shaders 2.2.0 → 2.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/{AngularBlur-BJi-Edw-.js → AngularBlur-BTUdXC0g.js} +7 -6
- package/dist/core/{Ascii-B1KHvM1u.js → Ascii-Bu8ii7oo.js} +32 -31
- package/dist/core/Blob-C0G0efjG.js +170 -0
- package/dist/core/{Blur-bz9Ubr0x.js → Blur-BzUO9yxF.js} +14 -13
- package/dist/core/Bulge-BCXYAzig.js +104 -0
- package/dist/core/{CRTScreen-BnfROw0f.js → CRTScreen-cJ3XHrI9.js} +13 -12
- package/dist/core/{ChannelBlur-DhWT-55L.js → ChannelBlur-BEK1qzGn.js} +23 -22
- package/dist/core/{Checkerboard-CgWGd9t7.js → Checkerboard-BPkiSF5I.js} +16 -14
- package/dist/core/{ChromaFlow-DOVrymVB.js → ChromaFlow-AHO3C4o3.js} +18 -17
- package/dist/core/{ChromaticAberration-CyTSXY7j.js → ChromaticAberration-nVg3r1FK.js} +12 -11
- package/dist/core/{Circle-0WHV1HrM.js → Circle-C8ltF4BZ.js} +15 -13
- package/dist/core/{CursorTrail-3zQ5rtjh.js → CursorTrail-BeJGeovB.js} +17 -16
- package/dist/core/DiffuseBlur-BdGvOoBw.js +40 -0
- package/dist/core/{Dither-Cnbknfji.js → Dither-CpN3vGSh.js} +13 -12
- package/dist/core/DotGrid-BFUzeSQw.js +62 -0
- package/dist/core/{Duotone-BI4tJI3k.js → Duotone-_nR_o3-g.js} +8 -7
- package/dist/core/FilmGrain-BAKXXtLg.js +29 -0
- package/dist/core/FloatingParticles-Fv8JIzKk.js +161 -0
- package/dist/core/GlassTiles-5MyBj1ff.js +53 -0
- package/dist/core/{Glow-BD0t9E1L.js → Glow-DvJj7BB7.js} +12 -11
- package/dist/core/{Godrays-CPIAbymT.js → Godrays-cUzAKVXn.js} +24 -22
- package/dist/core/{Grayscale-BtOqK43k.js → Grayscale-oWIF3PV5.js} +3 -2
- package/dist/core/Grid-Bov7AA9m.js +51 -0
- package/dist/core/GridDistortion-CWYom5Dw.js +148 -0
- package/dist/core/Group-CPk-7fiA.js +18 -0
- package/dist/core/{Halftone-B_MuXCD8.js → Halftone-F7fsdu7W.js} +11 -10
- package/dist/core/{HueShift-CKG9M-d2.js → HueShift-CiS4hdtk.js} +3 -2
- package/dist/core/{ImageTexture-B6zFP2fB.js → ImageTexture-B3Q29OHX.js} +24 -22
- package/dist/core/Invert-Cyc4JHWc.js +21 -0
- package/dist/core/{LinearBlur-JFLMQBY4.js → LinearBlur-BTC54qzk.js} +12 -11
- package/dist/core/{LinearGradient-Ztg5Lzwj.js → LinearGradient-LEMeW0KM.js} +18 -16
- package/dist/core/Liquify-D2nzMDzq.js +140 -0
- package/dist/core/Pixelate-irPzmtQm.js +39 -0
- package/dist/core/{PolarCoordinates-qzU8gNXR.js → PolarCoordinates-Ck5ZWrQO.js} +21 -16
- package/dist/core/{Posterize-BkBU8tnN.js → Posterize-DICq_t96.js} +9 -8
- package/dist/core/{ProgressiveBlur-HAQf188T.js → ProgressiveBlur-BuORe3VH.js} +17 -16
- package/dist/core/{RadialGradient-DISqJuTZ.js → RadialGradient-D0cN67jm.js} +17 -15
- package/dist/core/RectangularCoordinates-1LIDaeHR.js +93 -0
- package/dist/core/{Ripples-CX8Qgnog.js → Ripples-DH71sFJc.js} +14 -12
- package/dist/core/{Saturation-DMxPYmIU.js → Saturation-DbSXtSeK.js} +10 -9
- package/dist/core/{SimplexNoise-B5ygfckG.js → SimplexNoise-DPGC2OPJ.js} +14 -12
- package/dist/core/{SineWave-KPFlP3Wk.js → SineWave-CkWtnzHF.js} +16 -14
- package/dist/core/{SolidColor-B8oxlGge.js → SolidColor-DaB-FHNX.js} +8 -6
- package/dist/core/{Spiral-CX22hUJ3.js → Spiral-CcyI8azF.js} +19 -17
- package/dist/core/Strands-Co4fkc05.js +126 -0
- package/dist/core/{Swirl-CIXreSgZ.js → Swirl-BoveqtNV.js} +18 -16
- package/dist/core/{TiltShift-J0UUcoh-.js → TiltShift-D53azmRe.js} +14 -13
- package/dist/core/{Tritone-E9eHvjJV.js → Tritone-Cg1rX-hL.js} +13 -12
- package/dist/core/{Twirl-ClhPpapm.js → Twirl-raO5pe5X.js} +20 -15
- package/dist/core/{Vibrance-CqnE9Zco.js → Vibrance-DtekSkcz.js} +8 -7
- package/dist/core/WaveDistortion-C65qO_cZ.js +133 -0
- package/dist/core/{ZoomBlur-CaGbSDG3.js → ZoomBlur-B97ZjhXe.js} +11 -10
- package/dist/core/{colorMixing-C_ESXyqX.js → colorMixing-DPZ-Td4U.js} +3 -3
- package/dist/core/edges-B-tVdqcI.js +16 -0
- package/dist/core/index.js +1333 -948
- package/dist/core/performanceTracker.d.ts +2 -0
- package/dist/core/performanceTracker.d.ts.map +1 -1
- package/dist/core/renderer.d.ts +12 -0
- package/dist/core/renderer.d.ts.map +1 -1
- package/dist/core/shaderRegistry.d.ts.map +1 -1
- package/dist/core/shaders/AngularBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/AngularBlur/index.js +3 -3
- package/dist/core/shaders/Ascii/index.d.ts.map +1 -1
- package/dist/core/shaders/Ascii/index.js +2 -2
- package/dist/core/shaders/Blob/index.d.ts.map +1 -1
- package/dist/core/shaders/Blob/index.js +5 -5
- package/dist/core/shaders/Blur/index.d.ts.map +1 -1
- package/dist/core/shaders/Blur/index.js +2 -2
- package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
- package/dist/core/shaders/Bulge/index.js +4 -4
- package/dist/core/shaders/CRTScreen/index.d.ts.map +1 -1
- package/dist/core/shaders/CRTScreen/index.js +2 -2
- package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ChannelBlur/index.js +2 -2
- package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
- package/dist/core/shaders/Checkerboard/index.js +4 -4
- package/dist/core/shaders/ChromaFlow/index.d.ts.map +1 -1
- package/dist/core/shaders/ChromaFlow/index.js +3 -3
- package/dist/core/shaders/ChromaticAberration/index.d.ts.map +1 -1
- package/dist/core/shaders/ChromaticAberration/index.js +3 -3
- package/dist/core/shaders/Circle/index.d.ts.map +1 -1
- package/dist/core/shaders/Circle/index.js +3 -3
- package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
- package/dist/core/shaders/CursorTrail/index.js +4 -4
- package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/DiffuseBlur/index.js +2 -2
- package/dist/core/shaders/Dither/index.d.ts.map +1 -1
- package/dist/core/shaders/Dither/index.js +3 -3
- package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
- package/dist/core/shaders/DotGrid/index.js +3 -3
- package/dist/core/shaders/Duotone/index.d.ts.map +1 -1
- package/dist/core/shaders/Duotone/index.js +4 -4
- package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
- package/dist/core/shaders/FilmGrain/index.js +2 -2
- package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
- package/dist/core/shaders/FloatingParticles/index.js +3 -3
- package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
- package/dist/core/shaders/GlassTiles/index.js +2 -2
- package/dist/core/shaders/Glow/index.d.ts.map +1 -1
- package/dist/core/shaders/Glow/index.js +2 -2
- package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
- package/dist/core/shaders/Godrays/index.js +3 -3
- package/dist/core/shaders/Grayscale/index.d.ts.map +1 -1
- package/dist/core/shaders/Grayscale/index.js +2 -2
- package/dist/core/shaders/Grid/index.d.ts.map +1 -1
- package/dist/core/shaders/Grid/index.js +3 -3
- package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/GridDistortion/index.js +4 -4
- package/dist/core/shaders/Group/index.d.ts.map +1 -1
- package/dist/core/shaders/Group/index.js +2 -2
- package/dist/core/shaders/Halftone/index.d.ts.map +1 -1
- package/dist/core/shaders/Halftone/index.js +3 -3
- package/dist/core/shaders/HueShift/index.d.ts.map +1 -1
- package/dist/core/shaders/HueShift/index.js +2 -2
- package/dist/core/shaders/ImageTexture/index.d.ts +1 -1
- package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
- package/dist/core/shaders/ImageTexture/index.js +2 -2
- package/dist/core/shaders/Invert/index.d.ts.map +1 -1
- package/dist/core/shaders/Invert/index.js +2 -2
- package/dist/core/shaders/LinearBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/LinearBlur/index.js +3 -3
- package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
- package/dist/core/shaders/LinearGradient/index.js +4 -4
- package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
- package/dist/core/shaders/Liquify/index.js +4 -4
- package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
- package/dist/core/shaders/Pixelate/index.js +2 -2
- package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
- package/dist/core/shaders/PolarCoordinates/index.js +4 -4
- package/dist/core/shaders/Posterize/index.d.ts.map +1 -1
- package/dist/core/shaders/Posterize/index.js +2 -2
- package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ProgressiveBlur/index.js +3 -3
- package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
- package/dist/core/shaders/RadialGradient/index.js +4 -4
- package/dist/core/shaders/RectangularCoordinates/index.d.ts +38 -0
- package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -0
- package/dist/core/shaders/RectangularCoordinates/index.js +8 -0
- package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
- package/dist/core/shaders/Ripples/index.js +4 -4
- package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
- package/dist/core/shaders/Saturation/index.js +2 -2
- package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
- package/dist/core/shaders/SimplexNoise/index.js +4 -4
- package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
- package/dist/core/shaders/SineWave/index.js +3 -3
- package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
- package/dist/core/shaders/SolidColor/index.js +3 -3
- package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
- package/dist/core/shaders/Spiral/index.js +4 -4
- package/dist/core/shaders/Strands/index.d.ts.map +1 -1
- package/dist/core/shaders/Strands/index.js +4 -4
- package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
- package/dist/core/shaders/Swirl/index.js +5 -5
- package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
- package/dist/core/shaders/TiltShift/index.js +3 -3
- package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
- package/dist/core/shaders/Tritone/index.js +4 -4
- package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
- package/dist/core/shaders/Twirl/index.js +4 -4
- package/dist/core/shaders/Vibrance/index.d.ts.map +1 -1
- package/dist/core/shaders/Vibrance/index.js +2 -2
- package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/WaveDistortion/index.js +6 -7
- package/dist/core/shaders/ZoomBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ZoomBlur/index.js +3 -3
- package/dist/core/telemetry/collector.d.ts.map +1 -1
- package/dist/core/telemetry/index.js +19 -19
- package/dist/core/{three.tsl-CgyjOhns.js → three.tsl-BqgDcRt9.js} +21 -20
- package/dist/core/{time-myrFQH-u.js → time-5uQ65blS.js} +1 -1
- package/dist/core/{transformations-Bs66Qh16.js → transformations-DBjTkQ5b.js} +1 -1
- package/dist/core/types.d.ts +85 -0
- package/dist/core/types.d.ts.map +1 -1
- package/dist/core/utilities/edges.d.ts +13 -2
- package/dist/core/utilities/edges.d.ts.map +1 -1
- package/dist/core/utilities/uvTransform.d.ts +20 -0
- package/dist/core/utilities/uvTransform.d.ts.map +1 -1
- package/dist/react/components/RectangularCoordinates.d.ts +31 -0
- package/dist/react/components/RectangularCoordinates.d.ts.map +1 -0
- package/dist/react/index.cjs +233 -233
- package/dist/react/index.d.ts +1 -0
- package/dist/react/index.d.ts.map +1 -1
- package/dist/react/index.js +16218 -15498
- package/dist/react/utils/generatePresetCode.cjs +2 -2
- package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/react/utils/generatePresetCode.js +13 -1
- package/dist/registry.d.ts +3 -0
- package/dist/registry.js +376 -87
- package/dist/svelte/components/RectangularCoordinates.svelte.d.ts +19 -0
- package/dist/svelte/index.d.ts +1 -0
- package/dist/svelte/index.js +15766 -15088
- package/dist/svelte/utils/generatePresetCode.js +13 -1
- package/dist/vue/components/RectangularCoordinates.vue.d.ts +57 -0
- package/dist/vue/components/RectangularCoordinates.vue.d.ts.map +1 -0
- package/dist/vue/{generatePresetCode-B6Ks_W3s.js → generatePresetCode-D4V6rBae.js} +13 -1
- package/dist/vue/index.d.ts +1 -0
- package/dist/vue/index.d.ts.map +1 -1
- package/dist/vue/index.js +15240 -14552
- package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/vue/utils/generatePresetCode.js +1 -1
- package/package.json +6 -1
- package/dist/core/Blob-CBASKMfO.js +0 -168
- package/dist/core/Bulge-Ceythf-i.js +0 -99
- package/dist/core/DiffuseBlur-DLIKRsnf.js +0 -39
- package/dist/core/DotGrid-BkItF2C8.js +0 -60
- package/dist/core/FilmGrain-BAZORehh.js +0 -27
- package/dist/core/FloatingParticles-7wvOBUbD.js +0 -158
- package/dist/core/GlassTiles-C0y_PWTa.js +0 -48
- package/dist/core/Grid-Ro0Yi5WY.js +0 -49
- package/dist/core/GridDistortion-CuxRQdzs.js +0 -137
- package/dist/core/Group-DTXP-whY.js +0 -17
- package/dist/core/Invert-Cd7GK1vs.js +0 -20
- package/dist/core/Liquify-rmJGJAdt.js +0 -126
- package/dist/core/Pixelate-BIANS3t9.js +0 -34
- package/dist/core/Strands-Bv7RvyRC.js +0 -124
- package/dist/core/WaveDistortion-gecgVpvO.js +0 -129
- package/dist/core/edges-Cj8yVYgz.js +0 -10
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import {
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import { r as X } from "./transformations-
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import { DataTexture as at, FloatType as
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import { k as Vt, m as Wt } from "./three.tsl-BqgDcRt9.js";
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import { r as X } from "./transformations-DBjTkQ5b.js";
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import { DataTexture as at, FloatType as lt, LinearFilter as _, RGFormat as nt } from "three";
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const jt = {
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name: "ChromaFlow",
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category: "Interactive",
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description: "Interactive liquid flow effect that follows your cursor",
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props: {
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baseColor: {
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default: "#0066ff",
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}
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fragmentNode: ({ uniforms: u, onBeforeRender: st, onCleanup: rt }) => {
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const { vec2:
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w.magFilter =
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const C = new at(r, o, o,
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C.magFilter =
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const { vec2: l, vec4: it, float: t, uniform: Y, screenUV: n, texture: W, smoothstep: v, mix: dt } = Vt, o = 128, f = new Float32Array(o * o * 2), r = new Float32Array(o * o * 2), w = new at(f, o, o, nt, lt);
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w.magFilter = _, w.minFilter = _, w.needsUpdate = !0;
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const C = new at(r, o, o, nt, lt);
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C.magFilter = _, C.minFilter = _, C.needsUpdate = !0;
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const F = W(w), b = W(C), ct = Y(0.5), mt = Y(0.5), q = Y(0), D = Y(0);
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let j = 0.5, B = 0.5, G = Date.now();
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st(({ pointer: p }) => {
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const ot = s > 0 ? (p.x - j) / s : 0, et = s > 0 ? (p.y - B) / s : 0;
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q.value = q.value * 0.85 + ot * 0.15, D.value = D.value * 0.85 + et * 0.15, ct.value = p.x, mt.value = p.y;
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const V = u.intensity.uniform.value, Yt = u.radius.uniform.value * 0.05, zt = u.momentum.uniform.value, x = new Float32Array(f), i = new Float32Array(r),
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const V = u.intensity.uniform.value, Yt = u.radius.uniform.value * 0.05, zt = u.momentum.uniform.value, x = new Float32Array(f), i = new Float32Array(r), It = 1 - s / Math.max(0.1, 1);
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for (let a = 0; a < o * o * 2; a++) x[a] = f[a] * It;
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if (i[e] = r[e] * S, i[e + 1] = r[e + 1] * S, Math.abs(f[e]) > 1e-3 || Math.abs(f[e + 1]) > 1e-3) {
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const T = zt * 50 * s, A = d - f[e] * T, R = a - f[e + 1] * T, c = Math.floor(A), m = Math.floor(R), h = c + 1, y = m + 1;
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i[e] = (r[
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const M = A - c, U = R - m, Tt = (m * o + c) * 2, Ut = (m * o + h) * 2, _t = (y * o + c) * 2, Lt = (y * o + h) * 2;
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i[e] = (r[Tt] * (1 - M) * (1 - U) + r[Ut] * M * (1 - U) + r[_t] * (1 - M) * U + r[Lt] * M * U) * S;
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const e = (a * o + d) * 2, S = (d + 0.5) / o,
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const e = (a * o + d) * 2, S = (d + 0.5) / o, T = (a + 0.5) / o, A = S - p.x, R = T - p.y, c = Math.sqrt(A * A + R * R), m = Math.sqrt(q.value * q.value + D.value * D.value), h = Yt * Math.min(m * m * 20, 1);
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x[e] += q.value * y * (V * 100) * s * 0.01, x[e + 1] += D.value * y * (V * 100) * s * 0.01;
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}), rt(() => {
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const ut = b.sample(n).x, z = l(t(1 / 128), t(1 / 128)), ft = b.sample(n.add(l(z.x, t(0)))).x, pt = b.sample(n.add(l(t(0), z.y))).x, xt = b.sample(n.add(l(z.x.negate(), t(0)))).x, ht = b.sample(n.add(l(t(0), z.y.negate()))).x, yt = ut.add(ft).add(pt).add(xt).add(ht).mul(t(0.2)), k = v(t(0), t(0.1), yt), I = l(t(1 / 128), t(1 / 128)), vt = F.sample(n).xy, wt = F.sample(n.add(l(I.x, t(0)))).xy, Ct = F.sample(n.add(l(t(0), I.y))).xy, gt = F.sample(n.add(l(I.x.negate(), t(0)))).xy, Mt = F.sample(n.add(l(t(0), I.y.negate()))).xy, g = vt.add(wt).add(Ct).add(gt).add(Mt).mul(t(0.2)), Ft = u.baseColor.uniform, bt = u.upColor.uniform, qt = u.downColor.uniform, Dt = u.leftColor.uniform, St = u.rightColor.uniform, L = g.x.mul(g.x).add(g.y.mul(g.y)).sqrt(), At = v(t(0.01), t(0.1), L), E = g.x.div(L.add(t(1e-3))), H = g.y.div(L.add(t(1e-3))), N = v(t(0), t(0.7), E.max(t(0))), P = v(t(0), t(0.7), E.negate().max(t(0))), Z = v(t(0), t(0.7), H.max(t(0))), J = v(t(0), t(0.7), H.negate().max(t(0))), Rt = Dt.mul(P).add(St.mul(N)), Xt = qt.mul(J).add(bt.mul(Z)), K = P.add(N), O = Z.add(J), Q = K.add(O).add(t(1e-3)), $ = dt(Ft, Rt.mul(K.div(Q)).add(Xt.mul(O.div(Q))), At);
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v();
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transform:
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transform: y,
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const { vec2: t, vec4: c, length: a, smoothstep: l, screenUV: f, viewportSize: o } = g, r = i ?? f, s = o.x.div(o.y), u = t(r.x.mul(s), r.y), p = t(e.center.uniform.x.mul(s), e.center.uniform.y.oneMinus()), d = a(u.sub(p)), m = e.softness.uniform, n = e.radius.uniform.mul(0.5), h = l(n, n.sub(m), d);
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import {
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import { i as ot, r as _, t as
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import { t as
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import { j as p, k as at, m as et } from "./three.tsl-BqgDcRt9.js";
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import { i as ot, r as _, t as rt } from "./transformations-DBjTkQ5b.js";
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import { t as lt } from "./colorMixing-DPZ-Td4U.js";
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import { DataTexture as st, FloatType as nt, LinearFilter as B, RGBAFormat as it } from "three";
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et();
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name: "CursorTrail",
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category: "Interactive",
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description: "Animated trail effect that tracks cursor movement",
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props: {
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default: "#00aaff",
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options:
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fragmentNode: ({ uniforms: l, onBeforeRender: U, onCleanup: j }) => {
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const { vec4: q, float: t, texture: E, step: G, screenUV: n } = at, a = 128, o = new Float32Array(a * a * 4), s = new st(o, a, a, it, nt);
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const i = E(s);
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U(({ pointer: r }) => {
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const h =
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const h = l.radius.uniform.value * 0.1, b = l.length.uniform.value, N = l.shrink.uniform.value, F = r.x - y, w = r.y - M, z = Math.sqrt(F * F + w * w), O = 1 - f / Math.max(0.1, b), V = f / Math.max(0.1, b);
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o[e] *=
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o[e] *= O, o[e + 1] = 1 - (1 - o[e]) * N, o[e + 2] = Math.min(1, o[e + 2] + V);
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if (z > 1e-3) {
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const e = h * 3, Z = Math.max(0, Math.floor((
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const e = h * 3, Z = Math.max(0, Math.floor((r.x - e) * a)), K = Math.min(a - 1, Math.ceil((r.x + e) * a)), P = Math.max(0, Math.floor((r.y - e) * a)), Q = Math.min(a - 1, Math.ceil((r.y + e) * a));
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for (let m = P; m <= Q; m++) for (let d = Z; d <= K; d++) {
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const u = (m * a + d) * 4, W = (d + 0.5) / a, $ = (m + 0.5) / a, I = W -
|
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const u = (m * a + d) * 4, W = (d + 0.5) / a, $ = (m + 0.5) / a, I = W - r.x, R = $ - r.y, x = Math.sqrt(I * I + R * R);
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if (x < e) {
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const tt = Math.exp(-x * x / (h * h)) * z * 50 * f;
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}
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}
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}),
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s.needsUpdate = !0, y = r.x, M = r.y;
|
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}), j(() => {
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});
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const c = t(1 / a), C = i.sample(n),
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return
|
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const c = t(1 / a), C = i.sample(n), k = i.sample(n.add(p(c, t(0)))), v = i.sample(n.add(p(t(0), c))), S = i.sample(n.add(p(c.negate(), t(0)))), A = i.sample(n.add(p(t(0), c.negate()))), H = C.x.mul(t(0.5)).add(k.x.mul(t(0.125))).add(v.x.mul(t(0.125))).add(S.x.mul(t(0.125))).add(A.x.mul(t(0.125))), J = C.z.mul(t(0.5)).add(k.z.mul(t(0.125))).add(v.z.mul(t(0.125))).add(S.z.mul(t(0.125))).add(A.z.mul(t(0.125))), L = G(t(0.01), H), X = l.colorA.uniform, Y = l.colorB.uniform, D = lt(X, Y, J, l.colorSpace.uniform);
|
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return q(D.rgb, D.a.mul(L));
|
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}
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|
};
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@@ -0,0 +1,40 @@
|
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import { k as R, m as V } from "./three.tsl-BqgDcRt9.js";
|
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2
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+
V();
|
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3
|
+
const k = {
|
|
4
|
+
name: "DiffuseBlur",
|
|
5
|
+
category: "Blurs",
|
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|
+
description: "Soft focus blur using stochastic sampling",
|
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7
|
+
requiresRTT: !0,
|
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|
+
requiresChild: !0,
|
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|
+
props: { intensity: {
|
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|
+
default: 30,
|
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|
+
description: "Intensity of the diffuse blur effect",
|
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ui: {
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type: "range",
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min: 0,
|
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|
+
max: 100,
|
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+
step: 1,
|
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|
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label: "Intensity"
|
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|
+
}
|
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+
} },
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fragmentNode: ({ uniforms: p, childNode: o, onCleanup: g }) => {
|
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|
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const { vec2: e, vec4: i, float: s, screenUV: v, convertToTexture: x, viewportSize: h, fract: T, sin: u, cos: y, dot: _, Fn: b } = R;
|
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|
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if (!o) return i(0, 0, 0, 0);
|
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|
+
const n = x(o);
|
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|
+
return g(() => {
|
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|
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n?.renderTarget?.dispose && n.renderTarget.dispose();
|
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|
+
}), b(() => {
|
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|
+
const a = v, S = p.intensity.uniform.mul(1), q = e(1).div(h), l = (t) => T(u(_(t, e(12.9898, 78.233).mul(2))).mul(43758.5453)), r = i(0).toVar(), c = 16;
|
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28
|
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for (let t = 0; t < c; t++) {
|
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|
+
const d = a.mul(1e3).add(e(s(t * 11.7), s(t * 5.3))), B = l(d), C = l(d.add(e(73.2, 41.9))), f = B.mul(6.28318530718), m = C.sqrt().mul(S), D = e(y(f).mul(m), u(f).mul(m)).mul(q.x), z = a.add(D), I = n.sample(z);
|
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|
+
r.assign(r.add(I));
|
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|
+
}
|
|
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|
+
return r.div(s(c));
|
|
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|
+
})();
|
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|
+
}
|
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|
+
};
|
|
36
|
+
var F = k;
|
|
37
|
+
export {
|
|
38
|
+
k as n,
|
|
39
|
+
F as t
|
|
40
|
+
};
|
|
@@ -1,9 +1,10 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { r as n } from "./transformations-
|
|
3
|
-
|
|
4
|
-
const
|
|
1
|
+
import { k as z, m as S } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
+
import { r as n } from "./transformations-DBjTkQ5b.js";
|
|
3
|
+
S();
|
|
4
|
+
const v = {
|
|
5
5
|
name: "Dither",
|
|
6
|
-
category: "
|
|
6
|
+
category: "Stylize",
|
|
7
|
+
description: "Bayer matrix dithering to reduce colors",
|
|
7
8
|
requiresChild: !0,
|
|
8
9
|
props: {
|
|
9
10
|
pixelSize: {
|
|
@@ -47,15 +48,15 @@ const S = {
|
|
|
47
48
|
}
|
|
48
49
|
}
|
|
49
50
|
},
|
|
50
|
-
fragmentNode: ({ uniforms: t, childNode:
|
|
51
|
-
const { vec2: u, vec3:
|
|
52
|
-
if (!
|
|
53
|
-
const a =
|
|
54
|
-
return
|
|
51
|
+
fragmentNode: ({ uniforms: t, childNode: o }) => {
|
|
52
|
+
const { vec2: u, vec3: d, vec4: l, floor: f, screenUV: p, viewportSize: m, dot: h, step: q, mix: i } = z;
|
|
53
|
+
if (!o) return l(0, 0, 0, 0);
|
|
54
|
+
const a = o, g = h(a.rgb, d(0.299, 0.587, 0.114)).mul(a.a), x = t.pixelSize.uniform, s = f(p.mul(m).div(x)).mod(u(4)), e = s.x, r = s.y, y = r.equal(0).select(e.equal(0).select(0 / 16, e.equal(1).select(8 / 16, e.equal(2).select(2 / 16, 10 / 16))), r.equal(1).select(e.equal(0).select(12 / 16, e.equal(1).select(4 / 16, e.equal(2).select(14 / 16, 6 / 16))), r.equal(2).select(e.equal(0).select(3 / 16, e.equal(1).select(11 / 16, e.equal(2).select(1 / 16, 9 / 16))), e.equal(0).select(15 / 16, e.equal(1).select(7 / 16, e.equal(2).select(13 / 16, 5 / 16)))))), b = t.threshold.uniform, c = q(y, g.add(b.sub(0.5)));
|
|
55
|
+
return l(i(t.colorA.uniform.rgb, t.colorB.uniform.rgb, c), i(t.colorA.uniform.a, t.colorB.uniform.a, c));
|
|
55
56
|
}
|
|
56
57
|
};
|
|
57
|
-
var _ =
|
|
58
|
+
var _ = v;
|
|
58
59
|
export {
|
|
59
|
-
|
|
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@@ -0,0 +1,62 @@
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import { f as U, k as G, m as I } from "./three.tsl-BqgDcRt9.js";
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import { r as M } from "./transformations-DBjTkQ5b.js";
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I();
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const P = {
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name: "DotGrid",
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category: "Base Layers",
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description: "Grid of dots with optional twinkling animation",
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acceptsUVContext: !0,
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props: {
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color: {
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default: "#ffffff",
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description: "The color of the dot",
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transform: M,
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ui: {
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type: "color",
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label: "Color"
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}
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},
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density: {
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default: 100,
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description: "The number of dots on the longest canvas edge",
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ui: {
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type: "range",
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min: 10,
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max: 500,
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step: 10,
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label: "Density"
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}
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},
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dotSize: {
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default: 0.3,
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description: "The size of each dot, zero (0) being invisible, one (1) filled the grid with no gaps",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Dot Size"
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}
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},
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twinkle: {
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default: 0,
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description: "Intensity of the twinkle effect (0 = off, 1 = full twinkle)",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Twinkle"
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}
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}
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},
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fragmentNode: ({ uniforms: t, uvContext: f }) => {
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const { screenUV: m, vec4: u, vec2: p, smoothstep: h, length: o, floor: n, float: i, viewportSize: g, time: y, sin: w, mix: b } = G, s = f ?? m, l = t.density.uniform, r = t.dotSize.uniform, k = t.color.uniform, x = t.twinkle.uniform, a = g, v = a.x.div(a.y), d = p(s.x.mul(v), s.y.oneMinus()), e = d.mul(l), z = o(e.sub(n(e)).sub(0.5)), D = o(U(d.mul(l))), S = i(1).sub(h(r.mul(0.5), r.mul(0.5).add(D.mul(0.5)), z)), c = n(e), C = c.x.mul(12.9898).add(c.y.mul(78.233)).sin().mul(43758.5453).fract(), V = w(y.mul(2).add(C.mul(6.28318))).mul(0.5).add(0.5), _ = b(i(1), V, x), T = S.mul(_);
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return u(k.rgb, T);
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}
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};
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var L = P;
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export {
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P as n,
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L as t
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};
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@@ -1,10 +1,11 @@
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1
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-
import {
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2
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-
import { i as C, r as a, t as g } from "./transformations-
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3
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-
import { t as T } from "./colorMixing-
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1
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+
import { k as f, m as b } from "./three.tsl-BqgDcRt9.js";
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2
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+
import { i as C, r as a, t as g } from "./transformations-DBjTkQ5b.js";
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3
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+
import { t as T } from "./colorMixing-DPZ-Td4U.js";
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4
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b();
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5
5
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const h = {
|
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6
6
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name: "Duotone",
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7
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-
category: "
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7
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+
category: "Adjustments",
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+
description: "Map colors to two tones based on luminance",
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8
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requiresRTT: !0,
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9
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requiresChild: !0,
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props: {
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@@ -49,14 +50,14 @@ const h = {
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}
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},
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fragmentNode: ({ uniforms: o, childNode: r, onCleanup: s }) => {
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-
const { vec3: l, vec4: t, dot: i, smoothstep: c, screenUV: p, convertToTexture: d } =
|
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+
const { vec3: l, vec4: t, dot: i, smoothstep: c, screenUV: p, convertToTexture: d } = f;
|
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54
|
if (!r) return t(0, 0, 0, 0);
|
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55
|
const e = d(r);
|
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s(() => {
|
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57
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e?.renderTarget?.dispose && e.renderTarget.dispose();
|
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});
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-
const n = e.sample(p), u = i(n.rgb, l(0.299, 0.587, 0.114)),
|
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-
return t(T(o.colorA.uniform, o.colorB.uniform,
|
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59
|
+
const n = e.sample(p), u = i(n.rgb, l(0.299, 0.587, 0.114)), m = c(o.blend.uniform.sub(0.5), o.blend.uniform.add(0.5), u);
|
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+
return t(T(o.colorA.uniform, o.colorB.uniform, m, o.colorSpace.uniform).rgb, n.a);
|
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}
|
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61
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};
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var B = h;
|
|
@@ -0,0 +1,29 @@
|
|
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1
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+
import { k as f, m as p } from "./three.tsl-BqgDcRt9.js";
|
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2
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+
p();
|
|
3
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+
const d = {
|
|
4
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+
name: "FilmGrain",
|
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5
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+
category: "Stylize",
|
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description: "Analog film grain texture overlay",
|
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7
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+
requiresChild: !0,
|
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8
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+
acceptsUVContext: !0,
|
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9
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+
props: { strength: {
|
|
10
|
+
default: 0.5,
|
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+
description: "Intensity of the film grain noise",
|
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12
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+
ui: {
|
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13
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+
type: "range",
|
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+
min: 0,
|
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15
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+
max: 1,
|
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16
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+
step: 0.01,
|
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17
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+
label: "Strength"
|
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18
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+
}
|
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19
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+
} },
|
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20
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+
fragmentNode: ({ uniforms: r, childNode: i, uvContext: o }) => {
|
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+
const { vec2: s, vec4: e, float: t, screenUV: a, sin: l, dot: m, fract: c } = f, u = r.strength.uniform, n = i || e(0, 0, 0, 0), g = c(l(m(o ?? a, s(t(12.9898), t(78.233)).mul(t(2)))).mul(t(43758.5453))).mul(t(2)).sub(t(1)).mul(u.mul(t(0.1)));
|
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return e(n.rgb.add(g), n.a);
|
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+
}
|
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+
};
|
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25
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+
var y = d;
|
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|
+
export {
|
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|
+
d as n,
|
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|
+
y as t
|
|
29
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+
};
|
|
@@ -0,0 +1,161 @@
|
|
|
1
|
+
import { k as Q, m as W } from "./three.tsl-BqgDcRt9.js";
|
|
2
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+
import { r as X } from "./transformations-DBjTkQ5b.js";
|
|
3
|
+
W();
|
|
4
|
+
var { vec2: a, vec3: q, vec4: E, float: c, sin: g, cos: U, smoothstep: Y, mix: H, min: k, floor: Z, fract: I, length: j, dot: B, screenUV: $, viewportSize: N, time: w, Fn: m } = Q, ee = m(([e]) => I(g(B(e, a(127.1, 311.7))).mul(43758.5453123))), G = m(([e]) => I(g(a(B(e, a(127.1, 311.7)), B(e, a(269.5, 183.3)))).mul(43758.5453))), te = m(([e, n]) => {
|
|
5
|
+
const l = G(e).sub(0.5), u = g(n), x = U(n);
|
|
6
|
+
return a(x.mul(l.x).sub(u.mul(l.y)).mul(0.66), u.mul(l.x).add(x.mul(l.y)).mul(0.66)).add(e).add(0.5);
|
|
7
|
+
}), ae = m(([e, n]) => w.mul(n).mul(ee(e).sub(0.5)).mul(2)), v = m(([e, n, l]) => {
|
|
8
|
+
const u = te(n, ae(n, l));
|
|
9
|
+
return j(e.sub(u));
|
|
10
|
+
});
|
|
11
|
+
const ne = {
|
|
12
|
+
name: "FloatingParticles",
|
|
13
|
+
category: "Base Layers",
|
|
14
|
+
description: "Animated floating particles with twinkle effects",
|
|
15
|
+
requiresRTT: !1,
|
|
16
|
+
acceptsUVContext: !0,
|
|
17
|
+
props: {
|
|
18
|
+
randomness: {
|
|
19
|
+
default: 0.25,
|
|
20
|
+
description: "Randomness of particle animation",
|
|
21
|
+
ui: {
|
|
22
|
+
type: "range",
|
|
23
|
+
min: 0,
|
|
24
|
+
max: 1,
|
|
25
|
+
step: 0.01,
|
|
26
|
+
label: "Randomness"
|
|
27
|
+
}
|
|
28
|
+
},
|
|
29
|
+
speed: {
|
|
30
|
+
default: 0.25,
|
|
31
|
+
description: "Speed of particle movement",
|
|
32
|
+
ui: {
|
|
33
|
+
type: "range",
|
|
34
|
+
min: 0,
|
|
35
|
+
max: 1,
|
|
36
|
+
step: 0.01,
|
|
37
|
+
label: "Speed"
|
|
38
|
+
}
|
|
39
|
+
},
|
|
40
|
+
angle: {
|
|
41
|
+
default: 90,
|
|
42
|
+
description: "Movement angle in degrees (0=right, 90=down, 180=left, 270=up)",
|
|
43
|
+
ui: {
|
|
44
|
+
type: "range",
|
|
45
|
+
min: 0,
|
|
46
|
+
max: 360,
|
|
47
|
+
step: 1,
|
|
48
|
+
label: "Angle"
|
|
49
|
+
}
|
|
50
|
+
},
|
|
51
|
+
particleSize: {
|
|
52
|
+
default: 1,
|
|
53
|
+
description: "Size of particles",
|
|
54
|
+
ui: {
|
|
55
|
+
type: "range",
|
|
56
|
+
min: 0.1,
|
|
57
|
+
max: 20,
|
|
58
|
+
step: 0.1,
|
|
59
|
+
label: "Particle Size"
|
|
60
|
+
}
|
|
61
|
+
},
|
|
62
|
+
particleSoftness: {
|
|
63
|
+
default: 0,
|
|
64
|
+
description: "Edge softness of particles (0 = sharp, 1 = very soft)",
|
|
65
|
+
ui: {
|
|
66
|
+
type: "range",
|
|
67
|
+
min: 0,
|
|
68
|
+
max: 5,
|
|
69
|
+
step: 0.01,
|
|
70
|
+
label: "Particle Softness"
|
|
71
|
+
}
|
|
72
|
+
},
|
|
73
|
+
twinkle: {
|
|
74
|
+
default: 0.5,
|
|
75
|
+
description: "Intensity of the twinkle effect (0 = off, 1 = full twinkle)",
|
|
76
|
+
ui: {
|
|
77
|
+
type: "range",
|
|
78
|
+
min: 0,
|
|
79
|
+
max: 1,
|
|
80
|
+
step: 0.01,
|
|
81
|
+
label: "Twinkle"
|
|
82
|
+
}
|
|
83
|
+
},
|
|
84
|
+
count: {
|
|
85
|
+
default: 5,
|
|
86
|
+
description: "Number of particle layers",
|
|
87
|
+
ui: {
|
|
88
|
+
type: "range",
|
|
89
|
+
min: 1,
|
|
90
|
+
max: 5,
|
|
91
|
+
step: 1,
|
|
92
|
+
label: "Count"
|
|
93
|
+
}
|
|
94
|
+
},
|
|
95
|
+
particleColor: {
|
|
96
|
+
default: "#ffffff",
|
|
97
|
+
transform: X,
|
|
98
|
+
description: "Color of the particles",
|
|
99
|
+
ui: {
|
|
100
|
+
type: "color",
|
|
101
|
+
label: "Particle Color"
|
|
102
|
+
}
|
|
103
|
+
},
|
|
104
|
+
speedVariance: {
|
|
105
|
+
default: 0.3,
|
|
106
|
+
description: "Per-layer speed variance (0 = all layers same speed, 1 = high variance)",
|
|
107
|
+
ui: {
|
|
108
|
+
type: "range",
|
|
109
|
+
min: 0,
|
|
110
|
+
max: 1,
|
|
111
|
+
step: 0.01,
|
|
112
|
+
label: "Speed Variance"
|
|
113
|
+
}
|
|
114
|
+
},
|
|
115
|
+
angleVariance: {
|
|
116
|
+
default: 30,
|
|
117
|
+
description: "Per-layer angle variance in degrees (0 = all layers same angle, 180 = full variance)",
|
|
118
|
+
ui: {
|
|
119
|
+
type: "range",
|
|
120
|
+
min: 0,
|
|
121
|
+
max: 180,
|
|
122
|
+
step: 1,
|
|
123
|
+
label: "Angle Variance"
|
|
124
|
+
}
|
|
125
|
+
},
|
|
126
|
+
particleDensity: {
|
|
127
|
+
default: 3,
|
|
128
|
+
description: "Particle density (lower = more spread out, higher = more dense)",
|
|
129
|
+
ui: {
|
|
130
|
+
type: "range",
|
|
131
|
+
min: 0.5,
|
|
132
|
+
max: 3,
|
|
133
|
+
step: 0.1,
|
|
134
|
+
label: "Particle Density"
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
},
|
|
138
|
+
fragmentNode: ({ uniforms: e, childNode: n, uvContext: l }) => {
|
|
139
|
+
const u = l ?? $, x = m(([s]) => {
|
|
140
|
+
const r = Z(s), p = I(s);
|
|
141
|
+
let t = v(s, r, e.randomness.uniform);
|
|
142
|
+
const y = e.particleSoftness.uniform, d = e.particleSize.uniform.mul(0.01), o = d.mul(0.6).add(y.mul(d.mul(2.4))), i = o.greaterThan(0.35), h = p.x.lessThan(0.4), V = p.x.greaterThan(0.6), R = p.y.lessThan(0.4), z = p.y.greaterThan(0.6), D = i.and(h), f = i.and(V), C = i.and(R), b = i.and(z);
|
|
143
|
+
t = D.select(k(t, v(s, r.add(a(-1, 0)), e.randomness.uniform)), t), t = f.select(k(t, v(s, r.add(a(1, 0)), e.randomness.uniform)), t), t = C.select(k(t, v(s, r.add(a(0, -1)), e.randomness.uniform)), t), t = b.select(k(t, v(s, r.add(a(0, 1)), e.randomness.uniform)), t);
|
|
144
|
+
const M = Y(o, d.mul(0.6), t), _ = e.twinkle.uniform, P = r.x.mul(12.9898).add(r.y.mul(78.233)).sin().mul(43758.5453).fract(), A = g(w.mul(2).add(P.mul(6.28318))).mul(0.5).add(0.5), F = H(c(1), A, _);
|
|
145
|
+
return M.mul(F).mul(e.particleColor.uniform.rgb);
|
|
146
|
+
}), J = m(([s]) => {
|
|
147
|
+
const r = c(1.05), p = c(0.9), t = e.count.uniform, y = q(0).toVar(), d = c(1).toVar(), o = c(1).toVar(), i = a(0).toVar(), h = e.angle.uniform.mul(3.14159).div(180), V = a(U(h), g(h)), R = w.mul(V).mul(e.speed.uniform), z = e.speedVariance.uniform, D = e.angleVariance.uniform.mul(3.14159).div(180);
|
|
148
|
+
for (let f = 0; f < 4; f++) {
|
|
149
|
+
const C = c(f).lessThan(t).and(o.greaterThan(0.02)), b = G(a(o, c(f).mul(7.919))), M = c(1).add(b.x.sub(0.5).mul(z)), _ = b.y.sub(0.5).mul(D).mul(2), P = h.add(_), A = a(U(P), g(P)), F = R.mul(M).add(A.sub(V).mul(w).mul(e.speed.uniform)), O = x(s.mul(d).add(F).add(i)).mul(o);
|
|
150
|
+
y.assign(y.add(C.select(O, q(0)))), i.assign(i.add(b.mul(10))), o.assign(o.mul(p)), d.assign(d.mul(r));
|
|
151
|
+
}
|
|
152
|
+
return y;
|
|
153
|
+
}), L = u.mul(2).sub(1), K = N.x.div(N.y), T = J(a(L.x.mul(K), L.y).mul(e.particleDensity.uniform)), S = j(T);
|
|
154
|
+
return n ? E(H(n.xyz, T, S.greaterThan(0.01).select(S, 0)), n.w) : E(T, S);
|
|
155
|
+
}
|
|
156
|
+
};
|
|
157
|
+
var le = ne;
|
|
158
|
+
export {
|
|
159
|
+
ne as n,
|
|
160
|
+
le as t
|
|
161
|
+
};
|