melonjs 10.2.3 → 10.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/dist/melonjs.js +1741 -1558
  2. package/dist/melonjs.min.js +4 -4
  3. package/dist/melonjs.module.d.ts +1256 -1758
  4. package/dist/melonjs.module.js +1734 -1582
  5. package/package.json +12 -12
  6. package/src/audio/audio.js +3 -3
  7. package/src/camera/camera2d.js +26 -27
  8. package/src/entity/draggable.js +10 -19
  9. package/src/entity/droptarget.js +12 -20
  10. package/src/entity/entity.js +13 -13
  11. package/src/game.js +6 -6
  12. package/src/{shapes → geometries}/ellipse.js +19 -20
  13. package/src/{shapes → geometries}/line.js +6 -7
  14. package/src/{shapes → geometries}/poly.js +70 -23
  15. package/src/{shapes → geometries}/rectangle.js +23 -24
  16. package/src/index.js +8 -9
  17. package/src/input/gamepad.js +7 -7
  18. package/src/input/input.js +2 -2
  19. package/src/input/keyboard.js +108 -108
  20. package/src/input/pointer.js +61 -28
  21. package/src/input/pointerevent.js +79 -16
  22. package/src/lang/deprecated.js +26 -15
  23. package/src/level/level.js +10 -10
  24. package/src/level/tiled/TMXGroup.js +6 -7
  25. package/src/level/tiled/TMXLayer.js +10 -11
  26. package/src/level/tiled/TMXObject.js +57 -51
  27. package/src/level/tiled/TMXTile.js +2 -3
  28. package/src/level/tiled/TMXTileMap.js +3 -4
  29. package/src/level/tiled/TMXTileset.js +1 -2
  30. package/src/level/tiled/TMXTilesetGroup.js +1 -2
  31. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
  32. package/src/level/tiled/renderer/TMXIsometricRenderer.js +2 -3
  33. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  34. package/src/level/tiled/renderer/TMXRenderer.js +1 -2
  35. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +2 -3
  36. package/src/loader/loader.js +17 -15
  37. package/src/loader/loadingscreen.js +1 -2
  38. package/src/math/color.js +23 -24
  39. package/src/math/math.js +16 -16
  40. package/src/math/matrix2.js +24 -25
  41. package/src/math/matrix3.js +26 -27
  42. package/src/math/observable_vector2.js +46 -35
  43. package/src/math/observable_vector3.js +54 -36
  44. package/src/math/vector2.js +58 -47
  45. package/src/math/vector3.js +66 -48
  46. package/src/particles/emitter.js +64 -72
  47. package/src/particles/particle.js +3 -4
  48. package/src/particles/particlecontainer.js +2 -3
  49. package/src/physics/body.js +38 -39
  50. package/src/physics/bounds.js +30 -32
  51. package/src/physics/collision.js +6 -6
  52. package/src/physics/detector.js +3 -3
  53. package/src/physics/quadtree.js +8 -9
  54. package/src/physics/sat.js +4 -4
  55. package/src/physics/world.js +11 -12
  56. package/src/plugin/plugin.js +6 -7
  57. package/src/renderable/GUI.js +7 -8
  58. package/src/renderable/collectable.js +3 -4
  59. package/src/renderable/colorlayer.js +7 -8
  60. package/src/renderable/container.js +36 -37
  61. package/src/renderable/imagelayer.js +4 -5
  62. package/src/renderable/nineslicesprite.js +2 -3
  63. package/src/renderable/renderable.js +45 -46
  64. package/src/renderable/sprite.js +16 -17
  65. package/src/renderable/trigger.js +4 -5
  66. package/src/state/stage.js +8 -9
  67. package/src/state/state.js +24 -24
  68. package/src/system/device.js +41 -97
  69. package/src/system/event.js +45 -33
  70. package/src/system/pooling.js +1 -1
  71. package/src/system/save.js +3 -3
  72. package/src/system/timer.js +13 -13
  73. package/src/text/bitmaptext.js +12 -13
  74. package/src/text/bitmaptextdata.js +5 -6
  75. package/src/text/text.js +16 -17
  76. package/src/tweens/easing.js +1 -1
  77. package/src/tweens/interpolation.js +1 -1
  78. package/src/tweens/tween.js +14 -15
  79. package/src/utils/agent.js +3 -3
  80. package/src/utils/array.js +4 -4
  81. package/src/utils/file.js +3 -3
  82. package/src/utils/function.js +3 -3
  83. package/src/utils/string.js +7 -7
  84. package/src/utils/utils.js +4 -4
  85. package/src/video/canvas/canvas_renderer.js +39 -40
  86. package/src/video/renderer.js +29 -30
  87. package/src/video/texture.js +8 -9
  88. package/src/video/texture_cache.js +2 -4
  89. package/src/video/video.js +7 -7
  90. package/src/video/webgl/buffer/vertex.js +2 -2
  91. package/src/video/webgl/glshader.js +11 -12
  92. package/src/video/webgl/webgl_compositor.js +118 -90
  93. package/src/video/webgl/webgl_renderer.js +95 -74
@@ -10,9 +10,8 @@ import * as stringUtil from "./../utils/string.js";
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  * @classdesc
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  * a generic Image Layer Object
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  * @class ImageLayer
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- * @extends me.Renderable
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- * @memberOf me
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- * @constructor
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+ * @augments me.Renderable
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+ * @memberof me
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  * @param {number} x x coordinate
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  * @param {number} y y coordinate
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  * @param {object} settings ImageLayer properties
@@ -166,7 +165,7 @@ class ImageLayer extends Sprite {
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  /**
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  * resize the Image Layer to match the given size
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  * @name resize
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- * @memberOf me.ImageLayer.prototype
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+ * @memberof me.ImageLayer.prototype
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  * @function
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  * @param {number} w new width
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  * @param {number} h new height
@@ -256,7 +255,7 @@ class ImageLayer extends Sprite {
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  * draw the ImageLayer. <br>
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  * automatically called by the game manager {@link me.game}
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  * @name draw
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- * @memberOf me.ImageLayer.prototype
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+ * @memberof me.ImageLayer.prototype
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  * @function
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  * @protected
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  * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
@@ -7,9 +7,8 @@ import Sprite from "./sprite.js";
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  * <img src="images/9-slice-scaling.png"/><br>
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  * @see https://en.wikipedia.org/wiki/9-slice_scaling
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  * @class NineSliceSprite
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- * @extends me.Sprite
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- * @memberOf me
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- * @constructor
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+ * @augments me.Sprite
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+ * @memberof me
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  * @param {number} x the x coordinates of the sprite object
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  * @param {number} y the y coordinates of the sprite object
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  * @param {object} settings Configuration parameters for the Sprite object
@@ -1,6 +1,6 @@
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  import ObservableVector2d from "./../math/observable_vector2.js";
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  import ObservableVector3d from "./../math/observable_vector3.js";
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- import Rect from "./../shapes/rectangle.js";
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+ import Rect from "./../geometries/rectangle.js";
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  import Container from "./container.js";
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  import pool from "./../system/pooling.js";
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  import { releaseAllPointerEvents } from "./../input/input.js";
@@ -10,9 +10,8 @@ import { clamp } from "./../math/math.js";
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  * @classdesc
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  * A base class for renderable objects.
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  * @class Renderable
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- * @extends me.Rect
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- * @memberOf me
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- * @constructor
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+ * @augments me.Rect
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+ * @memberof me
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  * @param {number} x position of the renderable object (accessible through inherited pos.x property)
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  * @param {number} y position of the renderable object (accessible through inherited pos.y property)
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  * @param {number} width object width
@@ -40,7 +39,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default true
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  * @name isKinematic
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  this.isKinematic = true;
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@@ -50,7 +49,7 @@ class Renderable extends Rect {
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  * @type {me.Body}
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  * @see me.Body
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  * @name body
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- * @memberOf me.Renderable#
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+ * @memberof me.Renderable#
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  * @example
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  * // define a new Player Class
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  * class PlayerEntity extends me.Sprite {
@@ -90,7 +89,7 @@ class Renderable extends Rect {
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  * @public
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  * @type {me.Matrix2d}
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  * @name currentTransform
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- * @memberOf me.Renderable#
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+ * @memberof me.Renderable#
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  */
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  if (typeof this.currentTransform === "undefined") {
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  this.currentTransform = pool.pull("Matrix2d");
@@ -104,7 +103,7 @@ class Renderable extends Rect {
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  * @public
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  * @type {string}
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  * @name GUID
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  this.GUID = undefined;
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@@ -114,7 +113,7 @@ class Renderable extends Rect {
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  * @type {Function}
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  * @default undefined
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  * @name onVisibilityChange
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- * @memberOf me.Renderable#
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+ * @memberof me.Renderable#
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  * @example
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  * this.onVisibilityChange = function(inViewport) {
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  * if (inViewport === true) {
@@ -130,7 +129,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default false
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  * @name alwaysUpdate
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  this.alwaysUpdate = false;
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@@ -140,7 +139,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default false
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  * @name updateWhenPaused
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  this.updateWhenPaused = false;
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@@ -150,7 +149,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default false
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  * @name isPersistent
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  this.isPersistent = false;
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@@ -161,7 +160,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default false
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  * @name floating
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  this.floating = false;
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@@ -177,7 +176,7 @@ class Renderable extends Rect {
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  * @type {me.ObservableVector2d}
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  * @default <0.5,0.5>
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  * @name anchorPoint
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- * @memberOf me.Renderable#
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+ * @memberof me.Renderable#
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  */
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  if (this.anchorPoint instanceof ObservableVector2d) {
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  this.anchorPoint.setMuted(0.5, 0.5).setCallback(this.onAnchorUpdate, this);
@@ -192,7 +191,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default true
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  * @name autoTransform
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  * @example
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  * // enable "automatic" transformation when the object is activated
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  * onActivateEvent: function () {
@@ -235,7 +234,7 @@ class Renderable extends Rect {
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  * @type {me.Rect|me.Polygon|me.Line|me.Ellipse}
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  * @name mask
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  * @default undefined
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- * @memberOf me.Renderable#
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+ * @memberof me.Renderable#
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  * @example
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  * // apply a mask in the shape of a Star
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  * myNPCSprite.mask = new me.Polygon(myNPCSprite.width / 2, 0, [
@@ -260,7 +259,7 @@ class Renderable extends Rect {
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  * @type {me.Color}
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  * @name tint
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  * @default (255, 255, 255)
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- * @memberOf me.Renderable#
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+ * @memberof me.Renderable#
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  * @example
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  * // add a red tint to this renderable
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  * this.tint.setColor(255, 128, 128);
@@ -275,7 +274,7 @@ class Renderable extends Rect {
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  * @type {string}
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  * @name name
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  * @default ""
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  this.name = "";
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@@ -284,7 +283,7 @@ class Renderable extends Rect {
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  * @public
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  * @type {me.ObservableVector3d}
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  * @name pos
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- * @memberOf me.Renderable#
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+ * @memberof me.Renderable#
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  */
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  if (this.pos instanceof ObservableVector3d) {
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  this.pos.setMuted(x, y, 0).setCallback(this.updateBoundsPos, this);
@@ -297,7 +296,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @name isDirty
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  * @default false
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- * @memberOf me.Renderable#
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+ * @memberof me.Renderable#
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  */
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  this.isDirty = false;
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@@ -321,7 +320,7 @@ class Renderable extends Rect {
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  * @readonly
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  * @type {boolean}
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  * @name isFloating
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  get isFloating() {
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  return this.floating === true || (typeof this.ancestor !== "undefined" && this.ancestor.floating === true);
@@ -334,7 +333,7 @@ class Renderable extends Rect {
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  * @type {boolean}
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  * @default false
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  * @name inViewport
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  get inViewport() {
@@ -356,7 +355,7 @@ class Renderable extends Rect {
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  * @see me.Renderable#flipX
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  * @type {boolean}
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  * @name isFlippedX
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  get isFlippedX() {
@@ -369,7 +368,7 @@ class Renderable extends Rect {
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  * @see me.Renderable#flipY
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  * @type {boolean}
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  * @name isFlippedY
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  */
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  get isFlippedY() {
@@ -379,7 +378,7 @@ class Renderable extends Rect {
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  /**
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  * returns the bounding box for this renderable
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  * @name getBounds
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+ * @memberof me.Renderable.prototype
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  * @function
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  * @returns {me.Bounds} bounding box Rectangle object
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  */
@@ -400,7 +399,7 @@ class Renderable extends Rect {
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  /**
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  * get the renderable alpha channel value<br>
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  * @name getOpacity
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- * @memberOf me.Renderable.prototype
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+ * @memberof me.Renderable.prototype
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  * @function
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  * @returns {number} current opacity value between 0 and 1
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  */
@@ -411,7 +410,7 @@ class Renderable extends Rect {
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  /**
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  * set the renderable alpha channel value<br>
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  * @name setOpacity
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- * @memberOf me.Renderable.prototype
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+ * @memberof me.Renderable.prototype
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  * @function
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  * @param {number} alpha opacity value between 0.0 and 1.0
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  */
@@ -430,7 +429,7 @@ class Renderable extends Rect {
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  * flip the renderable on the horizontal axis (around the center of the renderable)
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  * @see me.Matrix2d#scaleX
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  * @name flipX
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- * @memberOf me.Renderable.prototype
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+ * @memberof me.Renderable.prototype
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  * @function
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  * @param {boolean} [flip=true] `true` to flip this renderable.
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  * @returns {me.Renderable} Reference to this object for method chaining
@@ -445,7 +444,7 @@ class Renderable extends Rect {
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  * flip the renderable on the vertical axis (around the center of the renderable)
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  * @see me.Matrix2d#scaleY
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  * @name flipY
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- * @memberOf me.Renderable.prototype
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+ * @memberof me.Renderable.prototype
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  * @function
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  * @param {boolean} [flip=true] `true` to flip this renderable.
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  * @returns {me.Renderable} Reference to this object for method chaining
@@ -459,7 +458,7 @@ class Renderable extends Rect {
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  /**
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  * multiply the renderable currentTransform with the given matrix
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  * @name transform
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- * @memberOf me.Renderable.prototype
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+ * @memberof me.Renderable.prototype
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  * @see me.Renderable#currentTransform
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  * @function
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  * @param {me.Matrix2d} m the transformation matrix
@@ -476,7 +475,7 @@ class Renderable extends Rect {
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  /**
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  * return the angle to the specified target
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  * @name angleTo
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  * @function
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  * @param {me.Renderable|me.Vector2d|me.Vector3d} target
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  * @returns {number} angle in radians
@@ -500,7 +499,7 @@ class Renderable extends Rect {
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  /**
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  * return the distance to the specified target
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  * @name distanceTo
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- * @memberOf me.Renderable
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+ * @memberof me.Renderable
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  * @function
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  * @param {me.Renderable|me.Vector2d|me.Vector3d} target
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  * @returns {number} distance
@@ -524,7 +523,7 @@ class Renderable extends Rect {
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  /**
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524
  * Rotate this renderable towards the given target.
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  * @name lookAt
527
- * @memberOf me.Renderable.prototype
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+ * @memberof me.Renderable.prototype
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  * @function
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  * @param {me.Renderable|me.Vector2d|me.Vector3d} target the renderable or position to look at
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  * @returns {me.Renderable} Reference to this object for method chaining
@@ -548,7 +547,7 @@ class Renderable extends Rect {
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  /**
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  * Rotate this renderable by the specified angle (in radians).
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  * @name rotate
551
- * @memberOf me.Renderable.prototype
550
+ * @memberof me.Renderable.prototype
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  * @function
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  * @param {number} angle The angle to rotate (in radians)
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  * @param {me.Vector2d|me.ObservableVector2d} [v] an optional point to rotate around
@@ -570,7 +569,7 @@ class Renderable extends Rect {
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569
  * is an image, the image.width and image.height properties are unaltered but the currentTransform
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  * member will be changed.
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  * @name scale
573
- * @memberOf me.Renderable.prototype
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+ * @memberof me.Renderable.prototype
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  * @function
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  * @param {number} x a number representing the abscissa of the scaling vector.
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  * @param {number} [y=x] a number representing the ordinate of the scaling vector.
@@ -586,7 +585,7 @@ class Renderable extends Rect {
586
585
  /**
587
586
  * scale the renderable around his anchor point
588
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  * @name scaleV
589
- * @memberOf me.Renderable.prototype
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+ * @memberof me.Renderable.prototype
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  * @function
591
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  * @param {me.Vector2d} v scaling vector
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  * @returns {me.Renderable} Reference to this object for method chaining
@@ -600,7 +599,7 @@ class Renderable extends Rect {
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599
  * update function. <br>
601
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  * automatically called by the game manager {@link me.game}
602
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  * @name update
603
- * @memberOf me.Renderable.prototype
602
+ * @memberof me.Renderable.prototype
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  * @function
605
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  * @protected
606
605
  * @param {number} dt time since the last update in milliseconds.
@@ -614,7 +613,7 @@ class Renderable extends Rect {
614
613
  * update the bounding box for this shape.
615
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  * @ignore
616
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  * @name updateBounds
617
- * @memberOf me.Renderable.prototype
616
+ * @memberof me.Renderable.prototype
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  * @function
619
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  * @returns {me.Bounds} this shape bounding box Rectangle object
620
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  */
@@ -628,7 +627,7 @@ class Renderable extends Rect {
628
627
  * update the renderable's bounding rect (private)
629
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  * @ignore
630
629
  * @name updateBoundsPos
631
- * @memberOf me.Renderable.prototype
630
+ * @memberof me.Renderable.prototype
632
631
  * @function
633
632
  */
634
633
  updateBoundsPos(newX, newY) {
@@ -660,7 +659,7 @@ class Renderable extends Rect {
660
659
  /**
661
660
  * return the renderable absolute position in the game world
662
661
  * @name getAbsolutePosition
663
- * @memberOf me.Renderable.prototype
662
+ * @memberof me.Renderable.prototype
664
663
  * @function
665
664
  * @returns {me.Vector2d}
666
665
  */
@@ -680,7 +679,7 @@ class Renderable extends Rect {
680
679
  * called when the anchor point value is changed
681
680
  * @private
682
681
  * @name onAnchorUpdate
683
- * @memberOf me.Renderable.prototype
682
+ * @memberof me.Renderable.prototype
684
683
  * @function
685
684
  * @param {number} x the new X value to be set for the anchor
686
685
  * @param {number} y the new Y value to be set for the anchor
@@ -698,7 +697,7 @@ class Renderable extends Rect {
698
697
  * (apply defined transforms, anchor point). <br>
699
698
  * automatically called by the game manager {@link me.game}
700
699
  * @name preDraw
701
- * @memberOf me.Renderable.prototype
700
+ * @memberof me.Renderable.prototype
702
701
  * @function
703
702
  * @protected
704
703
  * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
@@ -749,7 +748,7 @@ class Renderable extends Rect {
749
748
  * object draw. <br>
750
749
  * automatically called by the game manager {@link me.game}
751
750
  * @name draw
752
- * @memberOf me.Renderable.prototype
751
+ * @memberof me.Renderable.prototype
753
752
  * @function
754
753
  * @protected
755
754
  * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
@@ -762,7 +761,7 @@ class Renderable extends Rect {
762
761
  * restore the rendering context after drawing. <br>
763
762
  * automatically called by the game manager {@link me.game}
764
763
  * @name postDraw
765
- * @memberOf me.Renderable.prototype
764
+ * @memberof me.Renderable.prototype
766
765
  * @function
767
766
  * @protected
768
767
  * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
@@ -788,7 +787,7 @@ class Renderable extends Rect {
788
787
  * onCollision callback, triggered in case of collision,
789
788
  * when this renderable body is colliding with another one
790
789
  * @name onCollision
791
- * @memberOf me.Renderable.prototype
790
+ * @memberof me.Renderable.prototype
792
791
  * @function
793
792
  * @param {me.collision.ResponseObject} response the collision response object
794
793
  * @param {me.Renderable} other the other renderable touching this one (a reference to response.a or response.b)
@@ -865,7 +864,7 @@ class Renderable extends Rect {
865
864
  * OnDestroy Notification function<br>
866
865
  * Called by engine before deleting the object
867
866
  * @name onDestroyEvent
868
- * @memberOf me.Renderable
867
+ * @memberof me.Renderable
869
868
  * @function
870
869
  */
871
870
  onDestroyEvent() {
@@ -10,9 +10,8 @@ import Renderable from "./renderable.js";
10
10
  * @classdesc
11
11
  * An object to display a fixed or animated sprite on screen.
12
12
  * @class Sprite
13
- * @extends me.Renderable
14
- * @memberOf me
15
- * @constructor
13
+ * @augments me.Renderable
14
+ * @memberof me
16
15
  * @param {number} x the x coordinates of the sprite object
17
16
  * @param {number} y the y coordinates of the sprite object
18
17
  * @param {object} settings Configuration parameters for the Sprite object
@@ -79,7 +78,7 @@ class Sprite extends Renderable {
79
78
  * @type {me.Vector2d}
80
79
  * @default <0.0,0.0>
81
80
  * @name offset
82
- * @memberOf me.Sprite#
81
+ * @memberof me.Sprite#
83
82
  */
84
83
  this.offset = pool.pull("Vector2d", 0, 0);
85
84
 
@@ -88,7 +87,7 @@ class Sprite extends Renderable {
88
87
  * @public
89
88
  * @type {me.Renderer.Texture}
90
89
  * @name source
91
- * @memberOf me.Sprite#
90
+ * @memberof me.Sprite#
92
91
  */
93
92
  this.source = null;
94
93
 
@@ -217,7 +216,7 @@ class Sprite extends Renderable {
217
216
  /**
218
217
  * return the flickering state of the object
219
218
  * @name isFlickering
220
- * @memberOf me.Sprite.prototype
219
+ * @memberof me.Sprite.prototype
221
220
  * @function
222
221
  * @returns {boolean}
223
222
  */
@@ -228,7 +227,7 @@ class Sprite extends Renderable {
228
227
  /**
229
228
  * make the object flicker
230
229
  * @name flicker
231
- * @memberOf me.Sprite.prototype
230
+ * @memberof me.Sprite.prototype
232
231
  * @function
233
232
  * @param {number} duration expressed in milliseconds
234
233
  * @param {Function} callback Function to call when flickering ends
@@ -259,7 +258,7 @@ class Sprite extends Renderable {
259
258
  * logic as per the following example :<br>
260
259
  * <img src="images/spritesheet_grid.png"/>
261
260
  * @name addAnimation
262
- * @memberOf me.Sprite.prototype
261
+ * @memberof me.Sprite.prototype
263
262
  * @function
264
263
  * @param {string} name animation id
265
264
  * @param {number[]|string[]|object[]} index list of sprite index or name
@@ -359,7 +358,7 @@ class Sprite extends Renderable {
359
358
  * set the current animation
360
359
  * this will always change the animation & set the frame to zero
361
360
  * @name setCurrentAnimation
362
- * @memberOf me.Sprite.prototype
361
+ * @memberof me.Sprite.prototype
363
362
  * @function
364
363
  * @param {string} name animation id
365
364
  * @param {string|Function} [resetAnim] animation id to switch to when complete, or callback
@@ -420,7 +419,7 @@ class Sprite extends Renderable {
420
419
  /**
421
420
  * reverse the given or current animation if none is specified
422
421
  * @name reverseAnimation
423
- * @memberOf me.Sprite.prototype
422
+ * @memberof me.Sprite.prototype
424
423
  * @function
425
424
  * @param {string} [name] animation id
426
425
  * @returns {me.Sprite} Reference to this object for method chaining
@@ -439,7 +438,7 @@ class Sprite extends Renderable {
439
438
  /**
440
439
  * return true if the specified animation is the current one.
441
440
  * @name isCurrentAnimation
442
- * @memberOf me.Sprite.prototype
441
+ * @memberof me.Sprite.prototype
443
442
  * @function
444
443
  * @param {string} name animation id
445
444
  * @returns {boolean}
@@ -456,7 +455,7 @@ class Sprite extends Renderable {
456
455
  * change the current texture atlas region for this sprite
457
456
  * @see me.Texture.getRegion
458
457
  * @name setRegion
459
- * @memberOf me.Sprite.prototype
458
+ * @memberof me.Sprite.prototype
460
459
  * @function
461
460
  * @param {object} region typically returned through me.Texture.getRegion()
462
461
  * @returns {me.Sprite} Reference to this object for method chaining
@@ -488,7 +487,7 @@ class Sprite extends Renderable {
488
487
  /**
489
488
  * force the current animation frame index.
490
489
  * @name setAnimationFrame
491
- * @memberOf me.Sprite.prototype
490
+ * @memberof me.Sprite.prototype
492
491
  * @function
493
492
  * @param {number} [idx=0] animation frame index
494
493
  * @returns {me.Sprite} Reference to this object for method chaining
@@ -504,7 +503,7 @@ class Sprite extends Renderable {
504
503
  /**
505
504
  * return the current animation frame index.
506
505
  * @name getCurrentAnimationFrame
507
- * @memberOf me.Sprite.prototype
506
+ * @memberof me.Sprite.prototype
508
507
  * @function
509
508
  * @returns {number} current animation frame index
510
509
  */
@@ -515,7 +514,7 @@ class Sprite extends Renderable {
515
514
  /**
516
515
  * Returns the frame object by the index.
517
516
  * @name getAnimationFrameObjectByIndex
518
- * @memberOf me.Sprite.prototype
517
+ * @memberof me.Sprite.prototype
519
518
  * @function
520
519
  * @ignore
521
520
  * @param {number} id the frame id
@@ -529,7 +528,7 @@ class Sprite extends Renderable {
529
528
  * update function. <br>
530
529
  * automatically called by the game manager {@link me.game}
531
530
  * @name update
532
- * @memberOf me.Sprite.prototype
531
+ * @memberof me.Sprite.prototype
533
532
  * @function
534
533
  * @protected
535
534
  * @param {number} dt time since the last update in milliseconds.
@@ -608,7 +607,7 @@ class Sprite extends Renderable {
608
607
  * sprite draw. <br>
609
608
  * automatically called by the game manager {@link me.game}
610
609
  * @name draw
611
- * @memberOf me.Sprite.prototype
610
+ * @memberof me.Sprite.prototype
612
611
  * @function
613
612
  * @protected
614
613
  * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
@@ -1,7 +1,7 @@
1
1
  import Renderable from "./renderable.js";
2
2
  import collision from "./../physics/collision.js";
3
3
  import Body from "./../physics/body.js";
4
- import Rect from "./../shapes/rectangle.js";
4
+ import Rect from "./../geometries/rectangle.js";
5
5
  import level from "./../level/level.js";
6
6
  import { world, viewport } from "./../game.js";
7
7
 
@@ -9,9 +9,8 @@ import { world, viewport } from "./../game.js";
9
9
  * @classdesc
10
10
  * trigger an event when colliding with another object
11
11
  * @class Trigger
12
- * @extends me.Renderable
13
- * @memberOf me
14
- * @constructor
12
+ * @augments me.Renderable
13
+ * @memberof me
15
14
  * @param {number} x the x coordinates of the trigger area
16
15
  * @param {number} y the y coordinates of the trigger area
17
16
  * @param {number} [settings.width] width of the trigger area
@@ -104,7 +103,7 @@ class Trigger extends Renderable {
104
103
  /**
105
104
  * trigger this event
106
105
  * @name triggerEvent
107
- * @memberOf me.Trigger
106
+ * @memberof me.Trigger
108
107
  * @function
109
108
  * @protected
110
109
  */
@@ -16,9 +16,8 @@ var default_settings = {
16
16
  * every "stage" object (title screen, credits, ingame, etc...) to be managed
17
17
  * through the state manager must inherit from this base class.
18
18
  * @class Stage
19
- * @extends me.Object
20
- * @memberOf me
21
- * @constructor
19
+ * @augments me.Object
20
+ * @memberof me
22
21
  * @param {object} [options] The stage` parameters
23
22
  * @param {me.Camera2d[]} [options.cameras=[new me.Camera2d()]] a list of cameras (experimental)
24
23
  * @param {Function} [options.onResetEvent] called by the state manager when reseting the object
@@ -38,7 +37,7 @@ class Stage {
38
37
  * @public
39
38
  * @type {Map}
40
39
  * @name cameras
41
- * @memberOf me.Stage
40
+ * @memberof me.Stage
42
41
  */
43
42
  this.cameras = new Map();
44
43
 
@@ -46,7 +45,7 @@ class Stage {
46
45
  * The given constructor options
47
46
  * @public
48
47
  * @name settings
49
- * @memberOf me.Stage
48
+ * @memberof me.Stage
50
49
  * @type {object}
51
50
  */
52
51
  this.settings = Object.assign(default_settings, settings || {});
@@ -84,7 +83,7 @@ class Stage {
84
83
  /**
85
84
  * update function
86
85
  * @name update
87
- * @memberOf me.Stage
86
+ * @memberof me.Stage
88
87
  * @ignore
89
88
  * @function
90
89
  * @param {number} dt time since the last update in milliseconds.
@@ -108,7 +107,7 @@ class Stage {
108
107
  /**
109
108
  * draw the current stage
110
109
  * @name draw
111
- * @memberOf me.Stage
110
+ * @memberof me.Stage
112
111
  * @ignore
113
112
  * @function
114
113
  * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
@@ -137,7 +136,7 @@ class Stage {
137
136
  * called by the state manager when reseting the object
138
137
  * this is typically where you will load a level, add renderables, etc...
139
138
  * @name onResetEvent
140
- * @memberOf me.Stage
139
+ * @memberof me.Stage
141
140
  * @function
142
141
  * @param {object} [...arguments] optional arguments passed when switching state
143
142
  * @see me.state#change
@@ -154,7 +153,7 @@ class Stage {
154
153
  * onDestroyEvent function<br>
155
154
  * called by the state manager before switching to another state
156
155
  * @name onDestroyEvent
157
- * @memberOf me.Stage
156
+ * @memberof me.Stage
158
157
  * @function
159
158
  */
160
159
  onDestroyEvent() {