net.dreditor.roomloading 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CheckThreeDModeDuringLoad.cs +63 -63
  3. package/CheckThreeDModeDuringLoad.cs.meta +11 -11
  4. package/DRERoomTransition.cs +115 -115
  5. package/DRERoomTransition.cs.meta +11 -11
  6. package/DREStartAloneScene.cs +178 -178
  7. package/DREStartAloneScene.cs.meta +11 -11
  8. package/DREditor.RoomLoading.asmdef +23 -23
  9. package/DREditor.RoomLoading.asmdef.meta +7 -7
  10. package/DialogueRoomLoader.cs +187 -187
  11. package/DialogueRoomLoader.cs.meta +11 -11
  12. package/FadeOnEndTransitionFromSave.cs +204 -204
  13. package/FadeOnEndTransitionFromSave.cs.meta +11 -11
  14. package/FadeOutGeneratePastOnDebugTest.cs +96 -96
  15. package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
  16. package/FadeOutOnRoomLoad.cs +74 -74
  17. package/FadeOutOnRoomLoad.cs.meta +11 -11
  18. package/FreezeColorRoomTransition.cs +185 -185
  19. package/FreezeColorRoomTransition.cs.meta +11 -11
  20. package/IPostTransitionRoutine.cs +17 -17
  21. package/IPostTransitionRoutine.cs.meta +11 -11
  22. package/IRoomLoadResolver.cs +14 -14
  23. package/IRoomLoadResolver.cs.meta +11 -11
  24. package/IRoomLoadRoutine.cs +16 -16
  25. package/IRoomLoadRoutine.cs.meta +11 -11
  26. package/IRoomTransition.cs +38 -38
  27. package/IRoomTransition.cs.meta +11 -11
  28. package/ITeleporter.cs +23 -23
  29. package/ITeleporter.cs.meta +11 -11
  30. package/InstanceManagerBase.cs +130 -130
  31. package/InstanceManagerBase.cs.meta +11 -11
  32. package/KeepStateAfterObjective.cs +73 -73
  33. package/KeepStateAfterObjective.cs.meta +11 -11
  34. package/MoveEndOnDialogueFinish.cs +130 -130
  35. package/MoveEndOnDialogueFinish.cs.meta +11 -11
  36. package/PastPointData.cs +43 -43
  37. package/PastPointData.cs.meta +11 -11
  38. package/PrepareTPFDOnLoadingRoom.cs +67 -67
  39. package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
  40. package/ResolveRoomLoadStates.cs +94 -94
  41. package/ResolveRoomLoadStates.cs.meta +11 -11
  42. package/RoomChanger.cs +264 -264
  43. package/RoomChanger.cs.meta +11 -11
  44. package/RoomChangerBase.cs +84 -84
  45. package/RoomChangerBase.cs.meta +11 -11
  46. package/RoomChangerLoader.cs +89 -89
  47. package/RoomChangerLoader.cs.meta +11 -11
  48. package/RoomLoadComponent.cs +12 -12
  49. package/RoomLoadComponent.cs.meta +11 -11
  50. package/RoomLoadFinisher.cs +80 -80
  51. package/RoomLoadFinisher.cs.meta +11 -11
  52. package/RoomLoadOptionsAsset.cs +44 -44
  53. package/RoomLoadOptionsAsset.cs.meta +11 -11
  54. package/RoomLoader.cs +264 -264
  55. package/RoomLoader.cs.meta +11 -11
  56. package/RoomLoaderBase.cs +86 -86
  57. package/RoomLoaderBase.cs.meta +11 -11
  58. package/RoomLoaderDebugger.cs +150 -150
  59. package/RoomLoaderDebugger.cs.meta +11 -11
  60. package/RoomLoaderHolder.cs +9 -9
  61. package/RoomLoaderHolder.cs.meta +11 -11
  62. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
  63. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
  64. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
  65. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
  66. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
  67. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
  68. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
  69. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
  71. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
  72. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
  73. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
  74. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
  75. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
  77. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
  79. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
  81. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
  82. package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
  83. package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
  84. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
  85. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
  86. package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
  87. package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
  88. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
  89. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
  90. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
  91. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
  92. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
  93. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
  94. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
  95. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
  96. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
  97. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
  98. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
  99. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
  100. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
  101. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
  102. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
  103. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
  104. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
  105. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
  106. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
  107. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
  108. package/{Samples → Samples~}/Room_Changer.prefab +143 -143
  109. package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
  110. package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
  111. package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
  112. package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
  113. package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
  114. package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
  115. package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
  116. package/{Samples → Samples~}/Room_Loader.prefab +584 -584
  117. package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
  118. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
  119. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
  120. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
  121. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
  122. package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
  123. package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
  124. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
  125. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
  126. package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
  127. package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
  128. package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
  129. package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
  130. package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
  131. package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
  132. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
  133. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
  134. package/SkipControlsWhenLoaded.cs +65 -65
  135. package/SkipControlsWhenLoaded.cs.meta +11 -11
  136. package/TPFDRoomAnimation.cs +83 -83
  137. package/TPFDRoomAnimation.cs.meta +11 -11
  138. package/TPFDRoomLoader.cs +92 -92
  139. package/TPFDRoomLoader.cs.meta +11 -11
  140. package/TeleportRoomManager.cs +113 -113
  141. package/TeleportRoomManager.cs.meta +11 -11
  142. package/package.json +45 -40
  143. package/package.json.meta +7 -7
  144. package/Samples.meta +0 -8
@@ -1,114 +1,114 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues.Events;
3
- using DREditor.EventObjects;
4
- using DREditor.Gates;
5
- using DREditor.Input;
6
- using DREditor.Services;
7
- using DREditor.UI;
8
- using DREditor.UIHandling;
9
- using System.Collections;
10
- using UnityEngine;
11
- using UnityEngine.Serialization;
12
-
13
- namespace DREditor.RoomLoading
14
- {
15
- /// <summary>
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- ///
17
- /// </summary>
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- [ClassHeader(nameof(ServiceHolder<ITeleporter>) + " for type: " + nameof(ITeleporter) +
19
- "\n\n")]
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- public class TeleportRoomManager : ServiceHolder<ITeleporter>, ITeleporter
21
- {
22
- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent inLeaveProcess = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent inPause = null;
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-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- [Tooltip("")]
38
- [FormerlySerializedAs("GDB")]
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- [SerializeField] protected GateDatabase gateDatabase = null;
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- [Tooltip("")]
45
- [SerializeField] protected EvaluateCondition teleportCondition = null;
46
-
47
- /// <summary>
48
- ///
49
- /// </summary>
50
- [Tooltip("")]
51
- [SerializeField] protected RoomLoadOptionsAsset teleportOptions = null;
52
-
53
-
54
- /// <summary>
55
- ///
56
- /// </summary>
57
- protected Gate teleportGate;
58
-
59
-
60
- /// <inheritdoc/>
61
- public virtual bool RequestTeleport(string sceneName, int fastTravelIndex)
62
- {
63
- teleportOptions.SetWaypoint(fastTravelIndex);
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-
65
- teleportGate = gateDatabase.GetArea(sceneName);
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-
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- bool playerCanTeleport = CanFastTravel();
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-
69
- if (playerCanTeleport)
70
- OnRequestSuccessful();
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- else
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- OnRequestFailed();
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-
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- return playerCanTeleport;
75
- }
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-
77
- /// <inheritdoc/>
78
- public virtual bool CanFastTravel() =>
79
- teleportGate != null && !ServiceLocator.GetService<MenuState>().Changing &&
80
- (teleportCondition == null || teleportCondition.Evaluate());
81
-
82
- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void OnRequestSuccessful() => StartCoroutine(ResolveThenTeleport());
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-
87
- /// <summary>
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- ///
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- /// </summary>
90
- protected virtual IEnumerator ResolveThenTeleport()
91
- {
92
- ServiceLocator.GetService<IInputManager>().Disable();
93
-
94
- inLeaveProcess.SetValue(true);
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-
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- DialogueEventSystem.TriggerEvent("DisableAbility");
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-
98
- UnityEngine.Debug.Log($"REPORT: {ToString()}: Waiting for game to leave pause menu.");
99
-
100
- yield return new WaitUntil(() => !inPause.Value);
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-
102
- UnityEngine.Debug.Log($"REPORT: {ToString()}: Game Finished leaving pause menu, teleporting...");
103
-
104
- ServiceLocator.GetService<RoomChangerBase>().ChangeRoom(teleportGate, teleportOptions);
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-
106
- ServiceLocator.GetService<IInputManager>().Enable();
107
- }
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-
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- /// <summary>
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- ///
111
- /// </summary>
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- protected virtual void OnRequestFailed() => UnityEngine.Debug.Log($"REPORT: {gameObject.name}: CHANGE ROOM REQUEST FAILED");
113
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Events;
3
+ using DREditor.EventObjects;
4
+ using DREditor.Gates;
5
+ using DREditor.Input;
6
+ using DREditor.Services;
7
+ using DREditor.UI;
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+ using DREditor.UIHandling;
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+ using System.Collections;
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+ using UnityEngine;
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+ using UnityEngine.Serialization;
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+
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+ namespace DREditor.RoomLoading
14
+ {
15
+ /// <summary>
16
+ ///
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+ /// </summary>
18
+ [ClassHeader(nameof(ServiceHolder<ITeleporter>) + " for type: " + nameof(ITeleporter) +
19
+ "\n\n")]
20
+ public class TeleportRoomManager : ServiceHolder<ITeleporter>, ITeleporter
21
+ {
22
+ /// <summary>
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+ ///
24
+ /// </summary>
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+ [Tooltip("")]
26
+ [SerializeField] protected BoolWithEvent inLeaveProcess = null;
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ [Tooltip("")]
32
+ [SerializeField] protected BoolWithEvent inPause = null;
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ [Tooltip("")]
38
+ [FormerlySerializedAs("GDB")]
39
+ [SerializeField] protected GateDatabase gateDatabase = null;
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ [Tooltip("")]
45
+ [SerializeField] protected EvaluateCondition teleportCondition = null;
46
+
47
+ /// <summary>
48
+ ///
49
+ /// </summary>
50
+ [Tooltip("")]
51
+ [SerializeField] protected RoomLoadOptionsAsset teleportOptions = null;
52
+
53
+
54
+ /// <summary>
55
+ ///
56
+ /// </summary>
57
+ protected Gate teleportGate;
58
+
59
+
60
+ /// <inheritdoc/>
61
+ public virtual bool RequestTeleport(string sceneName, int fastTravelIndex)
62
+ {
63
+ teleportOptions.SetWaypoint(fastTravelIndex);
64
+
65
+ teleportGate = gateDatabase.GetArea(sceneName);
66
+
67
+ bool playerCanTeleport = CanFastTravel();
68
+
69
+ if (playerCanTeleport)
70
+ OnRequestSuccessful();
71
+ else
72
+ OnRequestFailed();
73
+
74
+ return playerCanTeleport;
75
+ }
76
+
77
+ /// <inheritdoc/>
78
+ public virtual bool CanFastTravel() =>
79
+ teleportGate != null && !ServiceLocator.GetService<MenuState>().Changing &&
80
+ (teleportCondition == null || teleportCondition.Evaluate());
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ protected virtual void OnRequestSuccessful() => StartCoroutine(ResolveThenTeleport());
86
+
87
+ /// <summary>
88
+ ///
89
+ /// </summary>
90
+ protected virtual IEnumerator ResolveThenTeleport()
91
+ {
92
+ ServiceLocator.GetService<IInputManager>().Disable();
93
+
94
+ inLeaveProcess.SetValue(true);
95
+
96
+ DialogueEventSystem.TriggerEvent("DisableAbility");
97
+
98
+ UnityEngine.Debug.Log($"REPORT: {ToString()}: Waiting for game to leave pause menu.");
99
+
100
+ yield return new WaitUntil(() => !inPause.Value);
101
+
102
+ UnityEngine.Debug.Log($"REPORT: {ToString()}: Game Finished leaving pause menu, teleporting...");
103
+
104
+ ServiceLocator.GetService<RoomChangerBase>().ChangeRoom(teleportGate, teleportOptions);
105
+
106
+ ServiceLocator.GetService<IInputManager>().Enable();
107
+ }
108
+
109
+ /// <summary>
110
+ ///
111
+ /// </summary>
112
+ protected virtual void OnRequestFailed() => UnityEngine.Debug.Log($"REPORT: {gameObject.name}: CHANGE ROOM REQUEST FAILED");
113
+ }
114
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  }
@@ -1,11 +1,11 @@
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package/package.json CHANGED
@@ -1,40 +1,45 @@
1
- {
2
- "name": "net.dreditor.roomloading",
3
- "version": "0.1.6",
4
- "displayName": "DREditor Room Loading",
5
- "description": "The beta for DREditor. A tool to create death game style projects without having to code.",
6
- "unity": "6000.4",
7
- "dependencies": {
8
- "net.dreditor.core": "0.1.6",
9
- "net.dreditor.input": "0.1.6",
10
- "net.dreditor.fading": "0.1.6",
11
- "com.unity.inputsystem": "1.19.0",
12
- "net.dreditor.progressing.handling": "0.1.6",
13
- "net.dreditor.uihandling": "0.1.6",
14
- "net.dreditor.ui": "0.1.6"
15
- },
16
- "publishConfig": {
17
- "access": "public"
18
- },
19
- "author": {
20
- "name": "Benjamin \"Sweden\" Jillson",
21
- "email": "dreditortool@gmail.com",
22
- "url": "https://dreditor.net"
23
- },
24
- "keywords": [
25
- "editor",
26
- "tool",
27
- "dreditor"
28
- ],
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- "samples": [
30
- {
31
- "displayName": "Samples",
32
- "description": "",
33
- "path": "Samples~"
34
- }
35
- ],
36
- "documentationUrl": "https://dreditor.net",
37
- "license": "Apache-2.0",
38
- "licensesUrl": "https://dreditor.net/docs/LICENSE.html",
39
- "changelogUrl": "https://dreditor.net/docs/CHANGELOG.html"
40
- }
1
+ {
2
+ "name": "net.dreditor.roomloading",
3
+ "version": "0.1.8",
4
+ "displayName": "DREditor Room Loading",
5
+ "description": "The beta for DREditor. A tool to create death game style projects without having to code.",
6
+ "unity": "6000.4",
7
+ "dependencies": {
8
+ "net.dreditor.core": "0.1.8",
9
+ "net.dreditor.input": "0.1.8",
10
+ "net.dreditor.fading": "0.1.8",
11
+ "com.unity.inputsystem": "1.19.0",
12
+ "net.dreditor.progressing.handling": "0.1.8",
13
+ "net.dreditor.uihandling": "0.1.8",
14
+ "net.dreditor.ui": "0.1.8"
15
+ },
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+ "publishConfig": {
17
+ "access": "public"
18
+ },
19
+ "author": {
20
+ "name": "Benjamin \"Sweden\" Jillson",
21
+ "email": "dreditortool@gmail.com",
22
+ "url": "https://dreditor.net"
23
+ },
24
+ "keywords": [
25
+ "editor",
26
+ "tool",
27
+ "dreditor"
28
+ ],
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+ "samples": [
30
+ {
31
+ "displayName": "Samples",
32
+ "description": "",
33
+ "path": "Samples~"
34
+ }
35
+ ],
36
+ "documentationUrl": "https://dreditor.net",
37
+ "license": "Apache-2.0",
38
+ "licensesUrl": "https://dreditor.net/docs/LICENSE.html",
39
+ "changelogUrl": "https://dreditor.net/docs/CHANGELOG.html",
40
+ "repository": {
41
+ "url": "https://github.com/CertifiedSharp/DREditor",
42
+ "type": "git",
43
+ "revision": "416b18f937fb917bf3f595362a1082ed97457744"
44
+ }
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+ }
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