super-three 0.133.4 → 0.136.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (409) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.js +2285 -1983
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +5983 -5358
  5. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  6. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  7. package/examples/fonts/open-sans/open-sans.css +9 -0
  8. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  9. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  10. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  11. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  12. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  13. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  14. package/examples/js/animation/CCDIKSolver.js +0 -1
  15. package/examples/js/animation/MMDPhysics.js +2 -4
  16. package/examples/js/cameras/CinematicCamera.js +2 -7
  17. package/examples/js/controls/ArcballControls.js +99 -72
  18. package/examples/js/controls/DragControls.js +7 -0
  19. package/examples/js/controls/OrbitControls.js +5 -36
  20. package/examples/js/controls/TrackballControls.js +3 -2
  21. package/examples/js/controls/TransformControls.js +24 -1
  22. package/examples/js/csm/CSM.js +2 -2
  23. package/examples/js/csm/CSMFrustum.js +133 -0
  24. package/examples/js/curves/CurveExtras.js +0 -2
  25. package/examples/js/effects/AsciiEffect.js +2 -9
  26. package/examples/js/exporters/GLTFExporter.js +148 -64
  27. package/examples/js/exporters/MMDExporter.js +1 -1
  28. package/examples/js/exporters/USDZExporter.js +45 -26
  29. package/examples/js/geometries/ConvexGeometry.js +1 -1
  30. package/examples/js/geometries/TeapotGeometry.js +0 -1
  31. package/examples/js/interactive/SelectionBox.js +2 -0
  32. package/examples/js/interactive/SelectionHelper.js +22 -7
  33. package/examples/js/lights/RectAreaLightUniformsLib.js +4 -0
  34. package/examples/js/lines/LineMaterial.js +58 -20
  35. package/examples/js/lines/LineSegments2.js +29 -24
  36. package/examples/js/loaders/3DMLoader.js +24 -11
  37. package/examples/js/loaders/3MFLoader.js +2 -2
  38. package/examples/js/loaders/AMFLoader.js +0 -2
  39. package/examples/js/loaders/BasisTextureLoader.js +1 -0
  40. package/examples/js/loaders/ColladaLoader.js +61 -4
  41. package/examples/js/loaders/EXRLoader.js +201 -272
  42. package/examples/js/loaders/FBXLoader.js +4 -5
  43. package/examples/js/loaders/GLTFLoader.js +98 -35
  44. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -10
  45. package/examples/js/loaders/KTX2Loader.js +23 -2
  46. package/examples/js/loaders/KTXLoader.js +1 -1
  47. package/examples/js/loaders/LDrawLoader.js +1169 -901
  48. package/examples/js/loaders/LUT3dlLoader.js +19 -10
  49. package/examples/js/loaders/LUTCubeLoader.js +5 -4
  50. package/examples/js/loaders/LWOLoader.js +8 -6
  51. package/examples/js/loaders/LogLuvLoader.js +766 -0
  52. package/examples/js/loaders/MMDLoader.js +0 -1
  53. package/examples/js/loaders/NRRDLoader.js +9 -2
  54. package/examples/js/loaders/OBJLoader.js +0 -2
  55. package/examples/js/loaders/PLYLoader.js +33 -8
  56. package/examples/js/loaders/RGBELoader.js +8 -22
  57. package/examples/js/loaders/RGBMLoader.js +56 -6
  58. package/examples/js/loaders/SVGLoader.js +12 -6
  59. package/examples/js/loaders/TDSLoader.js +237 -271
  60. package/examples/js/loaders/VOXLoader.js +1 -0
  61. package/examples/js/loaders/VRMLLoader.js +11 -22
  62. package/examples/js/loaders/lwo/LWO2Parser.js +1 -0
  63. package/examples/js/loaders/lwo/LWO3Parser.js +4 -2
  64. package/examples/js/math/ConvexHull.js +7 -13
  65. package/examples/js/math/ImprovedNoise.js +1 -1
  66. package/examples/js/misc/GPUComputationRenderer.js +3 -1
  67. package/examples/js/misc/Volume.js +2 -2
  68. package/examples/js/modifiers/CurveModifier.js +8 -7
  69. package/examples/js/modifiers/EdgeSplitModifier.js +1 -1
  70. package/examples/js/modifiers/SimplifyModifier.js +1 -1
  71. package/examples/js/objects/Lensflare.js +2 -10
  72. package/examples/js/objects/MarchingCubes.js +42 -128
  73. package/examples/js/objects/Reflector.js +8 -13
  74. package/examples/js/objects/ReflectorForSSRPass.js +0 -10
  75. package/examples/js/objects/Refractor.js +8 -13
  76. package/examples/js/objects/Sky.js +1 -1
  77. package/examples/js/objects/Water.js +3 -15
  78. package/examples/js/objects/Water2.js +4 -7
  79. package/examples/js/postprocessing/GlitchPass.js +6 -5
  80. package/examples/js/postprocessing/SMAAPass.js +2 -9
  81. package/examples/js/postprocessing/SSAOPass.js +10 -21
  82. package/examples/js/postprocessing/SavePass.js +1 -5
  83. package/examples/js/renderers/CSS2DRenderer.js +4 -4
  84. package/examples/js/renderers/CSS3DRenderer.js +4 -4
  85. package/examples/js/shaders/ConvolutionShader.js +0 -1
  86. package/examples/js/shaders/DigitalGlitch.js +3 -3
  87. package/examples/js/shaders/FXAAShader.js +1 -1
  88. package/examples/js/shaders/FilmShader.js +1 -1
  89. package/examples/js/shaders/GammaCorrectionShader.js +1 -1
  90. package/examples/js/shaders/HorizontalBlurShader.js +1 -2
  91. package/examples/js/shaders/MMDToonShader.js +0 -1
  92. package/examples/js/shaders/SSAOShader.js +1 -1
  93. package/examples/js/shaders/SSRShader.js +1 -1
  94. package/examples/js/shaders/SSRrShader.js +1 -1
  95. package/examples/js/shaders/VerticalBlurShader.js +1 -2
  96. package/examples/js/utils/GeometryUtils.js +1 -1
  97. package/examples/jsm/animation/CCDIKSolver.js +0 -1
  98. package/examples/jsm/animation/MMDPhysics.js +1 -3
  99. package/examples/jsm/cameras/CinematicCamera.js +2 -5
  100. package/examples/jsm/{WebGL.js → capabilities/WebGL.js} +2 -2
  101. package/examples/jsm/{renderers/webgpu → capabilities}/WebGPU.js +1 -1
  102. package/examples/jsm/controls/ArcballControls.js +80 -77
  103. package/examples/jsm/controls/DragControls.js +7 -0
  104. package/examples/jsm/controls/OrbitControls.js +9 -51
  105. package/examples/jsm/controls/TrackballControls.js +1 -1
  106. package/examples/jsm/controls/TransformControls.js +24 -1
  107. package/examples/jsm/csm/CSM.js +3 -3
  108. package/examples/jsm/csm/{Frustum.js → CSMFrustum.js} +3 -3
  109. package/examples/jsm/curves/CurveExtras.js +0 -2
  110. package/examples/jsm/effects/AsciiEffect.js +2 -9
  111. package/examples/jsm/exporters/GLTFExporter.js +169 -99
  112. package/examples/jsm/exporters/MMDExporter.js +1 -1
  113. package/examples/jsm/exporters/USDZExporter.js +47 -26
  114. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  115. package/examples/jsm/geometries/TeapotGeometry.js +0 -1
  116. package/examples/jsm/interactive/SelectionBox.js +1 -0
  117. package/examples/jsm/interactive/SelectionHelper.js +19 -7
  118. package/examples/jsm/libs/flow.module.js +3338 -0
  119. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  121. package/examples/jsm/lights/RectAreaLightUniformsLib.js +7 -0
  122. package/examples/jsm/lines/LineMaterial.js +59 -23
  123. package/examples/jsm/lines/LineSegments2.js +22 -18
  124. package/examples/jsm/loaders/3DMLoader.js +18 -12
  125. package/examples/jsm/loaders/3MFLoader.js +2 -2
  126. package/examples/jsm/loaders/AMFLoader.js +0 -2
  127. package/examples/jsm/loaders/BasisTextureLoader.js +7 -0
  128. package/examples/jsm/loaders/ColladaLoader.js +61 -4
  129. package/examples/jsm/loaders/EXRLoader.js +200 -306
  130. package/examples/jsm/loaders/FBXLoader.js +4 -5
  131. package/examples/jsm/loaders/GLTFLoader.js +102 -40
  132. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -17
  133. package/examples/jsm/loaders/KTX2Loader.js +30 -2
  134. package/examples/jsm/loaders/KTXLoader.js +1 -1
  135. package/examples/jsm/loaders/LDrawLoader.js +1159 -898
  136. package/examples/jsm/loaders/LUT3dlLoader.js +19 -12
  137. package/examples/jsm/loaders/LUTCubeLoader.js +5 -5
  138. package/examples/jsm/loaders/LWOLoader.js +8 -6
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  140. package/examples/jsm/loaders/MMDLoader.js +0 -1
  141. package/examples/jsm/loaders/NRRDLoader.js +10 -2
  142. package/examples/jsm/loaders/OBJLoader.js +0 -2
  143. package/examples/jsm/loaders/PLYLoader.js +34 -8
  144. package/examples/jsm/loaders/RGBELoader.js +7 -28
  145. package/examples/jsm/loaders/RGBMLoader.js +62 -8
  146. package/examples/jsm/loaders/SVGLoader.js +15 -7
  147. package/examples/jsm/loaders/TDSLoader.js +236 -275
  148. package/examples/jsm/loaders/VOXLoader.js +1 -0
  149. package/examples/jsm/loaders/VRMLLoader.js +11 -23
  150. package/examples/jsm/loaders/lwo/LWO2Parser.js +1 -0
  151. package/examples/jsm/loaders/lwo/LWO3Parser.js +2 -2
  152. package/examples/jsm/math/ConvexHull.js +7 -13
  153. package/examples/jsm/math/ImprovedNoise.js +1 -1
  154. package/examples/jsm/misc/GPUComputationRenderer.js +3 -1
  155. package/examples/jsm/misc/Volume.js +2 -2
  156. package/examples/jsm/modifiers/CurveModifier.js +9 -8
  157. package/examples/jsm/modifiers/EdgeSplitModifier.js +1 -1
  158. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  159. package/examples/jsm/node-editor/NodeEditor.js +455 -0
  160. package/examples/jsm/node-editor/accessors/NormalEditor.js +30 -0
  161. package/examples/jsm/node-editor/accessors/PositionEditor.js +30 -0
  162. package/examples/jsm/node-editor/accessors/UVEditor.js +26 -0
  163. package/examples/jsm/node-editor/display/BlendEditor.js +43 -0
  164. package/examples/jsm/node-editor/examples/animate-uv.json +1 -0
  165. package/examples/jsm/node-editor/examples/fake-top-light.json +1 -0
  166. package/examples/jsm/node-editor/examples/oscillator-color.json +1 -0
  167. package/examples/jsm/node-editor/examples/rim.json +1 -0
  168. package/examples/jsm/node-editor/inputs/ColorEditor.js +91 -0
  169. package/examples/jsm/node-editor/inputs/FloatEditor.js +24 -0
  170. package/examples/jsm/node-editor/inputs/SliderEditor.js +68 -0
  171. package/examples/jsm/node-editor/inputs/Vector2Editor.js +28 -0
  172. package/examples/jsm/node-editor/inputs/Vector3Editor.js +30 -0
  173. package/examples/jsm/node-editor/inputs/Vector4Editor.js +37 -0
  174. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +108 -0
  175. package/examples/jsm/node-editor/math/DotEditor.js +36 -0
  176. package/examples/jsm/node-editor/math/InvertEditor.js +38 -0
  177. package/examples/jsm/node-editor/math/LimiterEditor.js +48 -0
  178. package/examples/jsm/node-editor/math/NormalizeEditor.js +26 -0
  179. package/examples/jsm/node-editor/math/OperatorEditor.js +50 -0
  180. package/examples/jsm/node-editor/math/PowerEditor.js +34 -0
  181. package/examples/jsm/node-editor/math/TrigonometryEditor.js +39 -0
  182. package/examples/jsm/node-editor/procedural/CheckerEditor.js +26 -0
  183. package/examples/jsm/node-editor/utils/OscillatorEditor.js +42 -0
  184. package/examples/jsm/node-editor/utils/TimerEditor.js +57 -0
  185. package/examples/jsm/nodes/core/NodeBuilder.js +2 -2
  186. package/examples/jsm/nodes/materials/StandardNodeMaterial.js +1 -1
  187. package/examples/jsm/nodes/materials/nodes/StandardNode.js +7 -6
  188. package/examples/jsm/nodes/math/MathNode.js +12 -0
  189. package/examples/jsm/nodes/misc/BumpMapNode.js +1 -1
  190. package/examples/jsm/nodes/misc/TextureCubeUVNode.js +1 -4
  191. package/examples/jsm/nodes/utils/ColorSpaceNode.js +5 -177
  192. package/examples/jsm/objects/Lensflare.js +5 -16
  193. package/examples/jsm/objects/MarchingCubes.js +46 -152
  194. package/examples/jsm/objects/Reflector.js +8 -16
  195. package/examples/jsm/objects/ReflectorForSSRPass.js +0 -12
  196. package/examples/jsm/objects/Refractor.js +8 -16
  197. package/examples/jsm/objects/Sky.js +1 -1
  198. package/examples/jsm/objects/Water.js +3 -18
  199. package/examples/jsm/objects/Water2.js +4 -8
  200. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +1 -1
  201. package/examples/jsm/postprocessing/AfterimagePass.js +1 -1
  202. package/examples/jsm/postprocessing/BloomPass.js +1 -1
  203. package/examples/jsm/postprocessing/BokehPass.js +1 -1
  204. package/examples/jsm/postprocessing/ClearPass.js +1 -1
  205. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -1
  206. package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
  207. package/examples/jsm/postprocessing/EffectComposer.js +3 -3
  208. package/examples/jsm/postprocessing/FilmPass.js +1 -1
  209. package/examples/jsm/postprocessing/GlitchPass.js +10 -7
  210. package/examples/jsm/postprocessing/HalftonePass.js +1 -1
  211. package/examples/jsm/postprocessing/MaskPass.js +1 -1
  212. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  213. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  214. package/examples/jsm/postprocessing/SAOPass.js +2 -2
  215. package/examples/jsm/postprocessing/SMAAPass.js +3 -12
  216. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -1
  217. package/examples/jsm/postprocessing/SSAOPass.js +15 -26
  218. package/examples/jsm/postprocessing/SSRPass.js +1 -1
  219. package/examples/jsm/postprocessing/SSRrPass.js +1 -1
  220. package/examples/jsm/postprocessing/SavePass.js +2 -4
  221. package/examples/jsm/postprocessing/ShaderPass.js +1 -1
  222. package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
  223. package/examples/jsm/postprocessing/TexturePass.js +1 -1
  224. package/examples/jsm/postprocessing/UnrealBloomPass.js +1 -1
  225. package/examples/jsm/renderers/CSS2DRenderer.js +5 -4
  226. package/examples/jsm/renderers/CSS3DRenderer.js +5 -4
  227. package/examples/jsm/renderers/nodes/Nodes.js +17 -13
  228. package/examples/jsm/renderers/nodes/ShaderNode.js +229 -49
  229. package/examples/jsm/renderers/nodes/accessors/MaterialNode.js +6 -6
  230. package/examples/jsm/renderers/nodes/accessors/ModelViewProjectionNode.js +5 -5
  231. package/examples/jsm/renderers/nodes/accessors/NormalNode.js +14 -3
  232. package/examples/jsm/renderers/nodes/accessors/PointUVNode.js +3 -3
  233. package/examples/jsm/renderers/nodes/accessors/PositionNode.js +15 -5
  234. package/examples/jsm/renderers/nodes/accessors/SkinningNode.js +107 -0
  235. package/examples/jsm/renderers/nodes/accessors/UVNode.js +7 -5
  236. package/examples/jsm/renderers/nodes/core/ArrayInputNode.js +3 -3
  237. package/examples/jsm/renderers/nodes/core/AttributeNode.js +6 -0
  238. package/examples/jsm/renderers/nodes/core/BypassNode.js +38 -0
  239. package/examples/jsm/renderers/nodes/core/CodeNode.js +3 -3
  240. package/examples/jsm/renderers/nodes/core/ContextNode.js +4 -19
  241. package/examples/jsm/renderers/nodes/core/ExpressionNode.js +13 -2
  242. package/examples/jsm/renderers/nodes/core/FunctionNode.js +19 -132
  243. package/examples/jsm/renderers/nodes/core/InputNode.js +13 -3
  244. package/examples/jsm/renderers/nodes/core/Node.js +32 -10
  245. package/examples/jsm/renderers/nodes/core/NodeBuilder.js +146 -128
  246. package/examples/jsm/renderers/nodes/core/NodeFunction.js +22 -0
  247. package/examples/jsm/renderers/nodes/core/NodeFunctionInput.js +4 -4
  248. package/examples/jsm/renderers/nodes/core/NodeKeywords.js +18 -179
  249. package/examples/jsm/renderers/nodes/core/NodeParser.js +11 -0
  250. package/examples/jsm/renderers/nodes/core/NodeVar.js +2 -2
  251. package/examples/jsm/renderers/nodes/core/PropertyNode.js +14 -2
  252. package/examples/jsm/renderers/nodes/core/TempNode.js +10 -13
  253. package/examples/jsm/renderers/nodes/core/VarNode.js +12 -7
  254. package/examples/jsm/renderers/nodes/core/VaryNode.js +23 -8
  255. package/examples/jsm/renderers/nodes/core/constants.js +2 -0
  256. package/examples/jsm/renderers/nodes/display/ColorSpaceNode.js +43 -63
  257. package/examples/jsm/renderers/nodes/display/NormalMapNode.js +21 -22
  258. package/examples/jsm/renderers/nodes/functions/BSDFs.js +64 -101
  259. package/examples/jsm/renderers/nodes/functions/PhysicalMaterialFunctions.js +27 -0
  260. package/examples/jsm/renderers/nodes/inputs/BufferNode.js +25 -0
  261. package/examples/jsm/renderers/nodes/inputs/IntNode.js +17 -0
  262. package/examples/jsm/renderers/nodes/inputs/TextureNode.js +13 -10
  263. package/examples/jsm/renderers/nodes/lights/LightContextNode.js +20 -14
  264. package/examples/jsm/renderers/nodes/lights/LightNode.js +32 -36
  265. package/examples/jsm/renderers/nodes/math/CondNode.js +60 -0
  266. package/examples/jsm/renderers/nodes/math/MathNode.js +91 -37
  267. package/examples/jsm/renderers/nodes/math/OperatorNode.js +124 -31
  268. package/examples/jsm/renderers/nodes/parsers/GLSLNodeFunction.js +137 -0
  269. package/examples/jsm/renderers/nodes/parsers/GLSLNodeParser.js +14 -0
  270. package/examples/jsm/renderers/nodes/parsers/WGSLNodeFunction.js +89 -0
  271. package/examples/jsm/renderers/nodes/parsers/WGSLNodeParser.js +14 -0
  272. package/examples/jsm/renderers/nodes/procedural/CheckerNode.js +7 -9
  273. package/examples/jsm/renderers/nodes/utils/ArrayElementNode.js +31 -0
  274. package/examples/jsm/renderers/nodes/utils/ConvertNode.js +33 -0
  275. package/examples/jsm/renderers/nodes/utils/JoinNode.js +7 -7
  276. package/examples/jsm/renderers/nodes/utils/OscNode.js +58 -0
  277. package/examples/jsm/renderers/nodes/utils/SplitNode.js +18 -8
  278. package/examples/jsm/renderers/nodes/utils/SpriteSheetUVNode.js +7 -7
  279. package/examples/jsm/renderers/nodes/utils/TimerNode.js +1 -1
  280. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +22 -0
  281. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +192 -95
  282. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +2 -2
  283. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +2 -2
  284. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +1 -1
  285. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +10 -9
  286. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +2 -4
  287. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -1
  288. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +2 -4
  289. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +15 -23
  290. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +44 -65
  291. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +13 -31
  292. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +61 -28
  293. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +35 -29
  294. package/examples/jsm/renderers/webgpu/constants.js +2 -2
  295. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +459 -95
  296. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
  297. package/examples/jsm/shaders/ConvolutionShader.js +0 -1
  298. package/examples/jsm/shaders/DigitalGlitch.js +3 -3
  299. package/examples/jsm/shaders/FXAAShader.js +1 -1
  300. package/examples/jsm/shaders/FilmShader.js +1 -1
  301. package/examples/jsm/shaders/GammaCorrectionShader.js +1 -1
  302. package/examples/jsm/shaders/HorizontalBlurShader.js +1 -2
  303. package/examples/jsm/shaders/MMDToonShader.js +0 -1
  304. package/examples/jsm/shaders/SSAOShader.js +1 -1
  305. package/examples/jsm/shaders/SSRShader.js +1 -1
  306. package/examples/jsm/shaders/SSRrShader.js +1 -1
  307. package/examples/jsm/shaders/VerticalBlurShader.js +1 -2
  308. package/examples/jsm/utils/GeometryUtils.js +1 -1
  309. package/examples/jsm/utils/LDrawUtils.js +195 -0
  310. package/examples/jsm/utils/WorkerPool.js +11 -11
  311. package/examples/jsm/webxr/OculusHandPointerModel.js +6 -6
  312. package/examples/jsm/webxr/VRButton.js +24 -0
  313. package/examples/jsm/webxr/XREstimatedLight.js +2 -0
  314. package/package.json +27 -18
  315. package/src/Three.Legacy.js +18 -0
  316. package/src/Three.js +1 -3
  317. package/src/animation/AnimationMixer.js +1 -0
  318. package/src/cameras/CubeCamera.js +2 -0
  319. package/src/cameras/StereoCamera.js +8 -7
  320. package/src/constants.js +3 -23
  321. package/src/core/Layers.js +7 -1
  322. package/src/core/Object3D.js +3 -1
  323. package/src/extras/ImageUtils.js +63 -0
  324. package/src/extras/PMREMGenerator.js +49 -185
  325. package/src/extras/core/Interpolations.js +1 -1
  326. package/src/geometries/LatheGeometry.js +70 -47
  327. package/src/helpers/CameraHelper.js +1 -1
  328. package/src/loaders/FileLoader.js +98 -144
  329. package/src/loaders/ImageLoader.js +9 -4
  330. package/src/loaders/LoaderUtils.js +26 -0
  331. package/src/loaders/MaterialLoader.js +8 -5
  332. package/src/loaders/ObjectLoader.js +2 -0
  333. package/src/materials/Material.js +8 -8
  334. package/src/materials/MeshPhysicalMaterial.js +20 -14
  335. package/src/math/Color.js +1 -39
  336. package/src/math/MathUtils.js +5 -16
  337. package/src/math/Quaternion.js +1 -1
  338. package/src/math/Ray.js +2 -2
  339. package/src/math/Sphere.js +10 -1
  340. package/src/objects/Skeleton.js +1 -0
  341. package/src/renderers/WebGLCubeRenderTarget.js +0 -2
  342. package/src/renderers/WebGLMultisampleRenderTarget.js +7 -1
  343. package/src/renderers/WebGLRenderer.js +106 -199
  344. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +2 -2
  345. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +1 -1
  346. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +2 -24
  347. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +0 -2
  348. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +0 -78
  349. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +0 -1
  350. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -2
  351. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +1 -1
  352. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +1 -1
  353. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +1 -1
  354. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +19 -6
  355. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +28 -2
  356. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +10 -3
  357. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +1 -2
  358. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  359. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
  360. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +9 -8
  361. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -3
  362. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -3
  363. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +1 -1
  364. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +1 -2
  365. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +23 -5
  366. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +2 -1
  367. package/src/renderers/shaders/ShaderLib.js +8 -6
  368. package/src/renderers/shaders/UniformsLib.js +1 -2
  369. package/src/renderers/webgl/WebGLCapabilities.js +0 -2
  370. package/src/renderers/webgl/WebGLCubeMaps.js +0 -4
  371. package/src/renderers/webgl/WebGLCubeUVMaps.js +29 -16
  372. package/src/renderers/webgl/WebGLExtensions.js +1 -0
  373. package/src/renderers/webgl/WebGLMaterials.js +27 -15
  374. package/src/renderers/webgl/WebGLMorphtargets.js +13 -0
  375. package/src/renderers/webgl/WebGLProgram.js +12 -37
  376. package/src/renderers/webgl/WebGLPrograms.js +192 -70
  377. package/src/renderers/webgl/WebGLRenderLists.js +4 -14
  378. package/src/renderers/webgl/WebGLShaderCache.js +120 -0
  379. package/src/renderers/webgl/WebGLShadowMap.js +14 -5
  380. package/src/renderers/webgl/WebGLState.js +157 -17
  381. package/src/renderers/webgl/WebGLTextures.js +442 -83
  382. package/src/renderers/webgl/WebGLUniforms.js +45 -1
  383. package/src/renderers/webgl/WebGLUtils.js +86 -28
  384. package/src/renderers/webxr/WebXRManager.js +77 -109
  385. package/src/scenes/Scene.js +1 -1
  386. package/src/textures/DataTexture.js +0 -2
  387. package/src/textures/DataTexture2DArray.js +0 -2
  388. package/src/textures/DataTexture3D.js +0 -2
  389. package/src/textures/FramebufferTexture.js +25 -0
  390. package/src/textures/Texture.js +8 -1
  391. package/src/textures/VideoTexture.js +1 -3
  392. package/examples/js/WebGL.js +0 -90
  393. package/examples/js/controls/DeviceOrientationControls.js +0 -147
  394. package/examples/js/libs/dat.gui.min.js +0 -14
  395. package/examples/js/utils/RoughnessMipmapper.js +0 -278
  396. package/examples/jsm/controls/DeviceOrientationControls.js +0 -153
  397. package/examples/jsm/libs/dat.gui.module.js +0 -3575
  398. package/examples/jsm/libs/glslang.js +0 -78
  399. package/examples/jsm/libs/glslang.wasm +0 -0
  400. package/examples/jsm/renderers/nodes/consts/MathConsts.js +0 -7
  401. package/examples/jsm/renderers/nodes/core/ConstNode.js +0 -39
  402. package/examples/jsm/renderers/nodes/core/NodeSlot.js +0 -13
  403. package/examples/jsm/renderers/nodes/core/StructNode.js +0 -80
  404. package/examples/jsm/renderers/nodes/core/StructVarNode.js +0 -75
  405. package/examples/jsm/renderers/nodes/functions/EncodingFunctions.js +0 -99
  406. package/examples/jsm/renderers/nodes/functions/MathFunctions.js +0 -47
  407. package/examples/jsm/renderers/webgpu/nodes/ShaderLib.js +0 -152
  408. package/examples/jsm/utils/RoughnessMipmapper.js +0 -300
  409. package/src/extras/objects/ImmediateRenderObject.js +0 -31
@@ -2,8 +2,8 @@
2
2
 
3
3
  /**
4
4
  * References:
5
- * http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
6
- * http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
5
+ * https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
6
+ * http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
7
7
  *
8
8
  */
9
9
 
@@ -23,7 +23,6 @@
23
23
  const reflectivity = options.reflectivity || 0.02;
24
24
  const scale = options.scale || 1;
25
25
  const shader = options.shader || Water.WaterShader;
26
- const encoding = options.encoding !== undefined ? options.encoding : THREE.LinearEncoding;
27
26
  const textureLoader = new THREE.TextureLoader();
28
27
  const flowMap = options.flowMap || undefined;
29
28
  const normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
@@ -51,14 +50,12 @@
51
50
  const reflector = new THREE.Reflector( geometry, {
52
51
  textureWidth: textureWidth,
53
52
  textureHeight: textureHeight,
54
- clipBias: clipBias,
55
- encoding: encoding
53
+ clipBias: clipBias
56
54
  } );
57
55
  const refractor = new THREE.Refractor( geometry, {
58
56
  textureWidth: textureWidth,
59
57
  textureHeight: textureHeight,
60
- clipBias: clipBias,
61
- encoding: encoding
58
+ clipBias: clipBias
62
59
  } );
63
60
  reflector.matrixAutoUpdate = false;
64
61
  refractor.matrixAutoUpdate = false; // material
@@ -25,6 +25,7 @@
25
25
  /*, deltaTime, maskActive */
26
26
  ) {
27
27
 
28
+ if ( renderer.capabilities.isWebGL2 === false ) this.uniforms[ 'tDisp' ].value.format = THREE.LuminanceFormat;
28
29
  this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
29
30
  this.uniforms[ 'seed' ].value = Math.random(); //default seeding
30
31
 
@@ -81,19 +82,19 @@
81
82
 
82
83
  generateHeightmap( dt_size ) {
83
84
 
84
- const data_arr = new Float32Array( dt_size * dt_size * 3 );
85
+ const data_arr = new Float32Array( dt_size * dt_size );
85
86
  const length = dt_size * dt_size;
86
87
 
87
88
  for ( let i = 0; i < length; i ++ ) {
88
89
 
89
90
  const val = THREE.MathUtils.randFloat( 0, 1 );
90
- data_arr[ i * 3 + 0 ] = val;
91
- data_arr[ i * 3 + 1 ] = val;
92
- data_arr[ i * 3 + 2 ] = val;
91
+ data_arr[ i ] = val;
93
92
 
94
93
  }
95
94
 
96
- return new THREE.DataTexture( data_arr, dt_size, dt_size, THREE.RGBFormat, THREE.FloatType );
95
+ const texture = new THREE.DataTexture( data_arr, dt_size, dt_size, THREE.RedFormat, THREE.FloatType );
96
+ texture.needsUpdate = true;
97
+ return texture;
97
98
 
98
99
  }
99
100
 
@@ -7,17 +7,11 @@
7
7
  super(); // render targets
8
8
 
9
9
  this.edgesRT = new THREE.WebGLRenderTarget( width, height, {
10
- depthBuffer: false,
11
- generateMipmaps: false,
12
- minFilter: THREE.LinearFilter,
13
- format: THREE.RGBFormat
10
+ depthBuffer: false
14
11
  } );
15
12
  this.edgesRT.texture.name = 'SMAAPass.edges';
16
13
  this.weightsRT = new THREE.WebGLRenderTarget( width, height, {
17
- depthBuffer: false,
18
- generateMipmaps: false,
19
- minFilter: THREE.LinearFilter,
20
- format: THREE.RGBAFormat
14
+ depthBuffer: false
21
15
  } );
22
16
  this.weightsRT.texture.name = 'SMAAPass.weights'; // textures
23
17
 
@@ -35,7 +29,6 @@
35
29
  this.areaTexture = new THREE.Texture();
36
30
  this.areaTexture.name = 'SMAAPass.area';
37
31
  this.areaTexture.image = areaTextureImage;
38
- this.areaTexture.format = THREE.RGBFormat;
39
32
  this.areaTexture.minFilter = THREE.LinearFilter;
40
33
  this.areaTexture.generateMipmaps = false;
41
34
  this.areaTexture.flipY = false;
@@ -23,25 +23,17 @@
23
23
  this.generateRandomKernelRotations(); // beauty render target
24
24
 
25
25
  const depthTexture = new THREE.DepthTexture();
26
- depthTexture.type = THREE.UnsignedShortType;
27
- this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
28
- minFilter: THREE.LinearFilter,
29
- magFilter: THREE.LinearFilter,
30
- format: THREE.RGBAFormat
31
- } ); // normal render target with depth buffer
26
+ depthTexture.format = THREE.DepthStencilFormat;
27
+ depthTexture.type = THREE.UnsignedInt248Type;
28
+ this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height ); // normal render target with depth buffer
32
29
 
33
30
  this.normalRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
34
31
  minFilter: THREE.NearestFilter,
35
32
  magFilter: THREE.NearestFilter,
36
- format: THREE.RGBAFormat,
37
33
  depthTexture: depthTexture
38
34
  } ); // ssao render target
39
35
 
40
- this.ssaoRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
41
- minFilter: THREE.LinearFilter,
42
- magFilter: THREE.LinearFilter,
43
- format: THREE.RGBAFormat
44
- } );
36
+ this.ssaoRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height );
45
37
  this.blurRenderTarget = this.ssaoRenderTarget.clone(); // ssao material
46
38
 
47
39
  if ( THREE.SSAOShader === undefined ) {
@@ -131,7 +123,8 @@
131
123
  /*, readBuffer, deltaTime, maskActive */
132
124
  ) {
133
125
 
134
- // render beauty
126
+ if ( renderer.capabilities.isWebGL2 === false ) this.noiseTexture.format = THREE.LuminanceFormat; // render beauty
127
+
135
128
  renderer.setRenderTarget( this.beautyRenderTarget );
136
129
  renderer.clear();
137
130
  renderer.render( this.scene, this.camera ); // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)
@@ -297,25 +290,21 @@
297
290
 
298
291
  const simplex = new THREE.SimplexNoise();
299
292
  const size = width * height;
300
- const data = new Float32Array( size * 4 );
293
+ const data = new Float32Array( size );
301
294
 
302
295
  for ( let i = 0; i < size; i ++ ) {
303
296
 
304
- const stride = i * 4;
305
297
  const x = Math.random() * 2 - 1;
306
298
  const y = Math.random() * 2 - 1;
307
299
  const z = 0;
308
- const noise = simplex.noise3d( x, y, z );
309
- data[ stride ] = noise;
310
- data[ stride + 1 ] = noise;
311
- data[ stride + 2 ] = noise;
312
- data[ stride + 3 ] = 1;
300
+ data[ i ] = simplex.noise3d( x, y, z );
313
301
 
314
302
  }
315
303
 
316
- this.noiseTexture = new THREE.DataTexture( data, width, height, THREE.RGBAFormat, THREE.FloatType );
304
+ this.noiseTexture = new THREE.DataTexture( data, width, height, THREE.RedFormat, THREE.FloatType );
317
305
  this.noiseTexture.wrapS = THREE.RepeatWrapping;
318
306
  this.noiseTexture.wrapT = THREE.RepeatWrapping;
307
+ this.noiseTexture.needsUpdate = true;
319
308
 
320
309
  }
321
310
 
@@ -18,11 +18,7 @@
18
18
 
19
19
  if ( this.renderTarget === undefined ) {
20
20
 
21
- this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
22
- minFilter: THREE.LinearFilter,
23
- magFilter: THREE.LinearFilter,
24
- format: THREE.RGBFormat
25
- } );
21
+ this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight );
26
22
  this.renderTarget.texture.name = 'SavePass.rt';
27
23
 
28
24
  }
@@ -2,10 +2,10 @@
2
2
 
3
3
  class CSS2DObject extends THREE.Object3D {
4
4
 
5
- constructor( element ) {
5
+ constructor( element = document.createElement( 'div' ) ) {
6
6
 
7
7
  super();
8
- this.element = element || document.createElement( 'div' );
8
+ this.element = element;
9
9
  this.element.style.position = 'absolute';
10
10
  this.element.style.userSelect = 'none';
11
11
  this.element.setAttribute( 'draggable', false );
@@ -49,7 +49,7 @@
49
49
 
50
50
  class CSS2DRenderer {
51
51
 
52
- constructor() {
52
+ constructor( parameters = {} ) {
53
53
 
54
54
  const _this = this;
55
55
 
@@ -60,7 +60,7 @@
60
60
  const cache = {
61
61
  objects: new WeakMap()
62
62
  };
63
- const domElement = document.createElement( 'div' );
63
+ const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
64
64
  domElement.style.overflow = 'hidden';
65
65
  this.domElement = domElement;
66
66
 
@@ -12,10 +12,10 @@
12
12
 
13
13
  class CSS3DObject extends THREE.Object3D {
14
14
 
15
- constructor( element ) {
15
+ constructor( element = document.createElement( 'div' ) ) {
16
16
 
17
17
  super();
18
- this.element = element || document.createElement( 'div' );
18
+ this.element = element;
19
19
  this.element.style.position = 'absolute';
20
20
  this.element.style.pointerEvents = 'auto';
21
21
  this.element.style.userSelect = 'none';
@@ -75,7 +75,7 @@
75
75
 
76
76
  class CSS3DRenderer {
77
77
 
78
- constructor() {
78
+ constructor( parameters = {} ) {
79
79
 
80
80
  const _this = this;
81
81
 
@@ -90,7 +90,7 @@
90
90
  },
91
91
  objects: new WeakMap()
92
92
  };
93
- const domElement = document.createElement( 'div' );
93
+ const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
94
94
  domElement.style.overflow = 'hidden';
95
95
  this.domElement = domElement;
96
96
  const cameraElement = document.createElement( 'div' );
@@ -3,7 +3,6 @@
3
3
  /**
4
4
  * Convolution shader
5
5
  * ported from o3d sample to WebGL / GLSL
6
- * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
7
6
  */
8
7
 
9
8
  const ConvolutionShader = {
@@ -90,7 +90,7 @@
90
90
  float xs = floor(gl_FragCoord.x / 0.5);
91
91
  float ys = floor(gl_FragCoord.y / 0.5);
92
92
  //based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
93
- vec4 normal = texture2D (tDisp, p*seed*seed);
93
+ float disp = texture2D(tDisp, p*seed*seed).r;
94
94
  if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
95
95
  if(seed_x>0.){
96
96
  p.y = 1. - (p.y + distortion_y);
@@ -107,8 +107,8 @@
107
107
  p.x = 1. - (p.x + distortion_x);
108
108
  }
109
109
  }
110
- p.x+=normal.x*seed_x*(seed/5.);
111
- p.y+=normal.y*seed_y*(seed/5.);
110
+ p.x+=disp*seed_x*(seed/5.);
111
+ p.y+=disp*seed_y*(seed/5.);
112
112
  //base from RGB shift shader
113
113
  vec2 offset = amount * vec2( cos(angle), sin(angle));
114
114
  vec4 cr = texture2D(tDiffuse, p + offset);
@@ -2,7 +2,7 @@
2
2
 
3
3
  /**
4
4
  * NVIDIA FXAA by Timothy Lottes
5
- * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
5
+ * https://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
6
6
  * - WebGL port by @supereggbert
7
7
  * http://www.glge.org/demos/fxaa/
8
8
  */
@@ -4,7 +4,7 @@
4
4
  * Film grain & scanlines shader
5
5
  *
6
6
  * - ported from HLSL to WebGL / GLSL
7
- * http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
7
+ * https://web.archive.org/web/20210226214859/http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
8
8
  *
9
9
  * Screen Space Static Postprocessor
10
10
  *
@@ -34,7 +34,7 @@
34
34
 
35
35
  vec4 tex = texture2D( tDiffuse, vUv );
36
36
 
37
- gl_FragColor = LinearTosRGB( tex ); // optional: LinearToGamma( tex, float( GAMMA_FACTOR ) );
37
+ gl_FragColor = LinearTosRGB( tex );
38
38
 
39
39
  }`
40
40
  };
@@ -2,8 +2,7 @@
2
2
 
3
3
  /**
4
4
  * Two pass Gaussian blur filter (horizontal and vertical blur shaders)
5
- * - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
6
- * and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
5
+ * - see http://www.cake23.de/traveling-wavefronts-lit-up.html
7
6
  *
8
7
  * - 9 samples per pass
9
8
  * - standard deviation 2.7
@@ -55,7 +55,6 @@ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in Geometric
55
55
  vec3 y = cross( viewDir, x );
56
56
  vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
57
57
  vec4 matcapColor = texture2D( matcap, uv );
58
- matcapColor = matcapTexelToLinear( matcapColor );
59
58
 
60
59
  #ifdef MATCAP_BLENDING_MULTIPLY
61
60
 
@@ -155,7 +155,7 @@
155
155
  vec3 viewNormal = getViewNormal( vUv );
156
156
 
157
157
  vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );
158
- vec3 random = texture2D( tNoise, vUv * noiseScale ).xyz;
158
+ vec3 random = vec3( texture2D( tNoise, vUv * noiseScale ).r );
159
159
 
160
160
  // compute matrix used to reorient a kernel vector
161
161
 
@@ -197,7 +197,7 @@
197
197
  vec3 vP=getViewPosition( uv, d, cW );
198
198
 
199
199
  #ifdef PERSPECTIVE_CAMERA
200
- // https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
200
+ // https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
201
201
  float recipVPZ=1./viewPosition.z;
202
202
  float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
203
203
  #else
@@ -215,7 +215,7 @@
215
215
  vec3 vP=getViewPosition( uv, d, cW );
216
216
 
217
217
  #ifdef PERSPECTIVE_CAMERA
218
- // https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
218
+ // https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
219
219
  float recipVPZ=1./viewPosition.z;
220
220
  float viewRefractRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
221
221
  float sD=surfDist*cW;
@@ -2,8 +2,7 @@
2
2
 
3
3
  /**
4
4
  * Two pass Gaussian blur filter (horizontal and vertical blur shaders)
5
- * - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
6
- * and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
5
+ * - see http://www.cake23.de/traveling-wavefronts-lit-up.html
7
6
  *
8
7
  * - 9 samples per pass
9
8
  * - standard deviation 2.7
@@ -41,7 +41,7 @@
41
41
  * Generates 3D-Coordinates in a very fast way.
42
42
  *
43
43
  * Based on work by:
44
- * @link http://www.openprocessing.org/visuals/?visualID=15599
44
+ * @link https://openprocessing.org/user/5654
45
45
  *
46
46
  * @param center Center of Hilbert curve.
47
47
  * @param size Total width of Hilbert curve.
@@ -149,7 +149,6 @@ class CCDIKSolver {
149
149
  angle = math.acos( angle );
150
150
 
151
151
  // skip if changing angle is too small to prevent vibration of bone
152
- // Refer to http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
153
152
  if ( angle < 1e-5 ) continue;
154
153
 
155
154
  if ( ik.minAngle !== undefined && angle < ik.minAngle ) {
@@ -894,7 +894,7 @@ class RigidBody {
894
894
  return new Ammo.btCapsuleShape( p.width, p.height );
895
895
 
896
896
  default:
897
- throw 'unknown shape type ' + p.shapeType;
897
+ throw new Error( 'unknown shape type ' + p.shapeType );
898
898
 
899
899
  }
900
900
 
@@ -1203,7 +1203,6 @@ class Constraint {
1203
1203
 
1204
1204
  for ( let i = 0; i < 6; i ++ ) {
1205
1205
 
1206
- // this parameter is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
1207
1206
  constraint.setParam( 2, 0.475, i );
1208
1207
 
1209
1208
  }
@@ -1368,7 +1367,6 @@ class MMDPhysicsHelper extends Object3D {
1368
1367
 
1369
1368
  }
1370
1369
 
1371
- // copy from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mytest37.js?ver=20160815
1372
1370
  function createCapsuleGeometry( radius, cylinderHeight, segmentsRadius, segmentsHeight ) {
1373
1371
 
1374
1372
  var geometry = new CylinderGeometry( radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true );
@@ -1,10 +1,8 @@
1
1
  import {
2
- LinearFilter,
3
2
  Mesh,
4
3
  OrthographicCamera,
5
4
  PerspectiveCamera,
6
5
  PlaneGeometry,
7
- RGBFormat,
8
6
  Scene,
9
7
  ShaderMaterial,
10
8
  UniformsUtils,
@@ -125,9 +123,8 @@ class CinematicCamera extends PerspectiveCamera {
125
123
 
126
124
  this.postprocessing.scene.add( this.postprocessing.camera );
127
125
 
128
- const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBFormat };
129
- this.postprocessing.rtTextureDepth = new WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
130
- this.postprocessing.rtTextureColor = new WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
126
+ this.postprocessing.rtTextureDepth = new WebGLRenderTarget( window.innerWidth, window.innerHeight );
127
+ this.postprocessing.rtTextureColor = new WebGLRenderTarget( window.innerWidth, window.innerHeight );
131
128
 
132
129
  const bokeh_shader = BokehShader;
133
130
 
@@ -1,4 +1,4 @@
1
- class WEBGL {
1
+ class WebGL {
2
2
 
3
3
  static isWebGLAvailable() {
4
4
 
@@ -88,4 +88,4 @@ class WEBGL {
88
88
 
89
89
  }
90
90
 
91
- export { WEBGL };
91
+ export default WebGL;
@@ -8,7 +8,7 @@ class WebGPU {
8
8
 
9
9
  static getErrorMessage() {
10
10
 
11
- const message = 'Your browser does not support <a href="https://gpuweb.github.io/gpuweb/" style="color:#000">WebGPU</a>.';
11
+ const message = 'Your browser does not support <a href="https://gpuweb.github.io/gpuweb/" style="color:blue">WebGPU</a>';
12
12
 
13
13
  const element = document.createElement( 'div' );
14
14
  element.id = 'webgpumessage';