melonjs 14.0.2 → 14.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (214) hide show
  1. package/README.md +2 -0
  2. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +10 -0
  3. package/dist/melonjs.mjs/_virtual/arraymultimap.js +10 -0
  4. package/dist/melonjs.mjs/_virtual/earcut.js +10 -0
  5. package/dist/melonjs.mjs/_virtual/howler.js +10 -0
  6. package/dist/melonjs.mjs/_virtual/index.js +10 -0
  7. package/dist/melonjs.mjs/_virtual/index2.js +10 -0
  8. package/dist/melonjs.mjs/_virtual/multimap.js +10 -0
  9. package/dist/melonjs.mjs/_virtual/setmultimap.js +10 -0
  10. package/dist/melonjs.mjs/application/application.js +240 -0
  11. package/dist/melonjs.mjs/audio/audio.js +536 -0
  12. package/dist/melonjs.mjs/camera/camera2d.js +732 -0
  13. package/dist/melonjs.mjs/entity/entity.js +248 -0
  14. package/dist/melonjs.mjs/game.js +29 -0
  15. package/dist/melonjs.mjs/geometries/ellipse.js +275 -0
  16. package/dist/melonjs.mjs/geometries/line.js +116 -0
  17. package/dist/melonjs.mjs/geometries/path2d.js +319 -0
  18. package/dist/melonjs.mjs/geometries/point.js +89 -0
  19. package/dist/melonjs.mjs/geometries/poly.js +500 -0
  20. package/dist/melonjs.mjs/geometries/rectangle.js +375 -0
  21. package/dist/melonjs.mjs/geometries/roundrect.js +168 -0
  22. package/dist/melonjs.mjs/index.js +248 -0
  23. package/dist/melonjs.mjs/input/gamepad.js +501 -0
  24. package/dist/melonjs.mjs/input/input.js +26 -0
  25. package/dist/melonjs.mjs/input/keyboard.js +470 -0
  26. package/dist/melonjs.mjs/input/pointer.js +393 -0
  27. package/dist/melonjs.mjs/input/pointerevent.js +818 -0
  28. package/dist/melonjs.mjs/lang/deprecated.js +157 -0
  29. package/dist/melonjs.mjs/level/level.js +297 -0
  30. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +141 -0
  31. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +448 -0
  32. package/dist/melonjs.mjs/level/tiled/TMXObject.js +355 -0
  33. package/dist/melonjs.mjs/level/tiled/TMXTile.js +194 -0
  34. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +639 -0
  35. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +311 -0
  36. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +83 -0
  37. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +367 -0
  38. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +506 -0
  39. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +220 -0
  40. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +157 -0
  41. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +125 -0
  42. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +109 -0
  43. package/dist/melonjs.mjs/loader/loader.js +801 -0
  44. package/dist/melonjs.mjs/loader/loadingscreen.js +120 -0
  45. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +11 -0
  46. package/dist/melonjs.mjs/math/color.js +618 -0
  47. package/dist/melonjs.mjs/math/math.js +218 -0
  48. package/dist/melonjs.mjs/math/matrix2.js +503 -0
  49. package/dist/melonjs.mjs/math/matrix3.js +681 -0
  50. package/dist/melonjs.mjs/math/observable_vector2.js +471 -0
  51. package/dist/melonjs.mjs/math/observable_vector3.js +561 -0
  52. package/dist/melonjs.mjs/math/vector2.js +528 -0
  53. package/dist/melonjs.mjs/math/vector3.js +569 -0
  54. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +73 -0
  55. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +21 -0
  56. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +324 -0
  57. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +69 -0
  58. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +691 -0
  59. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +350 -0
  60. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +3241 -0
  61. package/dist/melonjs.mjs/particles/emitter.js +267 -0
  62. package/dist/melonjs.mjs/particles/particle.js +188 -0
  63. package/dist/melonjs.mjs/particles/settings.js +319 -0
  64. package/dist/melonjs.mjs/physics/body.js +704 -0
  65. package/dist/melonjs.mjs/physics/bounds.js +460 -0
  66. package/dist/melonjs.mjs/physics/collision.js +132 -0
  67. package/dist/melonjs.mjs/physics/detector.js +194 -0
  68. package/dist/melonjs.mjs/physics/quadtree.js +391 -0
  69. package/dist/melonjs.mjs/physics/response.js +57 -0
  70. package/dist/melonjs.mjs/physics/sat.js +483 -0
  71. package/dist/melonjs.mjs/physics/world.js +221 -0
  72. package/dist/melonjs.mjs/plugin/plugin.js +141 -0
  73. package/dist/melonjs.mjs/renderable/collectable.js +62 -0
  74. package/dist/melonjs.mjs/renderable/colorlayer.js +80 -0
  75. package/dist/melonjs.mjs/renderable/container.js +1018 -0
  76. package/dist/melonjs.mjs/renderable/dragndrop.js +224 -0
  77. package/dist/melonjs.mjs/renderable/imagelayer.js +306 -0
  78. package/dist/melonjs.mjs/renderable/light2d.js +156 -0
  79. package/dist/melonjs.mjs/renderable/nineslicesprite.js +247 -0
  80. package/dist/melonjs.mjs/renderable/renderable.js +783 -0
  81. package/dist/melonjs.mjs/renderable/sprite.js +654 -0
  82. package/dist/melonjs.mjs/renderable/trigger.js +157 -0
  83. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +213 -0
  84. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +226 -0
  85. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +128 -0
  86. package/dist/melonjs.mjs/state/stage.js +237 -0
  87. package/dist/melonjs.mjs/state/state.js +596 -0
  88. package/dist/melonjs.mjs/system/device.js +909 -0
  89. package/dist/melonjs.mjs/system/dom.js +78 -0
  90. package/dist/melonjs.mjs/system/event.js +537 -0
  91. package/dist/melonjs.mjs/system/platform.js +41 -0
  92. package/dist/melonjs.mjs/system/pooling.js +209 -0
  93. package/dist/melonjs.mjs/system/save.js +157 -0
  94. package/dist/melonjs.mjs/system/timer.js +286 -0
  95. package/dist/melonjs.mjs/text/bitmaptext.js +364 -0
  96. package/dist/melonjs.mjs/text/bitmaptextdata.js +199 -0
  97. package/dist/melonjs.mjs/text/glyph.js +66 -0
  98. package/dist/melonjs.mjs/text/text.js +453 -0
  99. package/dist/melonjs.mjs/text/textmetrics.js +176 -0
  100. package/dist/melonjs.mjs/text/textstyle.js +23 -0
  101. package/dist/melonjs.mjs/tweens/easing.js +336 -0
  102. package/dist/melonjs.mjs/tweens/interpolation.js +112 -0
  103. package/dist/melonjs.mjs/tweens/tween.js +480 -0
  104. package/dist/melonjs.mjs/utils/agent.js +76 -0
  105. package/dist/melonjs.mjs/utils/array.js +63 -0
  106. package/dist/melonjs.mjs/utils/file.js +42 -0
  107. package/dist/melonjs.mjs/utils/function.js +70 -0
  108. package/dist/melonjs.mjs/utils/string.js +82 -0
  109. package/dist/melonjs.mjs/utils/utils.js +173 -0
  110. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +807 -0
  111. package/dist/melonjs.mjs/video/renderer.js +411 -0
  112. package/dist/melonjs.mjs/video/texture/atlas.js +519 -0
  113. package/dist/melonjs.mjs/video/texture/cache.js +143 -0
  114. package/dist/melonjs.mjs/video/texture/canvas_texture.js +144 -0
  115. package/dist/melonjs.mjs/video/video.js +462 -0
  116. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +143 -0
  117. package/dist/melonjs.mjs/video/webgl/glshader.js +168 -0
  118. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +10 -0
  119. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +10 -0
  120. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +10 -0
  121. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +10 -0
  122. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +25 -0
  123. package/dist/melonjs.mjs/video/webgl/utils/precision.js +20 -0
  124. package/dist/melonjs.mjs/video/webgl/utils/program.js +67 -0
  125. package/dist/melonjs.mjs/video/webgl/utils/string.js +25 -0
  126. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +92 -0
  127. package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +495 -0
  128. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1036 -0
  129. package/dist/melonjs.module.d.ts +1163 -1163
  130. package/dist/melonjs.module.js +1903 -3274
  131. package/package.json +22 -17
  132. package/src/application/application.js +3 -3
  133. package/src/audio/audio.js +32 -32
  134. package/src/camera/camera2d.js +31 -31
  135. package/src/entity/entity.js +17 -17
  136. package/src/geometries/ellipse.js +16 -16
  137. package/src/geometries/line.js +5 -5
  138. package/src/geometries/path2d.js +32 -32
  139. package/src/geometries/poly.js +15 -15
  140. package/src/geometries/rectangle.js +18 -18
  141. package/src/geometries/roundrect.js +8 -8
  142. package/src/input/gamepad.js +15 -15
  143. package/src/input/keyboard.js +12 -12
  144. package/src/input/pointer.js +6 -6
  145. package/src/input/pointerevent.js +12 -12
  146. package/src/lang/deprecated.js +12 -12
  147. package/src/level/level.js +25 -25
  148. package/src/level/tiled/TMXLayer.js +22 -22
  149. package/src/level/tiled/TMXTile.js +5 -5
  150. package/src/level/tiled/TMXTileMap.js +6 -6
  151. package/src/level/tiled/TMXTileset.js +2 -2
  152. package/src/level/tiled/TMXUtils.js +5 -5
  153. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -2
  154. package/src/level/tiled/renderer/TMXIsometricRenderer.js +2 -2
  155. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
  156. package/src/level/tiled/renderer/TMXRenderer.js +19 -19
  157. package/src/loader/loader.js +20 -20
  158. package/src/math/color.js +20 -20
  159. package/src/math/math.js +16 -16
  160. package/src/math/matrix2.js +16 -16
  161. package/src/math/matrix3.js +25 -25
  162. package/src/math/observable_vector2.js +14 -14
  163. package/src/math/observable_vector3.js +16 -16
  164. package/src/math/vector2.js +9 -9
  165. package/src/math/vector3.js +10 -10
  166. package/src/particles/emitter.js +6 -6
  167. package/src/particles/particle.js +2 -2
  168. package/src/physics/body.js +28 -28
  169. package/src/physics/bounds.js +8 -8
  170. package/src/physics/collision.js +2 -2
  171. package/src/physics/detector.js +6 -6
  172. package/src/physics/quadtree.js +11 -11
  173. package/src/physics/sat.js +31 -31
  174. package/src/physics/world.js +5 -5
  175. package/src/plugin/plugin.js +5 -5
  176. package/src/renderable/collectable.js +3 -3
  177. package/src/renderable/colorlayer.js +5 -5
  178. package/src/renderable/container.js +21 -21
  179. package/src/renderable/dragndrop.js +14 -14
  180. package/src/renderable/imagelayer.js +13 -13
  181. package/src/renderable/light2d.js +3 -3
  182. package/src/renderable/nineslicesprite.js +16 -16
  183. package/src/renderable/renderable.js +23 -23
  184. package/src/renderable/sprite.js +28 -28
  185. package/src/renderable/trigger.js +15 -15
  186. package/src/renderable/ui/uibaseelement.js +7 -7
  187. package/src/renderable/ui/uispriteelement.js +6 -6
  188. package/src/renderable/ui/uitextbutton.js +13 -13
  189. package/src/state/stage.js +7 -7
  190. package/src/state/state.js +17 -17
  191. package/src/system/device.js +11 -11
  192. package/src/system/event.js +10 -10
  193. package/src/system/pooling.js +9 -9
  194. package/src/system/save.js +2 -2
  195. package/src/system/timer.js +10 -10
  196. package/src/text/bitmaptext.js +18 -18
  197. package/src/text/bitmaptextdata.js +2 -2
  198. package/src/text/text.js +23 -23
  199. package/src/text/textmetrics.js +8 -8
  200. package/src/tweens/tween.js +19 -19
  201. package/src/utils/agent.js +5 -5
  202. package/src/utils/array.js +4 -4
  203. package/src/utils/file.js +2 -2
  204. package/src/utils/function.js +6 -6
  205. package/src/utils/string.js +5 -5
  206. package/src/utils/utils.js +4 -4
  207. package/src/video/canvas/canvas_renderer.js +70 -70
  208. package/src/video/renderer.js +26 -26
  209. package/src/video/texture/atlas.js +22 -22
  210. package/src/video/texture/canvas_texture.js +9 -9
  211. package/src/video/video.js +17 -17
  212. package/src/video/webgl/glshader.js +10 -10
  213. package/src/video/webgl/webgl_compositor.js +41 -41
  214. package/src/video/webgl/webgl_renderer.js +75 -75
@@ -0,0 +1,1036 @@
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+ /*!
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+ * melonJS Game Engine - v14.1.0
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+ * http://www.melonjs.org
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+ * melonjs is licensed under the MIT License.
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+ * http://www.opensource.org/licenses/mit-license
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+ * @copyright (C) 2011 - 2022 Olivier Biot (AltByte Pte Ltd)
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+ */
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+ import Color from '../../math/color.js';
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+ import Matrix2d from '../../math/matrix2.js';
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+ import WebGLCompositor from './webgl_compositor.js';
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+ import Renderer from '../renderer.js';
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+ import TextureCache from '../texture/cache.js';
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+ import { TextureAtlas, createAtlas } from '../texture/atlas.js';
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+ import { createCanvas, renderer } from '../video.js';
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+ import { emit, ONCONTEXT_LOST, ONCONTEXT_RESTORED } from '../../system/event.js';
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+ import pool from '../../system/pooling.js';
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+ import { isPowerOfTwo, nextPowerOfTwo } from '../../math/math.js';
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+
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+ /**
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+ * @classdesc
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+ * a WebGL renderer object
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+ * @augments Renderer
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+ */
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+ class WebGLRenderer extends Renderer {
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+ /**
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+ * @param {object} options - The renderer parameters
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+ * @param {number} options.width - The width of the canvas without scaling
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+ * @param {number} options.height - The height of the canvas without scaling
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+ * @param {HTMLCanvasElement} [options.canvas] - The html canvas to draw to on screen
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+ * @param {boolean} [options.antiAlias=false] - Whether to enable anti-aliasing
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+ * @param {boolean} [options.failIfMajorPerformanceCaveat=true] - If true, the renderer will switch to CANVAS mode if the performances of a WebGL context would be dramatically lower than that of a native application making equivalent OpenGL calls.
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+ * @param {boolean} [options.transparent=false] - Whether to enable transparency on the canvas
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+ * @param {boolean} [options.premultipliedAlpha=true] - in WebGL, whether the renderer will assume that colors have premultiplied alpha when canvas transparency is enabled
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+ * @param {boolean} [options.subPixel=false] - Whether to enable subpixel renderering (performance hit when enabled)
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+ * @param {boolean} [options.preferWebGL1=false] - if true the renderer will only use WebGL 1
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+ * @param {string} [options.powerPreference="default"] - a hint to the user agent indicating what configuration of GPU is suitable for the WebGL context ("default", "high-performance", "low-power"). To be noted that Safari and Chrome (since version 80) both default to "low-power" to save battery life and improve the user experience on these dual-GPU machines.
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+ * @param {number} [options.zoomX=width] - The actual width of the canvas with scaling applied
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+ * @param {number} [options.zoomY=height] - The actual height of the canvas with scaling applied
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+ * @param {WebGLCompositor} [options.compositor] - A class that implements the compositor API
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+ */
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+ constructor(options) {
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+
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+ // parent contructor
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+ super(options);
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+
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+ /**
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+ * The WebGL version used by this renderer (1 or 2)
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+ * @type {number}
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+ * @default 1
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+ * @readonly
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+ */
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+ this.WebGLVersion = 1;
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+
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+ /**
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+ * The vendor string of the underlying graphics driver.
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+ * @type {string}
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+ * @default null
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+ * @readonly
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+ */
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+ this.GPUVendor = null;
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+
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+ /**
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+ * The renderer string of the underlying graphics driver.
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+ * @type {string}
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+ * @default null
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+ * @readonly
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+ */
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+ this.GPURenderer = null;
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+
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+ /**
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+ * The WebGL context
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+ * @name gl
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+ * @type {WebGLRenderingContext}
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+ */
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+ this.context = this.gl = this.getContextGL(this.getCanvas(), options.transparent);
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+
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+ /**
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+ * Maximum number of texture unit supported under the current context
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+ * @type {number}
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+ * @readonly
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+ */
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+ this.maxTextures = this.gl.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS);
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+
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+ /**
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+ * @ignore
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+ */
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+ this._colorStack = [];
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+
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+ /**
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+ * @ignore
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+ */
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+ this._matrixStack = [];
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+
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+ /**
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+ * @ignore
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+ */
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+ this._scissorStack = [];
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+
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+ /**
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+ * @ignore
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+ */
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+ this._blendStack = [];
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+
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+ /**
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+ * The current transformation matrix used for transformations on the overall scene
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+ * @type {Matrix2d}
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+ */
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+ this.currentTransform = new Matrix2d();
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+
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+ /**
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+ * The current compositor used by the renderer
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+ * @type {WebGLCompositor}
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+ */
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+ this.currentCompositor = null;
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+
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+ /**
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+ * The list of active compositors
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+ * @type {Map<WebGLCompositor>}
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+ */
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+ this.compositors = new Map();
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+
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+ // Create a default compositor
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+ var compositor = new (this.settings.compositor || WebGLCompositor)(this);
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+ this.compositors.set("default", compositor);
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+ this.setCompositor(compositor);
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+
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+
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+ // default WebGL state(s)
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+ this.gl.disable(this.gl.DEPTH_TEST);
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+ this.gl.disable(this.gl.SCISSOR_TEST);
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+ this.gl.enable(this.gl.BLEND);
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+
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+ // set default mode
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+ this.setBlendMode(this.settings.blendMode);
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+
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+ // get GPU vendor and renderer
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+ var debugInfo = this.gl.getExtension("WEBGL_debug_renderer_info");
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+ if (debugInfo !== null) {
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+ this.GPUVendor = this.gl.getParameter(debugInfo.UNMASKED_VENDOR_WEBGL);
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+ this.GPURenderer = this.gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
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+ }
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+
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+ // Create a texture cache
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+ this.cache = new TextureCache(this.maxTextures);
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+
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+ // to simulate context lost and restore in WebGL:
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+ // var ctx = me.video.renderer.context.getExtension('WEBGL_lose_context');
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+ // ctx.loseContext()
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+ this.getCanvas().addEventListener("webglcontextlost", (e) => {
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+ e.preventDefault();
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+ this.isContextValid = false;
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+ emit(ONCONTEXT_LOST, this);
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+ }, false );
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+ // ctx.restoreContext()
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+ this.getCanvas().addEventListener("webglcontextrestored", () => {
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+ this.reset();
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+ this.isContextValid = true;
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+ emit(ONCONTEXT_RESTORED, this);
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+ }, false );
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+ }
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+
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+ /**
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+ * Reset context state
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+ */
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+ reset() {
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+ super.reset();
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+
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+ this.compositors.forEach((compositor) => {
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+ if (this.isContextValid === false) {
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+ // on context lost/restore
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+ compositor.init(this);
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+ } else {
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+ compositor.reset();
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+ }
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+ });
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+
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+ this.gl.disable(this.gl.SCISSOR_TEST);
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+ if (typeof this.fontContext2D !== "undefined" ) {
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+ this.createFontTexture(this.cache);
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+ }
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+
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+ }
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+
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+ /**
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+ * set the active compositor for this renderer
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+ * @param {WebGLCompositor|string} compositor - a compositor name or instance
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+ */
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+ setCompositor(compositor = "default") {
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+
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+ if (typeof compositor === "string") {
191
+ compositor = this.compositors.get(compositor);
192
+ }
193
+
194
+ if (typeof compositor === "undefined") {
195
+ throw new Error("Invalid WebGL Compositor");
196
+ }
197
+
198
+ if (this.currentCompositor !== compositor) {
199
+ if (this.currentCompositor !== null) {
200
+ // flush the current compositor
201
+ this.currentCompositor.flush();
202
+ }
203
+ // set given one as current
204
+ this.currentCompositor = compositor;
205
+ }
206
+ }
207
+
208
+ /**
209
+ * Reset the gl transform to identity
210
+ */
211
+ resetTransform() {
212
+ this.currentTransform.identity();
213
+ }
214
+
215
+ /**
216
+ * @ignore
217
+ */
218
+ createFontTexture(cache) {
219
+ if (typeof this.fontTexture === "undefined") {
220
+ var canvas = this.getCanvas();
221
+ var width = canvas.width;
222
+ var height = canvas.height;
223
+
224
+ if (this.WebGLVersion === 1) {
225
+ if (!isPowerOfTwo(width)) {
226
+ width = nextPowerOfTwo(canvas.width);
227
+ }
228
+ if (!isPowerOfTwo(height)) {
229
+ height = nextPowerOfTwo(canvas.height);
230
+ }
231
+ }
232
+
233
+ var image = createCanvas(width, height, true);
234
+
235
+ /**
236
+ * @ignore
237
+ */
238
+ this.fontContext2D = this.getContext2d(image);
239
+
240
+ /**
241
+ * @ignore
242
+ */
243
+ this.fontTexture = new TextureAtlas(createAtlas(canvas.width, canvas.height, "fontTexture"), image, cache);
244
+ this.currentCompositor.uploadTexture(this.fontTexture, 0, 0, 0);
245
+
246
+ } else {
247
+ // fontTexture was already created, just add it back into the cache
248
+ cache.set(this.fontContext2D.canvas, this.fontTexture);
249
+ }
250
+ }
251
+
252
+ /**
253
+ * Create a pattern with the specified repetition
254
+ * @param {Image} image - Source image
255
+ * @param {string} repeat - Define how the pattern should be repeated
256
+ * @returns {TextureAtlas}
257
+ * @see ImageLayer#repeat
258
+ * @example
259
+ * var tileable = renderer.createPattern(image, "repeat");
260
+ * var horizontal = renderer.createPattern(image, "repeat-x");
261
+ * var vertical = renderer.createPattern(image, "repeat-y");
262
+ * var basic = renderer.createPattern(image, "no-repeat");
263
+ */
264
+ createPattern(image, repeat) {
265
+
266
+ if (renderer.WebGLVersion === 1 && (!isPowerOfTwo(image.width) || !isPowerOfTwo(image.height))) {
267
+ var src = typeof image.src !== "undefined" ? image.src : image;
268
+ throw new Error(
269
+ "[WebGL Renderer] " + src + " is not a POT texture " +
270
+ "(" + image.width + "x" + image.height + ")"
271
+ );
272
+ }
273
+
274
+ var texture = new TextureAtlas(createAtlas(image.width, image.height, "pattern", repeat), image);
275
+
276
+ // FIXME: Remove old cache entry and texture when changing the repeat mode
277
+ this.currentCompositor.uploadTexture(texture);
278
+
279
+ return texture;
280
+ }
281
+
282
+ /**
283
+ * Flush the compositor to the frame buffer
284
+ */
285
+ flush() {
286
+ this.currentCompositor.flush();
287
+ }
288
+
289
+ /**
290
+ * set/change the current projection matrix (WebGL only)
291
+ * @param {Matrix3d} matrix
292
+ */
293
+ setProjection(matrix) {
294
+ super.setProjection(matrix);
295
+ this.currentCompositor.setProjection(matrix);
296
+ }
297
+
298
+ /**
299
+ * prepare the framebuffer for drawing a new frame
300
+ */
301
+ clear() {
302
+ this.currentCompositor.clear(this.settings.transparent ? 0.0 : 1.0);
303
+ }
304
+
305
+ /**
306
+ * Clears the gl context with the given color.
307
+ * @param {Color|string} [color="#000000"] - CSS color.
308
+ * @param {boolean} [opaque=false] - Allow transparency [default] or clear the surface completely [true]
309
+ */
310
+ clearColor(color = "#000000", opaque = false) {
311
+ var glArray;
312
+
313
+ if (color instanceof Color) {
314
+ glArray = color.toArray();
315
+ } else {
316
+ var _color = pool.pull("me.Color");
317
+ // reuse temporary the renderer default color object
318
+ glArray = _color.parseCSS(color).toArray();
319
+ pool.push(_color);
320
+ }
321
+ // clear gl context with the specified color
322
+ this.currentCompositor.clearColor(glArray[0], glArray[1], glArray[2], (opaque === true) ? 1.0 : glArray[3]);
323
+ }
324
+
325
+ /**
326
+ * Erase the pixels in the given rectangular area by setting them to transparent black (rgba(0,0,0,0)).
327
+ * @param {number} x - x axis of the coordinate for the rectangle starting point.
328
+ * @param {number} y - y axis of the coordinate for the rectangle starting point.
329
+ * @param {number} width - The rectangle's width.
330
+ * @param {number} height - The rectangle's height.
331
+ */
332
+ clearRect(x, y, width, height) {
333
+ this.save();
334
+ this.clipRect(x, y, width, height);
335
+ this.clearColor();
336
+ this.restore();
337
+ }
338
+
339
+ /**
340
+ * @ignore
341
+ */
342
+ drawFont(bounds) {
343
+ var fontContext = this.getFontContext();
344
+
345
+ // Force-upload the new texture
346
+ this.currentCompositor.uploadTexture(this.fontTexture, 0, 0, 0, true);
347
+
348
+ // Add the new quad
349
+ var uvs = this.fontTexture.getUVs(bounds.left + "," + bounds.top + "," + bounds.width + "," + bounds.height);
350
+ this.currentCompositor.addQuad(
351
+ this.fontTexture,
352
+ bounds.left,
353
+ bounds.top,
354
+ bounds.width,
355
+ bounds.height,
356
+ uvs[0],
357
+ uvs[1],
358
+ uvs[2],
359
+ uvs[3],
360
+ this.currentTint.toUint32(this.getGlobalAlpha())
361
+ );
362
+
363
+ // Clear font context2D
364
+ fontContext.clearRect(
365
+ bounds.left,
366
+ bounds.top,
367
+ bounds.width,
368
+ bounds.height
369
+ );
370
+ }
371
+
372
+ /**
373
+ * Draw an image to the gl context
374
+ * @param {Image} image - An element to draw into the context. The specification permits any canvas image source (CanvasImageSource), specifically, a CSSImageValue, an HTMLImageElement, an SVGImageElement, an HTMLVideoElement, an HTMLCanvasElement, an ImageBitmap, or an OffscreenCanvas.
375
+ * @param {number} sx - The X coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
376
+ * @param {number} sy - The Y coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
377
+ * @param {number} sw - The width of the sub-rectangle of the source image to draw into the destination context. If not specified, the entire rectangle from the coordinates specified by sx and sy to the bottom-right corner of the image is used.
378
+ * @param {number} sh - The height of the sub-rectangle of the source image to draw into the destination context.
379
+ * @param {number} dx - The X coordinate in the destination canvas at which to place the top-left corner of the source image.
380
+ * @param {number} dy - The Y coordinate in the destination canvas at which to place the top-left corner of the source image.
381
+ * @param {number} dw - The width to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in width when drawn.
382
+ * @param {number} dh - The height to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in height when drawn.
383
+ * @example
384
+ * // Position the image on the canvas:
385
+ * renderer.drawImage(image, dx, dy);
386
+ * // Position the image on the canvas, and specify width and height of the image:
387
+ * renderer.drawImage(image, dx, dy, dWidth, dHeight);
388
+ * // Clip the image and position the clipped part on the canvas:
389
+ * renderer.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
390
+ */
391
+ drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh) {
392
+ if (typeof sw === "undefined") {
393
+ sw = dw = image.width;
394
+ sh = dh = image.height;
395
+ dx = sx;
396
+ dy = sy;
397
+ sx = 0;
398
+ sy = 0;
399
+ }
400
+ else if (typeof dx === "undefined") {
401
+ dx = sx;
402
+ dy = sy;
403
+ dw = sw;
404
+ dh = sh;
405
+ sw = image.width;
406
+ sh = image.height;
407
+ sx = 0;
408
+ sy = 0;
409
+ }
410
+
411
+ if (this.settings.subPixel === false) {
412
+ // clamp to pixel grid
413
+ dx |= 0;
414
+ dy |= 0;
415
+ }
416
+
417
+ var texture = this.cache.get(image);
418
+ var uvs = texture.getUVs(sx + "," + sy + "," + sw + "," + sh);
419
+ this.currentCompositor.addQuad(texture, dx, dy, dw, dh, uvs[0], uvs[1], uvs[2], uvs[3], this.currentTint.toUint32(this.getGlobalAlpha()));
420
+ }
421
+
422
+ /**
423
+ * Draw a pattern within the given rectangle.
424
+ * @param {TextureAtlas} pattern - Pattern object
425
+ * @param {number} x
426
+ * @param {number} y
427
+ * @param {number} width
428
+ * @param {number} height
429
+ * @see WebGLRenderer#createPattern
430
+ */
431
+ drawPattern(pattern, x, y, width, height) {
432
+ var uvs = pattern.getUVs("0,0," + width + "," + height);
433
+ this.currentCompositor.addQuad(pattern, x, y, width, height, uvs[0], uvs[1], uvs[2], uvs[3], this.currentTint.toUint32(this.getGlobalAlpha()));
434
+ }
435
+
436
+ /**
437
+ * Returns the WebGL Context object of the given canvas element
438
+ * @param {HTMLCanvasElement} canvas
439
+ * @param {boolean} [transparent=false] - use true to enable transparency
440
+ * @returns {WebGLRenderingContext}
441
+ */
442
+ getContextGL(canvas, transparent = false) {
443
+ if (typeof canvas === "undefined" || canvas === null) {
444
+ throw new Error(
445
+ "You must pass a canvas element in order to create " +
446
+ "a GL context"
447
+ );
448
+ }
449
+
450
+ var attr = {
451
+ alpha : transparent,
452
+ antialias : this.settings.antiAlias,
453
+ depth : false,
454
+ stencil: true,
455
+ preserveDrawingBuffer : false,
456
+ premultipliedAlpha: transparent ? this.settings.premultipliedAlpha : false,
457
+ powerPreference: this.settings.powerPreference,
458
+ failIfMajorPerformanceCaveat : this.settings.failIfMajorPerformanceCaveat
459
+ };
460
+
461
+ var gl;
462
+
463
+ // attempt to create a WebGL2 context if requested
464
+ if (this.settings.preferWebGL1 === false) {
465
+ gl = canvas.getContext("webgl2", attr);
466
+ if (gl) {
467
+ this.WebGLVersion = 2;
468
+ }
469
+ }
470
+
471
+ // fallback to WebGL1
472
+ if (!gl) {
473
+ this.WebGLVersion = 1;
474
+ gl = canvas.getContext("webgl", attr) || canvas.getContext("experimental-webgl", attr);
475
+ }
476
+
477
+ if (!gl) {
478
+ throw new Error(
479
+ "A WebGL context could not be created."
480
+ );
481
+ }
482
+
483
+ return gl;
484
+ }
485
+
486
+ /**
487
+ * Returns the WebGLContext instance for the renderer
488
+ * return a reference to the system 2d Context
489
+ * @returns {WebGLRenderingContext}
490
+ */
491
+ getContext() {
492
+ return this.gl;
493
+ }
494
+
495
+ /**
496
+ * set a blend mode for the given context. <br>
497
+ * Supported blend mode between Canvas and WebGL remderer : <br>
498
+ * - "normal" : this is the default mode and draws new content on top of the existing content <br>
499
+ * <img src="images/normal-blendmode.png" width="510"/> <br>
500
+ * - "multiply" : the pixels of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result. <br>
501
+ * <img src="images/multiply-blendmode.png" width="510"/> <br>
502
+ * - "additive or lighter" : where both content overlap the color is determined by adding color values. <br>
503
+ * <img src="images/lighter-blendmode.png" width="510"/> <br>
504
+ * - "screen" : The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply) <br>
505
+ * <img src="images/screen-blendmode.png" width="510"/> <br>
506
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation
507
+ * @param {string} [mode="normal"] - blend mode : "normal", "multiply", "lighter", "additive", "screen"
508
+ * @param {WebGLRenderingContext} [gl]
509
+ */
510
+ setBlendMode(mode = "normal", gl = this.gl) {
511
+
512
+ if (this.currentBlendMode !== mode) {
513
+ this.flush();
514
+ gl.enable(gl.BLEND);
515
+ this.currentBlendMode = mode;
516
+
517
+ switch (mode) {
518
+ case "screen" :
519
+ gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_COLOR);
520
+ break;
521
+
522
+ case "lighter" :
523
+ case "additive" :
524
+ gl.blendFunc(gl.ONE, gl.ONE);
525
+ break;
526
+
527
+ case "multiply" :
528
+ gl.blendFunc(gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA);
529
+ break;
530
+
531
+ default :
532
+ gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
533
+ this.currentBlendMode = "normal";
534
+ break;
535
+ }
536
+ }
537
+ }
538
+
539
+ /**
540
+ * return a reference to the font 2d Context
541
+ * @ignore
542
+ */
543
+ getFontContext() {
544
+ if (typeof this.fontContext2D === "undefined" ) {
545
+ // warn the end user about performance impact
546
+ console.warn("[WebGL Renderer] WARNING : Using Standard me.Text with WebGL will severly impact performances !");
547
+ // create the font texture if not done yet
548
+ this.createFontTexture(this.cache);
549
+ }
550
+ return this.fontContext2D;
551
+ }
552
+
553
+ /**
554
+ * restores the canvas context
555
+ */
556
+ restore() {
557
+ // do nothing if there is no saved states
558
+ if (this._matrixStack.length !== 0) {
559
+ var color = this._colorStack.pop();
560
+ var matrix = this._matrixStack.pop();
561
+
562
+ // restore the previous context
563
+ this.currentColor.copy(color);
564
+ this.currentTransform.copy(matrix);
565
+
566
+ this.setBlendMode(this._blendStack.pop());
567
+
568
+ // recycle objects
569
+ pool.push(color);
570
+ pool.push(matrix);
571
+ }
572
+
573
+ if (this._scissorStack.length !== 0) {
574
+ // FIXME : prevent `scissor` object realloc and GC
575
+ this.currentScissor.set(this._scissorStack.pop());
576
+ } else {
577
+ // turn off scissor test
578
+ this.gl.disable(this.gl.SCISSOR_TEST);
579
+ this.currentScissor[0] = 0;
580
+ this.currentScissor[1] = 0;
581
+ this.currentScissor[2] = this.getCanvas().width;
582
+ this.currentScissor[3] = this.getCanvas().height;
583
+ }
584
+ }
585
+
586
+ /**
587
+ * saves the canvas context
588
+ */
589
+ save() {
590
+ this._colorStack.push(this.currentColor.clone());
591
+ this._matrixStack.push(this.currentTransform.clone());
592
+
593
+ if (this.gl.isEnabled(this.gl.SCISSOR_TEST)) {
594
+ // FIXME avoid slice and object realloc
595
+ this._scissorStack.push(this.currentScissor.slice());
596
+ }
597
+
598
+ this._blendStack.push(this.getBlendMode());
599
+ }
600
+
601
+ /**
602
+ * rotates the uniform matrix
603
+ * @param {number} angle - in radians
604
+ */
605
+ rotate(angle) {
606
+ this.currentTransform.rotate(angle);
607
+ }
608
+
609
+ /**
610
+ * scales the uniform matrix
611
+ * @param {number} x
612
+ * @param {number} y
613
+ */
614
+ scale(x, y) {
615
+ this.currentTransform.scale(x, y);
616
+ }
617
+
618
+ /**
619
+ * not used by this renderer?
620
+ * @ignore
621
+ */
622
+ setAntiAlias(context, enable) {
623
+ super.setAntiAlias(context, enable);
624
+ // TODO: perhaps handle GLNEAREST or other options with texture binding
625
+ }
626
+
627
+ /**
628
+ * Set the global alpha
629
+ * @param {number} alpha - 0.0 to 1.0 values accepted.
630
+ */
631
+ setGlobalAlpha(alpha) {
632
+ this.currentColor.alpha = alpha;
633
+ }
634
+
635
+ /**
636
+ * Return the global alpha
637
+ * @returns {number} global alpha value
638
+ */
639
+ getGlobalAlpha() {
640
+ return this.currentColor.alpha;
641
+ }
642
+
643
+ /**
644
+ * Set the current fill & stroke style color.
645
+ * By default, or upon reset, the value is set to #000000.
646
+ * @param {Color|string} color - css color string.
647
+ */
648
+ setColor(color) {
649
+ var alpha = this.currentColor.alpha;
650
+ this.currentColor.copy(color);
651
+ this.currentColor.alpha *= alpha;
652
+ }
653
+
654
+ /**
655
+ * Set the line width
656
+ * @param {number} width - Line width
657
+ */
658
+ setLineWidth(width) {
659
+ this.getContext().lineWidth(width);
660
+ }
661
+
662
+ /**
663
+ * Stroke an arc at the specified coordinates with given radius, start and end points
664
+ * @param {number} x - arc center point x-axis
665
+ * @param {number} y - arc center point y-axis
666
+ * @param {number} radius
667
+ * @param {number} start - start angle in radians
668
+ * @param {number} end - end angle in radians
669
+ * @param {boolean} [antiClockwise=false] - draw arc anti-clockwise
670
+ * @param {boolean} [fill=false]
671
+ */
672
+ strokeArc(x, y, radius, start, end, antiClockwise = false, fill = false) {
673
+ if (this.getGlobalAlpha() < 1 / 255) {
674
+ // Fast path: don't draw fully transparent
675
+ return;
676
+ }
677
+ this.path2D.beginPath();
678
+ this.path2D.arc(x, y, radius, start, end, antiClockwise);
679
+ if (fill === false) {
680
+ this.currentCompositor.drawVertices(this.gl.LINE_STRIP, this.path2D.points);
681
+ } else {
682
+ this.path2D.closePath();
683
+ this.currentCompositor.drawVertices(this.gl.TRIANGLES, this.path2D.triangulatePath());
684
+ }
685
+ }
686
+
687
+ /**
688
+ * Fill an arc at the specified coordinates with given radius, start and end points
689
+ * @param {number} x - arc center point x-axis
690
+ * @param {number} y - arc center point y-axis
691
+ * @param {number} radius
692
+ * @param {number} start - start angle in radians
693
+ * @param {number} end - end angle in radians
694
+ * @param {boolean} [antiClockwise=false] - draw arc anti-clockwise
695
+ */
696
+ fillArc(x, y, radius, start, end, antiClockwise = false) {
697
+ this.strokeArc(x, y, radius, start, end, antiClockwise, true);
698
+ }
699
+
700
+ /**
701
+ * Stroke an ellipse at the specified coordinates with given radius
702
+ * @param {number} x - ellipse center point x-axis
703
+ * @param {number} y - ellipse center point y-axis
704
+ * @param {number} w - horizontal radius of the ellipse
705
+ * @param {number} h - vertical radius of the ellipse
706
+ * @param {boolean} [fill=false] - also fill the shape with the current color if true
707
+ */
708
+ strokeEllipse(x, y, w, h, fill = false) {
709
+ if (this.getGlobalAlpha() < 1 / 255) {
710
+ // Fast path: don't draw fully transparent
711
+ return;
712
+ }
713
+ this.path2D.beginPath();
714
+ this.path2D.ellipse(x, y, w, h, 0, 0, 360);
715
+ this.path2D.closePath();
716
+ if (fill === false) {
717
+ this.currentCompositor.drawVertices(this.gl.LINE_LOOP, this.path2D.points);
718
+ } else {
719
+ this.currentCompositor.drawVertices(this.gl.TRIANGLES, this.path2D.triangulatePath());
720
+ }
721
+ }
722
+
723
+ /**
724
+ * Fill an ellipse at the specified coordinates with given radius
725
+ * @param {number} x - ellipse center point x-axis
726
+ * @param {number} y - ellipse center point y-axis
727
+ * @param {number} w - horizontal radius of the ellipse
728
+ * @param {number} h - vertical radius of the ellipse
729
+ */
730
+ fillEllipse(x, y, w, h) {
731
+ this.strokeEllipse(x, y, w, h, false);
732
+ }
733
+
734
+ /**
735
+ * Stroke a line of the given two points
736
+ * @param {number} startX - the start x coordinate
737
+ * @param {number} startY - the start y coordinate
738
+ * @param {number} endX - the end x coordinate
739
+ * @param {number} endY - the end y coordinate
740
+ */
741
+ strokeLine(startX, startY, endX, endY) {
742
+ if (this.getGlobalAlpha() < 1 / 255) {
743
+ // Fast path: don't draw fully transparent
744
+ return;
745
+ }
746
+ this.path2D.beginPath();
747
+ this.path2D.moveTo(startX, startY);
748
+ this.path2D.lineTo(endX, endY);
749
+ this.currentCompositor.drawVertices(this.gl.LINE_STRIP, this.path2D.points);
750
+ }
751
+
752
+
753
+ /**
754
+ * Fill a line of the given two points
755
+ * @param {number} startX - the start x coordinate
756
+ * @param {number} startY - the start y coordinate
757
+ * @param {number} endX - the end x coordinate
758
+ * @param {number} endY - the end y coordinate
759
+ */
760
+ fillLine(startX, startY, endX, endY) {
761
+ this.strokeLine(startX, startY, endX, endY);
762
+ }
763
+
764
+ /**
765
+ * Stroke a me.Polygon on the screen with a specified color
766
+ * @param {Polygon} poly - the shape to draw
767
+ * @param {boolean} [fill=false] - also fill the shape with the current color if true
768
+ */
769
+ strokePolygon(poly, fill = false) {
770
+ if (this.getGlobalAlpha() < 1 / 255) {
771
+ // Fast path: don't draw fully transparent
772
+ return;
773
+ }
774
+ this.translate(poly.pos.x, poly.pos.y);
775
+ this.path2D.beginPath();
776
+ this.path2D.moveTo(poly.points[0].x, poly.points[0].y);
777
+ var point;
778
+ for (var i = 1; i < poly.points.length; i++) {
779
+ point = poly.points[i];
780
+ this.path2D.lineTo(point.x, point.y);
781
+ }
782
+ this.path2D.lineTo(poly.points[0].x, poly.points[0].y);
783
+ this.path2D.closePath();
784
+ if (fill === false) {
785
+ this.currentCompositor.drawVertices(this.gl.LINE_LOOP, this.path2D.points);
786
+ } else {
787
+ // draw all triangles
788
+ this.currentCompositor.drawVertices(this.gl.TRIANGLES, this.path2D.triangulatePath());
789
+ }
790
+ this.translate(-poly.pos.x, -poly.pos.y);
791
+ }
792
+
793
+ /**
794
+ * Fill a me.Polygon on the screen
795
+ * @param {Polygon} poly - the shape to draw
796
+ */
797
+ fillPolygon(poly) {
798
+ this.strokePolygon(poly, true);
799
+ }
800
+
801
+ /**
802
+ * Draw a stroke rectangle at the specified coordinates
803
+ * @param {number} x
804
+ * @param {number} y
805
+ * @param {number} width
806
+ * @param {number} height
807
+ * @param {boolean} [fill=false] - also fill the shape with the current color if true
808
+ */
809
+ strokeRect(x, y, width, height, fill = false) {
810
+ if (this.getGlobalAlpha() < 1 / 255) {
811
+ // Fast path: don't draw fully transparent
812
+ return;
813
+ }
814
+ this.path2D.beginPath();
815
+ this.path2D.rect(x, y, width, height);
816
+ if (fill === false) {
817
+ this.currentCompositor.drawVertices(this.gl.LINE_LOOP, this.path2D.points);
818
+ } else {
819
+ this.currentCompositor.drawVertices(this.gl.TRIANGLES, this.path2D.triangulatePath());
820
+ }
821
+ }
822
+
823
+ /**
824
+ * Draw a filled rectangle at the specified coordinates
825
+ * @param {number} x
826
+ * @param {number} y
827
+ * @param {number} width
828
+ * @param {number} height
829
+ */
830
+ fillRect(x, y, width, height) {
831
+ this.strokeRect(x, y, width, height, true);
832
+ }
833
+
834
+ /**
835
+ * Stroke a rounded rectangle at the specified coordinates
836
+ * @param {number} x
837
+ * @param {number} y
838
+ * @param {number} width
839
+ * @param {number} height
840
+ * @param {number} radius
841
+ * @param {boolean} [fill=false] - also fill the shape with the current color if true
842
+ */
843
+ strokeRoundRect(x, y, width, height, radius, fill = false) {
844
+ if (this.getGlobalAlpha() < 1 / 255) {
845
+ // Fast path: don't draw fully transparent
846
+ return;
847
+ }
848
+ this.path2D.beginPath();
849
+ this.path2D.roundRect(x, y, width, height, radius);
850
+ if (fill === false) {
851
+ this.currentCompositor.drawVertices(this.gl.LINE_LOOP, this.path2D.points);
852
+ } else {
853
+ this.path2D.closePath();
854
+ this.currentCompositor.drawVertices(this.gl.TRIANGLES, this.path2D.triangulatePath());
855
+ }
856
+ }
857
+
858
+ /**
859
+ * Draw a rounded filled rectangle at the specified coordinates
860
+ * @param {number} x
861
+ * @param {number} y
862
+ * @param {number} width
863
+ * @param {number} height
864
+ * @param {number} radius
865
+ */
866
+ fillRoundRect(x, y, width, height, radius) {
867
+ this.strokeRoundRect(x, y, width, height, radius, true);
868
+ }
869
+
870
+ /**
871
+ * Stroke a Point at the specified coordinates
872
+ * @param {number} x
873
+ * @param {number} y
874
+ */
875
+ strokePoint(x, y) {
876
+ this.strokeLine(x, y, x + 1, y + 1);
877
+ }
878
+
879
+ /**
880
+ * Draw a a point at the specified coordinates
881
+ * @param {number} x
882
+ * @param {number} y
883
+ * @param {number} width
884
+ * @param {number} height
885
+ */
886
+ fillPoint(x, y) {
887
+ this.strokePoint(x, y);
888
+ }
889
+
890
+ /**
891
+ * Reset (overrides) the renderer transformation matrix to the
892
+ * identity one, and then apply the given transformation matrix.
893
+ * @param {Matrix2d} mat2d - Matrix to transform by
894
+ */
895
+ setTransform(mat2d) {
896
+ this.resetTransform();
897
+ this.transform(mat2d);
898
+ }
899
+
900
+ /**
901
+ * Multiply given matrix into the renderer tranformation matrix
902
+ * @param {Matrix2d} mat2d - Matrix to transform by
903
+ */
904
+ transform(mat2d) {
905
+ var currentTransform = this.currentTransform;
906
+ currentTransform.multiply(mat2d);
907
+ if (this.settings.subPixel === false) {
908
+ // snap position values to pixel grid
909
+ var a = currentTransform.toArray();
910
+ a[6] |= 0;
911
+ a[7] |= 0;
912
+ }
913
+ }
914
+
915
+ /**
916
+ * Translates the uniform matrix by the given coordinates
917
+ * @param {number} x
918
+ * @param {number} y
919
+ */
920
+ translate(x, y) {
921
+ var currentTransform = this.currentTransform;
922
+ currentTransform.translate(x, y);
923
+ if (this.settings.subPixel === false) {
924
+ // snap position values to pixel grid
925
+ var a = currentTransform.toArray();
926
+ a[6] |= 0;
927
+ a[7] |= 0;
928
+ }
929
+ }
930
+
931
+ /**
932
+ * clip the given region from the original canvas. Once a region is clipped,
933
+ * all future drawing will be limited to the clipped region.
934
+ * You can however save the current region using the save(),
935
+ * and restore it (with the restore() method) any time in the future.
936
+ * (<u>this is an experimental feature !</u>)
937
+ * @param {number} x
938
+ * @param {number} y
939
+ * @param {number} width
940
+ * @param {number} height
941
+ */
942
+ clipRect(x, y, width, height) {
943
+ var canvas = this.getCanvas();
944
+ var gl = this.gl;
945
+ // if requested box is different from the current canvas size
946
+ if (x !== 0 || y !== 0 || width !== canvas.width || height !== canvas.height) {
947
+ var currentScissor = this.currentScissor;
948
+ if (gl.isEnabled(gl.SCISSOR_TEST)) {
949
+ // if same as the current scissor box do nothing
950
+ if (currentScissor[0] === x && currentScissor[1] === y &&
951
+ currentScissor[2] === width && currentScissor[3] === height) {
952
+ return;
953
+ }
954
+ }
955
+ // flush the compositor
956
+ this.flush();
957
+ // turn on scissor test
958
+ gl.enable(this.gl.SCISSOR_TEST);
959
+ // set the scissor rectangle (note : coordinates are left/bottom)
960
+ gl.scissor(
961
+ // scissor does not account for currentTransform, so manually adjust
962
+ x + this.currentTransform.tx,
963
+ canvas.height -height -y -this.currentTransform.ty,
964
+ width,
965
+ height
966
+ );
967
+ // save the new currentScissor box
968
+ currentScissor[0] = x;
969
+ currentScissor[1] = y;
970
+ currentScissor[2] = width;
971
+ currentScissor[3] = height;
972
+ } else {
973
+ // turn off scissor test
974
+ gl.disable(gl.SCISSOR_TEST);
975
+ }
976
+ }
977
+
978
+ /**
979
+ * A mask limits rendering elements to the shape and position of the given mask object.
980
+ * So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
981
+ * Mask are not preserved through renderer context save and restore.
982
+ * @param {Rect|RoundRect|Polygon|Line|Ellipse} [mask] - a shape defining the mask to be applied
983
+ * @param {boolean} [invert=false] - either the given shape should define what is visible (default) or the opposite
984
+ */
985
+ setMask(mask, invert = false) {
986
+ var gl = this.gl;
987
+
988
+ // flush the compositor
989
+ this.flush();
990
+
991
+ if (this.maskLevel === 0) {
992
+ // Enable and setup GL state to write to stencil buffer
993
+ gl.enable(gl.STENCIL_TEST);
994
+ gl.clear(gl.STENCIL_BUFFER_BIT);
995
+ }
996
+
997
+ this.maskLevel++;
998
+
999
+ gl.colorMask(false, false, false, false);
1000
+ gl.stencilFunc(gl.EQUAL, this.maskLevel, 1);
1001
+ gl.stencilOp(gl.REPLACE, gl.REPLACE, gl.REPLACE);
1002
+
1003
+
1004
+ // fill the given mask shape
1005
+ this.fill(mask);
1006
+
1007
+ // flush the compositor
1008
+ this.flush();
1009
+
1010
+ gl.colorMask(true, true, true, true);
1011
+
1012
+ // Use stencil buffer to affect next rendering object
1013
+ if (invert === true) {
1014
+ gl.stencilFunc(gl.EQUAL, this.maskLevel + 1, 1);
1015
+ } else {
1016
+ gl.stencilFunc(gl.NOTEQUAL, this.maskLevel + 1, 1);
1017
+ }
1018
+ gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
1019
+ }
1020
+
1021
+ /**
1022
+ * disable (remove) the rendering mask set through setMask.
1023
+ * @see WebGLRenderer#setMask
1024
+ */
1025
+ clearMask() {
1026
+ if (this.maskLevel > 0) {
1027
+ // flush the compositor
1028
+ this.flush();
1029
+ this.maskLevel = 0;
1030
+ this.gl.disable(this.gl.STENCIL_TEST);
1031
+ }
1032
+ }
1033
+ }
1034
+ var WebGLRenderer$1 = WebGLRenderer;
1035
+
1036
+ export { WebGLRenderer$1 as default };