ohzi-core 12.2.0 → 12.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/build/index.module.js +2 -0
  4. package/build/index.module.js.map +1 -0
  5. package/package.json +2 -1
  6. package/src/BaseApplication.js +11 -2
  7. package/src/Browser.js +10 -3
  8. package/src/CameraManager.js +5 -0
  9. package/src/Capabilities.js +1 -0
  10. package/src/CustomBezierCurve.js +12 -0
  11. package/src/Debug.js +99 -5
  12. package/src/Graphics.js +86 -6
  13. package/src/Initializer.js +5 -0
  14. package/src/KeyboardInput.js +40 -1
  15. package/src/OS.js +1 -1
  16. package/src/OScreen.js +19 -4
  17. package/src/OrthographicCamera.js +13 -0
  18. package/src/PerspectiveCamera.js +11 -0
  19. package/src/ReflectionPlaneContext.js +5 -1
  20. package/src/RenderLayers.js +1 -1
  21. package/src/RenderLoop.js +9 -0
  22. package/src/RenderOrder.js +1 -1
  23. package/src/ResourceContainer.js +21 -0
  24. package/src/SceneManager.js +14 -4
  25. package/src/Screen.js +71 -0
  26. package/src/Time.js +4 -0
  27. package/src/UI.js +16 -1
  28. package/src/action_sequencer/ActionEvent.js +6 -1
  29. package/src/action_sequencer/ActionInterpolator.js +16 -2
  30. package/src/action_sequencer/ActionSequencer.js +65 -2
  31. package/src/action_sequencer/NumberInterpolator.js +15 -0
  32. package/src/action_sequencer/VectorInterpolator.js +13 -1
  33. package/src/blitter_index.js +1 -0
  34. package/src/canvas_drawer/CanvasDrawer.js +37 -4
  35. package/src/canvas_drawer/MultiLineTextDrawer.js +8 -1
  36. package/src/canvas_drawer/SimpleTextDrawer.js +7 -1
  37. package/src/components/AudioClip.js +11 -1
  38. package/src/components/AxisHelper.js +1 -1
  39. package/src/components/BaseObject.js +8 -5
  40. package/src/components/EdgeMesh.js +30 -2
  41. package/src/components/GeometryEdgeVisualizer.js +10 -1
  42. package/src/components/Grid.js +4 -0
  43. package/src/components/Line.js +31 -7
  44. package/src/components/MultiLinePath.js +9 -5
  45. package/src/components/MultiLineText2D.js +13 -2
  46. package/src/components/ObjectAxis.js +5 -0
  47. package/src/components/ObjectOrientedBoundingBox.js +26 -1
  48. package/src/components/PlaneHelper.js +1 -1
  49. package/src/components/Shape2D.js +11 -3
  50. package/src/components/Shape3D.js +10 -4
  51. package/src/components/Text2D.js +11 -3
  52. package/src/components/UIElement.js +40 -4
  53. package/src/components/UpdatableMaterialMesh.js +11 -3
  54. package/src/components/WorldImage.js +10 -2
  55. package/src/index.js +3 -1
  56. package/src/loaders/AsyncAbstractLoader.js +16 -0
  57. package/src/loaders/AsyncObjectsLoader.js +6 -0
  58. package/src/primitives/Arrow.js +6 -0
  59. package/src/primitives/Cube.js +6 -1
  60. package/src/primitives/HorizontalPlane.js +8 -1
  61. package/src/primitives/Sphere.js +7 -0
  62. package/src/primitives/VerticalPlane.js +8 -1
  63. package/src/ui/ui_element_state/OnIdle.js +5 -0
  64. package/src/ui/ui_element_state/OnMouseEnter.js +11 -0
  65. package/src/ui/ui_element_state/OnMouseExit.js +5 -0
  66. package/src/ui/ui_element_state/OnMouseHover.js +13 -0
  67. package/src/ui/ui_element_state/UIElementState.js +17 -3
  68. package/src/utilities/EasingFunctions.js +5 -0
  69. package/types/BaseApplication.d.ts +18 -11
  70. package/types/Browser.d.ts +20 -19
  71. package/types/CameraManager.d.ts +14 -13
  72. package/types/Capabilities.d.ts +8 -8
  73. package/types/CustomBezierCurve.d.ts +19 -7
  74. package/types/Debug.d.ts +198 -37
  75. package/types/Graphics.d.ts +143 -61
  76. package/types/Initializer.d.ts +10 -6
  77. package/types/KeyboardInput.d.ts +65 -20
  78. package/types/OS.d.ts +20 -20
  79. package/types/OScreen.d.ts +37 -22
  80. package/types/OrthographicCamera.d.ts +20 -6
  81. package/types/PerspectiveCamera.d.ts +18 -6
  82. package/types/ReflectionPlaneContext.d.ts +13 -8
  83. package/types/RenderLayers.d.ts +6 -6
  84. package/types/RenderLoop.d.ts +132 -14
  85. package/types/RenderOrder.d.ts +8 -8
  86. package/types/ResourceContainer.d.ts +29 -10
  87. package/types/SceneManager.d.ts +15 -12
  88. package/types/Screen.d.ts +27 -0
  89. package/types/Time.d.ts +29 -24
  90. package/types/UI.d.ts +92 -18
  91. package/types/action_sequencer/ActionEvent.d.ts +12 -7
  92. package/types/action_sequencer/ActionInterpolator.d.ts +18 -5
  93. package/types/action_sequencer/ActionSequencer.d.ts +104 -36
  94. package/types/action_sequencer/NumberInterpolator.d.ts +18 -9
  95. package/types/action_sequencer/VectorInterpolator.d.ts +13 -7
  96. package/types/blitter_index.d.ts +6 -6
  97. package/types/canvas_drawer/CanvasDrawer.d.ts +51 -13
  98. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +13 -5
  99. package/types/canvas_drawer/SimpleTextDrawer.d.ts +13 -6
  100. package/types/components/AudioClip.d.ts +25 -13
  101. package/types/components/AxisHelper.d.ts +6 -6
  102. package/types/components/BaseObject.d.ts +12 -5
  103. package/types/components/EdgeMesh.d.ts +42 -13
  104. package/types/components/GeometryEdgeVisualizer.d.ts +12 -4
  105. package/types/components/Grid.d.ts +4 -2
  106. package/types/components/Line.d.ts +42 -16
  107. package/types/components/MultiLinePath.d.ts +10 -4
  108. package/types/components/MultiLineText2D.d.ts +22 -10
  109. package/types/components/ObjectAxis.d.ts +8 -3
  110. package/types/components/ObjectOrientedBoundingBox.d.ts +45 -18
  111. package/types/components/PlaneHelper.d.ts +6 -6
  112. package/types/components/Shape2D.d.ts +14 -4
  113. package/types/components/Shape3D.d.ts +10 -3
  114. package/types/components/Text2D.d.ts +21 -13
  115. package/types/components/UIElement.d.ts +87 -52
  116. package/types/components/UpdatableMaterialMesh.d.ts +12 -4
  117. package/types/components/WorldImage.d.ts +23 -13
  118. package/types/components/mouse_interactors/ObjectRotator.d.ts +12 -0
  119. package/types/components/sdf_text/SDFText.d.ts +35 -30
  120. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  121. package/types/components/sdf_text/TextGlyph.d.ts +8 -6
  122. package/types/data_textures/CustomDataTexture.d.ts +11 -11
  123. package/types/data_textures/RGBADataTexture.d.ts +4 -4
  124. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -4
  125. package/types/data_textures/RGBDataTexture.d.ts +4 -4
  126. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -4
  127. package/types/editor/ManipulatorHandle.d.ts +23 -14
  128. package/types/editor/ObjectEditor.d.ts +18 -16
  129. package/types/editor/ObjectManipulator.d.ts +23 -19
  130. package/types/editor/ObjectPicker.d.ts +19 -16
  131. package/types/gpu_particles/GPUParticleSystem.d.ts +22 -15
  132. package/types/gpu_particles/ParticleAttribute.d.ts +19 -18
  133. package/types/gpu_particles/ParticlePositionAttribute.d.ts +6 -6
  134. package/types/html_utilities/CSSAnimator.d.ts +31 -31
  135. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  136. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  137. package/types/index.d.ts +110 -108
  138. package/types/loaders/AsyncAbstractLoader.d.ts +41 -27
  139. package/types/loaders/AsyncAudiosLoader.d.ts +6 -5
  140. package/types/loaders/AsyncObjectsLoader.d.ts +6 -6
  141. package/types/loaders/AsyncTexturesLoader.d.ts +9 -8
  142. package/types/loaders/assets_loader/AssetLoader.d.ts +4 -0
  143. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -0
  144. package/types/loaders/assets_loader/ResourceBatch.d.ts +14 -0
  145. package/types/loaders/assets_loader/ResourceContainer.d.ts +9 -0
  146. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +8 -0
  147. package/types/materials/AddMaterial.d.ts +5 -5
  148. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  149. package/types/materials/BaseShaderMaterial.d.ts +4 -3
  150. package/types/materials/BlitMaterial.d.ts +4 -3
  151. package/types/materials/BloomComposeMaterial.d.ts +4 -7
  152. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  153. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  154. package/types/materials/ClearColorMaterial.d.ts +7 -7
  155. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  156. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  157. package/types/materials/DepthNormalMaterial.d.ts +6 -4
  158. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  159. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  160. package/types/materials/FXAAMaterial.d.ts +3 -3
  161. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  162. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  163. package/types/materials/MedianFilterMaterial.d.ts +7 -6
  164. package/types/materials/NormalMaterial.d.ts +4 -2
  165. package/types/materials/SDFScreenTextMaterial.d.ts +9 -11
  166. package/types/materials/SDFTextMaterial.d.ts +10 -12
  167. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  168. package/types/materials/SSAOMaterial.d.ts +8 -6
  169. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  170. package/types/materials/UIElementMaterial.d.ts +4 -7
  171. package/types/materials/UnrealBloomComposeMaterial.d.ts +16 -16
  172. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  173. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  174. package/types/materials/ViewPositionMaterial.d.ts +4 -3
  175. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +9 -10
  176. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +7 -0
  177. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +4 -0
  178. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +4 -2
  179. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +3 -4
  180. package/types/object_pool/Pool.d.ts +10 -10
  181. package/types/primitives/Arrow.d.ts +15 -8
  182. package/types/primitives/Cube.d.ts +10 -3
  183. package/types/primitives/HorizontalPlane.d.ts +11 -3
  184. package/types/primitives/Sphere.d.ts +11 -3
  185. package/types/primitives/VerticalPlane.d.ts +11 -3
  186. package/types/raycast/GroupRaycaster.d.ts +15 -13
  187. package/types/raycast/PlaneDragResolver.d.ts +16 -15
  188. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  189. package/types/raycast/PlaneRaycaster.d.ts +9 -7
  190. package/types/raycast/RaycastResolver.d.ts +5 -5
  191. package/types/raycast/SurfaceDragResolver.d.ts +15 -13
  192. package/types/raycast/states/BaseState.d.ts +5 -5
  193. package/types/raycast/states/IdleState.d.ts +3 -5
  194. package/types/raycast/states/OnRaycastEnter.d.ts +3 -5
  195. package/types/raycast/states/OnRaycastExit.d.ts +3 -4
  196. package/types/raycast/states/OnRaycastHover.d.ts +3 -5
  197. package/types/render_mode/BaseRender.d.ts +7 -7
  198. package/types/render_mode/BloomRender.d.ts +12 -10
  199. package/types/render_mode/DebugNormalsRender.d.ts +3 -3
  200. package/types/render_mode/DeferredRender.d.ts +13 -9
  201. package/types/render_mode/NormalAORender.d.ts +18 -17
  202. package/types/render_mode/NormalRender.d.ts +3 -3
  203. package/types/render_mode/OutlineRender.d.ts +25 -20
  204. package/types/render_mode/PlanarReflectionsRender.d.ts +19 -13
  205. package/types/render_mode/UnrealBloomRender.d.ts +21 -20
  206. package/types/render_mode/VRRender.d.ts +4 -4
  207. package/types/render_utilities/Blitter.d.ts +19 -15
  208. package/types/render_utilities/Blurrer.d.ts +9 -8
  209. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +11 -10
  210. package/types/render_utilities/DualFilteringBlurrer.d.ts +18 -17
  211. package/types/render_utilities/GaussianBlurrer.d.ts +27 -26
  212. package/types/render_utilities/MedianFilter.d.ts +11 -9
  213. package/types/render_utilities/ViewPositionRenderer.d.ts +10 -9
  214. package/types/resource_loader/AbstractLoader.d.ts +21 -21
  215. package/types/resource_loader/AsyncTextureLoader.d.ts +11 -11
  216. package/types/resource_loader/AudioLoader.d.ts +9 -9
  217. package/types/resource_loader/BasisLoader.d.ts +6 -6
  218. package/types/resource_loader/CubemapLoader.d.ts +8 -7
  219. package/types/resource_loader/DAELoader.d.ts +7 -6
  220. package/types/resource_loader/DDSLoader.d.ts +7 -6
  221. package/types/resource_loader/FileLoader.d.ts +7 -6
  222. package/types/resource_loader/FontLoader.d.ts +7 -6
  223. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -6
  224. package/types/resource_loader/GLTFLoader.d.ts +7 -6
  225. package/types/resource_loader/HDRCubeTextureLoader.d.ts +8 -7
  226. package/types/resource_loader/JSONLoader.d.ts +5 -4
  227. package/types/resource_loader/OBJLoader.d.ts +7 -6
  228. package/types/resource_loader/PointArrayLoader.d.ts +9 -7
  229. package/types/resource_loader/RGBETextureLoader.d.ts +7 -6
  230. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  231. package/types/resource_loader/SVGLoader.d.ts +7 -6
  232. package/types/resource_loader/TextLoader.d.ts +7 -6
  233. package/types/resource_loader/TextureLoader.d.ts +4 -4
  234. package/types/resource_loader/VideoLoader.d.ts +4 -4
  235. package/types/scenes/AbstractScene.d.ts +32 -32
  236. package/types/scenes/loading_states/CompilatorManager.d.ts +8 -8
  237. package/types/scenes/loading_states/HighQualityLoadingState.d.ts +3 -3
  238. package/types/scenes/loading_states/LoadingState.d.ts +31 -31
  239. package/types/scenes/loading_states/RegularLoadingState.d.ts +5 -5
  240. package/types/static_batcher/BatchedMesh.d.ts +16 -15
  241. package/types/static_batcher/GeometryBatch.d.ts +41 -37
  242. package/types/static_batcher/GeometryBatcher.d.ts +9 -9
  243. package/types/static_batcher/MeshBatcher.d.ts +5 -5
  244. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +5 -4
  245. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +7 -5
  246. package/types/ui/ui_element_state/OnIdle.d.ts +9 -3
  247. package/types/ui/ui_element_state/OnMouseEnter.d.ts +3 -3
  248. package/types/ui/ui_element_state/OnMouseExit.d.ts +3 -3
  249. package/types/ui/ui_element_state/OnMouseHover.d.ts +8 -4
  250. package/types/ui/ui_element_state/UIElementState.d.ts +17 -5
  251. package/types/utilities/ArrayUtilities.d.ts +7 -7
  252. package/types/utilities/CameraUtilities.d.ts +40 -36
  253. package/types/utilities/EasingFunctions.d.ts +36 -35
  254. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  255. package/types/utilities/GeometryUtilities.d.ts +5 -4
  256. package/types/utilities/HTMLUtilities.d.ts +6 -6
  257. package/types/utilities/ImageUtilities.d.ts +5 -4
  258. package/types/utilities/MeshSampler.d.ts +20 -20
  259. package/types/utilities/ModelUtilities.d.ts +15 -15
  260. package/types/utilities/OMath.d.ts +21 -21
  261. package/types/utilities/ObjectUtilities.d.ts +7 -7
  262. package/types/utilities/OrthographicFrustumPointFitter.d.ts +8 -7
  263. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +14 -12
  264. package/types/utilities/StringUtilities.d.ts +6 -6
  265. package/types/utilities/TimeUtilities.d.ts +3 -3
  266. package/types/utilities/Validation.d.ts +6 -6
  267. package/types/view_components/ApplicationView.d.ts +13 -13
  268. package/types/view_components/TransitionManager.d.ts +20 -20
  269. package/types/view_components/ViewComponent.d.ts +15 -15
  270. package/types/view_components/ViewComponentManager.d.ts +13 -13
  271. package/types/view_components/ViewManager.d.ts +22 -23
  272. package/types/view_components/ViewState.d.ts +14 -14
  273. package/types/view_components/transition/ActionSequencerBuilder.d.ts +16 -16
  274. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  275. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  276. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +19 -19
@@ -1,11 +1,9 @@
1
- export class SDFScreenTextMaterial extends BaseShaderMaterial {
2
- constructor(texture: any);
3
- transparent: boolean;
4
- extensions: {
5
- derivatives: boolean;
6
- };
7
- depthWrite: boolean;
8
- side: any;
9
- set_atlas_size(size: any): void;
10
- }
11
- import { BaseShaderMaterial } from "./BaseShaderMaterial";
1
+ export class SDFScreenTextMaterial extends BaseShaderMaterial {
2
+ constructor(texture: any);
3
+ extensions: {
4
+ derivatives: boolean;
5
+ };
6
+ side: 2;
7
+ set_atlas_size(size: any): void;
8
+ }
9
+ import { BaseShaderMaterial } from "./BaseShaderMaterial";
@@ -1,12 +1,10 @@
1
- export class SDFTextMaterial extends BaseShaderMaterial {
2
- constructor(texture: any);
3
- transparent: boolean;
4
- extensions: {
5
- derivatives: boolean;
6
- };
7
- depthWrite: boolean;
8
- side: any;
9
- set_atlas_size(size: any): void;
10
- set_boldness(value: any): void;
11
- }
12
- import { BaseShaderMaterial } from "./BaseShaderMaterial";
1
+ export class SDFTextMaterial extends BaseShaderMaterial {
2
+ constructor(texture: any);
3
+ extensions: {
4
+ derivatives: boolean;
5
+ };
6
+ side: 2;
7
+ set_atlas_size(size: any): void;
8
+ set_boldness(value: any): void;
9
+ }
10
+ import { BaseShaderMaterial } from "./BaseShaderMaterial";
@@ -1,4 +1,4 @@
1
- export class SSAOComposeMaterial extends BlitMaterial {
2
- constructor();
3
- }
4
- import { BlitMaterial } from "../materials/BlitMaterial";
1
+ export class SSAOComposeMaterial extends BlitMaterial {
2
+ constructor();
3
+ }
4
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,6 +1,8 @@
1
- export class SSAOMaterial extends BlitMaterial {
2
- constructor();
3
- __get_sample_kernel(): any[];
4
- __get_rotation_kernel(): any;
5
- }
6
- import { BlitMaterial } from "../materials/BlitMaterial";
1
+ export class SSAOMaterial extends BlitMaterial {
2
+ constructor();
3
+ __get_sample_kernel(): Vector3[];
4
+ __get_rotation_kernel(): DataTexture;
5
+ }
6
+ import { BlitMaterial } from "../materials/BlitMaterial";
7
+ import { Vector3 } from "three/src/math/Vector3";
8
+ import { DataTexture } from "three/src/textures/DataTexture";
@@ -1,7 +1,7 @@
1
- export class ScreenSpaceTextureMaterial extends BaseShaderMaterial {
2
- constructor(x: any, y: any, w: any, h: any);
3
- set_position(x: any, y: any): void;
4
- set_texture(tex: any, w: any, h: any): void;
5
- set_screen_size(w: any, h: any): void;
6
- }
7
- import { BaseShaderMaterial } from "./BaseShaderMaterial";
1
+ export class ScreenSpaceTextureMaterial extends BaseShaderMaterial {
2
+ constructor(x: any, y: any, w: any, h: any);
3
+ set_position(x: any, y: any): void;
4
+ set_texture(tex: any, w: any, h: any): void;
5
+ set_screen_size(w: any, h: any): void;
6
+ }
7
+ import { BaseShaderMaterial } from "./BaseShaderMaterial";
@@ -1,7 +1,4 @@
1
- export class UIElementMaterial extends BaseShaderMaterial {
2
- constructor(intensity?: number);
3
- transparent: boolean;
4
- depthWrite: boolean;
5
- depthTest: boolean;
6
- }
7
- import { BaseShaderMaterial } from "../materials/BaseShaderMaterial";
1
+ export class UIElementMaterial extends BaseShaderMaterial {
2
+ constructor(intensity?: number);
3
+ }
4
+ import { BaseShaderMaterial } from "../materials/BaseShaderMaterial";
@@ -1,16 +1,16 @@
1
- export class UnrealBloomComposeMaterial extends BlitMaterial {
2
- constructor(nMips: any);
3
- set_RT_0(rt: any): void;
4
- set_RT_1(rt: any): void;
5
- set_RT_2(rt: any): void;
6
- set_RT_3(rt: any): void;
7
- set_RT_4(rt: any): void;
8
- set_bloom_strength(value: any): void;
9
- set_bloom_radius(value: any): void;
10
- set_tint_color_0(col_string: any): void;
11
- set_tint_color_1(col_string: any): void;
12
- set_tint_color_2(col_string: any): void;
13
- set_tint_color_3(col_string: any): void;
14
- set_tint_color_4(col_string: any): void;
15
- }
16
- import { BlitMaterial } from "./BlitMaterial";
1
+ export class UnrealBloomComposeMaterial extends BlitMaterial {
2
+ constructor(nMips: any);
3
+ set_RT_0(rt: any): void;
4
+ set_RT_1(rt: any): void;
5
+ set_RT_2(rt: any): void;
6
+ set_RT_3(rt: any): void;
7
+ set_RT_4(rt: any): void;
8
+ set_bloom_strength(value: any): void;
9
+ set_bloom_radius(value: any): void;
10
+ set_tint_color_0(col_string: any): void;
11
+ set_tint_color_1(col_string: any): void;
12
+ set_tint_color_2(col_string: any): void;
13
+ set_tint_color_3(col_string: any): void;
14
+ set_tint_color_4(col_string: any): void;
15
+ }
16
+ import { BlitMaterial } from "./BlitMaterial";
@@ -1,4 +1,4 @@
1
- export class UnrealBlurMaterial extends BlitMaterial {
2
- constructor(kernel_radius: any);
3
- }
4
- import { BlitMaterial } from "../materials/BlitMaterial";
1
+ export class UnrealBlurMaterial extends BlitMaterial {
2
+ constructor(kernel_radius: any);
3
+ }
4
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,4 +1,4 @@
1
- export class UnrealComposeMaterial extends BlitMaterial {
2
- constructor(nMips: any);
3
- }
4
- import { BlitMaterial } from "../materials/BlitMaterial";
1
+ export class UnrealComposeMaterial extends BlitMaterial {
2
+ constructor(nMips: any);
3
+ }
4
+ import { BlitMaterial } from "../materials/BlitMaterial";
@@ -1,3 +1,4 @@
1
- export class ViewPositionMaterial
2
- {
3
- }
1
+ export class ViewPositionMaterial extends ShaderMaterial {
2
+ constructor();
3
+ }
4
+ import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
@@ -1,10 +1,9 @@
1
- export class DeferredPointLightMaterial extends BaseShaderMaterial {
2
- constructor(intensity?: number);
3
- blending: any;
4
- depthWrite: boolean;
5
- side: any;
6
- set_inverse_proj_matrix(mat4: any): void;
7
- set_normal_depth_rt(rt: any): void;
8
- set_albedo_rt(rt: any): void;
9
- }
10
- import { BaseShaderMaterial } from "../../materials/BaseShaderMaterial";
1
+ export class DeferredPointLightMaterial extends BaseShaderMaterial {
2
+ constructor(intensity?: number);
3
+ blending: 2;
4
+ side: 1;
5
+ set_inverse_proj_matrix(mat4: any): void;
6
+ set_normal_depth_rt(rt: any): void;
7
+ set_albedo_rt(rt: any): void;
8
+ }
9
+ import { BaseShaderMaterial } from "../../materials/BaseShaderMaterial";
@@ -0,0 +1,7 @@
1
+ export class AttributeUpdateMaterial extends BlitMaterial {
2
+ constructor(custom_frag: any);
3
+ multiplier: number;
4
+ update(): void;
5
+ set_multiplier(val: any): void;
6
+ }
7
+ import { BlitMaterial } from "../../materials/BlitMaterial";
@@ -0,0 +1,4 @@
1
+ export class BasicParticleMaterial extends ShaderMaterial {
2
+ constructor();
3
+ }
4
+ import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
@@ -1,2 +1,4 @@
1
- export class ParticleStorageMaterial {
2
- }
1
+ export class ParticleStorageMaterial extends ShaderMaterial {
2
+ constructor();
3
+ }
4
+ import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
@@ -1,4 +1,3 @@
1
- export class PositionStorageMaterial extends ParticleStorageMaterial {
2
- constructor();
3
- }
4
- import { ParticleStorageMaterial } from "../../materials/gpu_particles/ParticleStorageMaterial";
1
+ export class PositionStorageMaterial extends ParticleStorageMaterial {
2
+ }
3
+ import { ParticleStorageMaterial } from "../../materials/gpu_particles/ParticleStorageMaterial";
@@ -1,10 +1,10 @@
1
- export class Pool {
2
- available: any[];
3
- busy: any[];
4
- preload(starting_pool_size: any): void;
5
- instantiate(): void;
6
- get(): any;
7
- release(obj: any): void;
8
- release_all(): void;
9
- __create(): void;
10
- }
1
+ export class Pool {
2
+ available: any[];
3
+ busy: any[];
4
+ preload(starting_pool_size: any): void;
5
+ instantiate(): void;
6
+ get(): any;
7
+ release(obj: any): void;
8
+ release_all(): void;
9
+ __create(): void;
10
+ }
@@ -1,8 +1,15 @@
1
- export class Arrow {
2
- constructor(color: any, length: any, dir: any);
3
- _dir: any;
4
- set dir(arg: any);
5
- get dir(): any;
6
- set length(arg: any);
7
- get length(): any;
8
- }
1
+ export class Arrow extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {string | number} [color]
4
+ * @param {number} [length]
5
+ * @param {Vector3} [dir]
6
+ */
7
+ constructor(color?: string | number, length?: number, dir?: Vector3);
8
+ _dir: Vector3;
9
+ set dir(arg: Vector3);
10
+ get dir(): Vector3;
11
+ set length(arg: number);
12
+ get length(): number;
13
+ }
14
+ import { Mesh } from "three/src/objects/Mesh";
15
+ import { Vector3 } from "three/src/math/Vector3";
@@ -1,3 +1,10 @@
1
- export class Cube {
2
- constructor(size: any, segments: any, color: any);
3
- }
1
+ export class Cube extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {Vector3} [size]
4
+ * @param {Vector3} [segments]
5
+ * @param {number | string} [color]
6
+ */
7
+ constructor(size?: Vector3, segments?: Vector3, color?: number | string);
8
+ }
9
+ import { Mesh } from "three/src/objects/Mesh";
10
+ import { Vector3 } from "three/src/math/Vector3";
@@ -1,3 +1,11 @@
1
- export class HorizontalPlane {
2
- constructor(width: any, height: any, color: any, material: any);
3
- }
1
+ export class HorizontalPlane extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, Material | Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {number} [width]
4
+ * @param {number} [height]
5
+ * @param {number | string} [color]
6
+ * @param {Material} [material]
7
+ */
8
+ constructor(width?: number, height?: number, color?: number | string, material?: Material);
9
+ }
10
+ import { Material } from "three/src/materials/Material";
11
+ import { Mesh } from "three/src/objects/Mesh";
@@ -1,3 +1,11 @@
1
- export class Sphere {
2
- constructor(radius: any, color: any);
3
- }
1
+ export class Sphere extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {number} radius
4
+ * @param {number | string} color
5
+ */
6
+ constructor(radius: number, color: number | string);
7
+ radius: number;
8
+ color: string | number;
9
+ center: import("three").Vector3;
10
+ }
11
+ import { Mesh } from "three/src/objects/Mesh";
@@ -1,3 +1,11 @@
1
- export class VerticalPlane {
2
- constructor(width: any, height: any, color: any, material: any);
3
- }
1
+ export class VerticalPlane extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, Material | Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {number} [width]
4
+ * @param {number} [height]
5
+ * @param {number | string} [color]
6
+ * @param {Material} [material]
7
+ */
8
+ constructor(width?: number, height?: number, color?: number | string, material?: Material);
9
+ }
10
+ import { Material } from "three/src/materials/Material";
11
+ import { Mesh } from "three/src/objects/Mesh";
@@ -1,13 +1,15 @@
1
- export class GroupRaycaster {
2
- constructor(raycastee_group: any, raycast_resolver: any, camera: any);
3
- camera: any;
4
- raycast_resolver: any;
5
- raycastee_group: any;
6
- raycaster: any;
7
- current_state: IdleState;
8
- current_intersections: any;
9
- set_raycastee_group(raycastee_group: any): void;
10
- update(): void;
11
- set_state(new_state: any): void;
12
- }
13
- import { IdleState } from "./states/IdleState";
1
+ export class GroupRaycaster {
2
+ constructor(raycastee_group: any, raycast_resolver: any, camera: any, input: any);
3
+ camera: any;
4
+ raycast_resolver: any;
5
+ raycastee_group: any;
6
+ input: any;
7
+ raycaster: Raycaster;
8
+ current_state: IdleState;
9
+ current_intersections: import("three").Intersection<import("three").Object3D<import("three").Object3DEventMap>>[];
10
+ set_raycastee_group(raycastee_group: any): void;
11
+ update(): void;
12
+ set_state(new_state: any): void;
13
+ }
14
+ import { Raycaster } from "three/src/core/Raycaster";
15
+ import { IdleState } from "./states/IdleState";
@@ -1,15 +1,16 @@
1
- export class PlaneDragResolver extends PlaneRaycastResolver {
2
- constructor(input: any);
3
- _drag_started: boolean;
4
- _plane_raycaster: PlaneRaycaster;
5
- on_drag_start(contact_point: any): void;
6
- on_drag_move(contact_point: any): void;
7
- on_drag_end(): void;
8
- on_update(): void;
9
- on_drag_button_pressed(): any;
10
- on_drag_button_released(): any;
11
- get drag_started(): boolean;
12
- update(reference_position: any, plane_normal: any): void;
13
- }
14
- import { PlaneRaycastResolver } from "./PlaneRaycastResolver";
15
- import { PlaneRaycaster } from "./PlaneRaycaster";
1
+ export class PlaneDragResolver extends PlaneRaycastResolver {
2
+ constructor(input: any);
3
+ _drag_started: boolean;
4
+ _plane_raycaster: PlaneRaycaster;
5
+ input: any;
6
+ on_drag_start(contact_point: any): void;
7
+ on_drag_move(contact_point: any): void;
8
+ on_drag_end(): void;
9
+ on_update(): void;
10
+ on_drag_button_pressed(): any;
11
+ on_drag_button_released(): any;
12
+ get drag_started(): boolean;
13
+ update(reference_position: any, plane_normal: any): void;
14
+ }
15
+ import { PlaneRaycastResolver } from "./PlaneRaycastResolver";
16
+ import { PlaneRaycaster } from "./PlaneRaycaster";
@@ -1,5 +1,5 @@
1
- export class PlaneRaycastResolver {
2
- on_enter(intersected_point: any): void;
3
- on_hover(intersected_point: any): void;
4
- on_exit(): void;
5
- }
1
+ export class PlaneRaycastResolver {
2
+ on_enter(intersected_point: any): void;
3
+ on_hover(intersected_point: any): void;
4
+ on_exit(): void;
5
+ }
@@ -1,7 +1,9 @@
1
- export class PlaneRaycaster {
2
- constructor(raycast_resolver: any);
3
- raycast_resolver: any;
4
- raycaster: any;
5
- current_intersected_point: any;
6
- update(reference_position: any, plane_normal: any): void;
7
- }
1
+ export class PlaneRaycaster {
2
+ constructor(raycast_resolver: any);
3
+ raycast_resolver: any;
4
+ raycaster: Raycaster;
5
+ current_intersected_point: Vector3;
6
+ update(reference_position: any, plane_normal: any): void;
7
+ }
8
+ import { Raycaster } from "three/src/core/Raycaster";
9
+ import { Vector3 } from "three/src/math/Vector3";
@@ -1,5 +1,5 @@
1
- export class RaycastResolver {
2
- on_enter(intersected_object: any): void;
3
- on_hover(intersected_object: any): void;
4
- on_exit(): void;
5
- }
1
+ export class RaycastResolver {
2
+ on_enter(intersected_object: any): void;
3
+ on_hover(intersected_object: any): void;
4
+ on_exit(): void;
5
+ }
@@ -1,13 +1,15 @@
1
- export class SurfaceDragResolver extends RaycastResolver {
2
- constructor(surface_mesh: any, input: any);
3
- _drag_started: boolean;
4
- _group_raycaster: GroupRaycaster;
5
- on_drag_start(contact_point: any): void;
6
- on_drag_move(contact_point: any): void;
7
- on_drag_end(): void;
8
- _on_update(): void;
9
- get drag_started(): boolean;
10
- update(): void;
11
- }
12
- import { RaycastResolver } from "./RaycastResolver";
13
- import { GroupRaycaster } from "./GroupRaycaster";
1
+ export class SurfaceDragResolver extends RaycastResolver {
2
+ constructor(surface_mesh: any, input: any);
3
+ _drag_started: boolean;
4
+ _group_raycaster: GroupRaycaster;
5
+ input: any;
6
+ on_drag_start(contact_point: any): void;
7
+ on_drag_move(contact_point: any): void;
8
+ on_drag_end(): void;
9
+ _on_update(): void;
10
+ get drag_started(): boolean;
11
+ on_hover(intersected_object: any, intersection_data: any): void;
12
+ update(): void;
13
+ }
14
+ import { RaycastResolver } from "./RaycastResolver";
15
+ import { GroupRaycaster } from "./GroupRaycaster";
@@ -1,5 +1,5 @@
1
- export class BaseState {
2
- update(group_raycaster_context: any): void;
3
- on_enter(group_raycaster_context: any): void;
4
- on_exit(group_raycaster_context: any): void;
5
- }
1
+ export class BaseState {
2
+ update(group_raycaster_context: any): void;
3
+ on_enter(group_raycaster_context: any): void;
4
+ on_exit(group_raycaster_context: any): void;
5
+ }
@@ -1,5 +1,3 @@
1
- import { BaseState } from './BaseState';
2
-
3
- export class IdleState extends BaseState
4
- {
5
- }
1
+ export class IdleState extends BaseState {
2
+ }
3
+ import { BaseState } from "./BaseState";
@@ -1,5 +1,3 @@
1
- import { BaseState } from './BaseState';
2
-
3
- export class OnRaycastEnter extends BaseState
4
- {
5
- }
1
+ export class OnRaycastEnter extends BaseState {
2
+ }
3
+ import { BaseState } from "./BaseState";
@@ -1,4 +1,3 @@
1
- import { BaseState } from './BaseState';
2
- export class OnRaycastExit extends BaseState
3
- {
4
- }
1
+ export class OnRaycastExit extends BaseState {
2
+ }
3
+ import { BaseState } from "./BaseState";
@@ -1,5 +1,3 @@
1
- import { BaseState } from './BaseState';
2
-
3
- export class OnRaycastHover extends BaseState
4
- {
5
- }
1
+ export class OnRaycastHover extends BaseState {
2
+ }
3
+ import { BaseState } from "./BaseState";
@@ -1,7 +1,7 @@
1
- export class BaseRender {
2
- render(): void;
3
- on_enter(context: any, renderer: any): void;
4
- on_exit(context: any, renderer: any): void;
5
- resize(): void;
6
- dispose(): void;
7
- }
1
+ export class BaseRender {
2
+ render(): void;
3
+ on_enter(context: any, renderer: any): void;
4
+ on_exit(context: any, renderer: any): void;
5
+ resize(): void;
6
+ dispose(): void;
7
+ }
@@ -1,10 +1,12 @@
1
- export class BloomRender extends BaseRender {
2
- bloom_compose_mat: BloomComposeMaterial;
3
- main_RT: any;
4
- blur_RT: any;
5
- blurrer: Blurrer;
6
- __check_RT_size(): void;
7
- }
8
- import { BaseRender } from "../render_mode/BaseRender";
9
- import { BloomComposeMaterial } from "../materials/BloomComposeMaterial";
10
- import { Blurrer } from "../render_utilities/Blurrer";
1
+ export class BloomRender extends BaseRender {
2
+ bloom_compose_mat: BloomComposeMaterial;
3
+ main_RT: WebGLRenderTarget<import("three").Texture>;
4
+ blur_RT: WebGLRenderTarget<import("three").Texture>;
5
+ blurrer: Blurrer;
6
+ on_enter(): void;
7
+ __check_RT_size(): void;
8
+ }
9
+ import { BaseRender } from "../render_mode/BaseRender";
10
+ import { BloomComposeMaterial } from "../materials/BloomComposeMaterial";
11
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
12
+ import { Blurrer } from "../render_utilities/Blurrer";
@@ -1,3 +1,3 @@
1
- export class DebugNormalsRender extends BaseRender {
2
- }
3
- import { BaseRender } from "../render_mode/BaseRender";
1
+ export class DebugNormalsRender extends BaseRender {
2
+ }
3
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -1,9 +1,13 @@
1
- export class DeferredRender extends BaseRender {
2
- compose_mat: DeferredRendererComposeMaterial;
3
- main_rt: any;
4
- scene_lights: any;
5
- camera_inverse_proj_mat: any;
6
- __check_RT_size(): void;
7
- }
8
- import { BaseRender } from "../render_mode/BaseRender";
9
- import { DeferredRendererComposeMaterial } from "../materials/DeferredRendererComposeMaterial";
1
+ export class DeferredRender extends BaseRender {
2
+ compose_mat: DeferredRendererComposeMaterial;
3
+ main_rt: WebGLRenderTarget<import("three").Texture>;
4
+ scene_lights: Scene;
5
+ camera_inverse_proj_mat: Matrix4;
6
+ on_enter(): void;
7
+ __check_RT_size(): void;
8
+ }
9
+ import { BaseRender } from "../render_mode/BaseRender";
10
+ import { DeferredRendererComposeMaterial } from "../materials/DeferredRendererComposeMaterial";
11
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
12
+ import { Scene } from "three/src/scenes/Scene";
13
+ import { Matrix4 } from "three/src/math/Matrix4";
@@ -1,17 +1,18 @@
1
- export class NormalAORender extends BaseRender {
2
- constructor(use_ssaa?: boolean);
3
- ssao_mat: SSAOMaterial;
4
- ssao_compose_mat: SSAOComposeMaterial;
5
- debug_normals: DisplayNormalTextureMaterial;
6
- ssaa: number;
7
- main_RT: any;
8
- SSAO_RT: any;
9
- blurrer: Blurrer;
10
- __update_uniforms(): void;
11
- __check_RT_size(): void;
12
- }
13
- import { BaseRender } from "../render_mode/BaseRender";
14
- import { SSAOMaterial } from "../materials/SSAOMaterial";
15
- import { SSAOComposeMaterial } from "../materials/SSAOComposeMaterial";
16
- import { DisplayNormalTextureMaterial } from "../materials/DisplayNormalTextureMaterial";
17
- import { Blurrer } from "../render_utilities/Blurrer";
1
+ export class NormalAORender extends BaseRender {
2
+ constructor(use_ssaa?: boolean);
3
+ ssao_mat: SSAOMaterial;
4
+ ssao_compose_mat: SSAOComposeMaterial;
5
+ debug_normals: DisplayNormalTextureMaterial;
6
+ ssaa: number;
7
+ main_RT: WebGLRenderTarget<import("three").Texture>;
8
+ SSAO_RT: WebGLRenderTarget<import("three").Texture>;
9
+ blurrer: Blurrer;
10
+ __update_uniforms(): void;
11
+ __check_RT_size(): void;
12
+ }
13
+ import { BaseRender } from "../render_mode/BaseRender";
14
+ import { SSAOMaterial } from "../materials/SSAOMaterial";
15
+ import { SSAOComposeMaterial } from "../materials/SSAOComposeMaterial";
16
+ import { DisplayNormalTextureMaterial } from "../materials/DisplayNormalTextureMaterial";
17
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
18
+ import { Blurrer } from "../render_utilities/Blurrer";
@@ -1,3 +1,3 @@
1
- export class NormalRender extends BaseRender {
2
- }
3
- import { BaseRender } from "../render_mode/BaseRender";
1
+ export class NormalRender extends BaseRender {
2
+ }
3
+ import { BaseRender } from "../render_mode/BaseRender";