melonjs 10.2.3 → 10.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/dist/melonjs.js +1741 -1558
  2. package/dist/melonjs.min.js +4 -4
  3. package/dist/melonjs.module.d.ts +1256 -1758
  4. package/dist/melonjs.module.js +1734 -1582
  5. package/package.json +12 -12
  6. package/src/audio/audio.js +3 -3
  7. package/src/camera/camera2d.js +26 -27
  8. package/src/entity/draggable.js +10 -19
  9. package/src/entity/droptarget.js +12 -20
  10. package/src/entity/entity.js +13 -13
  11. package/src/game.js +6 -6
  12. package/src/{shapes → geometries}/ellipse.js +19 -20
  13. package/src/{shapes → geometries}/line.js +6 -7
  14. package/src/{shapes → geometries}/poly.js +70 -23
  15. package/src/{shapes → geometries}/rectangle.js +23 -24
  16. package/src/index.js +8 -9
  17. package/src/input/gamepad.js +7 -7
  18. package/src/input/input.js +2 -2
  19. package/src/input/keyboard.js +108 -108
  20. package/src/input/pointer.js +61 -28
  21. package/src/input/pointerevent.js +79 -16
  22. package/src/lang/deprecated.js +26 -15
  23. package/src/level/level.js +10 -10
  24. package/src/level/tiled/TMXGroup.js +6 -7
  25. package/src/level/tiled/TMXLayer.js +10 -11
  26. package/src/level/tiled/TMXObject.js +57 -51
  27. package/src/level/tiled/TMXTile.js +2 -3
  28. package/src/level/tiled/TMXTileMap.js +3 -4
  29. package/src/level/tiled/TMXTileset.js +1 -2
  30. package/src/level/tiled/TMXTilesetGroup.js +1 -2
  31. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
  32. package/src/level/tiled/renderer/TMXIsometricRenderer.js +2 -3
  33. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  34. package/src/level/tiled/renderer/TMXRenderer.js +1 -2
  35. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +2 -3
  36. package/src/loader/loader.js +17 -15
  37. package/src/loader/loadingscreen.js +1 -2
  38. package/src/math/color.js +23 -24
  39. package/src/math/math.js +16 -16
  40. package/src/math/matrix2.js +24 -25
  41. package/src/math/matrix3.js +26 -27
  42. package/src/math/observable_vector2.js +46 -35
  43. package/src/math/observable_vector3.js +54 -36
  44. package/src/math/vector2.js +58 -47
  45. package/src/math/vector3.js +66 -48
  46. package/src/particles/emitter.js +64 -72
  47. package/src/particles/particle.js +3 -4
  48. package/src/particles/particlecontainer.js +2 -3
  49. package/src/physics/body.js +38 -39
  50. package/src/physics/bounds.js +30 -32
  51. package/src/physics/collision.js +6 -6
  52. package/src/physics/detector.js +3 -3
  53. package/src/physics/quadtree.js +8 -9
  54. package/src/physics/sat.js +4 -4
  55. package/src/physics/world.js +11 -12
  56. package/src/plugin/plugin.js +6 -7
  57. package/src/renderable/GUI.js +7 -8
  58. package/src/renderable/collectable.js +3 -4
  59. package/src/renderable/colorlayer.js +7 -8
  60. package/src/renderable/container.js +36 -37
  61. package/src/renderable/imagelayer.js +4 -5
  62. package/src/renderable/nineslicesprite.js +2 -3
  63. package/src/renderable/renderable.js +45 -46
  64. package/src/renderable/sprite.js +16 -17
  65. package/src/renderable/trigger.js +4 -5
  66. package/src/state/stage.js +8 -9
  67. package/src/state/state.js +24 -24
  68. package/src/system/device.js +41 -97
  69. package/src/system/event.js +45 -33
  70. package/src/system/pooling.js +1 -1
  71. package/src/system/save.js +3 -3
  72. package/src/system/timer.js +13 -13
  73. package/src/text/bitmaptext.js +12 -13
  74. package/src/text/bitmaptextdata.js +5 -6
  75. package/src/text/text.js +16 -17
  76. package/src/tweens/easing.js +1 -1
  77. package/src/tweens/interpolation.js +1 -1
  78. package/src/tweens/tween.js +14 -15
  79. package/src/utils/agent.js +3 -3
  80. package/src/utils/array.js +4 -4
  81. package/src/utils/file.js +3 -3
  82. package/src/utils/function.js +3 -3
  83. package/src/utils/string.js +7 -7
  84. package/src/utils/utils.js +4 -4
  85. package/src/video/canvas/canvas_renderer.js +39 -40
  86. package/src/video/renderer.js +29 -30
  87. package/src/video/texture.js +8 -9
  88. package/src/video/texture_cache.js +2 -4
  89. package/src/video/video.js +7 -7
  90. package/src/video/webgl/buffer/vertex.js +2 -2
  91. package/src/video/webgl/glshader.js +11 -12
  92. package/src/video/webgl/webgl_compositor.js +118 -90
  93. package/src/video/webgl/webgl_renderer.js +95 -74
@@ -3,7 +3,7 @@ import EventEmitter from "eventemitter3";
3
3
  /**
4
4
  * an event system based on nodeJS EventEmitter interface
5
5
  * @namespace event
6
- * @memberOf me
6
+ * @memberof me
7
7
  */
8
8
 
9
9
  // internal instance of the event emiter
@@ -15,7 +15,7 @@ var eventEmitter = new EventEmitter();
15
15
  * @constant
16
16
  * @type {string}
17
17
  * @name BOOT
18
- * @memberOf me.event
18
+ * @memberof me.event
19
19
  * @see me.event.on
20
20
  */
21
21
  export const BOOT = "me.boot";
@@ -27,7 +27,7 @@ export const BOOT = "me.boot";
27
27
  * @constant
28
28
  * @type {string}
29
29
  * @name STATE_PAUSE
30
- * @memberOf me.event
30
+ * @memberof me.event
31
31
  * @see me.event.on
32
32
  */
33
33
  export const STATE_PAUSE = "me.state.onPause";
@@ -39,7 +39,7 @@ export const STATE_PAUSE = "me.state.onPause";
39
39
  * @constant
40
40
  * @type {string}
41
41
  * @name STATE_RESUME
42
- * @memberOf me.event
42
+ * @memberof me.event
43
43
  * @see me.event.on
44
44
  */
45
45
  export const STATE_RESUME = "me.state.onResume";
@@ -51,7 +51,7 @@ export const STATE_RESUME = "me.state.onResume";
51
51
  * @constant
52
52
  * @type {string}
53
53
  * @name STATE_STOP
54
- * @memberOf me.event
54
+ * @memberof me.event
55
55
  * @see me.event.on
56
56
  */
57
57
  export const STATE_STOP = "me.state.onStop";
@@ -63,7 +63,7 @@ export const STATE_STOP = "me.state.onStop";
63
63
  * @constant
64
64
  * @type {string}
65
65
  * @name STATE_RESTART
66
- * @memberOf me.event
66
+ * @memberof me.event
67
67
  * @see me.event.on
68
68
  */
69
69
  export const STATE_RESTART = "me.state.onRestart";
@@ -75,7 +75,7 @@ export const STATE_RESTART = "me.state.onRestart";
75
75
  * @constant
76
76
  * @type {string}
77
77
  * @name VIDEO_INIT
78
- * @memberOf me.event
78
+ * @memberof me.event
79
79
  * @see me.video.init
80
80
  * @see me.event.on
81
81
  */
@@ -88,7 +88,7 @@ export const VIDEO_INIT = "me.video.onInit";
88
88
  * @constant
89
89
  * @type {string}
90
90
  * @name GAME_INIT
91
- * @memberOf me.event
91
+ * @memberof me.event
92
92
  * @see me.event.on
93
93
  */
94
94
  export const GAME_INIT = "me.game.onInit";
@@ -100,7 +100,7 @@ export const GAME_INIT = "me.game.onInit";
100
100
  * @constant
101
101
  * @type {string}
102
102
  * @name GAME_RESET
103
- * @memberOf me.event
103
+ * @memberof me.event
104
104
  * @see me.event.on
105
105
  */
106
106
  export const GAME_RESET = "me.game.onReset";
@@ -112,7 +112,7 @@ export const GAME_RESET = "me.game.onReset";
112
112
  * @constant
113
113
  * @type {string}
114
114
  * @name GAME_BEFORE_UPDATE
115
- * @memberOf me.event
115
+ * @memberof me.event
116
116
  * @see me.event.on
117
117
  */
118
118
  export const GAME_BEFORE_UPDATE = "me.game.beforeUpdate";
@@ -124,7 +124,7 @@ export const GAME_BEFORE_UPDATE = "me.game.beforeUpdate";
124
124
  * @constant
125
125
  * @type {string}
126
126
  * @name GAME_AFTER_UPDATE
127
- * @memberOf me.event
127
+ * @memberof me.event
128
128
  * @see me.event.on
129
129
  */
130
130
  export const GAME_AFTER_UPDATE = "me.game.afterUpdate";
@@ -136,7 +136,7 @@ export const GAME_AFTER_UPDATE = "me.game.afterUpdate";
136
136
  * @constant
137
137
  * @type {string}
138
138
  * @name GAME_UPDATE
139
- * @memberOf me.event
139
+ * @memberof me.event
140
140
  * @see me.event.on
141
141
  */
142
142
  export const GAME_UPDATE = "me.game.onUpdate";
@@ -148,7 +148,7 @@ export const GAME_UPDATE = "me.game.onUpdate";
148
148
  * @constant
149
149
  * @type {string}
150
150
  * @name GAME_BEFORE_DRAW
151
- * @memberOf me.event
151
+ * @memberof me.event
152
152
  * @see me.event.on
153
153
  */
154
154
  export const GAME_BEFORE_DRAW = "me.game.beforeDraw";
@@ -160,7 +160,7 @@ export const GAME_BEFORE_DRAW = "me.game.beforeDraw";
160
160
  * @constant
161
161
  * @type {string}
162
162
  * @name GAME_AFTER_DRAW
163
- * @memberOf me.event
163
+ * @memberof me.event
164
164
  * @see me.event.on
165
165
  */
166
166
  export const GAME_AFTER_DRAW = "me.game.afterDraw";
@@ -172,7 +172,7 @@ export const GAME_AFTER_DRAW = "me.game.afterDraw";
172
172
  * @constant
173
173
  * @type {string}
174
174
  * @name LEVEL_LOADED
175
- * @memberOf me.event
175
+ * @memberof me.event
176
176
  * @see me.event.on
177
177
  */
178
178
  export const LEVEL_LOADED = "me.game.onLevelLoaded";
@@ -184,7 +184,7 @@ export const LEVEL_LOADED = "me.game.onLevelLoaded";
184
184
  * @constant
185
185
  * @type {string}
186
186
  * @name LOADER_COMPLETE
187
- * @memberOf me.event
187
+ * @memberof me.event
188
188
  * @see me.event.on
189
189
  */
190
190
  export const LOADER_COMPLETE = "me.loader.onload";
@@ -196,7 +196,7 @@ export const LOADER_COMPLETE = "me.loader.onload";
196
196
  * @constant
197
197
  * @type {string}
198
198
  * @name LOADER_PROGRESS
199
- * @memberOf me.event
199
+ * @memberof me.event
200
200
  * @see me.event.on
201
201
  */
202
202
  export const LOADER_PROGRESS = "me.loader.onProgress";
@@ -213,7 +213,7 @@ export const LOADER_PROGRESS = "me.loader.onProgress";
213
213
  * @constant
214
214
  * @type {string}
215
215
  * @name KEYDOWN
216
- * @memberOf me.event
216
+ * @memberof me.event
217
217
  * @see me.event.on
218
218
  * @example
219
219
  * me.input.bindKey(me.input.KEY.X, "jump", true); // Edge-triggered
@@ -239,7 +239,7 @@ export const KEYDOWN = "me.input.keydown";
239
239
  * @constant
240
240
  * @type {string}
241
241
  * @name KEYUP
242
- * @memberOf me.event
242
+ * @memberof me.event
243
243
  * @see me.event.on
244
244
  * @example
245
245
  * me.event.on(me.event.KEYUP, (action, keyCode) => {
@@ -263,7 +263,7 @@ export const KEYUP = "me.input.keyup";
263
263
  * @constant
264
264
  * @type {string}
265
265
  * @name GAMEPAD_CONNECTED
266
- * @memberOf me.event
266
+ * @memberof me.event
267
267
  * @see me.event.on
268
268
  */
269
269
  export const GAMEPAD_CONNECTED = "gamepad.connected";
@@ -275,7 +275,7 @@ export const GAMEPAD_CONNECTED = "gamepad.connected";
275
275
  * @constant
276
276
  * @type {string}
277
277
  * @name GAMEPAD_DISCONNECTED
278
- * @memberOf me.event
278
+ * @memberof me.event
279
279
  * @see me.event.on
280
280
  */
281
281
  export const GAMEPAD_DISCONNECTED = "gamepad.disconnected";
@@ -291,7 +291,7 @@ export const GAMEPAD_DISCONNECTED = "gamepad.disconnected";
291
291
  * @constant
292
292
  * @type {string}
293
293
  * @name GAMEPAD_UPDATE
294
- * @memberOf me.event
294
+ * @memberof me.event
295
295
  * @see me.event.on
296
296
  */
297
297
  export const GAMEPAD_UPDATE = "gamepad.update";
@@ -303,11 +303,23 @@ export const GAMEPAD_UPDATE = "gamepad.update";
303
303
  * @constant
304
304
  * @type {string}
305
305
  * @name POINTERMOVE
306
- * @memberOf me.event
306
+ * @memberof me.event
307
307
  * @see me.event.on
308
308
  */
309
309
  export const POINTERMOVE = "me.event.pointermove";
310
310
 
311
+ /**
312
+ * Event for onPointerLockChange event <br>
313
+ * Data passed : {boolean} pointer lock status (true/false)
314
+ * @public
315
+ * @constant
316
+ * @type {string}
317
+ * @name POINTERLOCKCHANGE
318
+ * @memberof me.event
319
+ * @see me.event.on
320
+ */
321
+ export const POINTERLOCKCHANGE = "me.event.pointerlockChange";
322
+
311
323
  /**
312
324
  * Event for dragstart events on a Draggable entity <br>
313
325
  * Data passed:
@@ -317,7 +329,7 @@ export const POINTERMOVE = "me.event.pointermove";
317
329
  * @constant
318
330
  * @type {string}
319
331
  * @name DRAGSTART
320
- * @memberOf me.event
332
+ * @memberof me.event
321
333
  * @see me.event.on
322
334
  */
323
335
  export const DRAGSTART = "me.game.dragstart";
@@ -331,7 +343,7 @@ export const DRAGSTART = "me.game.dragstart";
331
343
  * @constant
332
344
  * @type {string}
333
345
  * @name DRAGEND
334
- * @memberOf me.event
346
+ * @memberof me.event
335
347
  * @see me.event.on
336
348
  */
337
349
  export const DRAGEND = "me.game.dragend";
@@ -343,7 +355,7 @@ export const DRAGEND = "me.game.dragend";
343
355
  * @constant
344
356
  * @type {string}
345
357
  * @name WINDOW_ONRESIZE
346
- * @memberOf me.event
358
+ * @memberof me.event
347
359
  * @see me.event.on
348
360
  */
349
361
  export const WINDOW_ONRESIZE = "window.onresize";
@@ -357,7 +369,7 @@ export const WINDOW_ONRESIZE = "window.onresize";
357
369
  * @constant
358
370
  * @type {string}
359
371
  * @name CANVAS_ONRESIZE
360
- * @memberOf me.event
372
+ * @memberof me.event
361
373
  * @see me.event.on
362
374
  */
363
375
  export const CANVAS_ONRESIZE = "canvas.onresize";
@@ -371,7 +383,7 @@ export const CANVAS_ONRESIZE = "canvas.onresize";
371
383
  * @constant
372
384
  * @type {string}
373
385
  * @name VIEWPORT_ONRESIZE
374
- * @memberOf me.event
386
+ * @memberof me.event
375
387
  * @see me.event.on
376
388
  */
377
389
  export const VIEWPORT_ONRESIZE = "viewport.onresize";
@@ -383,7 +395,7 @@ export const VIEWPORT_ONRESIZE = "viewport.onresize";
383
395
  * @constant
384
396
  * @type {string}
385
397
  * @name WINDOW_ONORIENTATION_CHANGE
386
- * @memberOf me.event
398
+ * @memberof me.event
387
399
  * @see me.event.on
388
400
  */
389
401
  export const WINDOW_ONORIENTATION_CHANGE = "window.orientationchange";
@@ -395,7 +407,7 @@ export const WINDOW_ONORIENTATION_CHANGE = "window.orientationchange";
395
407
  * @constant
396
408
  * @type {string}
397
409
  * @name WINDOW_ONSCROLL
398
- * @memberOf me.event
410
+ * @memberof me.event
399
411
  * @see me.event.on
400
412
  */
401
413
  export const WINDOW_ONSCROLL = "window.onscroll";
@@ -407,7 +419,7 @@ export const WINDOW_ONSCROLL = "window.onscroll";
407
419
  * @constant
408
420
  * @type {string}
409
421
  * @name VIEWPORT_ONCHANGE
410
- * @memberOf me.event
422
+ * @memberof me.event
411
423
  * @see me.event.on
412
424
  */
413
425
  export const VIEWPORT_ONCHANGE = "viewport.onchange";
@@ -419,7 +431,7 @@ export const VIEWPORT_ONCHANGE = "viewport.onchange";
419
431
  * @constant
420
432
  * @type {string}
421
433
  * @name WEBGL_ONCONTEXT_LOST
422
- * @memberOf me.event
434
+ * @memberof me.event
423
435
  * @see me.event.on
424
436
  */
425
437
  export const WEBGL_ONCONTEXT_LOST = "renderer.webglcontextlost";
@@ -431,7 +443,7 @@ export const WEBGL_ONCONTEXT_LOST = "renderer.webglcontextlost";
431
443
  * @constant
432
444
  * @type {string}
433
445
  * @name WEBGL_ONCONTEXT_RESTORED
434
- * @memberOf me.event
446
+ * @memberof me.event
435
447
  * @see me.event.on
436
448
  */
437
449
  export const WEBGL_ONCONTEXT_RESTORED = "renderer.webglcontextrestored";
@@ -13,7 +13,7 @@ var instance_counter = 0;
13
13
  * found in the map, based on the user defined name in each Object Properties<br>
14
14
  * <img src="images/object_properties.png"/><br>
15
15
  * @namespace me.pool
16
- * @memberOf me
16
+ * @memberof me
17
17
  */
18
18
 
19
19
  var pool = {
@@ -30,7 +30,7 @@ import * as event from "./../system/event.js";
30
30
  * // Remove "lives" from localStorage
31
31
  * me.save.remove("lives");
32
32
  * @namespace me.save
33
- * @memberOf me
33
+ * @memberof me
34
34
  */
35
35
 
36
36
  // Variable to hold the object data
@@ -65,7 +65,7 @@ var save = {
65
65
  /**
66
66
  * Add new keys to localStorage and set them to the given default values if they do not exist
67
67
  * @name add
68
- * @memberOf me.save
68
+ * @memberof me.save
69
69
  * @function
70
70
  * @param {object} props key and corresponding values
71
71
  * @example
@@ -119,7 +119,7 @@ var save = {
119
119
  /**
120
120
  * Remove a key from localStorage
121
121
  * @name remove
122
- * @memberOf me.save
122
+ * @memberof me.save
123
123
  * @function
124
124
  * @param {string} key key to be removed
125
125
  * @example
@@ -88,7 +88,7 @@ event.on(event.BOOT, () => {
88
88
  /**
89
89
  * a Timer class to manage timing related function (FPS, Game Tick, Time...)
90
90
  * @namespace me.timer
91
- * @memberOf me
91
+ * @memberof me
92
92
  */
93
93
  var timer = {
94
94
 
@@ -102,7 +102,7 @@ var timer = {
102
102
  * @see me.timer.interpolation
103
103
  * @type {number}
104
104
  * @name tick
105
- * @memberOf me.timer
105
+ * @memberof me.timer
106
106
  */
107
107
  tick : 1.0,
108
108
 
@@ -112,7 +112,7 @@ var timer = {
112
112
  * @public
113
113
  * @type {number}
114
114
  * @name fps
115
- * @memberOf me.timer
115
+ * @memberof me.timer
116
116
  */
117
117
  fps : 0,
118
118
 
@@ -123,7 +123,7 @@ var timer = {
123
123
  * @type {number}
124
124
  * @name maxfps
125
125
  * @default 60
126
- * @memberOf me.timer
126
+ * @memberof me.timer
127
127
  */
128
128
  maxfps : 60,
129
129
 
@@ -133,14 +133,14 @@ var timer = {
133
133
  * @type {boolean}
134
134
  * @default false
135
135
  * @name interpolation
136
- * @memberOf me.timer
136
+ * @memberof me.timer
137
137
  */
138
138
  interpolation : false,
139
139
 
140
140
  /**
141
141
  * reset time (e.g. usefull in case of pause)
142
142
  * @name reset
143
- * @memberOf me.timer
143
+ * @memberof me.timer
144
144
  * @ignore
145
145
  * @function
146
146
  */
@@ -159,7 +159,7 @@ var timer = {
159
159
  /**
160
160
  * Calls a function once after a specified delay. See me.timer.setInterval to repeativly call a function.
161
161
  * @name setTimeout
162
- * @memberOf me.timer
162
+ * @memberof me.timer
163
163
  * @param {Function} fn the function you want to execute after delay milliseconds.
164
164
  * @param {number} delay the number of milliseconds (thousandths of a second) that the function call should be delayed by.
165
165
  * @param {boolean} [pauseable=true] respects the pause state of the engine.
@@ -188,7 +188,7 @@ var timer = {
188
188
  /**
189
189
  * Calls a function continously at the specified interval. See setTimeout to call function a single time.
190
190
  * @name setInterval
191
- * @memberOf me.timer
191
+ * @memberof me.timer
192
192
  * @param {Function} fn the function to execute
193
193
  * @param {number} delay the number of milliseconds (thousandths of a second) on how often to execute the function
194
194
  * @param {boolean} [pauseable=true] respects the pause state of the engine.
@@ -217,7 +217,7 @@ var timer = {
217
217
  /**
218
218
  * Clears the delay set by me.timer.setTimeout().
219
219
  * @name clearTimeout
220
- * @memberOf me.timer
220
+ * @memberof me.timer
221
221
  * @function
222
222
  * @param {number} timeoutID ID of the timeout to be cleared
223
223
  */
@@ -228,7 +228,7 @@ var timer = {
228
228
  /**
229
229
  * Clears the Interval set by me.timer.setInterval().
230
230
  * @name clearInterval
231
- * @memberOf me.timer
231
+ * @memberof me.timer
232
232
  * @function
233
233
  * @param {number} intervalID ID of the interval to be cleared
234
234
  */
@@ -240,7 +240,7 @@ var timer = {
240
240
  * Return the current timestamp in milliseconds <br>
241
241
  * since the game has started or since linux epoch (based on browser support for High Resolution Timer)
242
242
  * @name getTime
243
- * @memberOf me.timer
243
+ * @memberof me.timer
244
244
  * @returns {number}
245
245
  * @function
246
246
  */
@@ -251,7 +251,7 @@ var timer = {
251
251
  /**
252
252
  * Return elapsed time in milliseconds since the last update
253
253
  * @name getDelta
254
- * @memberOf me.timer
254
+ * @memberof me.timer
255
255
  * @returns {number}
256
256
  * @function
257
257
  */
@@ -263,7 +263,7 @@ var timer = {
263
263
  * compute the actual frame time and fps rate
264
264
  * @name computeFPS
265
265
  * @ignore
266
- * @memberOf me.timer
266
+ * @memberof me.timer
267
267
  * @function
268
268
  */
269
269
  countFPS() {
@@ -35,9 +35,8 @@ var measureTextHeight = function(font) {
35
35
  * @classdesc
36
36
  * a bitmap font object
37
37
  * @class BitmapText
38
- * @extends me.Renderable
39
- * @memberOf me
40
- * @constructor
38
+ * @augments me.Renderable
39
+ * @memberof me
41
40
  * @param {number} x position of the text object
42
41
  * @param {number} y position of the text object
43
42
  * @param {object} settings the text configuration
@@ -80,7 +79,7 @@ class BitmapText extends Renderable {
80
79
  * @type {string}
81
80
  * @default "left"
82
81
  * @name textAlign
83
- * @memberOf me.BitmapText
82
+ * @memberof me.BitmapText
84
83
  */
85
84
  this.textAlign = settings.textAlign || "left";
86
85
 
@@ -91,7 +90,7 @@ class BitmapText extends Renderable {
91
90
  * @type {string}
92
91
  * @default "top"
93
92
  * @name textBaseline
94
- * @memberOf me.BitmapText
93
+ * @memberof me.BitmapText
95
94
  */
96
95
  this.textBaseline = settings.textBaseline || "top";
97
96
 
@@ -102,7 +101,7 @@ class BitmapText extends Renderable {
102
101
  * @type {number}
103
102
  * @default 1.0
104
103
  * @name lineHeight
105
- * @memberOf me.BitmapText
104
+ * @memberof me.BitmapText
106
105
  */
107
106
  this.lineHeight = settings.lineHeight || 1.0;
108
107
 
@@ -111,7 +110,7 @@ class BitmapText extends Renderable {
111
110
  * @private
112
111
  * @type {string[]}
113
112
  * @name _text
114
- * @memberOf me.BitmapText
113
+ * @memberof me.BitmapText
115
114
  */
116
115
  this._text = [];
117
116
 
@@ -166,7 +165,7 @@ class BitmapText extends Renderable {
166
165
  /**
167
166
  * change the font settings
168
167
  * @name set
169
- * @memberOf me.BitmapText.prototype
168
+ * @memberof me.BitmapText.prototype
170
169
  * @function
171
170
  * @param {string} textAlign ("left", "center", "right")
172
171
  * @param {number} [scale]
@@ -186,7 +185,7 @@ class BitmapText extends Renderable {
186
185
  /**
187
186
  * change the text to be displayed
188
187
  * @name setText
189
- * @memberOf me.BitmapText.prototype
188
+ * @memberof me.BitmapText.prototype
190
189
  * @function
191
190
  * @param {number|string|string[]} value a string, or an array of strings
192
191
  * @returns {me.BitmapText} this object for chaining
@@ -214,7 +213,7 @@ class BitmapText extends Renderable {
214
213
  * @type {me.Color}
215
214
  * @name fillStyle
216
215
  * @see me.Renderable#tint
217
- * @memberOf me.BitmapText
216
+ * @memberof me.BitmapText
218
217
  */
219
218
  get fillStyle() {
220
219
  return this.tint;
@@ -226,7 +225,7 @@ class BitmapText extends Renderable {
226
225
  /**
227
226
  * change the font display size
228
227
  * @name resize
229
- * @memberOf me.BitmapText.prototype
228
+ * @memberof me.BitmapText.prototype
230
229
  * @function
231
230
  * @param {number} scale ratio
232
231
  * @returns {me.BitmapText} this object for chaining
@@ -242,7 +241,7 @@ class BitmapText extends Renderable {
242
241
  /**
243
242
  * measure the given text size in pixels
244
243
  * @name measureText
245
- * @memberOf me.BitmapText.prototype
244
+ * @memberof me.BitmapText.prototype
246
245
  * @function
247
246
  * @param {string} [text]
248
247
  * @param {me.Rect} [ret] a object in which to store the text metrics
@@ -277,7 +276,7 @@ class BitmapText extends Renderable {
277
276
  /**
278
277
  * draw the bitmap font
279
278
  * @name draw
280
- * @memberOf me.BitmapText.prototype
279
+ * @memberof me.BitmapText.prototype
281
280
  * @function
282
281
  * @param {me.CanvasRenderer|me.WebGLRenderer} renderer Reference to the destination renderer instance
283
282
  * @param {string} [text]
@@ -20,7 +20,7 @@ function getValueFromPair(string, pattern) {
20
20
  * Gets the first glyph in the map that is not a space character
21
21
  * @ignore
22
22
  * @name _getFirstGlyph
23
- * @memberOf me.BitmapTextData
23
+ * @memberof me.BitmapTextData
24
24
  * @function
25
25
  * @param {object} glyphs the map of glyphs, each key is a char code
26
26
  * @returns {me.Glyph}
@@ -39,7 +39,7 @@ function getFirstGlyph(glyphs) {
39
39
  * Creates a glyph to use for the space character
40
40
  * @ignore
41
41
  * @name createSpaceGlyph
42
- * @memberOf me.BitmapTextData
42
+ * @memberof me.BitmapTextData
43
43
  * @function
44
44
  * @param {object} glyphs the map of glyphs, each key is a char code
45
45
  */
@@ -59,10 +59,9 @@ function createSpaceGlyph(glyphs) {
59
59
  /**
60
60
  * Class for storing relevant data from the font file.
61
61
  * @class me.BitmapTextData
62
- * @memberOf me
62
+ * @memberof me
63
63
  * @ignore
64
64
  * @param data {string} - The bitmap font data pulled from the resource loader using me.loader.getBinary()
65
- * @constructor
66
65
  */
67
66
  class BitmapTextData {
68
67
 
@@ -89,7 +88,7 @@ class BitmapTextData {
89
88
  * The map of glyphs, each key is a char code.
90
89
  * @name glyphs
91
90
  * @type {object}
92
- * @memberOf me.BitmapTextData
91
+ * @memberof me.BitmapTextData
93
92
  */
94
93
  this.glyphs = {};
95
94
 
@@ -100,7 +99,7 @@ class BitmapTextData {
100
99
  /**
101
100
  * This parses the font data text and builds a map of glyphs containing the data for each character
102
101
  * @name parse
103
- * @memberOf me.BitmapTextData
102
+ * @memberof me.BitmapTextData
104
103
  * @function
105
104
  * @param {string} fontData
106
105
  */