shaders 2.2.0 → 2.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/{AngularBlur-BJi-Edw-.js → AngularBlur-BTUdXC0g.js} +7 -6
- package/dist/core/{Ascii-B1KHvM1u.js → Ascii-Bu8ii7oo.js} +32 -31
- package/dist/core/Blob-C0G0efjG.js +170 -0
- package/dist/core/{Blur-bz9Ubr0x.js → Blur-BzUO9yxF.js} +14 -13
- package/dist/core/Bulge-BCXYAzig.js +104 -0
- package/dist/core/{CRTScreen-BnfROw0f.js → CRTScreen-cJ3XHrI9.js} +13 -12
- package/dist/core/{ChannelBlur-DhWT-55L.js → ChannelBlur-BEK1qzGn.js} +23 -22
- package/dist/core/{Checkerboard-CgWGd9t7.js → Checkerboard-BPkiSF5I.js} +16 -14
- package/dist/core/{ChromaFlow-DOVrymVB.js → ChromaFlow-AHO3C4o3.js} +18 -17
- package/dist/core/{ChromaticAberration-CyTSXY7j.js → ChromaticAberration-nVg3r1FK.js} +12 -11
- package/dist/core/{Circle-0WHV1HrM.js → Circle-C8ltF4BZ.js} +15 -13
- package/dist/core/{CursorTrail-3zQ5rtjh.js → CursorTrail-BeJGeovB.js} +17 -16
- package/dist/core/DiffuseBlur-BdGvOoBw.js +40 -0
- package/dist/core/{Dither-Cnbknfji.js → Dither-CpN3vGSh.js} +13 -12
- package/dist/core/DotGrid-BFUzeSQw.js +62 -0
- package/dist/core/{Duotone-BI4tJI3k.js → Duotone-_nR_o3-g.js} +8 -7
- package/dist/core/FilmGrain-BAKXXtLg.js +29 -0
- package/dist/core/FloatingParticles-Fv8JIzKk.js +161 -0
- package/dist/core/GlassTiles-5MyBj1ff.js +53 -0
- package/dist/core/{Glow-BD0t9E1L.js → Glow-DvJj7BB7.js} +12 -11
- package/dist/core/{Godrays-CPIAbymT.js → Godrays-cUzAKVXn.js} +24 -22
- package/dist/core/{Grayscale-BtOqK43k.js → Grayscale-oWIF3PV5.js} +3 -2
- package/dist/core/Grid-Bov7AA9m.js +51 -0
- package/dist/core/GridDistortion-CWYom5Dw.js +148 -0
- package/dist/core/Group-CPk-7fiA.js +18 -0
- package/dist/core/{Halftone-B_MuXCD8.js → Halftone-F7fsdu7W.js} +11 -10
- package/dist/core/{HueShift-CKG9M-d2.js → HueShift-CiS4hdtk.js} +3 -2
- package/dist/core/{ImageTexture-B6zFP2fB.js → ImageTexture-B3Q29OHX.js} +24 -22
- package/dist/core/Invert-Cyc4JHWc.js +21 -0
- package/dist/core/{LinearBlur-JFLMQBY4.js → LinearBlur-BTC54qzk.js} +12 -11
- package/dist/core/{LinearGradient-Ztg5Lzwj.js → LinearGradient-LEMeW0KM.js} +18 -16
- package/dist/core/Liquify-D2nzMDzq.js +140 -0
- package/dist/core/Pixelate-irPzmtQm.js +39 -0
- package/dist/core/{PolarCoordinates-qzU8gNXR.js → PolarCoordinates-Ck5ZWrQO.js} +21 -16
- package/dist/core/{Posterize-BkBU8tnN.js → Posterize-DICq_t96.js} +9 -8
- package/dist/core/{ProgressiveBlur-HAQf188T.js → ProgressiveBlur-BuORe3VH.js} +17 -16
- package/dist/core/{RadialGradient-DISqJuTZ.js → RadialGradient-D0cN67jm.js} +17 -15
- package/dist/core/RectangularCoordinates-1LIDaeHR.js +93 -0
- package/dist/core/{Ripples-CX8Qgnog.js → Ripples-DH71sFJc.js} +14 -12
- package/dist/core/{Saturation-DMxPYmIU.js → Saturation-DbSXtSeK.js} +10 -9
- package/dist/core/{SimplexNoise-B5ygfckG.js → SimplexNoise-DPGC2OPJ.js} +14 -12
- package/dist/core/{SineWave-KPFlP3Wk.js → SineWave-CkWtnzHF.js} +16 -14
- package/dist/core/{SolidColor-B8oxlGge.js → SolidColor-DaB-FHNX.js} +8 -6
- package/dist/core/{Spiral-CX22hUJ3.js → Spiral-CcyI8azF.js} +19 -17
- package/dist/core/Strands-Co4fkc05.js +126 -0
- package/dist/core/{Swirl-CIXreSgZ.js → Swirl-BoveqtNV.js} +18 -16
- package/dist/core/{TiltShift-J0UUcoh-.js → TiltShift-D53azmRe.js} +14 -13
- package/dist/core/{Tritone-E9eHvjJV.js → Tritone-Cg1rX-hL.js} +13 -12
- package/dist/core/{Twirl-ClhPpapm.js → Twirl-raO5pe5X.js} +20 -15
- package/dist/core/{Vibrance-CqnE9Zco.js → Vibrance-DtekSkcz.js} +8 -7
- package/dist/core/WaveDistortion-C65qO_cZ.js +133 -0
- package/dist/core/{ZoomBlur-CaGbSDG3.js → ZoomBlur-B97ZjhXe.js} +11 -10
- package/dist/core/{colorMixing-C_ESXyqX.js → colorMixing-DPZ-Td4U.js} +3 -3
- package/dist/core/edges-B-tVdqcI.js +16 -0
- package/dist/core/index.js +1333 -948
- package/dist/core/performanceTracker.d.ts +2 -0
- package/dist/core/performanceTracker.d.ts.map +1 -1
- package/dist/core/renderer.d.ts +12 -0
- package/dist/core/renderer.d.ts.map +1 -1
- package/dist/core/shaderRegistry.d.ts.map +1 -1
- package/dist/core/shaders/AngularBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/AngularBlur/index.js +3 -3
- package/dist/core/shaders/Ascii/index.d.ts.map +1 -1
- package/dist/core/shaders/Ascii/index.js +2 -2
- package/dist/core/shaders/Blob/index.d.ts.map +1 -1
- package/dist/core/shaders/Blob/index.js +5 -5
- package/dist/core/shaders/Blur/index.d.ts.map +1 -1
- package/dist/core/shaders/Blur/index.js +2 -2
- package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
- package/dist/core/shaders/Bulge/index.js +4 -4
- package/dist/core/shaders/CRTScreen/index.d.ts.map +1 -1
- package/dist/core/shaders/CRTScreen/index.js +2 -2
- package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ChannelBlur/index.js +2 -2
- package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
- package/dist/core/shaders/Checkerboard/index.js +4 -4
- package/dist/core/shaders/ChromaFlow/index.d.ts.map +1 -1
- package/dist/core/shaders/ChromaFlow/index.js +3 -3
- package/dist/core/shaders/ChromaticAberration/index.d.ts.map +1 -1
- package/dist/core/shaders/ChromaticAberration/index.js +3 -3
- package/dist/core/shaders/Circle/index.d.ts.map +1 -1
- package/dist/core/shaders/Circle/index.js +3 -3
- package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
- package/dist/core/shaders/CursorTrail/index.js +4 -4
- package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/DiffuseBlur/index.js +2 -2
- package/dist/core/shaders/Dither/index.d.ts.map +1 -1
- package/dist/core/shaders/Dither/index.js +3 -3
- package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
- package/dist/core/shaders/DotGrid/index.js +3 -3
- package/dist/core/shaders/Duotone/index.d.ts.map +1 -1
- package/dist/core/shaders/Duotone/index.js +4 -4
- package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
- package/dist/core/shaders/FilmGrain/index.js +2 -2
- package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
- package/dist/core/shaders/FloatingParticles/index.js +3 -3
- package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
- package/dist/core/shaders/GlassTiles/index.js +2 -2
- package/dist/core/shaders/Glow/index.d.ts.map +1 -1
- package/dist/core/shaders/Glow/index.js +2 -2
- package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
- package/dist/core/shaders/Godrays/index.js +3 -3
- package/dist/core/shaders/Grayscale/index.d.ts.map +1 -1
- package/dist/core/shaders/Grayscale/index.js +2 -2
- package/dist/core/shaders/Grid/index.d.ts.map +1 -1
- package/dist/core/shaders/Grid/index.js +3 -3
- package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/GridDistortion/index.js +4 -4
- package/dist/core/shaders/Group/index.d.ts.map +1 -1
- package/dist/core/shaders/Group/index.js +2 -2
- package/dist/core/shaders/Halftone/index.d.ts.map +1 -1
- package/dist/core/shaders/Halftone/index.js +3 -3
- package/dist/core/shaders/HueShift/index.d.ts.map +1 -1
- package/dist/core/shaders/HueShift/index.js +2 -2
- package/dist/core/shaders/ImageTexture/index.d.ts +1 -1
- package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
- package/dist/core/shaders/ImageTexture/index.js +2 -2
- package/dist/core/shaders/Invert/index.d.ts.map +1 -1
- package/dist/core/shaders/Invert/index.js +2 -2
- package/dist/core/shaders/LinearBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/LinearBlur/index.js +3 -3
- package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
- package/dist/core/shaders/LinearGradient/index.js +4 -4
- package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
- package/dist/core/shaders/Liquify/index.js +4 -4
- package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
- package/dist/core/shaders/Pixelate/index.js +2 -2
- package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
- package/dist/core/shaders/PolarCoordinates/index.js +4 -4
- package/dist/core/shaders/Posterize/index.d.ts.map +1 -1
- package/dist/core/shaders/Posterize/index.js +2 -2
- package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ProgressiveBlur/index.js +3 -3
- package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
- package/dist/core/shaders/RadialGradient/index.js +4 -4
- package/dist/core/shaders/RectangularCoordinates/index.d.ts +38 -0
- package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -0
- package/dist/core/shaders/RectangularCoordinates/index.js +8 -0
- package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
- package/dist/core/shaders/Ripples/index.js +4 -4
- package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
- package/dist/core/shaders/Saturation/index.js +2 -2
- package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
- package/dist/core/shaders/SimplexNoise/index.js +4 -4
- package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
- package/dist/core/shaders/SineWave/index.js +3 -3
- package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
- package/dist/core/shaders/SolidColor/index.js +3 -3
- package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
- package/dist/core/shaders/Spiral/index.js +4 -4
- package/dist/core/shaders/Strands/index.d.ts.map +1 -1
- package/dist/core/shaders/Strands/index.js +4 -4
- package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
- package/dist/core/shaders/Swirl/index.js +5 -5
- package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
- package/dist/core/shaders/TiltShift/index.js +3 -3
- package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
- package/dist/core/shaders/Tritone/index.js +4 -4
- package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
- package/dist/core/shaders/Twirl/index.js +4 -4
- package/dist/core/shaders/Vibrance/index.d.ts.map +1 -1
- package/dist/core/shaders/Vibrance/index.js +2 -2
- package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/WaveDistortion/index.js +6 -7
- package/dist/core/shaders/ZoomBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ZoomBlur/index.js +3 -3
- package/dist/core/telemetry/collector.d.ts.map +1 -1
- package/dist/core/telemetry/index.js +19 -19
- package/dist/core/{three.tsl-CgyjOhns.js → three.tsl-BqgDcRt9.js} +21 -20
- package/dist/core/{time-myrFQH-u.js → time-5uQ65blS.js} +1 -1
- package/dist/core/{transformations-Bs66Qh16.js → transformations-DBjTkQ5b.js} +1 -1
- package/dist/core/types.d.ts +85 -0
- package/dist/core/types.d.ts.map +1 -1
- package/dist/core/utilities/edges.d.ts +13 -2
- package/dist/core/utilities/edges.d.ts.map +1 -1
- package/dist/core/utilities/uvTransform.d.ts +20 -0
- package/dist/core/utilities/uvTransform.d.ts.map +1 -1
- package/dist/react/components/RectangularCoordinates.d.ts +31 -0
- package/dist/react/components/RectangularCoordinates.d.ts.map +1 -0
- package/dist/react/index.cjs +233 -233
- package/dist/react/index.d.ts +1 -0
- package/dist/react/index.d.ts.map +1 -1
- package/dist/react/index.js +16218 -15498
- package/dist/react/utils/generatePresetCode.cjs +2 -2
- package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/react/utils/generatePresetCode.js +13 -1
- package/dist/registry.d.ts +3 -0
- package/dist/registry.js +376 -87
- package/dist/svelte/components/RectangularCoordinates.svelte.d.ts +19 -0
- package/dist/svelte/index.d.ts +1 -0
- package/dist/svelte/index.js +15766 -15088
- package/dist/svelte/utils/generatePresetCode.js +13 -1
- package/dist/vue/components/RectangularCoordinates.vue.d.ts +57 -0
- package/dist/vue/components/RectangularCoordinates.vue.d.ts.map +1 -0
- package/dist/vue/{generatePresetCode-B6Ks_W3s.js → generatePresetCode-D4V6rBae.js} +13 -1
- package/dist/vue/index.d.ts +1 -0
- package/dist/vue/index.d.ts.map +1 -1
- package/dist/vue/index.js +15240 -14552
- package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/vue/utils/generatePresetCode.js +1 -1
- package/package.json +6 -1
- package/dist/core/Blob-CBASKMfO.js +0 -168
- package/dist/core/Bulge-Ceythf-i.js +0 -99
- package/dist/core/DiffuseBlur-DLIKRsnf.js +0 -39
- package/dist/core/DotGrid-BkItF2C8.js +0 -60
- package/dist/core/FilmGrain-BAZORehh.js +0 -27
- package/dist/core/FloatingParticles-7wvOBUbD.js +0 -158
- package/dist/core/GlassTiles-C0y_PWTa.js +0 -48
- package/dist/core/Grid-Ro0Yi5WY.js +0 -49
- package/dist/core/GridDistortion-CuxRQdzs.js +0 -137
- package/dist/core/Group-DTXP-whY.js +0 -17
- package/dist/core/Invert-Cd7GK1vs.js +0 -20
- package/dist/core/Liquify-rmJGJAdt.js +0 -126
- package/dist/core/Pixelate-BIANS3t9.js +0 -34
- package/dist/core/Strands-Bv7RvyRC.js +0 -124
- package/dist/core/WaveDistortion-gecgVpvO.js +0 -129
- package/dist/core/edges-Cj8yVYgz.js +0 -10
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@@ -43373,27 +43373,28 @@ var<${s}> ${e} : ${n};`;
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xO(), oC = f.BRDF_GGX, lC = f.BRDF_Lambert, uC = f.BasicPointShadowFilter, cC = f.BasicShadowFilter, hC = f.Break, dC = f.Const, pC = f.Continue, fC = f.DFGApprox, mC = f.D_GGX, gC = f.Discard, yC = f.EPSILON, xC = f.F_Schlick, bC = f.Fn, _C = f.INFINITY, TC = f.If, vC = f.Loop, SC = f.NodeAccess, NC = f.NodeShaderStage, MC = f.NodeType, wC = f.NodeUpdateType, AC = f.PCFShadowFilter, RC = f.PCFSoftShadowFilter, CC = f.PI, EC = f.PI2, BC = f.TWO_PI, FC = f.HALF_PI, PC = f.PointShadowFilter, LC = f.Return, IC = f.Schlick_to_F0, DC = f.ScriptableNodeResources, UC = f.ShaderNode, VC = f.Stack, OC = f.Switch, GC = f.TBNViewMatrix, zC = f.VSMShadowFilter, kC = f.V_GGX_SmithCorrelated, $C = f.Var, WC = f.VarIntent, qC = f.abs, jC = f.acesFilmicToneMapping, HC = f.acos, XC = f.add, YC = f.addMethodChaining, KC = f.addNodeElement, QC = f.agxToneMapping, ZC = f.all, JC = f.alphaT, e3 = f.and, t3 = f.anisotropy, s3 = f.anisotropyB, i3 = f.anisotropyT, r3 = f.any, n3 = f.append, a3 = f.array, o3 = f.arrayBuffer, l3 = f.asin, u3 = f.assign, c3 = f.atan, h3 = f.atan2, d3 = f.atomicAdd, p3 = f.atomicAnd, f3 = f.atomicFunc, m3 = f.atomicLoad, g3 = f.atomicMax, y3 = f.atomicMin, x3 = f.atomicOr, b3 = f.atomicStore, _3 = f.atomicSub, T3 = f.atomicXor, v3 = f.attenuationColor, S3 = f.attenuationDistance, N3 = f.attribute, M3 = f.attributeArray, w3 = f.backgroundBlurriness, A3 = f.backgroundIntensity, R3 = f.backgroundRotation, C3 = f.batch, E3 = f.bentNormalView, B3 = f.billboarding, F3 = f.bitAnd, P3 = f.bitNot, L3 = f.bitOr, I3 = f.bitXor, D3 = f.bitangentGeometry, U3 = f.bitangentLocal, V3 = f.bitangentView, O3 = f.bitangentWorld, G3 = f.bitcast, z3 = f.blendBurn, k3 = f.blendColor, $3 = f.blendDodge, W3 = f.blendOverlay, q3 = f.blendScreen, j3 = f.blur, H3 = f.bool, X3 = f.buffer, Y3 = f.bufferAttribute, K3 = f.bumpMap, Q3 = f.burn, Z3 = f.builtin, J3 = f.bvec2, e2 = f.bvec3, t2 = f.bvec4, s2 = f.bypass, i2 = f.cache, r2 = f.call, n2 = f.cameraFar, a2 = f.cameraIndex, o2 = f.cameraNear, l2 = f.cameraNormalMatrix, u2 = f.cameraPosition, c2 = f.cameraProjectionMatrix, h2 = f.cameraProjectionMatrixInverse, d2 = f.cameraViewMatrix, p2 = f.cameraViewport, f2 = f.cameraWorldMatrix, m2 = f.cbrt, g2 = f.cdl, y2 = f.ceil, x2 = f.checker, b2 = f.cineonToneMapping, _2 = f.clamp, T2 = f.clearcoat, v2 = f.clearcoatNormalView, S2 = f.clearcoatRoughness, N2 = f.code, M2 = f.color, w2 = f.colorSpaceToWorking, A2 = f.colorToDirection, R2 = f.compute, C2 = f.computeKernel, E2 = f.computeSkinning, B2 = f.context, F2 = f.convert, P2 = f.convertColorSpace, L2 = f.convertToTexture, I2 = f.cos, D2 = f.cross, U2 = f.cubeTexture, V2 = f.cubeTextureBase, O2 = f.cubeToUV, G2 = f.dFdx, z2 = f.dFdy, k2 = f.dashSize, $2 = f.debug, W2 = f.decrement, q2 = f.decrementBefore, j2 = f.defaultBuildStages, H2 = f.defaultShaderStages, X2 = f.defined, Y2 = f.degrees, K2 = f.deltaTime, Q2 = f.densityFog, Z2 = f.densityFogFactor, J2 = f.depth, eE = f.depthPass, tE = f.determinant, sE = f.difference, iE = f.diffuseColor, rE = f.directPointLight, nE = f.directionToColor, aE = f.directionToFaceDirection, oE = f.dispersion, lE = f.distance, uE = f.div, cE = f.dodge, hE = f.dot, dE = f.drawIndex, pE = f.dynamicBufferAttribute, fE = f.element, mE = f.emissive, gE = f.equal, yE = f.equals, xE = f.equirectUV, bE = f.exp, _E = f.exp2, TE = f.expression, vE = f.faceDirection, SE = f.faceForward, NE = f.faceforward, ME = f.float, wE = f.floatBitsToInt, AE = f.floatBitsToUint, RE = f.floor, CE = f.fog, EE = f.fract, BE = f.frameGroup, FE = f.frameId, PE = f.frontFacing, LE = f.fwidth, IE = f.gain, DE = f.gapSize, UE = f.getConstNodeType, VE = f.getCurrentStack, OE = f.getDirection, GE = f.getDistanceAttenuation, zE = f.getGeometryRoughness, kE = f.getNormalFromDepth, $E = f.interleavedGradientNoise, WE = f.getParallaxCorrectNormal, qE = f.getRoughness, jE = f.getScreenPosition, HE = f.getShIrradianceAt, XE = f.getShadowMaterial, YE = f.getShadowRenderObjectFunction, KE = f.getTextureIndex, QE = f.getViewPosition, ZE = f.globalId, JE = f.glsl, eB = f.glslFn, tB = f.grayscale, sB = f.greaterThan, iB = f.greaterThanEqual, rB = f.hash, nB = f.highpModelNormalViewMatrix, aB = f.highpModelViewMatrix, oB = f.hue, lB = f.increment, uB = f.incrementBefore, cB = f.instance, hB = f.instanceIndex, dB = f.instancedArray, pB = f.instancedBufferAttribute, fB = f.instancedDynamicBufferAttribute, mB = f.instancedMesh, gB = f.int, yB = f.intBitsToFloat, xB = f.inverse, bB = f.inverseSqrt, _B = f.inversesqrt, TB = f.invocationLocalIndex, vB = f.invocationSubgroupIndex, SB = f.ior, NB = f.iridescence, MB = f.iridescenceIOR, wB = f.iridescenceThickness, AB = f.ivec2, RB = f.ivec3, CB = f.ivec4, EB = f.js, BB = f.label, FB = f.length, PB = f.lengthSq, LB = f.lessThan, IB = f.lessThanEqual, DB = f.lightPosition, UB = f.lightProjectionUV, VB = f.lightShadowMatrix, OB = f.lightTargetDirection, GB = f.lightTargetPosition, zB = f.lightViewPosition, kB = f.lightingContext, $B = f.lights, WB = f.linearDepth, qB = f.linearToneMapping, jB = f.localId, HB = f.log, XB = f.log2, YB = f.logarithmicDepthToViewZ, KB = f.luminance, QB = f.mat2, ZB = f.mat3, JB = f.mat4, e4 = f.matcapUV, t4 = f.materialAO, s4 = f.materialAlphaTest, i4 = f.materialAnisotropy, r4 = f.materialAnisotropyVector, n4 = f.materialAttenuationColor, a4 = f.materialAttenuationDistance, o4 = f.materialClearcoat, l4 = f.materialClearcoatNormal, u4 = f.materialClearcoatRoughness, c4 = f.materialColor, h4 = f.materialDispersion, d4 = f.materialEmissive, p4 = f.materialEnvIntensity, f4 = f.materialEnvRotation, m4 = f.materialIOR, g4 = f.materialIridescence, y4 = f.materialIridescenceIOR, x4 = f.materialIridescenceThickness, b4 = f.materialLightMap, _4 = f.materialLineDashOffset, T4 = f.materialLineDashSize, v4 = f.materialLineGapSize, S4 = f.materialLineScale, N4 = f.materialLineWidth, M4 = f.materialMetalness, w4 = f.materialNormal, A4 = f.materialOpacity, R4 = f.materialPointSize, C4 = f.materialReference, E4 = f.materialReflectivity, B4 = f.materialRefractionRatio, F4 = f.materialRotation, P4 = f.materialRoughness, L4 = f.materialSheen, I4 = f.materialSheenRoughness, D4 = f.materialShininess, U4 = f.materialSpecular, V4 = f.materialSpecularColor, O4 = f.materialSpecularIntensity, G4 = f.materialSpecularStrength, z4 = f.materialThickness, k4 = f.materialTransmission, $4 = f.max, W4 = f.maxMipLevel, q4 = f.mediumpModelViewMatrix, j4 = f.metalness, H4 = f.min, X4 = f.mix, Y4 = f.mixElement, K4 = f.mod, Q4 = f.modInt, Z4 = f.modelDirection, J4 = f.modelNormalMatrix, eF = f.modelPosition, tF = f.modelRadius, sF = f.modelScale, iF = f.modelViewMatrix, rF = f.modelViewPosition, nF = f.modelViewProjection, aF = f.modelWorldMatrix, oF = f.modelWorldMatrixInverse, lF = f.morphReference, uF = f.mrt, cF = f.mul, hF = f.mx_aastep, dF = f.mx_add, pF = f.mx_atan2, fF = f.mx_cell_noise_float, mF = f.mx_contrast, gF = f.mx_divide, yF = f.mx_fractal_noise_float, xF = f.mx_fractal_noise_vec2, bF = f.mx_fractal_noise_vec3, _F = f.mx_fractal_noise_vec4, TF = f.mx_frame, vF = f.mx_heighttonormal, SF = f.mx_hsvtorgb, NF = f.mx_ifequal, MF = f.mx_ifgreater, wF = f.mx_ifgreatereq, AF = f.mx_invert, RF = f.mx_modulo, CF = f.mx_multiply, EF = f.mx_noise_float, BF = f.mx_noise_vec3, FF = f.mx_noise_vec4, PF = f.mx_place2d, LF = f.mx_power, IF = f.mx_ramp4, DF = f.mx_ramplr, UF = f.mx_ramptb, VF = f.mx_rgbtohsv, OF = f.mx_rotate2d, GF = f.mx_rotate3d, zF = f.mx_safepower, kF = f.mx_separate, $F = f.mx_splitlr, WF = f.mx_splittb, qF = f.mx_srgb_texture_to_lin_rec709, jF = f.mx_subtract, HF = f.mx_timer, XF = f.mx_transform_uv, YF = f.mx_unifiednoise2d, KF = f.mx_unifiednoise3d, QF = f.mx_worley_noise_float, ZF = f.mx_worley_noise_vec2, JF = f.mx_worley_noise_vec3, eP = f.negate, tP = f.neutralToneMapping, sP = f.nodeArray, iP = f.nodeImmutable, rP = f.nodeObject, nP = f.nodeObjectIntent, aP = f.nodeObjects, oP = f.nodeProxy, lP = f.nodeProxyIntent, uP = f.normalFlat, cP = f.normalGeometry, hP = f.normalLocal, dP = f.normalMap, pP = f.normalView, fP = f.normalViewGeometry, mP = f.normalWorld, gP = f.normalWorldGeometry, yP = f.normalize, xP = f.not, bP = f.notEqual, _P = f.numWorkgroups, TP = f.objectDirection, vP = f.objectGroup, SP = f.objectPosition, NP = f.objectRadius, MP = f.objectScale, wP = f.objectViewPosition, AP = f.objectWorldMatrix, RP = f.OnBeforeObjectUpdate, CP = f.OnBeforeMaterialUpdate, EP = f.OnObjectUpdate, BP = f.OnMaterialUpdate, FP = f.oneMinus, PP = f.or, LP = f.orthographicDepthToViewZ, IP = f.oscSawtooth, DP = f.oscSine, UP = f.oscSquare, VP = f.oscTriangle, OP = f.output, GP = f.outputStruct, zP = f.overlay, kP = f.overloadingFn, $P = f.parabola, WP = f.parallaxDirection, qP = f.parallaxUV, jP = f.parameter, HP = f.pass, XP = f.passTexture, YP = f.pcurve, KP = f.perspectiveDepthToViewZ, QP = f.pmremTexture, ZP = f.pointShadow, JP = f.pointUV, eL = f.pointWidth, tL = f.positionGeometry, sL = f.positionLocal, iL = f.positionPrevious, rL = f.positionView, nL = f.positionViewDirection, aL = f.positionWorld, oL = f.positionWorldDirection, lL = f.posterize, uL = f.pow, cL = f.pow2, hL = f.pow3, dL = f.pow4, pL = f.premultiplyAlpha, fL = f.property, mL = f.radians, gL = f.rand, yL = f.range, xL = f.rangeFog, bL = f.rangeFogFactor, _L = f.reciprocal, TL = f.reference, vL = f.referenceBuffer, SL = f.reflect, NL = f.reflectVector, ML = f.reflectView, wL = f.reflector, AL = f.refract, RL = f.refractVector, CL = f.refractView, EL = f.reinhardToneMapping, BL = f.remap, FL = f.remapClamp, PL = f.renderGroup, LL = f.renderOutput, IL = f.rendererReference, DL = f.rotate, UL = f.rotateUV, VL = f.roughness, OL = f.round, GL = f.rtt, zL = f.sRGBTransferEOTF, kL = f.sRGBTransferOETF, $L = f.sample, WL = f.sampler, qL = f.samplerComparison, jL = f.saturate, HL = f.saturation, XL = f.screen, YL = f.screenCoordinate, KL = f.screenDPR, QL = f.screenSize, ZL = f.screenUV, JL = f.scriptable, eI = f.scriptableValue, tI = f.select, sI = f.setCurrentStack, iI = f.setName, rI = f.shaderStages, nI = f.shadow, aI = f.shadowPositionWorld, oI = f.shapeCircle, lI = f.sharedUniformGroup, uI = f.sheen, cI = f.sheenRoughness, hI = f.shiftLeft, dI = f.shiftRight, pI = f.shininess, fI = f.sign, mI = f.sin, gI = f.sinc, yI = f.skinning, xI = f.smoothstep, bI = f.smoothstepElement, _I = f.specularColor, TI = f.specularF90, vI = f.spherizeUV, SI = f.split, NI = f.spritesheetUV, MI = f.sqrt, wI = f.stack, AI = f.step, RI = f.stepElement, CI = f.storage, EI = f.storageBarrier, BI = f.storageObject, FI = f.storageTexture, PI = f.string, LI = f.struct, II = f.sub, DI = f.subgroupAdd, UI = f.subgroupAll, VI = f.subgroupAnd, OI = f.subgroupAny, GI = f.subgroupBallot, zI = f.subgroupBroadcast, kI = f.subgroupBroadcastFirst, $I = f.subBuild, WI = f.subgroupElect, qI = f.subgroupExclusiveAdd, jI = f.subgroupExclusiveMul, HI = f.subgroupInclusiveAdd, XI = f.subgroupInclusiveMul, YI = f.subgroupIndex, KI = f.subgroupMax, QI = f.subgroupMin, ZI = f.subgroupMul, JI = f.subgroupOr, e5 = f.subgroupShuffle, t5 = f.subgroupShuffleDown, s5 = f.subgroupShuffleUp, i5 = f.subgroupShuffleXor, r5 = f.subgroupSize, n5 = f.subgroupXor, a5 = f.tan, o5 = f.tangentGeometry, l5 = f.tangentLocal, u5 = f.tangentView, c5 = f.tangentWorld, h5 = f.texture, d5 = f.texture3D, p5 = f.textureBarrier, f5 = f.textureBicubic, m5 = f.textureBicubicLevel, g5 = f.textureCubeUV, y5 = f.textureLoad, x5 = f.textureSize, b5 = f.textureLevel, _5 = f.textureStore, T5 = f.thickness, v5 = f.time, S5 = f.toneMapping, N5 = f.toneMappingExposure, M5 = f.toonOutlinePass, w5 = f.transformDirection, A5 = f.transformNormal, R5 = f.transformNormalToView, C5 = f.transformedClearcoatNormalView, E5 = f.transformedNormalView, B5 = f.transformedNormalWorld, F5 = f.transmission, P5 = f.transpose, L5 = f.triNoise3D, I5 = f.triplanarTexture, D5 = f.triplanarTextures, U5 = f.trunc, V5 = f.uint, O5 = f.uintBitsToFloat, G5 = f.uniform, z5 = f.uniformArray, k5 = f.uniformCubeTexture, $5 = f.uniformGroup, W5 = f.uniformFlow, q5 = f.uniformTexture, j5 = f.unpremultiplyAlpha, H5 = f.userData, X5 = f.uv, Y5 = f.uvec2, K5 = f.uvec3, Q5 = f.uvec4, Z5 = f.varying, J5 = f.varyingProperty, eD = f.vec2, tD = f.vec3, sD = f.vec4, iD = f.vectorComponents, rD = f.velocity, nD = f.vertexColor, aD = f.vertexIndex, oD = f.vertexStage, lD = f.vibrance, uD = f.viewZToLogarithmicDepth, cD = f.viewZToOrthographicDepth, hD = f.viewZToPerspectiveDepth, dD = f.viewport, pD = f.viewportCoordinate, fD = f.viewportDepthTexture, mD = f.viewportLinearDepth, gD = f.viewportMipTexture, yD = f.viewportResolution, xD = f.viewportSafeUV, bD = f.viewportSharedTexture, _D = f.viewportSize, TD = f.viewportTexture, vD = f.viewportUV, SD = f.wgsl, ND = f.wgslFn, MD = f.workgroupArray, wD = f.workgroupBarrier, AD = f.workgroupId, RD = f.workingToColorSpace, CD = f.xor;
|
|
43374
43374
|
}) });
|
|
43375
43375
|
export {
|
|
43376
|
-
|
|
43377
|
-
|
|
43376
|
+
G5 as A,
|
|
43377
|
+
ch as B,
|
|
43378
43378
|
tI as C,
|
|
43379
43379
|
II as D,
|
|
43380
43380
|
AI as E,
|
|
43381
|
-
|
|
43382
|
-
|
|
43383
|
-
|
|
43384
|
-
|
|
43385
|
-
|
|
43386
|
-
|
|
43387
|
-
|
|
43388
|
-
|
|
43389
|
-
|
|
43390
|
-
|
|
43391
|
-
|
|
43381
|
+
N0 as F,
|
|
43382
|
+
AV as G,
|
|
43383
|
+
Yt as H,
|
|
43384
|
+
yO as I,
|
|
43385
|
+
bO as J,
|
|
43386
|
+
Zy as K,
|
|
43387
|
+
xO as L,
|
|
43388
|
+
tD as M,
|
|
43389
|
+
sD as N,
|
|
43390
|
+
h5 as O,
|
|
43391
|
+
_D as P,
|
|
43392
|
+
St as R,
|
|
43392
43393
|
ZL as S,
|
|
43393
43394
|
MI as T,
|
|
43394
|
-
|
|
43395
|
-
|
|
43396
|
-
|
|
43395
|
+
Yc as U,
|
|
43396
|
+
mR as V,
|
|
43397
|
+
Bt as W,
|
|
43397
43398
|
X4 as _,
|
|
43398
43399
|
_2 as a,
|
|
43399
43400
|
PP as b,
|
|
@@ -43403,14 +43404,14 @@ export {
|
|
|
43403
43404
|
H4 as g,
|
|
43404
43405
|
$4 as h,
|
|
43405
43406
|
c3 as i,
|
|
43406
|
-
|
|
43407
|
-
|
|
43407
|
+
eD as j,
|
|
43408
|
+
TO as k,
|
|
43408
43409
|
hE as l,
|
|
43409
43410
|
vO as m,
|
|
43410
43411
|
XC as n,
|
|
43411
43412
|
L2 as o,
|
|
43412
43413
|
sB as p,
|
|
43413
|
-
|
|
43414
|
+
PD as q,
|
|
43414
43415
|
r3 as r,
|
|
43415
43416
|
I2 as s,
|
|
43416
43417
|
qC as t,
|
|
@@ -43419,5 +43420,5 @@ export {
|
|
|
43419
43420
|
mI as w,
|
|
43420
43421
|
uL as x,
|
|
43421
43422
|
EF as y,
|
|
43422
|
-
|
|
43423
|
+
Xs as z
|
|
43423
43424
|
};
|
package/dist/core/types.d.ts
CHANGED
|
@@ -161,6 +161,25 @@ export interface ResizeCallbackParams {
|
|
|
161
161
|
* Function that is called when the canvas resizes
|
|
162
162
|
*/
|
|
163
163
|
export type ResizeCallback = (params: ResizeCallbackParams) => void;
|
|
164
|
+
/**
|
|
165
|
+
* Parameters for UV transformation function.
|
|
166
|
+
* Used by shaders that can have their UV transforms composed
|
|
167
|
+
* without intermediate render-to-texture boundaries.
|
|
168
|
+
*/
|
|
169
|
+
export interface UVTransformParams {
|
|
170
|
+
/**
|
|
171
|
+
* Input UV coordinates (may already be pre-transformed by inner shaders)
|
|
172
|
+
*/
|
|
173
|
+
uv: Node;
|
|
174
|
+
/**
|
|
175
|
+
* The component's uniforms
|
|
176
|
+
*/
|
|
177
|
+
uniforms: UniformsMap;
|
|
178
|
+
/**
|
|
179
|
+
* Viewport dimensions as a TSL node for aspect ratio calculations
|
|
180
|
+
*/
|
|
181
|
+
viewportSize: Node;
|
|
182
|
+
}
|
|
164
183
|
/**
|
|
165
184
|
* Parameters for fragment node function
|
|
166
185
|
*/
|
|
@@ -212,6 +231,25 @@ export interface FragmentNodeParams {
|
|
|
212
231
|
* This is useful for manual render target management in RTT effects
|
|
213
232
|
*/
|
|
214
233
|
renderer: any;
|
|
234
|
+
/**
|
|
235
|
+
* UV context passed down from parent distortions.
|
|
236
|
+
*
|
|
237
|
+
* When a generator is rendered as the terminus of a UV-composable distortion chain,
|
|
238
|
+
* this contains the pre-composed UV coordinates from all ancestor distortions.
|
|
239
|
+
*
|
|
240
|
+
* Generators that set `acceptsUVContext: true` should use this instead of `screenUV`
|
|
241
|
+
* when provided, enabling infinitely sharp distortion effects by computing pixels
|
|
242
|
+
* at their final distorted positions rather than sampling RTT content.
|
|
243
|
+
*
|
|
244
|
+
* @example
|
|
245
|
+
* ```typescript
|
|
246
|
+
* fragmentNode: ({ uvContext }: FragmentNodeParams) => {
|
|
247
|
+
* const uv = uvContext ?? screenUV // Use composed UV if available
|
|
248
|
+
* // ... compute color based on uv
|
|
249
|
+
* }
|
|
250
|
+
* ```
|
|
251
|
+
*/
|
|
252
|
+
uvContext?: Node;
|
|
215
253
|
}
|
|
216
254
|
/**
|
|
217
255
|
* The definition of a component within the Shader library.
|
|
@@ -225,6 +263,10 @@ export interface ComponentDefinition<T extends ComponentProps = ComponentProps>
|
|
|
225
263
|
* The category this shader belongs to for organization in UI
|
|
226
264
|
*/
|
|
227
265
|
category?: string;
|
|
266
|
+
/**
|
|
267
|
+
* A brief description of what this shader does
|
|
268
|
+
*/
|
|
269
|
+
description?: string;
|
|
228
270
|
/**
|
|
229
271
|
* Whether this shader requires render-to-texture (RTT) for proper operation.
|
|
230
272
|
* Defaults to false. Set to true for effects that need to sample from child textures.
|
|
@@ -246,5 +288,48 @@ export interface ComponentDefinition<T extends ComponentProps = ComponentProps>
|
|
|
246
288
|
* A function that returns the Three TSL fragment node for this component.
|
|
247
289
|
*/
|
|
248
290
|
fragmentNode: (params: FragmentNodeParams) => Node;
|
|
291
|
+
/**
|
|
292
|
+
* Optional UV transformation function for composable distortion effects.
|
|
293
|
+
*
|
|
294
|
+
* When provided, indicates this shader performs a pure UV transformation that
|
|
295
|
+
* can be mathematically composed with other UV transforms without intermediate
|
|
296
|
+
* render-to-texture (RTT) boundaries.
|
|
297
|
+
*
|
|
298
|
+
* The renderer will detect chains of UV-composable shaders and compose their
|
|
299
|
+
* UV transformations, sampling the source content only once at the end of the chain.
|
|
300
|
+
* This eliminates viewport cropping issues that occur with intermediate RTT passes.
|
|
301
|
+
*
|
|
302
|
+
* When this function is defined:
|
|
303
|
+
* - The shader is considered "UV-composable"
|
|
304
|
+
* - Multiple consecutive UV transforms will be composed mathematically
|
|
305
|
+
* - `fragmentNode` is used as fallback when the chain breaks (non-UV effect encountered)
|
|
306
|
+
*
|
|
307
|
+
* @param params.uv - Input UV coordinates (may be pre-transformed by inner shaders)
|
|
308
|
+
* @param params.uniforms - Component uniforms
|
|
309
|
+
* @param params.viewportSize - Viewport dimensions for aspect ratio calculations
|
|
310
|
+
* @returns Transformed UV coordinates as a vec2 Node
|
|
311
|
+
*/
|
|
312
|
+
uvTransformNode?: (params: UVTransformParams) => Node;
|
|
313
|
+
/**
|
|
314
|
+
* Whether this shader accepts UV context from parent distortions.
|
|
315
|
+
*
|
|
316
|
+
* When true, the fragmentNode function should use `params.uvContext ?? screenUV`
|
|
317
|
+
* for UV-based calculations instead of directly using `screenUV`.
|
|
318
|
+
*
|
|
319
|
+
* This enables the "UV Context Propagation" optimization where generators compute
|
|
320
|
+
* pixels at distorted UV positions directly, producing infinitely sharp results
|
|
321
|
+
* without RTT interpolation blur.
|
|
322
|
+
*
|
|
323
|
+
* Set to true for:
|
|
324
|
+
* - Procedural generators (Checkerboard, Gradient, Noise, etc.)
|
|
325
|
+
* - Texture sources (ImageTexture, Video)
|
|
326
|
+
*
|
|
327
|
+
* Leave false/undefined for:
|
|
328
|
+
* - Effects that operate on child content (filters, blurs, etc.)
|
|
329
|
+
* - Effects that require specific UV relationships (masks, etc.)
|
|
330
|
+
*
|
|
331
|
+
* @default false
|
|
332
|
+
*/
|
|
333
|
+
acceptsUVContext?: boolean;
|
|
249
334
|
}
|
|
250
335
|
//# sourceMappingURL=types.d.ts.map
|
package/dist/core/types.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,SAAS,EAAC,MAAM,sBAAsB,CAAC;AAC/C,OAAO,KAAK,EAAC,IAAI,EAAC,MAAM,cAAc,CAAA;AACtC,OAAO,KAAK,EAAC,eAAe,EAAC,MAAM,iCAAiC,CAAA;AAGpE,YAAY,EAAC,eAAe,EAAC,CAAA;AAE7B,MAAM,WAAW,iBAAiB;IAC9B,OAAO,EAAE,GAAG,CAAA;IACZ,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,GAAG,CAAA;CAClC;AAED;;GAEG;AACH,MAAM,MAAM,QAAQ,GAAG,OAAO,GAAG,eAAe,GAAG,WAAW,GAAG,mBAAmB,CAAA;AAEpF;;GAEG;AACH,MAAM,WAAW,UAAU;IACvB;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,IAAI,EAAE,QAAQ,CAAC;CAClB;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IACzB;;OAEG;IACH,SAAS,EAAE,SAAS,CAAC;IAErB;;OAEG;IACH,OAAO,EAAE,MAAM,GAAG,SAAS,CAAC;IAE5B;;;OAGG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB;;OAEG;IACH,EAAE,CAAC,EAAE,MAAM,CAAC;IAEZ;;OAEG;IACH,IAAI,CAAC,EAAE,UAAU,CAAC;IAElB;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,SAAS,CAAC,EAAE,eAAe,CAAC;CAC/B;AAED,MAAM,WAAW,WAAW;IACxB,CAAC,GAAG,EAAE,MAAM,GAAG,iBAAiB,CAAA;CACnC;AAED;;GAEG;AACH,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,OAAO,GAAG,UAAU,GAAG,QAAQ,GAAG,UAAU,GAAG,cAAc,CAAA;AAEpH;;GAEG;AACH,MAAM,WAAW,YAAY;IACzB;;OAEG;IACH,IAAI,CAAC,EAAE,UAAU,CAAA;IAEjB;;OAEG;IACH,GAAG,CAAC,EAAE,MAAM,CAAA;IAEZ;;OAEG;IACH,GAAG,CAAC,EAAE,MAAM,CAAA;IAEZ;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,CAAA;IAEb;;OAEG;IACH,OAAO,CAAC,EAAE,KAAK,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,GAAG,CAAA;KAAE,CAAC,CAAA;IAE9C;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,MAAM,UAAU,CAAC,CAAC,IAAI;IACxB,OAAO,EAAE,CAAC,CAAA;IACV,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,GAAG,CAAA;IAC7B,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,EAAE,CAAC,EAAE,YAAY,CAAA;CACpB,CAAA;AAED,MAAM,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;AAEhD;;GAEG;AACH,MAAM,MAAM,eAAe,GAAG,MAAM,IAAI,CAAC;AAEzC;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC;;OAEG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;OAEG;IACH,OAAO,EAAE;QACP,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;IAEF;;OAEG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;OAEG;IACH,UAAU,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;KAChB,CAAC;CACH;AAED;;GAEG;AACH,MAAM,MAAM,cAAc,GAAG,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,CAAC;AAEpE;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,MAAM,cAAc,GAAG,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,CAAC;AAEpE;;GAEG;AACH,MAAM,WAAW,kBAAkB;IAE/B;;OAEG;IACH,QAAQ,EAAE,WAAW,CAAA;IAErB;;OAEG;IACH,SAAS,CAAC,EAAE,IAAI,CAAA;IAEhB;;;OAGG;IACH,SAAS,EAAE,CAAC,QAAQ,EAAE,eAAe,KAAK,IAAI,CAAA;IAE9C;;;OAGG;IACH,cAAc,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,IAAI,CAAA;IAElD;;;OAGG;IACH,aAAa,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,IAAI,CAAA;IAEjD;;;OAGG;IACH,QAAQ,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,IAAI,CAAA;IAE5C;;;;OAIG;IACH,MAAM,EAAE,iBAAiB,CAAA;IAEzB;;;OAGG;IACH,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAA;QACb,MAAM,EAAE,MAAM,CAAA;KACjB,CAAA;IAED;;;OAGG;IACH,QAAQ,EAAE,GAAG,CAAA;
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,SAAS,EAAC,MAAM,sBAAsB,CAAC;AAC/C,OAAO,KAAK,EAAC,IAAI,EAAC,MAAM,cAAc,CAAA;AACtC,OAAO,KAAK,EAAC,eAAe,EAAC,MAAM,iCAAiC,CAAA;AAGpE,YAAY,EAAC,eAAe,EAAC,CAAA;AAE7B,MAAM,WAAW,iBAAiB;IAC9B,OAAO,EAAE,GAAG,CAAA;IACZ,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,GAAG,CAAA;CAClC;AAED;;GAEG;AACH,MAAM,MAAM,QAAQ,GAAG,OAAO,GAAG,eAAe,GAAG,WAAW,GAAG,mBAAmB,CAAA;AAEpF;;GAEG;AACH,MAAM,WAAW,UAAU;IACvB;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,IAAI,EAAE,QAAQ,CAAC;CAClB;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IACzB;;OAEG;IACH,SAAS,EAAE,SAAS,CAAC;IAErB;;OAEG;IACH,OAAO,EAAE,MAAM,GAAG,SAAS,CAAC;IAE5B;;;OAGG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB;;OAEG;IACH,EAAE,CAAC,EAAE,MAAM,CAAC;IAEZ;;OAEG;IACH,IAAI,CAAC,EAAE,UAAU,CAAC;IAElB;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,SAAS,CAAC,EAAE,eAAe,CAAC;CAC/B;AAED,MAAM,WAAW,WAAW;IACxB,CAAC,GAAG,EAAE,MAAM,GAAG,iBAAiB,CAAA;CACnC;AAED;;GAEG;AACH,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,OAAO,GAAG,UAAU,GAAG,QAAQ,GAAG,UAAU,GAAG,cAAc,CAAA;AAEpH;;GAEG;AACH,MAAM,WAAW,YAAY;IACzB;;OAEG;IACH,IAAI,CAAC,EAAE,UAAU,CAAA;IAEjB;;OAEG;IACH,GAAG,CAAC,EAAE,MAAM,CAAA;IAEZ;;OAEG;IACH,GAAG,CAAC,EAAE,MAAM,CAAA;IAEZ;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,CAAA;IAEb;;OAEG;IACH,OAAO,CAAC,EAAE,KAAK,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,GAAG,CAAA;KAAE,CAAC,CAAA;IAE9C;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,MAAM,UAAU,CAAC,CAAC,IAAI;IACxB,OAAO,EAAE,CAAC,CAAA;IACV,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,GAAG,CAAA;IAC7B,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,EAAE,CAAC,EAAE,YAAY,CAAA;CACpB,CAAA;AAED,MAAM,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;AAEhD;;GAEG;AACH,MAAM,MAAM,eAAe,GAAG,MAAM,IAAI,CAAC;AAEzC;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC;;OAEG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;OAEG;IACH,OAAO,EAAE;QACP,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;IAEF;;OAEG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;OAEG;IACH,UAAU,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;KAChB,CAAC;CACH;AAED;;GAEG;AACH,MAAM,MAAM,cAAc,GAAG,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,CAAC;AAEpE;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,MAAM,cAAc,GAAG,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,CAAC;AAEpE;;;;GAIG;AACH,MAAM,WAAW,iBAAiB;IAC9B;;OAEG;IACH,EAAE,EAAE,IAAI,CAAA;IAER;;OAEG;IACH,QAAQ,EAAE,WAAW,CAAA;IAErB;;OAEG;IACH,YAAY,EAAE,IAAI,CAAA;CACrB;AAED;;GAEG;AACH,MAAM,WAAW,kBAAkB;IAE/B;;OAEG;IACH,QAAQ,EAAE,WAAW,CAAA;IAErB;;OAEG;IACH,SAAS,CAAC,EAAE,IAAI,CAAA;IAEhB;;;OAGG;IACH,SAAS,EAAE,CAAC,QAAQ,EAAE,eAAe,KAAK,IAAI,CAAA;IAE9C;;;OAGG;IACH,cAAc,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,IAAI,CAAA;IAElD;;;OAGG;IACH,aAAa,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,IAAI,CAAA;IAEjD;;;OAGG;IACH,QAAQ,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,IAAI,CAAA;IAE5C;;;;OAIG;IACH,MAAM,EAAE,iBAAiB,CAAA;IAEzB;;;OAGG;IACH,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAA;QACb,MAAM,EAAE,MAAM,CAAA;KACjB,CAAA;IAED;;;OAGG;IACH,QAAQ,EAAE,GAAG,CAAA;IAEb;;;;;;;;;;;;;;;;;OAiBG;IACH,SAAS,CAAC,EAAE,IAAI,CAAA;CACnB;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB,CAAC,CAAC,SAAS,cAAc,GAAG,cAAc;IAE1E;;OAEG;IACH,IAAI,EAAE,MAAM,CAAA;IAEZ;;OAEG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAA;IAEjB;;OAEG;IACH,WAAW,CAAC,EAAE,MAAM,CAAA;IAEpB;;;OAGG;IACH,WAAW,CAAC,EAAE,OAAO,CAAA;IAErB;;;;OAIG;IACH,aAAa,CAAC,EAAE,OAAO,CAAA;IAEvB;;OAEG;IACH,KAAK,EAAE;SACF,CAAC,IAAI,MAAM,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;KACnC,CAAA;IAED;;OAEG;IACH,YAAY,EAAE,CAAC,MAAM,EAAE,kBAAkB,KAAK,IAAI,CAAA;IAElD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,iBAAiB,KAAK,IAAI,CAAA;IAErD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,gBAAgB,CAAC,EAAE,OAAO,CAAA;CAC7B"}
|
|
@@ -1,14 +1,25 @@
|
|
|
1
1
|
import { Node, TextureNode } from 'three/webgpu';
|
|
2
2
|
|
|
3
|
+
/**
|
|
4
|
+
* Applies edge handling as a UV transformation (no color sampling).
|
|
5
|
+
* Used during UV composition to respect intermediate distortion edge settings.
|
|
6
|
+
* This allows each distortion in a chain to apply its own edge handling
|
|
7
|
+
* before the next distortion transforms those UVs further.
|
|
8
|
+
*
|
|
9
|
+
* @param uv The UV coordinates to transform
|
|
10
|
+
* @param edgeModeUniform The edge mode (0=stretch, 1=transparent, 2=mirror, 3=wrap)
|
|
11
|
+
* @returns Transformed UV coordinates
|
|
12
|
+
*/
|
|
13
|
+
export declare const applyEdgeToUV: (uv: Node, edgeModeUniform: Node) => Node;
|
|
3
14
|
/**
|
|
4
15
|
* Applies edge handling to sampled colors based on UV bounds.
|
|
5
16
|
* Supports multiple modes for handling distorted UVs that fall outside the 0-1 range.
|
|
6
17
|
*
|
|
7
18
|
* @param distortedUV The distorted UV coordinates (vec2)
|
|
8
19
|
* @param sampledColor The color sampled with clamped UVs
|
|
9
|
-
* @param childTexture The texture to sample from (needed for mirror/wrap modes)
|
|
20
|
+
* @param childTexture The texture to sample from (needed for mirror/wrap modes). Can be null for non-RTT path.
|
|
10
21
|
* @param edgeModeUniform The edge handling uniform (0 = stretch, 1 = transparent, 2 = mirror, 3 = wrap)
|
|
11
22
|
* @returns The final color with edge handling applied
|
|
12
23
|
*/
|
|
13
|
-
export declare const applyEdgeHandling: (distortedUV: Node, sampledColor: Node, childTexture: TextureNode, edgeModeUniform: Node) => Node;
|
|
24
|
+
export declare const applyEdgeHandling: (distortedUV: Node, sampledColor: Node, childTexture: TextureNode | null, edgeModeUniform: Node) => Node;
|
|
14
25
|
//# sourceMappingURL=edges.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"edges.d.ts","sourceRoot":"","sources":["../../src/utilities/edges.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,IAAI,EAAE,WAAW,EAAC,MAAM,cAAc,CAAA;AAa9C;;;;;;;;;GASG;AACH,eAAO,MAAM,iBAAiB,gBACb,IAAI,gBACH,IAAI,gBACJ,WAAW,
|
|
1
|
+
{"version":3,"file":"edges.d.ts","sourceRoot":"","sources":["../../src/utilities/edges.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,IAAI,EAAE,WAAW,EAAC,MAAM,cAAc,CAAA;AAa9C;;;;;;;;;GASG;AACH,eAAO,MAAM,aAAa,OAAQ,IAAI,mBAAmB,IAAI,KAAG,IA6B/D,CAAA;AAED;;;;;;;;;GASG;AACH,eAAO,MAAM,iBAAiB,gBACb,IAAI,gBACH,IAAI,gBACJ,WAAW,GAAG,IAAI,mBACf,IAAI,KACtB,IA+CF,CAAA"}
|
|
@@ -45,4 +45,24 @@ export declare const needsTransformation: (transform: TransformConfig) => boolea
|
|
|
45
45
|
* @returns Transformed UV coordinates
|
|
46
46
|
*/
|
|
47
47
|
export declare const applyUVTransform: (uv: Node, offsetXUniform: Node, offsetYUniform: Node, rotationUniform: Node, scaleUniform: Node, anchorXUniform: Node, anchorYUniform: Node, aspectRatioUniform: Node) => Node;
|
|
48
|
+
/**
|
|
49
|
+
* Applies the INVERSE of 2D transformations to UV coordinates.
|
|
50
|
+
* Used in UV context propagation to apply view transformations without RTT.
|
|
51
|
+
*
|
|
52
|
+
* When a layer has rotation=45, we apply rotation=-45 to the UV coordinates.
|
|
53
|
+
* This makes the content appear rotated in the final view.
|
|
54
|
+
*
|
|
55
|
+
* @param uv The base UV coordinates (may already have distortions applied)
|
|
56
|
+
* @param transformUniforms The transformation uniforms to invert
|
|
57
|
+
* @returns Inverse-transformed UV coordinates
|
|
58
|
+
*/
|
|
59
|
+
export declare const applyInverseUVTransform: (uv: Node, transformUniforms: {
|
|
60
|
+
offsetX: Node;
|
|
61
|
+
offsetY: Node;
|
|
62
|
+
rotation: Node;
|
|
63
|
+
scale: Node;
|
|
64
|
+
anchorX: Node;
|
|
65
|
+
anchorY: Node;
|
|
66
|
+
aspectRatio: Node;
|
|
67
|
+
}) => Node;
|
|
48
68
|
//# sourceMappingURL=uvTransform.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"uvTransform.d.ts","sourceRoot":"","sources":["../../src/utilities/uvTransform.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,IAAI,EAAC,MAAM,cAAc,CAAA;AAUjC;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,SAAS,GAAG,aAAa,GAAG,QAAQ,GAAG,MAAM,CAAA;CACrD;AAED;;;;;;;GAOG;AACH,eAAO,MAAM,mBAAmB,cAAe,eAAe,KAAG,OAShE,CAAA;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,eAAO,MAAM,gBAAgB,OACrB,IAAI,kBACQ,IAAI,kBACJ,IAAI,mBACH,IAAI,gBACP,IAAI,kBACF,IAAI,kBACJ,IAAI,sBACA,IAAI,KACzB,IAwCF,CAAA"}
|
|
1
|
+
{"version":3,"file":"uvTransform.d.ts","sourceRoot":"","sources":["../../src/utilities/uvTransform.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,IAAI,EAAC,MAAM,cAAc,CAAA;AAUjC;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,SAAS,GAAG,aAAa,GAAG,QAAQ,GAAG,MAAM,CAAA;CACrD;AAED;;;;;;;GAOG;AACH,eAAO,MAAM,mBAAmB,cAAe,eAAe,KAAG,OAShE,CAAA;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,eAAO,MAAM,gBAAgB,OACrB,IAAI,kBACQ,IAAI,kBACJ,IAAI,mBACH,IAAI,gBACP,IAAI,kBACF,IAAI,kBACJ,IAAI,sBACA,IAAI,KACzB,IAwCF,CAAA;AAED;;;;;;;;;;GAUG;AACH,eAAO,MAAM,uBAAuB,OAC5B,IAAI,qBACW;IACf,OAAO,EAAE,IAAI,CAAA;IACb,OAAO,EAAE,IAAI,CAAA;IACb,QAAQ,EAAE,IAAI,CAAA;IACd,KAAK,EAAE,IAAI,CAAA;IACX,OAAO,EAAE,IAAI,CAAA;IACb,OAAO,EAAE,IAAI,CAAA;IACb,WAAW,EAAE,IAAI,CAAA;CACpB,KACF,IAqCF,CAAA"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { default as React } from 'react';
|
|
2
|
+
import { BlendMode, TransformConfig } from 'shaders/core';
|
|
3
|
+
import { ComponentProps } from 'shaders/core/RectangularCoordinates';
|
|
4
|
+
|
|
5
|
+
export type { ComponentProps };
|
|
6
|
+
/**
|
|
7
|
+
* Base props that all shader components have
|
|
8
|
+
*/
|
|
9
|
+
interface BaseShaderProps {
|
|
10
|
+
children?: React.ReactNode;
|
|
11
|
+
blendMode?: BlendMode;
|
|
12
|
+
opacity?: number;
|
|
13
|
+
visible?: boolean;
|
|
14
|
+
id?: string;
|
|
15
|
+
maskSource?: string;
|
|
16
|
+
maskType?: string;
|
|
17
|
+
renderOrder?: number;
|
|
18
|
+
transform?: Partial<TransformConfig>;
|
|
19
|
+
ref?: React.Ref<any>;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Component-specific props that merge base props with shader-specific props
|
|
23
|
+
* Note: ComponentProps are made optional since they have defaults from the shader definition
|
|
24
|
+
*/
|
|
25
|
+
type ShaderComponentProps = BaseShaderProps & Partial<ComponentProps>;
|
|
26
|
+
/**
|
|
27
|
+
* The main React wrapper component for Shader shader nodes
|
|
28
|
+
*/
|
|
29
|
+
export declare const OmbreComponent: React.FC<ShaderComponentProps>;
|
|
30
|
+
export default OmbreComponent;
|
|
31
|
+
//# sourceMappingURL=RectangularCoordinates.d.ts.map
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@@ -0,0 +1 @@
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1
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+
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