roblox-opencode 1.0.0 → 1.0.1

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Files changed (246) hide show
  1. package/README.md +112 -122
  2. package/commands/setup-game.md +108 -108
  3. package/commands/sync-check.md +53 -53
  4. package/core/roblox-core.md +93 -93
  5. package/dist/server.js +189 -167
  6. package/package.json +35 -35
  7. package/skills/roblox-analytics/SKILL.md +277 -277
  8. package/skills/roblox-analytics/references/event-batcher.luau +75 -75
  9. package/skills/roblox-animation-vfx/SKILL.md +1325 -1325
  10. package/skills/roblox-architecture/SKILL.md +863 -863
  11. package/skills/roblox-architecture/references/combat-systems.md +1381 -1381
  12. package/skills/roblox-code-review/SKILL.md +686 -686
  13. package/skills/roblox-data/SKILL.md +889 -889
  14. package/skills/roblox-data/references/inventory-systems.md +1729 -1729
  15. package/skills/roblox-debug/SKILL.md +98 -98
  16. package/skills/roblox-gui/SKILL.md +1103 -1103
  17. package/skills/roblox-gui-fusion/SKILL.md +150 -150
  18. package/skills/roblox-gui-fusion/references/inventory.luau +427 -427
  19. package/skills/roblox-gui-fusion/references/settings-menu.luau +579 -579
  20. package/skills/roblox-gui-fusion/references/shop.luau +411 -411
  21. package/skills/roblox-luau-mastery/SKILL.md +1519 -1519
  22. package/skills/roblox-monetization/SKILL.md +1084 -1084
  23. package/skills/roblox-monetization/references/process-receipt.luau +131 -131
  24. package/skills/roblox-networking/SKILL.md +669 -669
  25. package/skills/roblox-networking/references/remote-validator.luau +193 -193
  26. package/skills/roblox-publish-checklist/SKILL.md +127 -127
  27. package/skills/roblox-runtime/SKILL.md +753 -753
  28. package/skills/roblox-sharp-edges/SKILL.md +294 -294
  29. package/skills/roblox-sync/SKILL.md +126 -126
  30. package/skills/roblox-testing/SKILL.md +943 -943
  31. package/skills/roblox-tooling/SKILL.md +149 -149
  32. package/vendor/LICENSES/ProfileStore-LICENSE +201 -201
  33. package/vendor/LICENSES/RbxUtil-LICENSE +7 -7
  34. package/vendor/LICENSES/promise-LICENSE +20 -20
  35. package/vendor/LICENSES/t-LICENSE +21 -21
  36. package/vendor/LICENSES/testez-LICENSE +200 -200
  37. package/vendor/README.md +83 -83
  38. package/vendor/fusion/Animation/ExternalTime.luau +83 -83
  39. package/vendor/fusion/Animation/Spring.luau +321 -321
  40. package/vendor/fusion/Animation/Stopwatch.luau +127 -127
  41. package/vendor/fusion/Animation/Tween.luau +187 -187
  42. package/vendor/fusion/Animation/getTweenDuration.luau +27 -27
  43. package/vendor/fusion/Animation/getTweenRatio.luau +47 -47
  44. package/vendor/fusion/Animation/lerpType.luau +163 -163
  45. package/vendor/fusion/Animation/packType.luau +99 -99
  46. package/vendor/fusion/Animation/springCoefficients.luau +80 -80
  47. package/vendor/fusion/Animation/unpackType.luau +102 -102
  48. package/vendor/fusion/Colour/Oklab.luau +70 -70
  49. package/vendor/fusion/Colour/sRGB.luau +54 -54
  50. package/vendor/fusion/External.luau +167 -167
  51. package/vendor/fusion/ExternalDebug.luau +69 -69
  52. package/vendor/fusion/Graph/Observer.luau +113 -113
  53. package/vendor/fusion/Graph/castToGraph.luau +28 -28
  54. package/vendor/fusion/Graph/change.luau +80 -80
  55. package/vendor/fusion/Graph/depend.luau +32 -32
  56. package/vendor/fusion/Graph/evaluate.luau +55 -55
  57. package/vendor/fusion/Instances/Attribute.luau +57 -57
  58. package/vendor/fusion/Instances/AttributeChange.luau +46 -46
  59. package/vendor/fusion/Instances/AttributeOut.luau +63 -63
  60. package/vendor/fusion/Instances/Child.luau +21 -21
  61. package/vendor/fusion/Instances/Children.luau +147 -147
  62. package/vendor/fusion/Instances/Hydrate.luau +32 -32
  63. package/vendor/fusion/Instances/New.luau +52 -52
  64. package/vendor/fusion/Instances/OnChange.luau +49 -49
  65. package/vendor/fusion/Instances/OnEvent.luau +53 -53
  66. package/vendor/fusion/Instances/Out.luau +69 -69
  67. package/vendor/fusion/Instances/applyInstanceProps.luau +148 -148
  68. package/vendor/fusion/Instances/defaultProps.luau +194 -194
  69. package/vendor/fusion/LICENSE +21 -21
  70. package/vendor/fusion/Logging/formatError.luau +48 -48
  71. package/vendor/fusion/Logging/messages.luau +51 -51
  72. package/vendor/fusion/Logging/parseError.luau +24 -24
  73. package/vendor/fusion/Memory/checkLifetime.luau +133 -133
  74. package/vendor/fusion/Memory/deriveScope.luau +23 -23
  75. package/vendor/fusion/Memory/deriveScopeImpl.luau +44 -44
  76. package/vendor/fusion/Memory/doCleanup.luau +78 -78
  77. package/vendor/fusion/Memory/innerScope.luau +33 -33
  78. package/vendor/fusion/Memory/legacyCleanup.luau +17 -17
  79. package/vendor/fusion/Memory/needsDestruction.luau +16 -16
  80. package/vendor/fusion/Memory/poisonScope.luau +33 -33
  81. package/vendor/fusion/Memory/scopePool.luau +54 -54
  82. package/vendor/fusion/Memory/scoped.luau +26 -26
  83. package/vendor/fusion/Memory/whichLivesLonger.luau +74 -74
  84. package/vendor/fusion/RobloxExternal.luau +97 -97
  85. package/vendor/fusion/State/Computed.luau +138 -138
  86. package/vendor/fusion/State/For/Disassembly.luau +210 -210
  87. package/vendor/fusion/State/For/ForTypes.luau +30 -30
  88. package/vendor/fusion/State/For/init.luau +109 -109
  89. package/vendor/fusion/State/ForKeys.luau +93 -93
  90. package/vendor/fusion/State/ForPairs.luau +96 -96
  91. package/vendor/fusion/State/ForValues.luau +93 -93
  92. package/vendor/fusion/State/Value.luau +87 -87
  93. package/vendor/fusion/State/castToState.luau +25 -25
  94. package/vendor/fusion/State/peek.luau +30 -30
  95. package/vendor/fusion/Types.luau +314 -314
  96. package/vendor/fusion/Utility/Contextual.luau +90 -90
  97. package/vendor/fusion/Utility/Safe.luau +22 -22
  98. package/vendor/fusion/Utility/isSimilar.luau +29 -29
  99. package/vendor/fusion/Utility/merge.luau +35 -35
  100. package/vendor/fusion/Utility/nameOf.luau +34 -34
  101. package/vendor/fusion/Utility/never.luau +13 -13
  102. package/vendor/fusion/Utility/nicknames.luau +10 -10
  103. package/vendor/fusion/Utility/xtypeof.luau +26 -26
  104. package/vendor/fusion/init.luau +82 -82
  105. package/vendor/profilestore/init.luau +2242 -2242
  106. package/vendor/promise/init.luau +1982 -1982
  107. package/vendor/rbxutil/buffer-util/Buffer.test.luau +25 -25
  108. package/vendor/rbxutil/buffer-util/BufferReader.luau +228 -228
  109. package/vendor/rbxutil/buffer-util/BufferWriter.luau +269 -269
  110. package/vendor/rbxutil/buffer-util/DataTypeBuffer.luau +223 -223
  111. package/vendor/rbxutil/buffer-util/Types.luau +60 -60
  112. package/vendor/rbxutil/buffer-util/index.d.ts +153 -153
  113. package/vendor/rbxutil/buffer-util/init.luau +41 -41
  114. package/vendor/rbxutil/buffer-util/package.json +16 -16
  115. package/vendor/rbxutil/buffer-util/wally.toml +9 -9
  116. package/vendor/rbxutil/comm/Client/ClientComm.luau +232 -232
  117. package/vendor/rbxutil/comm/Client/ClientRemoteProperty.luau +156 -156
  118. package/vendor/rbxutil/comm/Client/ClientRemoteSignal.luau +109 -109
  119. package/vendor/rbxutil/comm/Client/init.luau +135 -135
  120. package/vendor/rbxutil/comm/Server/RemoteProperty.luau +295 -295
  121. package/vendor/rbxutil/comm/Server/RemoteSignal.luau +211 -211
  122. package/vendor/rbxutil/comm/Server/ServerComm.luau +211 -211
  123. package/vendor/rbxutil/comm/Server/init.luau +140 -140
  124. package/vendor/rbxutil/comm/Types.luau +18 -18
  125. package/vendor/rbxutil/comm/Util.luau +27 -27
  126. package/vendor/rbxutil/comm/init.luau +35 -35
  127. package/vendor/rbxutil/comm/wally.toml +13 -13
  128. package/vendor/rbxutil/component/init.luau +759 -759
  129. package/vendor/rbxutil/component/init.test.luau +311 -311
  130. package/vendor/rbxutil/component/wally.toml +14 -14
  131. package/vendor/rbxutil/concur/init.luau +542 -542
  132. package/vendor/rbxutil/concur/init.test.luau +364 -364
  133. package/vendor/rbxutil/concur/wally.toml +8 -8
  134. package/vendor/rbxutil/enum-list/init.luau +101 -101
  135. package/vendor/rbxutil/enum-list/init.test.luau +91 -91
  136. package/vendor/rbxutil/enum-list/wally.toml +8 -8
  137. package/vendor/rbxutil/find/index.d.ts +20 -20
  138. package/vendor/rbxutil/find/init.luau +44 -44
  139. package/vendor/rbxutil/find/package.json +17 -17
  140. package/vendor/rbxutil/find/wally.toml +8 -8
  141. package/vendor/rbxutil/input/Gamepad.luau +559 -559
  142. package/vendor/rbxutil/input/Keyboard.luau +124 -124
  143. package/vendor/rbxutil/input/Mouse.luau +278 -278
  144. package/vendor/rbxutil/input/PreferredInput.luau +91 -91
  145. package/vendor/rbxutil/input/Touch.luau +120 -120
  146. package/vendor/rbxutil/input/init.luau +33 -33
  147. package/vendor/rbxutil/input/wally.toml +12 -12
  148. package/vendor/rbxutil/loader/index.d.ts +15 -15
  149. package/vendor/rbxutil/loader/init.luau +137 -137
  150. package/vendor/rbxutil/loader/wally.toml +8 -8
  151. package/vendor/rbxutil/log/index.d.ts +38 -38
  152. package/vendor/rbxutil/log/init.luau +746 -746
  153. package/vendor/rbxutil/log/wally.toml +8 -8
  154. package/vendor/rbxutil/net/init.luau +190 -190
  155. package/vendor/rbxutil/net/wally.toml +8 -8
  156. package/vendor/rbxutil/option/index.d.ts +44 -44
  157. package/vendor/rbxutil/option/init.luau +489 -489
  158. package/vendor/rbxutil/option/init.test.luau +342 -342
  159. package/vendor/rbxutil/option/wally.toml +8 -8
  160. package/vendor/rbxutil/pid/index.d.ts +53 -53
  161. package/vendor/rbxutil/pid/init.luau +195 -195
  162. package/vendor/rbxutil/pid/package.json +16 -16
  163. package/vendor/rbxutil/pid/wally.toml +9 -9
  164. package/vendor/rbxutil/quaternion/index.d.ts +117 -117
  165. package/vendor/rbxutil/quaternion/init.luau +570 -570
  166. package/vendor/rbxutil/quaternion/package.json +16 -16
  167. package/vendor/rbxutil/quaternion/wally.toml +9 -9
  168. package/vendor/rbxutil/query/index.d.ts +43 -43
  169. package/vendor/rbxutil/query/init.luau +117 -117
  170. package/vendor/rbxutil/query/package.json +18 -18
  171. package/vendor/rbxutil/query/wally.toml +9 -9
  172. package/vendor/rbxutil/sequent/index.d.ts +28 -28
  173. package/vendor/rbxutil/sequent/init.luau +340 -340
  174. package/vendor/rbxutil/sequent/package.json +16 -16
  175. package/vendor/rbxutil/sequent/wally.toml +9 -9
  176. package/vendor/rbxutil/ser/init.luau +175 -175
  177. package/vendor/rbxutil/ser/init.test.luau +50 -50
  178. package/vendor/rbxutil/ser/wally.toml +11 -11
  179. package/vendor/rbxutil/shake/index.d.ts +36 -36
  180. package/vendor/rbxutil/shake/init.luau +532 -532
  181. package/vendor/rbxutil/shake/init.test.luau +267 -267
  182. package/vendor/rbxutil/shake/package.json +16 -16
  183. package/vendor/rbxutil/shake/wally.toml +9 -9
  184. package/vendor/rbxutil/signal/index.d.ts +100 -100
  185. package/vendor/rbxutil/signal/init.luau +432 -432
  186. package/vendor/rbxutil/signal/init.test.luau +190 -190
  187. package/vendor/rbxutil/signal/package.json +17 -17
  188. package/vendor/rbxutil/signal/wally.toml +9 -9
  189. package/vendor/rbxutil/silo/TableWatcher.luau +65 -65
  190. package/vendor/rbxutil/silo/Util.luau +55 -55
  191. package/vendor/rbxutil/silo/init.luau +338 -338
  192. package/vendor/rbxutil/silo/init.test.luau +215 -215
  193. package/vendor/rbxutil/silo/wally.toml +8 -8
  194. package/vendor/rbxutil/spring/index.d.ts +40 -40
  195. package/vendor/rbxutil/spring/init.luau +97 -97
  196. package/vendor/rbxutil/spring/package.json +17 -17
  197. package/vendor/rbxutil/spring/wally.toml +8 -8
  198. package/vendor/rbxutil/stream/index.d.ts +88 -88
  199. package/vendor/rbxutil/stream/init.luau +597 -597
  200. package/vendor/rbxutil/stream/package.json +18 -18
  201. package/vendor/rbxutil/stream/wally.toml +9 -9
  202. package/vendor/rbxutil/streamable/Streamable.luau +202 -202
  203. package/vendor/rbxutil/streamable/StreamableUtil.luau +80 -80
  204. package/vendor/rbxutil/streamable/init.luau +8 -8
  205. package/vendor/rbxutil/streamable/wally.toml +12 -12
  206. package/vendor/rbxutil/symbol/init.luau +56 -56
  207. package/vendor/rbxutil/symbol/init.test.luau +37 -37
  208. package/vendor/rbxutil/symbol/wally.toml +8 -8
  209. package/vendor/rbxutil/table-util/init.luau +938 -938
  210. package/vendor/rbxutil/table-util/init.test.luau +439 -439
  211. package/vendor/rbxutil/task-queue/index.d.ts +27 -27
  212. package/vendor/rbxutil/task-queue/init.luau +97 -97
  213. package/vendor/rbxutil/task-queue/wally.toml +8 -8
  214. package/vendor/rbxutil/timer/index.d.ts +81 -81
  215. package/vendor/rbxutil/timer/init.luau +249 -249
  216. package/vendor/rbxutil/timer/init.test.luau +73 -73
  217. package/vendor/rbxutil/timer/wally.toml +11 -11
  218. package/vendor/rbxutil/tree/index.d.ts +15 -15
  219. package/vendor/rbxutil/tree/init.luau +137 -137
  220. package/vendor/rbxutil/tree/wally.toml +8 -8
  221. package/vendor/rbxutil/trove/index.d.ts +46 -46
  222. package/vendor/rbxutil/trove/init.luau +787 -787
  223. package/vendor/rbxutil/trove/init.test.luau +203 -203
  224. package/vendor/rbxutil/trove/wally.toml +8 -8
  225. package/vendor/rbxutil/typed-remote/init.luau +196 -196
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  227. package/vendor/rbxutil/wait-for/index.d.ts +17 -17
  228. package/vendor/rbxutil/wait-for/init.luau +257 -257
  229. package/vendor/rbxutil/wait-for/init.test.luau +182 -182
  230. package/vendor/rbxutil/wait-for/wally.toml +11 -11
  231. package/vendor/t/t.lua +1350 -1350
  232. package/vendor/testez/Context.lua +26 -26
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  245. package/vendor/testez/TestSession.lua +243 -243
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@@ -1,277 +1,277 @@
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- ---
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- name: roblox-analytics
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- description: >
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- Roblox AnalyticsService: custom events, economy tracking, funnels, rate limits, event taxonomy.
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- last_reviewed: 2026-05-24
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- ---
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-
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- # Roblox Analytics Reference
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-
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- ## Overview
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-
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- Load this reference when the task involves:
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-
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- - Tracking player behavior, feature adoption, or engagement metrics
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- - Implementing economy event logging (currency sources/sinks)
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- - Building funnel tracking (onboarding, shop conversion, progression)
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- - Custom event instrumentation for A/B testing or feature flags
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- - Understanding rate limits and batching strategies
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-
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- Roblox provides a first-party analytics system via `AnalyticsService`. No third-party SDK needed. Events feed directly into the Creator Hub analytics dashboard with 24-hour processing delay.
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-
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- ---
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-
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- ## Quick Reference
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-
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- **Load Full Reference below only when you need specific API signatures or implementation patterns.**
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-
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- Key rules:
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- - Use `AnalyticsService` (built-in). No third-party analytics SDK needed.
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- - Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
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- - Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible.
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- - Max 100 custom events, 10 economy resource types, 10 funnels, 3 custom fields per event.
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- - Log events AFTER successful operations, not on attempt (avoids inflated metrics).
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- - Custom fields (up to 3) let you slice data without burning event cardinality.
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- - Economy events track sources (earned) and sinks (spent) separately.
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- - Funnel events must fire steps in order. Skipped steps break the funnel.
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- - Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation.
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- - Server-side logging preferred for accuracy. Client-side only for UI interaction tracking.
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-
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- ---
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-
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- ## Full Reference
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-
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- ## 1. AnalyticsService API
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-
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- All methods are called on the server via `game:GetService("AnalyticsService")`.
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-
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- ### Custom Events
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-
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- Track any game-specific metric. Two forms: counter (no value) and valued.
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-
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- ```luau
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- local AnalyticsService = game:GetService("AnalyticsService")
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-
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- -- Counter: tracks occurrence count + unique users automatically
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- AnalyticsService:LogCustomEvent(player, "MissionStarted")
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-
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- -- With value: enables sum/mean/min/max aggregations
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- AnalyticsService:LogCustomEvent(player, "MissionCompletedDuration", 120)
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-
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- -- With custom fields (up to 3): enables filtering/breakdown on dashboard
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- AnalyticsService:LogCustomEvent(player, "EnemyDefeated", 1, {
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- customFields = {
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- [Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = "Zombie" },
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- [Enum.AnalyticsCustomFieldKeys.CustomField02] = { value = "Sword" },
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- [Enum.AnalyticsCustomFieldKeys.CustomField03] = { value = "Wave5" },
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- }
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- })
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- ```
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-
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- ### Economy Events
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-
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- Track virtual currency flow. Enables revenue analysis, inflation detection, economy health.
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-
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- ```luau
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- -- Player EARNED currency (source)
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- AnalyticsService:LogEconomyEvent(
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- player,
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- Enum.AnalyticsEconomyFlowType.Source, -- Source = earned/gained
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- "Coins", -- Currency name (max 10 types)
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- 50, -- Amount
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- player.leaderstats.Coins.Value + 50, -- Balance AFTER transaction
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- Enum.AnalyticsEconomyTransactionType.Gameplay.Name, -- Transaction type
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- "QuestReward_Daily", -- Item SKU (what triggered it)
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- {
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- customFields = {
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- [Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = "Quest_001" },
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- }
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- }
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- )
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-
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- -- Player SPENT currency (sink)
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- AnalyticsService:LogEconomyEvent(
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- player,
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- Enum.AnalyticsEconomyFlowType.Sink, -- Sink = spent/consumed
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- "Coins",
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- 200,
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- player.leaderstats.Coins.Value - 200,
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- Enum.AnalyticsEconomyTransactionType.Shop.Name,
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- "SpeedBoost_30min"
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- )
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- ```
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-
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- Transaction types: `Gameplay`, `ContextualPurchase`, `InAppPurchase`, `Shop`, `TimedReward`, `Trade`.
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-
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- ### Funnel Events
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-
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- Track step-by-step progression through a flow. Max 10 funnels, 100 steps each.
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-
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- ```luau
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- -- Onboarding funnel: track where players drop off
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- AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "1", "WelcomeScreen")
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- -- ... player progresses ...
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- AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "2", "PickCharacter")
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- -- ... player progresses ...
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- AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "3", "FirstBattle")
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- -- ... player progresses ...
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- AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "4", "CompleteTutorial")
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-
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- -- Shop conversion funnel
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- AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "1", "OpenedShop")
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- AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "2", "ViewedItem")
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- AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "3", "ClickedBuy")
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- AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "4", "ConfirmedPurchase")
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- ```
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-
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- Steps MUST fire in order for the same player in the same session. Skipping step 2 and firing step 3 breaks the funnel visualization.
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-
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- ---
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-
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- ## 2. Rate Limits and Batching
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-
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- | Constraint | Limit |
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- |-----------|-------|
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- | Total AnalyticsService calls/minute | 120 + (20 × CCU) |
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- | Custom event names | 100 |
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- | Economy resource types | 10 |
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- | Funnels | 10 |
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- | Steps per funnel | 100 |
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- | Custom fields per event | 3 |
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- | Unique values per custom field | 8,000 (then grouped as "Other") |
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-
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- ### Batching Strategy
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-
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- For high-frequency events (kills, item pickups), batch on the server:
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-
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- ```luau
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- -- ServerScriptService/Analytics/EventBatcher.luau
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-
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- local AnalyticsService = game:GetService("AnalyticsService")
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-
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- local EventBatcher = {}
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- local batches: { [Player]: { [string]: number } } = {}
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-
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- -- Accumulate events, flush periodically
156
- function EventBatcher:increment(player: Player, eventName: string, amount: number?)
157
- if not batches[player] then
158
- batches[player] = {}
159
- end
160
- local current = batches[player][eventName] or 0
161
- batches[player][eventName] = current + (amount or 1)
162
- end
163
-
164
- function EventBatcher:flush()
165
- for player, events in batches do
166
- if not player:IsDescendantOf(game.Players) then
167
- batches[player] = nil
168
- continue
169
- end
170
- for eventName, value in events do
171
- AnalyticsService:LogCustomEvent(player, eventName, value)
172
- end
173
- end
174
- batches = {}
175
- end
176
-
177
- -- Flush every 30 seconds
178
- task.spawn(function()
179
- while true do
180
- task.wait(30)
181
- EventBatcher:flush()
182
- end
183
- end)
184
-
185
- -- Flush on player leaving (capture final counts)
186
- game.Players.PlayerRemoving:Connect(function(player)
187
- if batches[player] then
188
- for eventName, value in batches[player] do
189
- AnalyticsService:LogCustomEvent(player, eventName, value)
190
- end
191
- batches[player] = nil
192
- end
193
- end)
194
-
195
- return EventBatcher
196
- ```
197
-
198
- ---
199
-
200
- ## 3. Event Taxonomy (Recommended)
201
-
202
- Use consistent naming. Custom fields for breakdown, not separate event names.
203
-
204
- ### DO: Use custom fields for variants
205
-
206
- ```luau
207
- -- ONE event, broken down by weapon type via custom field
208
- AnalyticsService:LogCustomEvent(player, "EnemyKill", 1, {
209
- customFields = {
210
- [Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = weaponType },
211
- [Enum.AnalyticsCustomFieldKeys.CustomField02] = { value = enemyType },
212
- }
213
- })
214
- ```
215
-
216
- ### DON'T: Create separate events per variant
217
-
218
- ```luau
219
- -- BAD: burns through your 100 event limit fast
220
- AnalyticsService:LogCustomEvent(player, "EnemyKill_Sword")
221
- AnalyticsService:LogCustomEvent(player, "EnemyKill_Bow")
222
- AnalyticsService:LogCustomEvent(player, "EnemyKill_Magic")
223
- ```
224
-
225
- ### Common Event Taxonomy
226
-
227
- **Retention signals:**
228
- - `SessionStart` - counter, fire on PlayerAdded
229
- - `SessionDuration` - value (seconds), fire on PlayerRemoving
230
- - `DayNReturn` - counter with custom field for day number (Day1, Day7, Day30)
231
-
232
- **Engagement:**
233
- - `FeatureUsed` - custom field 1 = feature name
234
- - `QuestCompleted` - custom field 1 = quest ID
235
- - `LevelReached` - value = level number
236
-
237
- **Monetization funnel:**
238
- - Funnel "Purchase": OpenedShop → ViewedItem → ClickedBuy → Confirmed → Granted
239
- - Economy source: IAP, QuestReward, DailyLogin, Trade
240
- - Economy sink: ShopPurchase, Upgrade, Trade
241
-
242
- **Progression:**
243
- - Funnel "Onboarding": each tutorial step
244
- - Funnel "BossAttempt": Started → Phase1 → Phase2 → Defeated
245
-
246
- ---
247
-
248
- ## 4. Validation and Debugging
249
-
250
- ### Real-time event validation
251
-
252
- 1. Navigate to Creator Hub → Analytics → Custom/Economy/Funnel
253
- 2. Click "View Events" at the top
254
- 3. Events appear in near real-time (seconds, not the 24-hour dashboard delay)
255
- 4. Refresh to see new events
256
-
257
- ### Common mistakes
258
-
259
- - Logging on attempt instead of success (inflates metrics)
260
- - Logging from client (exploiters can spam fake events)
261
- - Exceeding rate limits silently (events get dropped, no error)
262
- - Using too many unique event names (100 limit, then new ones are ignored)
263
- - Firing funnel steps out of order (breaks the visualization)
264
- - Not logging economy balance (makes inflation analysis impossible)
265
-
266
- ---
267
-
268
- ## 5. Best Practices
269
-
270
- - Log from server, not client. Client events can be spoofed.
271
- - Log AFTER the action succeeds, not when attempted.
272
- - Use the event batcher for high-frequency events (kills, pickups, damage dealt).
273
- - Keep event names stable across updates. Renaming breaks historical comparison.
274
- - Use custom fields for dimensions you want to filter by (weapon, map, class).
275
- - Track both sources and sinks for every currency to detect inflation.
276
- - Implement all funnels on day 1. Adding them later means no historical baseline.
277
- - Test with "View Events" before relying on the 24-hour dashboard.
1
+ ---
2
+ name: roblox-analytics
3
+ description: >
4
+ Roblox AnalyticsService: custom events, economy tracking, funnels, rate limits, event taxonomy.
5
+ last_reviewed: 2026-05-24
6
+ ---
7
+
8
+ # Roblox Analytics Reference
9
+
10
+ ## Overview
11
+
12
+ Load this reference when the task involves:
13
+
14
+ - Tracking player behavior, feature adoption, or engagement metrics
15
+ - Implementing economy event logging (currency sources/sinks)
16
+ - Building funnel tracking (onboarding, shop conversion, progression)
17
+ - Custom event instrumentation for A/B testing or feature flags
18
+ - Understanding rate limits and batching strategies
19
+
20
+ Roblox provides a first-party analytics system via `AnalyticsService`. No third-party SDK needed. Events feed directly into the Creator Hub analytics dashboard with 24-hour processing delay.
21
+
22
+ ---
23
+
24
+ ## Quick Reference
25
+
26
+ **Load Full Reference below only when you need specific API signatures or implementation patterns.**
27
+
28
+ Key rules:
29
+ - Use `AnalyticsService` (built-in). No third-party analytics SDK needed.
30
+ - Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
31
+ - Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible.
32
+ - Max 100 custom events, 10 economy resource types, 10 funnels, 3 custom fields per event.
33
+ - Log events AFTER successful operations, not on attempt (avoids inflated metrics).
34
+ - Custom fields (up to 3) let you slice data without burning event cardinality.
35
+ - Economy events track sources (earned) and sinks (spent) separately.
36
+ - Funnel events must fire steps in order. Skipped steps break the funnel.
37
+ - Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation.
38
+ - Server-side logging preferred for accuracy. Client-side only for UI interaction tracking.
39
+
40
+ ---
41
+
42
+ ## Full Reference
43
+
44
+ ## 1. AnalyticsService API
45
+
46
+ All methods are called on the server via `game:GetService("AnalyticsService")`.
47
+
48
+ ### Custom Events
49
+
50
+ Track any game-specific metric. Two forms: counter (no value) and valued.
51
+
52
+ ```luau
53
+ local AnalyticsService = game:GetService("AnalyticsService")
54
+
55
+ -- Counter: tracks occurrence count + unique users automatically
56
+ AnalyticsService:LogCustomEvent(player, "MissionStarted")
57
+
58
+ -- With value: enables sum/mean/min/max aggregations
59
+ AnalyticsService:LogCustomEvent(player, "MissionCompletedDuration", 120)
60
+
61
+ -- With custom fields (up to 3): enables filtering/breakdown on dashboard
62
+ AnalyticsService:LogCustomEvent(player, "EnemyDefeated", 1, {
63
+ customFields = {
64
+ [Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = "Zombie" },
65
+ [Enum.AnalyticsCustomFieldKeys.CustomField02] = { value = "Sword" },
66
+ [Enum.AnalyticsCustomFieldKeys.CustomField03] = { value = "Wave5" },
67
+ }
68
+ })
69
+ ```
70
+
71
+ ### Economy Events
72
+
73
+ Track virtual currency flow. Enables revenue analysis, inflation detection, economy health.
74
+
75
+ ```luau
76
+ -- Player EARNED currency (source)
77
+ AnalyticsService:LogEconomyEvent(
78
+ player,
79
+ Enum.AnalyticsEconomyFlowType.Source, -- Source = earned/gained
80
+ "Coins", -- Currency name (max 10 types)
81
+ 50, -- Amount
82
+ player.leaderstats.Coins.Value + 50, -- Balance AFTER transaction
83
+ Enum.AnalyticsEconomyTransactionType.Gameplay.Name, -- Transaction type
84
+ "QuestReward_Daily", -- Item SKU (what triggered it)
85
+ {
86
+ customFields = {
87
+ [Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = "Quest_001" },
88
+ }
89
+ }
90
+ )
91
+
92
+ -- Player SPENT currency (sink)
93
+ AnalyticsService:LogEconomyEvent(
94
+ player,
95
+ Enum.AnalyticsEconomyFlowType.Sink, -- Sink = spent/consumed
96
+ "Coins",
97
+ 200,
98
+ player.leaderstats.Coins.Value - 200,
99
+ Enum.AnalyticsEconomyTransactionType.Shop.Name,
100
+ "SpeedBoost_30min"
101
+ )
102
+ ```
103
+
104
+ Transaction types: `Gameplay`, `ContextualPurchase`, `InAppPurchase`, `Shop`, `TimedReward`, `Trade`.
105
+
106
+ ### Funnel Events
107
+
108
+ Track step-by-step progression through a flow. Max 10 funnels, 100 steps each.
109
+
110
+ ```luau
111
+ -- Onboarding funnel: track where players drop off
112
+ AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "1", "WelcomeScreen")
113
+ -- ... player progresses ...
114
+ AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "2", "PickCharacter")
115
+ -- ... player progresses ...
116
+ AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "3", "FirstBattle")
117
+ -- ... player progresses ...
118
+ AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "4", "CompleteTutorial")
119
+
120
+ -- Shop conversion funnel
121
+ AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "1", "OpenedShop")
122
+ AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "2", "ViewedItem")
123
+ AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "3", "ClickedBuy")
124
+ AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "4", "ConfirmedPurchase")
125
+ ```
126
+
127
+ Steps MUST fire in order for the same player in the same session. Skipping step 2 and firing step 3 breaks the funnel visualization.
128
+
129
+ ---
130
+
131
+ ## 2. Rate Limits and Batching
132
+
133
+ | Constraint | Limit |
134
+ |-----------|-------|
135
+ | Total AnalyticsService calls/minute | 120 + (20 × CCU) |
136
+ | Custom event names | 100 |
137
+ | Economy resource types | 10 |
138
+ | Funnels | 10 |
139
+ | Steps per funnel | 100 |
140
+ | Custom fields per event | 3 |
141
+ | Unique values per custom field | 8,000 (then grouped as "Other") |
142
+
143
+ ### Batching Strategy
144
+
145
+ For high-frequency events (kills, item pickups), batch on the server:
146
+
147
+ ```luau
148
+ -- ServerScriptService/Analytics/EventBatcher.luau
149
+
150
+ local AnalyticsService = game:GetService("AnalyticsService")
151
+
152
+ local EventBatcher = {}
153
+ local batches: { [Player]: { [string]: number } } = {}
154
+
155
+ -- Accumulate events, flush periodically
156
+ function EventBatcher:increment(player: Player, eventName: string, amount: number?)
157
+ if not batches[player] then
158
+ batches[player] = {}
159
+ end
160
+ local current = batches[player][eventName] or 0
161
+ batches[player][eventName] = current + (amount or 1)
162
+ end
163
+
164
+ function EventBatcher:flush()
165
+ for player, events in batches do
166
+ if not player:IsDescendantOf(game.Players) then
167
+ batches[player] = nil
168
+ continue
169
+ end
170
+ for eventName, value in events do
171
+ AnalyticsService:LogCustomEvent(player, eventName, value)
172
+ end
173
+ end
174
+ batches = {}
175
+ end
176
+
177
+ -- Flush every 30 seconds
178
+ task.spawn(function()
179
+ while true do
180
+ task.wait(30)
181
+ EventBatcher:flush()
182
+ end
183
+ end)
184
+
185
+ -- Flush on player leaving (capture final counts)
186
+ game.Players.PlayerRemoving:Connect(function(player)
187
+ if batches[player] then
188
+ for eventName, value in batches[player] do
189
+ AnalyticsService:LogCustomEvent(player, eventName, value)
190
+ end
191
+ batches[player] = nil
192
+ end
193
+ end)
194
+
195
+ return EventBatcher
196
+ ```
197
+
198
+ ---
199
+
200
+ ## 3. Event Taxonomy (Recommended)
201
+
202
+ Use consistent naming. Custom fields for breakdown, not separate event names.
203
+
204
+ ### DO: Use custom fields for variants
205
+
206
+ ```luau
207
+ -- ONE event, broken down by weapon type via custom field
208
+ AnalyticsService:LogCustomEvent(player, "EnemyKill", 1, {
209
+ customFields = {
210
+ [Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = weaponType },
211
+ [Enum.AnalyticsCustomFieldKeys.CustomField02] = { value = enemyType },
212
+ }
213
+ })
214
+ ```
215
+
216
+ ### DON'T: Create separate events per variant
217
+
218
+ ```luau
219
+ -- BAD: burns through your 100 event limit fast
220
+ AnalyticsService:LogCustomEvent(player, "EnemyKill_Sword")
221
+ AnalyticsService:LogCustomEvent(player, "EnemyKill_Bow")
222
+ AnalyticsService:LogCustomEvent(player, "EnemyKill_Magic")
223
+ ```
224
+
225
+ ### Common Event Taxonomy
226
+
227
+ **Retention signals:**
228
+ - `SessionStart` - counter, fire on PlayerAdded
229
+ - `SessionDuration` - value (seconds), fire on PlayerRemoving
230
+ - `DayNReturn` - counter with custom field for day number (Day1, Day7, Day30)
231
+
232
+ **Engagement:**
233
+ - `FeatureUsed` - custom field 1 = feature name
234
+ - `QuestCompleted` - custom field 1 = quest ID
235
+ - `LevelReached` - value = level number
236
+
237
+ **Monetization funnel:**
238
+ - Funnel "Purchase": OpenedShop → ViewedItem → ClickedBuy → Confirmed → Granted
239
+ - Economy source: IAP, QuestReward, DailyLogin, Trade
240
+ - Economy sink: ShopPurchase, Upgrade, Trade
241
+
242
+ **Progression:**
243
+ - Funnel "Onboarding": each tutorial step
244
+ - Funnel "BossAttempt": Started → Phase1 → Phase2 → Defeated
245
+
246
+ ---
247
+
248
+ ## 4. Validation and Debugging
249
+
250
+ ### Real-time event validation
251
+
252
+ 1. Navigate to Creator Hub → Analytics → Custom/Economy/Funnel
253
+ 2. Click "View Events" at the top
254
+ 3. Events appear in near real-time (seconds, not the 24-hour dashboard delay)
255
+ 4. Refresh to see new events
256
+
257
+ ### Common mistakes
258
+
259
+ - Logging on attempt instead of success (inflates metrics)
260
+ - Logging from client (exploiters can spam fake events)
261
+ - Exceeding rate limits silently (events get dropped, no error)
262
+ - Using too many unique event names (100 limit, then new ones are ignored)
263
+ - Firing funnel steps out of order (breaks the visualization)
264
+ - Not logging economy balance (makes inflation analysis impossible)
265
+
266
+ ---
267
+
268
+ ## 5. Best Practices
269
+
270
+ - Log from server, not client. Client events can be spoofed.
271
+ - Log AFTER the action succeeds, not when attempted.
272
+ - Use the event batcher for high-frequency events (kills, pickups, damage dealt).
273
+ - Keep event names stable across updates. Renaming breaks historical comparison.
274
+ - Use custom fields for dimensions you want to filter by (weapon, map, class).
275
+ - Track both sources and sinks for every currency to detect inflation.
276
+ - Implement all funnels on day 1. Adding them later means no historical baseline.
277
+ - Test with "View Events" before relying on the 24-hour dashboard.