ohzi-core 13.0.0 → 13.0.2

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Files changed (132) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/build/index.module.js +2 -0
  4. package/build/index.module.js.map +1 -0
  5. package/package.json +4 -4
  6. package/src/CameraManager.ts +0 -2
  7. package/src/CustomBezierCurve.ts +0 -11
  8. package/src/Debug.ts +1 -2
  9. package/src/OS.ts +2 -0
  10. package/src/ResourceContainer.ts +4 -6
  11. package/src/SceneManager.ts +0 -1
  12. package/src/action_sequencer/ActionSequencer.ts +0 -1
  13. package/src/components/Input.ts +11 -11
  14. package/src/utilities/OMath.ts +1 -7
  15. package/types/BaseApplication.d.ts +1 -7
  16. package/types/CameraManager.d.ts +7 -5
  17. package/types/CustomBezierCurve.d.ts +0 -11
  18. package/types/Debug.d.ts +11 -167
  19. package/types/Graphics.d.ts +20 -94
  20. package/types/Initializer.d.ts +2 -4
  21. package/types/KeyboardInput.d.ts +1 -37
  22. package/types/OScreen.d.ts +7 -18
  23. package/types/OrthographicCamera.d.ts +5 -15
  24. package/types/PerspectiveCamera.d.ts +3 -12
  25. package/types/RenderLoop.d.ts +6 -120
  26. package/types/ResourceContainer.d.ts +10 -26
  27. package/types/SceneManager.d.ts +10 -10
  28. package/types/Screen.d.ts +4 -16
  29. package/types/Time.d.ts +3 -5
  30. package/types/action_sequencer/ActionEvent.d.ts +0 -5
  31. package/types/action_sequencer/ActionInterpolator.d.ts +5 -11
  32. package/types/action_sequencer/ActionSequencer.d.ts +4 -63
  33. package/types/action_sequencer/NumberInterpolator.d.ts +4 -12
  34. package/types/action_sequencer/VectorInterpolator.d.ts +5 -9
  35. package/types/canvas_drawer/CanvasDrawer.d.ts +3 -33
  36. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +8 -13
  37. package/types/canvas_drawer/SimpleTextDrawer.d.ts +4 -8
  38. package/types/components/AxisHelper.d.ts +2 -2
  39. package/types/components/BaseObject.d.ts +9 -12
  40. package/types/components/EdgeMesh.d.ts +16 -42
  41. package/types/components/GeometryEdgeVisualizer.d.ts +8 -12
  42. package/types/components/Grid.d.ts +2 -2
  43. package/types/components/Input.d.ts +11 -11
  44. package/types/components/Line.d.ts +7 -28
  45. package/types/components/MultiLinePath.d.ts +8 -10
  46. package/types/components/MultiLineText2D.d.ts +12 -22
  47. package/types/components/ObjectAxis.d.ts +5 -8
  48. package/types/components/ObjectOrientedBoundingBox.d.ts +20 -45
  49. package/types/components/PlaneHelper.d.ts +7 -6
  50. package/types/components/Shape2D.d.ts +7 -14
  51. package/types/components/Shape3D.d.ts +6 -10
  52. package/types/components/Text2D.d.ts +6 -11
  53. package/types/components/UpdatableMaterialMesh.d.ts +5 -8
  54. package/types/components/WorldImage.d.ts +4 -10
  55. package/types/components/mouse_interactors/ObjectRotator.d.ts +17 -12
  56. package/types/components/sdf_text/SDFText.d.ts +1 -5
  57. package/types/components/sdf_text/SDFTextBatch.d.ts +4 -3
  58. package/types/data_textures/CustomDataTexture.d.ts +11 -9
  59. package/types/data_textures/RGBADataTexture.d.ts +4 -3
  60. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -3
  61. package/types/data_textures/RGBDataTexture.d.ts +4 -3
  62. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -3
  63. package/types/gpu_particles/GPUParticleSystem.d.ts +9 -12
  64. package/types/gpu_particles/ParticleAttribute.d.ts +5 -4
  65. package/types/html_utilities/CSSAnimator.d.ts +3 -2
  66. package/types/loaders/AsyncAbstractLoader.d.ts +4 -22
  67. package/types/loaders/assets_loader/AssetLoader.d.ts +6 -4
  68. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -1
  69. package/types/loaders/assets_loader/ResourceBatch.d.ts +16 -14
  70. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +9 -8
  71. package/types/materials/BaseShaderMaterial.d.ts +1 -1
  72. package/types/materials/BlitMaterial.d.ts +1 -1
  73. package/types/materials/BloomComposeMaterial.d.ts +5 -4
  74. package/types/materials/DeferredRendererComposeMaterial.d.ts +10 -7
  75. package/types/materials/DepthNormalMaterial.d.ts +1 -1
  76. package/types/materials/FXAAMaterial.d.ts +5 -3
  77. package/types/materials/MedianFilterMaterial.d.ts +3 -2
  78. package/types/materials/SDFScreenTextMaterial.d.ts +8 -7
  79. package/types/materials/SSAOMaterial.d.ts +2 -3
  80. package/types/materials/ScreenSpaceTextureMaterial.d.ts +9 -7
  81. package/types/materials/UnrealBlurMaterial.d.ts +5 -4
  82. package/types/materials/UnrealComposeMaterial.d.ts +5 -4
  83. package/types/materials/ViewPositionMaterial.d.ts +5 -4
  84. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -9
  85. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +8 -7
  86. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +5 -4
  87. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +5 -3
  88. package/types/primitives/Arrow.d.ts +5 -8
  89. package/types/primitives/Cube.d.ts +3 -8
  90. package/types/primitives/HorizontalPlane.d.ts +3 -9
  91. package/types/primitives/Sphere.d.ts +5 -7
  92. package/types/primitives/VerticalPlane.d.ts +3 -9
  93. package/types/raycast/GroupRaycaster.d.ts +20 -15
  94. package/types/raycast/PlaneDragResolver.d.ts +21 -16
  95. package/types/raycast/PlaneRaycastResolver.d.ts +8 -5
  96. package/types/raycast/PlaneRaycaster.d.ts +10 -9
  97. package/types/raycast/RaycastResolver.d.ts +8 -5
  98. package/types/raycast/SurfaceDragResolver.d.ts +19 -15
  99. package/types/raycast/states/BaseState.d.ts +7 -5
  100. package/types/raycast/states/IdleState.d.ts +7 -3
  101. package/types/raycast/states/OnRaycastEnter.d.ts +7 -3
  102. package/types/raycast/states/OnRaycastExit.d.ts +7 -3
  103. package/types/raycast/states/OnRaycastHover.d.ts +8 -3
  104. package/types/render_mode/BloomRender.d.ts +15 -12
  105. package/types/render_mode/DeferredRender.d.ts +15 -13
  106. package/types/render_mode/NormalAORender.d.ts +9 -8
  107. package/types/render_mode/UnrealBloomRender.d.ts +8 -7
  108. package/types/render_utilities/Blitter.d.ts +5 -6
  109. package/types/render_utilities/Blurrer.d.ts +5 -4
  110. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +6 -5
  111. package/types/render_utilities/DualFilteringBlurrer.d.ts +8 -9
  112. package/types/render_utilities/GaussianBlurrer.d.ts +5 -3
  113. package/types/render_utilities/MedianFilter.d.ts +7 -6
  114. package/types/render_utilities/ViewPositionRenderer.d.ts +12 -10
  115. package/types/resource_loader/CubemapLoader.d.ts +2 -2
  116. package/types/resource_loader/DDSLoader.d.ts +9 -7
  117. package/types/resource_loader/FileLoader.d.ts +2 -2
  118. package/types/resource_loader/PointArrayLoader.d.ts +2 -3
  119. package/types/resource_loader/SVGLoader.d.ts +9 -7
  120. package/types/resource_loader/TextLoader.d.ts +2 -2
  121. package/types/scenes/AbstractScene.d.ts +5 -4
  122. package/types/shaders/grid/grid.tsl.d.ts +5 -2
  123. package/types/utilities/CameraUtilities.d.ts +2 -4
  124. package/types/utilities/FrustumPointFitter.d.ts +1 -2
  125. package/types/utilities/GeometryUtilities.d.ts +2 -2
  126. package/types/utilities/ImageUtilities.d.ts +1 -1
  127. package/types/utilities/OrthographicFrustumPointFitter.d.ts +1 -1
  128. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +1 -2
  129. package/types/view_components/ApplicationView.d.ts +1 -1
  130. package/types/view_components/TransitionManager.d.ts +6 -4
  131. package/types/view_components/ViewManager.d.ts +5 -2
  132. package/types/view_components/transition/TransitionTable.d.ts +4 -1
@@ -1,4 +1,5 @@
1
- export class RGBFloatDataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
1
+ import { CustomDataTexture } from './CustomDataTexture';
2
+ declare class RGBFloatDataTexture extends CustomDataTexture {
3
+ constructor(width: number, height: number);
3
4
  }
4
- import { CustomDataTexture } from "./CustomDataTexture";
5
+ export { RGBFloatDataTexture };
@@ -1,22 +1,19 @@
1
- export class GPUParticleSystem extends Object3D<import("three").Object3DEventMap> {
1
+ import type { InstancedBufferAttribute, Mesh, Points, Scene } from "three";
2
+ import { Object3D } from "three";
3
+
4
+ export class GPUParticleSystem extends Object3D {
2
5
  constructor(particle_count: any, material: any);
3
6
  attributes: any[];
4
- mesh: Mesh<InstancedBufferGeometry, any, import("three").Object3DEventMap>;
5
- attribute_writter_mesh: Points<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>;
7
+ mesh: Mesh;
8
+ attribute_writter_mesh: Points;
6
9
  attribute_writter_scene: Scene;
10
+
7
11
  add_texture_attribute(buffer_attribute: any): void;
8
12
  add_update_attribute_array(name: any, array: any, item_size: any): void;
9
13
  add_attribute_array(name: any, array: any, item_size: any): void;
10
14
  update(): void;
11
15
  dispose(): void;
12
- build_point_mesh(instance_count: number, material: any): Mesh<InstancedBufferGeometry, any, import("three").Object3DEventMap>;
13
- build_attribute_writter_mesh(particle_count: any): Points<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>;
16
+ build_point_mesh(instance_count: number, material: any): Mesh;
17
+ build_attribute_writter_mesh(particle_count: any): Points;
14
18
  build_uv_storage_attribute(particle_count: any): InstancedBufferAttribute;
15
19
  }
16
- import { Object3D } from "three/src/core/Object3D";
17
- import { InstancedBufferGeometry } from "three/src/core/InstancedBufferGeometry";
18
- import { Mesh } from "three/src/objects/Mesh";
19
- import { BufferGeometry } from "three/src/core/BufferGeometry";
20
- import { Points } from "three/src/objects/Points";
21
- import { Scene } from "three/src/scenes/Scene";
22
- import { InstancedBufferAttribute } from "three/src/core/InstancedBufferAttribute";
@@ -1,3 +1,5 @@
1
+ import type { RenderTarget, Texture } from "three";
2
+
1
3
  export class ParticleAttribute {
2
4
  static calculate_resolution(particle_count: any): {
3
5
  width: number;
@@ -10,10 +12,9 @@ export class ParticleAttribute {
10
12
  update_material: any;
11
13
  init_from_geometry(geometry: any): void;
12
14
  init_from_attribute(particle_attribute: any): void;
13
- build_RT(particle_count: any): WebGLRenderTarget<import("three").Texture>;
15
+ build_RT(particle_count: any): RenderTarget<Texture>;
14
16
  swap_RT(): void;
15
17
  update(attribute_writter_scene: any): void;
16
- store_geometry_attribute_in_RT(attribute: any, RT: any, storage_material: any, attribute_writter_scene: any): void;
17
- get_texture(): any;
18
+ store_geometry_attribute_in_RT(attribute: any, RT: RenderTarget<Texture>, storage_material: any, attribute_writter_scene: any): void;
19
+ get_texture(): Texture;
18
20
  }
19
- import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
@@ -1,3 +1,6 @@
1
+ import type { EasingFunctions } from "../utilities/EasingFunctions";
2
+ import type { Idle } from "./css_animator_states/Idle";
3
+
1
4
  export class CSSAnimator {
2
5
  constructor({ element, css_property, from, to, duration, value_prefix, value_suffix, easing_function, finished_callback }: {
3
6
  element: any;
@@ -27,5 +30,3 @@ export class CSSAnimator {
27
30
  get is_animating(): boolean;
28
31
  set_current_state(state: any): void;
29
32
  }
30
- import { EasingFunctions } from "../utilities/EasingFunctions";
31
- import { Idle } from "./css_animator_states/Idle";
@@ -1,24 +1,15 @@
1
+ import type { ResourceContainer } from "../../src/loaders/assets_loader/ResourceContainer";
2
+
1
3
  export class AsyncAbstractLoader {
2
4
  static create_worker(): Worker;
3
- /**
4
- * @param {string} name
5
- * @param {any[]} assets
6
- * @param {Worker} worker
7
- */
8
5
  constructor(name: string, assets: any[], worker: Worker);
9
- resource_container: {
10
- init(): void;
11
- resources: Record<string, import("../ResourceContainer").Resource>;
12
- resources_by_url: Record<string, any>;
13
- set_resource(name: string, url: string, resource: import("../ResourceContainer").Resource): void;
14
- get_resource(name: string): import("../ResourceContainer").Resource;
15
- get(name: string): import("../ResourceContainer").Resource;
16
- };
6
+ resource_container: ResourceContainer;
17
7
  assets: any[];
18
8
  name: string;
19
9
  worker: Worker;
20
10
  bound_on_message: any;
21
11
  assets_loaders: any[];
12
+
22
13
  load(): void;
23
14
  is_loaded(): boolean;
24
15
  get_progress(): number;
@@ -26,16 +17,7 @@ export class AsyncAbstractLoader {
26
17
  __get_total_bytes(): number;
27
18
  get_assets_names(): any[];
28
19
  __setup_worker(): void;
29
- /**
30
- * @param {MessageEvent} e
31
- */
32
20
  on_message(e: MessageEvent): void;
33
- /**
34
- * @param {any} resources
35
- */
36
21
  __on_assets_loaded(resources: any): void;
37
- /**
38
- * @returns {any[]}
39
- */
40
22
  __setup_loaders(): any[];
41
23
  }
@@ -1,4 +1,6 @@
1
- export class AssetLoader extends AbstractLoader {
2
- constructor(resource_id: any, url: any, size: any);
3
- }
4
- import { AbstractLoader } from "../../resource_loader/AbstractLoader";
1
+ import { AbstractLoader } from '../../resource_loader/AbstractLoader';
2
+ import type { ResourceContainer } from './ResourceContainer';
3
+ export declare class AssetLoader extends AbstractLoader {
4
+ constructor(resource_id: string, url: string, size: number);
5
+ on_preloaded_finished(resource_container: ResourceContainer, response: Response): void;
6
+ }
@@ -1 +1 @@
1
- export {};
1
+ export {};
@@ -1,14 +1,16 @@
1
- export class ResourceBatch {
2
- constructor(batch_name: any, resource_container: any);
3
- resource_loaders: any[];
4
- batch_name: any;
5
- resource_container: any;
6
- add_loader(loader: any): void;
7
- load(): void;
8
- get loading_finished(): boolean;
9
- get has_errors(): boolean;
10
- print_errors(): void;
11
- get_progress(): number;
12
- get_loaded_bytes(): number;
13
- get_total_bytes(): number;
14
- }
1
+ import type { ResourceContainer } from "./ResourceContainer";
2
+ declare class ResourceBatch {
3
+ resource_loaders: Array<any>;
4
+ batch_name: string;
5
+ resource_container: ResourceContainer;
6
+ constructor(batch_name: string, resource_container: ResourceContainer);
7
+ add_loader(loader: any): void;
8
+ load(): void;
9
+ get loading_finished(): boolean;
10
+ get has_errors(): boolean;
11
+ print_errors(): void;
12
+ get_progress(): number;
13
+ get_loaded_bytes(): number;
14
+ get_total_bytes(): number;
15
+ }
16
+ export { ResourceBatch };
@@ -1,8 +1,9 @@
1
- export class ResourceLoaderChecker {
2
- constructor(batch: any);
3
- batch: any;
4
- on_resources_loaded: any;
5
- timeout: number;
6
- setup(on_resources_loaded: any, timeout?: number): void;
7
- check(): void;
8
- }
1
+ declare class ResourceLoaderChecker {
2
+ batch: any;
3
+ on_resources_loaded: (() => void) | undefined;
4
+ timeout: number;
5
+ constructor(batch: any);
6
+ setup(on_resources_loaded: () => void, timeout?: number): void;
7
+ check(): void;
8
+ }
9
+ export { ResourceLoaderChecker };
@@ -1,4 +1,4 @@
1
+ import { ShaderMaterial } from "three";
1
2
  export class BaseShaderMaterial extends ShaderMaterial {
2
3
  constructor(vert: any, frag: any, uniforms: any);
3
4
  }
4
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
@@ -1,4 +1,4 @@
1
+ import { ShaderMaterial } from "three";
1
2
  export class BlitMaterial extends ShaderMaterial {
2
3
  constructor(frag_shader: any, vert_shader: any, defines: any);
3
4
  }
4
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
@@ -1,4 +1,5 @@
1
- export class BloomComposeMaterial extends BlitMaterial {
2
- constructor(alpha_blending: any);
3
- }
4
- import { BlitMaterial } from "./BlitMaterial";
1
+ import { BlitMaterial } from './BlitMaterial';
2
+ declare class BloomComposeMaterial extends BlitMaterial {
3
+ constructor(alpha_blending?: boolean);
4
+ }
5
+ export { BloomComposeMaterial };
@@ -1,7 +1,10 @@
1
- export class DeferredRendererComposeMaterial extends BlitMaterial {
2
- constructor();
3
- set_normal_depth_rt(rt: any): void;
4
- set_albedo_rt(tex: any): void;
5
- set_proj_matrix(mat4: any): void;
6
- }
7
- import { BlitMaterial } from "../materials/BlitMaterial";
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+ import type { RenderTarget, Texture } from 'three';
3
+ import { Matrix4 } from 'three';
4
+ declare class DeferredRendererComposeMaterial extends BlitMaterial {
5
+ constructor();
6
+ set_normal_depth_rt(rt: RenderTarget): void;
7
+ set_albedo_rt(tex: Texture): void;
8
+ set_proj_matrix(mat4: Matrix4): void;
9
+ }
10
+ export { DeferredRendererComposeMaterial };
@@ -1,6 +1,6 @@
1
+ import { ShaderMaterial } from "three";
1
2
  export class DepthNormalMaterial extends ShaderMaterial {
2
3
  constructor();
3
4
  set far_plane(arg: any);
4
5
  get far_plane(): any;
5
6
  }
6
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
@@ -1,3 +1,5 @@
1
- export class FXAAMaterial {
2
- constructor(upsample: any);
3
- }
1
+ import { BlitMaterial } from './BlitMaterial';
2
+ declare class FXAAMaterial extends BlitMaterial {
3
+ constructor();
4
+ }
5
+ export { FXAAMaterial };
@@ -1,7 +1,8 @@
1
+ import type { Vector2 } from "three";
2
+ import { BlitMaterial } from "../materials/BlitMaterial";
3
+
1
4
  export class MedianFilterMaterial extends BlitMaterial {
2
5
  constructor();
3
6
  set_texture(tex: any): void;
4
7
  get_size(tex: any): Vector2;
5
8
  }
6
- import { BlitMaterial } from "../materials/BlitMaterial";
7
- import { Vector2 } from "three/src/math/Vector2";
@@ -1,7 +1,8 @@
1
- export class SDFScreenTextMaterial extends BaseShaderMaterial {
2
- constructor(texture: any);
3
- side: 2;
4
- set_atlas_size(size: any): void;
5
- }
6
- import { BaseShaderMaterial } from "./BaseShaderMaterial";
7
-
1
+ import { BaseShaderMaterial } from './BaseShaderMaterial';
2
+ import type { Texture } from 'three';
3
+ import { Vector2 } from 'three';
4
+ declare class SDFScreenTextMaterial extends BaseShaderMaterial {
5
+ constructor(texture: Texture);
6
+ set_atlas_size(size: Vector2): void;
7
+ }
8
+ export { SDFScreenTextMaterial };
@@ -1,8 +1,7 @@
1
+ import type { DataTexture, Vector3 } from "three";
2
+ import { BlitMaterial } from "../materials/BlitMaterial";
1
3
  export class SSAOMaterial extends BlitMaterial {
2
4
  constructor();
3
5
  __get_sample_kernel(): Vector3[];
4
6
  __get_rotation_kernel(): DataTexture;
5
7
  }
6
- import { BlitMaterial } from "../materials/BlitMaterial";
7
- import { Vector3 } from "three/src/math/Vector3";
8
- import { DataTexture } from "three/src/textures/DataTexture";
@@ -1,7 +1,9 @@
1
- export class ScreenSpaceTextureMaterial extends BaseShaderMaterial {
2
- constructor(x: any, y: any, w: any, h: any);
3
- set_position(x: any, y: any): void;
4
- set_texture(tex: any, w: any, h: any): void;
5
- set_screen_size(w: any, h: any): void;
6
- }
7
- import { BaseShaderMaterial } from "./BaseShaderMaterial";
1
+ import type { Texture } from 'three';
2
+ import { BaseShaderMaterial } from './BaseShaderMaterial';
3
+ declare class ScreenSpaceTextureMaterial extends BaseShaderMaterial {
4
+ constructor();
5
+ set_position(x: number, y: number): void;
6
+ set_texture(tex: Texture, w: number, h: number): void;
7
+ set_screen_size(w: number, h: number): void;
8
+ }
9
+ export { ScreenSpaceTextureMaterial };
@@ -1,4 +1,5 @@
1
- export class UnrealBlurMaterial extends BlitMaterial {
2
- constructor(kernel_radius: any);
3
- }
4
- import { BlitMaterial } from "../materials/BlitMaterial";
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+ declare class UnrealBlurMaterial extends BlitMaterial {
3
+ constructor(kernel_radius: number);
4
+ }
5
+ export { UnrealBlurMaterial };
@@ -1,4 +1,5 @@
1
- export class UnrealComposeMaterial extends BlitMaterial {
2
- constructor(nMips: any);
3
- }
4
- import { BlitMaterial } from "../materials/BlitMaterial";
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+ declare class UnrealComposeMaterial extends BlitMaterial {
3
+ constructor(nMips: number);
4
+ }
5
+ export { UnrealComposeMaterial };
@@ -1,4 +1,5 @@
1
- export class ViewPositionMaterial extends ShaderMaterial {
2
- constructor();
3
- }
4
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
1
+ import { ShaderMaterial } from 'three';
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+ declare class ViewPositionMaterial extends ShaderMaterial {
3
+ constructor();
4
+ }
5
+ export { ViewPositionMaterial };
@@ -1,9 +1,10 @@
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- export class DeferredPointLightMaterial extends BaseShaderMaterial {
2
- constructor(intensity?: number);
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- blending: 2;
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- side: 1;
5
- set_inverse_proj_matrix(mat4: any): void;
6
- set_normal_depth_rt(rt: any): void;
7
- set_albedo_rt(rt: any): void;
8
- }
9
- import { BaseShaderMaterial } from "../../materials/BaseShaderMaterial";
1
+ import { BaseShaderMaterial } from '../../materials/BaseShaderMaterial';
2
+ import type { RenderTarget } from 'three';
3
+ import { Matrix4 } from 'three';
4
+ declare class DeferredPointLightMaterial extends BaseShaderMaterial {
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+ constructor(intensity?: number);
6
+ set_inverse_proj_matrix(mat4: Matrix4): void;
7
+ set_normal_depth_rt(rt: RenderTarget): void;
8
+ set_albedo_rt(rt: RenderTarget): void;
9
+ }
10
+ export { DeferredPointLightMaterial };
@@ -1,7 +1,8 @@
1
- export class AttributeUpdateMaterial extends BlitMaterial {
2
- constructor(custom_frag: any);
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- multiplier: number;
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- update(): void;
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- set_multiplier(val: any): void;
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- }
7
- import { BlitMaterial } from "../../materials/BlitMaterial";
1
+ import { BlitMaterial } from '../../materials/BlitMaterial';
2
+ declare class AttributeUpdateMaterial extends BlitMaterial {
3
+ multiplier: number;
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+ constructor(custom_frag?: string);
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+ update(): void;
6
+ set_multiplier(val: number): void;
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+ }
8
+ export { AttributeUpdateMaterial };
@@ -1,4 +1,5 @@
1
- export class BasicParticleMaterial extends ShaderMaterial {
2
- constructor();
3
- }
4
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
1
+ import { ShaderMaterial } from 'three';
2
+ declare class BasicParticleMaterial extends ShaderMaterial {
3
+ constructor();
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+ }
5
+ export { BasicParticleMaterial };
@@ -1,3 +1,5 @@
1
- export class PositionStorageMaterial extends ParticleStorageMaterial {
2
- }
3
- import { ParticleStorageMaterial } from "../../materials/gpu_particles/ParticleStorageMaterial";
1
+ import { ParticleStorageMaterial } from '../../materials/gpu_particles/ParticleStorageMaterial';
2
+ declare class PositionStorageMaterial extends ParticleStorageMaterial {
3
+ constructor();
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+ }
5
+ export { PositionStorageMaterial };
@@ -1,15 +1,12 @@
1
- export class Arrow extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {string | number} [color]
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- * @param {number} [length]
5
- * @param {Vector3} [dir]
6
- */
1
+ import type { Vector3 } from "three";
2
+ import { Mesh } from "three";
3
+
4
+ export class Arrow extends Mesh {
7
5
  constructor(color?: string | number, length?: number, dir?: Vector3);
8
6
  _dir: Vector3;
7
+
9
8
  set dir(arg: Vector3);
10
9
  get dir(): Vector3;
11
10
  set length(arg: number);
12
11
  get length(): number;
13
12
  }
14
- import { Mesh } from "three/src/objects/Mesh";
15
- import { Vector3 } from "three/src/math/Vector3";
@@ -1,10 +1,5 @@
1
- export class Cube extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {Vector3} [size]
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- * @param {Vector3} [segments]
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- * @param {number | string} [color]
6
- */
1
+ import type { Vector3 } from "three";
2
+ import { Mesh } from "three";
3
+ export class Cube extends Mesh {
7
4
  constructor(size?: Vector3, segments?: Vector3, color?: number | string);
8
5
  }
9
- import { Mesh } from "three/src/objects/Mesh";
10
- import { Vector3 } from "three/src/math/Vector3";
@@ -1,11 +1,5 @@
1
- export class HorizontalPlane extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, Material | Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {number} [width]
4
- * @param {number} [height]
5
- * @param {number | string} [color]
6
- * @param {Material} [material]
7
- */
1
+ import type { Material } from "three";
2
+ import { Mesh } from "three";
3
+ export class HorizontalPlane extends Mesh {
8
4
  constructor(width?: number, height?: number, color?: number | string, material?: Material);
9
5
  }
10
- import { Material } from "three/src/materials/Material";
11
- import { Mesh } from "three/src/objects/Mesh";
@@ -1,11 +1,9 @@
1
- export class Sphere extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {number} radius
4
- * @param {number | string} color
5
- */
1
+ import type { Vector3 } from "three";
2
+ import { Mesh } from "three";
3
+ export class Sphere extends Mesh {
6
4
  constructor(radius: number, color: number | string);
5
+
7
6
  radius: number;
8
7
  color: string | number;
9
- center: import("three").Vector3;
8
+ center: Vector3;
10
9
  }
11
- import { Mesh } from "three/src/objects/Mesh";
@@ -1,11 +1,5 @@
1
- export class VerticalPlane extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, Material | Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {number} [width]
4
- * @param {number} [height]
5
- * @param {number | string} [color]
6
- * @param {Material} [material]
7
- */
1
+ import type { Material } from "three";
2
+ import { Mesh } from "three";
3
+ export class VerticalPlane extends Mesh {
8
4
  constructor(width?: number, height?: number, color?: number | string, material?: Material);
9
5
  }
10
- import { Material } from "three/src/materials/Material";
11
- import { Mesh } from "three/src/objects/Mesh";
@@ -1,15 +1,20 @@
1
- export class GroupRaycaster {
2
- constructor(raycastee_group: any, raycast_resolver: any, camera: any, input: any);
3
- camera: any;
4
- raycast_resolver: any;
5
- raycastee_group: any;
6
- input: any;
7
- raycaster: Raycaster;
8
- current_state: IdleState;
9
- current_intersections: import("three").Intersection<import("three").Object3D<import("three").Object3DEventMap>>[];
10
- set_raycastee_group(raycastee_group: any): void;
11
- update(): void;
12
- set_state(new_state: any): void;
13
- }
14
- import { Raycaster } from "three/src/core/Raycaster";
15
- import { IdleState } from "./states/IdleState";
1
+ import type { Input } from '../components/Input';
2
+ import { RaycastResolver } from './RaycastResolver';
3
+ import { IdleState } from './states/IdleState';
4
+ import type { Camera, Intersection, Object3D } from 'three';
5
+ import { Raycaster } from 'three';
6
+ import type { BaseState } from './states/BaseState';
7
+ declare class GroupRaycaster {
8
+ camera: Camera;
9
+ current_intersections: Intersection[];
10
+ current_state: IdleState;
11
+ input: Input;
12
+ raycast_resolver: RaycastResolver;
13
+ raycastee_group: Object3D[];
14
+ raycaster: Raycaster;
15
+ constructor(raycastee_group: Object3D[], raycast_resolver: RaycastResolver, camera: Camera, input: Input);
16
+ set_raycastee_group(raycastee_group: Object3D[]): void;
17
+ update(): void;
18
+ set_state(new_state: BaseState): void;
19
+ }
20
+ export { GroupRaycaster };
@@ -1,16 +1,21 @@
1
- export class PlaneDragResolver extends PlaneRaycastResolver {
2
- constructor(input: any);
3
- _drag_started: boolean;
4
- _plane_raycaster: PlaneRaycaster;
5
- input: any;
6
- on_drag_start(contact_point: any): void;
7
- on_drag_move(contact_point: any): void;
8
- on_drag_end(): void;
9
- on_update(): void;
10
- on_drag_button_pressed(): any;
11
- on_drag_button_released(): any;
12
- get drag_started(): boolean;
13
- update(reference_position: any, plane_normal: any): void;
14
- }
15
- import { PlaneRaycastResolver } from "./PlaneRaycastResolver";
16
- import { PlaneRaycaster } from "./PlaneRaycaster";
1
+ import type { Vector3 } from 'three';
2
+ import type { Input } from '../components/Input';
3
+ import { PlaneRaycaster } from './PlaneRaycaster';
4
+ import { PlaneRaycastResolver } from './PlaneRaycastResolver';
5
+ declare class PlaneDragResolver extends PlaneRaycastResolver {
6
+ _drag_started: boolean;
7
+ _plane_raycaster: PlaneRaycaster;
8
+ input: Input;
9
+ constructor(input: Input);
10
+ on_drag_start(contact_point: any): void;
11
+ on_drag_move(contact_point: any): void;
12
+ on_drag_end(): void;
13
+ on_update(): void;
14
+ on_drag_button_pressed(): boolean;
15
+ on_drag_button_released(): boolean;
16
+ on_hover(intersection_point: Vector3): void;
17
+ get drag_started(): boolean;
18
+ on_exit(): void;
19
+ update(reference_position: any, plane_normal: any): void;
20
+ }
21
+ export { PlaneDragResolver };
@@ -1,5 +1,8 @@
1
- export class PlaneRaycastResolver {
2
- on_enter(intersected_point: any): void;
3
- on_hover(intersected_point: any): void;
4
- on_exit(): void;
5
- }
1
+ import type { Vector3 } from "three";
2
+ declare class PlaneRaycastResolver {
3
+ constructor();
4
+ on_enter(intersected_point: Vector3): void;
5
+ on_hover(intersected_point: Vector3): void;
6
+ on_exit(): void;
7
+ }
8
+ export { PlaneRaycastResolver };
@@ -1,9 +1,10 @@
1
- export class PlaneRaycaster {
2
- constructor(raycast_resolver: any);
3
- raycast_resolver: any;
4
- raycaster: Raycaster;
5
- current_intersected_point: Vector3;
6
- update(reference_position: any, plane_normal: any): void;
7
- }
8
- import { Raycaster } from "three/src/core/Raycaster";
9
- import { Vector3 } from "three/src/math/Vector3";
1
+ import { Raycaster, Vector3 } from 'three';
2
+ import type { RaycastResolver } from './RaycastResolver';
3
+ declare class PlaneRaycaster {
4
+ current_intersected_point: Vector3;
5
+ raycast_resolver: RaycastResolver;
6
+ raycaster: Raycaster;
7
+ constructor(raycast_resolver: RaycastResolver);
8
+ update(reference_position: any, plane_normal: any): void;
9
+ }
10
+ export { PlaneRaycaster };
@@ -1,5 +1,8 @@
1
- export class RaycastResolver {
2
- on_enter(intersected_object: any): void;
3
- on_hover(intersected_object: any): void;
4
- on_exit(): void;
5
- }
1
+ import type { Vector3 } from "three";
2
+ declare class RaycastResolver {
3
+ constructor();
4
+ on_enter(intersected_point: Vector3): void;
5
+ on_hover(intersected_point: Vector3): void;
6
+ on_exit(): void;
7
+ }
8
+ export { RaycastResolver };