super-three 0.133.4 → 0.136.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (409) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.js +2285 -1983
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +5983 -5358
  5. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  6. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  7. package/examples/fonts/open-sans/open-sans.css +9 -0
  8. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  9. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  10. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  11. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  12. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  13. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  14. package/examples/js/animation/CCDIKSolver.js +0 -1
  15. package/examples/js/animation/MMDPhysics.js +2 -4
  16. package/examples/js/cameras/CinematicCamera.js +2 -7
  17. package/examples/js/controls/ArcballControls.js +99 -72
  18. package/examples/js/controls/DragControls.js +7 -0
  19. package/examples/js/controls/OrbitControls.js +5 -36
  20. package/examples/js/controls/TrackballControls.js +3 -2
  21. package/examples/js/controls/TransformControls.js +24 -1
  22. package/examples/js/csm/CSM.js +2 -2
  23. package/examples/js/csm/CSMFrustum.js +133 -0
  24. package/examples/js/curves/CurveExtras.js +0 -2
  25. package/examples/js/effects/AsciiEffect.js +2 -9
  26. package/examples/js/exporters/GLTFExporter.js +148 -64
  27. package/examples/js/exporters/MMDExporter.js +1 -1
  28. package/examples/js/exporters/USDZExporter.js +45 -26
  29. package/examples/js/geometries/ConvexGeometry.js +1 -1
  30. package/examples/js/geometries/TeapotGeometry.js +0 -1
  31. package/examples/js/interactive/SelectionBox.js +2 -0
  32. package/examples/js/interactive/SelectionHelper.js +22 -7
  33. package/examples/js/lights/RectAreaLightUniformsLib.js +4 -0
  34. package/examples/js/lines/LineMaterial.js +58 -20
  35. package/examples/js/lines/LineSegments2.js +29 -24
  36. package/examples/js/loaders/3DMLoader.js +24 -11
  37. package/examples/js/loaders/3MFLoader.js +2 -2
  38. package/examples/js/loaders/AMFLoader.js +0 -2
  39. package/examples/js/loaders/BasisTextureLoader.js +1 -0
  40. package/examples/js/loaders/ColladaLoader.js +61 -4
  41. package/examples/js/loaders/EXRLoader.js +201 -272
  42. package/examples/js/loaders/FBXLoader.js +4 -5
  43. package/examples/js/loaders/GLTFLoader.js +98 -35
  44. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -10
  45. package/examples/js/loaders/KTX2Loader.js +23 -2
  46. package/examples/js/loaders/KTXLoader.js +1 -1
  47. package/examples/js/loaders/LDrawLoader.js +1169 -901
  48. package/examples/js/loaders/LUT3dlLoader.js +19 -10
  49. package/examples/js/loaders/LUTCubeLoader.js +5 -4
  50. package/examples/js/loaders/LWOLoader.js +8 -6
  51. package/examples/js/loaders/LogLuvLoader.js +766 -0
  52. package/examples/js/loaders/MMDLoader.js +0 -1
  53. package/examples/js/loaders/NRRDLoader.js +9 -2
  54. package/examples/js/loaders/OBJLoader.js +0 -2
  55. package/examples/js/loaders/PLYLoader.js +33 -8
  56. package/examples/js/loaders/RGBELoader.js +8 -22
  57. package/examples/js/loaders/RGBMLoader.js +56 -6
  58. package/examples/js/loaders/SVGLoader.js +12 -6
  59. package/examples/js/loaders/TDSLoader.js +237 -271
  60. package/examples/js/loaders/VOXLoader.js +1 -0
  61. package/examples/js/loaders/VRMLLoader.js +11 -22
  62. package/examples/js/loaders/lwo/LWO2Parser.js +1 -0
  63. package/examples/js/loaders/lwo/LWO3Parser.js +4 -2
  64. package/examples/js/math/ConvexHull.js +7 -13
  65. package/examples/js/math/ImprovedNoise.js +1 -1
  66. package/examples/js/misc/GPUComputationRenderer.js +3 -1
  67. package/examples/js/misc/Volume.js +2 -2
  68. package/examples/js/modifiers/CurveModifier.js +8 -7
  69. package/examples/js/modifiers/EdgeSplitModifier.js +1 -1
  70. package/examples/js/modifiers/SimplifyModifier.js +1 -1
  71. package/examples/js/objects/Lensflare.js +2 -10
  72. package/examples/js/objects/MarchingCubes.js +42 -128
  73. package/examples/js/objects/Reflector.js +8 -13
  74. package/examples/js/objects/ReflectorForSSRPass.js +0 -10
  75. package/examples/js/objects/Refractor.js +8 -13
  76. package/examples/js/objects/Sky.js +1 -1
  77. package/examples/js/objects/Water.js +3 -15
  78. package/examples/js/objects/Water2.js +4 -7
  79. package/examples/js/postprocessing/GlitchPass.js +6 -5
  80. package/examples/js/postprocessing/SMAAPass.js +2 -9
  81. package/examples/js/postprocessing/SSAOPass.js +10 -21
  82. package/examples/js/postprocessing/SavePass.js +1 -5
  83. package/examples/js/renderers/CSS2DRenderer.js +4 -4
  84. package/examples/js/renderers/CSS3DRenderer.js +4 -4
  85. package/examples/js/shaders/ConvolutionShader.js +0 -1
  86. package/examples/js/shaders/DigitalGlitch.js +3 -3
  87. package/examples/js/shaders/FXAAShader.js +1 -1
  88. package/examples/js/shaders/FilmShader.js +1 -1
  89. package/examples/js/shaders/GammaCorrectionShader.js +1 -1
  90. package/examples/js/shaders/HorizontalBlurShader.js +1 -2
  91. package/examples/js/shaders/MMDToonShader.js +0 -1
  92. package/examples/js/shaders/SSAOShader.js +1 -1
  93. package/examples/js/shaders/SSRShader.js +1 -1
  94. package/examples/js/shaders/SSRrShader.js +1 -1
  95. package/examples/js/shaders/VerticalBlurShader.js +1 -2
  96. package/examples/js/utils/GeometryUtils.js +1 -1
  97. package/examples/jsm/animation/CCDIKSolver.js +0 -1
  98. package/examples/jsm/animation/MMDPhysics.js +1 -3
  99. package/examples/jsm/cameras/CinematicCamera.js +2 -5
  100. package/examples/jsm/{WebGL.js → capabilities/WebGL.js} +2 -2
  101. package/examples/jsm/{renderers/webgpu → capabilities}/WebGPU.js +1 -1
  102. package/examples/jsm/controls/ArcballControls.js +80 -77
  103. package/examples/jsm/controls/DragControls.js +7 -0
  104. package/examples/jsm/controls/OrbitControls.js +9 -51
  105. package/examples/jsm/controls/TrackballControls.js +1 -1
  106. package/examples/jsm/controls/TransformControls.js +24 -1
  107. package/examples/jsm/csm/CSM.js +3 -3
  108. package/examples/jsm/csm/{Frustum.js → CSMFrustum.js} +3 -3
  109. package/examples/jsm/curves/CurveExtras.js +0 -2
  110. package/examples/jsm/effects/AsciiEffect.js +2 -9
  111. package/examples/jsm/exporters/GLTFExporter.js +169 -99
  112. package/examples/jsm/exporters/MMDExporter.js +1 -1
  113. package/examples/jsm/exporters/USDZExporter.js +47 -26
  114. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  115. package/examples/jsm/geometries/TeapotGeometry.js +0 -1
  116. package/examples/jsm/interactive/SelectionBox.js +1 -0
  117. package/examples/jsm/interactive/SelectionHelper.js +19 -7
  118. package/examples/jsm/libs/flow.module.js +3338 -0
  119. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  121. package/examples/jsm/lights/RectAreaLightUniformsLib.js +7 -0
  122. package/examples/jsm/lines/LineMaterial.js +59 -23
  123. package/examples/jsm/lines/LineSegments2.js +22 -18
  124. package/examples/jsm/loaders/3DMLoader.js +18 -12
  125. package/examples/jsm/loaders/3MFLoader.js +2 -2
  126. package/examples/jsm/loaders/AMFLoader.js +0 -2
  127. package/examples/jsm/loaders/BasisTextureLoader.js +7 -0
  128. package/examples/jsm/loaders/ColladaLoader.js +61 -4
  129. package/examples/jsm/loaders/EXRLoader.js +200 -306
  130. package/examples/jsm/loaders/FBXLoader.js +4 -5
  131. package/examples/jsm/loaders/GLTFLoader.js +102 -40
  132. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -17
  133. package/examples/jsm/loaders/KTX2Loader.js +30 -2
  134. package/examples/jsm/loaders/KTXLoader.js +1 -1
  135. package/examples/jsm/loaders/LDrawLoader.js +1159 -898
  136. package/examples/jsm/loaders/LUT3dlLoader.js +19 -12
  137. package/examples/jsm/loaders/LUTCubeLoader.js +5 -5
  138. package/examples/jsm/loaders/LWOLoader.js +8 -6
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  140. package/examples/jsm/loaders/MMDLoader.js +0 -1
  141. package/examples/jsm/loaders/NRRDLoader.js +10 -2
  142. package/examples/jsm/loaders/OBJLoader.js +0 -2
  143. package/examples/jsm/loaders/PLYLoader.js +34 -8
  144. package/examples/jsm/loaders/RGBELoader.js +7 -28
  145. package/examples/jsm/loaders/RGBMLoader.js +62 -8
  146. package/examples/jsm/loaders/SVGLoader.js +15 -7
  147. package/examples/jsm/loaders/TDSLoader.js +236 -275
  148. package/examples/jsm/loaders/VOXLoader.js +1 -0
  149. package/examples/jsm/loaders/VRMLLoader.js +11 -23
  150. package/examples/jsm/loaders/lwo/LWO2Parser.js +1 -0
  151. package/examples/jsm/loaders/lwo/LWO3Parser.js +2 -2
  152. package/examples/jsm/math/ConvexHull.js +7 -13
  153. package/examples/jsm/math/ImprovedNoise.js +1 -1
  154. package/examples/jsm/misc/GPUComputationRenderer.js +3 -1
  155. package/examples/jsm/misc/Volume.js +2 -2
  156. package/examples/jsm/modifiers/CurveModifier.js +9 -8
  157. package/examples/jsm/modifiers/EdgeSplitModifier.js +1 -1
  158. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  159. package/examples/jsm/node-editor/NodeEditor.js +455 -0
  160. package/examples/jsm/node-editor/accessors/NormalEditor.js +30 -0
  161. package/examples/jsm/node-editor/accessors/PositionEditor.js +30 -0
  162. package/examples/jsm/node-editor/accessors/UVEditor.js +26 -0
  163. package/examples/jsm/node-editor/display/BlendEditor.js +43 -0
  164. package/examples/jsm/node-editor/examples/animate-uv.json +1 -0
  165. package/examples/jsm/node-editor/examples/fake-top-light.json +1 -0
  166. package/examples/jsm/node-editor/examples/oscillator-color.json +1 -0
  167. package/examples/jsm/node-editor/examples/rim.json +1 -0
  168. package/examples/jsm/node-editor/inputs/ColorEditor.js +91 -0
  169. package/examples/jsm/node-editor/inputs/FloatEditor.js +24 -0
  170. package/examples/jsm/node-editor/inputs/SliderEditor.js +68 -0
  171. package/examples/jsm/node-editor/inputs/Vector2Editor.js +28 -0
  172. package/examples/jsm/node-editor/inputs/Vector3Editor.js +30 -0
  173. package/examples/jsm/node-editor/inputs/Vector4Editor.js +37 -0
  174. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +108 -0
  175. package/examples/jsm/node-editor/math/DotEditor.js +36 -0
  176. package/examples/jsm/node-editor/math/InvertEditor.js +38 -0
  177. package/examples/jsm/node-editor/math/LimiterEditor.js +48 -0
  178. package/examples/jsm/node-editor/math/NormalizeEditor.js +26 -0
  179. package/examples/jsm/node-editor/math/OperatorEditor.js +50 -0
  180. package/examples/jsm/node-editor/math/PowerEditor.js +34 -0
  181. package/examples/jsm/node-editor/math/TrigonometryEditor.js +39 -0
  182. package/examples/jsm/node-editor/procedural/CheckerEditor.js +26 -0
  183. package/examples/jsm/node-editor/utils/OscillatorEditor.js +42 -0
  184. package/examples/jsm/node-editor/utils/TimerEditor.js +57 -0
  185. package/examples/jsm/nodes/core/NodeBuilder.js +2 -2
  186. package/examples/jsm/nodes/materials/StandardNodeMaterial.js +1 -1
  187. package/examples/jsm/nodes/materials/nodes/StandardNode.js +7 -6
  188. package/examples/jsm/nodes/math/MathNode.js +12 -0
  189. package/examples/jsm/nodes/misc/BumpMapNode.js +1 -1
  190. package/examples/jsm/nodes/misc/TextureCubeUVNode.js +1 -4
  191. package/examples/jsm/nodes/utils/ColorSpaceNode.js +5 -177
  192. package/examples/jsm/objects/Lensflare.js +5 -16
  193. package/examples/jsm/objects/MarchingCubes.js +46 -152
  194. package/examples/jsm/objects/Reflector.js +8 -16
  195. package/examples/jsm/objects/ReflectorForSSRPass.js +0 -12
  196. package/examples/jsm/objects/Refractor.js +8 -16
  197. package/examples/jsm/objects/Sky.js +1 -1
  198. package/examples/jsm/objects/Water.js +3 -18
  199. package/examples/jsm/objects/Water2.js +4 -8
  200. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +1 -1
  201. package/examples/jsm/postprocessing/AfterimagePass.js +1 -1
  202. package/examples/jsm/postprocessing/BloomPass.js +1 -1
  203. package/examples/jsm/postprocessing/BokehPass.js +1 -1
  204. package/examples/jsm/postprocessing/ClearPass.js +1 -1
  205. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -1
  206. package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
  207. package/examples/jsm/postprocessing/EffectComposer.js +3 -3
  208. package/examples/jsm/postprocessing/FilmPass.js +1 -1
  209. package/examples/jsm/postprocessing/GlitchPass.js +10 -7
  210. package/examples/jsm/postprocessing/HalftonePass.js +1 -1
  211. package/examples/jsm/postprocessing/MaskPass.js +1 -1
  212. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  213. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  214. package/examples/jsm/postprocessing/SAOPass.js +2 -2
  215. package/examples/jsm/postprocessing/SMAAPass.js +3 -12
  216. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -1
  217. package/examples/jsm/postprocessing/SSAOPass.js +15 -26
  218. package/examples/jsm/postprocessing/SSRPass.js +1 -1
  219. package/examples/jsm/postprocessing/SSRrPass.js +1 -1
  220. package/examples/jsm/postprocessing/SavePass.js +2 -4
  221. package/examples/jsm/postprocessing/ShaderPass.js +1 -1
  222. package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
  223. package/examples/jsm/postprocessing/TexturePass.js +1 -1
  224. package/examples/jsm/postprocessing/UnrealBloomPass.js +1 -1
  225. package/examples/jsm/renderers/CSS2DRenderer.js +5 -4
  226. package/examples/jsm/renderers/CSS3DRenderer.js +5 -4
  227. package/examples/jsm/renderers/nodes/Nodes.js +17 -13
  228. package/examples/jsm/renderers/nodes/ShaderNode.js +229 -49
  229. package/examples/jsm/renderers/nodes/accessors/MaterialNode.js +6 -6
  230. package/examples/jsm/renderers/nodes/accessors/ModelViewProjectionNode.js +5 -5
  231. package/examples/jsm/renderers/nodes/accessors/NormalNode.js +14 -3
  232. package/examples/jsm/renderers/nodes/accessors/PointUVNode.js +3 -3
  233. package/examples/jsm/renderers/nodes/accessors/PositionNode.js +15 -5
  234. package/examples/jsm/renderers/nodes/accessors/SkinningNode.js +107 -0
  235. package/examples/jsm/renderers/nodes/accessors/UVNode.js +7 -5
  236. package/examples/jsm/renderers/nodes/core/ArrayInputNode.js +3 -3
  237. package/examples/jsm/renderers/nodes/core/AttributeNode.js +6 -0
  238. package/examples/jsm/renderers/nodes/core/BypassNode.js +38 -0
  239. package/examples/jsm/renderers/nodes/core/CodeNode.js +3 -3
  240. package/examples/jsm/renderers/nodes/core/ContextNode.js +4 -19
  241. package/examples/jsm/renderers/nodes/core/ExpressionNode.js +13 -2
  242. package/examples/jsm/renderers/nodes/core/FunctionNode.js +19 -132
  243. package/examples/jsm/renderers/nodes/core/InputNode.js +13 -3
  244. package/examples/jsm/renderers/nodes/core/Node.js +32 -10
  245. package/examples/jsm/renderers/nodes/core/NodeBuilder.js +146 -128
  246. package/examples/jsm/renderers/nodes/core/NodeFunction.js +22 -0
  247. package/examples/jsm/renderers/nodes/core/NodeFunctionInput.js +4 -4
  248. package/examples/jsm/renderers/nodes/core/NodeKeywords.js +18 -179
  249. package/examples/jsm/renderers/nodes/core/NodeParser.js +11 -0
  250. package/examples/jsm/renderers/nodes/core/NodeVar.js +2 -2
  251. package/examples/jsm/renderers/nodes/core/PropertyNode.js +14 -2
  252. package/examples/jsm/renderers/nodes/core/TempNode.js +10 -13
  253. package/examples/jsm/renderers/nodes/core/VarNode.js +12 -7
  254. package/examples/jsm/renderers/nodes/core/VaryNode.js +23 -8
  255. package/examples/jsm/renderers/nodes/core/constants.js +2 -0
  256. package/examples/jsm/renderers/nodes/display/ColorSpaceNode.js +43 -63
  257. package/examples/jsm/renderers/nodes/display/NormalMapNode.js +21 -22
  258. package/examples/jsm/renderers/nodes/functions/BSDFs.js +64 -101
  259. package/examples/jsm/renderers/nodes/functions/PhysicalMaterialFunctions.js +27 -0
  260. package/examples/jsm/renderers/nodes/inputs/BufferNode.js +25 -0
  261. package/examples/jsm/renderers/nodes/inputs/IntNode.js +17 -0
  262. package/examples/jsm/renderers/nodes/inputs/TextureNode.js +13 -10
  263. package/examples/jsm/renderers/nodes/lights/LightContextNode.js +20 -14
  264. package/examples/jsm/renderers/nodes/lights/LightNode.js +32 -36
  265. package/examples/jsm/renderers/nodes/math/CondNode.js +60 -0
  266. package/examples/jsm/renderers/nodes/math/MathNode.js +91 -37
  267. package/examples/jsm/renderers/nodes/math/OperatorNode.js +124 -31
  268. package/examples/jsm/renderers/nodes/parsers/GLSLNodeFunction.js +137 -0
  269. package/examples/jsm/renderers/nodes/parsers/GLSLNodeParser.js +14 -0
  270. package/examples/jsm/renderers/nodes/parsers/WGSLNodeFunction.js +89 -0
  271. package/examples/jsm/renderers/nodes/parsers/WGSLNodeParser.js +14 -0
  272. package/examples/jsm/renderers/nodes/procedural/CheckerNode.js +7 -9
  273. package/examples/jsm/renderers/nodes/utils/ArrayElementNode.js +31 -0
  274. package/examples/jsm/renderers/nodes/utils/ConvertNode.js +33 -0
  275. package/examples/jsm/renderers/nodes/utils/JoinNode.js +7 -7
  276. package/examples/jsm/renderers/nodes/utils/OscNode.js +58 -0
  277. package/examples/jsm/renderers/nodes/utils/SplitNode.js +18 -8
  278. package/examples/jsm/renderers/nodes/utils/SpriteSheetUVNode.js +7 -7
  279. package/examples/jsm/renderers/nodes/utils/TimerNode.js +1 -1
  280. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +22 -0
  281. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +192 -95
  282. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +2 -2
  283. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +2 -2
  284. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +1 -1
  285. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +10 -9
  286. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +2 -4
  287. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -1
  288. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +2 -4
  289. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +15 -23
  290. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +44 -65
  291. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +13 -31
  292. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +61 -28
  293. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +35 -29
  294. package/examples/jsm/renderers/webgpu/constants.js +2 -2
  295. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +459 -95
  296. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
  297. package/examples/jsm/shaders/ConvolutionShader.js +0 -1
  298. package/examples/jsm/shaders/DigitalGlitch.js +3 -3
  299. package/examples/jsm/shaders/FXAAShader.js +1 -1
  300. package/examples/jsm/shaders/FilmShader.js +1 -1
  301. package/examples/jsm/shaders/GammaCorrectionShader.js +1 -1
  302. package/examples/jsm/shaders/HorizontalBlurShader.js +1 -2
  303. package/examples/jsm/shaders/MMDToonShader.js +0 -1
  304. package/examples/jsm/shaders/SSAOShader.js +1 -1
  305. package/examples/jsm/shaders/SSRShader.js +1 -1
  306. package/examples/jsm/shaders/SSRrShader.js +1 -1
  307. package/examples/jsm/shaders/VerticalBlurShader.js +1 -2
  308. package/examples/jsm/utils/GeometryUtils.js +1 -1
  309. package/examples/jsm/utils/LDrawUtils.js +195 -0
  310. package/examples/jsm/utils/WorkerPool.js +11 -11
  311. package/examples/jsm/webxr/OculusHandPointerModel.js +6 -6
  312. package/examples/jsm/webxr/VRButton.js +24 -0
  313. package/examples/jsm/webxr/XREstimatedLight.js +2 -0
  314. package/package.json +27 -18
  315. package/src/Three.Legacy.js +18 -0
  316. package/src/Three.js +1 -3
  317. package/src/animation/AnimationMixer.js +1 -0
  318. package/src/cameras/CubeCamera.js +2 -0
  319. package/src/cameras/StereoCamera.js +8 -7
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36
- typeof fetch)return d(b);fetch(O,{credentials:"same-origin"}).then(function(a){return WebAssembly.instantiateStreaming(a,e).then(b,function(a){y("wasm streaming compile failed: "+a);y("falling back to ArrayBuffer instantiation");d(b)})})})();return{}}();c.asm=Ha;var ya=c.___wasm_call_ctors=function(){return(ya=c.___wasm_call_ctors=c.asm.p).apply(null,arguments)};c._convert_glsl_to_spirv=function(){return(c._convert_glsl_to_spirv=c.asm.q).apply(null,arguments)};
37
- c._destroy_output_buffer=function(){return(c._destroy_output_buffer=c.asm.r).apply(null,arguments)};c._malloc=function(){return(c._malloc=c.asm.s).apply(null,arguments)};var Fa=c._free=function(){return(Fa=c._free=c.asm.t).apply(null,arguments)},ja=c.stackSave=function(){return(ja=c.stackSave=c.asm.u).apply(null,arguments)},G=c.stackAlloc=function(){return(G=c.stackAlloc=c.asm.v).apply(null,arguments)},ka=c.stackRestore=function(){return(ka=c.stackRestore=c.asm.w).apply(null,arguments)};
38
- c.dynCall_vi=function(){return(c.dynCall_vi=c.asm.x).apply(null,arguments)};c.dynCall_v=function(){return(c.dynCall_v=c.asm.y).apply(null,arguments)};c.asm=Ha;var Y;c.then=function(a){if(Y)a(c);else{var b=c.onRuntimeInitialized;c.onRuntimeInitialized=function(){b&&b();a(c)}}return c};N=function Ia(){Y||Z();Y||(N=Ia)};
39
- function Z(){function a(){if(!Y&&(Y=!0,!fa)){K(pa);K(qa);if(c.onRuntimeInitialized)c.onRuntimeInitialized();if(c.postRun)for("function"==typeof c.postRun&&(c.postRun=[c.postRun]);c.postRun.length;){var a=c.postRun.shift();ra.unshift(a)}K(ra)}}if(!(0<L)){if(c.preRun)for("function"==typeof c.preRun&&(c.preRun=[c.preRun]);c.preRun.length;)sa();K(oa);0<L||(c.setStatus?(c.setStatus("Running..."),setTimeout(function(){setTimeout(function(){c.setStatus("")},1);a()},1)):a())}}c.run=Z;
40
- if(c.preInit)for("function"==typeof c.preInit&&(c.preInit=[c.preInit]);0<c.preInit.length;)c.preInit.pop()();Z();
41
-
42
-
43
- return Module
44
- }
45
- );
46
- })();
47
- if (typeof exports === 'object' && typeof module === 'object')
48
- module.exports = Module;
49
- else if (typeof define === 'function' && define['amd'])
50
- define([], function() { return Module; });
51
- else if (typeof exports === 'object')
52
- exports["Module"] = Module;
53
- export default (() => {
54
- const initialize = () => {
55
- return new Promise(resolve => {
56
- Module({
57
- locateFile() {
58
- const i = import.meta.url.lastIndexOf('/')
59
- return import.meta.url.substring(0, i) + '/glslang.wasm';
60
- },
61
- onRuntimeInitialized() {
62
- resolve({
63
- compileGLSLZeroCopy: this.compileGLSLZeroCopy,
64
- compileGLSL: this.compileGLSL,
65
- });
66
- },
67
- });
68
- });
69
- };
70
-
71
- let instance;
72
- return () => {
73
- if (!instance) {
74
- instance = initialize();
75
- }
76
- return instance;
77
- };
78
- })();
Binary file
@@ -1,7 +0,0 @@
1
- import ConstNode from '../core/ConstNode.js';
2
-
3
- export const PI = new ConstNode( '3.141592653589793', 'float', 'PI' );
4
- export const RECIPROCAL_PI = new ConstNode( '0.3183098861837907', 'float', 'RECIPROCAL_PI' );
5
- export const EPSILON = new ConstNode( '1e-6', 'float', 'EPSILON' );
6
-
7
- export const DEFAULT_SPECULAR_COEFFICIENT = new ConstNode( '0.04', 'float', 'DEFAULT_SPECULAR_COEFFICIENT' );
@@ -1,39 +0,0 @@
1
- import CodeNode from './CodeNode.js';
2
-
3
- class ConstNode extends CodeNode {
4
-
5
- constructor( code = '', type = '', name = '' ) {
6
-
7
- super( code, type );
8
-
9
- this.includes = [];
10
-
11
- this.name = name;
12
-
13
- }
14
-
15
- generate( builder ) {
16
-
17
- const code = super.generate( builder );
18
-
19
- const nodeCode = builder.getCodeFromNode( this, this.getNodeType( builder ) );
20
-
21
- if ( this.name !== '' ) {
22
-
23
- // use a custom property name
24
-
25
- nodeCode.name = this.name;
26
-
27
- }
28
-
29
- const propertyName = builder.getPropertyName( nodeCode );
30
-
31
- nodeCode.code = `#define ${propertyName} ${code}`;
32
-
33
- return propertyName;
34
-
35
- }
36
-
37
- }
38
-
39
- export default ConstNode;
@@ -1,13 +0,0 @@
1
- class NodeSlot {
2
-
3
- constructor( node, name, output ) {
4
-
5
- this.node = node;
6
- this.name = name;
7
- this.output = output;
8
-
9
- }
10
-
11
- }
12
-
13
- export default NodeSlot;
@@ -1,80 +0,0 @@
1
- import CodeNode from './CodeNode.js';
2
- import StructVarNode from './StructVarNode.js';
3
-
4
- class StructNode extends CodeNode {
5
-
6
- constructor( inputs = {}, name = '' ) {
7
-
8
- super();
9
-
10
- this.inputs = inputs;
11
- this.name = name;
12
-
13
- }
14
-
15
- getNodeType( builder ) {
16
-
17
- if ( this.name !== '' ) {
18
-
19
- return this.name;
20
-
21
- } else {
22
-
23
- const codeNode = builder.getCodeFromNode( this, 'code' );
24
-
25
- return codeNode.name;
26
-
27
- }
28
-
29
- }
30
-
31
- create( inputs = {} ) {
32
-
33
- return new StructVarNode( this, inputs );
34
-
35
- }
36
-
37
- generate( builder, output ) {
38
-
39
- const type = this.getNodeType( builder );
40
- const inputs = this.inputs;
41
-
42
- let code = `struct ${type} {\n`;
43
-
44
- for ( const inputName in inputs ) {
45
-
46
- const inputType = inputs[ inputName ];
47
-
48
- code += `\t${inputType} ${inputName};\n`;
49
-
50
- }
51
-
52
- code += `};`;
53
-
54
- this.code = code;
55
-
56
- super.generate( builder, output );
57
-
58
- if ( output === 'var' ) {
59
-
60
- const nodeData = builder.getDataFromNode( this );
61
-
62
- if ( nodeData.index === undefined ) {
63
-
64
- nodeData.index = 0;
65
-
66
- }
67
-
68
- return `structVar${nodeData.index ++}`;
69
-
70
- } else {
71
-
72
- return code;
73
-
74
- }
75
-
76
- }
77
-
78
- }
79
-
80
- export default StructNode;
@@ -1,75 +0,0 @@
1
- import Node from './Node.js';
2
- import FloatNode from '../inputs/FloatNode.js';
3
-
4
- const zeroValue = new FloatNode( 0 ).setConst( true );
5
-
6
- class StructVarNode extends Node {
7
-
8
- constructor( struct, inputs = {} ) {
9
-
10
- super();
11
-
12
- this.struct = struct;
13
- this.inputs = inputs;
14
-
15
- }
16
-
17
- getNodeType( builder ) {
18
-
19
- return this.struct.getNodeType( builder );
20
-
21
- }
22
-
23
- generate( builder ) {
24
-
25
- const type = this.getNodeType( builder );
26
-
27
- const struct = this.struct;
28
-
29
- const inputs = this.inputs;
30
- const structInputs = this.struct.inputs;
31
-
32
- const nodeData = builder.getDataFromNode( this );
33
-
34
- let property = nodeData.property;
35
-
36
- if ( property === undefined ) {
37
-
38
- property = struct.build( builder, 'var' );
39
-
40
- const inputsSnippets = [];
41
-
42
- for ( const inputName in structInputs ) {
43
-
44
- const inputType = structInputs[ inputName ];
45
- const input = inputs[ inputName ];
46
-
47
- let inputSnippet = null;
48
-
49
- if ( input !== undefined ) {
50
-
51
- inputSnippet = input.build( builder, inputType );
52
-
53
- } else {
54
-
55
- inputSnippet = zeroValue.build( builder, inputType );
56
-
57
- }
58
-
59
- inputsSnippets.push( inputSnippet );
60
-
61
- }
62
-
63
- builder.addFlowCode( `${type} ${property} = ${type}( ${inputsSnippets.join( ', ' )} )` );
64
-
65
- nodeData.property = property;
66
-
67
- }
68
-
69
- return property;
70
-
71
- }
72
-
73
- }
74
-
75
- export default StructVarNode;
@@ -1,99 +0,0 @@
1
- import CodeNode from '../core/CodeNode.js';
2
- import FunctionNode from '../core/FunctionNode.js';
3
-
4
- export const LinearToLinear = new FunctionNode( `
5
- vec4 ( in vec4 value ) {
6
- return value;
7
- }` );
8
-
9
- export const GammaToLinear = new FunctionNode( `
10
- vec4 ( in vec4 value, in float gammaFactor ) {
11
- return vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );
12
- }` );
13
-
14
- export const LinearToGamma = new FunctionNode( `
15
- vec4 ( in vec4 value, in float gammaFactor ) {
16
- return vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );
17
- }` );
18
-
19
- export const sRGBToLinear = new FunctionNode( `
20
- vec4 ( in vec4 value ) {
21
- return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
22
- }` );
23
-
24
- export const LinearTosRGB = new FunctionNode( `
25
- vec4 ( in vec4 value ) {
26
- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
27
- }` );
28
-
29
- export const RGBEToLinear = new FunctionNode( `
30
- vec4 ( in vec4 value ) {
31
- return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );
32
- }` );
33
-
34
- export const LinearToRGBE = new FunctionNode( `
35
- vec4 ( in vec4 value ) {
36
- float maxComponent = max( max( value.r, value.g ), value.b );
37
- float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );
38
- return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );
39
- // return vec4( value.brg, ( 3.0 + 128.0 ) / 256.0 );
40
- }` );
41
-
42
- // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
43
- export const RGBMToLinear = new FunctionNode( `
44
- vec4 ( in vec4 value, in float maxRange ) {
45
- return vec4( value.rgb * value.a * maxRange, 1.0 );
46
- }` );
47
-
48
- export const LinearToRGBM = new FunctionNode( `
49
- vec4 ( in vec4 value, in float maxRange ) {
50
- float maxRGB = max( value.r, max( value.g, value.b ) );
51
- float M = clamp( maxRGB / maxRange, 0.0, 1.0 );
52
- M = ceil( M * 255.0 ) / 255.0;
53
- return vec4( value.rgb / ( M * maxRange ), M );
54
- }` );
55
-
56
- // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
57
- export const RGBDToLinear = new FunctionNode( `
58
- vec4 ( in vec4 value, in float maxRange ) {
59
- return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );
60
- }` );
61
-
62
- export const LinearToRGBD = new FunctionNode( `
63
- vec4 ( in vec4 value, in float maxRange ) {
64
- float maxRGB = max( value.r, max( value.g, value.b ) );
65
- float D = max( maxRange / maxRGB, 1.0 );
66
- // NOTE: The implementation with min causes the shader to not compile on
67
- // a common Alcatel A502DL in Chrome 78/Android 8.1. Some research suggests
68
- // that the chipset is Mediatek MT6739 w/ IMG PowerVR GE8100 GPU.
69
- // D = min( floor( D ) / 255.0, 1.0 );
70
- D = clamp( floor( D ) / 255.0, 0.0, 1.0 );
71
- return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );
72
- }` );
73
-
74
- // LogLuv reference: http://graphicrants.blogspot.ca/2009/04/rgbm-color-encoding.html
75
- export const cLogLuvM = new CodeNode( 'const mat3 cLogLuvMNode = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );' );
76
- export const LinearToLogLuv = new FunctionNode( `
77
- vec4 ( in vec4 value ) {
78
- vec3 Xp_Y_XYZp = cLogLuvMNode * value.rgb;
79
- Xp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );
80
- vec4 vResult;
81
- vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;
82
- float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;
83
- vResult.w = fract( Le );
84
- vResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;
85
- return vResult;
86
- }` ).setIncludes( [ cLogLuvM ] );
87
-
88
- // Inverse M matrix, for decoding
89
- export const cLogLuvInverseM = new CodeNode( 'const mat3 cLogLuvInverseMNode = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );' );
90
- export const LogLuvToLinear = new FunctionNode( `
91
- vec4 ( in vec4 value ) {
92
- float Le = value.z * 255.0 + value.w;
93
- vec3 Xp_Y_XYZp;
94
- Xp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );
95
- Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;
96
- Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;
97
- vec3 vRGB = cLogLuvInverseMNode * Xp_Y_XYZp.rgb;
98
- return vec4( max( vRGB, 0.0 ), 1.0 );
99
- }` ).setIncludes( [ cLogLuvInverseM ] );
@@ -1,47 +0,0 @@
1
- import { PI } from '../consts/MathConsts.js';
2
- import CodeNode from '../core/CodeNode.js';
3
- import FunctionNode from '../core/FunctionNode.js';
4
-
5
- // variadic macros
6
- export const saturateMacro = new CodeNode( '#define saturate(a) clamp( a, 0.0, 1.0 )' );
7
- export const whiteComplementMacro = new CodeNode( '#define whiteComplement(a) ( 1.0 - saturate( a ) )' );
8
-
9
- export const transformDirection = new FunctionNode( `
10
- vec3 ( in vec3 dir, in mat4 matrix ) {
11
-
12
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
13
-
14
- }` );
15
-
16
- export const inverseTransformDirection = new FunctionNode( `
17
- vec3 ( in vec3 dir, in mat4 matrix ) {
18
-
19
- // dir can be either a direction vector or a normal vector
20
- // upper-left 3x3 of matrix is assumed to be orthogonal
21
-
22
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
23
-
24
- }` );
25
-
26
- export const pow2 = new FunctionNode( 'float pow2( const in float x ) { return x*x; }' );
27
- export const pow3 = new FunctionNode( 'float pow3( const in float x ) { return x*x*x; }' );
28
- export const pow4 = new FunctionNode( 'float pow4( const in float x ) { float x2 = x*x; return x2*x2; }' );
29
-
30
- export const average = new FunctionNode( 'float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }' );
31
-
32
- export const max3 = new FunctionNode( 'float max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }' );
33
-
34
- // expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.
35
- // do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
36
- export const rand = new FunctionNode( `
37
- highp float rand( const in vec2 uv ) {
38
-
39
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
40
-
41
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, 3.141592653589793 );
42
-
43
- return fract(sin(sn) * c);
44
-
45
- }` ).setIncludes( [ PI ] );
46
-
47
- export const precisionSafeLength = new FunctionNode( 'float precisionSafeLength( vec3 v ) { return length( v ); }' );
@@ -1,152 +0,0 @@
1
- const ShaderLib = {
2
-
3
- common: {
4
-
5
- vertexShader:
6
- `#version 450
7
-
8
- void main(){
9
-
10
- NODE_CODE
11
-
12
- NODE_CODE_MVP
13
- gl_Position = NODE_MVP;
14
-
15
- }`,
16
-
17
- fragmentShader:
18
- `#version 450
19
-
20
- layout(location = 0) out vec4 outColor;
21
-
22
- void main() {
23
-
24
- NODE_CODE
25
-
26
- MaterialDiffuseColor = vec4( 1.0 );
27
-
28
- #ifdef NODE_COLOR
29
-
30
- NODE_CODE_COLOR
31
-
32
- MaterialDiffuseColor = NODE_COLOR;
33
-
34
- #endif
35
-
36
- #ifdef NODE_OPACITY
37
-
38
- NODE_CODE_OPACITY
39
-
40
- MaterialDiffuseColor.a *= NODE_OPACITY;
41
-
42
- #endif
43
-
44
- #ifdef NODE_ALPHA_TEST
45
-
46
- NODE_CODE_ALPHA_TEST
47
- if ( MaterialDiffuseColor.a < NODE_ALPHA_TEST ) discard;
48
-
49
- #endif
50
-
51
- #ifdef NODE_LIGHT
52
-
53
- NODE_CODE_LIGHT
54
-
55
- outColor.rgb = NODE_LIGHT;
56
- outColor.a = MaterialDiffuseColor.a;
57
-
58
- #else
59
-
60
- outColor = MaterialDiffuseColor;
61
-
62
- #endif
63
-
64
- }`
65
-
66
- },
67
-
68
- standard: {
69
-
70
- vertexShader:
71
- `#version 450
72
-
73
- void main(){
74
-
75
- NODE_CODE
76
-
77
- NODE_CODE_MVP
78
- gl_Position = NODE_MVP;
79
-
80
- }`,
81
-
82
- fragmentShader:
83
- `#version 450
84
-
85
- layout(location = 0) out vec4 outColor;
86
-
87
- void main() {
88
-
89
- NODE_CODE
90
-
91
- MaterialDiffuseColor = vec4( 1.0 );
92
- MaterialMetalness = 1.0;
93
- MaterialRoughness = 1.0;
94
-
95
- #ifdef NODE_COLOR
96
-
97
- NODE_CODE_COLOR
98
-
99
- MaterialDiffuseColor = NODE_COLOR;
100
-
101
- #endif
102
-
103
- #ifdef NODE_OPACITY
104
-
105
- NODE_CODE_OPACITY
106
-
107
- MaterialDiffuseColor.a *= NODE_OPACITY;
108
-
109
- #endif
110
-
111
- #ifdef NODE_ALPHA_TEST
112
-
113
- NODE_CODE_ALPHA_TEST
114
- if ( MaterialDiffuseColor.a < NODE_ALPHA_TEST ) discard;
115
-
116
- #endif
117
-
118
- NODE_CODE_METALNESS
119
- MaterialMetalness = NODE_METALNESS;
120
-
121
- NODE_CODE_ROUGHNESS
122
- MaterialRoughness = NODE_ROUGHNESS;
123
-
124
- #ifdef NODE_NORMAL
125
-
126
- NODE_CODE_NORMAL
127
- TransformedNormalView = NODE_NORMAL;
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-
129
- #endif
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-
131
- MaterialDiffuseColor.rgb = MaterialDiffuseColor.rgb * ( 1.0 - MaterialMetalness );
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-
133
- #ifdef NODE_LIGHT
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-
135
- NODE_CODE_LIGHT
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-
137
- outColor.rgb = NODE_LIGHT;
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- outColor.a = MaterialDiffuseColor.a;
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-
140
- #else
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-
142
- outColor = MaterialDiffuseColor;
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-
144
- #endif
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-
146
- }`
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-
148
- },
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-
150
- };
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-
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- export default ShaderLib;