roblox-opencode 1.0.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +112 -122
- package/commands/setup-game.md +108 -108
- package/commands/sync-check.md +53 -53
- package/core/roblox-core.md +93 -93
- package/dist/server.js +189 -167
- package/package.json +35 -35
- package/skills/roblox-analytics/SKILL.md +277 -277
- package/skills/roblox-analytics/references/event-batcher.luau +75 -75
- package/skills/roblox-animation-vfx/SKILL.md +1325 -1325
- package/skills/roblox-architecture/SKILL.md +863 -863
- package/skills/roblox-architecture/references/combat-systems.md +1381 -1381
- package/skills/roblox-code-review/SKILL.md +686 -686
- package/skills/roblox-data/SKILL.md +889 -889
- package/skills/roblox-data/references/inventory-systems.md +1729 -1729
- package/skills/roblox-debug/SKILL.md +98 -98
- package/skills/roblox-gui/SKILL.md +1103 -1103
- package/skills/roblox-gui-fusion/SKILL.md +150 -150
- package/skills/roblox-gui-fusion/references/inventory.luau +427 -427
- package/skills/roblox-gui-fusion/references/settings-menu.luau +579 -579
- package/skills/roblox-gui-fusion/references/shop.luau +411 -411
- package/skills/roblox-luau-mastery/SKILL.md +1519 -1519
- package/skills/roblox-monetization/SKILL.md +1084 -1084
- package/skills/roblox-monetization/references/process-receipt.luau +131 -131
- package/skills/roblox-networking/SKILL.md +669 -669
- package/skills/roblox-networking/references/remote-validator.luau +193 -193
- package/skills/roblox-publish-checklist/SKILL.md +127 -127
- package/skills/roblox-runtime/SKILL.md +753 -753
- package/skills/roblox-sharp-edges/SKILL.md +294 -294
- package/skills/roblox-sync/SKILL.md +126 -126
- package/skills/roblox-testing/SKILL.md +943 -943
- package/skills/roblox-tooling/SKILL.md +149 -149
- package/vendor/LICENSES/ProfileStore-LICENSE +201 -201
- package/vendor/LICENSES/RbxUtil-LICENSE +7 -7
- package/vendor/LICENSES/promise-LICENSE +20 -20
- package/vendor/LICENSES/t-LICENSE +21 -21
- package/vendor/LICENSES/testez-LICENSE +200 -200
- package/vendor/README.md +83 -83
- package/vendor/fusion/Animation/ExternalTime.luau +83 -83
- package/vendor/fusion/Animation/Spring.luau +321 -321
- package/vendor/fusion/Animation/Stopwatch.luau +127 -127
- package/vendor/fusion/Animation/Tween.luau +187 -187
- package/vendor/fusion/Animation/getTweenDuration.luau +27 -27
- package/vendor/fusion/Animation/getTweenRatio.luau +47 -47
- package/vendor/fusion/Animation/lerpType.luau +163 -163
- package/vendor/fusion/Animation/packType.luau +99 -99
- package/vendor/fusion/Animation/springCoefficients.luau +80 -80
- package/vendor/fusion/Animation/unpackType.luau +102 -102
- package/vendor/fusion/Colour/Oklab.luau +70 -70
- package/vendor/fusion/Colour/sRGB.luau +54 -54
- package/vendor/fusion/External.luau +167 -167
- package/vendor/fusion/ExternalDebug.luau +69 -69
- package/vendor/fusion/Graph/Observer.luau +113 -113
- package/vendor/fusion/Graph/castToGraph.luau +28 -28
- package/vendor/fusion/Graph/change.luau +80 -80
- package/vendor/fusion/Graph/depend.luau +32 -32
- package/vendor/fusion/Graph/evaluate.luau +55 -55
- package/vendor/fusion/Instances/Attribute.luau +57 -57
- package/vendor/fusion/Instances/AttributeChange.luau +46 -46
- package/vendor/fusion/Instances/AttributeOut.luau +63 -63
- package/vendor/fusion/Instances/Child.luau +21 -21
- package/vendor/fusion/Instances/Children.luau +147 -147
- package/vendor/fusion/Instances/Hydrate.luau +32 -32
- package/vendor/fusion/Instances/New.luau +52 -52
- package/vendor/fusion/Instances/OnChange.luau +49 -49
- package/vendor/fusion/Instances/OnEvent.luau +53 -53
- package/vendor/fusion/Instances/Out.luau +69 -69
- package/vendor/fusion/Instances/applyInstanceProps.luau +148 -148
- package/vendor/fusion/Instances/defaultProps.luau +194 -194
- package/vendor/fusion/LICENSE +21 -21
- package/vendor/fusion/Logging/formatError.luau +48 -48
- package/vendor/fusion/Logging/messages.luau +51 -51
- package/vendor/fusion/Logging/parseError.luau +24 -24
- package/vendor/fusion/Memory/checkLifetime.luau +133 -133
- package/vendor/fusion/Memory/deriveScope.luau +23 -23
- package/vendor/fusion/Memory/deriveScopeImpl.luau +44 -44
- package/vendor/fusion/Memory/doCleanup.luau +78 -78
- package/vendor/fusion/Memory/innerScope.luau +33 -33
- package/vendor/fusion/Memory/legacyCleanup.luau +17 -17
- package/vendor/fusion/Memory/needsDestruction.luau +16 -16
- package/vendor/fusion/Memory/poisonScope.luau +33 -33
- package/vendor/fusion/Memory/scopePool.luau +54 -54
- package/vendor/fusion/Memory/scoped.luau +26 -26
- package/vendor/fusion/Memory/whichLivesLonger.luau +74 -74
- package/vendor/fusion/RobloxExternal.luau +97 -97
- package/vendor/fusion/State/Computed.luau +138 -138
- package/vendor/fusion/State/For/Disassembly.luau +210 -210
- package/vendor/fusion/State/For/ForTypes.luau +30 -30
- package/vendor/fusion/State/For/init.luau +109 -109
- package/vendor/fusion/State/ForKeys.luau +93 -93
- package/vendor/fusion/State/ForPairs.luau +96 -96
- package/vendor/fusion/State/ForValues.luau +93 -93
- package/vendor/fusion/State/Value.luau +87 -87
- package/vendor/fusion/State/castToState.luau +25 -25
- package/vendor/fusion/State/peek.luau +30 -30
- package/vendor/fusion/Types.luau +314 -314
- package/vendor/fusion/Utility/Contextual.luau +90 -90
- package/vendor/fusion/Utility/Safe.luau +22 -22
- package/vendor/fusion/Utility/isSimilar.luau +29 -29
- package/vendor/fusion/Utility/merge.luau +35 -35
- package/vendor/fusion/Utility/nameOf.luau +34 -34
- package/vendor/fusion/Utility/never.luau +13 -13
- package/vendor/fusion/Utility/nicknames.luau +10 -10
- package/vendor/fusion/Utility/xtypeof.luau +26 -26
- package/vendor/fusion/init.luau +82 -82
- package/vendor/profilestore/init.luau +2242 -2242
- package/vendor/promise/init.luau +1982 -1982
- package/vendor/rbxutil/buffer-util/Buffer.test.luau +25 -25
- package/vendor/rbxutil/buffer-util/BufferReader.luau +228 -228
- package/vendor/rbxutil/buffer-util/BufferWriter.luau +269 -269
- package/vendor/rbxutil/buffer-util/DataTypeBuffer.luau +223 -223
- package/vendor/rbxutil/buffer-util/Types.luau +60 -60
- package/vendor/rbxutil/buffer-util/index.d.ts +153 -153
- package/vendor/rbxutil/buffer-util/init.luau +41 -41
- package/vendor/rbxutil/buffer-util/package.json +16 -16
- package/vendor/rbxutil/buffer-util/wally.toml +9 -9
- package/vendor/rbxutil/comm/Client/ClientComm.luau +232 -232
- package/vendor/rbxutil/comm/Client/ClientRemoteProperty.luau +156 -156
- package/vendor/rbxutil/comm/Client/ClientRemoteSignal.luau +109 -109
- package/vendor/rbxutil/comm/Client/init.luau +135 -135
- package/vendor/rbxutil/comm/Server/RemoteProperty.luau +295 -295
- package/vendor/rbxutil/comm/Server/RemoteSignal.luau +211 -211
- package/vendor/rbxutil/comm/Server/ServerComm.luau +211 -211
- package/vendor/rbxutil/comm/Server/init.luau +140 -140
- package/vendor/rbxutil/comm/Types.luau +18 -18
- package/vendor/rbxutil/comm/Util.luau +27 -27
- package/vendor/rbxutil/comm/init.luau +35 -35
- package/vendor/rbxutil/comm/wally.toml +13 -13
- package/vendor/rbxutil/component/init.luau +759 -759
- package/vendor/rbxutil/component/init.test.luau +311 -311
- package/vendor/rbxutil/component/wally.toml +14 -14
- package/vendor/rbxutil/concur/init.luau +542 -542
- package/vendor/rbxutil/concur/init.test.luau +364 -364
- package/vendor/rbxutil/concur/wally.toml +8 -8
- package/vendor/rbxutil/enum-list/init.luau +101 -101
- package/vendor/rbxutil/enum-list/init.test.luau +91 -91
- package/vendor/rbxutil/enum-list/wally.toml +8 -8
- package/vendor/rbxutil/find/index.d.ts +20 -20
- package/vendor/rbxutil/find/init.luau +44 -44
- package/vendor/rbxutil/find/package.json +17 -17
- package/vendor/rbxutil/find/wally.toml +8 -8
- package/vendor/rbxutil/input/Gamepad.luau +559 -559
- package/vendor/rbxutil/input/Keyboard.luau +124 -124
- package/vendor/rbxutil/input/Mouse.luau +278 -278
- package/vendor/rbxutil/input/PreferredInput.luau +91 -91
- package/vendor/rbxutil/input/Touch.luau +120 -120
- package/vendor/rbxutil/input/init.luau +33 -33
- package/vendor/rbxutil/input/wally.toml +12 -12
- package/vendor/rbxutil/loader/index.d.ts +15 -15
- package/vendor/rbxutil/loader/init.luau +137 -137
- package/vendor/rbxutil/loader/wally.toml +8 -8
- package/vendor/rbxutil/log/index.d.ts +38 -38
- package/vendor/rbxutil/log/init.luau +746 -746
- package/vendor/rbxutil/log/wally.toml +8 -8
- package/vendor/rbxutil/net/init.luau +190 -190
- package/vendor/rbxutil/net/wally.toml +8 -8
- package/vendor/rbxutil/option/index.d.ts +44 -44
- package/vendor/rbxutil/option/init.luau +489 -489
- package/vendor/rbxutil/option/init.test.luau +342 -342
- package/vendor/rbxutil/option/wally.toml +8 -8
- package/vendor/rbxutil/pid/index.d.ts +53 -53
- package/vendor/rbxutil/pid/init.luau +195 -195
- package/vendor/rbxutil/pid/package.json +16 -16
- package/vendor/rbxutil/pid/wally.toml +9 -9
- package/vendor/rbxutil/quaternion/index.d.ts +117 -117
- package/vendor/rbxutil/quaternion/init.luau +570 -570
- package/vendor/rbxutil/quaternion/package.json +16 -16
- package/vendor/rbxutil/quaternion/wally.toml +9 -9
- package/vendor/rbxutil/query/index.d.ts +43 -43
- package/vendor/rbxutil/query/init.luau +117 -117
- package/vendor/rbxutil/query/package.json +18 -18
- package/vendor/rbxutil/query/wally.toml +9 -9
- package/vendor/rbxutil/sequent/index.d.ts +28 -28
- package/vendor/rbxutil/sequent/init.luau +340 -340
- package/vendor/rbxutil/sequent/package.json +16 -16
- package/vendor/rbxutil/sequent/wally.toml +9 -9
- package/vendor/rbxutil/ser/init.luau +175 -175
- package/vendor/rbxutil/ser/init.test.luau +50 -50
- package/vendor/rbxutil/ser/wally.toml +11 -11
- package/vendor/rbxutil/shake/index.d.ts +36 -36
- package/vendor/rbxutil/shake/init.luau +532 -532
- package/vendor/rbxutil/shake/init.test.luau +267 -267
- package/vendor/rbxutil/shake/package.json +16 -16
- package/vendor/rbxutil/shake/wally.toml +9 -9
- package/vendor/rbxutil/signal/index.d.ts +100 -100
- package/vendor/rbxutil/signal/init.luau +432 -432
- package/vendor/rbxutil/signal/init.test.luau +190 -190
- package/vendor/rbxutil/signal/package.json +17 -17
- package/vendor/rbxutil/signal/wally.toml +9 -9
- package/vendor/rbxutil/silo/TableWatcher.luau +65 -65
- package/vendor/rbxutil/silo/Util.luau +55 -55
- package/vendor/rbxutil/silo/init.luau +338 -338
- package/vendor/rbxutil/silo/init.test.luau +215 -215
- package/vendor/rbxutil/silo/wally.toml +8 -8
- package/vendor/rbxutil/spring/index.d.ts +40 -40
- package/vendor/rbxutil/spring/init.luau +97 -97
- package/vendor/rbxutil/spring/package.json +17 -17
- package/vendor/rbxutil/spring/wally.toml +8 -8
- package/vendor/rbxutil/stream/index.d.ts +88 -88
- package/vendor/rbxutil/stream/init.luau +597 -597
- package/vendor/rbxutil/stream/package.json +18 -18
- package/vendor/rbxutil/stream/wally.toml +9 -9
- package/vendor/rbxutil/streamable/Streamable.luau +202 -202
- package/vendor/rbxutil/streamable/StreamableUtil.luau +80 -80
- package/vendor/rbxutil/streamable/init.luau +8 -8
- package/vendor/rbxutil/streamable/wally.toml +12 -12
- package/vendor/rbxutil/symbol/init.luau +56 -56
- package/vendor/rbxutil/symbol/init.test.luau +37 -37
- package/vendor/rbxutil/symbol/wally.toml +8 -8
- package/vendor/rbxutil/table-util/init.luau +938 -938
- package/vendor/rbxutil/table-util/init.test.luau +439 -439
- package/vendor/rbxutil/task-queue/index.d.ts +27 -27
- package/vendor/rbxutil/task-queue/init.luau +97 -97
- package/vendor/rbxutil/task-queue/wally.toml +8 -8
- package/vendor/rbxutil/timer/index.d.ts +81 -81
- package/vendor/rbxutil/timer/init.luau +249 -249
- package/vendor/rbxutil/timer/init.test.luau +73 -73
- package/vendor/rbxutil/timer/wally.toml +11 -11
- package/vendor/rbxutil/tree/index.d.ts +15 -15
- package/vendor/rbxutil/tree/init.luau +137 -137
- package/vendor/rbxutil/tree/wally.toml +8 -8
- package/vendor/rbxutil/trove/index.d.ts +46 -46
- package/vendor/rbxutil/trove/init.luau +787 -787
- package/vendor/rbxutil/trove/init.test.luau +203 -203
- package/vendor/rbxutil/trove/wally.toml +8 -8
- package/vendor/rbxutil/typed-remote/init.luau +196 -196
- package/vendor/rbxutil/typed-remote/wally.toml +8 -8
- package/vendor/rbxutil/wait-for/index.d.ts +17 -17
- package/vendor/rbxutil/wait-for/init.luau +257 -257
- package/vendor/rbxutil/wait-for/init.test.luau +182 -182
- package/vendor/rbxutil/wait-for/wally.toml +11 -11
- package/vendor/t/t.lua +1350 -1350
- package/vendor/testez/Context.lua +26 -26
- package/vendor/testez/Expectation.lua +311 -311
- package/vendor/testez/ExpectationContext.lua +38 -38
- package/vendor/testez/LifecycleHooks.lua +89 -89
- package/vendor/testez/Reporters/TeamCityReporter.lua +101 -101
- package/vendor/testez/Reporters/TextReporter.lua +105 -105
- package/vendor/testez/Reporters/TextReporterQuiet.lua +96 -96
- package/vendor/testez/TestBootstrap.lua +146 -146
- package/vendor/testez/TestEnum.lua +27 -27
- package/vendor/testez/TestPlan.lua +304 -304
- package/vendor/testez/TestPlanner.lua +39 -39
- package/vendor/testez/TestResults.lua +111 -111
- package/vendor/testez/TestRunner.lua +188 -188
- package/vendor/testez/TestSession.lua +243 -243
- package/vendor/testez/init.lua +39 -39
package/README.md
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<img src="https://img.shields.io/badge/Roblox-OpenCode-blue?style=for-the-badge&logo=roblox&logoColor=white" alt="roblox-opencode" />
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<img src="https://img.shields.io/npm/v/roblox-opencode?style=flat-square&color=blue" alt="npm version" />
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An OpenCode plugin that gives AI assistants deep knowledge of Roblox development.<br/>
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17 skills, production-ready vendor libraries, and complete UI references. The AI writes code that actually works in Studio.
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## Install
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```bash
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Update the version in `opencode.json`, restart OpenCode, and run `/setup-game` again to refresh skills and vendor libs. Content outside managed markers in `AGENTS.md` is preserved.
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## Contributors
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- [MrFearTick](https://github.com/MrFearTick): Highlight reference, parent destruction patterns, networking lens, monetization expansion
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## License
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<img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="MIT license" />
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<img src="https://img.shields.io/badge/Luau-100%25-purple?style=flat-square" alt="Luau" />
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<img src="https://img.shields.io/badge/Fusion-0.3-orange?style=flat-square" alt="Fusion 0.3" />
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An OpenCode plugin that gives AI assistants deep knowledge of Roblox development.<br/>
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17 skills, production-ready vendor libraries, and complete UI references. The AI writes code that actually works in Studio.
|
|
15
|
+
</p>
|
|
16
|
+
|
|
17
|
+
<br/>
|
|
18
|
+
|
|
19
|
+
## Install
|
|
20
|
+
|
|
21
|
+
```bash
|
|
22
|
+
opencode plugin roblox-opencode
|
|
23
|
+
```
|
|
24
|
+
|
|
25
|
+
Then run `/setup-game` in your project.
|
|
26
|
+
|
|
27
|
+
## What it does
|
|
28
|
+
|
|
29
|
+
Without this plugin, AI assistants treat Roblox like a generic Lua environment. They miss session locking, write exploitable remotes, ignore mobile players, and produce UI that breaks on phones.
|
|
30
|
+
|
|
31
|
+
With it, the AI knows:
|
|
32
|
+
|
|
33
|
+
- How to structure a game (services, lifecycle, module patterns)
|
|
34
|
+
- How to persist data safely (ProfileStore, session locking, migrations)
|
|
35
|
+
- How to build reactive UI (Fusion 0.3, with complete shop/inventory/settings references)
|
|
36
|
+
- How to secure remotes (validation, rate limiting, type checking)
|
|
37
|
+
- How to ship (analytics, monetization, TOS compliance, publish checklist)
|
|
38
|
+
- What NOT to do (13 documented production footguns ranked by severity)
|
|
39
|
+
|
|
40
|
+
## Skills
|
|
41
|
+
|
|
42
|
+
Loaded on-demand based on what you're working on. The AI picks the right ones automatically.
|
|
43
|
+
|
|
44
|
+
| Domain | Skill | Covers |
|
|
45
|
+
|--------|-------|--------|
|
|
46
|
+
| Language | `roblox-luau-mastery` | Syntax, idioms, type system, strict mode |
|
|
47
|
+
| UI | `roblox-gui` | Layout fundamentals, mobile-first, responsive patterns |
|
|
48
|
+
| UI | `roblox-gui-fusion` | Fusion 0.3 reactive UI with full screen references |
|
|
49
|
+
| VFX | `roblox-animation-vfx` | Tweens, particles, trails, highlights, camera shake |
|
|
50
|
+
| Networking | `roblox-networking` | Security hardening, validation, rate limiting |
|
|
51
|
+
| Data | `roblox-data` | ProfileStore, schema design, migrations, BindToClose |
|
|
52
|
+
| Testing | `roblox-testing` | TestEZ, BDD patterns, test strategy |
|
|
53
|
+
| Tooling | `roblox-tooling` | Studio MCP, luau-lsp, diagnostics |
|
|
54
|
+
| Architecture | `roblox-architecture` | Service hierarchy, 7 foundational patterns |
|
|
55
|
+
| Runtime | `roblox-runtime` | RunService, StreamingEnabled, memory |
|
|
56
|
+
| Gotchas | `roblox-sharp-edges` | 13 production footguns by severity |
|
|
57
|
+
| Money | `roblox-monetization` | GamePasses, DevProducts, subscriptions, TOS |
|
|
58
|
+
| Sync | `roblox-sync` | Script Sync setup and troubleshooting |
|
|
59
|
+
| Analytics | `roblox-analytics` | Events, economy tracking, funnels |
|
|
60
|
+
| Review | `roblox-code-review` | Security, performance, networking, data lenses |
|
|
61
|
+
| Debug | `roblox-debug` | Iterative debug loop for Luau issues |
|
|
62
|
+
| Ship | `roblox-publish-checklist` | Pre-ship verification gauntlet |
|
|
63
|
+
|
|
64
|
+
## Vendor libraries
|
|
65
|
+
|
|
66
|
+
Copied to your project on setup. No Wally required.
|
|
67
|
+
|
|
68
|
+
| Library | Purpose |
|
|
69
|
+
|---------|---------|
|
|
70
|
+
| **Fusion** | Reactive UI framework (dphfox, 0.3) |
|
|
71
|
+
| **ProfileStore** | Data persistence with session locking |
|
|
72
|
+
| **Promise** | Async flow control (evaera) |
|
|
73
|
+
| **Signal** | Typed custom signals (Sleitnick) |
|
|
74
|
+
| **Trove** | Cleanup/lifecycle management |
|
|
75
|
+
| **Comm** | Typed client-server remotes |
|
|
76
|
+
| **Component** | CollectionService tag binding |
|
|
77
|
+
| **t** | Runtime type checking |
|
|
78
|
+
| **TestEZ** | BDD testing framework |
|
|
79
|
+
| + RbxUtil | 25 additional utility packages available on demand |
|
|
80
|
+
|
|
81
|
+
## Commands
|
|
82
|
+
|
|
83
|
+
| Command | What it does |
|
|
84
|
+
|---------|--------------|
|
|
85
|
+
| `/setup-game` | One-time project config: skills, vendor, LSP, AGENTS.md |
|
|
86
|
+
| `/sync-check` | Verify Script Sync is working correctly |
|
|
87
|
+
|
|
88
|
+
## How it works
|
|
89
|
+
|
|
90
|
+
1. Plugin installs via npm on OpenCode startup
|
|
91
|
+
2. You run `/setup-game` once per project
|
|
92
|
+
3. Setup copies skills + vendor libs to `.opencode/`, writes LSP config, generates `.luaurc` aliases, injects a core block into `AGENTS.md`
|
|
93
|
+
4. After that, the plugin is dormant. The skills do all the work.
|
|
94
|
+
|
|
95
|
+
The AI loads relevant skills on-demand based on your prompt. Ask it to build a shop and it pulls in `roblox-gui-fusion`. Ask it to review security and it loads `roblox-code-review` with the networking lens.
|
|
96
|
+
|
|
97
|
+
## Prerequisites
|
|
98
|
+
|
|
99
|
+
- [OpenCode](https://opencode.ai)
|
|
100
|
+
- [Roblox Studio](https://www.roblox.com/create) with Script Sync and MCP server enabled
|
|
101
|
+
|
|
102
|
+
## Update
|
|
103
|
+
|
|
104
|
+
Update the version in `opencode.json`, restart OpenCode, and run `/setup-game` again to refresh skills and vendor libs. Content outside managed markers in `AGENTS.md` is preserved.
|
|
105
|
+
|
|
106
|
+
## Contributors
|
|
107
|
+
|
|
108
|
+
- [MrFearTick](https://github.com/MrFearTick): Highlight reference, parent destruction patterns, networking lens, monetization expansion
|
|
109
|
+
|
|
110
|
+
## License
|
|
111
|
+
|
|
112
|
+
MIT
|
package/commands/setup-game.md
CHANGED
|
@@ -1,108 +1,108 @@
|
|
|
1
|
-
---
|
|
2
|
-
description: "First-time Roblox project setup: skills, vendor libs, LSP, sync"
|
|
3
|
-
agent: build
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# /setup-game
|
|
7
|
-
|
|
8
|
-
One-time project configuration for roblox-opencode. Run this when you first open a Roblox project.
|
|
9
|
-
|
|
10
|
-
Commands (`/setup-game`, `/sync-check`) are already available globally. Skills (`roblox-code-review`, `roblox-debug`, `roblox-publish-checklist`) are loaded on demand. This command sets up the *project*.
|
|
11
|
-
|
|
12
|
-
---
|
|
13
|
-
|
|
14
|
-
## Step 1: Run the setup tool
|
|
15
|
-
|
|
16
|
-
Call the `roblox_setup` tool. It handles:
|
|
17
|
-
- Copying 17 skills to `.opencode/skills/`
|
|
18
|
-
- Copying vendor libraries (rbxutil, profilestore, promise, testez, t, fusion) to `.opencode/vendor/`
|
|
19
|
-
- Writing luau-lsp config to `opencode.json`
|
|
20
|
-
- Writing the core Roblox agent instructions to `AGENTS.md`
|
|
21
|
-
|
|
22
|
-
Report the results to the user. If any step failed, explain what went wrong and how to fix it.
|
|
23
|
-
|
|
24
|
-
## Step 2: Check prerequisites
|
|
25
|
-
|
|
26
|
-
Run these checks (cross-platform):
|
|
27
|
-
|
|
28
|
-
```bash
|
|
29
|
-
command -v luau-lsp # needed for Luau diagnostics
|
|
30
|
-
```
|
|
31
|
-
|
|
32
|
-
If luau-lsp is missing: point user to https://github.com/JohnnyMorganz/luau-lsp/releases and guide install. If declined, note: "Reduced safety net. Install luau-lsp later and re-run /setup-game."
|
|
33
|
-
|
|
34
|
-
## Step 3: Download globalTypes.d.luau
|
|
35
|
-
|
|
36
|
-
If luau-lsp is installed, download the Roblox type definitions:
|
|
37
|
-
|
|
38
|
-
```bash
|
|
39
|
-
curl -fsSL https://luau-lsp.pages.dev/type-definitions/globalTypes.RobloxScriptSecurity.d.luau -o globalTypes.d.luau
|
|
40
|
-
```
|
|
41
|
-
|
|
42
|
-
This file provides Roblox API types to luau-lsp. The `--definitions` flag in the LSP config (from Step 1) points to it.
|
|
43
|
-
|
|
44
|
-
## Step 4: Enable Studio MCP
|
|
45
|
-
|
|
46
|
-
The Roblox Studio MCP server is built into Studio. To enable it:
|
|
47
|
-
|
|
48
|
-
1. Open Roblox Studio
|
|
49
|
-
2. Open Assistant (View → Assistant)
|
|
50
|
-
3. Click `…` → Manage MCP Servers
|
|
51
|
-
4. Turn on **Enable Studio as MCP server**
|
|
52
|
-
|
|
53
|
-
For opencode to connect, add this to your project's `opencode.json`:
|
|
54
|
-
|
|
55
|
-
**Windows:**
|
|
56
|
-
```json
|
|
57
|
-
{
|
|
58
|
-
"mcp": {
|
|
59
|
-
"studio": {
|
|
60
|
-
"type": "local",
|
|
61
|
-
"command": ["cmd.exe", "/c", "%LOCALAPPDATA%\\Roblox\\mcp.bat"],
|
|
62
|
-
"enabled": true
|
|
63
|
-
}
|
|
64
|
-
}
|
|
65
|
-
}
|
|
66
|
-
```
|
|
67
|
-
|
|
68
|
-
**macOS:**
|
|
69
|
-
```json
|
|
70
|
-
{
|
|
71
|
-
"mcp": {
|
|
72
|
-
"studio": {
|
|
73
|
-
"type": "local",
|
|
74
|
-
"command": ["/Applications/RobloxStudio.app/Contents/MacOS/StudioMCP"],
|
|
75
|
-
"enabled": true
|
|
76
|
-
}
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
```
|
|
80
|
-
|
|
81
|
-
After adding the config, restart opencode to connect.
|
|
82
|
-
|
|
83
|
-
## Step 5: Sync setup
|
|
84
|
-
|
|
85
|
-
Hand off Script Sync setup to the user with these instructions:
|
|
86
|
-
|
|
87
|
-
"Enable Script Sync in Roblox Studio:
|
|
88
|
-
1. File → Beta Features → Script Sync → toggle on → restart Studio
|
|
89
|
-
2. In Explorer, right-click each top-level container with scripts (ServerScriptService, ReplicatedStorage, etc.) → Start Sync → pick a folder
|
|
90
|
-
|
|
91
|
-
Suggested folder layout: ~/projects/<game-name>/src/<container-name>/"
|
|
92
|
-
|
|
93
|
-
"You should now see your scripts in Studio's Explorer matching the files on disk. If you do, sync is working. If the container looks empty, double-check you picked the right folder and that Studio is focused (sync pauses when minimized). Run /sync-check if you need to verify later."
|
|
94
|
-
|
|
95
|
-
## Step 6: Print the command tour
|
|
96
|
-
|
|
97
|
-
"roblox-opencode is ready. Here's what you can do:
|
|
98
|
-
|
|
99
|
-
**Commands** (type `/` to use):
|
|
100
|
-
- /setup-game - re-run this setup (after plugin updates)
|
|
101
|
-
- /sync-check - check if Script Sync is working properly
|
|
102
|
-
|
|
103
|
-
**Skills** (AI suggests when relevant):
|
|
104
|
-
- roblox-code-review - review code with security/performance/monetization lenses
|
|
105
|
-
- roblox-debug - iterative debug loop for Luau/Roblox issues
|
|
106
|
-
- roblox-publish-checklist - pre-ship gauntlet before publishing
|
|
107
|
-
|
|
108
|
-
The harness is loaded. Prompt normally - the AI will suggest skills when relevant."
|
|
1
|
+
---
|
|
2
|
+
description: "First-time Roblox project setup: skills, vendor libs, LSP, sync"
|
|
3
|
+
agent: build
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
# /setup-game
|
|
7
|
+
|
|
8
|
+
One-time project configuration for roblox-opencode. Run this when you first open a Roblox project.
|
|
9
|
+
|
|
10
|
+
Commands (`/setup-game`, `/sync-check`) are already available globally. Skills (`roblox-code-review`, `roblox-debug`, `roblox-publish-checklist`) are loaded on demand. This command sets up the *project*.
|
|
11
|
+
|
|
12
|
+
---
|
|
13
|
+
|
|
14
|
+
## Step 1: Run the setup tool
|
|
15
|
+
|
|
16
|
+
Call the `roblox_setup` tool. It handles:
|
|
17
|
+
- Copying 17 skills to `.opencode/skills/`
|
|
18
|
+
- Copying vendor libraries (rbxutil, profilestore, promise, testez, t, fusion) to `.opencode/vendor/`
|
|
19
|
+
- Writing luau-lsp config to `opencode.json`
|
|
20
|
+
- Writing the core Roblox agent instructions to `AGENTS.md`
|
|
21
|
+
|
|
22
|
+
Report the results to the user. If any step failed, explain what went wrong and how to fix it.
|
|
23
|
+
|
|
24
|
+
## Step 2: Check prerequisites
|
|
25
|
+
|
|
26
|
+
Run these checks (cross-platform):
|
|
27
|
+
|
|
28
|
+
```bash
|
|
29
|
+
command -v luau-lsp # needed for Luau diagnostics
|
|
30
|
+
```
|
|
31
|
+
|
|
32
|
+
If luau-lsp is missing: point user to https://github.com/JohnnyMorganz/luau-lsp/releases and guide install. If declined, note: "Reduced safety net. Install luau-lsp later and re-run /setup-game."
|
|
33
|
+
|
|
34
|
+
## Step 3: Download globalTypes.d.luau
|
|
35
|
+
|
|
36
|
+
If luau-lsp is installed, download the Roblox type definitions:
|
|
37
|
+
|
|
38
|
+
```bash
|
|
39
|
+
curl -fsSL https://luau-lsp.pages.dev/type-definitions/globalTypes.RobloxScriptSecurity.d.luau -o globalTypes.d.luau
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
This file provides Roblox API types to luau-lsp. The `--definitions` flag in the LSP config (from Step 1) points to it.
|
|
43
|
+
|
|
44
|
+
## Step 4: Enable Studio MCP
|
|
45
|
+
|
|
46
|
+
The Roblox Studio MCP server is built into Studio. To enable it:
|
|
47
|
+
|
|
48
|
+
1. Open Roblox Studio
|
|
49
|
+
2. Open Assistant (View → Assistant)
|
|
50
|
+
3. Click `…` → Manage MCP Servers
|
|
51
|
+
4. Turn on **Enable Studio as MCP server**
|
|
52
|
+
|
|
53
|
+
For opencode to connect, add this to your project's `opencode.json`:
|
|
54
|
+
|
|
55
|
+
**Windows:**
|
|
56
|
+
```json
|
|
57
|
+
{
|
|
58
|
+
"mcp": {
|
|
59
|
+
"studio": {
|
|
60
|
+
"type": "local",
|
|
61
|
+
"command": ["cmd.exe", "/c", "%LOCALAPPDATA%\\Roblox\\mcp.bat"],
|
|
62
|
+
"enabled": true
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
```
|
|
67
|
+
|
|
68
|
+
**macOS:**
|
|
69
|
+
```json
|
|
70
|
+
{
|
|
71
|
+
"mcp": {
|
|
72
|
+
"studio": {
|
|
73
|
+
"type": "local",
|
|
74
|
+
"command": ["/Applications/RobloxStudio.app/Contents/MacOS/StudioMCP"],
|
|
75
|
+
"enabled": true
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
```
|
|
80
|
+
|
|
81
|
+
After adding the config, restart opencode to connect.
|
|
82
|
+
|
|
83
|
+
## Step 5: Sync setup
|
|
84
|
+
|
|
85
|
+
Hand off Script Sync setup to the user with these instructions:
|
|
86
|
+
|
|
87
|
+
"Enable Script Sync in Roblox Studio:
|
|
88
|
+
1. File → Beta Features → Script Sync → toggle on → restart Studio
|
|
89
|
+
2. In Explorer, right-click each top-level container with scripts (ServerScriptService, ReplicatedStorage, etc.) → Start Sync → pick a folder
|
|
90
|
+
|
|
91
|
+
Suggested folder layout: ~/projects/<game-name>/src/<container-name>/"
|
|
92
|
+
|
|
93
|
+
"You should now see your scripts in Studio's Explorer matching the files on disk. If you do, sync is working. If the container looks empty, double-check you picked the right folder and that Studio is focused (sync pauses when minimized). Run /sync-check if you need to verify later."
|
|
94
|
+
|
|
95
|
+
## Step 6: Print the command tour
|
|
96
|
+
|
|
97
|
+
"roblox-opencode is ready. Here's what you can do:
|
|
98
|
+
|
|
99
|
+
**Commands** (type `/` to use):
|
|
100
|
+
- /setup-game - re-run this setup (after plugin updates)
|
|
101
|
+
- /sync-check - check if Script Sync is working properly
|
|
102
|
+
|
|
103
|
+
**Skills** (AI suggests when relevant):
|
|
104
|
+
- roblox-code-review - review code with security/performance/monetization lenses
|
|
105
|
+
- roblox-debug - iterative debug loop for Luau/Roblox issues
|
|
106
|
+
- roblox-publish-checklist - pre-ship gauntlet before publishing
|
|
107
|
+
|
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108
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The harness is loaded. Prompt normally - the AI will suggest skills when relevant."
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package/commands/sync-check.md
CHANGED
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@@ -1,53 +1,53 @@
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1
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---
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description: "Sync sanity check - diagnose when files aren't appearing in Studio"
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agent: build
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---
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# /sync-check
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On-demand sync sanity check. Run when files aren't appearing in Studio or edits aren't landing on disk.
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---
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## Step 1: Check mode detection
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Try to read any `.luau` file from the project's synced folder. If files exist on disk, you're in Sync Mode. If not, you're in MCP-Only Mode.
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-
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Report which mode is active.
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## Step 2: Sentinel round-trip (Sync Mode only)
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1. Write `_sync_check.luau` to the synced folder with content: `-- roblox-opencode sync verification sentinel`
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2. Ask user: "Did `_sync_check.luau` appear in Studio's Explorer?"
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3. If yes: clean up the sentinel file. Report: "Sync is healthy."
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4. If no: proceed to Step 3.
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## Step 3: Troubleshooting (if sentinel failed)
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Walk through these in order:
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1. "Is Script Sync still enabled? Check File → Beta Features → Script Sync."
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30
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2. "Did you right-click the container and Start Sync to the correct folder?"
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31
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3. "Is Studio focused? Script Sync pauses when Studio is minimized or in the background."
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4. "Try: stop sync on the container, re-start sync, pick the same folder."
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If none of these resolve it:
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-
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- "Script Sync may have silently disconnected. Restart Studio and re-run /sync-check."
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- Do NOT suggest switching to MCP as a fix. Sync is the canonical path.
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-
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## Step 4: MCP-Only Mode check
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-
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If in MCP-Only Mode (no files on disk):
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1. Check if Studio MCP is registered in opencode.json.
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2. Try a simple MCP call (e.g., list scripts in ServerScriptService).
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3. If MCP responds: "MCP-Only mode is working, but sync is recommended for heavy sessions. Run /setup-game to enable sync."
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4. If MCP fails: "Neither sync nor MCP is working. Run /setup-game to configure the environment."
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-
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## Behavior rules
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49
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-
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50
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- One diagnostic pass. Don't loop.
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51
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- If sync works, say so and stop. No upselling.
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52
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- If sync is broken, help fix it. Don't suggest MCP as a replacement.
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53
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- Clean up the sentinel file whether the check passes or fails.
|
|
1
|
+
---
|
|
2
|
+
description: "Sync sanity check - diagnose when files aren't appearing in Studio"
|
|
3
|
+
agent: build
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
# /sync-check
|
|
7
|
+
|
|
8
|
+
On-demand sync sanity check. Run when files aren't appearing in Studio or edits aren't landing on disk.
|
|
9
|
+
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
## Step 1: Check mode detection
|
|
13
|
+
|
|
14
|
+
Try to read any `.luau` file from the project's synced folder. If files exist on disk, you're in Sync Mode. If not, you're in MCP-Only Mode.
|
|
15
|
+
|
|
16
|
+
Report which mode is active.
|
|
17
|
+
|
|
18
|
+
## Step 2: Sentinel round-trip (Sync Mode only)
|
|
19
|
+
|
|
20
|
+
1. Write `_sync_check.luau` to the synced folder with content: `-- roblox-opencode sync verification sentinel`
|
|
21
|
+
2. Ask user: "Did `_sync_check.luau` appear in Studio's Explorer?"
|
|
22
|
+
3. If yes: clean up the sentinel file. Report: "Sync is healthy."
|
|
23
|
+
4. If no: proceed to Step 3.
|
|
24
|
+
|
|
25
|
+
## Step 3: Troubleshooting (if sentinel failed)
|
|
26
|
+
|
|
27
|
+
Walk through these in order:
|
|
28
|
+
|
|
29
|
+
1. "Is Script Sync still enabled? Check File → Beta Features → Script Sync."
|
|
30
|
+
2. "Did you right-click the container and Start Sync to the correct folder?"
|
|
31
|
+
3. "Is Studio focused? Script Sync pauses when Studio is minimized or in the background."
|
|
32
|
+
4. "Try: stop sync on the container, re-start sync, pick the same folder."
|
|
33
|
+
|
|
34
|
+
If none of these resolve it:
|
|
35
|
+
|
|
36
|
+
- "Script Sync may have silently disconnected. Restart Studio and re-run /sync-check."
|
|
37
|
+
- Do NOT suggest switching to MCP as a fix. Sync is the canonical path.
|
|
38
|
+
|
|
39
|
+
## Step 4: MCP-Only Mode check
|
|
40
|
+
|
|
41
|
+
If in MCP-Only Mode (no files on disk):
|
|
42
|
+
|
|
43
|
+
1. Check if Studio MCP is registered in opencode.json.
|
|
44
|
+
2. Try a simple MCP call (e.g., list scripts in ServerScriptService).
|
|
45
|
+
3. If MCP responds: "MCP-Only mode is working, but sync is recommended for heavy sessions. Run /setup-game to enable sync."
|
|
46
|
+
4. If MCP fails: "Neither sync nor MCP is working. Run /setup-game to configure the environment."
|
|
47
|
+
|
|
48
|
+
## Behavior rules
|
|
49
|
+
|
|
50
|
+
- One diagnostic pass. Don't loop.
|
|
51
|
+
- If sync works, say so and stop. No upselling.
|
|
52
|
+
- If sync is broken, help fix it. Don't suggest MCP as a replacement.
|
|
53
|
+
- Clean up the sentinel file whether the check passes or fails.
|