rn-leveldb 3.11.0

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Files changed (595) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +92 -0
  3. package/android/.project +34 -0
  4. package/android/.settings/org.eclipse.buildship.core.prefs +13 -0
  5. package/android/CMakeLists.txt +69 -0
  6. package/android/build.gradle +125 -0
  7. package/android/cpp-adapter.cpp +19 -0
  8. package/android/gradle.properties +6 -0
  9. package/android/src/main/AndroidManifest.xml +4 -0
  10. package/android/src/main/java/com/reactnativeleveldb/LeveldbModule.java +57 -0
  11. package/android/src/main/java/com/reactnativeleveldb/LeveldbPackage.java +28 -0
  12. package/cpp/leveldb/.appveyor.yml +36 -0
  13. package/cpp/leveldb/.clang-format +18 -0
  14. package/cpp/leveldb/.travis.yml +88 -0
  15. package/cpp/leveldb/AUTHORS +12 -0
  16. package/cpp/leveldb/CMakeLists.txt +495 -0
  17. package/cpp/leveldb/CONTRIBUTING.md +36 -0
  18. package/cpp/leveldb/LICENSE +27 -0
  19. package/cpp/leveldb/NEWS +17 -0
  20. package/cpp/leveldb/README.md +231 -0
  21. package/cpp/leveldb/TODO +14 -0
  22. package/cpp/leveldb/benchmarks/db_bench.cc +990 -0
  23. package/cpp/leveldb/benchmarks/db_bench_sqlite3.cc +726 -0
  24. package/cpp/leveldb/benchmarks/db_bench_tree_db.cc +531 -0
  25. package/cpp/leveldb/cmake/leveldbConfig.cmake.in +9 -0
  26. package/cpp/leveldb/db/autocompact_test.cc +115 -0
  27. package/cpp/leveldb/db/builder.cc +82 -0
  28. package/cpp/leveldb/db/builder.h +30 -0
  29. package/cpp/leveldb/db/c.cc +562 -0
  30. package/cpp/leveldb/db/c_test.c +384 -0
  31. package/cpp/leveldb/db/corruption_test.cc +367 -0
  32. package/cpp/leveldb/db/db_impl.cc +1554 -0
  33. package/cpp/leveldb/db/db_impl.h +217 -0
  34. package/cpp/leveldb/db/db_iter.cc +318 -0
  35. package/cpp/leveldb/db/db_iter.h +26 -0
  36. package/cpp/leveldb/db/db_test.cc +2305 -0
  37. package/cpp/leveldb/db/dbformat.cc +136 -0
  38. package/cpp/leveldb/db/dbformat.h +224 -0
  39. package/cpp/leveldb/db/dbformat_test.cc +133 -0
  40. package/cpp/leveldb/db/dumpfile.cc +232 -0
  41. package/cpp/leveldb/db/fault_injection_test.cc +555 -0
  42. package/cpp/leveldb/db/filename.cc +141 -0
  43. package/cpp/leveldb/db/filename.h +83 -0
  44. package/cpp/leveldb/db/filename_test.cc +132 -0
  45. package/cpp/leveldb/db/leveldbutil.cc +64 -0
  46. package/cpp/leveldb/db/log_format.h +35 -0
  47. package/cpp/leveldb/db/log_reader.cc +274 -0
  48. package/cpp/leveldb/db/log_reader.h +112 -0
  49. package/cpp/leveldb/db/log_test.cc +563 -0
  50. package/cpp/leveldb/db/log_writer.cc +111 -0
  51. package/cpp/leveldb/db/log_writer.h +54 -0
  52. package/cpp/leveldb/db/memtable.cc +137 -0
  53. package/cpp/leveldb/db/memtable.h +87 -0
  54. package/cpp/leveldb/db/recovery_test.cc +339 -0
  55. package/cpp/leveldb/db/repair.cc +451 -0
  56. package/cpp/leveldb/db/skiplist.h +382 -0
  57. package/cpp/leveldb/db/skiplist_test.cc +373 -0
  58. package/cpp/leveldb/db/snapshot.h +95 -0
  59. package/cpp/leveldb/db/table_cache.cc +120 -0
  60. package/cpp/leveldb/db/table_cache.h +57 -0
  61. package/cpp/leveldb/db/version_edit.cc +257 -0
  62. package/cpp/leveldb/db/version_edit.h +106 -0
  63. package/cpp/leveldb/db/version_edit_test.cc +46 -0
  64. package/cpp/leveldb/db/version_set.cc +1562 -0
  65. package/cpp/leveldb/db/version_set.h +393 -0
  66. package/cpp/leveldb/db/version_set_test.cc +336 -0
  67. package/cpp/leveldb/db/write_batch.cc +150 -0
  68. package/cpp/leveldb/db/write_batch_internal.h +45 -0
  69. package/cpp/leveldb/db/write_batch_test.cc +137 -0
  70. package/cpp/leveldb/doc/benchmark.html +459 -0
  71. package/cpp/leveldb/doc/impl.md +172 -0
  72. package/cpp/leveldb/doc/index.md +523 -0
  73. package/cpp/leveldb/doc/log_format.md +75 -0
  74. package/cpp/leveldb/doc/table_format.md +107 -0
  75. package/cpp/leveldb/helpers/memenv/memenv.cc +390 -0
  76. package/cpp/leveldb/helpers/memenv/memenv.h +22 -0
  77. package/cpp/leveldb/helpers/memenv/memenv_test.cc +264 -0
  78. package/cpp/leveldb/include/leveldb/c.h +270 -0
  79. package/cpp/leveldb/include/leveldb/cache.h +111 -0
  80. package/cpp/leveldb/include/leveldb/comparator.h +64 -0
  81. package/cpp/leveldb/include/leveldb/db.h +167 -0
  82. package/cpp/leveldb/include/leveldb/dumpfile.h +28 -0
  83. package/cpp/leveldb/include/leveldb/env.h +417 -0
  84. package/cpp/leveldb/include/leveldb/export.h +33 -0
  85. package/cpp/leveldb/include/leveldb/filter_policy.h +72 -0
  86. package/cpp/leveldb/include/leveldb/iterator.h +112 -0
  87. package/cpp/leveldb/include/leveldb/options.h +187 -0
  88. package/cpp/leveldb/include/leveldb/slice.h +114 -0
  89. package/cpp/leveldb/include/leveldb/status.h +122 -0
  90. package/cpp/leveldb/include/leveldb/table.h +84 -0
  91. package/cpp/leveldb/include/leveldb/table_builder.h +93 -0
  92. package/cpp/leveldb/include/leveldb/write_batch.h +83 -0
  93. package/cpp/leveldb/issues/issue178_test.cc +90 -0
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  96. package/cpp/leveldb/port/README.md +10 -0
  97. package/cpp/leveldb/port/port.h +19 -0
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  102. package/cpp/leveldb/table/block.cc +267 -0
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  108. package/cpp/leveldb/table/filter_block_test.cc +127 -0
  109. package/cpp/leveldb/table/format.cc +141 -0
  110. package/cpp/leveldb/table/format.h +99 -0
  111. package/cpp/leveldb/table/iterator.cc +76 -0
  112. package/cpp/leveldb/table/iterator_wrapper.h +92 -0
  113. package/cpp/leveldb/table/merger.cc +191 -0
  114. package/cpp/leveldb/table/merger.h +26 -0
  115. package/cpp/leveldb/table/table.cc +271 -0
  116. package/cpp/leveldb/table/table_builder.cc +265 -0
  117. package/cpp/leveldb/table/table_test.cc +834 -0
  118. package/cpp/leveldb/table/two_level_iterator.cc +171 -0
  119. package/cpp/leveldb/table/two_level_iterator.h +31 -0
  120. package/cpp/leveldb/third_party/benchmark/.clang-format +5 -0
  121. package/cpp/leveldb/third_party/benchmark/.github/ISSUE_TEMPLATE/bug_report.md +32 -0
  122. package/cpp/leveldb/third_party/benchmark/.github/ISSUE_TEMPLATE/feature_request.md +20 -0
  123. package/cpp/leveldb/third_party/benchmark/.github/workflows/build-and-test.yml +38 -0
  124. package/cpp/leveldb/third_party/benchmark/.github/workflows/pylint.yml +26 -0
  125. package/cpp/leveldb/third_party/benchmark/.github/workflows/test_bindings.yml +24 -0
  126. package/cpp/leveldb/third_party/benchmark/.travis-libcxx-setup.sh +28 -0
  127. package/cpp/leveldb/third_party/benchmark/.travis.yml +231 -0
  128. package/cpp/leveldb/third_party/benchmark/.ycm_extra_conf.py +115 -0
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@@ -0,0 +1,4270 @@
1
+ # gMock Cookbook
2
+
3
+ <!-- GOOGLETEST_CM0012 DO NOT DELETE -->
4
+
5
+ You can find recipes for using gMock here. If you haven't yet, please read
6
+ [this](for_dummies.md) first to make sure you understand the basics.
7
+
8
+ **Note:** gMock lives in the `testing` name space. For readability, it is
9
+ recommended to write `using ::testing::Foo;` once in your file before using the
10
+ name `Foo` defined by gMock. We omit such `using` statements in this section for
11
+ brevity, but you should do it in your own code.
12
+
13
+ ## Creating Mock Classes
14
+
15
+ Mock classes are defined as normal classes, using the `MOCK_METHOD` macro to
16
+ generate mocked methods. The macro gets 3 or 4 parameters:
17
+
18
+ ```cpp
19
+ class MyMock {
20
+ public:
21
+ MOCK_METHOD(ReturnType, MethodName, (Args...));
22
+ MOCK_METHOD(ReturnType, MethodName, (Args...), (Specs...));
23
+ };
24
+ ```
25
+
26
+ The first 3 parameters are simply the method declaration, split into 3 parts.
27
+ The 4th parameter accepts a closed list of qualifiers, which affect the
28
+ generated method:
29
+
30
+ * **`const`** - Makes the mocked method a `const` method. Required if
31
+ overriding a `const` method.
32
+ * **`override`** - Marks the method with `override`. Recommended if overriding
33
+ a `virtual` method.
34
+ * **`noexcept`** - Marks the method with `noexcept`. Required if overriding a
35
+ `noexcept` method.
36
+ * **`Calltype(...)`** - Sets the call type for the method (e.g. to
37
+ `STDMETHODCALLTYPE`), useful in Windows.
38
+
39
+ ### Dealing with unprotected commas
40
+
41
+ Unprotected commas, i.e. commas which are not surrounded by parentheses, prevent
42
+ `MOCK_METHOD` from parsing its arguments correctly:
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+
44
+ ```cpp {.bad}
45
+ class MockFoo {
46
+ public:
47
+ MOCK_METHOD(std::pair<bool, int>, GetPair, ()); // Won't compile!
48
+ MOCK_METHOD(bool, CheckMap, (std::map<int, double>, bool)); // Won't compile!
49
+ };
50
+ ```
51
+
52
+ Solution 1 - wrap with parentheses:
53
+
54
+ ```cpp {.good}
55
+ class MockFoo {
56
+ public:
57
+ MOCK_METHOD((std::pair<bool, int>), GetPair, ());
58
+ MOCK_METHOD(bool, CheckMap, ((std::map<int, double>), bool));
59
+ };
60
+ ```
61
+
62
+ Note that wrapping a return or argument type with parentheses is, in general,
63
+ invalid C++. `MOCK_METHOD` removes the parentheses.
64
+
65
+ Solution 2 - define an alias:
66
+
67
+ ```cpp {.good}
68
+ class MockFoo {
69
+ public:
70
+ using BoolAndInt = std::pair<bool, int>;
71
+ MOCK_METHOD(BoolAndInt, GetPair, ());
72
+ using MapIntDouble = std::map<int, double>;
73
+ MOCK_METHOD(bool, CheckMap, (MapIntDouble, bool));
74
+ };
75
+ ```
76
+
77
+ ### Mocking Private or Protected Methods
78
+
79
+ You must always put a mock method definition (`MOCK_METHOD`) in a `public:`
80
+ section of the mock class, regardless of the method being mocked being `public`,
81
+ `protected`, or `private` in the base class. This allows `ON_CALL` and
82
+ `EXPECT_CALL` to reference the mock function from outside of the mock class.
83
+ (Yes, C++ allows a subclass to change the access level of a virtual function in
84
+ the base class.) Example:
85
+
86
+ ```cpp
87
+ class Foo {
88
+ public:
89
+ ...
90
+ virtual bool Transform(Gadget* g) = 0;
91
+
92
+ protected:
93
+ virtual void Resume();
94
+
95
+ private:
96
+ virtual int GetTimeOut();
97
+ };
98
+
99
+ class MockFoo : public Foo {
100
+ public:
101
+ ...
102
+ MOCK_METHOD(bool, Transform, (Gadget* g), (override));
103
+
104
+ // The following must be in the public section, even though the
105
+ // methods are protected or private in the base class.
106
+ MOCK_METHOD(void, Resume, (), (override));
107
+ MOCK_METHOD(int, GetTimeOut, (), (override));
108
+ };
109
+ ```
110
+
111
+ ### Mocking Overloaded Methods
112
+
113
+ You can mock overloaded functions as usual. No special attention is required:
114
+
115
+ ```cpp
116
+ class Foo {
117
+ ...
118
+
119
+ // Must be virtual as we'll inherit from Foo.
120
+ virtual ~Foo();
121
+
122
+ // Overloaded on the types and/or numbers of arguments.
123
+ virtual int Add(Element x);
124
+ virtual int Add(int times, Element x);
125
+
126
+ // Overloaded on the const-ness of this object.
127
+ virtual Bar& GetBar();
128
+ virtual const Bar& GetBar() const;
129
+ };
130
+
131
+ class MockFoo : public Foo {
132
+ ...
133
+ MOCK_METHOD(int, Add, (Element x), (override));
134
+ MOCK_METHOD(int, Add, (int times, Element x), (override));
135
+
136
+ MOCK_METHOD(Bar&, GetBar, (), (override));
137
+ MOCK_METHOD(const Bar&, GetBar, (), (const, override));
138
+ };
139
+ ```
140
+
141
+ **Note:** if you don't mock all versions of the overloaded method, the compiler
142
+ will give you a warning about some methods in the base class being hidden. To
143
+ fix that, use `using` to bring them in scope:
144
+
145
+ ```cpp
146
+ class MockFoo : public Foo {
147
+ ...
148
+ using Foo::Add;
149
+ MOCK_METHOD(int, Add, (Element x), (override));
150
+ // We don't want to mock int Add(int times, Element x);
151
+ ...
152
+ };
153
+ ```
154
+
155
+ ### Mocking Class Templates
156
+
157
+ You can mock class templates just like any class.
158
+
159
+ ```cpp
160
+ template <typename Elem>
161
+ class StackInterface {
162
+ ...
163
+ // Must be virtual as we'll inherit from StackInterface.
164
+ virtual ~StackInterface();
165
+
166
+ virtual int GetSize() const = 0;
167
+ virtual void Push(const Elem& x) = 0;
168
+ };
169
+
170
+ template <typename Elem>
171
+ class MockStack : public StackInterface<Elem> {
172
+ ...
173
+ MOCK_METHOD(int, GetSize, (), (override));
174
+ MOCK_METHOD(void, Push, (const Elem& x), (override));
175
+ };
176
+ ```
177
+
178
+ ### Mocking Non-virtual Methods {#MockingNonVirtualMethods}
179
+
180
+ gMock can mock non-virtual functions to be used in Hi-perf dependency
181
+ injection.<!-- GOOGLETEST_CM0017 DO NOT DELETE -->
182
+
183
+ In this case, instead of sharing a common base class with the real class, your
184
+ mock class will be *unrelated* to the real class, but contain methods with the
185
+ same signatures. The syntax for mocking non-virtual methods is the *same* as
186
+ mocking virtual methods (just don't add `override`):
187
+
188
+ ```cpp
189
+ // A simple packet stream class. None of its members is virtual.
190
+ class ConcretePacketStream {
191
+ public:
192
+ void AppendPacket(Packet* new_packet);
193
+ const Packet* GetPacket(size_t packet_number) const;
194
+ size_t NumberOfPackets() const;
195
+ ...
196
+ };
197
+
198
+ // A mock packet stream class. It inherits from no other, but defines
199
+ // GetPacket() and NumberOfPackets().
200
+ class MockPacketStream {
201
+ public:
202
+ MOCK_METHOD(const Packet*, GetPacket, (size_t packet_number), (const));
203
+ MOCK_METHOD(size_t, NumberOfPackets, (), (const));
204
+ ...
205
+ };
206
+ ```
207
+
208
+ Note that the mock class doesn't define `AppendPacket()`, unlike the real class.
209
+ That's fine as long as the test doesn't need to call it.
210
+
211
+ Next, you need a way to say that you want to use `ConcretePacketStream` in
212
+ production code, and use `MockPacketStream` in tests. Since the functions are
213
+ not virtual and the two classes are unrelated, you must specify your choice at
214
+ *compile time* (as opposed to run time).
215
+
216
+ One way to do it is to templatize your code that needs to use a packet stream.
217
+ More specifically, you will give your code a template type argument for the type
218
+ of the packet stream. In production, you will instantiate your template with
219
+ `ConcretePacketStream` as the type argument. In tests, you will instantiate the
220
+ same template with `MockPacketStream`. For example, you may write:
221
+
222
+ ```cpp
223
+ template <class PacketStream>
224
+ void CreateConnection(PacketStream* stream) { ... }
225
+
226
+ template <class PacketStream>
227
+ class PacketReader {
228
+ public:
229
+ void ReadPackets(PacketStream* stream, size_t packet_num);
230
+ };
231
+ ```
232
+
233
+ Then you can use `CreateConnection<ConcretePacketStream>()` and
234
+ `PacketReader<ConcretePacketStream>` in production code, and use
235
+ `CreateConnection<MockPacketStream>()` and `PacketReader<MockPacketStream>` in
236
+ tests.
237
+
238
+ ```cpp
239
+ MockPacketStream mock_stream;
240
+ EXPECT_CALL(mock_stream, ...)...;
241
+ .. set more expectations on mock_stream ...
242
+ PacketReader<MockPacketStream> reader(&mock_stream);
243
+ ... exercise reader ...
244
+ ```
245
+
246
+ ### Mocking Free Functions
247
+
248
+ It's possible to use gMock to mock a free function (i.e. a C-style function or a
249
+ static method). You just need to rewrite your code to use an interface (abstract
250
+ class).
251
+
252
+ Instead of calling a free function (say, `OpenFile`) directly, introduce an
253
+ interface for it and have a concrete subclass that calls the free function:
254
+
255
+ ```cpp
256
+ class FileInterface {
257
+ public:
258
+ ...
259
+ virtual bool Open(const char* path, const char* mode) = 0;
260
+ };
261
+
262
+ class File : public FileInterface {
263
+ public:
264
+ ...
265
+ virtual bool Open(const char* path, const char* mode) {
266
+ return OpenFile(path, mode);
267
+ }
268
+ };
269
+ ```
270
+
271
+ Your code should talk to `FileInterface` to open a file. Now it's easy to mock
272
+ out the function.
273
+
274
+ This may seem like a lot of hassle, but in practice you often have multiple
275
+ related functions that you can put in the same interface, so the per-function
276
+ syntactic overhead will be much lower.
277
+
278
+ If you are concerned about the performance overhead incurred by virtual
279
+ functions, and profiling confirms your concern, you can combine this with the
280
+ recipe for [mocking non-virtual methods](#MockingNonVirtualMethods).
281
+
282
+ ### Old-Style `MOCK_METHODn` Macros
283
+
284
+ Before the generic `MOCK_METHOD` macro was introduced, mocks where created using
285
+ a family of macros collectively called `MOCK_METHODn`. These macros are still
286
+ supported, though migration to the new `MOCK_METHOD` is recommended.
287
+
288
+ The macros in the `MOCK_METHODn` family differ from `MOCK_METHOD`:
289
+
290
+ * The general structure is `MOCK_METHODn(MethodName, ReturnType(Args))`,
291
+ instead of `MOCK_METHOD(ReturnType, MethodName, (Args))`.
292
+ * The number `n` must equal the number of arguments.
293
+ * When mocking a const method, one must use `MOCK_CONST_METHODn`.
294
+ * When mocking a class template, the macro name must be suffixed with `_T`.
295
+ * In order to specify the call type, the macro name must be suffixed with
296
+ `_WITH_CALLTYPE`, and the call type is the first macro argument.
297
+
298
+ Old macros and their new equivalents:
299
+
300
+ <a name="table99"></a>
301
+ <table border="1" cellspacing="0" cellpadding="1">
302
+ <tr> <th colspan=2> Simple </th></tr>
303
+ <tr> <td> Old </td> <td> `MOCK_METHOD1(Foo, bool(int))` </td> </tr>
304
+ <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int))` </td> </tr>
305
+
306
+ <tr> <th colspan=2> Const Method </th></tr> <tr> <td> Old </td> <td>
307
+ `MOCK_CONST_METHOD1(Foo, bool(int))` </td> </tr> <tr> <td> New </td> <td>
308
+ `MOCK_METHOD(bool, Foo, (int), (const))` </td> </tr>
309
+
310
+ <tr> <th colspan=2> Method in a Class Template </th></tr> <tr> <td> Old </td>
311
+ <td> `MOCK_METHOD1_T(Foo, bool(int))` </td> </tr> <tr> <td> New </td> <td>
312
+ `MOCK_METHOD(bool, Foo, (int))` </td> </tr>
313
+
314
+ <tr> <th colspan=2> Const Method in a Class Template </th></tr> <tr> <td> Old
315
+ </td> <td> `MOCK_CONST_METHOD1_T(Foo, bool(int))` </td> </tr> <tr> <td> New
316
+ </td> <td> `MOCK_METHOD(bool, Foo, (int), (const))` </td> </tr>
317
+
318
+ <tr> <th colspan=2> Method with Call Type </th></tr> <tr> <td> Old </td> <td>
319
+ `MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))` </td> </tr> <tr>
320
+ <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int),
321
+ (Calltype(STDMETHODCALLTYPE)))` </td> </tr>
322
+
323
+ <tr> <th colspan=2> Const Method with Call Type </th></tr> <tr> <td> Old</td>
324
+ <td> `MOCK_CONST_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo, bool(int))` </td>
325
+ </tr> <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int), (const,
326
+ Calltype(STDMETHODCALLTYPE)))` </td> </tr>
327
+
328
+ <tr> <th colspan=2> Method with Call Type in a Class Template </th></tr> <tr>
329
+ <td> Old </td> <td> `MOCK_METHOD1_T_WITH_CALLTYPE(STDMETHODCALLTYPE, Foo,
330
+ bool(int))` </td> </tr> <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo, (int),
331
+ (Calltype(STDMETHODCALLTYPE)))` </td> </tr>
332
+
333
+ <tr> <th colspan=2> Const Method with Call Type in a Class Template </th></tr>
334
+ <tr> <td> Old </td> <td> `MOCK_CONST_METHOD1_T_WITH_CALLTYPE(STDMETHODCALLTYPE,
335
+ Foo, bool(int))` </td> </tr> <tr> <td> New </td> <td> `MOCK_METHOD(bool, Foo,
336
+ (int), (const, Calltype(STDMETHODCALLTYPE)))` </td> </tr>
337
+
338
+ </table>
339
+
340
+ ### The Nice, the Strict, and the Naggy {#NiceStrictNaggy}
341
+
342
+ If a mock method has no `EXPECT_CALL` spec but is called, we say that it's an
343
+ "uninteresting call", and the default action (which can be specified using
344
+ `ON_CALL()`) of the method will be taken. Currently, an uninteresting call will
345
+ also by default cause gMock to print a warning. (In the future, we might remove
346
+ this warning by default.)
347
+
348
+ However, sometimes you may want to ignore these uninteresting calls, and
349
+ sometimes you may want to treat them as errors. gMock lets you make the decision
350
+ on a per-mock-object basis.
351
+
352
+ Suppose your test uses a mock class `MockFoo`:
353
+
354
+ ```cpp
355
+ TEST(...) {
356
+ MockFoo mock_foo;
357
+ EXPECT_CALL(mock_foo, DoThis());
358
+ ... code that uses mock_foo ...
359
+ }
360
+ ```
361
+
362
+ If a method of `mock_foo` other than `DoThis()` is called, you will get a
363
+ warning. However, if you rewrite your test to use `NiceMock<MockFoo>` instead,
364
+ you can suppress the warning:
365
+
366
+ ```cpp
367
+ using ::testing::NiceMock;
368
+
369
+ TEST(...) {
370
+ NiceMock<MockFoo> mock_foo;
371
+ EXPECT_CALL(mock_foo, DoThis());
372
+ ... code that uses mock_foo ...
373
+ }
374
+ ```
375
+
376
+ `NiceMock<MockFoo>` is a subclass of `MockFoo`, so it can be used wherever
377
+ `MockFoo` is accepted.
378
+
379
+ It also works if `MockFoo`'s constructor takes some arguments, as
380
+ `NiceMock<MockFoo>` "inherits" `MockFoo`'s constructors:
381
+
382
+ ```cpp
383
+ using ::testing::NiceMock;
384
+
385
+ TEST(...) {
386
+ NiceMock<MockFoo> mock_foo(5, "hi"); // Calls MockFoo(5, "hi").
387
+ EXPECT_CALL(mock_foo, DoThis());
388
+ ... code that uses mock_foo ...
389
+ }
390
+ ```
391
+
392
+ The usage of `StrictMock` is similar, except that it makes all uninteresting
393
+ calls failures:
394
+
395
+ ```cpp
396
+ using ::testing::StrictMock;
397
+
398
+ TEST(...) {
399
+ StrictMock<MockFoo> mock_foo;
400
+ EXPECT_CALL(mock_foo, DoThis());
401
+ ... code that uses mock_foo ...
402
+
403
+ // The test will fail if a method of mock_foo other than DoThis()
404
+ // is called.
405
+ }
406
+ ```
407
+
408
+ NOTE: `NiceMock` and `StrictMock` only affects *uninteresting* calls (calls of
409
+ *methods* with no expectations); they do not affect *unexpected* calls (calls of
410
+ methods with expectations, but they don't match). See
411
+ [Understanding Uninteresting vs Unexpected Calls](#uninteresting-vs-unexpected).
412
+
413
+ There are some caveats though (I dislike them just as much as the next guy, but
414
+ sadly they are side effects of C++'s limitations):
415
+
416
+ 1. `NiceMock<MockFoo>` and `StrictMock<MockFoo>` only work for mock methods
417
+ defined using the `MOCK_METHOD` macro **directly** in the `MockFoo` class.
418
+ If a mock method is defined in a **base class** of `MockFoo`, the "nice" or
419
+ "strict" modifier may not affect it, depending on the compiler. In
420
+ particular, nesting `NiceMock` and `StrictMock` (e.g.
421
+ `NiceMock<StrictMock<MockFoo> >`) is **not** supported.
422
+ 2. `NiceMock<MockFoo>` and `StrictMock<MockFoo>` may not work correctly if the
423
+ destructor of `MockFoo` is not virtual. We would like to fix this, but it
424
+ requires cleaning up existing tests. http://b/28934720 tracks the issue.
425
+ 3. During the constructor or destructor of `MockFoo`, the mock object is *not*
426
+ nice or strict. This may cause surprises if the constructor or destructor
427
+ calls a mock method on `this` object. (This behavior, however, is consistent
428
+ with C++'s general rule: if a constructor or destructor calls a virtual
429
+ method of `this` object, that method is treated as non-virtual. In other
430
+ words, to the base class's constructor or destructor, `this` object behaves
431
+ like an instance of the base class, not the derived class. This rule is
432
+ required for safety. Otherwise a base constructor may use members of a
433
+ derived class before they are initialized, or a base destructor may use
434
+ members of a derived class after they have been destroyed.)
435
+
436
+ Finally, you should be **very cautious** about when to use naggy or strict
437
+ mocks, as they tend to make tests more brittle and harder to maintain. When you
438
+ refactor your code without changing its externally visible behavior, ideally you
439
+ shouldn't need to update any tests. If your code interacts with a naggy mock,
440
+ however, you may start to get spammed with warnings as the result of your
441
+ change. Worse, if your code interacts with a strict mock, your tests may start
442
+ to fail and you'll be forced to fix them. Our general recommendation is to use
443
+ nice mocks (not yet the default) most of the time, use naggy mocks (the current
444
+ default) when developing or debugging tests, and use strict mocks only as the
445
+ last resort.
446
+
447
+ ### Simplifying the Interface without Breaking Existing Code {#SimplerInterfaces}
448
+
449
+ Sometimes a method has a long list of arguments that is mostly uninteresting.
450
+ For example:
451
+
452
+ ```cpp
453
+ class LogSink {
454
+ public:
455
+ ...
456
+ virtual void send(LogSeverity severity, const char* full_filename,
457
+ const char* base_filename, int line,
458
+ const struct tm* tm_time,
459
+ const char* message, size_t message_len) = 0;
460
+ };
461
+ ```
462
+
463
+ This method's argument list is lengthy and hard to work with (the `message`
464
+ argument is not even 0-terminated). If we mock it as is, using the mock will be
465
+ awkward. If, however, we try to simplify this interface, we'll need to fix all
466
+ clients depending on it, which is often infeasible.
467
+
468
+ The trick is to redispatch the method in the mock class:
469
+
470
+ ```cpp
471
+ class ScopedMockLog : public LogSink {
472
+ public:
473
+ ...
474
+ virtual void send(LogSeverity severity, const char* full_filename,
475
+ const char* base_filename, int line, const tm* tm_time,
476
+ const char* message, size_t message_len) {
477
+ // We are only interested in the log severity, full file name, and
478
+ // log message.
479
+ Log(severity, full_filename, std::string(message, message_len));
480
+ }
481
+
482
+ // Implements the mock method:
483
+ //
484
+ // void Log(LogSeverity severity,
485
+ // const string& file_path,
486
+ // const string& message);
487
+ MOCK_METHOD(void, Log,
488
+ (LogSeverity severity, const string& file_path,
489
+ const string& message));
490
+ };
491
+ ```
492
+
493
+ By defining a new mock method with a trimmed argument list, we make the mock
494
+ class more user-friendly.
495
+
496
+ This technique may also be applied to make overloaded methods more amenable to
497
+ mocking. For example, when overloads have been used to implement default
498
+ arguments:
499
+
500
+ ```cpp
501
+ class MockTurtleFactory : public TurtleFactory {
502
+ public:
503
+ Turtle* MakeTurtle(int length, int weight) override { ... }
504
+ Turtle* MakeTurtle(int length, int weight, int speed) override { ... }
505
+
506
+ // the above methods delegate to this one:
507
+ MOCK_METHOD(Turtle*, DoMakeTurtle, ());
508
+ };
509
+ ```
510
+
511
+ This allows tests that don't care which overload was invoked to avoid specifying
512
+ argument matchers:
513
+
514
+ ```cpp
515
+ ON_CALL(factory, DoMakeTurtle)
516
+ .WillByDefault(MakeMockTurtle());
517
+ ```
518
+
519
+ ### Alternative to Mocking Concrete Classes
520
+
521
+ Often you may find yourself using classes that don't implement interfaces. In
522
+ order to test your code that uses such a class (let's call it `Concrete`), you
523
+ may be tempted to make the methods of `Concrete` virtual and then mock it.
524
+
525
+ Try not to do that.
526
+
527
+ Making a non-virtual function virtual is a big decision. It creates an extension
528
+ point where subclasses can tweak your class' behavior. This weakens your control
529
+ on the class because now it's harder to maintain the class invariants. You
530
+ should make a function virtual only when there is a valid reason for a subclass
531
+ to override it.
532
+
533
+ Mocking concrete classes directly is problematic as it creates a tight coupling
534
+ between the class and the tests - any small change in the class may invalidate
535
+ your tests and make test maintenance a pain.
536
+
537
+ To avoid such problems, many programmers have been practicing "coding to
538
+ interfaces": instead of talking to the `Concrete` class, your code would define
539
+ an interface and talk to it. Then you implement that interface as an adaptor on
540
+ top of `Concrete`. In tests, you can easily mock that interface to observe how
541
+ your code is doing.
542
+
543
+ This technique incurs some overhead:
544
+
545
+ * You pay the cost of virtual function calls (usually not a problem).
546
+ * There is more abstraction for the programmers to learn.
547
+
548
+ However, it can also bring significant benefits in addition to better
549
+ testability:
550
+
551
+ * `Concrete`'s API may not fit your problem domain very well, as you may not
552
+ be the only client it tries to serve. By designing your own interface, you
553
+ have a chance to tailor it to your need - you may add higher-level
554
+ functionalities, rename stuff, etc instead of just trimming the class. This
555
+ allows you to write your code (user of the interface) in a more natural way,
556
+ which means it will be more readable, more maintainable, and you'll be more
557
+ productive.
558
+ * If `Concrete`'s implementation ever has to change, you don't have to rewrite
559
+ everywhere it is used. Instead, you can absorb the change in your
560
+ implementation of the interface, and your other code and tests will be
561
+ insulated from this change.
562
+
563
+ Some people worry that if everyone is practicing this technique, they will end
564
+ up writing lots of redundant code. This concern is totally understandable.
565
+ However, there are two reasons why it may not be the case:
566
+
567
+ * Different projects may need to use `Concrete` in different ways, so the best
568
+ interfaces for them will be different. Therefore, each of them will have its
569
+ own domain-specific interface on top of `Concrete`, and they will not be the
570
+ same code.
571
+ * If enough projects want to use the same interface, they can always share it,
572
+ just like they have been sharing `Concrete`. You can check in the interface
573
+ and the adaptor somewhere near `Concrete` (perhaps in a `contrib`
574
+ sub-directory) and let many projects use it.
575
+
576
+ You need to weigh the pros and cons carefully for your particular problem, but
577
+ I'd like to assure you that the Java community has been practicing this for a
578
+ long time and it's a proven effective technique applicable in a wide variety of
579
+ situations. :-)
580
+
581
+ ### Delegating Calls to a Fake {#DelegatingToFake}
582
+
583
+ Some times you have a non-trivial fake implementation of an interface. For
584
+ example:
585
+
586
+ ```cpp
587
+ class Foo {
588
+ public:
589
+ virtual ~Foo() {}
590
+ virtual char DoThis(int n) = 0;
591
+ virtual void DoThat(const char* s, int* p) = 0;
592
+ };
593
+
594
+ class FakeFoo : public Foo {
595
+ public:
596
+ char DoThis(int n) override {
597
+ return (n > 0) ? '+' :
598
+ (n < 0) ? '-' : '0';
599
+ }
600
+
601
+ void DoThat(const char* s, int* p) override {
602
+ *p = strlen(s);
603
+ }
604
+ };
605
+ ```
606
+
607
+ Now you want to mock this interface such that you can set expectations on it.
608
+ However, you also want to use `FakeFoo` for the default behavior, as duplicating
609
+ it in the mock object is, well, a lot of work.
610
+
611
+ When you define the mock class using gMock, you can have it delegate its default
612
+ action to a fake class you already have, using this pattern:
613
+
614
+ ```cpp
615
+ class MockFoo : public Foo {
616
+ public:
617
+ // Normal mock method definitions using gMock.
618
+ MOCK_METHOD(char, DoThis, (int n), (override));
619
+ MOCK_METHOD(void, DoThat, (const char* s, int* p), (override));
620
+
621
+ // Delegates the default actions of the methods to a FakeFoo object.
622
+ // This must be called *before* the custom ON_CALL() statements.
623
+ void DelegateToFake() {
624
+ ON_CALL(*this, DoThis).WillByDefault([this](int n) {
625
+ return fake_.DoThis(n);
626
+ });
627
+ ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) {
628
+ fake_.DoThat(s, p);
629
+ });
630
+ }
631
+
632
+ private:
633
+ FakeFoo fake_; // Keeps an instance of the fake in the mock.
634
+ };
635
+ ```
636
+
637
+ With that, you can use `MockFoo` in your tests as usual. Just remember that if
638
+ you don't explicitly set an action in an `ON_CALL()` or `EXPECT_CALL()`, the
639
+ fake will be called upon to do it.:
640
+
641
+ ```cpp
642
+ using ::testing::_;
643
+
644
+ TEST(AbcTest, Xyz) {
645
+ MockFoo foo;
646
+
647
+ foo.DelegateToFake(); // Enables the fake for delegation.
648
+
649
+ // Put your ON_CALL(foo, ...)s here, if any.
650
+
651
+ // No action specified, meaning to use the default action.
652
+ EXPECT_CALL(foo, DoThis(5));
653
+ EXPECT_CALL(foo, DoThat(_, _));
654
+
655
+ int n = 0;
656
+ EXPECT_EQ('+', foo.DoThis(5)); // FakeFoo::DoThis() is invoked.
657
+ foo.DoThat("Hi", &n); // FakeFoo::DoThat() is invoked.
658
+ EXPECT_EQ(2, n);
659
+ }
660
+ ```
661
+
662
+ **Some tips:**
663
+
664
+ * If you want, you can still override the default action by providing your own
665
+ `ON_CALL()` or using `.WillOnce()` / `.WillRepeatedly()` in `EXPECT_CALL()`.
666
+ * In `DelegateToFake()`, you only need to delegate the methods whose fake
667
+ implementation you intend to use.
668
+
669
+ * The general technique discussed here works for overloaded methods, but
670
+ you'll need to tell the compiler which version you mean. To disambiguate a
671
+ mock function (the one you specify inside the parentheses of `ON_CALL()`),
672
+ use [this technique](#SelectOverload); to disambiguate a fake function (the
673
+ one you place inside `Invoke()`), use a `static_cast` to specify the
674
+ function's type. For instance, if class `Foo` has methods `char DoThis(int
675
+ n)` and `bool DoThis(double x) const`, and you want to invoke the latter,
676
+ you need to write `Invoke(&fake_, static_cast<bool (FakeFoo::*)(double)
677
+ const>(&FakeFoo::DoThis))` instead of `Invoke(&fake_, &FakeFoo::DoThis)`
678
+ (The strange-looking thing inside the angled brackets of `static_cast` is
679
+ the type of a function pointer to the second `DoThis()` method.).
680
+
681
+ * Having to mix a mock and a fake is often a sign of something gone wrong.
682
+ Perhaps you haven't got used to the interaction-based way of testing yet. Or
683
+ perhaps your interface is taking on too many roles and should be split up.
684
+ Therefore, **don't abuse this**. We would only recommend to do it as an
685
+ intermediate step when you are refactoring your code.
686
+
687
+ Regarding the tip on mixing a mock and a fake, here's an example on why it may
688
+ be a bad sign: Suppose you have a class `System` for low-level system
689
+ operations. In particular, it does file and I/O operations. And suppose you want
690
+ to test how your code uses `System` to do I/O, and you just want the file
691
+ operations to work normally. If you mock out the entire `System` class, you'll
692
+ have to provide a fake implementation for the file operation part, which
693
+ suggests that `System` is taking on too many roles.
694
+
695
+ Instead, you can define a `FileOps` interface and an `IOOps` interface and split
696
+ `System`'s functionalities into the two. Then you can mock `IOOps` without
697
+ mocking `FileOps`.
698
+
699
+ ### Delegating Calls to a Real Object
700
+
701
+ When using testing doubles (mocks, fakes, stubs, and etc), sometimes their
702
+ behaviors will differ from those of the real objects. This difference could be
703
+ either intentional (as in simulating an error such that you can test the error
704
+ handling code) or unintentional. If your mocks have different behaviors than the
705
+ real objects by mistake, you could end up with code that passes the tests but
706
+ fails in production.
707
+
708
+ You can use the *delegating-to-real* technique to ensure that your mock has the
709
+ same behavior as the real object while retaining the ability to validate calls.
710
+ This technique is very similar to the [delegating-to-fake](#DelegatingToFake)
711
+ technique, the difference being that we use a real object instead of a fake.
712
+ Here's an example:
713
+
714
+ ```cpp
715
+ using ::testing::AtLeast;
716
+
717
+ class MockFoo : public Foo {
718
+ public:
719
+ MockFoo() {
720
+ // By default, all calls are delegated to the real object.
721
+ ON_CALL(*this, DoThis).WillByDefault([this](int n) {
722
+ return real_.DoThis(n);
723
+ });
724
+ ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) {
725
+ real_.DoThat(s, p);
726
+ });
727
+ ...
728
+ }
729
+ MOCK_METHOD(char, DoThis, ...);
730
+ MOCK_METHOD(void, DoThat, ...);
731
+ ...
732
+ private:
733
+ Foo real_;
734
+ };
735
+
736
+ ...
737
+ MockFoo mock;
738
+ EXPECT_CALL(mock, DoThis())
739
+ .Times(3);
740
+ EXPECT_CALL(mock, DoThat("Hi"))
741
+ .Times(AtLeast(1));
742
+ ... use mock in test ...
743
+ ```
744
+
745
+ With this, gMock will verify that your code made the right calls (with the right
746
+ arguments, in the right order, called the right number of times, etc), and a
747
+ real object will answer the calls (so the behavior will be the same as in
748
+ production). This gives you the best of both worlds.
749
+
750
+ ### Delegating Calls to a Parent Class
751
+
752
+ Ideally, you should code to interfaces, whose methods are all pure virtual. In
753
+ reality, sometimes you do need to mock a virtual method that is not pure (i.e,
754
+ it already has an implementation). For example:
755
+
756
+ ```cpp
757
+ class Foo {
758
+ public:
759
+ virtual ~Foo();
760
+
761
+ virtual void Pure(int n) = 0;
762
+ virtual int Concrete(const char* str) { ... }
763
+ };
764
+
765
+ class MockFoo : public Foo {
766
+ public:
767
+ // Mocking a pure method.
768
+ MOCK_METHOD(void, Pure, (int n), (override));
769
+ // Mocking a concrete method. Foo::Concrete() is shadowed.
770
+ MOCK_METHOD(int, Concrete, (const char* str), (override));
771
+ };
772
+ ```
773
+
774
+ Sometimes you may want to call `Foo::Concrete()` instead of
775
+ `MockFoo::Concrete()`. Perhaps you want to do it as part of a stub action, or
776
+ perhaps your test doesn't need to mock `Concrete()` at all (but it would be
777
+ oh-so painful to have to define a new mock class whenever you don't need to mock
778
+ one of its methods).
779
+
780
+ The trick is to leave a back door in your mock class for accessing the real
781
+ methods in the base class:
782
+
783
+ ```cpp
784
+ class MockFoo : public Foo {
785
+ public:
786
+ // Mocking a pure method.
787
+ MOCK_METHOD(void, Pure, (int n), (override));
788
+ // Mocking a concrete method. Foo::Concrete() is shadowed.
789
+ MOCK_METHOD(int, Concrete, (const char* str), (override));
790
+
791
+ // Use this to call Concrete() defined in Foo.
792
+ int FooConcrete(const char* str) { return Foo::Concrete(str); }
793
+ };
794
+ ```
795
+
796
+ Now, you can call `Foo::Concrete()` inside an action by:
797
+
798
+ ```cpp
799
+ ...
800
+ EXPECT_CALL(foo, Concrete).WillOnce([&foo](const char* str) {
801
+ return foo.FooConcrete(str);
802
+ });
803
+ ```
804
+
805
+ or tell the mock object that you don't want to mock `Concrete()`:
806
+
807
+ ```cpp
808
+ ...
809
+ ON_CALL(foo, Concrete).WillByDefault([&foo](const char* str) {
810
+ return foo.FooConcrete(str);
811
+ });
812
+ ```
813
+
814
+ (Why don't we just write `{ return foo.Concrete(str); }`? If you do that,
815
+ `MockFoo::Concrete()` will be called (and cause an infinite recursion) since
816
+ `Foo::Concrete()` is virtual. That's just how C++ works.)
817
+
818
+ ## Using Matchers
819
+
820
+ ### Matching Argument Values Exactly
821
+
822
+ You can specify exactly which arguments a mock method is expecting:
823
+
824
+ ```cpp
825
+ using ::testing::Return;
826
+ ...
827
+ EXPECT_CALL(foo, DoThis(5))
828
+ .WillOnce(Return('a'));
829
+ EXPECT_CALL(foo, DoThat("Hello", bar));
830
+ ```
831
+
832
+ ### Using Simple Matchers
833
+
834
+ You can use matchers to match arguments that have a certain property:
835
+
836
+ ```cpp
837
+ using ::testing::NotNull;
838
+ using ::testing::Return;
839
+ ...
840
+ EXPECT_CALL(foo, DoThis(Ge(5))) // The argument must be >= 5.
841
+ .WillOnce(Return('a'));
842
+ EXPECT_CALL(foo, DoThat("Hello", NotNull()));
843
+ // The second argument must not be NULL.
844
+ ```
845
+
846
+ A frequently used matcher is `_`, which matches anything:
847
+
848
+ ```cpp
849
+ EXPECT_CALL(foo, DoThat(_, NotNull()));
850
+ ```
851
+ <!-- GOOGLETEST_CM0022 DO NOT DELETE -->
852
+
853
+ ### Combining Matchers {#CombiningMatchers}
854
+
855
+ You can build complex matchers from existing ones using `AllOf()`,
856
+ `AllOfArray()`, `AnyOf()`, `AnyOfArray()` and `Not()`:
857
+
858
+ ```cpp
859
+ using ::testing::AllOf;
860
+ using ::testing::Gt;
861
+ using ::testing::HasSubstr;
862
+ using ::testing::Ne;
863
+ using ::testing::Not;
864
+ ...
865
+ // The argument must be > 5 and != 10.
866
+ EXPECT_CALL(foo, DoThis(AllOf(Gt(5),
867
+ Ne(10))));
868
+
869
+ // The first argument must not contain sub-string "blah".
870
+ EXPECT_CALL(foo, DoThat(Not(HasSubstr("blah")),
871
+ NULL));
872
+ ```
873
+
874
+ ### Casting Matchers {#SafeMatcherCast}
875
+
876
+ gMock matchers are statically typed, meaning that the compiler can catch your
877
+ mistake if you use a matcher of the wrong type (for example, if you use `Eq(5)`
878
+ to match a `string` argument). Good for you!
879
+
880
+ Sometimes, however, you know what you're doing and want the compiler to give you
881
+ some slack. One example is that you have a matcher for `long` and the argument
882
+ you want to match is `int`. While the two types aren't exactly the same, there
883
+ is nothing really wrong with using a `Matcher<long>` to match an `int` - after
884
+ all, we can first convert the `int` argument to a `long` losslessly before
885
+ giving it to the matcher.
886
+
887
+ To support this need, gMock gives you the `SafeMatcherCast<T>(m)` function. It
888
+ casts a matcher `m` to type `Matcher<T>`. To ensure safety, gMock checks that
889
+ (let `U` be the type `m` accepts :
890
+
891
+ 1. Type `T` can be *implicitly* cast to type `U`;
892
+ 2. When both `T` and `U` are built-in arithmetic types (`bool`, integers, and
893
+ floating-point numbers), the conversion from `T` to `U` is not lossy (in
894
+ other words, any value representable by `T` can also be represented by `U`);
895
+ and
896
+ 3. When `U` is a reference, `T` must also be a reference (as the underlying
897
+ matcher may be interested in the address of the `U` value).
898
+
899
+ The code won't compile if any of these conditions isn't met.
900
+
901
+ Here's one example:
902
+
903
+ ```cpp
904
+ using ::testing::SafeMatcherCast;
905
+
906
+ // A base class and a child class.
907
+ class Base { ... };
908
+ class Derived : public Base { ... };
909
+
910
+ class MockFoo : public Foo {
911
+ public:
912
+ MOCK_METHOD(void, DoThis, (Derived* derived), (override));
913
+ };
914
+
915
+ ...
916
+ MockFoo foo;
917
+ // m is a Matcher<Base*> we got from somewhere.
918
+ EXPECT_CALL(foo, DoThis(SafeMatcherCast<Derived*>(m)));
919
+ ```
920
+
921
+ If you find `SafeMatcherCast<T>(m)` too limiting, you can use a similar function
922
+ `MatcherCast<T>(m)`. The difference is that `MatcherCast` works as long as you
923
+ can `static_cast` type `T` to type `U`.
924
+
925
+ `MatcherCast` essentially lets you bypass C++'s type system (`static_cast` isn't
926
+ always safe as it could throw away information, for example), so be careful not
927
+ to misuse/abuse it.
928
+
929
+ ### Selecting Between Overloaded Functions {#SelectOverload}
930
+
931
+ If you expect an overloaded function to be called, the compiler may need some
932
+ help on which overloaded version it is.
933
+
934
+ To disambiguate functions overloaded on the const-ness of this object, use the
935
+ `Const()` argument wrapper.
936
+
937
+ ```cpp
938
+ using ::testing::ReturnRef;
939
+
940
+ class MockFoo : public Foo {
941
+ ...
942
+ MOCK_METHOD(Bar&, GetBar, (), (override));
943
+ MOCK_METHOD(const Bar&, GetBar, (), (const, override));
944
+ };
945
+
946
+ ...
947
+ MockFoo foo;
948
+ Bar bar1, bar2;
949
+ EXPECT_CALL(foo, GetBar()) // The non-const GetBar().
950
+ .WillOnce(ReturnRef(bar1));
951
+ EXPECT_CALL(Const(foo), GetBar()) // The const GetBar().
952
+ .WillOnce(ReturnRef(bar2));
953
+ ```
954
+
955
+ (`Const()` is defined by gMock and returns a `const` reference to its argument.)
956
+
957
+ To disambiguate overloaded functions with the same number of arguments but
958
+ different argument types, you may need to specify the exact type of a matcher,
959
+ either by wrapping your matcher in `Matcher<type>()`, or using a matcher whose
960
+ type is fixed (`TypedEq<type>`, `An<type>()`, etc):
961
+
962
+ ```cpp
963
+ using ::testing::An;
964
+ using ::testing::Matcher;
965
+ using ::testing::TypedEq;
966
+
967
+ class MockPrinter : public Printer {
968
+ public:
969
+ MOCK_METHOD(void, Print, (int n), (override));
970
+ MOCK_METHOD(void, Print, (char c), (override));
971
+ };
972
+
973
+ TEST(PrinterTest, Print) {
974
+ MockPrinter printer;
975
+
976
+ EXPECT_CALL(printer, Print(An<int>())); // void Print(int);
977
+ EXPECT_CALL(printer, Print(Matcher<int>(Lt(5)))); // void Print(int);
978
+ EXPECT_CALL(printer, Print(TypedEq<char>('a'))); // void Print(char);
979
+
980
+ printer.Print(3);
981
+ printer.Print(6);
982
+ printer.Print('a');
983
+ }
984
+ ```
985
+
986
+ ### Performing Different Actions Based on the Arguments
987
+
988
+ When a mock method is called, the *last* matching expectation that's still
989
+ active will be selected (think "newer overrides older"). So, you can make a
990
+ method do different things depending on its argument values like this:
991
+
992
+ ```cpp
993
+ using ::testing::_;
994
+ using ::testing::Lt;
995
+ using ::testing::Return;
996
+ ...
997
+ // The default case.
998
+ EXPECT_CALL(foo, DoThis(_))
999
+ .WillRepeatedly(Return('b'));
1000
+ // The more specific case.
1001
+ EXPECT_CALL(foo, DoThis(Lt(5)))
1002
+ .WillRepeatedly(Return('a'));
1003
+ ```
1004
+
1005
+ Now, if `foo.DoThis()` is called with a value less than 5, `'a'` will be
1006
+ returned; otherwise `'b'` will be returned.
1007
+
1008
+ ### Matching Multiple Arguments as a Whole
1009
+
1010
+ Sometimes it's not enough to match the arguments individually. For example, we
1011
+ may want to say that the first argument must be less than the second argument.
1012
+ The `With()` clause allows us to match all arguments of a mock function as a
1013
+ whole. For example,
1014
+
1015
+ ```cpp
1016
+ using ::testing::_;
1017
+ using ::testing::Ne;
1018
+ using ::testing::Lt;
1019
+ ...
1020
+ EXPECT_CALL(foo, InRange(Ne(0), _))
1021
+ .With(Lt());
1022
+ ```
1023
+
1024
+ says that the first argument of `InRange()` must not be 0, and must be less than
1025
+ the second argument.
1026
+
1027
+ The expression inside `With()` must be a matcher of type
1028
+ `Matcher< ::std::tuple<A1, ..., An> >`, where `A1`, ..., `An` are the types of
1029
+ the function arguments.
1030
+
1031
+ You can also write `AllArgs(m)` instead of `m` inside `.With()`. The two forms
1032
+ are equivalent, but `.With(AllArgs(Lt()))` is more readable than `.With(Lt())`.
1033
+
1034
+ You can use `Args<k1, ..., kn>(m)` to match the `n` selected arguments (as a
1035
+ tuple) against `m`. For example,
1036
+
1037
+ ```cpp
1038
+ using ::testing::_;
1039
+ using ::testing::AllOf;
1040
+ using ::testing::Args;
1041
+ using ::testing::Lt;
1042
+ ...
1043
+ EXPECT_CALL(foo, Blah)
1044
+ .With(AllOf(Args<0, 1>(Lt()), Args<1, 2>(Lt())));
1045
+ ```
1046
+
1047
+ says that `Blah` will be called with arguments `x`, `y`, and `z` where `x < y <
1048
+ z`. Note that in this example, it wasn't necessary specify the positional
1049
+ matchers.
1050
+
1051
+ As a convenience and example, gMock provides some matchers for 2-tuples,
1052
+ including the `Lt()` matcher above. See [here](#MultiArgMatchers) for the
1053
+ complete list.
1054
+
1055
+ Note that if you want to pass the arguments to a predicate of your own (e.g.
1056
+ `.With(Args<0, 1>(Truly(&MyPredicate)))`), that predicate MUST be written to
1057
+ take a `::std::tuple` as its argument; gMock will pass the `n` selected
1058
+ arguments as *one* single tuple to the predicate.
1059
+
1060
+ ### Using Matchers as Predicates
1061
+
1062
+ Have you noticed that a matcher is just a fancy predicate that also knows how to
1063
+ describe itself? Many existing algorithms take predicates as arguments (e.g.
1064
+ those defined in STL's `<algorithm>` header), and it would be a shame if gMock
1065
+ matchers were not allowed to participate.
1066
+
1067
+ Luckily, you can use a matcher where a unary predicate functor is expected by
1068
+ wrapping it inside the `Matches()` function. For example,
1069
+
1070
+ ```cpp
1071
+ #include <algorithm>
1072
+ #include <vector>
1073
+
1074
+ using ::testing::Matches;
1075
+ using ::testing::Ge;
1076
+
1077
+ vector<int> v;
1078
+ ...
1079
+ // How many elements in v are >= 10?
1080
+ const int count = count_if(v.begin(), v.end(), Matches(Ge(10)));
1081
+ ```
1082
+
1083
+ Since you can build complex matchers from simpler ones easily using gMock, this
1084
+ gives you a way to conveniently construct composite predicates (doing the same
1085
+ using STL's `<functional>` header is just painful). For example, here's a
1086
+ predicate that's satisfied by any number that is >= 0, <= 100, and != 50:
1087
+
1088
+ ```cpp
1089
+ using testing::AllOf;
1090
+ using testing::Ge;
1091
+ using testing::Le;
1092
+ using testing::Matches;
1093
+ using testing::Ne;
1094
+ ...
1095
+ Matches(AllOf(Ge(0), Le(100), Ne(50)))
1096
+ ```
1097
+
1098
+ ### Using Matchers in googletest Assertions
1099
+
1100
+ Since matchers are basically predicates that also know how to describe
1101
+ themselves, there is a way to take advantage of them in googletest assertions.
1102
+ It's called `ASSERT_THAT` and `EXPECT_THAT`:
1103
+
1104
+ ```cpp
1105
+ ASSERT_THAT(value, matcher); // Asserts that value matches matcher.
1106
+ EXPECT_THAT(value, matcher); // The non-fatal version.
1107
+ ```
1108
+
1109
+ For example, in a googletest test you can write:
1110
+
1111
+ ```cpp
1112
+ #include "gmock/gmock.h"
1113
+
1114
+ using ::testing::AllOf;
1115
+ using ::testing::Ge;
1116
+ using ::testing::Le;
1117
+ using ::testing::MatchesRegex;
1118
+ using ::testing::StartsWith;
1119
+
1120
+ ...
1121
+ EXPECT_THAT(Foo(), StartsWith("Hello"));
1122
+ EXPECT_THAT(Bar(), MatchesRegex("Line \\d+"));
1123
+ ASSERT_THAT(Baz(), AllOf(Ge(5), Le(10)));
1124
+ ```
1125
+
1126
+ which (as you can probably guess) executes `Foo()`, `Bar()`, and `Baz()`, and
1127
+ verifies that:
1128
+
1129
+ * `Foo()` returns a string that starts with `"Hello"`.
1130
+ * `Bar()` returns a string that matches regular expression `"Line \\d+"`.
1131
+ * `Baz()` returns a number in the range [5, 10].
1132
+
1133
+ The nice thing about these macros is that *they read like English*. They
1134
+ generate informative messages too. For example, if the first `EXPECT_THAT()`
1135
+ above fails, the message will be something like:
1136
+
1137
+ ```cpp
1138
+ Value of: Foo()
1139
+ Actual: "Hi, world!"
1140
+ Expected: starts with "Hello"
1141
+ ```
1142
+
1143
+ **Credit:** The idea of `(ASSERT|EXPECT)_THAT` was borrowed from Joe Walnes'
1144
+ Hamcrest project, which adds `assertThat()` to JUnit.
1145
+
1146
+ ### Using Predicates as Matchers
1147
+
1148
+ gMock provides a [built-in set](#MatcherList) of matchers. In case you find them
1149
+ lacking, you can use an arbitrary unary predicate function or functor as a
1150
+ matcher - as long as the predicate accepts a value of the type you want. You do
1151
+ this by wrapping the predicate inside the `Truly()` function, for example:
1152
+
1153
+ ```cpp
1154
+ using ::testing::Truly;
1155
+
1156
+ int IsEven(int n) { return (n % 2) == 0 ? 1 : 0; }
1157
+ ...
1158
+ // Bar() must be called with an even number.
1159
+ EXPECT_CALL(foo, Bar(Truly(IsEven)));
1160
+ ```
1161
+
1162
+ Note that the predicate function / functor doesn't have to return `bool`. It
1163
+ works as long as the return value can be used as the condition in in statement
1164
+ `if (condition) ...`.
1165
+
1166
+ <!-- GOOGLETEST_CM0023 DO NOT DELETE -->
1167
+
1168
+ ### Matching Arguments that Are Not Copyable
1169
+
1170
+ When you do an `EXPECT_CALL(mock_obj, Foo(bar))`, gMock saves away a copy of
1171
+ `bar`. When `Foo()` is called later, gMock compares the argument to `Foo()` with
1172
+ the saved copy of `bar`. This way, you don't need to worry about `bar` being
1173
+ modified or destroyed after the `EXPECT_CALL()` is executed. The same is true
1174
+ when you use matchers like `Eq(bar)`, `Le(bar)`, and so on.
1175
+
1176
+ But what if `bar` cannot be copied (i.e. has no copy constructor)? You could
1177
+ define your own matcher function or callback and use it with `Truly()`, as the
1178
+ previous couple of recipes have shown. Or, you may be able to get away from it
1179
+ if you can guarantee that `bar` won't be changed after the `EXPECT_CALL()` is
1180
+ executed. Just tell gMock that it should save a reference to `bar`, instead of a
1181
+ copy of it. Here's how:
1182
+
1183
+ ```cpp
1184
+ using ::testing::ByRef;
1185
+ using ::testing::Eq;
1186
+ using ::testing::Lt;
1187
+ ...
1188
+ // Expects that Foo()'s argument == bar.
1189
+ EXPECT_CALL(mock_obj, Foo(Eq(ByRef(bar))));
1190
+
1191
+ // Expects that Foo()'s argument < bar.
1192
+ EXPECT_CALL(mock_obj, Foo(Lt(ByRef(bar))));
1193
+ ```
1194
+
1195
+ Remember: if you do this, don't change `bar` after the `EXPECT_CALL()`, or the
1196
+ result is undefined.
1197
+
1198
+ ### Validating a Member of an Object
1199
+
1200
+ Often a mock function takes a reference to object as an argument. When matching
1201
+ the argument, you may not want to compare the entire object against a fixed
1202
+ object, as that may be over-specification. Instead, you may need to validate a
1203
+ certain member variable or the result of a certain getter method of the object.
1204
+ You can do this with `Field()` and `Property()`. More specifically,
1205
+
1206
+ ```cpp
1207
+ Field(&Foo::bar, m)
1208
+ ```
1209
+
1210
+ is a matcher that matches a `Foo` object whose `bar` member variable satisfies
1211
+ matcher `m`.
1212
+
1213
+ ```cpp
1214
+ Property(&Foo::baz, m)
1215
+ ```
1216
+
1217
+ is a matcher that matches a `Foo` object whose `baz()` method returns a value
1218
+ that satisfies matcher `m`.
1219
+
1220
+ For example:
1221
+
1222
+ <!-- mdformat off(github rendering does not support multiline tables) -->
1223
+ | Expression | Description |
1224
+ | :--------------------------- | :--------------------------------------- |
1225
+ | `Field(&Foo::number, Ge(3))` | Matches `x` where `x.number >= 3`. |
1226
+ | `Property(&Foo::name, StartsWith("John "))` | Matches `x` where `x.name()` starts with `"John "`. |
1227
+ <!-- mdformat on -->
1228
+
1229
+ Note that in `Property(&Foo::baz, ...)`, method `baz()` must take no argument
1230
+ and be declared as `const`.
1231
+
1232
+ BTW, `Field()` and `Property()` can also match plain pointers to objects. For
1233
+ instance,
1234
+
1235
+ ```cpp
1236
+ using ::testing::Field;
1237
+ using ::testing::Ge;
1238
+ ...
1239
+ Field(&Foo::number, Ge(3))
1240
+ ```
1241
+
1242
+ matches a plain pointer `p` where `p->number >= 3`. If `p` is `NULL`, the match
1243
+ will always fail regardless of the inner matcher.
1244
+
1245
+ What if you want to validate more than one members at the same time? Remember
1246
+ that there are [`AllOf()` and `AllOfArray()`](#CombiningMatchers).
1247
+
1248
+ Finally `Field()` and `Property()` provide overloads that take the field or
1249
+ property names as the first argument to include it in the error message. This
1250
+ can be useful when creating combined matchers.
1251
+
1252
+ ```cpp
1253
+ using ::testing::AllOf;
1254
+ using ::testing::Field;
1255
+ using ::testing::Matcher;
1256
+ using ::testing::SafeMatcherCast;
1257
+
1258
+ Matcher<Foo> IsFoo(const Foo& foo) {
1259
+ return AllOf(Field("some_field", &Foo::some_field, foo.some_field),
1260
+ Field("other_field", &Foo::other_field, foo.other_field),
1261
+ Field("last_field", &Foo::last_field, foo.last_field));
1262
+ }
1263
+ ```
1264
+
1265
+ ### Validating the Value Pointed to by a Pointer Argument
1266
+
1267
+ C++ functions often take pointers as arguments. You can use matchers like
1268
+ `IsNull()`, `NotNull()`, and other comparison matchers to match a pointer, but
1269
+ what if you want to make sure the value *pointed to* by the pointer, instead of
1270
+ the pointer itself, has a certain property? Well, you can use the `Pointee(m)`
1271
+ matcher.
1272
+
1273
+ `Pointee(m)` matches a pointer if and only if `m` matches the value the pointer
1274
+ points to. For example:
1275
+
1276
+ ```cpp
1277
+ using ::testing::Ge;
1278
+ using ::testing::Pointee;
1279
+ ...
1280
+ EXPECT_CALL(foo, Bar(Pointee(Ge(3))));
1281
+ ```
1282
+
1283
+ expects `foo.Bar()` to be called with a pointer that points to a value greater
1284
+ than or equal to 3.
1285
+
1286
+ One nice thing about `Pointee()` is that it treats a `NULL` pointer as a match
1287
+ failure, so you can write `Pointee(m)` instead of
1288
+
1289
+ ```cpp
1290
+ using ::testing::AllOf;
1291
+ using ::testing::NotNull;
1292
+ using ::testing::Pointee;
1293
+ ...
1294
+ AllOf(NotNull(), Pointee(m))
1295
+ ```
1296
+
1297
+ without worrying that a `NULL` pointer will crash your test.
1298
+
1299
+ Also, did we tell you that `Pointee()` works with both raw pointers **and**
1300
+ smart pointers (`std::unique_ptr`, `std::shared_ptr`, etc)?
1301
+
1302
+ What if you have a pointer to pointer? You guessed it - you can use nested
1303
+ `Pointee()` to probe deeper inside the value. For example,
1304
+ `Pointee(Pointee(Lt(3)))` matches a pointer that points to a pointer that points
1305
+ to a number less than 3 (what a mouthful...).
1306
+
1307
+ ### Testing a Certain Property of an Object
1308
+
1309
+ Sometimes you want to specify that an object argument has a certain property,
1310
+ but there is no existing matcher that does this. If you want good error
1311
+ messages, you should [define a matcher](#NewMatchers). If you want to do it
1312
+ quick and dirty, you could get away with writing an ordinary function.
1313
+
1314
+ Let's say you have a mock function that takes an object of type `Foo`, which has
1315
+ an `int bar()` method and an `int baz()` method, and you want to constrain that
1316
+ the argument's `bar()` value plus its `baz()` value is a given number. Here's
1317
+ how you can define a matcher to do it:
1318
+
1319
+ ```cpp
1320
+ using ::testing::Matcher;
1321
+ using ::testing::MatcherInterface;
1322
+ using ::testing::MatchResultListener;
1323
+
1324
+ class BarPlusBazEqMatcher : public MatcherInterface<const Foo&> {
1325
+ public:
1326
+ explicit BarPlusBazEqMatcher(int expected_sum)
1327
+ : expected_sum_(expected_sum) {}
1328
+
1329
+ bool MatchAndExplain(const Foo& foo,
1330
+ MatchResultListener* /* listener */) const override {
1331
+ return (foo.bar() + foo.baz()) == expected_sum_;
1332
+ }
1333
+
1334
+ void DescribeTo(::std::ostream* os) const override {
1335
+ *os << "bar() + baz() equals " << expected_sum_;
1336
+ }
1337
+
1338
+ void DescribeNegationTo(::std::ostream* os) const override {
1339
+ *os << "bar() + baz() does not equal " << expected_sum_;
1340
+ }
1341
+ private:
1342
+ const int expected_sum_;
1343
+ };
1344
+
1345
+ Matcher<const Foo&> BarPlusBazEq(int expected_sum) {
1346
+ return MakeMatcher(new BarPlusBazEqMatcher(expected_sum));
1347
+ }
1348
+
1349
+ ...
1350
+ EXPECT_CALL(..., DoThis(BarPlusBazEq(5)))...;
1351
+ ```
1352
+
1353
+ ### Matching Containers
1354
+
1355
+ Sometimes an STL container (e.g. list, vector, map, ...) is passed to a mock
1356
+ function and you may want to validate it. Since most STL containers support the
1357
+ `==` operator, you can write `Eq(expected_container)` or simply
1358
+ `expected_container` to match a container exactly.
1359
+
1360
+ Sometimes, though, you may want to be more flexible (for example, the first
1361
+ element must be an exact match, but the second element can be any positive
1362
+ number, and so on). Also, containers used in tests often have a small number of
1363
+ elements, and having to define the expected container out-of-line is a bit of a
1364
+ hassle.
1365
+
1366
+ You can use the `ElementsAre()` or `UnorderedElementsAre()` matcher in such
1367
+ cases:
1368
+
1369
+ ```cpp
1370
+ using ::testing::_;
1371
+ using ::testing::ElementsAre;
1372
+ using ::testing::Gt;
1373
+ ...
1374
+ MOCK_METHOD(void, Foo, (const vector<int>& numbers), (override));
1375
+ ...
1376
+ EXPECT_CALL(mock, Foo(ElementsAre(1, Gt(0), _, 5)));
1377
+ ```
1378
+
1379
+ The above matcher says that the container must have 4 elements, which must be 1,
1380
+ greater than 0, anything, and 5 respectively.
1381
+
1382
+ If you instead write:
1383
+
1384
+ ```cpp
1385
+ using ::testing::_;
1386
+ using ::testing::Gt;
1387
+ using ::testing::UnorderedElementsAre;
1388
+ ...
1389
+ MOCK_METHOD(void, Foo, (const vector<int>& numbers), (override));
1390
+ ...
1391
+ EXPECT_CALL(mock, Foo(UnorderedElementsAre(1, Gt(0), _, 5)));
1392
+ ```
1393
+
1394
+ It means that the container must have 4 elements, which (under some permutation)
1395
+ must be 1, greater than 0, anything, and 5 respectively.
1396
+
1397
+ As an alternative you can place the arguments in a C-style array and use
1398
+ `ElementsAreArray()` or `UnorderedElementsAreArray()` instead:
1399
+
1400
+ ```cpp
1401
+ using ::testing::ElementsAreArray;
1402
+ ...
1403
+ // ElementsAreArray accepts an array of element values.
1404
+ const int expected_vector1[] = {1, 5, 2, 4, ...};
1405
+ EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector1)));
1406
+
1407
+ // Or, an array of element matchers.
1408
+ Matcher<int> expected_vector2[] = {1, Gt(2), _, 3, ...};
1409
+ EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector2)));
1410
+ ```
1411
+
1412
+ In case the array needs to be dynamically created (and therefore the array size
1413
+ cannot be inferred by the compiler), you can give `ElementsAreArray()` an
1414
+ additional argument to specify the array size:
1415
+
1416
+ ```cpp
1417
+ using ::testing::ElementsAreArray;
1418
+ ...
1419
+ int* const expected_vector3 = new int[count];
1420
+ ... fill expected_vector3 with values ...
1421
+ EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector3, count)));
1422
+ ```
1423
+
1424
+ Use `Pair` when comparing maps or other associative containers.
1425
+
1426
+ ```cpp
1427
+ using testing::ElementsAre;
1428
+ using testing::Pair;
1429
+ ...
1430
+ std::map<string, int> m = {{"a", 1}, {"b", 2}, {"c", 3}};
1431
+ EXPECT_THAT(m, ElementsAre(Pair("a", 1), Pair("b", 2), Pair("c", 3)));
1432
+ ```
1433
+
1434
+ **Tips:**
1435
+
1436
+ * `ElementsAre*()` can be used to match *any* container that implements the
1437
+ STL iterator pattern (i.e. it has a `const_iterator` type and supports
1438
+ `begin()/end()`), not just the ones defined in STL. It will even work with
1439
+ container types yet to be written - as long as they follows the above
1440
+ pattern.
1441
+ * You can use nested `ElementsAre*()` to match nested (multi-dimensional)
1442
+ containers.
1443
+ * If the container is passed by pointer instead of by reference, just write
1444
+ `Pointee(ElementsAre*(...))`.
1445
+ * The order of elements *matters* for `ElementsAre*()`. If you are using it
1446
+ with containers whose element order are undefined (e.g. `hash_map`) you
1447
+ should use `WhenSorted` around `ElementsAre`.
1448
+
1449
+ ### Sharing Matchers
1450
+
1451
+ Under the hood, a gMock matcher object consists of a pointer to a ref-counted
1452
+ implementation object. Copying matchers is allowed and very efficient, as only
1453
+ the pointer is copied. When the last matcher that references the implementation
1454
+ object dies, the implementation object will be deleted.
1455
+
1456
+ Therefore, if you have some complex matcher that you want to use again and
1457
+ again, there is no need to build it everytime. Just assign it to a matcher
1458
+ variable and use that variable repeatedly! For example,
1459
+
1460
+ ```cpp
1461
+ using ::testing::AllOf;
1462
+ using ::testing::Gt;
1463
+ using ::testing::Le;
1464
+ using ::testing::Matcher;
1465
+ ...
1466
+ Matcher<int> in_range = AllOf(Gt(5), Le(10));
1467
+ ... use in_range as a matcher in multiple EXPECT_CALLs ...
1468
+ ```
1469
+
1470
+ ### Matchers must have no side-effects {#PureMatchers}
1471
+
1472
+ WARNING: gMock does not guarantee when or how many times a matcher will be
1473
+ invoked. Therefore, all matchers must be *purely functional*: they cannot have
1474
+ any side effects, and the match result must not depend on anything other than
1475
+ the matcher's parameters and the value being matched.
1476
+
1477
+ This requirement must be satisfied no matter how a matcher is defined (e.g., if
1478
+ it is one of the standard matchers, or a custom matcher). In particular, a
1479
+ matcher can never call a mock function, as that will affect the state of the
1480
+ mock object and gMock.
1481
+
1482
+ ## Setting Expectations
1483
+
1484
+ ### Knowing When to Expect {#UseOnCall}
1485
+
1486
+ <!-- GOOGLETEST_CM0018 DO NOT DELETE -->
1487
+
1488
+ **`ON_CALL`** is likely the *single most under-utilized construct* in gMock.
1489
+
1490
+ There are basically two constructs for defining the behavior of a mock object:
1491
+ `ON_CALL` and `EXPECT_CALL`. The difference? `ON_CALL` defines what happens when
1492
+ a mock method is called, but <em>doesn't imply any expectation on the method
1493
+ being called</em>. `EXPECT_CALL` not only defines the behavior, but also sets an
1494
+ expectation that <em>the method will be called with the given arguments, for the
1495
+ given number of times</em> (and *in the given order* when you specify the order
1496
+ too).
1497
+
1498
+ Since `EXPECT_CALL` does more, isn't it better than `ON_CALL`? Not really. Every
1499
+ `EXPECT_CALL` adds a constraint on the behavior of the code under test. Having
1500
+ more constraints than necessary is *baaad* - even worse than not having enough
1501
+ constraints.
1502
+
1503
+ This may be counter-intuitive. How could tests that verify more be worse than
1504
+ tests that verify less? Isn't verification the whole point of tests?
1505
+
1506
+ The answer lies in *what* a test should verify. **A good test verifies the
1507
+ contract of the code.** If a test over-specifies, it doesn't leave enough
1508
+ freedom to the implementation. As a result, changing the implementation without
1509
+ breaking the contract (e.g. refactoring and optimization), which should be
1510
+ perfectly fine to do, can break such tests. Then you have to spend time fixing
1511
+ them, only to see them broken again the next time the implementation is changed.
1512
+
1513
+ Keep in mind that one doesn't have to verify more than one property in one test.
1514
+ In fact, **it's a good style to verify only one thing in one test.** If you do
1515
+ that, a bug will likely break only one or two tests instead of dozens (which
1516
+ case would you rather debug?). If you are also in the habit of giving tests
1517
+ descriptive names that tell what they verify, you can often easily guess what's
1518
+ wrong just from the test log itself.
1519
+
1520
+ So use `ON_CALL` by default, and only use `EXPECT_CALL` when you actually intend
1521
+ to verify that the call is made. For example, you may have a bunch of `ON_CALL`s
1522
+ in your test fixture to set the common mock behavior shared by all tests in the
1523
+ same group, and write (scarcely) different `EXPECT_CALL`s in different `TEST_F`s
1524
+ to verify different aspects of the code's behavior. Compared with the style
1525
+ where each `TEST` has many `EXPECT_CALL`s, this leads to tests that are more
1526
+ resilient to implementational changes (and thus less likely to require
1527
+ maintenance) and makes the intent of the tests more obvious (so they are easier
1528
+ to maintain when you do need to maintain them).
1529
+
1530
+ If you are bothered by the "Uninteresting mock function call" message printed
1531
+ when a mock method without an `EXPECT_CALL` is called, you may use a `NiceMock`
1532
+ instead to suppress all such messages for the mock object, or suppress the
1533
+ message for specific methods by adding `EXPECT_CALL(...).Times(AnyNumber())`. DO
1534
+ NOT suppress it by blindly adding an `EXPECT_CALL(...)`, or you'll have a test
1535
+ that's a pain to maintain.
1536
+
1537
+ ### Ignoring Uninteresting Calls
1538
+
1539
+ If you are not interested in how a mock method is called, just don't say
1540
+ anything about it. In this case, if the method is ever called, gMock will
1541
+ perform its default action to allow the test program to continue. If you are not
1542
+ happy with the default action taken by gMock, you can override it using
1543
+ `DefaultValue<T>::Set()` (described [here](#DefaultValue)) or `ON_CALL()`.
1544
+
1545
+ Please note that once you expressed interest in a particular mock method (via
1546
+ `EXPECT_CALL()`), all invocations to it must match some expectation. If this
1547
+ function is called but the arguments don't match any `EXPECT_CALL()` statement,
1548
+ it will be an error.
1549
+
1550
+ ### Disallowing Unexpected Calls
1551
+
1552
+ If a mock method shouldn't be called at all, explicitly say so:
1553
+
1554
+ ```cpp
1555
+ using ::testing::_;
1556
+ ...
1557
+ EXPECT_CALL(foo, Bar(_))
1558
+ .Times(0);
1559
+ ```
1560
+
1561
+ If some calls to the method are allowed, but the rest are not, just list all the
1562
+ expected calls:
1563
+
1564
+ ```cpp
1565
+ using ::testing::AnyNumber;
1566
+ using ::testing::Gt;
1567
+ ...
1568
+ EXPECT_CALL(foo, Bar(5));
1569
+ EXPECT_CALL(foo, Bar(Gt(10)))
1570
+ .Times(AnyNumber());
1571
+ ```
1572
+
1573
+ A call to `foo.Bar()` that doesn't match any of the `EXPECT_CALL()` statements
1574
+ will be an error.
1575
+
1576
+ ### Understanding Uninteresting vs Unexpected Calls {#uninteresting-vs-unexpected}
1577
+
1578
+ *Uninteresting* calls and *unexpected* calls are different concepts in gMock.
1579
+ *Very* different.
1580
+
1581
+ A call `x.Y(...)` is **uninteresting** if there's *not even a single*
1582
+ `EXPECT_CALL(x, Y(...))` set. In other words, the test isn't interested in the
1583
+ `x.Y()` method at all, as evident in that the test doesn't care to say anything
1584
+ about it.
1585
+
1586
+ A call `x.Y(...)` is **unexpected** if there are *some* `EXPECT_CALL(x,
1587
+ Y(...))`s set, but none of them matches the call. Put another way, the test is
1588
+ interested in the `x.Y()` method (therefore it explicitly sets some
1589
+ `EXPECT_CALL` to verify how it's called); however, the verification fails as the
1590
+ test doesn't expect this particular call to happen.
1591
+
1592
+ **An unexpected call is always an error,** as the code under test doesn't behave
1593
+ the way the test expects it to behave.
1594
+
1595
+ **By default, an uninteresting call is not an error,** as it violates no
1596
+ constraint specified by the test. (gMock's philosophy is that saying nothing
1597
+ means there is no constraint.) However, it leads to a warning, as it *might*
1598
+ indicate a problem (e.g. the test author might have forgotten to specify a
1599
+ constraint).
1600
+
1601
+ In gMock, `NiceMock` and `StrictMock` can be used to make a mock class "nice" or
1602
+ "strict". How does this affect uninteresting calls and unexpected calls?
1603
+
1604
+ A **nice mock** suppresses uninteresting call *warnings*. It is less chatty than
1605
+ the default mock, but otherwise is the same. If a test fails with a default
1606
+ mock, it will also fail using a nice mock instead. And vice versa. Don't expect
1607
+ making a mock nice to change the test's result.
1608
+
1609
+ A **strict mock** turns uninteresting call warnings into errors. So making a
1610
+ mock strict may change the test's result.
1611
+
1612
+ Let's look at an example:
1613
+
1614
+ ```cpp
1615
+ TEST(...) {
1616
+ NiceMock<MockDomainRegistry> mock_registry;
1617
+ EXPECT_CALL(mock_registry, GetDomainOwner("google.com"))
1618
+ .WillRepeatedly(Return("Larry Page"));
1619
+
1620
+ // Use mock_registry in code under test.
1621
+ ... &mock_registry ...
1622
+ }
1623
+ ```
1624
+
1625
+ The sole `EXPECT_CALL` here says that all calls to `GetDomainOwner()` must have
1626
+ `"google.com"` as the argument. If `GetDomainOwner("yahoo.com")` is called, it
1627
+ will be an unexpected call, and thus an error. *Having a nice mock doesn't
1628
+ change the severity of an unexpected call.*
1629
+
1630
+ So how do we tell gMock that `GetDomainOwner()` can be called with some other
1631
+ arguments as well? The standard technique is to add a "catch all" `EXPECT_CALL`:
1632
+
1633
+ ```cpp
1634
+ EXPECT_CALL(mock_registry, GetDomainOwner(_))
1635
+ .Times(AnyNumber()); // catches all other calls to this method.
1636
+ EXPECT_CALL(mock_registry, GetDomainOwner("google.com"))
1637
+ .WillRepeatedly(Return("Larry Page"));
1638
+ ```
1639
+
1640
+ Remember that `_` is the wildcard matcher that matches anything. With this, if
1641
+ `GetDomainOwner("google.com")` is called, it will do what the second
1642
+ `EXPECT_CALL` says; if it is called with a different argument, it will do what
1643
+ the first `EXPECT_CALL` says.
1644
+
1645
+ Note that the order of the two `EXPECT_CALL`s is important, as a newer
1646
+ `EXPECT_CALL` takes precedence over an older one.
1647
+
1648
+ For more on uninteresting calls, nice mocks, and strict mocks, read
1649
+ ["The Nice, the Strict, and the Naggy"](#NiceStrictNaggy).
1650
+
1651
+ ### Ignoring Uninteresting Arguments {#ParameterlessExpectations}
1652
+
1653
+ If your test doesn't care about the parameters (it only cares about the number
1654
+ or order of calls), you can often simply omit the parameter list:
1655
+
1656
+ ```cpp
1657
+ // Expect foo.Bar( ... ) twice with any arguments.
1658
+ EXPECT_CALL(foo, Bar).Times(2);
1659
+
1660
+ // Delegate to the given method whenever the factory is invoked.
1661
+ ON_CALL(foo_factory, MakeFoo)
1662
+ .WillByDefault(&BuildFooForTest);
1663
+ ```
1664
+
1665
+ This functionality is only available when a method is not overloaded; to prevent
1666
+ unexpected behavior it is a compilation error to try to set an expectation on a
1667
+ method where the specific overload is ambiguous. You can work around this by
1668
+ supplying a [simpler mock interface](#SimplerInterfaces) than the mocked class
1669
+ provides.
1670
+
1671
+ This pattern is also useful when the arguments are interesting, but match logic
1672
+ is substantially complex. You can leave the argument list unspecified and use
1673
+ SaveArg actions to [save the values for later verification](#SaveArgVerify). If
1674
+ you do that, you can easily differentiate calling the method the wrong number of
1675
+ times from calling it with the wrong arguments.
1676
+
1677
+ ### Expecting Ordered Calls {#OrderedCalls}
1678
+
1679
+ Although an `EXPECT_CALL()` statement defined earlier takes precedence when
1680
+ gMock tries to match a function call with an expectation, by default calls don't
1681
+ have to happen in the order `EXPECT_CALL()` statements are written. For example,
1682
+ if the arguments match the matchers in the third `EXPECT_CALL()`, but not those
1683
+ in the first two, then the third expectation will be used.
1684
+
1685
+ If you would rather have all calls occur in the order of the expectations, put
1686
+ the `EXPECT_CALL()` statements in a block where you define a variable of type
1687
+ `InSequence`:
1688
+
1689
+ ```cpp
1690
+ using ::testing::_;
1691
+ using ::testing::InSequence;
1692
+
1693
+ {
1694
+ InSequence s;
1695
+
1696
+ EXPECT_CALL(foo, DoThis(5));
1697
+ EXPECT_CALL(bar, DoThat(_))
1698
+ .Times(2);
1699
+ EXPECT_CALL(foo, DoThis(6));
1700
+ }
1701
+ ```
1702
+
1703
+ In this example, we expect a call to `foo.DoThis(5)`, followed by two calls to
1704
+ `bar.DoThat()` where the argument can be anything, which are in turn followed by
1705
+ a call to `foo.DoThis(6)`. If a call occurred out-of-order, gMock will report an
1706
+ error.
1707
+
1708
+ ### Expecting Partially Ordered Calls {#PartialOrder}
1709
+
1710
+ Sometimes requiring everything to occur in a predetermined order can lead to
1711
+ brittle tests. For example, we may care about `A` occurring before both `B` and
1712
+ `C`, but aren't interested in the relative order of `B` and `C`. In this case,
1713
+ the test should reflect our real intent, instead of being overly constraining.
1714
+
1715
+ gMock allows you to impose an arbitrary DAG (directed acyclic graph) on the
1716
+ calls. One way to express the DAG is to use the [After](#AfterClause) clause of
1717
+ `EXPECT_CALL`.
1718
+
1719
+ Another way is via the `InSequence()` clause (not the same as the `InSequence`
1720
+ class), which we borrowed from jMock 2. It's less flexible than `After()`, but
1721
+ more convenient when you have long chains of sequential calls, as it doesn't
1722
+ require you to come up with different names for the expectations in the chains.
1723
+ Here's how it works:
1724
+
1725
+ If we view `EXPECT_CALL()` statements as nodes in a graph, and add an edge from
1726
+ node A to node B wherever A must occur before B, we can get a DAG. We use the
1727
+ term "sequence" to mean a directed path in this DAG. Now, if we decompose the
1728
+ DAG into sequences, we just need to know which sequences each `EXPECT_CALL()`
1729
+ belongs to in order to be able to reconstruct the original DAG.
1730
+
1731
+ So, to specify the partial order on the expectations we need to do two things:
1732
+ first to define some `Sequence` objects, and then for each `EXPECT_CALL()` say
1733
+ which `Sequence` objects it is part of.
1734
+
1735
+ Expectations in the same sequence must occur in the order they are written. For
1736
+ example,
1737
+
1738
+ ```cpp
1739
+ using ::testing::Sequence;
1740
+ ...
1741
+ Sequence s1, s2;
1742
+
1743
+ EXPECT_CALL(foo, A())
1744
+ .InSequence(s1, s2);
1745
+ EXPECT_CALL(bar, B())
1746
+ .InSequence(s1);
1747
+ EXPECT_CALL(bar, C())
1748
+ .InSequence(s2);
1749
+ EXPECT_CALL(foo, D())
1750
+ .InSequence(s2);
1751
+ ```
1752
+
1753
+ specifies the following DAG (where `s1` is `A -> B`, and `s2` is `A -> C -> D`):
1754
+
1755
+ ```text
1756
+ +---> B
1757
+ |
1758
+ A ---|
1759
+ |
1760
+ +---> C ---> D
1761
+ ```
1762
+
1763
+ This means that A must occur before B and C, and C must occur before D. There's
1764
+ no restriction about the order other than these.
1765
+
1766
+ ### Controlling When an Expectation Retires
1767
+
1768
+ When a mock method is called, gMock only considers expectations that are still
1769
+ active. An expectation is active when created, and becomes inactive (aka
1770
+ *retires*) when a call that has to occur later has occurred. For example, in
1771
+
1772
+ ```cpp
1773
+ using ::testing::_;
1774
+ using ::testing::Sequence;
1775
+ ...
1776
+ Sequence s1, s2;
1777
+
1778
+ EXPECT_CALL(log, Log(WARNING, _, "File too large.")) // #1
1779
+ .Times(AnyNumber())
1780
+ .InSequence(s1, s2);
1781
+ EXPECT_CALL(log, Log(WARNING, _, "Data set is empty.")) // #2
1782
+ .InSequence(s1);
1783
+ EXPECT_CALL(log, Log(WARNING, _, "User not found.")) // #3
1784
+ .InSequence(s2);
1785
+ ```
1786
+
1787
+ as soon as either #2 or #3 is matched, #1 will retire. If a warning `"File too
1788
+ large."` is logged after this, it will be an error.
1789
+
1790
+ Note that an expectation doesn't retire automatically when it's saturated. For
1791
+ example,
1792
+
1793
+ ```cpp
1794
+ using ::testing::_;
1795
+ ...
1796
+ EXPECT_CALL(log, Log(WARNING, _, _)); // #1
1797
+ EXPECT_CALL(log, Log(WARNING, _, "File too large.")); // #2
1798
+ ```
1799
+
1800
+ says that there will be exactly one warning with the message `"File too
1801
+ large."`. If the second warning contains this message too, #2 will match again
1802
+ and result in an upper-bound-violated error.
1803
+
1804
+ If this is not what you want, you can ask an expectation to retire as soon as it
1805
+ becomes saturated:
1806
+
1807
+ ```cpp
1808
+ using ::testing::_;
1809
+ ...
1810
+ EXPECT_CALL(log, Log(WARNING, _, _)); // #1
1811
+ EXPECT_CALL(log, Log(WARNING, _, "File too large.")) // #2
1812
+ .RetiresOnSaturation();
1813
+ ```
1814
+
1815
+ Here #2 can be used only once, so if you have two warnings with the message
1816
+ `"File too large."`, the first will match #2 and the second will match #1 -
1817
+ there will be no error.
1818
+
1819
+ ## Using Actions
1820
+
1821
+ ### Returning References from Mock Methods
1822
+
1823
+ If a mock function's return type is a reference, you need to use `ReturnRef()`
1824
+ instead of `Return()` to return a result:
1825
+
1826
+ ```cpp
1827
+ using ::testing::ReturnRef;
1828
+
1829
+ class MockFoo : public Foo {
1830
+ public:
1831
+ MOCK_METHOD(Bar&, GetBar, (), (override));
1832
+ };
1833
+ ...
1834
+ MockFoo foo;
1835
+ Bar bar;
1836
+ EXPECT_CALL(foo, GetBar())
1837
+ .WillOnce(ReturnRef(bar));
1838
+ ...
1839
+ ```
1840
+
1841
+ ### Returning Live Values from Mock Methods
1842
+
1843
+ The `Return(x)` action saves a copy of `x` when the action is created, and
1844
+ always returns the same value whenever it's executed. Sometimes you may want to
1845
+ instead return the *live* value of `x` (i.e. its value at the time when the
1846
+ action is *executed*.). Use either `ReturnRef()` or `ReturnPointee()` for this
1847
+ purpose.
1848
+
1849
+ If the mock function's return type is a reference, you can do it using
1850
+ `ReturnRef(x)`, as shown in the previous recipe ("Returning References from Mock
1851
+ Methods"). However, gMock doesn't let you use `ReturnRef()` in a mock function
1852
+ whose return type is not a reference, as doing that usually indicates a user
1853
+ error. So, what shall you do?
1854
+
1855
+ Though you may be tempted, DO NOT use `ByRef()`:
1856
+
1857
+ ```cpp
1858
+ using testing::ByRef;
1859
+ using testing::Return;
1860
+
1861
+ class MockFoo : public Foo {
1862
+ public:
1863
+ MOCK_METHOD(int, GetValue, (), (override));
1864
+ };
1865
+ ...
1866
+ int x = 0;
1867
+ MockFoo foo;
1868
+ EXPECT_CALL(foo, GetValue())
1869
+ .WillRepeatedly(Return(ByRef(x))); // Wrong!
1870
+ x = 42;
1871
+ EXPECT_EQ(42, foo.GetValue());
1872
+ ```
1873
+
1874
+ Unfortunately, it doesn't work here. The above code will fail with error:
1875
+
1876
+ ```text
1877
+ Value of: foo.GetValue()
1878
+ Actual: 0
1879
+ Expected: 42
1880
+ ```
1881
+
1882
+ The reason is that `Return(*value*)` converts `value` to the actual return type
1883
+ of the mock function at the time when the action is *created*, not when it is
1884
+ *executed*. (This behavior was chosen for the action to be safe when `value` is
1885
+ a proxy object that references some temporary objects.) As a result, `ByRef(x)`
1886
+ is converted to an `int` value (instead of a `const int&`) when the expectation
1887
+ is set, and `Return(ByRef(x))` will always return 0.
1888
+
1889
+ `ReturnPointee(pointer)` was provided to solve this problem specifically. It
1890
+ returns the value pointed to by `pointer` at the time the action is *executed*:
1891
+
1892
+ ```cpp
1893
+ using testing::ReturnPointee;
1894
+ ...
1895
+ int x = 0;
1896
+ MockFoo foo;
1897
+ EXPECT_CALL(foo, GetValue())
1898
+ .WillRepeatedly(ReturnPointee(&x)); // Note the & here.
1899
+ x = 42;
1900
+ EXPECT_EQ(42, foo.GetValue()); // This will succeed now.
1901
+ ```
1902
+
1903
+ ### Combining Actions
1904
+
1905
+ Want to do more than one thing when a function is called? That's fine. `DoAll()`
1906
+ allow you to do sequence of actions every time. Only the return value of the
1907
+ last action in the sequence will be used.
1908
+
1909
+ ```cpp
1910
+ using ::testing::_;
1911
+ using ::testing::DoAll;
1912
+
1913
+ class MockFoo : public Foo {
1914
+ public:
1915
+ MOCK_METHOD(bool, Bar, (int n), (override));
1916
+ };
1917
+ ...
1918
+ EXPECT_CALL(foo, Bar(_))
1919
+ .WillOnce(DoAll(action_1,
1920
+ action_2,
1921
+ ...
1922
+ action_n));
1923
+ ```
1924
+
1925
+ ### Verifying Complex Arguments {#SaveArgVerify}
1926
+
1927
+ If you want to verify that a method is called with a particular argument but the
1928
+ match criteria is complex, it can be difficult to distinguish between
1929
+ cardinality failures (calling the method the wrong number of times) and argument
1930
+ match failures. Similarly, if you are matching multiple parameters, it may not
1931
+ be easy to distinguishing which argument failed to match. For example:
1932
+
1933
+ ```cpp
1934
+ // Not ideal: this could fail because of a problem with arg1 or arg2, or maybe
1935
+ // just the method wasn't called.
1936
+ EXPECT_CALL(foo, SendValues(_, ElementsAre(1, 4, 4, 7), EqualsProto( ... )));
1937
+ ```
1938
+
1939
+ You can instead save the arguments and test them individually:
1940
+
1941
+ ```cpp
1942
+ EXPECT_CALL(foo, SendValues)
1943
+ .WillOnce(DoAll(SaveArg<1>(&actual_array), SaveArg<2>(&actual_proto)));
1944
+ ... run the test
1945
+ EXPECT_THAT(actual_array, ElementsAre(1, 4, 4, 7));
1946
+ EXPECT_THAT(actual_proto, EqualsProto( ... ));
1947
+ ```
1948
+
1949
+ ### Mocking Side Effects {#MockingSideEffects}
1950
+
1951
+ Sometimes a method exhibits its effect not via returning a value but via side
1952
+ effects. For example, it may change some global state or modify an output
1953
+ argument. To mock side effects, in general you can define your own action by
1954
+ implementing `::testing::ActionInterface`.
1955
+
1956
+ If all you need to do is to change an output argument, the built-in
1957
+ `SetArgPointee()` action is convenient:
1958
+
1959
+ ```cpp
1960
+ using ::testing::_;
1961
+ using ::testing::SetArgPointee;
1962
+
1963
+ class MockMutator : public Mutator {
1964
+ public:
1965
+ MOCK_METHOD(void, Mutate, (bool mutate, int* value), (override));
1966
+ ...
1967
+ }
1968
+ ...
1969
+ MockMutator mutator;
1970
+ EXPECT_CALL(mutator, Mutate(true, _))
1971
+ .WillOnce(SetArgPointee<1>(5));
1972
+ ```
1973
+
1974
+ In this example, when `mutator.Mutate()` is called, we will assign 5 to the
1975
+ `int` variable pointed to by argument #1 (0-based).
1976
+
1977
+ `SetArgPointee()` conveniently makes an internal copy of the value you pass to
1978
+ it, removing the need to keep the value in scope and alive. The implication
1979
+ however is that the value must have a copy constructor and assignment operator.
1980
+
1981
+ If the mock method also needs to return a value as well, you can chain
1982
+ `SetArgPointee()` with `Return()` using `DoAll()`, remembering to put the
1983
+ `Return()` statement last:
1984
+
1985
+ ```cpp
1986
+ using ::testing::_;
1987
+ using ::testing::Return;
1988
+ using ::testing::SetArgPointee;
1989
+
1990
+ class MockMutator : public Mutator {
1991
+ public:
1992
+ ...
1993
+ MOCK_METHOD(bool, MutateInt, (int* value), (override));
1994
+ }
1995
+ ...
1996
+ MockMutator mutator;
1997
+ EXPECT_CALL(mutator, MutateInt(_))
1998
+ .WillOnce(DoAll(SetArgPointee<0>(5),
1999
+ Return(true)));
2000
+ ```
2001
+
2002
+ Note, however, that if you use the `ReturnOKWith()` method, it will override the
2003
+ values provided by `SetArgPointee()` in the response parameters of your function
2004
+ call.
2005
+
2006
+ If the output argument is an array, use the `SetArrayArgument<N>(first, last)`
2007
+ action instead. It copies the elements in source range `[first, last)` to the
2008
+ array pointed to by the `N`-th (0-based) argument:
2009
+
2010
+ ```cpp
2011
+ using ::testing::NotNull;
2012
+ using ::testing::SetArrayArgument;
2013
+
2014
+ class MockArrayMutator : public ArrayMutator {
2015
+ public:
2016
+ MOCK_METHOD(void, Mutate, (int* values, int num_values), (override));
2017
+ ...
2018
+ }
2019
+ ...
2020
+ MockArrayMutator mutator;
2021
+ int values[5] = {1, 2, 3, 4, 5};
2022
+ EXPECT_CALL(mutator, Mutate(NotNull(), 5))
2023
+ .WillOnce(SetArrayArgument<0>(values, values + 5));
2024
+ ```
2025
+
2026
+ This also works when the argument is an output iterator:
2027
+
2028
+ ```cpp
2029
+ using ::testing::_;
2030
+ using ::testing::SetArrayArgument;
2031
+
2032
+ class MockRolodex : public Rolodex {
2033
+ public:
2034
+ MOCK_METHOD(void, GetNames, (std::back_insert_iterator<vector<string>>),
2035
+ (override));
2036
+ ...
2037
+ }
2038
+ ...
2039
+ MockRolodex rolodex;
2040
+ vector<string> names;
2041
+ names.push_back("George");
2042
+ names.push_back("John");
2043
+ names.push_back("Thomas");
2044
+ EXPECT_CALL(rolodex, GetNames(_))
2045
+ .WillOnce(SetArrayArgument<0>(names.begin(), names.end()));
2046
+ ```
2047
+
2048
+ ### Changing a Mock Object's Behavior Based on the State
2049
+
2050
+ If you expect a call to change the behavior of a mock object, you can use
2051
+ `::testing::InSequence` to specify different behaviors before and after the
2052
+ call:
2053
+
2054
+ ```cpp
2055
+ using ::testing::InSequence;
2056
+ using ::testing::Return;
2057
+
2058
+ ...
2059
+ {
2060
+ InSequence seq;
2061
+ EXPECT_CALL(my_mock, IsDirty())
2062
+ .WillRepeatedly(Return(true));
2063
+ EXPECT_CALL(my_mock, Flush());
2064
+ EXPECT_CALL(my_mock, IsDirty())
2065
+ .WillRepeatedly(Return(false));
2066
+ }
2067
+ my_mock.FlushIfDirty();
2068
+ ```
2069
+
2070
+ This makes `my_mock.IsDirty()` return `true` before `my_mock.Flush()` is called
2071
+ and return `false` afterwards.
2072
+
2073
+ If the behavior change is more complex, you can store the effects in a variable
2074
+ and make a mock method get its return value from that variable:
2075
+
2076
+ ```cpp
2077
+ using ::testing::_;
2078
+ using ::testing::SaveArg;
2079
+ using ::testing::Return;
2080
+
2081
+ ACTION_P(ReturnPointee, p) { return *p; }
2082
+ ...
2083
+ int previous_value = 0;
2084
+ EXPECT_CALL(my_mock, GetPrevValue)
2085
+ .WillRepeatedly(ReturnPointee(&previous_value));
2086
+ EXPECT_CALL(my_mock, UpdateValue)
2087
+ .WillRepeatedly(SaveArg<0>(&previous_value));
2088
+ my_mock.DoSomethingToUpdateValue();
2089
+ ```
2090
+
2091
+ Here `my_mock.GetPrevValue()` will always return the argument of the last
2092
+ `UpdateValue()` call.
2093
+
2094
+ ### Setting the Default Value for a Return Type {#DefaultValue}
2095
+
2096
+ If a mock method's return type is a built-in C++ type or pointer, by default it
2097
+ will return 0 when invoked. Also, in C++ 11 and above, a mock method whose
2098
+ return type has a default constructor will return a default-constructed value by
2099
+ default. You only need to specify an action if this default value doesn't work
2100
+ for you.
2101
+
2102
+ Sometimes, you may want to change this default value, or you may want to specify
2103
+ a default value for types gMock doesn't know about. You can do this using the
2104
+ `::testing::DefaultValue` class template:
2105
+
2106
+ ```cpp
2107
+ using ::testing::DefaultValue;
2108
+
2109
+ class MockFoo : public Foo {
2110
+ public:
2111
+ MOCK_METHOD(Bar, CalculateBar, (), (override));
2112
+ };
2113
+
2114
+
2115
+ ...
2116
+ Bar default_bar;
2117
+ // Sets the default return value for type Bar.
2118
+ DefaultValue<Bar>::Set(default_bar);
2119
+
2120
+ MockFoo foo;
2121
+
2122
+ // We don't need to specify an action here, as the default
2123
+ // return value works for us.
2124
+ EXPECT_CALL(foo, CalculateBar());
2125
+
2126
+ foo.CalculateBar(); // This should return default_bar.
2127
+
2128
+ // Unsets the default return value.
2129
+ DefaultValue<Bar>::Clear();
2130
+ ```
2131
+
2132
+ Please note that changing the default value for a type can make you tests hard
2133
+ to understand. We recommend you to use this feature judiciously. For example,
2134
+ you may want to make sure the `Set()` and `Clear()` calls are right next to the
2135
+ code that uses your mock.
2136
+
2137
+ ### Setting the Default Actions for a Mock Method
2138
+
2139
+ You've learned how to change the default value of a given type. However, this
2140
+ may be too coarse for your purpose: perhaps you have two mock methods with the
2141
+ same return type and you want them to have different behaviors. The `ON_CALL()`
2142
+ macro allows you to customize your mock's behavior at the method level:
2143
+
2144
+ ```cpp
2145
+ using ::testing::_;
2146
+ using ::testing::AnyNumber;
2147
+ using ::testing::Gt;
2148
+ using ::testing::Return;
2149
+ ...
2150
+ ON_CALL(foo, Sign(_))
2151
+ .WillByDefault(Return(-1));
2152
+ ON_CALL(foo, Sign(0))
2153
+ .WillByDefault(Return(0));
2154
+ ON_CALL(foo, Sign(Gt(0)))
2155
+ .WillByDefault(Return(1));
2156
+
2157
+ EXPECT_CALL(foo, Sign(_))
2158
+ .Times(AnyNumber());
2159
+
2160
+ foo.Sign(5); // This should return 1.
2161
+ foo.Sign(-9); // This should return -1.
2162
+ foo.Sign(0); // This should return 0.
2163
+ ```
2164
+
2165
+ As you may have guessed, when there are more than one `ON_CALL()` statements,
2166
+ the newer ones in the order take precedence over the older ones. In other words,
2167
+ the **last** one that matches the function arguments will be used. This matching
2168
+ order allows you to set up the common behavior in a mock object's constructor or
2169
+ the test fixture's set-up phase and specialize the mock's behavior later.
2170
+
2171
+ Note that both `ON_CALL` and `EXPECT_CALL` have the same "later statements take
2172
+ precedence" rule, but they don't interact. That is, `EXPECT_CALL`s have their
2173
+ own precedence order distinct from the `ON_CALL` precedence order.
2174
+
2175
+ ### Using Functions/Methods/Functors/Lambdas as Actions {#FunctionsAsActions}
2176
+
2177
+ If the built-in actions don't suit you, you can use an existing callable
2178
+ (function, `std::function`, method, functor, lambda as an action.
2179
+
2180
+ <!-- GOOGLETEST_CM0024 DO NOT DELETE -->
2181
+
2182
+ ```cpp
2183
+ using ::testing::_; using ::testing::Invoke;
2184
+
2185
+ class MockFoo : public Foo {
2186
+ public:
2187
+ MOCK_METHOD(int, Sum, (int x, int y), (override));
2188
+ MOCK_METHOD(bool, ComplexJob, (int x), (override));
2189
+ };
2190
+
2191
+ int CalculateSum(int x, int y) { return x + y; }
2192
+ int Sum3(int x, int y, int z) { return x + y + z; }
2193
+
2194
+ class Helper {
2195
+ public:
2196
+ bool ComplexJob(int x);
2197
+ };
2198
+
2199
+ ...
2200
+ MockFoo foo;
2201
+ Helper helper;
2202
+ EXPECT_CALL(foo, Sum(_, _))
2203
+ .WillOnce(&CalculateSum)
2204
+ .WillRepeatedly(Invoke(NewPermanentCallback(Sum3, 1)));
2205
+ EXPECT_CALL(foo, ComplexJob(_))
2206
+ .WillOnce(Invoke(&helper, &Helper::ComplexJob));
2207
+ .WillRepeatedly([](int x) { return x > 0; });
2208
+
2209
+ foo.Sum(5, 6); // Invokes CalculateSum(5, 6).
2210
+ foo.Sum(2, 3); // Invokes Sum3(1, 2, 3).
2211
+ foo.ComplexJob(10); // Invokes helper.ComplexJob(10).
2212
+ foo.ComplexJob(-1); // Invokes the inline lambda.
2213
+ ```
2214
+
2215
+ The only requirement is that the type of the function, etc must be *compatible*
2216
+ with the signature of the mock function, meaning that the latter's arguments can
2217
+ be implicitly converted to the corresponding arguments of the former, and the
2218
+ former's return type can be implicitly converted to that of the latter. So, you
2219
+ can invoke something whose type is *not* exactly the same as the mock function,
2220
+ as long as it's safe to do so - nice, huh?
2221
+
2222
+ **`Note:`{.escaped}**
2223
+
2224
+ * The action takes ownership of the callback and will delete it when the
2225
+ action itself is destructed.
2226
+ * If the type of a callback is derived from a base callback type `C`, you need
2227
+ to implicitly cast it to `C` to resolve the overloading, e.g.
2228
+
2229
+ ```cpp
2230
+ using ::testing::Invoke;
2231
+ ...
2232
+ ResultCallback<bool>* is_ok = ...;
2233
+ ... Invoke(is_ok) ...; // This works.
2234
+
2235
+ BlockingClosure* done = new BlockingClosure;
2236
+ ... Invoke(implicit_cast<Closure*>(done)) ...; // The cast is necessary.
2237
+ ```
2238
+
2239
+ ### Using Functions with Extra Info as Actions
2240
+
2241
+ The function or functor you call using `Invoke()` must have the same number of
2242
+ arguments as the mock function you use it for. Sometimes you may have a function
2243
+ that takes more arguments, and you are willing to pass in the extra arguments
2244
+ yourself to fill the gap. You can do this in gMock using callbacks with
2245
+ pre-bound arguments. Here's an example:
2246
+
2247
+ ```cpp
2248
+ using ::testing::Invoke;
2249
+
2250
+ class MockFoo : public Foo {
2251
+ public:
2252
+ MOCK_METHOD(char, DoThis, (int n), (override));
2253
+ };
2254
+
2255
+ char SignOfSum(int x, int y) {
2256
+ const int sum = x + y;
2257
+ return (sum > 0) ? '+' : (sum < 0) ? '-' : '0';
2258
+ }
2259
+
2260
+ TEST_F(FooTest, Test) {
2261
+ MockFoo foo;
2262
+
2263
+ EXPECT_CALL(foo, DoThis(2))
2264
+ .WillOnce(Invoke(NewPermanentCallback(SignOfSum, 5)));
2265
+ EXPECT_EQ('+', foo.DoThis(2)); // Invokes SignOfSum(5, 2).
2266
+ }
2267
+ ```
2268
+
2269
+ ### Invoking a Function/Method/Functor/Lambda/Callback Without Arguments
2270
+
2271
+ `Invoke()` is very useful for doing actions that are more complex. It passes the
2272
+ mock function's arguments to the function, etc being invoked such that the
2273
+ callee has the full context of the call to work with. If the invoked function is
2274
+ not interested in some or all of the arguments, it can simply ignore them.
2275
+
2276
+ Yet, a common pattern is that a test author wants to invoke a function without
2277
+ the arguments of the mock function. `Invoke()` allows her to do that using a
2278
+ wrapper function that throws away the arguments before invoking an underlining
2279
+ nullary function. Needless to say, this can be tedious and obscures the intent
2280
+ of the test.
2281
+
2282
+ `InvokeWithoutArgs()` solves this problem. It's like `Invoke()` except that it
2283
+ doesn't pass the mock function's arguments to the callee. Here's an example:
2284
+
2285
+ ```cpp
2286
+ using ::testing::_;
2287
+ using ::testing::InvokeWithoutArgs;
2288
+
2289
+ class MockFoo : public Foo {
2290
+ public:
2291
+ MOCK_METHOD(bool, ComplexJob, (int n), (override));
2292
+ };
2293
+
2294
+ bool Job1() { ... }
2295
+ bool Job2(int n, char c) { ... }
2296
+
2297
+ ...
2298
+ MockFoo foo;
2299
+ EXPECT_CALL(foo, ComplexJob(_))
2300
+ .WillOnce(InvokeWithoutArgs(Job1))
2301
+ .WillOnce(InvokeWithoutArgs(NewPermanentCallback(Job2, 5, 'a')));
2302
+
2303
+ foo.ComplexJob(10); // Invokes Job1().
2304
+ foo.ComplexJob(20); // Invokes Job2(5, 'a').
2305
+ ```
2306
+
2307
+ **`Note:`{.escaped}**
2308
+
2309
+ * The action takes ownership of the callback and will delete it when the
2310
+ action itself is destructed.
2311
+ * If the type of a callback is derived from a base callback type `C`, you need
2312
+ to implicitly cast it to `C` to resolve the overloading, e.g.
2313
+
2314
+ ```cpp
2315
+ using ::testing::InvokeWithoutArgs;
2316
+ ...
2317
+ ResultCallback<bool>* is_ok = ...;
2318
+ ... InvokeWithoutArgs(is_ok) ...; // This works.
2319
+
2320
+ BlockingClosure* done = ...;
2321
+ ... InvokeWithoutArgs(implicit_cast<Closure*>(done)) ...;
2322
+ // The cast is necessary.
2323
+ ```
2324
+
2325
+ ### Invoking an Argument of the Mock Function
2326
+
2327
+ Sometimes a mock function will receive a function pointer, a functor (in other
2328
+ words, a "callable") as an argument, e.g.
2329
+
2330
+ ```cpp
2331
+ class MockFoo : public Foo {
2332
+ public:
2333
+ MOCK_METHOD(bool, DoThis, (int n, (ResultCallback1<bool, int>* callback)),
2334
+ (override));
2335
+ };
2336
+ ```
2337
+
2338
+ and you may want to invoke this callable argument:
2339
+
2340
+ ```cpp
2341
+ using ::testing::_;
2342
+ ...
2343
+ MockFoo foo;
2344
+ EXPECT_CALL(foo, DoThis(_, _))
2345
+ .WillOnce(...);
2346
+ // Will execute callback->Run(5), where callback is the
2347
+ // second argument DoThis() receives.
2348
+ ```
2349
+
2350
+ NOTE: The section below is legacy documentation from before C++ had lambdas:
2351
+
2352
+ Arghh, you need to refer to a mock function argument but C++ has no lambda
2353
+ (yet), so you have to define your own action. :-( Or do you really?
2354
+
2355
+ Well, gMock has an action to solve *exactly* this problem:
2356
+
2357
+ ```cpp
2358
+ InvokeArgument<N>(arg_1, arg_2, ..., arg_m)
2359
+ ```
2360
+
2361
+ will invoke the `N`-th (0-based) argument the mock function receives, with
2362
+ `arg_1`, `arg_2`, ..., and `arg_m`. No matter if the argument is a function
2363
+ pointer, a functor, or a callback. gMock handles them all.
2364
+
2365
+ With that, you could write:
2366
+
2367
+ ```cpp
2368
+ using ::testing::_;
2369
+ using ::testing::InvokeArgument;
2370
+ ...
2371
+ EXPECT_CALL(foo, DoThis(_, _))
2372
+ .WillOnce(InvokeArgument<1>(5));
2373
+ // Will execute callback->Run(5), where callback is the
2374
+ // second argument DoThis() receives.
2375
+ ```
2376
+
2377
+ What if the callable takes an argument by reference? No problem - just wrap it
2378
+ inside `ByRef()`:
2379
+
2380
+ ```cpp
2381
+ ...
2382
+ MOCK_METHOD(bool, Bar,
2383
+ ((ResultCallback2<bool, int, const Helper&>* callback)),
2384
+ (override));
2385
+ ...
2386
+ using ::testing::_;
2387
+ using ::testing::ByRef;
2388
+ using ::testing::InvokeArgument;
2389
+ ...
2390
+ MockFoo foo;
2391
+ Helper helper;
2392
+ ...
2393
+ EXPECT_CALL(foo, Bar(_))
2394
+ .WillOnce(InvokeArgument<0>(5, ByRef(helper)));
2395
+ // ByRef(helper) guarantees that a reference to helper, not a copy of it,
2396
+ // will be passed to the callback.
2397
+ ```
2398
+
2399
+ What if the callable takes an argument by reference and we do **not** wrap the
2400
+ argument in `ByRef()`? Then `InvokeArgument()` will *make a copy* of the
2401
+ argument, and pass a *reference to the copy*, instead of a reference to the
2402
+ original value, to the callable. This is especially handy when the argument is a
2403
+ temporary value:
2404
+
2405
+ ```cpp
2406
+ ...
2407
+ MOCK_METHOD(bool, DoThat, (bool (*f)(const double& x, const string& s)),
2408
+ (override));
2409
+ ...
2410
+ using ::testing::_;
2411
+ using ::testing::InvokeArgument;
2412
+ ...
2413
+ MockFoo foo;
2414
+ ...
2415
+ EXPECT_CALL(foo, DoThat(_))
2416
+ .WillOnce(InvokeArgument<0>(5.0, string("Hi")));
2417
+ // Will execute (*f)(5.0, string("Hi")), where f is the function pointer
2418
+ // DoThat() receives. Note that the values 5.0 and string("Hi") are
2419
+ // temporary and dead once the EXPECT_CALL() statement finishes. Yet
2420
+ // it's fine to perform this action later, since a copy of the values
2421
+ // are kept inside the InvokeArgument action.
2422
+ ```
2423
+
2424
+ ### Ignoring an Action's Result
2425
+
2426
+ Sometimes you have an action that returns *something*, but you need an action
2427
+ that returns `void` (perhaps you want to use it in a mock function that returns
2428
+ `void`, or perhaps it needs to be used in `DoAll()` and it's not the last in the
2429
+ list). `IgnoreResult()` lets you do that. For example:
2430
+
2431
+ ```cpp
2432
+ using ::testing::_;
2433
+ using ::testing::DoAll;
2434
+ using ::testing::IgnoreResult;
2435
+ using ::testing::Return;
2436
+
2437
+ int Process(const MyData& data);
2438
+ string DoSomething();
2439
+
2440
+ class MockFoo : public Foo {
2441
+ public:
2442
+ MOCK_METHOD(void, Abc, (const MyData& data), (override));
2443
+ MOCK_METHOD(bool, Xyz, (), (override));
2444
+ };
2445
+
2446
+ ...
2447
+ MockFoo foo;
2448
+ EXPECT_CALL(foo, Abc(_))
2449
+ // .WillOnce(Invoke(Process));
2450
+ // The above line won't compile as Process() returns int but Abc() needs
2451
+ // to return void.
2452
+ .WillOnce(IgnoreResult(Process));
2453
+ EXPECT_CALL(foo, Xyz())
2454
+ .WillOnce(DoAll(IgnoreResult(DoSomething),
2455
+ // Ignores the string DoSomething() returns.
2456
+ Return(true)));
2457
+ ```
2458
+
2459
+ Note that you **cannot** use `IgnoreResult()` on an action that already returns
2460
+ `void`. Doing so will lead to ugly compiler errors.
2461
+
2462
+ ### Selecting an Action's Arguments {#SelectingArgs}
2463
+
2464
+ Say you have a mock function `Foo()` that takes seven arguments, and you have a
2465
+ custom action that you want to invoke when `Foo()` is called. Trouble is, the
2466
+ custom action only wants three arguments:
2467
+
2468
+ ```cpp
2469
+ using ::testing::_;
2470
+ using ::testing::Invoke;
2471
+ ...
2472
+ MOCK_METHOD(bool, Foo,
2473
+ (bool visible, const string& name, int x, int y,
2474
+ (const map<pair<int, int>>), double& weight, double min_weight,
2475
+ double max_wight));
2476
+ ...
2477
+ bool IsVisibleInQuadrant1(bool visible, int x, int y) {
2478
+ return visible && x >= 0 && y >= 0;
2479
+ }
2480
+ ...
2481
+ EXPECT_CALL(mock, Foo)
2482
+ .WillOnce(Invoke(IsVisibleInQuadrant1)); // Uh, won't compile. :-(
2483
+ ```
2484
+
2485
+ To please the compiler God, you need to define an "adaptor" that has the same
2486
+ signature as `Foo()` and calls the custom action with the right arguments:
2487
+
2488
+ ```cpp
2489
+ using ::testing::_;
2490
+ using ::testing::Invoke;
2491
+ ...
2492
+ bool MyIsVisibleInQuadrant1(bool visible, const string& name, int x, int y,
2493
+ const map<pair<int, int>, double>& weight,
2494
+ double min_weight, double max_wight) {
2495
+ return IsVisibleInQuadrant1(visible, x, y);
2496
+ }
2497
+ ...
2498
+ EXPECT_CALL(mock, Foo)
2499
+ .WillOnce(Invoke(MyIsVisibleInQuadrant1)); // Now it works.
2500
+ ```
2501
+
2502
+ But isn't this awkward?
2503
+
2504
+ gMock provides a generic *action adaptor*, so you can spend your time minding
2505
+ more important business than writing your own adaptors. Here's the syntax:
2506
+
2507
+ ```cpp
2508
+ WithArgs<N1, N2, ..., Nk>(action)
2509
+ ```
2510
+
2511
+ creates an action that passes the arguments of the mock function at the given
2512
+ indices (0-based) to the inner `action` and performs it. Using `WithArgs`, our
2513
+ original example can be written as:
2514
+
2515
+ ```cpp
2516
+ using ::testing::_;
2517
+ using ::testing::Invoke;
2518
+ using ::testing::WithArgs;
2519
+ ...
2520
+ EXPECT_CALL(mock, Foo)
2521
+ .WillOnce(WithArgs<0, 2, 3>(Invoke(IsVisibleInQuadrant1))); // No need to define your own adaptor.
2522
+ ```
2523
+
2524
+ For better readability, gMock also gives you:
2525
+
2526
+ * `WithoutArgs(action)` when the inner `action` takes *no* argument, and
2527
+ * `WithArg<N>(action)` (no `s` after `Arg`) when the inner `action` takes
2528
+ *one* argument.
2529
+
2530
+ As you may have realized, `InvokeWithoutArgs(...)` is just syntactic sugar for
2531
+ `WithoutArgs(Invoke(...))`.
2532
+
2533
+ Here are more tips:
2534
+
2535
+ * The inner action used in `WithArgs` and friends does not have to be
2536
+ `Invoke()` -- it can be anything.
2537
+ * You can repeat an argument in the argument list if necessary, e.g.
2538
+ `WithArgs<2, 3, 3, 5>(...)`.
2539
+ * You can change the order of the arguments, e.g. `WithArgs<3, 2, 1>(...)`.
2540
+ * The types of the selected arguments do *not* have to match the signature of
2541
+ the inner action exactly. It works as long as they can be implicitly
2542
+ converted to the corresponding arguments of the inner action. For example,
2543
+ if the 4-th argument of the mock function is an `int` and `my_action` takes
2544
+ a `double`, `WithArg<4>(my_action)` will work.
2545
+
2546
+ ### Ignoring Arguments in Action Functions
2547
+
2548
+ The [selecting-an-action's-arguments](#SelectingArgs) recipe showed us one way
2549
+ to make a mock function and an action with incompatible argument lists fit
2550
+ together. The downside is that wrapping the action in `WithArgs<...>()` can get
2551
+ tedious for people writing the tests.
2552
+
2553
+ If you are defining a function (or method, functor, lambda, callback) to be used
2554
+ with `Invoke*()`, and you are not interested in some of its arguments, an
2555
+ alternative to `WithArgs` is to declare the uninteresting arguments as `Unused`.
2556
+ This makes the definition less cluttered and less fragile in case the types of
2557
+ the uninteresting arguments change. It could also increase the chance the action
2558
+ function can be reused. For example, given
2559
+
2560
+ ```cpp
2561
+ public:
2562
+ MOCK_METHOD(double, Foo, double(const string& label, double x, double y),
2563
+ (override));
2564
+ MOCK_METHOD(double, Bar, (int index, double x, double y), (override));
2565
+ ```
2566
+
2567
+ instead of
2568
+
2569
+ ```cpp
2570
+ using ::testing::_;
2571
+ using ::testing::Invoke;
2572
+
2573
+ double DistanceToOriginWithLabel(const string& label, double x, double y) {
2574
+ return sqrt(x*x + y*y);
2575
+ }
2576
+ double DistanceToOriginWithIndex(int index, double x, double y) {
2577
+ return sqrt(x*x + y*y);
2578
+ }
2579
+ ...
2580
+ EXPECT_CALL(mock, Foo("abc", _, _))
2581
+ .WillOnce(Invoke(DistanceToOriginWithLabel));
2582
+ EXPECT_CALL(mock, Bar(5, _, _))
2583
+ .WillOnce(Invoke(DistanceToOriginWithIndex));
2584
+ ```
2585
+
2586
+ you could write
2587
+
2588
+ ```cpp
2589
+ using ::testing::_;
2590
+ using ::testing::Invoke;
2591
+ using ::testing::Unused;
2592
+
2593
+ double DistanceToOrigin(Unused, double x, double y) {
2594
+ return sqrt(x*x + y*y);
2595
+ }
2596
+ ...
2597
+ EXPECT_CALL(mock, Foo("abc", _, _))
2598
+ .WillOnce(Invoke(DistanceToOrigin));
2599
+ EXPECT_CALL(mock, Bar(5, _, _))
2600
+ .WillOnce(Invoke(DistanceToOrigin));
2601
+ ```
2602
+
2603
+ ### Sharing Actions
2604
+
2605
+ Just like matchers, a gMock action object consists of a pointer to a ref-counted
2606
+ implementation object. Therefore copying actions is also allowed and very
2607
+ efficient. When the last action that references the implementation object dies,
2608
+ the implementation object will be deleted.
2609
+
2610
+ If you have some complex action that you want to use again and again, you may
2611
+ not have to build it from scratch everytime. If the action doesn't have an
2612
+ internal state (i.e. if it always does the same thing no matter how many times
2613
+ it has been called), you can assign it to an action variable and use that
2614
+ variable repeatedly. For example:
2615
+
2616
+ ```cpp
2617
+ using ::testing::Action;
2618
+ using ::testing::DoAll;
2619
+ using ::testing::Return;
2620
+ using ::testing::SetArgPointee;
2621
+ ...
2622
+ Action<bool(int*)> set_flag = DoAll(SetArgPointee<0>(5),
2623
+ Return(true));
2624
+ ... use set_flag in .WillOnce() and .WillRepeatedly() ...
2625
+ ```
2626
+
2627
+ However, if the action has its own state, you may be surprised if you share the
2628
+ action object. Suppose you have an action factory `IncrementCounter(init)` which
2629
+ creates an action that increments and returns a counter whose initial value is
2630
+ `init`, using two actions created from the same expression and using a shared
2631
+ action will exhibit different behaviors. Example:
2632
+
2633
+ ```cpp
2634
+ EXPECT_CALL(foo, DoThis())
2635
+ .WillRepeatedly(IncrementCounter(0));
2636
+ EXPECT_CALL(foo, DoThat())
2637
+ .WillRepeatedly(IncrementCounter(0));
2638
+ foo.DoThis(); // Returns 1.
2639
+ foo.DoThis(); // Returns 2.
2640
+ foo.DoThat(); // Returns 1 - Blah() uses a different
2641
+ // counter than Bar()'s.
2642
+ ```
2643
+
2644
+ versus
2645
+
2646
+ ```cpp
2647
+ using ::testing::Action;
2648
+ ...
2649
+ Action<int()> increment = IncrementCounter(0);
2650
+ EXPECT_CALL(foo, DoThis())
2651
+ .WillRepeatedly(increment);
2652
+ EXPECT_CALL(foo, DoThat())
2653
+ .WillRepeatedly(increment);
2654
+ foo.DoThis(); // Returns 1.
2655
+ foo.DoThis(); // Returns 2.
2656
+ foo.DoThat(); // Returns 3 - the counter is shared.
2657
+ ```
2658
+
2659
+ ### Testing Asynchronous Behavior
2660
+
2661
+ One oft-encountered problem with gMock is that it can be hard to test
2662
+ asynchronous behavior. Suppose you had a `EventQueue` class that you wanted to
2663
+ test, and you created a separate `EventDispatcher` interface so that you could
2664
+ easily mock it out. However, the implementation of the class fired all the
2665
+ events on a background thread, which made test timings difficult. You could just
2666
+ insert `sleep()` statements and hope for the best, but that makes your test
2667
+ behavior nondeterministic. A better way is to use gMock actions and
2668
+ `Notification` objects to force your asynchronous test to behave synchronously.
2669
+
2670
+ ```cpp
2671
+ using ::testing::DoAll;
2672
+ using ::testing::InvokeWithoutArgs;
2673
+ using ::testing::Return;
2674
+
2675
+ class MockEventDispatcher : public EventDispatcher {
2676
+ MOCK_METHOD(bool, DispatchEvent, (int32), (override));
2677
+ };
2678
+
2679
+ ACTION_P(Notify, notification) {
2680
+ notification->Notify();
2681
+ }
2682
+
2683
+ TEST(EventQueueTest, EnqueueEventTest) {
2684
+ MockEventDispatcher mock_event_dispatcher;
2685
+ EventQueue event_queue(&mock_event_dispatcher);
2686
+
2687
+ const int32 kEventId = 321;
2688
+ Notification done;
2689
+ EXPECT_CALL(mock_event_dispatcher, DispatchEvent(kEventId))
2690
+ .WillOnce(Notify(&done));
2691
+
2692
+ event_queue.EnqueueEvent(kEventId);
2693
+ done.WaitForNotification();
2694
+ }
2695
+ ```
2696
+
2697
+ In the example above, we set our normal gMock expectations, but then add an
2698
+ additional action to notify the `Notification` object. Now we can just call
2699
+ `Notification::WaitForNotification()` in the main thread to wait for the
2700
+ asynchronous call to finish. After that, our test suite is complete and we can
2701
+ safely exit.
2702
+
2703
+ Note: this example has a downside: namely, if the expectation is not satisfied,
2704
+ our test will run forever. It will eventually time-out and fail, but it will
2705
+ take longer and be slightly harder to debug. To alleviate this problem, you can
2706
+ use `WaitForNotificationWithTimeout(ms)` instead of `WaitForNotification()`.
2707
+
2708
+ ## Misc Recipes on Using gMock
2709
+
2710
+ ### Mocking Methods That Use Move-Only Types
2711
+
2712
+ C++11 introduced *move-only types*. A move-only-typed value can be moved from
2713
+ one object to another, but cannot be copied. `std::unique_ptr<T>` is probably
2714
+ the most commonly used move-only type.
2715
+
2716
+ Mocking a method that takes and/or returns move-only types presents some
2717
+ challenges, but nothing insurmountable. This recipe shows you how you can do it.
2718
+ Note that the support for move-only method arguments was only introduced to
2719
+ gMock in April 2017; in older code, you may find more complex
2720
+ [workarounds](#LegacyMoveOnly) for lack of this feature.
2721
+
2722
+ Let’s say we are working on a fictional project that lets one post and share
2723
+ snippets called “buzzes”. Your code uses these types:
2724
+
2725
+ ```cpp
2726
+ enum class AccessLevel { kInternal, kPublic };
2727
+
2728
+ class Buzz {
2729
+ public:
2730
+ explicit Buzz(AccessLevel access) { ... }
2731
+ ...
2732
+ };
2733
+
2734
+ class Buzzer {
2735
+ public:
2736
+ virtual ~Buzzer() {}
2737
+ virtual std::unique_ptr<Buzz> MakeBuzz(StringPiece text) = 0;
2738
+ virtual bool ShareBuzz(std::unique_ptr<Buzz> buzz, int64_t timestamp) = 0;
2739
+ ...
2740
+ };
2741
+ ```
2742
+
2743
+ A `Buzz` object represents a snippet being posted. A class that implements the
2744
+ `Buzzer` interface is capable of creating and sharing `Buzz`es. Methods in
2745
+ `Buzzer` may return a `unique_ptr<Buzz>` or take a `unique_ptr<Buzz>`. Now we
2746
+ need to mock `Buzzer` in our tests.
2747
+
2748
+ To mock a method that accepts or returns move-only types, you just use the
2749
+ familiar `MOCK_METHOD` syntax as usual:
2750
+
2751
+ ```cpp
2752
+ class MockBuzzer : public Buzzer {
2753
+ public:
2754
+ MOCK_METHOD(std::unique_ptr<Buzz>, MakeBuzz, (StringPiece text), (override));
2755
+ MOCK_METHOD(bool, ShareBuzz, (std::unique_ptr<Buzz> buzz, int64_t timestamp),
2756
+ (override));
2757
+ };
2758
+ ```
2759
+
2760
+ Now that we have the mock class defined, we can use it in tests. In the
2761
+ following code examples, we assume that we have defined a `MockBuzzer` object
2762
+ named `mock_buzzer_`:
2763
+
2764
+ ```cpp
2765
+ MockBuzzer mock_buzzer_;
2766
+ ```
2767
+
2768
+ First let’s see how we can set expectations on the `MakeBuzz()` method, which
2769
+ returns a `unique_ptr<Buzz>`.
2770
+
2771
+ As usual, if you set an expectation without an action (i.e. the `.WillOnce()` or
2772
+ `.WillRepeatedly()` clause), when that expectation fires, the default action for
2773
+ that method will be taken. Since `unique_ptr<>` has a default constructor that
2774
+ returns a null `unique_ptr`, that’s what you’ll get if you don’t specify an
2775
+ action:
2776
+
2777
+ ```cpp
2778
+ // Use the default action.
2779
+ EXPECT_CALL(mock_buzzer_, MakeBuzz("hello"));
2780
+
2781
+ // Triggers the previous EXPECT_CALL.
2782
+ EXPECT_EQ(nullptr, mock_buzzer_.MakeBuzz("hello"));
2783
+ ```
2784
+
2785
+ If you are not happy with the default action, you can tweak it as usual; see
2786
+ [Setting Default Actions](#OnCall).
2787
+
2788
+ If you just need to return a pre-defined move-only value, you can use the
2789
+ `Return(ByMove(...))` action:
2790
+
2791
+ ```cpp
2792
+ // When this fires, the unique_ptr<> specified by ByMove(...) will
2793
+ // be returned.
2794
+ EXPECT_CALL(mock_buzzer_, MakeBuzz("world"))
2795
+ .WillOnce(Return(ByMove(MakeUnique<Buzz>(AccessLevel::kInternal))));
2796
+
2797
+ EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("world"));
2798
+ ```
2799
+
2800
+ Note that `ByMove()` is essential here - if you drop it, the code won’t compile.
2801
+
2802
+ Quiz time! What do you think will happen if a `Return(ByMove(...))` action is
2803
+ performed more than once (e.g. you write `...
2804
+ .WillRepeatedly(Return(ByMove(...)));`)? Come think of it, after the first time
2805
+ the action runs, the source value will be consumed (since it’s a move-only
2806
+ value), so the next time around, there’s no value to move from -- you’ll get a
2807
+ run-time error that `Return(ByMove(...))` can only be run once.
2808
+
2809
+ If you need your mock method to do more than just moving a pre-defined value,
2810
+ remember that you can always use a lambda or a callable object, which can do
2811
+ pretty much anything you want:
2812
+
2813
+ ```cpp
2814
+ EXPECT_CALL(mock_buzzer_, MakeBuzz("x"))
2815
+ .WillRepeatedly([](StringPiece text) {
2816
+ return MakeUnique<Buzz>(AccessLevel::kInternal);
2817
+ });
2818
+
2819
+ EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x"));
2820
+ EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x"));
2821
+ ```
2822
+
2823
+ Every time this `EXPECT_CALL` fires, a new `unique_ptr<Buzz>` will be created
2824
+ and returned. You cannot do this with `Return(ByMove(...))`.
2825
+
2826
+ That covers returning move-only values; but how do we work with methods
2827
+ accepting move-only arguments? The answer is that they work normally, although
2828
+ some actions will not compile when any of method's arguments are move-only. You
2829
+ can always use `Return`, or a [lambda or functor](#FunctionsAsActions):
2830
+
2831
+ ```cpp
2832
+ using ::testing::Unused;
2833
+
2834
+ EXPECT_CALL(mock_buzzer_, ShareBuzz(NotNull(), _)).WillOnce(Return(true));
2835
+ EXPECT_TRUE(mock_buzzer_.ShareBuzz(MakeUnique<Buzz>(AccessLevel::kInternal)),
2836
+ 0);
2837
+
2838
+ EXPECT_CALL(mock_buzzer_, ShareBuzz(_, _)).WillOnce(
2839
+ [](std::unique_ptr<Buzz> buzz, Unused) { return buzz != nullptr; });
2840
+ EXPECT_FALSE(mock_buzzer_.ShareBuzz(nullptr, 0));
2841
+ ```
2842
+
2843
+ Many built-in actions (`WithArgs`, `WithoutArgs`,`DeleteArg`, `SaveArg`, ...)
2844
+ could in principle support move-only arguments, but the support for this is not
2845
+ implemented yet. If this is blocking you, please file a bug.
2846
+
2847
+ A few actions (e.g. `DoAll`) copy their arguments internally, so they can never
2848
+ work with non-copyable objects; you'll have to use functors instead.
2849
+
2850
+ #### Legacy workarounds for move-only types {#LegacyMoveOnly}
2851
+
2852
+ Support for move-only function arguments was only introduced to gMock in April
2853
+ 2017. In older code, you may encounter the following workaround for the lack of
2854
+ this feature (it is no longer necessary - we're including it just for
2855
+ reference):
2856
+
2857
+ ```cpp
2858
+ class MockBuzzer : public Buzzer {
2859
+ public:
2860
+ MOCK_METHOD(bool, DoShareBuzz, (Buzz* buzz, Time timestamp));
2861
+ bool ShareBuzz(std::unique_ptr<Buzz> buzz, Time timestamp) override {
2862
+ return DoShareBuzz(buzz.get(), timestamp);
2863
+ }
2864
+ };
2865
+ ```
2866
+
2867
+ The trick is to delegate the `ShareBuzz()` method to a mock method (let’s call
2868
+ it `DoShareBuzz()`) that does not take move-only parameters. Then, instead of
2869
+ setting expectations on `ShareBuzz()`, you set them on the `DoShareBuzz()` mock
2870
+ method:
2871
+
2872
+ ```cpp
2873
+ MockBuzzer mock_buzzer_;
2874
+ EXPECT_CALL(mock_buzzer_, DoShareBuzz(NotNull(), _));
2875
+
2876
+ // When one calls ShareBuzz() on the MockBuzzer like this, the call is
2877
+ // forwarded to DoShareBuzz(), which is mocked. Therefore this statement
2878
+ // will trigger the above EXPECT_CALL.
2879
+ mock_buzzer_.ShareBuzz(MakeUnique<Buzz>(AccessLevel::kInternal), 0);
2880
+ ```
2881
+
2882
+ ### Making the Compilation Faster
2883
+
2884
+ Believe it or not, the *vast majority* of the time spent on compiling a mock
2885
+ class is in generating its constructor and destructor, as they perform
2886
+ non-trivial tasks (e.g. verification of the expectations). What's more, mock
2887
+ methods with different signatures have different types and thus their
2888
+ constructors/destructors need to be generated by the compiler separately. As a
2889
+ result, if you mock many different types of methods, compiling your mock class
2890
+ can get really slow.
2891
+
2892
+ If you are experiencing slow compilation, you can move the definition of your
2893
+ mock class' constructor and destructor out of the class body and into a `.cc`
2894
+ file. This way, even if you `#include` your mock class in N files, the compiler
2895
+ only needs to generate its constructor and destructor once, resulting in a much
2896
+ faster compilation.
2897
+
2898
+ Let's illustrate the idea using an example. Here's the definition of a mock
2899
+ class before applying this recipe:
2900
+
2901
+ ```cpp
2902
+ // File mock_foo.h.
2903
+ ...
2904
+ class MockFoo : public Foo {
2905
+ public:
2906
+ // Since we don't declare the constructor or the destructor,
2907
+ // the compiler will generate them in every translation unit
2908
+ // where this mock class is used.
2909
+
2910
+ MOCK_METHOD(int, DoThis, (), (override));
2911
+ MOCK_METHOD(bool, DoThat, (const char* str), (override));
2912
+ ... more mock methods ...
2913
+ };
2914
+ ```
2915
+
2916
+ After the change, it would look like:
2917
+
2918
+ ```cpp
2919
+ // File mock_foo.h.
2920
+ ...
2921
+ class MockFoo : public Foo {
2922
+ public:
2923
+ // The constructor and destructor are declared, but not defined, here.
2924
+ MockFoo();
2925
+ virtual ~MockFoo();
2926
+
2927
+ MOCK_METHOD(int, DoThis, (), (override));
2928
+ MOCK_METHOD(bool, DoThat, (const char* str), (override));
2929
+ ... more mock methods ...
2930
+ };
2931
+ ```
2932
+
2933
+ and
2934
+
2935
+ ```cpp
2936
+ // File mock_foo.cc.
2937
+ #include "path/to/mock_foo.h"
2938
+
2939
+ // The definitions may appear trivial, but the functions actually do a
2940
+ // lot of things through the constructors/destructors of the member
2941
+ // variables used to implement the mock methods.
2942
+ MockFoo::MockFoo() {}
2943
+ MockFoo::~MockFoo() {}
2944
+ ```
2945
+
2946
+ ### Forcing a Verification
2947
+
2948
+ When it's being destroyed, your friendly mock object will automatically verify
2949
+ that all expectations on it have been satisfied, and will generate googletest
2950
+ failures if not. This is convenient as it leaves you with one less thing to
2951
+ worry about. That is, unless you are not sure if your mock object will be
2952
+ destroyed.
2953
+
2954
+ How could it be that your mock object won't eventually be destroyed? Well, it
2955
+ might be created on the heap and owned by the code you are testing. Suppose
2956
+ there's a bug in that code and it doesn't delete the mock object properly - you
2957
+ could end up with a passing test when there's actually a bug.
2958
+
2959
+ Using a heap checker is a good idea and can alleviate the concern, but its
2960
+ implementation is not 100% reliable. So, sometimes you do want to *force* gMock
2961
+ to verify a mock object before it is (hopefully) destructed. You can do this
2962
+ with `Mock::VerifyAndClearExpectations(&mock_object)`:
2963
+
2964
+ ```cpp
2965
+ TEST(MyServerTest, ProcessesRequest) {
2966
+ using ::testing::Mock;
2967
+
2968
+ MockFoo* const foo = new MockFoo;
2969
+ EXPECT_CALL(*foo, ...)...;
2970
+ // ... other expectations ...
2971
+
2972
+ // server now owns foo.
2973
+ MyServer server(foo);
2974
+ server.ProcessRequest(...);
2975
+
2976
+ // In case that server's destructor will forget to delete foo,
2977
+ // this will verify the expectations anyway.
2978
+ Mock::VerifyAndClearExpectations(foo);
2979
+ } // server is destroyed when it goes out of scope here.
2980
+ ```
2981
+
2982
+ **Tip:** The `Mock::VerifyAndClearExpectations()` function returns a `bool` to
2983
+ indicate whether the verification was successful (`true` for yes), so you can
2984
+ wrap that function call inside a `ASSERT_TRUE()` if there is no point going
2985
+ further when the verification has failed.
2986
+
2987
+ ### Using Check Points {#UsingCheckPoints}
2988
+
2989
+ Sometimes you may want to "reset" a mock object at various check points in your
2990
+ test: at each check point, you verify that all existing expectations on the mock
2991
+ object have been satisfied, and then you set some new expectations on it as if
2992
+ it's newly created. This allows you to work with a mock object in "phases" whose
2993
+ sizes are each manageable.
2994
+
2995
+ One such scenario is that in your test's `SetUp()` function, you may want to put
2996
+ the object you are testing into a certain state, with the help from a mock
2997
+ object. Once in the desired state, you want to clear all expectations on the
2998
+ mock, such that in the `TEST_F` body you can set fresh expectations on it.
2999
+
3000
+ As you may have figured out, the `Mock::VerifyAndClearExpectations()` function
3001
+ we saw in the previous recipe can help you here. Or, if you are using
3002
+ `ON_CALL()` to set default actions on the mock object and want to clear the
3003
+ default actions as well, use `Mock::VerifyAndClear(&mock_object)` instead. This
3004
+ function does what `Mock::VerifyAndClearExpectations(&mock_object)` does and
3005
+ returns the same `bool`, **plus** it clears the `ON_CALL()` statements on
3006
+ `mock_object` too.
3007
+
3008
+ Another trick you can use to achieve the same effect is to put the expectations
3009
+ in sequences and insert calls to a dummy "check-point" function at specific
3010
+ places. Then you can verify that the mock function calls do happen at the right
3011
+ time. For example, if you are exercising code:
3012
+
3013
+ ```cpp
3014
+ Foo(1);
3015
+ Foo(2);
3016
+ Foo(3);
3017
+ ```
3018
+
3019
+ and want to verify that `Foo(1)` and `Foo(3)` both invoke `mock.Bar("a")`, but
3020
+ `Foo(2)` doesn't invoke anything. You can write:
3021
+
3022
+ ```cpp
3023
+ using ::testing::MockFunction;
3024
+
3025
+ TEST(FooTest, InvokesBarCorrectly) {
3026
+ MyMock mock;
3027
+ // Class MockFunction<F> has exactly one mock method. It is named
3028
+ // Call() and has type F.
3029
+ MockFunction<void(string check_point_name)> check;
3030
+ {
3031
+ InSequence s;
3032
+
3033
+ EXPECT_CALL(mock, Bar("a"));
3034
+ EXPECT_CALL(check, Call("1"));
3035
+ EXPECT_CALL(check, Call("2"));
3036
+ EXPECT_CALL(mock, Bar("a"));
3037
+ }
3038
+ Foo(1);
3039
+ check.Call("1");
3040
+ Foo(2);
3041
+ check.Call("2");
3042
+ Foo(3);
3043
+ }
3044
+ ```
3045
+
3046
+ The expectation spec says that the first `Bar("a")` must happen before check
3047
+ point "1", the second `Bar("a")` must happen after check point "2", and nothing
3048
+ should happen between the two check points. The explicit check points make it
3049
+ easy to tell which `Bar("a")` is called by which call to `Foo()`.
3050
+
3051
+ ### Mocking Destructors
3052
+
3053
+ Sometimes you want to make sure a mock object is destructed at the right time,
3054
+ e.g. after `bar->A()` is called but before `bar->B()` is called. We already know
3055
+ that you can specify constraints on the [order](#OrderedCalls) of mock function
3056
+ calls, so all we need to do is to mock the destructor of the mock function.
3057
+
3058
+ This sounds simple, except for one problem: a destructor is a special function
3059
+ with special syntax and special semantics, and the `MOCK_METHOD` macro doesn't
3060
+ work for it:
3061
+
3062
+ ```cpp
3063
+ MOCK_METHOD(void, ~MockFoo, ()); // Won't compile!
3064
+ ```
3065
+
3066
+ The good news is that you can use a simple pattern to achieve the same effect.
3067
+ First, add a mock function `Die()` to your mock class and call it in the
3068
+ destructor, like this:
3069
+
3070
+ ```cpp
3071
+ class MockFoo : public Foo {
3072
+ ...
3073
+ // Add the following two lines to the mock class.
3074
+ MOCK_METHOD(void, Die, ());
3075
+ virtual ~MockFoo() { Die(); }
3076
+ };
3077
+ ```
3078
+
3079
+ (If the name `Die()` clashes with an existing symbol, choose another name.) Now,
3080
+ we have translated the problem of testing when a `MockFoo` object dies to
3081
+ testing when its `Die()` method is called:
3082
+
3083
+ ```cpp
3084
+ MockFoo* foo = new MockFoo;
3085
+ MockBar* bar = new MockBar;
3086
+ ...
3087
+ {
3088
+ InSequence s;
3089
+
3090
+ // Expects *foo to die after bar->A() and before bar->B().
3091
+ EXPECT_CALL(*bar, A());
3092
+ EXPECT_CALL(*foo, Die());
3093
+ EXPECT_CALL(*bar, B());
3094
+ }
3095
+ ```
3096
+
3097
+ And that's that.
3098
+
3099
+ ### Using gMock and Threads {#UsingThreads}
3100
+
3101
+ In a **unit** test, it's best if you could isolate and test a piece of code in a
3102
+ single-threaded context. That avoids race conditions and dead locks, and makes
3103
+ debugging your test much easier.
3104
+
3105
+ Yet most programs are multi-threaded, and sometimes to test something we need to
3106
+ pound on it from more than one thread. gMock works for this purpose too.
3107
+
3108
+ Remember the steps for using a mock:
3109
+
3110
+ 1. Create a mock object `foo`.
3111
+ 2. Set its default actions and expectations using `ON_CALL()` and
3112
+ `EXPECT_CALL()`.
3113
+ 3. The code under test calls methods of `foo`.
3114
+ 4. Optionally, verify and reset the mock.
3115
+ 5. Destroy the mock yourself, or let the code under test destroy it. The
3116
+ destructor will automatically verify it.
3117
+
3118
+ If you follow the following simple rules, your mocks and threads can live
3119
+ happily together:
3120
+
3121
+ * Execute your *test code* (as opposed to the code being tested) in *one*
3122
+ thread. This makes your test easy to follow.
3123
+ * Obviously, you can do step #1 without locking.
3124
+ * When doing step #2 and #5, make sure no other thread is accessing `foo`.
3125
+ Obvious too, huh?
3126
+ * #3 and #4 can be done either in one thread or in multiple threads - anyway
3127
+ you want. gMock takes care of the locking, so you don't have to do any -
3128
+ unless required by your test logic.
3129
+
3130
+ If you violate the rules (for example, if you set expectations on a mock while
3131
+ another thread is calling its methods), you get undefined behavior. That's not
3132
+ fun, so don't do it.
3133
+
3134
+ gMock guarantees that the action for a mock function is done in the same thread
3135
+ that called the mock function. For example, in
3136
+
3137
+ ```cpp
3138
+ EXPECT_CALL(mock, Foo(1))
3139
+ .WillOnce(action1);
3140
+ EXPECT_CALL(mock, Foo(2))
3141
+ .WillOnce(action2);
3142
+ ```
3143
+
3144
+ if `Foo(1)` is called in thread 1 and `Foo(2)` is called in thread 2, gMock will
3145
+ execute `action1` in thread 1 and `action2` in thread 2.
3146
+
3147
+ gMock does *not* impose a sequence on actions performed in different threads
3148
+ (doing so may create deadlocks as the actions may need to cooperate). This means
3149
+ that the execution of `action1` and `action2` in the above example *may*
3150
+ interleave. If this is a problem, you should add proper synchronization logic to
3151
+ `action1` and `action2` to make the test thread-safe.
3152
+
3153
+ Also, remember that `DefaultValue<T>` is a global resource that potentially
3154
+ affects *all* living mock objects in your program. Naturally, you won't want to
3155
+ mess with it from multiple threads or when there still are mocks in action.
3156
+
3157
+ ### Controlling How Much Information gMock Prints
3158
+
3159
+ When gMock sees something that has the potential of being an error (e.g. a mock
3160
+ function with no expectation is called, a.k.a. an uninteresting call, which is
3161
+ allowed but perhaps you forgot to explicitly ban the call), it prints some
3162
+ warning messages, including the arguments of the function, the return value, and
3163
+ the stack trace. Hopefully this will remind you to take a look and see if there
3164
+ is indeed a problem.
3165
+
3166
+ Sometimes you are confident that your tests are correct and may not appreciate
3167
+ such friendly messages. Some other times, you are debugging your tests or
3168
+ learning about the behavior of the code you are testing, and wish you could
3169
+ observe every mock call that happens (including argument values, the return
3170
+ value, and the stack trace). Clearly, one size doesn't fit all.
3171
+
3172
+ You can control how much gMock tells you using the `--gmock_verbose=LEVEL`
3173
+ command-line flag, where `LEVEL` is a string with three possible values:
3174
+
3175
+ * `info`: gMock will print all informational messages, warnings, and errors
3176
+ (most verbose). At this setting, gMock will also log any calls to the
3177
+ `ON_CALL/EXPECT_CALL` macros. It will include a stack trace in
3178
+ "uninteresting call" warnings.
3179
+ * `warning`: gMock will print both warnings and errors (less verbose); it will
3180
+ omit the stack traces in "uninteresting call" warnings. This is the default.
3181
+ * `error`: gMock will print errors only (least verbose).
3182
+
3183
+ Alternatively, you can adjust the value of that flag from within your tests like
3184
+ so:
3185
+
3186
+ ```cpp
3187
+ ::testing::FLAGS_gmock_verbose = "error";
3188
+ ```
3189
+
3190
+ If you find gMock printing too many stack frames with its informational or
3191
+ warning messages, remember that you can control their amount with the
3192
+ `--gtest_stack_trace_depth=max_depth` flag.
3193
+
3194
+ Now, judiciously use the right flag to enable gMock serve you better!
3195
+
3196
+ ### Gaining Super Vision into Mock Calls
3197
+
3198
+ You have a test using gMock. It fails: gMock tells you some expectations aren't
3199
+ satisfied. However, you aren't sure why: Is there a typo somewhere in the
3200
+ matchers? Did you mess up the order of the `EXPECT_CALL`s? Or is the code under
3201
+ test doing something wrong? How can you find out the cause?
3202
+
3203
+ Won't it be nice if you have X-ray vision and can actually see the trace of all
3204
+ `EXPECT_CALL`s and mock method calls as they are made? For each call, would you
3205
+ like to see its actual argument values and which `EXPECT_CALL` gMock thinks it
3206
+ matches? If you still need some help to figure out who made these calls, how
3207
+ about being able to see the complete stack trace at each mock call?
3208
+
3209
+ You can unlock this power by running your test with the `--gmock_verbose=info`
3210
+ flag. For example, given the test program:
3211
+
3212
+ ```cpp
3213
+ #include "gmock/gmock.h"
3214
+
3215
+ using testing::_;
3216
+ using testing::HasSubstr;
3217
+ using testing::Return;
3218
+
3219
+ class MockFoo {
3220
+ public:
3221
+ MOCK_METHOD(void, F, (const string& x, const string& y));
3222
+ };
3223
+
3224
+ TEST(Foo, Bar) {
3225
+ MockFoo mock;
3226
+ EXPECT_CALL(mock, F(_, _)).WillRepeatedly(Return());
3227
+ EXPECT_CALL(mock, F("a", "b"));
3228
+ EXPECT_CALL(mock, F("c", HasSubstr("d")));
3229
+
3230
+ mock.F("a", "good");
3231
+ mock.F("a", "b");
3232
+ }
3233
+ ```
3234
+
3235
+ if you run it with `--gmock_verbose=info`, you will see this output:
3236
+
3237
+ ```shell
3238
+ [ RUN ] Foo.Bar
3239
+
3240
+ foo_test.cc:14: EXPECT_CALL(mock, F(_, _)) invoked
3241
+ Stack trace: ...
3242
+
3243
+ foo_test.cc:15: EXPECT_CALL(mock, F("a", "b")) invoked
3244
+ Stack trace: ...
3245
+
3246
+ foo_test.cc:16: EXPECT_CALL(mock, F("c", HasSubstr("d"))) invoked
3247
+ Stack trace: ...
3248
+
3249
+ foo_test.cc:14: Mock function call matches EXPECT_CALL(mock, F(_, _))...
3250
+ Function call: F(@0x7fff7c8dad40"a",@0x7fff7c8dad10"good")
3251
+ Stack trace: ...
3252
+
3253
+ foo_test.cc:15: Mock function call matches EXPECT_CALL(mock, F("a", "b"))...
3254
+ Function call: F(@0x7fff7c8dada0"a",@0x7fff7c8dad70"b")
3255
+ Stack trace: ...
3256
+
3257
+ foo_test.cc:16: Failure
3258
+ Actual function call count doesn't match EXPECT_CALL(mock, F("c", HasSubstr("d")))...
3259
+ Expected: to be called once
3260
+ Actual: never called - unsatisfied and active
3261
+ [ FAILED ] Foo.Bar
3262
+ ```
3263
+
3264
+ Suppose the bug is that the `"c"` in the third `EXPECT_CALL` is a typo and
3265
+ should actually be `"a"`. With the above message, you should see that the actual
3266
+ `F("a", "good")` call is matched by the first `EXPECT_CALL`, not the third as
3267
+ you thought. From that it should be obvious that the third `EXPECT_CALL` is
3268
+ written wrong. Case solved.
3269
+
3270
+ If you are interested in the mock call trace but not the stack traces, you can
3271
+ combine `--gmock_verbose=info` with `--gtest_stack_trace_depth=0` on the test
3272
+ command line.
3273
+
3274
+ <!-- GOOGLETEST_CM0025 DO NOT DELETE -->
3275
+
3276
+ ### Running Tests in Emacs
3277
+
3278
+ If you build and run your tests in Emacs using the `M-x google-compile` command
3279
+ (as many googletest users do), the source file locations of gMock and googletest
3280
+ errors will be highlighted. Just press `<Enter>` on one of them and you'll be
3281
+ taken to the offending line. Or, you can just type `C-x`` to jump to the next
3282
+ error.
3283
+
3284
+ To make it even easier, you can add the following lines to your `~/.emacs` file:
3285
+
3286
+ ```text
3287
+ (global-set-key "\M-m" 'google-compile) ; m is for make
3288
+ (global-set-key [M-down] 'next-error)
3289
+ (global-set-key [M-up] '(lambda () (interactive) (next-error -1)))
3290
+ ```
3291
+
3292
+ Then you can type `M-m` to start a build (if you want to run the test as well,
3293
+ just make sure `foo_test.run` or `runtests` is in the build command you supply
3294
+ after typing `M-m`), or `M-up`/`M-down` to move back and forth between errors.
3295
+
3296
+ ## Extending gMock
3297
+
3298
+ ### Writing New Matchers Quickly {#NewMatchers}
3299
+
3300
+ WARNING: gMock does not guarantee when or how many times a matcher will be
3301
+ invoked. Therefore, all matchers must be functionally pure. See
3302
+ [this section](#PureMatchers) for more details.
3303
+
3304
+ The `MATCHER*` family of macros can be used to define custom matchers easily.
3305
+ The syntax:
3306
+
3307
+ ```cpp
3308
+ MATCHER(name, description_string_expression) { statements; }
3309
+ ```
3310
+
3311
+ will define a matcher with the given name that executes the statements, which
3312
+ must return a `bool` to indicate if the match succeeds. Inside the statements,
3313
+ you can refer to the value being matched by `arg`, and refer to its type by
3314
+ `arg_type`.
3315
+
3316
+ The *description string* is a `string`-typed expression that documents what the
3317
+ matcher does, and is used to generate the failure message when the match fails.
3318
+ It can (and should) reference the special `bool` variable `negation`, and should
3319
+ evaluate to the description of the matcher when `negation` is `false`, or that
3320
+ of the matcher's negation when `negation` is `true`.
3321
+
3322
+ For convenience, we allow the description string to be empty (`""`), in which
3323
+ case gMock will use the sequence of words in the matcher name as the
3324
+ description.
3325
+
3326
+ For example:
3327
+
3328
+ ```cpp
3329
+ MATCHER(IsDivisibleBy7, "") { return (arg % 7) == 0; }
3330
+ ```
3331
+
3332
+ allows you to write
3333
+
3334
+ ```cpp
3335
+ // Expects mock_foo.Bar(n) to be called where n is divisible by 7.
3336
+ EXPECT_CALL(mock_foo, Bar(IsDivisibleBy7()));
3337
+ ```
3338
+
3339
+ or,
3340
+
3341
+ ```cpp
3342
+ using ::testing::Not;
3343
+ ...
3344
+ // Verifies that two values are divisible by 7.
3345
+ EXPECT_THAT(some_expression, IsDivisibleBy7());
3346
+ EXPECT_THAT(some_other_expression, Not(IsDivisibleBy7()));
3347
+ ```
3348
+
3349
+ If the above assertions fail, they will print something like:
3350
+
3351
+ ```shell
3352
+ Value of: some_expression
3353
+ Expected: is divisible by 7
3354
+ Actual: 27
3355
+ ...
3356
+ Value of: some_other_expression
3357
+ Expected: not (is divisible by 7)
3358
+ Actual: 21
3359
+ ```
3360
+
3361
+ where the descriptions `"is divisible by 7"` and `"not (is divisible by 7)"` are
3362
+ automatically calculated from the matcher name `IsDivisibleBy7`.
3363
+
3364
+ As you may have noticed, the auto-generated descriptions (especially those for
3365
+ the negation) may not be so great. You can always override them with a `string`
3366
+ expression of your own:
3367
+
3368
+ ```cpp
3369
+ MATCHER(IsDivisibleBy7,
3370
+ absl::StrCat(negation ? "isn't" : "is", " divisible by 7")) {
3371
+ return (arg % 7) == 0;
3372
+ }
3373
+ ```
3374
+
3375
+ Optionally, you can stream additional information to a hidden argument named
3376
+ `result_listener` to explain the match result. For example, a better definition
3377
+ of `IsDivisibleBy7` is:
3378
+
3379
+ ```cpp
3380
+ MATCHER(IsDivisibleBy7, "") {
3381
+ if ((arg % 7) == 0)
3382
+ return true;
3383
+
3384
+ *result_listener << "the remainder is " << (arg % 7);
3385
+ return false;
3386
+ }
3387
+ ```
3388
+
3389
+ With this definition, the above assertion will give a better message:
3390
+
3391
+ ```shell
3392
+ Value of: some_expression
3393
+ Expected: is divisible by 7
3394
+ Actual: 27 (the remainder is 6)
3395
+ ```
3396
+
3397
+ You should let `MatchAndExplain()` print *any additional information* that can
3398
+ help a user understand the match result. Note that it should explain why the
3399
+ match succeeds in case of a success (unless it's obvious) - this is useful when
3400
+ the matcher is used inside `Not()`. There is no need to print the argument value
3401
+ itself, as gMock already prints it for you.
3402
+
3403
+ NOTE: The type of the value being matched (`arg_type`) is determined by the
3404
+ context in which you use the matcher and is supplied to you by the compiler, so
3405
+ you don't need to worry about declaring it (nor can you). This allows the
3406
+ matcher to be polymorphic. For example, `IsDivisibleBy7()` can be used to match
3407
+ any type where the value of `(arg % 7) == 0` can be implicitly converted to a
3408
+ `bool`. In the `Bar(IsDivisibleBy7())` example above, if method `Bar()` takes an
3409
+ `int`, `arg_type` will be `int`; if it takes an `unsigned long`, `arg_type` will
3410
+ be `unsigned long`; and so on.
3411
+
3412
+ ### Writing New Parameterized Matchers Quickly
3413
+
3414
+ Sometimes you'll want to define a matcher that has parameters. For that you can
3415
+ use the macro:
3416
+
3417
+ ```cpp
3418
+ MATCHER_P(name, param_name, description_string) { statements; }
3419
+ ```
3420
+
3421
+ where the description string can be either `""` or a `string` expression that
3422
+ references `negation` and `param_name`.
3423
+
3424
+ For example:
3425
+
3426
+ ```cpp
3427
+ MATCHER_P(HasAbsoluteValue, value, "") { return abs(arg) == value; }
3428
+ ```
3429
+
3430
+ will allow you to write:
3431
+
3432
+ ```cpp
3433
+ EXPECT_THAT(Blah("a"), HasAbsoluteValue(n));
3434
+ ```
3435
+
3436
+ which may lead to this message (assuming `n` is 10):
3437
+
3438
+ ```shell
3439
+ Value of: Blah("a")
3440
+ Expected: has absolute value 10
3441
+ Actual: -9
3442
+ ```
3443
+
3444
+ Note that both the matcher description and its parameter are printed, making the
3445
+ message human-friendly.
3446
+
3447
+ In the matcher definition body, you can write `foo_type` to reference the type
3448
+ of a parameter named `foo`. For example, in the body of
3449
+ `MATCHER_P(HasAbsoluteValue, value)` above, you can write `value_type` to refer
3450
+ to the type of `value`.
3451
+
3452
+ gMock also provides `MATCHER_P2`, `MATCHER_P3`, ..., up to `MATCHER_P10` to
3453
+ support multi-parameter matchers:
3454
+
3455
+ ```cpp
3456
+ MATCHER_Pk(name, param_1, ..., param_k, description_string) { statements; }
3457
+ ```
3458
+
3459
+ Please note that the custom description string is for a particular *instance* of
3460
+ the matcher, where the parameters have been bound to actual values. Therefore
3461
+ usually you'll want the parameter values to be part of the description. gMock
3462
+ lets you do that by referencing the matcher parameters in the description string
3463
+ expression.
3464
+
3465
+ For example,
3466
+
3467
+ ```cpp
3468
+ using ::testing::PrintToString;
3469
+ MATCHER_P2(InClosedRange, low, hi,
3470
+ absl::StrFormat("%s in range [%s, %s]", negation ? "isn't" : "is",
3471
+ PrintToString(low), PrintToString(hi))) {
3472
+ return low <= arg && arg <= hi;
3473
+ }
3474
+ ...
3475
+ EXPECT_THAT(3, InClosedRange(4, 6));
3476
+ ```
3477
+
3478
+ would generate a failure that contains the message:
3479
+
3480
+ ```shell
3481
+ Expected: is in range [4, 6]
3482
+ ```
3483
+
3484
+ If you specify `""` as the description, the failure message will contain the
3485
+ sequence of words in the matcher name followed by the parameter values printed
3486
+ as a tuple. For example,
3487
+
3488
+ ```cpp
3489
+ MATCHER_P2(InClosedRange, low, hi, "") { ... }
3490
+ ...
3491
+ EXPECT_THAT(3, InClosedRange(4, 6));
3492
+ ```
3493
+
3494
+ would generate a failure that contains the text:
3495
+
3496
+ ```shell
3497
+ Expected: in closed range (4, 6)
3498
+ ```
3499
+
3500
+ For the purpose of typing, you can view
3501
+
3502
+ ```cpp
3503
+ MATCHER_Pk(Foo, p1, ..., pk, description_string) { ... }
3504
+ ```
3505
+
3506
+ as shorthand for
3507
+
3508
+ ```cpp
3509
+ template <typename p1_type, ..., typename pk_type>
3510
+ FooMatcherPk<p1_type, ..., pk_type>
3511
+ Foo(p1_type p1, ..., pk_type pk) { ... }
3512
+ ```
3513
+
3514
+ When you write `Foo(v1, ..., vk)`, the compiler infers the types of the
3515
+ parameters `v1`, ..., and `vk` for you. If you are not happy with the result of
3516
+ the type inference, you can specify the types by explicitly instantiating the
3517
+ template, as in `Foo<long, bool>(5, false)`. As said earlier, you don't get to
3518
+ (or need to) specify `arg_type` as that's determined by the context in which the
3519
+ matcher is used.
3520
+
3521
+ You can assign the result of expression `Foo(p1, ..., pk)` to a variable of type
3522
+ `FooMatcherPk<p1_type, ..., pk_type>`. This can be useful when composing
3523
+ matchers. Matchers that don't have a parameter or have only one parameter have
3524
+ special types: you can assign `Foo()` to a `FooMatcher`-typed variable, and
3525
+ assign `Foo(p)` to a `FooMatcherP<p_type>`-typed variable.
3526
+
3527
+ While you can instantiate a matcher template with reference types, passing the
3528
+ parameters by pointer usually makes your code more readable. If, however, you
3529
+ still want to pass a parameter by reference, be aware that in the failure
3530
+ message generated by the matcher you will see the value of the referenced object
3531
+ but not its address.
3532
+
3533
+ You can overload matchers with different numbers of parameters:
3534
+
3535
+ ```cpp
3536
+ MATCHER_P(Blah, a, description_string_1) { ... }
3537
+ MATCHER_P2(Blah, a, b, description_string_2) { ... }
3538
+ ```
3539
+
3540
+ While it's tempting to always use the `MATCHER*` macros when defining a new
3541
+ matcher, you should also consider implementing `MatcherInterface` or using
3542
+ `MakePolymorphicMatcher()` instead (see the recipes that follow), especially if
3543
+ you need to use the matcher a lot. While these approaches require more work,
3544
+ they give you more control on the types of the value being matched and the
3545
+ matcher parameters, which in general leads to better compiler error messages
3546
+ that pay off in the long run. They also allow overloading matchers based on
3547
+ parameter types (as opposed to just based on the number of parameters).
3548
+
3549
+ ### Writing New Monomorphic Matchers
3550
+
3551
+ A matcher of argument type `T` implements `::testing::MatcherInterface<T>` and
3552
+ does two things: it tests whether a value of type `T` matches the matcher, and
3553
+ can describe what kind of values it matches. The latter ability is used for
3554
+ generating readable error messages when expectations are violated.
3555
+
3556
+ The interface looks like this:
3557
+
3558
+ ```cpp
3559
+ class MatchResultListener {
3560
+ public:
3561
+ ...
3562
+ // Streams x to the underlying ostream; does nothing if the ostream
3563
+ // is NULL.
3564
+ template <typename T>
3565
+ MatchResultListener& operator<<(const T& x);
3566
+
3567
+ // Returns the underlying ostream.
3568
+ ::std::ostream* stream();
3569
+ };
3570
+
3571
+ template <typename T>
3572
+ class MatcherInterface {
3573
+ public:
3574
+ virtual ~MatcherInterface();
3575
+
3576
+ // Returns true if and only if the matcher matches x; also explains the match
3577
+ // result to 'listener'.
3578
+ virtual bool MatchAndExplain(T x, MatchResultListener* listener) const = 0;
3579
+
3580
+ // Describes this matcher to an ostream.
3581
+ virtual void DescribeTo(::std::ostream* os) const = 0;
3582
+
3583
+ // Describes the negation of this matcher to an ostream.
3584
+ virtual void DescribeNegationTo(::std::ostream* os) const;
3585
+ };
3586
+ ```
3587
+
3588
+ If you need a custom matcher but `Truly()` is not a good option (for example,
3589
+ you may not be happy with the way `Truly(predicate)` describes itself, or you
3590
+ may want your matcher to be polymorphic as `Eq(value)` is), you can define a
3591
+ matcher to do whatever you want in two steps: first implement the matcher
3592
+ interface, and then define a factory function to create a matcher instance. The
3593
+ second step is not strictly needed but it makes the syntax of using the matcher
3594
+ nicer.
3595
+
3596
+ For example, you can define a matcher to test whether an `int` is divisible by 7
3597
+ and then use it like this:
3598
+
3599
+ ```cpp
3600
+ using ::testing::MakeMatcher;
3601
+ using ::testing::Matcher;
3602
+ using ::testing::MatcherInterface;
3603
+ using ::testing::MatchResultListener;
3604
+
3605
+ class DivisibleBy7Matcher : public MatcherInterface<int> {
3606
+ public:
3607
+ bool MatchAndExplain(int n,
3608
+ MatchResultListener* /* listener */) const override {
3609
+ return (n % 7) == 0;
3610
+ }
3611
+
3612
+ void DescribeTo(::std::ostream* os) const override {
3613
+ *os << "is divisible by 7";
3614
+ }
3615
+
3616
+ void DescribeNegationTo(::std::ostream* os) const override {
3617
+ *os << "is not divisible by 7";
3618
+ }
3619
+ };
3620
+
3621
+ Matcher<int> DivisibleBy7() {
3622
+ return MakeMatcher(new DivisibleBy7Matcher);
3623
+ }
3624
+
3625
+ ...
3626
+ EXPECT_CALL(foo, Bar(DivisibleBy7()));
3627
+ ```
3628
+
3629
+ You may improve the matcher message by streaming additional information to the
3630
+ `listener` argument in `MatchAndExplain()`:
3631
+
3632
+ ```cpp
3633
+ class DivisibleBy7Matcher : public MatcherInterface<int> {
3634
+ public:
3635
+ bool MatchAndExplain(int n,
3636
+ MatchResultListener* listener) const override {
3637
+ const int remainder = n % 7;
3638
+ if (remainder != 0) {
3639
+ *listener << "the remainder is " << remainder;
3640
+ }
3641
+ return remainder == 0;
3642
+ }
3643
+ ...
3644
+ };
3645
+ ```
3646
+
3647
+ Then, `EXPECT_THAT(x, DivisibleBy7());` may generate a message like this:
3648
+
3649
+ ```shell
3650
+ Value of: x
3651
+ Expected: is divisible by 7
3652
+ Actual: 23 (the remainder is 2)
3653
+ ```
3654
+
3655
+ ### Writing New Polymorphic Matchers
3656
+
3657
+ You've learned how to write your own matchers in the previous recipe. Just one
3658
+ problem: a matcher created using `MakeMatcher()` only works for one particular
3659
+ type of arguments. If you want a *polymorphic* matcher that works with arguments
3660
+ of several types (for instance, `Eq(x)` can be used to match a *`value`* as long
3661
+ as `value == x` compiles -- *`value`* and `x` don't have to share the same
3662
+ type), you can learn the trick from `testing/base/public/gmock-matchers.h` but
3663
+ it's a bit involved.
3664
+
3665
+ Fortunately, most of the time you can define a polymorphic matcher easily with
3666
+ the help of `MakePolymorphicMatcher()`. Here's how you can define `NotNull()` as
3667
+ an example:
3668
+
3669
+ ```cpp
3670
+ using ::testing::MakePolymorphicMatcher;
3671
+ using ::testing::MatchResultListener;
3672
+ using ::testing::PolymorphicMatcher;
3673
+
3674
+ class NotNullMatcher {
3675
+ public:
3676
+ // To implement a polymorphic matcher, first define a COPYABLE class
3677
+ // that has three members MatchAndExplain(), DescribeTo(), and
3678
+ // DescribeNegationTo(), like the following.
3679
+
3680
+ // In this example, we want to use NotNull() with any pointer, so
3681
+ // MatchAndExplain() accepts a pointer of any type as its first argument.
3682
+ // In general, you can define MatchAndExplain() as an ordinary method or
3683
+ // a method template, or even overload it.
3684
+ template <typename T>
3685
+ bool MatchAndExplain(T* p,
3686
+ MatchResultListener* /* listener */) const {
3687
+ return p != NULL;
3688
+ }
3689
+
3690
+ // Describes the property of a value matching this matcher.
3691
+ void DescribeTo(std::ostream* os) const { *os << "is not NULL"; }
3692
+
3693
+ // Describes the property of a value NOT matching this matcher.
3694
+ void DescribeNegationTo(std::ostream* os) const { *os << "is NULL"; }
3695
+ };
3696
+
3697
+ // To construct a polymorphic matcher, pass an instance of the class
3698
+ // to MakePolymorphicMatcher(). Note the return type.
3699
+ PolymorphicMatcher<NotNullMatcher> NotNull() {
3700
+ return MakePolymorphicMatcher(NotNullMatcher());
3701
+ }
3702
+
3703
+ ...
3704
+
3705
+ EXPECT_CALL(foo, Bar(NotNull())); // The argument must be a non-NULL pointer.
3706
+ ```
3707
+
3708
+ **Note:** Your polymorphic matcher class does **not** need to inherit from
3709
+ `MatcherInterface` or any other class, and its methods do **not** need to be
3710
+ virtual.
3711
+
3712
+ Like in a monomorphic matcher, you may explain the match result by streaming
3713
+ additional information to the `listener` argument in `MatchAndExplain()`.
3714
+
3715
+ ### Writing New Cardinalities
3716
+
3717
+ A cardinality is used in `Times()` to tell gMock how many times you expect a
3718
+ call to occur. It doesn't have to be exact. For example, you can say
3719
+ `AtLeast(5)` or `Between(2, 4)`.
3720
+
3721
+ If the [built-in set](cheat_sheet.md#CardinalityList) of cardinalities doesn't
3722
+ suit you, you are free to define your own by implementing the following
3723
+ interface (in namespace `testing`):
3724
+
3725
+ ```cpp
3726
+ class CardinalityInterface {
3727
+ public:
3728
+ virtual ~CardinalityInterface();
3729
+
3730
+ // Returns true if and only if call_count calls will satisfy this cardinality.
3731
+ virtual bool IsSatisfiedByCallCount(int call_count) const = 0;
3732
+
3733
+ // Returns true if and only if call_count calls will saturate this
3734
+ // cardinality.
3735
+ virtual bool IsSaturatedByCallCount(int call_count) const = 0;
3736
+
3737
+ // Describes self to an ostream.
3738
+ virtual void DescribeTo(std::ostream* os) const = 0;
3739
+ };
3740
+ ```
3741
+
3742
+ For example, to specify that a call must occur even number of times, you can
3743
+ write
3744
+
3745
+ ```cpp
3746
+ using ::testing::Cardinality;
3747
+ using ::testing::CardinalityInterface;
3748
+ using ::testing::MakeCardinality;
3749
+
3750
+ class EvenNumberCardinality : public CardinalityInterface {
3751
+ public:
3752
+ bool IsSatisfiedByCallCount(int call_count) const override {
3753
+ return (call_count % 2) == 0;
3754
+ }
3755
+
3756
+ bool IsSaturatedByCallCount(int call_count) const override {
3757
+ return false;
3758
+ }
3759
+
3760
+ void DescribeTo(std::ostream* os) const {
3761
+ *os << "called even number of times";
3762
+ }
3763
+ };
3764
+
3765
+ Cardinality EvenNumber() {
3766
+ return MakeCardinality(new EvenNumberCardinality);
3767
+ }
3768
+
3769
+ ...
3770
+ EXPECT_CALL(foo, Bar(3))
3771
+ .Times(EvenNumber());
3772
+ ```
3773
+
3774
+ ### Writing New Actions Quickly {#QuickNewActions}
3775
+
3776
+ If the built-in actions don't work for you, you can easily define your own one.
3777
+ Just define a functor class with a (possibly templated) call operator, matching
3778
+ the signature of your action.
3779
+
3780
+ ```cpp
3781
+ struct Increment {
3782
+ template <typename T>
3783
+ T operator()(T* arg) {
3784
+ return ++(*arg);
3785
+ }
3786
+ }
3787
+ ```
3788
+
3789
+ The same approach works with stateful functors (or any callable, really):
3790
+
3791
+ ```
3792
+ struct MultiplyBy {
3793
+ template <typename T>
3794
+ T operator()(T arg) { return arg * multiplier; }
3795
+
3796
+ int multiplier;
3797
+ }
3798
+
3799
+ // Then use:
3800
+ // EXPECT_CALL(...).WillOnce(MultiplyBy{7});
3801
+ ```
3802
+
3803
+ #### Legacy macro-based Actions
3804
+
3805
+ Before C++11, the functor-based actions were not supported; the old way of
3806
+ writing actions was through a set of `ACTION*` macros. We suggest to avoid them
3807
+ in new code; they hide a lot of logic behind the macro, potentially leading to
3808
+ harder-to-understand compiler errors. Nevertheless, we cover them here for
3809
+ completeness.
3810
+
3811
+ By writing
3812
+
3813
+ ```cpp
3814
+ ACTION(name) { statements; }
3815
+ ```
3816
+
3817
+ in a namespace scope (i.e. not inside a class or function), you will define an
3818
+ action with the given name that executes the statements. The value returned by
3819
+ `statements` will be used as the return value of the action. Inside the
3820
+ statements, you can refer to the K-th (0-based) argument of the mock function as
3821
+ `argK`. For example:
3822
+
3823
+ ```cpp
3824
+ ACTION(IncrementArg1) { return ++(*arg1); }
3825
+ ```
3826
+
3827
+ allows you to write
3828
+
3829
+ ```cpp
3830
+ ... WillOnce(IncrementArg1());
3831
+ ```
3832
+
3833
+ Note that you don't need to specify the types of the mock function arguments.
3834
+ Rest assured that your code is type-safe though: you'll get a compiler error if
3835
+ `*arg1` doesn't support the `++` operator, or if the type of `++(*arg1)` isn't
3836
+ compatible with the mock function's return type.
3837
+
3838
+ Another example:
3839
+
3840
+ ```cpp
3841
+ ACTION(Foo) {
3842
+ (*arg2)(5);
3843
+ Blah();
3844
+ *arg1 = 0;
3845
+ return arg0;
3846
+ }
3847
+ ```
3848
+
3849
+ defines an action `Foo()` that invokes argument #2 (a function pointer) with 5,
3850
+ calls function `Blah()`, sets the value pointed to by argument #1 to 0, and
3851
+ returns argument #0.
3852
+
3853
+ For more convenience and flexibility, you can also use the following pre-defined
3854
+ symbols in the body of `ACTION`:
3855
+
3856
+ `argK_type` | The type of the K-th (0-based) argument of the mock function
3857
+ :-------------- | :-----------------------------------------------------------
3858
+ `args` | All arguments of the mock function as a tuple
3859
+ `args_type` | The type of all arguments of the mock function as a tuple
3860
+ `return_type` | The return type of the mock function
3861
+ `function_type` | The type of the mock function
3862
+
3863
+ For example, when using an `ACTION` as a stub action for mock function:
3864
+
3865
+ ```cpp
3866
+ int DoSomething(bool flag, int* ptr);
3867
+ ```
3868
+
3869
+ we have:
3870
+
3871
+ Pre-defined Symbol | Is Bound To
3872
+ ------------------ | ---------------------------------
3873
+ `arg0` | the value of `flag`
3874
+ `arg0_type` | the type `bool`
3875
+ `arg1` | the value of `ptr`
3876
+ `arg1_type` | the type `int*`
3877
+ `args` | the tuple `(flag, ptr)`
3878
+ `args_type` | the type `std::tuple<bool, int*>`
3879
+ `return_type` | the type `int`
3880
+ `function_type` | the type `int(bool, int*)`
3881
+
3882
+ #### Legacy macro-based parameterized Actions
3883
+
3884
+ Sometimes you'll want to parameterize an action you define. For that we have
3885
+ another macro
3886
+
3887
+ ```cpp
3888
+ ACTION_P(name, param) { statements; }
3889
+ ```
3890
+
3891
+ For example,
3892
+
3893
+ ```cpp
3894
+ ACTION_P(Add, n) { return arg0 + n; }
3895
+ ```
3896
+
3897
+ will allow you to write
3898
+
3899
+ ```cpp
3900
+ // Returns argument #0 + 5.
3901
+ ... WillOnce(Add(5));
3902
+ ```
3903
+
3904
+ For convenience, we use the term *arguments* for the values used to invoke the
3905
+ mock function, and the term *parameters* for the values used to instantiate an
3906
+ action.
3907
+
3908
+ Note that you don't need to provide the type of the parameter either. Suppose
3909
+ the parameter is named `param`, you can also use the gMock-defined symbol
3910
+ `param_type` to refer to the type of the parameter as inferred by the compiler.
3911
+ For example, in the body of `ACTION_P(Add, n)` above, you can write `n_type` for
3912
+ the type of `n`.
3913
+
3914
+ gMock also provides `ACTION_P2`, `ACTION_P3`, and etc to support multi-parameter
3915
+ actions. For example,
3916
+
3917
+ ```cpp
3918
+ ACTION_P2(ReturnDistanceTo, x, y) {
3919
+ double dx = arg0 - x;
3920
+ double dy = arg1 - y;
3921
+ return sqrt(dx*dx + dy*dy);
3922
+ }
3923
+ ```
3924
+
3925
+ lets you write
3926
+
3927
+ ```cpp
3928
+ ... WillOnce(ReturnDistanceTo(5.0, 26.5));
3929
+ ```
3930
+
3931
+ You can view `ACTION` as a degenerated parameterized action where the number of
3932
+ parameters is 0.
3933
+
3934
+ You can also easily define actions overloaded on the number of parameters:
3935
+
3936
+ ```cpp
3937
+ ACTION_P(Plus, a) { ... }
3938
+ ACTION_P2(Plus, a, b) { ... }
3939
+ ```
3940
+
3941
+ ### Restricting the Type of an Argument or Parameter in an ACTION
3942
+
3943
+ For maximum brevity and reusability, the `ACTION*` macros don't ask you to
3944
+ provide the types of the mock function arguments and the action parameters.
3945
+ Instead, we let the compiler infer the types for us.
3946
+
3947
+ Sometimes, however, we may want to be more explicit about the types. There are
3948
+ several tricks to do that. For example:
3949
+
3950
+ ```cpp
3951
+ ACTION(Foo) {
3952
+ // Makes sure arg0 can be converted to int.
3953
+ int n = arg0;
3954
+ ... use n instead of arg0 here ...
3955
+ }
3956
+
3957
+ ACTION_P(Bar, param) {
3958
+ // Makes sure the type of arg1 is const char*.
3959
+ ::testing::StaticAssertTypeEq<const char*, arg1_type>();
3960
+
3961
+ // Makes sure param can be converted to bool.
3962
+ bool flag = param;
3963
+ }
3964
+ ```
3965
+
3966
+ where `StaticAssertTypeEq` is a compile-time assertion in googletest that
3967
+ verifies two types are the same.
3968
+
3969
+ ### Writing New Action Templates Quickly
3970
+
3971
+ Sometimes you want to give an action explicit template parameters that cannot be
3972
+ inferred from its value parameters. `ACTION_TEMPLATE()` supports that and can be
3973
+ viewed as an extension to `ACTION()` and `ACTION_P*()`.
3974
+
3975
+ The syntax:
3976
+
3977
+ ```cpp
3978
+ ACTION_TEMPLATE(ActionName,
3979
+ HAS_m_TEMPLATE_PARAMS(kind1, name1, ..., kind_m, name_m),
3980
+ AND_n_VALUE_PARAMS(p1, ..., p_n)) { statements; }
3981
+ ```
3982
+
3983
+ defines an action template that takes *m* explicit template parameters and *n*
3984
+ value parameters, where *m* is in [1, 10] and *n* is in [0, 10]. `name_i` is the
3985
+ name of the *i*-th template parameter, and `kind_i` specifies whether it's a
3986
+ `typename`, an integral constant, or a template. `p_i` is the name of the *i*-th
3987
+ value parameter.
3988
+
3989
+ Example:
3990
+
3991
+ ```cpp
3992
+ // DuplicateArg<k, T>(output) converts the k-th argument of the mock
3993
+ // function to type T and copies it to *output.
3994
+ ACTION_TEMPLATE(DuplicateArg,
3995
+ // Note the comma between int and k:
3996
+ HAS_2_TEMPLATE_PARAMS(int, k, typename, T),
3997
+ AND_1_VALUE_PARAMS(output)) {
3998
+ *output = T(::std::get<k>(args));
3999
+ }
4000
+ ```
4001
+
4002
+ To create an instance of an action template, write:
4003
+
4004
+ ```cpp
4005
+ ActionName<t1, ..., t_m>(v1, ..., v_n)
4006
+ ```
4007
+
4008
+ where the `t`s are the template arguments and the `v`s are the value arguments.
4009
+ The value argument types are inferred by the compiler. For example:
4010
+
4011
+ ```cpp
4012
+ using ::testing::_;
4013
+ ...
4014
+ int n;
4015
+ EXPECT_CALL(mock, Foo).WillOnce(DuplicateArg<1, unsigned char>(&n));
4016
+ ```
4017
+
4018
+ If you want to explicitly specify the value argument types, you can provide
4019
+ additional template arguments:
4020
+
4021
+ ```cpp
4022
+ ActionName<t1, ..., t_m, u1, ..., u_k>(v1, ..., v_n)
4023
+ ```
4024
+
4025
+ where `u_i` is the desired type of `v_i`.
4026
+
4027
+ `ACTION_TEMPLATE` and `ACTION`/`ACTION_P*` can be overloaded on the number of
4028
+ value parameters, but not on the number of template parameters. Without the
4029
+ restriction, the meaning of the following is unclear:
4030
+
4031
+ ```cpp
4032
+ OverloadedAction<int, bool>(x);
4033
+ ```
4034
+
4035
+ Are we using a single-template-parameter action where `bool` refers to the type
4036
+ of `x`, or a two-template-parameter action where the compiler is asked to infer
4037
+ the type of `x`?
4038
+
4039
+ ### Using the ACTION Object's Type
4040
+
4041
+ If you are writing a function that returns an `ACTION` object, you'll need to
4042
+ know its type. The type depends on the macro used to define the action and the
4043
+ parameter types. The rule is relatively simple:
4044
+
4045
+ | Given Definition | Expression | Has Type |
4046
+ | ----------------------------- | ------------------- | --------------------- |
4047
+ | `ACTION(Foo)` | `Foo()` | `FooAction` |
4048
+ | `ACTION_TEMPLATE(Foo,` | `Foo<t1, ..., | `FooAction<t1, ..., |
4049
+ : `HAS_m_TEMPLATE_PARAMS(...),` : t_m>()` : t_m>` :
4050
+ : `AND_0_VALUE_PARAMS())` : : :
4051
+ | `ACTION_P(Bar, param)` | `Bar(int_value)` | `BarActionP<int>` |
4052
+ | `ACTION_TEMPLATE(Bar,` | `Bar<t1, ..., t_m>` | `FooActionP<t1, ..., |
4053
+ : `HAS_m_TEMPLATE_PARAMS(...),` : `(int_value)` : t_m, int>` :
4054
+ : `AND_1_VALUE_PARAMS(p1))` : : :
4055
+ | `ACTION_P2(Baz, p1, p2)` | `Baz(bool_value,` | `BazActionP2<bool, |
4056
+ : : `int_value)` : int>` :
4057
+ | `ACTION_TEMPLATE(Baz,` | `Baz<t1, ..., t_m>` | `FooActionP2<t1, ..., |
4058
+ : `HAS_m_TEMPLATE_PARAMS(...),` : `(bool_value,` : t_m,` `bool, int>` :
4059
+ : `AND_2_VALUE_PARAMS(p1, p2))` : `int_value)` : :
4060
+ | ... | ... | ... |
4061
+
4062
+ Note that we have to pick different suffixes (`Action`, `ActionP`, `ActionP2`,
4063
+ and etc) for actions with different numbers of value parameters, or the action
4064
+ definitions cannot be overloaded on the number of them.
4065
+
4066
+ ### Writing New Monomorphic Actions {#NewMonoActions}
4067
+
4068
+ While the `ACTION*` macros are very convenient, sometimes they are
4069
+ inappropriate. For example, despite the tricks shown in the previous recipes,
4070
+ they don't let you directly specify the types of the mock function arguments and
4071
+ the action parameters, which in general leads to unoptimized compiler error
4072
+ messages that can baffle unfamiliar users. They also don't allow overloading
4073
+ actions based on parameter types without jumping through some hoops.
4074
+
4075
+ An alternative to the `ACTION*` macros is to implement
4076
+ `::testing::ActionInterface<F>`, where `F` is the type of the mock function in
4077
+ which the action will be used. For example:
4078
+
4079
+ ```cpp
4080
+ template <typename F>
4081
+ class ActionInterface {
4082
+ public:
4083
+ virtual ~ActionInterface();
4084
+
4085
+ // Performs the action. Result is the return type of function type
4086
+ // F, and ArgumentTuple is the tuple of arguments of F.
4087
+ //
4088
+
4089
+ // For example, if F is int(bool, const string&), then Result would
4090
+ // be int, and ArgumentTuple would be ::std::tuple<bool, const string&>.
4091
+ virtual Result Perform(const ArgumentTuple& args) = 0;
4092
+ };
4093
+ ```
4094
+
4095
+ ```cpp
4096
+ using ::testing::_;
4097
+ using ::testing::Action;
4098
+ using ::testing::ActionInterface;
4099
+ using ::testing::MakeAction;
4100
+
4101
+ typedef int IncrementMethod(int*);
4102
+
4103
+ class IncrementArgumentAction : public ActionInterface<IncrementMethod> {
4104
+ public:
4105
+ int Perform(const ::std::tuple<int*>& args) override {
4106
+ int* p = ::std::get<0>(args); // Grabs the first argument.
4107
+ return *p++;
4108
+ }
4109
+ };
4110
+
4111
+ Action<IncrementMethod> IncrementArgument() {
4112
+ return MakeAction(new IncrementArgumentAction);
4113
+ }
4114
+
4115
+ ...
4116
+ EXPECT_CALL(foo, Baz(_))
4117
+ .WillOnce(IncrementArgument());
4118
+
4119
+ int n = 5;
4120
+ foo.Baz(&n); // Should return 5 and change n to 6.
4121
+ ```
4122
+
4123
+ ### Writing New Polymorphic Actions {#NewPolyActions}
4124
+
4125
+ The previous recipe showed you how to define your own action. This is all good,
4126
+ except that you need to know the type of the function in which the action will
4127
+ be used. Sometimes that can be a problem. For example, if you want to use the
4128
+ action in functions with *different* types (e.g. like `Return()` and
4129
+ `SetArgPointee()`).
4130
+
4131
+ If an action can be used in several types of mock functions, we say it's
4132
+ *polymorphic*. The `MakePolymorphicAction()` function template makes it easy to
4133
+ define such an action:
4134
+
4135
+ ```cpp
4136
+ namespace testing {
4137
+ template <typename Impl>
4138
+ PolymorphicAction<Impl> MakePolymorphicAction(const Impl& impl);
4139
+ } // namespace testing
4140
+ ```
4141
+
4142
+ As an example, let's define an action that returns the second argument in the
4143
+ mock function's argument list. The first step is to define an implementation
4144
+ class:
4145
+
4146
+ ```cpp
4147
+ class ReturnSecondArgumentAction {
4148
+ public:
4149
+ template <typename Result, typename ArgumentTuple>
4150
+ Result Perform(const ArgumentTuple& args) const {
4151
+ // To get the i-th (0-based) argument, use ::std::get(args).
4152
+ return ::std::get<1>(args);
4153
+ }
4154
+ };
4155
+ ```
4156
+
4157
+ This implementation class does *not* need to inherit from any particular class.
4158
+ What matters is that it must have a `Perform()` method template. This method
4159
+ template takes the mock function's arguments as a tuple in a **single**
4160
+ argument, and returns the result of the action. It can be either `const` or not,
4161
+ but must be invokable with exactly one template argument, which is the result
4162
+ type. In other words, you must be able to call `Perform<R>(args)` where `R` is
4163
+ the mock function's return type and `args` is its arguments in a tuple.
4164
+
4165
+ Next, we use `MakePolymorphicAction()` to turn an instance of the implementation
4166
+ class into the polymorphic action we need. It will be convenient to have a
4167
+ wrapper for this:
4168
+
4169
+ ```cpp
4170
+ using ::testing::MakePolymorphicAction;
4171
+ using ::testing::PolymorphicAction;
4172
+
4173
+ PolymorphicAction<ReturnSecondArgumentAction> ReturnSecondArgument() {
4174
+ return MakePolymorphicAction(ReturnSecondArgumentAction());
4175
+ }
4176
+ ```
4177
+
4178
+ Now, you can use this polymorphic action the same way you use the built-in ones:
4179
+
4180
+ ```cpp
4181
+ using ::testing::_;
4182
+
4183
+ class MockFoo : public Foo {
4184
+ public:
4185
+ MOCK_METHOD(int, DoThis, (bool flag, int n), (override));
4186
+ MOCK_METHOD(string, DoThat, (int x, const char* str1, const char* str2),
4187
+ (override));
4188
+ };
4189
+
4190
+ ...
4191
+ MockFoo foo;
4192
+ EXPECT_CALL(foo, DoThis).WillOnce(ReturnSecondArgument());
4193
+ EXPECT_CALL(foo, DoThat).WillOnce(ReturnSecondArgument());
4194
+ ...
4195
+ foo.DoThis(true, 5); // Will return 5.
4196
+ foo.DoThat(1, "Hi", "Bye"); // Will return "Hi".
4197
+ ```
4198
+
4199
+ ### Teaching gMock How to Print Your Values
4200
+
4201
+ When an uninteresting or unexpected call occurs, gMock prints the argument
4202
+ values and the stack trace to help you debug. Assertion macros like
4203
+ `EXPECT_THAT` and `EXPECT_EQ` also print the values in question when the
4204
+ assertion fails. gMock and googletest do this using googletest's user-extensible
4205
+ value printer.
4206
+
4207
+ This printer knows how to print built-in C++ types, native arrays, STL
4208
+ containers, and any type that supports the `<<` operator. For other types, it
4209
+ prints the raw bytes in the value and hopes that you the user can figure it out.
4210
+ [googletest's advanced guide](../../googletest/docs/advanced.md#teaching-googletest-how-to-print-your-values)
4211
+ explains how to extend the printer to do a better job at printing your
4212
+ particular type than to dump the bytes.
4213
+
4214
+ ## Useful Mocks Created Using gMock
4215
+
4216
+ <!--#include file="includes/g3_testing_LOGs.md"-->
4217
+ <!--#include file="includes/g3_mock_callbacks.md"-->
4218
+
4219
+ ### Mock std::function {#MockFunction}
4220
+
4221
+ `std::function` is a general function type introduced in C++11. It is a
4222
+ preferred way of passing callbacks to new interfaces. Functions are copiable,
4223
+ and are not usually passed around by pointer, which makes them tricky to mock.
4224
+ But fear not - `MockFunction` can help you with that.
4225
+
4226
+ `MockFunction<R(T1, ..., Tn)>` has a mock method `Call()` with the signature:
4227
+
4228
+ ```cpp
4229
+ R Call(T1, ..., Tn);
4230
+ ```
4231
+
4232
+ It also has a `AsStdFunction()` method, which creates a `std::function` proxy
4233
+ forwarding to Call:
4234
+
4235
+ ```cpp
4236
+ std::function<R(T1, ..., Tn)> AsStdFunction();
4237
+ ```
4238
+
4239
+ To use `MockFunction`, first create `MockFunction` object and set up
4240
+ expectations on its `Call` method. Then pass proxy obtained from
4241
+ `AsStdFunction()` to the code you are testing. For example:
4242
+
4243
+ ```cpp
4244
+ TEST(FooTest, RunsCallbackWithBarArgument) {
4245
+ // 1. Create a mock object.
4246
+ MockFunction<int(string)> mock_function;
4247
+
4248
+ // 2. Set expectations on Call() method.
4249
+ EXPECT_CALL(mock_function, Call("bar")).WillOnce(Return(1));
4250
+
4251
+ // 3. Exercise code that uses std::function.
4252
+ Foo(mock_function.AsStdFunction());
4253
+ // Foo's signature can be either of:
4254
+ // void Foo(const std::function<int(string)>& fun);
4255
+ // void Foo(std::function<int(string)> fun);
4256
+
4257
+ // 4. All expectations will be verified when mock_function
4258
+ // goes out of scope and is destroyed.
4259
+ }
4260
+ ```
4261
+
4262
+ Remember that function objects created with `AsStdFunction()` are just
4263
+ forwarders. If you create multiple of them, they will share the same set of
4264
+ expectations.
4265
+
4266
+ Although `std::function` supports unlimited number of arguments, `MockFunction`
4267
+ implementation is limited to ten. If you ever hit that limit... well, your
4268
+ callback has bigger problems than being mockable. :-)
4269
+
4270
+ <!-- GOOGLETEST_CM0034 DO NOT DELETE -->