melonjs 10.2.3 → 10.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/dist/melonjs.js +1741 -1558
  2. package/dist/melonjs.min.js +4 -4
  3. package/dist/melonjs.module.d.ts +1256 -1758
  4. package/dist/melonjs.module.js +1734 -1582
  5. package/package.json +12 -12
  6. package/src/audio/audio.js +3 -3
  7. package/src/camera/camera2d.js +26 -27
  8. package/src/entity/draggable.js +10 -19
  9. package/src/entity/droptarget.js +12 -20
  10. package/src/entity/entity.js +13 -13
  11. package/src/game.js +6 -6
  12. package/src/{shapes → geometries}/ellipse.js +19 -20
  13. package/src/{shapes → geometries}/line.js +6 -7
  14. package/src/{shapes → geometries}/poly.js +70 -23
  15. package/src/{shapes → geometries}/rectangle.js +23 -24
  16. package/src/index.js +8 -9
  17. package/src/input/gamepad.js +7 -7
  18. package/src/input/input.js +2 -2
  19. package/src/input/keyboard.js +108 -108
  20. package/src/input/pointer.js +61 -28
  21. package/src/input/pointerevent.js +79 -16
  22. package/src/lang/deprecated.js +26 -15
  23. package/src/level/level.js +10 -10
  24. package/src/level/tiled/TMXGroup.js +6 -7
  25. package/src/level/tiled/TMXLayer.js +10 -11
  26. package/src/level/tiled/TMXObject.js +57 -51
  27. package/src/level/tiled/TMXTile.js +2 -3
  28. package/src/level/tiled/TMXTileMap.js +3 -4
  29. package/src/level/tiled/TMXTileset.js +1 -2
  30. package/src/level/tiled/TMXTilesetGroup.js +1 -2
  31. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
  32. package/src/level/tiled/renderer/TMXIsometricRenderer.js +2 -3
  33. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  34. package/src/level/tiled/renderer/TMXRenderer.js +1 -2
  35. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +2 -3
  36. package/src/loader/loader.js +17 -15
  37. package/src/loader/loadingscreen.js +1 -2
  38. package/src/math/color.js +23 -24
  39. package/src/math/math.js +16 -16
  40. package/src/math/matrix2.js +24 -25
  41. package/src/math/matrix3.js +26 -27
  42. package/src/math/observable_vector2.js +46 -35
  43. package/src/math/observable_vector3.js +54 -36
  44. package/src/math/vector2.js +58 -47
  45. package/src/math/vector3.js +66 -48
  46. package/src/particles/emitter.js +64 -72
  47. package/src/particles/particle.js +3 -4
  48. package/src/particles/particlecontainer.js +2 -3
  49. package/src/physics/body.js +38 -39
  50. package/src/physics/bounds.js +30 -32
  51. package/src/physics/collision.js +6 -6
  52. package/src/physics/detector.js +3 -3
  53. package/src/physics/quadtree.js +8 -9
  54. package/src/physics/sat.js +4 -4
  55. package/src/physics/world.js +11 -12
  56. package/src/plugin/plugin.js +6 -7
  57. package/src/renderable/GUI.js +7 -8
  58. package/src/renderable/collectable.js +3 -4
  59. package/src/renderable/colorlayer.js +7 -8
  60. package/src/renderable/container.js +36 -37
  61. package/src/renderable/imagelayer.js +4 -5
  62. package/src/renderable/nineslicesprite.js +2 -3
  63. package/src/renderable/renderable.js +45 -46
  64. package/src/renderable/sprite.js +16 -17
  65. package/src/renderable/trigger.js +4 -5
  66. package/src/state/stage.js +8 -9
  67. package/src/state/state.js +24 -24
  68. package/src/system/device.js +41 -97
  69. package/src/system/event.js +45 -33
  70. package/src/system/pooling.js +1 -1
  71. package/src/system/save.js +3 -3
  72. package/src/system/timer.js +13 -13
  73. package/src/text/bitmaptext.js +12 -13
  74. package/src/text/bitmaptextdata.js +5 -6
  75. package/src/text/text.js +16 -17
  76. package/src/tweens/easing.js +1 -1
  77. package/src/tweens/interpolation.js +1 -1
  78. package/src/tweens/tween.js +14 -15
  79. package/src/utils/agent.js +3 -3
  80. package/src/utils/array.js +4 -4
  81. package/src/utils/file.js +3 -3
  82. package/src/utils/function.js +3 -3
  83. package/src/utils/string.js +7 -7
  84. package/src/utils/utils.js +4 -4
  85. package/src/video/canvas/canvas_renderer.js +39 -40
  86. package/src/video/renderer.js +29 -30
  87. package/src/video/texture.js +8 -9
  88. package/src/video/texture_cache.js +2 -4
  89. package/src/video/video.js +7 -7
  90. package/src/video/webgl/buffer/vertex.js +2 -2
  91. package/src/video/webgl/glshader.js +11 -12
  92. package/src/video/webgl/webgl_compositor.js +118 -90
  93. package/src/video/webgl/webgl_renderer.js +95 -74
@@ -15,9 +15,8 @@ import { isPowerOfTwo, nextPowerOfTwo, TAU } from "./../../math/math.js";
15
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  * @classdesc
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  * a WebGL renderer object
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  * @class WebGLRenderer
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- * @extends me.Renderer
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- * @memberOf me
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- * @constructor
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+ * @augments me.Renderer
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+ * @memberof me
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  * @param {object} options The renderer parameters
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  * @param {number} options.width The width of the canvas without scaling
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  * @param {number} options.height The height of the canvas without scaling
@@ -43,7 +42,7 @@ class WebGLRenderer extends Renderer {
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  /**
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  * The WebGL version used by this renderer (1 or 2)
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  * @name WebGLVersion
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- * @memberOf me.WebGLRenderer
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+ * @memberof me.WebGLRenderer
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  * @type {number}
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  * @default 1
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  * @readonly
@@ -53,7 +52,7 @@ class WebGLRenderer extends Renderer {
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  /**
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  * The vendor string of the underlying graphics driver.
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  * @name GPUVendor
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- * @memberOf me.WebGLRenderer
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+ * @memberof me.WebGLRenderer
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  * @type {string}
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  * @default null
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  * @readonly
@@ -63,7 +62,7 @@ class WebGLRenderer extends Renderer {
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  /**
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  * The renderer string of the underlying graphics driver.
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  * @name GPURenderer
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- * @memberOf me.WebGLRenderer
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+ * @memberof me.WebGLRenderer
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  * @type {string}
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  * @default null
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  * @readonly
@@ -73,7 +72,7 @@ class WebGLRenderer extends Renderer {
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  /**
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  * The WebGL context
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  * @name gl
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- * @memberOf me.WebGLRenderer
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+ * @memberof me.WebGLRenderer
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  * type {WebGLRenderingContext}
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  */
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  this.context = this.gl = this.getContextGL(this.getScreenCanvas(), options.transparent);
@@ -81,7 +80,7 @@ class WebGLRenderer extends Renderer {
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  /**
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  * Maximum number of texture unit supported under the current context
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  * @name maxTextures
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- * @memberOf me.WebGLRenderer
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+ * @memberof me.WebGLRenderer
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  * @type {number}
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  * @readonly
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  */
@@ -116,7 +115,7 @@ class WebGLRenderer extends Renderer {
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  * The current transformation matrix used for transformations on the overall scene
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  * @name currentTransform
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  * @type {me.Matrix2d}
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- * @memberOf me.WebGLRenderer#
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+ * @memberof me.WebGLRenderer#
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  */
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  this.currentTransform = new Matrix2d();
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@@ -124,13 +123,22 @@ class WebGLRenderer extends Renderer {
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  * The current compositor used by the renderer
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  * @name currentCompositor
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  * @type {me.WebGLCompositor}
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- * @memberOf me.WebGLRenderer#
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+ * @memberof me.WebGLRenderer#
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  */
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  this.currentCompositor = null;
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131
- // Create a compositor
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- var Compositor = this.settings.compositor || WebGLCompositor;
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- this.setCompositor(new Compositor(this));
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+ /**
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+ * The list of active compositors
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+ * @name compositors
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+ * @type {Map}
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+ * @memberof me.WebGLRenderer#
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+ */
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+ this.compositors = new Map();
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+
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+ // Create a default compositor
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+ var compositor = new (this.settings.compositor || WebGLCompositor)(this);
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+ this.compositors.set("default", compositor);
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+ this.setCompositor(compositor);
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  // default WebGL state(s)
@@ -172,17 +180,21 @@ class WebGLRenderer extends Renderer {
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  /**
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  * Reset context state
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  * @name reset
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- * @memberOf me.WebGLRenderer.prototype
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+ * @memberof me.WebGLRenderer.prototype
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  * @function
177
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  */
178
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  reset() {
179
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  super.reset();
180
- if (this.isContextValid === false) {
181
- // on context lost/restore
182
- this.currentCompositor.init(this);
183
- } else {
184
- this.currentCompositor.reset();
185
- }
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+
189
+ this.compositors.forEach((compositor) => {
190
+ if (this.isContextValid === false) {
191
+ // on context lost/restore
192
+ compositor.init(this);
193
+ } else {
194
+ compositor.reset();
195
+ }
196
+ });
197
+
186
198
  this.gl.disable(this.gl.SCISSOR_TEST);
187
199
  if (typeof this.fontContext2D !== "undefined" ) {
188
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  this.createFontTexture(this.cache);
@@ -191,25 +203,37 @@ class WebGLRenderer extends Renderer {
191
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  }
192
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193
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  /**
194
- * assign a compositor to this renderer
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+ * set the active compositor for this renderer
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  * @name setCompositor
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  * @function
197
- * @param {WebGLCompositor} compositor a compositor instance
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- * @memberOf me.WebGLRenderer.prototype
209
+ * @param {me.WebGLCompositor|string} compositor a compositor name or instance
210
+ * @memberof me.WebGLRenderer.prototype
199
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  * @function
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  */
201
- setCompositor(compositor) {
202
- if (this.currentCompositor !== null && this.currentCompositor !== compositor) {
203
- // flush the current compositor
204
- this.currentCompositor.flush();
213
+ setCompositor(compositor = "default") {
214
+
215
+ if (typeof compositor === "string") {
216
+ compositor = this.compositors.get(compositor);
217
+ }
218
+
219
+ if (typeof compositor === "undefined") {
220
+ throw new Error("Invalid WebGL Compositor");
221
+ }
222
+
223
+ if (this.currentCompositor !== compositor) {
224
+ if (this.currentCompositor !== null) {
225
+ // flush the current compositor
226
+ this.currentCompositor.flush();
227
+ }
228
+ // set given one as current
229
+ this.currentCompositor = compositor;
205
230
  }
206
- this.currentCompositor = compositor;
207
231
  }
208
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209
233
  /**
210
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  * Reset the gl transform to identity
211
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  * @name resetTransform
212
- * @memberOf me.WebGLRenderer.prototype
236
+ * @memberof me.WebGLRenderer.prototype
213
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  * @function
214
238
  */
215
239
  resetTransform() {
@@ -256,7 +280,7 @@ class WebGLRenderer extends Renderer {
256
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  /**
257
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  * Create a pattern with the specified repetition
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  * @name createPattern
259
- * @memberOf me.WebGLRenderer.prototype
283
+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {Image} image Source image
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  * @param {string} repeat Define how the pattern should be repeated
@@ -289,7 +313,7 @@ class WebGLRenderer extends Renderer {
289
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  /**
290
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  * Flush the compositor to the frame buffer
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  * @name flush
292
- * @memberOf me.WebGLRenderer.prototype
316
+ * @memberof me.WebGLRenderer.prototype
293
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  * @function
294
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  */
295
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  flush() {
@@ -299,23 +323,22 @@ class WebGLRenderer extends Renderer {
299
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  /**
300
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  * Clears the gl context with the given color.
301
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  * @name clearColor
302
- * @memberOf me.WebGLRenderer.prototype
326
+ * @memberof me.WebGLRenderer.prototype
303
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  * @function
304
- * @param {me.Color|string} color CSS color.
328
+ * @param {me.Color|string} [color="#000000"] CSS color.
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  * @param {boolean} [opaque=false] Allow transparency [default] or clear the surface completely [true]
306
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  */
307
- clearColor(color, opaque) {
331
+ clearColor(color = "#000000", opaque = false) {
308
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  var glArray;
309
333
 
310
- this.save();
311
-
312
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  if (color instanceof Color) {
313
335
  glArray = color.toArray();
314
336
  } else {
337
+ var _color = pool.pull("me.Color");
315
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  // reuse temporary the renderer default color object
316
- glArray = this.getColor().parseCSS(color).toArray();
339
+ glArray = _color.parseCSS(color).toArray();
340
+ pool.push(_color);
317
341
  }
318
-
319
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  // clear gl context with the specified color
320
343
  this.currentCompositor.clearColor(glArray[0], glArray[1], glArray[2], (opaque === true) ? 1.0 : glArray[3]);
321
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  this.currentCompositor.clear();
@@ -323,13 +346,12 @@ class WebGLRenderer extends Renderer {
323
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  // restore default clear Color black
324
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  this.currentCompositor.clearColor(0.0, 0.0, 0.0, 0.0);
325
348
 
326
- this.restore();
327
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  }
328
350
 
329
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  /**
330
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  * Erase the pixels in the given rectangular area by setting them to transparent black (rgba(0,0,0,0)).
331
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  * @name clearRect
332
- * @memberOf me.WebGLRenderer.prototype
354
+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {number} x x axis of the coordinate for the rectangle starting point.
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  * @param {number} y y axis of the coordinate for the rectangle starting point.
@@ -337,11 +359,10 @@ class WebGLRenderer extends Renderer {
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  * @param {number} height The rectangle's height.
338
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  */
339
361
  clearRect(x, y, width, height) {
340
- var color = this.currentColor.clone();
341
- this.currentColor.copy("#000000");
342
- this.fillRect(x, y, width, height);
343
- this.currentColor.copy(color);
344
- pool.push(color);
362
+ this.save();
363
+ this.clipRect(x, y, width, height);
364
+ this.clearColor();
365
+ this.restore();
345
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  }
346
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347
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  /**
@@ -380,7 +401,7 @@ class WebGLRenderer extends Renderer {
380
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  /**
381
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  * Draw an image to the gl context
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  * @name drawImage
383
- * @memberOf me.WebGLRenderer.prototype
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+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {Image} image An element to draw into the context. The specification permits any canvas image source (CanvasImageSource), specifically, a CSSImageValue, an HTMLImageElement, an SVGImageElement, an HTMLVideoElement, an HTMLCanvasElement, an ImageBitmap, or an OffscreenCanvas.
386
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  * @param {number} sx The X coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
@@ -433,7 +454,7 @@ class WebGLRenderer extends Renderer {
433
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  /**
434
455
  * Draw a pattern within the given rectangle.
435
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  * @name drawPattern
436
- * @memberOf me.WebGLRenderer.prototype
457
+ * @memberof me.WebGLRenderer.prototype
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  * @function
438
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  * @param {me.Renderer.Texture} pattern Pattern object
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  * @param {number} x
@@ -451,7 +472,7 @@ class WebGLRenderer extends Renderer {
451
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  /**
452
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  * return a reference to the screen canvas corresponding WebGL Context
453
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  * @name getScreenContext
454
- * @memberOf me.WebGLRenderer.prototype
475
+ * @memberof me.WebGLRenderer.prototype
455
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  * @function
456
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  * @returns {WebGLRenderingContext}
457
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  */
@@ -462,7 +483,7 @@ class WebGLRenderer extends Renderer {
462
483
  /**
463
484
  * Returns the WebGL Context object of the given Canvas
464
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  * @name getContextGL
465
- * @memberOf me.WebGLRenderer.prototype
486
+ * @memberof me.WebGLRenderer.prototype
466
487
  * @function
467
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  * @param {HTMLCanvasElement} canvas
468
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  * @param {boolean} [transparent=true] use false to disable transparency
@@ -520,7 +541,7 @@ class WebGLRenderer extends Renderer {
520
541
  * Returns the WebGLContext instance for the renderer
521
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  * return a reference to the system 2d Context
522
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  * @name getContext
523
- * @memberOf me.WebGLRenderer.prototype
544
+ * @memberof me.WebGLRenderer.prototype
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545
  * @function
525
546
  * @returns {WebGLRenderingContext}
526
547
  */
@@ -531,7 +552,7 @@ class WebGLRenderer extends Renderer {
531
552
  /**
532
553
  * set a blend mode for the given context
533
554
  * @name setBlendMode
534
- * @memberOf me.WebGLRenderer.prototype
555
+ * @memberof me.WebGLRenderer.prototype
535
556
  * @function
536
557
  * @param {string} [mode="normal"] blend mode : "normal", "multiply"
537
558
  * @param {WebGLRenderingContext} [gl]
@@ -571,7 +592,7 @@ class WebGLRenderer extends Renderer {
571
592
  /**
572
593
  * restores the canvas context
573
594
  * @name restore
574
- * @memberOf me.WebGLRenderer.prototype
595
+ * @memberof me.WebGLRenderer.prototype
575
596
  * @function
576
597
  */
577
598
  restore() {
@@ -605,7 +626,7 @@ class WebGLRenderer extends Renderer {
605
626
  /**
606
627
  * saves the canvas context
607
628
  * @name save
608
- * @memberOf me.WebGLRenderer.prototype
629
+ * @memberof me.WebGLRenderer.prototype
609
630
  * @function
610
631
  */
611
632
  save() {
@@ -621,7 +642,7 @@ class WebGLRenderer extends Renderer {
621
642
  /**
622
643
  * rotates the uniform matrix
623
644
  * @name rotate
624
- * @memberOf me.WebGLRenderer.prototype
645
+ * @memberof me.WebGLRenderer.prototype
625
646
  * @function
626
647
  * @param {number} angle in radians
627
648
  */
@@ -632,7 +653,7 @@ class WebGLRenderer extends Renderer {
632
653
  /**
633
654
  * scales the uniform matrix
634
655
  * @name scale
635
- * @memberOf me.WebGLRenderer.prototype
656
+ * @memberof me.WebGLRenderer.prototype
636
657
  * @function
637
658
  * @param {number} x
638
659
  * @param {number} y
@@ -653,7 +674,7 @@ class WebGLRenderer extends Renderer {
653
674
  /**
654
675
  * Set the global alpha
655
676
  * @name setGlobalAlpha
656
- * @memberOf me.WebGLRenderer.prototype
677
+ * @memberof me.WebGLRenderer.prototype
657
678
  * @function
658
679
  * @param {number} alpha 0.0 to 1.0 values accepted.
659
680
  */
@@ -665,7 +686,7 @@ class WebGLRenderer extends Renderer {
665
686
  * Set the current fill & stroke style color.
666
687
  * By default, or upon reset, the value is set to #000000.
667
688
  * @name setColor
668
- * @memberOf me.WebGLRenderer.prototype
689
+ * @memberof me.WebGLRenderer.prototype
669
690
  * @function
670
691
  * @param {me.Color|string} color css color string.
671
692
  */
@@ -678,7 +699,7 @@ class WebGLRenderer extends Renderer {
678
699
  /**
679
700
  * Set the line width
680
701
  * @name setLineWidth
681
- * @memberOf me.WebGLRenderer.prototype
702
+ * @memberof me.WebGLRenderer.prototype
682
703
  * @function
683
704
  * @param {number} width Line width
684
705
  */
@@ -689,7 +710,7 @@ class WebGLRenderer extends Renderer {
689
710
  /**
690
711
  * Stroke an arc at the specified coordinates with given radius, start and end points
691
712
  * @name strokeArc
692
- * @memberOf me.WebGLRenderer.prototype
713
+ * @memberof me.WebGLRenderer.prototype
693
714
  * @function
694
715
  * @param {number} x arc center point x-axis
695
716
  * @param {number} y arc center point y-axis
@@ -733,7 +754,7 @@ class WebGLRenderer extends Renderer {
733
754
  /**
734
755
  * Fill an arc at the specified coordinates with given radius, start and end points
735
756
  * @name fillArc
736
- * @memberOf me.WebGLRenderer.prototype
757
+ * @memberof me.WebGLRenderer.prototype
737
758
  * @function
738
759
  * @param {number} x arc center point x-axis
739
760
  * @param {number} y arc center point y-axis
@@ -776,7 +797,7 @@ class WebGLRenderer extends Renderer {
776
797
  /**
777
798
  * Stroke an ellipse at the specified coordinates with given radius
778
799
  * @name strokeEllipse
779
- * @memberOf me.WebGLRenderer.prototype
800
+ * @memberof me.WebGLRenderer.prototype
780
801
  * @function
781
802
  * @param {number} x ellipse center point x-axis
782
803
  * @param {number} y ellipse center point y-axis
@@ -813,7 +834,7 @@ class WebGLRenderer extends Renderer {
813
834
  /**
814
835
  * Fill an ellipse at the specified coordinates with given radius
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  * @name fillEllipse
816
- * @memberOf me.WebGLRenderer.prototype
837
+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {number} x ellipse center point x-axis
819
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  * @param {number} y ellipse center point y-axis
@@ -848,7 +869,7 @@ class WebGLRenderer extends Renderer {
848
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  /**
849
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  * Stroke a line of the given two points
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  * @name strokeLine
851
- * @memberOf me.WebGLRenderer.prototype
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+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {number} startX the start x coordinate
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  * @param {number} startY the start y coordinate
@@ -868,7 +889,7 @@ class WebGLRenderer extends Renderer {
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  /**
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  * Fill a line of the given two points
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  * @name fillLine
871
- * @memberOf me.WebGLRenderer.prototype
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+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {number} startX the start x coordinate
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  * @param {number} startY the start y coordinate
@@ -882,7 +903,7 @@ class WebGLRenderer extends Renderer {
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  /**
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  * Stroke a me.Polygon on the screen with a specified color
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  * @name strokePolygon
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- * @memberOf me.WebGLRenderer.prototype
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+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {me.Polygon} poly the shape to draw
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  * @param {boolean} [fill=false] also fill the shape with the current color if true
@@ -912,7 +933,7 @@ class WebGLRenderer extends Renderer {
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  /**
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  * Fill a me.Polygon on the screen
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  * @name fillPolygon
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- * @memberOf me.WebGLRenderer.prototype
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+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {me.Polygon} poly the shape to draw
918
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  */
@@ -940,7 +961,7 @@ class WebGLRenderer extends Renderer {
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  /**
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  * Draw a stroke rectangle at the specified coordinates
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  * @name strokeRect
943
- * @memberOf me.WebGLRenderer.prototype
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+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {number} x
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  * @param {number} y
@@ -968,7 +989,7 @@ class WebGLRenderer extends Renderer {
968
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  /**
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  * Draw a filled rectangle at the specified coordinates
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  * @name fillRect
971
- * @memberOf me.WebGLRenderer.prototype
992
+ * @memberof me.WebGLRenderer.prototype
972
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  * @function
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  * @param {number} x
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  * @param {number} y
@@ -992,7 +1013,7 @@ class WebGLRenderer extends Renderer {
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  * Reset (overrides) the renderer transformation matrix to the
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  * identity one, and then apply the given transformation matrix.
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  * @name setTransform
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- * @memberOf me.WebGLRenderer.prototype
1016
+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {me.Matrix2d} mat2d Matrix to transform by
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  */
@@ -1004,7 +1025,7 @@ class WebGLRenderer extends Renderer {
1004
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  /**
1005
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  * Multiply given matrix into the renderer tranformation matrix
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  * @name transform
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- * @memberOf me.WebGLRenderer.prototype
1028
+ * @memberof me.WebGLRenderer.prototype
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  * @function
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  * @param {me.Matrix2d} mat2d Matrix to transform by
1010
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  */
@@ -1022,7 +1043,7 @@ class WebGLRenderer extends Renderer {
1022
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  /**
1023
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  * Translates the uniform matrix by the given coordinates
1024
1045
  * @name translate
1025
- * @memberOf me.WebGLRenderer.prototype
1046
+ * @memberof me.WebGLRenderer.prototype
1026
1047
  * @function
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  * @param {number} x
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  * @param {number} y
@@ -1045,7 +1066,7 @@ class WebGLRenderer extends Renderer {
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  * and restore it (with the restore() method) any time in the future.
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  * (<u>this is an experimental feature !</u>)
1047
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  * @name clipRect
1048
- * @memberOf me.WebGLRenderer.prototype
1069
+ * @memberof me.WebGLRenderer.prototype
1049
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  * @function
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  * @param {number} x
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  * @param {number} y
@@ -1093,7 +1114,7 @@ class WebGLRenderer extends Renderer {
1093
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  * So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
1094
1115
  * Mask are not preserved through renderer context save and restore.
1095
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  * @name setMask
1096
- * @memberOf me.WebGLRenderer.prototype
1117
+ * @memberof me.WebGLRenderer.prototype
1097
1118
  * @function
1098
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  * @param {me.Rect|me.Polygon|me.Line|me.Ellipse} [mask] the shape defining the mask to be applied
1099
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  */
@@ -1125,7 +1146,7 @@ class WebGLRenderer extends Renderer {
1125
1146
  * disable (remove) the rendering mask set through setMask.
1126
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  * @name clearMask
1127
1148
  * @see me.WebGLRenderer#setMask
1128
- * @memberOf me.WebGLRenderer.prototype
1149
+ * @memberof me.WebGLRenderer.prototype
1129
1150
  * @function
1130
1151
  */
1131
1152
  clearMask() {