net.dreditor.roomloading 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CheckThreeDModeDuringLoad.cs +63 -63
  3. package/CheckThreeDModeDuringLoad.cs.meta +11 -11
  4. package/DRERoomTransition.cs +115 -115
  5. package/DRERoomTransition.cs.meta +11 -11
  6. package/DREStartAloneScene.cs +178 -178
  7. package/DREStartAloneScene.cs.meta +11 -11
  8. package/DREditor.RoomLoading.asmdef +23 -23
  9. package/DREditor.RoomLoading.asmdef.meta +7 -7
  10. package/DialogueRoomLoader.cs +187 -187
  11. package/DialogueRoomLoader.cs.meta +11 -11
  12. package/FadeOnEndTransitionFromSave.cs +204 -204
  13. package/FadeOnEndTransitionFromSave.cs.meta +11 -11
  14. package/FadeOutGeneratePastOnDebugTest.cs +96 -96
  15. package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
  16. package/FadeOutOnRoomLoad.cs +74 -74
  17. package/FadeOutOnRoomLoad.cs.meta +11 -11
  18. package/FreezeColorRoomTransition.cs +185 -185
  19. package/FreezeColorRoomTransition.cs.meta +11 -11
  20. package/IPostTransitionRoutine.cs +17 -17
  21. package/IPostTransitionRoutine.cs.meta +11 -11
  22. package/IRoomLoadResolver.cs +14 -14
  23. package/IRoomLoadResolver.cs.meta +11 -11
  24. package/IRoomLoadRoutine.cs +16 -16
  25. package/IRoomLoadRoutine.cs.meta +11 -11
  26. package/IRoomTransition.cs +38 -38
  27. package/IRoomTransition.cs.meta +11 -11
  28. package/ITeleporter.cs +23 -23
  29. package/ITeleporter.cs.meta +11 -11
  30. package/InstanceManagerBase.cs +130 -130
  31. package/InstanceManagerBase.cs.meta +11 -11
  32. package/KeepStateAfterObjective.cs +73 -73
  33. package/KeepStateAfterObjective.cs.meta +11 -11
  34. package/MoveEndOnDialogueFinish.cs +130 -130
  35. package/MoveEndOnDialogueFinish.cs.meta +11 -11
  36. package/PastPointData.cs +43 -43
  37. package/PastPointData.cs.meta +11 -11
  38. package/PrepareTPFDOnLoadingRoom.cs +67 -67
  39. package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
  40. package/ResolveRoomLoadStates.cs +94 -94
  41. package/ResolveRoomLoadStates.cs.meta +11 -11
  42. package/RoomChanger.cs +264 -264
  43. package/RoomChanger.cs.meta +11 -11
  44. package/RoomChangerBase.cs +84 -84
  45. package/RoomChangerBase.cs.meta +11 -11
  46. package/RoomChangerLoader.cs +89 -89
  47. package/RoomChangerLoader.cs.meta +11 -11
  48. package/RoomLoadComponent.cs +12 -12
  49. package/RoomLoadComponent.cs.meta +11 -11
  50. package/RoomLoadFinisher.cs +80 -80
  51. package/RoomLoadFinisher.cs.meta +11 -11
  52. package/RoomLoadOptionsAsset.cs +44 -44
  53. package/RoomLoadOptionsAsset.cs.meta +11 -11
  54. package/RoomLoader.cs +264 -264
  55. package/RoomLoader.cs.meta +11 -11
  56. package/RoomLoaderBase.cs +86 -86
  57. package/RoomLoaderBase.cs.meta +11 -11
  58. package/RoomLoaderDebugger.cs +150 -150
  59. package/RoomLoaderDebugger.cs.meta +11 -11
  60. package/RoomLoaderHolder.cs +9 -9
  61. package/RoomLoaderHolder.cs.meta +11 -11
  62. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
  63. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
  64. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
  65. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
  66. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
  67. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
  68. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
  69. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
  71. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
  72. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
  73. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
  74. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
  75. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
  77. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
  79. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
  81. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
  82. package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
  83. package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
  84. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
  85. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
  86. package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
  87. package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
  88. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
  89. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
  90. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
  91. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
  92. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
  93. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
  94. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
  95. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
  96. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
  97. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
  98. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
  99. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
  100. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
  101. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
  102. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
  103. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
  104. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
  105. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
  106. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
  107. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
  108. package/{Samples → Samples~}/Room_Changer.prefab +143 -143
  109. package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
  110. package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
  111. package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
  112. package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
  113. package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
  114. package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
  115. package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
  116. package/{Samples → Samples~}/Room_Loader.prefab +584 -584
  117. package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
  118. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
  119. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
  120. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
  121. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
  122. package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
  123. package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
  124. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
  125. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
  126. package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
  127. package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
  128. package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
  129. package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
  130. package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
  131. package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
  132. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
  133. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
  134. package/SkipControlsWhenLoaded.cs +65 -65
  135. package/SkipControlsWhenLoaded.cs.meta +11 -11
  136. package/TPFDRoomAnimation.cs +83 -83
  137. package/TPFDRoomAnimation.cs.meta +11 -11
  138. package/TPFDRoomLoader.cs +92 -92
  139. package/TPFDRoomLoader.cs.meta +11 -11
  140. package/TeleportRoomManager.cs +113 -113
  141. package/TeleportRoomManager.cs.meta +11 -11
  142. package/package.json +45 -40
  143. package/package.json.meta +7 -7
  144. package/Samples.meta +0 -8
Binary file
@@ -1,64 +1,64 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Gates;
4
- using DREditor.Services;
5
- using System.Collections;
6
- using UnityEngine;
7
- using UnityEngine.SceneManagement;
8
- using UnityEngine.Serialization;
9
-
10
- namespace DREditor.RoomLoading
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- [ClassHeader(nameof(RoomLoadComponent) + ", " + nameof(IRoomLoadRoutine) +
16
- "\n\n")]
17
- public class CheckThreeDModeDuringLoad : RoomLoadComponent, IRoomLoadRoutine
18
- {
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Tooltip("")]
23
- [FormerlySerializedAs("GDB")]
24
- [SerializeField] protected GateDatabase gateDatabase = null;
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- [Tooltip("")]
30
- [SerializeField] protected BoolWithEvent inThreeDMode = null;
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- [Tooltip("")]
36
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
37
-
38
-
39
- /// <inheritdoc/>
40
- public virtual IEnumerator OnRoomLoadRoutine()
41
- {
42
- CheckThreeDMode();
43
-
44
- yield break;
45
- }
46
-
47
- /// <summary>
48
- ///
49
- /// </summary>
50
- protected virtual void CheckThreeDMode()
51
- {
52
- // Added 8-27-2024 because going dorm hallway ch 1 free time, laundromat tp, then leaving,
53
- // always had sprite billboard looking where the player last was.
54
-
55
- Gate changerDestination = ServiceLocator.GetService<RoomChangerBase>().GetDestination();
56
-
57
- Gate destination = changerDestination != null ?
58
- changerDestination : gateDatabase.GetArea(SceneManager.GetActiveScene().name);
59
-
60
- if (destination != null && !destination.isTPFD && !isLoadingFile.Value)
61
- inThreeDMode.SetValue(true);
62
- }
63
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Gates;
4
+ using DREditor.Services;
5
+ using System.Collections;
6
+ using UnityEngine;
7
+ using UnityEngine.SceneManagement;
8
+ using UnityEngine.Serialization;
9
+
10
+ namespace DREditor.RoomLoading
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [ClassHeader(nameof(RoomLoadComponent) + ", " + nameof(IRoomLoadRoutine) +
16
+ "\n\n")]
17
+ public class CheckThreeDModeDuringLoad : RoomLoadComponent, IRoomLoadRoutine
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ [FormerlySerializedAs("GDB")]
24
+ [SerializeField] protected GateDatabase gateDatabase = null;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Tooltip("")]
30
+ [SerializeField] protected BoolWithEvent inThreeDMode = null;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ [Tooltip("")]
36
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
37
+
38
+
39
+ /// <inheritdoc/>
40
+ public virtual IEnumerator OnRoomLoadRoutine()
41
+ {
42
+ CheckThreeDMode();
43
+
44
+ yield break;
45
+ }
46
+
47
+ /// <summary>
48
+ ///
49
+ /// </summary>
50
+ protected virtual void CheckThreeDMode()
51
+ {
52
+ // Added 8-27-2024 because going dorm hallway ch 1 free time, laundromat tp, then leaving,
53
+ // always had sprite billboard looking where the player last was.
54
+
55
+ Gate changerDestination = ServiceLocator.GetService<RoomChangerBase>().GetDestination();
56
+
57
+ Gate destination = changerDestination != null ?
58
+ changerDestination : gateDatabase.GetArea(SceneManager.GetActiveScene().name);
59
+
60
+ if (destination != null && !destination.isTPFD && !isLoadingFile.Value)
61
+ inThreeDMode.SetValue(true);
62
+ }
63
+ }
64
64
  }
@@ -1,11 +1,11 @@
1
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: ebe363591a07fd24ebee4be8bb69f8ba
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+ MonoImporter:
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+ icon: {instanceID: 0}
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@@ -1,116 +1,116 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Services;
4
- using System.Collections;
5
- using UnityEngine;
6
-
7
- namespace DREditor.RoomLoading
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- /// <remarks></remarks>
13
- public abstract class DRERoomTransition : ServiceHolder<IRoomTransition>, IRoomTransition
14
- {
15
- public bool IsTransitioning => isTransitioning;
16
-
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- [SerializeField] protected bool replaceActiveTransition = false;
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- [Tooltip("")]
27
- [SerializeField] protected BoolWithEvent inLoading = null;
28
-
29
-
30
- /// <summary>
31
- ///
32
- /// </summary>
33
- protected IRoomTransition previousTransition;
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- protected bool isTransitioning;
39
-
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- protected override void Awake()
45
- {
46
- if (replaceActiveTransition &&
47
- ServiceLocator.HasService<IRoomTransition>() &&
48
- ServiceLocator.GetService<IRoomTransition>() != this as IRoomTransition)
49
- StartCoroutine(AttemptReplacingActiveTransition());
50
- else
51
- base.Awake();
52
- }
53
-
54
- /// <summary>
55
- ///
56
- /// </summary>
57
- /// <returns></returns>
58
- protected virtual IEnumerator AttemptReplacingActiveTransition()
59
- {
60
- yield return new WaitUntil(() => !ServiceLocator.GetService<IRoomTransition>().IsTransitioning && !inLoading.Value);
61
-
62
- ReplaceActiveTransition();
63
-
64
- base.Awake();
65
-
66
- yield break;
67
- }
68
-
69
- /// <summary>
70
- ///
71
- /// </summary>
72
- protected virtual void ReplaceActiveTransition()
73
- {
74
- previousTransition = ServiceLocator.GetService<IRoomTransition>();
75
-
76
- ServiceLocator.Unregister(previousTransition);
77
- }
78
-
79
- /// <summary>
80
- ///
81
- /// </summary>
82
- protected override void OnDestroy()
83
- {
84
- base.OnDestroy();
85
-
86
- UnregisterTransition();
87
- }
88
-
89
- /// <summary>
90
- ///
91
- /// </summary>
92
- protected virtual void UnregisterTransition()
93
- {
94
- if (ServiceLocator.HasService<IRoomTransition>() && ServiceLocator.GetService<IRoomTransition>() == this as IRoomTransition)
95
- {
96
- ServiceLocator.Unregister<IRoomTransition>(this);
97
-
98
- if (previousTransition != null)
99
- ServiceLocator.Register(previousTransition);
100
- }
101
- }
102
-
103
-
104
- /// <inheritdoc/>
105
- public virtual void StartTransition() => StartCoroutine(StartTransitionRoutine());
106
-
107
- /// <inheritdoc/>
108
- public abstract IEnumerator StartTransitionRoutine();
109
-
110
- /// <inheritdoc/>
111
- public virtual void EndTransition() => StartCoroutine(EndTransitionRoutine());
112
-
113
- /// <inheritdoc/>
114
- public abstract IEnumerator EndTransitionRoutine();
115
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Services;
4
+ using System.Collections;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.RoomLoading
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ /// <remarks></remarks>
13
+ public abstract class DRERoomTransition : ServiceHolder<IRoomTransition>, IRoomTransition
14
+ {
15
+ public bool IsTransitioning => isTransitioning;
16
+
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ [SerializeField] protected bool replaceActiveTransition = false;
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ [SerializeField] protected BoolWithEvent inLoading = null;
28
+
29
+
30
+ /// <summary>
31
+ ///
32
+ /// </summary>
33
+ protected IRoomTransition previousTransition;
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ protected bool isTransitioning;
39
+
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ protected override void Awake()
45
+ {
46
+ if (replaceActiveTransition &&
47
+ ServiceLocator.HasService<IRoomTransition>() &&
48
+ ServiceLocator.GetService<IRoomTransition>() != this as IRoomTransition)
49
+ StartCoroutine(AttemptReplacingActiveTransition());
50
+ else
51
+ base.Awake();
52
+ }
53
+
54
+ /// <summary>
55
+ ///
56
+ /// </summary>
57
+ /// <returns></returns>
58
+ protected virtual IEnumerator AttemptReplacingActiveTransition()
59
+ {
60
+ yield return new WaitUntil(() => !ServiceLocator.GetService<IRoomTransition>().IsTransitioning && !inLoading.Value);
61
+
62
+ ReplaceActiveTransition();
63
+
64
+ base.Awake();
65
+
66
+ yield break;
67
+ }
68
+
69
+ /// <summary>
70
+ ///
71
+ /// </summary>
72
+ protected virtual void ReplaceActiveTransition()
73
+ {
74
+ previousTransition = ServiceLocator.GetService<IRoomTransition>();
75
+
76
+ ServiceLocator.Unregister(previousTransition);
77
+ }
78
+
79
+ /// <summary>
80
+ ///
81
+ /// </summary>
82
+ protected override void OnDestroy()
83
+ {
84
+ base.OnDestroy();
85
+
86
+ UnregisterTransition();
87
+ }
88
+
89
+ /// <summary>
90
+ ///
91
+ /// </summary>
92
+ protected virtual void UnregisterTransition()
93
+ {
94
+ if (ServiceLocator.HasService<IRoomTransition>() && ServiceLocator.GetService<IRoomTransition>() == this as IRoomTransition)
95
+ {
96
+ ServiceLocator.Unregister<IRoomTransition>(this);
97
+
98
+ if (previousTransition != null)
99
+ ServiceLocator.Register(previousTransition);
100
+ }
101
+ }
102
+
103
+
104
+ /// <inheritdoc/>
105
+ public virtual void StartTransition() => StartCoroutine(StartTransitionRoutine());
106
+
107
+ /// <inheritdoc/>
108
+ public abstract IEnumerator StartTransitionRoutine();
109
+
110
+ /// <inheritdoc/>
111
+ public virtual void EndTransition() => StartCoroutine(EndTransitionRoutine());
112
+
113
+ /// <inheritdoc/>
114
+ public abstract IEnumerator EndTransitionRoutine();
115
+ }
116
116
  }
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