melonjs 14.0.2 → 14.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (214) hide show
  1. package/README.md +2 -0
  2. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +10 -0
  3. package/dist/melonjs.mjs/_virtual/arraymultimap.js +10 -0
  4. package/dist/melonjs.mjs/_virtual/earcut.js +10 -0
  5. package/dist/melonjs.mjs/_virtual/howler.js +10 -0
  6. package/dist/melonjs.mjs/_virtual/index.js +10 -0
  7. package/dist/melonjs.mjs/_virtual/index2.js +10 -0
  8. package/dist/melonjs.mjs/_virtual/multimap.js +10 -0
  9. package/dist/melonjs.mjs/_virtual/setmultimap.js +10 -0
  10. package/dist/melonjs.mjs/application/application.js +240 -0
  11. package/dist/melonjs.mjs/audio/audio.js +536 -0
  12. package/dist/melonjs.mjs/camera/camera2d.js +732 -0
  13. package/dist/melonjs.mjs/entity/entity.js +248 -0
  14. package/dist/melonjs.mjs/game.js +29 -0
  15. package/dist/melonjs.mjs/geometries/ellipse.js +275 -0
  16. package/dist/melonjs.mjs/geometries/line.js +116 -0
  17. package/dist/melonjs.mjs/geometries/path2d.js +319 -0
  18. package/dist/melonjs.mjs/geometries/point.js +89 -0
  19. package/dist/melonjs.mjs/geometries/poly.js +500 -0
  20. package/dist/melonjs.mjs/geometries/rectangle.js +375 -0
  21. package/dist/melonjs.mjs/geometries/roundrect.js +168 -0
  22. package/dist/melonjs.mjs/index.js +248 -0
  23. package/dist/melonjs.mjs/input/gamepad.js +501 -0
  24. package/dist/melonjs.mjs/input/input.js +26 -0
  25. package/dist/melonjs.mjs/input/keyboard.js +470 -0
  26. package/dist/melonjs.mjs/input/pointer.js +393 -0
  27. package/dist/melonjs.mjs/input/pointerevent.js +818 -0
  28. package/dist/melonjs.mjs/lang/deprecated.js +157 -0
  29. package/dist/melonjs.mjs/level/level.js +297 -0
  30. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +141 -0
  31. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +448 -0
  32. package/dist/melonjs.mjs/level/tiled/TMXObject.js +355 -0
  33. package/dist/melonjs.mjs/level/tiled/TMXTile.js +194 -0
  34. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +639 -0
  35. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +311 -0
  36. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +83 -0
  37. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +367 -0
  38. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +506 -0
  39. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +220 -0
  40. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +157 -0
  41. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +125 -0
  42. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +109 -0
  43. package/dist/melonjs.mjs/loader/loader.js +801 -0
  44. package/dist/melonjs.mjs/loader/loadingscreen.js +120 -0
  45. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +11 -0
  46. package/dist/melonjs.mjs/math/color.js +618 -0
  47. package/dist/melonjs.mjs/math/math.js +218 -0
  48. package/dist/melonjs.mjs/math/matrix2.js +503 -0
  49. package/dist/melonjs.mjs/math/matrix3.js +681 -0
  50. package/dist/melonjs.mjs/math/observable_vector2.js +471 -0
  51. package/dist/melonjs.mjs/math/observable_vector3.js +561 -0
  52. package/dist/melonjs.mjs/math/vector2.js +528 -0
  53. package/dist/melonjs.mjs/math/vector3.js +569 -0
  54. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +73 -0
  55. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +21 -0
  56. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +324 -0
  57. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +69 -0
  58. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +691 -0
  59. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +350 -0
  60. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +3241 -0
  61. package/dist/melonjs.mjs/particles/emitter.js +267 -0
  62. package/dist/melonjs.mjs/particles/particle.js +188 -0
  63. package/dist/melonjs.mjs/particles/settings.js +319 -0
  64. package/dist/melonjs.mjs/physics/body.js +704 -0
  65. package/dist/melonjs.mjs/physics/bounds.js +460 -0
  66. package/dist/melonjs.mjs/physics/collision.js +132 -0
  67. package/dist/melonjs.mjs/physics/detector.js +194 -0
  68. package/dist/melonjs.mjs/physics/quadtree.js +391 -0
  69. package/dist/melonjs.mjs/physics/response.js +57 -0
  70. package/dist/melonjs.mjs/physics/sat.js +483 -0
  71. package/dist/melonjs.mjs/physics/world.js +221 -0
  72. package/dist/melonjs.mjs/plugin/plugin.js +141 -0
  73. package/dist/melonjs.mjs/renderable/collectable.js +62 -0
  74. package/dist/melonjs.mjs/renderable/colorlayer.js +80 -0
  75. package/dist/melonjs.mjs/renderable/container.js +1018 -0
  76. package/dist/melonjs.mjs/renderable/dragndrop.js +224 -0
  77. package/dist/melonjs.mjs/renderable/imagelayer.js +306 -0
  78. package/dist/melonjs.mjs/renderable/light2d.js +156 -0
  79. package/dist/melonjs.mjs/renderable/nineslicesprite.js +247 -0
  80. package/dist/melonjs.mjs/renderable/renderable.js +783 -0
  81. package/dist/melonjs.mjs/renderable/sprite.js +654 -0
  82. package/dist/melonjs.mjs/renderable/trigger.js +157 -0
  83. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +213 -0
  84. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +226 -0
  85. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +128 -0
  86. package/dist/melonjs.mjs/state/stage.js +237 -0
  87. package/dist/melonjs.mjs/state/state.js +596 -0
  88. package/dist/melonjs.mjs/system/device.js +909 -0
  89. package/dist/melonjs.mjs/system/dom.js +78 -0
  90. package/dist/melonjs.mjs/system/event.js +537 -0
  91. package/dist/melonjs.mjs/system/platform.js +41 -0
  92. package/dist/melonjs.mjs/system/pooling.js +209 -0
  93. package/dist/melonjs.mjs/system/save.js +157 -0
  94. package/dist/melonjs.mjs/system/timer.js +286 -0
  95. package/dist/melonjs.mjs/text/bitmaptext.js +364 -0
  96. package/dist/melonjs.mjs/text/bitmaptextdata.js +199 -0
  97. package/dist/melonjs.mjs/text/glyph.js +66 -0
  98. package/dist/melonjs.mjs/text/text.js +453 -0
  99. package/dist/melonjs.mjs/text/textmetrics.js +176 -0
  100. package/dist/melonjs.mjs/text/textstyle.js +23 -0
  101. package/dist/melonjs.mjs/tweens/easing.js +336 -0
  102. package/dist/melonjs.mjs/tweens/interpolation.js +112 -0
  103. package/dist/melonjs.mjs/tweens/tween.js +480 -0
  104. package/dist/melonjs.mjs/utils/agent.js +76 -0
  105. package/dist/melonjs.mjs/utils/array.js +63 -0
  106. package/dist/melonjs.mjs/utils/file.js +42 -0
  107. package/dist/melonjs.mjs/utils/function.js +70 -0
  108. package/dist/melonjs.mjs/utils/string.js +82 -0
  109. package/dist/melonjs.mjs/utils/utils.js +173 -0
  110. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +807 -0
  111. package/dist/melonjs.mjs/video/renderer.js +411 -0
  112. package/dist/melonjs.mjs/video/texture/atlas.js +519 -0
  113. package/dist/melonjs.mjs/video/texture/cache.js +143 -0
  114. package/dist/melonjs.mjs/video/texture/canvas_texture.js +144 -0
  115. package/dist/melonjs.mjs/video/video.js +462 -0
  116. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +143 -0
  117. package/dist/melonjs.mjs/video/webgl/glshader.js +168 -0
  118. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +10 -0
  119. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +10 -0
  120. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +10 -0
  121. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +10 -0
  122. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +25 -0
  123. package/dist/melonjs.mjs/video/webgl/utils/precision.js +20 -0
  124. package/dist/melonjs.mjs/video/webgl/utils/program.js +67 -0
  125. package/dist/melonjs.mjs/video/webgl/utils/string.js +25 -0
  126. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +92 -0
  127. package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +495 -0
  128. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1036 -0
  129. package/dist/melonjs.module.d.ts +1163 -1163
  130. package/dist/melonjs.module.js +1903 -3274
  131. package/package.json +22 -17
  132. package/src/application/application.js +3 -3
  133. package/src/audio/audio.js +32 -32
  134. package/src/camera/camera2d.js +31 -31
  135. package/src/entity/entity.js +17 -17
  136. package/src/geometries/ellipse.js +16 -16
  137. package/src/geometries/line.js +5 -5
  138. package/src/geometries/path2d.js +32 -32
  139. package/src/geometries/poly.js +15 -15
  140. package/src/geometries/rectangle.js +18 -18
  141. package/src/geometries/roundrect.js +8 -8
  142. package/src/input/gamepad.js +15 -15
  143. package/src/input/keyboard.js +12 -12
  144. package/src/input/pointer.js +6 -6
  145. package/src/input/pointerevent.js +12 -12
  146. package/src/lang/deprecated.js +12 -12
  147. package/src/level/level.js +25 -25
  148. package/src/level/tiled/TMXLayer.js +22 -22
  149. package/src/level/tiled/TMXTile.js +5 -5
  150. package/src/level/tiled/TMXTileMap.js +6 -6
  151. package/src/level/tiled/TMXTileset.js +2 -2
  152. package/src/level/tiled/TMXUtils.js +5 -5
  153. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -2
  154. package/src/level/tiled/renderer/TMXIsometricRenderer.js +2 -2
  155. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
  156. package/src/level/tiled/renderer/TMXRenderer.js +19 -19
  157. package/src/loader/loader.js +20 -20
  158. package/src/math/color.js +20 -20
  159. package/src/math/math.js +16 -16
  160. package/src/math/matrix2.js +16 -16
  161. package/src/math/matrix3.js +25 -25
  162. package/src/math/observable_vector2.js +14 -14
  163. package/src/math/observable_vector3.js +16 -16
  164. package/src/math/vector2.js +9 -9
  165. package/src/math/vector3.js +10 -10
  166. package/src/particles/emitter.js +6 -6
  167. package/src/particles/particle.js +2 -2
  168. package/src/physics/body.js +28 -28
  169. package/src/physics/bounds.js +8 -8
  170. package/src/physics/collision.js +2 -2
  171. package/src/physics/detector.js +6 -6
  172. package/src/physics/quadtree.js +11 -11
  173. package/src/physics/sat.js +31 -31
  174. package/src/physics/world.js +5 -5
  175. package/src/plugin/plugin.js +5 -5
  176. package/src/renderable/collectable.js +3 -3
  177. package/src/renderable/colorlayer.js +5 -5
  178. package/src/renderable/container.js +21 -21
  179. package/src/renderable/dragndrop.js +14 -14
  180. package/src/renderable/imagelayer.js +13 -13
  181. package/src/renderable/light2d.js +3 -3
  182. package/src/renderable/nineslicesprite.js +16 -16
  183. package/src/renderable/renderable.js +23 -23
  184. package/src/renderable/sprite.js +28 -28
  185. package/src/renderable/trigger.js +15 -15
  186. package/src/renderable/ui/uibaseelement.js +7 -7
  187. package/src/renderable/ui/uispriteelement.js +6 -6
  188. package/src/renderable/ui/uitextbutton.js +13 -13
  189. package/src/state/stage.js +7 -7
  190. package/src/state/state.js +17 -17
  191. package/src/system/device.js +11 -11
  192. package/src/system/event.js +10 -10
  193. package/src/system/pooling.js +9 -9
  194. package/src/system/save.js +2 -2
  195. package/src/system/timer.js +10 -10
  196. package/src/text/bitmaptext.js +18 -18
  197. package/src/text/bitmaptextdata.js +2 -2
  198. package/src/text/text.js +23 -23
  199. package/src/text/textmetrics.js +8 -8
  200. package/src/tweens/tween.js +19 -19
  201. package/src/utils/agent.js +5 -5
  202. package/src/utils/array.js +4 -4
  203. package/src/utils/file.js +2 -2
  204. package/src/utils/function.js +6 -6
  205. package/src/utils/string.js +5 -5
  206. package/src/utils/utils.js +4 -4
  207. package/src/video/canvas/canvas_renderer.js +70 -70
  208. package/src/video/renderer.js +26 -26
  209. package/src/video/texture/atlas.js +22 -22
  210. package/src/video/texture/canvas_texture.js +9 -9
  211. package/src/video/video.js +17 -17
  212. package/src/video/webgl/glshader.js +10 -10
  213. package/src/video/webgl/webgl_compositor.js +41 -41
  214. package/src/video/webgl/webgl_renderer.js +75 -75
@@ -51,10 +51,10 @@ function safeLoadLevel(levelId, options, restart) {
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  * @name loadTMXLevel
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  * @memberof level
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  * @private
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- * @param {string} levelId level id
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- * @param {Container} container target container
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- * @param {boolean} [flatten=true] if true, flatten all objects into the given container
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- * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
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+ * @param {string} levelId - level id
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+ * @param {Container} container - target container
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+ * @param {boolean} [flatten=true] - if true, flatten all objects into the given container
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+ * @param {boolean} [setViewportBounds=false] - if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
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  * @ignore
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  */
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  function loadTMXLevel(levelId, container, flatten, setViewportBounds) {
@@ -84,9 +84,9 @@ var level = {
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  * @name add
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  * @memberof level
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  * @public
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- * @param {string} format level format (only "tmx" supported)
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- * @param {string} levelId the level id (or name)
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- * @param {Function} [callback] a function to be called once the level is loaded
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+ * @param {string} format - level format (only "tmx" supported)
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+ * @param {string} levelId - the level id (or name)
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+ * @param {Function} [callback] - a function to be called once the level is loaded
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  * @returns {boolean} true if the level was loaded
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  */
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  add(format, levelId, callback) {
@@ -122,12 +122,12 @@ var level = {
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  * @name load
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  * @memberof level
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  * @public
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- * @param {string} levelId level id
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- * @param {object} [options] additional optional parameters
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- * @param {Container} [options.container=game.world] container in which to load the specified level
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- * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
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- * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
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- * @param {boolean} [options.setViewportBounds=true] if true, set the viewport bounds to the map size
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+ * @param {string} levelId - level id
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+ * @param {object} [options] - additional optional parameters
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+ * @param {Container} [options.container=game.world] - container in which to load the specified level
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+ * @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
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+ * @param {boolean} [options.flatten=game.mergeGroup] - if true, flatten all objects into the given container
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+ * @param {boolean} [options.setViewportBounds=true] - if true, set the viewport bounds to the map size
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  * @returns {boolean} true if the level was successfully loaded
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  * @example
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  * // the game assets to be be preloaded
@@ -219,10 +219,10 @@ var level = {
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  * @name reload
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  * @memberof level
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  * @public
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- * @param {object} [options] additional optional parameters
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- * @param {Container} [options.container=game.world] container in which to load the specified level
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- * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
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- * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
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+ * @param {object} [options] - additional optional parameters
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+ * @param {Container} [options.container=game.world] - container in which to load the specified level
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+ * @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
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+ * @param {boolean} [options.flatten=game.mergeGroup] - if true, flatten all objects into the given container
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  * @returns {object} the current level
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  */
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  reload(options) {
@@ -236,10 +236,10 @@ var level = {
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  * @name next
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  * @memberof level
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  * @public
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- * @param {object} [options] additional optional parameters
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- * @param {Container} [options.container=game.world] container in which to load the specified level
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- * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
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- * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
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+ * @param {object} [options] - additional optional parameters
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+ * @param {Container} [options.container=game.world] - container in which to load the specified level
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+ * @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
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+ * @param {boolean} [options.flatten=game.mergeGroup] - if true, flatten all objects into the given container
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  * @returns {boolean} true if the next level was successfully loaded
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  */
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  next(options) {
@@ -257,10 +257,10 @@ var level = {
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  * @name previous
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  * @memberof level
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  * @public
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- * @param {object} [options] additional optional parameters
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- * @param {Container} [options.container=game.world] container in which to load the specified level
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- * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
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- * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
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+ * @param {object} [options] - additional optional parameters
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+ * @param {Container} [options.container=game.world] - container in which to load the specified level
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+ * @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
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+ * @param {boolean} [options.flatten=game.mergeGroup] - if true, flatten all objects into the given container
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  * @returns {boolean} true if the previous level was successfully loaded
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  */
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  previous(options) {
@@ -70,13 +70,13 @@ function preRenderLayer(layer, renderer) {
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  */
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  class TMXLayer extends Renderable {
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  /**
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- * @param {object} map layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
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- * @param {object} data layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
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- * @param {number} tilewidth width of each tile in pixels
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- * @param {number} tileheight height of each tile in pixels
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- * @param {string} orientation "isometric" or "orthogonal"
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- * @param {TMXTilesetGroup} tilesets tileset as defined in Tiled
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- * @param {number} z z-index position
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+ * @param {object} map - layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
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+ * @param {object} data - layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
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+ * @param {number} tilewidth - width of each tile in pixels
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+ * @param {number} tileheight - height of each tile in pixels
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+ * @param {string} orientation - "isometric" or "orthogonal"
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+ * @param {TMXTilesetGroup} tilesets - tileset as defined in Tiled
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+ * @param {number} z - z-index position
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  */
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  constructor(map, data, tilewidth, tileheight, orientation, tilesets, z) {
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  // super constructor
@@ -278,8 +278,8 @@ class TMXLayer extends Renderable {
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  * @name getTileId
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  * @memberof TMXLayer
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  * @public
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- * @param {number} x X coordinate (in world/pixels coordinates)
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- * @param {number} y Y coordinate (in world/pixels coordinates)
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+ * @param {number} x - X coordinate (in world/pixels coordinates)
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+ * @param {number} y - Y coordinate (in world/pixels coordinates)
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  * @returns {number} TileId or null if there is no Tile at the given position
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  */
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285
  getTileId(x, y) {
@@ -292,8 +292,8 @@ class TMXLayer extends Renderable {
292
292
  * @name getTile
293
293
  * @memberof TMXLayer
294
294
  * @public
295
- * @param {number} x X coordinate (in world/pixels coordinates)
296
- * @param {number} y Y coordinate (in world/pixels coordinates)
295
+ * @param {number} x - X coordinate (in world/pixels coordinates)
296
+ * @param {number} y - Y coordinate (in world/pixels coordinates)
297
297
  * @returns {Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
298
298
  * @example
299
299
  * // get the TMX Map Layer called "Front layer"
@@ -317,9 +317,9 @@ class TMXLayer extends Renderable {
317
317
  * @name getTile
318
318
  * @memberof TMXLayer
319
319
  * @public
320
- * @param {Tile} tile the tile object to be assigned
321
- * @param {number} x x coordinate (in world/pixels coordinates)
322
- * @param {number} y y coordinate (in world/pixels coordinates)
320
+ * @param {Tile} tile - the tile object to be assigned
321
+ * @param {number} x - x coordinate (in world/pixels coordinates)
322
+ * @param {number} y - y coordinate (in world/pixels coordinates)
323
323
  * @returns {Tile} the tile object
324
324
  */
325
325
  setTile(tile, x, y) {
@@ -332,9 +332,9 @@ class TMXLayer extends Renderable {
332
332
  * @name setTile
333
333
  * @memberof TMXLayer
334
334
  * @public
335
- * @param {number} tileId tileId
336
- * @param {number} x X coordinate (in world/pixels coordinates)
337
- * @param {number} y Y coordinate (in world/pixels coordinates)
335
+ * @param {number} tileId - tileId
336
+ * @param {number} x - X coordinate (in world/pixels coordinates)
337
+ * @param {number} y - Y coordinate (in world/pixels coordinates)
338
338
  * @returns {Tile} the tile object
339
339
  */
340
340
  getTileById(tileId, x, y) {
@@ -350,9 +350,9 @@ class TMXLayer extends Renderable {
350
350
  * @name cellAt
351
351
  * @memberof TMXLayer
352
352
  * @public
353
- * @param {number} x x position of the tile (in Tile unit)
354
- * @param {number} y x position of the tile (in Tile unit)
355
- * @param {number} [boundsCheck=true] check first if within the layer bounds
353
+ * @param {number} x - x position of the tile (in Tile unit)
354
+ * @param {number} y - x position of the tile (in Tile unit)
355
+ * @param {number} [boundsCheck=true] - check first if within the layer bounds
356
356
  * @returns {Tile} corresponding tile or null if there is no defined tile at the position or if outside of the layer bounds
357
357
  * @example
358
358
  * // return the first tile at offset 0, 0
@@ -376,8 +376,8 @@ class TMXLayer extends Renderable {
376
376
  * @name clearTile
377
377
  * @memberof TMXLayer
378
378
  * @public
379
- * @param {number} x X coordinate (in map coordinates: row/column)
380
- * @param {number} y Y coordinate (in map coordinates: row/column)
379
+ * @param {number} x - X coordinate (in map coordinates: row/column)
380
+ * @param {number} y - Y coordinate (in map coordinates: row/column)
381
381
  * @example
382
382
  * me.game.world.getChildByType(me.TMXLayer).forEach(function(layer) {
383
383
  * // clear all tiles at the given x,y coordinates
@@ -15,10 +15,10 @@ const TMX_FLIP_H = 0x80000000,
15
15
  */
16
16
  class Tile extends Bounds {
17
17
  /**
18
- * @param {number} x x index of the Tile in the map
19
- * @param {number} y y index of the Tile in the map
20
- * @param {number} gid tile gid
21
- * @param {TMXTileset} tileset the corresponding tileset object
18
+ * @param {number} x - x index of the Tile in the map
19
+ * @param {number} y - y index of the Tile in the map
20
+ * @param {number} gid - tile gid
21
+ * @param {TMXTileset} tileset - the corresponding tileset object
22
22
  */
23
23
  constructor(x, y, gid, tileset) {
24
24
  var width, height;
@@ -132,7 +132,7 @@ class Tile extends Bounds {
132
132
  * return a renderable object for this Tile object
133
133
  * @name Tile#getRenderable
134
134
  * @public
135
- * @param {object} [settings] see {@link Sprite}
135
+ * @param {object} [settings] - see {@link Sprite}
136
136
  * @returns {Renderable} a me.Sprite object
137
137
  */
138
138
  getRenderable(settings) {
@@ -105,8 +105,8 @@ function readObjectGroup(map, data, z) {
105
105
  */
106
106
  class TMXTileMap {
107
107
  /**
108
- * @param {string} levelId name of TMX map
109
- * @param {object} data TMX map in JSON format
108
+ * @param {string} levelId - name of TMX map
109
+ * @param {object} data - TMX map in JSON format
110
110
  * @example
111
111
  * // create a new level object based on the TMX JSON object
112
112
  * var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
@@ -361,9 +361,9 @@ class TMXTileMap {
361
361
  * note : this will not automatically update the camera viewport
362
362
  * @name TMXTileMap#addTo
363
363
  * @public
364
- * @param {Container} container target container
365
- * @param {boolean} [flatten=true] if true, flatten all objects into the given container, else a `me.Container` object will be created for each corresponding groups
366
- * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
364
+ * @param {Container} container - target container
365
+ * @param {boolean} [flatten=true] - if true, flatten all objects into the given container, else a `me.Container` object will be created for each corresponding groups
366
+ * @param {boolean} [setViewportBounds=false] - if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
367
367
  * @example
368
368
  * // create a new level object based on the TMX JSON object
369
369
  * var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
@@ -437,7 +437,7 @@ class TMXTileMap {
437
437
  * return an Array of instantiated objects, based on the map object definition
438
438
  * @name TMXTileMap#getObjects
439
439
  * @public
440
- * @param {boolean} [flatten=true] if true, flatten all objects into the returned array.
440
+ * @param {boolean} [flatten=true] - if true, flatten all objects into the returned array.
441
441
  * when false, a `me.Container` object will be created for each corresponding groups
442
442
  * @returns {Renderable[]} Array of Objects
443
443
  */
@@ -10,7 +10,7 @@ import loader from "./../../loader/loader.js";
10
10
  */
11
11
  class TMXTileset {
12
12
  /**
13
- * @param {object} tileset tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
13
+ * @param {object} tileset - tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
14
14
  */
15
15
  constructor(tileset) {
16
16
  var i = 0;
@@ -206,7 +206,7 @@ class TMXTileset {
206
206
  * Get the view (local) tile ID from a GID, with animations applied
207
207
  * @name TMXTileset#getViewTileId
208
208
  * @public
209
- * @param {number} gid Global tile ID
209
+ * @param {number} gid - Global tile ID
210
210
  * @returns {number} View tile ID
211
211
  */
212
212
  getViewTileId(gid) {
@@ -99,8 +99,8 @@ function parseAttributes(obj, elt) {
99
99
  * decompress zlib/gzip data (NOT IMPLEMENTED)
100
100
  * @ignore
101
101
  * @name decompress
102
- * @param {number[]} data Array of bytes
103
- * @param {string} format compressed data format ("gzip","zlib")
102
+ * @param {number[]} data- - Array of bytes
103
+ * @param {string} format- - compressed data format ("gzip","zlib")
104
104
  */
105
105
  export function decompress() {
106
106
  throw new Error("GZIP/ZLIB compressed TMX Tile Map not supported!");
@@ -110,7 +110,7 @@ export function decompress() {
110
110
  * Decode a CSV encoded array into a binary array
111
111
  * @ignore
112
112
  * @name decodeCSV
113
- * @param {string} input CSV formatted data (only numbers, everything else will be converted to NaN)
113
+ * @param {string} input- - CSV formatted data (only numbers, everything else will be converted to NaN)
114
114
  * @returns {number[]} Decoded data
115
115
  */
116
116
  export function decodeCSV(input) {
@@ -127,8 +127,8 @@ export function decodeCSV(input) {
127
127
  * Decode a base64 encoded string into a byte array
128
128
  * @ignore
129
129
  * @name decodeBase64AsArray
130
- * @param {string} input Base64 encoded data
131
- * @param {number} [bytes] number of bytes per array entry
130
+ * @param {string} input - Base64 encoded data
131
+ * @param {number} [bytes] - number of bytes per array entry
132
132
  * @returns {Uint32Array} Decoded data
133
133
  */
134
134
  export function decodeBase64AsArray(input, bytes) {
@@ -26,7 +26,7 @@ const offsetsStaggerY = [
26
26
  */
27
27
  class TMXHexagonalRenderer extends TMXRenderer {
28
28
  /**
29
- * @param {TMXTileMap} map the TMX map
29
+ * @param {TMXTileMap} map - the TMX map
30
30
  */
31
31
  constructor(map) {
32
32
  super(
@@ -81,7 +81,7 @@ class TMXHexagonalRenderer extends TMXRenderer {
81
81
  * return the bounding rect for this map renderer
82
82
  * @name TMXHexagonalRenderer#getBounds
83
83
  * @public
84
- * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
84
+ * @param {TMXLayer} [layer] - calculate the bounding rect for a specific layer (will return a new bounds object)
85
85
  * @returns {Bounds}
86
86
  */
87
87
  getBounds(layer) {
@@ -11,7 +11,7 @@ import TMXLayer from "./../TMXLayer.js";
11
11
  */
12
12
  class TMXIsometricRenderer extends TMXRenderer {
13
13
  /**
14
- * @param {TMXTileMap} map the TMX map
14
+ * @param {TMXTileMap} map - the TMX map
15
15
  */
16
16
  constructor(map) {
17
17
  super(
@@ -41,7 +41,7 @@ class TMXIsometricRenderer extends TMXRenderer {
41
41
  * return the bounding rect for this map renderer
42
42
  * @name TMXIsometricRenderer#getBounds
43
43
  * @public
44
- * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
44
+ * @param {TMXLayer} [layer] - calculate the bounding rect for a specific layer (will return a new bounds object)
45
45
  * @returns {Bounds}
46
46
  */
47
47
  getBounds(layer) {
@@ -9,7 +9,7 @@ import TMXRenderer from "./TMXRenderer.js";
9
9
  */
10
10
  class TMXOrthogonalRenderer extends TMXRenderer {
11
11
  /**
12
- * @param {TMXTileMap} map the TMX map
12
+ * @param {TMXTileMap} map - the TMX map
13
13
  */
14
14
  constructor(map) {
15
15
  super(
@@ -10,10 +10,10 @@ import Bounds from "./../../../physics/bounds.js";
10
10
  */
11
11
  class TMXRenderer {
12
12
  /**
13
- * @param {number} cols width of the tilemap in tiles
14
- * @param {number} rows height of the tilemap in tiles
15
- * @param {number} tilewidth width of each tile in pixels
16
- * @param {number} tileheight height of each tile in pixels
13
+ * @param {number} cols - width of the tilemap in tiles
14
+ * @param {number} rows - height of the tilemap in tiles
15
+ * @param {number} tilewidth - width of each tile in pixels
16
+ * @param {number} tileheight - height of each tile in pixels
17
17
  */
18
18
  constructor(cols, rows, tilewidth, tileheight) {
19
19
  this.cols = cols;
@@ -27,7 +27,7 @@ class TMXRenderer {
27
27
  * return true if the renderer can render the specified map or layer
28
28
  * @name TMXRenderer#canRender
29
29
  * @public
30
- * @param {TMXTileMap|TMXLayer} component TMX Map or Layer
30
+ * @param {TMXTileMap|TMXLayer} component - TMX Map or Layer
31
31
  * @returns {boolean}
32
32
  */
33
33
  canRender(component) {
@@ -47,7 +47,7 @@ class TMXRenderer {
47
47
  * return the bounding rect for this map renderer
48
48
  * @name TMXRenderer#getBounds
49
49
  * @public
50
- * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
50
+ * @param {TMXLayer} [layer] - calculate the bounding rect for a specific layer (will return a new bounds object)
51
51
  * @returns {Bounds}
52
52
  */
53
53
  getBounds(layer) {
@@ -64,9 +64,9 @@ class TMXRenderer {
64
64
  * return the tile position corresponding to the specified pixel
65
65
  * @name TMXRenderer#pixelToTileCoords
66
66
  * @public
67
- * @param {number} x X coordinate
68
- * @param {number} y Y coordinate
69
- * @param {Vector2d} [v] an optional vector object where to put the return values
67
+ * @param {number} x - X coordinate
68
+ * @param {number} y - Y coordinate
69
+ * @param {Vector2d} [v] - an optional vector object where to put the return values
70
70
  * @returns {Vector2d}
71
71
  */
72
72
  pixelToTileCoords(x, y, v) {
@@ -77,9 +77,9 @@ class TMXRenderer {
77
77
  * return the pixel position corresponding of the specified tile
78
78
  * @name TMXRenderer#tileToPixelCoords
79
79
  * @public
80
- * @param {number} col tile horizontal position
81
- * @param {number} row tile vertical position
82
- * @param {Vector2d} [v] an optional vector object where to put the return values
80
+ * @param {number} col - tile horizontal position
81
+ * @param {number} row - tile vertical position
82
+ * @param {Vector2d} [v] - an optional vector object where to put the return values
83
83
  * @returns {Vector2d}
84
84
  */
85
85
  tileToPixelCoords(col, row, v) {
@@ -90,10 +90,10 @@ class TMXRenderer {
90
90
  * draw the given tile at the specified layer
91
91
  * @name TMXRenderer#drawTile
92
92
  * @public
93
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
94
- * @param {number} x X coordinate where to draw the tile
95
- * @param {number} y Y coordinate where to draw the tile
96
- * @param {Tile} tile the tile object to draw
93
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
94
+ * @param {number} x - X coordinate where to draw the tile
95
+ * @param {number} y - Y coordinate where to draw the tile
96
+ * @param {Tile} tile - the tile object to draw
97
97
  */
98
98
  drawTile(renderer, x, y, tile) {
99
99
  }
@@ -102,9 +102,9 @@ class TMXRenderer {
102
102
  * draw the given TMX Layer for the given area
103
103
  * @name TMXRenderer#drawTileLayer
104
104
  * @public
105
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
106
- * @param {TMXLayer} layer a TMX Layer object
107
- * @param {Rect} rect the area of the layer to draw
105
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
106
+ * @param {TMXLayer} layer - a TMX Layer object
107
+ * @param {Rect} rect - the area of the layer to draw
108
108
  */
109
109
  drawTileLayer(renderer, layer, rect) {
110
110
  }
@@ -441,8 +441,8 @@ var loader = {
441
441
  * @name setBaseURL
442
442
  * @memberof loader
443
443
  * @public
444
- * @param {string} type "*", "audio", binary", "image", "json", "js", "tmx", "tsx"
445
- * @param {string} [url="./"] default base URL
444
+ * @param {string} type - "*", "audio", binary", "image", "json", "js", "tmx", "tsx"
445
+ * @param {string} [url="./"] - default base URL
446
446
  * @example
447
447
  * // change the base URL relative address for audio assets
448
448
  * me.loader.setBaseURL("audio", "data/audio/");
@@ -472,12 +472,12 @@ var loader = {
472
472
  * @memberof loader
473
473
  * @public
474
474
  * @param {object[]} res
475
- * @param {string} res.name internal name of the resource
476
- * @param {string} res.type "audio", binary", "image", "json","js", "tmx", "tsx", "fontface"
477
- * @param {string} res.src path and/or file name of the resource (for audio assets only the path is required)
478
- * @param {boolean} [res.stream] Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
479
- * @param {Function} [onload=loader.onload] function to be called when all resources are loaded
480
- * @param {boolean} [switchToLoadState=true] automatically switch to the loading screen
475
+ * @param {string} res.name - internal name of the resource
476
+ * @param {string} res.type - "audio", binary", "image", "json","js", "tmx", "tsx", "fontface"
477
+ * @param {string} res.src - path and/or file name of the resource (for audio assets only the path is required)
478
+ * @param {boolean} [res.stream] - Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
479
+ * @param {Function} [onload=loader.onload] - function to be called when all resources are loaded
480
+ * @param {boolean} [switchToLoadState=true] - automatically switch to the loading screen
481
481
  * @example
482
482
  * game_resources = [
483
483
  * // PNG tileset
@@ -540,12 +540,12 @@ var loader = {
540
540
  * @memberof loader
541
541
  * @public
542
542
  * @param {object} res
543
- * @param {string} res.name internal name of the resource
544
- * @param {string} res.type "audio", binary", "image", "json", "tmx", "tsx"
545
- * @param {string} res.src path and/or file name of the resource (for audio assets only the path is required)
546
- * @param {boolean} [res.stream] Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
547
- * @param {Function} [onload] function to be called when the resource is loaded
548
- * @param {Function} [onerror] function to be called in case of error
543
+ * @param {string} res.name - internal name of the resource
544
+ * @param {string} res.type - "audio", binary", "image", "json", "tmx", "tsx"
545
+ * @param {string} res.src - path and/or file name of the resource (for audio assets only the path is required)
546
+ * @param {boolean} [res.stream] - Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
547
+ * @param {Function} [onload] - function to be called when the resource is loaded
548
+ * @param {Function} [onerror] - function to be called in case of error
549
549
  * @returns {number} the amount of corresponding resource to be preloaded
550
550
  * @example
551
551
  * // load an image asset
@@ -610,8 +610,8 @@ var loader = {
610
610
  * @memberof loader
611
611
  * @public
612
612
  * @param {object} res
613
- * @param {string} res.name internal name of the resource
614
- * @param {string} res.type "audio", binary", "image", "json", "tmx", "tsx"
613
+ * @param {string} res.name - internal name of the resource
614
+ * @param {string} res.type - "audio", binary", "image", "json", "tmx", "tsx"
615
615
  * @returns {boolean} true if unloaded
616
616
  * @example me.loader.unload({name: "avatar", type:"image"});
617
617
  */
@@ -724,7 +724,7 @@ var loader = {
724
724
  * @name getTMX
725
725
  * @memberof loader
726
726
  * @public
727
- * @param {string} elt name of the tmx/tsx element ("map1");
727
+ * @param {string} elt - name of the tmx/tsx element ("map1");
728
728
  * @returns {object} requested element or null if not found
729
729
  */
730
730
  getTMX(elt) {
@@ -741,7 +741,7 @@ var loader = {
741
741
  * @name getBinary
742
742
  * @memberof loader
743
743
  * @public
744
- * @param {string} elt name of the binary object ("ymTrack");
744
+ * @param {string} elt - name of the binary object ("ymTrack");
745
745
  * @returns {object} requested element or null if not found
746
746
  */
747
747
  getBinary(elt) {
@@ -758,7 +758,7 @@ var loader = {
758
758
  * @name getImage
759
759
  * @memberof loader
760
760
  * @public
761
- * @param {string} image name of the Image element ("tileset-platformer");
761
+ * @param {string} image - name of the Image element ("tileset-platformer");
762
762
  * @returns {HTMLImageElement} requested element or null if not found
763
763
  */
764
764
  getImage(image) {
@@ -776,7 +776,7 @@ var loader = {
776
776
  * @name getJSON
777
777
  * @memberof loader
778
778
  * @public
779
- * @param {string} elt name of the json file to load
779
+ * @param {string} elt - name of the json file to load
780
780
  * @returns {object}
781
781
  */
782
782
  getJSON(elt) {
package/src/math/color.js CHANGED
@@ -184,10 +184,10 @@ var cssToRGB = new Map();
184
184
  */
185
185
  class Color {
186
186
  /**
187
- * @param {number} [r=0] red component or array of color components
188
- * @param {number} [g=0] green component
189
- * @param {number} [b=0] blue component
190
- * @param {number} [alpha=1.0] alpha value
187
+ * @param {number} [r=0] - red component or array of color components
188
+ * @param {number} [g=0] - green component
189
+ * @param {number} [b=0] - blue component
190
+ * @param {number} [alpha=1.0] - alpha value
191
191
  */
192
192
  constructor(r = 0, g = 0, b = 0, alpha = 1.0) {
193
193
  this.onResetEvent(r, g, b, alpha);
@@ -257,10 +257,10 @@ class Color {
257
257
 
258
258
  /**
259
259
  * Set this color to the specified value.
260
- * @param {number} r red component [0 .. 255]
261
- * @param {number} g green component [0 .. 255]
262
- * @param {number} b blue component [0 .. 255]
263
- * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
260
+ * @param {number} r - red component [0 .. 255]
261
+ * @param {number} g - green component [0 .. 255]
262
+ * @param {number} b - blue component [0 .. 255]
263
+ * @param {number} [alpha=1.0] - alpha value [0.0 .. 1.0]
264
264
  * @returns {Color} Reference to this object for method chaining
265
265
  */
266
266
  setColor(r, g, b, alpha = 1.0) {
@@ -273,9 +273,9 @@ class Color {
273
273
 
274
274
  /**
275
275
  * set this color to the specified HSV value
276
- * @param {number} h hue (a value from 0 to 1)
277
- * @param {number} s saturation (a value from 0 to 1)
278
- * @param {number} v value (a value from 0 to 1)
276
+ * @param {number} h - hue (a value from 0 to 1)
277
+ * @param {number} s - saturation (a value from 0 to 1)
278
+ * @param {number} v - value (a value from 0 to 1)
279
279
  * @returns {Color} Reference to this object for method chaining
280
280
  */
281
281
  setHSV(h, s, v) {
@@ -300,9 +300,9 @@ class Color {
300
300
 
301
301
  /**
302
302
  * set this color to the specified HSL value
303
- * @param {number} h hue (a value from 0 to 1)
304
- * @param {number} s saturation (a value from 0 to 1)
305
- * @param {number} l lightness (a value from 0 to 1)
303
+ * @param {number} h - hue (a value from 0 to 1)
304
+ * @param {number} s - saturation (a value from 0 to 1)
305
+ * @param {number} l - lightness (a value from 0 to 1)
306
306
  * @returns {Color} Reference to this object for method chaining
307
307
  */
308
308
  setHSL(h, s, l) {
@@ -375,7 +375,7 @@ class Color {
375
375
  /**
376
376
  * Linearly interpolate between this color and the given one.
377
377
  * @param {Color} color
378
- * @param {number} alpha with alpha = 0 being this color, and alpha = 1 being the given one.
378
+ * @param {number} alpha - with alpha = 0 being this color, and alpha = 1 being the given one.
379
379
  * @returns {Color} Reference to this object for method chaining
380
380
  */
381
381
  lerp(color, alpha) {
@@ -403,8 +403,8 @@ class Color {
403
403
 
404
404
  /**
405
405
  * Generate random r,g,b values for this color object
406
- * @param {number} [min=0] minimum value for the random range
407
- * @param {number} [max=255] maxmium value for the random range
406
+ * @param {number} [min=0] - minimum value for the random range
407
+ * @param {number} [max=255] - maxmium value for the random range
408
408
  * @returns {Color} Reference to this object for method chaining
409
409
  */
410
410
  random(min = 0, max = 255) {
@@ -474,7 +474,7 @@ class Color {
474
474
  * Parse a Hex color ("#RGB", "#RGBA" or "#RRGGBB", "#RRGGBBAA" format) and set this color to
475
475
  * the corresponding r,g,b,a values
476
476
  * @param {string} hexColor
477
- * @param {boolean} [argb = false] true if format is #ARGB, or #AARRGGBB (as opposed to #RGBA or #RGGBBAA)
477
+ * @param {boolean} [argb = false] - true if format is #ARGB, or #AARRGGBB (as opposed to #RGBA or #RGGBBAA)
478
478
  * @returns {Color} Reference to this object for method chaining
479
479
  */
480
480
  parseHex(hexColor, argb = false) {
@@ -530,7 +530,7 @@ class Color {
530
530
 
531
531
  /**
532
532
  * Pack this color into a Uint32 ARGB representation
533
- * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
533
+ * @param {number} [alpha=1.0] - alpha value [0.0 .. 1.0]
534
534
  * @returns {number}
535
535
  */
536
536
  toUint32(alpha = 1.0) {
@@ -590,7 +590,7 @@ class Color {
590
590
 
591
591
  /**
592
592
  * Get the color in "rgba(R,G,B,A)" format
593
- * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
593
+ * @param {number} [alpha=1.0] - alpha value [0.0 .. 1.0]
594
594
  * @returns {string}
595
595
  */
596
596
  toRGBA(alpha = this.alpha) {