shaders 2.2.0 → 2.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/core/{AngularBlur-BJi-Edw-.js → AngularBlur-BTUdXC0g.js} +7 -6
  2. package/dist/core/{Ascii-B1KHvM1u.js → Ascii-Bu8ii7oo.js} +32 -31
  3. package/dist/core/Blob-C0G0efjG.js +170 -0
  4. package/dist/core/{Blur-bz9Ubr0x.js → Blur-BzUO9yxF.js} +14 -13
  5. package/dist/core/Bulge-BCXYAzig.js +104 -0
  6. package/dist/core/{CRTScreen-BnfROw0f.js → CRTScreen-cJ3XHrI9.js} +13 -12
  7. package/dist/core/{ChannelBlur-DhWT-55L.js → ChannelBlur-BEK1qzGn.js} +23 -22
  8. package/dist/core/{Checkerboard-CgWGd9t7.js → Checkerboard-BPkiSF5I.js} +16 -14
  9. package/dist/core/{ChromaFlow-DOVrymVB.js → ChromaFlow-AHO3C4o3.js} +18 -17
  10. package/dist/core/{ChromaticAberration-CyTSXY7j.js → ChromaticAberration-nVg3r1FK.js} +12 -11
  11. package/dist/core/{Circle-0WHV1HrM.js → Circle-C8ltF4BZ.js} +15 -13
  12. package/dist/core/{CursorTrail-3zQ5rtjh.js → CursorTrail-BeJGeovB.js} +17 -16
  13. package/dist/core/DiffuseBlur-BdGvOoBw.js +40 -0
  14. package/dist/core/{Dither-Cnbknfji.js → Dither-CpN3vGSh.js} +13 -12
  15. package/dist/core/DotGrid-BFUzeSQw.js +62 -0
  16. package/dist/core/{Duotone-BI4tJI3k.js → Duotone-_nR_o3-g.js} +8 -7
  17. package/dist/core/FilmGrain-BAKXXtLg.js +29 -0
  18. package/dist/core/FloatingParticles-Fv8JIzKk.js +161 -0
  19. package/dist/core/GlassTiles-5MyBj1ff.js +53 -0
  20. package/dist/core/{Glow-BD0t9E1L.js → Glow-DvJj7BB7.js} +12 -11
  21. package/dist/core/{Godrays-CPIAbymT.js → Godrays-cUzAKVXn.js} +24 -22
  22. package/dist/core/{Grayscale-BtOqK43k.js → Grayscale-oWIF3PV5.js} +3 -2
  23. package/dist/core/Grid-Bov7AA9m.js +51 -0
  24. package/dist/core/GridDistortion-CWYom5Dw.js +148 -0
  25. package/dist/core/Group-CPk-7fiA.js +18 -0
  26. package/dist/core/{Halftone-B_MuXCD8.js → Halftone-F7fsdu7W.js} +11 -10
  27. package/dist/core/{HueShift-CKG9M-d2.js → HueShift-CiS4hdtk.js} +3 -2
  28. package/dist/core/{ImageTexture-B6zFP2fB.js → ImageTexture-B3Q29OHX.js} +24 -22
  29. package/dist/core/Invert-Cyc4JHWc.js +21 -0
  30. package/dist/core/{LinearBlur-JFLMQBY4.js → LinearBlur-BTC54qzk.js} +12 -11
  31. package/dist/core/{LinearGradient-Ztg5Lzwj.js → LinearGradient-LEMeW0KM.js} +18 -16
  32. package/dist/core/Liquify-D2nzMDzq.js +140 -0
  33. package/dist/core/Pixelate-irPzmtQm.js +39 -0
  34. package/dist/core/{PolarCoordinates-qzU8gNXR.js → PolarCoordinates-Ck5ZWrQO.js} +21 -16
  35. package/dist/core/{Posterize-BkBU8tnN.js → Posterize-DICq_t96.js} +9 -8
  36. package/dist/core/{ProgressiveBlur-HAQf188T.js → ProgressiveBlur-BuORe3VH.js} +17 -16
  37. package/dist/core/{RadialGradient-DISqJuTZ.js → RadialGradient-D0cN67jm.js} +17 -15
  38. package/dist/core/RectangularCoordinates-1LIDaeHR.js +93 -0
  39. package/dist/core/{Ripples-CX8Qgnog.js → Ripples-DH71sFJc.js} +14 -12
  40. package/dist/core/{Saturation-DMxPYmIU.js → Saturation-DbSXtSeK.js} +10 -9
  41. package/dist/core/{SimplexNoise-B5ygfckG.js → SimplexNoise-DPGC2OPJ.js} +14 -12
  42. package/dist/core/{SineWave-KPFlP3Wk.js → SineWave-CkWtnzHF.js} +16 -14
  43. package/dist/core/{SolidColor-B8oxlGge.js → SolidColor-DaB-FHNX.js} +8 -6
  44. package/dist/core/{Spiral-CX22hUJ3.js → Spiral-CcyI8azF.js} +19 -17
  45. package/dist/core/Strands-Co4fkc05.js +126 -0
  46. package/dist/core/{Swirl-CIXreSgZ.js → Swirl-BoveqtNV.js} +18 -16
  47. package/dist/core/{TiltShift-J0UUcoh-.js → TiltShift-D53azmRe.js} +14 -13
  48. package/dist/core/{Tritone-E9eHvjJV.js → Tritone-Cg1rX-hL.js} +13 -12
  49. package/dist/core/{Twirl-ClhPpapm.js → Twirl-raO5pe5X.js} +20 -15
  50. package/dist/core/{Vibrance-CqnE9Zco.js → Vibrance-DtekSkcz.js} +8 -7
  51. package/dist/core/WaveDistortion-C65qO_cZ.js +133 -0
  52. package/dist/core/{ZoomBlur-CaGbSDG3.js → ZoomBlur-B97ZjhXe.js} +11 -10
  53. package/dist/core/{colorMixing-C_ESXyqX.js → colorMixing-DPZ-Td4U.js} +3 -3
  54. package/dist/core/edges-B-tVdqcI.js +16 -0
  55. package/dist/core/index.js +1333 -948
  56. package/dist/core/performanceTracker.d.ts +2 -0
  57. package/dist/core/performanceTracker.d.ts.map +1 -1
  58. package/dist/core/renderer.d.ts +12 -0
  59. package/dist/core/renderer.d.ts.map +1 -1
  60. package/dist/core/shaderRegistry.d.ts.map +1 -1
  61. package/dist/core/shaders/AngularBlur/index.d.ts.map +1 -1
  62. package/dist/core/shaders/AngularBlur/index.js +3 -3
  63. package/dist/core/shaders/Ascii/index.d.ts.map +1 -1
  64. package/dist/core/shaders/Ascii/index.js +2 -2
  65. package/dist/core/shaders/Blob/index.d.ts.map +1 -1
  66. package/dist/core/shaders/Blob/index.js +5 -5
  67. package/dist/core/shaders/Blur/index.d.ts.map +1 -1
  68. package/dist/core/shaders/Blur/index.js +2 -2
  69. package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
  70. package/dist/core/shaders/Bulge/index.js +4 -4
  71. package/dist/core/shaders/CRTScreen/index.d.ts.map +1 -1
  72. package/dist/core/shaders/CRTScreen/index.js +2 -2
  73. package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
  74. package/dist/core/shaders/ChannelBlur/index.js +2 -2
  75. package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
  76. package/dist/core/shaders/Checkerboard/index.js +4 -4
  77. package/dist/core/shaders/ChromaFlow/index.d.ts.map +1 -1
  78. package/dist/core/shaders/ChromaFlow/index.js +3 -3
  79. package/dist/core/shaders/ChromaticAberration/index.d.ts.map +1 -1
  80. package/dist/core/shaders/ChromaticAberration/index.js +3 -3
  81. package/dist/core/shaders/Circle/index.d.ts.map +1 -1
  82. package/dist/core/shaders/Circle/index.js +3 -3
  83. package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
  84. package/dist/core/shaders/CursorTrail/index.js +4 -4
  85. package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
  86. package/dist/core/shaders/DiffuseBlur/index.js +2 -2
  87. package/dist/core/shaders/Dither/index.d.ts.map +1 -1
  88. package/dist/core/shaders/Dither/index.js +3 -3
  89. package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
  90. package/dist/core/shaders/DotGrid/index.js +3 -3
  91. package/dist/core/shaders/Duotone/index.d.ts.map +1 -1
  92. package/dist/core/shaders/Duotone/index.js +4 -4
  93. package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
  94. package/dist/core/shaders/FilmGrain/index.js +2 -2
  95. package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
  96. package/dist/core/shaders/FloatingParticles/index.js +3 -3
  97. package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
  98. package/dist/core/shaders/GlassTiles/index.js +2 -2
  99. package/dist/core/shaders/Glow/index.d.ts.map +1 -1
  100. package/dist/core/shaders/Glow/index.js +2 -2
  101. package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
  102. package/dist/core/shaders/Godrays/index.js +3 -3
  103. package/dist/core/shaders/Grayscale/index.d.ts.map +1 -1
  104. package/dist/core/shaders/Grayscale/index.js +2 -2
  105. package/dist/core/shaders/Grid/index.d.ts.map +1 -1
  106. package/dist/core/shaders/Grid/index.js +3 -3
  107. package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
  108. package/dist/core/shaders/GridDistortion/index.js +4 -4
  109. package/dist/core/shaders/Group/index.d.ts.map +1 -1
  110. package/dist/core/shaders/Group/index.js +2 -2
  111. package/dist/core/shaders/Halftone/index.d.ts.map +1 -1
  112. package/dist/core/shaders/Halftone/index.js +3 -3
  113. package/dist/core/shaders/HueShift/index.d.ts.map +1 -1
  114. package/dist/core/shaders/HueShift/index.js +2 -2
  115. package/dist/core/shaders/ImageTexture/index.d.ts +1 -1
  116. package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
  117. package/dist/core/shaders/ImageTexture/index.js +2 -2
  118. package/dist/core/shaders/Invert/index.d.ts.map +1 -1
  119. package/dist/core/shaders/Invert/index.js +2 -2
  120. package/dist/core/shaders/LinearBlur/index.d.ts.map +1 -1
  121. package/dist/core/shaders/LinearBlur/index.js +3 -3
  122. package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
  123. package/dist/core/shaders/LinearGradient/index.js +4 -4
  124. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  125. package/dist/core/shaders/Liquify/index.js +4 -4
  126. package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
  127. package/dist/core/shaders/Pixelate/index.js +2 -2
  128. package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
  129. package/dist/core/shaders/PolarCoordinates/index.js +4 -4
  130. package/dist/core/shaders/Posterize/index.d.ts.map +1 -1
  131. package/dist/core/shaders/Posterize/index.js +2 -2
  132. package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
  133. package/dist/core/shaders/ProgressiveBlur/index.js +3 -3
  134. package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
  135. package/dist/core/shaders/RadialGradient/index.js +4 -4
  136. package/dist/core/shaders/RectangularCoordinates/index.d.ts +38 -0
  137. package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -0
  138. package/dist/core/shaders/RectangularCoordinates/index.js +8 -0
  139. package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
  140. package/dist/core/shaders/Ripples/index.js +4 -4
  141. package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
  142. package/dist/core/shaders/Saturation/index.js +2 -2
  143. package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
  144. package/dist/core/shaders/SimplexNoise/index.js +4 -4
  145. package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
  146. package/dist/core/shaders/SineWave/index.js +3 -3
  147. package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
  148. package/dist/core/shaders/SolidColor/index.js +3 -3
  149. package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
  150. package/dist/core/shaders/Spiral/index.js +4 -4
  151. package/dist/core/shaders/Strands/index.d.ts.map +1 -1
  152. package/dist/core/shaders/Strands/index.js +4 -4
  153. package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
  154. package/dist/core/shaders/Swirl/index.js +5 -5
  155. package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
  156. package/dist/core/shaders/TiltShift/index.js +3 -3
  157. package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
  158. package/dist/core/shaders/Tritone/index.js +4 -4
  159. package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
  160. package/dist/core/shaders/Twirl/index.js +4 -4
  161. package/dist/core/shaders/Vibrance/index.d.ts.map +1 -1
  162. package/dist/core/shaders/Vibrance/index.js +2 -2
  163. package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
  164. package/dist/core/shaders/WaveDistortion/index.js +6 -7
  165. package/dist/core/shaders/ZoomBlur/index.d.ts.map +1 -1
  166. package/dist/core/shaders/ZoomBlur/index.js +3 -3
  167. package/dist/core/telemetry/collector.d.ts.map +1 -1
  168. package/dist/core/telemetry/index.js +19 -19
  169. package/dist/core/{three.tsl-CgyjOhns.js → three.tsl-BqgDcRt9.js} +21 -20
  170. package/dist/core/{time-myrFQH-u.js → time-5uQ65blS.js} +1 -1
  171. package/dist/core/{transformations-Bs66Qh16.js → transformations-DBjTkQ5b.js} +1 -1
  172. package/dist/core/types.d.ts +85 -0
  173. package/dist/core/types.d.ts.map +1 -1
  174. package/dist/core/utilities/edges.d.ts +13 -2
  175. package/dist/core/utilities/edges.d.ts.map +1 -1
  176. package/dist/core/utilities/uvTransform.d.ts +20 -0
  177. package/dist/core/utilities/uvTransform.d.ts.map +1 -1
  178. package/dist/react/components/RectangularCoordinates.d.ts +31 -0
  179. package/dist/react/components/RectangularCoordinates.d.ts.map +1 -0
  180. package/dist/react/index.cjs +233 -233
  181. package/dist/react/index.d.ts +1 -0
  182. package/dist/react/index.d.ts.map +1 -1
  183. package/dist/react/index.js +16218 -15498
  184. package/dist/react/utils/generatePresetCode.cjs +2 -2
  185. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  186. package/dist/react/utils/generatePresetCode.js +13 -1
  187. package/dist/registry.d.ts +3 -0
  188. package/dist/registry.js +376 -87
  189. package/dist/svelte/components/RectangularCoordinates.svelte.d.ts +19 -0
  190. package/dist/svelte/index.d.ts +1 -0
  191. package/dist/svelte/index.js +15766 -15088
  192. package/dist/svelte/utils/generatePresetCode.js +13 -1
  193. package/dist/vue/components/RectangularCoordinates.vue.d.ts +57 -0
  194. package/dist/vue/components/RectangularCoordinates.vue.d.ts.map +1 -0
  195. package/dist/vue/{generatePresetCode-B6Ks_W3s.js → generatePresetCode-D4V6rBae.js} +13 -1
  196. package/dist/vue/index.d.ts +1 -0
  197. package/dist/vue/index.d.ts.map +1 -1
  198. package/dist/vue/index.js +15240 -14552
  199. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  200. package/dist/vue/utils/generatePresetCode.js +1 -1
  201. package/package.json +6 -1
  202. package/dist/core/Blob-CBASKMfO.js +0 -168
  203. package/dist/core/Bulge-Ceythf-i.js +0 -99
  204. package/dist/core/DiffuseBlur-DLIKRsnf.js +0 -39
  205. package/dist/core/DotGrid-BkItF2C8.js +0 -60
  206. package/dist/core/FilmGrain-BAZORehh.js +0 -27
  207. package/dist/core/FloatingParticles-7wvOBUbD.js +0 -158
  208. package/dist/core/GlassTiles-C0y_PWTa.js +0 -48
  209. package/dist/core/Grid-Ro0Yi5WY.js +0 -49
  210. package/dist/core/GridDistortion-CuxRQdzs.js +0 -137
  211. package/dist/core/Group-DTXP-whY.js +0 -17
  212. package/dist/core/Invert-Cd7GK1vs.js +0 -20
  213. package/dist/core/Liquify-rmJGJAdt.js +0 -126
  214. package/dist/core/Pixelate-BIANS3t9.js +0 -34
  215. package/dist/core/Strands-Bv7RvyRC.js +0 -124
  216. package/dist/core/WaveDistortion-gecgVpvO.js +0 -129
  217. package/dist/core/edges-Cj8yVYgz.js +0 -10
@@ -0,0 +1,53 @@
1
+ import { k as b, m as R } from "./three.tsl-BqgDcRt9.js";
2
+ R();
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+ const V = {
4
+ name: "GlassTiles",
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+ category: "Distortions",
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+ description: "Refraction-like distortion in a tile grid pattern",
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+ requiresRTT: !0,
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+ requiresChild: !0,
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+ props: {
10
+ intensity: {
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+ default: 1,
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+ description: "The intensity of the glass tiles effect",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 5,
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+ step: 0.1,
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+ label: "Intensity"
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+ }
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+ },
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+ tileCount: {
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+ default: 100,
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+ description: "Number of tiles across the shortest dimension",
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+ ui: {
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+ type: "range",
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+ min: 1,
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+ max: 200,
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+ step: 1,
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+ label: "Tile Count"
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+ }
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+ }
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+ },
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+ uvTransformNode: ({ uv: o, uniforms: s, viewportSize: i }) => {
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+ const { vec2: r, floor: a, select: l } = b, p = s.intensity.uniform, t = s.tileCount.uniform, e = i.x.div(i.y), n = r(l(e.greaterThanEqual(1), t.mul(e), t), l(e.lessThan(1), t.div(e), t)), c = a(o.mul(n)).div(n), d = o.sub(c), T = r(0.5, 0.5), h = p.mul(0.025), u = d.div(r(1, 1).div(n)).sub(T).mul(h);
35
+ return d.add(u).add(c);
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+ },
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+ fragmentNode: ({ uniforms: o, childNode: s, dimensions: i, onCleanup: r }) => {
38
+ const { vec2: a, vec4: l, floor: p, mul: t, div: e, sub: n, add: c, screenUV: d, uniform: T, convertToTexture: h } = b;
39
+ if (!s)
40
+ return console.error("You must pass a child component into the Glass Tiles shader."), l(0);
41
+ const u = h(s);
42
+ r(() => {
43
+ u?.renderTarget?.dispose && u.renderTarget.dispose();
44
+ });
45
+ const m = T(i.width / i.height), g = d, x = o.intensity.uniform, f = o.tileCount.uniform, C = a(m.greaterThanEqual(1).select(t(f, m), f), m.lessThan(1).select(e(f, m), f)), v = e(p(t(g, C)), C), y = n(g, v), U = a(0.5, 0.5), _ = t(x, 0.025), q = c(c(y, t(n(e(y, e(a(1), C)), U), _)), v);
46
+ return l(u.sample(q));
47
+ }
48
+ };
49
+ var N = V;
50
+ export {
51
+ V as n,
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+ N as t
53
+ };
@@ -1,8 +1,9 @@
1
- import { O as U, m as k } from "./three.tsl-CgyjOhns.js";
2
- k();
1
+ import { k as U, m as j } from "./three.tsl-BqgDcRt9.js";
2
+ j();
3
3
  const B = {
4
4
  name: "Glow",
5
- category: "Effects",
5
+ category: "Stylize",
6
+ description: "Soft glow effect with adjustable intensity",
6
7
  requiresRTT: !0,
7
8
  requiresChild: !0,
8
9
  props: {
@@ -41,26 +42,26 @@ const B = {
41
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  }
42
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  },
43
44
  fragmentNode: ({ uniforms: s, childNode: a, onCleanup: g }) => {
44
- const { vec2: c, vec3: h, vec4: r, float: t, max: d, dot: w, screenUV: f, convertToTexture: b, viewportSize: x, Fn: y } = U;
45
+ const { vec2: c, vec3: h, vec4: r, float: t, max: d, dot: w, screenUV: f, convertToTexture: b, viewportSize: y, Fn: x } = U;
45
46
  if (!a) return r(0, 0, 0, 0);
46
47
  const o = b(a);
47
48
  g(() => {
48
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  o?.renderTarget?.dispose && o.renderTarget.dispose();
49
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  });
50
- const u = o.sample(f), v = y(() => {
51
- const z = s.size.uniform, G = s.threshold.uniform, S = c(1).div(x), n = r(0, 0, 0, 0).toVar(), e = 5;
51
+ const u = o.sample(f), v = x(() => {
52
+ const z = s.size.uniform, S = s.threshold.uniform, G = c(1).div(y), n = r(0, 0, 0, 0).toVar(), e = 5;
52
53
  for (let i = -e; i <= e; i++) for (let l = -e; l <= e; l++) {
53
- const C = c(t(i), t(l)).mul(S).mul(z), V = f.add(C), p = o.sample(V), q = w(p.rgb, h(0.299, 0.587, 0.114)), E = d(t(0), q.sub(G)), R = p.mul(E);
54
+ const C = c(t(i), t(l)).mul(G).mul(z), V = f.add(C), m = o.sample(V), k = w(m.rgb, h(0.299, 0.587, 0.114)), q = d(t(0), k.sub(S)), R = m.mul(q);
54
55
  n.assign(n.add(R));
55
56
  }
56
57
  const _ = t((e * 2 + 1) * (e * 2 + 1));
57
58
  return n.div(_);
58
- })(), T = s.intensity.uniform, m = v.mul(T);
59
- return r(u.rgb.add(m.rgb), d(u.a, m.a));
59
+ })(), T = s.intensity.uniform, p = v.mul(T);
60
+ return r(u.rgb.add(p.rgb), d(u.a, p.a));
60
61
  }
61
62
  };
62
- var F = B;
63
+ var E = B;
63
64
  export {
64
65
  B as n,
65
- F as t
66
+ E as t
66
67
  };
@@ -1,17 +1,19 @@
1
- import { O as U, m as q, t as A } from "./three.tsl-CgyjOhns.js";
2
- import { o as L, r as _ } from "./transformations-Bs66Qh16.js";
3
- q();
4
- const M = {
1
+ import { k as A, m as E, t as M } from "./three.tsl-BqgDcRt9.js";
2
+ import { o as j, r as _ } from "./transformations-DBjTkQ5b.js";
3
+ E();
4
+ const z = {
5
5
  name: "Godrays",
6
- category: "Effects",
6
+ category: "Base Layers",
7
+ description: "Volumetric light rays emanating from a point",
7
8
  requiresRTT: !1,
9
+ acceptsUVContext: !0,
8
10
  props: {
9
11
  center: {
10
12
  default: {
11
13
  x: 0,
12
14
  y: 0
13
15
  },
14
- transform: L,
16
+ transform: j,
15
17
  description: "The center point of the god rays",
16
18
  ui: {
17
19
  type: "position",
@@ -81,24 +83,24 @@ const M = {
81
83
  }
82
84
  }
83
85
  },
84
- fragmentNode: ({ uniforms: s }) => {
85
- const { vec2: c, vec4: R, float: a, sin: T, atan2: v, length: D, pow: h, smoothstep: P, mix: m, clamp: x, screenUV: S, time: w, PI: B, Fn: b } = U, E = c(s.center.uniform.x, s.center.uniform.y.oneMinus()), d = S.sub(E), C = b(([n]) => {
86
- const t = n.floor(), e = n.fract(), o = (u) => T(u.x.mul(127.1).add(u.y.mul(311.7))).mul(43758.5453).fract(), l = o(t), r = o(t.add(c(1, 0))), y = o(t.add(c(0, 1))), p = o(t.add(c(1, 1))), i = e.mul(e).mul(e.mul(-2).add(3));
87
- return m(m(l, r, i.x), m(y, p, i.x), i.y);
88
- }), f = b(([n, t, e, o]) => {
89
- const l = v(n.y, n.x), r = c(l.mul(e), t), y = c(l.mod(B.mul(2)).mul(e), t), p = h(C(r), o);
86
+ fragmentNode: ({ uniforms: e, uvContext: v }) => {
87
+ const { vec2: i, vec4: R, float: a, sin: T, atan2: B, length: D, pow: h, smoothstep: P, mix: m, clamp: x, screenUV: S, time: U, PI: w, Fn: g } = A, F = v ?? S, G = i(e.center.uniform.x, e.center.uniform.y.oneMinus()), d = F.sub(G), C = g(([n]) => {
88
+ const t = n.floor(), s = n.fract(), o = (u) => T(u.x.mul(127.1).add(u.y.mul(311.7))).mul(43758.5453).fract(), l = o(t), r = o(t.add(i(1, 0))), y = o(t.add(i(0, 1))), p = o(t.add(i(1, 1))), c = s.mul(s).mul(s.mul(-2).add(3));
89
+ return m(m(l, r, c.x), m(y, p, c.x), c.y);
90
+ }), f = g(([n, t, s, o]) => {
91
+ const l = B(n.y, n.x), r = i(l.mul(s), t), y = i(l.mod(w.mul(2)).mul(s), t), p = h(C(r), o);
90
92
  return m(h(C(y), o), p, P(-0.15, 0.15, n.x));
91
- }), k = b(() => {
92
- const n = w.mul(s.speed.uniform).mul(0.2), t = D(d), e = a(6.5).mul(A(s.spotty.uniform)), o = a(4).sub(a(3).mul(x(s.intensity.uniform, 0, 1))), l = a(6).mul(s.density.uniform), r = a(0).toVar(), y = t.mul(1).sub(n.mul(3)), p = t.mul(0.5).mul(a(1).add(e)).sub(n.mul(2)), i = l.mul(5), u = f(d, y, i, o).toVar();
93
- u.assign(u.mul(f(d, p, i.mul(4), o))), r.assign(r.add(u));
94
- const I = t.mul(1.4).sub(n.mul(2.5)), N = t.mul(0.7).mul(a(1).add(e)).sub(n.mul(1.8)), V = l.mul(4.5), g = f(d, I, V, o).toVar();
95
- return g.assign(g.mul(f(d, N, V.mul(3.5), o))), r.assign(r.add(g.mul(0.7))), x(r, 0, 1);
96
- })(), F = s.rayColor.uniform.rgb, G = s.backgroundColor.uniform.rgb;
97
- return R(m(G, F, k), s.backgroundColor.uniform.a.add(k.mul(s.rayColor.uniform.a)));
93
+ }), k = g(() => {
94
+ const n = U.mul(e.speed.uniform).mul(0.2), t = D(d), s = a(6.5).mul(M(e.spotty.uniform)), o = a(4).sub(a(3).mul(x(e.intensity.uniform, 0, 1))), l = a(6).mul(e.density.uniform), r = a(0).toVar(), y = t.mul(1).sub(n.mul(3)), p = t.mul(0.5).mul(a(1).add(s)).sub(n.mul(2)), c = l.mul(5), u = f(d, y, c, o).toVar();
95
+ u.assign(u.mul(f(d, p, c.mul(4), o))), r.assign(r.add(u));
96
+ const N = t.mul(1.4).sub(n.mul(2.5)), q = t.mul(0.7).mul(a(1).add(s)).sub(n.mul(1.8)), V = l.mul(4.5), b = f(d, N, V, o).toVar();
97
+ return b.assign(b.mul(f(d, q, V.mul(3.5), o))), r.assign(r.add(b.mul(0.7))), x(r, 0, 1);
98
+ })(), I = e.rayColor.uniform.rgb, L = e.backgroundColor.uniform.rgb;
99
+ return R(m(L, I, k), e.backgroundColor.uniform.a.add(k.mul(e.rayColor.uniform.a)));
98
100
  }
99
101
  };
100
- var z = M;
102
+ var K = z;
101
103
  export {
102
- M as n,
103
- z as t
104
+ z as n,
105
+ K as t
104
106
  };
@@ -1,9 +1,10 @@
1
- import { O as o, m as s } from "./three.tsl-CgyjOhns.js";
1
+ import { k as o, m as s } from "./three.tsl-BqgDcRt9.js";
2
2
  import { t as a } from "./ColorAdjustment-CKwpE_4M.js";
3
3
  s();
4
4
  const n = {
5
5
  name: "Grayscale",
6
- category: "Color Adjustments",
6
+ category: "Adjustments",
7
+ description: "Convert colors to black and white",
7
8
  requiresChild: !0,
8
9
  props: {},
9
10
  fragmentNode: ({ childNode: e }) => {
@@ -0,0 +1,51 @@
1
+ import { k as b, m as T } from "./three.tsl-BqgDcRt9.js";
2
+ import { r as _ } from "./transformations-DBjTkQ5b.js";
3
+ T();
4
+ const C = {
5
+ name: "Grid",
6
+ category: "Base Layers",
7
+ description: "Simple grid lines pattern with adjustable thickness",
8
+ acceptsUVContext: !0,
9
+ props: {
10
+ color: {
11
+ default: "#ffffff",
12
+ transform: _,
13
+ description: "The color of the grid lines",
14
+ ui: {
15
+ type: "color",
16
+ label: "Color"
17
+ }
18
+ },
19
+ cells: {
20
+ default: 10,
21
+ description: "Number of cells along the shortest canvas edge (creates square cells)",
22
+ ui: {
23
+ type: "range",
24
+ min: 1,
25
+ max: 50,
26
+ step: 1,
27
+ label: "Cells"
28
+ }
29
+ },
30
+ thickness: {
31
+ default: 1,
32
+ description: "Thickness of grid lines (normalized, 0.0-1.0)",
33
+ ui: {
34
+ type: "range",
35
+ min: 0,
36
+ max: 5,
37
+ step: 0.1,
38
+ label: "Thickness"
39
+ }
40
+ }
41
+ },
42
+ fragmentNode: ({ uniforms: e, uvContext: l }) => {
43
+ const { vec2: a, vec4: d, fract: m, max: p, screenUV: f, viewportSize: o, fwidth: u, smoothstep: n } = b, i = l ?? f, h = o.x.div(o.y), g = a(i.x.mul(h), i.y.oneMinus()), x = e.cells.uniform, r = g.mul(x), t = m(r), s = e.thickness.uniform.mul(0.01), y = t.x.min(t.x.oneMinus()), k = t.y.min(t.y.oneMinus()), c = u(r), v = p(n(s.add(c.x), s, y), n(s.add(c.y), s, k));
44
+ return d(e.color.uniform.rgb, e.color.uniform.a.mul(v));
45
+ }
46
+ };
47
+ var V = C;
48
+ export {
49
+ C as n,
50
+ V as t
51
+ };
@@ -0,0 +1,148 @@
1
+ import { O as $, k as B, m as J } from "./three.tsl-BqgDcRt9.js";
2
+ import { t as K } from "./edges-B-tVdqcI.js";
3
+ import { a as Q } from "./transformations-DBjTkQ5b.js";
4
+ import { DataTexture as ee, FloatType as te, LinearFilter as C, RGFormat as ae } from "three";
5
+ J();
6
+ var ie = 20, f = /* @__PURE__ */ new WeakMap(), re = (e) => {
7
+ let t = f.get(e);
8
+ const s = e?.gridSize?.uniform?.value ? Math.max(8, Math.min(128, Math.floor(e.gridSize.uniform.value))) : ie;
9
+ if (t && t.gridSize !== s && (t.texture.dispose(), t = void 0, f.delete(e)), !t) {
10
+ const l = new Float32Array(s * s * 2), n = new ee(l, s, s, ae, te);
11
+ n.magFilter = C, n.minFilter = C, n.needsUpdate = !0, t = {
12
+ texture: n,
13
+ data: l,
14
+ tslNode: $(n),
15
+ gridSize: s
16
+ }, f.set(e, t);
17
+ }
18
+ return t;
19
+ };
20
+ const se = {
21
+ name: "GridDistortion",
22
+ category: "Interactive",
23
+ description: "Interactive grid distortion controlled by mouse position",
24
+ requiresRTT: !0,
25
+ requiresChild: !0,
26
+ props: {
27
+ intensity: {
28
+ default: 1,
29
+ description: "Strength of the distortion effect",
30
+ ui: {
31
+ type: "range",
32
+ min: 0,
33
+ max: 5,
34
+ step: 0.1,
35
+ label: "Intensity"
36
+ }
37
+ },
38
+ swirl: {
39
+ default: 0,
40
+ description: "Amount of swirl motion",
41
+ ui: {
42
+ type: "range",
43
+ min: 0,
44
+ max: 2,
45
+ step: 0.1,
46
+ label: "Swirl"
47
+ }
48
+ },
49
+ decay: {
50
+ default: 3,
51
+ description: "Rate of distortion decay (higher = faster)",
52
+ ui: {
53
+ type: "range",
54
+ min: 0,
55
+ max: 10,
56
+ step: 0.1,
57
+ label: "Decay"
58
+ }
59
+ },
60
+ radius: {
61
+ default: 1,
62
+ description: "Radius of the distortion effect",
63
+ ui: {
64
+ type: "range",
65
+ min: 0,
66
+ max: 3,
67
+ step: 0.01,
68
+ label: "Radius"
69
+ }
70
+ },
71
+ gridSize: {
72
+ default: 20,
73
+ description: "Resolution of the distortion grid (higher = more detailed)",
74
+ ui: {
75
+ type: "range",
76
+ min: 8,
77
+ max: 128,
78
+ step: 1,
79
+ label: "Grid Size"
80
+ }
81
+ },
82
+ edges: {
83
+ default: "stretch",
84
+ description: "How to handle edges when distortion pushes content out of bounds",
85
+ transform: Q,
86
+ ui: {
87
+ type: "select",
88
+ options: [
89
+ {
90
+ label: "Stretch",
91
+ value: "stretch"
92
+ },
93
+ {
94
+ label: "Transparent",
95
+ value: "transparent"
96
+ },
97
+ {
98
+ label: "Mirror",
99
+ value: "mirror"
100
+ },
101
+ {
102
+ label: "Wrap",
103
+ value: "wrap"
104
+ }
105
+ ],
106
+ label: "Edges"
107
+ }
108
+ }
109
+ },
110
+ fragmentNode: ({ uniforms: e, onBeforeRender: t, childNode: s, onCleanup: l }) => {
111
+ const { vec2: n, vec4: k, float: g, uniform: T, screenUV: w, convertToTexture: H } = B, { texture: z, data: a, tslNode: L, gridSize: d } = re(e), h = T(0), v = T(0);
112
+ let F = 0.5, I = 0.5, R = Date.now();
113
+ if (t(({ pointer: o }) => {
114
+ const G = Date.now(), i = Math.min((G - R) / 1e3, 0.016);
115
+ R = G;
116
+ const V = i > 0 ? (o.x - F) / i : 0, X = i > 0 ? (o.y - I) / i : 0;
117
+ h.value = h.value * 0.85 + V * 0.15, v.value = v.value * 0.85 + X * 0.15;
118
+ const Y = e.decay.uniform.value, q = e.intensity.uniform.value, y = e.radius.uniform.value * 0.05, M = e.swirl.uniform.value;
119
+ for (let u = 0; u < d; u++) for (let m = 0; m < d; m++) {
120
+ const r = (u * d + m) * 2;
121
+ a[r] *= 1 - Y * i, a[r + 1] *= 1 - Y * i;
122
+ const j = (m + 0.5) / d, P = (u + 0.5) / d, S = j - o.x, b = P - o.y, D = Math.sqrt(S * S + b * b);
123
+ if (D < y * 2 && Math.abs(V) + Math.abs(X) > 0.01) {
124
+ const p = Math.exp(-D * D / (y * y));
125
+ if (a[r] += h.value * p * q * i * 0.5, a[r + 1] += v.value * p * q * i * 0.5, M > 0) {
126
+ const A = Math.atan2(b, S) + Math.PI * 0.5;
127
+ a[r] += Math.cos(A) * M * p * i * 2, a[r + 1] += Math.sin(A) * M * p * i * 2;
128
+ }
129
+ }
130
+ a[r] = Math.max(-1, Math.min(1, a[r])), a[r + 1] = Math.max(-1, Math.min(1, a[r + 1]));
131
+ }
132
+ z.needsUpdate = !0, F = o.x, I = o.y;
133
+ }), l(() => {
134
+ z.dispose(), f.delete(e);
135
+ }), !s) return k(0, 0, 0, 0);
136
+ const c = H(s);
137
+ l(() => {
138
+ c?.renderTarget?.dispose && c.renderTarget.dispose();
139
+ });
140
+ const N = e.gridSize.uniform, x = g(1).div(N), O = w.div(x).floor().mul(x).add(x.mul(0.5)), W = L.sample(O).xy, _ = g(0.1), U = g(-0.1), Z = W.clamp(n(U, U), n(_, _)), E = w.sub(Z);
141
+ return K(E, c.sample(E), c, e.edges.uniform);
142
+ }
143
+ };
144
+ var ce = se;
145
+ export {
146
+ se as n,
147
+ ce as t
148
+ };
@@ -0,0 +1,18 @@
1
+ import { k as r, m as o } from "./three.tsl-BqgDcRt9.js";
2
+ o();
3
+ const i = {
4
+ name: "Group",
5
+ category: "Utilities",
6
+ description: "Container for organizing and composing child effects",
7
+ requiresChild: !0,
8
+ props: {},
9
+ fragmentNode: ({ childNode: e }) => {
10
+ const { vec4: t } = r;
11
+ return e || t(0);
12
+ }
13
+ };
14
+ var s = i;
15
+ export {
16
+ i as n,
17
+ s as t
18
+ };
@@ -1,9 +1,10 @@
1
- import { O as A, m as D } from "./three.tsl-CgyjOhns.js";
2
- import { n as E } from "./transformations-Bs66Qh16.js";
3
- D();
1
+ import { k as V, m as A } from "./three.tsl-BqgDcRt9.js";
2
+ import { n as D } from "./transformations-DBjTkQ5b.js";
3
+ A();
4
4
  const F = {
5
5
  name: "Halftone",
6
- category: "Effects",
6
+ category: "Stylize",
7
+ description: "Halftone dot pattern effect for printing aesthetics",
7
8
  requiresChild: !0,
8
9
  props: {
9
10
  frequency: {
@@ -19,7 +20,7 @@ const F = {
19
20
  },
20
21
  angle: {
21
22
  default: 45,
22
- transform: E,
23
+ transform: D,
23
24
  description: "Rotation angle of the pattern (in degrees)",
24
25
  ui: {
25
26
  type: "range",
@@ -42,14 +43,14 @@ const F = {
42
43
  }
43
44
  },
44
45
  fragmentNode: ({ uniforms: t, childNode: s }) => {
45
- const { vec2: e, vec3: p, vec4: r, sin: h, cos: y, fract: b, length: v, smoothstep: x, dot: n, screenUV: q, viewportSize: a, radians: _ } = A;
46
+ const { vec2: e, vec3: g, vec4: r, sin: h, cos: y, fract: b, length: v, smoothstep: x, dot: n, screenUV: q, viewportSize: a, radians: _ } = V;
46
47
  if (!s) return r(0);
47
- const c = q, C = t.frequency.uniform, S = t.angle.uniform, i = t.smoothness.uniform, l = _(S), U = a.x.div(a.y), m = e(c.x.mul(U), c.y), u = y(l), f = h(l), V = b(e(n(m, e(u, f.negate())), n(m, e(f, u))).mul(C)).sub(0.5), o = s, d = n(o.rgb, p(0.299, 0.587, 0.114)).mul(0.7).add(0.15), z = v(V), g = x(d.add(i), d.sub(i), z);
48
- return r(o.rgb.mul(g), o.a.mul(g));
48
+ const i = q, S = t.frequency.uniform, z = t.angle.uniform, c = t.smoothness.uniform, l = _(z), C = a.x.div(a.y), m = e(i.x.mul(C), i.y), f = y(l), d = h(l), H = b(e(n(m, e(f, d.negate())), n(m, e(d, f))).mul(S)).sub(0.5), o = s, u = n(o.rgb, g(0.299, 0.587, 0.114)).mul(0.7).add(0.15), U = v(H), p = x(u.add(c), u.sub(c), U);
49
+ return r(o.rgb.mul(p), o.a.mul(p));
49
50
  }
50
51
  };
51
- var O = F;
52
+ var E = F;
52
53
  export {
53
54
  F as n,
54
- O as t
55
+ E as t
55
56
  };
@@ -1,9 +1,10 @@
1
- import { O as s, m as n } from "./three.tsl-CgyjOhns.js";
1
+ import { k as s, m as n } from "./three.tsl-BqgDcRt9.js";
2
2
  import { n as i } from "./ColorAdjustment-CKwpE_4M.js";
3
3
  n();
4
4
  const a = {
5
5
  name: "HueShift",
6
- category: "Color Adjustments",
6
+ category: "Adjustments",
7
+ description: "Rotate hue around the color wheel",
7
8
  requiresChild: !0,
8
9
  props: { shift: {
9
10
  default: 0,
@@ -1,12 +1,14 @@
1
- import { C as ee, I as te, O as oe, U as ae, V as S, W as ne, b as x, k as y, m as se } from "./three.tsl-CgyjOhns.js";
2
- se();
3
- te();
4
- const ie = {
1
+ import { A as S, C as oe, G as ae, H as x, L as ne, W as se, b as y, k as ie, m as le } from "./three.tsl-BqgDcRt9.js";
2
+ le();
3
+ ne();
4
+ const ce = {
5
5
  name: "ImageTexture",
6
- category: "Sources",
6
+ category: "Base Layers",
7
+ description: "Display an image with customizable object-fit modes",
8
+ acceptsUVContext: !0,
7
9
  props: {
8
10
  url: {
9
- default: "https://shaders.com/og.png",
11
+ default: "https://shaders.com/sample.jpg",
10
12
  description: "Upload an image or provide a URL",
11
13
  ui: {
12
14
  type: "image-upload",
@@ -51,12 +53,12 @@ const ie = {
51
53
  }
52
54
  }
53
55
  },
54
- fragmentNode: ({ uniforms: m, onCleanup: L, onBeforeRender: W }) => {
55
- const { vec2: o, vec4: D, float: t, texture: A, screenUV: N, viewportSize: c, step: a, min: u, max: O } = oe, H = new ne();
56
+ fragmentNode: ({ uniforms: m, onCleanup: _, onBeforeRender: D, uvContext: W }) => {
57
+ const { vec2: o, vec4: A, float: t, texture: H, screenUV: N, viewportSize: c, step: a, min: u, max: z } = ie, B = W ?? N, O = new ae();
56
58
  let T = "", r = !1;
57
- const n = new ae();
58
- n.colorSpace = S;
59
- const $ = A(n), s = y(1), f = y(0), w = y(0), V = (e) => {
59
+ const n = new se();
60
+ n.colorSpace = x;
61
+ const $ = H(n), s = S(1), f = S(0), w = S(0), V = (e) => {
60
62
  if (!(!e || e.trim() === "" || r)) {
61
63
  r = !0;
62
64
  try {
@@ -65,12 +67,12 @@ const ie = {
65
67
  h = new URL(e, window.location.href).href;
66
68
  } catch {
67
69
  }
68
- H.load(e, (d) => {
69
- d.colorSpace = S;
70
- const p = d.image, U = p.width || 1, b = p.height || 1, Z = U / b;
70
+ O.load(e, (d) => {
71
+ d.colorSpace = x;
72
+ const p = d.image, U = p.width || 1, b = p.height || 1, te = U / b;
71
73
  d.dispose(), T = e, requestAnimationFrame(() => {
72
74
  const g = n.image;
73
- g && typeof g == "object" && (g.width !== U || g.height !== b) && n.dispose(), s.value = Z, f.value = U, w.value = b, n.image = p, n.colorSpace = S, n.needsUpdate = !0;
75
+ g && typeof g == "object" && (g.width !== U || g.height !== b) && n.dispose(), s.value = te, f.value = U, w.value = b, n.image = p, n.colorSpace = x, n.needsUpdate = !0;
74
76
  }), r = !1;
75
77
  }, void 0, (d) => {
76
78
  const p = !e.startsWith("http://") && !e.startsWith("https://") && !e.startsWith("data:");
@@ -88,18 +90,18 @@ const ie = {
88
90
  setTimeout(() => {
89
91
  const e = m?.url?.uniform?.value ?? "";
90
92
  e && e.trim() !== "" && V(e);
91
- }, 0), W(() => {
93
+ }, 0), D(() => {
92
94
  const e = m?.url?.uniform?.value ?? "";
93
95
  e !== T && !r && V(e);
94
- }), L(() => {
96
+ }), _(() => {
95
97
  n.dispose();
96
98
  });
97
- const q = N, l = c.x.div(c.y), i = m.objectFit.uniform, F = O(l.div(s), t(1)), z = o(s.div(l).mul(F), F), I = u(l.div(s), t(1)), B = o(s.div(l).mul(I), I), E = o(1, 1), R = u(u(l.div(s), t(1)), u(c.x.div(f), c.y.div(w))), k = o(s.div(l).mul(R), R), C = u(c.x.div(f), c.y.div(w)), G = o(s.div(l).mul(C), C), M = a(i, t(0.5)), P = a(t(0.5), i).mul(a(i, t(1.5))), J = a(t(1.5), i).mul(a(i, t(2.5))), K = a(t(2.5), i).mul(a(i, t(3.5))), Q = a(t(3.5), i), X = o(0).add(z.mul(M)).add(B.mul(P)).add(E.mul(J)).add(k.mul(K)).add(G.mul(Q)), _ = q.sub(o(0.5)).div(X).add(o(0.5)), v = o(_.x, t(1).sub(_.y)), j = $.sample(v), Y = x(x(v.x.lessThan(0), v.x.greaterThan(1)), x(v.y.lessThan(0), v.y.greaterThan(1)));
98
- return D(j.rgb, ee(Y, t(0), j.a));
99
+ const q = B, l = c.x.div(c.y), i = m.objectFit.uniform, j = z(l.div(s), t(1)), E = o(s.div(l).mul(j), j), C = u(l.div(s), t(1)), G = o(s.div(l).mul(C), C), k = o(1, 1), F = u(u(l.div(s), t(1)), u(c.x.div(f), c.y.div(w))), M = o(s.div(l).mul(F), F), L = u(c.x.div(f), c.y.div(w)), P = o(s.div(l).mul(L), L), J = a(i, t(0.5)), K = a(t(0.5), i).mul(a(i, t(1.5))), Q = a(t(1.5), i).mul(a(i, t(2.5))), X = a(t(2.5), i).mul(a(i, t(3.5))), Y = a(t(3.5), i), Z = o(0).add(E.mul(J)).add(G.mul(K)).add(k.mul(Q)).add(M.mul(X)).add(P.mul(Y)), R = q.sub(o(0.5)).div(Z).add(o(0.5)), v = o(R.x, t(1).sub(R.y)), I = $.sample(v), ee = y(y(v.x.lessThan(0), v.x.greaterThan(1)), y(v.y.lessThan(0), v.y.greaterThan(1)));
100
+ return A(I.rgb, oe(ee, t(0), I.a));
99
101
  }
100
102
  };
101
- var ce = ie;
103
+ var de = ce;
102
104
  export {
103
- ie as n,
104
- ce as t
105
+ ce as n,
106
+ de as t
105
107
  };
@@ -0,0 +1,21 @@
1
+ import { k as a, m as i } from "./three.tsl-BqgDcRt9.js";
2
+ i();
3
+ const c = {
4
+ name: "Invert",
5
+ category: "Adjustments",
6
+ description: "Invert RGB colors while preserving alpha",
7
+ requiresChild: !0,
8
+ props: {},
9
+ fragmentNode: ({ childNode: r }) => {
10
+ const { vec4: t, vec3: n } = a;
11
+ if (!r)
12
+ return console.error("You must pass a child component into the Invert shader."), t(0);
13
+ const o = r || t(0, 0, 0, 0), e = o.a, s = e.greaterThan(0).select(o.rgb.div(e), n(0, 0, 0));
14
+ return t(n(1, 1, 1).sub(s).mul(e), e);
15
+ }
16
+ };
17
+ var p = c;
18
+ export {
19
+ c as n,
20
+ p as t
21
+ };
@@ -1,9 +1,10 @@
1
- import { O as q, m as w } from "./three.tsl-CgyjOhns.js";
2
- import { n as A } from "./transformations-Bs66Qh16.js";
1
+ import { k as q, m as w } from "./three.tsl-BqgDcRt9.js";
2
+ import { n as A } from "./transformations-DBjTkQ5b.js";
3
3
  w();
4
4
  const I = {
5
5
  name: "LinearBlur",
6
6
  category: "Blurs",
7
+ description: "Directional motion blur in a specific angle",
7
8
  requiresRTT: !0,
8
9
  requiresChild: !0,
9
10
  props: {
@@ -31,26 +32,26 @@ const I = {
31
32
  }
32
33
  }
33
34
  },
34
- fragmentNode: ({ uniforms: o, childNode: a, onCleanup: d }) => {
35
- const { vec2: l, vec4: u, float: e, screenUV: p, viewportSize: f, sin: g, cos: v, radians: x, Fn: b, convertToTexture: h } = q;
35
+ fragmentNode: ({ uniforms: s, childNode: a, onCleanup: d }) => {
36
+ const { vec2: l, vec4: u, float: e, screenUV: p, viewportSize: f, sin: g, cos: v, radians: b, Fn: x, convertToTexture: h } = q;
36
37
  if (!a) return u(0, 0, 0, 0);
37
38
  const t = h(a);
38
39
  d(() => {
39
40
  t?.renderTarget?.dispose && t.renderTarget.dispose();
40
41
  });
41
- const c = x(o.angle.uniform), y = l(v(c), g(c));
42
- return b(() => {
43
- const T = p, _ = l(1).div(f), V = y.mul(o.intensity.uniform).mul(_).mul(2), n = u(0).toVar(), r = e(0).toVar();
42
+ const c = b(s.angle.uniform), y = l(v(c), g(c));
43
+ return x(() => {
44
+ const T = p, _ = l(1).div(f), D = y.mul(s.intensity.uniform).mul(_).mul(2), n = u(0).toVar(), r = e(0).toVar();
44
45
  for (let i = 0; i < 32; i++) {
45
- const s = e(i).div(e(31)).sub(0.5).mul(2), m = e(1).div(e(2.506628)).mul(e(-0.5).mul(s).mul(s).div(e(0.64)).exp()), B = T.add(V.mul(s.mul(0.5))), D = t.sample(B).mul(m);
46
- n.assign(n.add(D)), r.assign(r.add(m));
46
+ const o = e(i).div(e(31)).sub(0.5).mul(2), m = e(1).div(e(2.506628)).mul(e(-0.5).mul(o).mul(o).div(e(0.64)).exp()), V = T.add(D.mul(o.mul(0.5))), B = t.sample(V).mul(m);
47
+ n.assign(n.add(B)), r.assign(r.add(m));
47
48
  }
48
49
  return n.div(r);
49
50
  })();
50
51
  }
51
52
  };
52
- var z = I;
53
+ var k = I;
53
54
  export {
54
55
  I as n,
55
- z as t
56
+ k as t
56
57
  };