melonjs 10.2.2 → 10.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +2907 -3383
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3620 -4528
  5. package/dist/melonjs.module.js +3210 -3331
  6. package/package.json +19 -19
  7. package/src/audio/audio.js +30 -31
  8. package/src/camera/camera2d.js +47 -58
  9. package/src/entity/draggable.js +11 -21
  10. package/src/entity/droptarget.js +12 -22
  11. package/src/entity/entity.js +32 -38
  12. package/src/game.js +21 -22
  13. package/src/{shapes → geometries}/ellipse.js +40 -47
  14. package/src/{shapes → geometries}/line.js +9 -12
  15. package/src/{shapes → geometries}/poly.js +100 -53
  16. package/src/{shapes → geometries}/rectangle.js +42 -45
  17. package/src/index.js +9 -20
  18. package/src/input/gamepad.js +11 -10
  19. package/src/input/input.js +2 -3
  20. package/src/input/keyboard.js +113 -113
  21. package/src/input/pointer.js +61 -29
  22. package/src/input/pointerevent.js +92 -29
  23. package/src/lang/deprecated.js +44 -14
  24. package/src/level/level.js +23 -24
  25. package/src/level/tiled/TMXGroup.js +7 -9
  26. package/src/level/tiled/TMXLayer.js +30 -33
  27. package/src/level/tiled/TMXObject.js +59 -53
  28. package/src/level/tiled/TMXTile.js +18 -19
  29. package/src/level/tiled/TMXTileMap.js +38 -46
  30. package/src/level/tiled/TMXTileset.js +12 -16
  31. package/src/level/tiled/TMXTilesetGroup.js +9 -10
  32. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -9
  33. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -9
  34. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -6
  35. package/src/level/tiled/renderer/TMXRenderer.js +24 -26
  36. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -5
  37. package/src/loader/loader.js +17 -16
  38. package/src/loader/loadingscreen.js +8 -10
  39. package/src/math/color.js +47 -67
  40. package/src/math/math.js +15 -16
  41. package/src/math/matrix2.js +53 -59
  42. package/src/math/matrix3.js +56 -63
  43. package/src/math/observable_vector2.js +87 -77
  44. package/src/math/observable_vector3.js +97 -80
  45. package/src/math/vector2.js +107 -97
  46. package/src/math/vector3.js +116 -100
  47. package/src/particles/emitter.js +66 -76
  48. package/src/particles/particle.js +4 -6
  49. package/src/particles/particlecontainer.js +2 -4
  50. package/src/physics/body.js +47 -146
  51. package/src/physics/bounds.js +48 -50
  52. package/src/physics/collision.js +13 -14
  53. package/src/physics/detector.js +14 -14
  54. package/src/physics/quadtree.js +18 -21
  55. package/src/physics/sat.js +30 -30
  56. package/src/physics/world.js +24 -29
  57. package/src/plugin/plugin.js +11 -15
  58. package/src/renderable/GUI.js +41 -47
  59. package/src/renderable/collectable.js +5 -10
  60. package/src/renderable/colorlayer.js +10 -15
  61. package/src/renderable/container.js +87 -73
  62. package/src/renderable/imagelayer.js +25 -32
  63. package/src/renderable/nineslicesprite.js +41 -42
  64. package/src/renderable/renderable.js +113 -124
  65. package/src/renderable/sprite.js +62 -69
  66. package/src/renderable/trigger.js +26 -32
  67. package/src/state/stage.js +13 -18
  68. package/src/state/state.js +26 -27
  69. package/src/system/device.js +76 -133
  70. package/src/system/event.js +81 -70
  71. package/src/system/pooling.js +11 -12
  72. package/src/system/save.js +3 -4
  73. package/src/system/timer.js +19 -20
  74. package/src/text/bitmaptext.js +57 -55
  75. package/src/text/bitmaptextdata.js +10 -11
  76. package/src/text/glyph.js +3 -0
  77. package/src/text/text.js +49 -55
  78. package/src/tweens/easing.js +1 -1
  79. package/src/tweens/interpolation.js +1 -1
  80. package/src/tweens/tween.js +44 -46
  81. package/src/utils/agent.js +3 -4
  82. package/src/utils/array.js +4 -5
  83. package/src/utils/file.js +3 -4
  84. package/src/utils/function.js +4 -5
  85. package/src/utils/string.js +7 -9
  86. package/src/utils/utils.js +4 -5
  87. package/src/video/canvas/canvas_renderer.js +60 -62
  88. package/src/video/renderer.js +53 -58
  89. package/src/video/texture.js +98 -112
  90. package/src/video/texture_cache.js +4 -6
  91. package/src/video/video.js +16 -17
  92. package/src/video/webgl/buffer/vertex.js +2 -2
  93. package/src/video/webgl/glshader.js +37 -39
  94. package/src/video/webgl/webgl_compositor.js +128 -110
  95. package/src/video/webgl/webgl_renderer.js +126 -106
package/src/index.js CHANGED
@@ -28,10 +28,10 @@ import ObservableVector2d from "./math/observable_vector2.js";
28
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  import ObservableVector3d from "./math/observable_vector3.js";
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  import Matrix2d from "./math/matrix2.js";
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  import Matrix3d from "./math/matrix3.js";
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- import Polygon from "./shapes/poly.js";
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- import Line from "./shapes/line.js";
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- import Ellipse from "./shapes/ellipse.js";
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- import Rect from "./shapes/rectangle.js";
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+ import Polygon from "./geometries/poly.js";
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+ import Line from "./geometries/line.js";
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+ import Ellipse from "./geometries/ellipse.js";
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+ import Rect from "./geometries/rectangle.js";
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  import QuadTree from "./physics/quadtree.js";
36
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  import Body from "./physics/body.js";
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  import Bounds from "./physics/bounds.js";
@@ -41,6 +41,7 @@ import WebGLCompositor from "./video/webgl/webgl_compositor.js";
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  import Renderer from "./video/renderer.js";
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  import WebGLRenderer from "./video/webgl/webgl_renderer.js";
43
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  import CanvasRenderer from "./video/canvas/canvas_renderer.js";
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+ import { TextureAtlas } from "./video/texture.js";
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  import Renderable from "./renderable/renderable.js";
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  import Text from "./text/text.js";
46
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  import BitmapText from "./text/bitmaptext.js";
@@ -78,24 +79,15 @@ import DroptargetEntity from "./entity/droptarget.js";
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  // alias and wrapper for deprecated API
79
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  import * as deprecated from "./lang/deprecated.js";
80
81
 
81
- /**
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- * (<b>m</b>)elonJS (<b>e</b>)ngine : All melonJS functions are defined inside this namespace.
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- * You generally should not add new properties to this namespace as it may be overwritten in future versions.
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- * @namespace me
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- */
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-
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  /**
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  * current melonJS version
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  * @static
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  * @constant
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- * @memberof me
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  * @name version
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  * @type {string}
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  */
95
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  export const version = "__VERSION__";
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90
 
97
- // namespace "me" will be created by rollup automatically
98
-
99
91
  // export all utility function
100
92
  export {
101
93
  audio,
@@ -137,6 +129,7 @@ export {
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  Renderer,
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130
  WebGLRenderer,
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131
  CanvasRenderer,
132
+ TextureAtlas,
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  Renderable,
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134
  Body,
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  Bounds,
@@ -173,8 +166,7 @@ export {
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  DroptargetEntity
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  };
175
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176
- // Backward compatibility for deprecated method or properties are
177
- // automatically applied when generating the UMD module through rollup
169
+ // Backward compatibility for deprecated method or properties
178
170
  export {
179
171
  deprecated
180
172
  };
@@ -185,7 +177,6 @@ export {
185
177
  * @type {boolean}
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  * @default false
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  * @readonly
188
- * @memberOf me
189
180
  */
190
181
  export var initialized = false;
191
182
 
@@ -193,8 +184,7 @@ export var initialized = false;
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  * disable melonJS auto-initialization
194
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  * @type {boolean}
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  * @default false
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- * @see me.boot
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- * @memberOf me
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+ * @see boot
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  */
199
189
  export var skipAutoInit = false;
200
190
 
@@ -203,8 +193,7 @@ export var skipAutoInit = false;
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193
  * this is automatically called unless me.skipAutoInit is set to true,
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  * to allow asynchronous loaders to work.
205
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  * @name boot
206
- * @memberOf me
207
- * @see me.skipAutoInit
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+ * @see skipAutoInit
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  * @public
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  * @function
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  */
@@ -1,6 +1,7 @@
1
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  import {getBindingKey, triggerKeyEvent} from "./keyboard.js";
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  import * as event from "./../system/event.js";
3
3
 
4
+
4
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  // Analog deadzone
5
6
  var deadzone = 0.1;
6
7
 
@@ -284,7 +285,7 @@ window.addEventListener("gamepaddisconnected", function (e) {
284
285
  * Namespace for standard gamepad mapping constants
285
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  * @public
286
287
  * @namespace GAMEPAD
287
- * @memberOf me.input
288
+ * @memberof input
288
289
  */
289
290
  export var GAMEPAD = {
290
291
  /**
@@ -297,7 +298,7 @@ export var GAMEPAD = {
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  * @public
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  * @name AXES
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300
  * @enum {number}
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- * @memberOf me.input.GAMEPAD
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+ * @memberof input.GAMEPAD
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  * @see https://w3c.github.io/gamepad/#remapping
302
303
  */
303
304
  "AXES" : {
@@ -324,7 +325,7 @@ export var GAMEPAD = {
324
325
  * @public
325
326
  * @name BUTTONS
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  * @enum {number}
327
- * @memberOf me.input.GAMEPAD
328
+ * @memberof input.GAMEPAD
328
329
  * @see https://w3c.github.io/gamepad/#remapping
329
330
  */
330
331
  "BUTTONS" : {
@@ -357,15 +358,15 @@ export var GAMEPAD = {
357
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  /**
358
359
  * Associate a gamepad event to a keycode
359
360
  * @name bindGamepad
360
- * @memberOf me.input
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+ * @memberof input
361
362
  * @public
362
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  * @function
363
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  * @param {number} index Gamepad index
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  * @param {object} button Button/Axis definition
365
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  * @param {string} button.type "buttons" or "axes"
366
- * @param {me.input.GAMEPAD.BUTTONS|me.input.GAMEPAD.AXES} button.code button or axis code id
367
+ * @param {number} button.code button or axis code id (See {@link input.GAMEPAD.BUTTONS}, {@link input.GAMEPAD.AXES})
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  * @param {number} [button.threshold=1] value indicating when the axis should trigger the keycode (e.g. -0.5 or 0.5)
368
- * @param {me.input.KEY} keyCode
369
+ * @param {number} keyCode (See {@link input.KEY})
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  * @example
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371
  * // enable the keyboard
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  * me.input.bindKey(me.input.KEY.X, "shoot");
@@ -432,11 +433,11 @@ export function bindGamepad(index, button, keyCode) {
432
433
  /**
433
434
  * unbind the defined keycode
434
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  * @name unbindGamepad
435
- * @memberOf me.input
436
+ * @memberof input
436
437
  * @public
437
438
  * @function
438
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  * @param {number} index Gamepad index
439
- * @param {me.input.GAMEPAD.BUTTONS} button
440
+ * @param {number} button (See {@link input.GAMEPAD.BUTTONS})
440
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  * @example
441
442
  * me.input.unbindGamepad(0, me.input.GAMEPAD.BUTTONS.FACE_1);
442
443
  */
@@ -451,7 +452,7 @@ export function unbindGamepad(index, button) {
451
452
  * Set deadzone for analog gamepad inputs<br>
452
453
  * The default deadzone is 0.1 (10%) Analog values less than this will be ignored
453
454
  * @name setGamepadDeadzone
454
- * @memberOf me.input
455
+ * @memberof input
455
456
  * @public
456
457
  * @function
457
458
  * @param {number} value Deadzone value
@@ -465,7 +466,7 @@ export function setGamepadDeadzone(value) {
465
466
  * see below for the default mapping : <br>
466
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  * <center><img src="images/gamepad_diagram.png"/></center><br>
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  * @name setGamepadMapping
468
- * @memberOf me.input
469
+ * @memberof input
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  * @public
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  * @function
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  * @param {string} id Gamepad id string
@@ -1,6 +1,5 @@
1
1
  /**
2
- * @namespace me.input
3
- * @memberOf me
2
+ * @namespace input
4
3
  */
5
4
 
6
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  /**
@@ -9,7 +8,7 @@
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  * @type {boolean}
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  * @default true
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  * @name preventDefault
12
- * @memberOf me.input
11
+ * @memberof input
13
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  */
14
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  export var preventDefault = true;
15
14
 
@@ -100,7 +100,7 @@ var keyUpEvent = function (e, keyCode, mouseButton) {
100
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  * @public
101
101
  * @type {EventTarget}
102
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  * @name keyBoardEventTarget
103
- * @memberOf me.input
103
+ * @memberof input
104
104
  */
105
105
  export var keyBoardEventTarget = null;
106
106
 
@@ -109,206 +109,206 @@ var keyUpEvent = function (e, keyCode, mouseButton) {
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  * @public
110
110
  * @enum {number}
111
111
  * @namespace KEY
112
- * @memberOf me.input
112
+ * @memberof input
113
113
  */
114
114
  export var KEY = {
115
- /** @memberOf me.input.KEY */
115
+ /** @memberof input.KEY */
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116
  "BACKSPACE" : 8,
117
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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118
  "TAB" : 9,
119
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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120
  "ENTER" : 13,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "SHIFT" : 16,
123
- /** @memberOf me.input.KEY */
123
+ /** @memberof input.KEY */
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124
  "CTRL" : 17,
125
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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126
  "ALT" : 18,
127
- /** @memberOf me.input.KEY */
127
+ /** @memberof input.KEY */
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  "PAUSE" : 19,
129
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "CAPS_LOCK" : 20,
131
- /** @memberOf me.input.KEY */
131
+ /** @memberof input.KEY */
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132
  "ESC" : 27,
133
- /** @memberOf me.input.KEY */
133
+ /** @memberof input.KEY */
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134
  "SPACE" : 32,
135
- /** @memberOf me.input.KEY */
135
+ /** @memberof input.KEY */
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136
  "PAGE_UP" : 33,
137
- /** @memberOf me.input.KEY */
137
+ /** @memberof input.KEY */
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138
  "PAGE_DOWN" : 34,
139
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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140
  "END" : 35,
141
- /** @memberOf me.input.KEY */
141
+ /** @memberof input.KEY */
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142
  "HOME" : 36,
143
- /** @memberOf me.input.KEY */
143
+ /** @memberof input.KEY */
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144
  "LEFT" : 37,
145
- /** @memberOf me.input.KEY */
145
+ /** @memberof input.KEY */
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146
  "UP" : 38,
147
- /** @memberOf me.input.KEY */
147
+ /** @memberof input.KEY */
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148
  "RIGHT" : 39,
149
- /** @memberOf me.input.KEY */
149
+ /** @memberof input.KEY */
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150
  "DOWN" : 40,
151
- /** @memberOf me.input.KEY */
151
+ /** @memberof input.KEY */
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  "PRINT_SCREEN" : 42,
153
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "INSERT" : 45,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "DELETE" : 46,
157
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM0" : 48,
159
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM1" : 49,
161
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM2" : 50,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM3" : 51,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM4" : 52,
167
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM5" : 53,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM6" : 54,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM7" : 55,
173
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM8" : 56,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "NUM9" : 57,
177
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "A" : 65,
179
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "B" : 66,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "C" : 67,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "D" : 68,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "E" : 69,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "F" : 70,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "G" : 71,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "H" : 72,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "I" : 73,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "J" : 74,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "K" : 75,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "L" : 76,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "M" : 77,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "N" : 78,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "O" : 79,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "P" : 80,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "Q" : 81,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "R" : 82,
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+ /** @memberof input.KEY */
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  "S" : 83,
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+ /** @memberof input.KEY */
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  "T" : 84,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "U" : 85,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "V" : 86,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "W" : 87,
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+ /** @memberof input.KEY */
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  "X" : 88,
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- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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  "Y" : 89,
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+ /** @memberof input.KEY */
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  "Z" : 90,
229
- /** @memberOf me.input.KEY */
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+ /** @memberof input.KEY */
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230
  "WINDOW_KEY" : 91,
231
- /** @memberOf me.input.KEY */
231
+ /** @memberof input.KEY */
232
232
  "NUMPAD0" : 96,
233
- /** @memberOf me.input.KEY */
233
+ /** @memberof input.KEY */
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  "NUMPAD1" : 97,
235
- /** @memberOf me.input.KEY */
235
+ /** @memberof input.KEY */
236
236
  "NUMPAD2" : 98,
237
- /** @memberOf me.input.KEY */
237
+ /** @memberof input.KEY */
238
238
  "NUMPAD3" : 99,
239
- /** @memberOf me.input.KEY */
239
+ /** @memberof input.KEY */
240
240
  "NUMPAD4" : 100,
241
- /** @memberOf me.input.KEY */
241
+ /** @memberof input.KEY */
242
242
  "NUMPAD5" : 101,
243
- /** @memberOf me.input.KEY */
243
+ /** @memberof input.KEY */
244
244
  "NUMPAD6" : 102,
245
- /** @memberOf me.input.KEY */
245
+ /** @memberof input.KEY */
246
246
  "NUMPAD7" : 103,
247
- /** @memberOf me.input.KEY */
247
+ /** @memberof input.KEY */
248
248
  "NUMPAD8" : 104,
249
- /** @memberOf me.input.KEY */
249
+ /** @memberof input.KEY */
250
250
  "NUMPAD9" : 105,
251
- /** @memberOf me.input.KEY */
251
+ /** @memberof input.KEY */
252
252
  "MULTIPLY" : 106,
253
- /** @memberOf me.input.KEY */
253
+ /** @memberof input.KEY */
254
254
  "ADD" : 107,
255
- /** @memberOf me.input.KEY */
255
+ /** @memberof input.KEY */
256
256
  "SUBSTRACT" : 109,
257
- /** @memberOf me.input.KEY */
257
+ /** @memberof input.KEY */
258
258
  "DECIMAL" : 110,
259
- /** @memberOf me.input.KEY */
259
+ /** @memberof input.KEY */
260
260
  "DIVIDE" : 111,
261
- /** @memberOf me.input.KEY */
261
+ /** @memberof input.KEY */
262
262
  "F1" : 112,
263
- /** @memberOf me.input.KEY */
263
+ /** @memberof input.KEY */
264
264
  "F2" : 113,
265
- /** @memberOf me.input.KEY */
265
+ /** @memberof input.KEY */
266
266
  "F3" : 114,
267
- /** @memberOf me.input.KEY */
267
+ /** @memberof input.KEY */
268
268
  "F4" : 115,
269
- /** @memberOf me.input.KEY */
269
+ /** @memberof input.KEY */
270
270
  "F5" : 116,
271
- /** @memberOf me.input.KEY */
271
+ /** @memberof input.KEY */
272
272
  "F6" : 117,
273
- /** @memberOf me.input.KEY */
273
+ /** @memberof input.KEY */
274
274
  "F7" : 118,
275
- /** @memberOf me.input.KEY */
275
+ /** @memberof input.KEY */
276
276
  "F8" : 119,
277
- /** @memberOf me.input.KEY */
277
+ /** @memberof input.KEY */
278
278
  "F9" : 120,
279
- /** @memberOf me.input.KEY */
279
+ /** @memberof input.KEY */
280
280
  "F10" : 121,
281
- /** @memberOf me.input.KEY */
281
+ /** @memberof input.KEY */
282
282
  "F11" : 122,
283
- /** @memberOf me.input.KEY */
283
+ /** @memberof input.KEY */
284
284
  "F12" : 123,
285
- /** @memberOf me.input.KEY */
285
+ /** @memberof input.KEY */
286
286
  "TILDE" : 126,
287
- /** @memberOf me.input.KEY */
287
+ /** @memberof input.KEY */
288
288
  "NUM_LOCK" : 144,
289
- /** @memberOf me.input.KEY */
289
+ /** @memberof input.KEY */
290
290
  "SCROLL_LOCK" : 145,
291
- /** @memberOf me.input.KEY */
291
+ /** @memberof input.KEY */
292
292
  "SEMICOLON" : 186,
293
- /** @memberOf me.input.KEY */
293
+ /** @memberof input.KEY */
294
294
  "PLUS" : 187,
295
- /** @memberOf me.input.KEY */
295
+ /** @memberof input.KEY */
296
296
  "COMMA" : 188,
297
- /** @memberOf me.input.KEY */
297
+ /** @memberof input.KEY */
298
298
  "MINUS" : 189,
299
- /** @memberOf me.input.KEY */
299
+ /** @memberof input.KEY */
300
300
  "PERIOD" : 190,
301
- /** @memberOf me.input.KEY */
301
+ /** @memberof input.KEY */
302
302
  "FORWAND_SLASH" : 191,
303
- /** @memberOf me.input.KEY */
303
+ /** @memberof input.KEY */
304
304
  "GRAVE_ACCENT" : 192,
305
- /** @memberOf me.input.KEY */
305
+ /** @memberof input.KEY */
306
306
  "OPEN_BRACKET" : 219,
307
- /** @memberOf me.input.KEY */
307
+ /** @memberof input.KEY */
308
308
  "BACK_SLASH" : 220,
309
- /** @memberOf me.input.KEY */
309
+ /** @memberof input.KEY */
310
310
  "CLOSE_BRACKET" : 221,
311
- /** @memberOf me.input.KEY */
311
+ /** @memberof input.KEY */
312
312
  "SINGLE_QUOTE" : 222
313
313
  };
314
314
 
@@ -328,7 +328,7 @@ export function initKeyboardEvent() {
328
328
  /**
329
329
  * return the key press status of the specified action
330
330
  * @name isKeyPressed
331
- * @memberOf me.input
331
+ * @memberof input
332
332
  * @public
333
333
  * @function
334
334
  * @param {string} action user defined corresponding action
@@ -354,7 +354,7 @@ export function isKeyPressed(action) {
354
354
  /**
355
355
  * return the key status of the specified action
356
356
  * @name keyStatus
357
- * @memberOf me.input
357
+ * @memberof input
358
358
  * @public
359
359
  * @function
360
360
  * @param {string} action user defined corresponding action
@@ -368,10 +368,10 @@ export function keyStatus(action) {
368
368
  /**
369
369
  * trigger the specified key (simulated) event <br>
370
370
  * @name triggerKeyEvent
371
- * @memberOf me.input
371
+ * @memberof input
372
372
  * @public
373
373
  * @function
374
- * @param {me.input.KEY} keycode
374
+ * @param {number} keycode (See {@link input.KEY})
375
375
  * @param {boolean} [status=false] true to trigger a key down event, or false for key up event
376
376
  * @param {number} [mouseButton] the mouse button to trigger
377
377
  * @example
@@ -391,13 +391,13 @@ export function triggerKeyEvent(keycode, status, mouseButton) {
391
391
  /**
392
392
  * associate a user defined action to a keycode
393
393
  * @name bindKey
394
- * @memberOf me.input
394
+ * @memberof input
395
395
  * @public
396
396
  * @function
397
- * @param {me.input.KEY} keycode
397
+ * @param {number} keycode (See {@link input.KEY})
398
398
  * @param {string} action user defined corresponding action
399
399
  * @param {boolean} [lock=false] cancel the keypress event once read
400
- * @param {boolean} [preventDefault=me.input.preventDefault] prevent default browser action
400
+ * @param {boolean} [preventDefault=input.preventDefault] prevent default browser action
401
401
  * @example
402
402
  * // enable the keyboard
403
403
  * me.input.bindKey(me.input.KEY.LEFT, "left");
@@ -418,10 +418,10 @@ export function bindKey(keycode, action, lock, preventDefault = preventDefaultAc
418
418
  /**
419
419
  * return the action associated with the given keycode
420
420
  * @name getBindingKey
421
- * @memberOf me.input
421
+ * @memberof input
422
422
  * @public
423
423
  * @function
424
- * @param {me.input.KEY} keycode
424
+ * @param {number} keycode (See {@link input.KEY})
425
425
  * @returns {string} user defined associated action
426
426
  */
427
427
  export function getBindingKey(keycode) {
@@ -431,7 +431,7 @@ export function getBindingKey(keycode) {
431
431
  /**
432
432
  * unlock a key manually
433
433
  * @name unlockKey
434
- * @memberOf me.input
434
+ * @memberof input
435
435
  * @public
436
436
  * @function
437
437
  * @param {string} action user defined corresponding action
@@ -448,10 +448,10 @@ export function unlockKey(action) {
448
448
  /**
449
449
  * unbind the defined keycode
450
450
  * @name unbindKey
451
- * @memberOf me.input
451
+ * @memberof input
452
452
  * @public
453
453
  * @function
454
- * @param {me.input.KEY} keycode
454
+ * @param {number} keycode (See {@link input.KEY})
455
455
  * @example
456
456
  * me.input.unbindKey(me.input.KEY.LEFT);
457
457
  */