super-three 0.136.0 → 0.141.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (768) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +24 -26
  3. package/build/three.cjs +35889 -0
  4. package/build/three.js +4837 -6036
  5. package/build/three.min.js +2 -2
  6. package/build/three.module.js +16548 -17930
  7. package/examples/js/animation/CCDIKSolver.js +3 -2
  8. package/examples/js/animation/MMDAnimationHelper.js +3 -1
  9. package/examples/js/animation/MMDPhysics.js +3 -3
  10. package/examples/js/cameras/CinematicCamera.js +2 -7
  11. package/examples/js/controls/ArcballControls.js +3 -1
  12. package/examples/js/controls/PointerLockControls.js +3 -2
  13. package/examples/js/controls/TrackballControls.js +1 -4
  14. package/examples/js/controls/TransformControls.js +5 -6
  15. package/examples/js/controls/experimental/CameraControls.js +8 -4
  16. package/examples/js/csm/CSMFrustum.js +1 -1
  17. package/examples/js/csm/CSMShader.js +51 -35
  18. package/examples/js/curves/CurveExtras.js +14 -18
  19. package/examples/js/effects/AnaglyphEffect.js +7 -4
  20. package/examples/js/effects/AsciiEffect.js +10 -29
  21. package/examples/js/exporters/ColladaExporter.js +29 -7
  22. package/examples/js/exporters/EXRExporter.js +458 -0
  23. package/examples/js/exporters/GLTFExporter.js +233 -105
  24. package/examples/js/exporters/MMDExporter.js +1 -1
  25. package/examples/js/exporters/OBJExporter.js +12 -18
  26. package/examples/js/exporters/PLYExporter.js +15 -20
  27. package/examples/js/exporters/USDZExporter.js +13 -0
  28. package/examples/js/geometries/ConvexGeometry.js +1 -1
  29. package/examples/js/geometries/DecalGeometry.js +0 -7
  30. package/examples/js/geometries/LightningStrike.js +2 -2
  31. package/examples/js/geometries/ParametricGeometries.js +3 -3
  32. package/examples/js/geometries/TextGeometry.js +12 -10
  33. package/examples/js/helpers/OctreeHelper.js +74 -0
  34. package/examples/js/helpers/VertexNormalsHelper.js +4 -23
  35. package/examples/js/helpers/VertexTangentsHelper.js +3 -13
  36. package/examples/js/helpers/ViewHelper.js +266 -0
  37. package/examples/js/interactive/HTMLMesh.js +249 -42
  38. package/examples/js/interactive/SelectionHelper.js +1 -1
  39. package/examples/js/libs/opentype.min.js +1 -118
  40. package/examples/js/lines/Line2.js +1 -2
  41. package/examples/js/lines/LineGeometry.js +10 -21
  42. package/examples/js/lines/LineMaterial.js +2 -3
  43. package/examples/js/lines/LineSegments2.js +214 -140
  44. package/examples/js/lines/LineSegmentsGeometry.js +3 -14
  45. package/examples/js/lines/Wireframe.js +2 -3
  46. package/examples/js/lines/WireframeGeometry2.js +1 -2
  47. package/examples/js/loaders/3MFLoader.js +21 -17
  48. package/examples/js/loaders/AMFLoader.js +1 -1
  49. package/examples/js/loaders/BasisTextureLoader.js +1 -0
  50. package/examples/js/loaders/ColladaLoader.js +33 -12
  51. package/examples/js/loaders/DDSLoader.js +23 -30
  52. package/examples/js/loaders/EXRLoader.js +314 -294
  53. package/examples/js/loaders/FBXLoader.js +11 -0
  54. package/examples/js/loaders/FontLoader.js +1 -2
  55. package/examples/js/loaders/GCodeLoader.js +0 -1
  56. package/examples/js/loaders/GLTFLoader.js +250 -61
  57. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -2
  58. package/examples/js/loaders/KMZLoader.js +1 -1
  59. package/examples/js/loaders/KTX2Loader.js +1 -9
  60. package/examples/js/loaders/LDrawLoader.js +1342 -962
  61. package/examples/js/loaders/LUT3dlLoader.js +18 -11
  62. package/examples/js/loaders/LUTCubeLoader.js +4 -5
  63. package/examples/js/loaders/LWOLoader.js +4 -2
  64. package/examples/js/loaders/LogLuvLoader.js +1 -2
  65. package/examples/js/loaders/MD2Loader.js +5 -5
  66. package/examples/js/loaders/MMDLoader.js +18 -4
  67. package/examples/js/loaders/MTLLoader.js +10 -3
  68. package/examples/js/loaders/NRRDLoader.js +1 -1
  69. package/examples/js/loaders/OBJLoader.js +9 -5
  70. package/examples/js/loaders/PCDLoader.js +24 -15
  71. package/examples/js/loaders/PDBLoader.js +11 -11
  72. package/examples/js/loaders/PLYLoader.js +5 -1
  73. package/examples/js/loaders/RGBELoader.js +9 -17
  74. package/examples/js/loaders/RGBMLoader.js +13 -16
  75. package/examples/js/loaders/STLLoader.js +1 -1
  76. package/examples/js/loaders/SVGLoader.js +21 -11
  77. package/examples/js/loaders/VOXLoader.js +3 -4
  78. package/examples/js/loaders/VRMLLoader.js +9 -21
  79. package/examples/js/loaders/VTKLoader.js +260 -295
  80. package/examples/js/loaders/lwo/LWO2Parser.js +4 -4
  81. package/examples/js/loaders/lwo/LWO3Parser.js +4 -4
  82. package/examples/js/math/ConvexHull.js +13 -28
  83. package/examples/js/math/Lut.js +27 -26
  84. package/examples/js/misc/MorphAnimMesh.js +2 -2
  85. package/examples/js/misc/ProgressiveLightMap.js +1 -1
  86. package/examples/js/misc/Volume.js +39 -48
  87. package/examples/js/misc/VolumeSlice.js +21 -21
  88. package/examples/js/modifiers/CurveModifier.js +8 -7
  89. package/examples/js/modifiers/EdgeSplitModifier.js +0 -13
  90. package/examples/js/modifiers/SimplifyModifier.js +1 -18
  91. package/examples/js/modifiers/TessellateModifier.js +0 -7
  92. package/examples/js/objects/Lensflare.js +4 -4
  93. package/examples/js/objects/LightningStorm.js +4 -5
  94. package/examples/js/objects/MarchingCubes.js +6 -11
  95. package/examples/js/objects/Reflector.js +10 -16
  96. package/examples/js/objects/ReflectorForSSRPass.js +1 -11
  97. package/examples/js/objects/Refractor.js +10 -16
  98. package/examples/js/objects/ShadowMesh.js +1 -2
  99. package/examples/js/objects/Sky.js +1 -1
  100. package/examples/js/objects/Water.js +2 -15
  101. package/examples/js/objects/Water2.js +1 -1
  102. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +6 -10
  103. package/examples/js/postprocessing/AfterimagePass.js +2 -6
  104. package/examples/js/postprocessing/BloomPass.js +50 -19
  105. package/examples/js/postprocessing/DotScreenPass.js +1 -1
  106. package/examples/js/postprocessing/EffectComposer.js +1 -6
  107. package/examples/js/postprocessing/GlitchPass.js +4 -5
  108. package/examples/js/postprocessing/LUTPass.js +2 -2
  109. package/examples/js/postprocessing/OutlinePass.js +8 -17
  110. package/examples/js/postprocessing/SAOPass.js +2 -7
  111. package/examples/js/postprocessing/SMAAPass.js +2 -9
  112. package/examples/js/postprocessing/SSAARenderPass.js +1 -6
  113. package/examples/js/postprocessing/SSAOPass.js +9 -21
  114. package/examples/js/postprocessing/SSRPass.js +3 -8
  115. package/examples/js/postprocessing/SavePass.js +1 -5
  116. package/examples/js/postprocessing/TAARenderPass.js +4 -4
  117. package/examples/js/postprocessing/UnrealBloomPass.js +3 -12
  118. package/examples/js/renderers/CSS2DRenderer.js +20 -19
  119. package/examples/js/renderers/CSS3DRenderer.js +40 -36
  120. package/examples/js/renderers/Projector.js +97 -124
  121. package/examples/js/renderers/SVGRenderer.js +3 -4
  122. package/examples/js/shaders/BlendShader.js +2 -1
  123. package/examples/js/shaders/CopyShader.js +4 -3
  124. package/examples/js/shaders/DigitalGlitch.js +3 -3
  125. package/examples/js/shaders/FXAAShader.js +239 -1069
  126. package/examples/js/shaders/FreiChenShader.js +1 -1
  127. package/examples/js/shaders/HorizontalBlurShader.js +1 -1
  128. package/examples/js/shaders/HorizontalTiltShiftShader.js +1 -1
  129. package/examples/js/shaders/MMDToonShader.js +0 -1
  130. package/examples/js/shaders/SSAOShader.js +1 -1
  131. package/examples/js/shaders/SSRShader.js +3 -3
  132. package/examples/js/shaders/ToneMapShader.js +1 -1
  133. package/examples/js/utils/BufferGeometryUtils.js +282 -22
  134. package/examples/js/utils/GPUStatsPanel.js +1 -1
  135. package/examples/js/utils/LDrawUtils.js +182 -0
  136. package/examples/js/utils/SceneUtils.js +59 -0
  137. package/examples/js/utils/SkeletonUtils.js +1 -1
  138. package/examples/js/utils/UVsDebug.js +23 -33
  139. package/examples/jsm/animation/CCDIKSolver.js +3 -9
  140. package/examples/jsm/animation/MMDPhysics.js +2 -2
  141. package/examples/jsm/cameras/CinematicCamera.js +2 -5
  142. package/examples/jsm/{WebGL.js → capabilities/WebGL.js} +2 -2
  143. package/examples/jsm/{renderers/webgpu → capabilities}/WebGPU.js +7 -1
  144. package/examples/jsm/controls/ArcballControls.js +3 -1
  145. package/examples/jsm/controls/PointerLockControls.js +4 -2
  146. package/examples/jsm/controls/TrackballControls.js +1 -4
  147. package/examples/jsm/controls/TransformControls.js +6 -6
  148. package/examples/jsm/controls/experimental/CameraControls.js +2 -2
  149. package/examples/jsm/csm/CSMFrustum.js +1 -1
  150. package/examples/jsm/csm/CSMShader.js +51 -35
  151. package/examples/jsm/curves/CurveExtras.js +15 -17
  152. package/examples/jsm/effects/AnaglyphEffect.js +4 -4
  153. package/examples/jsm/effects/AsciiEffect.js +9 -22
  154. package/examples/jsm/exporters/ColladaExporter.js +31 -6
  155. package/examples/jsm/exporters/EXRExporter.js +507 -0
  156. package/examples/jsm/exporters/GLTFExporter.js +261 -103
  157. package/examples/jsm/exporters/KTX2Exporter.js +281 -0
  158. package/examples/jsm/exporters/MMDExporter.js +1 -1
  159. package/examples/jsm/exporters/OBJExporter.js +11 -18
  160. package/examples/jsm/exporters/PLYExporter.js +23 -21
  161. package/examples/jsm/exporters/USDZExporter.js +12 -0
  162. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  163. package/examples/jsm/geometries/DecalGeometry.js +0 -7
  164. package/examples/jsm/geometries/LightningStrike.js +2 -2
  165. package/examples/jsm/geometries/ParametricGeometries.js +3 -3
  166. package/examples/jsm/geometries/TextGeometry.js +13 -13
  167. package/examples/jsm/helpers/OctreeHelper.js +58 -0
  168. package/examples/jsm/helpers/VertexNormalsHelper.js +4 -25
  169. package/examples/jsm/helpers/VertexTangentsHelper.js +3 -15
  170. package/examples/jsm/helpers/ViewHelper.js +295 -0
  171. package/examples/jsm/interactive/HTMLMesh.js +268 -36
  172. package/examples/jsm/interactive/SelectionHelper.js +1 -1
  173. package/examples/jsm/libs/flow.module.js +947 -183
  174. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  175. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  176. package/examples/jsm/libs/mikktspace.module.js +128 -0
  177. package/examples/jsm/libs/opentype.module.js +14568 -0
  178. package/examples/jsm/lines/Line2.js +2 -2
  179. package/examples/jsm/lines/LineGeometry.js +11 -19
  180. package/examples/jsm/lines/LineMaterial.js +3 -3
  181. package/examples/jsm/lines/LineSegments2.js +210 -145
  182. package/examples/jsm/lines/LineSegmentsGeometry.js +3 -12
  183. package/examples/jsm/lines/Wireframe.js +3 -3
  184. package/examples/jsm/lines/WireframeGeometry2.js +2 -2
  185. package/examples/jsm/loaders/3DMLoader.js +3 -2
  186. package/examples/jsm/loaders/3MFLoader.js +21 -17
  187. package/examples/jsm/loaders/AMFLoader.js +1 -1
  188. package/examples/jsm/loaders/BasisTextureLoader.js +7 -0
  189. package/examples/jsm/loaders/ColladaLoader.js +40 -12
  190. package/examples/jsm/loaders/DDSLoader.js +21 -28
  191. package/examples/jsm/loaders/EXRLoader.js +309 -293
  192. package/examples/jsm/loaders/FBXLoader.js +11 -0
  193. package/examples/jsm/loaders/FontLoader.js +2 -2
  194. package/examples/jsm/loaders/GCodeLoader.js +0 -1
  195. package/examples/jsm/loaders/GLTFLoader.js +263 -68
  196. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -4
  197. package/examples/jsm/loaders/KMZLoader.js +1 -1
  198. package/examples/jsm/loaders/KTX2Loader.js +1 -10
  199. package/examples/jsm/loaders/LDrawLoader.js +1335 -988
  200. package/examples/jsm/loaders/LUT3dlLoader.js +19 -14
  201. package/examples/jsm/loaders/LUTCubeLoader.js +5 -7
  202. package/examples/jsm/loaders/LWOLoader.js +5 -3
  203. package/examples/jsm/loaders/LogLuvLoader.js +2 -2
  204. package/examples/jsm/loaders/MD2Loader.js +5 -5
  205. package/examples/jsm/loaders/MMDLoader.js +21 -3
  206. package/examples/jsm/loaders/MTLLoader.js +11 -4
  207. package/examples/jsm/loaders/NRRDLoader.js +1 -2
  208. package/examples/jsm/loaders/OBJLoader.js +11 -7
  209. package/examples/jsm/loaders/PCDLoader.js +25 -17
  210. package/examples/jsm/loaders/PDBLoader.js +11 -11
  211. package/examples/jsm/loaders/PLYLoader.js +10 -2
  212. package/examples/jsm/loaders/RGBELoader.js +11 -20
  213. package/examples/jsm/loaders/RGBMLoader.js +15 -12
  214. package/examples/jsm/loaders/STLLoader.js +1 -1
  215. package/examples/jsm/loaders/SVGLoader.js +26 -11
  216. package/examples/jsm/loaders/TTFLoader.js +1 -1
  217. package/examples/jsm/loaders/VOXLoader.js +5 -5
  218. package/examples/jsm/loaders/VRMLLoader.js +9 -23
  219. package/examples/jsm/loaders/VTKLoader.js +256 -284
  220. package/examples/jsm/loaders/ifc/web-ifc-api.js +9 -8
  221. package/examples/jsm/loaders/lwo/LWO2Parser.js +4 -4
  222. package/examples/jsm/loaders/lwo/LWO3Parser.js +4 -4
  223. package/examples/jsm/math/ConvexHull.js +13 -28
  224. package/examples/jsm/math/Lut.js +35 -25
  225. package/examples/jsm/misc/MorphAnimMesh.js +2 -2
  226. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  227. package/examples/jsm/misc/Volume.js +39 -46
  228. package/examples/jsm/misc/VolumeSlice.js +21 -21
  229. package/examples/jsm/modifiers/CurveModifier.js +9 -8
  230. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -13
  231. package/examples/jsm/modifiers/SimplifyModifier.js +1 -18
  232. package/examples/jsm/modifiers/TessellateModifier.js +0 -7
  233. package/examples/jsm/node-editor/NodeEditor.js +485 -163
  234. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +14 -0
  235. package/examples/jsm/node-editor/accessors/NormalEditor.js +9 -9
  236. package/examples/jsm/node-editor/accessors/PositionEditor.js +9 -9
  237. package/examples/jsm/node-editor/accessors/UVEditor.js +7 -8
  238. package/examples/jsm/node-editor/core/BaseNode.js +89 -0
  239. package/examples/jsm/node-editor/core/DataFile.js +59 -0
  240. package/examples/jsm/node-editor/core/FileEditor.js +20 -0
  241. package/examples/jsm/node-editor/core/FileURLEditor.js +29 -0
  242. package/examples/jsm/node-editor/display/BlendEditor.js +10 -9
  243. package/examples/jsm/node-editor/display/NormalMapEditor.js +49 -0
  244. package/examples/jsm/node-editor/examples/animate-uv.json +1 -1
  245. package/examples/jsm/node-editor/examples/fake-top-light.json +1 -1
  246. package/examples/jsm/node-editor/examples/matcap.json +1 -0
  247. package/examples/jsm/node-editor/examples/oscillator-color.json +1 -1
  248. package/examples/jsm/node-editor/examples/rim.json +1 -1
  249. package/examples/jsm/node-editor/inputs/ColorEditor.js +18 -13
  250. package/examples/jsm/node-editor/inputs/FloatEditor.js +8 -9
  251. package/examples/jsm/node-editor/inputs/SliderEditor.js +6 -7
  252. package/examples/jsm/node-editor/inputs/TextureEditor.js +155 -0
  253. package/examples/jsm/node-editor/inputs/Vector2Editor.js +9 -9
  254. package/examples/jsm/node-editor/inputs/Vector3Editor.js +11 -11
  255. package/examples/jsm/node-editor/inputs/Vector4Editor.js +12 -12
  256. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +87 -0
  257. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +102 -0
  258. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +31 -18
  259. package/examples/jsm/node-editor/math/AngleEditor.js +40 -0
  260. package/examples/jsm/node-editor/math/DotEditor.js +8 -9
  261. package/examples/jsm/node-editor/math/InvertEditor.js +8 -7
  262. package/examples/jsm/node-editor/math/LimiterEditor.js +28 -14
  263. package/examples/jsm/node-editor/math/NormalizeEditor.js +9 -7
  264. package/examples/jsm/node-editor/math/OperatorEditor.js +29 -16
  265. package/examples/jsm/node-editor/math/PowerEditor.js +20 -10
  266. package/examples/jsm/node-editor/math/TrigonometryEditor.js +15 -9
  267. package/examples/jsm/node-editor/procedural/CheckerEditor.js +7 -6
  268. package/examples/jsm/node-editor/scene/MeshEditor.js +99 -0
  269. package/examples/jsm/node-editor/scene/Object3DEditor.js +160 -0
  270. package/examples/jsm/node-editor/scene/PointsEditor.js +99 -0
  271. package/examples/jsm/node-editor/utils/JoinEditor.js +58 -0
  272. package/examples/jsm/node-editor/utils/OscillatorEditor.js +9 -8
  273. package/examples/jsm/node-editor/utils/PreviewEditor.js +166 -0
  274. package/examples/jsm/node-editor/utils/SplitEditor.js +39 -0
  275. package/examples/jsm/node-editor/utils/TimerEditor.js +7 -6
  276. package/examples/jsm/nodes/Nodes.js +283 -94
  277. package/examples/jsm/nodes/accessors/BufferNode.js +24 -0
  278. package/examples/jsm/nodes/accessors/CameraNode.js +27 -196
  279. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  280. package/examples/jsm/nodes/accessors/InstanceNode.js +58 -0
  281. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialNode.js +49 -11
  282. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialReferenceNode.js +0 -0
  283. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelNode.js +8 -0
  284. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelViewProjectionNode.js +0 -0
  285. package/examples/jsm/nodes/accessors/NormalNode.js +39 -99
  286. package/examples/jsm/{renderers/nodes → nodes}/accessors/Object3DNode.js +34 -17
  287. package/examples/jsm/{renderers/nodes → nodes}/accessors/PointUVNode.js +2 -2
  288. package/examples/jsm/nodes/accessors/PositionNode.js +41 -110
  289. package/examples/jsm/nodes/accessors/ReferenceNode.js +65 -0
  290. package/examples/jsm/nodes/accessors/ReflectNode.js +34 -121
  291. package/examples/jsm/nodes/accessors/SkinningNode.js +102 -0
  292. package/examples/jsm/nodes/accessors/StorageBufferNode.js +21 -0
  293. package/examples/jsm/nodes/accessors/TextureNode.js +100 -0
  294. package/examples/jsm/nodes/accessors/UVNode.js +17 -43
  295. package/examples/jsm/nodes/accessors/UserDataNode.js +23 -0
  296. package/examples/jsm/nodes/core/ArrayUniformNode.js +23 -0
  297. package/examples/jsm/nodes/core/AttributeNode.js +33 -30
  298. package/examples/jsm/{renderers/nodes → nodes}/core/BypassNode.js +2 -2
  299. package/examples/jsm/{renderers/nodes → nodes}/core/CodeNode.js +2 -30
  300. package/examples/jsm/nodes/core/ConstNode.js +10 -106
  301. package/examples/jsm/{renderers/nodes → nodes}/core/ContextNode.js +17 -3
  302. package/examples/jsm/nodes/core/ExpressionNode.js +24 -7
  303. package/examples/jsm/nodes/core/FunctionCallNode.js +26 -67
  304. package/examples/jsm/nodes/core/FunctionNode.js +43 -216
  305. package/examples/jsm/nodes/core/InputNode.js +28 -60
  306. package/examples/jsm/nodes/core/InstanceIndexNode.js +21 -0
  307. package/examples/jsm/nodes/core/Node.js +228 -94
  308. package/examples/jsm/{renderers/nodes → nodes}/core/NodeAttribute.js +2 -2
  309. package/examples/jsm/nodes/core/NodeBuilder.js +388 -560
  310. package/examples/jsm/{renderers/nodes → nodes}/core/NodeCode.js +0 -0
  311. package/examples/jsm/nodes/core/NodeFrame.js +30 -23
  312. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunction.js +0 -0
  313. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunctionInput.js +0 -0
  314. package/examples/jsm/{renderers/nodes → nodes}/core/NodeKeywords.js +0 -0
  315. package/examples/jsm/{renderers/nodes → nodes}/core/NodeParser.js +0 -0
  316. package/examples/jsm/nodes/core/NodeUniform.js +8 -6
  317. package/examples/jsm/nodes/core/NodeUtils.js +69 -37
  318. package/examples/jsm/{renderers/nodes → nodes}/core/NodeVar.js +2 -2
  319. package/examples/jsm/{renderers/nodes → nodes}/core/NodeVary.js +2 -2
  320. package/examples/jsm/{renderers/nodes → nodes}/core/PropertyNode.js +0 -0
  321. package/examples/jsm/nodes/core/TempNode.js +20 -112
  322. package/examples/jsm/nodes/core/UniformNode.js +46 -0
  323. package/examples/jsm/nodes/core/VarNode.js +58 -27
  324. package/examples/jsm/{renderers/nodes → nodes}/core/VaryNode.js +0 -0
  325. package/examples/jsm/{renderers/nodes → nodes}/core/constants.js +0 -0
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +95 -0
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +21 -0
  328. package/examples/jsm/nodes/display/NormalMapNode.js +86 -0
  329. package/examples/jsm/nodes/display/ToneMappingNode.js +51 -0
  330. package/examples/jsm/nodes/fog/FogNode.js +31 -0
  331. package/examples/jsm/nodes/fog/FogRangeNode.js +27 -0
  332. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +33 -0
  333. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  334. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +27 -0
  335. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  336. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +18 -0
  337. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +18 -0
  338. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +94 -0
  339. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +22 -0
  340. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +12 -0
  341. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  342. package/examples/jsm/nodes/gpgpu/ComputeNode.js +63 -0
  343. package/examples/jsm/nodes/lighting/AONode.js +25 -0
  344. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +37 -0
  345. package/examples/jsm/nodes/lighting/EnvironmentNode.js +65 -0
  346. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +50 -0
  347. package/examples/jsm/nodes/lighting/LightingContextNode.js +75 -0
  348. package/examples/jsm/nodes/lighting/LightingNode.js +19 -0
  349. package/examples/jsm/nodes/lighting/LightsNode.js +120 -0
  350. package/examples/jsm/nodes/lighting/PunctualLightNode.js +68 -0
  351. package/examples/jsm/nodes/loaders/NodeLoader.js +107 -0
  352. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +42 -0
  353. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  354. package/examples/jsm/{renderers/nodes → nodes}/materials/LineBasicNodeMaterial.js +11 -4
  355. package/examples/jsm/nodes/materials/Materials.js +65 -0
  356. package/examples/jsm/{renderers/nodes → nodes}/materials/MeshBasicNodeMaterial.js +13 -4
  357. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +162 -22
  358. package/examples/jsm/nodes/materials/NodeMaterial.js +128 -113
  359. package/examples/jsm/{renderers/nodes → nodes}/materials/PointsNodeMaterial.js +13 -4
  360. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +84 -16
  361. package/examples/jsm/nodes/math/CondNode.js +26 -95
  362. package/examples/jsm/nodes/math/MathNode.js +164 -187
  363. package/examples/jsm/nodes/math/OperatorNode.js +161 -41
  364. package/examples/jsm/{renderers/nodes → nodes}/parsers/GLSLNodeFunction.js +2 -2
  365. package/examples/jsm/{renderers/nodes → nodes}/parsers/GLSLNodeParser.js +0 -0
  366. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeFunction.js +20 -5
  367. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeParser.js +0 -0
  368. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -57
  369. package/examples/jsm/nodes/shadernode/ShaderNode.js +262 -0
  370. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +274 -0
  371. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +106 -0
  372. package/examples/jsm/{renderers/nodes → nodes}/utils/ArrayElementNode.js +3 -3
  373. package/examples/jsm/{renderers/nodes → nodes}/utils/ConvertNode.js +11 -3
  374. package/examples/jsm/nodes/utils/JoinNode.js +17 -89
  375. package/examples/jsm/nodes/utils/MatcapUVNode.js +25 -0
  376. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +32 -0
  377. package/examples/jsm/{renderers/nodes → nodes}/utils/OscNode.js +18 -2
  378. package/examples/jsm/{renderers/nodes → nodes}/utils/SplitNode.js +35 -4
  379. package/examples/jsm/{renderers/nodes → nodes}/utils/SpriteSheetUVNode.js +3 -3
  380. package/examples/jsm/nodes/utils/TimerNode.js +30 -65
  381. package/examples/jsm/objects/Lensflare.js +6 -6
  382. package/examples/jsm/objects/LightningStorm.js +4 -4
  383. package/examples/jsm/objects/MarchingCubes.js +5 -9
  384. package/examples/jsm/objects/Reflector.js +8 -19
  385. package/examples/jsm/objects/ReflectorForSSRPass.js +2 -14
  386. package/examples/jsm/objects/Refractor.js +8 -19
  387. package/examples/jsm/objects/ShadowMesh.js +2 -2
  388. package/examples/jsm/objects/Sky.js +2 -2
  389. package/examples/jsm/objects/Water.js +3 -18
  390. package/examples/jsm/objects/Water2.js +2 -2
  391. package/examples/jsm/offscreen/jank.js +5 -5
  392. package/examples/jsm/offscreen/offscreen.js +1 -1
  393. package/examples/jsm/offscreen/scene.js +11 -11
  394. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +5 -7
  395. package/examples/jsm/postprocessing/AfterimagePass.js +0 -10
  396. package/examples/jsm/postprocessing/BloomPass.js +48 -20
  397. package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
  398. package/examples/jsm/postprocessing/EffectComposer.js +1 -9
  399. package/examples/jsm/postprocessing/GlitchPass.js +7 -6
  400. package/examples/jsm/postprocessing/LUTPass.js +2 -2
  401. package/examples/jsm/postprocessing/OutlinePass.js +8 -15
  402. package/examples/jsm/postprocessing/SAOPass.js +2 -9
  403. package/examples/jsm/postprocessing/SMAAPass.js +2 -11
  404. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -4
  405. package/examples/jsm/postprocessing/SSAOPass.js +13 -25
  406. package/examples/jsm/postprocessing/SSRPass.js +3 -9
  407. package/examples/jsm/postprocessing/SavePass.js +1 -3
  408. package/examples/jsm/postprocessing/TAARenderPass.js +4 -4
  409. package/examples/jsm/postprocessing/UnrealBloomPass.js +3 -8
  410. package/examples/jsm/renderers/CSS2DRenderer.js +21 -19
  411. package/examples/jsm/renderers/CSS3DRenderer.js +39 -34
  412. package/examples/jsm/renderers/Projector.js +101 -128
  413. package/examples/jsm/renderers/SVGRenderer.js +4 -4
  414. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +1 -1
  415. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +127 -23
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  417. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +5 -5
  418. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +4 -4
  419. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +16 -10
  420. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +8 -7
  421. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +43 -0
  422. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +14 -7
  423. package/examples/jsm/renderers/webgpu/WebGPUInfo.js +1 -1
  424. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -6
  425. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +20 -20
  426. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +2 -1
  427. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +66 -0
  428. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +49 -28
  429. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +14 -14
  430. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +2 -2
  431. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +5 -8
  432. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +23 -20
  433. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +38 -20
  434. package/examples/jsm/renderers/webgpu/WebGPUUniform.js +14 -14
  435. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +5 -32
  436. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +2 -2
  437. package/examples/jsm/renderers/webgpu/constants.js +3 -2
  438. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +276 -278
  439. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeSampledTexture.js +20 -2
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  441. package/examples/jsm/shaders/BlendShader.js +2 -1
  442. package/examples/jsm/shaders/CopyShader.js +4 -3
  443. package/examples/jsm/shaders/DigitalGlitch.js +3 -3
  444. package/examples/jsm/shaders/FXAAShader.js +219 -1051
  445. package/examples/jsm/shaders/FreiChenShader.js +1 -1
  446. package/examples/jsm/shaders/HorizontalBlurShader.js +1 -1
  447. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +1 -1
  448. package/examples/jsm/shaders/MMDToonShader.js +0 -1
  449. package/examples/jsm/shaders/SSAOShader.js +1 -1
  450. package/examples/jsm/shaders/SSRShader.js +3 -3
  451. package/examples/jsm/shaders/ToneMapShader.js +1 -1
  452. package/examples/jsm/utils/BufferGeometryUtils.js +292 -22
  453. package/examples/jsm/utils/GPUStatsPanel.js +1 -1
  454. package/examples/jsm/utils/LDrawUtils.js +202 -0
  455. package/examples/jsm/utils/SceneUtils.js +76 -2
  456. package/examples/jsm/utils/SkeletonUtils.js +1 -1
  457. package/examples/jsm/utils/UVsDebug.js +23 -32
  458. package/examples/jsm/webxr/ARButton.js +14 -4
  459. package/examples/jsm/webxr/OculusHandPointerModel.js +3 -3
  460. package/examples/jsm/webxr/Text2D.js +1 -1
  461. package/examples/jsm/webxr/VRButton.js +39 -1
  462. package/examples/jsm/webxr/XREstimatedLight.js +2 -0
  463. package/examples/jsm/webxr/XRHandMeshModel.js +3 -7
  464. package/examples/jsm/webxr/XRHandModelFactory.js +3 -0
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  466. package/src/Three.Legacy.js +41 -1912
  467. package/src/Three.js +6 -3
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  478. package/src/constants.js +8 -18
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  544. package/src/materials/MeshPhysicalMaterial.js +32 -35
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  598. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +25 -2
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  659. package/examples/js/objects/ReflectorRTT.js +0 -16
  660. package/examples/js/postprocessing/SSRrPass.js +0 -494
  661. package/examples/js/shaders/SSRrShader.js +0 -336
  662. package/examples/js/utils/RoughnessMipmapper.js +0 -268
  663. package/examples/jsm/deprecated/Geometry.js +0 -1869
  664. package/examples/jsm/libs/opentype.module.min.js +0 -119
  665. package/examples/jsm/loaders/NodeMaterialLoader.js +0 -263
  666. package/examples/jsm/loaders/VRMLoader.js +0 -78
  667. package/examples/jsm/nodes/accessors/ColorsNode.js +0 -56
  668. package/examples/jsm/nodes/accessors/LightNode.js +0 -60
  669. package/examples/jsm/nodes/accessors/ResolutionNode.js +0 -64
  670. package/examples/jsm/nodes/accessors/ScreenUVNode.js +0 -64
  671. package/examples/jsm/nodes/core/NodeLib.js +0 -64
  672. package/examples/jsm/nodes/core/StructNode.js +0 -106
  673. package/examples/jsm/nodes/effects/BlurNode.js +0 -171
  674. package/examples/jsm/nodes/effects/ColorAdjustmentNode.js +0 -140
  675. package/examples/jsm/nodes/effects/LuminanceNode.js +0 -75
  676. package/examples/jsm/nodes/inputs/BoolNode.js +0 -51
  677. package/examples/jsm/nodes/inputs/ColorNode.js +0 -58
  678. package/examples/jsm/nodes/inputs/CubeTextureNode.js +0 -108
  679. package/examples/jsm/nodes/inputs/FloatNode.js +0 -51
  680. package/examples/jsm/nodes/inputs/IntNode.js +0 -51
  681. package/examples/jsm/nodes/inputs/Matrix3Node.js +0 -63
  682. package/examples/jsm/nodes/inputs/Matrix4Node.js +0 -63
  683. package/examples/jsm/nodes/inputs/PropertyNode.js +0 -47
  684. package/examples/jsm/nodes/inputs/RTTNode.js +0 -157
  685. package/examples/jsm/nodes/inputs/ReflectorNode.js +0 -90
  686. package/examples/jsm/nodes/inputs/ScreenNode.js +0 -28
  687. package/examples/jsm/nodes/inputs/TextureNode.js +0 -116
  688. package/examples/jsm/nodes/inputs/Vector2Node.js +0 -57
  689. package/examples/jsm/nodes/inputs/Vector3Node.js +0 -58
  690. package/examples/jsm/nodes/inputs/Vector4Node.js +0 -59
  691. package/examples/jsm/nodes/materials/BasicNodeMaterial.js +0 -26
  692. package/examples/jsm/nodes/materials/PhongNodeMaterial.js +0 -36
  693. package/examples/jsm/nodes/materials/StandardNodeMaterial.js +0 -40
  694. package/examples/jsm/nodes/materials/nodes/BasicNode.js +0 -154
  695. package/examples/jsm/nodes/materials/nodes/MeshStandardNode.js +0 -116
  696. package/examples/jsm/nodes/materials/nodes/PhongNode.js +0 -409
  697. package/examples/jsm/nodes/materials/nodes/RawNode.js +0 -62
  698. package/examples/jsm/nodes/materials/nodes/SpriteNode.js +0 -236
  699. package/examples/jsm/nodes/materials/nodes/StandardNode.js +0 -609
  700. package/examples/jsm/nodes/misc/BumpMapNode.js +0 -163
  701. package/examples/jsm/nodes/misc/NormalMapNode.js +0 -138
  702. package/examples/jsm/nodes/misc/TextureCubeNode.js +0 -86
  703. package/examples/jsm/nodes/misc/TextureCubeUVNode.js +0 -280
  704. package/examples/jsm/nodes/postprocessing/NodePass.js +0 -93
  705. package/examples/jsm/nodes/postprocessing/NodePostProcessing.js +0 -148
  706. package/examples/jsm/nodes/procedural/Fractal3DNode.js +0 -104
  707. package/examples/jsm/nodes/procedural/Noise2DNode.js +0 -149
  708. package/examples/jsm/nodes/procedural/Noise3DNode.js +0 -141
  709. package/examples/jsm/nodes/utils/BypassNode.js +0 -85
  710. package/examples/jsm/nodes/utils/ColorSpaceNode.js +0 -154
  711. package/examples/jsm/nodes/utils/MaxMIPLevelNode.js +0 -56
  712. package/examples/jsm/nodes/utils/RemapNode.js +0 -155
  713. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -101
  714. package/examples/jsm/nodes/utils/SubSlotNode.js +0 -77
  715. package/examples/jsm/nodes/utils/SwitchNode.js +0 -103
  716. package/examples/jsm/nodes/utils/UVTransformNode.js +0 -66
  717. package/examples/jsm/nodes/utils/VelocityNode.js +0 -170
  718. package/examples/jsm/objects/ReflectorRTT.js +0 -15
  719. package/examples/jsm/postprocessing/SSRrPass.js +0 -579
  720. package/examples/jsm/renderers/nodes/Nodes.js +0 -164
  721. package/examples/jsm/renderers/nodes/ShaderNode.js +0 -346
  722. package/examples/jsm/renderers/nodes/accessors/CameraNode.js +0 -68
  723. package/examples/jsm/renderers/nodes/accessors/NormalNode.js +0 -63
  724. package/examples/jsm/renderers/nodes/accessors/PositionNode.js +0 -67
  725. package/examples/jsm/renderers/nodes/accessors/ReferenceNode.js +0 -91
  726. package/examples/jsm/renderers/nodes/accessors/SkinningNode.js +0 -107
  727. package/examples/jsm/renderers/nodes/accessors/UVNode.js +0 -25
  728. package/examples/jsm/renderers/nodes/core/ArrayInputNode.js +0 -23
  729. package/examples/jsm/renderers/nodes/core/AttributeNode.js +0 -54
  730. package/examples/jsm/renderers/nodes/core/ExpressionNode.js +0 -32
  731. package/examples/jsm/renderers/nodes/core/FunctionCallNode.js +0 -67
  732. package/examples/jsm/renderers/nodes/core/FunctionNode.js +0 -87
  733. package/examples/jsm/renderers/nodes/core/InputNode.js +0 -66
  734. package/examples/jsm/renderers/nodes/core/Node.js +0 -104
  735. package/examples/jsm/renderers/nodes/core/NodeBuilder.js +0 -633
  736. package/examples/jsm/renderers/nodes/core/NodeFrame.js +0 -59
  737. package/examples/jsm/renderers/nodes/core/NodeUniform.js +0 -28
  738. package/examples/jsm/renderers/nodes/core/TempNode.js +0 -43
  739. package/examples/jsm/renderers/nodes/core/VarNode.js +0 -51
  740. package/examples/jsm/renderers/nodes/display/ColorSpaceNode.js +0 -133
  741. package/examples/jsm/renderers/nodes/display/NormalMapNode.js +0 -87
  742. package/examples/jsm/renderers/nodes/functions/BSDFs.js +0 -122
  743. package/examples/jsm/renderers/nodes/functions/PhysicalMaterialFunctions.js +0 -27
  744. package/examples/jsm/renderers/nodes/inputs/BufferNode.js +0 -25
  745. package/examples/jsm/renderers/nodes/inputs/ColorNode.js +0 -18
  746. package/examples/jsm/renderers/nodes/inputs/FloatNode.js +0 -17
  747. package/examples/jsm/renderers/nodes/inputs/IntNode.js +0 -17
  748. package/examples/jsm/renderers/nodes/inputs/Matrix3Node.js +0 -18
  749. package/examples/jsm/renderers/nodes/inputs/Matrix4Node.js +0 -18
  750. package/examples/jsm/renderers/nodes/inputs/TextureNode.js +0 -79
  751. package/examples/jsm/renderers/nodes/inputs/Vector2Node.js +0 -18
  752. package/examples/jsm/renderers/nodes/inputs/Vector3Node.js +0 -18
  753. package/examples/jsm/renderers/nodes/inputs/Vector4Node.js +0 -18
  754. package/examples/jsm/renderers/nodes/lights/LightContextNode.js +0 -59
  755. package/examples/jsm/renderers/nodes/lights/LightNode.js +0 -79
  756. package/examples/jsm/renderers/nodes/lights/LightsNode.js +0 -44
  757. package/examples/jsm/renderers/nodes/materials/Materials.js +0 -11
  758. package/examples/jsm/renderers/nodes/materials/MeshStandardNodeMaterial.js +0 -63
  759. package/examples/jsm/renderers/nodes/math/CondNode.js +0 -60
  760. package/examples/jsm/renderers/nodes/math/MathNode.js +0 -241
  761. package/examples/jsm/renderers/nodes/math/OperatorNode.js +0 -174
  762. package/examples/jsm/renderers/nodes/procedural/CheckerNode.js +0 -36
  763. package/examples/jsm/renderers/nodes/utils/JoinNode.js +0 -42
  764. package/examples/jsm/renderers/nodes/utils/TimerNode.js +0 -47
  765. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -20
  766. package/examples/jsm/shaders/SSRrShader.js +0 -307
  767. package/examples/jsm/utils/RoughnessMipmapper.js +0 -288
  768. package/src/renderers/WebGLMultisampleRenderTarget.js +0 -33
@@ -1,1869 +0,0 @@
1
- import {
2
- Box3,
3
- BufferAttribute,
4
- BufferGeometry,
5
- Color,
6
- EventDispatcher,
7
- Float32BufferAttribute,
8
- Matrix3,
9
- Matrix4,
10
- MathUtils,
11
- Object3D,
12
- Sphere,
13
- Vector2,
14
- Vector3
15
- } from 'three';
16
-
17
- const _m1 = new Matrix4();
18
- const _obj = new Object3D();
19
- const _offset = new Vector3();
20
-
21
- class Geometry extends EventDispatcher {
22
-
23
- constructor() {
24
-
25
- super();
26
-
27
- this.uuid = MathUtils.generateUUID();
28
-
29
- this.name = '';
30
- this.type = 'Geometry';
31
-
32
- this.vertices = [];
33
- this.colors = [];
34
- this.faces = [];
35
- this.faceVertexUvs = [[]];
36
-
37
- this.morphTargets = [];
38
- this.morphNormals = [];
39
-
40
- this.skinWeights = [];
41
- this.skinIndices = [];
42
-
43
- this.lineDistances = [];
44
-
45
- this.boundingBox = null;
46
- this.boundingSphere = null;
47
-
48
- // update flags
49
-
50
- this.elementsNeedUpdate = false;
51
- this.verticesNeedUpdate = false;
52
- this.uvsNeedUpdate = false;
53
- this.normalsNeedUpdate = false;
54
- this.colorsNeedUpdate = false;
55
- this.lineDistancesNeedUpdate = false;
56
- this.groupsNeedUpdate = false;
57
-
58
- }
59
-
60
- applyMatrix4( matrix ) {
61
-
62
- const normalMatrix = new Matrix3().getNormalMatrix( matrix );
63
-
64
- for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
65
-
66
- const vertex = this.vertices[ i ];
67
- vertex.applyMatrix4( matrix );
68
-
69
- }
70
-
71
- for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
72
-
73
- const face = this.faces[ i ];
74
- face.normal.applyMatrix3( normalMatrix ).normalize();
75
-
76
- for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
77
-
78
- face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
79
-
80
- }
81
-
82
- }
83
-
84
- if ( this.boundingBox !== null ) {
85
-
86
- this.computeBoundingBox();
87
-
88
- }
89
-
90
- if ( this.boundingSphere !== null ) {
91
-
92
- this.computeBoundingSphere();
93
-
94
- }
95
-
96
- this.verticesNeedUpdate = true;
97
- this.normalsNeedUpdate = true;
98
-
99
- return this;
100
-
101
- }
102
-
103
- rotateX( angle ) {
104
-
105
- // rotate geometry around world x-axis
106
-
107
- _m1.makeRotationX( angle );
108
-
109
- this.applyMatrix4( _m1 );
110
-
111
- return this;
112
-
113
- }
114
-
115
- rotateY( angle ) {
116
-
117
- // rotate geometry around world y-axis
118
-
119
- _m1.makeRotationY( angle );
120
-
121
- this.applyMatrix4( _m1 );
122
-
123
- return this;
124
-
125
- }
126
-
127
- rotateZ( angle ) {
128
-
129
- // rotate geometry around world z-axis
130
-
131
- _m1.makeRotationZ( angle );
132
-
133
- this.applyMatrix4( _m1 );
134
-
135
- return this;
136
-
137
- }
138
-
139
- translate( x, y, z ) {
140
-
141
- // translate geometry
142
-
143
- _m1.makeTranslation( x, y, z );
144
-
145
- this.applyMatrix4( _m1 );
146
-
147
- return this;
148
-
149
- }
150
-
151
- scale( x, y, z ) {
152
-
153
- // scale geometry
154
-
155
- _m1.makeScale( x, y, z );
156
-
157
- this.applyMatrix4( _m1 );
158
-
159
- return this;
160
-
161
- }
162
-
163
- lookAt( vector ) {
164
-
165
- _obj.lookAt( vector );
166
-
167
- _obj.updateMatrix();
168
-
169
- this.applyMatrix4( _obj.matrix );
170
-
171
- return this;
172
-
173
- }
174
-
175
- fromBufferGeometry( geometry ) {
176
-
177
- const scope = this;
178
-
179
- const index = geometry.index !== null ? geometry.index : undefined;
180
- const attributes = geometry.attributes;
181
-
182
- if ( attributes.position === undefined ) {
183
-
184
- console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );
185
- return this;
186
-
187
- }
188
-
189
- const position = attributes.position;
190
- const normal = attributes.normal;
191
- const color = attributes.color;
192
- const uv = attributes.uv;
193
- const uv2 = attributes.uv2;
194
-
195
- if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
196
-
197
- for ( let i = 0; i < position.count; i ++ ) {
198
-
199
- scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) );
200
-
201
- if ( color !== undefined ) {
202
-
203
- scope.colors.push( new Color().fromBufferAttribute( color, i ) );
204
-
205
- }
206
-
207
- }
208
-
209
- function addFace( a, b, c, materialIndex ) {
210
-
211
- const vertexColors = ( color === undefined ) ? [] : [
212
- scope.colors[ a ].clone(),
213
- scope.colors[ b ].clone(),
214
- scope.colors[ c ].clone()
215
- ];
216
-
217
- const vertexNormals = ( normal === undefined ) ? [] : [
218
- new Vector3().fromBufferAttribute( normal, a ),
219
- new Vector3().fromBufferAttribute( normal, b ),
220
- new Vector3().fromBufferAttribute( normal, c )
221
- ];
222
-
223
- const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
224
-
225
- scope.faces.push( face );
226
-
227
- if ( uv !== undefined ) {
228
-
229
- scope.faceVertexUvs[ 0 ].push( [
230
- new Vector2().fromBufferAttribute( uv, a ),
231
- new Vector2().fromBufferAttribute( uv, b ),
232
- new Vector2().fromBufferAttribute( uv, c )
233
- ] );
234
-
235
- }
236
-
237
- if ( uv2 !== undefined ) {
238
-
239
- scope.faceVertexUvs[ 1 ].push( [
240
- new Vector2().fromBufferAttribute( uv2, a ),
241
- new Vector2().fromBufferAttribute( uv2, b ),
242
- new Vector2().fromBufferAttribute( uv2, c )
243
- ] );
244
-
245
- }
246
-
247
- }
248
-
249
- const groups = geometry.groups;
250
-
251
- if ( groups.length > 0 ) {
252
-
253
- for ( let i = 0; i < groups.length; i ++ ) {
254
-
255
- const group = groups[ i ];
256
-
257
- const start = group.start;
258
- const count = group.count;
259
-
260
- for ( let j = start, jl = start + count; j < jl; j += 3 ) {
261
-
262
- if ( index !== undefined ) {
263
-
264
- addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );
265
-
266
- } else {
267
-
268
- addFace( j, j + 1, j + 2, group.materialIndex );
269
-
270
- }
271
-
272
- }
273
-
274
- }
275
-
276
- } else {
277
-
278
- if ( index !== undefined ) {
279
-
280
- for ( let i = 0; i < index.count; i += 3 ) {
281
-
282
- addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) );
283
-
284
- }
285
-
286
- } else {
287
-
288
- for ( let i = 0; i < position.count; i += 3 ) {
289
-
290
- addFace( i, i + 1, i + 2 );
291
-
292
- }
293
-
294
- }
295
-
296
- }
297
-
298
- this.computeFaceNormals();
299
-
300
- if ( geometry.boundingBox !== null ) {
301
-
302
- this.boundingBox = geometry.boundingBox.clone();
303
-
304
- }
305
-
306
- if ( geometry.boundingSphere !== null ) {
307
-
308
- this.boundingSphere = geometry.boundingSphere.clone();
309
-
310
- }
311
-
312
- return this;
313
-
314
- }
315
-
316
- center() {
317
-
318
- this.computeBoundingBox();
319
-
320
- this.boundingBox.getCenter( _offset ).negate();
321
-
322
- this.translate( _offset.x, _offset.y, _offset.z );
323
-
324
- return this;
325
-
326
- }
327
-
328
- normalize() {
329
-
330
- this.computeBoundingSphere();
331
-
332
- const center = this.boundingSphere.center;
333
- const radius = this.boundingSphere.radius;
334
-
335
- const s = radius === 0 ? 1 : 1.0 / radius;
336
-
337
- const matrix = new Matrix4();
338
- matrix.set(
339
- s, 0, 0, - s * center.x,
340
- 0, s, 0, - s * center.y,
341
- 0, 0, s, - s * center.z,
342
- 0, 0, 0, 1
343
- );
344
-
345
- this.applyMatrix4( matrix );
346
-
347
- return this;
348
-
349
- }
350
-
351
- computeFaceNormals() {
352
-
353
- const cb = new Vector3(), ab = new Vector3();
354
-
355
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
356
-
357
- const face = this.faces[ f ];
358
-
359
- const vA = this.vertices[ face.a ];
360
- const vB = this.vertices[ face.b ];
361
- const vC = this.vertices[ face.c ];
362
-
363
- cb.subVectors( vC, vB );
364
- ab.subVectors( vA, vB );
365
- cb.cross( ab );
366
-
367
- cb.normalize();
368
-
369
- face.normal.copy( cb );
370
-
371
- }
372
-
373
- }
374
-
375
- computeVertexNormals( areaWeighted = true ) {
376
-
377
- const vertices = new Array( this.vertices.length );
378
-
379
- for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
380
-
381
- vertices[ v ] = new Vector3();
382
-
383
- }
384
-
385
- if ( areaWeighted ) {
386
-
387
- // vertex normals weighted by triangle areas
388
- // http://www.iquilezles.org/www/articles/normals/normals.htm
389
-
390
- const cb = new Vector3(), ab = new Vector3();
391
-
392
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
393
-
394
- const face = this.faces[ f ];
395
-
396
- const vA = this.vertices[ face.a ];
397
- const vB = this.vertices[ face.b ];
398
- const vC = this.vertices[ face.c ];
399
-
400
- cb.subVectors( vC, vB );
401
- ab.subVectors( vA, vB );
402
- cb.cross( ab );
403
-
404
- vertices[ face.a ].add( cb );
405
- vertices[ face.b ].add( cb );
406
- vertices[ face.c ].add( cb );
407
-
408
- }
409
-
410
- } else {
411
-
412
- this.computeFaceNormals();
413
-
414
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
415
-
416
- const face = this.faces[ f ];
417
-
418
- vertices[ face.a ].add( face.normal );
419
- vertices[ face.b ].add( face.normal );
420
- vertices[ face.c ].add( face.normal );
421
-
422
- }
423
-
424
- }
425
-
426
- for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {
427
-
428
- vertices[ v ].normalize();
429
-
430
- }
431
-
432
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
433
-
434
- const face = this.faces[ f ];
435
-
436
- const vertexNormals = face.vertexNormals;
437
-
438
- if ( vertexNormals.length === 3 ) {
439
-
440
- vertexNormals[ 0 ].copy( vertices[ face.a ] );
441
- vertexNormals[ 1 ].copy( vertices[ face.b ] );
442
- vertexNormals[ 2 ].copy( vertices[ face.c ] );
443
-
444
- } else {
445
-
446
- vertexNormals[ 0 ] = vertices[ face.a ].clone();
447
- vertexNormals[ 1 ] = vertices[ face.b ].clone();
448
- vertexNormals[ 2 ] = vertices[ face.c ].clone();
449
-
450
- }
451
-
452
- }
453
-
454
- if ( this.faces.length > 0 ) {
455
-
456
- this.normalsNeedUpdate = true;
457
-
458
- }
459
-
460
- }
461
-
462
- computeFlatVertexNormals() {
463
-
464
- this.computeFaceNormals();
465
-
466
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
467
-
468
- const face = this.faces[ f ];
469
-
470
- const vertexNormals = face.vertexNormals;
471
-
472
- if ( vertexNormals.length === 3 ) {
473
-
474
- vertexNormals[ 0 ].copy( face.normal );
475
- vertexNormals[ 1 ].copy( face.normal );
476
- vertexNormals[ 2 ].copy( face.normal );
477
-
478
- } else {
479
-
480
- vertexNormals[ 0 ] = face.normal.clone();
481
- vertexNormals[ 1 ] = face.normal.clone();
482
- vertexNormals[ 2 ] = face.normal.clone();
483
-
484
- }
485
-
486
- }
487
-
488
- if ( this.faces.length > 0 ) {
489
-
490
- this.normalsNeedUpdate = true;
491
-
492
- }
493
-
494
- }
495
-
496
- computeMorphNormals() {
497
-
498
- // save original normals
499
- // - create temp variables on first access
500
- // otherwise just copy (for faster repeated calls)
501
-
502
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
503
-
504
- const face = this.faces[ f ];
505
-
506
- if ( ! face.__originalFaceNormal ) {
507
-
508
- face.__originalFaceNormal = face.normal.clone();
509
-
510
- } else {
511
-
512
- face.__originalFaceNormal.copy( face.normal );
513
-
514
- }
515
-
516
- if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
517
-
518
- for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
519
-
520
- if ( ! face.__originalVertexNormals[ i ] ) {
521
-
522
- face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
523
-
524
- } else {
525
-
526
- face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
527
-
528
- }
529
-
530
- }
531
-
532
- }
533
-
534
- // use temp geometry to compute face and vertex normals for each morph
535
-
536
- const tmpGeo = new Geometry();
537
- tmpGeo.faces = this.faces;
538
-
539
- for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) {
540
-
541
- // create on first access
542
-
543
- if ( ! this.morphNormals[ i ] ) {
544
-
545
- this.morphNormals[ i ] = {};
546
- this.morphNormals[ i ].faceNormals = [];
547
- this.morphNormals[ i ].vertexNormals = [];
548
-
549
- const dstNormalsFace = this.morphNormals[ i ].faceNormals;
550
- const dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
551
-
552
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
553
-
554
- const faceNormal = new Vector3();
555
- const vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
556
-
557
- dstNormalsFace.push( faceNormal );
558
- dstNormalsVertex.push( vertexNormals );
559
-
560
- }
561
-
562
- }
563
-
564
- const morphNormals = this.morphNormals[ i ];
565
-
566
- // set vertices to morph target
567
-
568
- tmpGeo.vertices = this.morphTargets[ i ].vertices;
569
-
570
- // compute morph normals
571
-
572
- tmpGeo.computeFaceNormals();
573
- tmpGeo.computeVertexNormals();
574
-
575
- // store morph normals
576
-
577
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
578
-
579
- const face = this.faces[ f ];
580
-
581
- const faceNormal = morphNormals.faceNormals[ f ];
582
- const vertexNormals = morphNormals.vertexNormals[ f ];
583
-
584
- faceNormal.copy( face.normal );
585
-
586
- vertexNormals.a.copy( face.vertexNormals[ 0 ] );
587
- vertexNormals.b.copy( face.vertexNormals[ 1 ] );
588
- vertexNormals.c.copy( face.vertexNormals[ 2 ] );
589
-
590
- }
591
-
592
- }
593
-
594
- // restore original normals
595
-
596
- for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {
597
-
598
- const face = this.faces[ f ];
599
-
600
- face.normal = face.__originalFaceNormal;
601
- face.vertexNormals = face.__originalVertexNormals;
602
-
603
- }
604
-
605
- }
606
-
607
- computeBoundingBox() {
608
-
609
- if ( this.boundingBox === null ) {
610
-
611
- this.boundingBox = new Box3();
612
-
613
- }
614
-
615
- this.boundingBox.setFromPoints( this.vertices );
616
-
617
- }
618
-
619
- computeBoundingSphere() {
620
-
621
- if ( this.boundingSphere === null ) {
622
-
623
- this.boundingSphere = new Sphere();
624
-
625
- }
626
-
627
- this.boundingSphere.setFromPoints( this.vertices );
628
-
629
- }
630
-
631
- merge( geometry, matrix, materialIndexOffset = 0 ) {
632
-
633
- if ( ! ( geometry && geometry.isGeometry ) ) {
634
-
635
- console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
636
- return;
637
-
638
- }
639
-
640
- let normalMatrix;
641
- const vertexOffset = this.vertices.length,
642
- vertices1 = this.vertices,
643
- vertices2 = geometry.vertices,
644
- faces1 = this.faces,
645
- faces2 = geometry.faces,
646
- colors1 = this.colors,
647
- colors2 = geometry.colors;
648
-
649
- if ( matrix !== undefined ) {
650
-
651
- normalMatrix = new Matrix3().getNormalMatrix( matrix );
652
-
653
- }
654
-
655
- // vertices
656
-
657
- for ( let i = 0, il = vertices2.length; i < il; i ++ ) {
658
-
659
- const vertex = vertices2[ i ];
660
-
661
- const vertexCopy = vertex.clone();
662
-
663
- if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
664
-
665
- vertices1.push( vertexCopy );
666
-
667
- }
668
-
669
- // colors
670
-
671
- for ( let i = 0, il = colors2.length; i < il; i ++ ) {
672
-
673
- colors1.push( colors2[ i ].clone() );
674
-
675
- }
676
-
677
- // faces
678
-
679
- for ( let i = 0, il = faces2.length; i < il; i ++ ) {
680
-
681
- const face = faces2[ i ];
682
- let normal, color;
683
- const faceVertexNormals = face.vertexNormals,
684
- faceVertexColors = face.vertexColors;
685
-
686
- const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
687
- faceCopy.normal.copy( face.normal );
688
-
689
- if ( normalMatrix !== undefined ) {
690
-
691
- faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
692
-
693
- }
694
-
695
- for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
696
-
697
- normal = faceVertexNormals[ j ].clone();
698
-
699
- if ( normalMatrix !== undefined ) {
700
-
701
- normal.applyMatrix3( normalMatrix ).normalize();
702
-
703
- }
704
-
705
- faceCopy.vertexNormals.push( normal );
706
-
707
- }
708
-
709
- faceCopy.color.copy( face.color );
710
-
711
- for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
712
-
713
- color = faceVertexColors[ j ];
714
- faceCopy.vertexColors.push( color.clone() );
715
-
716
- }
717
-
718
- faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
719
-
720
- faces1.push( faceCopy );
721
-
722
- }
723
-
724
- // uvs
725
-
726
- for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
727
-
728
- const faceVertexUvs2 = geometry.faceVertexUvs[ i ];
729
-
730
- if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = [];
731
-
732
- for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {
733
-
734
- const uvs2 = faceVertexUvs2[ j ], uvsCopy = [];
735
-
736
- for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) {
737
-
738
- uvsCopy.push( uvs2[ k ].clone() );
739
-
740
- }
741
-
742
- this.faceVertexUvs[ i ].push( uvsCopy );
743
-
744
- }
745
-
746
- }
747
-
748
- }
749
-
750
- mergeMesh( mesh ) {
751
-
752
- if ( ! ( mesh && mesh.isMesh ) ) {
753
-
754
- console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
755
- return;
756
-
757
- }
758
-
759
- if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
760
-
761
- this.merge( mesh.geometry, mesh.matrix );
762
-
763
- }
764
-
765
- /*
766
- * Checks for duplicate vertices with hashmap.
767
- * Duplicated vertices are removed
768
- * and faces' vertices are updated.
769
- */
770
-
771
- mergeVertices( precisionPoints = 4 ) {
772
-
773
- const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
774
- const unique = [], changes = [];
775
-
776
- const precision = Math.pow( 10, precisionPoints );
777
-
778
- for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {
779
-
780
- const v = this.vertices[ i ];
781
- const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
782
-
783
- if ( verticesMap[ key ] === undefined ) {
784
-
785
- verticesMap[ key ] = i;
786
- unique.push( this.vertices[ i ] );
787
- changes[ i ] = unique.length - 1;
788
-
789
- } else {
790
-
791
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
792
- changes[ i ] = changes[ verticesMap[ key ] ];
793
-
794
- }
795
-
796
- }
797
-
798
-
799
- // if faces are completely degenerate after merging vertices, we
800
- // have to remove them from the geometry.
801
- const faceIndicesToRemove = [];
802
-
803
- for ( let i = 0, il = this.faces.length; i < il; i ++ ) {
804
-
805
- const face = this.faces[ i ];
806
-
807
- face.a = changes[ face.a ];
808
- face.b = changes[ face.b ];
809
- face.c = changes[ face.c ];
810
-
811
- const indices = [ face.a, face.b, face.c ];
812
-
813
- // if any duplicate vertices are found in a Face3
814
- // we have to remove the face as nothing can be saved
815
- for ( let n = 0; n < 3; n ++ ) {
816
-
817
- if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
818
-
819
- faceIndicesToRemove.push( i );
820
- break;
821
-
822
- }
823
-
824
- }
825
-
826
- }
827
-
828
- for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
829
-
830
- const idx = faceIndicesToRemove[ i ];
831
-
832
- this.faces.splice( idx, 1 );
833
-
834
- for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
835
-
836
- this.faceVertexUvs[ j ].splice( idx, 1 );
837
-
838
- }
839
-
840
- }
841
-
842
- // Use unique set of vertices
843
-
844
- const diff = this.vertices.length - unique.length;
845
- this.vertices = unique;
846
- return diff;
847
-
848
- }
849
-
850
- setFromPoints( points ) {
851
-
852
- this.vertices = [];
853
-
854
- for ( let i = 0, l = points.length; i < l; i ++ ) {
855
-
856
- const point = points[ i ];
857
- this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
858
-
859
- }
860
-
861
- return this;
862
-
863
- }
864
-
865
- sortFacesByMaterialIndex() {
866
-
867
- const faces = this.faces;
868
- const length = faces.length;
869
-
870
- // tag faces
871
-
872
- for ( let i = 0; i < length; i ++ ) {
873
-
874
- faces[ i ]._id = i;
875
-
876
- }
877
-
878
- // sort faces
879
-
880
- function materialIndexSort( a, b ) {
881
-
882
- return a.materialIndex - b.materialIndex;
883
-
884
- }
885
-
886
- faces.sort( materialIndexSort );
887
-
888
- // sort uvs
889
-
890
- const uvs1 = this.faceVertexUvs[ 0 ];
891
- const uvs2 = this.faceVertexUvs[ 1 ];
892
-
893
- let newUvs1, newUvs2;
894
-
895
- if ( uvs1 && uvs1.length === length ) newUvs1 = [];
896
- if ( uvs2 && uvs2.length === length ) newUvs2 = [];
897
-
898
- for ( let i = 0; i < length; i ++ ) {
899
-
900
- const id = faces[ i ]._id;
901
-
902
- if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
903
- if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
904
-
905
- }
906
-
907
- if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
908
- if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
909
-
910
- }
911
-
912
- toJSON() {
913
-
914
- const data = {
915
- metadata: {
916
- version: 4.5,
917
- type: 'Geometry',
918
- generator: 'Geometry.toJSON'
919
- }
920
- };
921
-
922
- // standard Geometry serialization
923
-
924
- data.uuid = this.uuid;
925
- data.type = this.type;
926
- if ( this.name !== '' ) data.name = this.name;
927
-
928
- if ( this.parameters !== undefined ) {
929
-
930
- const parameters = this.parameters;
931
-
932
- for ( const key in parameters ) {
933
-
934
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
935
-
936
- }
937
-
938
- return data;
939
-
940
- }
941
-
942
- const vertices = [];
943
-
944
- for ( let i = 0; i < this.vertices.length; i ++ ) {
945
-
946
- const vertex = this.vertices[ i ];
947
- vertices.push( vertex.x, vertex.y, vertex.z );
948
-
949
- }
950
-
951
- const faces = [];
952
- const normals = [];
953
- const normalsHash = {};
954
- const colors = [];
955
- const colorsHash = {};
956
- const uvs = [];
957
- const uvsHash = {};
958
-
959
- for ( let i = 0; i < this.faces.length; i ++ ) {
960
-
961
- const face = this.faces[ i ];
962
-
963
- const hasMaterial = true;
964
- const hasFaceUv = false; // deprecated
965
- const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
966
- const hasFaceNormal = face.normal.length() > 0;
967
- const hasFaceVertexNormal = face.vertexNormals.length > 0;
968
- const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
969
- const hasFaceVertexColor = face.vertexColors.length > 0;
970
-
971
- let faceType = 0;
972
-
973
- faceType = setBit( faceType, 0, 0 ); // isQuad
974
- faceType = setBit( faceType, 1, hasMaterial );
975
- faceType = setBit( faceType, 2, hasFaceUv );
976
- faceType = setBit( faceType, 3, hasFaceVertexUv );
977
- faceType = setBit( faceType, 4, hasFaceNormal );
978
- faceType = setBit( faceType, 5, hasFaceVertexNormal );
979
- faceType = setBit( faceType, 6, hasFaceColor );
980
- faceType = setBit( faceType, 7, hasFaceVertexColor );
981
-
982
- faces.push( faceType );
983
- faces.push( face.a, face.b, face.c );
984
- faces.push( face.materialIndex );
985
-
986
- if ( hasFaceVertexUv ) {
987
-
988
- const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
989
-
990
- faces.push(
991
- getUvIndex( faceVertexUvs[ 0 ] ),
992
- getUvIndex( faceVertexUvs[ 1 ] ),
993
- getUvIndex( faceVertexUvs[ 2 ] )
994
- );
995
-
996
- }
997
-
998
- if ( hasFaceNormal ) {
999
-
1000
- faces.push( getNormalIndex( face.normal ) );
1001
-
1002
- }
1003
-
1004
- if ( hasFaceVertexNormal ) {
1005
-
1006
- const vertexNormals = face.vertexNormals;
1007
-
1008
- faces.push(
1009
- getNormalIndex( vertexNormals[ 0 ] ),
1010
- getNormalIndex( vertexNormals[ 1 ] ),
1011
- getNormalIndex( vertexNormals[ 2 ] )
1012
- );
1013
-
1014
- }
1015
-
1016
- if ( hasFaceColor ) {
1017
-
1018
- faces.push( getColorIndex( face.color ) );
1019
-
1020
- }
1021
-
1022
- if ( hasFaceVertexColor ) {
1023
-
1024
- const vertexColors = face.vertexColors;
1025
-
1026
- faces.push(
1027
- getColorIndex( vertexColors[ 0 ] ),
1028
- getColorIndex( vertexColors[ 1 ] ),
1029
- getColorIndex( vertexColors[ 2 ] )
1030
- );
1031
-
1032
- }
1033
-
1034
- }
1035
-
1036
- function setBit( value, position, enabled ) {
1037
-
1038
- return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
1039
-
1040
- }
1041
-
1042
- function getNormalIndex( normal ) {
1043
-
1044
- const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
1045
-
1046
- if ( normalsHash[ hash ] !== undefined ) {
1047
-
1048
- return normalsHash[ hash ];
1049
-
1050
- }
1051
-
1052
- normalsHash[ hash ] = normals.length / 3;
1053
- normals.push( normal.x, normal.y, normal.z );
1054
-
1055
- return normalsHash[ hash ];
1056
-
1057
- }
1058
-
1059
- function getColorIndex( color ) {
1060
-
1061
- const hash = color.r.toString() + color.g.toString() + color.b.toString();
1062
-
1063
- if ( colorsHash[ hash ] !== undefined ) {
1064
-
1065
- return colorsHash[ hash ];
1066
-
1067
- }
1068
-
1069
- colorsHash[ hash ] = colors.length;
1070
- colors.push( color.getHex() );
1071
-
1072
- return colorsHash[ hash ];
1073
-
1074
- }
1075
-
1076
- function getUvIndex( uv ) {
1077
-
1078
- const hash = uv.x.toString() + uv.y.toString();
1079
-
1080
- if ( uvsHash[ hash ] !== undefined ) {
1081
-
1082
- return uvsHash[ hash ];
1083
-
1084
- }
1085
-
1086
- uvsHash[ hash ] = uvs.length / 2;
1087
- uvs.push( uv.x, uv.y );
1088
-
1089
- return uvsHash[ hash ];
1090
-
1091
- }
1092
-
1093
- data.data = {};
1094
-
1095
- data.data.vertices = vertices;
1096
- data.data.normals = normals;
1097
- if ( colors.length > 0 ) data.data.colors = colors;
1098
- if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
1099
- data.data.faces = faces;
1100
-
1101
- return data;
1102
-
1103
- }
1104
-
1105
- clone() {
1106
-
1107
- /*
1108
- // Handle primitives
1109
-
1110
- const parameters = this.parameters;
1111
-
1112
- if ( parameters !== undefined ) {
1113
-
1114
- const values = [];
1115
-
1116
- for ( const key in parameters ) {
1117
-
1118
- values.push( parameters[ key ] );
1119
-
1120
- }
1121
-
1122
- const geometry = Object.create( this.constructor.prototype );
1123
- this.constructor.apply( geometry, values );
1124
- return geometry;
1125
-
1126
- }
1127
-
1128
- return new this.constructor().copy( this );
1129
- */
1130
-
1131
- return new Geometry().copy( this );
1132
-
1133
- }
1134
-
1135
- copy( source ) {
1136
-
1137
- // reset
1138
-
1139
- this.vertices = [];
1140
- this.colors = [];
1141
- this.faces = [];
1142
- this.faceVertexUvs = [[]];
1143
- this.morphTargets = [];
1144
- this.morphNormals = [];
1145
- this.skinWeights = [];
1146
- this.skinIndices = [];
1147
- this.lineDistances = [];
1148
- this.boundingBox = null;
1149
- this.boundingSphere = null;
1150
-
1151
- // name
1152
-
1153
- this.name = source.name;
1154
-
1155
- // vertices
1156
-
1157
- const vertices = source.vertices;
1158
-
1159
- for ( let i = 0, il = vertices.length; i < il; i ++ ) {
1160
-
1161
- this.vertices.push( vertices[ i ].clone() );
1162
-
1163
- }
1164
-
1165
- // colors
1166
-
1167
- const colors = source.colors;
1168
-
1169
- for ( let i = 0, il = colors.length; i < il; i ++ ) {
1170
-
1171
- this.colors.push( colors[ i ].clone() );
1172
-
1173
- }
1174
-
1175
- // faces
1176
-
1177
- const faces = source.faces;
1178
-
1179
- for ( let i = 0, il = faces.length; i < il; i ++ ) {
1180
-
1181
- this.faces.push( faces[ i ].clone() );
1182
-
1183
- }
1184
-
1185
- // face vertex uvs
1186
-
1187
- for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
1188
-
1189
- const faceVertexUvs = source.faceVertexUvs[ i ];
1190
-
1191
- if ( this.faceVertexUvs[ i ] === undefined ) {
1192
-
1193
- this.faceVertexUvs[ i ] = [];
1194
-
1195
- }
1196
-
1197
- for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
1198
-
1199
- const uvs = faceVertexUvs[ j ], uvsCopy = [];
1200
-
1201
- for ( let k = 0, kl = uvs.length; k < kl; k ++ ) {
1202
-
1203
- const uv = uvs[ k ];
1204
-
1205
- uvsCopy.push( uv.clone() );
1206
-
1207
- }
1208
-
1209
- this.faceVertexUvs[ i ].push( uvsCopy );
1210
-
1211
- }
1212
-
1213
- }
1214
-
1215
- // morph targets
1216
-
1217
- const morphTargets = source.morphTargets;
1218
-
1219
- for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {
1220
-
1221
- const morphTarget = {};
1222
- morphTarget.name = morphTargets[ i ].name;
1223
-
1224
- // vertices
1225
-
1226
- if ( morphTargets[ i ].vertices !== undefined ) {
1227
-
1228
- morphTarget.vertices = [];
1229
-
1230
- for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
1231
-
1232
- morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
1233
-
1234
- }
1235
-
1236
- }
1237
-
1238
- // normals
1239
-
1240
- if ( morphTargets[ i ].normals !== undefined ) {
1241
-
1242
- morphTarget.normals = [];
1243
-
1244
- for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
1245
-
1246
- morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
1247
-
1248
- }
1249
-
1250
- }
1251
-
1252
- this.morphTargets.push( morphTarget );
1253
-
1254
- }
1255
-
1256
- // morph normals
1257
-
1258
- const morphNormals = source.morphNormals;
1259
-
1260
- for ( let i = 0, il = morphNormals.length; i < il; i ++ ) {
1261
-
1262
- const morphNormal = {};
1263
-
1264
- // vertex normals
1265
-
1266
- if ( morphNormals[ i ].vertexNormals !== undefined ) {
1267
-
1268
- morphNormal.vertexNormals = [];
1269
-
1270
- for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
1271
-
1272
- const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
1273
- const destVertexNormal = {};
1274
-
1275
- destVertexNormal.a = srcVertexNormal.a.clone();
1276
- destVertexNormal.b = srcVertexNormal.b.clone();
1277
- destVertexNormal.c = srcVertexNormal.c.clone();
1278
-
1279
- morphNormal.vertexNormals.push( destVertexNormal );
1280
-
1281
- }
1282
-
1283
- }
1284
-
1285
- // face normals
1286
-
1287
- if ( morphNormals[ i ].faceNormals !== undefined ) {
1288
-
1289
- morphNormal.faceNormals = [];
1290
-
1291
- for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
1292
-
1293
- morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
1294
-
1295
- }
1296
-
1297
- }
1298
-
1299
- this.morphNormals.push( morphNormal );
1300
-
1301
- }
1302
-
1303
- // skin weights
1304
-
1305
- const skinWeights = source.skinWeights;
1306
-
1307
- for ( let i = 0, il = skinWeights.length; i < il; i ++ ) {
1308
-
1309
- this.skinWeights.push( skinWeights[ i ].clone() );
1310
-
1311
- }
1312
-
1313
- // skin indices
1314
-
1315
- const skinIndices = source.skinIndices;
1316
-
1317
- for ( let i = 0, il = skinIndices.length; i < il; i ++ ) {
1318
-
1319
- this.skinIndices.push( skinIndices[ i ].clone() );
1320
-
1321
- }
1322
-
1323
- // line distances
1324
-
1325
- const lineDistances = source.lineDistances;
1326
-
1327
- for ( let i = 0, il = lineDistances.length; i < il; i ++ ) {
1328
-
1329
- this.lineDistances.push( lineDistances[ i ] );
1330
-
1331
- }
1332
-
1333
- // bounding box
1334
-
1335
- const boundingBox = source.boundingBox;
1336
-
1337
- if ( boundingBox !== null ) {
1338
-
1339
- this.boundingBox = boundingBox.clone();
1340
-
1341
- }
1342
-
1343
- // bounding sphere
1344
-
1345
- const boundingSphere = source.boundingSphere;
1346
-
1347
- if ( boundingSphere !== null ) {
1348
-
1349
- this.boundingSphere = boundingSphere.clone();
1350
-
1351
- }
1352
-
1353
- // update flags
1354
-
1355
- this.elementsNeedUpdate = source.elementsNeedUpdate;
1356
- this.verticesNeedUpdate = source.verticesNeedUpdate;
1357
- this.uvsNeedUpdate = source.uvsNeedUpdate;
1358
- this.normalsNeedUpdate = source.normalsNeedUpdate;
1359
- this.colorsNeedUpdate = source.colorsNeedUpdate;
1360
- this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
1361
- this.groupsNeedUpdate = source.groupsNeedUpdate;
1362
-
1363
- return this;
1364
-
1365
- }
1366
-
1367
- toBufferGeometry() {
1368
-
1369
- const geometry = new DirectGeometry().fromGeometry( this );
1370
-
1371
- const buffergeometry = new BufferGeometry();
1372
-
1373
- const positions = new Float32Array( geometry.vertices.length * 3 );
1374
- buffergeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
1375
-
1376
- if ( geometry.normals.length > 0 ) {
1377
-
1378
- const normals = new Float32Array( geometry.normals.length * 3 );
1379
- buffergeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
1380
-
1381
- }
1382
-
1383
- if ( geometry.colors.length > 0 ) {
1384
-
1385
- const colors = new Float32Array( geometry.colors.length * 3 );
1386
- buffergeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
1387
-
1388
- }
1389
-
1390
- if ( geometry.uvs.length > 0 ) {
1391
-
1392
- const uvs = new Float32Array( geometry.uvs.length * 2 );
1393
- buffergeometry.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
1394
-
1395
- }
1396
-
1397
- if ( geometry.uvs2.length > 0 ) {
1398
-
1399
- const uvs2 = new Float32Array( geometry.uvs2.length * 2 );
1400
- buffergeometry.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
1401
-
1402
- }
1403
-
1404
- // groups
1405
-
1406
- buffergeometry.groups = geometry.groups;
1407
-
1408
- // morphs
1409
-
1410
- for ( const name in geometry.morphTargets ) {
1411
-
1412
- const array = [];
1413
- const morphTargets = geometry.morphTargets[ name ];
1414
-
1415
- for ( let i = 0, l = morphTargets.length; i < l; i ++ ) {
1416
-
1417
- const morphTarget = morphTargets[ i ];
1418
-
1419
- const attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
1420
- attribute.name = morphTarget.name;
1421
-
1422
- array.push( attribute.copyVector3sArray( morphTarget.data ) );
1423
-
1424
- }
1425
-
1426
- buffergeometry.morphAttributes[ name ] = array;
1427
-
1428
- }
1429
-
1430
- // skinning
1431
-
1432
- if ( geometry.skinIndices.length > 0 ) {
1433
-
1434
- const skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
1435
- buffergeometry.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
1436
-
1437
- }
1438
-
1439
- if ( geometry.skinWeights.length > 0 ) {
1440
-
1441
- const skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
1442
- buffergeometry.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
1443
-
1444
- }
1445
-
1446
- //
1447
-
1448
- if ( geometry.boundingSphere !== null ) {
1449
-
1450
- buffergeometry.boundingSphere = geometry.boundingSphere.clone();
1451
-
1452
- }
1453
-
1454
- if ( geometry.boundingBox !== null ) {
1455
-
1456
- buffergeometry.boundingBox = geometry.boundingBox.clone();
1457
-
1458
- }
1459
-
1460
- return buffergeometry;
1461
-
1462
- }
1463
-
1464
- computeTangents() {
1465
-
1466
- console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
1467
-
1468
- }
1469
-
1470
- computeLineDistances() {
1471
-
1472
- console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
1473
-
1474
- }
1475
-
1476
- applyMatrix( matrix ) {
1477
-
1478
- console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );
1479
- return this.applyMatrix4( matrix );
1480
-
1481
- }
1482
-
1483
- dispose() {
1484
-
1485
- this.dispatchEvent( { type: 'dispose' } );
1486
-
1487
- }
1488
-
1489
- static createBufferGeometryFromObject( object ) {
1490
-
1491
- let buffergeometry = new BufferGeometry();
1492
-
1493
- const geometry = object.geometry;
1494
-
1495
- if ( object.isPoints || object.isLine ) {
1496
-
1497
- const positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
1498
- const colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
1499
-
1500
- buffergeometry.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
1501
- buffergeometry.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
1502
-
1503
- if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
1504
-
1505
- const lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
1506
-
1507
- buffergeometry.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
1508
-
1509
- }
1510
-
1511
- if ( geometry.boundingSphere !== null ) {
1512
-
1513
- buffergeometry.boundingSphere = geometry.boundingSphere.clone();
1514
-
1515
- }
1516
-
1517
- if ( geometry.boundingBox !== null ) {
1518
-
1519
- buffergeometry.boundingBox = geometry.boundingBox.clone();
1520
-
1521
- }
1522
-
1523
- } else if ( object.isMesh ) {
1524
-
1525
- buffergeometry = geometry.toBufferGeometry();
1526
-
1527
- }
1528
-
1529
- return buffergeometry;
1530
-
1531
- }
1532
-
1533
- }
1534
-
1535
- Geometry.prototype.isGeometry = true;
1536
-
1537
- class DirectGeometry {
1538
-
1539
- constructor() {
1540
-
1541
- this.vertices = [];
1542
- this.normals = [];
1543
- this.colors = [];
1544
- this.uvs = [];
1545
- this.uvs2 = [];
1546
-
1547
- this.groups = [];
1548
-
1549
- this.morphTargets = {};
1550
-
1551
- this.skinWeights = [];
1552
- this.skinIndices = [];
1553
-
1554
- // this.lineDistances = [];
1555
-
1556
- this.boundingBox = null;
1557
- this.boundingSphere = null;
1558
-
1559
- // update flags
1560
-
1561
- this.verticesNeedUpdate = false;
1562
- this.normalsNeedUpdate = false;
1563
- this.colorsNeedUpdate = false;
1564
- this.uvsNeedUpdate = false;
1565
- this.groupsNeedUpdate = false;
1566
-
1567
- }
1568
-
1569
- computeGroups( geometry ) {
1570
-
1571
- const groups = [];
1572
-
1573
- let group, i;
1574
- let materialIndex = undefined;
1575
-
1576
- const faces = geometry.faces;
1577
-
1578
- for ( i = 0; i < faces.length; i ++ ) {
1579
-
1580
- const face = faces[ i ];
1581
-
1582
- // materials
1583
-
1584
- if ( face.materialIndex !== materialIndex ) {
1585
-
1586
- materialIndex = face.materialIndex;
1587
-
1588
- if ( group !== undefined ) {
1589
-
1590
- group.count = ( i * 3 ) - group.start;
1591
- groups.push( group );
1592
-
1593
- }
1594
-
1595
- group = {
1596
- start: i * 3,
1597
- materialIndex: materialIndex
1598
- };
1599
-
1600
- }
1601
-
1602
- }
1603
-
1604
- if ( group !== undefined ) {
1605
-
1606
- group.count = ( i * 3 ) - group.start;
1607
- groups.push( group );
1608
-
1609
- }
1610
-
1611
- this.groups = groups;
1612
-
1613
- }
1614
-
1615
- fromGeometry( geometry ) {
1616
-
1617
- const faces = geometry.faces;
1618
- const vertices = geometry.vertices;
1619
- const faceVertexUvs = geometry.faceVertexUvs;
1620
-
1621
- const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
1622
- const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
1623
-
1624
- // morphs
1625
-
1626
- const morphTargets = geometry.morphTargets;
1627
- const morphTargetsLength = morphTargets.length;
1628
-
1629
- let morphTargetsPosition;
1630
-
1631
- if ( morphTargetsLength > 0 ) {
1632
-
1633
- morphTargetsPosition = [];
1634
-
1635
- for ( let i = 0; i < morphTargetsLength; i ++ ) {
1636
-
1637
- morphTargetsPosition[ i ] = {
1638
- name: morphTargets[ i ].name,
1639
- data: []
1640
- };
1641
-
1642
- }
1643
-
1644
- this.morphTargets.position = morphTargetsPosition;
1645
-
1646
- }
1647
-
1648
- const morphNormals = geometry.morphNormals;
1649
- const morphNormalsLength = morphNormals.length;
1650
-
1651
- let morphTargetsNormal;
1652
-
1653
- if ( morphNormalsLength > 0 ) {
1654
-
1655
- morphTargetsNormal = [];
1656
-
1657
- for ( let i = 0; i < morphNormalsLength; i ++ ) {
1658
-
1659
- morphTargetsNormal[ i ] = {
1660
- name: morphNormals[ i ].name,
1661
- data: []
1662
- };
1663
-
1664
- }
1665
-
1666
- this.morphTargets.normal = morphTargetsNormal;
1667
-
1668
- }
1669
-
1670
- // skins
1671
-
1672
- const skinIndices = geometry.skinIndices;
1673
- const skinWeights = geometry.skinWeights;
1674
-
1675
- const hasSkinIndices = skinIndices.length === vertices.length;
1676
- const hasSkinWeights = skinWeights.length === vertices.length;
1677
-
1678
- //
1679
-
1680
- if ( vertices.length > 0 && faces.length === 0 ) {
1681
-
1682
- console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
1683
-
1684
- }
1685
-
1686
- for ( let i = 0; i < faces.length; i ++ ) {
1687
-
1688
- const face = faces[ i ];
1689
-
1690
- this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
1691
-
1692
- const vertexNormals = face.vertexNormals;
1693
-
1694
- if ( vertexNormals.length === 3 ) {
1695
-
1696
- this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
1697
-
1698
- } else {
1699
-
1700
- const normal = face.normal;
1701
-
1702
- this.normals.push( normal, normal, normal );
1703
-
1704
- }
1705
-
1706
- const vertexColors = face.vertexColors;
1707
-
1708
- if ( vertexColors.length === 3 ) {
1709
-
1710
- this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
1711
-
1712
- } else {
1713
-
1714
- const color = face.color;
1715
-
1716
- this.colors.push( color, color, color );
1717
-
1718
- }
1719
-
1720
- if ( hasFaceVertexUv === true ) {
1721
-
1722
- const vertexUvs = faceVertexUvs[ 0 ][ i ];
1723
-
1724
- if ( vertexUvs !== undefined ) {
1725
-
1726
- this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
1727
-
1728
- } else {
1729
-
1730
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
1731
-
1732
- this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
1733
-
1734
- }
1735
-
1736
- }
1737
-
1738
- if ( hasFaceVertexUv2 === true ) {
1739
-
1740
- const vertexUvs = faceVertexUvs[ 1 ][ i ];
1741
-
1742
- if ( vertexUvs !== undefined ) {
1743
-
1744
- this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
1745
-
1746
- } else {
1747
-
1748
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
1749
-
1750
- this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
1751
-
1752
- }
1753
-
1754
- }
1755
-
1756
- // morphs
1757
-
1758
- for ( let j = 0; j < morphTargetsLength; j ++ ) {
1759
-
1760
- const morphTarget = morphTargets[ j ].vertices;
1761
-
1762
- morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
1763
-
1764
- }
1765
-
1766
- for ( let j = 0; j < morphNormalsLength; j ++ ) {
1767
-
1768
- const morphNormal = morphNormals[ j ].vertexNormals[ i ];
1769
-
1770
- morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
1771
-
1772
- }
1773
-
1774
- // skins
1775
-
1776
- if ( hasSkinIndices ) {
1777
-
1778
- this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
1779
-
1780
- }
1781
-
1782
- if ( hasSkinWeights ) {
1783
-
1784
- this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
1785
-
1786
- }
1787
-
1788
- }
1789
-
1790
- this.computeGroups( geometry );
1791
-
1792
- this.verticesNeedUpdate = geometry.verticesNeedUpdate;
1793
- this.normalsNeedUpdate = geometry.normalsNeedUpdate;
1794
- this.colorsNeedUpdate = geometry.colorsNeedUpdate;
1795
- this.uvsNeedUpdate = geometry.uvsNeedUpdate;
1796
- this.groupsNeedUpdate = geometry.groupsNeedUpdate;
1797
-
1798
- if ( geometry.boundingSphere !== null ) {
1799
-
1800
- this.boundingSphere = geometry.boundingSphere.clone();
1801
-
1802
- }
1803
-
1804
- if ( geometry.boundingBox !== null ) {
1805
-
1806
- this.boundingBox = geometry.boundingBox.clone();
1807
-
1808
- }
1809
-
1810
- return this;
1811
-
1812
- }
1813
-
1814
- }
1815
-
1816
- class Face3 {
1817
-
1818
- constructor( a, b, c, normal, color, materialIndex = 0 ) {
1819
-
1820
- this.a = a;
1821
- this.b = b;
1822
- this.c = c;
1823
-
1824
- this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
1825
- this.vertexNormals = Array.isArray( normal ) ? normal : [];
1826
-
1827
- this.color = ( color && color.isColor ) ? color : new Color();
1828
- this.vertexColors = Array.isArray( color ) ? color : [];
1829
-
1830
- this.materialIndex = materialIndex;
1831
-
1832
- }
1833
-
1834
- clone() {
1835
-
1836
- return new this.constructor().copy( this );
1837
-
1838
- }
1839
-
1840
- copy( source ) {
1841
-
1842
- this.a = source.a;
1843
- this.b = source.b;
1844
- this.c = source.c;
1845
-
1846
- this.normal.copy( source.normal );
1847
- this.color.copy( source.color );
1848
-
1849
- this.materialIndex = source.materialIndex;
1850
-
1851
- for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
1852
-
1853
- this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
1854
-
1855
- }
1856
-
1857
- for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) {
1858
-
1859
- this.vertexColors[ i ] = source.vertexColors[ i ].clone();
1860
-
1861
- }
1862
-
1863
- return this;
1864
-
1865
- }
1866
-
1867
- }
1868
-
1869
- export { Face3, Geometry };