ohzi-core 12.2.0 → 12.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/build/index.module.js +2 -0
  4. package/build/index.module.js.map +1 -0
  5. package/package.json +2 -1
  6. package/src/BaseApplication.js +11 -2
  7. package/src/Browser.js +10 -3
  8. package/src/CameraManager.js +5 -0
  9. package/src/Capabilities.js +1 -0
  10. package/src/CustomBezierCurve.js +12 -0
  11. package/src/Debug.js +99 -5
  12. package/src/Graphics.js +86 -6
  13. package/src/Initializer.js +5 -0
  14. package/src/KeyboardInput.js +40 -1
  15. package/src/OS.js +1 -1
  16. package/src/OScreen.js +19 -4
  17. package/src/OrthographicCamera.js +13 -0
  18. package/src/PerspectiveCamera.js +11 -0
  19. package/src/ReflectionPlaneContext.js +5 -1
  20. package/src/RenderLayers.js +1 -1
  21. package/src/RenderLoop.js +9 -0
  22. package/src/RenderOrder.js +1 -1
  23. package/src/ResourceContainer.js +21 -0
  24. package/src/SceneManager.js +14 -4
  25. package/src/Screen.js +71 -0
  26. package/src/Time.js +4 -0
  27. package/src/UI.js +16 -1
  28. package/src/action_sequencer/ActionEvent.js +6 -1
  29. package/src/action_sequencer/ActionInterpolator.js +16 -2
  30. package/src/action_sequencer/ActionSequencer.js +65 -2
  31. package/src/action_sequencer/NumberInterpolator.js +15 -0
  32. package/src/action_sequencer/VectorInterpolator.js +13 -1
  33. package/src/blitter_index.js +1 -0
  34. package/src/canvas_drawer/CanvasDrawer.js +37 -4
  35. package/src/canvas_drawer/MultiLineTextDrawer.js +8 -1
  36. package/src/canvas_drawer/SimpleTextDrawer.js +7 -1
  37. package/src/components/AudioClip.js +11 -1
  38. package/src/components/AxisHelper.js +1 -1
  39. package/src/components/BaseObject.js +8 -5
  40. package/src/components/EdgeMesh.js +30 -2
  41. package/src/components/GeometryEdgeVisualizer.js +10 -1
  42. package/src/components/Grid.js +4 -0
  43. package/src/components/Line.js +31 -7
  44. package/src/components/MultiLinePath.js +9 -5
  45. package/src/components/MultiLineText2D.js +13 -2
  46. package/src/components/ObjectAxis.js +5 -0
  47. package/src/components/ObjectOrientedBoundingBox.js +26 -1
  48. package/src/components/PlaneHelper.js +1 -1
  49. package/src/components/Shape2D.js +11 -3
  50. package/src/components/Shape3D.js +10 -4
  51. package/src/components/Text2D.js +11 -3
  52. package/src/components/UIElement.js +40 -4
  53. package/src/components/UpdatableMaterialMesh.js +11 -3
  54. package/src/components/WorldImage.js +10 -2
  55. package/src/index.js +3 -1
  56. package/src/loaders/AsyncAbstractLoader.js +16 -0
  57. package/src/loaders/AsyncObjectsLoader.js +6 -0
  58. package/src/primitives/Arrow.js +6 -0
  59. package/src/primitives/Cube.js +6 -1
  60. package/src/primitives/HorizontalPlane.js +8 -1
  61. package/src/primitives/Sphere.js +7 -0
  62. package/src/primitives/VerticalPlane.js +8 -1
  63. package/src/ui/ui_element_state/OnIdle.js +5 -0
  64. package/src/ui/ui_element_state/OnMouseEnter.js +11 -0
  65. package/src/ui/ui_element_state/OnMouseExit.js +5 -0
  66. package/src/ui/ui_element_state/OnMouseHover.js +13 -0
  67. package/src/ui/ui_element_state/UIElementState.js +17 -3
  68. package/src/utilities/EasingFunctions.js +5 -0
  69. package/types/BaseApplication.d.ts +18 -11
  70. package/types/Browser.d.ts +20 -19
  71. package/types/CameraManager.d.ts +14 -13
  72. package/types/Capabilities.d.ts +8 -8
  73. package/types/CustomBezierCurve.d.ts +19 -7
  74. package/types/Debug.d.ts +198 -37
  75. package/types/Graphics.d.ts +143 -61
  76. package/types/Initializer.d.ts +10 -6
  77. package/types/KeyboardInput.d.ts +65 -20
  78. package/types/OS.d.ts +20 -20
  79. package/types/OScreen.d.ts +37 -22
  80. package/types/OrthographicCamera.d.ts +20 -6
  81. package/types/PerspectiveCamera.d.ts +18 -6
  82. package/types/ReflectionPlaneContext.d.ts +13 -8
  83. package/types/RenderLayers.d.ts +6 -6
  84. package/types/RenderLoop.d.ts +132 -14
  85. package/types/RenderOrder.d.ts +8 -8
  86. package/types/ResourceContainer.d.ts +29 -10
  87. package/types/SceneManager.d.ts +15 -12
  88. package/types/Screen.d.ts +27 -0
  89. package/types/Time.d.ts +29 -24
  90. package/types/UI.d.ts +92 -18
  91. package/types/action_sequencer/ActionEvent.d.ts +12 -7
  92. package/types/action_sequencer/ActionInterpolator.d.ts +18 -5
  93. package/types/action_sequencer/ActionSequencer.d.ts +104 -36
  94. package/types/action_sequencer/NumberInterpolator.d.ts +18 -9
  95. package/types/action_sequencer/VectorInterpolator.d.ts +13 -7
  96. package/types/blitter_index.d.ts +6 -6
  97. package/types/canvas_drawer/CanvasDrawer.d.ts +51 -13
  98. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +13 -5
  99. package/types/canvas_drawer/SimpleTextDrawer.d.ts +13 -6
  100. package/types/components/AudioClip.d.ts +25 -13
  101. package/types/components/AxisHelper.d.ts +6 -6
  102. package/types/components/BaseObject.d.ts +12 -5
  103. package/types/components/EdgeMesh.d.ts +42 -13
  104. package/types/components/GeometryEdgeVisualizer.d.ts +12 -4
  105. package/types/components/Grid.d.ts +4 -2
  106. package/types/components/Line.d.ts +42 -16
  107. package/types/components/MultiLinePath.d.ts +10 -4
  108. package/types/components/MultiLineText2D.d.ts +22 -10
  109. package/types/components/ObjectAxis.d.ts +8 -3
  110. package/types/components/ObjectOrientedBoundingBox.d.ts +45 -18
  111. package/types/components/PlaneHelper.d.ts +6 -6
  112. package/types/components/Shape2D.d.ts +14 -4
  113. package/types/components/Shape3D.d.ts +10 -3
  114. package/types/components/Text2D.d.ts +21 -13
  115. package/types/components/UIElement.d.ts +87 -52
  116. package/types/components/UpdatableMaterialMesh.d.ts +12 -4
  117. package/types/components/WorldImage.d.ts +23 -13
  118. package/types/components/mouse_interactors/ObjectRotator.d.ts +12 -0
  119. package/types/components/sdf_text/SDFText.d.ts +35 -30
  120. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  121. package/types/components/sdf_text/TextGlyph.d.ts +8 -6
  122. package/types/data_textures/CustomDataTexture.d.ts +11 -11
  123. package/types/data_textures/RGBADataTexture.d.ts +4 -4
  124. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -4
  125. package/types/data_textures/RGBDataTexture.d.ts +4 -4
  126. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -4
  127. package/types/editor/ManipulatorHandle.d.ts +23 -14
  128. package/types/editor/ObjectEditor.d.ts +18 -16
  129. package/types/editor/ObjectManipulator.d.ts +23 -19
  130. package/types/editor/ObjectPicker.d.ts +19 -16
  131. package/types/gpu_particles/GPUParticleSystem.d.ts +22 -15
  132. package/types/gpu_particles/ParticleAttribute.d.ts +19 -18
  133. package/types/gpu_particles/ParticlePositionAttribute.d.ts +6 -6
  134. package/types/html_utilities/CSSAnimator.d.ts +31 -31
  135. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  136. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  137. package/types/index.d.ts +110 -108
  138. package/types/loaders/AsyncAbstractLoader.d.ts +41 -27
  139. package/types/loaders/AsyncAudiosLoader.d.ts +6 -5
  140. package/types/loaders/AsyncObjectsLoader.d.ts +6 -6
  141. package/types/loaders/AsyncTexturesLoader.d.ts +9 -8
  142. package/types/loaders/assets_loader/AssetLoader.d.ts +4 -0
  143. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -0
  144. package/types/loaders/assets_loader/ResourceBatch.d.ts +14 -0
  145. package/types/loaders/assets_loader/ResourceContainer.d.ts +9 -0
  146. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +8 -0
  147. package/types/materials/AddMaterial.d.ts +5 -5
  148. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  149. package/types/materials/BaseShaderMaterial.d.ts +4 -3
  150. package/types/materials/BlitMaterial.d.ts +4 -3
  151. package/types/materials/BloomComposeMaterial.d.ts +4 -7
  152. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  153. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  154. package/types/materials/ClearColorMaterial.d.ts +7 -7
  155. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  156. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  157. package/types/materials/DepthNormalMaterial.d.ts +6 -4
  158. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  159. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  160. package/types/materials/FXAAMaterial.d.ts +3 -3
  161. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  162. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  163. package/types/materials/MedianFilterMaterial.d.ts +7 -6
  164. package/types/materials/NormalMaterial.d.ts +4 -2
  165. package/types/materials/SDFScreenTextMaterial.d.ts +9 -11
  166. package/types/materials/SDFTextMaterial.d.ts +10 -12
  167. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  168. package/types/materials/SSAOMaterial.d.ts +8 -6
  169. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  170. package/types/materials/UIElementMaterial.d.ts +4 -7
  171. package/types/materials/UnrealBloomComposeMaterial.d.ts +16 -16
  172. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  173. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  174. package/types/materials/ViewPositionMaterial.d.ts +4 -3
  175. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +9 -10
  176. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +7 -0
  177. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +4 -0
  178. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +4 -2
  179. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +3 -4
  180. package/types/object_pool/Pool.d.ts +10 -10
  181. package/types/primitives/Arrow.d.ts +15 -8
  182. package/types/primitives/Cube.d.ts +10 -3
  183. package/types/primitives/HorizontalPlane.d.ts +11 -3
  184. package/types/primitives/Sphere.d.ts +11 -3
  185. package/types/primitives/VerticalPlane.d.ts +11 -3
  186. package/types/raycast/GroupRaycaster.d.ts +15 -13
  187. package/types/raycast/PlaneDragResolver.d.ts +16 -15
  188. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  189. package/types/raycast/PlaneRaycaster.d.ts +9 -7
  190. package/types/raycast/RaycastResolver.d.ts +5 -5
  191. package/types/raycast/SurfaceDragResolver.d.ts +15 -13
  192. package/types/raycast/states/BaseState.d.ts +5 -5
  193. package/types/raycast/states/IdleState.d.ts +3 -5
  194. package/types/raycast/states/OnRaycastEnter.d.ts +3 -5
  195. package/types/raycast/states/OnRaycastExit.d.ts +3 -4
  196. package/types/raycast/states/OnRaycastHover.d.ts +3 -5
  197. package/types/render_mode/BaseRender.d.ts +7 -7
  198. package/types/render_mode/BloomRender.d.ts +12 -10
  199. package/types/render_mode/DebugNormalsRender.d.ts +3 -3
  200. package/types/render_mode/DeferredRender.d.ts +13 -9
  201. package/types/render_mode/NormalAORender.d.ts +18 -17
  202. package/types/render_mode/NormalRender.d.ts +3 -3
  203. package/types/render_mode/OutlineRender.d.ts +25 -20
  204. package/types/render_mode/PlanarReflectionsRender.d.ts +19 -13
  205. package/types/render_mode/UnrealBloomRender.d.ts +21 -20
  206. package/types/render_mode/VRRender.d.ts +4 -4
  207. package/types/render_utilities/Blitter.d.ts +19 -15
  208. package/types/render_utilities/Blurrer.d.ts +9 -8
  209. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +11 -10
  210. package/types/render_utilities/DualFilteringBlurrer.d.ts +18 -17
  211. package/types/render_utilities/GaussianBlurrer.d.ts +27 -26
  212. package/types/render_utilities/MedianFilter.d.ts +11 -9
  213. package/types/render_utilities/ViewPositionRenderer.d.ts +10 -9
  214. package/types/resource_loader/AbstractLoader.d.ts +21 -21
  215. package/types/resource_loader/AsyncTextureLoader.d.ts +11 -11
  216. package/types/resource_loader/AudioLoader.d.ts +9 -9
  217. package/types/resource_loader/BasisLoader.d.ts +6 -6
  218. package/types/resource_loader/CubemapLoader.d.ts +8 -7
  219. package/types/resource_loader/DAELoader.d.ts +7 -6
  220. package/types/resource_loader/DDSLoader.d.ts +7 -6
  221. package/types/resource_loader/FileLoader.d.ts +7 -6
  222. package/types/resource_loader/FontLoader.d.ts +7 -6
  223. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -6
  224. package/types/resource_loader/GLTFLoader.d.ts +7 -6
  225. package/types/resource_loader/HDRCubeTextureLoader.d.ts +8 -7
  226. package/types/resource_loader/JSONLoader.d.ts +5 -4
  227. package/types/resource_loader/OBJLoader.d.ts +7 -6
  228. package/types/resource_loader/PointArrayLoader.d.ts +9 -7
  229. package/types/resource_loader/RGBETextureLoader.d.ts +7 -6
  230. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  231. package/types/resource_loader/SVGLoader.d.ts +7 -6
  232. package/types/resource_loader/TextLoader.d.ts +7 -6
  233. package/types/resource_loader/TextureLoader.d.ts +4 -4
  234. package/types/resource_loader/VideoLoader.d.ts +4 -4
  235. package/types/scenes/AbstractScene.d.ts +32 -32
  236. package/types/scenes/loading_states/CompilatorManager.d.ts +8 -8
  237. package/types/scenes/loading_states/HighQualityLoadingState.d.ts +3 -3
  238. package/types/scenes/loading_states/LoadingState.d.ts +31 -31
  239. package/types/scenes/loading_states/RegularLoadingState.d.ts +5 -5
  240. package/types/static_batcher/BatchedMesh.d.ts +16 -15
  241. package/types/static_batcher/GeometryBatch.d.ts +41 -37
  242. package/types/static_batcher/GeometryBatcher.d.ts +9 -9
  243. package/types/static_batcher/MeshBatcher.d.ts +5 -5
  244. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +5 -4
  245. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +7 -5
  246. package/types/ui/ui_element_state/OnIdle.d.ts +9 -3
  247. package/types/ui/ui_element_state/OnMouseEnter.d.ts +3 -3
  248. package/types/ui/ui_element_state/OnMouseExit.d.ts +3 -3
  249. package/types/ui/ui_element_state/OnMouseHover.d.ts +8 -4
  250. package/types/ui/ui_element_state/UIElementState.d.ts +17 -5
  251. package/types/utilities/ArrayUtilities.d.ts +7 -7
  252. package/types/utilities/CameraUtilities.d.ts +40 -36
  253. package/types/utilities/EasingFunctions.d.ts +36 -35
  254. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  255. package/types/utilities/GeometryUtilities.d.ts +5 -4
  256. package/types/utilities/HTMLUtilities.d.ts +6 -6
  257. package/types/utilities/ImageUtilities.d.ts +5 -4
  258. package/types/utilities/MeshSampler.d.ts +20 -20
  259. package/types/utilities/ModelUtilities.d.ts +15 -15
  260. package/types/utilities/OMath.d.ts +21 -21
  261. package/types/utilities/ObjectUtilities.d.ts +7 -7
  262. package/types/utilities/OrthographicFrustumPointFitter.d.ts +8 -7
  263. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +14 -12
  264. package/types/utilities/StringUtilities.d.ts +6 -6
  265. package/types/utilities/TimeUtilities.d.ts +3 -3
  266. package/types/utilities/Validation.d.ts +6 -6
  267. package/types/view_components/ApplicationView.d.ts +13 -13
  268. package/types/view_components/TransitionManager.d.ts +20 -20
  269. package/types/view_components/ViewComponent.d.ts +15 -15
  270. package/types/view_components/ViewComponentManager.d.ts +13 -13
  271. package/types/view_components/ViewManager.d.ts +22 -23
  272. package/types/view_components/ViewState.d.ts +14 -14
  273. package/types/view_components/transition/ActionSequencerBuilder.d.ts +16 -16
  274. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  275. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  276. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +19 -19
@@ -1,30 +1,35 @@
1
- export class SDFText {
2
- constructor(glyph_layout: any, text?: string);
3
- glyph_layout: any;
4
- glyphs: any[];
5
- glyph_is_dirty: boolean;
6
- matrix_is_dirty: boolean;
7
- color_is_dirty: boolean;
8
- position: any;
9
- quaternion: any;
10
- scale: any;
11
- matrix: any;
12
- color: any;
13
- pivot_point: any;
14
- __opacity: number;
15
- __text: string;
16
- set text(arg: string);
17
- get text(): string;
18
- update_matrix(): void;
19
- clear_glyph_dirty(): void;
20
- clear_color_dirty(): void;
21
- set_rotation(orientation?: number, tilt?: number): void;
22
- set_position(pos: any): void;
23
- set_size(size: any): void;
24
- set_color(col: any): void;
25
- set_pivot(pivot: any): void;
26
- set opacity(arg: number);
27
- get opacity(): number;
28
- update_glyphs(): void;
29
- __generate_glyphs(text: any): void;
30
- }
1
+ export class SDFText {
2
+ constructor(glyph_layout: any, text?: string);
3
+ glyph_layout: any;
4
+ glyphs: any[];
5
+ glyph_is_dirty: boolean;
6
+ matrix_is_dirty: boolean;
7
+ color_is_dirty: boolean;
8
+ position: Vector3;
9
+ quaternion: Quaternion;
10
+ scale: Vector3;
11
+ matrix: Matrix4;
12
+ color: Color;
13
+ pivot_point: Vector2;
14
+ __opacity: number;
15
+ __text: string;
16
+ set text(arg: string);
17
+ get text(): string;
18
+ update_matrix(): void;
19
+ clear_glyph_dirty(): void;
20
+ clear_color_dirty(): void;
21
+ set_rotation(orientation?: number, tilt?: number): void;
22
+ set_position(pos: any): void;
23
+ set_size(size: any): void;
24
+ set_color(col: any): void;
25
+ set_pivot(pivot: any): void;
26
+ set opacity(arg: number);
27
+ get opacity(): number;
28
+ update_glyphs(): void;
29
+ __generate_glyphs(text: any): void;
30
+ }
31
+ import { Vector3 } from "three/src/math/Vector3";
32
+ import { Quaternion } from "three/src/math/Quaternion";
33
+ import { Matrix4 } from "three/src/math/Matrix4";
34
+ import { Color } from "three/src/math/Color";
35
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,12 +1,12 @@
1
- export class SDFTextBatch {
2
- constructor(font_layout: any, atlas_texture: any);
3
- text_elements: any[];
4
- font_layout: any;
5
- frustumCulled: boolean;
6
- set_boldness(value: any): void;
7
- add_text(text_str: any): SDFText;
8
- remove_text(text_elem: any): void;
9
- update(force_update: any): void;
10
- dispose(): void;
11
- }
12
- import { SDFText } from "./SDFText";
1
+ export class SDFTextBatch extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ constructor(font_layout: any, atlas_texture: any);
3
+ text_elements: any[];
4
+ font_layout: any;
5
+ set_boldness(value: any): void;
6
+ add_text(text_str: any): SDFText;
7
+ remove_text(text_elem: any): void;
8
+ update(force_update: any): void;
9
+ dispose(): void;
10
+ }
11
+ import { Mesh } from "three/src/objects/Mesh";
12
+ import { SDFText } from "./SDFText";
@@ -1,6 +1,8 @@
1
- export class TextGlyph {
2
- constructor(offset: any, plane_bounds: any, atlas_bounds: any);
3
- scale: any;
4
- position: any;
5
- atlas_bounds: any;
6
- }
1
+ export class TextGlyph {
2
+ constructor(offset: any, plane_bounds: any, atlas_bounds: any);
3
+ scale: Vector2;
4
+ position: Vector2;
5
+ atlas_bounds: Vector4;
6
+ }
7
+ import { Vector2 } from "three/src/math/Vector2";
8
+ import { Vector4 } from "three/src/math/Vector4";
@@ -1,11 +1,11 @@
1
- export class CustomDataTexture {
2
- constructor(data: any, width: any, height: any, format: any, type: any);
3
- multiplier: number;
4
- set_rgba(index: any, r: any, g: any, b: any, a: any): void;
5
- needsUpdate: boolean;
6
- set_rgb(index: any, r: any, g: any, b: any): void;
7
- set_r(index: any, value: any): void;
8
- set_g(index: any, value: any): void;
9
- set_b(index: any, value: any): void;
10
- set_a(index: any, value: any): void;
11
- }
1
+ export class CustomDataTexture extends DataTexture {
2
+ constructor(data: any, width: any, height: any, format: any, type: any);
3
+ multiplier: number;
4
+ set_rgba(index: any, r: any, g: any, b: any, a: any): void;
5
+ set_rgb(index: any, r: any, g: any, b: any): void;
6
+ set_r(index: any, value: any): void;
7
+ set_g(index: any, value: any): void;
8
+ set_b(index: any, value: any): void;
9
+ set_a(index: any, value: any): void;
10
+ }
11
+ import { DataTexture } from "three/src/textures/DataTexture";
@@ -1,4 +1,4 @@
1
- export class RGBADataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
3
- }
4
- import { CustomDataTexture } from "./CustomDataTexture";
1
+ export class RGBADataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -1,4 +1,4 @@
1
- export class RGBAFloatDataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
3
- }
4
- import { CustomDataTexture } from "./CustomDataTexture";
1
+ export class RGBAFloatDataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -1,4 +1,4 @@
1
- export class RGBDataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
3
- }
4
- import { CustomDataTexture } from "./CustomDataTexture";
1
+ export class RGBDataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -1,4 +1,4 @@
1
- export class RGBFloatDataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
3
- }
4
- import { CustomDataTexture } from "./CustomDataTexture";
1
+ export class RGBFloatDataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -1,14 +1,23 @@
1
- export class ManipulatorHandle {
2
- constructor(direction: any, color: any);
3
- arrow_helper: any;
4
- box_collider: any;
5
- direction: any;
6
- raycaster: any;
7
- raycast_result: any;
8
- tmp_p1: any;
9
- tmp_p2: any;
10
- tmp_v2: any;
11
- half_unit_vec: any;
12
- is_mouse_over(): boolean;
13
- get_normalized_screen_direction(): any;
14
- }
1
+ export class ManipulatorHandle extends Object3D<import("three").Object3DEventMap> {
2
+ constructor(direction: any, color: any, input: any);
3
+ input: any;
4
+ arrow_helper: ArrowHelper;
5
+ box_collider: Mesh<BoxGeometry, MeshBasicMaterial, import("three").Object3DEventMap>;
6
+ direction: any;
7
+ raycaster: Raycaster;
8
+ raycast_result: import("three").Intersection<Object3D<import("three").Object3DEventMap>>[];
9
+ tmp_p1: Vector3;
10
+ tmp_p2: Vector3;
11
+ tmp_v2: Vector2;
12
+ half_unit_vec: Vector3;
13
+ is_mouse_over(): boolean;
14
+ get_normalized_screen_direction(): Vector2;
15
+ }
16
+ import { Object3D } from "three/src/core/Object3D";
17
+ import { ArrowHelper } from "three/src/helpers/ArrowHelper";
18
+ import { BoxGeometry } from "three/src/geometries/BoxGeometry";
19
+ import { MeshBasicMaterial } from "three/src/materials/MeshBasicMaterial";
20
+ import { Mesh } from "three/src/objects/Mesh";
21
+ import { Raycaster } from "three/src/core/Raycaster";
22
+ import { Vector3 } from "three/src/math/Vector3";
23
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,16 +1,18 @@
1
- export class ObjectEditor {
2
- constructor(renderer: any, scene: any, camera: any);
3
- raycaster: any;
4
- selected_object: any;
5
- object_manipulator: ObjectManipulator;
6
- object_picker: ObjectPicker;
7
- scene: any;
8
- camera: any;
9
- selectable_objects: any[];
10
- refresh_scene(): void;
11
- update(): void;
12
- __populate_selectable_objects(array: any): void;
13
- __set_object_ids(array: any): void;
14
- }
15
- import { ObjectManipulator } from "./ObjectManipulator";
16
- import { ObjectPicker } from "./ObjectPicker";
1
+ export class ObjectEditor {
2
+ constructor(renderer: any, scene: any, camera: any, input: any);
3
+ raycaster: Raycaster;
4
+ selected_object: any;
5
+ object_manipulator: ObjectManipulator;
6
+ object_picker: ObjectPicker;
7
+ scene: any;
8
+ camera: any;
9
+ input: any;
10
+ selectable_objects: any[];
11
+ refresh_scene(): void;
12
+ update(): void;
13
+ __populate_selectable_objects(array: any): void;
14
+ __set_object_ids(array: any): void;
15
+ }
16
+ import { Raycaster } from "three/src/core/Raycaster";
17
+ import { ObjectManipulator } from "./ObjectManipulator";
18
+ import { ObjectPicker } from "./ObjectPicker";
@@ -1,19 +1,23 @@
1
- export class ObjectManipulator {
2
- target_obj: any;
3
- up_handle: ManipulatorHandle;
4
- right_handle: ManipulatorHandle;
5
- forward_handle: ManipulatorHandle;
6
- active_handle: ManipulatorHandle;
7
- tmp_displacement_vector: any;
8
- tmp_local_pos: any;
9
- tmp_up_v2: any;
10
- tmp_right_v2: any;
11
- use_vertical_translation: boolean;
12
- translation_sign: boolean;
13
- visible: boolean;
14
- update(): void;
15
- set_translation_axis(active_handle: any): void;
16
- check_active_handle(): void;
17
- set_target(obj: any): void;
18
- }
19
- import { ManipulatorHandle } from "../editor/ManipulatorHandle";
1
+ export class ObjectManipulator extends Object3D<import("three").Object3DEventMap> {
2
+ constructor(input: any);
3
+ input: any;
4
+ target_obj: any;
5
+ up_handle: ManipulatorHandle;
6
+ right_handle: ManipulatorHandle;
7
+ forward_handle: ManipulatorHandle;
8
+ active_handle: ManipulatorHandle;
9
+ tmp_displacement_vector: Vector3;
10
+ tmp_local_pos: Vector3;
11
+ tmp_up_v2: Vector2;
12
+ tmp_right_v2: Vector2;
13
+ use_vertical_translation: boolean;
14
+ translation_sign: boolean;
15
+ update(): void;
16
+ set_translation_axis(active_handle: any): void;
17
+ check_active_handle(): void;
18
+ set_target(obj: any): void;
19
+ }
20
+ import { Object3D } from "three/src/core/Object3D";
21
+ import { ManipulatorHandle } from "../editor/ManipulatorHandle";
22
+ import { Vector3 } from "three/src/math/Vector3";
23
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,16 +1,19 @@
1
- export class ObjectPicker {
2
- constructor(renderer: any, scene: any, camera: any);
3
- renderer: any;
4
- readback_buffer: Uint8Array;
5
- scene: any;
6
- camera: any;
7
- camera_layers: any;
8
- clear_color: any;
9
- picking_texture: any;
10
- tmp_scene_auto_update: any;
11
- tmp_mouse_pos: any;
12
- pick(mouse_NDC: any, objects: any): number;
13
- __prepare_scene(objects: any): void;
14
- __restore_scene(objects: any): void;
15
- __readback_id(mouse_NDC: any): number;
16
- }
1
+ export class ObjectPicker {
2
+ constructor(renderer: any, scene: any, camera: any);
3
+ renderer: any;
4
+ readback_buffer: Uint8Array;
5
+ scene: any;
6
+ camera: any;
7
+ camera_layers: any;
8
+ clear_color: Color;
9
+ picking_texture: WebGLRenderTarget<import("three").Texture>;
10
+ tmp_scene_auto_update: any;
11
+ tmp_mouse_pos: Vector2;
12
+ pick(mouse_NDC: any, objects: any): number;
13
+ __prepare_scene(objects: any): void;
14
+ __restore_scene(objects: any): void;
15
+ __readback_id(mouse_NDC: any): number;
16
+ }
17
+ import { Color } from "three/src/math/Color";
18
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
19
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,15 +1,22 @@
1
- export class GPUParticleSystem {
2
- constructor(particle_count: any, material: any);
3
- attributes: any[];
4
- mesh: any;
5
- attribute_writter_mesh: any;
6
- attribute_writter_scene: any;
7
- add_texture_attribute(buffer_attribute: any): void;
8
- add_update_attribute_array(name: any, array: any, item_size: any): void;
9
- add_attribute_array(name: any, array: any, item_size: any): void;
10
- update(): void;
11
- dispose(): void;
12
- build_point_mesh(instance_count: number, material: any): any;
13
- build_attribute_writter_mesh(particle_count: any): any;
14
- build_uv_storage_attribute(particle_count: any): any;
15
- }
1
+ export class GPUParticleSystem extends Object3D<import("three").Object3DEventMap> {
2
+ constructor(particle_count: any, material: any);
3
+ attributes: any[];
4
+ mesh: Mesh<InstancedBufferGeometry, any, import("three").Object3DEventMap>;
5
+ attribute_writter_mesh: Points<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>;
6
+ attribute_writter_scene: Scene;
7
+ add_texture_attribute(buffer_attribute: any): void;
8
+ add_update_attribute_array(name: any, array: any, item_size: any): void;
9
+ add_attribute_array(name: any, array: any, item_size: any): void;
10
+ update(): void;
11
+ dispose(): void;
12
+ build_point_mesh(instance_count: number, material: any): Mesh<InstancedBufferGeometry, any, import("three").Object3DEventMap>;
13
+ build_attribute_writter_mesh(particle_count: any): Points<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>;
14
+ build_uv_storage_attribute(particle_count: any): InstancedBufferAttribute;
15
+ }
16
+ import { Object3D } from "three/src/core/Object3D";
17
+ import { InstancedBufferGeometry } from "three/src/core/InstancedBufferGeometry";
18
+ import { Mesh } from "three/src/objects/Mesh";
19
+ import { BufferGeometry } from "three/src/core/BufferGeometry";
20
+ import { Points } from "three/src/objects/Points";
21
+ import { Scene } from "three/src/scenes/Scene";
22
+ import { InstancedBufferAttribute } from "three/src/core/InstancedBufferAttribute";
@@ -1,18 +1,19 @@
1
- export class ParticleAttribute {
2
- static calculate_resolution(particle_count: any): {
3
- width: number;
4
- height: number;
5
- };
6
- constructor(attr_name: any, update_material: any);
7
- read: any;
8
- write: any;
9
- name: any;
10
- update_material: any;
11
- init_from_geometry(geometry: any): void;
12
- init_from_attribute(particle_attribute: any): void;
13
- build_RT(particle_count: any): any;
14
- swap_RT(): void;
15
- update(attribute_writter_scene: any): void;
16
- store_geometry_attribute_in_RT(attribute: any, RT: any, storage_material: any, attribute_writter_scene: any): void;
17
- get_texture(): any;
18
- }
1
+ export class ParticleAttribute {
2
+ static calculate_resolution(particle_count: any): {
3
+ width: number;
4
+ height: number;
5
+ };
6
+ constructor(attr_name: any, update_material: any);
7
+ read: any;
8
+ write: any;
9
+ name: any;
10
+ update_material: any;
11
+ init_from_geometry(geometry: any): void;
12
+ init_from_attribute(particle_attribute: any): void;
13
+ build_RT(particle_count: any): WebGLRenderTarget<import("three").Texture>;
14
+ swap_RT(): void;
15
+ update(attribute_writter_scene: any): void;
16
+ store_geometry_attribute_in_RT(attribute: any, RT: any, storage_material: any, attribute_writter_scene: any): void;
17
+ get_texture(): any;
18
+ }
19
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
@@ -1,6 +1,6 @@
1
- export class ParticlePositionAttribute extends ParticleAttribute {
2
- constructor(update_material: any);
3
- store_geometry(geometry: any, attribute_writter_scene: any): void;
4
- store_positions(positions: any, attribute_writter_scene: any): void;
5
- }
6
- import { ParticleAttribute } from "../gpu_particles/ParticleAttribute";
1
+ export class ParticlePositionAttribute extends ParticleAttribute {
2
+ constructor(update_material: any);
3
+ store_geometry(geometry: any, attribute_writter_scene: any): void;
4
+ store_positions(positions: any, attribute_writter_scene: any): void;
5
+ }
6
+ import { ParticleAttribute } from "../gpu_particles/ParticleAttribute";
@@ -1,31 +1,31 @@
1
- export class CSSAnimator {
2
- constructor({ element, css_property, from, to, duration, value_prefix, value_suffix, easing_function, finished_callback }: {
3
- element: any;
4
- css_property: any;
5
- from?: number;
6
- to?: number;
7
- duration?: number;
8
- value_prefix?: string;
9
- value_suffix?: string;
10
- easing_function?: typeof EasingFunctions.ease_in_out_cubic;
11
- finished_callback?: () => void;
12
- });
13
- element: any;
14
- css_property: any;
15
- from: number;
16
- to: number;
17
- value_prefix: string;
18
- value_suffix: string;
19
- duration: number;
20
- easing_function: typeof EasingFunctions.ease_in_out_cubic;
21
- finished_callback: () => void;
22
- current_state: Idle;
23
- animate(): void;
24
- stop(): void;
25
- set_property_value(value: any): void;
26
- update(): void;
27
- get is_animating(): boolean;
28
- set_current_state(state: any): void;
29
- }
30
- import { EasingFunctions } from "../utilities/EasingFunctions";
31
- import { Idle } from "./css_animator_states/Idle";
1
+ export class CSSAnimator {
2
+ constructor({ element, css_property, from, to, duration, value_prefix, value_suffix, easing_function, finished_callback }: {
3
+ element: any;
4
+ css_property: any;
5
+ from?: number;
6
+ to?: number;
7
+ duration?: number;
8
+ value_prefix?: string;
9
+ value_suffix?: string;
10
+ easing_function?: typeof EasingFunctions.ease_in_out_cubic;
11
+ finished_callback?: () => void;
12
+ });
13
+ element: any;
14
+ css_property: any;
15
+ from: number;
16
+ to: number;
17
+ value_prefix: string;
18
+ value_suffix: string;
19
+ duration: number;
20
+ easing_function: typeof EasingFunctions.ease_in_out_cubic;
21
+ finished_callback: () => void;
22
+ current_state: Idle;
23
+ animate(): void;
24
+ stop(): void;
25
+ set_property_value(value: any): void;
26
+ update(): void;
27
+ get is_animating(): boolean;
28
+ set_current_state(state: any): void;
29
+ }
30
+ import { EasingFunctions } from "../utilities/EasingFunctions";
31
+ import { Idle } from "./css_animator_states/Idle";
@@ -1,8 +1,8 @@
1
- export class Animating {
2
- t: number;
3
- easing_function_t: number;
4
- get is_animating(): boolean;
5
- on_enter(animator: any): void;
6
- update(animator: any): void;
7
- on_exit(view: any): void;
8
- }
1
+ export class Animating {
2
+ t: number;
3
+ easing_function_t: number;
4
+ get is_animating(): boolean;
5
+ on_enter(animator: any): void;
6
+ update(animator: any): void;
7
+ on_exit(view: any): void;
8
+ }
@@ -1,6 +1,6 @@
1
- export class Idle {
2
- get is_animating(): boolean;
3
- on_enter(view: any): void;
4
- update(view: any): void;
5
- on_exit(view: any): void;
6
- }
1
+ export class Idle {
2
+ get is_animating(): boolean;
3
+ on_enter(view: any): void;
4
+ update(view: any): void;
5
+ on_exit(view: any): void;
6
+ }