roblox-opencode 1.0.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (246) hide show
  1. package/README.md +112 -122
  2. package/commands/setup-game.md +108 -108
  3. package/commands/sync-check.md +53 -53
  4. package/core/roblox-core.md +93 -93
  5. package/dist/server.js +189 -167
  6. package/package.json +35 -35
  7. package/skills/roblox-analytics/SKILL.md +277 -277
  8. package/skills/roblox-analytics/references/event-batcher.luau +75 -75
  9. package/skills/roblox-animation-vfx/SKILL.md +1325 -1325
  10. package/skills/roblox-architecture/SKILL.md +863 -863
  11. package/skills/roblox-architecture/references/combat-systems.md +1381 -1381
  12. package/skills/roblox-code-review/SKILL.md +686 -686
  13. package/skills/roblox-data/SKILL.md +889 -889
  14. package/skills/roblox-data/references/inventory-systems.md +1729 -1729
  15. package/skills/roblox-debug/SKILL.md +98 -98
  16. package/skills/roblox-gui/SKILL.md +1103 -1103
  17. package/skills/roblox-gui-fusion/SKILL.md +150 -150
  18. package/skills/roblox-gui-fusion/references/inventory.luau +427 -427
  19. package/skills/roblox-gui-fusion/references/settings-menu.luau +579 -579
  20. package/skills/roblox-gui-fusion/references/shop.luau +411 -411
  21. package/skills/roblox-luau-mastery/SKILL.md +1519 -1519
  22. package/skills/roblox-monetization/SKILL.md +1084 -1084
  23. package/skills/roblox-monetization/references/process-receipt.luau +131 -131
  24. package/skills/roblox-networking/SKILL.md +669 -669
  25. package/skills/roblox-networking/references/remote-validator.luau +193 -193
  26. package/skills/roblox-publish-checklist/SKILL.md +127 -127
  27. package/skills/roblox-runtime/SKILL.md +753 -753
  28. package/skills/roblox-sharp-edges/SKILL.md +294 -294
  29. package/skills/roblox-sync/SKILL.md +126 -126
  30. package/skills/roblox-testing/SKILL.md +943 -943
  31. package/skills/roblox-tooling/SKILL.md +149 -149
  32. package/vendor/LICENSES/ProfileStore-LICENSE +201 -201
  33. package/vendor/LICENSES/RbxUtil-LICENSE +7 -7
  34. package/vendor/LICENSES/promise-LICENSE +20 -20
  35. package/vendor/LICENSES/t-LICENSE +21 -21
  36. package/vendor/LICENSES/testez-LICENSE +200 -200
  37. package/vendor/README.md +83 -83
  38. package/vendor/fusion/Animation/ExternalTime.luau +83 -83
  39. package/vendor/fusion/Animation/Spring.luau +321 -321
  40. package/vendor/fusion/Animation/Stopwatch.luau +127 -127
  41. package/vendor/fusion/Animation/Tween.luau +187 -187
  42. package/vendor/fusion/Animation/getTweenDuration.luau +27 -27
  43. package/vendor/fusion/Animation/getTweenRatio.luau +47 -47
  44. package/vendor/fusion/Animation/lerpType.luau +163 -163
  45. package/vendor/fusion/Animation/packType.luau +99 -99
  46. package/vendor/fusion/Animation/springCoefficients.luau +80 -80
  47. package/vendor/fusion/Animation/unpackType.luau +102 -102
  48. package/vendor/fusion/Colour/Oklab.luau +70 -70
  49. package/vendor/fusion/Colour/sRGB.luau +54 -54
  50. package/vendor/fusion/External.luau +167 -167
  51. package/vendor/fusion/ExternalDebug.luau +69 -69
  52. package/vendor/fusion/Graph/Observer.luau +113 -113
  53. package/vendor/fusion/Graph/castToGraph.luau +28 -28
  54. package/vendor/fusion/Graph/change.luau +80 -80
  55. package/vendor/fusion/Graph/depend.luau +32 -32
  56. package/vendor/fusion/Graph/evaluate.luau +55 -55
  57. package/vendor/fusion/Instances/Attribute.luau +57 -57
  58. package/vendor/fusion/Instances/AttributeChange.luau +46 -46
  59. package/vendor/fusion/Instances/AttributeOut.luau +63 -63
  60. package/vendor/fusion/Instances/Child.luau +21 -21
  61. package/vendor/fusion/Instances/Children.luau +147 -147
  62. package/vendor/fusion/Instances/Hydrate.luau +32 -32
  63. package/vendor/fusion/Instances/New.luau +52 -52
  64. package/vendor/fusion/Instances/OnChange.luau +49 -49
  65. package/vendor/fusion/Instances/OnEvent.luau +53 -53
  66. package/vendor/fusion/Instances/Out.luau +69 -69
  67. package/vendor/fusion/Instances/applyInstanceProps.luau +148 -148
  68. package/vendor/fusion/Instances/defaultProps.luau +194 -194
  69. package/vendor/fusion/LICENSE +21 -21
  70. package/vendor/fusion/Logging/formatError.luau +48 -48
  71. package/vendor/fusion/Logging/messages.luau +51 -51
  72. package/vendor/fusion/Logging/parseError.luau +24 -24
  73. package/vendor/fusion/Memory/checkLifetime.luau +133 -133
  74. package/vendor/fusion/Memory/deriveScope.luau +23 -23
  75. package/vendor/fusion/Memory/deriveScopeImpl.luau +44 -44
  76. package/vendor/fusion/Memory/doCleanup.luau +78 -78
  77. package/vendor/fusion/Memory/innerScope.luau +33 -33
  78. package/vendor/fusion/Memory/legacyCleanup.luau +17 -17
  79. package/vendor/fusion/Memory/needsDestruction.luau +16 -16
  80. package/vendor/fusion/Memory/poisonScope.luau +33 -33
  81. package/vendor/fusion/Memory/scopePool.luau +54 -54
  82. package/vendor/fusion/Memory/scoped.luau +26 -26
  83. package/vendor/fusion/Memory/whichLivesLonger.luau +74 -74
  84. package/vendor/fusion/RobloxExternal.luau +97 -97
  85. package/vendor/fusion/State/Computed.luau +138 -138
  86. package/vendor/fusion/State/For/Disassembly.luau +210 -210
  87. package/vendor/fusion/State/For/ForTypes.luau +30 -30
  88. package/vendor/fusion/State/For/init.luau +109 -109
  89. package/vendor/fusion/State/ForKeys.luau +93 -93
  90. package/vendor/fusion/State/ForPairs.luau +96 -96
  91. package/vendor/fusion/State/ForValues.luau +93 -93
  92. package/vendor/fusion/State/Value.luau +87 -87
  93. package/vendor/fusion/State/castToState.luau +25 -25
  94. package/vendor/fusion/State/peek.luau +30 -30
  95. package/vendor/fusion/Types.luau +314 -314
  96. package/vendor/fusion/Utility/Contextual.luau +90 -90
  97. package/vendor/fusion/Utility/Safe.luau +22 -22
  98. package/vendor/fusion/Utility/isSimilar.luau +29 -29
  99. package/vendor/fusion/Utility/merge.luau +35 -35
  100. package/vendor/fusion/Utility/nameOf.luau +34 -34
  101. package/vendor/fusion/Utility/never.luau +13 -13
  102. package/vendor/fusion/Utility/nicknames.luau +10 -10
  103. package/vendor/fusion/Utility/xtypeof.luau +26 -26
  104. package/vendor/fusion/init.luau +82 -82
  105. package/vendor/profilestore/init.luau +2242 -2242
  106. package/vendor/promise/init.luau +1982 -1982
  107. package/vendor/rbxutil/buffer-util/Buffer.test.luau +25 -25
  108. package/vendor/rbxutil/buffer-util/BufferReader.luau +228 -228
  109. package/vendor/rbxutil/buffer-util/BufferWriter.luau +269 -269
  110. package/vendor/rbxutil/buffer-util/DataTypeBuffer.luau +223 -223
  111. package/vendor/rbxutil/buffer-util/Types.luau +60 -60
  112. package/vendor/rbxutil/buffer-util/index.d.ts +153 -153
  113. package/vendor/rbxutil/buffer-util/init.luau +41 -41
  114. package/vendor/rbxutil/buffer-util/package.json +16 -16
  115. package/vendor/rbxutil/buffer-util/wally.toml +9 -9
  116. package/vendor/rbxutil/comm/Client/ClientComm.luau +232 -232
  117. package/vendor/rbxutil/comm/Client/ClientRemoteProperty.luau +156 -156
  118. package/vendor/rbxutil/comm/Client/ClientRemoteSignal.luau +109 -109
  119. package/vendor/rbxutil/comm/Client/init.luau +135 -135
  120. package/vendor/rbxutil/comm/Server/RemoteProperty.luau +295 -295
  121. package/vendor/rbxutil/comm/Server/RemoteSignal.luau +211 -211
  122. package/vendor/rbxutil/comm/Server/ServerComm.luau +211 -211
  123. package/vendor/rbxutil/comm/Server/init.luau +140 -140
  124. package/vendor/rbxutil/comm/Types.luau +18 -18
  125. package/vendor/rbxutil/comm/Util.luau +27 -27
  126. package/vendor/rbxutil/comm/init.luau +35 -35
  127. package/vendor/rbxutil/comm/wally.toml +13 -13
  128. package/vendor/rbxutil/component/init.luau +759 -759
  129. package/vendor/rbxutil/component/init.test.luau +311 -311
  130. package/vendor/rbxutil/component/wally.toml +14 -14
  131. package/vendor/rbxutil/concur/init.luau +542 -542
  132. package/vendor/rbxutil/concur/init.test.luau +364 -364
  133. package/vendor/rbxutil/concur/wally.toml +8 -8
  134. package/vendor/rbxutil/enum-list/init.luau +101 -101
  135. package/vendor/rbxutil/enum-list/init.test.luau +91 -91
  136. package/vendor/rbxutil/enum-list/wally.toml +8 -8
  137. package/vendor/rbxutil/find/index.d.ts +20 -20
  138. package/vendor/rbxutil/find/init.luau +44 -44
  139. package/vendor/rbxutil/find/package.json +17 -17
  140. package/vendor/rbxutil/find/wally.toml +8 -8
  141. package/vendor/rbxutil/input/Gamepad.luau +559 -559
  142. package/vendor/rbxutil/input/Keyboard.luau +124 -124
  143. package/vendor/rbxutil/input/Mouse.luau +278 -278
  144. package/vendor/rbxutil/input/PreferredInput.luau +91 -91
  145. package/vendor/rbxutil/input/Touch.luau +120 -120
  146. package/vendor/rbxutil/input/init.luau +33 -33
  147. package/vendor/rbxutil/input/wally.toml +12 -12
  148. package/vendor/rbxutil/loader/index.d.ts +15 -15
  149. package/vendor/rbxutil/loader/init.luau +137 -137
  150. package/vendor/rbxutil/loader/wally.toml +8 -8
  151. package/vendor/rbxutil/log/index.d.ts +38 -38
  152. package/vendor/rbxutil/log/init.luau +746 -746
  153. package/vendor/rbxutil/log/wally.toml +8 -8
  154. package/vendor/rbxutil/net/init.luau +190 -190
  155. package/vendor/rbxutil/net/wally.toml +8 -8
  156. package/vendor/rbxutil/option/index.d.ts +44 -44
  157. package/vendor/rbxutil/option/init.luau +489 -489
  158. package/vendor/rbxutil/option/init.test.luau +342 -342
  159. package/vendor/rbxutil/option/wally.toml +8 -8
  160. package/vendor/rbxutil/pid/index.d.ts +53 -53
  161. package/vendor/rbxutil/pid/init.luau +195 -195
  162. package/vendor/rbxutil/pid/package.json +16 -16
  163. package/vendor/rbxutil/pid/wally.toml +9 -9
  164. package/vendor/rbxutil/quaternion/index.d.ts +117 -117
  165. package/vendor/rbxutil/quaternion/init.luau +570 -570
  166. package/vendor/rbxutil/quaternion/package.json +16 -16
  167. package/vendor/rbxutil/quaternion/wally.toml +9 -9
  168. package/vendor/rbxutil/query/index.d.ts +43 -43
  169. package/vendor/rbxutil/query/init.luau +117 -117
  170. package/vendor/rbxutil/query/package.json +18 -18
  171. package/vendor/rbxutil/query/wally.toml +9 -9
  172. package/vendor/rbxutil/sequent/index.d.ts +28 -28
  173. package/vendor/rbxutil/sequent/init.luau +340 -340
  174. package/vendor/rbxutil/sequent/package.json +16 -16
  175. package/vendor/rbxutil/sequent/wally.toml +9 -9
  176. package/vendor/rbxutil/ser/init.luau +175 -175
  177. package/vendor/rbxutil/ser/init.test.luau +50 -50
  178. package/vendor/rbxutil/ser/wally.toml +11 -11
  179. package/vendor/rbxutil/shake/index.d.ts +36 -36
  180. package/vendor/rbxutil/shake/init.luau +532 -532
  181. package/vendor/rbxutil/shake/init.test.luau +267 -267
  182. package/vendor/rbxutil/shake/package.json +16 -16
  183. package/vendor/rbxutil/shake/wally.toml +9 -9
  184. package/vendor/rbxutil/signal/index.d.ts +100 -100
  185. package/vendor/rbxutil/signal/init.luau +432 -432
  186. package/vendor/rbxutil/signal/init.test.luau +190 -190
  187. package/vendor/rbxutil/signal/package.json +17 -17
  188. package/vendor/rbxutil/signal/wally.toml +9 -9
  189. package/vendor/rbxutil/silo/TableWatcher.luau +65 -65
  190. package/vendor/rbxutil/silo/Util.luau +55 -55
  191. package/vendor/rbxutil/silo/init.luau +338 -338
  192. package/vendor/rbxutil/silo/init.test.luau +215 -215
  193. package/vendor/rbxutil/silo/wally.toml +8 -8
  194. package/vendor/rbxutil/spring/index.d.ts +40 -40
  195. package/vendor/rbxutil/spring/init.luau +97 -97
  196. package/vendor/rbxutil/spring/package.json +17 -17
  197. package/vendor/rbxutil/spring/wally.toml +8 -8
  198. package/vendor/rbxutil/stream/index.d.ts +88 -88
  199. package/vendor/rbxutil/stream/init.luau +597 -597
  200. package/vendor/rbxutil/stream/package.json +18 -18
  201. package/vendor/rbxutil/stream/wally.toml +9 -9
  202. package/vendor/rbxutil/streamable/Streamable.luau +202 -202
  203. package/vendor/rbxutil/streamable/StreamableUtil.luau +80 -80
  204. package/vendor/rbxutil/streamable/init.luau +8 -8
  205. package/vendor/rbxutil/streamable/wally.toml +12 -12
  206. package/vendor/rbxutil/symbol/init.luau +56 -56
  207. package/vendor/rbxutil/symbol/init.test.luau +37 -37
  208. package/vendor/rbxutil/symbol/wally.toml +8 -8
  209. package/vendor/rbxutil/table-util/init.luau +938 -938
  210. package/vendor/rbxutil/table-util/init.test.luau +439 -439
  211. package/vendor/rbxutil/task-queue/index.d.ts +27 -27
  212. package/vendor/rbxutil/task-queue/init.luau +97 -97
  213. package/vendor/rbxutil/task-queue/wally.toml +8 -8
  214. package/vendor/rbxutil/timer/index.d.ts +81 -81
  215. package/vendor/rbxutil/timer/init.luau +249 -249
  216. package/vendor/rbxutil/timer/init.test.luau +73 -73
  217. package/vendor/rbxutil/timer/wally.toml +11 -11
  218. package/vendor/rbxutil/tree/index.d.ts +15 -15
  219. package/vendor/rbxutil/tree/init.luau +137 -137
  220. package/vendor/rbxutil/tree/wally.toml +8 -8
  221. package/vendor/rbxutil/trove/index.d.ts +46 -46
  222. package/vendor/rbxutil/trove/init.luau +787 -787
  223. package/vendor/rbxutil/trove/init.test.luau +203 -203
  224. package/vendor/rbxutil/trove/wally.toml +8 -8
  225. package/vendor/rbxutil/typed-remote/init.luau +196 -196
  226. package/vendor/rbxutil/typed-remote/wally.toml +8 -8
  227. package/vendor/rbxutil/wait-for/index.d.ts +17 -17
  228. package/vendor/rbxutil/wait-for/init.luau +257 -257
  229. package/vendor/rbxutil/wait-for/init.test.luau +182 -182
  230. package/vendor/rbxutil/wait-for/wally.toml +11 -11
  231. package/vendor/t/t.lua +1350 -1350
  232. package/vendor/testez/Context.lua +26 -26
  233. package/vendor/testez/Expectation.lua +311 -311
  234. package/vendor/testez/ExpectationContext.lua +38 -38
  235. package/vendor/testez/LifecycleHooks.lua +89 -89
  236. package/vendor/testez/Reporters/TeamCityReporter.lua +101 -101
  237. package/vendor/testez/Reporters/TextReporter.lua +105 -105
  238. package/vendor/testez/Reporters/TextReporterQuiet.lua +96 -96
  239. package/vendor/testez/TestBootstrap.lua +146 -146
  240. package/vendor/testez/TestEnum.lua +27 -27
  241. package/vendor/testez/TestPlan.lua +304 -304
  242. package/vendor/testez/TestPlanner.lua +39 -39
  243. package/vendor/testez/TestResults.lua +111 -111
  244. package/vendor/testez/TestRunner.lua +188 -188
  245. package/vendor/testez/TestSession.lua +243 -243
  246. package/vendor/testez/init.lua +39 -39
@@ -1,427 +1,427 @@
1
- --[[
2
- Inventory Screen — Fusion 0.3
3
- Source patterns: VirtualButFake/fusion-components (MIT), dphfox/Fusion docs
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- Ported to Fusion 0.3 scoped syntax.
5
-
6
- A complete inventory interface with:
7
- - Scrollable grid of owned items
8
- - Item selection with detail panel
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- - Equip/unequip toggle
10
- - Empty slot rendering
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- - Responsive grid (fills available width)
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-
13
- ADAPT THIS:
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- - Replace SLOT_COUNT and item data with your game's inventory system
15
- - Replace equipRemote/dropRemote with your RemoteFunctions
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- - Adjust grid CellSize for your item icon dimensions
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- - Add drag-and-drop by tracking InputBegan/InputChanged on cards
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-
19
- Requires: Fusion 0.3 (wally: elttob/fusion@0.3.0)
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- ]]
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-
22
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
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- local Players = game:GetService("Players")
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-
25
- -- Adjust this path to match your project structure:
26
- -- Wally: require(ReplicatedStorage.Packages.Fusion)
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- -- Custom: require(game.ReplicatedStorage.Fusion)
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- -- Vendored: (default, from roblox-opencode setup)
29
- local Fusion = require(ReplicatedStorage[".opencode"].vendor.fusion)
30
- local scoped = Fusion.scoped
31
- local peek = Fusion.peek
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- local Children = Fusion.Children
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- local OnEvent = Fusion.OnEvent
34
-
35
- --------------------------------------------------------------------------------
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- -- Types
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- --------------------------------------------------------------------------------
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-
39
- export type InventoryItem = {
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- Id: string,
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- Name: string,
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- Icon: string?,
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- Rarity: "common" | "uncommon" | "rare" | "epic" | "legendary",
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- Equipped: boolean,
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- Description: string?,
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- }
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-
48
- type InventoryProps = {
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- Items: Fusion.Value<{ InventoryItem }>,
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- SlotCount: number,
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- Visible: Fusion.Value<boolean>,
52
- OnEquip: (itemId: string) -> boolean,
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- OnUnequip: (itemId: string) -> boolean,
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- OnDrop: (itemId: string) -> boolean,
55
- }
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-
57
- --------------------------------------------------------------------------------
58
- -- Theme
59
- --------------------------------------------------------------------------------
60
-
61
- local COLORS = {
62
- Background = Color3.fromRGB(18, 18, 26),
63
- Surface = Color3.fromRGB(28, 28, 40),
64
- SurfaceHover = Color3.fromRGB(38, 38, 52),
65
- SurfaceSelected = Color3.fromRGB(45, 45, 62),
66
- EmptySlot = Color3.fromRGB(22, 22, 32),
67
- Text = Color3.fromRGB(235, 235, 240),
68
- TextSecondary = Color3.fromRGB(155, 155, 170),
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- Equipped = Color3.fromRGB(80, 200, 120),
70
- Rarity = {
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- common = Color3.fromRGB(140, 140, 150),
72
- uncommon = Color3.fromRGB(80, 200, 80),
73
- rare = Color3.fromRGB(70, 140, 255),
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- epic = Color3.fromRGB(180, 70, 255),
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- legendary = Color3.fromRGB(255, 180, 40),
76
- },
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- }
78
-
79
- local FONT = {
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- Title = Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Bold),
81
- Body = Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Medium),
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- Small = Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Regular),
83
- }
84
-
85
- --------------------------------------------------------------------------------
86
- -- Item Slot component
87
- --------------------------------------------------------------------------------
88
-
89
- local function ItemSlot(
90
- scope: Fusion.Scope,
91
- item: InventoryItem?,
92
- isSelected: Fusion.Computed<boolean>,
93
- onSelect: () -> ()
94
- )
95
- if not item then
96
- return scope:New "Frame" {
97
- Name = "EmptySlot",
98
- BackgroundColor3 = COLORS.EmptySlot,
99
- [Children] = {
100
- scope:New "UICorner" { CornerRadius = UDim.new(0, 6) },
101
- scope:New "UIStroke" {
102
- Color = Color3.fromRGB(40, 40, 50),
103
- Thickness = 1,
104
- Transparency = 0.5,
105
- },
106
- },
107
- }
108
- end
109
-
110
- local isHovering = scope:Value(false)
111
- local rarityColor = COLORS.Rarity[item.Rarity] or COLORS.Rarity.common
112
-
113
- return scope:New "TextButton" {
114
- Name = "Slot_" .. item.Id,
115
- BackgroundColor3 = scope:Spring(scope:Computed(function(use)
116
- if use(isSelected) then
117
- return COLORS.SurfaceSelected
118
- elseif use(isHovering) then
119
- return COLORS.SurfaceHover
120
- end
121
- return COLORS.Surface
122
- end), 30),
123
- AutoButtonColor = false,
124
- Text = "",
125
-
126
- [OnEvent "Activated"] = onSelect,
127
- [OnEvent "MouseEnter"] = function() isHovering:set(true) end,
128
- [OnEvent "MouseLeave"] = function() isHovering:set(false) end,
129
-
130
- [Children] = {
131
- scope:New "UICorner" { CornerRadius = UDim.new(0, 6) },
132
-
133
- -- Rarity border
134
- scope:New "UIStroke" {
135
- Color = rarityColor,
136
- Thickness = 1.5,
137
- Transparency = scope:Spring(scope:Computed(function(use)
138
- return if use(isSelected) then 0 else 0.6
139
- end), 25),
140
- },
141
-
142
- -- Icon
143
- if item.Icon then scope:New "ImageLabel" {
144
- Name = "Icon",
145
- BackgroundTransparency = 1,
146
- Size = UDim2.new(1, -12, 1, -20),
147
- Position = UDim2.fromOffset(6, 4),
148
- Image = item.Icon,
149
- ScaleType = Enum.ScaleType.Fit,
150
- } else nil,
151
-
152
- -- Equipped indicator
153
- if item.Equipped then scope:New "Frame" {
154
- Name = "EquippedDot",
155
- AnchorPoint = Vector2.new(1, 0),
156
- Position = UDim2.new(1, -4, 0, 4),
157
- Size = UDim2.fromOffset(8, 8),
158
- BackgroundColor3 = COLORS.Equipped,
159
- [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(1, 0) } },
160
- } else nil,
161
-
162
- -- Item name at bottom
163
- scope:New "TextLabel" {
164
- Name = "ItemName",
165
- BackgroundTransparency = 1,
166
- AnchorPoint = Vector2.new(0, 1),
167
- Position = UDim2.new(0, 4, 1, -3),
168
- Size = UDim2.new(1, -8, 0, 14),
169
- FontFace = FONT.Small,
170
- Text = item.Name,
171
- TextColor3 = COLORS.TextSecondary,
172
- TextSize = 10,
173
- TextTruncate = Enum.TextTruncate.AtEnd,
174
- TextXAlignment = Enum.TextXAlignment.Center,
175
- },
176
- },
177
- }
178
- end
179
-
180
- --------------------------------------------------------------------------------
181
- -- Detail Panel component
182
- --------------------------------------------------------------------------------
183
-
184
- local function DetailPanel(
185
- scope: Fusion.Scope,
186
- selectedItem: Fusion.Computed<InventoryItem?>,
187
- onEquipToggle: () -> (),
188
- onDrop: () -> ()
189
- )
190
- return scope:New "Frame" {
191
- Name = "DetailPanel",
192
- BackgroundColor3 = COLORS.Surface,
193
- Size = UDim2.new(1, 0, 0, 100),
194
- Visible = scope:Computed(function(use)
195
- return use(selectedItem) ~= nil
196
- end),
197
-
198
- [Children] = {
199
- scope:New "UICorner" { CornerRadius = UDim.new(0, 8) },
200
- scope:New "UIPadding" {
201
- PaddingTop = UDim.new(0, 12),
202
- PaddingBottom = UDim.new(0, 12),
203
- PaddingLeft = UDim.new(0, 12),
204
- PaddingRight = UDim.new(0, 12),
205
- },
206
- scope:New "UIListLayout" {
207
- FillDirection = Enum.FillDirection.Vertical,
208
- Padding = UDim.new(0, 8),
209
- SortOrder = Enum.SortOrder.LayoutOrder,
210
- },
211
-
212
- -- Item name + rarity
213
- scope:New "TextLabel" {
214
- BackgroundTransparency = 1,
215
- Size = UDim2.new(1, 0, 0, 18),
216
- FontFace = FONT.Title,
217
- Text = scope:Computed(function(use)
218
- local item = use(selectedItem)
219
- return if item then item.Name else ""
220
- end),
221
- TextColor3 = scope:Computed(function(use)
222
- local item = use(selectedItem)
223
- if item then
224
- return COLORS.Rarity[item.Rarity] or COLORS.Text
225
- end
226
- return COLORS.Text
227
- end),
228
- TextSize = 15,
229
- TextXAlignment = Enum.TextXAlignment.Left,
230
- LayoutOrder = 1,
231
- },
232
-
233
- -- Description
234
- scope:New "TextLabel" {
235
- BackgroundTransparency = 1,
236
- Size = UDim2.new(1, 0, 0, 14),
237
- FontFace = FONT.Small,
238
- Text = scope:Computed(function(use)
239
- local item = use(selectedItem)
240
- return if item and item.Description then item.Description else ""
241
- end),
242
- TextColor3 = COLORS.TextSecondary,
243
- TextSize = 12,
244
- TextWrapped = true,
245
- TextXAlignment = Enum.TextXAlignment.Left,
246
- LayoutOrder = 2,
247
- },
248
-
249
- -- Action buttons
250
- scope:New "Frame" {
251
- BackgroundTransparency = 1,
252
- Size = UDim2.new(1, 0, 0, 28),
253
- LayoutOrder = 3,
254
- [Children] = {
255
- scope:New "UIListLayout" {
256
- FillDirection = Enum.FillDirection.Horizontal,
257
- Padding = UDim.new(0, 8),
258
- VerticalAlignment = Enum.VerticalAlignment.Center,
259
- },
260
-
261
- -- Equip/Unequip button
262
- scope:New "TextButton" {
263
- Name = "EquipBtn",
264
- BackgroundColor3 = COLORS.Equipped,
265
- Size = UDim2.new(0, 80, 0, 28),
266
- FontFace = FONT.Body,
267
- Text = scope:Computed(function(use)
268
- local item = use(selectedItem)
269
- return if item and item.Equipped then "Unequip" else "Equip"
270
- end),
271
- TextColor3 = COLORS.Text,
272
- TextSize = 12,
273
- AutoButtonColor = false,
274
- [OnEvent "Activated"] = onEquipToggle,
275
- [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(0, 4) } },
276
- },
277
-
278
- -- Drop button
279
- scope:New "TextButton" {
280
- Name = "DropBtn",
281
- BackgroundColor3 = Color3.fromRGB(60, 30, 30),
282
- Size = UDim2.new(0, 60, 0, 28),
283
- FontFace = FONT.Body,
284
- Text = "Drop",
285
- TextColor3 = Color3.fromRGB(220, 100, 100),
286
- TextSize = 12,
287
- AutoButtonColor = false,
288
- [OnEvent "Activated"] = onDrop,
289
- [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(0, 4) } },
290
- },
291
- },
292
- },
293
- },
294
- }
295
- end
296
-
297
- --------------------------------------------------------------------------------
298
- -- Inventory Screen (main export)
299
- --------------------------------------------------------------------------------
300
-
301
- local function InventoryScreen(props: InventoryProps)
302
- local scope = scoped(Fusion)
303
-
304
- local selectedItemId: Fusion.Value<string?> = scope:Value(nil)
305
-
306
- local selectedItem = scope:Computed(function(use)
307
- local id = use(selectedItemId)
308
- if not id then return nil end
309
- for _, item in use(props.Items) do
310
- if item.Id == id then return item end
311
- end
312
- return nil
313
- end)
314
-
315
- -- Build slot data: items + empty slots to fill SlotCount
316
- local slotData = scope:Computed(function(use)
317
- local items = use(props.Items)
318
- local slots: { InventoryItem? } = {}
319
- for i, item in items do
320
- slots[i] = item
321
- end
322
- for i = #items + 1, props.SlotCount do
323
- slots[i] = nil
324
- end
325
- return slots
326
- end)
327
-
328
- local screenGui = scope:New "ScreenGui" {
329
- Name = "InventoryScreen",
330
- ResetOnSpawn = false,
331
- IgnoreGuiInset = true,
332
- Enabled = props.Visible,
333
- DisplayOrder = 10,
334
- Parent = Players.LocalPlayer:WaitForChild("PlayerGui"),
335
-
336
- [Children] = {
337
- scope:New "Frame" {
338
- Name = "Container",
339
- BackgroundColor3 = COLORS.Background,
340
- Size = UDim2.new(1, 0, 1, 0),
341
-
342
- [Children] = {
343
- scope:New "UIPadding" {
344
- PaddingTop = UDim.new(0, 60),
345
- PaddingBottom = UDim.new(0, 12),
346
- PaddingLeft = UDim.new(0, 16),
347
- PaddingRight = UDim.new(0, 16),
348
- },
349
- scope:New "UIListLayout" {
350
- FillDirection = Enum.FillDirection.Vertical,
351
- Padding = UDim.new(0, 12),
352
- SortOrder = Enum.SortOrder.LayoutOrder,
353
- },
354
-
355
- -- Title
356
- scope:New "TextLabel" {
357
- Name = "Title",
358
- BackgroundTransparency = 1,
359
- Size = UDim2.new(1, 0, 0, 28),
360
- FontFace = FONT.Title,
361
- Text = "Inventory",
362
- TextColor3 = COLORS.Text,
363
- TextSize = 20,
364
- TextXAlignment = Enum.TextXAlignment.Left,
365
- LayoutOrder = 1,
366
- },
367
-
368
- -- Item grid (scrollable)
369
- scope:New "ScrollingFrame" {
370
- Name = "ItemGrid",
371
- BackgroundTransparency = 1,
372
- Size = UDim2.new(1, 0, 1, -150),
373
- LayoutOrder = 2,
374
- AutomaticCanvasSize = Enum.AutomaticSize.Y,
375
- ScrollingDirection = Enum.ScrollingDirection.Y,
376
- ScrollBarThickness = 4,
377
- ScrollBarImageColor3 = COLORS.TextSecondary,
378
- CanvasSize = UDim2.new(0, 0, 0, 0),
379
-
380
- [Children] = {
381
- scope:New "UIGridLayout" {
382
- CellSize = UDim2.new(0, 72, 0, 80),
383
- CellPadding = UDim2.new(0, 6, 0, 6),
384
- FillDirection = Enum.FillDirection.Horizontal,
385
- FillDirectionMaxCells = 0,
386
- HorizontalAlignment = Enum.HorizontalAlignment.Center,
387
- SortOrder = Enum.SortOrder.LayoutOrder,
388
- },
389
-
390
- scope:ForPairs(slotData, function(use, slotScope, index, item)
391
- local isSelected = slotScope:Computed(function(use)
392
- return item ~= nil and use(selectedItemId) == item.Id
393
- end)
394
-
395
- return index, ItemSlot(slotScope, item, isSelected, function()
396
- if item then
397
- selectedItemId:set(item.Id)
398
- end
399
- end)
400
- end),
401
- },
402
- },
403
-
404
- -- Detail panel at bottom
405
- DetailPanel(scope, selectedItem, function()
406
- local item = peek(selectedItem)
407
- if not item then return end
408
- if item.Equipped then
409
- props.OnUnequip(item.Id)
410
- else
411
- props.OnEquip(item.Id)
412
- end
413
- end, function()
414
- local item = peek(selectedItem)
415
- if not item then return end
416
- props.OnDrop(item.Id)
417
- selectedItemId:set(nil)
418
- end),
419
- },
420
- },
421
- },
422
- }
423
-
424
- return screenGui, scope
425
- end
426
-
427
- return InventoryScreen
1
+ --[[
2
+ Inventory Screen — Fusion 0.3
3
+ Source patterns: VirtualButFake/fusion-components (MIT), dphfox/Fusion docs
4
+ Ported to Fusion 0.3 scoped syntax.
5
+
6
+ A complete inventory interface with:
7
+ - Scrollable grid of owned items
8
+ - Item selection with detail panel
9
+ - Equip/unequip toggle
10
+ - Empty slot rendering
11
+ - Responsive grid (fills available width)
12
+
13
+ ADAPT THIS:
14
+ - Replace SLOT_COUNT and item data with your game's inventory system
15
+ - Replace equipRemote/dropRemote with your RemoteFunctions
16
+ - Adjust grid CellSize for your item icon dimensions
17
+ - Add drag-and-drop by tracking InputBegan/InputChanged on cards
18
+
19
+ Requires: Fusion 0.3 (wally: elttob/fusion@0.3.0)
20
+ ]]
21
+
22
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
23
+ local Players = game:GetService("Players")
24
+
25
+ -- Adjust this path to match your project structure:
26
+ -- Wally: require(ReplicatedStorage.Packages.Fusion)
27
+ -- Custom: require(game.ReplicatedStorage.Fusion)
28
+ -- Vendored: (default, from roblox-opencode setup)
29
+ local Fusion = require(ReplicatedStorage[".opencode"].vendor.fusion)
30
+ local scoped = Fusion.scoped
31
+ local peek = Fusion.peek
32
+ local Children = Fusion.Children
33
+ local OnEvent = Fusion.OnEvent
34
+
35
+ --------------------------------------------------------------------------------
36
+ -- Types
37
+ --------------------------------------------------------------------------------
38
+
39
+ export type InventoryItem = {
40
+ Id: string,
41
+ Name: string,
42
+ Icon: string?,
43
+ Rarity: "common" | "uncommon" | "rare" | "epic" | "legendary",
44
+ Equipped: boolean,
45
+ Description: string?,
46
+ }
47
+
48
+ type InventoryProps = {
49
+ Items: Fusion.Value<{ InventoryItem }>,
50
+ SlotCount: number,
51
+ Visible: Fusion.Value<boolean>,
52
+ OnEquip: (itemId: string) -> boolean,
53
+ OnUnequip: (itemId: string) -> boolean,
54
+ OnDrop: (itemId: string) -> boolean,
55
+ }
56
+
57
+ --------------------------------------------------------------------------------
58
+ -- Theme
59
+ --------------------------------------------------------------------------------
60
+
61
+ local COLORS = {
62
+ Background = Color3.fromRGB(18, 18, 26),
63
+ Surface = Color3.fromRGB(28, 28, 40),
64
+ SurfaceHover = Color3.fromRGB(38, 38, 52),
65
+ SurfaceSelected = Color3.fromRGB(45, 45, 62),
66
+ EmptySlot = Color3.fromRGB(22, 22, 32),
67
+ Text = Color3.fromRGB(235, 235, 240),
68
+ TextSecondary = Color3.fromRGB(155, 155, 170),
69
+ Equipped = Color3.fromRGB(80, 200, 120),
70
+ Rarity = {
71
+ common = Color3.fromRGB(140, 140, 150),
72
+ uncommon = Color3.fromRGB(80, 200, 80),
73
+ rare = Color3.fromRGB(70, 140, 255),
74
+ epic = Color3.fromRGB(180, 70, 255),
75
+ legendary = Color3.fromRGB(255, 180, 40),
76
+ },
77
+ }
78
+
79
+ local FONT = {
80
+ Title = Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Bold),
81
+ Body = Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Medium),
82
+ Small = Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Regular),
83
+ }
84
+
85
+ --------------------------------------------------------------------------------
86
+ -- Item Slot component
87
+ --------------------------------------------------------------------------------
88
+
89
+ local function ItemSlot(
90
+ scope: Fusion.Scope,
91
+ item: InventoryItem?,
92
+ isSelected: Fusion.Computed<boolean>,
93
+ onSelect: () -> ()
94
+ )
95
+ if not item then
96
+ return scope:New "Frame" {
97
+ Name = "EmptySlot",
98
+ BackgroundColor3 = COLORS.EmptySlot,
99
+ [Children] = {
100
+ scope:New "UICorner" { CornerRadius = UDim.new(0, 6) },
101
+ scope:New "UIStroke" {
102
+ Color = Color3.fromRGB(40, 40, 50),
103
+ Thickness = 1,
104
+ Transparency = 0.5,
105
+ },
106
+ },
107
+ }
108
+ end
109
+
110
+ local isHovering = scope:Value(false)
111
+ local rarityColor = COLORS.Rarity[item.Rarity] or COLORS.Rarity.common
112
+
113
+ return scope:New "TextButton" {
114
+ Name = "Slot_" .. item.Id,
115
+ BackgroundColor3 = scope:Spring(scope:Computed(function(use)
116
+ if use(isSelected) then
117
+ return COLORS.SurfaceSelected
118
+ elseif use(isHovering) then
119
+ return COLORS.SurfaceHover
120
+ end
121
+ return COLORS.Surface
122
+ end), 30),
123
+ AutoButtonColor = false,
124
+ Text = "",
125
+
126
+ [OnEvent "Activated"] = onSelect,
127
+ [OnEvent "MouseEnter"] = function() isHovering:set(true) end,
128
+ [OnEvent "MouseLeave"] = function() isHovering:set(false) end,
129
+
130
+ [Children] = {
131
+ scope:New "UICorner" { CornerRadius = UDim.new(0, 6) },
132
+
133
+ -- Rarity border
134
+ scope:New "UIStroke" {
135
+ Color = rarityColor,
136
+ Thickness = 1.5,
137
+ Transparency = scope:Spring(scope:Computed(function(use)
138
+ return if use(isSelected) then 0 else 0.6
139
+ end), 25),
140
+ },
141
+
142
+ -- Icon
143
+ if item.Icon then scope:New "ImageLabel" {
144
+ Name = "Icon",
145
+ BackgroundTransparency = 1,
146
+ Size = UDim2.new(1, -12, 1, -20),
147
+ Position = UDim2.fromOffset(6, 4),
148
+ Image = item.Icon,
149
+ ScaleType = Enum.ScaleType.Fit,
150
+ } else nil,
151
+
152
+ -- Equipped indicator
153
+ if item.Equipped then scope:New "Frame" {
154
+ Name = "EquippedDot",
155
+ AnchorPoint = Vector2.new(1, 0),
156
+ Position = UDim2.new(1, -4, 0, 4),
157
+ Size = UDim2.fromOffset(8, 8),
158
+ BackgroundColor3 = COLORS.Equipped,
159
+ [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(1, 0) } },
160
+ } else nil,
161
+
162
+ -- Item name at bottom
163
+ scope:New "TextLabel" {
164
+ Name = "ItemName",
165
+ BackgroundTransparency = 1,
166
+ AnchorPoint = Vector2.new(0, 1),
167
+ Position = UDim2.new(0, 4, 1, -3),
168
+ Size = UDim2.new(1, -8, 0, 14),
169
+ FontFace = FONT.Small,
170
+ Text = item.Name,
171
+ TextColor3 = COLORS.TextSecondary,
172
+ TextSize = 10,
173
+ TextTruncate = Enum.TextTruncate.AtEnd,
174
+ TextXAlignment = Enum.TextXAlignment.Center,
175
+ },
176
+ },
177
+ }
178
+ end
179
+
180
+ --------------------------------------------------------------------------------
181
+ -- Detail Panel component
182
+ --------------------------------------------------------------------------------
183
+
184
+ local function DetailPanel(
185
+ scope: Fusion.Scope,
186
+ selectedItem: Fusion.Computed<InventoryItem?>,
187
+ onEquipToggle: () -> (),
188
+ onDrop: () -> ()
189
+ )
190
+ return scope:New "Frame" {
191
+ Name = "DetailPanel",
192
+ BackgroundColor3 = COLORS.Surface,
193
+ Size = UDim2.new(1, 0, 0, 100),
194
+ Visible = scope:Computed(function(use)
195
+ return use(selectedItem) ~= nil
196
+ end),
197
+
198
+ [Children] = {
199
+ scope:New "UICorner" { CornerRadius = UDim.new(0, 8) },
200
+ scope:New "UIPadding" {
201
+ PaddingTop = UDim.new(0, 12),
202
+ PaddingBottom = UDim.new(0, 12),
203
+ PaddingLeft = UDim.new(0, 12),
204
+ PaddingRight = UDim.new(0, 12),
205
+ },
206
+ scope:New "UIListLayout" {
207
+ FillDirection = Enum.FillDirection.Vertical,
208
+ Padding = UDim.new(0, 8),
209
+ SortOrder = Enum.SortOrder.LayoutOrder,
210
+ },
211
+
212
+ -- Item name + rarity
213
+ scope:New "TextLabel" {
214
+ BackgroundTransparency = 1,
215
+ Size = UDim2.new(1, 0, 0, 18),
216
+ FontFace = FONT.Title,
217
+ Text = scope:Computed(function(use)
218
+ local item = use(selectedItem)
219
+ return if item then item.Name else ""
220
+ end),
221
+ TextColor3 = scope:Computed(function(use)
222
+ local item = use(selectedItem)
223
+ if item then
224
+ return COLORS.Rarity[item.Rarity] or COLORS.Text
225
+ end
226
+ return COLORS.Text
227
+ end),
228
+ TextSize = 15,
229
+ TextXAlignment = Enum.TextXAlignment.Left,
230
+ LayoutOrder = 1,
231
+ },
232
+
233
+ -- Description
234
+ scope:New "TextLabel" {
235
+ BackgroundTransparency = 1,
236
+ Size = UDim2.new(1, 0, 0, 14),
237
+ FontFace = FONT.Small,
238
+ Text = scope:Computed(function(use)
239
+ local item = use(selectedItem)
240
+ return if item and item.Description then item.Description else ""
241
+ end),
242
+ TextColor3 = COLORS.TextSecondary,
243
+ TextSize = 12,
244
+ TextWrapped = true,
245
+ TextXAlignment = Enum.TextXAlignment.Left,
246
+ LayoutOrder = 2,
247
+ },
248
+
249
+ -- Action buttons
250
+ scope:New "Frame" {
251
+ BackgroundTransparency = 1,
252
+ Size = UDim2.new(1, 0, 0, 28),
253
+ LayoutOrder = 3,
254
+ [Children] = {
255
+ scope:New "UIListLayout" {
256
+ FillDirection = Enum.FillDirection.Horizontal,
257
+ Padding = UDim.new(0, 8),
258
+ VerticalAlignment = Enum.VerticalAlignment.Center,
259
+ },
260
+
261
+ -- Equip/Unequip button
262
+ scope:New "TextButton" {
263
+ Name = "EquipBtn",
264
+ BackgroundColor3 = COLORS.Equipped,
265
+ Size = UDim2.new(0, 80, 0, 28),
266
+ FontFace = FONT.Body,
267
+ Text = scope:Computed(function(use)
268
+ local item = use(selectedItem)
269
+ return if item and item.Equipped then "Unequip" else "Equip"
270
+ end),
271
+ TextColor3 = COLORS.Text,
272
+ TextSize = 12,
273
+ AutoButtonColor = false,
274
+ [OnEvent "Activated"] = onEquipToggle,
275
+ [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(0, 4) } },
276
+ },
277
+
278
+ -- Drop button
279
+ scope:New "TextButton" {
280
+ Name = "DropBtn",
281
+ BackgroundColor3 = Color3.fromRGB(60, 30, 30),
282
+ Size = UDim2.new(0, 60, 0, 28),
283
+ FontFace = FONT.Body,
284
+ Text = "Drop",
285
+ TextColor3 = Color3.fromRGB(220, 100, 100),
286
+ TextSize = 12,
287
+ AutoButtonColor = false,
288
+ [OnEvent "Activated"] = onDrop,
289
+ [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(0, 4) } },
290
+ },
291
+ },
292
+ },
293
+ },
294
+ }
295
+ end
296
+
297
+ --------------------------------------------------------------------------------
298
+ -- Inventory Screen (main export)
299
+ --------------------------------------------------------------------------------
300
+
301
+ local function InventoryScreen(props: InventoryProps)
302
+ local scope = scoped(Fusion)
303
+
304
+ local selectedItemId: Fusion.Value<string?> = scope:Value(nil)
305
+
306
+ local selectedItem = scope:Computed(function(use)
307
+ local id = use(selectedItemId)
308
+ if not id then return nil end
309
+ for _, item in use(props.Items) do
310
+ if item.Id == id then return item end
311
+ end
312
+ return nil
313
+ end)
314
+
315
+ -- Build slot data: items + empty slots to fill SlotCount
316
+ local slotData = scope:Computed(function(use)
317
+ local items = use(props.Items)
318
+ local slots: { InventoryItem? } = {}
319
+ for i, item in items do
320
+ slots[i] = item
321
+ end
322
+ for i = #items + 1, props.SlotCount do
323
+ slots[i] = nil
324
+ end
325
+ return slots
326
+ end)
327
+
328
+ local screenGui = scope:New "ScreenGui" {
329
+ Name = "InventoryScreen",
330
+ ResetOnSpawn = false,
331
+ IgnoreGuiInset = true,
332
+ Enabled = props.Visible,
333
+ DisplayOrder = 10,
334
+ Parent = Players.LocalPlayer:WaitForChild("PlayerGui"),
335
+
336
+ [Children] = {
337
+ scope:New "Frame" {
338
+ Name = "Container",
339
+ BackgroundColor3 = COLORS.Background,
340
+ Size = UDim2.new(1, 0, 1, 0),
341
+
342
+ [Children] = {
343
+ scope:New "UIPadding" {
344
+ PaddingTop = UDim.new(0, 60),
345
+ PaddingBottom = UDim.new(0, 12),
346
+ PaddingLeft = UDim.new(0, 16),
347
+ PaddingRight = UDim.new(0, 16),
348
+ },
349
+ scope:New "UIListLayout" {
350
+ FillDirection = Enum.FillDirection.Vertical,
351
+ Padding = UDim.new(0, 12),
352
+ SortOrder = Enum.SortOrder.LayoutOrder,
353
+ },
354
+
355
+ -- Title
356
+ scope:New "TextLabel" {
357
+ Name = "Title",
358
+ BackgroundTransparency = 1,
359
+ Size = UDim2.new(1, 0, 0, 28),
360
+ FontFace = FONT.Title,
361
+ Text = "Inventory",
362
+ TextColor3 = COLORS.Text,
363
+ TextSize = 20,
364
+ TextXAlignment = Enum.TextXAlignment.Left,
365
+ LayoutOrder = 1,
366
+ },
367
+
368
+ -- Item grid (scrollable)
369
+ scope:New "ScrollingFrame" {
370
+ Name = "ItemGrid",
371
+ BackgroundTransparency = 1,
372
+ Size = UDim2.new(1, 0, 1, -150),
373
+ LayoutOrder = 2,
374
+ AutomaticCanvasSize = Enum.AutomaticSize.Y,
375
+ ScrollingDirection = Enum.ScrollingDirection.Y,
376
+ ScrollBarThickness = 4,
377
+ ScrollBarImageColor3 = COLORS.TextSecondary,
378
+ CanvasSize = UDim2.new(0, 0, 0, 0),
379
+
380
+ [Children] = {
381
+ scope:New "UIGridLayout" {
382
+ CellSize = UDim2.new(0, 72, 0, 80),
383
+ CellPadding = UDim2.new(0, 6, 0, 6),
384
+ FillDirection = Enum.FillDirection.Horizontal,
385
+ FillDirectionMaxCells = 0,
386
+ HorizontalAlignment = Enum.HorizontalAlignment.Center,
387
+ SortOrder = Enum.SortOrder.LayoutOrder,
388
+ },
389
+
390
+ scope:ForPairs(slotData, function(use, slotScope, index, item)
391
+ local isSelected = slotScope:Computed(function(use)
392
+ return item ~= nil and use(selectedItemId) == item.Id
393
+ end)
394
+
395
+ return index, ItemSlot(slotScope, item, isSelected, function()
396
+ if item then
397
+ selectedItemId:set(item.Id)
398
+ end
399
+ end)
400
+ end),
401
+ },
402
+ },
403
+
404
+ -- Detail panel at bottom
405
+ DetailPanel(scope, selectedItem, function()
406
+ local item = peek(selectedItem)
407
+ if not item then return end
408
+ if item.Equipped then
409
+ props.OnUnequip(item.Id)
410
+ else
411
+ props.OnEquip(item.Id)
412
+ end
413
+ end, function()
414
+ local item = peek(selectedItem)
415
+ if not item then return end
416
+ props.OnDrop(item.Id)
417
+ selectedItemId:set(nil)
418
+ end),
419
+ },
420
+ },
421
+ },
422
+ }
423
+
424
+ return screenGui, scope
425
+ end
426
+
427
+ return InventoryScreen