ohzi-core 12.2.0 → 12.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/build/index.module.js +2 -0
  4. package/build/index.module.js.map +1 -0
  5. package/package.json +2 -1
  6. package/src/BaseApplication.js +11 -2
  7. package/src/Browser.js +10 -3
  8. package/src/CameraManager.js +5 -0
  9. package/src/Capabilities.js +1 -0
  10. package/src/CustomBezierCurve.js +12 -0
  11. package/src/Debug.js +99 -5
  12. package/src/Graphics.js +86 -6
  13. package/src/Initializer.js +5 -0
  14. package/src/KeyboardInput.js +40 -1
  15. package/src/OS.js +1 -1
  16. package/src/OScreen.js +19 -4
  17. package/src/OrthographicCamera.js +13 -0
  18. package/src/PerspectiveCamera.js +11 -0
  19. package/src/ReflectionPlaneContext.js +5 -1
  20. package/src/RenderLayers.js +1 -1
  21. package/src/RenderLoop.js +9 -0
  22. package/src/RenderOrder.js +1 -1
  23. package/src/ResourceContainer.js +21 -0
  24. package/src/SceneManager.js +14 -4
  25. package/src/Screen.js +71 -0
  26. package/src/Time.js +4 -0
  27. package/src/UI.js +16 -1
  28. package/src/action_sequencer/ActionEvent.js +6 -1
  29. package/src/action_sequencer/ActionInterpolator.js +16 -2
  30. package/src/action_sequencer/ActionSequencer.js +65 -2
  31. package/src/action_sequencer/NumberInterpolator.js +15 -0
  32. package/src/action_sequencer/VectorInterpolator.js +13 -1
  33. package/src/blitter_index.js +1 -0
  34. package/src/canvas_drawer/CanvasDrawer.js +37 -4
  35. package/src/canvas_drawer/MultiLineTextDrawer.js +8 -1
  36. package/src/canvas_drawer/SimpleTextDrawer.js +7 -1
  37. package/src/components/AudioClip.js +11 -1
  38. package/src/components/AxisHelper.js +1 -1
  39. package/src/components/BaseObject.js +8 -5
  40. package/src/components/EdgeMesh.js +30 -2
  41. package/src/components/GeometryEdgeVisualizer.js +10 -1
  42. package/src/components/Grid.js +4 -0
  43. package/src/components/Line.js +31 -7
  44. package/src/components/MultiLinePath.js +9 -5
  45. package/src/components/MultiLineText2D.js +13 -2
  46. package/src/components/ObjectAxis.js +5 -0
  47. package/src/components/ObjectOrientedBoundingBox.js +26 -1
  48. package/src/components/PlaneHelper.js +1 -1
  49. package/src/components/Shape2D.js +11 -3
  50. package/src/components/Shape3D.js +10 -4
  51. package/src/components/Text2D.js +11 -3
  52. package/src/components/UIElement.js +40 -4
  53. package/src/components/UpdatableMaterialMesh.js +11 -3
  54. package/src/components/WorldImage.js +10 -2
  55. package/src/index.js +3 -1
  56. package/src/loaders/AsyncAbstractLoader.js +16 -0
  57. package/src/loaders/AsyncObjectsLoader.js +6 -0
  58. package/src/primitives/Arrow.js +6 -0
  59. package/src/primitives/Cube.js +6 -1
  60. package/src/primitives/HorizontalPlane.js +8 -1
  61. package/src/primitives/Sphere.js +7 -0
  62. package/src/primitives/VerticalPlane.js +8 -1
  63. package/src/ui/ui_element_state/OnIdle.js +5 -0
  64. package/src/ui/ui_element_state/OnMouseEnter.js +11 -0
  65. package/src/ui/ui_element_state/OnMouseExit.js +5 -0
  66. package/src/ui/ui_element_state/OnMouseHover.js +13 -0
  67. package/src/ui/ui_element_state/UIElementState.js +17 -3
  68. package/src/utilities/EasingFunctions.js +5 -0
  69. package/types/BaseApplication.d.ts +18 -11
  70. package/types/Browser.d.ts +20 -19
  71. package/types/CameraManager.d.ts +14 -13
  72. package/types/Capabilities.d.ts +8 -8
  73. package/types/CustomBezierCurve.d.ts +19 -7
  74. package/types/Debug.d.ts +198 -37
  75. package/types/Graphics.d.ts +143 -61
  76. package/types/Initializer.d.ts +10 -6
  77. package/types/KeyboardInput.d.ts +65 -20
  78. package/types/OS.d.ts +20 -20
  79. package/types/OScreen.d.ts +37 -22
  80. package/types/OrthographicCamera.d.ts +20 -6
  81. package/types/PerspectiveCamera.d.ts +18 -6
  82. package/types/ReflectionPlaneContext.d.ts +13 -8
  83. package/types/RenderLayers.d.ts +6 -6
  84. package/types/RenderLoop.d.ts +132 -14
  85. package/types/RenderOrder.d.ts +8 -8
  86. package/types/ResourceContainer.d.ts +29 -10
  87. package/types/SceneManager.d.ts +15 -12
  88. package/types/Screen.d.ts +27 -0
  89. package/types/Time.d.ts +29 -24
  90. package/types/UI.d.ts +92 -18
  91. package/types/action_sequencer/ActionEvent.d.ts +12 -7
  92. package/types/action_sequencer/ActionInterpolator.d.ts +18 -5
  93. package/types/action_sequencer/ActionSequencer.d.ts +104 -36
  94. package/types/action_sequencer/NumberInterpolator.d.ts +18 -9
  95. package/types/action_sequencer/VectorInterpolator.d.ts +13 -7
  96. package/types/blitter_index.d.ts +6 -6
  97. package/types/canvas_drawer/CanvasDrawer.d.ts +51 -13
  98. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +13 -5
  99. package/types/canvas_drawer/SimpleTextDrawer.d.ts +13 -6
  100. package/types/components/AudioClip.d.ts +25 -13
  101. package/types/components/AxisHelper.d.ts +6 -6
  102. package/types/components/BaseObject.d.ts +12 -5
  103. package/types/components/EdgeMesh.d.ts +42 -13
  104. package/types/components/GeometryEdgeVisualizer.d.ts +12 -4
  105. package/types/components/Grid.d.ts +4 -2
  106. package/types/components/Line.d.ts +42 -16
  107. package/types/components/MultiLinePath.d.ts +10 -4
  108. package/types/components/MultiLineText2D.d.ts +22 -10
  109. package/types/components/ObjectAxis.d.ts +8 -3
  110. package/types/components/ObjectOrientedBoundingBox.d.ts +45 -18
  111. package/types/components/PlaneHelper.d.ts +6 -6
  112. package/types/components/Shape2D.d.ts +14 -4
  113. package/types/components/Shape3D.d.ts +10 -3
  114. package/types/components/Text2D.d.ts +21 -13
  115. package/types/components/UIElement.d.ts +87 -52
  116. package/types/components/UpdatableMaterialMesh.d.ts +12 -4
  117. package/types/components/WorldImage.d.ts +23 -13
  118. package/types/components/mouse_interactors/ObjectRotator.d.ts +12 -0
  119. package/types/components/sdf_text/SDFText.d.ts +35 -30
  120. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  121. package/types/components/sdf_text/TextGlyph.d.ts +8 -6
  122. package/types/data_textures/CustomDataTexture.d.ts +11 -11
  123. package/types/data_textures/RGBADataTexture.d.ts +4 -4
  124. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -4
  125. package/types/data_textures/RGBDataTexture.d.ts +4 -4
  126. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -4
  127. package/types/editor/ManipulatorHandle.d.ts +23 -14
  128. package/types/editor/ObjectEditor.d.ts +18 -16
  129. package/types/editor/ObjectManipulator.d.ts +23 -19
  130. package/types/editor/ObjectPicker.d.ts +19 -16
  131. package/types/gpu_particles/GPUParticleSystem.d.ts +22 -15
  132. package/types/gpu_particles/ParticleAttribute.d.ts +19 -18
  133. package/types/gpu_particles/ParticlePositionAttribute.d.ts +6 -6
  134. package/types/html_utilities/CSSAnimator.d.ts +31 -31
  135. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  136. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  137. package/types/index.d.ts +110 -108
  138. package/types/loaders/AsyncAbstractLoader.d.ts +41 -27
  139. package/types/loaders/AsyncAudiosLoader.d.ts +6 -5
  140. package/types/loaders/AsyncObjectsLoader.d.ts +6 -6
  141. package/types/loaders/AsyncTexturesLoader.d.ts +9 -8
  142. package/types/loaders/assets_loader/AssetLoader.d.ts +4 -0
  143. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -0
  144. package/types/loaders/assets_loader/ResourceBatch.d.ts +14 -0
  145. package/types/loaders/assets_loader/ResourceContainer.d.ts +9 -0
  146. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +8 -0
  147. package/types/materials/AddMaterial.d.ts +5 -5
  148. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  149. package/types/materials/BaseShaderMaterial.d.ts +4 -3
  150. package/types/materials/BlitMaterial.d.ts +4 -3
  151. package/types/materials/BloomComposeMaterial.d.ts +4 -7
  152. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  153. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  154. package/types/materials/ClearColorMaterial.d.ts +7 -7
  155. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  156. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  157. package/types/materials/DepthNormalMaterial.d.ts +6 -4
  158. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  159. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  160. package/types/materials/FXAAMaterial.d.ts +3 -3
  161. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  162. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  163. package/types/materials/MedianFilterMaterial.d.ts +7 -6
  164. package/types/materials/NormalMaterial.d.ts +4 -2
  165. package/types/materials/SDFScreenTextMaterial.d.ts +9 -11
  166. package/types/materials/SDFTextMaterial.d.ts +10 -12
  167. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  168. package/types/materials/SSAOMaterial.d.ts +8 -6
  169. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  170. package/types/materials/UIElementMaterial.d.ts +4 -7
  171. package/types/materials/UnrealBloomComposeMaterial.d.ts +16 -16
  172. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  173. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  174. package/types/materials/ViewPositionMaterial.d.ts +4 -3
  175. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +9 -10
  176. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +7 -0
  177. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +4 -0
  178. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +4 -2
  179. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +3 -4
  180. package/types/object_pool/Pool.d.ts +10 -10
  181. package/types/primitives/Arrow.d.ts +15 -8
  182. package/types/primitives/Cube.d.ts +10 -3
  183. package/types/primitives/HorizontalPlane.d.ts +11 -3
  184. package/types/primitives/Sphere.d.ts +11 -3
  185. package/types/primitives/VerticalPlane.d.ts +11 -3
  186. package/types/raycast/GroupRaycaster.d.ts +15 -13
  187. package/types/raycast/PlaneDragResolver.d.ts +16 -15
  188. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  189. package/types/raycast/PlaneRaycaster.d.ts +9 -7
  190. package/types/raycast/RaycastResolver.d.ts +5 -5
  191. package/types/raycast/SurfaceDragResolver.d.ts +15 -13
  192. package/types/raycast/states/BaseState.d.ts +5 -5
  193. package/types/raycast/states/IdleState.d.ts +3 -5
  194. package/types/raycast/states/OnRaycastEnter.d.ts +3 -5
  195. package/types/raycast/states/OnRaycastExit.d.ts +3 -4
  196. package/types/raycast/states/OnRaycastHover.d.ts +3 -5
  197. package/types/render_mode/BaseRender.d.ts +7 -7
  198. package/types/render_mode/BloomRender.d.ts +12 -10
  199. package/types/render_mode/DebugNormalsRender.d.ts +3 -3
  200. package/types/render_mode/DeferredRender.d.ts +13 -9
  201. package/types/render_mode/NormalAORender.d.ts +18 -17
  202. package/types/render_mode/NormalRender.d.ts +3 -3
  203. package/types/render_mode/OutlineRender.d.ts +25 -20
  204. package/types/render_mode/PlanarReflectionsRender.d.ts +19 -13
  205. package/types/render_mode/UnrealBloomRender.d.ts +21 -20
  206. package/types/render_mode/VRRender.d.ts +4 -4
  207. package/types/render_utilities/Blitter.d.ts +19 -15
  208. package/types/render_utilities/Blurrer.d.ts +9 -8
  209. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +11 -10
  210. package/types/render_utilities/DualFilteringBlurrer.d.ts +18 -17
  211. package/types/render_utilities/GaussianBlurrer.d.ts +27 -26
  212. package/types/render_utilities/MedianFilter.d.ts +11 -9
  213. package/types/render_utilities/ViewPositionRenderer.d.ts +10 -9
  214. package/types/resource_loader/AbstractLoader.d.ts +21 -21
  215. package/types/resource_loader/AsyncTextureLoader.d.ts +11 -11
  216. package/types/resource_loader/AudioLoader.d.ts +9 -9
  217. package/types/resource_loader/BasisLoader.d.ts +6 -6
  218. package/types/resource_loader/CubemapLoader.d.ts +8 -7
  219. package/types/resource_loader/DAELoader.d.ts +7 -6
  220. package/types/resource_loader/DDSLoader.d.ts +7 -6
  221. package/types/resource_loader/FileLoader.d.ts +7 -6
  222. package/types/resource_loader/FontLoader.d.ts +7 -6
  223. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -6
  224. package/types/resource_loader/GLTFLoader.d.ts +7 -6
  225. package/types/resource_loader/HDRCubeTextureLoader.d.ts +8 -7
  226. package/types/resource_loader/JSONLoader.d.ts +5 -4
  227. package/types/resource_loader/OBJLoader.d.ts +7 -6
  228. package/types/resource_loader/PointArrayLoader.d.ts +9 -7
  229. package/types/resource_loader/RGBETextureLoader.d.ts +7 -6
  230. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  231. package/types/resource_loader/SVGLoader.d.ts +7 -6
  232. package/types/resource_loader/TextLoader.d.ts +7 -6
  233. package/types/resource_loader/TextureLoader.d.ts +4 -4
  234. package/types/resource_loader/VideoLoader.d.ts +4 -4
  235. package/types/scenes/AbstractScene.d.ts +32 -32
  236. package/types/scenes/loading_states/CompilatorManager.d.ts +8 -8
  237. package/types/scenes/loading_states/HighQualityLoadingState.d.ts +3 -3
  238. package/types/scenes/loading_states/LoadingState.d.ts +31 -31
  239. package/types/scenes/loading_states/RegularLoadingState.d.ts +5 -5
  240. package/types/static_batcher/BatchedMesh.d.ts +16 -15
  241. package/types/static_batcher/GeometryBatch.d.ts +41 -37
  242. package/types/static_batcher/GeometryBatcher.d.ts +9 -9
  243. package/types/static_batcher/MeshBatcher.d.ts +5 -5
  244. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +5 -4
  245. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +7 -5
  246. package/types/ui/ui_element_state/OnIdle.d.ts +9 -3
  247. package/types/ui/ui_element_state/OnMouseEnter.d.ts +3 -3
  248. package/types/ui/ui_element_state/OnMouseExit.d.ts +3 -3
  249. package/types/ui/ui_element_state/OnMouseHover.d.ts +8 -4
  250. package/types/ui/ui_element_state/UIElementState.d.ts +17 -5
  251. package/types/utilities/ArrayUtilities.d.ts +7 -7
  252. package/types/utilities/CameraUtilities.d.ts +40 -36
  253. package/types/utilities/EasingFunctions.d.ts +36 -35
  254. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  255. package/types/utilities/GeometryUtilities.d.ts +5 -4
  256. package/types/utilities/HTMLUtilities.d.ts +6 -6
  257. package/types/utilities/ImageUtilities.d.ts +5 -4
  258. package/types/utilities/MeshSampler.d.ts +20 -20
  259. package/types/utilities/ModelUtilities.d.ts +15 -15
  260. package/types/utilities/OMath.d.ts +21 -21
  261. package/types/utilities/ObjectUtilities.d.ts +7 -7
  262. package/types/utilities/OrthographicFrustumPointFitter.d.ts +8 -7
  263. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +14 -12
  264. package/types/utilities/StringUtilities.d.ts +6 -6
  265. package/types/utilities/TimeUtilities.d.ts +3 -3
  266. package/types/utilities/Validation.d.ts +6 -6
  267. package/types/view_components/ApplicationView.d.ts +13 -13
  268. package/types/view_components/TransitionManager.d.ts +20 -20
  269. package/types/view_components/ViewComponent.d.ts +15 -15
  270. package/types/view_components/ViewComponentManager.d.ts +13 -13
  271. package/types/view_components/ViewManager.d.ts +22 -23
  272. package/types/view_components/ViewState.d.ts +14 -14
  273. package/types/view_components/transition/ActionSequencerBuilder.d.ts +16 -16
  274. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  275. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  276. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +19 -19
@@ -1,61 +1,143 @@
1
- export { graphics as Graphics };
2
- declare const graphics: Graphics;
3
- declare class Graphics {
4
- init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
5
- canvas: any;
6
- core_attributes: any;
7
- context_attributes: any;
8
- threejs_attributes: any;
9
- dpr: any;
10
- }): void;
11
- _renderer: any;
12
- blitter: Blitter;
13
- canvas: any;
14
- no_render: BaseRender;
15
- current_render_mode: any;
16
- generateDepthNormalTexture: boolean;
17
- depth_and_normals_renderer: DepthAndNormalsRenderer;
18
- is_webgl2: boolean;
19
- canvas_context: any;
20
- context_attributes: {
21
- alpha: boolean;
22
- antialias: boolean;
23
- depth: boolean;
24
- desynchronized: boolean;
25
- failIfMajorPerformanceCaveat: boolean;
26
- powerPreference: string;
27
- premultipliedAlpha: boolean;
28
- preserveDrawingBuffer: boolean;
29
- stencil: boolean;
30
- };
31
- core_attributes: {
32
- force_webgl2: boolean;
33
- xr_enabled: boolean;
34
- };
35
- threejs_attributes: {
36
- logarithmicDepthBuffer: boolean;
37
- };
38
- get dom_element(): any;
39
- get depth_normals_RT(): any;
40
- set_state(new_state: any): void;
41
- update(): void;
42
- __update_current_camera(): void;
43
- render(scene: any, camera: any, RT: any, override_mat: any): void;
44
- compile(scene: any, camera: any, RT: any, override_mat: any): void;
45
- compile_async(scene: any, camera: any, RT: any, override_mat: any, target_scene: any): Promise<any>;
46
- render_scene(scene: any): void;
47
- __apply_override_material(scene: any, mat: any): void;
48
- readback_RT(RT: any, buffer: any): void;
49
- clear(RT: any, camera: any, clear_depth: any, clear_stencil: any): void;
50
- on_resize(entries: any, dpr: any): void;
51
- material_pass(mat: any, dst: any): void;
52
- blit(src_RT: any, dst_RT: any, mat: any): void;
53
- blit_clear_with_material(dst_RT: any, mat: any): void;
54
- take_screenshot(blob_callback: any, width?: any, height?: any): void;
55
- download_screenshot(blob: any): void;
56
- dispose(): void;
57
- is_floating_point_texture_available(): boolean;
58
- }
59
- import { Blitter } from "./render_utilities/Blitter";
60
- import { BaseRender } from "./render_mode/BaseRender";
61
- import { DepthAndNormalsRenderer } from "./render_utilities/DepthAndNormalsRenderer";
1
+ export { graphics as Graphics };
2
+ declare const graphics: Graphics;
3
+ declare class Graphics {
4
+ /**
5
+ * @param {Object} options
6
+ * @param {HTMLCanvasElement} options.canvas
7
+ * @param {Record<string, any>} options.core_attributes
8
+ * @param {Record<string, any>} options.context_attributes
9
+ * @param {Record<string, any>} options.threejs_attributes
10
+ * @param {number} options.dpr
11
+ */
12
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
13
+ canvas: HTMLCanvasElement;
14
+ core_attributes: Record<string, any>;
15
+ context_attributes: Record<string, any>;
16
+ threejs_attributes: Record<string, any>;
17
+ dpr: number;
18
+ }): void;
19
+ _renderer: WebGLRenderer;
20
+ blitter: Blitter;
21
+ canvas: HTMLCanvasElement;
22
+ no_render: BaseRender;
23
+ current_render_mode: BaseRender;
24
+ generateDepthNormalTexture: boolean;
25
+ depth_and_normals_renderer: DepthAndNormalsRenderer;
26
+ is_webgl2: boolean;
27
+ canvas_context: RenderingContext;
28
+ context_attributes: {
29
+ alpha: boolean;
30
+ antialias: boolean;
31
+ depth: boolean;
32
+ desynchronized: boolean;
33
+ failIfMajorPerformanceCaveat: boolean;
34
+ powerPreference: string;
35
+ premultipliedAlpha: boolean;
36
+ preserveDrawingBuffer: boolean;
37
+ stencil: boolean;
38
+ };
39
+ core_attributes: {
40
+ force_webgl2: boolean;
41
+ xr_enabled: boolean;
42
+ };
43
+ /** @type {Record<string, any>} */
44
+ threejs_attributes: Record<string, any>;
45
+ get dom_element(): HTMLCanvasElement;
46
+ get depth_normals_RT(): WebGLRenderTarget<import("three").Texture>;
47
+ /**
48
+ * @param {BaseRender} new_state
49
+ */
50
+ set_state(new_state: BaseRender): void;
51
+ update(): void;
52
+ __update_current_camera(): void;
53
+ /**
54
+ * @param {Scene} [scene]
55
+ * @param {PerspectiveCamera | OrthographicCamera} [camera]
56
+ * @param {WebGLRenderTarget} [RT]
57
+ * @param {Material} [override_mat]
58
+ */
59
+ render(scene?: Scene, camera?: PerspectiveCamera | OrthographicCamera, RT?: WebGLRenderTarget, override_mat?: Material): void;
60
+ /**
61
+ * @param {Scene} scene
62
+ * @param {PerspectiveCamera} camera
63
+ * @param {WebGLRenderTarget} RT
64
+ * @param {Material} override_mat
65
+ */
66
+ compile(scene: Scene, camera: PerspectiveCamera, RT: WebGLRenderTarget, override_mat: Material): void;
67
+ /**
68
+ * @param {Scene} scene
69
+ * @param {PerspectiveCamera} camera
70
+ * @param {WebGLRenderTarget} RT
71
+ * @param {Material} override_mat
72
+ * @param {Scene} target_scene
73
+ * @returns {Promise<Object3D>}
74
+ */
75
+ compile_async(scene: Scene, camera: PerspectiveCamera, RT: WebGLRenderTarget, override_mat: Material, target_scene: Scene): Promise<Object3D>;
76
+ /**
77
+ * @param {BaseApplication | Scene | {render:()=>void}} scene
78
+ */
79
+ render_scene(scene: BaseApplication | Scene | {
80
+ render: () => void;
81
+ }): void;
82
+ /**
83
+ * @param {Scene} scene
84
+ * @param {Material} mat
85
+ */
86
+ __apply_override_material(scene: Scene, mat: Material): void;
87
+ /**
88
+ * @param {WebGLRenderTarget} RT
89
+ * @param {import('three').TypedArray} buffer
90
+ */
91
+ readback_RT(RT: WebGLRenderTarget, buffer: import('three').TypedArray): void;
92
+ /**
93
+ * @param {WebGLRenderTarget} RT
94
+ * @param {PerspectiveCamera} camera
95
+ * @param {boolean} clear_depth
96
+ * @param {boolean} clear_stencil
97
+ */
98
+ clear(RT: WebGLRenderTarget, camera: PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
99
+ /**
100
+ * @param {ResizeObserverEntry[]} entries
101
+ * @param {number} dpr
102
+ */
103
+ on_resize(entries: ResizeObserverEntry[], dpr: number): void;
104
+ /**
105
+ * @param {Material} mat
106
+ * @param {WebGLRenderTarget} dst
107
+ */
108
+ material_pass(mat: Material, dst: WebGLRenderTarget): void;
109
+ /**
110
+ * @param {WebGLRenderTarget} src_RT
111
+ * @param {WebGLRenderTarget} dst_RT
112
+ * @param {Material} mat
113
+ */
114
+ blit(src_RT: WebGLRenderTarget, dst_RT: WebGLRenderTarget, mat: Material): void;
115
+ /**
116
+ * @param {WebGLRenderTarget} dst_RT
117
+ * @param {Material} mat
118
+ */
119
+ blit_clear_with_material(dst_RT: WebGLRenderTarget, mat: Material): void;
120
+ /**
121
+ * @param {BlobCallback} blob_callback
122
+ * @param {number} width
123
+ * @param {number} height
124
+ */
125
+ take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
126
+ /**
127
+ * @param {Blob} blob
128
+ */
129
+ download_screenshot(blob: Blob): void;
130
+ dispose(): void;
131
+ is_floating_point_texture_available(): boolean;
132
+ }
133
+ import { WebGLRenderer } from "three/src/renderers/WebGLRenderer";
134
+ import { Blitter } from "./render_utilities/Blitter";
135
+ import { BaseRender } from "./render_mode/BaseRender";
136
+ import { DepthAndNormalsRenderer } from "./render_utilities/DepthAndNormalsRenderer";
137
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
138
+ import { Scene } from "three/src/scenes/Scene";
139
+ import { PerspectiveCamera } from "./PerspectiveCamera";
140
+ import { OrthographicCamera } from "./OrthographicCamera";
141
+ import { Material } from "three/src/materials/Material";
142
+ import { Object3D } from "three/src/core/Object3D";
143
+ import { BaseApplication } from "./BaseApplication";
@@ -1,6 +1,10 @@
1
- export { initializer as Initializer };
2
- declare const initializer: Initializer;
3
- declare class Initializer {
4
- init(input: any): void;
5
- dispose(render_loop: any): void;
6
- }
1
+ export { initializer as Initializer };
2
+ declare const initializer: Initializer;
3
+ declare class Initializer {
4
+ init(input: any): void;
5
+ /**
6
+ * @param {RenderLoop} render_loop
7
+ */
8
+ dispose(render_loop: RenderLoop): void;
9
+ }
10
+ import { RenderLoop } from "./index";
@@ -1,20 +1,65 @@
1
- export class KeyboardInput {
2
- init(container: any): void;
3
- ctrlz_pressed: boolean;
4
- ctrlz_fired: boolean;
5
- keys: {};
6
- keys_keys: any[] | string[];
7
- container: any;
8
- on_key_down(e: any): void;
9
- on_key_up(e: any): void;
10
- clear(): void;
11
- release_key(key_name: any): void;
12
- release_keys(): void;
13
- press_key(key_name: any): void;
14
- is_key_pressed(key_name: any): any;
15
- is_key_down(key_name: any): any;
16
- is_key_released(key_name: any): any;
17
- register_key(key: any): void;
18
- unregister_key(key_name: any): void;
19
- dispose(): void;
20
- }
1
+ export class KeyboardInput {
2
+ /**
3
+ * @param {HTMLElement} container
4
+ */
5
+ init(container: HTMLElement): void;
6
+ ctrlz_pressed: boolean;
7
+ ctrlz_fired: boolean;
8
+ /**
9
+ * @type {{[key:string]:{key_name: string, pressed: boolean, down: boolean, fired: boolean, released: boolean}}}
10
+ */
11
+ keys: {
12
+ [key: string]: {
13
+ key_name: string;
14
+ pressed: boolean;
15
+ down: boolean;
16
+ fired: boolean;
17
+ released: boolean;
18
+ };
19
+ };
20
+ /** @type {string[]} */
21
+ keys_keys: string[];
22
+ container: HTMLElement;
23
+ /**
24
+ * @param {KeyboardEvent} e
25
+ */
26
+ on_key_down(e: KeyboardEvent): void;
27
+ /**
28
+ * @param {KeyboardEvent} e
29
+ */
30
+ on_key_up(e: KeyboardEvent): void;
31
+ clear(): void;
32
+ /**
33
+ * @param {string} key_name
34
+ */
35
+ release_key(key_name: string): void;
36
+ release_keys(): void;
37
+ /**
38
+ * @param {string} key_name
39
+ */
40
+ press_key(key_name: string): void;
41
+ /**
42
+ * @param {string} key_name
43
+ * @returns {boolean}
44
+ */
45
+ is_key_pressed(key_name: string): boolean;
46
+ /**
47
+ * @param {string} key_name
48
+ * @returns {boolean}
49
+ */
50
+ is_key_down(key_name: string): boolean;
51
+ /**
52
+ * @param {string} key_name
53
+ * @returns {boolean}
54
+ */
55
+ is_key_released(key_name: string): boolean;
56
+ /**
57
+ * @param {string} key
58
+ */
59
+ register_key(key: string): void;
60
+ /**
61
+ * @param {string} key_name
62
+ */
63
+ unregister_key(key_name: string): void;
64
+ dispose(): void;
65
+ }
package/types/OS.d.ts CHANGED
@@ -1,20 +1,20 @@
1
- export { os as OS };
2
- declare const os: OS;
3
- declare class OS {
4
- init(): void;
5
- operating_systems: {
6
- ANDROID: string;
7
- IOS: string;
8
- LINUX: string;
9
- MAC: string;
10
- WINDOWS: string;
11
- };
12
- is_mobile: boolean;
13
- is_ipad: boolean;
14
- is_ios: boolean;
15
- is_android: boolean;
16
- is_linux: boolean;
17
- is_mac: boolean;
18
- is_windows: boolean;
19
- get_os(): string;
20
- }
1
+ export { os as OS };
2
+ declare const os: OS;
3
+ declare class OS {
4
+ init(): void;
5
+ operating_systems: {
6
+ ANDROID: string;
7
+ IOS: string;
8
+ LINUX: string;
9
+ MAC: string;
10
+ WINDOWS: string;
11
+ };
12
+ is_mobile: boolean;
13
+ is_ipad: boolean;
14
+ is_ios: boolean;
15
+ is_android: boolean;
16
+ is_linux: boolean;
17
+ is_mac: boolean;
18
+ is_windows: boolean;
19
+ get_os(): string;
20
+ }
@@ -1,22 +1,37 @@
1
- export { oscreen as OScreen };
2
- declare const oscreen: OScreen;
3
- declare class OScreen {
4
- init(): void;
5
- width: any;
6
- height: any;
7
- position: any;
8
- render_width: number;
9
- render_height: number;
10
- width_height: any;
11
- dpr: number;
12
- pixel_size: any;
13
- update_position(x: any, y: any): void;
14
- update(): void;
15
- size_changed: boolean;
16
- update_size(width: any, height: any): void;
17
- apply_pixel_density_v2(vector2: any): any;
18
- apply_pixel_density(value: any): number;
19
- get_pixel_size(): any;
20
- get aspect_ratio(): number;
21
- get portrait(): boolean;
22
- }
1
+ export { oscreen as OScreen };
2
+ declare const oscreen: OScreen;
3
+ declare class OScreen {
4
+ init(): void;
5
+ width: number;
6
+ height: number;
7
+ position: Vector2;
8
+ render_width: number;
9
+ render_height: number;
10
+ width_height: Vector2;
11
+ dpr: number;
12
+ pixel_size: Vector2;
13
+ /**
14
+ * @param {number} x
15
+ * @param {number} y
16
+ */
17
+ update_position(x: number, y: number): void;
18
+ update(): void;
19
+ size_changed: boolean;
20
+ /**
21
+ * @param {number} width
22
+ * @param {number} height
23
+ */
24
+ update_size(width: number, height: number): void;
25
+ /**
26
+ * @param {Vector2} vector2
27
+ */
28
+ apply_pixel_density_v2(vector2: Vector2): Vector2;
29
+ /**
30
+ * @param {number} value
31
+ */
32
+ apply_pixel_density(value: number): number;
33
+ get_pixel_size(): Vector2;
34
+ get aspect_ratio(): number;
35
+ get portrait(): boolean;
36
+ }
37
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,6 +1,20 @@
1
- export class OrthographicCamera {
2
- constructor(left: any, right: any, top: any, bottom: any, near: any, far: any);
3
- clear_color: any;
4
- clear_alpha: number;
5
- copy(camera: any): OrthographicCamera;
6
- }
1
+ export class OrthographicCamera extends TOrthographicCamera {
2
+ /**
3
+ * @param {number} left
4
+ * @param {number} right
5
+ * @param {number} top
6
+ * @param {number} bottom
7
+ * @param {number} near
8
+ * @param {number} far
9
+ */
10
+ constructor(left: number, right: number, top: number, bottom: number, near: number, far: number);
11
+ clear_color: Color;
12
+ clear_alpha: number;
13
+ /**
14
+ * @param {OrthographicCamera} camera
15
+ * @returns {this}
16
+ */
17
+ copy(camera: OrthographicCamera): this;
18
+ }
19
+ import { OrthographicCamera as TOrthographicCamera } from "three/src/cameras/OrthographicCamera";
20
+ import { Color } from "three/src/math/Color";
@@ -1,6 +1,18 @@
1
- export class PerspectiveCamera {
2
- constructor(fov: any, aspect: any, near: any, far: any);
3
- clear_color: any;
4
- clear_alpha: number;
5
- copy(camera: any): PerspectiveCamera;
6
- }
1
+ export class PerspectiveCamera extends TPerspectiveCamera {
2
+ /**
3
+ * @param {number} fov
4
+ * @param {number} aspect
5
+ * @param {number} near
6
+ * @param {number} far
7
+ */
8
+ constructor(fov: number, aspect: number, near: number, far: number);
9
+ clear_color: Color;
10
+ clear_alpha: number;
11
+ /**
12
+ * @param {PerspectiveCamera} camera
13
+ * @returns {this}
14
+ */
15
+ copy(camera: PerspectiveCamera): this;
16
+ }
17
+ import { PerspectiveCamera as TPerspectiveCamera } from "three/src/cameras/PerspectiveCamera";
18
+ import { Color } from "three/src/math/Color";
@@ -1,8 +1,13 @@
1
- export { reflection_plane_context as ReflectionPlaneContext };
2
- declare const reflection_plane_context: ReflectionPlaneContext;
3
- declare class ReflectionPlaneContext {
4
- init(): void;
5
- target_geometry: any;
6
- target_position: any;
7
- set_target_geometry(geometry: any): void;
8
- }
1
+ export { reflection_plane_context as ReflectionPlaneContext };
2
+ declare const reflection_plane_context: ReflectionPlaneContext;
3
+ declare class ReflectionPlaneContext {
4
+ init(): void;
5
+ target_geometry: BufferGeometry<import("three").NormalBufferAttributes>;
6
+ target_position: Vector3;
7
+ /**
8
+ * @param {BufferGeometry} geometry
9
+ */
10
+ set_target_geometry(geometry: BufferGeometry): void;
11
+ }
12
+ import { BufferGeometry } from "three/src/core/BufferGeometry";
13
+ import { Vector3 } from "three/src/math/Vector3";
@@ -1,6 +1,6 @@
1
- export class RenderLayers {
2
- static get opaque(): number;
3
- static get transparent(): number;
4
- static get outline(): number;
5
- static get selectable(): number;
6
- }
1
+ export class RenderLayers {
2
+ static get opaque(): number;
3
+ static get transparent(): number;
4
+ static get outline(): number;
5
+ static get selectable(): number;
6
+ }
@@ -1,14 +1,132 @@
1
- export class RenderLoop {
2
- constructor(target_application: any, graphics: any, input: any);
3
- target_application: any;
4
- graphics: any;
5
- input: any;
6
- is_running: boolean;
7
- frames_passed: number;
8
- time_accumulator: number;
9
- update(): void;
10
- start(): void;
11
- stop(): void;
12
- set_state(new_state: any): void;
13
- dispose(): void;
14
- }
1
+ export class RenderLoop {
2
+ /**
3
+ * @param {BaseApplication} target_application
4
+ * @param {Graphics} graphics
5
+ */
6
+ constructor(target_application: BaseApplication, graphics: {
7
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
8
+ canvas: HTMLCanvasElement;
9
+ core_attributes: Record<string, any>;
10
+ context_attributes: Record<string, any>;
11
+ threejs_attributes: Record<string, any>;
12
+ dpr: number;
13
+ }): void;
14
+ _renderer: import("three").WebGLRenderer;
15
+ blitter: import("./render_utilities/Blitter").Blitter;
16
+ canvas: HTMLCanvasElement;
17
+ no_render: import("./render_mode/BaseRender").BaseRender;
18
+ current_render_mode: import("./render_mode/BaseRender").BaseRender;
19
+ generateDepthNormalTexture: boolean;
20
+ depth_and_normals_renderer: import("./render_utilities/DepthAndNormalsRenderer").DepthAndNormalsRenderer;
21
+ is_webgl2: boolean;
22
+ canvas_context: RenderingContext;
23
+ context_attributes: {
24
+ alpha: boolean;
25
+ antialias: boolean;
26
+ depth: boolean;
27
+ desynchronized: boolean;
28
+ failIfMajorPerformanceCaveat: boolean;
29
+ powerPreference: string;
30
+ premultipliedAlpha: boolean;
31
+ preserveDrawingBuffer: boolean;
32
+ stencil: boolean;
33
+ };
34
+ core_attributes: {
35
+ force_webgl2: boolean;
36
+ xr_enabled: boolean;
37
+ };
38
+ threejs_attributes: Record<string, any>;
39
+ readonly dom_element: HTMLCanvasElement;
40
+ readonly depth_normals_RT: import("three").WebGLRenderTarget<import("three").Texture>;
41
+ set_state(new_state: import("./render_mode/BaseRender").BaseRender): void;
42
+ update(): void;
43
+ __update_current_camera(): void;
44
+ render(scene?: import("three").Scene, camera?: import("./PerspectiveCamera").PerspectiveCamera | import("./OrthographicCamera").OrthographicCamera, RT?: import("three").WebGLRenderTarget<import("three").Texture>, override_mat?: import("three").Material): void;
45
+ compile(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material): void;
46
+ compile_async(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material, target_scene: import("three").Scene): Promise<import("three").Object3D<import("three").Object3DEventMap>>;
47
+ render_scene(scene: import("three").Scene | BaseApplication | {
48
+ render: () => void;
49
+ }): void;
50
+ __apply_override_material(scene: import("three").Scene, mat: import("three").Material): void;
51
+ readback_RT(RT: import("three").WebGLRenderTarget<import("three").Texture>, buffer: import("three").TypedArray): void;
52
+ clear(RT: import("three").WebGLRenderTarget<import("three").Texture>, camera: import("./PerspectiveCamera").PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
53
+ on_resize(entries: ResizeObserverEntry[], dpr: number): void;
54
+ material_pass(mat: import("three").Material, dst: import("three").WebGLRenderTarget<import("three").Texture>): void;
55
+ blit(src_RT: import("three").WebGLRenderTarget<import("three").Texture>, dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
56
+ blit_clear_with_material(dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
57
+ take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
58
+ download_screenshot(blob: Blob): void;
59
+ dispose(): void;
60
+ is_floating_point_texture_available(): boolean;
61
+ }, input: any);
62
+ target_application: BaseApplication;
63
+ graphics: {
64
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
65
+ canvas: HTMLCanvasElement;
66
+ core_attributes: Record<string, any>;
67
+ context_attributes: Record<string, any>;
68
+ threejs_attributes: Record<string, any>;
69
+ dpr: number;
70
+ }): void;
71
+ _renderer: import("three").WebGLRenderer;
72
+ blitter: import("./render_utilities/Blitter").Blitter;
73
+ canvas: HTMLCanvasElement;
74
+ no_render: import("./render_mode/BaseRender").BaseRender;
75
+ current_render_mode: import("./render_mode/BaseRender").BaseRender;
76
+ generateDepthNormalTexture: boolean;
77
+ depth_and_normals_renderer: import("./render_utilities/DepthAndNormalsRenderer").DepthAndNormalsRenderer;
78
+ is_webgl2: boolean;
79
+ canvas_context: RenderingContext;
80
+ context_attributes: {
81
+ alpha: boolean;
82
+ antialias: boolean;
83
+ depth: boolean;
84
+ desynchronized: boolean;
85
+ failIfMajorPerformanceCaveat: boolean;
86
+ powerPreference: string;
87
+ premultipliedAlpha: boolean;
88
+ preserveDrawingBuffer: boolean;
89
+ stencil: boolean;
90
+ };
91
+ core_attributes: {
92
+ force_webgl2: boolean;
93
+ xr_enabled: boolean;
94
+ };
95
+ threejs_attributes: Record<string, any>;
96
+ readonly dom_element: HTMLCanvasElement;
97
+ readonly depth_normals_RT: import("three").WebGLRenderTarget<import("three").Texture>;
98
+ set_state(new_state: import("./render_mode/BaseRender").BaseRender): void;
99
+ update(): void;
100
+ __update_current_camera(): void;
101
+ render(scene?: import("three").Scene, camera?: import("./PerspectiveCamera").PerspectiveCamera | import("./OrthographicCamera").OrthographicCamera, RT?: import("three").WebGLRenderTarget<import("three").Texture>, override_mat?: import("three").Material): void;
102
+ compile(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material): void;
103
+ compile_async(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material, target_scene: import("three").Scene): Promise<import("three").Object3D<import("three").Object3DEventMap>>;
104
+ render_scene(scene: import("three").Scene | BaseApplication | {
105
+ render: () => void;
106
+ }): void;
107
+ __apply_override_material(scene: import("three").Scene, mat: import("three").Material): void;
108
+ readback_RT(RT: import("three").WebGLRenderTarget<import("three").Texture>, buffer: import("three").TypedArray): void;
109
+ clear(RT: import("three").WebGLRenderTarget<import("three").Texture>, camera: import("./PerspectiveCamera").PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
110
+ on_resize(entries: ResizeObserverEntry[], dpr: number): void;
111
+ material_pass(mat: import("three").Material, dst: import("three").WebGLRenderTarget<import("three").Texture>): void;
112
+ blit(src_RT: import("three").WebGLRenderTarget<import("three").Texture>, dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
113
+ blit_clear_with_material(dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
114
+ take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
115
+ download_screenshot(blob: Blob): void;
116
+ dispose(): void;
117
+ is_floating_point_texture_available(): boolean;
118
+ };
119
+ input: any;
120
+ is_running: boolean;
121
+ frames_passed: number;
122
+ time_accumulator: number;
123
+ update(): void;
124
+ start(): void;
125
+ stop(): void;
126
+ /**
127
+ * @param {BaseApplication} new_state
128
+ */
129
+ set_state(new_state: BaseApplication): void;
130
+ dispose(): void;
131
+ }
132
+ import { BaseApplication } from "./BaseApplication";