roblox-opencode 1.0.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +112 -122
- package/commands/setup-game.md +108 -108
- package/commands/sync-check.md +53 -53
- package/core/roblox-core.md +93 -93
- package/dist/server.js +189 -167
- package/package.json +35 -35
- package/skills/roblox-analytics/SKILL.md +277 -277
- package/skills/roblox-analytics/references/event-batcher.luau +75 -75
- package/skills/roblox-animation-vfx/SKILL.md +1325 -1325
- package/skills/roblox-architecture/SKILL.md +863 -863
- package/skills/roblox-architecture/references/combat-systems.md +1381 -1381
- package/skills/roblox-code-review/SKILL.md +686 -686
- package/skills/roblox-data/SKILL.md +889 -889
- package/skills/roblox-data/references/inventory-systems.md +1729 -1729
- package/skills/roblox-debug/SKILL.md +98 -98
- package/skills/roblox-gui/SKILL.md +1103 -1103
- package/skills/roblox-gui-fusion/SKILL.md +150 -150
- package/skills/roblox-gui-fusion/references/inventory.luau +427 -427
- package/skills/roblox-gui-fusion/references/settings-menu.luau +579 -579
- package/skills/roblox-gui-fusion/references/shop.luau +411 -411
- package/skills/roblox-luau-mastery/SKILL.md +1519 -1519
- package/skills/roblox-monetization/SKILL.md +1084 -1084
- package/skills/roblox-monetization/references/process-receipt.luau +131 -131
- package/skills/roblox-networking/SKILL.md +669 -669
- package/skills/roblox-networking/references/remote-validator.luau +193 -193
- package/skills/roblox-publish-checklist/SKILL.md +127 -127
- package/skills/roblox-runtime/SKILL.md +753 -753
- package/skills/roblox-sharp-edges/SKILL.md +294 -294
- package/skills/roblox-sync/SKILL.md +126 -126
- package/skills/roblox-testing/SKILL.md +943 -943
- package/skills/roblox-tooling/SKILL.md +149 -149
- package/vendor/LICENSES/ProfileStore-LICENSE +201 -201
- package/vendor/LICENSES/RbxUtil-LICENSE +7 -7
- package/vendor/LICENSES/promise-LICENSE +20 -20
- package/vendor/LICENSES/t-LICENSE +21 -21
- package/vendor/LICENSES/testez-LICENSE +200 -200
- package/vendor/README.md +83 -83
- package/vendor/fusion/Animation/ExternalTime.luau +83 -83
- package/vendor/fusion/Animation/Spring.luau +321 -321
- package/vendor/fusion/Animation/Stopwatch.luau +127 -127
- package/vendor/fusion/Animation/Tween.luau +187 -187
- package/vendor/fusion/Animation/getTweenDuration.luau +27 -27
- package/vendor/fusion/Animation/getTweenRatio.luau +47 -47
- package/vendor/fusion/Animation/lerpType.luau +163 -163
- package/vendor/fusion/Animation/packType.luau +99 -99
- package/vendor/fusion/Animation/springCoefficients.luau +80 -80
- package/vendor/fusion/Animation/unpackType.luau +102 -102
- package/vendor/fusion/Colour/Oklab.luau +70 -70
- package/vendor/fusion/Colour/sRGB.luau +54 -54
- package/vendor/fusion/External.luau +167 -167
- package/vendor/fusion/ExternalDebug.luau +69 -69
- package/vendor/fusion/Graph/Observer.luau +113 -113
- package/vendor/fusion/Graph/castToGraph.luau +28 -28
- package/vendor/fusion/Graph/change.luau +80 -80
- package/vendor/fusion/Graph/depend.luau +32 -32
- package/vendor/fusion/Graph/evaluate.luau +55 -55
- package/vendor/fusion/Instances/Attribute.luau +57 -57
- package/vendor/fusion/Instances/AttributeChange.luau +46 -46
- package/vendor/fusion/Instances/AttributeOut.luau +63 -63
- package/vendor/fusion/Instances/Child.luau +21 -21
- package/vendor/fusion/Instances/Children.luau +147 -147
- package/vendor/fusion/Instances/Hydrate.luau +32 -32
- package/vendor/fusion/Instances/New.luau +52 -52
- package/vendor/fusion/Instances/OnChange.luau +49 -49
- package/vendor/fusion/Instances/OnEvent.luau +53 -53
- package/vendor/fusion/Instances/Out.luau +69 -69
- package/vendor/fusion/Instances/applyInstanceProps.luau +148 -148
- package/vendor/fusion/Instances/defaultProps.luau +194 -194
- package/vendor/fusion/LICENSE +21 -21
- package/vendor/fusion/Logging/formatError.luau +48 -48
- package/vendor/fusion/Logging/messages.luau +51 -51
- package/vendor/fusion/Logging/parseError.luau +24 -24
- package/vendor/fusion/Memory/checkLifetime.luau +133 -133
- package/vendor/fusion/Memory/deriveScope.luau +23 -23
- package/vendor/fusion/Memory/deriveScopeImpl.luau +44 -44
- package/vendor/fusion/Memory/doCleanup.luau +78 -78
- package/vendor/fusion/Memory/innerScope.luau +33 -33
- package/vendor/fusion/Memory/legacyCleanup.luau +17 -17
- package/vendor/fusion/Memory/needsDestruction.luau +16 -16
- package/vendor/fusion/Memory/poisonScope.luau +33 -33
- package/vendor/fusion/Memory/scopePool.luau +54 -54
- package/vendor/fusion/Memory/scoped.luau +26 -26
- package/vendor/fusion/Memory/whichLivesLonger.luau +74 -74
- package/vendor/fusion/RobloxExternal.luau +97 -97
- package/vendor/fusion/State/Computed.luau +138 -138
- package/vendor/fusion/State/For/Disassembly.luau +210 -210
- package/vendor/fusion/State/For/ForTypes.luau +30 -30
- package/vendor/fusion/State/For/init.luau +109 -109
- package/vendor/fusion/State/ForKeys.luau +93 -93
- package/vendor/fusion/State/ForPairs.luau +96 -96
- package/vendor/fusion/State/ForValues.luau +93 -93
- package/vendor/fusion/State/Value.luau +87 -87
- package/vendor/fusion/State/castToState.luau +25 -25
- package/vendor/fusion/State/peek.luau +30 -30
- package/vendor/fusion/Types.luau +314 -314
- package/vendor/fusion/Utility/Contextual.luau +90 -90
- package/vendor/fusion/Utility/Safe.luau +22 -22
- package/vendor/fusion/Utility/isSimilar.luau +29 -29
- package/vendor/fusion/Utility/merge.luau +35 -35
- package/vendor/fusion/Utility/nameOf.luau +34 -34
- package/vendor/fusion/Utility/never.luau +13 -13
- package/vendor/fusion/Utility/nicknames.luau +10 -10
- package/vendor/fusion/Utility/xtypeof.luau +26 -26
- package/vendor/fusion/init.luau +82 -82
- package/vendor/profilestore/init.luau +2242 -2242
- package/vendor/promise/init.luau +1982 -1982
- package/vendor/rbxutil/buffer-util/Buffer.test.luau +25 -25
- package/vendor/rbxutil/buffer-util/BufferReader.luau +228 -228
- package/vendor/rbxutil/buffer-util/BufferWriter.luau +269 -269
- package/vendor/rbxutil/buffer-util/DataTypeBuffer.luau +223 -223
- package/vendor/rbxutil/buffer-util/Types.luau +60 -60
- package/vendor/rbxutil/buffer-util/index.d.ts +153 -153
- package/vendor/rbxutil/buffer-util/init.luau +41 -41
- package/vendor/rbxutil/buffer-util/package.json +16 -16
- package/vendor/rbxutil/buffer-util/wally.toml +9 -9
- package/vendor/rbxutil/comm/Client/ClientComm.luau +232 -232
- package/vendor/rbxutil/comm/Client/ClientRemoteProperty.luau +156 -156
- package/vendor/rbxutil/comm/Client/ClientRemoteSignal.luau +109 -109
- package/vendor/rbxutil/comm/Client/init.luau +135 -135
- package/vendor/rbxutil/comm/Server/RemoteProperty.luau +295 -295
- package/vendor/rbxutil/comm/Server/RemoteSignal.luau +211 -211
- package/vendor/rbxutil/comm/Server/ServerComm.luau +211 -211
- package/vendor/rbxutil/comm/Server/init.luau +140 -140
- package/vendor/rbxutil/comm/Types.luau +18 -18
- package/vendor/rbxutil/comm/Util.luau +27 -27
- package/vendor/rbxutil/comm/init.luau +35 -35
- package/vendor/rbxutil/comm/wally.toml +13 -13
- package/vendor/rbxutil/component/init.luau +759 -759
- package/vendor/rbxutil/component/init.test.luau +311 -311
- package/vendor/rbxutil/component/wally.toml +14 -14
- package/vendor/rbxutil/concur/init.luau +542 -542
- package/vendor/rbxutil/concur/init.test.luau +364 -364
- package/vendor/rbxutil/concur/wally.toml +8 -8
- package/vendor/rbxutil/enum-list/init.luau +101 -101
- package/vendor/rbxutil/enum-list/init.test.luau +91 -91
- package/vendor/rbxutil/enum-list/wally.toml +8 -8
- package/vendor/rbxutil/find/index.d.ts +20 -20
- package/vendor/rbxutil/find/init.luau +44 -44
- package/vendor/rbxutil/find/package.json +17 -17
- package/vendor/rbxutil/find/wally.toml +8 -8
- package/vendor/rbxutil/input/Gamepad.luau +559 -559
- package/vendor/rbxutil/input/Keyboard.luau +124 -124
- package/vendor/rbxutil/input/Mouse.luau +278 -278
- package/vendor/rbxutil/input/PreferredInput.luau +91 -91
- package/vendor/rbxutil/input/Touch.luau +120 -120
- package/vendor/rbxutil/input/init.luau +33 -33
- package/vendor/rbxutil/input/wally.toml +12 -12
- package/vendor/rbxutil/loader/index.d.ts +15 -15
- package/vendor/rbxutil/loader/init.luau +137 -137
- package/vendor/rbxutil/loader/wally.toml +8 -8
- package/vendor/rbxutil/log/index.d.ts +38 -38
- package/vendor/rbxutil/log/init.luau +746 -746
- package/vendor/rbxutil/log/wally.toml +8 -8
- package/vendor/rbxutil/net/init.luau +190 -190
- package/vendor/rbxutil/net/wally.toml +8 -8
- package/vendor/rbxutil/option/index.d.ts +44 -44
- package/vendor/rbxutil/option/init.luau +489 -489
- package/vendor/rbxutil/option/init.test.luau +342 -342
- package/vendor/rbxutil/option/wally.toml +8 -8
- package/vendor/rbxutil/pid/index.d.ts +53 -53
- package/vendor/rbxutil/pid/init.luau +195 -195
- package/vendor/rbxutil/pid/package.json +16 -16
- package/vendor/rbxutil/pid/wally.toml +9 -9
- package/vendor/rbxutil/quaternion/index.d.ts +117 -117
- package/vendor/rbxutil/quaternion/init.luau +570 -570
- package/vendor/rbxutil/quaternion/package.json +16 -16
- package/vendor/rbxutil/quaternion/wally.toml +9 -9
- package/vendor/rbxutil/query/index.d.ts +43 -43
- package/vendor/rbxutil/query/init.luau +117 -117
- package/vendor/rbxutil/query/package.json +18 -18
- package/vendor/rbxutil/query/wally.toml +9 -9
- package/vendor/rbxutil/sequent/index.d.ts +28 -28
- package/vendor/rbxutil/sequent/init.luau +340 -340
- package/vendor/rbxutil/sequent/package.json +16 -16
- package/vendor/rbxutil/sequent/wally.toml +9 -9
- package/vendor/rbxutil/ser/init.luau +175 -175
- package/vendor/rbxutil/ser/init.test.luau +50 -50
- package/vendor/rbxutil/ser/wally.toml +11 -11
- package/vendor/rbxutil/shake/index.d.ts +36 -36
- package/vendor/rbxutil/shake/init.luau +532 -532
- package/vendor/rbxutil/shake/init.test.luau +267 -267
- package/vendor/rbxutil/shake/package.json +16 -16
- package/vendor/rbxutil/shake/wally.toml +9 -9
- package/vendor/rbxutil/signal/index.d.ts +100 -100
- package/vendor/rbxutil/signal/init.luau +432 -432
- package/vendor/rbxutil/signal/init.test.luau +190 -190
- package/vendor/rbxutil/signal/package.json +17 -17
- package/vendor/rbxutil/signal/wally.toml +9 -9
- package/vendor/rbxutil/silo/TableWatcher.luau +65 -65
- package/vendor/rbxutil/silo/Util.luau +55 -55
- package/vendor/rbxutil/silo/init.luau +338 -338
- package/vendor/rbxutil/silo/init.test.luau +215 -215
- package/vendor/rbxutil/silo/wally.toml +8 -8
- package/vendor/rbxutil/spring/index.d.ts +40 -40
- package/vendor/rbxutil/spring/init.luau +97 -97
- package/vendor/rbxutil/spring/package.json +17 -17
- package/vendor/rbxutil/spring/wally.toml +8 -8
- package/vendor/rbxutil/stream/index.d.ts +88 -88
- package/vendor/rbxutil/stream/init.luau +597 -597
- package/vendor/rbxutil/stream/package.json +18 -18
- package/vendor/rbxutil/stream/wally.toml +9 -9
- package/vendor/rbxutil/streamable/Streamable.luau +202 -202
- package/vendor/rbxutil/streamable/StreamableUtil.luau +80 -80
- package/vendor/rbxutil/streamable/init.luau +8 -8
- package/vendor/rbxutil/streamable/wally.toml +12 -12
- package/vendor/rbxutil/symbol/init.luau +56 -56
- package/vendor/rbxutil/symbol/init.test.luau +37 -37
- package/vendor/rbxutil/symbol/wally.toml +8 -8
- package/vendor/rbxutil/table-util/init.luau +938 -938
- package/vendor/rbxutil/table-util/init.test.luau +439 -439
- package/vendor/rbxutil/task-queue/index.d.ts +27 -27
- package/vendor/rbxutil/task-queue/init.luau +97 -97
- package/vendor/rbxutil/task-queue/wally.toml +8 -8
- package/vendor/rbxutil/timer/index.d.ts +81 -81
- package/vendor/rbxutil/timer/init.luau +249 -249
- package/vendor/rbxutil/timer/init.test.luau +73 -73
- package/vendor/rbxutil/timer/wally.toml +11 -11
- package/vendor/rbxutil/tree/index.d.ts +15 -15
- package/vendor/rbxutil/tree/init.luau +137 -137
- package/vendor/rbxutil/tree/wally.toml +8 -8
- package/vendor/rbxutil/trove/index.d.ts +46 -46
- package/vendor/rbxutil/trove/init.luau +787 -787
- package/vendor/rbxutil/trove/init.test.luau +203 -203
- package/vendor/rbxutil/trove/wally.toml +8 -8
- package/vendor/rbxutil/typed-remote/init.luau +196 -196
- package/vendor/rbxutil/typed-remote/wally.toml +8 -8
- package/vendor/rbxutil/wait-for/index.d.ts +17 -17
- package/vendor/rbxutil/wait-for/init.luau +257 -257
- package/vendor/rbxutil/wait-for/init.test.luau +182 -182
- package/vendor/rbxutil/wait-for/wally.toml +11 -11
- package/vendor/t/t.lua +1350 -1350
- package/vendor/testez/Context.lua +26 -26
- package/vendor/testez/Expectation.lua +311 -311
- package/vendor/testez/ExpectationContext.lua +38 -38
- package/vendor/testez/LifecycleHooks.lua +89 -89
- package/vendor/testez/Reporters/TeamCityReporter.lua +101 -101
- package/vendor/testez/Reporters/TextReporter.lua +105 -105
- package/vendor/testez/Reporters/TextReporterQuiet.lua +96 -96
- package/vendor/testez/TestBootstrap.lua +146 -146
- package/vendor/testez/TestEnum.lua +27 -27
- package/vendor/testez/TestPlan.lua +304 -304
- package/vendor/testez/TestPlanner.lua +39 -39
- package/vendor/testez/TestResults.lua +111 -111
- package/vendor/testez/TestRunner.lua +188 -188
- package/vendor/testez/TestSession.lua +243 -243
- package/vendor/testez/init.lua +39 -39
|
@@ -1,277 +1,277 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: roblox-analytics
|
|
3
|
-
description: >
|
|
4
|
-
Roblox AnalyticsService: custom events, economy tracking, funnels, rate limits, event taxonomy.
|
|
5
|
-
last_reviewed: 2026-05-24
|
|
6
|
-
---
|
|
7
|
-
|
|
8
|
-
# Roblox Analytics Reference
|
|
9
|
-
|
|
10
|
-
## Overview
|
|
11
|
-
|
|
12
|
-
Load this reference when the task involves:
|
|
13
|
-
|
|
14
|
-
- Tracking player behavior, feature adoption, or engagement metrics
|
|
15
|
-
- Implementing economy event logging (currency sources/sinks)
|
|
16
|
-
- Building funnel tracking (onboarding, shop conversion, progression)
|
|
17
|
-
- Custom event instrumentation for A/B testing or feature flags
|
|
18
|
-
- Understanding rate limits and batching strategies
|
|
19
|
-
|
|
20
|
-
Roblox provides a first-party analytics system via `AnalyticsService`. No third-party SDK needed. Events feed directly into the Creator Hub analytics dashboard with 24-hour processing delay.
|
|
21
|
-
|
|
22
|
-
---
|
|
23
|
-
|
|
24
|
-
## Quick Reference
|
|
25
|
-
|
|
26
|
-
**Load Full Reference below only when you need specific API signatures or implementation patterns.**
|
|
27
|
-
|
|
28
|
-
Key rules:
|
|
29
|
-
- Use `AnalyticsService` (built-in). No third-party analytics SDK needed.
|
|
30
|
-
- Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
|
|
31
|
-
- Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible.
|
|
32
|
-
- Max 100 custom events, 10 economy resource types, 10 funnels, 3 custom fields per event.
|
|
33
|
-
- Log events AFTER successful operations, not on attempt (avoids inflated metrics).
|
|
34
|
-
- Custom fields (up to 3) let you slice data without burning event cardinality.
|
|
35
|
-
- Economy events track sources (earned) and sinks (spent) separately.
|
|
36
|
-
- Funnel events must fire steps in order. Skipped steps break the funnel.
|
|
37
|
-
- Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation.
|
|
38
|
-
- Server-side logging preferred for accuracy. Client-side only for UI interaction tracking.
|
|
39
|
-
|
|
40
|
-
---
|
|
41
|
-
|
|
42
|
-
## Full Reference
|
|
43
|
-
|
|
44
|
-
## 1. AnalyticsService API
|
|
45
|
-
|
|
46
|
-
All methods are called on the server via `game:GetService("AnalyticsService")`.
|
|
47
|
-
|
|
48
|
-
### Custom Events
|
|
49
|
-
|
|
50
|
-
Track any game-specific metric. Two forms: counter (no value) and valued.
|
|
51
|
-
|
|
52
|
-
```luau
|
|
53
|
-
local AnalyticsService = game:GetService("AnalyticsService")
|
|
54
|
-
|
|
55
|
-
-- Counter: tracks occurrence count + unique users automatically
|
|
56
|
-
AnalyticsService:LogCustomEvent(player, "MissionStarted")
|
|
57
|
-
|
|
58
|
-
-- With value: enables sum/mean/min/max aggregations
|
|
59
|
-
AnalyticsService:LogCustomEvent(player, "MissionCompletedDuration", 120)
|
|
60
|
-
|
|
61
|
-
-- With custom fields (up to 3): enables filtering/breakdown on dashboard
|
|
62
|
-
AnalyticsService:LogCustomEvent(player, "EnemyDefeated", 1, {
|
|
63
|
-
customFields = {
|
|
64
|
-
[Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = "Zombie" },
|
|
65
|
-
[Enum.AnalyticsCustomFieldKeys.CustomField02] = { value = "Sword" },
|
|
66
|
-
[Enum.AnalyticsCustomFieldKeys.CustomField03] = { value = "Wave5" },
|
|
67
|
-
}
|
|
68
|
-
})
|
|
69
|
-
```
|
|
70
|
-
|
|
71
|
-
### Economy Events
|
|
72
|
-
|
|
73
|
-
Track virtual currency flow. Enables revenue analysis, inflation detection, economy health.
|
|
74
|
-
|
|
75
|
-
```luau
|
|
76
|
-
-- Player EARNED currency (source)
|
|
77
|
-
AnalyticsService:LogEconomyEvent(
|
|
78
|
-
player,
|
|
79
|
-
Enum.AnalyticsEconomyFlowType.Source, -- Source = earned/gained
|
|
80
|
-
"Coins", -- Currency name (max 10 types)
|
|
81
|
-
50, -- Amount
|
|
82
|
-
player.leaderstats.Coins.Value + 50, -- Balance AFTER transaction
|
|
83
|
-
Enum.AnalyticsEconomyTransactionType.Gameplay.Name, -- Transaction type
|
|
84
|
-
"QuestReward_Daily", -- Item SKU (what triggered it)
|
|
85
|
-
{
|
|
86
|
-
customFields = {
|
|
87
|
-
[Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = "Quest_001" },
|
|
88
|
-
}
|
|
89
|
-
}
|
|
90
|
-
)
|
|
91
|
-
|
|
92
|
-
-- Player SPENT currency (sink)
|
|
93
|
-
AnalyticsService:LogEconomyEvent(
|
|
94
|
-
player,
|
|
95
|
-
Enum.AnalyticsEconomyFlowType.Sink, -- Sink = spent/consumed
|
|
96
|
-
"Coins",
|
|
97
|
-
200,
|
|
98
|
-
player.leaderstats.Coins.Value - 200,
|
|
99
|
-
Enum.AnalyticsEconomyTransactionType.Shop.Name,
|
|
100
|
-
"SpeedBoost_30min"
|
|
101
|
-
)
|
|
102
|
-
```
|
|
103
|
-
|
|
104
|
-
Transaction types: `Gameplay`, `ContextualPurchase`, `InAppPurchase`, `Shop`, `TimedReward`, `Trade`.
|
|
105
|
-
|
|
106
|
-
### Funnel Events
|
|
107
|
-
|
|
108
|
-
Track step-by-step progression through a flow. Max 10 funnels, 100 steps each.
|
|
109
|
-
|
|
110
|
-
```luau
|
|
111
|
-
-- Onboarding funnel: track where players drop off
|
|
112
|
-
AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "1", "WelcomeScreen")
|
|
113
|
-
-- ... player progresses ...
|
|
114
|
-
AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "2", "PickCharacter")
|
|
115
|
-
-- ... player progresses ...
|
|
116
|
-
AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "3", "FirstBattle")
|
|
117
|
-
-- ... player progresses ...
|
|
118
|
-
AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "4", "CompleteTutorial")
|
|
119
|
-
|
|
120
|
-
-- Shop conversion funnel
|
|
121
|
-
AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "1", "OpenedShop")
|
|
122
|
-
AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "2", "ViewedItem")
|
|
123
|
-
AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "3", "ClickedBuy")
|
|
124
|
-
AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "4", "ConfirmedPurchase")
|
|
125
|
-
```
|
|
126
|
-
|
|
127
|
-
Steps MUST fire in order for the same player in the same session. Skipping step 2 and firing step 3 breaks the funnel visualization.
|
|
128
|
-
|
|
129
|
-
---
|
|
130
|
-
|
|
131
|
-
## 2. Rate Limits and Batching
|
|
132
|
-
|
|
133
|
-
| Constraint | Limit |
|
|
134
|
-
|-----------|-------|
|
|
135
|
-
| Total AnalyticsService calls/minute | 120 + (20 × CCU) |
|
|
136
|
-
| Custom event names | 100 |
|
|
137
|
-
| Economy resource types | 10 |
|
|
138
|
-
| Funnels | 10 |
|
|
139
|
-
| Steps per funnel | 100 |
|
|
140
|
-
| Custom fields per event | 3 |
|
|
141
|
-
| Unique values per custom field | 8,000 (then grouped as "Other") |
|
|
142
|
-
|
|
143
|
-
### Batching Strategy
|
|
144
|
-
|
|
145
|
-
For high-frequency events (kills, item pickups), batch on the server:
|
|
146
|
-
|
|
147
|
-
```luau
|
|
148
|
-
-- ServerScriptService/Analytics/EventBatcher.luau
|
|
149
|
-
|
|
150
|
-
local AnalyticsService = game:GetService("AnalyticsService")
|
|
151
|
-
|
|
152
|
-
local EventBatcher = {}
|
|
153
|
-
local batches: { [Player]: { [string]: number } } = {}
|
|
154
|
-
|
|
155
|
-
-- Accumulate events, flush periodically
|
|
156
|
-
function EventBatcher:increment(player: Player, eventName: string, amount: number?)
|
|
157
|
-
if not batches[player] then
|
|
158
|
-
batches[player] = {}
|
|
159
|
-
end
|
|
160
|
-
local current = batches[player][eventName] or 0
|
|
161
|
-
batches[player][eventName] = current + (amount or 1)
|
|
162
|
-
end
|
|
163
|
-
|
|
164
|
-
function EventBatcher:flush()
|
|
165
|
-
for player, events in batches do
|
|
166
|
-
if not player:IsDescendantOf(game.Players) then
|
|
167
|
-
batches[player] = nil
|
|
168
|
-
continue
|
|
169
|
-
end
|
|
170
|
-
for eventName, value in events do
|
|
171
|
-
AnalyticsService:LogCustomEvent(player, eventName, value)
|
|
172
|
-
end
|
|
173
|
-
end
|
|
174
|
-
batches = {}
|
|
175
|
-
end
|
|
176
|
-
|
|
177
|
-
-- Flush every 30 seconds
|
|
178
|
-
task.spawn(function()
|
|
179
|
-
while true do
|
|
180
|
-
task.wait(30)
|
|
181
|
-
EventBatcher:flush()
|
|
182
|
-
end
|
|
183
|
-
end)
|
|
184
|
-
|
|
185
|
-
-- Flush on player leaving (capture final counts)
|
|
186
|
-
game.Players.PlayerRemoving:Connect(function(player)
|
|
187
|
-
if batches[player] then
|
|
188
|
-
for eventName, value in batches[player] do
|
|
189
|
-
AnalyticsService:LogCustomEvent(player, eventName, value)
|
|
190
|
-
end
|
|
191
|
-
batches[player] = nil
|
|
192
|
-
end
|
|
193
|
-
end)
|
|
194
|
-
|
|
195
|
-
return EventBatcher
|
|
196
|
-
```
|
|
197
|
-
|
|
198
|
-
---
|
|
199
|
-
|
|
200
|
-
## 3. Event Taxonomy (Recommended)
|
|
201
|
-
|
|
202
|
-
Use consistent naming. Custom fields for breakdown, not separate event names.
|
|
203
|
-
|
|
204
|
-
### DO: Use custom fields for variants
|
|
205
|
-
|
|
206
|
-
```luau
|
|
207
|
-
-- ONE event, broken down by weapon type via custom field
|
|
208
|
-
AnalyticsService:LogCustomEvent(player, "EnemyKill", 1, {
|
|
209
|
-
customFields = {
|
|
210
|
-
[Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = weaponType },
|
|
211
|
-
[Enum.AnalyticsCustomFieldKeys.CustomField02] = { value = enemyType },
|
|
212
|
-
}
|
|
213
|
-
})
|
|
214
|
-
```
|
|
215
|
-
|
|
216
|
-
### DON'T: Create separate events per variant
|
|
217
|
-
|
|
218
|
-
```luau
|
|
219
|
-
-- BAD: burns through your 100 event limit fast
|
|
220
|
-
AnalyticsService:LogCustomEvent(player, "EnemyKill_Sword")
|
|
221
|
-
AnalyticsService:LogCustomEvent(player, "EnemyKill_Bow")
|
|
222
|
-
AnalyticsService:LogCustomEvent(player, "EnemyKill_Magic")
|
|
223
|
-
```
|
|
224
|
-
|
|
225
|
-
### Common Event Taxonomy
|
|
226
|
-
|
|
227
|
-
**Retention signals:**
|
|
228
|
-
- `SessionStart` - counter, fire on PlayerAdded
|
|
229
|
-
- `SessionDuration` - value (seconds), fire on PlayerRemoving
|
|
230
|
-
- `DayNReturn` - counter with custom field for day number (Day1, Day7, Day30)
|
|
231
|
-
|
|
232
|
-
**Engagement:**
|
|
233
|
-
- `FeatureUsed` - custom field 1 = feature name
|
|
234
|
-
- `QuestCompleted` - custom field 1 = quest ID
|
|
235
|
-
- `LevelReached` - value = level number
|
|
236
|
-
|
|
237
|
-
**Monetization funnel:**
|
|
238
|
-
- Funnel "Purchase": OpenedShop → ViewedItem → ClickedBuy → Confirmed → Granted
|
|
239
|
-
- Economy source: IAP, QuestReward, DailyLogin, Trade
|
|
240
|
-
- Economy sink: ShopPurchase, Upgrade, Trade
|
|
241
|
-
|
|
242
|
-
**Progression:**
|
|
243
|
-
- Funnel "Onboarding": each tutorial step
|
|
244
|
-
- Funnel "BossAttempt": Started → Phase1 → Phase2 → Defeated
|
|
245
|
-
|
|
246
|
-
---
|
|
247
|
-
|
|
248
|
-
## 4. Validation and Debugging
|
|
249
|
-
|
|
250
|
-
### Real-time event validation
|
|
251
|
-
|
|
252
|
-
1. Navigate to Creator Hub → Analytics → Custom/Economy/Funnel
|
|
253
|
-
2. Click "View Events" at the top
|
|
254
|
-
3. Events appear in near real-time (seconds, not the 24-hour dashboard delay)
|
|
255
|
-
4. Refresh to see new events
|
|
256
|
-
|
|
257
|
-
### Common mistakes
|
|
258
|
-
|
|
259
|
-
- Logging on attempt instead of success (inflates metrics)
|
|
260
|
-
- Logging from client (exploiters can spam fake events)
|
|
261
|
-
- Exceeding rate limits silently (events get dropped, no error)
|
|
262
|
-
- Using too many unique event names (100 limit, then new ones are ignored)
|
|
263
|
-
- Firing funnel steps out of order (breaks the visualization)
|
|
264
|
-
- Not logging economy balance (makes inflation analysis impossible)
|
|
265
|
-
|
|
266
|
-
---
|
|
267
|
-
|
|
268
|
-
## 5. Best Practices
|
|
269
|
-
|
|
270
|
-
- Log from server, not client. Client events can be spoofed.
|
|
271
|
-
- Log AFTER the action succeeds, not when attempted.
|
|
272
|
-
- Use the event batcher for high-frequency events (kills, pickups, damage dealt).
|
|
273
|
-
- Keep event names stable across updates. Renaming breaks historical comparison.
|
|
274
|
-
- Use custom fields for dimensions you want to filter by (weapon, map, class).
|
|
275
|
-
- Track both sources and sinks for every currency to detect inflation.
|
|
276
|
-
- Implement all funnels on day 1. Adding them later means no historical baseline.
|
|
277
|
-
- Test with "View Events" before relying on the 24-hour dashboard.
|
|
1
|
+
---
|
|
2
|
+
name: roblox-analytics
|
|
3
|
+
description: >
|
|
4
|
+
Roblox AnalyticsService: custom events, economy tracking, funnels, rate limits, event taxonomy.
|
|
5
|
+
last_reviewed: 2026-05-24
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Roblox Analytics Reference
|
|
9
|
+
|
|
10
|
+
## Overview
|
|
11
|
+
|
|
12
|
+
Load this reference when the task involves:
|
|
13
|
+
|
|
14
|
+
- Tracking player behavior, feature adoption, or engagement metrics
|
|
15
|
+
- Implementing economy event logging (currency sources/sinks)
|
|
16
|
+
- Building funnel tracking (onboarding, shop conversion, progression)
|
|
17
|
+
- Custom event instrumentation for A/B testing or feature flags
|
|
18
|
+
- Understanding rate limits and batching strategies
|
|
19
|
+
|
|
20
|
+
Roblox provides a first-party analytics system via `AnalyticsService`. No third-party SDK needed. Events feed directly into the Creator Hub analytics dashboard with 24-hour processing delay.
|
|
21
|
+
|
|
22
|
+
---
|
|
23
|
+
|
|
24
|
+
## Quick Reference
|
|
25
|
+
|
|
26
|
+
**Load Full Reference below only when you need specific API signatures or implementation patterns.**
|
|
27
|
+
|
|
28
|
+
Key rules:
|
|
29
|
+
- Use `AnalyticsService` (built-in). No third-party analytics SDK needed.
|
|
30
|
+
- Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
|
|
31
|
+
- Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible.
|
|
32
|
+
- Max 100 custom events, 10 economy resource types, 10 funnels, 3 custom fields per event.
|
|
33
|
+
- Log events AFTER successful operations, not on attempt (avoids inflated metrics).
|
|
34
|
+
- Custom fields (up to 3) let you slice data without burning event cardinality.
|
|
35
|
+
- Economy events track sources (earned) and sinks (spent) separately.
|
|
36
|
+
- Funnel events must fire steps in order. Skipped steps break the funnel.
|
|
37
|
+
- Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation.
|
|
38
|
+
- Server-side logging preferred for accuracy. Client-side only for UI interaction tracking.
|
|
39
|
+
|
|
40
|
+
---
|
|
41
|
+
|
|
42
|
+
## Full Reference
|
|
43
|
+
|
|
44
|
+
## 1. AnalyticsService API
|
|
45
|
+
|
|
46
|
+
All methods are called on the server via `game:GetService("AnalyticsService")`.
|
|
47
|
+
|
|
48
|
+
### Custom Events
|
|
49
|
+
|
|
50
|
+
Track any game-specific metric. Two forms: counter (no value) and valued.
|
|
51
|
+
|
|
52
|
+
```luau
|
|
53
|
+
local AnalyticsService = game:GetService("AnalyticsService")
|
|
54
|
+
|
|
55
|
+
-- Counter: tracks occurrence count + unique users automatically
|
|
56
|
+
AnalyticsService:LogCustomEvent(player, "MissionStarted")
|
|
57
|
+
|
|
58
|
+
-- With value: enables sum/mean/min/max aggregations
|
|
59
|
+
AnalyticsService:LogCustomEvent(player, "MissionCompletedDuration", 120)
|
|
60
|
+
|
|
61
|
+
-- With custom fields (up to 3): enables filtering/breakdown on dashboard
|
|
62
|
+
AnalyticsService:LogCustomEvent(player, "EnemyDefeated", 1, {
|
|
63
|
+
customFields = {
|
|
64
|
+
[Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = "Zombie" },
|
|
65
|
+
[Enum.AnalyticsCustomFieldKeys.CustomField02] = { value = "Sword" },
|
|
66
|
+
[Enum.AnalyticsCustomFieldKeys.CustomField03] = { value = "Wave5" },
|
|
67
|
+
}
|
|
68
|
+
})
|
|
69
|
+
```
|
|
70
|
+
|
|
71
|
+
### Economy Events
|
|
72
|
+
|
|
73
|
+
Track virtual currency flow. Enables revenue analysis, inflation detection, economy health.
|
|
74
|
+
|
|
75
|
+
```luau
|
|
76
|
+
-- Player EARNED currency (source)
|
|
77
|
+
AnalyticsService:LogEconomyEvent(
|
|
78
|
+
player,
|
|
79
|
+
Enum.AnalyticsEconomyFlowType.Source, -- Source = earned/gained
|
|
80
|
+
"Coins", -- Currency name (max 10 types)
|
|
81
|
+
50, -- Amount
|
|
82
|
+
player.leaderstats.Coins.Value + 50, -- Balance AFTER transaction
|
|
83
|
+
Enum.AnalyticsEconomyTransactionType.Gameplay.Name, -- Transaction type
|
|
84
|
+
"QuestReward_Daily", -- Item SKU (what triggered it)
|
|
85
|
+
{
|
|
86
|
+
customFields = {
|
|
87
|
+
[Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = "Quest_001" },
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
)
|
|
91
|
+
|
|
92
|
+
-- Player SPENT currency (sink)
|
|
93
|
+
AnalyticsService:LogEconomyEvent(
|
|
94
|
+
player,
|
|
95
|
+
Enum.AnalyticsEconomyFlowType.Sink, -- Sink = spent/consumed
|
|
96
|
+
"Coins",
|
|
97
|
+
200,
|
|
98
|
+
player.leaderstats.Coins.Value - 200,
|
|
99
|
+
Enum.AnalyticsEconomyTransactionType.Shop.Name,
|
|
100
|
+
"SpeedBoost_30min"
|
|
101
|
+
)
|
|
102
|
+
```
|
|
103
|
+
|
|
104
|
+
Transaction types: `Gameplay`, `ContextualPurchase`, `InAppPurchase`, `Shop`, `TimedReward`, `Trade`.
|
|
105
|
+
|
|
106
|
+
### Funnel Events
|
|
107
|
+
|
|
108
|
+
Track step-by-step progression through a flow. Max 10 funnels, 100 steps each.
|
|
109
|
+
|
|
110
|
+
```luau
|
|
111
|
+
-- Onboarding funnel: track where players drop off
|
|
112
|
+
AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "1", "WelcomeScreen")
|
|
113
|
+
-- ... player progresses ...
|
|
114
|
+
AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "2", "PickCharacter")
|
|
115
|
+
-- ... player progresses ...
|
|
116
|
+
AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "3", "FirstBattle")
|
|
117
|
+
-- ... player progresses ...
|
|
118
|
+
AnalyticsService:LogFunnelStepEvent(player, "Onboarding", "4", "CompleteTutorial")
|
|
119
|
+
|
|
120
|
+
-- Shop conversion funnel
|
|
121
|
+
AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "1", "OpenedShop")
|
|
122
|
+
AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "2", "ViewedItem")
|
|
123
|
+
AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "3", "ClickedBuy")
|
|
124
|
+
AnalyticsService:LogFunnelStepEvent(player, "ShopPurchase", "4", "ConfirmedPurchase")
|
|
125
|
+
```
|
|
126
|
+
|
|
127
|
+
Steps MUST fire in order for the same player in the same session. Skipping step 2 and firing step 3 breaks the funnel visualization.
|
|
128
|
+
|
|
129
|
+
---
|
|
130
|
+
|
|
131
|
+
## 2. Rate Limits and Batching
|
|
132
|
+
|
|
133
|
+
| Constraint | Limit |
|
|
134
|
+
|-----------|-------|
|
|
135
|
+
| Total AnalyticsService calls/minute | 120 + (20 × CCU) |
|
|
136
|
+
| Custom event names | 100 |
|
|
137
|
+
| Economy resource types | 10 |
|
|
138
|
+
| Funnels | 10 |
|
|
139
|
+
| Steps per funnel | 100 |
|
|
140
|
+
| Custom fields per event | 3 |
|
|
141
|
+
| Unique values per custom field | 8,000 (then grouped as "Other") |
|
|
142
|
+
|
|
143
|
+
### Batching Strategy
|
|
144
|
+
|
|
145
|
+
For high-frequency events (kills, item pickups), batch on the server:
|
|
146
|
+
|
|
147
|
+
```luau
|
|
148
|
+
-- ServerScriptService/Analytics/EventBatcher.luau
|
|
149
|
+
|
|
150
|
+
local AnalyticsService = game:GetService("AnalyticsService")
|
|
151
|
+
|
|
152
|
+
local EventBatcher = {}
|
|
153
|
+
local batches: { [Player]: { [string]: number } } = {}
|
|
154
|
+
|
|
155
|
+
-- Accumulate events, flush periodically
|
|
156
|
+
function EventBatcher:increment(player: Player, eventName: string, amount: number?)
|
|
157
|
+
if not batches[player] then
|
|
158
|
+
batches[player] = {}
|
|
159
|
+
end
|
|
160
|
+
local current = batches[player][eventName] or 0
|
|
161
|
+
batches[player][eventName] = current + (amount or 1)
|
|
162
|
+
end
|
|
163
|
+
|
|
164
|
+
function EventBatcher:flush()
|
|
165
|
+
for player, events in batches do
|
|
166
|
+
if not player:IsDescendantOf(game.Players) then
|
|
167
|
+
batches[player] = nil
|
|
168
|
+
continue
|
|
169
|
+
end
|
|
170
|
+
for eventName, value in events do
|
|
171
|
+
AnalyticsService:LogCustomEvent(player, eventName, value)
|
|
172
|
+
end
|
|
173
|
+
end
|
|
174
|
+
batches = {}
|
|
175
|
+
end
|
|
176
|
+
|
|
177
|
+
-- Flush every 30 seconds
|
|
178
|
+
task.spawn(function()
|
|
179
|
+
while true do
|
|
180
|
+
task.wait(30)
|
|
181
|
+
EventBatcher:flush()
|
|
182
|
+
end
|
|
183
|
+
end)
|
|
184
|
+
|
|
185
|
+
-- Flush on player leaving (capture final counts)
|
|
186
|
+
game.Players.PlayerRemoving:Connect(function(player)
|
|
187
|
+
if batches[player] then
|
|
188
|
+
for eventName, value in batches[player] do
|
|
189
|
+
AnalyticsService:LogCustomEvent(player, eventName, value)
|
|
190
|
+
end
|
|
191
|
+
batches[player] = nil
|
|
192
|
+
end
|
|
193
|
+
end)
|
|
194
|
+
|
|
195
|
+
return EventBatcher
|
|
196
|
+
```
|
|
197
|
+
|
|
198
|
+
---
|
|
199
|
+
|
|
200
|
+
## 3. Event Taxonomy (Recommended)
|
|
201
|
+
|
|
202
|
+
Use consistent naming. Custom fields for breakdown, not separate event names.
|
|
203
|
+
|
|
204
|
+
### DO: Use custom fields for variants
|
|
205
|
+
|
|
206
|
+
```luau
|
|
207
|
+
-- ONE event, broken down by weapon type via custom field
|
|
208
|
+
AnalyticsService:LogCustomEvent(player, "EnemyKill", 1, {
|
|
209
|
+
customFields = {
|
|
210
|
+
[Enum.AnalyticsCustomFieldKeys.CustomField01] = { value = weaponType },
|
|
211
|
+
[Enum.AnalyticsCustomFieldKeys.CustomField02] = { value = enemyType },
|
|
212
|
+
}
|
|
213
|
+
})
|
|
214
|
+
```
|
|
215
|
+
|
|
216
|
+
### DON'T: Create separate events per variant
|
|
217
|
+
|
|
218
|
+
```luau
|
|
219
|
+
-- BAD: burns through your 100 event limit fast
|
|
220
|
+
AnalyticsService:LogCustomEvent(player, "EnemyKill_Sword")
|
|
221
|
+
AnalyticsService:LogCustomEvent(player, "EnemyKill_Bow")
|
|
222
|
+
AnalyticsService:LogCustomEvent(player, "EnemyKill_Magic")
|
|
223
|
+
```
|
|
224
|
+
|
|
225
|
+
### Common Event Taxonomy
|
|
226
|
+
|
|
227
|
+
**Retention signals:**
|
|
228
|
+
- `SessionStart` - counter, fire on PlayerAdded
|
|
229
|
+
- `SessionDuration` - value (seconds), fire on PlayerRemoving
|
|
230
|
+
- `DayNReturn` - counter with custom field for day number (Day1, Day7, Day30)
|
|
231
|
+
|
|
232
|
+
**Engagement:**
|
|
233
|
+
- `FeatureUsed` - custom field 1 = feature name
|
|
234
|
+
- `QuestCompleted` - custom field 1 = quest ID
|
|
235
|
+
- `LevelReached` - value = level number
|
|
236
|
+
|
|
237
|
+
**Monetization funnel:**
|
|
238
|
+
- Funnel "Purchase": OpenedShop → ViewedItem → ClickedBuy → Confirmed → Granted
|
|
239
|
+
- Economy source: IAP, QuestReward, DailyLogin, Trade
|
|
240
|
+
- Economy sink: ShopPurchase, Upgrade, Trade
|
|
241
|
+
|
|
242
|
+
**Progression:**
|
|
243
|
+
- Funnel "Onboarding": each tutorial step
|
|
244
|
+
- Funnel "BossAttempt": Started → Phase1 → Phase2 → Defeated
|
|
245
|
+
|
|
246
|
+
---
|
|
247
|
+
|
|
248
|
+
## 4. Validation and Debugging
|
|
249
|
+
|
|
250
|
+
### Real-time event validation
|
|
251
|
+
|
|
252
|
+
1. Navigate to Creator Hub → Analytics → Custom/Economy/Funnel
|
|
253
|
+
2. Click "View Events" at the top
|
|
254
|
+
3. Events appear in near real-time (seconds, not the 24-hour dashboard delay)
|
|
255
|
+
4. Refresh to see new events
|
|
256
|
+
|
|
257
|
+
### Common mistakes
|
|
258
|
+
|
|
259
|
+
- Logging on attempt instead of success (inflates metrics)
|
|
260
|
+
- Logging from client (exploiters can spam fake events)
|
|
261
|
+
- Exceeding rate limits silently (events get dropped, no error)
|
|
262
|
+
- Using too many unique event names (100 limit, then new ones are ignored)
|
|
263
|
+
- Firing funnel steps out of order (breaks the visualization)
|
|
264
|
+
- Not logging economy balance (makes inflation analysis impossible)
|
|
265
|
+
|
|
266
|
+
---
|
|
267
|
+
|
|
268
|
+
## 5. Best Practices
|
|
269
|
+
|
|
270
|
+
- Log from server, not client. Client events can be spoofed.
|
|
271
|
+
- Log AFTER the action succeeds, not when attempted.
|
|
272
|
+
- Use the event batcher for high-frequency events (kills, pickups, damage dealt).
|
|
273
|
+
- Keep event names stable across updates. Renaming breaks historical comparison.
|
|
274
|
+
- Use custom fields for dimensions you want to filter by (weapon, map, class).
|
|
275
|
+
- Track both sources and sinks for every currency to detect inflation.
|
|
276
|
+
- Implement all funnels on day 1. Adding them later means no historical baseline.
|
|
277
|
+
- Test with "View Events" before relying on the 24-hour dashboard.
|