roblox-opencode 1.0.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (246) hide show
  1. package/README.md +112 -122
  2. package/commands/setup-game.md +108 -108
  3. package/commands/sync-check.md +53 -53
  4. package/core/roblox-core.md +93 -93
  5. package/dist/server.js +189 -167
  6. package/package.json +35 -35
  7. package/skills/roblox-analytics/SKILL.md +277 -277
  8. package/skills/roblox-analytics/references/event-batcher.luau +75 -75
  9. package/skills/roblox-animation-vfx/SKILL.md +1325 -1325
  10. package/skills/roblox-architecture/SKILL.md +863 -863
  11. package/skills/roblox-architecture/references/combat-systems.md +1381 -1381
  12. package/skills/roblox-code-review/SKILL.md +686 -686
  13. package/skills/roblox-data/SKILL.md +889 -889
  14. package/skills/roblox-data/references/inventory-systems.md +1729 -1729
  15. package/skills/roblox-debug/SKILL.md +98 -98
  16. package/skills/roblox-gui/SKILL.md +1103 -1103
  17. package/skills/roblox-gui-fusion/SKILL.md +150 -150
  18. package/skills/roblox-gui-fusion/references/inventory.luau +427 -427
  19. package/skills/roblox-gui-fusion/references/settings-menu.luau +579 -579
  20. package/skills/roblox-gui-fusion/references/shop.luau +411 -411
  21. package/skills/roblox-luau-mastery/SKILL.md +1519 -1519
  22. package/skills/roblox-monetization/SKILL.md +1084 -1084
  23. package/skills/roblox-monetization/references/process-receipt.luau +131 -131
  24. package/skills/roblox-networking/SKILL.md +669 -669
  25. package/skills/roblox-networking/references/remote-validator.luau +193 -193
  26. package/skills/roblox-publish-checklist/SKILL.md +127 -127
  27. package/skills/roblox-runtime/SKILL.md +753 -753
  28. package/skills/roblox-sharp-edges/SKILL.md +294 -294
  29. package/skills/roblox-sync/SKILL.md +126 -126
  30. package/skills/roblox-testing/SKILL.md +943 -943
  31. package/skills/roblox-tooling/SKILL.md +149 -149
  32. package/vendor/LICENSES/ProfileStore-LICENSE +201 -201
  33. package/vendor/LICENSES/RbxUtil-LICENSE +7 -7
  34. package/vendor/LICENSES/promise-LICENSE +20 -20
  35. package/vendor/LICENSES/t-LICENSE +21 -21
  36. package/vendor/LICENSES/testez-LICENSE +200 -200
  37. package/vendor/README.md +83 -83
  38. package/vendor/fusion/Animation/ExternalTime.luau +83 -83
  39. package/vendor/fusion/Animation/Spring.luau +321 -321
  40. package/vendor/fusion/Animation/Stopwatch.luau +127 -127
  41. package/vendor/fusion/Animation/Tween.luau +187 -187
  42. package/vendor/fusion/Animation/getTweenDuration.luau +27 -27
  43. package/vendor/fusion/Animation/getTweenRatio.luau +47 -47
  44. package/vendor/fusion/Animation/lerpType.luau +163 -163
  45. package/vendor/fusion/Animation/packType.luau +99 -99
  46. package/vendor/fusion/Animation/springCoefficients.luau +80 -80
  47. package/vendor/fusion/Animation/unpackType.luau +102 -102
  48. package/vendor/fusion/Colour/Oklab.luau +70 -70
  49. package/vendor/fusion/Colour/sRGB.luau +54 -54
  50. package/vendor/fusion/External.luau +167 -167
  51. package/vendor/fusion/ExternalDebug.luau +69 -69
  52. package/vendor/fusion/Graph/Observer.luau +113 -113
  53. package/vendor/fusion/Graph/castToGraph.luau +28 -28
  54. package/vendor/fusion/Graph/change.luau +80 -80
  55. package/vendor/fusion/Graph/depend.luau +32 -32
  56. package/vendor/fusion/Graph/evaluate.luau +55 -55
  57. package/vendor/fusion/Instances/Attribute.luau +57 -57
  58. package/vendor/fusion/Instances/AttributeChange.luau +46 -46
  59. package/vendor/fusion/Instances/AttributeOut.luau +63 -63
  60. package/vendor/fusion/Instances/Child.luau +21 -21
  61. package/vendor/fusion/Instances/Children.luau +147 -147
  62. package/vendor/fusion/Instances/Hydrate.luau +32 -32
  63. package/vendor/fusion/Instances/New.luau +52 -52
  64. package/vendor/fusion/Instances/OnChange.luau +49 -49
  65. package/vendor/fusion/Instances/OnEvent.luau +53 -53
  66. package/vendor/fusion/Instances/Out.luau +69 -69
  67. package/vendor/fusion/Instances/applyInstanceProps.luau +148 -148
  68. package/vendor/fusion/Instances/defaultProps.luau +194 -194
  69. package/vendor/fusion/LICENSE +21 -21
  70. package/vendor/fusion/Logging/formatError.luau +48 -48
  71. package/vendor/fusion/Logging/messages.luau +51 -51
  72. package/vendor/fusion/Logging/parseError.luau +24 -24
  73. package/vendor/fusion/Memory/checkLifetime.luau +133 -133
  74. package/vendor/fusion/Memory/deriveScope.luau +23 -23
  75. package/vendor/fusion/Memory/deriveScopeImpl.luau +44 -44
  76. package/vendor/fusion/Memory/doCleanup.luau +78 -78
  77. package/vendor/fusion/Memory/innerScope.luau +33 -33
  78. package/vendor/fusion/Memory/legacyCleanup.luau +17 -17
  79. package/vendor/fusion/Memory/needsDestruction.luau +16 -16
  80. package/vendor/fusion/Memory/poisonScope.luau +33 -33
  81. package/vendor/fusion/Memory/scopePool.luau +54 -54
  82. package/vendor/fusion/Memory/scoped.luau +26 -26
  83. package/vendor/fusion/Memory/whichLivesLonger.luau +74 -74
  84. package/vendor/fusion/RobloxExternal.luau +97 -97
  85. package/vendor/fusion/State/Computed.luau +138 -138
  86. package/vendor/fusion/State/For/Disassembly.luau +210 -210
  87. package/vendor/fusion/State/For/ForTypes.luau +30 -30
  88. package/vendor/fusion/State/For/init.luau +109 -109
  89. package/vendor/fusion/State/ForKeys.luau +93 -93
  90. package/vendor/fusion/State/ForPairs.luau +96 -96
  91. package/vendor/fusion/State/ForValues.luau +93 -93
  92. package/vendor/fusion/State/Value.luau +87 -87
  93. package/vendor/fusion/State/castToState.luau +25 -25
  94. package/vendor/fusion/State/peek.luau +30 -30
  95. package/vendor/fusion/Types.luau +314 -314
  96. package/vendor/fusion/Utility/Contextual.luau +90 -90
  97. package/vendor/fusion/Utility/Safe.luau +22 -22
  98. package/vendor/fusion/Utility/isSimilar.luau +29 -29
  99. package/vendor/fusion/Utility/merge.luau +35 -35
  100. package/vendor/fusion/Utility/nameOf.luau +34 -34
  101. package/vendor/fusion/Utility/never.luau +13 -13
  102. package/vendor/fusion/Utility/nicknames.luau +10 -10
  103. package/vendor/fusion/Utility/xtypeof.luau +26 -26
  104. package/vendor/fusion/init.luau +82 -82
  105. package/vendor/profilestore/init.luau +2242 -2242
  106. package/vendor/promise/init.luau +1982 -1982
  107. package/vendor/rbxutil/buffer-util/Buffer.test.luau +25 -25
  108. package/vendor/rbxutil/buffer-util/BufferReader.luau +228 -228
  109. package/vendor/rbxutil/buffer-util/BufferWriter.luau +269 -269
  110. package/vendor/rbxutil/buffer-util/DataTypeBuffer.luau +223 -223
  111. package/vendor/rbxutil/buffer-util/Types.luau +60 -60
  112. package/vendor/rbxutil/buffer-util/index.d.ts +153 -153
  113. package/vendor/rbxutil/buffer-util/init.luau +41 -41
  114. package/vendor/rbxutil/buffer-util/package.json +16 -16
  115. package/vendor/rbxutil/buffer-util/wally.toml +9 -9
  116. package/vendor/rbxutil/comm/Client/ClientComm.luau +232 -232
  117. package/vendor/rbxutil/comm/Client/ClientRemoteProperty.luau +156 -156
  118. package/vendor/rbxutil/comm/Client/ClientRemoteSignal.luau +109 -109
  119. package/vendor/rbxutil/comm/Client/init.luau +135 -135
  120. package/vendor/rbxutil/comm/Server/RemoteProperty.luau +295 -295
  121. package/vendor/rbxutil/comm/Server/RemoteSignal.luau +211 -211
  122. package/vendor/rbxutil/comm/Server/ServerComm.luau +211 -211
  123. package/vendor/rbxutil/comm/Server/init.luau +140 -140
  124. package/vendor/rbxutil/comm/Types.luau +18 -18
  125. package/vendor/rbxutil/comm/Util.luau +27 -27
  126. package/vendor/rbxutil/comm/init.luau +35 -35
  127. package/vendor/rbxutil/comm/wally.toml +13 -13
  128. package/vendor/rbxutil/component/init.luau +759 -759
  129. package/vendor/rbxutil/component/init.test.luau +311 -311
  130. package/vendor/rbxutil/component/wally.toml +14 -14
  131. package/vendor/rbxutil/concur/init.luau +542 -542
  132. package/vendor/rbxutil/concur/init.test.luau +364 -364
  133. package/vendor/rbxutil/concur/wally.toml +8 -8
  134. package/vendor/rbxutil/enum-list/init.luau +101 -101
  135. package/vendor/rbxutil/enum-list/init.test.luau +91 -91
  136. package/vendor/rbxutil/enum-list/wally.toml +8 -8
  137. package/vendor/rbxutil/find/index.d.ts +20 -20
  138. package/vendor/rbxutil/find/init.luau +44 -44
  139. package/vendor/rbxutil/find/package.json +17 -17
  140. package/vendor/rbxutil/find/wally.toml +8 -8
  141. package/vendor/rbxutil/input/Gamepad.luau +559 -559
  142. package/vendor/rbxutil/input/Keyboard.luau +124 -124
  143. package/vendor/rbxutil/input/Mouse.luau +278 -278
  144. package/vendor/rbxutil/input/PreferredInput.luau +91 -91
  145. package/vendor/rbxutil/input/Touch.luau +120 -120
  146. package/vendor/rbxutil/input/init.luau +33 -33
  147. package/vendor/rbxutil/input/wally.toml +12 -12
  148. package/vendor/rbxutil/loader/index.d.ts +15 -15
  149. package/vendor/rbxutil/loader/init.luau +137 -137
  150. package/vendor/rbxutil/loader/wally.toml +8 -8
  151. package/vendor/rbxutil/log/index.d.ts +38 -38
  152. package/vendor/rbxutil/log/init.luau +746 -746
  153. package/vendor/rbxutil/log/wally.toml +8 -8
  154. package/vendor/rbxutil/net/init.luau +190 -190
  155. package/vendor/rbxutil/net/wally.toml +8 -8
  156. package/vendor/rbxutil/option/index.d.ts +44 -44
  157. package/vendor/rbxutil/option/init.luau +489 -489
  158. package/vendor/rbxutil/option/init.test.luau +342 -342
  159. package/vendor/rbxutil/option/wally.toml +8 -8
  160. package/vendor/rbxutil/pid/index.d.ts +53 -53
  161. package/vendor/rbxutil/pid/init.luau +195 -195
  162. package/vendor/rbxutil/pid/package.json +16 -16
  163. package/vendor/rbxutil/pid/wally.toml +9 -9
  164. package/vendor/rbxutil/quaternion/index.d.ts +117 -117
  165. package/vendor/rbxutil/quaternion/init.luau +570 -570
  166. package/vendor/rbxutil/quaternion/package.json +16 -16
  167. package/vendor/rbxutil/quaternion/wally.toml +9 -9
  168. package/vendor/rbxutil/query/index.d.ts +43 -43
  169. package/vendor/rbxutil/query/init.luau +117 -117
  170. package/vendor/rbxutil/query/package.json +18 -18
  171. package/vendor/rbxutil/query/wally.toml +9 -9
  172. package/vendor/rbxutil/sequent/index.d.ts +28 -28
  173. package/vendor/rbxutil/sequent/init.luau +340 -340
  174. package/vendor/rbxutil/sequent/package.json +16 -16
  175. package/vendor/rbxutil/sequent/wally.toml +9 -9
  176. package/vendor/rbxutil/ser/init.luau +175 -175
  177. package/vendor/rbxutil/ser/init.test.luau +50 -50
  178. package/vendor/rbxutil/ser/wally.toml +11 -11
  179. package/vendor/rbxutil/shake/index.d.ts +36 -36
  180. package/vendor/rbxutil/shake/init.luau +532 -532
  181. package/vendor/rbxutil/shake/init.test.luau +267 -267
  182. package/vendor/rbxutil/shake/package.json +16 -16
  183. package/vendor/rbxutil/shake/wally.toml +9 -9
  184. package/vendor/rbxutil/signal/index.d.ts +100 -100
  185. package/vendor/rbxutil/signal/init.luau +432 -432
  186. package/vendor/rbxutil/signal/init.test.luau +190 -190
  187. package/vendor/rbxutil/signal/package.json +17 -17
  188. package/vendor/rbxutil/signal/wally.toml +9 -9
  189. package/vendor/rbxutil/silo/TableWatcher.luau +65 -65
  190. package/vendor/rbxutil/silo/Util.luau +55 -55
  191. package/vendor/rbxutil/silo/init.luau +338 -338
  192. package/vendor/rbxutil/silo/init.test.luau +215 -215
  193. package/vendor/rbxutil/silo/wally.toml +8 -8
  194. package/vendor/rbxutil/spring/index.d.ts +40 -40
  195. package/vendor/rbxutil/spring/init.luau +97 -97
  196. package/vendor/rbxutil/spring/package.json +17 -17
  197. package/vendor/rbxutil/spring/wally.toml +8 -8
  198. package/vendor/rbxutil/stream/index.d.ts +88 -88
  199. package/vendor/rbxutil/stream/init.luau +597 -597
  200. package/vendor/rbxutil/stream/package.json +18 -18
  201. package/vendor/rbxutil/stream/wally.toml +9 -9
  202. package/vendor/rbxutil/streamable/Streamable.luau +202 -202
  203. package/vendor/rbxutil/streamable/StreamableUtil.luau +80 -80
  204. package/vendor/rbxutil/streamable/init.luau +8 -8
  205. package/vendor/rbxutil/streamable/wally.toml +12 -12
  206. package/vendor/rbxutil/symbol/init.luau +56 -56
  207. package/vendor/rbxutil/symbol/init.test.luau +37 -37
  208. package/vendor/rbxutil/symbol/wally.toml +8 -8
  209. package/vendor/rbxutil/table-util/init.luau +938 -938
  210. package/vendor/rbxutil/table-util/init.test.luau +439 -439
  211. package/vendor/rbxutil/task-queue/index.d.ts +27 -27
  212. package/vendor/rbxutil/task-queue/init.luau +97 -97
  213. package/vendor/rbxutil/task-queue/wally.toml +8 -8
  214. package/vendor/rbxutil/timer/index.d.ts +81 -81
  215. package/vendor/rbxutil/timer/init.luau +249 -249
  216. package/vendor/rbxutil/timer/init.test.luau +73 -73
  217. package/vendor/rbxutil/timer/wally.toml +11 -11
  218. package/vendor/rbxutil/tree/index.d.ts +15 -15
  219. package/vendor/rbxutil/tree/init.luau +137 -137
  220. package/vendor/rbxutil/tree/wally.toml +8 -8
  221. package/vendor/rbxutil/trove/index.d.ts +46 -46
  222. package/vendor/rbxutil/trove/init.luau +787 -787
  223. package/vendor/rbxutil/trove/init.test.luau +203 -203
  224. package/vendor/rbxutil/trove/wally.toml +8 -8
  225. package/vendor/rbxutil/typed-remote/init.luau +196 -196
  226. package/vendor/rbxutil/typed-remote/wally.toml +8 -8
  227. package/vendor/rbxutil/wait-for/index.d.ts +17 -17
  228. package/vendor/rbxutil/wait-for/init.luau +257 -257
  229. package/vendor/rbxutil/wait-for/init.test.luau +182 -182
  230. package/vendor/rbxutil/wait-for/wally.toml +11 -11
  231. package/vendor/t/t.lua +1350 -1350
  232. package/vendor/testez/Context.lua +26 -26
  233. package/vendor/testez/Expectation.lua +311 -311
  234. package/vendor/testez/ExpectationContext.lua +38 -38
  235. package/vendor/testez/LifecycleHooks.lua +89 -89
  236. package/vendor/testez/Reporters/TeamCityReporter.lua +101 -101
  237. package/vendor/testez/Reporters/TextReporter.lua +105 -105
  238. package/vendor/testez/Reporters/TextReporterQuiet.lua +96 -96
  239. package/vendor/testez/TestBootstrap.lua +146 -146
  240. package/vendor/testez/TestEnum.lua +27 -27
  241. package/vendor/testez/TestPlan.lua +304 -304
  242. package/vendor/testez/TestPlanner.lua +39 -39
  243. package/vendor/testez/TestResults.lua +111 -111
  244. package/vendor/testez/TestRunner.lua +188 -188
  245. package/vendor/testez/TestSession.lua +243 -243
  246. package/vendor/testez/init.lua +39 -39
package/README.md CHANGED
@@ -1,122 +1,112 @@
1
- <p align="center">
2
- <img src="https://img.shields.io/badge/Roblox-OpenCode-blue?style=for-the-badge&logo=roblox&logoColor=white" alt="roblox-opencode" />
3
- </p>
4
-
5
- <p align="center">
6
- <img src="https://img.shields.io/npm/v/roblox-opencode?style=flat-square&color=blue" alt="npm version" />
7
- <img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="MIT license" />
8
- <img src="https://img.shields.io/badge/Luau-100%25-purple?style=flat-square" alt="Luau" />
9
- <img src="https://img.shields.io/badge/Fusion-0.3-orange?style=flat-square" alt="Fusion 0.3" />
10
- </p>
11
-
12
- <p align="center">
13
- An OpenCode plugin that gives AI assistants deep knowledge of Roblox development.<br/>
14
- 17 skills, production-ready vendor libraries, and complete UI references. The AI writes code that actually works in Studio.
15
- </p>
16
-
17
- <br/>
18
-
19
- ## Install
20
-
21
- ```bash
22
- npm install roblox-opencode@git+https://github.com/TabooHarmony/roblox-opencode.git --prefix ~/.config/opencode
23
- ```
24
-
25
- Then add to your `opencode.json` (global or project):
26
-
27
- ```json
28
- {
29
- "plugin": ["~/.config/opencode/node_modules/roblox-opencode"]
30
- }
31
- ```
32
-
33
- Restart OpenCode, then run `/setup-game` in your project.
34
-
35
- > npm publish is coming soon. Once live, install with `opencode plugin roblox-opencode`.
36
-
37
- ## What it does
38
-
39
- Without this plugin, AI assistants treat Roblox like a generic Lua environment. They miss session locking, write exploitable remotes, ignore mobile players, and produce UI that breaks on phones.
40
-
41
- With it, the AI knows:
42
-
43
- - How to structure a game (services, lifecycle, module patterns)
44
- - How to persist data safely (ProfileStore, session locking, migrations)
45
- - How to build reactive UI (Fusion 0.3, with complete shop/inventory/settings references)
46
- - How to secure remotes (validation, rate limiting, type checking)
47
- - How to ship (analytics, monetization, TOS compliance, publish checklist)
48
- - What NOT to do (13 documented production footguns ranked by severity)
49
-
50
- ## Skills
51
-
52
- Loaded on-demand based on what you're working on. The AI picks the right ones automatically.
53
-
54
- | Domain | Skill | Covers |
55
- |--------|-------|--------|
56
- | Language | `roblox-luau-mastery` | Syntax, idioms, type system, strict mode |
57
- | UI | `roblox-gui` | Layout fundamentals, mobile-first, responsive patterns |
58
- | UI | `roblox-gui-fusion` | Fusion 0.3 reactive UI with full screen references |
59
- | VFX | `roblox-animation-vfx` | Tweens, particles, trails, highlights, camera shake |
60
- | Networking | `roblox-networking` | Security hardening, validation, rate limiting |
61
- | Data | `roblox-data` | ProfileStore, schema design, migrations, BindToClose |
62
- | Testing | `roblox-testing` | TestEZ, BDD patterns, test strategy |
63
- | Tooling | `roblox-tooling` | Studio MCP, luau-lsp, diagnostics |
64
- | Architecture | `roblox-architecture` | Service hierarchy, 7 foundational patterns |
65
- | Runtime | `roblox-runtime` | RunService, StreamingEnabled, memory |
66
- | Gotchas | `roblox-sharp-edges` | 13 production footguns by severity |
67
- | Money | `roblox-monetization` | GamePasses, DevProducts, subscriptions, TOS |
68
- | Sync | `roblox-sync` | Script Sync setup and troubleshooting |
69
- | Analytics | `roblox-analytics` | Events, economy tracking, funnels |
70
- | Review | `roblox-code-review` | Security, performance, networking, data lenses |
71
- | Debug | `roblox-debug` | Iterative debug loop for Luau issues |
72
- | Ship | `roblox-publish-checklist` | Pre-ship verification gauntlet |
73
-
74
- ## Vendor libraries
75
-
76
- Copied to your project on setup. No Wally required.
77
-
78
- | Library | Purpose |
79
- |---------|---------|
80
- | **Fusion** | Reactive UI framework (dphfox, 0.3) |
81
- | **ProfileStore** | Data persistence with session locking |
82
- | **Promise** | Async flow control (evaera) |
83
- | **Signal** | Typed custom signals (Sleitnick) |
84
- | **Trove** | Cleanup/lifecycle management |
85
- | **Comm** | Typed client-server remotes |
86
- | **Component** | CollectionService tag binding |
87
- | **t** | Runtime type checking |
88
- | **TestEZ** | BDD testing framework |
89
- | + RbxUtil | 25 additional utility packages available on demand |
90
-
91
- ## Commands
92
-
93
- | Command | What it does |
94
- |---------|--------------|
95
- | `/setup-game` | One-time project config: skills, vendor, LSP, AGENTS.md |
96
- | `/sync-check` | Verify Script Sync is working correctly |
97
-
98
- ## How it works
99
-
100
- 1. Plugin installs via npm on OpenCode startup
101
- 2. You run `/setup-game` once per project
102
- 3. Setup copies skills + vendor libs to `.opencode/`, writes LSP config, generates `.luaurc` aliases, injects a core block into `AGENTS.md`
103
- 4. After that, the plugin is dormant. The skills do all the work.
104
-
105
- The AI loads relevant skills on-demand based on your prompt. Ask it to build a shop and it pulls in `roblox-gui-fusion`. Ask it to review security and it loads `roblox-code-review` with the networking lens.
106
-
107
- ## Prerequisites
108
-
109
- - [OpenCode](https://opencode.ai)
110
- - [Roblox Studio](https://www.roblox.com/create) with Script Sync and MCP server enabled
111
-
112
- ## Update
113
-
114
- Update the version in `opencode.json`, restart OpenCode, and run `/setup-game` again to refresh skills and vendor libs. Content outside managed markers in `AGENTS.md` is preserved.
115
-
116
- ## Contributors
117
-
118
- - [MrFearTick](https://github.com/MrFearTick): Highlight reference, parent destruction patterns, networking lens, monetization expansion
119
-
120
- ## License
121
-
122
- MIT
1
+ <p align="center">
2
+ <img src="https://img.shields.io/badge/Roblox-OpenCode-blue?style=for-the-badge&logo=roblox&logoColor=white" alt="roblox-opencode" />
3
+ </p>
4
+
5
+ <p align="center">
6
+ <img src="https://img.shields.io/npm/v/roblox-opencode?style=flat-square&color=blue" alt="npm version" />
7
+ <img src="https://img.shields.io/badge/license-MIT-green?style=flat-square" alt="MIT license" />
8
+ <img src="https://img.shields.io/badge/Luau-100%25-purple?style=flat-square" alt="Luau" />
9
+ <img src="https://img.shields.io/badge/Fusion-0.3-orange?style=flat-square" alt="Fusion 0.3" />
10
+ </p>
11
+
12
+ <p align="center">
13
+ An OpenCode plugin that gives AI assistants deep knowledge of Roblox development.<br/>
14
+ 17 skills, production-ready vendor libraries, and complete UI references. The AI writes code that actually works in Studio.
15
+ </p>
16
+
17
+ <br/>
18
+
19
+ ## Install
20
+
21
+ ```bash
22
+ opencode plugin roblox-opencode
23
+ ```
24
+
25
+ Then run `/setup-game` in your project.
26
+
27
+ ## What it does
28
+
29
+ Without this plugin, AI assistants treat Roblox like a generic Lua environment. They miss session locking, write exploitable remotes, ignore mobile players, and produce UI that breaks on phones.
30
+
31
+ With it, the AI knows:
32
+
33
+ - How to structure a game (services, lifecycle, module patterns)
34
+ - How to persist data safely (ProfileStore, session locking, migrations)
35
+ - How to build reactive UI (Fusion 0.3, with complete shop/inventory/settings references)
36
+ - How to secure remotes (validation, rate limiting, type checking)
37
+ - How to ship (analytics, monetization, TOS compliance, publish checklist)
38
+ - What NOT to do (13 documented production footguns ranked by severity)
39
+
40
+ ## Skills
41
+
42
+ Loaded on-demand based on what you're working on. The AI picks the right ones automatically.
43
+
44
+ | Domain | Skill | Covers |
45
+ |--------|-------|--------|
46
+ | Language | `roblox-luau-mastery` | Syntax, idioms, type system, strict mode |
47
+ | UI | `roblox-gui` | Layout fundamentals, mobile-first, responsive patterns |
48
+ | UI | `roblox-gui-fusion` | Fusion 0.3 reactive UI with full screen references |
49
+ | VFX | `roblox-animation-vfx` | Tweens, particles, trails, highlights, camera shake |
50
+ | Networking | `roblox-networking` | Security hardening, validation, rate limiting |
51
+ | Data | `roblox-data` | ProfileStore, schema design, migrations, BindToClose |
52
+ | Testing | `roblox-testing` | TestEZ, BDD patterns, test strategy |
53
+ | Tooling | `roblox-tooling` | Studio MCP, luau-lsp, diagnostics |
54
+ | Architecture | `roblox-architecture` | Service hierarchy, 7 foundational patterns |
55
+ | Runtime | `roblox-runtime` | RunService, StreamingEnabled, memory |
56
+ | Gotchas | `roblox-sharp-edges` | 13 production footguns by severity |
57
+ | Money | `roblox-monetization` | GamePasses, DevProducts, subscriptions, TOS |
58
+ | Sync | `roblox-sync` | Script Sync setup and troubleshooting |
59
+ | Analytics | `roblox-analytics` | Events, economy tracking, funnels |
60
+ | Review | `roblox-code-review` | Security, performance, networking, data lenses |
61
+ | Debug | `roblox-debug` | Iterative debug loop for Luau issues |
62
+ | Ship | `roblox-publish-checklist` | Pre-ship verification gauntlet |
63
+
64
+ ## Vendor libraries
65
+
66
+ Copied to your project on setup. No Wally required.
67
+
68
+ | Library | Purpose |
69
+ |---------|---------|
70
+ | **Fusion** | Reactive UI framework (dphfox, 0.3) |
71
+ | **ProfileStore** | Data persistence with session locking |
72
+ | **Promise** | Async flow control (evaera) |
73
+ | **Signal** | Typed custom signals (Sleitnick) |
74
+ | **Trove** | Cleanup/lifecycle management |
75
+ | **Comm** | Typed client-server remotes |
76
+ | **Component** | CollectionService tag binding |
77
+ | **t** | Runtime type checking |
78
+ | **TestEZ** | BDD testing framework |
79
+ | + RbxUtil | 25 additional utility packages available on demand |
80
+
81
+ ## Commands
82
+
83
+ | Command | What it does |
84
+ |---------|--------------|
85
+ | `/setup-game` | One-time project config: skills, vendor, LSP, AGENTS.md |
86
+ | `/sync-check` | Verify Script Sync is working correctly |
87
+
88
+ ## How it works
89
+
90
+ 1. Plugin installs via npm on OpenCode startup
91
+ 2. You run `/setup-game` once per project
92
+ 3. Setup copies skills + vendor libs to `.opencode/`, writes LSP config, generates `.luaurc` aliases, injects a core block into `AGENTS.md`
93
+ 4. After that, the plugin is dormant. The skills do all the work.
94
+
95
+ The AI loads relevant skills on-demand based on your prompt. Ask it to build a shop and it pulls in `roblox-gui-fusion`. Ask it to review security and it loads `roblox-code-review` with the networking lens.
96
+
97
+ ## Prerequisites
98
+
99
+ - [OpenCode](https://opencode.ai)
100
+ - [Roblox Studio](https://www.roblox.com/create) with Script Sync and MCP server enabled
101
+
102
+ ## Update
103
+
104
+ Update the version in `opencode.json`, restart OpenCode, and run `/setup-game` again to refresh skills and vendor libs. Content outside managed markers in `AGENTS.md` is preserved.
105
+
106
+ ## Contributors
107
+
108
+ - [MrFearTick](https://github.com/MrFearTick): Highlight reference, parent destruction patterns, networking lens, monetization expansion
109
+
110
+ ## License
111
+
112
+ MIT
@@ -1,108 +1,108 @@
1
- ---
2
- description: "First-time Roblox project setup: skills, vendor libs, LSP, sync"
3
- agent: build
4
- ---
5
-
6
- # /setup-game
7
-
8
- One-time project configuration for roblox-opencode. Run this when you first open a Roblox project.
9
-
10
- Commands (`/setup-game`, `/sync-check`) are already available globally. Skills (`roblox-code-review`, `roblox-debug`, `roblox-publish-checklist`) are loaded on demand. This command sets up the *project*.
11
-
12
- ---
13
-
14
- ## Step 1: Run the setup tool
15
-
16
- Call the `roblox_setup` tool. It handles:
17
- - Copying 17 skills to `.opencode/skills/`
18
- - Copying vendor libraries (rbxutil, profilestore, promise, testez, t, fusion) to `.opencode/vendor/`
19
- - Writing luau-lsp config to `opencode.json`
20
- - Writing the core Roblox agent instructions to `AGENTS.md`
21
-
22
- Report the results to the user. If any step failed, explain what went wrong and how to fix it.
23
-
24
- ## Step 2: Check prerequisites
25
-
26
- Run these checks (cross-platform):
27
-
28
- ```bash
29
- command -v luau-lsp # needed for Luau diagnostics
30
- ```
31
-
32
- If luau-lsp is missing: point user to https://github.com/JohnnyMorganz/luau-lsp/releases and guide install. If declined, note: "Reduced safety net. Install luau-lsp later and re-run /setup-game."
33
-
34
- ## Step 3: Download globalTypes.d.luau
35
-
36
- If luau-lsp is installed, download the Roblox type definitions:
37
-
38
- ```bash
39
- curl -fsSL https://luau-lsp.pages.dev/type-definitions/globalTypes.RobloxScriptSecurity.d.luau -o globalTypes.d.luau
40
- ```
41
-
42
- This file provides Roblox API types to luau-lsp. The `--definitions` flag in the LSP config (from Step 1) points to it.
43
-
44
- ## Step 4: Enable Studio MCP
45
-
46
- The Roblox Studio MCP server is built into Studio. To enable it:
47
-
48
- 1. Open Roblox Studio
49
- 2. Open Assistant (View → Assistant)
50
- 3. Click `…` → Manage MCP Servers
51
- 4. Turn on **Enable Studio as MCP server**
52
-
53
- For opencode to connect, add this to your project's `opencode.json`:
54
-
55
- **Windows:**
56
- ```json
57
- {
58
- "mcp": {
59
- "studio": {
60
- "type": "local",
61
- "command": ["cmd.exe", "/c", "%LOCALAPPDATA%\\Roblox\\mcp.bat"],
62
- "enabled": true
63
- }
64
- }
65
- }
66
- ```
67
-
68
- **macOS:**
69
- ```json
70
- {
71
- "mcp": {
72
- "studio": {
73
- "type": "local",
74
- "command": ["/Applications/RobloxStudio.app/Contents/MacOS/StudioMCP"],
75
- "enabled": true
76
- }
77
- }
78
- }
79
- ```
80
-
81
- After adding the config, restart opencode to connect.
82
-
83
- ## Step 5: Sync setup
84
-
85
- Hand off Script Sync setup to the user with these instructions:
86
-
87
- "Enable Script Sync in Roblox Studio:
88
- 1. File → Beta Features → Script Sync → toggle on → restart Studio
89
- 2. In Explorer, right-click each top-level container with scripts (ServerScriptService, ReplicatedStorage, etc.) → Start Sync → pick a folder
90
-
91
- Suggested folder layout: ~/projects/<game-name>/src/<container-name>/"
92
-
93
- "You should now see your scripts in Studio's Explorer matching the files on disk. If you do, sync is working. If the container looks empty, double-check you picked the right folder and that Studio is focused (sync pauses when minimized). Run /sync-check if you need to verify later."
94
-
95
- ## Step 6: Print the command tour
96
-
97
- "roblox-opencode is ready. Here's what you can do:
98
-
99
- **Commands** (type `/` to use):
100
- - /setup-game - re-run this setup (after plugin updates)
101
- - /sync-check - check if Script Sync is working properly
102
-
103
- **Skills** (AI suggests when relevant):
104
- - roblox-code-review - review code with security/performance/monetization lenses
105
- - roblox-debug - iterative debug loop for Luau/Roblox issues
106
- - roblox-publish-checklist - pre-ship gauntlet before publishing
107
-
108
- The harness is loaded. Prompt normally - the AI will suggest skills when relevant."
1
+ ---
2
+ description: "First-time Roblox project setup: skills, vendor libs, LSP, sync"
3
+ agent: build
4
+ ---
5
+
6
+ # /setup-game
7
+
8
+ One-time project configuration for roblox-opencode. Run this when you first open a Roblox project.
9
+
10
+ Commands (`/setup-game`, `/sync-check`) are already available globally. Skills (`roblox-code-review`, `roblox-debug`, `roblox-publish-checklist`) are loaded on demand. This command sets up the *project*.
11
+
12
+ ---
13
+
14
+ ## Step 1: Run the setup tool
15
+
16
+ Call the `roblox_setup` tool. It handles:
17
+ - Copying 17 skills to `.opencode/skills/`
18
+ - Copying vendor libraries (rbxutil, profilestore, promise, testez, t, fusion) to `.opencode/vendor/`
19
+ - Writing luau-lsp config to `opencode.json`
20
+ - Writing the core Roblox agent instructions to `AGENTS.md`
21
+
22
+ Report the results to the user. If any step failed, explain what went wrong and how to fix it.
23
+
24
+ ## Step 2: Check prerequisites
25
+
26
+ Run these checks (cross-platform):
27
+
28
+ ```bash
29
+ command -v luau-lsp # needed for Luau diagnostics
30
+ ```
31
+
32
+ If luau-lsp is missing: point user to https://github.com/JohnnyMorganz/luau-lsp/releases and guide install. If declined, note: "Reduced safety net. Install luau-lsp later and re-run /setup-game."
33
+
34
+ ## Step 3: Download globalTypes.d.luau
35
+
36
+ If luau-lsp is installed, download the Roblox type definitions:
37
+
38
+ ```bash
39
+ curl -fsSL https://luau-lsp.pages.dev/type-definitions/globalTypes.RobloxScriptSecurity.d.luau -o globalTypes.d.luau
40
+ ```
41
+
42
+ This file provides Roblox API types to luau-lsp. The `--definitions` flag in the LSP config (from Step 1) points to it.
43
+
44
+ ## Step 4: Enable Studio MCP
45
+
46
+ The Roblox Studio MCP server is built into Studio. To enable it:
47
+
48
+ 1. Open Roblox Studio
49
+ 2. Open Assistant (View → Assistant)
50
+ 3. Click `…` → Manage MCP Servers
51
+ 4. Turn on **Enable Studio as MCP server**
52
+
53
+ For opencode to connect, add this to your project's `opencode.json`:
54
+
55
+ **Windows:**
56
+ ```json
57
+ {
58
+ "mcp": {
59
+ "studio": {
60
+ "type": "local",
61
+ "command": ["cmd.exe", "/c", "%LOCALAPPDATA%\\Roblox\\mcp.bat"],
62
+ "enabled": true
63
+ }
64
+ }
65
+ }
66
+ ```
67
+
68
+ **macOS:**
69
+ ```json
70
+ {
71
+ "mcp": {
72
+ "studio": {
73
+ "type": "local",
74
+ "command": ["/Applications/RobloxStudio.app/Contents/MacOS/StudioMCP"],
75
+ "enabled": true
76
+ }
77
+ }
78
+ }
79
+ ```
80
+
81
+ After adding the config, restart opencode to connect.
82
+
83
+ ## Step 5: Sync setup
84
+
85
+ Hand off Script Sync setup to the user with these instructions:
86
+
87
+ "Enable Script Sync in Roblox Studio:
88
+ 1. File → Beta Features → Script Sync → toggle on → restart Studio
89
+ 2. In Explorer, right-click each top-level container with scripts (ServerScriptService, ReplicatedStorage, etc.) → Start Sync → pick a folder
90
+
91
+ Suggested folder layout: ~/projects/<game-name>/src/<container-name>/"
92
+
93
+ "You should now see your scripts in Studio's Explorer matching the files on disk. If you do, sync is working. If the container looks empty, double-check you picked the right folder and that Studio is focused (sync pauses when minimized). Run /sync-check if you need to verify later."
94
+
95
+ ## Step 6: Print the command tour
96
+
97
+ "roblox-opencode is ready. Here's what you can do:
98
+
99
+ **Commands** (type `/` to use):
100
+ - /setup-game - re-run this setup (after plugin updates)
101
+ - /sync-check - check if Script Sync is working properly
102
+
103
+ **Skills** (AI suggests when relevant):
104
+ - roblox-code-review - review code with security/performance/monetization lenses
105
+ - roblox-debug - iterative debug loop for Luau/Roblox issues
106
+ - roblox-publish-checklist - pre-ship gauntlet before publishing
107
+
108
+ The harness is loaded. Prompt normally - the AI will suggest skills when relevant."
@@ -1,53 +1,53 @@
1
- ---
2
- description: "Sync sanity check - diagnose when files aren't appearing in Studio"
3
- agent: build
4
- ---
5
-
6
- # /sync-check
7
-
8
- On-demand sync sanity check. Run when files aren't appearing in Studio or edits aren't landing on disk.
9
-
10
- ---
11
-
12
- ## Step 1: Check mode detection
13
-
14
- Try to read any `.luau` file from the project's synced folder. If files exist on disk, you're in Sync Mode. If not, you're in MCP-Only Mode.
15
-
16
- Report which mode is active.
17
-
18
- ## Step 2: Sentinel round-trip (Sync Mode only)
19
-
20
- 1. Write `_sync_check.luau` to the synced folder with content: `-- roblox-opencode sync verification sentinel`
21
- 2. Ask user: "Did `_sync_check.luau` appear in Studio's Explorer?"
22
- 3. If yes: clean up the sentinel file. Report: "Sync is healthy."
23
- 4. If no: proceed to Step 3.
24
-
25
- ## Step 3: Troubleshooting (if sentinel failed)
26
-
27
- Walk through these in order:
28
-
29
- 1. "Is Script Sync still enabled? Check File → Beta Features → Script Sync."
30
- 2. "Did you right-click the container and Start Sync to the correct folder?"
31
- 3. "Is Studio focused? Script Sync pauses when Studio is minimized or in the background."
32
- 4. "Try: stop sync on the container, re-start sync, pick the same folder."
33
-
34
- If none of these resolve it:
35
-
36
- - "Script Sync may have silently disconnected. Restart Studio and re-run /sync-check."
37
- - Do NOT suggest switching to MCP as a fix. Sync is the canonical path.
38
-
39
- ## Step 4: MCP-Only Mode check
40
-
41
- If in MCP-Only Mode (no files on disk):
42
-
43
- 1. Check if Studio MCP is registered in opencode.json.
44
- 2. Try a simple MCP call (e.g., list scripts in ServerScriptService).
45
- 3. If MCP responds: "MCP-Only mode is working, but sync is recommended for heavy sessions. Run /setup-game to enable sync."
46
- 4. If MCP fails: "Neither sync nor MCP is working. Run /setup-game to configure the environment."
47
-
48
- ## Behavior rules
49
-
50
- - One diagnostic pass. Don't loop.
51
- - If sync works, say so and stop. No upselling.
52
- - If sync is broken, help fix it. Don't suggest MCP as a replacement.
53
- - Clean up the sentinel file whether the check passes or fails.
1
+ ---
2
+ description: "Sync sanity check - diagnose when files aren't appearing in Studio"
3
+ agent: build
4
+ ---
5
+
6
+ # /sync-check
7
+
8
+ On-demand sync sanity check. Run when files aren't appearing in Studio or edits aren't landing on disk.
9
+
10
+ ---
11
+
12
+ ## Step 1: Check mode detection
13
+
14
+ Try to read any `.luau` file from the project's synced folder. If files exist on disk, you're in Sync Mode. If not, you're in MCP-Only Mode.
15
+
16
+ Report which mode is active.
17
+
18
+ ## Step 2: Sentinel round-trip (Sync Mode only)
19
+
20
+ 1. Write `_sync_check.luau` to the synced folder with content: `-- roblox-opencode sync verification sentinel`
21
+ 2. Ask user: "Did `_sync_check.luau` appear in Studio's Explorer?"
22
+ 3. If yes: clean up the sentinel file. Report: "Sync is healthy."
23
+ 4. If no: proceed to Step 3.
24
+
25
+ ## Step 3: Troubleshooting (if sentinel failed)
26
+
27
+ Walk through these in order:
28
+
29
+ 1. "Is Script Sync still enabled? Check File → Beta Features → Script Sync."
30
+ 2. "Did you right-click the container and Start Sync to the correct folder?"
31
+ 3. "Is Studio focused? Script Sync pauses when Studio is minimized or in the background."
32
+ 4. "Try: stop sync on the container, re-start sync, pick the same folder."
33
+
34
+ If none of these resolve it:
35
+
36
+ - "Script Sync may have silently disconnected. Restart Studio and re-run /sync-check."
37
+ - Do NOT suggest switching to MCP as a fix. Sync is the canonical path.
38
+
39
+ ## Step 4: MCP-Only Mode check
40
+
41
+ If in MCP-Only Mode (no files on disk):
42
+
43
+ 1. Check if Studio MCP is registered in opencode.json.
44
+ 2. Try a simple MCP call (e.g., list scripts in ServerScriptService).
45
+ 3. If MCP responds: "MCP-Only mode is working, but sync is recommended for heavy sessions. Run /setup-game to enable sync."
46
+ 4. If MCP fails: "Neither sync nor MCP is working. Run /setup-game to configure the environment."
47
+
48
+ ## Behavior rules
49
+
50
+ - One diagnostic pass. Don't loop.
51
+ - If sync works, say so and stop. No upselling.
52
+ - If sync is broken, help fix it. Don't suggest MCP as a replacement.
53
+ - Clean up the sentinel file whether the check passes or fails.