melonjs 10.2.3 → 10.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/melonjs.js +1741 -1558
- package/dist/melonjs.min.js +4 -4
- package/dist/melonjs.module.d.ts +1256 -1758
- package/dist/melonjs.module.js +1734 -1582
- package/package.json +12 -12
- package/src/audio/audio.js +3 -3
- package/src/camera/camera2d.js +26 -27
- package/src/entity/draggable.js +10 -19
- package/src/entity/droptarget.js +12 -20
- package/src/entity/entity.js +13 -13
- package/src/game.js +6 -6
- package/src/{shapes → geometries}/ellipse.js +19 -20
- package/src/{shapes → geometries}/line.js +6 -7
- package/src/{shapes → geometries}/poly.js +70 -23
- package/src/{shapes → geometries}/rectangle.js +23 -24
- package/src/index.js +8 -9
- package/src/input/gamepad.js +7 -7
- package/src/input/input.js +2 -2
- package/src/input/keyboard.js +108 -108
- package/src/input/pointer.js +61 -28
- package/src/input/pointerevent.js +79 -16
- package/src/lang/deprecated.js +26 -15
- package/src/level/level.js +10 -10
- package/src/level/tiled/TMXGroup.js +6 -7
- package/src/level/tiled/TMXLayer.js +10 -11
- package/src/level/tiled/TMXObject.js +57 -51
- package/src/level/tiled/TMXTile.js +2 -3
- package/src/level/tiled/TMXTileMap.js +3 -4
- package/src/level/tiled/TMXTileset.js +1 -2
- package/src/level/tiled/TMXTilesetGroup.js +1 -2
- package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
- package/src/level/tiled/renderer/TMXIsometricRenderer.js +2 -3
- package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
- package/src/level/tiled/renderer/TMXRenderer.js +1 -2
- package/src/level/tiled/renderer/TMXStaggeredRenderer.js +2 -3
- package/src/loader/loader.js +17 -15
- package/src/loader/loadingscreen.js +1 -2
- package/src/math/color.js +23 -24
- package/src/math/math.js +16 -16
- package/src/math/matrix2.js +24 -25
- package/src/math/matrix3.js +26 -27
- package/src/math/observable_vector2.js +46 -35
- package/src/math/observable_vector3.js +54 -36
- package/src/math/vector2.js +58 -47
- package/src/math/vector3.js +66 -48
- package/src/particles/emitter.js +64 -72
- package/src/particles/particle.js +3 -4
- package/src/particles/particlecontainer.js +2 -3
- package/src/physics/body.js +38 -39
- package/src/physics/bounds.js +30 -32
- package/src/physics/collision.js +6 -6
- package/src/physics/detector.js +3 -3
- package/src/physics/quadtree.js +8 -9
- package/src/physics/sat.js +4 -4
- package/src/physics/world.js +11 -12
- package/src/plugin/plugin.js +6 -7
- package/src/renderable/GUI.js +7 -8
- package/src/renderable/collectable.js +3 -4
- package/src/renderable/colorlayer.js +7 -8
- package/src/renderable/container.js +36 -37
- package/src/renderable/imagelayer.js +4 -5
- package/src/renderable/nineslicesprite.js +2 -3
- package/src/renderable/renderable.js +45 -46
- package/src/renderable/sprite.js +16 -17
- package/src/renderable/trigger.js +4 -5
- package/src/state/stage.js +8 -9
- package/src/state/state.js +24 -24
- package/src/system/device.js +41 -97
- package/src/system/event.js +45 -33
- package/src/system/pooling.js +1 -1
- package/src/system/save.js +3 -3
- package/src/system/timer.js +13 -13
- package/src/text/bitmaptext.js +12 -13
- package/src/text/bitmaptextdata.js +5 -6
- package/src/text/text.js +16 -17
- package/src/tweens/easing.js +1 -1
- package/src/tweens/interpolation.js +1 -1
- package/src/tweens/tween.js +14 -15
- package/src/utils/agent.js +3 -3
- package/src/utils/array.js +4 -4
- package/src/utils/file.js +3 -3
- package/src/utils/function.js +3 -3
- package/src/utils/string.js +7 -7
- package/src/utils/utils.js +4 -4
- package/src/video/canvas/canvas_renderer.js +39 -40
- package/src/video/renderer.js +29 -30
- package/src/video/texture.js +8 -9
- package/src/video/texture_cache.js +2 -4
- package/src/video/video.js +7 -7
- package/src/video/webgl/buffer/vertex.js +2 -2
- package/src/video/webgl/glshader.js +11 -12
- package/src/video/webgl/webgl_compositor.js +118 -90
- package/src/video/webgl/webgl_renderer.js +95 -74
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* @classdesc
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* draw the ImageLayer. <br>
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* automatically called by the game manager {@link me.game}
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import ObservableVector3d from "./../math/observable_vector3.js";
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import Rect from "./../
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import Rect from "./../geometries/rectangle.js";
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import Container from "./container.js";
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import pool from "./../system/pooling.js";
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import { releaseAllPointerEvents } from "./../input/input.js";
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/**
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* @
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@@ -586,7 +585,7 @@ class Renderable extends Rect {
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/**
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* scale the renderable around his anchor point
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* @
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+
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|
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|
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@@ -600,7 +599,7 @@ class Renderable extends Rect {
|
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* @
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|
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@@ -614,7 +613,7 @@ class Renderable extends Rect {
|
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* update the bounding box for this shape.
|
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-
* @
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+
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|
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* @returns {me.Bounds} this shape bounding box Rectangle object
|
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*/
|
|
@@ -628,7 +627,7 @@ class Renderable extends Rect {
|
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|
* update the renderable's bounding rect (private)
|
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|
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|
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-
* @
|
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+
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|
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|
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*/
|
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updateBoundsPos(newX, newY) {
|
|
@@ -660,7 +659,7 @@ class Renderable extends Rect {
|
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/**
|
|
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|
* return the renderable absolute position in the game world
|
|
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|
* @name getAbsolutePosition
|
|
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|
-
* @
|
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|
+
* @memberof me.Renderable.prototype
|
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|
* @function
|
|
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|
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*/
|
|
@@ -680,7 +679,7 @@ class Renderable extends Rect {
|
|
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|
* called when the anchor point value is changed
|
|
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|
* @private
|
|
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|
* @name onAnchorUpdate
|
|
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|
-
* @
|
|
682
|
+
* @memberof me.Renderable.prototype
|
|
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|
* @function
|
|
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684
|
* @param {number} x the new X value to be set for the anchor
|
|
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|
* @param {number} y the new Y value to be set for the anchor
|
|
@@ -698,7 +697,7 @@ class Renderable extends Rect {
|
|
|
698
697
|
* (apply defined transforms, anchor point). <br>
|
|
699
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|
* automatically called by the game manager {@link me.game}
|
|
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|
* @name preDraw
|
|
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|
-
* @
|
|
700
|
+
* @memberof me.Renderable.prototype
|
|
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701
|
* @function
|
|
703
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|
* @protected
|
|
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703
|
* @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
|
|
@@ -749,7 +748,7 @@ class Renderable extends Rect {
|
|
|
749
748
|
* object draw. <br>
|
|
750
749
|
* automatically called by the game manager {@link me.game}
|
|
751
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|
* @name draw
|
|
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|
-
* @
|
|
751
|
+
* @memberof me.Renderable.prototype
|
|
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|
* @function
|
|
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753
|
* @protected
|
|
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754
|
* @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
|
|
@@ -762,7 +761,7 @@ class Renderable extends Rect {
|
|
|
762
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|
* restore the rendering context after drawing. <br>
|
|
763
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|
* automatically called by the game manager {@link me.game}
|
|
764
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|
* @name postDraw
|
|
765
|
-
* @
|
|
764
|
+
* @memberof me.Renderable.prototype
|
|
766
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|
* @function
|
|
767
766
|
* @protected
|
|
768
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* @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
|
|
@@ -788,7 +787,7 @@ class Renderable extends Rect {
|
|
|
788
787
|
* onCollision callback, triggered in case of collision,
|
|
789
788
|
* when this renderable body is colliding with another one
|
|
790
789
|
* @name onCollision
|
|
791
|
-
* @
|
|
790
|
+
* @memberof me.Renderable.prototype
|
|
792
791
|
* @function
|
|
793
792
|
* @param {me.collision.ResponseObject} response the collision response object
|
|
794
793
|
* @param {me.Renderable} other the other renderable touching this one (a reference to response.a or response.b)
|
|
@@ -865,7 +864,7 @@ class Renderable extends Rect {
|
|
|
865
864
|
* OnDestroy Notification function<br>
|
|
866
865
|
* Called by engine before deleting the object
|
|
867
866
|
* @name onDestroyEvent
|
|
868
|
-
* @
|
|
867
|
+
* @memberof me.Renderable
|
|
869
868
|
* @function
|
|
870
869
|
*/
|
|
871
870
|
onDestroyEvent() {
|
package/src/renderable/sprite.js
CHANGED
|
@@ -10,9 +10,8 @@ import Renderable from "./renderable.js";
|
|
|
10
10
|
* @classdesc
|
|
11
11
|
* An object to display a fixed or animated sprite on screen.
|
|
12
12
|
* @class Sprite
|
|
13
|
-
* @
|
|
14
|
-
* @
|
|
15
|
-
* @constructor
|
|
13
|
+
* @augments me.Renderable
|
|
14
|
+
* @memberof me
|
|
16
15
|
* @param {number} x the x coordinates of the sprite object
|
|
17
16
|
* @param {number} y the y coordinates of the sprite object
|
|
18
17
|
* @param {object} settings Configuration parameters for the Sprite object
|
|
@@ -79,7 +78,7 @@ class Sprite extends Renderable {
|
|
|
79
78
|
* @type {me.Vector2d}
|
|
80
79
|
* @default <0.0,0.0>
|
|
81
80
|
* @name offset
|
|
82
|
-
* @
|
|
81
|
+
* @memberof me.Sprite#
|
|
83
82
|
*/
|
|
84
83
|
this.offset = pool.pull("Vector2d", 0, 0);
|
|
85
84
|
|
|
@@ -88,7 +87,7 @@ class Sprite extends Renderable {
|
|
|
88
87
|
* @public
|
|
89
88
|
* @type {me.Renderer.Texture}
|
|
90
89
|
* @name source
|
|
91
|
-
* @
|
|
90
|
+
* @memberof me.Sprite#
|
|
92
91
|
*/
|
|
93
92
|
this.source = null;
|
|
94
93
|
|
|
@@ -217,7 +216,7 @@ class Sprite extends Renderable {
|
|
|
217
216
|
/**
|
|
218
217
|
* return the flickering state of the object
|
|
219
218
|
* @name isFlickering
|
|
220
|
-
* @
|
|
219
|
+
* @memberof me.Sprite.prototype
|
|
221
220
|
* @function
|
|
222
221
|
* @returns {boolean}
|
|
223
222
|
*/
|
|
@@ -228,7 +227,7 @@ class Sprite extends Renderable {
|
|
|
228
227
|
/**
|
|
229
228
|
* make the object flicker
|
|
230
229
|
* @name flicker
|
|
231
|
-
* @
|
|
230
|
+
* @memberof me.Sprite.prototype
|
|
232
231
|
* @function
|
|
233
232
|
* @param {number} duration expressed in milliseconds
|
|
234
233
|
* @param {Function} callback Function to call when flickering ends
|
|
@@ -259,7 +258,7 @@ class Sprite extends Renderable {
|
|
|
259
258
|
* logic as per the following example :<br>
|
|
260
259
|
* <img src="images/spritesheet_grid.png"/>
|
|
261
260
|
* @name addAnimation
|
|
262
|
-
* @
|
|
261
|
+
* @memberof me.Sprite.prototype
|
|
263
262
|
* @function
|
|
264
263
|
* @param {string} name animation id
|
|
265
264
|
* @param {number[]|string[]|object[]} index list of sprite index or name
|
|
@@ -359,7 +358,7 @@ class Sprite extends Renderable {
|
|
|
359
358
|
* set the current animation
|
|
360
359
|
* this will always change the animation & set the frame to zero
|
|
361
360
|
* @name setCurrentAnimation
|
|
362
|
-
* @
|
|
361
|
+
* @memberof me.Sprite.prototype
|
|
363
362
|
* @function
|
|
364
363
|
* @param {string} name animation id
|
|
365
364
|
* @param {string|Function} [resetAnim] animation id to switch to when complete, or callback
|
|
@@ -420,7 +419,7 @@ class Sprite extends Renderable {
|
|
|
420
419
|
/**
|
|
421
420
|
* reverse the given or current animation if none is specified
|
|
422
421
|
* @name reverseAnimation
|
|
423
|
-
* @
|
|
422
|
+
* @memberof me.Sprite.prototype
|
|
424
423
|
* @function
|
|
425
424
|
* @param {string} [name] animation id
|
|
426
425
|
* @returns {me.Sprite} Reference to this object for method chaining
|
|
@@ -439,7 +438,7 @@ class Sprite extends Renderable {
|
|
|
439
438
|
/**
|
|
440
439
|
* return true if the specified animation is the current one.
|
|
441
440
|
* @name isCurrentAnimation
|
|
442
|
-
* @
|
|
441
|
+
* @memberof me.Sprite.prototype
|
|
443
442
|
* @function
|
|
444
443
|
* @param {string} name animation id
|
|
445
444
|
* @returns {boolean}
|
|
@@ -456,7 +455,7 @@ class Sprite extends Renderable {
|
|
|
456
455
|
* change the current texture atlas region for this sprite
|
|
457
456
|
* @see me.Texture.getRegion
|
|
458
457
|
* @name setRegion
|
|
459
|
-
* @
|
|
458
|
+
* @memberof me.Sprite.prototype
|
|
460
459
|
* @function
|
|
461
460
|
* @param {object} region typically returned through me.Texture.getRegion()
|
|
462
461
|
* @returns {me.Sprite} Reference to this object for method chaining
|
|
@@ -488,7 +487,7 @@ class Sprite extends Renderable {
|
|
|
488
487
|
/**
|
|
489
488
|
* force the current animation frame index.
|
|
490
489
|
* @name setAnimationFrame
|
|
491
|
-
* @
|
|
490
|
+
* @memberof me.Sprite.prototype
|
|
492
491
|
* @function
|
|
493
492
|
* @param {number} [idx=0] animation frame index
|
|
494
493
|
* @returns {me.Sprite} Reference to this object for method chaining
|
|
@@ -504,7 +503,7 @@ class Sprite extends Renderable {
|
|
|
504
503
|
/**
|
|
505
504
|
* return the current animation frame index.
|
|
506
505
|
* @name getCurrentAnimationFrame
|
|
507
|
-
* @
|
|
506
|
+
* @memberof me.Sprite.prototype
|
|
508
507
|
* @function
|
|
509
508
|
* @returns {number} current animation frame index
|
|
510
509
|
*/
|
|
@@ -515,7 +514,7 @@ class Sprite extends Renderable {
|
|
|
515
514
|
/**
|
|
516
515
|
* Returns the frame object by the index.
|
|
517
516
|
* @name getAnimationFrameObjectByIndex
|
|
518
|
-
* @
|
|
517
|
+
* @memberof me.Sprite.prototype
|
|
519
518
|
* @function
|
|
520
519
|
* @ignore
|
|
521
520
|
* @param {number} id the frame id
|
|
@@ -529,7 +528,7 @@ class Sprite extends Renderable {
|
|
|
529
528
|
* update function. <br>
|
|
530
529
|
* automatically called by the game manager {@link me.game}
|
|
531
530
|
* @name update
|
|
532
|
-
* @
|
|
531
|
+
* @memberof me.Sprite.prototype
|
|
533
532
|
* @function
|
|
534
533
|
* @protected
|
|
535
534
|
* @param {number} dt time since the last update in milliseconds.
|
|
@@ -608,7 +607,7 @@ class Sprite extends Renderable {
|
|
|
608
607
|
* sprite draw. <br>
|
|
609
608
|
* automatically called by the game manager {@link me.game}
|
|
610
609
|
* @name draw
|
|
611
|
-
* @
|
|
610
|
+
* @memberof me.Sprite.prototype
|
|
612
611
|
* @function
|
|
613
612
|
* @protected
|
|
614
613
|
* @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import Renderable from "./renderable.js";
|
|
2
2
|
import collision from "./../physics/collision.js";
|
|
3
3
|
import Body from "./../physics/body.js";
|
|
4
|
-
import Rect from "./../
|
|
4
|
+
import Rect from "./../geometries/rectangle.js";
|
|
5
5
|
import level from "./../level/level.js";
|
|
6
6
|
import { world, viewport } from "./../game.js";
|
|
7
7
|
|
|
@@ -9,9 +9,8 @@ import { world, viewport } from "./../game.js";
|
|
|
9
9
|
* @classdesc
|
|
10
10
|
* trigger an event when colliding with another object
|
|
11
11
|
* @class Trigger
|
|
12
|
-
* @
|
|
13
|
-
* @
|
|
14
|
-
* @constructor
|
|
12
|
+
* @augments me.Renderable
|
|
13
|
+
* @memberof me
|
|
15
14
|
* @param {number} x the x coordinates of the trigger area
|
|
16
15
|
* @param {number} y the y coordinates of the trigger area
|
|
17
16
|
* @param {number} [settings.width] width of the trigger area
|
|
@@ -104,7 +103,7 @@ class Trigger extends Renderable {
|
|
|
104
103
|
/**
|
|
105
104
|
* trigger this event
|
|
106
105
|
* @name triggerEvent
|
|
107
|
-
* @
|
|
106
|
+
* @memberof me.Trigger
|
|
108
107
|
* @function
|
|
109
108
|
* @protected
|
|
110
109
|
*/
|
package/src/state/stage.js
CHANGED
|
@@ -16,9 +16,8 @@ var default_settings = {
|
|
|
16
16
|
* every "stage" object (title screen, credits, ingame, etc...) to be managed
|
|
17
17
|
* through the state manager must inherit from this base class.
|
|
18
18
|
* @class Stage
|
|
19
|
-
* @
|
|
20
|
-
* @
|
|
21
|
-
* @constructor
|
|
19
|
+
* @augments me.Object
|
|
20
|
+
* @memberof me
|
|
22
21
|
* @param {object} [options] The stage` parameters
|
|
23
22
|
* @param {me.Camera2d[]} [options.cameras=[new me.Camera2d()]] a list of cameras (experimental)
|
|
24
23
|
* @param {Function} [options.onResetEvent] called by the state manager when reseting the object
|
|
@@ -38,7 +37,7 @@ class Stage {
|
|
|
38
37
|
* @public
|
|
39
38
|
* @type {Map}
|
|
40
39
|
* @name cameras
|
|
41
|
-
* @
|
|
40
|
+
* @memberof me.Stage
|
|
42
41
|
*/
|
|
43
42
|
this.cameras = new Map();
|
|
44
43
|
|
|
@@ -46,7 +45,7 @@ class Stage {
|
|
|
46
45
|
* The given constructor options
|
|
47
46
|
* @public
|
|
48
47
|
* @name settings
|
|
49
|
-
* @
|
|
48
|
+
* @memberof me.Stage
|
|
50
49
|
* @type {object}
|
|
51
50
|
*/
|
|
52
51
|
this.settings = Object.assign(default_settings, settings || {});
|
|
@@ -84,7 +83,7 @@ class Stage {
|
|
|
84
83
|
/**
|
|
85
84
|
* update function
|
|
86
85
|
* @name update
|
|
87
|
-
* @
|
|
86
|
+
* @memberof me.Stage
|
|
88
87
|
* @ignore
|
|
89
88
|
* @function
|
|
90
89
|
* @param {number} dt time since the last update in milliseconds.
|
|
@@ -108,7 +107,7 @@ class Stage {
|
|
|
108
107
|
/**
|
|
109
108
|
* draw the current stage
|
|
110
109
|
* @name draw
|
|
111
|
-
* @
|
|
110
|
+
* @memberof me.Stage
|
|
112
111
|
* @ignore
|
|
113
112
|
* @function
|
|
114
113
|
* @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
|
|
@@ -137,7 +136,7 @@ class Stage {
|
|
|
137
136
|
* called by the state manager when reseting the object
|
|
138
137
|
* this is typically where you will load a level, add renderables, etc...
|
|
139
138
|
* @name onResetEvent
|
|
140
|
-
* @
|
|
139
|
+
* @memberof me.Stage
|
|
141
140
|
* @function
|
|
142
141
|
* @param {object} [...arguments] optional arguments passed when switching state
|
|
143
142
|
* @see me.state#change
|
|
@@ -154,7 +153,7 @@ class Stage {
|
|
|
154
153
|
* onDestroyEvent function<br>
|
|
155
154
|
* called by the state manager before switching to another state
|
|
156
155
|
* @name onDestroyEvent
|
|
157
|
-
* @
|
|
156
|
+
* @memberof me.Stage
|
|
158
157
|
* @function
|
|
159
158
|
*/
|
|
160
159
|
onDestroyEvent() {
|