ohzi-core 13.0.0 → 13.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (132) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/build/index.module.js +2 -0
  4. package/build/index.module.js.map +1 -0
  5. package/package.json +4 -4
  6. package/src/CameraManager.ts +0 -2
  7. package/src/CustomBezierCurve.ts +0 -11
  8. package/src/Debug.ts +1 -2
  9. package/src/OS.ts +2 -0
  10. package/src/ResourceContainer.ts +4 -6
  11. package/src/SceneManager.ts +0 -1
  12. package/src/action_sequencer/ActionSequencer.ts +0 -1
  13. package/src/components/Input.ts +11 -11
  14. package/src/utilities/OMath.ts +1 -7
  15. package/types/BaseApplication.d.ts +1 -7
  16. package/types/CameraManager.d.ts +7 -5
  17. package/types/CustomBezierCurve.d.ts +0 -11
  18. package/types/Debug.d.ts +11 -167
  19. package/types/Graphics.d.ts +20 -94
  20. package/types/Initializer.d.ts +2 -4
  21. package/types/KeyboardInput.d.ts +1 -37
  22. package/types/OScreen.d.ts +7 -18
  23. package/types/OrthographicCamera.d.ts +5 -15
  24. package/types/PerspectiveCamera.d.ts +3 -12
  25. package/types/RenderLoop.d.ts +6 -120
  26. package/types/ResourceContainer.d.ts +10 -26
  27. package/types/SceneManager.d.ts +10 -10
  28. package/types/Screen.d.ts +4 -16
  29. package/types/Time.d.ts +3 -5
  30. package/types/action_sequencer/ActionEvent.d.ts +0 -5
  31. package/types/action_sequencer/ActionInterpolator.d.ts +5 -11
  32. package/types/action_sequencer/ActionSequencer.d.ts +4 -63
  33. package/types/action_sequencer/NumberInterpolator.d.ts +4 -12
  34. package/types/action_sequencer/VectorInterpolator.d.ts +5 -9
  35. package/types/canvas_drawer/CanvasDrawer.d.ts +3 -33
  36. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +8 -13
  37. package/types/canvas_drawer/SimpleTextDrawer.d.ts +4 -8
  38. package/types/components/AxisHelper.d.ts +2 -2
  39. package/types/components/BaseObject.d.ts +9 -12
  40. package/types/components/EdgeMesh.d.ts +16 -42
  41. package/types/components/GeometryEdgeVisualizer.d.ts +8 -12
  42. package/types/components/Grid.d.ts +2 -2
  43. package/types/components/Input.d.ts +11 -11
  44. package/types/components/Line.d.ts +7 -28
  45. package/types/components/MultiLinePath.d.ts +8 -10
  46. package/types/components/MultiLineText2D.d.ts +12 -22
  47. package/types/components/ObjectAxis.d.ts +5 -8
  48. package/types/components/ObjectOrientedBoundingBox.d.ts +20 -45
  49. package/types/components/PlaneHelper.d.ts +7 -6
  50. package/types/components/Shape2D.d.ts +7 -14
  51. package/types/components/Shape3D.d.ts +6 -10
  52. package/types/components/Text2D.d.ts +6 -11
  53. package/types/components/UpdatableMaterialMesh.d.ts +5 -8
  54. package/types/components/WorldImage.d.ts +4 -10
  55. package/types/components/mouse_interactors/ObjectRotator.d.ts +17 -12
  56. package/types/components/sdf_text/SDFText.d.ts +1 -5
  57. package/types/components/sdf_text/SDFTextBatch.d.ts +4 -3
  58. package/types/data_textures/CustomDataTexture.d.ts +11 -9
  59. package/types/data_textures/RGBADataTexture.d.ts +4 -3
  60. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -3
  61. package/types/data_textures/RGBDataTexture.d.ts +4 -3
  62. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -3
  63. package/types/gpu_particles/GPUParticleSystem.d.ts +9 -12
  64. package/types/gpu_particles/ParticleAttribute.d.ts +5 -4
  65. package/types/html_utilities/CSSAnimator.d.ts +3 -2
  66. package/types/loaders/AsyncAbstractLoader.d.ts +4 -22
  67. package/types/loaders/assets_loader/AssetLoader.d.ts +6 -4
  68. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -1
  69. package/types/loaders/assets_loader/ResourceBatch.d.ts +16 -14
  70. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +9 -8
  71. package/types/materials/BaseShaderMaterial.d.ts +1 -1
  72. package/types/materials/BlitMaterial.d.ts +1 -1
  73. package/types/materials/BloomComposeMaterial.d.ts +5 -4
  74. package/types/materials/DeferredRendererComposeMaterial.d.ts +10 -7
  75. package/types/materials/DepthNormalMaterial.d.ts +1 -1
  76. package/types/materials/FXAAMaterial.d.ts +5 -3
  77. package/types/materials/MedianFilterMaterial.d.ts +3 -2
  78. package/types/materials/SDFScreenTextMaterial.d.ts +8 -7
  79. package/types/materials/SSAOMaterial.d.ts +2 -3
  80. package/types/materials/ScreenSpaceTextureMaterial.d.ts +9 -7
  81. package/types/materials/UnrealBlurMaterial.d.ts +5 -4
  82. package/types/materials/UnrealComposeMaterial.d.ts +5 -4
  83. package/types/materials/ViewPositionMaterial.d.ts +5 -4
  84. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -9
  85. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +8 -7
  86. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +5 -4
  87. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +5 -3
  88. package/types/primitives/Arrow.d.ts +5 -8
  89. package/types/primitives/Cube.d.ts +3 -8
  90. package/types/primitives/HorizontalPlane.d.ts +3 -9
  91. package/types/primitives/Sphere.d.ts +5 -7
  92. package/types/primitives/VerticalPlane.d.ts +3 -9
  93. package/types/raycast/GroupRaycaster.d.ts +20 -15
  94. package/types/raycast/PlaneDragResolver.d.ts +21 -16
  95. package/types/raycast/PlaneRaycastResolver.d.ts +8 -5
  96. package/types/raycast/PlaneRaycaster.d.ts +10 -9
  97. package/types/raycast/RaycastResolver.d.ts +8 -5
  98. package/types/raycast/SurfaceDragResolver.d.ts +19 -15
  99. package/types/raycast/states/BaseState.d.ts +7 -5
  100. package/types/raycast/states/IdleState.d.ts +7 -3
  101. package/types/raycast/states/OnRaycastEnter.d.ts +7 -3
  102. package/types/raycast/states/OnRaycastExit.d.ts +7 -3
  103. package/types/raycast/states/OnRaycastHover.d.ts +8 -3
  104. package/types/render_mode/BloomRender.d.ts +15 -12
  105. package/types/render_mode/DeferredRender.d.ts +15 -13
  106. package/types/render_mode/NormalAORender.d.ts +9 -8
  107. package/types/render_mode/UnrealBloomRender.d.ts +8 -7
  108. package/types/render_utilities/Blitter.d.ts +5 -6
  109. package/types/render_utilities/Blurrer.d.ts +5 -4
  110. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +6 -5
  111. package/types/render_utilities/DualFilteringBlurrer.d.ts +8 -9
  112. package/types/render_utilities/GaussianBlurrer.d.ts +5 -3
  113. package/types/render_utilities/MedianFilter.d.ts +7 -6
  114. package/types/render_utilities/ViewPositionRenderer.d.ts +12 -10
  115. package/types/resource_loader/CubemapLoader.d.ts +2 -2
  116. package/types/resource_loader/DDSLoader.d.ts +9 -7
  117. package/types/resource_loader/FileLoader.d.ts +2 -2
  118. package/types/resource_loader/PointArrayLoader.d.ts +2 -3
  119. package/types/resource_loader/SVGLoader.d.ts +9 -7
  120. package/types/resource_loader/TextLoader.d.ts +2 -2
  121. package/types/scenes/AbstractScene.d.ts +5 -4
  122. package/types/shaders/grid/grid.tsl.d.ts +5 -2
  123. package/types/utilities/CameraUtilities.d.ts +2 -4
  124. package/types/utilities/FrustumPointFitter.d.ts +1 -2
  125. package/types/utilities/GeometryUtilities.d.ts +2 -2
  126. package/types/utilities/ImageUtilities.d.ts +1 -1
  127. package/types/utilities/OrthographicFrustumPointFitter.d.ts +1 -1
  128. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +1 -2
  129. package/types/view_components/ApplicationView.d.ts +1 -1
  130. package/types/view_components/TransitionManager.d.ts +6 -4
  131. package/types/view_components/ViewManager.d.ts +5 -2
  132. package/types/view_components/transition/TransitionTable.d.ts +4 -1
@@ -1,13 +1,7 @@
1
1
  export class KeyboardInput {
2
- /**
3
- * @param {HTMLElement} container
4
- */
5
2
  init(container: HTMLElement): void;
6
3
  ctrlz_pressed: boolean;
7
4
  ctrlz_fired: boolean;
8
- /**
9
- * @type {{[key:string]:{key_name: string, pressed: boolean, down: boolean, fired: boolean, released: boolean}}}
10
- */
11
5
  keys: {
12
6
  [key: string]: {
13
7
  key_name: string;
@@ -17,49 +11,19 @@ export class KeyboardInput {
17
11
  released: boolean;
18
12
  };
19
13
  };
20
- /** @type {string[]} */
21
14
  keys_keys: string[];
22
15
  container: HTMLElement;
23
- /**
24
- * @param {KeyboardEvent} e
25
- */
16
+
26
17
  on_key_down(e: KeyboardEvent): void;
27
- /**
28
- * @param {KeyboardEvent} e
29
- */
30
18
  on_key_up(e: KeyboardEvent): void;
31
19
  clear(): void;
32
- /**
33
- * @param {string} key_name
34
- */
35
20
  release_key(key_name: string): void;
36
21
  release_keys(): void;
37
- /**
38
- * @param {string} key_name
39
- */
40
22
  press_key(key_name: string): void;
41
- /**
42
- * @param {string} key_name
43
- * @returns {boolean}
44
- */
45
23
  is_key_pressed(key_name: string): boolean;
46
- /**
47
- * @param {string} key_name
48
- * @returns {boolean}
49
- */
50
24
  is_key_down(key_name: string): boolean;
51
- /**
52
- * @param {string} key_name
53
- * @returns {boolean}
54
- */
55
25
  is_key_released(key_name: string): boolean;
56
- /**
57
- * @param {string} key
58
- */
59
26
  register_key(key: string): void;
60
- /**
61
- * @param {string} key_name
62
- */
63
27
  unregister_key(key_name: string): void;
64
28
  dispose(): void;
65
29
  }
@@ -1,3 +1,5 @@
1
+ import type { Vector2 } from "three";
2
+
1
3
  export { oscreen as OScreen };
2
4
  declare const oscreen: OScreen;
3
5
  declare class OScreen {
@@ -10,28 +12,15 @@ declare class OScreen {
10
12
  width_height: Vector2;
11
13
  dpr: number;
12
14
  pixel_size: Vector2;
13
- /**
14
- * @param {number} x
15
- * @param {number} y
16
- */
15
+ size_changed: boolean;
16
+
17
+ get aspect_ratio(): number;
18
+ get portrait(): boolean;
19
+
17
20
  update_position(x: number, y: number): void;
18
21
  update(): void;
19
- size_changed: boolean;
20
- /**
21
- * @param {number} width
22
- * @param {number} height
23
- */
24
22
  update_size(width: number, height: number): void;
25
- /**
26
- * @param {Vector2} vector2
27
- */
28
23
  apply_pixel_density_v2(vector2: Vector2): Vector2;
29
- /**
30
- * @param {number} value
31
- */
32
24
  apply_pixel_density(value: number): number;
33
25
  get_pixel_size(): Vector2;
34
- get aspect_ratio(): number;
35
- get portrait(): boolean;
36
26
  }
37
- import { Vector2 } from "three/src/math/Vector2";
@@ -1,20 +1,10 @@
1
- export class OrthographicCamera extends TOrthographicCamera {
2
- /**
3
- * @param {number} left
4
- * @param {number} right
5
- * @param {number} top
6
- * @param {number} bottom
7
- * @param {number} near
8
- * @param {number} far
9
- */
1
+ import { OrthographicCamera as TOrthographicCamera } from "three";
2
+ import { Color } from "three";
3
+
4
+ t class OrthographicCamera extends TOrthographicCamera {
10
5
  constructor(left: number, right: number, top: number, bottom: number, near: number, far: number);
11
6
  clear_color: Color;
12
7
  clear_alpha: number;
13
- /**
14
- * @param {OrthographicCamera} camera
15
- * @returns {this}
16
- */
8
+
17
9
  copy(camera: OrthographicCamera): this;
18
10
  }
19
- import { OrthographicCamera as TOrthographicCamera } from "three/src/cameras/OrthographicCamera";
20
- import { Color } from "three/src/math/Color";
@@ -1,18 +1,9 @@
1
+ import type { Color } from "three";
2
+ import { PerspectiveCamera as TPerspectiveCamera } from "three";
3
+
1
4
  export class PerspectiveCamera extends TPerspectiveCamera {
2
- /**
3
- * @param {number} fov
4
- * @param {number} aspect
5
- * @param {number} near
6
- * @param {number} far
7
- */
8
5
  constructor(fov: number, aspect: number, near: number, far: number);
9
6
  clear_color: Color;
10
7
  clear_alpha: number;
11
- /**
12
- * @param {PerspectiveCamera} camera
13
- * @returns {this}
14
- */
15
8
  copy(camera: PerspectiveCamera): this;
16
9
  }
17
- import { PerspectiveCamera as TPerspectiveCamera } from "three/src/cameras/PerspectiveCamera";
18
- import { Color } from "three/src/math/Color";
@@ -1,132 +1,18 @@
1
+ import type { BaseApplication } from "./BaseApplication";
2
+ import type { Graphics } from "./Graphics";
3
+
1
4
  export class RenderLoop {
2
- /**
3
- * @param {BaseApplication} target_application
4
- * @param {Graphics} graphics
5
- */
6
- constructor(target_application: BaseApplication, graphics: {
7
- init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
8
- canvas: HTMLCanvasElement;
9
- core_attributes: Record<string, any>;
10
- context_attributes: Record<string, any>;
11
- threejs_attributes: Record<string, any>;
12
- dpr: number;
13
- }): void;
14
- _renderer: import("three").WebGLRenderer;
15
- blitter: import("./render_utilities/Blitter").Blitter;
16
- canvas: HTMLCanvasElement;
17
- no_render: import("./render_mode/BaseRender").BaseRender;
18
- current_render_mode: import("./render_mode/BaseRender").BaseRender;
19
- generateDepthNormalTexture: boolean;
20
- depth_and_normals_renderer: import("./render_utilities/DepthAndNormalsRenderer").DepthAndNormalsRenderer;
21
- is_webgl2: boolean;
22
- canvas_context: RenderingContext;
23
- context_attributes: {
24
- alpha: boolean;
25
- antialias: boolean;
26
- depth: boolean;
27
- desynchronized: boolean;
28
- failIfMajorPerformanceCaveat: boolean;
29
- powerPreference: string;
30
- premultipliedAlpha: boolean;
31
- preserveDrawingBuffer: boolean;
32
- stencil: boolean;
33
- };
34
- core_attributes: {
35
- force_webgl2: boolean;
36
- xr_enabled: boolean;
37
- };
38
- threejs_attributes: Record<string, any>;
39
- readonly dom_element: HTMLCanvasElement;
40
- readonly depth_normals_RT: import("three").WebGLRenderTarget<import("three").Texture>;
41
- set_state(new_state: import("./render_mode/BaseRender").BaseRender): void;
42
- update(): void;
43
- __update_current_camera(): void;
44
- render(scene?: import("three").Scene, camera?: import("./PerspectiveCamera").PerspectiveCamera | import("./OrthographicCamera").OrthographicCamera, RT?: import("three").WebGLRenderTarget<import("three").Texture>, override_mat?: import("three").Material): void;
45
- compile(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material): void;
46
- compile_async(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material, target_scene: import("three").Scene): Promise<import("three").Object3D<import("three").Object3DEventMap>>;
47
- render_scene(scene: import("three").Scene | BaseApplication | {
48
- render: () => void;
49
- }): void;
50
- __apply_override_material(scene: import("three").Scene, mat: import("three").Material): void;
51
- readback_RT(RT: import("three").WebGLRenderTarget<import("three").Texture>, buffer: import("three").TypedArray): void;
52
- clear(RT: import("three").WebGLRenderTarget<import("three").Texture>, camera: import("./PerspectiveCamera").PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
53
- on_resize(entries: ResizeObserverEntry[], dpr: number): void;
54
- material_pass(mat: import("three").Material, dst: import("three").WebGLRenderTarget<import("three").Texture>): void;
55
- blit(src_RT: import("three").WebGLRenderTarget<import("three").Texture>, dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
56
- blit_clear_with_material(dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
57
- take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
58
- download_screenshot(blob: Blob): void;
59
- dispose(): void;
60
- is_floating_point_texture_available(): boolean;
61
- }, input: any);
5
+ constructor(target_application: BaseApplication, graphics: typeof Graphics, input: any);
62
6
  target_application: BaseApplication;
63
- graphics: {
64
- init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
65
- canvas: HTMLCanvasElement;
66
- core_attributes: Record<string, any>;
67
- context_attributes: Record<string, any>;
68
- threejs_attributes: Record<string, any>;
69
- dpr: number;
70
- }): void;
71
- _renderer: import("three").WebGLRenderer;
72
- blitter: import("./render_utilities/Blitter").Blitter;
73
- canvas: HTMLCanvasElement;
74
- no_render: import("./render_mode/BaseRender").BaseRender;
75
- current_render_mode: import("./render_mode/BaseRender").BaseRender;
76
- generateDepthNormalTexture: boolean;
77
- depth_and_normals_renderer: import("./render_utilities/DepthAndNormalsRenderer").DepthAndNormalsRenderer;
78
- is_webgl2: boolean;
79
- canvas_context: RenderingContext;
80
- context_attributes: {
81
- alpha: boolean;
82
- antialias: boolean;
83
- depth: boolean;
84
- desynchronized: boolean;
85
- failIfMajorPerformanceCaveat: boolean;
86
- powerPreference: string;
87
- premultipliedAlpha: boolean;
88
- preserveDrawingBuffer: boolean;
89
- stencil: boolean;
90
- };
91
- core_attributes: {
92
- force_webgl2: boolean;
93
- xr_enabled: boolean;
94
- };
95
- threejs_attributes: Record<string, any>;
96
- readonly dom_element: HTMLCanvasElement;
97
- readonly depth_normals_RT: import("three").WebGLRenderTarget<import("three").Texture>;
98
- set_state(new_state: import("./render_mode/BaseRender").BaseRender): void;
99
- update(): void;
100
- __update_current_camera(): void;
101
- render(scene?: import("three").Scene, camera?: import("./PerspectiveCamera").PerspectiveCamera | import("./OrthographicCamera").OrthographicCamera, RT?: import("three").WebGLRenderTarget<import("three").Texture>, override_mat?: import("three").Material): void;
102
- compile(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material): void;
103
- compile_async(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material, target_scene: import("three").Scene): Promise<import("three").Object3D<import("three").Object3DEventMap>>;
104
- render_scene(scene: import("three").Scene | BaseApplication | {
105
- render: () => void;
106
- }): void;
107
- __apply_override_material(scene: import("three").Scene, mat: import("three").Material): void;
108
- readback_RT(RT: import("three").WebGLRenderTarget<import("three").Texture>, buffer: import("three").TypedArray): void;
109
- clear(RT: import("three").WebGLRenderTarget<import("three").Texture>, camera: import("./PerspectiveCamera").PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
110
- on_resize(entries: ResizeObserverEntry[], dpr: number): void;
111
- material_pass(mat: import("three").Material, dst: import("three").WebGLRenderTarget<import("three").Texture>): void;
112
- blit(src_RT: import("three").WebGLRenderTarget<import("three").Texture>, dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
113
- blit_clear_with_material(dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
114
- take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
115
- download_screenshot(blob: Blob): void;
116
- dispose(): void;
117
- is_floating_point_texture_available(): boolean;
118
- };
7
+ graphics: typeof Graphics;
119
8
  input: any;
120
9
  is_running: boolean;
121
10
  frames_passed: number;
122
11
  time_accumulator: number;
12
+
123
13
  update(): void;
124
14
  start(): void;
125
15
  stop(): void;
126
- /**
127
- * @param {BaseApplication} new_state
128
- */
129
16
  set_state(new_state: BaseApplication): void;
130
17
  dispose(): void;
131
18
  }
132
- import { BaseApplication } from "./BaseApplication";
@@ -1,29 +1,13 @@
1
- export { resource_container as ResourceContainer };
2
- export type Resource = Object3D | Texture;
3
- declare const resource_container: ResourceContainer;
4
- import { Object3D } from "three/src/core/Object3D";
5
- import { Texture } from "three/src/textures/Texture";
6
- /**
7
- * @typedef {Object3D | Texture} Resource
8
- */
9
1
  declare class ResourceContainer {
10
- init(): void;
11
- /** @type {Record<string, Resource>} */
12
- resources: Record<string, Resource>;
13
- /** @type {Record<string, any>} */
2
+ resources: Record<string, any>;
14
3
  resources_by_url: Record<string, any>;
15
- /**
16
- * @param {string} name
17
- * @param {string} url
18
- * @param {Resource} resource
19
- */
20
- set_resource(name: string, url: string, resource: Resource): void;
21
- /**
22
- * @param {string} name
23
- */
24
- get_resource(name: string): Resource;
25
- /**
26
- * @param {string} name
27
- */
28
- get(name: string): Resource;
4
+
5
+ init(): void;
6
+ set_resource(name: string, url: string, resource: any): void;
7
+ get_resource(name: string): any;
8
+ get(name: string): any;
29
9
  }
10
+
11
+ declare const resource_container: ResourceContainer;
12
+ export { resource_container as ResourceContainer };
13
+
@@ -1,15 +1,15 @@
1
- export { scene_manager as SceneManager };
2
- declare const scene_manager: SceneManager;
1
+ import type { Scene } from "three";
3
2
  declare class SceneManager {
4
- init(): void;
5
3
  _current: Scene;
6
- /**
7
- * @param {string} name
8
- */
9
- add_scene(name: string): void;
10
- set current(arg: Scene);
11
- /** @type {Scene} */
4
+
12
5
  get current(): Scene;
6
+ set current(arg: Scene);
7
+
8
+ init(): void;
9
+ add_scene(name: string): void;
13
10
  dispose(): void;
14
11
  }
15
- import { Scene } from "three/src/scenes/Scene";
12
+
13
+ declare const scene_manager: SceneManager;
14
+ export { scene_manager as SceneManager };
15
+
package/types/Screen.d.ts CHANGED
@@ -1,27 +1,15 @@
1
+ import type { Vector2 } from "three";
2
+
1
3
  export { screen as Screen };
2
4
  declare const screen: Screen;
3
5
  declare class Screen {
6
+ get aspect_ratio(): number;
7
+
4
8
  init(): void;
5
- /**
6
- * @param {number} x
7
- * @param {number} y
8
- */
9
9
  update_position(x: number, y: number): void;
10
10
  update(): void;
11
- /**
12
- * @param {number} width
13
- * @param {number} height
14
- */
15
11
  update_size(width: number, height: number): void;
16
- /**
17
- * @param {Vector2} vector2
18
- */
19
12
  apply_pixel_density_v2(vector2: Vector2): Vector2;
20
- /**
21
- * @param {number} value
22
- */
23
13
  apply_pixel_density(value: number): number;
24
14
  get_pixel_size(): Vector2;
25
- get aspect_ratio(): number;
26
15
  }
27
- import { Vector2 } from "three/src/math/Vector2";
package/types/Time.d.ts CHANGED
@@ -1,3 +1,5 @@
1
+ import type { Clock, Vector2 } from "three";
2
+
1
3
  export { time as Time };
2
4
  declare const time: Time;
3
5
  declare class Time {
@@ -18,12 +20,8 @@ declare class Time {
18
20
  get fdt(): number;
19
21
  get dt(): number;
20
22
  get sdt(): any;
21
- /**
22
- * @param {number} value
23
- */
23
+
24
24
  __set_frame_interpolation(value: number): void;
25
25
  __update(): void;
26
26
  __calculate_smooth_delta_time(): void;
27
27
  }
28
- import { Clock } from "three/src/core/Clock";
29
- import { Vector2 } from "three/src/math/Vector2";
@@ -1,9 +1,4 @@
1
1
  export class ActionEvent {
2
- /**
3
- * @param {string} name
4
- * @param {string} method
5
- * @param {string} args
6
- */
7
2
  constructor(name: string, method: string, args: string);
8
3
  name: string;
9
4
  method: string;
@@ -1,18 +1,12 @@
1
+ import type { Vector3 } from "three";
2
+ import type { EasingFunctionType } from "../utilities/EasingFunctions";
3
+
1
4
  export class ActionInterpolator {
2
- /**
3
- * @param {import('../utilities/EasingFunctions').EasingFunctionType | function} easing_function
4
- */
5
- constructor(easing_function?: import('../utilities/EasingFunctions').EasingFunctionType | Function);
5
+ constructor(easing_function?: EasingFunctionType);
6
6
  easing_function: Function;
7
7
  attribute_name: string;
8
- /** @type {number | Vector3} */
9
8
  from: number | Vector3;
10
- /** @type {number | Vector3} */
11
9
  to: number | Vector3;
12
- /**
13
- * @param {any} context
14
- * @param {number} t
15
- */
10
+
16
11
  update(context: any, t: number): void;
17
12
  }
18
- import { Vector3 } from "three/src/math/Vector3";
@@ -1,13 +1,12 @@
1
+ import type { ActionEvent } from "./ActionEvent";
2
+ import type { ActionInterpolator } from "./ActionInterpolator";
3
+
1
4
  export class ActionSequencer {
2
- /**
3
- * @param {any} [context]
4
- */
5
5
  constructor(context?: any);
6
6
  previous_elapsed_time: number;
7
7
  elapsed_time: number;
8
8
  playback_speed: number;
9
9
  playing: boolean;
10
- /** @type {{action:ActionEvent, trigger_time:number }[]} */
11
10
  action_events: {
12
11
  action: ActionEvent;
13
12
  trigger_time: number;
@@ -15,90 +14,32 @@ export class ActionSequencer {
15
14
  context: any;
16
15
  initial_context: any;
17
16
  tmp_t: number;
18
- /** @type {{[key:string]:any[]}} */
19
17
  channels: {
20
18
  [key: string]: any[];
21
19
  };
22
20
  duration: number;
21
+
23
22
  play(): void;
24
23
  stop(): void;
25
24
  reset(): void;
26
25
  skip(): void;
27
- /**
28
- * @param {number} delta_time
29
- */
30
26
  update(delta_time: number): void;
31
- /**
32
- * @param {number} time
33
- */
34
27
  set_progress(time: number): void;
35
- /**
36
- * @param {number} t
37
- */
38
28
  set_normalized_progress(t: number): void;
39
29
  get_progress(): number;
40
30
  is_finished(): boolean;
41
- /**
42
- * @param {number} trigger_time
43
- * @param {ActionEvent} action
44
- */
45
31
  add_action_event(trigger_time: number, action: ActionEvent): void;
46
- /**
47
- * @param {number} from
48
- * @param {number} to
49
- * @param {ActionInterpolator} interpolator
50
- * @param {boolean} [use_dynamic_from_value]
51
- */
52
32
  add_action_interpolator(from: number, to: number, interpolator: ActionInterpolator, use_dynamic_from_value?: boolean): void;
53
- /**
54
- * @param {string} name
55
- */
56
33
  get_current_target_value(name: string): any;
57
- /**
58
- * @param {string} name
59
- */
60
34
  get_current_starting_value(name: string): any;
61
- /**
62
- * @param {string} name
63
- */
64
35
  get_current_progress(name: string): any;
65
36
  get_duration(): number;
66
- /**
67
- * @param {number} from
68
- * @param {number} to
69
- */
70
37
  __play_clips(from: number, to: number): void;
71
- /**
72
- * @param {number} from
73
- * @param {number} to
74
- */
75
38
  __play_events(from: number, to: number): void;
76
- /**
77
- * @param {any} keyframe
78
- * @param {number} time
79
- */
80
39
  evaluate_keyframe(keyframe: any, time: number): any;
81
- /**
82
- * @param {string} channel_name
83
- */
84
40
  get_keyframes(channel_name: string): any[];
85
- /**
86
- * @param {string} channel_name
87
- */
88
41
  is_channel_redefined(channel_name: string): boolean;
89
- /**
90
- * @param {number} value
91
- * @param {number} from_range_start_value
92
- * @param {number} from_range_end_value
93
- * @returns {number}
94
- */
95
42
  __linear_map_01(value: number, from_range_start_value: number, from_range_end_value: number): number;
96
- /**
97
- * @param {string} channel_name
98
- * @param {number} time
99
- */
100
43
  __get_current_keyframe(channel_name: string, time: number): any;
101
44
  __get_playback_speed(): number;
102
45
  }
103
- import { ActionEvent } from "./ActionEvent";
104
- import { ActionInterpolator } from "./ActionInterpolator";
@@ -1,18 +1,10 @@
1
+ import type { EasingFunctionType } from "../utilities/EasingFunctions";
2
+ import { ActionInterpolator } from "./ActionInterpolator";
1
3
  export class NumberInterpolator extends ActionInterpolator {
2
- /**
3
- * @param {string} attribute_name
4
- * @param {number} [from]
5
- * @param {number} [to]
6
- * @param {boolean} [initial]
7
- * @param {import('../utilities/EasingFunctions').EasingFunctionType | function} [easing_function]
8
- */
9
- constructor(attribute_name: string, from?: number, to?: number, initial?: boolean, easing_function?: import('../utilities/EasingFunctions').EasingFunctionType | Function);
4
+ constructor(attribute_name: string, from?: number, to?: number, initial?: boolean, easing_function?: EasingFunctionType | Function);
10
5
  from: number;
11
6
  to: number;
12
7
  initial: boolean;
13
- /**
14
- * @param {number} t
15
- */
8
+
16
9
  evaluate(t: number): number;
17
10
  }
18
- import { ActionInterpolator } from "./ActionInterpolator";
@@ -1,13 +1,9 @@
1
+ import type { Vector3 } from "three";
2
+ import type { EasingFunctionType } from "../utilities/EasingFunctions";
3
+ import { ActionInterpolator } from "./ActionInterpolator";
4
+
1
5
  export class VectorInterpolator extends ActionInterpolator {
2
- /**
3
- * @param {string} attribute_name
4
- * @param {Vector3} [from]
5
- * @param {Vector3} [to]
6
- * @param {import('../utilities/EasingFunctions').EasingFunctionType | function} [easing_function]
7
- */
8
- constructor(attribute_name: string, from?: Vector3, to?: Vector3, easing_function?: import('../utilities/EasingFunctions').EasingFunctionType | Function);
6
+ constructor(attribute_name: string, from?: Vector3, to?: Vector3, easing_function?: EasingFunctionType | Function);
9
7
  from: Vector3;
10
8
  to: Vector3;
11
9
  }
12
- import { ActionInterpolator } from "./ActionInterpolator";
13
- import { Vector3 } from "three/src/math/Vector3";
@@ -1,45 +1,17 @@
1
+ import type { CanvasTexture, Vector2 } from "three";
2
+
1
3
  export class CanvasDrawer {
2
- /**
3
- * @param {boolean} [uses_dynamic_font]
4
- */
5
4
  constructor(uses_dynamic_font?: boolean);
6
5
  uses_dynamic_font: boolean;
7
6
  __textHeight: number;
8
7
  canvas: HTMLCanvasElement;
9
8
  ctx: CanvasRenderingContext2D;
9
+
10
10
  getFontHeight(fontStyle?: string): number;
11
- /**
12
- * @param {string} text
13
- * @param {string} font
14
- */
15
11
  get_text_size(text: string, font?: string): Vector2;
16
- /**
17
- * @param {string} text
18
- * @param {any} [ctxOptions]
19
- */
20
12
  draw_canvas(text: string, ctxOptions?: any): HTMLCanvasElement;
21
- /**
22
- * @param {string} text
23
- * @param {any} [ctxOptions]
24
- */
25
13
  draw_on_texture(text: string, ctxOptions?: any): CanvasTexture;
26
- /**
27
- * @param {string[] | string} text
28
- * @param {any} [ctxOptions]
29
- * @param {HTMLCanvasElement} [canvas]
30
- * @param {CanvasRenderingContext2D} [ctx]
31
- */
32
14
  __draw(text: string[] | string, ctxOptions?: any, canvas?: HTMLCanvasElement, ctx?: CanvasRenderingContext2D): void;
33
- /**
34
- * @param {CanvasRenderingContext2D} ctx
35
- * @param {number} x
36
- * @param {number} y
37
- * @param {number} width
38
- * @param {number} height
39
- * @param {number | {tl:number, tr:number, br:number, bl:number}} radius
40
- * @param {boolean} fill
41
- * @param {boolean} stroke
42
- */
43
15
  roundRect(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, radius: number | {
44
16
  tl: number;
45
17
  tr: number;
@@ -47,5 +19,3 @@ export class CanvasDrawer {
47
19
  bl: number;
48
20
  }, fill: boolean, stroke: boolean): void;
49
21
  }
50
- import { Vector2 } from "three/src/math/Vector2";
51
- import { CanvasTexture } from "three/src/textures/CanvasTexture";