shaders 2.2.0 → 2.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/core/{AngularBlur-BJi-Edw-.js → AngularBlur-BTUdXC0g.js} +7 -6
  2. package/dist/core/{Ascii-B1KHvM1u.js → Ascii-Bu8ii7oo.js} +32 -31
  3. package/dist/core/Blob-C0G0efjG.js +170 -0
  4. package/dist/core/{Blur-bz9Ubr0x.js → Blur-BzUO9yxF.js} +14 -13
  5. package/dist/core/Bulge-BCXYAzig.js +104 -0
  6. package/dist/core/{CRTScreen-BnfROw0f.js → CRTScreen-cJ3XHrI9.js} +13 -12
  7. package/dist/core/{ChannelBlur-DhWT-55L.js → ChannelBlur-BEK1qzGn.js} +23 -22
  8. package/dist/core/{Checkerboard-CgWGd9t7.js → Checkerboard-BPkiSF5I.js} +16 -14
  9. package/dist/core/{ChromaFlow-DOVrymVB.js → ChromaFlow-AHO3C4o3.js} +18 -17
  10. package/dist/core/{ChromaticAberration-CyTSXY7j.js → ChromaticAberration-nVg3r1FK.js} +12 -11
  11. package/dist/core/{Circle-0WHV1HrM.js → Circle-C8ltF4BZ.js} +15 -13
  12. package/dist/core/{CursorTrail-3zQ5rtjh.js → CursorTrail-BeJGeovB.js} +17 -16
  13. package/dist/core/DiffuseBlur-BdGvOoBw.js +40 -0
  14. package/dist/core/{Dither-Cnbknfji.js → Dither-CpN3vGSh.js} +13 -12
  15. package/dist/core/DotGrid-BFUzeSQw.js +62 -0
  16. package/dist/core/{Duotone-BI4tJI3k.js → Duotone-_nR_o3-g.js} +8 -7
  17. package/dist/core/FilmGrain-BAKXXtLg.js +29 -0
  18. package/dist/core/FloatingParticles-Fv8JIzKk.js +161 -0
  19. package/dist/core/GlassTiles-5MyBj1ff.js +53 -0
  20. package/dist/core/{Glow-BD0t9E1L.js → Glow-DvJj7BB7.js} +12 -11
  21. package/dist/core/{Godrays-CPIAbymT.js → Godrays-cUzAKVXn.js} +24 -22
  22. package/dist/core/{Grayscale-BtOqK43k.js → Grayscale-oWIF3PV5.js} +3 -2
  23. package/dist/core/Grid-Bov7AA9m.js +51 -0
  24. package/dist/core/GridDistortion-CWYom5Dw.js +148 -0
  25. package/dist/core/Group-CPk-7fiA.js +18 -0
  26. package/dist/core/{Halftone-B_MuXCD8.js → Halftone-F7fsdu7W.js} +11 -10
  27. package/dist/core/{HueShift-CKG9M-d2.js → HueShift-CiS4hdtk.js} +3 -2
  28. package/dist/core/{ImageTexture-B6zFP2fB.js → ImageTexture-B3Q29OHX.js} +24 -22
  29. package/dist/core/Invert-Cyc4JHWc.js +21 -0
  30. package/dist/core/{LinearBlur-JFLMQBY4.js → LinearBlur-BTC54qzk.js} +12 -11
  31. package/dist/core/{LinearGradient-Ztg5Lzwj.js → LinearGradient-LEMeW0KM.js} +18 -16
  32. package/dist/core/Liquify-D2nzMDzq.js +140 -0
  33. package/dist/core/Pixelate-irPzmtQm.js +39 -0
  34. package/dist/core/{PolarCoordinates-qzU8gNXR.js → PolarCoordinates-Ck5ZWrQO.js} +21 -16
  35. package/dist/core/{Posterize-BkBU8tnN.js → Posterize-DICq_t96.js} +9 -8
  36. package/dist/core/{ProgressiveBlur-HAQf188T.js → ProgressiveBlur-BuORe3VH.js} +17 -16
  37. package/dist/core/{RadialGradient-DISqJuTZ.js → RadialGradient-D0cN67jm.js} +17 -15
  38. package/dist/core/RectangularCoordinates-1LIDaeHR.js +93 -0
  39. package/dist/core/{Ripples-CX8Qgnog.js → Ripples-DH71sFJc.js} +14 -12
  40. package/dist/core/{Saturation-DMxPYmIU.js → Saturation-DbSXtSeK.js} +10 -9
  41. package/dist/core/{SimplexNoise-B5ygfckG.js → SimplexNoise-DPGC2OPJ.js} +14 -12
  42. package/dist/core/{SineWave-KPFlP3Wk.js → SineWave-CkWtnzHF.js} +16 -14
  43. package/dist/core/{SolidColor-B8oxlGge.js → SolidColor-DaB-FHNX.js} +8 -6
  44. package/dist/core/{Spiral-CX22hUJ3.js → Spiral-CcyI8azF.js} +19 -17
  45. package/dist/core/Strands-Co4fkc05.js +126 -0
  46. package/dist/core/{Swirl-CIXreSgZ.js → Swirl-BoveqtNV.js} +18 -16
  47. package/dist/core/{TiltShift-J0UUcoh-.js → TiltShift-D53azmRe.js} +14 -13
  48. package/dist/core/{Tritone-E9eHvjJV.js → Tritone-Cg1rX-hL.js} +13 -12
  49. package/dist/core/{Twirl-ClhPpapm.js → Twirl-raO5pe5X.js} +20 -15
  50. package/dist/core/{Vibrance-CqnE9Zco.js → Vibrance-DtekSkcz.js} +8 -7
  51. package/dist/core/WaveDistortion-C65qO_cZ.js +133 -0
  52. package/dist/core/{ZoomBlur-CaGbSDG3.js → ZoomBlur-B97ZjhXe.js} +11 -10
  53. package/dist/core/{colorMixing-C_ESXyqX.js → colorMixing-DPZ-Td4U.js} +3 -3
  54. package/dist/core/edges-B-tVdqcI.js +16 -0
  55. package/dist/core/index.js +1333 -948
  56. package/dist/core/performanceTracker.d.ts +2 -0
  57. package/dist/core/performanceTracker.d.ts.map +1 -1
  58. package/dist/core/renderer.d.ts +12 -0
  59. package/dist/core/renderer.d.ts.map +1 -1
  60. package/dist/core/shaderRegistry.d.ts.map +1 -1
  61. package/dist/core/shaders/AngularBlur/index.d.ts.map +1 -1
  62. package/dist/core/shaders/AngularBlur/index.js +3 -3
  63. package/dist/core/shaders/Ascii/index.d.ts.map +1 -1
  64. package/dist/core/shaders/Ascii/index.js +2 -2
  65. package/dist/core/shaders/Blob/index.d.ts.map +1 -1
  66. package/dist/core/shaders/Blob/index.js +5 -5
  67. package/dist/core/shaders/Blur/index.d.ts.map +1 -1
  68. package/dist/core/shaders/Blur/index.js +2 -2
  69. package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
  70. package/dist/core/shaders/Bulge/index.js +4 -4
  71. package/dist/core/shaders/CRTScreen/index.d.ts.map +1 -1
  72. package/dist/core/shaders/CRTScreen/index.js +2 -2
  73. package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
  74. package/dist/core/shaders/ChannelBlur/index.js +2 -2
  75. package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
  76. package/dist/core/shaders/Checkerboard/index.js +4 -4
  77. package/dist/core/shaders/ChromaFlow/index.d.ts.map +1 -1
  78. package/dist/core/shaders/ChromaFlow/index.js +3 -3
  79. package/dist/core/shaders/ChromaticAberration/index.d.ts.map +1 -1
  80. package/dist/core/shaders/ChromaticAberration/index.js +3 -3
  81. package/dist/core/shaders/Circle/index.d.ts.map +1 -1
  82. package/dist/core/shaders/Circle/index.js +3 -3
  83. package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
  84. package/dist/core/shaders/CursorTrail/index.js +4 -4
  85. package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
  86. package/dist/core/shaders/DiffuseBlur/index.js +2 -2
  87. package/dist/core/shaders/Dither/index.d.ts.map +1 -1
  88. package/dist/core/shaders/Dither/index.js +3 -3
  89. package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
  90. package/dist/core/shaders/DotGrid/index.js +3 -3
  91. package/dist/core/shaders/Duotone/index.d.ts.map +1 -1
  92. package/dist/core/shaders/Duotone/index.js +4 -4
  93. package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
  94. package/dist/core/shaders/FilmGrain/index.js +2 -2
  95. package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
  96. package/dist/core/shaders/FloatingParticles/index.js +3 -3
  97. package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
  98. package/dist/core/shaders/GlassTiles/index.js +2 -2
  99. package/dist/core/shaders/Glow/index.d.ts.map +1 -1
  100. package/dist/core/shaders/Glow/index.js +2 -2
  101. package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
  102. package/dist/core/shaders/Godrays/index.js +3 -3
  103. package/dist/core/shaders/Grayscale/index.d.ts.map +1 -1
  104. package/dist/core/shaders/Grayscale/index.js +2 -2
  105. package/dist/core/shaders/Grid/index.d.ts.map +1 -1
  106. package/dist/core/shaders/Grid/index.js +3 -3
  107. package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
  108. package/dist/core/shaders/GridDistortion/index.js +4 -4
  109. package/dist/core/shaders/Group/index.d.ts.map +1 -1
  110. package/dist/core/shaders/Group/index.js +2 -2
  111. package/dist/core/shaders/Halftone/index.d.ts.map +1 -1
  112. package/dist/core/shaders/Halftone/index.js +3 -3
  113. package/dist/core/shaders/HueShift/index.d.ts.map +1 -1
  114. package/dist/core/shaders/HueShift/index.js +2 -2
  115. package/dist/core/shaders/ImageTexture/index.d.ts +1 -1
  116. package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
  117. package/dist/core/shaders/ImageTexture/index.js +2 -2
  118. package/dist/core/shaders/Invert/index.d.ts.map +1 -1
  119. package/dist/core/shaders/Invert/index.js +2 -2
  120. package/dist/core/shaders/LinearBlur/index.d.ts.map +1 -1
  121. package/dist/core/shaders/LinearBlur/index.js +3 -3
  122. package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
  123. package/dist/core/shaders/LinearGradient/index.js +4 -4
  124. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  125. package/dist/core/shaders/Liquify/index.js +4 -4
  126. package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
  127. package/dist/core/shaders/Pixelate/index.js +2 -2
  128. package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
  129. package/dist/core/shaders/PolarCoordinates/index.js +4 -4
  130. package/dist/core/shaders/Posterize/index.d.ts.map +1 -1
  131. package/dist/core/shaders/Posterize/index.js +2 -2
  132. package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
  133. package/dist/core/shaders/ProgressiveBlur/index.js +3 -3
  134. package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
  135. package/dist/core/shaders/RadialGradient/index.js +4 -4
  136. package/dist/core/shaders/RectangularCoordinates/index.d.ts +38 -0
  137. package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -0
  138. package/dist/core/shaders/RectangularCoordinates/index.js +8 -0
  139. package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
  140. package/dist/core/shaders/Ripples/index.js +4 -4
  141. package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
  142. package/dist/core/shaders/Saturation/index.js +2 -2
  143. package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
  144. package/dist/core/shaders/SimplexNoise/index.js +4 -4
  145. package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
  146. package/dist/core/shaders/SineWave/index.js +3 -3
  147. package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
  148. package/dist/core/shaders/SolidColor/index.js +3 -3
  149. package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
  150. package/dist/core/shaders/Spiral/index.js +4 -4
  151. package/dist/core/shaders/Strands/index.d.ts.map +1 -1
  152. package/dist/core/shaders/Strands/index.js +4 -4
  153. package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
  154. package/dist/core/shaders/Swirl/index.js +5 -5
  155. package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
  156. package/dist/core/shaders/TiltShift/index.js +3 -3
  157. package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
  158. package/dist/core/shaders/Tritone/index.js +4 -4
  159. package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
  160. package/dist/core/shaders/Twirl/index.js +4 -4
  161. package/dist/core/shaders/Vibrance/index.d.ts.map +1 -1
  162. package/dist/core/shaders/Vibrance/index.js +2 -2
  163. package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
  164. package/dist/core/shaders/WaveDistortion/index.js +6 -7
  165. package/dist/core/shaders/ZoomBlur/index.d.ts.map +1 -1
  166. package/dist/core/shaders/ZoomBlur/index.js +3 -3
  167. package/dist/core/telemetry/collector.d.ts.map +1 -1
  168. package/dist/core/telemetry/index.js +19 -19
  169. package/dist/core/{three.tsl-CgyjOhns.js → three.tsl-BqgDcRt9.js} +21 -20
  170. package/dist/core/{time-myrFQH-u.js → time-5uQ65blS.js} +1 -1
  171. package/dist/core/{transformations-Bs66Qh16.js → transformations-DBjTkQ5b.js} +1 -1
  172. package/dist/core/types.d.ts +85 -0
  173. package/dist/core/types.d.ts.map +1 -1
  174. package/dist/core/utilities/edges.d.ts +13 -2
  175. package/dist/core/utilities/edges.d.ts.map +1 -1
  176. package/dist/core/utilities/uvTransform.d.ts +20 -0
  177. package/dist/core/utilities/uvTransform.d.ts.map +1 -1
  178. package/dist/react/components/RectangularCoordinates.d.ts +31 -0
  179. package/dist/react/components/RectangularCoordinates.d.ts.map +1 -0
  180. package/dist/react/index.cjs +233 -233
  181. package/dist/react/index.d.ts +1 -0
  182. package/dist/react/index.d.ts.map +1 -1
  183. package/dist/react/index.js +16218 -15498
  184. package/dist/react/utils/generatePresetCode.cjs +2 -2
  185. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  186. package/dist/react/utils/generatePresetCode.js +13 -1
  187. package/dist/registry.d.ts +3 -0
  188. package/dist/registry.js +376 -87
  189. package/dist/svelte/components/RectangularCoordinates.svelte.d.ts +19 -0
  190. package/dist/svelte/index.d.ts +1 -0
  191. package/dist/svelte/index.js +15766 -15088
  192. package/dist/svelte/utils/generatePresetCode.js +13 -1
  193. package/dist/vue/components/RectangularCoordinates.vue.d.ts +57 -0
  194. package/dist/vue/components/RectangularCoordinates.vue.d.ts.map +1 -0
  195. package/dist/vue/{generatePresetCode-B6Ks_W3s.js → generatePresetCode-D4V6rBae.js} +13 -1
  196. package/dist/vue/index.d.ts +1 -0
  197. package/dist/vue/index.d.ts.map +1 -1
  198. package/dist/vue/index.js +15240 -14552
  199. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  200. package/dist/vue/utils/generatePresetCode.js +1 -1
  201. package/package.json +6 -1
  202. package/dist/core/Blob-CBASKMfO.js +0 -168
  203. package/dist/core/Bulge-Ceythf-i.js +0 -99
  204. package/dist/core/DiffuseBlur-DLIKRsnf.js +0 -39
  205. package/dist/core/DotGrid-BkItF2C8.js +0 -60
  206. package/dist/core/FilmGrain-BAZORehh.js +0 -27
  207. package/dist/core/FloatingParticles-7wvOBUbD.js +0 -158
  208. package/dist/core/GlassTiles-C0y_PWTa.js +0 -48
  209. package/dist/core/Grid-Ro0Yi5WY.js +0 -49
  210. package/dist/core/GridDistortion-CuxRQdzs.js +0 -137
  211. package/dist/core/Group-DTXP-whY.js +0 -17
  212. package/dist/core/Invert-Cd7GK1vs.js +0 -20
  213. package/dist/core/Liquify-rmJGJAdt.js +0 -126
  214. package/dist/core/Pixelate-BIANS3t9.js +0 -34
  215. package/dist/core/Strands-Bv7RvyRC.js +0 -124
  216. package/dist/core/WaveDistortion-gecgVpvO.js +0 -129
  217. package/dist/core/edges-Cj8yVYgz.js +0 -10
@@ -1,10 +1,11 @@
1
- import { O as Vt, m as Wt } from "./three.tsl-CgyjOhns.js";
2
- import { r as X } from "./transformations-Bs66Qh16.js";
3
- import { DataTexture as at, FloatType as nt, LinearFilter as I, RGFormat as lt } from "three";
1
+ import { k as Vt, m as Wt } from "./three.tsl-BqgDcRt9.js";
2
+ import { r as X } from "./transformations-DBjTkQ5b.js";
3
+ import { DataTexture as at, FloatType as lt, LinearFilter as _, RGFormat as nt } from "three";
4
4
  Wt();
5
5
  const jt = {
6
6
  name: "ChromaFlow",
7
7
  category: "Interactive",
8
+ description: "Interactive liquid flow effect that follows your cursor",
8
9
  props: {
9
10
  baseColor: {
10
11
  default: "#0066ff",
@@ -86,10 +87,10 @@ const jt = {
86
87
  }
87
88
  },
88
89
  fragmentNode: ({ uniforms: u, onBeforeRender: st, onCleanup: rt }) => {
89
- const { vec2: n, vec4: it, float: t, uniform: Y, screenUV: l, texture: W, smoothstep: v, mix: dt } = Vt, o = 128, f = new Float32Array(o * o * 2), r = new Float32Array(o * o * 2), w = new at(f, o, o, lt, nt);
90
- w.magFilter = I, w.minFilter = I, w.needsUpdate = !0;
91
- const C = new at(r, o, o, lt, nt);
92
- C.magFilter = I, C.minFilter = I, C.needsUpdate = !0;
90
+ const { vec2: l, vec4: it, float: t, uniform: Y, screenUV: n, texture: W, smoothstep: v, mix: dt } = Vt, o = 128, f = new Float32Array(o * o * 2), r = new Float32Array(o * o * 2), w = new at(f, o, o, nt, lt);
91
+ w.magFilter = _, w.minFilter = _, w.needsUpdate = !0;
92
+ const C = new at(r, o, o, nt, lt);
93
+ C.magFilter = _, C.minFilter = _, C.needsUpdate = !0;
93
94
  const F = W(w), b = W(C), ct = Y(0.5), mt = Y(0.5), q = Y(0), D = Y(0);
94
95
  let j = 0.5, B = 0.5, G = Date.now();
95
96
  st(({ pointer: p }) => {
@@ -97,20 +98,20 @@ const jt = {
97
98
  G = tt;
98
99
  const ot = s > 0 ? (p.x - j) / s : 0, et = s > 0 ? (p.y - B) / s : 0;
99
100
  q.value = q.value * 0.85 + ot * 0.15, D.value = D.value * 0.85 + et * 0.15, ct.value = p.x, mt.value = p.y;
100
- const V = u.intensity.uniform.value, Yt = u.radius.uniform.value * 0.05, zt = u.momentum.uniform.value, x = new Float32Array(f), i = new Float32Array(r), Tt = 1 - s / Math.max(0.1, 1);
101
- for (let a = 0; a < o * o * 2; a++) x[a] = f[a] * Tt;
101
+ const V = u.intensity.uniform.value, Yt = u.radius.uniform.value * 0.05, zt = u.momentum.uniform.value, x = new Float32Array(f), i = new Float32Array(r), It = 1 - s / Math.max(0.1, 1);
102
+ for (let a = 0; a < o * o * 2; a++) x[a] = f[a] * It;
102
103
  for (let a = 0; a < o; a++) for (let d = 0; d < o; d++) {
103
104
  const e = (a * o + d) * 2, S = 1 - s / Math.max(0.4, 1);
104
105
  if (i[e] = r[e] * S, i[e + 1] = r[e + 1] * S, Math.abs(f[e]) > 1e-3 || Math.abs(f[e + 1]) > 1e-3) {
105
- const U = zt * 50 * s, A = d - f[e] * U, R = a - f[e + 1] * U, c = Math.floor(A), m = Math.floor(R), h = c + 1, y = m + 1;
106
+ const T = zt * 50 * s, A = d - f[e] * T, R = a - f[e + 1] * T, c = Math.floor(A), m = Math.floor(R), h = c + 1, y = m + 1;
106
107
  if (c >= 0 && m >= 0 && h < o && y < o) {
107
- const M = A - c, _ = R - m, Ut = (m * o + c) * 2, _t = (m * o + h) * 2, It = (y * o + c) * 2, Lt = (y * o + h) * 2;
108
- i[e] = (r[Ut] * (1 - M) * (1 - _) + r[_t] * M * (1 - _) + r[It] * (1 - M) * _ + r[Lt] * M * _) * S;
108
+ const M = A - c, U = R - m, Tt = (m * o + c) * 2, Ut = (m * o + h) * 2, _t = (y * o + c) * 2, Lt = (y * o + h) * 2;
109
+ i[e] = (r[Tt] * (1 - M) * (1 - U) + r[Ut] * M * (1 - U) + r[_t] * (1 - M) * U + r[Lt] * M * U) * S;
109
110
  }
110
111
  }
111
112
  }
112
113
  for (let a = 0; a < o; a++) for (let d = 0; d < o; d++) {
113
- const e = (a * o + d) * 2, S = (d + 0.5) / o, U = (a + 0.5) / o, A = S - p.x, R = U - p.y, c = Math.sqrt(A * A + R * R), m = Math.sqrt(q.value * q.value + D.value * D.value), h = Yt * Math.min(m * m * 20, 1);
114
+ const e = (a * o + d) * 2, S = (d + 0.5) / o, T = (a + 0.5) / o, A = S - p.x, R = T - p.y, c = Math.sqrt(A * A + R * R), m = Math.sqrt(q.value * q.value + D.value * D.value), h = Yt * Math.min(m * m * 20, 1);
114
115
  if (c < h * 2 && Math.abs(ot) + Math.abs(et) > 0.01) {
115
116
  const y = Math.exp(-c * c / (h * h));
116
117
  x[e] += q.value * y * (V * 100) * s * 0.01, x[e + 1] += D.value * y * (V * 100) * s * 0.01;
@@ -123,12 +124,12 @@ const jt = {
123
124
  }), rt(() => {
124
125
  w.dispose(), C.dispose();
125
126
  });
126
- const ut = b.sample(l).x, z = n(t(1 / 128), t(1 / 128)), ft = b.sample(l.add(n(z.x, t(0)))).x, pt = b.sample(l.add(n(t(0), z.y))).x, xt = b.sample(l.add(n(z.x.negate(), t(0)))).x, ht = b.sample(l.add(n(t(0), z.y.negate()))).x, yt = ut.add(ft).add(pt).add(xt).add(ht).mul(t(0.2)), E = v(t(0), t(0.1), yt), T = n(t(1 / 128), t(1 / 128)), vt = F.sample(l).xy, wt = F.sample(l.add(n(T.x, t(0)))).xy, Ct = F.sample(l.add(n(t(0), T.y))).xy, gt = F.sample(l.add(n(T.x.negate(), t(0)))).xy, Mt = F.sample(l.add(n(t(0), T.y.negate()))).xy, g = vt.add(wt).add(Ct).add(gt).add(Mt).mul(t(0.2)), Ft = u.baseColor.uniform, bt = u.upColor.uniform, qt = u.downColor.uniform, Dt = u.leftColor.uniform, St = u.rightColor.uniform, L = g.x.mul(g.x).add(g.y.mul(g.y)).sqrt(), At = v(t(0.01), t(0.1), L), H = g.x.div(L.add(t(1e-3))), N = g.y.div(L.add(t(1e-3))), O = v(t(0), t(0.7), H.max(t(0))), P = v(t(0), t(0.7), H.negate().max(t(0))), Z = v(t(0), t(0.7), N.max(t(0))), k = v(t(0), t(0.7), N.negate().max(t(0))), Rt = Dt.mul(P).add(St.mul(O)), Xt = qt.mul(k).add(bt.mul(Z)), J = P.add(O), K = Z.add(k), Q = J.add(K).add(t(1e-3)), $ = dt(Ft, Rt.mul(J.div(Q)).add(Xt.mul(K.div(Q))), At);
127
- return it($.rgb.mul(E), $.a.mul(E));
127
+ const ut = b.sample(n).x, z = l(t(1 / 128), t(1 / 128)), ft = b.sample(n.add(l(z.x, t(0)))).x, pt = b.sample(n.add(l(t(0), z.y))).x, xt = b.sample(n.add(l(z.x.negate(), t(0)))).x, ht = b.sample(n.add(l(t(0), z.y.negate()))).x, yt = ut.add(ft).add(pt).add(xt).add(ht).mul(t(0.2)), k = v(t(0), t(0.1), yt), I = l(t(1 / 128), t(1 / 128)), vt = F.sample(n).xy, wt = F.sample(n.add(l(I.x, t(0)))).xy, Ct = F.sample(n.add(l(t(0), I.y))).xy, gt = F.sample(n.add(l(I.x.negate(), t(0)))).xy, Mt = F.sample(n.add(l(t(0), I.y.negate()))).xy, g = vt.add(wt).add(Ct).add(gt).add(Mt).mul(t(0.2)), Ft = u.baseColor.uniform, bt = u.upColor.uniform, qt = u.downColor.uniform, Dt = u.leftColor.uniform, St = u.rightColor.uniform, L = g.x.mul(g.x).add(g.y.mul(g.y)).sqrt(), At = v(t(0.01), t(0.1), L), E = g.x.div(L.add(t(1e-3))), H = g.y.div(L.add(t(1e-3))), N = v(t(0), t(0.7), E.max(t(0))), P = v(t(0), t(0.7), E.negate().max(t(0))), Z = v(t(0), t(0.7), H.max(t(0))), J = v(t(0), t(0.7), H.negate().max(t(0))), Rt = Dt.mul(P).add(St.mul(N)), Xt = qt.mul(J).add(bt.mul(Z)), K = P.add(N), O = Z.add(J), Q = K.add(O).add(t(1e-3)), $ = dt(Ft, Rt.mul(K.div(Q)).add(Xt.mul(O.div(Q))), At);
128
+ return it($.rgb.mul(k), $.a.mul(k));
128
129
  }
129
130
  };
130
- var Ht = jt;
131
+ var Et = jt;
131
132
  export {
132
133
  jt as n,
133
- Ht as t
134
+ Et as t
134
135
  };
@@ -1,9 +1,10 @@
1
- import { O as y, m as C } from "./three.tsl-CgyjOhns.js";
2
- import { n as v } from "./transformations-Bs66Qh16.js";
1
+ import { k as T, m as C } from "./three.tsl-BqgDcRt9.js";
2
+ import { n as v } from "./transformations-DBjTkQ5b.js";
3
3
  C();
4
- const _ = {
4
+ const R = {
5
5
  name: "ChromaticAberration",
6
- category: "Effects",
6
+ category: "Stylize",
7
+ description: "Separate RGB channels for a prismatic distortion effect",
7
8
  requiresRTT: !0,
8
9
  requiresChild: !0,
9
10
  props: {
@@ -65,18 +66,18 @@ const _ = {
65
66
  }
66
67
  },
67
68
  fragmentNode: ({ uniforms: t, childNode: s, onCleanup: o }) => {
68
- const { vec2: f, vec4: l, cos: c, sin: m, radians: u, screenUV: n, convertToTexture: d } = y;
69
- if (!s) return l(0, 0, 0, 0);
69
+ const { vec2: f, vec4: i, cos: c, sin: m, radians: u, screenUV: r, convertToTexture: d } = T;
70
+ if (!s) return i(0, 0, 0, 0);
70
71
  const e = d(s);
71
72
  o(() => {
72
73
  e?.renderTarget?.dispose && e.renderTarget.dispose();
73
74
  });
74
- const i = u(t.angle.uniform), r = f(c(i), m(i)), a = t.strength.uniform.mul(0.1), p = n.add(r.mul(a).mul(t.redOffset.uniform)), g = n.add(r.mul(a).mul(t.greenOffset.uniform)), h = n.add(r.mul(a).mul(t.blueOffset.uniform)), b = e.sample(p).r, O = e.sample(g).g, x = e.sample(h).b, T = e.sample(n).a;
75
- return l(b, O, x, T);
75
+ const l = u(t.angle.uniform), n = f(c(l), m(l)), a = t.strength.uniform.mul(0.1), p = r.add(n.mul(a).mul(t.redOffset.uniform)), g = r.add(n.mul(a).mul(t.greenOffset.uniform)), h = r.add(n.mul(a).mul(t.blueOffset.uniform)), b = e.sample(p).r, O = e.sample(g).g, x = e.sample(h).b, y = e.sample(r).a;
76
+ return i(b, O, x, y);
76
77
  }
77
78
  };
78
- var U = _;
79
+ var S = R;
79
80
  export {
80
- _ as n,
81
- U as t
81
+ R as n,
82
+ S as t
82
83
  };
@@ -1,13 +1,15 @@
1
- import { O as d, m as h } from "./three.tsl-CgyjOhns.js";
2
- import { o as g, r as v } from "./transformations-Bs66Qh16.js";
3
- h();
4
- const y = {
1
+ import { k as g, m as v } from "./three.tsl-BqgDcRt9.js";
2
+ import { o as y, r as x } from "./transformations-DBjTkQ5b.js";
3
+ v();
4
+ const b = {
5
5
  name: "Circle",
6
- category: "Shapes & Masks",
6
+ category: "Base Layers",
7
+ description: "Generate a circle with adjustable size and softness",
8
+ acceptsUVContext: !0,
7
9
  props: {
8
10
  color: {
9
11
  default: "#ffffff",
10
- transform: v,
12
+ transform: x,
11
13
  description: "The color of the circle",
12
14
  ui: {
13
15
  type: "color",
@@ -41,7 +43,7 @@ const y = {
41
43
  x: 0.5,
42
44
  y: 0.5
43
45
  },
44
- transform: g,
46
+ transform: y,
45
47
  description: "The center point of the circle",
46
48
  ui: {
47
49
  type: "position",
@@ -49,13 +51,13 @@ const y = {
49
51
  }
50
52
  }
51
53
  },
52
- fragmentNode: ({ uniforms: e }) => {
53
- const { vec2: t, vec4: i, length: c, smoothstep: a, screenUV: o, viewportSize: r } = d, s = r.x.div(r.y), l = t(o.x.mul(s), o.y), f = t(e.center.uniform.x.mul(s), e.center.uniform.y.oneMinus()), p = c(l.sub(f)), u = e.softness.uniform, n = e.radius.uniform.mul(0.5), m = a(n, n.sub(u), p);
54
- return i(e.color.uniform.rgb, e.color.uniform.a.mul(m));
54
+ fragmentNode: ({ uniforms: e, uvContext: i }) => {
55
+ const { vec2: t, vec4: c, length: a, smoothstep: l, screenUV: f, viewportSize: o } = g, r = i ?? f, s = o.x.div(o.y), u = t(r.x.mul(s), r.y), p = t(e.center.uniform.x.mul(s), e.center.uniform.y.oneMinus()), d = a(u.sub(p)), m = e.softness.uniform, n = e.radius.uniform.mul(0.5), h = l(n, n.sub(m), d);
56
+ return c(e.color.uniform.rgb, e.color.uniform.a.mul(h));
55
57
  }
56
58
  };
57
- var C = y;
59
+ var k = b;
58
60
  export {
59
- y as n,
60
- C as t
61
+ b as n,
62
+ k as t
61
63
  };
@@ -1,11 +1,12 @@
1
- import { A as p, O as at, m as et } from "./three.tsl-CgyjOhns.js";
2
- import { i as ot, r as _, t as lt } from "./transformations-Bs66Qh16.js";
3
- import { t as rt } from "./colorMixing-C_ESXyqX.js";
1
+ import { j as p, k as at, m as et } from "./three.tsl-BqgDcRt9.js";
2
+ import { i as ot, r as _, t as rt } from "./transformations-DBjTkQ5b.js";
3
+ import { t as lt } from "./colorMixing-DPZ-Td4U.js";
4
4
  import { DataTexture as st, FloatType as nt, LinearFilter as B, RGBAFormat as it } from "three";
5
5
  et();
6
6
  const ct = {
7
7
  name: "CursorTrail",
8
8
  category: "Interactive",
9
+ description: "Animated trail effect that tracks cursor movement",
9
10
  props: {
10
11
  colorA: {
11
12
  default: "#00aaff",
@@ -64,38 +65,38 @@ const ct = {
64
65
  description: "Color space for color interpolation",
65
66
  ui: {
66
67
  type: "select",
67
- options: lt,
68
+ options: rt,
68
69
  label: "Color Space"
69
70
  }
70
71
  }
71
72
  },
72
- fragmentNode: ({ uniforms: r, onBeforeRender: U, onCleanup: q }) => {
73
- const { vec4: E, float: t, texture: G, step: H, screenUV: n } = at, a = 128, o = new Float32Array(a * a * 4), s = new st(o, a, a, it, nt);
73
+ fragmentNode: ({ uniforms: l, onBeforeRender: U, onCleanup: j }) => {
74
+ const { vec4: q, float: t, texture: E, step: G, screenUV: n } = at, a = 128, o = new Float32Array(a * a * 4), s = new st(o, a, a, it, nt);
74
75
  s.magFilter = B, s.minFilter = B, s.needsUpdate = !0;
75
- const i = G(s);
76
+ const i = E(s);
76
77
  let y = 0.5, M = 0.5, g = Date.now();
77
- U(({ pointer: l }) => {
78
+ U(({ pointer: r }) => {
78
79
  const T = Date.now(), f = Math.min((T - g) / 1e3, 0.016);
79
80
  g = T;
80
- const h = r.radius.uniform.value * 0.1, b = r.length.uniform.value, j = r.shrink.uniform.value, F = l.x - y, w = l.y - M, z = Math.sqrt(F * F + w * w), N = 1 - f / Math.max(0.1, b), V = f / Math.max(0.1, b);
81
+ const h = l.radius.uniform.value * 0.1, b = l.length.uniform.value, N = l.shrink.uniform.value, F = r.x - y, w = r.y - M, z = Math.sqrt(F * F + w * w), O = 1 - f / Math.max(0.1, b), V = f / Math.max(0.1, b);
81
82
  for (let e = 0; e < a * a * 4; e += 4)
82
- o[e] *= N, o[e + 1] = 1 - (1 - o[e]) * j, o[e + 2] = Math.min(1, o[e + 2] + V);
83
+ o[e] *= O, o[e + 1] = 1 - (1 - o[e]) * N, o[e + 2] = Math.min(1, o[e + 2] + V);
83
84
  if (z > 1e-3) {
84
- const e = h * 3, Z = Math.max(0, Math.floor((l.x - e) * a)), K = Math.min(a - 1, Math.ceil((l.x + e) * a)), P = Math.max(0, Math.floor((l.y - e) * a)), Q = Math.min(a - 1, Math.ceil((l.y + e) * a));
85
+ const e = h * 3, Z = Math.max(0, Math.floor((r.x - e) * a)), K = Math.min(a - 1, Math.ceil((r.x + e) * a)), P = Math.max(0, Math.floor((r.y - e) * a)), Q = Math.min(a - 1, Math.ceil((r.y + e) * a));
85
86
  for (let m = P; m <= Q; m++) for (let d = Z; d <= K; d++) {
86
- const u = (m * a + d) * 4, W = (d + 0.5) / a, $ = (m + 0.5) / a, I = W - l.x, R = $ - l.y, x = Math.sqrt(I * I + R * R);
87
+ const u = (m * a + d) * 4, W = (d + 0.5) / a, $ = (m + 0.5) / a, I = W - r.x, R = $ - r.y, x = Math.sqrt(I * I + R * R);
87
88
  if (x < e) {
88
89
  const tt = Math.exp(-x * x / (h * h)) * z * 50 * f;
89
90
  o[u] = Math.min(1, o[u] + tt), o[u + 1] = 1, o[u + 2] = 0;
90
91
  }
91
92
  }
92
93
  }
93
- s.needsUpdate = !0, y = l.x, M = l.y;
94
- }), q(() => {
94
+ s.needsUpdate = !0, y = r.x, M = r.y;
95
+ }), j(() => {
95
96
  s.dispose();
96
97
  });
97
- const c = t(1 / a), C = i.sample(n), S = i.sample(n.add(p(c, t(0)))), v = i.sample(n.add(p(t(0), c))), A = i.sample(n.add(p(c.negate(), t(0)))), k = i.sample(n.add(p(t(0), c.negate()))), J = C.x.mul(t(0.5)).add(S.x.mul(t(0.125))).add(v.x.mul(t(0.125))).add(A.x.mul(t(0.125))).add(k.x.mul(t(0.125))), L = C.z.mul(t(0.5)).add(S.z.mul(t(0.125))).add(v.z.mul(t(0.125))).add(A.z.mul(t(0.125))).add(k.z.mul(t(0.125))), O = H(t(0.01), J), X = r.colorA.uniform, Y = r.colorB.uniform, D = rt(X, Y, L, r.colorSpace.uniform);
98
- return E(D.rgb, D.a.mul(O));
98
+ const c = t(1 / a), C = i.sample(n), k = i.sample(n.add(p(c, t(0)))), v = i.sample(n.add(p(t(0), c))), S = i.sample(n.add(p(c.negate(), t(0)))), A = i.sample(n.add(p(t(0), c.negate()))), H = C.x.mul(t(0.5)).add(k.x.mul(t(0.125))).add(v.x.mul(t(0.125))).add(S.x.mul(t(0.125))).add(A.x.mul(t(0.125))), J = C.z.mul(t(0.5)).add(k.z.mul(t(0.125))).add(v.z.mul(t(0.125))).add(S.z.mul(t(0.125))).add(A.z.mul(t(0.125))), L = G(t(0.01), H), X = l.colorA.uniform, Y = l.colorB.uniform, D = lt(X, Y, J, l.colorSpace.uniform);
99
+ return q(D.rgb, D.a.mul(L));
99
100
  }
100
101
  };
101
102
  var ft = ct;
@@ -0,0 +1,40 @@
1
+ import { k as R, m as V } from "./three.tsl-BqgDcRt9.js";
2
+ V();
3
+ const k = {
4
+ name: "DiffuseBlur",
5
+ category: "Blurs",
6
+ description: "Soft focus blur using stochastic sampling",
7
+ requiresRTT: !0,
8
+ requiresChild: !0,
9
+ props: { intensity: {
10
+ default: 30,
11
+ description: "Intensity of the diffuse blur effect",
12
+ ui: {
13
+ type: "range",
14
+ min: 0,
15
+ max: 100,
16
+ step: 1,
17
+ label: "Intensity"
18
+ }
19
+ } },
20
+ fragmentNode: ({ uniforms: p, childNode: o, onCleanup: g }) => {
21
+ const { vec2: e, vec4: i, float: s, screenUV: v, convertToTexture: x, viewportSize: h, fract: T, sin: u, cos: y, dot: _, Fn: b } = R;
22
+ if (!o) return i(0, 0, 0, 0);
23
+ const n = x(o);
24
+ return g(() => {
25
+ n?.renderTarget?.dispose && n.renderTarget.dispose();
26
+ }), b(() => {
27
+ const a = v, S = p.intensity.uniform.mul(1), q = e(1).div(h), l = (t) => T(u(_(t, e(12.9898, 78.233).mul(2))).mul(43758.5453)), r = i(0).toVar(), c = 16;
28
+ for (let t = 0; t < c; t++) {
29
+ const d = a.mul(1e3).add(e(s(t * 11.7), s(t * 5.3))), B = l(d), C = l(d.add(e(73.2, 41.9))), f = B.mul(6.28318530718), m = C.sqrt().mul(S), D = e(y(f).mul(m), u(f).mul(m)).mul(q.x), z = a.add(D), I = n.sample(z);
30
+ r.assign(r.add(I));
31
+ }
32
+ return r.div(s(c));
33
+ })();
34
+ }
35
+ };
36
+ var F = k;
37
+ export {
38
+ k as n,
39
+ F as t
40
+ };
@@ -1,9 +1,10 @@
1
- import { O as v, m as z } from "./three.tsl-CgyjOhns.js";
2
- import { r as n } from "./transformations-Bs66Qh16.js";
3
- z();
4
- const S = {
1
+ import { k as z, m as S } from "./three.tsl-BqgDcRt9.js";
2
+ import { r as n } from "./transformations-DBjTkQ5b.js";
3
+ S();
4
+ const v = {
5
5
  name: "Dither",
6
- category: "Effects",
6
+ category: "Stylize",
7
+ description: "Bayer matrix dithering to reduce colors",
7
8
  requiresChild: !0,
8
9
  props: {
9
10
  pixelSize: {
@@ -47,15 +48,15 @@ const S = {
47
48
  }
48
49
  }
49
50
  },
50
- fragmentNode: ({ uniforms: t, childNode: r }) => {
51
- const { vec2: u, vec3: f, vec4: o, floor: d, screenUV: p, viewportSize: m, dot: h, step: q, mix: s } = v;
52
- if (!r) return o(0, 0, 0, 0);
53
- const a = r, g = h(a.rgb, f(0.299, 0.587, 0.114)).mul(a.a), x = t.pixelSize.uniform, i = d(p.mul(m).div(x)).mod(u(4)), e = i.x, l = i.y, b = l.equal(0).select(e.equal(0).select(0 / 16, e.equal(1).select(8 / 16, e.equal(2).select(2 / 16, 10 / 16))), l.equal(1).select(e.equal(0).select(12 / 16, e.equal(1).select(4 / 16, e.equal(2).select(14 / 16, 6 / 16))), l.equal(2).select(e.equal(0).select(3 / 16, e.equal(1).select(11 / 16, e.equal(2).select(1 / 16, 9 / 16))), e.equal(0).select(15 / 16, e.equal(1).select(7 / 16, e.equal(2).select(13 / 16, 5 / 16)))))), y = t.threshold.uniform, c = q(b, g.add(y.sub(0.5)));
54
- return o(s(t.colorA.uniform.rgb, t.colorB.uniform.rgb, c), s(t.colorA.uniform.a, t.colorB.uniform.a, c));
51
+ fragmentNode: ({ uniforms: t, childNode: o }) => {
52
+ const { vec2: u, vec3: d, vec4: l, floor: f, screenUV: p, viewportSize: m, dot: h, step: q, mix: i } = z;
53
+ if (!o) return l(0, 0, 0, 0);
54
+ const a = o, g = h(a.rgb, d(0.299, 0.587, 0.114)).mul(a.a), x = t.pixelSize.uniform, s = f(p.mul(m).div(x)).mod(u(4)), e = s.x, r = s.y, y = r.equal(0).select(e.equal(0).select(0 / 16, e.equal(1).select(8 / 16, e.equal(2).select(2 / 16, 10 / 16))), r.equal(1).select(e.equal(0).select(12 / 16, e.equal(1).select(4 / 16, e.equal(2).select(14 / 16, 6 / 16))), r.equal(2).select(e.equal(0).select(3 / 16, e.equal(1).select(11 / 16, e.equal(2).select(1 / 16, 9 / 16))), e.equal(0).select(15 / 16, e.equal(1).select(7 / 16, e.equal(2).select(13 / 16, 5 / 16)))))), b = t.threshold.uniform, c = q(y, g.add(b.sub(0.5)));
55
+ return l(i(t.colorA.uniform.rgb, t.colorB.uniform.rgb, c), i(t.colorA.uniform.a, t.colorB.uniform.a, c));
55
56
  }
56
57
  };
57
- var _ = S;
58
+ var _ = v;
58
59
  export {
59
- S as n,
60
+ v as n,
60
61
  _ as t
61
62
  };
@@ -0,0 +1,62 @@
1
+ import { f as U, k as G, m as I } from "./three.tsl-BqgDcRt9.js";
2
+ import { r as M } from "./transformations-DBjTkQ5b.js";
3
+ I();
4
+ const P = {
5
+ name: "DotGrid",
6
+ category: "Base Layers",
7
+ description: "Grid of dots with optional twinkling animation",
8
+ acceptsUVContext: !0,
9
+ props: {
10
+ color: {
11
+ default: "#ffffff",
12
+ description: "The color of the dot",
13
+ transform: M,
14
+ ui: {
15
+ type: "color",
16
+ label: "Color"
17
+ }
18
+ },
19
+ density: {
20
+ default: 100,
21
+ description: "The number of dots on the longest canvas edge",
22
+ ui: {
23
+ type: "range",
24
+ min: 10,
25
+ max: 500,
26
+ step: 10,
27
+ label: "Density"
28
+ }
29
+ },
30
+ dotSize: {
31
+ default: 0.3,
32
+ description: "The size of each dot, zero (0) being invisible, one (1) filled the grid with no gaps",
33
+ ui: {
34
+ type: "range",
35
+ min: 0,
36
+ max: 1,
37
+ step: 0.01,
38
+ label: "Dot Size"
39
+ }
40
+ },
41
+ twinkle: {
42
+ default: 0,
43
+ description: "Intensity of the twinkle effect (0 = off, 1 = full twinkle)",
44
+ ui: {
45
+ type: "range",
46
+ min: 0,
47
+ max: 1,
48
+ step: 0.01,
49
+ label: "Twinkle"
50
+ }
51
+ }
52
+ },
53
+ fragmentNode: ({ uniforms: t, uvContext: f }) => {
54
+ const { screenUV: m, vec4: u, vec2: p, smoothstep: h, length: o, floor: n, float: i, viewportSize: g, time: y, sin: w, mix: b } = G, s = f ?? m, l = t.density.uniform, r = t.dotSize.uniform, k = t.color.uniform, x = t.twinkle.uniform, a = g, v = a.x.div(a.y), d = p(s.x.mul(v), s.y.oneMinus()), e = d.mul(l), z = o(e.sub(n(e)).sub(0.5)), D = o(U(d.mul(l))), S = i(1).sub(h(r.mul(0.5), r.mul(0.5).add(D.mul(0.5)), z)), c = n(e), C = c.x.mul(12.9898).add(c.y.mul(78.233)).sin().mul(43758.5453).fract(), V = w(y.mul(2).add(C.mul(6.28318))).mul(0.5).add(0.5), _ = b(i(1), V, x), T = S.mul(_);
55
+ return u(k.rgb, T);
56
+ }
57
+ };
58
+ var L = P;
59
+ export {
60
+ P as n,
61
+ L as t
62
+ };
@@ -1,10 +1,11 @@
1
- import { O as m, m as b } from "./three.tsl-CgyjOhns.js";
2
- import { i as C, r as a, t as g } from "./transformations-Bs66Qh16.js";
3
- import { t as T } from "./colorMixing-C_ESXyqX.js";
1
+ import { k as f, m as b } from "./three.tsl-BqgDcRt9.js";
2
+ import { i as C, r as a, t as g } from "./transformations-DBjTkQ5b.js";
3
+ import { t as T } from "./colorMixing-DPZ-Td4U.js";
4
4
  b();
5
5
  const h = {
6
6
  name: "Duotone",
7
- category: "Effects",
7
+ category: "Adjustments",
8
+ description: "Map colors to two tones based on luminance",
8
9
  requiresRTT: !0,
9
10
  requiresChild: !0,
10
11
  props: {
@@ -49,14 +50,14 @@ const h = {
49
50
  }
50
51
  },
51
52
  fragmentNode: ({ uniforms: o, childNode: r, onCleanup: s }) => {
52
- const { vec3: l, vec4: t, dot: i, smoothstep: c, screenUV: p, convertToTexture: d } = m;
53
+ const { vec3: l, vec4: t, dot: i, smoothstep: c, screenUV: p, convertToTexture: d } = f;
53
54
  if (!r) return t(0, 0, 0, 0);
54
55
  const e = d(r);
55
56
  s(() => {
56
57
  e?.renderTarget?.dispose && e.renderTarget.dispose();
57
58
  });
58
- const n = e.sample(p), u = i(n.rgb, l(0.299, 0.587, 0.114)), f = c(o.blend.uniform.sub(0.5), o.blend.uniform.add(0.5), u);
59
- return t(T(o.colorA.uniform, o.colorB.uniform, f, o.colorSpace.uniform).rgb, n.a);
59
+ const n = e.sample(p), u = i(n.rgb, l(0.299, 0.587, 0.114)), m = c(o.blend.uniform.sub(0.5), o.blend.uniform.add(0.5), u);
60
+ return t(T(o.colorA.uniform, o.colorB.uniform, m, o.colorSpace.uniform).rgb, n.a);
60
61
  }
61
62
  };
62
63
  var B = h;
@@ -0,0 +1,29 @@
1
+ import { k as f, m as p } from "./three.tsl-BqgDcRt9.js";
2
+ p();
3
+ const d = {
4
+ name: "FilmGrain",
5
+ category: "Stylize",
6
+ description: "Analog film grain texture overlay",
7
+ requiresChild: !0,
8
+ acceptsUVContext: !0,
9
+ props: { strength: {
10
+ default: 0.5,
11
+ description: "Intensity of the film grain noise",
12
+ ui: {
13
+ type: "range",
14
+ min: 0,
15
+ max: 1,
16
+ step: 0.01,
17
+ label: "Strength"
18
+ }
19
+ } },
20
+ fragmentNode: ({ uniforms: r, childNode: i, uvContext: o }) => {
21
+ const { vec2: s, vec4: e, float: t, screenUV: a, sin: l, dot: m, fract: c } = f, u = r.strength.uniform, n = i || e(0, 0, 0, 0), g = c(l(m(o ?? a, s(t(12.9898), t(78.233)).mul(t(2)))).mul(t(43758.5453))).mul(t(2)).sub(t(1)).mul(u.mul(t(0.1)));
22
+ return e(n.rgb.add(g), n.a);
23
+ }
24
+ };
25
+ var y = d;
26
+ export {
27
+ d as n,
28
+ y as t
29
+ };
@@ -0,0 +1,161 @@
1
+ import { k as Q, m as W } from "./three.tsl-BqgDcRt9.js";
2
+ import { r as X } from "./transformations-DBjTkQ5b.js";
3
+ W();
4
+ var { vec2: a, vec3: q, vec4: E, float: c, sin: g, cos: U, smoothstep: Y, mix: H, min: k, floor: Z, fract: I, length: j, dot: B, screenUV: $, viewportSize: N, time: w, Fn: m } = Q, ee = m(([e]) => I(g(B(e, a(127.1, 311.7))).mul(43758.5453123))), G = m(([e]) => I(g(a(B(e, a(127.1, 311.7)), B(e, a(269.5, 183.3)))).mul(43758.5453))), te = m(([e, n]) => {
5
+ const l = G(e).sub(0.5), u = g(n), x = U(n);
6
+ return a(x.mul(l.x).sub(u.mul(l.y)).mul(0.66), u.mul(l.x).add(x.mul(l.y)).mul(0.66)).add(e).add(0.5);
7
+ }), ae = m(([e, n]) => w.mul(n).mul(ee(e).sub(0.5)).mul(2)), v = m(([e, n, l]) => {
8
+ const u = te(n, ae(n, l));
9
+ return j(e.sub(u));
10
+ });
11
+ const ne = {
12
+ name: "FloatingParticles",
13
+ category: "Base Layers",
14
+ description: "Animated floating particles with twinkle effects",
15
+ requiresRTT: !1,
16
+ acceptsUVContext: !0,
17
+ props: {
18
+ randomness: {
19
+ default: 0.25,
20
+ description: "Randomness of particle animation",
21
+ ui: {
22
+ type: "range",
23
+ min: 0,
24
+ max: 1,
25
+ step: 0.01,
26
+ label: "Randomness"
27
+ }
28
+ },
29
+ speed: {
30
+ default: 0.25,
31
+ description: "Speed of particle movement",
32
+ ui: {
33
+ type: "range",
34
+ min: 0,
35
+ max: 1,
36
+ step: 0.01,
37
+ label: "Speed"
38
+ }
39
+ },
40
+ angle: {
41
+ default: 90,
42
+ description: "Movement angle in degrees (0=right, 90=down, 180=left, 270=up)",
43
+ ui: {
44
+ type: "range",
45
+ min: 0,
46
+ max: 360,
47
+ step: 1,
48
+ label: "Angle"
49
+ }
50
+ },
51
+ particleSize: {
52
+ default: 1,
53
+ description: "Size of particles",
54
+ ui: {
55
+ type: "range",
56
+ min: 0.1,
57
+ max: 20,
58
+ step: 0.1,
59
+ label: "Particle Size"
60
+ }
61
+ },
62
+ particleSoftness: {
63
+ default: 0,
64
+ description: "Edge softness of particles (0 = sharp, 1 = very soft)",
65
+ ui: {
66
+ type: "range",
67
+ min: 0,
68
+ max: 5,
69
+ step: 0.01,
70
+ label: "Particle Softness"
71
+ }
72
+ },
73
+ twinkle: {
74
+ default: 0.5,
75
+ description: "Intensity of the twinkle effect (0 = off, 1 = full twinkle)",
76
+ ui: {
77
+ type: "range",
78
+ min: 0,
79
+ max: 1,
80
+ step: 0.01,
81
+ label: "Twinkle"
82
+ }
83
+ },
84
+ count: {
85
+ default: 5,
86
+ description: "Number of particle layers",
87
+ ui: {
88
+ type: "range",
89
+ min: 1,
90
+ max: 5,
91
+ step: 1,
92
+ label: "Count"
93
+ }
94
+ },
95
+ particleColor: {
96
+ default: "#ffffff",
97
+ transform: X,
98
+ description: "Color of the particles",
99
+ ui: {
100
+ type: "color",
101
+ label: "Particle Color"
102
+ }
103
+ },
104
+ speedVariance: {
105
+ default: 0.3,
106
+ description: "Per-layer speed variance (0 = all layers same speed, 1 = high variance)",
107
+ ui: {
108
+ type: "range",
109
+ min: 0,
110
+ max: 1,
111
+ step: 0.01,
112
+ label: "Speed Variance"
113
+ }
114
+ },
115
+ angleVariance: {
116
+ default: 30,
117
+ description: "Per-layer angle variance in degrees (0 = all layers same angle, 180 = full variance)",
118
+ ui: {
119
+ type: "range",
120
+ min: 0,
121
+ max: 180,
122
+ step: 1,
123
+ label: "Angle Variance"
124
+ }
125
+ },
126
+ particleDensity: {
127
+ default: 3,
128
+ description: "Particle density (lower = more spread out, higher = more dense)",
129
+ ui: {
130
+ type: "range",
131
+ min: 0.5,
132
+ max: 3,
133
+ step: 0.1,
134
+ label: "Particle Density"
135
+ }
136
+ }
137
+ },
138
+ fragmentNode: ({ uniforms: e, childNode: n, uvContext: l }) => {
139
+ const u = l ?? $, x = m(([s]) => {
140
+ const r = Z(s), p = I(s);
141
+ let t = v(s, r, e.randomness.uniform);
142
+ const y = e.particleSoftness.uniform, d = e.particleSize.uniform.mul(0.01), o = d.mul(0.6).add(y.mul(d.mul(2.4))), i = o.greaterThan(0.35), h = p.x.lessThan(0.4), V = p.x.greaterThan(0.6), R = p.y.lessThan(0.4), z = p.y.greaterThan(0.6), D = i.and(h), f = i.and(V), C = i.and(R), b = i.and(z);
143
+ t = D.select(k(t, v(s, r.add(a(-1, 0)), e.randomness.uniform)), t), t = f.select(k(t, v(s, r.add(a(1, 0)), e.randomness.uniform)), t), t = C.select(k(t, v(s, r.add(a(0, -1)), e.randomness.uniform)), t), t = b.select(k(t, v(s, r.add(a(0, 1)), e.randomness.uniform)), t);
144
+ const M = Y(o, d.mul(0.6), t), _ = e.twinkle.uniform, P = r.x.mul(12.9898).add(r.y.mul(78.233)).sin().mul(43758.5453).fract(), A = g(w.mul(2).add(P.mul(6.28318))).mul(0.5).add(0.5), F = H(c(1), A, _);
145
+ return M.mul(F).mul(e.particleColor.uniform.rgb);
146
+ }), J = m(([s]) => {
147
+ const r = c(1.05), p = c(0.9), t = e.count.uniform, y = q(0).toVar(), d = c(1).toVar(), o = c(1).toVar(), i = a(0).toVar(), h = e.angle.uniform.mul(3.14159).div(180), V = a(U(h), g(h)), R = w.mul(V).mul(e.speed.uniform), z = e.speedVariance.uniform, D = e.angleVariance.uniform.mul(3.14159).div(180);
148
+ for (let f = 0; f < 4; f++) {
149
+ const C = c(f).lessThan(t).and(o.greaterThan(0.02)), b = G(a(o, c(f).mul(7.919))), M = c(1).add(b.x.sub(0.5).mul(z)), _ = b.y.sub(0.5).mul(D).mul(2), P = h.add(_), A = a(U(P), g(P)), F = R.mul(M).add(A.sub(V).mul(w).mul(e.speed.uniform)), O = x(s.mul(d).add(F).add(i)).mul(o);
150
+ y.assign(y.add(C.select(O, q(0)))), i.assign(i.add(b.mul(10))), o.assign(o.mul(p)), d.assign(d.mul(r));
151
+ }
152
+ return y;
153
+ }), L = u.mul(2).sub(1), K = N.x.div(N.y), T = J(a(L.x.mul(K), L.y).mul(e.particleDensity.uniform)), S = j(T);
154
+ return n ? E(H(n.xyz, T, S.greaterThan(0.01).select(S, 0)), n.w) : E(T, S);
155
+ }
156
+ };
157
+ var le = ne;
158
+ export {
159
+ ne as n,
160
+ le as t
161
+ };