ohzi-core 13.0.0 → 13.0.2

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Files changed (132) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/build/index.module.js +2 -0
  4. package/build/index.module.js.map +1 -0
  5. package/package.json +4 -4
  6. package/src/CameraManager.ts +0 -2
  7. package/src/CustomBezierCurve.ts +0 -11
  8. package/src/Debug.ts +1 -2
  9. package/src/OS.ts +2 -0
  10. package/src/ResourceContainer.ts +4 -6
  11. package/src/SceneManager.ts +0 -1
  12. package/src/action_sequencer/ActionSequencer.ts +0 -1
  13. package/src/components/Input.ts +11 -11
  14. package/src/utilities/OMath.ts +1 -7
  15. package/types/BaseApplication.d.ts +1 -7
  16. package/types/CameraManager.d.ts +7 -5
  17. package/types/CustomBezierCurve.d.ts +0 -11
  18. package/types/Debug.d.ts +11 -167
  19. package/types/Graphics.d.ts +20 -94
  20. package/types/Initializer.d.ts +2 -4
  21. package/types/KeyboardInput.d.ts +1 -37
  22. package/types/OScreen.d.ts +7 -18
  23. package/types/OrthographicCamera.d.ts +5 -15
  24. package/types/PerspectiveCamera.d.ts +3 -12
  25. package/types/RenderLoop.d.ts +6 -120
  26. package/types/ResourceContainer.d.ts +10 -26
  27. package/types/SceneManager.d.ts +10 -10
  28. package/types/Screen.d.ts +4 -16
  29. package/types/Time.d.ts +3 -5
  30. package/types/action_sequencer/ActionEvent.d.ts +0 -5
  31. package/types/action_sequencer/ActionInterpolator.d.ts +5 -11
  32. package/types/action_sequencer/ActionSequencer.d.ts +4 -63
  33. package/types/action_sequencer/NumberInterpolator.d.ts +4 -12
  34. package/types/action_sequencer/VectorInterpolator.d.ts +5 -9
  35. package/types/canvas_drawer/CanvasDrawer.d.ts +3 -33
  36. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +8 -13
  37. package/types/canvas_drawer/SimpleTextDrawer.d.ts +4 -8
  38. package/types/components/AxisHelper.d.ts +2 -2
  39. package/types/components/BaseObject.d.ts +9 -12
  40. package/types/components/EdgeMesh.d.ts +16 -42
  41. package/types/components/GeometryEdgeVisualizer.d.ts +8 -12
  42. package/types/components/Grid.d.ts +2 -2
  43. package/types/components/Input.d.ts +11 -11
  44. package/types/components/Line.d.ts +7 -28
  45. package/types/components/MultiLinePath.d.ts +8 -10
  46. package/types/components/MultiLineText2D.d.ts +12 -22
  47. package/types/components/ObjectAxis.d.ts +5 -8
  48. package/types/components/ObjectOrientedBoundingBox.d.ts +20 -45
  49. package/types/components/PlaneHelper.d.ts +7 -6
  50. package/types/components/Shape2D.d.ts +7 -14
  51. package/types/components/Shape3D.d.ts +6 -10
  52. package/types/components/Text2D.d.ts +6 -11
  53. package/types/components/UpdatableMaterialMesh.d.ts +5 -8
  54. package/types/components/WorldImage.d.ts +4 -10
  55. package/types/components/mouse_interactors/ObjectRotator.d.ts +17 -12
  56. package/types/components/sdf_text/SDFText.d.ts +1 -5
  57. package/types/components/sdf_text/SDFTextBatch.d.ts +4 -3
  58. package/types/data_textures/CustomDataTexture.d.ts +11 -9
  59. package/types/data_textures/RGBADataTexture.d.ts +4 -3
  60. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -3
  61. package/types/data_textures/RGBDataTexture.d.ts +4 -3
  62. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -3
  63. package/types/gpu_particles/GPUParticleSystem.d.ts +9 -12
  64. package/types/gpu_particles/ParticleAttribute.d.ts +5 -4
  65. package/types/html_utilities/CSSAnimator.d.ts +3 -2
  66. package/types/loaders/AsyncAbstractLoader.d.ts +4 -22
  67. package/types/loaders/assets_loader/AssetLoader.d.ts +6 -4
  68. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -1
  69. package/types/loaders/assets_loader/ResourceBatch.d.ts +16 -14
  70. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +9 -8
  71. package/types/materials/BaseShaderMaterial.d.ts +1 -1
  72. package/types/materials/BlitMaterial.d.ts +1 -1
  73. package/types/materials/BloomComposeMaterial.d.ts +5 -4
  74. package/types/materials/DeferredRendererComposeMaterial.d.ts +10 -7
  75. package/types/materials/DepthNormalMaterial.d.ts +1 -1
  76. package/types/materials/FXAAMaterial.d.ts +5 -3
  77. package/types/materials/MedianFilterMaterial.d.ts +3 -2
  78. package/types/materials/SDFScreenTextMaterial.d.ts +8 -7
  79. package/types/materials/SSAOMaterial.d.ts +2 -3
  80. package/types/materials/ScreenSpaceTextureMaterial.d.ts +9 -7
  81. package/types/materials/UnrealBlurMaterial.d.ts +5 -4
  82. package/types/materials/UnrealComposeMaterial.d.ts +5 -4
  83. package/types/materials/ViewPositionMaterial.d.ts +5 -4
  84. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -9
  85. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +8 -7
  86. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +5 -4
  87. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +5 -3
  88. package/types/primitives/Arrow.d.ts +5 -8
  89. package/types/primitives/Cube.d.ts +3 -8
  90. package/types/primitives/HorizontalPlane.d.ts +3 -9
  91. package/types/primitives/Sphere.d.ts +5 -7
  92. package/types/primitives/VerticalPlane.d.ts +3 -9
  93. package/types/raycast/GroupRaycaster.d.ts +20 -15
  94. package/types/raycast/PlaneDragResolver.d.ts +21 -16
  95. package/types/raycast/PlaneRaycastResolver.d.ts +8 -5
  96. package/types/raycast/PlaneRaycaster.d.ts +10 -9
  97. package/types/raycast/RaycastResolver.d.ts +8 -5
  98. package/types/raycast/SurfaceDragResolver.d.ts +19 -15
  99. package/types/raycast/states/BaseState.d.ts +7 -5
  100. package/types/raycast/states/IdleState.d.ts +7 -3
  101. package/types/raycast/states/OnRaycastEnter.d.ts +7 -3
  102. package/types/raycast/states/OnRaycastExit.d.ts +7 -3
  103. package/types/raycast/states/OnRaycastHover.d.ts +8 -3
  104. package/types/render_mode/BloomRender.d.ts +15 -12
  105. package/types/render_mode/DeferredRender.d.ts +15 -13
  106. package/types/render_mode/NormalAORender.d.ts +9 -8
  107. package/types/render_mode/UnrealBloomRender.d.ts +8 -7
  108. package/types/render_utilities/Blitter.d.ts +5 -6
  109. package/types/render_utilities/Blurrer.d.ts +5 -4
  110. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +6 -5
  111. package/types/render_utilities/DualFilteringBlurrer.d.ts +8 -9
  112. package/types/render_utilities/GaussianBlurrer.d.ts +5 -3
  113. package/types/render_utilities/MedianFilter.d.ts +7 -6
  114. package/types/render_utilities/ViewPositionRenderer.d.ts +12 -10
  115. package/types/resource_loader/CubemapLoader.d.ts +2 -2
  116. package/types/resource_loader/DDSLoader.d.ts +9 -7
  117. package/types/resource_loader/FileLoader.d.ts +2 -2
  118. package/types/resource_loader/PointArrayLoader.d.ts +2 -3
  119. package/types/resource_loader/SVGLoader.d.ts +9 -7
  120. package/types/resource_loader/TextLoader.d.ts +2 -2
  121. package/types/scenes/AbstractScene.d.ts +5 -4
  122. package/types/shaders/grid/grid.tsl.d.ts +5 -2
  123. package/types/utilities/CameraUtilities.d.ts +2 -4
  124. package/types/utilities/FrustumPointFitter.d.ts +1 -2
  125. package/types/utilities/GeometryUtilities.d.ts +2 -2
  126. package/types/utilities/ImageUtilities.d.ts +1 -1
  127. package/types/utilities/OrthographicFrustumPointFitter.d.ts +1 -1
  128. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +1 -2
  129. package/types/view_components/ApplicationView.d.ts +1 -1
  130. package/types/view_components/TransitionManager.d.ts +6 -4
  131. package/types/view_components/ViewManager.d.ts +5 -2
  132. package/types/view_components/transition/TransitionTable.d.ts +4 -1
@@ -1,13 +1,8 @@
1
- export class MultiLineTextDrawer extends CanvasDrawer {
2
- constructor();
3
- text_margin: Vector2;
4
- /**
5
- * @param {string[]} text_array
6
- * @param {any} [ctxOptions]
7
- * @param {HTMLCanvasElement} [canvas]
8
- * @param {CanvasRenderingContext2D} [ctx]
9
- */
10
- __draw(text_array: string[], ctxOptions?: any, canvas?: HTMLCanvasElement, ctx?: CanvasRenderingContext2D): void;
11
- }
12
- import { CanvasDrawer } from "./CanvasDrawer";
13
- import { Vector2 } from "three/src/math/Vector2";
1
+ import { CanvasDrawer } from './CanvasDrawer';
2
+ import { Vector2 } from 'three';
3
+ declare class MultiLineTextDrawer extends CanvasDrawer {
4
+ text_margin: Vector2;
5
+ constructor();
6
+ __draw(text_array: string[], ctxOptions: any, canvas: HTMLCanvasElement, ctx: CanvasRenderingContext2D): void;
7
+ }
8
+ export { MultiLineTextDrawer };
@@ -1,13 +1,9 @@
1
+ import type { Vector2 } from "three";
2
+ import { CanvasDrawer } from "./CanvasDrawer";
3
+
1
4
  export class SimpleTextDrawer extends CanvasDrawer {
2
5
  constructor();
3
6
  text_margin: Vector2;
4
- /**
5
- * @param {string} text
6
- * @param {any} [ctxOptions]
7
- * @param {HTMLCanvasElement} [canvas]
8
- * @param {CanvasRenderingContext2D} [ctx]
9
- */
7
+
10
8
  __draw(text: string, ctxOptions?: any, canvas?: HTMLCanvasElement, ctx?: CanvasRenderingContext2D): void;
11
9
  }
12
- import { CanvasDrawer } from "./CanvasDrawer";
13
- import { Vector2 } from "three/src/math/Vector2";
@@ -1,6 +1,6 @@
1
- export class AxisHelper extends Object3D<import("three").Object3DEventMap> {
1
+ import { Object3D } from "three";
2
+ export class AxisHelper extends Object3D {
2
3
  constructor(scale?: number);
3
4
  update(): void;
4
5
  dispose(): void;
5
6
  }
6
- import { Object3D } from "three/src/core/Object3D";
@@ -1,12 +1,9 @@
1
- export class BaseObject extends Object3D<import("three").Object3DEventMap> {
2
- constructor();
3
- ___temp_w_pos: Vector3;
4
- get_world_pos(): Vector3;
5
- /**
6
- * @param {Object3D | Mesh} obj
7
- */
8
- deep_dispose(obj: Object3D | Mesh): void;
9
- }
10
- import { Object3D } from "three/src/core/Object3D";
11
- import { Vector3 } from "three/src/math/Vector3";
12
- import { Mesh } from "three/src/objects/Mesh";
1
+ import type { Mesh } from 'three';
2
+ import { Object3D, Vector3 } from 'three';
3
+ declare class BaseObject extends Object3D {
4
+ ___temp_w_pos: Vector3;
5
+ constructor();
6
+ get_world_pos(): Vector3;
7
+ deep_dispose(obj: Object3D | Mesh): void;
8
+ }
9
+ export { BaseObject };
@@ -1,42 +1,16 @@
1
- export class EdgeMesh extends Object3D<import("three").Object3DEventMap> {
2
- /**
3
- * @param {BufferGeometry} buffer_geometry
4
- * @param {number} [thickness]
5
- * @param {string} [color]
6
- */
7
- constructor(buffer_geometry: BufferGeometry, thickness?: number, color?: string);
8
- edges_material: ShaderMaterial;
9
- corners_material: ShaderMaterial;
10
- edges_mesh: Mesh<BufferGeometry<import("three").NormalBufferAttributes>, ShaderMaterial, import("three").Object3DEventMap>;
11
- corners_mesh: Mesh<BufferGeometry<import("three").NormalBufferAttributes>, ShaderMaterial, import("three").Object3DEventMap>;
12
- /**
13
- * @param {BufferGeometry} cube_geometry
14
- * @returns {Vector3[]}
15
- */
16
- __get_edges(cube_geometry: BufferGeometry): Vector3[];
17
- /**
18
- * @param {number} TIME
19
- */
20
- update(TIME: number): void;
21
- /**
22
- * @param {Vector3[]} points
23
- */
24
- __get_edges_geometry(points: Vector3[]): BufferGeometry<import("three").NormalBufferAttributes>;
25
- /**
26
- * @param {BufferAttribute | InterleavedBufferAttribute} geometry_vertices
27
- * @returns {BufferGeometry}
28
- */
29
- __get_corners_geometry(geometry_vertices: BufferAttribute | InterleavedBufferAttribute): BufferGeometry;
30
- /**
31
- * @param {boolean} boolean
32
- */
33
- set_visible(boolean: boolean): void;
34
- dispose(): void;
35
- }
36
- import { Object3D } from "three/src/core/Object3D";
37
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
38
- import { BufferGeometry } from "three/src/core/BufferGeometry";
39
- import { Mesh } from "three/src/objects/Mesh";
40
- import { Vector3 } from "three/src/math/Vector3";
41
- import { BufferAttribute } from "three/src/core/BufferAttribute";
42
- import { InterleavedBufferAttribute } from "three/src/core/InterleavedBufferAttribute";
1
+ import type { BufferGeometry, BufferGeometryEventMap, InterleavedBufferAttribute, NormalBufferAttributes } from 'three';
2
+ import { BufferAttribute, Mesh, Object3D, ShaderMaterial, Vector3 } from 'three';
3
+ declare class EdgeMesh extends Object3D {
4
+ corners_material: ShaderMaterial;
5
+ corners_mesh: Mesh;
6
+ edges_material: ShaderMaterial;
7
+ edges_mesh: Mesh;
8
+ constructor(buffer_geometry: BufferGeometry, thickness: number, color: string);
9
+ __get_edges(cube_geometry: BufferGeometry): Vector3[];
10
+ update(time: number): void;
11
+ __get_edges_geometry(points: Vector3[]): BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>;
12
+ __get_corners_geometry(geometry_vertices: BufferAttribute | InterleavedBufferAttribute): BufferGeometry;
13
+ set_visible(boolean: boolean): void;
14
+ dispose(): void;
15
+ }
16
+ export { EdgeMesh };
@@ -1,12 +1,8 @@
1
- export class GeometryEdgeVisualizer extends Mesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {BufferGeometry} geometry
4
- * @param {string | number} [line_color]
5
- */
6
- constructor(geometry: BufferGeometry, line_color?: string | number);
7
- material: ShaderMaterial;
8
- hide_faces(): void;
9
- }
10
- import { BufferGeometry } from "three/src/core/BufferGeometry";
11
- import { Mesh } from "three/src/objects/Mesh";
12
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
1
+ import type { BufferGeometry } from 'three';
2
+ import { Mesh, ShaderMaterial } from 'three';
3
+ declare class GeometryEdgeVisualizer extends Mesh {
4
+ material: ShaderMaterial;
5
+ constructor(geometry: BufferGeometry, line_color?: string | number);
6
+ hide_faces(): void;
7
+ }
8
+ export { GeometryEdgeVisualizer };
@@ -1,4 +1,4 @@
1
- export class Grid extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
1
+ import { Mesh } from "three";
2
+ export class Grid extends Mesh {
2
3
  constructor();
3
4
  }
4
- import { Mesh } from "three/src/objects/Mesh";
@@ -38,18 +38,18 @@ export interface Input {
38
38
  get pointer_count(): number;
39
39
  get pointer_is_within_bounds(): boolean;
40
40
  pointer_is_over_element(elem: any): boolean;
41
- get pointers(): any;
42
- get pointer_pos(): any;
43
- get pointer_pos_delta(): any;
41
+ get pointers(): Vector2[];
42
+ get pointer_pos(): Vector2;
43
+ get pointer_pos_delta(): Vector2;
44
44
  get NDC(): Vector2;
45
45
  get NDC_delta(): Vector2;
46
- get pointer_center(): any;
47
- get pointer_center_delta(): any;
48
- get pointer_center_NDC(): any;
49
- get pointer_center_NDC_delta(): any;
50
- get_pointer_pos(index?: number): any;
51
- get_pointer_pos_delta(index?: number): any;
52
- get_pointer_NDC(index?: number): any;
53
- get_pointer_NDC_delta(index?: number): any;
46
+ get pointer_center(): Vector2;
47
+ get pointer_center_delta(): Vector2;
48
+ get pointer_center_NDC(): Vector2;
49
+ get pointer_center_NDC_delta(): Vector2;
50
+ get_pointer_pos(index?: number): Vector2;
51
+ get_pointer_pos_delta(index?: number): Vector2;
52
+ get_pointer_NDC(index?: number): Vector2;
53
+ get_pointer_NDC_delta(index?: number): Vector2;
54
54
  dispose(): void;
55
55
  }
@@ -1,42 +1,21 @@
1
- export class Line extends Mesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {Vector3[]} [points]
4
- */
1
+ import type { Color, ShaderMaterial, Vector3 } from "three";
2
+ import { Mesh } from "three";
3
+ export class Line extends Mesh {
5
4
  constructor(points?: Vector3[]);
6
5
  material: ShaderMaterial;
7
- /**
8
- * @param {Vector3[]} points
9
- */
10
- setup(points: Vector3[]): void;
11
6
  _length: number;
12
7
  accumulated_length: number;
13
8
  set thickness(arg: any);
14
9
  get thickness(): any;
15
- /**
16
- * @param {Vector3[]} points
17
- * @param {number} i
18
- * @returns {Vector3}
19
- */
10
+ set color(arg: any);
11
+ get color(): any;
12
+
13
+ setup(points: Vector3[]): void;
20
14
  __get_previous_position(points: Vector3[], i: number): Vector3;
21
- /**
22
- * @param {Vector3[]} points
23
- * @param {number} i
24
- * @returns {Vector3}
25
- */
26
15
  __get_next_position(points: Vector3[], i: number): Vector3;
27
16
  update(): void;
28
17
  distance(): number;
29
18
  total_length(): number;
30
19
  dispose(): void;
31
- set color(arg: any);
32
- get color(): any;
33
- /**
34
- * @param {Color} col
35
- */
36
20
  copy_color(col: Color): void;
37
21
  }
38
- import { BufferGeometry } from "three/src/core/BufferGeometry";
39
- import { Mesh } from "three/src/objects/Mesh";
40
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
41
- import { Vector3 } from "three/src/math/Vector3";
42
- import { Color } from "three/src/math/Color";
@@ -1,10 +1,8 @@
1
- export class MultiLinePath extends Object3D<import("three").Object3DEventMap> {
2
- /**
3
- * @param {Array<Vector3[]>} paths
4
- */
5
- constructor(paths: Array<Vector3[]>);
6
- paths: Line[];
7
- }
8
- import { Object3D } from "three/src/core/Object3D";
9
- import { Line } from "./Line";
10
- import { Vector3 } from "three/src/math/Vector3";
1
+ import { Line } from './Line';
2
+ import type { Vector3 } from 'three';
3
+ import { Object3D } from 'three';
4
+ declare class MultiLinePath extends Object3D {
5
+ paths: Line[];
6
+ constructor(paths: Array<Vector3[]>);
7
+ }
8
+ export { MultiLinePath };
@@ -1,22 +1,12 @@
1
- export class MultiLineText2D extends Object3D<import("three").Object3DEventMap> {
2
- /**
3
- * @param {string[]} text_array
4
- * @param {string} [font]
5
- * @param {string | number} [color]
6
- * @param {Vector2} [pivot]
7
- * @param {boolean} [is_static]
8
- */
9
- constructor(text_array: string[], font?: string, color?: string | number, pivot?: Vector2, is_static?: boolean);
10
- text_array: Text2D[];
11
- update_text_positions(): void;
12
- set texts(arg: string[]);
13
- /**
14
- * @returns {string[]}
15
- */
16
- get texts(): string[];
17
- set size(arg: number);
18
- get size(): number;
19
- }
20
- import { Object3D } from "three/src/core/Object3D";
21
- import { Text2D } from "./Text2D";
22
- import { Vector2 } from "three/src/math/Vector2";
1
+ import { Text2D } from './Text2D';
2
+ import { Object3D, Vector2 } from 'three';
3
+ declare class MultiLineText2D extends Object3D {
4
+ text_array: Text2D[];
5
+ constructor(text_array: string[], font?: string, color?: string | number, pivot?: Vector2, is_static?: boolean);
6
+ update_text_positions(): void;
7
+ set texts(text_array: string[]);
8
+ set size(value: number);
9
+ get texts(): string[];
10
+ get size(): number;
11
+ }
12
+ export { MultiLineText2D };
@@ -1,8 +1,5 @@
1
- export class ObjectAxis extends Object3D<import("three").Object3DEventMap> {
2
- /**
3
- * @param {Object3D} obj
4
- * @param {number} [size]
5
- */
6
- constructor(obj: Object3D, size?: number);
7
- }
8
- import { Object3D } from "three/src/core/Object3D";
1
+ import { Object3D } from 'three';
2
+ declare class ObjectAxis extends Object3D {
3
+ constructor(obj: Object3D, size?: number);
4
+ }
5
+ export { ObjectAxis };
@@ -1,45 +1,20 @@
1
- export class ObjectOrientedBoundingBox {
2
- /**
3
- * @param {Vector3[]} points
4
- */
5
- constructor(points: Vector3[]);
6
- axis_to_world: Quaternion;
7
- world_to_axis: Quaternion;
8
- min: Vector3;
9
- max: Vector3;
10
- center: Vector3;
11
- bounds: Vector3[];
12
- /**
13
- * @param {Vector3[]} points
14
- */
15
- get_center(points: Vector3[]): Vector3;
16
- /**
17
- * @param {Vector3} min
18
- * @param {Vector3} max
19
- */
20
- box_volume(min: Vector3, max: Vector3): number;
21
- getSize(): Vector3;
22
- /**
23
- * @param {Vector3} point
24
- */
25
- is_inside_XZ(point: Vector3): boolean;
26
- /**
27
- * @param {Vector3} reference_point
28
- */
29
- closest_point_on_bounds(reference_point: Vector3): Vector3;
30
- /**
31
- * @param {Vector3} point
32
- */
33
- world_to_local(point: Vector3): Vector3;
34
- /**
35
- * @param {Vector3} point
36
- */
37
- local_to_world(point: Vector3): Vector3;
38
- /**
39
- * @param {Vector3} direction
40
- */
41
- local_to_world_dir(direction: Vector3): Vector3;
42
- get_corners(): Vector3[];
43
- }
44
- import { Quaternion } from "three/src/math/Quaternion";
45
- import { Vector3 } from "three/src/math/Vector3";
1
+ import { Quaternion, Vector3 } from 'three';
2
+ declare class ObjectOrientedBoundingBox {
3
+ axis_to_world: Quaternion;
4
+ bounds: Vector3[];
5
+ center: Vector3;
6
+ max: Vector3;
7
+ min: Vector3;
8
+ world_to_axis: Quaternion;
9
+ constructor(points: Vector3[]);
10
+ get_center(points: Vector3[]): Vector3;
11
+ box_volume(min: Vector3, max: Vector3): number;
12
+ getSize(): Vector3;
13
+ is_inside_XZ(point: Vector3): boolean;
14
+ closest_point_on_bounds(reference_point: Vector3): Vector3;
15
+ world_to_local(point: Vector3): Vector3;
16
+ local_to_world(point: Vector3): Vector3;
17
+ local_to_world_dir(direction: Vector3): Vector3;
18
+ get_corners(): Vector3[];
19
+ }
20
+ export { ObjectOrientedBoundingBox };
@@ -1,6 +1,7 @@
1
- export class PlaneHelper extends Object3D<import("three").Object3DEventMap> {
2
- constructor(scale?: number);
3
- update(): void;
4
- dispose(): void;
5
- }
6
- import { Object3D } from "three/src/core/Object3D";
1
+ import { Object3D } from 'three';
2
+ declare class PlaneHelper extends Object3D {
3
+ constructor(scale?: number);
4
+ update(): void;
5
+ dispose(): void;
6
+ }
7
+ export { PlaneHelper };
@@ -1,14 +1,7 @@
1
- export class Shape2D extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {Vector2[]} points_2D
4
- * @param {boolean} show_edges
5
- */
6
- constructor(points_2D: Vector2[], show_edges: boolean);
7
- /**
8
- * @param {ShapeGeometry} geometry
9
- */
10
- invert_normals(geometry: ShapeGeometry): void;
11
- }
12
- import { Mesh } from "three/src/objects/Mesh";
13
- import { ShapeGeometry } from "three/src/geometries/ShapeGeometry";
14
- import { Vector2 } from "three/src/math/Vector2";
1
+ import type { Vector2 } from 'three';
2
+ import { Mesh, ShapeGeometry } from 'three';
3
+ declare class Shape2D extends Mesh {
4
+ constructor(points_2D: Vector2[], show_edges: boolean);
5
+ invert_normals(geometry: ShapeGeometry): void;
6
+ }
7
+ export { Shape2D };
@@ -1,10 +1,6 @@
1
- export class Shape3D extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {Vector2[]} points_2D
4
- * @param {boolean} show_edges
5
- * @param {number} [height]
6
- */
7
- constructor(points_2D: Vector2[], show_edges: boolean, height?: number);
8
- }
9
- import { Mesh } from "three/src/objects/Mesh";
10
- import { Vector2 } from "three/src/math/Vector2";
1
+ import type { Vector2 } from 'three';
2
+ import { Mesh } from 'three';
3
+ declare class Shape3D extends Mesh {
4
+ constructor(points_2D: Vector2[], show_edges: boolean, height?: number);
5
+ }
6
+ export { Shape3D };
@@ -1,14 +1,12 @@
1
+ import type { CanvasTexture, Vector2 } from "three";
2
+ import type { SimpleTextDrawer } from "../canvas_drawer/SimpleTextDrawer";
3
+ import { WorldImage } from "./WorldImage";
4
+
1
5
  export class Text2D extends WorldImage {
2
- /**
3
- * @param {string} text
4
- * @param {string} font
5
- * @param {string | Number} color
6
- * @param {Vector2} pivot
7
- * @param {boolean} [is_static]
8
- */
9
6
  constructor(text: string, font: string, color: string | number, pivot: Vector2, is_static?: boolean);
7
+
10
8
  simple_text_drawer: SimpleTextDrawer;
11
- canvas_texture: import("three").CanvasTexture;
9
+ canvas_texture: CanvasTexture;
12
10
  draw_settings: {
13
11
  font: string;
14
12
  font_color: string | number;
@@ -16,6 +14,3 @@ export class Text2D extends WorldImage {
16
14
  set text(arg: string);
17
15
  get text(): string;
18
16
  }
19
- import { WorldImage } from "./WorldImage";
20
- import { SimpleTextDrawer } from "../canvas_drawer/SimpleTextDrawer";
21
- import { Vector2 } from "three/src/math/Vector2";
@@ -1,12 +1,9 @@
1
- export class UpdatableMaterialMesh extends Mesh<BufferGeometry<import("three").NormalBufferAttributes>, Material | Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {BufferGeometry} geometry
4
- * @param {Material} material
5
- */
1
+ import type { BufferGeometry, Material } from "three";
2
+ import { Mesh } from "three";
3
+
4
+ export class UpdatableMaterialMesh extends Mesh {
6
5
  constructor(geometry: BufferGeometry, material: Material);
7
6
  material: Material;
7
+
8
8
  onBeforeRender: () => void;
9
9
  }
10
- import { BufferGeometry } from "three/src/core/BufferGeometry";
11
- import { Material } from "three/src/materials/Material";
12
- import { Mesh } from "three/src/objects/Mesh";
@@ -1,8 +1,7 @@
1
- export class WorldImage extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
- /**
3
- * @param {Texture} texture
4
- * @param {Vector2} [pivot]
5
- */
1
+ import type { ShaderMaterial, Texture, Vector2, Vector3 } from "three";
2
+ import { Mesh } from "three";
3
+
4
+ export class WorldImage extends Mesh {
6
5
  constructor(texture: Texture, pivot?: Vector2);
7
6
  current_scale: number;
8
7
  tmp_bb_size: Vector3;
@@ -16,8 +15,3 @@ export class WorldImage extends Mesh<import("three").BufferGeometry<import("thre
16
15
  get opacity(): any;
17
16
  dispose(): void;
18
17
  }
19
- import { Mesh } from "three/src/objects/Mesh";
20
- import { Vector3 } from "three/src/math/Vector3";
21
- import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
22
- import { Texture } from "three/src/textures/Texture";
23
- import { Vector2 } from "three/src/math/Vector2";
@@ -1,12 +1,17 @@
1
- export class ObjectRotator extends RaycastResolver {
2
- constructor(object: any, input: any);
3
- input: any;
4
- is_mouse_over: boolean;
5
- rotation_active: boolean;
6
- object: any;
7
- group_raycaster: GroupRaycaster;
8
- is_active(): boolean;
9
- update(): void;
10
- }
11
- import { RaycastResolver } from "../../raycast/RaycastResolver";
12
- import { GroupRaycaster } from "../../raycast/GroupRaycaster";
1
+ import { GroupRaycaster } from '../../raycast/GroupRaycaster';
2
+ import { RaycastResolver } from '../../raycast/RaycastResolver';
3
+ import type { Object3D } from 'three';
4
+ import type { Input } from '../Input';
5
+ declare class ObjectRotator extends RaycastResolver {
6
+ group_raycaster: GroupRaycaster;
7
+ input: Input;
8
+ is_mouse_over: boolean;
9
+ object: Object3D;
10
+ rotation_active: boolean;
11
+ constructor(object: Object3D, input: Input);
12
+ on_enter(): void;
13
+ on_exit(): void;
14
+ is_active(): boolean;
15
+ update(): void;
16
+ }
17
+ export { ObjectRotator };
@@ -1,3 +1,4 @@
1
+ import type { Color, Matrix4, Quaternion, Vector2, Vector3 } from "three";
1
2
  export class SDFText {
2
3
  constructor(glyph_layout: any, text?: string);
3
4
  glyph_layout: any;
@@ -28,8 +29,3 @@ export class SDFText {
28
29
  update_glyphs(): void;
29
30
  __generate_glyphs(text: any): void;
30
31
  }
31
- import { Vector3 } from "three/src/math/Vector3";
32
- import { Quaternion } from "three/src/math/Quaternion";
33
- import { Matrix4 } from "three/src/math/Matrix4";
34
- import { Color } from "three/src/math/Color";
35
- import { Vector2 } from "three/src/math/Vector2";
@@ -1,12 +1,13 @@
1
- export class SDFTextBatch extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
1
+ import { Mesh } from "three";
2
+ import type { SDFText } from "./SDFText";
3
+ export class SDFTextBatch extends Mesh {
2
4
  constructor(font_layout: any, atlas_texture: any);
3
5
  text_elements: any[];
4
6
  font_layout: any;
7
+
5
8
  set_boldness(value: any): void;
6
9
  add_text(text_str: any): SDFText;
7
10
  remove_text(text_elem: any): void;
8
11
  update(force_update: any): void;
9
12
  dispose(): void;
10
13
  }
11
- import { Mesh } from "three/src/objects/Mesh";
12
- import { SDFText } from "./SDFText";
@@ -1,11 +1,13 @@
1
- export class CustomDataTexture extends DataTexture {
2
- constructor(data: any, width: any, height: any, format: any, type: any);
1
+ import { DataTexture } from 'three';
2
+ declare class CustomDataTexture extends DataTexture {
3
+ data: any;
3
4
  multiplier: number;
4
- set_rgba(index: any, r: any, g: any, b: any, a: any): void;
5
- set_rgb(index: any, r: any, g: any, b: any): void;
6
- set_r(index: any, value: any): void;
7
- set_g(index: any, value: any): void;
8
- set_b(index: any, value: any): void;
9
- set_a(index: any, value: any): void;
5
+ constructor(data: any, width: number, height: number, format: any, type?: any);
6
+ set_rgba(index: number, r: number, g: number, b: number, a: number): void;
7
+ set_rgb(index: number, r: number, g: number, b: number): void;
8
+ set_r(index: number, value: number): void;
9
+ set_g(index: number, value: number): void;
10
+ set_b(index: number, value: number): void;
11
+ set_a(index: number, value: number): void;
10
12
  }
11
- import { DataTexture } from "three/src/textures/DataTexture";
13
+ export { CustomDataTexture };
@@ -1,4 +1,5 @@
1
- export class RGBADataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
1
+ import { CustomDataTexture } from './CustomDataTexture';
2
+ declare class RGBADataTexture extends CustomDataTexture {
3
+ constructor(width: number, height: number);
3
4
  }
4
- import { CustomDataTexture } from "./CustomDataTexture";
5
+ export { RGBADataTexture };
@@ -1,4 +1,5 @@
1
- export class RGBAFloatDataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
1
+ import { CustomDataTexture } from './CustomDataTexture';
2
+ declare class RGBAFloatDataTexture extends CustomDataTexture {
3
+ constructor(width: number, height: number);
3
4
  }
4
- import { CustomDataTexture } from "./CustomDataTexture";
5
+ export { RGBAFloatDataTexture };
@@ -1,4 +1,5 @@
1
- export class RGBDataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
1
+ import { CustomDataTexture } from './CustomDataTexture';
2
+ declare class RGBDataTexture extends CustomDataTexture {
3
+ constructor(width: number, height: number);
3
4
  }
4
- import { CustomDataTexture } from "./CustomDataTexture";
5
+ export { RGBDataTexture };