shaders 2.2.0 → 2.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/core/{AngularBlur-BJi-Edw-.js → AngularBlur-BTUdXC0g.js} +7 -6
  2. package/dist/core/{Ascii-B1KHvM1u.js → Ascii-Bu8ii7oo.js} +32 -31
  3. package/dist/core/Blob-C0G0efjG.js +170 -0
  4. package/dist/core/{Blur-bz9Ubr0x.js → Blur-BzUO9yxF.js} +14 -13
  5. package/dist/core/Bulge-BCXYAzig.js +104 -0
  6. package/dist/core/{CRTScreen-BnfROw0f.js → CRTScreen-cJ3XHrI9.js} +13 -12
  7. package/dist/core/{ChannelBlur-DhWT-55L.js → ChannelBlur-BEK1qzGn.js} +23 -22
  8. package/dist/core/{Checkerboard-CgWGd9t7.js → Checkerboard-BPkiSF5I.js} +16 -14
  9. package/dist/core/{ChromaFlow-DOVrymVB.js → ChromaFlow-AHO3C4o3.js} +18 -17
  10. package/dist/core/{ChromaticAberration-CyTSXY7j.js → ChromaticAberration-nVg3r1FK.js} +12 -11
  11. package/dist/core/{Circle-0WHV1HrM.js → Circle-C8ltF4BZ.js} +15 -13
  12. package/dist/core/{CursorTrail-3zQ5rtjh.js → CursorTrail-BeJGeovB.js} +17 -16
  13. package/dist/core/DiffuseBlur-BdGvOoBw.js +40 -0
  14. package/dist/core/{Dither-Cnbknfji.js → Dither-CpN3vGSh.js} +13 -12
  15. package/dist/core/DotGrid-BFUzeSQw.js +62 -0
  16. package/dist/core/{Duotone-BI4tJI3k.js → Duotone-_nR_o3-g.js} +8 -7
  17. package/dist/core/FilmGrain-BAKXXtLg.js +29 -0
  18. package/dist/core/FloatingParticles-Fv8JIzKk.js +161 -0
  19. package/dist/core/GlassTiles-5MyBj1ff.js +53 -0
  20. package/dist/core/{Glow-BD0t9E1L.js → Glow-DvJj7BB7.js} +12 -11
  21. package/dist/core/{Godrays-CPIAbymT.js → Godrays-cUzAKVXn.js} +24 -22
  22. package/dist/core/{Grayscale-BtOqK43k.js → Grayscale-oWIF3PV5.js} +3 -2
  23. package/dist/core/Grid-Bov7AA9m.js +51 -0
  24. package/dist/core/GridDistortion-CWYom5Dw.js +148 -0
  25. package/dist/core/Group-CPk-7fiA.js +18 -0
  26. package/dist/core/{Halftone-B_MuXCD8.js → Halftone-F7fsdu7W.js} +11 -10
  27. package/dist/core/{HueShift-CKG9M-d2.js → HueShift-CiS4hdtk.js} +3 -2
  28. package/dist/core/{ImageTexture-B6zFP2fB.js → ImageTexture-B3Q29OHX.js} +24 -22
  29. package/dist/core/Invert-Cyc4JHWc.js +21 -0
  30. package/dist/core/{LinearBlur-JFLMQBY4.js → LinearBlur-BTC54qzk.js} +12 -11
  31. package/dist/core/{LinearGradient-Ztg5Lzwj.js → LinearGradient-LEMeW0KM.js} +18 -16
  32. package/dist/core/Liquify-D2nzMDzq.js +140 -0
  33. package/dist/core/Pixelate-irPzmtQm.js +39 -0
  34. package/dist/core/{PolarCoordinates-qzU8gNXR.js → PolarCoordinates-Ck5ZWrQO.js} +21 -16
  35. package/dist/core/{Posterize-BkBU8tnN.js → Posterize-DICq_t96.js} +9 -8
  36. package/dist/core/{ProgressiveBlur-HAQf188T.js → ProgressiveBlur-BuORe3VH.js} +17 -16
  37. package/dist/core/{RadialGradient-DISqJuTZ.js → RadialGradient-D0cN67jm.js} +17 -15
  38. package/dist/core/RectangularCoordinates-1LIDaeHR.js +93 -0
  39. package/dist/core/{Ripples-CX8Qgnog.js → Ripples-DH71sFJc.js} +14 -12
  40. package/dist/core/{Saturation-DMxPYmIU.js → Saturation-DbSXtSeK.js} +10 -9
  41. package/dist/core/{SimplexNoise-B5ygfckG.js → SimplexNoise-DPGC2OPJ.js} +14 -12
  42. package/dist/core/{SineWave-KPFlP3Wk.js → SineWave-CkWtnzHF.js} +16 -14
  43. package/dist/core/{SolidColor-B8oxlGge.js → SolidColor-DaB-FHNX.js} +8 -6
  44. package/dist/core/{Spiral-CX22hUJ3.js → Spiral-CcyI8azF.js} +19 -17
  45. package/dist/core/Strands-Co4fkc05.js +126 -0
  46. package/dist/core/{Swirl-CIXreSgZ.js → Swirl-BoveqtNV.js} +18 -16
  47. package/dist/core/{TiltShift-J0UUcoh-.js → TiltShift-D53azmRe.js} +14 -13
  48. package/dist/core/{Tritone-E9eHvjJV.js → Tritone-Cg1rX-hL.js} +13 -12
  49. package/dist/core/{Twirl-ClhPpapm.js → Twirl-raO5pe5X.js} +20 -15
  50. package/dist/core/{Vibrance-CqnE9Zco.js → Vibrance-DtekSkcz.js} +8 -7
  51. package/dist/core/WaveDistortion-C65qO_cZ.js +133 -0
  52. package/dist/core/{ZoomBlur-CaGbSDG3.js → ZoomBlur-B97ZjhXe.js} +11 -10
  53. package/dist/core/{colorMixing-C_ESXyqX.js → colorMixing-DPZ-Td4U.js} +3 -3
  54. package/dist/core/edges-B-tVdqcI.js +16 -0
  55. package/dist/core/index.js +1333 -948
  56. package/dist/core/performanceTracker.d.ts +2 -0
  57. package/dist/core/performanceTracker.d.ts.map +1 -1
  58. package/dist/core/renderer.d.ts +12 -0
  59. package/dist/core/renderer.d.ts.map +1 -1
  60. package/dist/core/shaderRegistry.d.ts.map +1 -1
  61. package/dist/core/shaders/AngularBlur/index.d.ts.map +1 -1
  62. package/dist/core/shaders/AngularBlur/index.js +3 -3
  63. package/dist/core/shaders/Ascii/index.d.ts.map +1 -1
  64. package/dist/core/shaders/Ascii/index.js +2 -2
  65. package/dist/core/shaders/Blob/index.d.ts.map +1 -1
  66. package/dist/core/shaders/Blob/index.js +5 -5
  67. package/dist/core/shaders/Blur/index.d.ts.map +1 -1
  68. package/dist/core/shaders/Blur/index.js +2 -2
  69. package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
  70. package/dist/core/shaders/Bulge/index.js +4 -4
  71. package/dist/core/shaders/CRTScreen/index.d.ts.map +1 -1
  72. package/dist/core/shaders/CRTScreen/index.js +2 -2
  73. package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
  74. package/dist/core/shaders/ChannelBlur/index.js +2 -2
  75. package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
  76. package/dist/core/shaders/Checkerboard/index.js +4 -4
  77. package/dist/core/shaders/ChromaFlow/index.d.ts.map +1 -1
  78. package/dist/core/shaders/ChromaFlow/index.js +3 -3
  79. package/dist/core/shaders/ChromaticAberration/index.d.ts.map +1 -1
  80. package/dist/core/shaders/ChromaticAberration/index.js +3 -3
  81. package/dist/core/shaders/Circle/index.d.ts.map +1 -1
  82. package/dist/core/shaders/Circle/index.js +3 -3
  83. package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
  84. package/dist/core/shaders/CursorTrail/index.js +4 -4
  85. package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
  86. package/dist/core/shaders/DiffuseBlur/index.js +2 -2
  87. package/dist/core/shaders/Dither/index.d.ts.map +1 -1
  88. package/dist/core/shaders/Dither/index.js +3 -3
  89. package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
  90. package/dist/core/shaders/DotGrid/index.js +3 -3
  91. package/dist/core/shaders/Duotone/index.d.ts.map +1 -1
  92. package/dist/core/shaders/Duotone/index.js +4 -4
  93. package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
  94. package/dist/core/shaders/FilmGrain/index.js +2 -2
  95. package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
  96. package/dist/core/shaders/FloatingParticles/index.js +3 -3
  97. package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
  98. package/dist/core/shaders/GlassTiles/index.js +2 -2
  99. package/dist/core/shaders/Glow/index.d.ts.map +1 -1
  100. package/dist/core/shaders/Glow/index.js +2 -2
  101. package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
  102. package/dist/core/shaders/Godrays/index.js +3 -3
  103. package/dist/core/shaders/Grayscale/index.d.ts.map +1 -1
  104. package/dist/core/shaders/Grayscale/index.js +2 -2
  105. package/dist/core/shaders/Grid/index.d.ts.map +1 -1
  106. package/dist/core/shaders/Grid/index.js +3 -3
  107. package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
  108. package/dist/core/shaders/GridDistortion/index.js +4 -4
  109. package/dist/core/shaders/Group/index.d.ts.map +1 -1
  110. package/dist/core/shaders/Group/index.js +2 -2
  111. package/dist/core/shaders/Halftone/index.d.ts.map +1 -1
  112. package/dist/core/shaders/Halftone/index.js +3 -3
  113. package/dist/core/shaders/HueShift/index.d.ts.map +1 -1
  114. package/dist/core/shaders/HueShift/index.js +2 -2
  115. package/dist/core/shaders/ImageTexture/index.d.ts +1 -1
  116. package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
  117. package/dist/core/shaders/ImageTexture/index.js +2 -2
  118. package/dist/core/shaders/Invert/index.d.ts.map +1 -1
  119. package/dist/core/shaders/Invert/index.js +2 -2
  120. package/dist/core/shaders/LinearBlur/index.d.ts.map +1 -1
  121. package/dist/core/shaders/LinearBlur/index.js +3 -3
  122. package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
  123. package/dist/core/shaders/LinearGradient/index.js +4 -4
  124. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  125. package/dist/core/shaders/Liquify/index.js +4 -4
  126. package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
  127. package/dist/core/shaders/Pixelate/index.js +2 -2
  128. package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
  129. package/dist/core/shaders/PolarCoordinates/index.js +4 -4
  130. package/dist/core/shaders/Posterize/index.d.ts.map +1 -1
  131. package/dist/core/shaders/Posterize/index.js +2 -2
  132. package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
  133. package/dist/core/shaders/ProgressiveBlur/index.js +3 -3
  134. package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
  135. package/dist/core/shaders/RadialGradient/index.js +4 -4
  136. package/dist/core/shaders/RectangularCoordinates/index.d.ts +38 -0
  137. package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -0
  138. package/dist/core/shaders/RectangularCoordinates/index.js +8 -0
  139. package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
  140. package/dist/core/shaders/Ripples/index.js +4 -4
  141. package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
  142. package/dist/core/shaders/Saturation/index.js +2 -2
  143. package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
  144. package/dist/core/shaders/SimplexNoise/index.js +4 -4
  145. package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
  146. package/dist/core/shaders/SineWave/index.js +3 -3
  147. package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
  148. package/dist/core/shaders/SolidColor/index.js +3 -3
  149. package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
  150. package/dist/core/shaders/Spiral/index.js +4 -4
  151. package/dist/core/shaders/Strands/index.d.ts.map +1 -1
  152. package/dist/core/shaders/Strands/index.js +4 -4
  153. package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
  154. package/dist/core/shaders/Swirl/index.js +5 -5
  155. package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
  156. package/dist/core/shaders/TiltShift/index.js +3 -3
  157. package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
  158. package/dist/core/shaders/Tritone/index.js +4 -4
  159. package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
  160. package/dist/core/shaders/Twirl/index.js +4 -4
  161. package/dist/core/shaders/Vibrance/index.d.ts.map +1 -1
  162. package/dist/core/shaders/Vibrance/index.js +2 -2
  163. package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
  164. package/dist/core/shaders/WaveDistortion/index.js +6 -7
  165. package/dist/core/shaders/ZoomBlur/index.d.ts.map +1 -1
  166. package/dist/core/shaders/ZoomBlur/index.js +3 -3
  167. package/dist/core/telemetry/collector.d.ts.map +1 -1
  168. package/dist/core/telemetry/index.js +19 -19
  169. package/dist/core/{three.tsl-CgyjOhns.js → three.tsl-BqgDcRt9.js} +21 -20
  170. package/dist/core/{time-myrFQH-u.js → time-5uQ65blS.js} +1 -1
  171. package/dist/core/{transformations-Bs66Qh16.js → transformations-DBjTkQ5b.js} +1 -1
  172. package/dist/core/types.d.ts +85 -0
  173. package/dist/core/types.d.ts.map +1 -1
  174. package/dist/core/utilities/edges.d.ts +13 -2
  175. package/dist/core/utilities/edges.d.ts.map +1 -1
  176. package/dist/core/utilities/uvTransform.d.ts +20 -0
  177. package/dist/core/utilities/uvTransform.d.ts.map +1 -1
  178. package/dist/react/components/RectangularCoordinates.d.ts +31 -0
  179. package/dist/react/components/RectangularCoordinates.d.ts.map +1 -0
  180. package/dist/react/index.cjs +233 -233
  181. package/dist/react/index.d.ts +1 -0
  182. package/dist/react/index.d.ts.map +1 -1
  183. package/dist/react/index.js +16218 -15498
  184. package/dist/react/utils/generatePresetCode.cjs +2 -2
  185. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  186. package/dist/react/utils/generatePresetCode.js +13 -1
  187. package/dist/registry.d.ts +3 -0
  188. package/dist/registry.js +376 -87
  189. package/dist/svelte/components/RectangularCoordinates.svelte.d.ts +19 -0
  190. package/dist/svelte/index.d.ts +1 -0
  191. package/dist/svelte/index.js +15766 -15088
  192. package/dist/svelte/utils/generatePresetCode.js +13 -1
  193. package/dist/vue/components/RectangularCoordinates.vue.d.ts +57 -0
  194. package/dist/vue/components/RectangularCoordinates.vue.d.ts.map +1 -0
  195. package/dist/vue/{generatePresetCode-B6Ks_W3s.js → generatePresetCode-D4V6rBae.js} +13 -1
  196. package/dist/vue/index.d.ts +1 -0
  197. package/dist/vue/index.d.ts.map +1 -1
  198. package/dist/vue/index.js +15240 -14552
  199. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  200. package/dist/vue/utils/generatePresetCode.js +1 -1
  201. package/package.json +6 -1
  202. package/dist/core/Blob-CBASKMfO.js +0 -168
  203. package/dist/core/Bulge-Ceythf-i.js +0 -99
  204. package/dist/core/DiffuseBlur-DLIKRsnf.js +0 -39
  205. package/dist/core/DotGrid-BkItF2C8.js +0 -60
  206. package/dist/core/FilmGrain-BAZORehh.js +0 -27
  207. package/dist/core/FloatingParticles-7wvOBUbD.js +0 -158
  208. package/dist/core/GlassTiles-C0y_PWTa.js +0 -48
  209. package/dist/core/Grid-Ro0Yi5WY.js +0 -49
  210. package/dist/core/GridDistortion-CuxRQdzs.js +0 -137
  211. package/dist/core/Group-DTXP-whY.js +0 -17
  212. package/dist/core/Invert-Cd7GK1vs.js +0 -20
  213. package/dist/core/Liquify-rmJGJAdt.js +0 -126
  214. package/dist/core/Pixelate-BIANS3t9.js +0 -34
  215. package/dist/core/Strands-Bv7RvyRC.js +0 -124
  216. package/dist/core/WaveDistortion-gecgVpvO.js +0 -129
  217. package/dist/core/edges-Cj8yVYgz.js +0 -10
@@ -1,10 +1,12 @@
1
- import { O as N, m as R } from "./three.tsl-CgyjOhns.js";
2
- import { a as W, i as X, n as Y, o as h, r as b, t as j } from "./transformations-Bs66Qh16.js";
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- import { t as k } from "./colorMixing-C_ESXyqX.js";
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- R();
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- const F = {
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+ import { k as R, m as W } from "./three.tsl-BqgDcRt9.js";
2
+ import { a as X, i as Y, n as j, o as h, r as b, t as F } from "./transformations-DBjTkQ5b.js";
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+ import { t as I } from "./colorMixing-DPZ-Td4U.js";
4
+ W();
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+ const J = {
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  name: "LinearGradient",
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- category: "Gradients & Colors",
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+ category: "Base Layers",
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+ description: "Create smooth linear color gradients",
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+ acceptsUVContext: !0,
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  props: {
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  colorA: {
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  default: "#1aff00",
@@ -50,7 +52,7 @@ const F = {
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  },
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  angle: {
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  default: 0,
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- transform: Y,
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+ transform: j,
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  description: "Additional rotation angle of the gradient (in degrees)",
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  ui: {
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  type: "range",
@@ -62,7 +64,7 @@ const F = {
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  },
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  edges: {
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  default: "stretch",
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- transform: W,
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+ transform: X,
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  description: "How to handle areas beyond the gradient endpoints",
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  ui: {
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  type: "select",
@@ -89,22 +91,22 @@ const F = {
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  },
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  colorSpace: {
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  default: "linear",
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- transform: X,
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+ transform: Y,
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  description: "Color space for color interpolation",
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  ui: {
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  type: "select",
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- options: j,
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+ options: F,
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  label: "Color Space"
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  }
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  }
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  },
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- fragmentNode: ({ uniforms: t }) => {
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- const { vec2: s, vec4: T, float: e, cos: y, sin: x, dot: A, radians: C, screenUV: v, length: E, normalize: M, abs: S, mod: B, fract: q } = N, l = s(t.start.uniform[0], t.start.uniform[1].oneMinus()), c = s(t.end.uniform[0], t.end.uniform[1].oneMinus()), d = c.sub(l), w = E(d), _ = M(d), p = C(t.angle.uniform).negate(), u = y(p), m = x(p), f = l.add(c).mul(0.5), r = v.sub(f), o = A(s(r.x.mul(u).sub(r.y.mul(m)), r.x.mul(m).add(r.y.mul(u))).add(f).sub(l), _).div(w.max(1e-6)), a = t.edges.uniform, O = o.clamp(e(0), e(1)), G = o.greaterThanEqual(e(0)).select(e(1), e(0)), H = o.lessThanEqual(e(1)).select(e(1), e(0)), L = G.mul(H), i = B(S(o), e(2)), P = i.greaterThan(e(1)).select(e(2).sub(i), i), V = q(o), g = a.greaterThanEqual(e(0.5)), z = a.greaterThanEqual(e(1.5)), D = a.greaterThanEqual(e(2.5)).select(V, z.select(P, g.select(o, O))), n = k(t.colorA.uniform, t.colorB.uniform, D.clamp(e(0), e(1)), t.colorSpace.uniform), U = g.and(a.lessThan(e(1.5))).select(n.w.mul(L), n.w);
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- return T(n.x, n.y, n.z, U);
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+ fragmentNode: ({ uniforms: t, uvContext: T }) => {
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+ const { vec2: s, vec4: y, float: e, cos: x, sin: C, dot: v, radians: A, screenUV: E, length: B, normalize: M, abs: S, mod: q, fract: w } = R, _ = T ?? E, l = s(t.start.uniform[0], t.start.uniform[1].oneMinus()), c = s(t.end.uniform[0], t.end.uniform[1].oneMinus()), d = c.sub(l), L = B(d), V = M(d), p = A(t.angle.uniform).negate(), u = x(p), m = C(p), f = l.add(c).mul(0.5), r = _.sub(f), o = v(s(r.x.mul(u).sub(r.y.mul(m)), r.x.mul(m).add(r.y.mul(u))).add(f).sub(l), V).div(L.max(1e-6)), a = t.edges.uniform, H = o.clamp(e(0), e(1)), O = o.greaterThanEqual(e(0)).select(e(1), e(0)), P = o.lessThanEqual(e(1)).select(e(1), e(0)), U = O.mul(P), i = q(S(o), e(2)), z = i.greaterThan(e(1)).select(e(2).sub(i), i), D = w(o), g = a.greaterThanEqual(e(0.5)), G = a.greaterThanEqual(e(1.5)), k = a.greaterThanEqual(e(2.5)).select(D, G.select(z, g.select(o, H))), n = I(t.colorA.uniform, t.colorB.uniform, k.clamp(e(0), e(1)), t.colorSpace.uniform), N = g.and(a.lessThan(e(1.5))).select(n.w.mul(U), n.w);
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+ return y(n.x, n.y, n.z, N);
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  }
105
107
  };
106
- var Q = F;
108
+ var $ = J;
107
109
  export {
108
- F as n,
109
- Q as t
110
+ J as n,
111
+ $ as t
110
112
  };
@@ -0,0 +1,140 @@
1
+ import { O as Z, k as A, m as $ } from "./three.tsl-BqgDcRt9.js";
2
+ import { t as B } from "./edges-B-tVdqcI.js";
3
+ import { a as J } from "./transformations-DBjTkQ5b.js";
4
+ import { DataTexture as K, FloatType as Q, LinearFilter as C, RGFormat as ee } from "three";
5
+ $();
6
+ var r = 32, w = /* @__PURE__ */ new WeakMap(), G = (e) => {
7
+ let i = w.get(e);
8
+ if (!i) {
9
+ const l = new Float32Array(r * r * 2), t = new K(l, r, r, ee, Q);
10
+ t.magFilter = C, t.minFilter = C, t.needsUpdate = !0, i = {
11
+ texture: t,
12
+ data: l,
13
+ tslNode: Z(t),
14
+ initialized: !1
15
+ }, w.set(e, i);
16
+ }
17
+ return i;
18
+ };
19
+ const te = {
20
+ name: "Liquify",
21
+ category: "Interactive",
22
+ description: "Liquid-like interactive deformation effect",
23
+ requiresRTT: !0,
24
+ requiresChild: !0,
25
+ props: {
26
+ intensity: {
27
+ default: 1,
28
+ description: "Strength of the distortion effect",
29
+ ui: {
30
+ type: "range",
31
+ min: 0,
32
+ max: 5,
33
+ step: 0.1,
34
+ label: "Intensity"
35
+ }
36
+ },
37
+ swirl: {
38
+ default: 0,
39
+ description: "Amount of swirl motion (0-1)",
40
+ ui: {
41
+ type: "range",
42
+ min: 0,
43
+ max: 1,
44
+ step: 0.01,
45
+ label: "Swirl"
46
+ }
47
+ },
48
+ decay: {
49
+ default: 3,
50
+ description: "Rate of distortion decay (higher = faster)",
51
+ ui: {
52
+ type: "range",
53
+ min: 0,
54
+ max: 10,
55
+ step: 0.1,
56
+ label: "Decay"
57
+ }
58
+ },
59
+ radius: {
60
+ default: 1,
61
+ description: "Radius of the distortion effect",
62
+ ui: {
63
+ type: "range",
64
+ min: 0,
65
+ max: 3,
66
+ step: 0.01,
67
+ label: "Radius"
68
+ }
69
+ },
70
+ edges: {
71
+ default: "stretch",
72
+ description: "How to handle edges when distortion pushes content out of bounds",
73
+ transform: J,
74
+ ui: {
75
+ type: "select",
76
+ options: [
77
+ {
78
+ label: "Stretch",
79
+ value: "stretch"
80
+ },
81
+ {
82
+ label: "Transparent",
83
+ value: "transparent"
84
+ },
85
+ {
86
+ label: "Mirror",
87
+ value: "mirror"
88
+ },
89
+ {
90
+ label: "Wrap",
91
+ value: "wrap"
92
+ }
93
+ ],
94
+ label: "Edges"
95
+ }
96
+ }
97
+ },
98
+ uvTransformNode: ({ uv: e, uniforms: i }) => {
99
+ const { vec2: l, float: t } = A, d = G(i).tslNode.sample(e).xy, o = t(0.2), m = d.clamp(l(o.negate(), o.negate()), l(o, o));
100
+ return e.sub(m);
101
+ },
102
+ fragmentNode: ({ uniforms: e, onBeforeRender: i, childNode: l, onCleanup: t }) => {
103
+ const { vec2: d, vec4: o, float: m, uniform: D, screenUV: F, convertToTexture: H } = A, { texture: q, data: a, tslNode: O } = G(e), v = D(0), x = D(0);
104
+ let R = 0.5, S = 0.5, _ = Date.now();
105
+ if (i(({ pointer: c }) => {
106
+ const N = Date.now(), s = Math.min((N - _) / 1e3, 0.016);
107
+ _ = N;
108
+ const U = s > 0 ? (c.x - R) / s : 0, V = s > 0 ? (c.y - S) / s : 0;
109
+ v.value = v.value * 0.85 + U * 0.15, x.value = x.value * 0.85 + V * 0.15;
110
+ const X = e.decay.uniform.value, Y = e.intensity.uniform.value, y = e.radius.uniform.value * 0.05, g = e.swirl.uniform.value;
111
+ for (let p = 0; p < r; p++) for (let f = 0; f < r; f++) {
112
+ const n = (p * r + f) * 2;
113
+ a[n] *= 1 - X * s, a[n + 1] *= 1 - X * s;
114
+ const z = (f + 0.5) / r, P = (p + 0.5) / r, M = z - c.x, b = P - c.y, T = Math.sqrt(M * M + b * b);
115
+ if (T < y * 2 && Math.abs(U) + Math.abs(V) > 0.01) {
116
+ const h = Math.exp(-T * T / (y * y));
117
+ if (a[n] += v.value * h * Y * s * 0.5, a[n + 1] += x.value * h * Y * s * 0.5, g > 0) {
118
+ const k = Math.atan2(b, M) + Math.PI * 0.5;
119
+ a[n] += Math.cos(k) * g * h * s * 2, a[n + 1] += Math.sin(k) * g * h * s * 2;
120
+ }
121
+ }
122
+ a[n] = Math.max(-1, Math.min(1, a[n])), a[n + 1] = Math.max(-1, Math.min(1, a[n + 1]));
123
+ }
124
+ q.needsUpdate = !0, R = c.x, S = c.y;
125
+ }), t(() => {
126
+ q.dispose(), w.delete(e);
127
+ }), !l) return o(0, 0, 0, 0);
128
+ const u = H(l);
129
+ t(() => {
130
+ u?.renderTarget?.dispose && u.renderTarget.dispose();
131
+ });
132
+ const W = O.sample(F).xy, I = m(0.2), E = m(-0.2), j = W.clamp(d(E, E), d(I, I)), L = F.sub(j);
133
+ return B(L, u.sample(L), u, e.edges.uniform);
134
+ }
135
+ };
136
+ var ie = te;
137
+ export {
138
+ te as n,
139
+ ie as t
140
+ };
@@ -0,0 +1,39 @@
1
+ import { k as l, m as p } from "./three.tsl-BqgDcRt9.js";
2
+ p();
3
+ const m = {
4
+ name: "Pixelate",
5
+ category: "Stylize",
6
+ description: "Pixelation effect with adjustable cell size",
7
+ requiresRTT: !0,
8
+ requiresChild: !0,
9
+ props: { scale: {
10
+ default: 50,
11
+ description: "Pixel size - higher values create larger, more visible pixels",
12
+ ui: {
13
+ type: "range",
14
+ min: 1,
15
+ max: 200,
16
+ step: 1,
17
+ label: "Scale"
18
+ }
19
+ } },
20
+ uvTransformNode: ({ uv: t, uniforms: e }) => {
21
+ const { floor: i } = l, r = e.scale.uniform;
22
+ return i(t.mul(r)).div(r);
23
+ },
24
+ fragmentNode: ({ uniforms: t, childNode: e, onCleanup: i }) => {
25
+ const { vec4: r, floor: a, screenUV: n, convertToTexture: c } = l;
26
+ if (!e) return r(0, 0, 0, 0);
27
+ const s = c(e);
28
+ i(() => {
29
+ s?.renderTarget?.dispose && s.renderTarget.dispose();
30
+ });
31
+ const o = t.scale.uniform, u = a(n.mul(o)).div(o);
32
+ return s.sample(u);
33
+ }
34
+ };
35
+ var f = m;
36
+ export {
37
+ m as n,
38
+ f as t
39
+ };
@@ -1,10 +1,11 @@
1
- import { O as v, m as w } from "./three.tsl-CgyjOhns.js";
2
- import { t as T } from "./edges-Cj8yVYgz.js";
3
- import { a as C, o as P } from "./transformations-Bs66Qh16.js";
4
- w();
5
- const _ = {
1
+ import { k as y, m as T } from "./three.tsl-BqgDcRt9.js";
2
+ import { t as w } from "./edges-B-tVdqcI.js";
3
+ import { a as C, o as P } from "./transformations-DBjTkQ5b.js";
4
+ T();
5
+ const U = {
6
6
  name: "PolarCoordinates",
7
7
  category: "Distortions",
8
+ description: "Convert rectangular coordinates to polar space",
8
9
  requiresRTT: !0,
9
10
  requiresChild: !0,
10
11
  props: {
@@ -81,19 +82,23 @@ const _ = {
81
82
  }
82
83
  }
83
84
  },
84
- fragmentNode: ({ uniforms: e, childNode: a, onCleanup: p }) => {
85
- const { vec2: r, vec4: u, length: c, atan: m, screenUV: n, viewportSize: s, convertToTexture: f, PI: i, mix: g } = v;
86
- if (!a) return u(0, 0, 0, 0);
87
- const t = f(a);
88
- p(() => {
89
- t?.renderTarget?.dispose && t.renderTarget.dispose();
85
+ uvTransformNode: ({ uv: e, uniforms: t, viewportSize: i }) => {
86
+ const { vec2: r, length: u, atan: p, PI: l, mix: o } = y, a = i.x.div(i.y), m = r(e.x.mul(a), e.y), c = r(t.center.uniform.x.mul(a), t.center.uniform.y.oneMinus()), s = m.sub(c), n = p(s.y, s.x).add(l).div(l.mul(2)), d = u(s);
87
+ return o(e, r(n.mul(t.wrap.uniform), d.mul(t.radius.uniform)), t.intensity.uniform);
88
+ },
89
+ fragmentNode: ({ uniforms: e, childNode: t, onCleanup: i }) => {
90
+ const { vec2: r, vec4: u, length: p, atan: l, screenUV: o, viewportSize: a, convertToTexture: m, PI: c, mix: s } = y;
91
+ if (!t) return u(0, 0, 0, 0);
92
+ const n = m(t);
93
+ i(() => {
94
+ n?.renderTarget?.dispose && n.renderTarget.dispose();
90
95
  });
91
- const l = s.x.div(s.y), h = r(n.x.mul(l), n.y), y = r(e.center.uniform.x.mul(l), e.center.uniform.y.oneMinus()), o = h.sub(y), b = m(o.y, o.x).add(i).div(i.mul(2)), x = c(o), d = g(n, r(b.mul(e.wrap.uniform), x.mul(e.radius.uniform)), e.intensity.uniform);
92
- return T(d, t.sample(d), t, e.edges.uniform);
96
+ const d = a.x.div(a.y), h = r(o.x.mul(d), o.y), x = r(e.center.uniform.x.mul(d), e.center.uniform.y.oneMinus()), f = h.sub(x), b = l(f.y, f.x).add(c).div(c.mul(2)), v = p(f), g = s(o, r(b.mul(e.wrap.uniform), v.mul(e.radius.uniform)), e.intensity.uniform);
97
+ return w(g, n.sample(g), n, e.edges.uniform);
93
98
  }
94
99
  };
95
- var q = _;
100
+ var I = U;
96
101
  export {
97
- _ as n,
98
- q as t
102
+ U as n,
103
+ I as t
99
104
  };
@@ -1,4 +1,4 @@
1
- import { O as r, m as i } from "./three.tsl-CgyjOhns.js";
1
+ import { k as r, m as i } from "./three.tsl-BqgDcRt9.js";
2
2
  import { c as n, o as a } from "./TSLBase-BFMvTOak.js";
3
3
  var p = class extends n {
4
4
  static get type() {
@@ -18,11 +18,12 @@ var p = class extends n {
18
18
  return t.mul(e).floor().div(e);
19
19
  }
20
20
  };
21
- const u = /* @__PURE__ */ a(p).setParameterLength(2);
21
+ const c = /* @__PURE__ */ a(p).setParameterLength(2);
22
22
  i();
23
- const c = {
23
+ const d = {
24
24
  name: "Posterize",
25
- category: "Color Adjustments",
25
+ category: "Adjustments",
26
+ description: "Reduce color depth to create a poster effect",
26
27
  requiresChild: !0,
27
28
  props: { intensity: {
28
29
  default: 5,
@@ -37,11 +38,11 @@ const c = {
37
38
  } },
38
39
  fragmentNode: ({ uniforms: t, childNode: e }) => {
39
40
  const { vec4: o, int: s } = r;
40
- return e ? u(e || o(0, 0, 0, 0), s(t.intensity.uniform)) : (console.error("You must pass a child component into the Posterize shader."), o(0));
41
+ return e ? c(e || o(0, 0, 0, 0), s(t.intensity.uniform)) : (console.error("You must pass a child component into the Posterize shader."), o(0));
41
42
  }
42
43
  };
43
- var l = c;
44
+ var f = d;
44
45
  export {
45
- c as n,
46
- l as t
46
+ d as n,
47
+ f as t
47
48
  };
@@ -1,9 +1,10 @@
1
- import { O as M, m as U } from "./three.tsl-CgyjOhns.js";
2
- import { n as O, o as j } from "./transformations-Bs66Qh16.js";
1
+ import { k as M, m as U } from "./three.tsl-BqgDcRt9.js";
2
+ import { n as k, o as j } from "./transformations-DBjTkQ5b.js";
3
3
  U();
4
- const k = {
4
+ const E = {
5
5
  name: "ProgressiveBlur",
6
6
  category: "Blurs",
7
+ description: "Blur that increases progressively in one direction",
7
8
  requiresRTT: !0,
8
9
  requiresChild: !0,
9
10
  props: {
@@ -20,7 +21,7 @@ const k = {
20
21
  },
21
22
  angle: {
22
23
  default: 0,
23
- transform: O,
24
+ transform: k,
24
25
  description: "Direction of the blur gradient (in degrees)",
25
26
  ui: {
26
27
  type: "range",
@@ -54,14 +55,14 @@ const k = {
54
55
  }
55
56
  }
56
57
  },
57
- fragmentNode: ({ uniforms: o, childNode: g, onCleanup: h }) => {
58
- const { vec2: s, vec4: r, float: e, screenUV: i, viewportSize: x, sin: C, cos: D, radians: P, max: b, smoothstep: S, Fn: v, convertToTexture: y } = M;
59
- if (!g) return r(0, 0, 0, 0);
60
- const a = y(g);
58
+ fragmentNode: ({ uniforms: r, childNode: g, onCleanup: h }) => {
59
+ const { vec2: s, vec4: o, float: e, screenUV: i, viewportSize: x, sin: B, cos: C, radians: D, max: v, smoothstep: P, Fn: y, convertToTexture: b } = M;
60
+ if (!g) return o(0, 0, 0, 0);
61
+ const a = b(g);
61
62
  h(() => {
62
63
  a?.renderTarget?.dispose && a.renderTarget.dispose();
63
64
  });
64
- const T = P(o.angle.uniform), V = s(D(T), C(T)), A = s(o.center.uniform[0], o.center.uniform[1].oneMinus()), B = i.sub(A), R = b(e(0), B.dot(V)), q = b(e(1e-3), o.falloff.uniform), F = S(e(0), q, R), I = o.intensity.uniform.mul(0.06), w = F.mul(I), _ = [
65
+ const T = D(r.angle.uniform), S = s(C(T), B(T)), V = s(r.center.uniform[0], r.center.uniform[1].oneMinus()), A = i.sub(V), R = v(e(0), A.dot(S)), q = v(e(1e-3), r.falloff.uniform), F = P(e(0), q, R), I = r.intensity.uniform.mul(0.06), w = F.mul(I), _ = [
65
66
  0.056,
66
67
  0.135,
67
68
  0.278,
@@ -75,8 +76,8 @@ const k = {
75
76
  0.278,
76
77
  0.135,
77
78
  0.056
78
- ], z = 6.214, l = y(v(() => {
79
- const c = i, u = s(1).div(x), n = r(0).toVar();
79
+ ], z = 6.214, l = b(y(() => {
80
+ const c = i, u = s(1).div(x), n = o(0).toVar();
80
81
  for (let t = -6; t <= 6; t++) {
81
82
  const d = e(_[t + 6] / z), f = s(e(t), e(0)).mul(w).mul(u), m = c.add(f), p = a.sample(m).mul(d);
82
83
  n.assign(n.add(p));
@@ -85,8 +86,8 @@ const k = {
85
86
  })());
86
87
  return h(() => {
87
88
  l?.renderTarget?.dispose && l.renderTarget.dispose();
88
- }), v(() => {
89
- const c = i, u = s(1).div(x), n = r(0).toVar();
89
+ }), y(() => {
90
+ const c = i, u = s(1).div(x), n = o(0).toVar();
90
91
  for (let t = -6; t <= 6; t++) {
91
92
  const d = e(_[t + 6] / z), f = s(e(0), e(t)).mul(w).mul(u), m = c.add(f), p = l.sample(m).mul(d);
92
93
  n.assign(n.add(p));
@@ -95,8 +96,8 @@ const k = {
95
96
  })();
96
97
  }
97
98
  };
98
- var H = k;
99
+ var J = E;
99
100
  export {
100
- k as n,
101
- H as t
101
+ E as n,
102
+ J as t
102
103
  };
@@ -1,10 +1,12 @@
1
- import { O as c, m as p } from "./three.tsl-CgyjOhns.js";
2
- import { i as d, o as f, r as n, t as m } from "./transformations-Bs66Qh16.js";
3
- import { t as u } from "./colorMixing-C_ESXyqX.js";
4
- p();
5
- const h = {
1
+ import { k as d, m as f } from "./three.tsl-BqgDcRt9.js";
2
+ import { i as m, o as u, r as n, t as g } from "./transformations-DBjTkQ5b.js";
3
+ import { t as h } from "./colorMixing-DPZ-Td4U.js";
4
+ f();
5
+ const y = {
6
6
  name: "RadialGradient",
7
- category: "Gradients & Colors",
7
+ category: "Base Layers",
8
+ description: "Radial gradient radiating from a center point",
9
+ acceptsUVContext: !0,
8
10
  props: {
9
11
  colorA: {
10
12
  default: "#ff0000",
@@ -29,7 +31,7 @@ const h = {
29
31
  x: 0.5,
30
32
  y: 0.5
31
33
  },
32
- transform: f,
34
+ transform: u,
33
35
  description: "The center point of the radial gradient",
34
36
  ui: {
35
37
  type: "position",
@@ -49,22 +51,22 @@ const h = {
49
51
  },
50
52
  colorSpace: {
51
53
  default: "linear",
52
- transform: d,
54
+ transform: m,
53
55
  description: "Color space for color interpolation",
54
56
  ui: {
55
57
  type: "select",
56
- options: m,
58
+ options: g,
57
59
  label: "Color Space"
58
60
  }
59
61
  }
60
62
  },
61
- fragmentNode: ({ uniforms: o }) => {
62
- const { vec2: e, float: r, distance: l, screenUV: t, viewportSize: a } = c, i = a.x.div(a.y), s = l(e(t.x.mul(i), t.y), e(o.center.uniform.x.mul(i), o.center.uniform.y.oneMinus())).div(o.radius.uniform).clamp(r(0), r(1));
63
- return u(o.colorA.uniform, o.colorB.uniform, s, o.colorSpace.uniform);
63
+ fragmentNode: ({ uniforms: e, uvContext: l }) => {
64
+ const { vec2: o, float: t, distance: s, screenUV: c, viewportSize: r } = d, a = l ?? c, i = r.x.div(r.y), p = s(o(a.x.mul(i), a.y), o(e.center.uniform.x.mul(i), e.center.uniform.y.oneMinus())).div(e.radius.uniform).clamp(t(0), t(1));
65
+ return h(e.colorA.uniform, e.colorB.uniform, p, e.colorSpace.uniform);
64
66
  }
65
67
  };
66
- var x = h;
68
+ var S = y;
67
69
  export {
68
- h as n,
69
- x as t
70
+ y as n,
71
+ S as t
70
72
  };
@@ -0,0 +1,93 @@
1
+ import { k as x, m as T } from "./three.tsl-BqgDcRt9.js";
2
+ import { t as C } from "./edges-B-tVdqcI.js";
3
+ import { a as P, o as _ } from "./transformations-DBjTkQ5b.js";
4
+ T();
5
+ const w = {
6
+ name: "RectangularCoordinates",
7
+ category: "Distortions",
8
+ description: "Convert polar coordinates back to rectangular space",
9
+ requiresRTT: !0,
10
+ requiresChild: !0,
11
+ props: {
12
+ center: {
13
+ default: {
14
+ x: 0.5,
15
+ y: 0.5
16
+ },
17
+ transform: _,
18
+ description: "The center point for rectangular coordinate conversion",
19
+ ui: {
20
+ type: "position",
21
+ label: "Center"
22
+ }
23
+ },
24
+ scale: {
25
+ default: 1,
26
+ description: "Scale factor for the rectangular output",
27
+ ui: {
28
+ type: "range",
29
+ min: 0.1,
30
+ max: 3,
31
+ step: 0.01,
32
+ label: "Scale"
33
+ }
34
+ },
35
+ intensity: {
36
+ default: 1,
37
+ description: "Blends between original UVs (0) and rectangular coordinates (1)",
38
+ ui: {
39
+ type: "range",
40
+ min: 0,
41
+ max: 1,
42
+ step: 0.01,
43
+ label: "Intensity"
44
+ }
45
+ },
46
+ edges: {
47
+ default: "transparent",
48
+ description: "How to handle edges when distortion pushes content out of bounds",
49
+ transform: P,
50
+ ui: {
51
+ type: "select",
52
+ options: [
53
+ {
54
+ label: "Stretch",
55
+ value: "stretch"
56
+ },
57
+ {
58
+ label: "Transparent",
59
+ value: "transparent"
60
+ },
61
+ {
62
+ label: "Mirror",
63
+ value: "mirror"
64
+ },
65
+ {
66
+ label: "Wrap",
67
+ value: "wrap"
68
+ }
69
+ ],
70
+ label: "Edges"
71
+ }
72
+ }
73
+ },
74
+ uvTransformNode: ({ uv: e, uniforms: t, viewportSize: i }) => {
75
+ const { vec2: n, cos: d, sin: p, PI: c, mix: o } = x, a = e.x.mul(c.mul(2)).sub(c), l = e.y.mul(t.scale.uniform), u = l.mul(d(a)), m = l.mul(p(a)), r = i.x.div(i.y), s = n(t.center.uniform.x, t.center.uniform.y.oneMinus());
76
+ return o(e, n(u.div(r).add(s.x), m.add(s.y)), t.intensity.uniform);
77
+ },
78
+ fragmentNode: ({ uniforms: e, childNode: t, onCleanup: i }) => {
79
+ const { vec2: n, vec4: d, cos: p, sin: c, screenUV: o, viewportSize: a, convertToTexture: l, PI: u, mix: m } = x;
80
+ if (!t) return d(0, 0, 0, 0);
81
+ const r = l(t);
82
+ i(() => {
83
+ r?.renderTarget?.dispose && r.renderTarget.dispose();
84
+ });
85
+ const s = o.x.mul(u.mul(2)).sub(u), f = o.y.mul(e.scale.uniform), b = f.mul(p(s)), v = f.mul(c(s)), h = a.x.div(a.y), g = n(e.center.uniform.x, e.center.uniform.y.oneMinus()), y = m(o, n(b.div(h).add(g.x), v.add(g.y)), e.intensity.uniform);
86
+ return C(y, r.sample(y), r, e.edges.uniform);
87
+ }
88
+ };
89
+ var R = w;
90
+ export {
91
+ w as n,
92
+ R as t
93
+ };
@@ -1,17 +1,19 @@
1
- import { O as w, m as A } from "./three.tsl-CgyjOhns.js";
2
- import { t as B } from "./time-myrFQH-u.js";
3
- import { o as C, r as l } from "./transformations-Bs66Qh16.js";
1
+ import { k as w, m as A } from "./three.tsl-BqgDcRt9.js";
2
+ import { t as S } from "./time-5uQ65blS.js";
3
+ import { o as _, r as l } from "./transformations-DBjTkQ5b.js";
4
4
  A();
5
- const S = {
5
+ const q = {
6
6
  name: "Ripples",
7
- category: "Effects",
7
+ category: "Base Layers",
8
+ description: "Concentric animated ripples emanating from a point",
9
+ acceptsUVContext: !0,
8
10
  props: {
9
11
  center: {
10
12
  default: {
11
13
  x: 0.5,
12
14
  y: 0.5
13
15
  },
14
- transform: C,
16
+ transform: _,
15
17
  description: "The center point where ripples emanate from",
16
18
  ui: {
17
19
  type: "position",
@@ -92,13 +94,13 @@ const S = {
92
94
  }
93
95
  }
94
96
  },
95
- fragmentNode: (o) => {
96
- const { uniforms: e } = o, { vec2: t, float: s, screenUV: n, sin: f, distance: m, viewportSize: r, mix: u, smoothstep: d } = w, i = e.center.uniform, h = e.colorA.uniform, y = e.colorB.uniform, b = e.frequency.uniform, a = e.softness.uniform, x = e.thickness.uniform, g = e.phase.uniform, p = r.x.div(r.y), k = m(t(n.x.mul(p), n.y), t(i.x.mul(p), i.y.oneMinus())), v = B(o, e.speed), T = f(k.mul(b).sub(v).add(g)), c = x.mul(s(2)).sub(s(1));
97
- return u(y, h, d(c.add(a), c.sub(a), T));
97
+ fragmentNode: (t) => {
98
+ const { uniforms: e, uvContext: f } = t, { vec2: o, float: s, screenUV: m, sin: u, distance: d, viewportSize: n, mix: h, smoothstep: y } = w, r = f ?? m, i = e.center.uniform, b = e.colorA.uniform, x = e.colorB.uniform, g = e.frequency.uniform, a = e.softness.uniform, k = e.thickness.uniform, v = e.phase.uniform, p = n.x.div(n.y), C = d(o(r.x.mul(p), r.y), o(i.x.mul(p), i.y.oneMinus())), B = S(t, e.speed), T = u(C.mul(g).sub(B).add(v)), c = k.mul(s(2)).sub(s(1));
99
+ return h(x, b, y(c.add(a), c.sub(a), T));
98
100
  }
99
101
  };
100
- var N = S;
102
+ var U = q;
101
103
  export {
102
- S as n,
103
- N as t
104
+ q as n,
105
+ U as t
104
106
  };
@@ -1,9 +1,10 @@
1
- import { O as o, m as a } from "./three.tsl-CgyjOhns.js";
2
- import { r as i } from "./ColorAdjustment-CKwpE_4M.js";
3
- a();
4
- const s = {
1
+ import { k as o, m as i } from "./three.tsl-BqgDcRt9.js";
2
+ import { r as s } from "./ColorAdjustment-CKwpE_4M.js";
3
+ i();
4
+ const a = {
5
5
  name: "Saturation",
6
- category: "Color Adjustments",
6
+ category: "Adjustments",
7
+ description: "Adjust color saturation intensity",
7
8
  requiresChild: !0,
8
9
  props: { intensity: {
9
10
  default: 1,
@@ -21,11 +22,11 @@ const s = {
21
22
  if (!e)
22
23
  return console.error("You must pass a child component into the Saturation shader."), t(0);
23
24
  const n = e || t(0, 0, 0, 0);
24
- return t(i(n.rgb, r.intensity.uniform).rgb, n.a);
25
+ return t(s(n.rgb, r.intensity.uniform).rgb, n.a);
25
26
  }
26
27
  };
27
- var c = s;
28
+ var m = a;
28
29
  export {
29
- s as n,
30
- c as t
30
+ a as n,
31
+ m as t
31
32
  };