ohzi-core 13.0.0 → 13.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (132) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/build/index.module.js +2 -0
  4. package/build/index.module.js.map +1 -0
  5. package/package.json +4 -4
  6. package/src/CameraManager.ts +0 -2
  7. package/src/CustomBezierCurve.ts +0 -11
  8. package/src/Debug.ts +1 -2
  9. package/src/OS.ts +2 -0
  10. package/src/ResourceContainer.ts +4 -6
  11. package/src/SceneManager.ts +0 -1
  12. package/src/action_sequencer/ActionSequencer.ts +0 -1
  13. package/src/components/Input.ts +11 -11
  14. package/src/utilities/OMath.ts +1 -7
  15. package/types/BaseApplication.d.ts +1 -7
  16. package/types/CameraManager.d.ts +7 -5
  17. package/types/CustomBezierCurve.d.ts +0 -11
  18. package/types/Debug.d.ts +11 -167
  19. package/types/Graphics.d.ts +20 -94
  20. package/types/Initializer.d.ts +2 -4
  21. package/types/KeyboardInput.d.ts +1 -37
  22. package/types/OScreen.d.ts +7 -18
  23. package/types/OrthographicCamera.d.ts +5 -15
  24. package/types/PerspectiveCamera.d.ts +3 -12
  25. package/types/RenderLoop.d.ts +6 -120
  26. package/types/ResourceContainer.d.ts +10 -26
  27. package/types/SceneManager.d.ts +10 -10
  28. package/types/Screen.d.ts +4 -16
  29. package/types/Time.d.ts +3 -5
  30. package/types/action_sequencer/ActionEvent.d.ts +0 -5
  31. package/types/action_sequencer/ActionInterpolator.d.ts +5 -11
  32. package/types/action_sequencer/ActionSequencer.d.ts +4 -63
  33. package/types/action_sequencer/NumberInterpolator.d.ts +4 -12
  34. package/types/action_sequencer/VectorInterpolator.d.ts +5 -9
  35. package/types/canvas_drawer/CanvasDrawer.d.ts +3 -33
  36. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +8 -13
  37. package/types/canvas_drawer/SimpleTextDrawer.d.ts +4 -8
  38. package/types/components/AxisHelper.d.ts +2 -2
  39. package/types/components/BaseObject.d.ts +9 -12
  40. package/types/components/EdgeMesh.d.ts +16 -42
  41. package/types/components/GeometryEdgeVisualizer.d.ts +8 -12
  42. package/types/components/Grid.d.ts +2 -2
  43. package/types/components/Input.d.ts +11 -11
  44. package/types/components/Line.d.ts +7 -28
  45. package/types/components/MultiLinePath.d.ts +8 -10
  46. package/types/components/MultiLineText2D.d.ts +12 -22
  47. package/types/components/ObjectAxis.d.ts +5 -8
  48. package/types/components/ObjectOrientedBoundingBox.d.ts +20 -45
  49. package/types/components/PlaneHelper.d.ts +7 -6
  50. package/types/components/Shape2D.d.ts +7 -14
  51. package/types/components/Shape3D.d.ts +6 -10
  52. package/types/components/Text2D.d.ts +6 -11
  53. package/types/components/UpdatableMaterialMesh.d.ts +5 -8
  54. package/types/components/WorldImage.d.ts +4 -10
  55. package/types/components/mouse_interactors/ObjectRotator.d.ts +17 -12
  56. package/types/components/sdf_text/SDFText.d.ts +1 -5
  57. package/types/components/sdf_text/SDFTextBatch.d.ts +4 -3
  58. package/types/data_textures/CustomDataTexture.d.ts +11 -9
  59. package/types/data_textures/RGBADataTexture.d.ts +4 -3
  60. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -3
  61. package/types/data_textures/RGBDataTexture.d.ts +4 -3
  62. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -3
  63. package/types/gpu_particles/GPUParticleSystem.d.ts +9 -12
  64. package/types/gpu_particles/ParticleAttribute.d.ts +5 -4
  65. package/types/html_utilities/CSSAnimator.d.ts +3 -2
  66. package/types/loaders/AsyncAbstractLoader.d.ts +4 -22
  67. package/types/loaders/assets_loader/AssetLoader.d.ts +6 -4
  68. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -1
  69. package/types/loaders/assets_loader/ResourceBatch.d.ts +16 -14
  70. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +9 -8
  71. package/types/materials/BaseShaderMaterial.d.ts +1 -1
  72. package/types/materials/BlitMaterial.d.ts +1 -1
  73. package/types/materials/BloomComposeMaterial.d.ts +5 -4
  74. package/types/materials/DeferredRendererComposeMaterial.d.ts +10 -7
  75. package/types/materials/DepthNormalMaterial.d.ts +1 -1
  76. package/types/materials/FXAAMaterial.d.ts +5 -3
  77. package/types/materials/MedianFilterMaterial.d.ts +3 -2
  78. package/types/materials/SDFScreenTextMaterial.d.ts +8 -7
  79. package/types/materials/SSAOMaterial.d.ts +2 -3
  80. package/types/materials/ScreenSpaceTextureMaterial.d.ts +9 -7
  81. package/types/materials/UnrealBlurMaterial.d.ts +5 -4
  82. package/types/materials/UnrealComposeMaterial.d.ts +5 -4
  83. package/types/materials/ViewPositionMaterial.d.ts +5 -4
  84. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -9
  85. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +8 -7
  86. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +5 -4
  87. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +5 -3
  88. package/types/primitives/Arrow.d.ts +5 -8
  89. package/types/primitives/Cube.d.ts +3 -8
  90. package/types/primitives/HorizontalPlane.d.ts +3 -9
  91. package/types/primitives/Sphere.d.ts +5 -7
  92. package/types/primitives/VerticalPlane.d.ts +3 -9
  93. package/types/raycast/GroupRaycaster.d.ts +20 -15
  94. package/types/raycast/PlaneDragResolver.d.ts +21 -16
  95. package/types/raycast/PlaneRaycastResolver.d.ts +8 -5
  96. package/types/raycast/PlaneRaycaster.d.ts +10 -9
  97. package/types/raycast/RaycastResolver.d.ts +8 -5
  98. package/types/raycast/SurfaceDragResolver.d.ts +19 -15
  99. package/types/raycast/states/BaseState.d.ts +7 -5
  100. package/types/raycast/states/IdleState.d.ts +7 -3
  101. package/types/raycast/states/OnRaycastEnter.d.ts +7 -3
  102. package/types/raycast/states/OnRaycastExit.d.ts +7 -3
  103. package/types/raycast/states/OnRaycastHover.d.ts +8 -3
  104. package/types/render_mode/BloomRender.d.ts +15 -12
  105. package/types/render_mode/DeferredRender.d.ts +15 -13
  106. package/types/render_mode/NormalAORender.d.ts +9 -8
  107. package/types/render_mode/UnrealBloomRender.d.ts +8 -7
  108. package/types/render_utilities/Blitter.d.ts +5 -6
  109. package/types/render_utilities/Blurrer.d.ts +5 -4
  110. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +6 -5
  111. package/types/render_utilities/DualFilteringBlurrer.d.ts +8 -9
  112. package/types/render_utilities/GaussianBlurrer.d.ts +5 -3
  113. package/types/render_utilities/MedianFilter.d.ts +7 -6
  114. package/types/render_utilities/ViewPositionRenderer.d.ts +12 -10
  115. package/types/resource_loader/CubemapLoader.d.ts +2 -2
  116. package/types/resource_loader/DDSLoader.d.ts +9 -7
  117. package/types/resource_loader/FileLoader.d.ts +2 -2
  118. package/types/resource_loader/PointArrayLoader.d.ts +2 -3
  119. package/types/resource_loader/SVGLoader.d.ts +9 -7
  120. package/types/resource_loader/TextLoader.d.ts +2 -2
  121. package/types/scenes/AbstractScene.d.ts +5 -4
  122. package/types/shaders/grid/grid.tsl.d.ts +5 -2
  123. package/types/utilities/CameraUtilities.d.ts +2 -4
  124. package/types/utilities/FrustumPointFitter.d.ts +1 -2
  125. package/types/utilities/GeometryUtilities.d.ts +2 -2
  126. package/types/utilities/ImageUtilities.d.ts +1 -1
  127. package/types/utilities/OrthographicFrustumPointFitter.d.ts +1 -1
  128. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +1 -2
  129. package/types/view_components/ApplicationView.d.ts +1 -1
  130. package/types/view_components/TransitionManager.d.ts +6 -4
  131. package/types/view_components/ViewManager.d.ts +5 -2
  132. package/types/view_components/transition/TransitionTable.d.ts +4 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "ohzi-core",
3
- "version": "13.0.0",
3
+ "version": "13.0.2",
4
4
  "description": "OHZI Interactive Core Library",
5
5
  "type": "module",
6
6
  "source": "src/index.ts",
@@ -21,7 +21,7 @@
21
21
  "build": "rollup -c",
22
22
  "create-tag": "node tasks/app/create_tag.mjs",
23
23
  "fix-syntax": "npx eslint src --fix || echo 'Done.'",
24
- "generate-types": "npx -p typescript tsc src/* --declaration --allowJs --emitDeclarationOnly --outDir types",
24
+ "generate-types": "npx -p typescript tsc",
25
25
  "upload": "yarn build && npm publish && yarn create-tag",
26
26
  "create-view": "node ./tasks/create_view/create_view.mjs",
27
27
  "create-scene": "node ./tasks/create_scene/create_scene.mjs",
@@ -46,12 +46,12 @@
46
46
  "registry": "https://registry.npmjs.org/"
47
47
  },
48
48
  "dependencies": {
49
- "three": "0.182.0"
49
+ "three": "0.183.0"
50
50
  },
51
51
  "devDependencies": {
52
52
  "@rollup/plugin-typescript": "^12.3.0",
53
53
  "@types/node": "^25.0.3",
54
- "@types/three": "0.182.0",
54
+ "@types/three": "0.183.0",
55
55
  "@typescript-eslint/eslint-plugin": "^8.18.2",
56
56
  "@typescript-eslint/parser": "^8.18.2",
57
57
  "eslint": "^8.57.0",
@@ -17,7 +17,6 @@ class CameraManager
17
17
  this._current = camera;
18
18
  }
19
19
 
20
- /** @type {PerspectiveCamera} */
21
20
  get current()
22
21
  {
23
22
  return this._current;
@@ -28,7 +27,6 @@ class CameraManager
28
27
  this._spectator = camera;
29
28
  }
30
29
 
31
- /** @type {PerspectiveCamera} */
32
30
  get spectator()
33
31
  {
34
32
  return this._spectator;
@@ -5,9 +5,6 @@ class CustomBezierCurve
5
5
  original_points: Vector3[];
6
6
  tmp_points: Vector3[];
7
7
 
8
- /**
9
- * @param {Vector3[]} points
10
- */
11
8
  constructor(points: Vector3[])
12
9
  {
13
10
  this.original_points = [];
@@ -19,10 +16,6 @@ class CustomBezierCurve
19
16
  }
20
17
  }
21
18
 
22
- /**
23
- * @param {number} point_amount
24
- * @returns {Vector3[]}
25
- */
26
19
  build(point_amount: number): Vector3[]
27
20
  {
28
21
  const curve = [];
@@ -33,10 +26,6 @@ class CustomBezierCurve
33
26
  return curve;
34
27
  }
35
28
 
36
- /**
37
- * @param {number} t
38
- * @returns {Vector3}
39
- */
40
29
  get_point_at(t: number): Vector3
41
30
  {
42
31
  for (let i = 0; i < this.original_points.length; i++)
package/src/Debug.ts CHANGED
@@ -22,7 +22,7 @@ class Debug
22
22
  camera: PerspectiveCamera;
23
23
  canvas_renderer: any;
24
24
  ctx: any;
25
- display_texture_meshes: Mesh<PlaneGeometry, ScreenSpaceTextureMaterial>[];
25
+ display_texture_meshes: Mesh[];
26
26
  rt_debug: RenderTarget;
27
27
  scene: AbstractScene;
28
28
 
@@ -32,7 +32,6 @@ class Debug
32
32
  this.Vector3_zero = new Vector3(0, 0, 0);
33
33
  this.canvas_renderer = undefined;
34
34
 
35
- /** @type { Mesh<PlaneGeometry, ScreenSpaceTextureMaterial>[] } */
36
35
  this.display_texture_meshes = [];
37
36
 
38
37
  this.ctx = undefined;
package/src/OS.ts CHANGED
@@ -7,6 +7,7 @@ class OS
7
7
  is_mac: boolean;
8
8
  is_mobile: boolean;
9
9
  is_windows: boolean;
10
+
10
11
  operating_systems: {
11
12
  ANDROID: string;
12
13
  IOS: string;
@@ -14,6 +15,7 @@ class OS
14
15
  MAC: string;
15
16
  WINDOWS: string;
16
17
  };
18
+
17
19
  init()
18
20
  {
19
21
  this.operating_systems = {
@@ -1,8 +1,6 @@
1
- import type { Object3D, Texture } from 'three';
2
-
3
1
  class ResourceContainer
4
2
  {
5
- resources: Record<string, Object3D | Texture>;
3
+ resources: Record<string, any>;
6
4
  resources_by_url: Record<string, any>;
7
5
 
8
6
  init()
@@ -12,7 +10,7 @@ class ResourceContainer
12
10
  this.resources_by_url = {};
13
11
  }
14
12
 
15
- set_resource(name: string, url: string, resource: Object3D | Texture)
13
+ set_resource(name: string, url: string, resource: any)
16
14
  {
17
15
  const urls = Object.keys(this.resources_by_url);
18
16
 
@@ -27,12 +25,12 @@ class ResourceContainer
27
25
  }
28
26
  }
29
27
 
30
- get_resource(name: string): Object3D | Texture
28
+ get_resource(name: string): any
31
29
  {
32
30
  return this.resources[name];
33
31
  }
34
32
 
35
- get(name: string): Object3D | Texture
33
+ get(name: string): any
36
34
  {
37
35
  return this.resources[name];
38
36
  }
@@ -16,7 +16,6 @@ class SceneManager
16
16
 
17
17
  }
18
18
 
19
- /** @type {AbstractScene} */
20
19
  get current()
21
20
  {
22
21
  return this._current;
@@ -22,7 +22,6 @@ class ActionSequencer
22
22
  this.playback_speed = this.__get_playback_speed();
23
23
  this.playing = true;
24
24
 
25
- /** @type {{action:ActionEvent, trigger_time:number }[]} */
26
25
  this.action_events = [];
27
26
  this.context = context;
28
27
 
@@ -45,19 +45,19 @@ export interface Input {
45
45
 
46
46
  pointer_is_over_element(elem: any): boolean;
47
47
 
48
- get pointers(): any;
49
- get pointer_pos(): any;
50
- get pointer_pos_delta(): any;
48
+ get pointers(): Vector2[];
49
+ get pointer_pos(): Vector2;
50
+ get pointer_pos_delta(): Vector2;
51
51
  get NDC(): Vector2;
52
52
  get NDC_delta(): Vector2;
53
- get pointer_center(): any;
54
- get pointer_center_delta(): any;
55
- get pointer_center_NDC(): any;
56
- get pointer_center_NDC_delta(): any;
53
+ get pointer_center(): Vector2;
54
+ get pointer_center_delta(): Vector2;
55
+ get pointer_center_NDC(): Vector2;
56
+ get pointer_center_NDC_delta(): Vector2;
57
57
 
58
- get_pointer_pos(index?: number): any;
59
- get_pointer_pos_delta(index?: number): any;
60
- get_pointer_NDC(index?: number): any;
61
- get_pointer_NDC_delta(index?: number): any;
58
+ get_pointer_pos(index?: number): Vector2;
59
+ get_pointer_pos_delta(index?: number): Vector2;
60
+ get_pointer_NDC(index?: number): Vector2;
61
+ get_pointer_NDC_delta(index?: number): Vector2;
62
62
  dispose(): void;
63
63
  }
@@ -155,13 +155,7 @@ class OMath
155
155
  return OMath.clamp(x, 0, 1);
156
156
  }
157
157
 
158
- /**
159
- * Generate a [UUID]{@link https://en.wikipedia.org/wiki/Universally_unique_identifier}
160
- * (universally unique identifier).
161
- *
162
- * @return {string} The UUID.
163
- */
164
- static generate_uuid()
158
+ static generate_uuid(): string
165
159
  {
166
160
  // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
167
161
  const _lut = [
@@ -1,12 +1,7 @@
1
+ import type { RenderLoop } from "./RenderLoop";
1
2
  export class BaseApplication {
2
3
  on_post_start(): void;
3
- /**
4
- * @param {RenderLoop} [loop]
5
- */
6
4
  on_enter(loop?: RenderLoop): void;
7
- /**
8
- * @param {RenderLoop} [loop]
9
- */
10
5
  on_exit(loop?: RenderLoop): void;
11
6
  before_update(): void;
12
7
  update(): void;
@@ -15,4 +10,3 @@ export class BaseApplication {
15
10
  on_pre_render(): void;
16
11
  on_frame_end(): void;
17
12
  }
18
- import { RenderLoop } from "./RenderLoop";
@@ -1,14 +1,16 @@
1
- export { camera_manager as CameraManager };
2
- declare const camera_manager: CameraManager;
1
+ import type { PerspectiveCamera } from "./PerspectiveCamera";
2
+
3
3
  declare class CameraManager {
4
4
  init(): void;
5
+
5
6
  _current: PerspectiveCamera;
6
7
  _spectator: PerspectiveCamera;
7
8
  set current(arg: PerspectiveCamera);
8
- /** @type {PerspectiveCamera} */
9
9
  get current(): PerspectiveCamera;
10
10
  set spectator(arg: PerspectiveCamera);
11
- /** @type {PerspectiveCamera} */
12
11
  get spectator(): PerspectiveCamera;
13
12
  }
14
- import { PerspectiveCamera } from "./PerspectiveCamera";
13
+
14
+ declare const camera_manager: CameraManager;
15
+ export { camera_manager as CameraManager };
16
+
@@ -2,19 +2,8 @@ import { Vector3 } from 'three';
2
2
  declare class CustomBezierCurve {
3
3
  original_points: Vector3[];
4
4
  tmp_points: Vector3[];
5
- /**
6
- * @param {Vector3[]} points
7
- */
8
5
  constructor(points: Vector3[]);
9
- /**
10
- * @param {number} point_amount
11
- * @returns {Vector3[]}
12
- */
13
6
  build(point_amount: number): Vector3[];
14
- /**
15
- * @param {number} t
16
- * @returns {Vector3}
17
- */
18
7
  get_point_at(t: number): Vector3;
19
8
  }
20
9
  export { CustomBezierCurve };
package/types/Debug.d.ts CHANGED
@@ -1,3 +1,11 @@
1
+ import type { Box3, Box3Helper, Line, Mesh, RenderTarget, Scene, Texture, Vector2, Vector3 } from "three";
2
+ import type { AxisHelper } from "./components/AxisHelper";
3
+ import type { Graphics } from "./Graphics";
4
+ import type { PerspectiveCamera } from "./PerspectiveCamera";
5
+ import type { Arrow } from "./primitives/Arrow";
6
+ import type { Cube } from "./primitives/Cube";
7
+ import type { Sphere } from "./primitives/Sphere";
8
+
1
9
  export { debug as Debug };
2
10
  declare const debug: Debug;
3
11
  declare class Debug {
@@ -5,194 +13,30 @@ declare class Debug {
5
13
  Vector3_one: Vector3;
6
14
  Vector3_zero: Vector3;
7
15
  canvas_renderer: any;
8
- /** @type { Mesh<PlaneGeometry, ScreenSpaceTextureMaterial>[] } */
9
- display_texture_meshes: Mesh<PlaneGeometry, ScreenSpaceTextureMaterial>[];
16
+ display_texture_meshes: Mesh[];
10
17
  ctx: any;
11
18
  scene: Scene;
12
19
  camera: PerspectiveCamera;
13
- /**
14
- * @param {Vector3} origin
15
- * @param {Vector3} dir
16
- * @param {number | string} color
17
- * @returns {Arrow}
18
- */
19
20
  draw_arrow(origin: Vector3, dir: Vector3, color?: number | string): Arrow;
20
21
  draw_axis(): AxisHelper;
21
- /**
22
- * @param {RenderTarget} RT
23
- */
24
22
  set_debug_RT(RT: RenderTarget): void;
25
23
  rt_debug: RenderTarget<Texture>;
26
- /**
27
- * @param {Vector2 | Vector3} position_2d
28
- * @param {number} width
29
- * @param {number} height
30
- * @param {number | string} color
31
- */
32
24
  draw_rectangle(position_2d: Vector2 | Vector3, width: number, height: number, color: number | string): void;
33
25
  clear(): void;
34
- /**
35
- * @param {Vector3 | Vector2} from
36
- * @param {Vector3 | Vector2} to
37
- * @param {number | string} color
38
- */
39
26
  draw_line_2D(from: Vector3 | Vector2, to: Vector3 | Vector2, color: number | string): void;
40
- /**
41
- * @param {Vector3[]} points
42
- * @param {number | string} color
43
- * @returns {Line}
44
- */
45
27
  draw_line(points: Vector3[], color?: number | string): Line;
46
- /**
47
- * @param {Vector3} pos
48
- * @param {number} size
49
- * @param {number | string} color
50
- * @returns {Cube}
51
- */
52
28
  draw_cube(pos: Vector3, size: number, color: number | string): Cube;
53
- /**
54
- * @param {Vector3} from
55
- * @param {Vector3} to
56
- * @param {number} height
57
- * @param {number | string} color
58
- * @param {number} depth
59
- * @returns {Cube}
60
- */
61
29
  draw_oriented_cube(from: Vector3, to: Vector3, height?: number, color?: number | string, depth?: number): Cube;
62
- /**
63
- *
64
- * @param {number} [width]
65
- * @param {number} [height]
66
- * @param {number | string} [color]
67
- * @returns
68
- */
69
- draw_plane(width?: number, height?: number, color?: number | string): Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
70
- /**
71
- * @param {Vector3} pos
72
- * @param {number} size
73
- * @param {number | string} color
74
- * @returns {Box3Helper}
75
- */
30
+ draw_plane(width?: number, height?: number, color?: number | string): Mesh;
76
31
  draw_empty_cube(pos: Vector3, size: number, color: number | string): Box3Helper;
77
- /**
78
- * @param {Vector3} pos
79
- * @param {number} size
80
- * @param {number | string} color
81
- * @returns {Sphere}
82
- */
83
32
  draw_sphere(pos: Vector3, size: number, color: number | string): Sphere;
84
- /**
85
- *
86
- * @param {Vector3[]} input_points
87
- * @param {boolean} open
88
- * @param {number | string} color
89
- * @returns {Line}
90
- */
91
33
  draw_point_array(input_points: Vector3[], open?: boolean, color?: number | string): Line;
92
- /**
93
- * @param {Sphere} sphere
94
- * @param {number | string} color
95
- * @returns {Mesh}
96
- */
97
34
  draw_sphere_helper(sphere: Sphere, color: number | string): Mesh;
98
- /**
99
- * @param {Sphere} sphere
100
- */
101
35
  draw_math_sphere(sphere: Sphere): void;
102
- /**
103
- * @param {Box3} bb
104
- */
105
36
  draw_bounding_box(bb: Box3): void;
106
- /**
107
- * @param {Vector3[]} curve
108
- * @param {object} options
109
- * @param {number} options.offset
110
- */
111
37
  draw_curve(curve: Vector3[], options: {
112
38
  offset: number;
113
39
  }): void;
114
- /**
115
- * @param {Texture} tex
116
- * @param {number} w
117
- * @param {number} h
118
- * @returns {Mesh}
119
- */
120
40
  draw_texture(tex: Texture, w: number, h: number): Mesh;
121
- /**
122
- * @param {Graphics} graphics
123
- */
124
- render(graphics: {
125
- init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
126
- canvas: HTMLCanvasElement;
127
- core_attributes: Record<string, any>;
128
- context_attributes: Record<string, any>;
129
- threejs_attributes: Record<string, any>;
130
- dpr: number;
131
- }): void;
132
- _renderer: WebGLRenderer;
133
- blitter: import("./render_utilities/Blitter").Blitter;
134
- canvas: HTMLCanvasElement;
135
- no_render: import("./render_mode/BaseRender").BaseRender;
136
- current_render_mode: import("./render_mode/BaseRender").BaseRender;
137
- generateDepthNormalTexture: boolean;
138
- depth_and_normals_renderer: import("./render_utilities/DepthAndNormalsRenderer").DepthAndNormalsRenderer;
139
- is_webgl2: boolean;
140
- canvas_context: RenderingContext;
141
- context_attributes: {
142
- alpha: boolean;
143
- antialias: boolean;
144
- depth: boolean;
145
- desynchronized: boolean;
146
- failIfMajorPerformanceCaveat: boolean;
147
- powerPreference: string;
148
- premultipliedAlpha: boolean;
149
- preserveDrawingBuffer: boolean;
150
- stencil: boolean;
151
- };
152
- core_attributes: {
153
- force_webgl2: boolean;
154
- xr_enabled: boolean;
155
- };
156
- threejs_attributes: Record<string, any>;
157
- readonly dom_element: HTMLCanvasElement;
158
- readonly depth_normals_RT: import("three").WebGLRenderTarget<Texture>;
159
- set_state(new_state: import("./render_mode/BaseRender").BaseRender): void;
160
- update(): void;
161
- __update_current_camera(): void;
162
- render(scene?: Scene, camera?: PerspectiveCamera | import("./OrthographicCamera").OrthographicCamera, RT?: import("three").WebGLRenderTarget<Texture>, override_mat?: import("three").Material): void;
163
- compile(scene: Scene, camera: PerspectiveCamera, RT: import("three").WebGLRenderTarget<Texture>, override_mat: import("three").Material): void;
164
- compile_async(scene: Scene, camera: PerspectiveCamera, RT: import("three").WebGLRenderTarget<Texture>, override_mat: import("three").Material, target_scene: Scene): Promise<import("three").Object3D<import("three").Object3DEventMap>>;
165
- render_scene(scene: Scene | import("./BaseApplication").BaseApplication | {
166
- render: () => void;
167
- }): void;
168
- __apply_override_material(scene: Scene, mat: import("three").Material): void;
169
- readback_RT(RT: import("three").WebGLRenderTarget<Texture>, buffer: import("three").TypedArray): void;
170
- clear(RT: import("three").WebGLRenderTarget<Texture>, camera: PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
171
- on_resize(entries: ResizeObserverEntry[], dpr: number): void;
172
- material_pass(mat: import("three").Material, dst: import("three").WebGLRenderTarget<Texture>): void;
173
- blit(src_RT: import("three").WebGLRenderTarget<Texture>, dst_RT: import("three").WebGLRenderTarget<Texture>, mat: import("three").Material): void;
174
- blit_clear_with_material(dst_RT: import("three").WebGLRenderTarget<Texture>, mat: import("three").Material): void;
175
- take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
176
- download_screenshot(blob: Blob): void;
177
- dispose(): void;
178
- is_floating_point_texture_available(): boolean;
179
- }): void;
41
+ render(graphics: typeof Graphics): void;
180
42
  }
181
- import { Vector3 } from "three/src/math/Vector3";
182
- import { Mesh } from "three/src/objects/Mesh";
183
- import { PlaneGeometry } from "three/src/geometries/PlaneGeometry";
184
- import { ScreenSpaceTextureMaterial } from "./materials/ScreenSpaceTextureMaterial";
185
- import { Scene } from "three/src/scenes/Scene";
186
- import { PerspectiveCamera } from "./PerspectiveCamera";
187
- import { Arrow } from "./primitives/Arrow";
188
- import { AxisHelper } from "./components/AxisHelper";
189
- import { RenderTarget } from "three/src/core/RenderTarget";
190
- import { Texture } from "three/src/textures/Texture";
191
- import { Vector2 } from "three/src/math/Vector2";
192
- import { Line } from "three/src/objects/Line";
193
- import { Cube } from "./primitives/Cube";
194
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
195
- import { Box3Helper } from "three/src/helpers/Box3Helper";
196
- import { Sphere } from "./primitives/Sphere";
197
- import { Box3 } from "three/src/math/Box3";
198
- import { WebGLRenderer } from "three/src/renderers/WebGLRenderer";
@@ -1,18 +1,21 @@
1
+ import type { Material, Object3D, RenderTarget, Scene, Texture, TypedArray } from "three";
2
+ import type { Renderer } from "three/webgpu";
3
+ import type { BaseApplication } from "./BaseApplication";
4
+ import type { OrthographicCamera } from "./OrthographicCamera";
5
+ import type { PerspectiveCamera } from "./PerspectiveCamera";
6
+ import type { BaseRender } from "./render_mode/BaseRender";
7
+ import type { Blitter } from "./render_utilities/Blitter";
8
+ import type { DepthAndNormalsRenderer } from "./render_utilities/DepthAndNormalsRenderer";
9
+
1
10
  export { graphics as Graphics };
2
11
  declare const graphics: Graphics;
3
12
  declare class Graphics {
4
- /**
5
- * @param {Object} options
6
- * @param {Record<string, any>} options.core_attributes
7
- * @param {Record<string, any>} options.renderer_attributes
8
- * @param {number} options.dpr
9
- */
10
13
  init({ core_attributes, renderer_attributes, dpr }: {
11
14
  core_attributes: Record<string, any>;
12
15
  renderer_attributes: Record<string, any>;
13
16
  dpr: number;
14
17
  }): void;
15
- _renderer: WebGLRenderer;
18
+ _renderer: Renderer;
16
19
  blitter: Blitter;
17
20
  no_render: BaseRender;
18
21
  current_render_mode: BaseRender;
@@ -34,104 +37,27 @@ declare class Graphics {
34
37
  force_webgl2: boolean;
35
38
  xr_enabled: boolean;
36
39
  };
37
- /** @type {Record<string, any>} */
38
40
  get dom_element(): HTMLCanvasElement;
39
- get depth_normals_RT(): WebGLRenderTarget<import("three").Texture>;
40
- /**
41
- * @param {BaseRender} new_state
42
- */
41
+ get depth_normals_RT(): RenderTarget<Texture>;
42
+
43
43
  set_state(new_state: BaseRender): void;
44
44
  update(): void;
45
45
  __update_current_camera(): void;
46
- /**
47
- * @param {Scene} [scene]
48
- * @param {PerspectiveCamera | OrthographicCamera} [camera]
49
- * @param {WebGLRenderTarget} [RT]
50
- * @param {Material} [override_mat]
51
- */
52
- render(scene?: Scene, camera?: PerspectiveCamera | OrthographicCamera, RT?: WebGLRenderTarget, override_mat?: Material): void;
53
- /**
54
- * @param {Scene} scene
55
- * @param {PerspectiveCamera} camera
56
- * @param {WebGLRenderTarget} RT
57
- * @param {Material} override_mat
58
- */
59
- compile(scene: Scene, camera: PerspectiveCamera, RT: WebGLRenderTarget, override_mat: Material): void;
60
- /**
61
- * @param {Scene} scene
62
- * @param {PerspectiveCamera} camera
63
- * @param {WebGLRenderTarget} RT
64
- * @param {Material} override_mat
65
- * @param {Scene} target_scene
66
- * @returns {Promise<Object3D>}
67
- */
68
- compile_async(scene: Scene, camera: PerspectiveCamera, RT: WebGLRenderTarget, override_mat: Material, target_scene: Scene): Promise<Object3D>;
69
- /**
70
- * @param {BaseApplication | Scene | {render:()=>void}} scene
71
- */
46
+ render(scene?: Scene, camera?: PerspectiveCamera | OrthographicCamera, RT?: RenderTarget, override_mat?: Material): void;
47
+ compile(scene: Scene, camera: PerspectiveCamera, RT: RenderTarget, override_mat: Material): void;
48
+ compile_async(scene: Scene, camera: PerspectiveCamera, RT: RenderTarget, override_mat: Material, target_scene: Scene): Promise<Object3D>;
72
49
  render_scene(scene: BaseApplication | Scene | {
73
50
  render: () => void;
74
51
  }): void;
75
- /**
76
- * @param {Scene} scene
77
- * @param {Material} mat
78
- */
79
52
  __apply_override_material(scene: Scene, mat: Material): void;
80
- /**
81
- * @param {WebGLRenderTarget} RT
82
- * @param {import('three').TypedArray} buffer
83
- */
84
- readback_RT(RT: WebGLRenderTarget, buffer: import('three').TypedArray): void;
85
- /**
86
- * @param {WebGLRenderTarget} RT
87
- * @param {PerspectiveCamera} camera
88
- * @param {boolean} clear_depth
89
- * @param {boolean} clear_stencil
90
- */
91
- clear(RT: WebGLRenderTarget, camera: PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
92
- /**
93
- * @param {ResizeObserverEntry[]} entries
94
- * @param {number} dpr
95
- */
53
+ readback_RT(RT: RenderTarget, buffer: TypedArray): void;
54
+ clear(RT: RenderTarget, camera: PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
96
55
  on_resize(entries: ResizeObserverEntry[], dpr: number): void;
97
- /**
98
- * @param {Material} mat
99
- * @param {WebGLRenderTarget} dst
100
- */
101
- material_pass(mat: Material, dst: WebGLRenderTarget): void;
102
- /**
103
- * @param {WebGLRenderTarget} src_RT
104
- * @param {WebGLRenderTarget} dst_RT
105
- * @param {Material} mat
106
- */
107
- blit(src_RT: WebGLRenderTarget, dst_RT: WebGLRenderTarget, mat: Material): void;
108
- /**
109
- * @param {WebGLRenderTarget} dst_RT
110
- * @param {Material} mat
111
- */
112
- blit_clear_with_material(dst_RT: WebGLRenderTarget, mat: Material): void;
113
- /**
114
- * @param {BlobCallback} blob_callback
115
- * @param {number} width
116
- * @param {number} height
117
- */
56
+ material_pass(mat: Material, dst: RenderTarget): void;
57
+ blit(src_RT: RenderTarget, dst_RT: RenderTarget, mat: Material): void;
58
+ blit_clear_with_material(dst_RT: RenderTarget, mat: Material): void;
118
59
  take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
119
- /**
120
- * @param {Blob} blob
121
- */
122
60
  download_screenshot(blob: Blob): void;
123
61
  dispose(): void;
124
62
  is_floating_point_texture_available(): boolean;
125
63
  }
126
- import { Object3D } from "three/src/core/Object3D";
127
- import { Material } from "three/src/materials/Material";
128
- import { WebGLRenderer } from "three/src/renderers/WebGLRenderer";
129
- import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
130
- import { Scene } from "three/src/scenes/Scene";
131
- import { BaseApplication } from "./BaseApplication";
132
- import { OrthographicCamera } from "./OrthographicCamera";
133
- import { PerspectiveCamera } from "./PerspectiveCamera";
134
- import { BaseRender } from "./render_mode/BaseRender";
135
- import { Blitter } from "./render_utilities/Blitter";
136
- import { DepthAndNormalsRenderer } from "./render_utilities/DepthAndNormalsRenderer";
137
-
@@ -1,10 +1,8 @@
1
+ import type { RenderLoop } from "./index";
2
+
1
3
  export { initializer as Initializer };
2
4
  declare const initializer: Initializer;
3
5
  declare class Initializer {
4
6
  init(input: any): void;
5
- /**
6
- * @param {RenderLoop} render_loop
7
- */
8
7
  dispose(render_loop: RenderLoop): void;
9
8
  }
10
- import { RenderLoop } from "./index";