melonjs 10.2.3 → 10.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/dist/melonjs.js +1741 -1558
  2. package/dist/melonjs.min.js +4 -4
  3. package/dist/melonjs.module.d.ts +1256 -1758
  4. package/dist/melonjs.module.js +1734 -1582
  5. package/package.json +12 -12
  6. package/src/audio/audio.js +3 -3
  7. package/src/camera/camera2d.js +26 -27
  8. package/src/entity/draggable.js +10 -19
  9. package/src/entity/droptarget.js +12 -20
  10. package/src/entity/entity.js +13 -13
  11. package/src/game.js +6 -6
  12. package/src/{shapes → geometries}/ellipse.js +19 -20
  13. package/src/{shapes → geometries}/line.js +6 -7
  14. package/src/{shapes → geometries}/poly.js +70 -23
  15. package/src/{shapes → geometries}/rectangle.js +23 -24
  16. package/src/index.js +8 -9
  17. package/src/input/gamepad.js +7 -7
  18. package/src/input/input.js +2 -2
  19. package/src/input/keyboard.js +108 -108
  20. package/src/input/pointer.js +61 -28
  21. package/src/input/pointerevent.js +79 -16
  22. package/src/lang/deprecated.js +26 -15
  23. package/src/level/level.js +10 -10
  24. package/src/level/tiled/TMXGroup.js +6 -7
  25. package/src/level/tiled/TMXLayer.js +10 -11
  26. package/src/level/tiled/TMXObject.js +57 -51
  27. package/src/level/tiled/TMXTile.js +2 -3
  28. package/src/level/tiled/TMXTileMap.js +3 -4
  29. package/src/level/tiled/TMXTileset.js +1 -2
  30. package/src/level/tiled/TMXTilesetGroup.js +1 -2
  31. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
  32. package/src/level/tiled/renderer/TMXIsometricRenderer.js +2 -3
  33. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  34. package/src/level/tiled/renderer/TMXRenderer.js +1 -2
  35. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +2 -3
  36. package/src/loader/loader.js +17 -15
  37. package/src/loader/loadingscreen.js +1 -2
  38. package/src/math/color.js +23 -24
  39. package/src/math/math.js +16 -16
  40. package/src/math/matrix2.js +24 -25
  41. package/src/math/matrix3.js +26 -27
  42. package/src/math/observable_vector2.js +46 -35
  43. package/src/math/observable_vector3.js +54 -36
  44. package/src/math/vector2.js +58 -47
  45. package/src/math/vector3.js +66 -48
  46. package/src/particles/emitter.js +64 -72
  47. package/src/particles/particle.js +3 -4
  48. package/src/particles/particlecontainer.js +2 -3
  49. package/src/physics/body.js +38 -39
  50. package/src/physics/bounds.js +30 -32
  51. package/src/physics/collision.js +6 -6
  52. package/src/physics/detector.js +3 -3
  53. package/src/physics/quadtree.js +8 -9
  54. package/src/physics/sat.js +4 -4
  55. package/src/physics/world.js +11 -12
  56. package/src/plugin/plugin.js +6 -7
  57. package/src/renderable/GUI.js +7 -8
  58. package/src/renderable/collectable.js +3 -4
  59. package/src/renderable/colorlayer.js +7 -8
  60. package/src/renderable/container.js +36 -37
  61. package/src/renderable/imagelayer.js +4 -5
  62. package/src/renderable/nineslicesprite.js +2 -3
  63. package/src/renderable/renderable.js +45 -46
  64. package/src/renderable/sprite.js +16 -17
  65. package/src/renderable/trigger.js +4 -5
  66. package/src/state/stage.js +8 -9
  67. package/src/state/state.js +24 -24
  68. package/src/system/device.js +41 -97
  69. package/src/system/event.js +45 -33
  70. package/src/system/pooling.js +1 -1
  71. package/src/system/save.js +3 -3
  72. package/src/system/timer.js +13 -13
  73. package/src/text/bitmaptext.js +12 -13
  74. package/src/text/bitmaptextdata.js +5 -6
  75. package/src/text/text.js +16 -17
  76. package/src/tweens/easing.js +1 -1
  77. package/src/tweens/interpolation.js +1 -1
  78. package/src/tweens/tween.js +14 -15
  79. package/src/utils/agent.js +3 -3
  80. package/src/utils/array.js +4 -4
  81. package/src/utils/file.js +3 -3
  82. package/src/utils/function.js +3 -3
  83. package/src/utils/string.js +7 -7
  84. package/src/utils/utils.js +4 -4
  85. package/src/video/canvas/canvas_renderer.js +39 -40
  86. package/src/video/renderer.js +29 -30
  87. package/src/video/texture.js +8 -9
  88. package/src/video/texture_cache.js +2 -4
  89. package/src/video/video.js +7 -7
  90. package/src/video/webgl/buffer/vertex.js +2 -2
  91. package/src/video/webgl/glshader.js +11 -12
  92. package/src/video/webgl/webgl_compositor.js +118 -90
  93. package/src/video/webgl/webgl_renderer.js +95 -74
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "melonjs",
3
- "version": "10.2.3",
3
+ "version": "10.3.0",
4
4
  "description": "melonJS Game Engine",
5
5
  "homepage": "http://www.melonjs.org/",
6
6
  "keywords": [
@@ -60,32 +60,32 @@
60
60
  "devDependencies": {
61
61
  "@rollup/plugin-buble": "^0.21.3",
62
62
  "@rollup/plugin-commonjs": "^21.0.1",
63
- "@rollup/plugin-node-resolve": "^13.1.1",
64
- "@rollup/plugin-replace": "^3.0.0",
63
+ "@rollup/plugin-node-resolve": "^13.1.3",
64
+ "@rollup/plugin-replace": "^3.0.1",
65
65
  "cheerio": "^1.0.0-rc.10",
66
66
  "del-cli": "^4.0.1",
67
- "eslint": "^8.5.0",
68
- "eslint-plugin-jsdoc": "^37.2.8",
69
- "jasmine-core": "^3.10.1",
70
- "jsdoc": "^3.6.7",
71
- "karma": "^6.3.9",
67
+ "eslint": "^8.8.0",
68
+ "eslint-plugin-jsdoc": "^37.7.0",
69
+ "jasmine-core": "^4.0.0",
70
+ "jsdoc": "^3.6.10",
71
+ "karma": "^6.3.13",
72
72
  "karma-chrome-launcher": "^3.1.0",
73
73
  "karma-coverage": "^2.1.0",
74
74
  "karma-html-detailed-reporter": "^2.1.0",
75
75
  "karma-jasmine": "^4.0.1",
76
76
  "karma-nyan-reporter": "0.2.5",
77
- "qs": "^6.10.2",
78
- "rollup": "^2.61.1",
77
+ "qs": "^6.10.3",
78
+ "rollup": "^2.67.0",
79
79
  "rollup-plugin-bundle-size": "^1.0.3",
80
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  "rollup-plugin-string": "^3.0.0",
81
81
  "terser": "^5.10.0",
82
- "typescript": "^4.5.4"
82
+ "typescript": "^4.5.5"
83
83
  },
84
84
  "scripts": {
85
85
  "build": "npm run lint && rollup -c --silent",
86
86
  "dist": " npm run build && npm run minify && mkdirp dist && cp -f build/*.js dist/ && npm run makedts",
87
87
  "minify": "terser build/melonjs.js --compress --mangle --comments '/(?:^!|@(?:license|preserve|cc_on))/' --output build/melonjs.min.js",
88
- "lint": "eslint --config .eslintrc.json src",
88
+ "lint": "eslint --config .eslintrc.json src rollup.config.js",
89
89
  "test": "npm run build && karma start tests/karma.conf.js",
90
90
  "doc": "mkdirp docs && jsdoc -c jsdoc_conf.json",
91
91
  "release": "npm run dist && npm publish --access public",
@@ -5,7 +5,7 @@ import loader from "./../loader/loader.js";
5
5
 
6
6
  /**
7
7
  * @namespace audio
8
- * @memberOf me
8
+ * @memberof me
9
9
  */
10
10
 
11
11
  /**
@@ -70,7 +70,7 @@ var soundLoadError = function (sound_name, onerror_cb) {
70
70
  * @name stopOnAudioError
71
71
  * @type {boolean}
72
72
  * @default true
73
- * @memberOf me.audio
73
+ * @memberof me.audio
74
74
  */
75
75
  export let stopOnAudioError = true;
76
76
 
@@ -241,7 +241,7 @@ export function fade(sound_name, from, to, duration, id) {
241
241
  * get/set the position of playback for a sound.
242
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  * @function me.audio.seek
243
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  * @param {string} sound_name audio clip name - case sensitive
244
- * @param {number} [seek] The position to move current playback to (in seconds).
244
+ * @param {number} [seek] the position to move current playback to (in seconds).
245
245
  * @param {number} [id] the sound instance ID. If none is passed, all sounds in group will changed.
246
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  * @returns {number} return the current seek position (if no extra parameters were given)
247
247
  * @example
@@ -4,7 +4,7 @@ import ObservableVector2d from "./../math/observable_vector2.js";
4
4
  import ObservableVector3d from "./../math/observable_vector3.js";
5
5
  import Matrix2d from "./../math/matrix2.js";
6
6
  import Matrix3d from "./../math/matrix3.js";
7
- import Rect from "./../shapes/rectangle.js";
7
+ import Rect from "./../geometries/rectangle.js";
8
8
  import { renderer } from "./../video/video.js";
9
9
  import * as event from "./../system/event.js";
10
10
  import pool from "./../system/pooling.js";
@@ -22,9 +22,8 @@ var targetV = new Vector2d();
22
22
  * @classdesc
23
23
  * a 2D orthographic camera
24
24
  * @class Camera2d
25
- * @extends me.Renderable
26
- * @memberOf me
27
- * @constructor
25
+ * @augments me.Renderable
26
+ * @memberof me
28
27
  * @param {number} minX start x offset
29
28
  * @param {number} minY start y offset
30
29
  * @param {number} maxX end x offset
@@ -48,7 +47,7 @@ class Camera2d extends Renderable {
48
47
  * @constant
49
48
  * @enum {number}
50
49
  * @name AXIS
51
- * @memberOf me.Camera2d
50
+ * @memberof me.Camera2d
52
51
  */
53
52
  this.AXIS = {
54
53
  NONE : 0,
@@ -62,7 +61,7 @@ class Camera2d extends Renderable {
62
61
  * @public
63
62
  * @type {me.Bounds}
64
63
  * @name bounds
65
- * @memberOf me.Camera2d
64
+ * @memberof me.Camera2d
66
65
  */
67
66
  this.bounds = pool.pull("Bounds");
68
67
 
@@ -73,7 +72,7 @@ class Camera2d extends Renderable {
73
72
  * @name smoothFollow
74
73
  * @see me.Camera2d.damping
75
74
  * @default true
76
- * @memberOf me.Camera2d
75
+ * @memberof me.Camera2d
77
76
  */
78
77
  this.smoothFollow = true;
79
78
 
@@ -84,7 +83,7 @@ class Camera2d extends Renderable {
84
83
  * @type {number}
85
84
  * @name damping
86
85
  * @default 1.0
87
- * @memberOf me.Camera2d
86
+ * @memberof me.Camera2d
88
87
  */
89
88
  this.damping = 1.0;
90
89
 
@@ -94,7 +93,7 @@ class Camera2d extends Renderable {
94
93
  * @type {number}
95
94
  * @name near
96
95
  * @default -1000
97
- * @memberOf me.Camera2d
96
+ * @memberof me.Camera2d
98
97
  */
99
98
  this.near = -1000;
100
99
 
@@ -104,7 +103,7 @@ class Camera2d extends Renderable {
104
103
  * @type {number}
105
104
  * @name far
106
105
  * @default 1000
107
- * @memberOf me.Camera2d
106
+ * @memberof me.Camera2d
108
107
  */
109
108
  this.far = 1000;
110
109
 
@@ -114,7 +113,7 @@ class Camera2d extends Renderable {
114
113
  * @public
115
114
  * @type {me.Matrix3d}
116
115
  * @name projectionMatrix
117
- * @memberOf me.Camera2d
116
+ * @memberof me.Camera2d
118
117
  */
119
118
  this.projectionMatrix = new Matrix3d();
120
119
 
@@ -123,7 +122,7 @@ class Camera2d extends Renderable {
123
122
  * @ignore
124
123
  * @type {me.Matrix2d}
125
124
  * @name invCurrentTransform
126
- * @memberOf me.Camera2d
125
+ * @memberof me.Camera2d
127
126
  */
128
127
  this.invCurrentTransform = new Matrix2d();
129
128
 
@@ -216,7 +215,7 @@ class Camera2d extends Renderable {
216
215
  /**
217
216
  * reset the camera position to specified coordinates
218
217
  * @name reset
219
- * @memberOf me.Camera2d
218
+ * @memberof me.Camera2d
220
219
  * @function
221
220
  * @param {number} [x=0]
222
221
  * @param {number} [y=0]
@@ -247,7 +246,7 @@ class Camera2d extends Renderable {
247
246
  * the followed renderable can move without scrolling the camera.
248
247
  * @name setDeadzone
249
248
  * @see me.Camera2d.follow
250
- * @memberOf me.Camera2d
249
+ * @memberof me.Camera2d
251
250
  * @function
252
251
  * @param {number} w deadzone width
253
252
  * @param {number} h deadzone height
@@ -275,7 +274,7 @@ class Camera2d extends Renderable {
275
274
  /**
276
275
  * resize the camera
277
276
  * @name resize
278
- * @memberOf me.Camera2d
277
+ * @memberof me.Camera2d
279
278
  * @function
280
279
  * @param {number} w new width of the camera
281
280
  * @param {number} h new height of the camera
@@ -307,7 +306,7 @@ class Camera2d extends Renderable {
307
306
  * set the camera boundaries (set to the world limit by default).
308
307
  * the camera is bound to the given coordinates and cannot move/be scrolled outside of it.
309
308
  * @name setBounds
310
- * @memberOf me.Camera2d
309
+ * @memberof me.Camera2d
311
310
  * @function
312
311
  * @param {number} x world left limit
313
312
  * @param {number} y world top limit
@@ -326,7 +325,7 @@ class Camera2d extends Renderable {
326
325
  * set the camera to follow the specified renderable. <br>
327
326
  * (this will put the camera center around the given target)
328
327
  * @name follow
329
- * @memberOf me.Camera2d
328
+ * @memberof me.Camera2d
330
329
  * @function
331
330
  * @param {me.Renderable|me.Vector2d} target renderable or position vector to follow
332
331
  * @param {me.Camera2d.AXIS} [axis=this.AXIS.BOTH] Which axis to follow
@@ -368,7 +367,7 @@ class Camera2d extends Renderable {
368
367
  /**
369
368
  * unfollow the current target
370
369
  * @name unfollow
371
- * @memberOf me.Camera2d
370
+ * @memberof me.Camera2d
372
371
  * @function
373
372
  */
374
373
  unfollow() {
@@ -379,7 +378,7 @@ class Camera2d extends Renderable {
379
378
  /**
380
379
  * move the camera upper-left position by the specified offset.
381
380
  * @name move
382
- * @memberOf me.Camera2d
381
+ * @memberof me.Camera2d
383
382
  * @see me.Camera2d.focusOn
384
383
  * @function
385
384
  * @param {number} x
@@ -395,7 +394,7 @@ class Camera2d extends Renderable {
395
394
  /**
396
395
  * move the camera upper-left position to the specified coordinates
397
396
  * @name moveTo
398
- * @memberOf me.Camera2d
397
+ * @memberof me.Camera2d
399
398
  * @see me.Camera2d.focusOn
400
399
  * @function
401
400
  * @param {number} x
@@ -519,7 +518,7 @@ class Camera2d extends Renderable {
519
518
  /**
520
519
  * shake the camera
521
520
  * @name shake
522
- * @memberOf me.Camera2d
521
+ * @memberof me.Camera2d
523
522
  * @function
524
523
  * @param {number} intensity maximum offset that the screen can be moved
525
524
  * while shaking
@@ -545,7 +544,7 @@ class Camera2d extends Renderable {
545
544
  * fadeOut(flash) effect<p>
546
545
  * screen is filled with the specified color and slowly goes back to normal
547
546
  * @name fadeOut
548
- * @memberOf me.Camera2d
547
+ * @memberof me.Camera2d
549
548
  * @function
550
549
  * @param {me.Color|string} color a CSS color value
551
550
  * @param {number} [duration=1000] expressed in milliseconds
@@ -571,7 +570,7 @@ class Camera2d extends Renderable {
571
570
  * fadeIn effect <p>
572
571
  * fade to the specified color
573
572
  * @name fadeIn
574
- * @memberOf me.Camera2d
573
+ * @memberof me.Camera2d
575
574
  * @function
576
575
  * @param {me.Color|string} color a CSS color value
577
576
  * @param {number} [duration=1000] expressed in milliseconds
@@ -594,7 +593,7 @@ class Camera2d extends Renderable {
594
593
  /**
595
594
  * set the camera position around the specified object
596
595
  * @name focusOn
597
- * @memberOf me.Camera2d
596
+ * @memberof me.Camera2d
598
597
  * @function
599
598
  * @param {me.Renderable} target the renderable to focus the camera on
600
599
  */
@@ -609,7 +608,7 @@ class Camera2d extends Renderable {
609
608
  /**
610
609
  * check if the specified renderable is in the camera
611
610
  * @name isVisible
612
- * @memberOf me.Camera2d
611
+ * @memberof me.Camera2d
613
612
  * @function
614
613
  * @param {me.Renderable} obj to be checked against
615
614
  * @param {boolean} [floating = obj.floating] if visibility check should be done against screen coordinates
@@ -628,7 +627,7 @@ class Camera2d extends Renderable {
628
627
  /**
629
628
  * convert the given "local" (screen) coordinates into world coordinates
630
629
  * @name localToWorld
631
- * @memberOf me.Camera2d
630
+ * @memberof me.Camera2d
632
631
  * @function
633
632
  * @param {number} x
634
633
  * @param {number} y
@@ -649,7 +648,7 @@ class Camera2d extends Renderable {
649
648
  /**
650
649
  * convert the given world coordinates into "local" (screen) coordinates
651
650
  * @name worldToLocal
652
- * @memberOf me.Camera2d
651
+ * @memberof me.Camera2d
653
652
  * @function
654
653
  * @param {number} x
655
654
  * @param {number} y
@@ -4,26 +4,17 @@ import * as event from "./../system/event.js";
4
4
  import Entity from "./entity.js";
5
5
 
6
6
  /**
7
+ * @classdesc
7
8
  * Used to make a game entity draggable
8
- * @class
9
- * @extends me.Entity
10
- * @memberOf me
11
- * @constructor
9
+ * @class DraggableEntity
10
+ * @augments me.Entity
11
+ * @memberof me
12
12
  * @param {number} x the x coordinates of the entity object
13
13
  * @param {number} y the y coordinates of the entity object
14
14
  * @param {object} settings Entity properties (see {@link me.Entity})
15
15
  */
16
16
  class DraggableEntity extends Entity {
17
17
 
18
- /**
19
- * Constructor
20
- * @name init
21
- * @memberOf me.DraggableEntity
22
- * @function
23
- * @param {number} x the x postion of the entity
24
- * @param {number} y the y postion of the entity
25
- * @param {object} settings the additional entity settings
26
- */
27
18
  constructor(x, y, settings) {
28
19
  super(x, y, settings);
29
20
  this.dragging = false;
@@ -41,7 +32,7 @@ class DraggableEntity extends Entity {
41
32
  * this module testable. Then we subscribe this module to the
42
33
  * transformed events.
43
34
  * @name initEvents
44
- * @memberOf me.DraggableEntity
35
+ * @memberof me.DraggableEntity
45
36
  * @function
46
37
  */
47
38
  initEvents() {
@@ -68,7 +59,7 @@ class DraggableEntity extends Entity {
68
59
  /**
69
60
  * Translates a pointer event to a me.event
70
61
  * @name translatePointerEvent
71
- * @memberOf me.DraggableEntity
62
+ * @memberof me.DraggableEntity
72
63
  * @function
73
64
  * @param {object} e the pointer event you want to translate
74
65
  * @param {string} translation the me.event you want to translate the event to
@@ -80,7 +71,7 @@ class DraggableEntity extends Entity {
80
71
  /**
81
72
  * Gets called when the user starts dragging the entity
82
73
  * @name dragStart
83
- * @memberOf me.DraggableEntity
74
+ * @memberof me.DraggableEntity
84
75
  * @function
85
76
  * @param {object} e the pointer event
86
77
  * @returns {boolean} false if the object is being dragged
@@ -97,7 +88,7 @@ class DraggableEntity extends Entity {
97
88
  /**
98
89
  * Gets called when the user drags this entity around
99
90
  * @name dragMove
100
- * @memberOf me.DraggableEntity
91
+ * @memberof me.DraggableEntity
101
92
  * @function
102
93
  * @param {object} e the pointer event
103
94
  */
@@ -111,7 +102,7 @@ class DraggableEntity extends Entity {
111
102
  /**
112
103
  * Gets called when the user stops dragging the entity
113
104
  * @name dragEnd
114
- * @memberOf me.DraggableEntity
105
+ * @memberof me.DraggableEntity
115
106
  * @function
116
107
  * @returns {boolean} false if the object stopped being dragged
117
108
  */
@@ -125,7 +116,7 @@ class DraggableEntity extends Entity {
125
116
  /**
126
117
  * Destructor
127
118
  * @name destroy
128
- * @memberOf me.DraggableEntity
119
+ * @memberof me.DraggableEntity
129
120
  * @function
130
121
  */
131
122
  destroy() {
@@ -2,26 +2,18 @@ import * as event from "./../system/event.js";
2
2
  import Entity from "./entity.js";
3
3
 
4
4
  /**
5
+ * @classdesc
5
6
  * Used to make a game entity a droptarget
6
- * @class
7
- * @extends me.Entity
8
- * @memberOf me
9
- * @constructor
7
+ * @class DroptargetEntity
8
+ * @augments me.Entity
9
+ * @memberof me
10
10
  * @param {number} x the x coordinates of the entity object
11
11
  * @param {number} y the y coordinates of the entity object
12
12
  * @param {object} settings Entity properties (see {@link me.Entity})
13
13
  */
14
14
 
15
15
  class DroptargetEntity extends Entity {
16
- /**
17
- * Constructor
18
- * @name init
19
- * @memberOf me.DroptargetEntity
20
- * @function
21
- * @param {number} x the x postion of the entity
22
- * @param {number} y the y postion of the entity
23
- * @param {object} settings the additional entity settings
24
- */
16
+
25
17
  constructor(x, y, settings) {
26
18
  super(x, y, settings);
27
19
  /**
@@ -30,7 +22,7 @@ class DroptargetEntity extends Entity {
30
22
  * @constant
31
23
  * @type {string}
32
24
  * @name CHECKMETHOD_OVERLAP
33
- * @memberOf me.DroptargetEntity
25
+ * @memberof me.DroptargetEntity
34
26
  */
35
27
  this.CHECKMETHOD_OVERLAP = "overlaps";
36
28
  /**
@@ -39,7 +31,7 @@ class DroptargetEntity extends Entity {
39
31
  * @constant
40
32
  * @type {string}
41
33
  * @name CHECKMETHOD_CONTAINS
42
- * @memberOf me.DroptargetEntity
34
+ * @memberof me.DroptargetEntity
43
35
  */
44
36
  this.CHECKMETHOD_CONTAINS = "contains";
45
37
  /**
@@ -48,7 +40,7 @@ class DroptargetEntity extends Entity {
48
40
  * @constant
49
41
  * @type {string}
50
42
  * @name checkMethod
51
- * @memberOf me.DroptargetEntity
43
+ * @memberof me.DroptargetEntity
52
44
  */
53
45
  this.checkMethod = null;
54
46
  event.on(event.DRAGEND, this.checkOnMe, this);
@@ -58,7 +50,7 @@ class DroptargetEntity extends Entity {
58
50
  /**
59
51
  * Sets the collision method which is going to be used to check a valid drop
60
52
  * @name setCheckMethod
61
- * @memberOf me.DroptargetEntity
53
+ * @memberof me.DroptargetEntity
62
54
  * @function
63
55
  * @param {string} checkMethod the checkmethod (defaults to CHECKMETHOD_OVERLAP)
64
56
  */
@@ -73,7 +65,7 @@ class DroptargetEntity extends Entity {
73
65
  /**
74
66
  * Checks if a dropped entity is dropped on the current entity
75
67
  * @name checkOnMe
76
- * @memberOf me.DroptargetEntity
68
+ * @memberof me.DroptargetEntity
77
69
  * @function
78
70
  * @param {object} e the triggering event
79
71
  * @param {object} draggableEntity the draggable entity that is dropped
@@ -88,7 +80,7 @@ class DroptargetEntity extends Entity {
88
80
  /**
89
81
  * Gets called when a draggable entity is dropped on the current entity
90
82
  * @name drop
91
- * @memberOf me.DroptargetEntity
83
+ * @memberof me.DroptargetEntity
92
84
  * @function
93
85
  * @param {object} draggableEntity the draggable entity that is dropped
94
86
  */
@@ -99,7 +91,7 @@ class DroptargetEntity extends Entity {
99
91
  /**
100
92
  * Destructor
101
93
  * @name destroy
102
- * @memberOf me.DroptargetEntity
94
+ * @memberof me.DroptargetEntity
103
95
  * @function
104
96
  */
105
97
  destroy() {
@@ -2,16 +2,16 @@ import Vector2d from "./../math/vector2.js";
2
2
  import Renderable from "./../renderable/renderable.js";
3
3
  import Sprite from "./../renderable/sprite.js";
4
4
  import Body from "./../physics/body.js";
5
- import Polygon from "./../shapes/poly.js";
5
+ import Polygon from "./../geometries/poly.js";
6
6
 
7
7
 
8
8
  /**
9
+ * @classdesc
9
10
  * a Generic Object Entity
10
11
  * @class Entity
11
- * @extends me.Renderable
12
- * @memberOf me
12
+ * @augments me.Renderable
13
+ * @memberof me
13
14
  * @see me.Renderable
14
- * @constructor
15
15
  * @param {number} x the x coordinates of the entity object
16
16
  * @param {number} y the y coordinates of the entity object
17
17
  * @param {object} settings Entity properties, to be defined through Tiled or when calling the entity constructor
@@ -76,7 +76,7 @@ class Entity extends Renderable {
76
76
  * @public
77
77
  * @type {string}
78
78
  * @name type
79
- * @memberOf me.Entity
79
+ * @memberof me.Entity
80
80
  */
81
81
  this.type = settings.type || "";
82
82
 
@@ -85,7 +85,7 @@ class Entity extends Renderable {
85
85
  * @public
86
86
  * @type {number}
87
87
  * @name id
88
- * @memberOf me.Entity
88
+ * @memberof me.Entity
89
89
  */
90
90
  this.id = settings.id || "";
91
91
 
@@ -95,7 +95,7 @@ class Entity extends Renderable {
95
95
  * @public
96
96
  * @type {boolean}
97
97
  * @name alive
98
- * @memberOf me.Entity
98
+ * @memberof me.Entity
99
99
  */
100
100
  this.alive = true;
101
101
 
@@ -104,7 +104,7 @@ class Entity extends Renderable {
104
104
  * @public
105
105
  * @type {me.Body}
106
106
  * @name body
107
- * @memberOf me.Entity
107
+ * @memberof me.Entity
108
108
  */
109
109
  // initialize the default body
110
110
  if (typeof settings.shapes === "undefined") {
@@ -136,7 +136,7 @@ class Entity extends Renderable {
136
136
  * @public
137
137
  * @type {me.Renderable}
138
138
  * @name renderable
139
- * @memberOf me.Entity
139
+ * @memberof me.Entity
140
140
  */
141
141
 
142
142
  get renderable() {
@@ -164,9 +164,9 @@ class Entity extends Renderable {
164
164
  * update the bounds position when the body is modified
165
165
  * @ignore
166
166
  * @name onBodyUpdate
167
- * @memberOf me.Entity
167
+ * @memberof me.Entity
168
168
  * @function
169
- * @param {me.Body} the body whose bounds to update
169
+ * @param {me.Body} body the body whose bounds to update
170
170
  */
171
171
  onBodyUpdate(body) {
172
172
  // update the entity bounds to include the body bounds
@@ -200,7 +200,7 @@ class Entity extends Renderable {
200
200
  * not to be called by the end user<br>
201
201
  * called by the game manager on each game loop
202
202
  * @name draw
203
- * @memberOf me.Entity
203
+ * @memberof me.Entity
204
204
  * @function
205
205
  * @protected
206
206
  * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
@@ -239,7 +239,7 @@ class Entity extends Renderable {
239
239
  * onDeactivateEvent Notification function<br>
240
240
  * Called by engine before deleting the object
241
241
  * @name onDeactivateEvent
242
- * @memberOf me.Entity
242
+ * @memberof me.Entity
243
243
  * @function
244
244
  */
245
245
  onDeactivateEvent() {
package/src/game.js CHANGED
@@ -9,7 +9,7 @@ import World from "./physics/world.js";
9
9
  * tilemap layers, current viewport, collision map, etc...<br>
10
10
  * me.game is also responsible for updating (each frame) the object status and draw them.
11
11
  * @namespace me.game
12
- * @memberOf me
12
+ * @memberof me
13
13
  */
14
14
 
15
15
  // to know when we have to refresh the display
@@ -49,7 +49,7 @@ event.on(event.BOOT, () => {
49
49
  * @public
50
50
  * @type {me.Camera2d}
51
51
  * @name viewport
52
- * @memberOf me.game
52
+ * @memberof me.game
53
53
  */
54
54
  export let viewport;
55
55
 
@@ -59,7 +59,7 @@ export let viewport;
59
59
  * @public
60
60
  * @type {me.World}
61
61
  * @name world
62
- * @memberOf me.game
62
+ * @memberof me.game
63
63
  */
64
64
  export let world;
65
65
 
@@ -70,7 +70,7 @@ export let world;
70
70
  * @type {boolean}
71
71
  * @default true
72
72
  * @name mergeGroup
73
- * @memberOf me.game
73
+ * @memberof me.game
74
74
  */
75
75
  export let mergeGroup = true;
76
76
 
@@ -81,7 +81,7 @@ export let mergeGroup = true;
81
81
  * @type {string}
82
82
  * @default "z"
83
83
  * @name sortOn
84
- * @memberOf me.game
84
+ * @memberof me.game
85
85
  */
86
86
  export let sortOn = "z";
87
87
 
@@ -93,7 +93,7 @@ export let sortOn = "z";
93
93
  * @public
94
94
  * @type {DOMHighResTimeStamp}
95
95
  * @name lastUpdate
96
- * @memberOf me.game
96
+ * @memberof me.game
97
97
  */
98
98
  export let lastUpdate = window.performance.now();
99
99