ohzi-core 12.2.0 → 12.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/build/index.module.js +2 -0
  4. package/build/index.module.js.map +1 -0
  5. package/package.json +2 -1
  6. package/src/BaseApplication.js +11 -2
  7. package/src/Browser.js +10 -3
  8. package/src/CameraManager.js +5 -0
  9. package/src/Capabilities.js +1 -0
  10. package/src/CustomBezierCurve.js +12 -0
  11. package/src/Debug.js +99 -5
  12. package/src/Graphics.js +86 -6
  13. package/src/Initializer.js +5 -0
  14. package/src/KeyboardInput.js +40 -1
  15. package/src/OS.js +1 -1
  16. package/src/OScreen.js +19 -4
  17. package/src/OrthographicCamera.js +13 -0
  18. package/src/PerspectiveCamera.js +11 -0
  19. package/src/ReflectionPlaneContext.js +5 -1
  20. package/src/RenderLayers.js +1 -1
  21. package/src/RenderLoop.js +9 -0
  22. package/src/RenderOrder.js +1 -1
  23. package/src/ResourceContainer.js +21 -0
  24. package/src/SceneManager.js +14 -4
  25. package/src/Screen.js +71 -0
  26. package/src/Time.js +4 -0
  27. package/src/UI.js +16 -1
  28. package/src/action_sequencer/ActionEvent.js +6 -1
  29. package/src/action_sequencer/ActionInterpolator.js +16 -2
  30. package/src/action_sequencer/ActionSequencer.js +65 -2
  31. package/src/action_sequencer/NumberInterpolator.js +15 -0
  32. package/src/action_sequencer/VectorInterpolator.js +13 -1
  33. package/src/blitter_index.js +1 -0
  34. package/src/canvas_drawer/CanvasDrawer.js +37 -4
  35. package/src/canvas_drawer/MultiLineTextDrawer.js +8 -1
  36. package/src/canvas_drawer/SimpleTextDrawer.js +7 -1
  37. package/src/components/AudioClip.js +11 -1
  38. package/src/components/AxisHelper.js +1 -1
  39. package/src/components/BaseObject.js +8 -5
  40. package/src/components/EdgeMesh.js +30 -2
  41. package/src/components/GeometryEdgeVisualizer.js +10 -1
  42. package/src/components/Grid.js +4 -0
  43. package/src/components/Line.js +31 -7
  44. package/src/components/MultiLinePath.js +9 -5
  45. package/src/components/MultiLineText2D.js +13 -2
  46. package/src/components/ObjectAxis.js +5 -0
  47. package/src/components/ObjectOrientedBoundingBox.js +26 -1
  48. package/src/components/PlaneHelper.js +1 -1
  49. package/src/components/Shape2D.js +11 -3
  50. package/src/components/Shape3D.js +10 -4
  51. package/src/components/Text2D.js +11 -3
  52. package/src/components/UIElement.js +40 -4
  53. package/src/components/UpdatableMaterialMesh.js +11 -3
  54. package/src/components/WorldImage.js +10 -2
  55. package/src/index.js +3 -1
  56. package/src/loaders/AsyncAbstractLoader.js +16 -0
  57. package/src/loaders/AsyncObjectsLoader.js +6 -0
  58. package/src/primitives/Arrow.js +6 -0
  59. package/src/primitives/Cube.js +6 -1
  60. package/src/primitives/HorizontalPlane.js +8 -1
  61. package/src/primitives/Sphere.js +7 -0
  62. package/src/primitives/VerticalPlane.js +8 -1
  63. package/src/ui/ui_element_state/OnIdle.js +5 -0
  64. package/src/ui/ui_element_state/OnMouseEnter.js +11 -0
  65. package/src/ui/ui_element_state/OnMouseExit.js +5 -0
  66. package/src/ui/ui_element_state/OnMouseHover.js +13 -0
  67. package/src/ui/ui_element_state/UIElementState.js +17 -3
  68. package/src/utilities/EasingFunctions.js +5 -0
  69. package/types/BaseApplication.d.ts +18 -11
  70. package/types/Browser.d.ts +20 -19
  71. package/types/CameraManager.d.ts +14 -13
  72. package/types/Capabilities.d.ts +8 -8
  73. package/types/CustomBezierCurve.d.ts +19 -7
  74. package/types/Debug.d.ts +198 -37
  75. package/types/Graphics.d.ts +143 -61
  76. package/types/Initializer.d.ts +10 -6
  77. package/types/KeyboardInput.d.ts +65 -20
  78. package/types/OS.d.ts +20 -20
  79. package/types/OScreen.d.ts +37 -22
  80. package/types/OrthographicCamera.d.ts +20 -6
  81. package/types/PerspectiveCamera.d.ts +18 -6
  82. package/types/ReflectionPlaneContext.d.ts +13 -8
  83. package/types/RenderLayers.d.ts +6 -6
  84. package/types/RenderLoop.d.ts +132 -14
  85. package/types/RenderOrder.d.ts +8 -8
  86. package/types/ResourceContainer.d.ts +29 -10
  87. package/types/SceneManager.d.ts +15 -12
  88. package/types/Screen.d.ts +27 -0
  89. package/types/Time.d.ts +29 -24
  90. package/types/UI.d.ts +92 -18
  91. package/types/action_sequencer/ActionEvent.d.ts +12 -7
  92. package/types/action_sequencer/ActionInterpolator.d.ts +18 -5
  93. package/types/action_sequencer/ActionSequencer.d.ts +104 -36
  94. package/types/action_sequencer/NumberInterpolator.d.ts +18 -9
  95. package/types/action_sequencer/VectorInterpolator.d.ts +13 -7
  96. package/types/blitter_index.d.ts +6 -6
  97. package/types/canvas_drawer/CanvasDrawer.d.ts +51 -13
  98. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +13 -5
  99. package/types/canvas_drawer/SimpleTextDrawer.d.ts +13 -6
  100. package/types/components/AudioClip.d.ts +25 -13
  101. package/types/components/AxisHelper.d.ts +6 -6
  102. package/types/components/BaseObject.d.ts +12 -5
  103. package/types/components/EdgeMesh.d.ts +42 -13
  104. package/types/components/GeometryEdgeVisualizer.d.ts +12 -4
  105. package/types/components/Grid.d.ts +4 -2
  106. package/types/components/Line.d.ts +42 -16
  107. package/types/components/MultiLinePath.d.ts +10 -4
  108. package/types/components/MultiLineText2D.d.ts +22 -10
  109. package/types/components/ObjectAxis.d.ts +8 -3
  110. package/types/components/ObjectOrientedBoundingBox.d.ts +45 -18
  111. package/types/components/PlaneHelper.d.ts +6 -6
  112. package/types/components/Shape2D.d.ts +14 -4
  113. package/types/components/Shape3D.d.ts +10 -3
  114. package/types/components/Text2D.d.ts +21 -13
  115. package/types/components/UIElement.d.ts +87 -52
  116. package/types/components/UpdatableMaterialMesh.d.ts +12 -4
  117. package/types/components/WorldImage.d.ts +23 -13
  118. package/types/components/mouse_interactors/ObjectRotator.d.ts +12 -0
  119. package/types/components/sdf_text/SDFText.d.ts +35 -30
  120. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  121. package/types/components/sdf_text/TextGlyph.d.ts +8 -6
  122. package/types/data_textures/CustomDataTexture.d.ts +11 -11
  123. package/types/data_textures/RGBADataTexture.d.ts +4 -4
  124. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -4
  125. package/types/data_textures/RGBDataTexture.d.ts +4 -4
  126. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -4
  127. package/types/editor/ManipulatorHandle.d.ts +23 -14
  128. package/types/editor/ObjectEditor.d.ts +18 -16
  129. package/types/editor/ObjectManipulator.d.ts +23 -19
  130. package/types/editor/ObjectPicker.d.ts +19 -16
  131. package/types/gpu_particles/GPUParticleSystem.d.ts +22 -15
  132. package/types/gpu_particles/ParticleAttribute.d.ts +19 -18
  133. package/types/gpu_particles/ParticlePositionAttribute.d.ts +6 -6
  134. package/types/html_utilities/CSSAnimator.d.ts +31 -31
  135. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  136. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  137. package/types/index.d.ts +110 -108
  138. package/types/loaders/AsyncAbstractLoader.d.ts +41 -27
  139. package/types/loaders/AsyncAudiosLoader.d.ts +6 -5
  140. package/types/loaders/AsyncObjectsLoader.d.ts +6 -6
  141. package/types/loaders/AsyncTexturesLoader.d.ts +9 -8
  142. package/types/loaders/assets_loader/AssetLoader.d.ts +4 -0
  143. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -0
  144. package/types/loaders/assets_loader/ResourceBatch.d.ts +14 -0
  145. package/types/loaders/assets_loader/ResourceContainer.d.ts +9 -0
  146. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +8 -0
  147. package/types/materials/AddMaterial.d.ts +5 -5
  148. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  149. package/types/materials/BaseShaderMaterial.d.ts +4 -3
  150. package/types/materials/BlitMaterial.d.ts +4 -3
  151. package/types/materials/BloomComposeMaterial.d.ts +4 -7
  152. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  153. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  154. package/types/materials/ClearColorMaterial.d.ts +7 -7
  155. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  156. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  157. package/types/materials/DepthNormalMaterial.d.ts +6 -4
  158. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  159. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  160. package/types/materials/FXAAMaterial.d.ts +3 -3
  161. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  162. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  163. package/types/materials/MedianFilterMaterial.d.ts +7 -6
  164. package/types/materials/NormalMaterial.d.ts +4 -2
  165. package/types/materials/SDFScreenTextMaterial.d.ts +9 -11
  166. package/types/materials/SDFTextMaterial.d.ts +10 -12
  167. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  168. package/types/materials/SSAOMaterial.d.ts +8 -6
  169. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  170. package/types/materials/UIElementMaterial.d.ts +4 -7
  171. package/types/materials/UnrealBloomComposeMaterial.d.ts +16 -16
  172. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  173. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  174. package/types/materials/ViewPositionMaterial.d.ts +4 -3
  175. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +9 -10
  176. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +7 -0
  177. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +4 -0
  178. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +4 -2
  179. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +3 -4
  180. package/types/object_pool/Pool.d.ts +10 -10
  181. package/types/primitives/Arrow.d.ts +15 -8
  182. package/types/primitives/Cube.d.ts +10 -3
  183. package/types/primitives/HorizontalPlane.d.ts +11 -3
  184. package/types/primitives/Sphere.d.ts +11 -3
  185. package/types/primitives/VerticalPlane.d.ts +11 -3
  186. package/types/raycast/GroupRaycaster.d.ts +15 -13
  187. package/types/raycast/PlaneDragResolver.d.ts +16 -15
  188. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  189. package/types/raycast/PlaneRaycaster.d.ts +9 -7
  190. package/types/raycast/RaycastResolver.d.ts +5 -5
  191. package/types/raycast/SurfaceDragResolver.d.ts +15 -13
  192. package/types/raycast/states/BaseState.d.ts +5 -5
  193. package/types/raycast/states/IdleState.d.ts +3 -5
  194. package/types/raycast/states/OnRaycastEnter.d.ts +3 -5
  195. package/types/raycast/states/OnRaycastExit.d.ts +3 -4
  196. package/types/raycast/states/OnRaycastHover.d.ts +3 -5
  197. package/types/render_mode/BaseRender.d.ts +7 -7
  198. package/types/render_mode/BloomRender.d.ts +12 -10
  199. package/types/render_mode/DebugNormalsRender.d.ts +3 -3
  200. package/types/render_mode/DeferredRender.d.ts +13 -9
  201. package/types/render_mode/NormalAORender.d.ts +18 -17
  202. package/types/render_mode/NormalRender.d.ts +3 -3
  203. package/types/render_mode/OutlineRender.d.ts +25 -20
  204. package/types/render_mode/PlanarReflectionsRender.d.ts +19 -13
  205. package/types/render_mode/UnrealBloomRender.d.ts +21 -20
  206. package/types/render_mode/VRRender.d.ts +4 -4
  207. package/types/render_utilities/Blitter.d.ts +19 -15
  208. package/types/render_utilities/Blurrer.d.ts +9 -8
  209. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +11 -10
  210. package/types/render_utilities/DualFilteringBlurrer.d.ts +18 -17
  211. package/types/render_utilities/GaussianBlurrer.d.ts +27 -26
  212. package/types/render_utilities/MedianFilter.d.ts +11 -9
  213. package/types/render_utilities/ViewPositionRenderer.d.ts +10 -9
  214. package/types/resource_loader/AbstractLoader.d.ts +21 -21
  215. package/types/resource_loader/AsyncTextureLoader.d.ts +11 -11
  216. package/types/resource_loader/AudioLoader.d.ts +9 -9
  217. package/types/resource_loader/BasisLoader.d.ts +6 -6
  218. package/types/resource_loader/CubemapLoader.d.ts +8 -7
  219. package/types/resource_loader/DAELoader.d.ts +7 -6
  220. package/types/resource_loader/DDSLoader.d.ts +7 -6
  221. package/types/resource_loader/FileLoader.d.ts +7 -6
  222. package/types/resource_loader/FontLoader.d.ts +7 -6
  223. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -6
  224. package/types/resource_loader/GLTFLoader.d.ts +7 -6
  225. package/types/resource_loader/HDRCubeTextureLoader.d.ts +8 -7
  226. package/types/resource_loader/JSONLoader.d.ts +5 -4
  227. package/types/resource_loader/OBJLoader.d.ts +7 -6
  228. package/types/resource_loader/PointArrayLoader.d.ts +9 -7
  229. package/types/resource_loader/RGBETextureLoader.d.ts +7 -6
  230. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  231. package/types/resource_loader/SVGLoader.d.ts +7 -6
  232. package/types/resource_loader/TextLoader.d.ts +7 -6
  233. package/types/resource_loader/TextureLoader.d.ts +4 -4
  234. package/types/resource_loader/VideoLoader.d.ts +4 -4
  235. package/types/scenes/AbstractScene.d.ts +32 -32
  236. package/types/scenes/loading_states/CompilatorManager.d.ts +8 -8
  237. package/types/scenes/loading_states/HighQualityLoadingState.d.ts +3 -3
  238. package/types/scenes/loading_states/LoadingState.d.ts +31 -31
  239. package/types/scenes/loading_states/RegularLoadingState.d.ts +5 -5
  240. package/types/static_batcher/BatchedMesh.d.ts +16 -15
  241. package/types/static_batcher/GeometryBatch.d.ts +41 -37
  242. package/types/static_batcher/GeometryBatcher.d.ts +9 -9
  243. package/types/static_batcher/MeshBatcher.d.ts +5 -5
  244. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +5 -4
  245. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +7 -5
  246. package/types/ui/ui_element_state/OnIdle.d.ts +9 -3
  247. package/types/ui/ui_element_state/OnMouseEnter.d.ts +3 -3
  248. package/types/ui/ui_element_state/OnMouseExit.d.ts +3 -3
  249. package/types/ui/ui_element_state/OnMouseHover.d.ts +8 -4
  250. package/types/ui/ui_element_state/UIElementState.d.ts +17 -5
  251. package/types/utilities/ArrayUtilities.d.ts +7 -7
  252. package/types/utilities/CameraUtilities.d.ts +40 -36
  253. package/types/utilities/EasingFunctions.d.ts +36 -35
  254. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  255. package/types/utilities/GeometryUtilities.d.ts +5 -4
  256. package/types/utilities/HTMLUtilities.d.ts +6 -6
  257. package/types/utilities/ImageUtilities.d.ts +5 -4
  258. package/types/utilities/MeshSampler.d.ts +20 -20
  259. package/types/utilities/ModelUtilities.d.ts +15 -15
  260. package/types/utilities/OMath.d.ts +21 -21
  261. package/types/utilities/ObjectUtilities.d.ts +7 -7
  262. package/types/utilities/OrthographicFrustumPointFitter.d.ts +8 -7
  263. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +14 -12
  264. package/types/utilities/StringUtilities.d.ts +6 -6
  265. package/types/utilities/TimeUtilities.d.ts +3 -3
  266. package/types/utilities/Validation.d.ts +6 -6
  267. package/types/view_components/ApplicationView.d.ts +13 -13
  268. package/types/view_components/TransitionManager.d.ts +20 -20
  269. package/types/view_components/ViewComponent.d.ts +15 -15
  270. package/types/view_components/ViewComponentManager.d.ts +13 -13
  271. package/types/view_components/ViewManager.d.ts +22 -23
  272. package/types/view_components/ViewState.d.ts +14 -14
  273. package/types/view_components/transition/ActionSequencerBuilder.d.ts +16 -16
  274. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  275. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  276. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +19 -19
@@ -1,13 +1,13 @@
1
- export class ResourceBatch {
2
- constructor(batch_name: any);
3
- resource_loaders: any[];
4
- batch_name: any;
5
- add_loader(loader: any): void;
6
- load(resource_container: any): void;
7
- get loading_finished(): boolean;
8
- get has_errors(): boolean;
9
- print_errors(): void;
10
- get_progress(): number;
11
- get_loaded_bytes(): number;
12
- get_total_bytes(): number;
13
- }
1
+ export class ResourceBatch {
2
+ constructor(batch_name: any);
3
+ resource_loaders: any[];
4
+ batch_name: any;
5
+ add_loader(loader: any): void;
6
+ load(resource_container: any): void;
7
+ get loading_finished(): boolean;
8
+ get has_errors(): boolean;
9
+ print_errors(): void;
10
+ get_progress(): number;
11
+ get_loaded_bytes(): number;
12
+ get_total_bytes(): number;
13
+ }
@@ -1,6 +1,7 @@
1
- import { AbstractLoader } from "./AbstractLoader";
2
-
3
- export class SVGLoader extends AbstractLoader {
4
- constructor(resource_id: any, url: any, size: any);
5
- loader: any;
6
- }
1
+ export class SVGLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, size: any);
3
+ loader: TSVGLoader;
4
+ on_preloaded_finished(resource_container: any): void;
5
+ }
6
+ import { AbstractLoader } from "./AbstractLoader";
7
+ import { SVGLoader as TSVGLoader } from "three/examples/jsm/loaders/SVGLoader.js";
@@ -1,6 +1,7 @@
1
- export class TextLoader extends AbstractLoader {
2
- constructor(resource_id: any, url: any, size: any);
3
- loader: any;
4
- on_preloaded_finished(resource_container: any): void;
5
- }
6
- import { AbstractLoader } from "./AbstractLoader";
1
+ export class TextLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, size: any);
3
+ loader: TFileLoader;
4
+ on_preloaded_finished(resource_container: any): void;
5
+ }
6
+ import { AbstractLoader } from "./AbstractLoader";
7
+ import { FileLoader as TFileLoader } from "three/src/loaders/FileLoader";
@@ -1,4 +1,4 @@
1
- export class TextureLoader extends AbstractLoader {
2
- constructor(resource_id: any, url: any, size: any);
3
- }
4
- import { AbstractLoader } from "./AbstractLoader";
1
+ export class TextureLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, size: any);
3
+ }
4
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,4 +1,4 @@
1
- export class VideoLoader extends AbstractLoader {
2
- constructor(resource_id: any, url: any, size: any);
3
- }
4
- import { AbstractLoader } from "./AbstractLoader";
1
+ export class VideoLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, size: any);
3
+ }
4
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,32 +1,32 @@
1
- export class AbstractScene {
2
- constructor({ name, compilators }: {
3
- name: any;
4
- compilators: any;
5
- });
6
- name: any;
7
- is_loaded: boolean;
8
- is_high_loaded: boolean;
9
- loading_states: {
10
- regular: RegularLoadingState;
11
- high: HighQualityLoadingState;
12
- };
13
- current_loading_state: LoadingState;
14
- get loading_progress(): number;
15
- init(): void;
16
- load(): void;
17
- get_objects(): any[];
18
- dispose_cpu(): void;
19
- dispose(): void;
20
- set_assets(scene_objects: any, scene_textures: any, scene_sounds: any, custom_loaders: any, custom_compilators: any, custom_data: any): void;
21
- set_high_assets(scene_objects: any, scene_textures: any, scene_sounds: any, custom_loaders: any, custom_compilators: any, custom_data: any): void;
22
- set_loading_state(state: any): void;
23
- update_loading_state(): void;
24
- update(): void;
25
- on_assets_ready(): void;
26
- on_assets_compiled(): void;
27
- on_high_quality_assets_ready(): void;
28
- }
29
- import { HighQualityLoadingState } from "./loading_states/HighQualityLoadingState";
30
- import { LoadingState } from "./loading_states/LoadingState";
31
- import { RegularLoadingState } from "./loading_states/RegularLoadingState";
32
-
1
+ export class AbstractScene extends Scene {
2
+ constructor({ name, compilators }: {
3
+ name: any;
4
+ compilators: any;
5
+ });
6
+ name: any;
7
+ is_loaded: boolean;
8
+ is_high_loaded: boolean;
9
+ loading_states: {
10
+ regular: RegularLoadingState;
11
+ high: HighQualityLoadingState;
12
+ };
13
+ current_loading_state: LoadingState;
14
+ get loading_progress(): number;
15
+ init(): void;
16
+ load(): void;
17
+ get_objects(): any[];
18
+ dispose_cpu(): void;
19
+ dispose(): void;
20
+ set_assets(scene_objects: any, scene_textures: any, scene_sounds: any, custom_loaders: any, custom_compilators: any, custom_data: any): void;
21
+ set_high_assets(scene_objects: any, scene_textures: any, scene_sounds: any, custom_loaders: any, custom_compilators: any, custom_data: any): void;
22
+ set_loading_state(state: any): void;
23
+ update_loading_state(): void;
24
+ update(): void;
25
+ on_assets_ready(): void;
26
+ on_assets_compiled(): void;
27
+ on_high_quality_assets_ready(): void;
28
+ }
29
+ import { Scene } from "three/src/scenes/Scene";
30
+ import { RegularLoadingState } from "./loading_states/RegularLoadingState";
31
+ import { HighQualityLoadingState } from "./loading_states/HighQualityLoadingState";
32
+ import { LoadingState } from "./loading_states/LoadingState";
@@ -1,8 +1,8 @@
1
- export class CompilatorManager {
2
- constructor(compilators: any);
3
- compilators: any;
4
- first_update: boolean;
5
- index: number;
6
- update(): void;
7
- is_finished(): boolean;
8
- }
1
+ export class CompilatorManager {
2
+ constructor(compilators: any);
3
+ compilators: any;
4
+ first_update: boolean;
5
+ index: number;
6
+ update(): void;
7
+ is_finished(): boolean;
8
+ }
@@ -1,3 +1,3 @@
1
- export class HighQualityLoadingState extends LoadingState {
2
- }
3
- import { LoadingState } from "./LoadingState";
1
+ export class HighQualityLoadingState extends LoadingState {
2
+ }
3
+ import { LoadingState } from "./LoadingState";
@@ -1,31 +1,31 @@
1
- export class LoadingState {
2
- constructor(scene: any, { SceneCompilator, TexturesCompilator, AudiosCompilator }: {
3
- SceneCompilator: any;
4
- TexturesCompilator: any;
5
- AudiosCompilator: any;
6
- });
7
- scene: any;
8
- SceneCompilator: any;
9
- TexturesCompilator: any;
10
- AudiosCompilator: any;
11
- loaders: any[];
12
- compilators: any[];
13
- callback_called: boolean;
14
- set_assets(scene_objects: any, scene_textures: any, scene_sounds: any, custom_loaders?: any[], custom_compilators?: any[], custom_data?: any[]): void;
15
- scene_objects: any;
16
- scene_textures: any;
17
- scene_sounds: any;
18
- custom_loaders: any[];
19
- custom_compilators: any[];
20
- custom_data: any[];
21
- get loading_progress(): number;
22
- load(): void;
23
- on_enter(): void;
24
- on_exit(): void;
25
- update(): void;
26
- setup_loader(): void;
27
- compilator_manager: CompilatorManager;
28
- is_loaded(): boolean;
29
- is_compiled(): boolean;
30
- }
31
- import { CompilatorManager } from "./CompilatorManager";
1
+ export class LoadingState {
2
+ constructor(scene: any, { SceneCompilator, TexturesCompilator, AudiosCompilator }: {
3
+ SceneCompilator: any;
4
+ TexturesCompilator: any;
5
+ AudiosCompilator: any;
6
+ });
7
+ scene: any;
8
+ SceneCompilator: any;
9
+ TexturesCompilator: any;
10
+ AudiosCompilator: any;
11
+ loaders: any[];
12
+ compilators: any[];
13
+ callback_called: boolean;
14
+ set_assets(scene_objects: any, scene_textures: any, scene_sounds: any, custom_loaders?: any[], custom_compilators?: any[], custom_data?: any[]): void;
15
+ scene_objects: any;
16
+ scene_textures: any;
17
+ scene_sounds: any;
18
+ custom_loaders: any[];
19
+ custom_compilators: any[];
20
+ custom_data: any[];
21
+ get loading_progress(): number;
22
+ load(): void;
23
+ on_enter(): void;
24
+ on_exit(): void;
25
+ update(): void;
26
+ setup_loader(): void;
27
+ compilator_manager: CompilatorManager;
28
+ is_loaded(): boolean;
29
+ is_compiled(): boolean;
30
+ }
31
+ import { CompilatorManager } from "./CompilatorManager";
@@ -1,5 +1,5 @@
1
- export class RegularLoadingState extends LoadingState {
2
- constructor(scene: any, compilators: any);
3
- on_assets_ready_called: boolean;
4
- }
5
- import { LoadingState } from "./LoadingState";
1
+ export class RegularLoadingState extends LoadingState {
2
+ constructor(scene: any, compilators: any);
3
+ on_assets_ready_called: boolean;
4
+ }
5
+ import { LoadingState } from "./LoadingState";
@@ -1,15 +1,16 @@
1
- export class BatchedMesh {
2
- constructor(id_table: any, geometry: any, material: any, max_texture_width: any);
3
- id_table: any;
4
- batched_count: number;
5
- max_texture_width: any;
6
- batch_width: number;
7
- batch_height: number;
8
- attach_rgb_texture(uniform_name: any): void;
9
- attach_rgba_texture(uniform_name: any): void;
10
- attach_rgb_float_texture(uniform_name: any): void;
11
- attach_rgba_float_texture(uniform_name: any): void;
12
- get_mesh_index(name: any): any;
13
- set_rgb_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any): void;
14
- set_rgba_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any, a: any): void;
15
- }
1
+ export class BatchedMesh extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ constructor(id_table: any, geometry: any, material: any, max_texture_width: any);
3
+ id_table: any;
4
+ batched_count: number;
5
+ max_texture_width: any;
6
+ batch_width: number;
7
+ batch_height: number;
8
+ attach_rgb_texture(uniform_name: any): void;
9
+ attach_rgba_texture(uniform_name: any): void;
10
+ attach_rgb_float_texture(uniform_name: any): void;
11
+ attach_rgba_float_texture(uniform_name: any): void;
12
+ get_mesh_index(name: any): any;
13
+ set_rgb_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any): void;
14
+ set_rgba_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any, a: any): void;
15
+ }
16
+ import { Mesh } from "three/src/objects/Mesh";
@@ -1,37 +1,41 @@
1
- export class GeometryBatch {
2
- constructor(geometry: any, batch_width: any);
3
- geometry: any;
4
- material: any;
5
- uniforms: {};
6
- batch_width: any;
7
- data_textures: any[];
8
- object_names: any;
9
- zero_offset: any;
10
- write_offset: any;
11
- uniform_dirty_count: number;
12
- tmp_uploaded_data_count: number;
13
- init(object_names: any, vert_shader: any, frag_shader: any): void;
14
- add_global_uniform(name: any, data: any): void;
15
- set_global_uniform(name: any, data: any): void;
16
- add_object_uniform_v3(uniform_name: any, default_value_v3: any): void;
17
- add_object_uniform_v4(uniform_name: any, default_value_v4: any): void;
18
- add_object_uniform_v4_float(uniform_name: any, default_value_v4: any): void;
19
- set_object_uniform_v3(object_name: any, uniform_name: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
20
- set_object_uniform_v4(object_name: any, uniform_name: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
21
- upload_texture_data(renderer: any, upload_budget: any): void;
22
- get_uniform_dirty_count(): number;
23
- __full_texture_data_upload(renderer: any, texture_data: any): void;
24
- __partial_texture_data_upload(renderer: any, texture_data: any): void;
25
- get_mesh(): any;
26
- __set_pixel_rgb(data_texture: any, index: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
27
- __set_pixel_rgba(data_texture: any, index: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
28
- __flood_data_texture_rgb(data_texture: any, v3: any): void;
29
- __flood_data_texture_rgba(data_texture: any, v4: any): void;
30
- __create_rgb_texture(width: any): any;
31
- __create_rgba_texture(width: any): any;
32
- __create_rgba_float_texture(width: any): any;
33
- __get_data_texture(uniform_name: any): any;
34
- __get_object_index(name: any): number;
35
- __add_data_texture(uniform_name: any, src_texture: any, dst_texture: any, one_pixel_text: any): any;
36
- dispose(): void;
37
- }
1
+ export class GeometryBatch {
2
+ constructor(geometry: any, batch_width: any);
3
+ geometry: any;
4
+ material: ShaderMaterial;
5
+ uniforms: {};
6
+ batch_width: any;
7
+ data_textures: any[];
8
+ object_names: any;
9
+ zero_offset: Vector2;
10
+ write_offset: Vector2;
11
+ uniform_dirty_count: number;
12
+ tmp_uploaded_data_count: number;
13
+ init(object_names: any, vert_shader: any, frag_shader: any): void;
14
+ add_global_uniform(name: any, data: any): void;
15
+ set_global_uniform(name: any, data: any): void;
16
+ add_object_uniform_v3(uniform_name: any, default_value_v3: any): void;
17
+ add_object_uniform_v4(uniform_name: any, default_value_v4: any): void;
18
+ add_object_uniform_v4_float(uniform_name: any, default_value_v4: any): void;
19
+ set_object_uniform_v3(object_name: any, uniform_name: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
20
+ set_object_uniform_v4(object_name: any, uniform_name: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
21
+ upload_texture_data(renderer: any, upload_budget: any): void;
22
+ get_uniform_dirty_count(): number;
23
+ __full_texture_data_upload(renderer: any, texture_data: any): void;
24
+ __partial_texture_data_upload(renderer: any, texture_data: any): void;
25
+ get_mesh(): Mesh<any, ShaderMaterial, import("three").Object3DEventMap>;
26
+ __set_pixel_rgb(data_texture: any, index: any, vector3: any, use_r: any, use_g: any, use_b: any): void;
27
+ __set_pixel_rgba(data_texture: any, index: any, vector4: any, use_r: any, use_g: any, use_b: any, use_a: any): void;
28
+ __flood_data_texture_rgb(data_texture: any, v3: any): void;
29
+ __flood_data_texture_rgba(data_texture: any, v4: any): void;
30
+ __create_rgb_texture(width: any): DataTexture;
31
+ __create_rgba_texture(width: any): DataTexture;
32
+ __create_rgba_float_texture(width: any): DataTexture;
33
+ __get_data_texture(uniform_name: any): any;
34
+ __get_object_index(name: any): number;
35
+ __add_data_texture(uniform_name: any, src_texture: any, dst_texture: any, one_pixel_text: any): any;
36
+ dispose(): void;
37
+ }
38
+ import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
39
+ import { Vector2 } from "three/src/math/Vector2";
40
+ import { Mesh } from "three/src/objects/Mesh";
41
+ import { DataTexture } from "three/src/textures/DataTexture";
@@ -1,9 +1,9 @@
1
- export { geometry_batcher as GeometryBatcher };
2
- declare const geometry_batcher: GeometryBatcher;
3
- declare class GeometryBatcher {
4
- init(): void;
5
- batches: any[];
6
- batch(buffer_geometries: any): any;
7
- upload_texture_data(renderer: any): void;
8
- __init_uv_array(uvs: any, texture_width: any): void;
9
- }
1
+ export { geometry_batcher as GeometryBatcher };
2
+ declare const geometry_batcher: GeometryBatcher;
3
+ declare class GeometryBatcher {
4
+ init(): void;
5
+ batches: any[];
6
+ batch(buffer_geometries: any): any;
7
+ upload_texture_data(renderer: any): void;
8
+ __init_uv_array(uvs: any, texture_width: any): void;
9
+ }
@@ -1,5 +1,5 @@
1
- export class MeshBatcher {
2
- batch(meshes: any, material: any): BatchedMesh;
3
- create_batched_mesh(id_table: any, buffer_geometry: any, material: any, max_texture_width: any): BatchedMesh;
4
- }
5
- import { BatchedMesh } from "./BatchedMesh";
1
+ export class MeshBatcher {
2
+ batch(meshes: any, material: any): BatchedMesh;
3
+ create_batched_mesh(id_table: any, buffer_geometry: any, material: any, max_texture_width: any): BatchedMesh;
4
+ }
5
+ import { BatchedMesh } from "./BatchedMesh";
@@ -1,4 +1,5 @@
1
- export class ScreenSpacePosition {
2
- tmp_vec: any;
3
- get_pos_NDC(position: any): any;
4
- }
1
+ export class ScreenSpacePosition {
2
+ tmp_vec: Vector2;
3
+ get_pos_NDC(position: any): Vector2;
4
+ }
5
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,5 +1,7 @@
1
- export class WorldSpacePosition {
2
- tmp_vec3: any;
3
- tmp_vec2: any;
4
- get_pos_NDC(position: any): any;
5
- }
1
+ export class WorldSpacePosition {
2
+ tmp_vec3: Vector3;
3
+ tmp_vec2: Vector2;
4
+ get_pos_NDC(position: any): Vector2;
5
+ }
6
+ import { Vector3 } from "three/src/math/Vector3";
7
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,3 +1,9 @@
1
- export class OnIdle extends UIElementState {
2
- }
3
- import { UIElementState } from "./UIElementState";
1
+ export class OnIdle extends UIElementState {
2
+ /**
3
+ * @param {UIElement} ui_element
4
+ * @param {Vector2} normalized_mouse_position
5
+ */
6
+ update(ui_element: UIElement, normalized_mouse_position: Vector2): void;
7
+ }
8
+ import { UIElementState } from "./UIElementState";
9
+ import { UIElement } from "../../components/UIElement";
@@ -1,3 +1,3 @@
1
- export class OnMouseEnter extends UIElementState {
2
- }
3
- import { UIElementState } from "./UIElementState";
1
+ export class OnMouseEnter extends UIElementState {
2
+ }
3
+ import { UIElementState } from "./UIElementState";
@@ -1,3 +1,3 @@
1
- export class OnMouseExit extends UIElementState {
2
- }
3
- import { UIElementState } from "./UIElementState";
1
+ export class OnMouseExit extends UIElementState {
2
+ }
3
+ import { UIElementState } from "./UIElementState";
@@ -1,4 +1,8 @@
1
- export class OnMouseHover extends UIElementState {
2
- __trigger_on_hover(ui_element: any): void;
3
- }
4
- import { UIElementState } from "./UIElementState";
1
+ export class OnMouseHover extends UIElementState {
2
+ /**
3
+ * @param {UIElement} ui_element
4
+ */
5
+ __trigger_on_hover(ui_element: UIElement): void;
6
+ }
7
+ import { UIElementState } from "./UIElementState";
8
+ import { UIElement } from "../../components/UIElement";
@@ -1,5 +1,17 @@
1
- export class UIElementState {
2
- update(ui_element: any, normalized_mouse_position: any): void;
3
- on_enter(ui_element: any): void;
4
- on_exit(ui_element: any): void;
5
- }
1
+ export class UIElementState {
2
+ /**
3
+ * @param {UIElement} ui_element
4
+ * @param {Vector2} normalized_mouse_position
5
+ */
6
+ update(ui_element: UIElement, normalized_mouse_position: Vector2): void;
7
+ /**
8
+ * @param {UIElement} ui_element
9
+ */
10
+ on_enter(ui_element: UIElement): void;
11
+ /**
12
+ * @param {UIElement} ui_element
13
+ */
14
+ on_exit(ui_element: UIElement): void;
15
+ }
16
+ import { UIElement } from "../../components/UIElement";
17
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,7 +1,7 @@
1
- export class ArrayUtilities {
2
- static merge_from_to(source: any, target: any): void;
3
- static expand_vec3_array(array: any, size: any): void;
4
- static remove_elem(array: any, elem: any): void;
5
- static get_closest_point(points: any, target: any): any;
6
- static object_values_to_array(obj: any): any[];
7
- }
1
+ export class ArrayUtilities {
2
+ static merge_from_to(source: any, target: any): void;
3
+ static expand_vec3_array(array: any, size: any): void;
4
+ static remove_elem(array: any, elem: any): void;
5
+ static get_closest_point(points: any, target: any): any;
6
+ static object_values_to_array(obj: any): any[];
7
+ }
@@ -1,36 +1,40 @@
1
- export { camera_utilities as CameraUtilities };
2
- declare const camera_utilities: CameraUtilities;
3
- declare class CameraUtilities {
4
- init(input: any): void;
5
- tmp_mat: any;
6
- plane: any;
7
- ray: any;
8
- tmp_size: any;
9
- tmp_unproj: any;
10
- input: any;
11
- get_up_dir(camera: any): any;
12
- get_forward_dir(camera: any): any;
13
- get_right_dir(camera: any): any;
14
- unproject_mouse_position(NDC: any, camera: any): any;
15
- get_plane_intersection(plane_position: any, plane_normal: any, NDC: any, camera: any): any;
16
- fit_points_on_camera(points: any, zoom_scale?: number): {
17
- position: any;
18
- zoom: number;
19
- };
20
- get_zoom_to_fit_rect(width: any, height: any): number;
21
- get_zoom_to_fit_box(bb: any, camera: any): number;
22
- get_html_screen_pos(object: any, camera: any): any;
23
- world_pos_to_screen(pos: any, camera: any): any;
24
- update_projection(camera: any): void;
25
- fit_bounding_box_points(camera: any, bb: any, scale?: number): {
26
- zoom: any;
27
- reference_position: any;
28
- camera_position: any;
29
- };
30
- fit_points(camera: any, points: any, zoom_scale?: number): {
31
- zoom: any;
32
- reference_position: any;
33
- camera_position: any;
34
- };
35
- reference_zoom: number;
36
- }
1
+ export { camera_utilities as CameraUtilities };
2
+ declare const camera_utilities: CameraUtilities;
3
+ declare class CameraUtilities {
4
+ init(input: any): void;
5
+ tmp_mat: Matrix4;
6
+ plane: Plane;
7
+ ray: Ray;
8
+ tmp_size: Vector3;
9
+ tmp_unproj: Vector3;
10
+ input: any;
11
+ get_up_dir(camera: any): Vector3;
12
+ get_forward_dir(camera: any): Vector3;
13
+ get_right_dir(camera: any): Vector3;
14
+ unproject_mouse_position(NDC: any, camera: any): Vector3;
15
+ get_plane_intersection(plane_position: any, plane_normal: any, NDC: any, camera: any): Vector3;
16
+ fit_points_on_camera(points: any, zoom_scale?: number): {
17
+ position: Vector3;
18
+ zoom: number;
19
+ };
20
+ get_zoom_to_fit_rect(width: any, height: any): number;
21
+ get_zoom_to_fit_box(bb: any, camera: any): number;
22
+ get_html_screen_pos(object: any, camera: any): Vector3;
23
+ world_pos_to_screen(pos: any, camera: any): Vector3;
24
+ update_projection(camera: any): void;
25
+ fit_bounding_box_points(camera: any, bb: any, scale?: number): {
26
+ zoom: number;
27
+ reference_position: Vector3;
28
+ camera_position: Vector3;
29
+ };
30
+ fit_points(camera: any, points: any, zoom_scale?: number): {
31
+ zoom: number;
32
+ reference_position: Vector3;
33
+ camera_position: Vector3;
34
+ };
35
+ reference_zoom: number;
36
+ }
37
+ import { Matrix4 } from "three/src/math/Matrix4";
38
+ import { Plane } from "three/src/math/Plane";
39
+ import { Ray } from "three/src/math/Ray";
40
+ import { Vector3 } from "three/src/math/Vector3";