melonjs 10.2.2 → 10.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +2907 -3383
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3620 -4528
  5. package/dist/melonjs.module.js +3210 -3331
  6. package/package.json +19 -19
  7. package/src/audio/audio.js +30 -31
  8. package/src/camera/camera2d.js +47 -58
  9. package/src/entity/draggable.js +11 -21
  10. package/src/entity/droptarget.js +12 -22
  11. package/src/entity/entity.js +32 -38
  12. package/src/game.js +21 -22
  13. package/src/{shapes → geometries}/ellipse.js +40 -47
  14. package/src/{shapes → geometries}/line.js +9 -12
  15. package/src/{shapes → geometries}/poly.js +100 -53
  16. package/src/{shapes → geometries}/rectangle.js +42 -45
  17. package/src/index.js +9 -20
  18. package/src/input/gamepad.js +11 -10
  19. package/src/input/input.js +2 -3
  20. package/src/input/keyboard.js +113 -113
  21. package/src/input/pointer.js +61 -29
  22. package/src/input/pointerevent.js +92 -29
  23. package/src/lang/deprecated.js +44 -14
  24. package/src/level/level.js +23 -24
  25. package/src/level/tiled/TMXGroup.js +7 -9
  26. package/src/level/tiled/TMXLayer.js +30 -33
  27. package/src/level/tiled/TMXObject.js +59 -53
  28. package/src/level/tiled/TMXTile.js +18 -19
  29. package/src/level/tiled/TMXTileMap.js +38 -46
  30. package/src/level/tiled/TMXTileset.js +12 -16
  31. package/src/level/tiled/TMXTilesetGroup.js +9 -10
  32. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -9
  33. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -9
  34. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -6
  35. package/src/level/tiled/renderer/TMXRenderer.js +24 -26
  36. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -5
  37. package/src/loader/loader.js +17 -16
  38. package/src/loader/loadingscreen.js +8 -10
  39. package/src/math/color.js +47 -67
  40. package/src/math/math.js +15 -16
  41. package/src/math/matrix2.js +53 -59
  42. package/src/math/matrix3.js +56 -63
  43. package/src/math/observable_vector2.js +87 -77
  44. package/src/math/observable_vector3.js +97 -80
  45. package/src/math/vector2.js +107 -97
  46. package/src/math/vector3.js +116 -100
  47. package/src/particles/emitter.js +66 -76
  48. package/src/particles/particle.js +4 -6
  49. package/src/particles/particlecontainer.js +2 -4
  50. package/src/physics/body.js +47 -146
  51. package/src/physics/bounds.js +48 -50
  52. package/src/physics/collision.js +13 -14
  53. package/src/physics/detector.js +14 -14
  54. package/src/physics/quadtree.js +18 -21
  55. package/src/physics/sat.js +30 -30
  56. package/src/physics/world.js +24 -29
  57. package/src/plugin/plugin.js +11 -15
  58. package/src/renderable/GUI.js +41 -47
  59. package/src/renderable/collectable.js +5 -10
  60. package/src/renderable/colorlayer.js +10 -15
  61. package/src/renderable/container.js +87 -73
  62. package/src/renderable/imagelayer.js +25 -32
  63. package/src/renderable/nineslicesprite.js +41 -42
  64. package/src/renderable/renderable.js +113 -124
  65. package/src/renderable/sprite.js +62 -69
  66. package/src/renderable/trigger.js +26 -32
  67. package/src/state/stage.js +13 -18
  68. package/src/state/state.js +26 -27
  69. package/src/system/device.js +76 -133
  70. package/src/system/event.js +81 -70
  71. package/src/system/pooling.js +11 -12
  72. package/src/system/save.js +3 -4
  73. package/src/system/timer.js +19 -20
  74. package/src/text/bitmaptext.js +57 -55
  75. package/src/text/bitmaptextdata.js +10 -11
  76. package/src/text/glyph.js +3 -0
  77. package/src/text/text.js +49 -55
  78. package/src/tweens/easing.js +1 -1
  79. package/src/tweens/interpolation.js +1 -1
  80. package/src/tweens/tween.js +44 -46
  81. package/src/utils/agent.js +3 -4
  82. package/src/utils/array.js +4 -5
  83. package/src/utils/file.js +3 -4
  84. package/src/utils/function.js +4 -5
  85. package/src/utils/string.js +7 -9
  86. package/src/utils/utils.js +4 -5
  87. package/src/video/canvas/canvas_renderer.js +60 -62
  88. package/src/video/renderer.js +53 -58
  89. package/src/video/texture.js +98 -112
  90. package/src/video/texture_cache.js +4 -6
  91. package/src/video/video.js +16 -17
  92. package/src/video/webgl/buffer/vertex.js +2 -2
  93. package/src/video/webgl/glshader.js +37 -39
  94. package/src/video/webgl/webgl_compositor.js +128 -110
  95. package/src/video/webgl/webgl_renderer.js +126 -106
@@ -6,15 +6,11 @@ import Matrix3d from "./matrix3.js";
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  * a Matrix2d Object.<br>
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  * the identity matrix and parameters position : <br>
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  * <img src="images/identity-matrix_2x.png"/>
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- * @class Matrix2d
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- * @memberOf me
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- * @constructor
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- * @param {me.Matrix2d} [mat2d] An instance of me.Matrix2d to copy from
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- * @param {number[]} [arguments...] Matrix elements. See {@link me.Matrix2d.setTransform}
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  */
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-
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  class Matrix2d {
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-
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+ /**
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+ * @param {(Matrix2d|Matrix3d|...number)} args an instance of me.Matrix2d or me.Matrix3d to copy from, or individual matrix components (See {@link Matrix2d.setTransform}). If not arguments are given, the matrix will be set to Identity.
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+ */
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  constructor(...args) {
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  this.onResetEvent(...args);
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  }
@@ -46,10 +42,9 @@ class Matrix2d {
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  * tx component of the matrix
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  * @public
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  * @type {number}
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- * @readonly
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- * @see me.Matrix2d.translate
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+ * @see Matrix2d.translate
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  * @name tx
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  */
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  get tx() {
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  return this.val[6];
@@ -59,10 +54,9 @@ class Matrix2d {
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  * ty component of the matrix
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  * @public
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  * @type {number}
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- * @readonly
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- * @see me.Matrix2d.translate
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+ * @see Matrix2d.translate
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  * @name ty
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  */
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  get ty() {
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  return this.val[7];
@@ -73,9 +67,9 @@ class Matrix2d {
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  * the identity matrix and parameters position : <br>
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  * <img src="images/identity-matrix_2x.png"/>
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  * @name identity
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  identity() {
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  this.setTransform(
@@ -89,7 +83,7 @@ class Matrix2d {
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  /**
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  * set the matrix to the specified value
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  * @name setTransform
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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  * @param {number} a
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  * @param {number} b
@@ -100,7 +94,7 @@ class Matrix2d {
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  * @param {number} [g=0]
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  * @param {number} [h=0]
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  * @param {number} [i=1]
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  setTransform() {
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  var a = this.val;
@@ -133,10 +127,10 @@ class Matrix2d {
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  /**
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  * Copies over the values from another me.Matrix2d.
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  * @name copy
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @param {me.Matrix2d} m the matrix object to copy from
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @param {Matrix2d} m the matrix object to copy from
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  copy(m) {
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  this.val.set(m.val);
@@ -146,10 +140,10 @@ class Matrix2d {
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  /**
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  * Copies over the upper-left 3x3 values from the given me.Matrix3d
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  * @name fromMat3d
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @param {me.Matrix3d} m the matrix object to copy from
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @param {Matrix3d} m the matrix object to copy from
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  fromMat3d(m) {
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  var b = m.val;
@@ -171,10 +165,10 @@ class Matrix2d {
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  /**
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  * multiply both matrix
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  * @name multiply
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @param {me.Matrix2d} m the other matrix
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @param {Matrix2d} m the other matrix
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  multiply(m) {
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  var b = m.val;
@@ -203,9 +197,9 @@ class Matrix2d {
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  /**
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  * Transpose the value of this matrix.
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  * @name transpose
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  transpose() {
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  var a = this.val,
@@ -226,9 +220,9 @@ class Matrix2d {
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  /**
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  * invert this matrix, causing it to apply the opposite transformation.
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  * @name invert
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  invert() {
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  var val = this.val;
@@ -261,10 +255,10 @@ class Matrix2d {
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  /**
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  * apply the current transform to the given 2d vector
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  * @name apply
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @param {me.Vector2d} v the vector object to be transformed
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- * @returns {me.Vector2d} result vector object.
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+ * @param {Vector2d} v the vector object to be transformed
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+ * @returns {Vector2d} result vector object.
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  */
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  apply(v) {
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  var a = this.val,
@@ -280,10 +274,10 @@ class Matrix2d {
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  /**
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  * apply the inverted current transform to the given 2d vector
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  * @name applyInverse
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @param {me.Vector2d} v the vector object to be transformed
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- * @returns {me.Vector2d} result vector object.
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+ * @param {Vector2d} v the vector object to be transformed
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+ * @returns {Vector2d} result vector object.
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  */
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  applyInverse(v) {
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  var a = this.val,
@@ -301,11 +295,11 @@ class Matrix2d {
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  /**
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  * scale the matrix
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  * @name scale
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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  * @param {number} x a number representing the abscissa of the scaling vector.
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  * @param {number} [y=x] a number representing the ordinate of the scaling vector.
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  scale(x, y) {
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  var a = this.val,
@@ -323,10 +317,10 @@ class Matrix2d {
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  /**
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  * adds a 2D scaling transformation.
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  * @name scaleV
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @param {me.Vector2d} v scaling vector
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @param {Vector2d} v scaling vector
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  scaleV(v) {
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  return this.scale(v.x, v.y);
@@ -335,10 +329,10 @@ class Matrix2d {
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  /**
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  * specifies a 2D scale operation using the [sx, 1] scaling vector
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  * @name scaleX
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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  * @param {number} x x scaling vector
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  scaleX(x) {
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  return this.scale(x, 1);
@@ -347,10 +341,10 @@ class Matrix2d {
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  /**
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  * specifies a 2D scale operation using the [1,sy] scaling vector
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  * @name scaleY
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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  * @param {number} y y scaling vector
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  scaleY(y) {
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  return this.scale(1, y);
@@ -359,10 +353,10 @@ class Matrix2d {
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  /**
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  * rotate the matrix (counter-clockwise) by the specified angle (in radians).
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  * @name rotate
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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  * @param {number} angle Rotation angle in radians.
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  rotate(angle) {
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  if (angle !== 0) {
@@ -390,19 +384,19 @@ class Matrix2d {
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  /**
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  * translate the matrix position on the horizontal and vertical axis
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  * @name translate
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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  * @param {number} x the x coordindates to translate the matrix by
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  * @param {number} y the y coordindates to translate the matrix by
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  /**
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  * translate the matrix by a vector on the horizontal and vertical axis
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  * @name translateV
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @param {me.Vector2d} v the vector to translate the matrix by
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- * @returns {me.Matrix2d} Reference to this object for method chaining
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+ * @param {Vector2d} v the vector to translate the matrix by
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+ * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  translate() {
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  var a = this.val;
@@ -427,7 +421,7 @@ class Matrix2d {
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  /**
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  * returns true if the matrix is an identity matrix.
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  * @name isIdentity
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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  * @returns {boolean}
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  */
@@ -450,9 +444,9 @@ class Matrix2d {
450
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  /**
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  * return true if the two matrices are identical
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  * @name equals
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @param {me.Matrix2d} m the other matrix
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+ * @param {Matrix2d} m the other matrix
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  * @returns {boolean} true if both are equals
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  */
458
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  equals(m) {
@@ -475,9 +469,9 @@ class Matrix2d {
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  /**
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  * Clone the Matrix
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  * @name clone
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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- * @returns {me.Matrix2d}
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+ * @returns {Matrix2d}
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  */
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  clone() {
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  return pool.pull("Matrix2d", this);
@@ -486,7 +480,7 @@ class Matrix2d {
486
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  /**
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  * return an array representation of this Matrix
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  * @name toArray
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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  * @returns {Float32Array}
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  */
@@ -497,7 +491,7 @@ class Matrix2d {
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  /**
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  * convert the object to a string representation
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  * @name toString
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- * @memberOf me.Matrix2d
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+ * @memberof Matrix2d
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  * @function
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  * @returns {string}
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  */
@@ -3,16 +3,12 @@ import { EPSILON } from "./math.js";
3
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4
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  /**
5
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  * @classdesc
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- * a 4x4 Matrix3d Object<br>
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- * @class Matrix3d
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- * @memberOf me
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- * @constructor
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- * @param {me.Matrix3d} [mat3d] An instance of me.Matrix3d to copy from
11
- * @param {number[]} [arguments...] Matrix elements. See {@link me.Matrix3d.setTransform}
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+ * a 4x4 Matrix3d Object
12
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  */
13
-
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  class Matrix3d {
15
-
9
+ /**
10
+ * @param {(Matrix3d|...number)} args An instance of me.Matrix3d to copy from, or individual Matrix components (See {@link Matrix3d.setTransform}). If not arguments are given, the matrix will be set to Identity.
11
+ */
16
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  constructor(...args) {
17
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  this.onResetEvent(...args);
18
14
  }
@@ -40,9 +36,8 @@ class Matrix3d {
40
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  * tx component of the matrix
41
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  * @public
42
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  * @type {number}
43
- * @readonly
44
39
  * @name tx
45
- * @memberOf me.Matrix3d
40
+ * @memberof Matrix3d
46
41
  */
47
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  get tx() {
48
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  return this.val[12];
@@ -52,9 +47,8 @@ class Matrix3d {
52
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  * ty component of the matrix
53
48
  * @public
54
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  * @type {number}
55
- * @readonly
56
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  * @name ty
57
- * @memberOf me.Matrix3d
51
+ * @memberof Matrix3d
58
52
  */
59
53
  get ty() {
60
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  return this.val[13];
@@ -64,9 +58,8 @@ class Matrix3d {
64
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  * ty component of the matrix
65
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  * @public
66
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  * @type {number}
67
- * @readonly
68
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  * @name tz
69
- * @memberOf me.Matrix3d
62
+ * @memberof Matrix3d
70
63
  */
71
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  get tz() {
72
65
  return this.val[14];
@@ -77,9 +70,9 @@ class Matrix3d {
77
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  * the identity matrix and parameters position : <br>
78
71
  * <img src="images/identity-matrix_2x.png"/>
79
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  * @name identity
80
- * @memberOf me.Matrix3d
73
+ * @memberof Matrix3d
81
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  * @function
82
- * @returns {me.Matrix3d} Reference to this object for method chaining
75
+ * @returns {Matrix3d} Reference to this object for method chaining
83
76
  */
84
77
  identity() {
85
78
  return this.setTransform(
@@ -93,7 +86,7 @@ class Matrix3d {
93
86
  /**
94
87
  * set the matrix to the specified value
95
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  * @name setTransform
96
- * @memberOf me.Matrix3d
89
+ * @memberof Matrix3d
97
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  * @function
98
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  * @param {number} m00
99
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  * @param {number} m01
@@ -111,7 +104,7 @@ class Matrix3d {
111
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  * @param {number} m31
112
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  * @param {number} m32
113
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  * @param {number} m33
114
- * @returns {me.Matrix3d} Reference to this object for method chaining
107
+ * @returns {Matrix3d} Reference to this object for method chaining
115
108
  */
116
109
  setTransform(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
117
110
  var a = this.val;
@@ -139,10 +132,10 @@ class Matrix3d {
139
132
  /**
140
133
  * Copies over the values from another me.Matrix3d.
141
134
  * @name copy
142
- * @memberOf me.Matrix3d
135
+ * @memberof Matrix3d
143
136
  * @function
144
- * @param {me.Matrix3d} m the matrix object to copy from
145
- * @returns {me.Matrix3d} Reference to this object for method chaining
137
+ * @param {Matrix3d} m the matrix object to copy from
138
+ * @returns {Matrix3d} Reference to this object for method chaining
146
139
  */
147
140
  copy(m) {
148
141
  this.val.set(m.val);
@@ -152,10 +145,10 @@ class Matrix3d {
152
145
  /**
153
146
  * Copies over the upper-left 2x2 values from the given me.Matrix2d
154
147
  * @name fromMat2d
155
- * @memberOf me.Matrix3d
148
+ * @memberof Matrix3d
156
149
  * @function
157
- * @param {me.Matrix2d} m the matrix object to copy from
158
- * @returns {me.Matrix2d} Reference to this object for method chaining
150
+ * @param {Matrix2d} m the matrix object to copy from
151
+ * @returns {Matrix2d} Reference to this object for method chaining
159
152
  */
160
153
  fromMat2d(m) {
161
154
  var b = m.val;
@@ -171,10 +164,10 @@ class Matrix3d {
171
164
  /**
172
165
  * multiply both matrix
173
166
  * @name multiply
174
- * @memberOf me.Matrix3d
167
+ * @memberof Matrix3d
175
168
  * @function
176
- * @param {me.Matrix3d} m Other matrix
177
- * @returns {me.Matrix3d} Reference to this object for method chaining
169
+ * @param {Matrix3d} m Other matrix
170
+ * @returns {Matrix3d} Reference to this object for method chaining
178
171
  */
179
172
  multiply(m) {
180
173
  var a = this.val;
@@ -227,9 +220,9 @@ class Matrix3d {
227
220
  /**
228
221
  * Transpose the value of this matrix.
229
222
  * @name transpose
230
- * @memberOf me.Matrix3d
223
+ * @memberof Matrix3d
231
224
  * @function
232
- * @returns {me.Matrix3d} Reference to this object for method chaining
225
+ * @returns {Matrix3d} Reference to this object for method chaining
233
226
  */
234
227
  transpose() {
235
228
  var a = this.val,
@@ -259,9 +252,9 @@ class Matrix3d {
259
252
  /**
260
253
  * invert this matrix, causing it to apply the opposite transformation.
261
254
  * @name invert
262
- * @memberOf me.Matrix3d
255
+ * @memberof Matrix3d
263
256
  * @function
264
- * @returns {me.Matrix3d} Reference to this object for method chaining
257
+ * @returns {Matrix3d} Reference to this object for method chaining
265
258
  */
266
259
  invert() {
267
260
  var a = this.val;
@@ -319,10 +312,10 @@ class Matrix3d {
319
312
  /**
320
313
  * apply the current transform to the given 2d or 3d vector
321
314
  * @name apply
322
- * @memberOf me.Matrix3d
315
+ * @memberof Matrix3d
323
316
  * @function
324
- * @param {me.Vector2d|me.Vector3d} v the vector object to be transformed
325
- * @returns {me.Vector2d|me.Vector3d} result vector object.
317
+ * @param {Vector2d|Vector3d} v the vector object to be transformed
318
+ * @returns {Vector2d|Vector3d} result vector object.
326
319
  */
327
320
  apply(v) {
328
321
  var a = this.val,
@@ -345,10 +338,10 @@ class Matrix3d {
345
338
  /**
346
339
  * apply the inverted current transform to the given 2d or 3d vector
347
340
  * @name applyInverse
348
- * @memberOf me.Matrix3d
341
+ * @memberof Matrix3d
349
342
  * @function
350
- * @param {me.Vector2d|me.Vector3d} v the vector object to be transformed
351
- * @returns {me.Vector2d|me.Vector3d} result vector object.
343
+ * @param {Vector2d|Vector3d} v the vector object to be transformed
344
+ * @returns {Vector2d|Vector3d} result vector object.
352
345
  */
353
346
  applyInverse(v) {
354
347
  // invert the current matrix
@@ -366,7 +359,7 @@ class Matrix3d {
366
359
  * generate an orthogonal projection matrix, with the result replacing the current matrix
367
360
  * <img src="images/glOrtho.gif"/><br>
368
361
  * @name ortho
369
- * @memberOf me.Matrix3d
362
+ * @memberof Matrix3d
370
363
  * @function
371
364
  * @param {number} left farthest left on the x-axis
372
365
  * @param {number} right farthest right on the x-axis
@@ -374,7 +367,7 @@ class Matrix3d {
374
367
  * @param {number} top farthest up on the y-axis
375
368
  * @param {number} near distance to the near clipping plane along the -Z axis
376
369
  * @param {number} far distance to the far clipping plane along the -Z axis
377
- * @returns {me.Matrix3d} Reference to this object for method chaining
370
+ * @returns {Matrix3d} Reference to this object for method chaining
378
371
  */
379
372
  ortho(left, right, bottom, top, near, far) {
380
373
  var a = this.val;
@@ -405,12 +398,12 @@ class Matrix3d {
405
398
  /**
406
399
  * scale the matrix
407
400
  * @name scale
408
- * @memberOf me.Matrix3d
401
+ * @memberof Matrix3d
409
402
  * @function
410
403
  * @param {number} x a number representing the abscissa of the scaling vector.
411
404
  * @param {number} [y=x] a number representing the ordinate of the scaling vector.
412
405
  * @param {number} [z=0] a number representing the depth vector
413
- * @returns {me.Matrix3d} Reference to this object for method chaining
406
+ * @returns {Matrix3d} Reference to this object for method chaining
414
407
  */
415
408
  scale(x, y, z) {
416
409
  var a = this.val,
@@ -439,10 +432,10 @@ class Matrix3d {
439
432
  /**
440
433
  * adds a 2D scaling transformation.
441
434
  * @name scaleV
442
- * @memberOf me.Matrix3d
435
+ * @memberof Matrix3d
443
436
  * @function
444
- * @param {me.Vector2d|me.Vector3d} v scaling vector
445
- * @returns {me.Matrix3d} Reference to this object for method chaining
437
+ * @param {Vector2d|Vector3d} v scaling vector
438
+ * @returns {Matrix3d} Reference to this object for method chaining
446
439
  */
447
440
  scaleV(v) {
448
441
  return this.scale(v.x, v.y, v.z);
@@ -451,10 +444,10 @@ class Matrix3d {
451
444
  /**
452
445
  * specifies a 2D scale operation using the [sx, 1] scaling vector
453
446
  * @name scaleX
454
- * @memberOf me.Matrix3d
447
+ * @memberof Matrix3d
455
448
  * @function
456
449
  * @param {number} x x scaling vector
457
- * @returns {me.Matrix3d} Reference to this object for method chaining
450
+ * @returns {Matrix3d} Reference to this object for method chaining
458
451
  */
459
452
  scaleX(x) {
460
453
  return this.scale(x, 1);
@@ -463,10 +456,10 @@ class Matrix3d {
463
456
  /**
464
457
  * specifies a 2D scale operation using the [1,sy] scaling vector
465
458
  * @name scaleY
466
- * @memberOf me.Matrix3d
459
+ * @memberof Matrix3d
467
460
  * @function
468
461
  * @param {number} y y scaling vector
469
- * @returns {me.Matrix3d} Reference to this object for method chaining
462
+ * @returns {Matrix3d} Reference to this object for method chaining
470
463
  */
471
464
  scaleY(y) {
472
465
  return this.scale(1, y);
@@ -475,11 +468,11 @@ class Matrix3d {
475
468
  /**
476
469
  * rotate this matrix (counter-clockwise) by the specified angle (in radians).
477
470
  * @name rotate
478
- * @memberOf me.Matrix3d
471
+ * @memberof Matrix3d
479
472
  * @function
480
473
  * @param {number} angle Rotation angle in radians.
481
- * @param {me.Vector3d} v the axis to rotate around
482
- * @returns {me.Matrix3d} Reference to this object for method chaining
474
+ * @param {Vector3d} v the axis to rotate around
475
+ * @returns {Matrix3d} Reference to this object for method chaining
483
476
  */
484
477
  rotate(angle, v) {
485
478
  var a = this.val,
@@ -554,20 +547,20 @@ class Matrix3d {
554
547
  /**
555
548
  * translate the matrix position using the given vector
556
549
  * @name translate
557
- * @memberOf me.Matrix3d
550
+ * @memberof Matrix3d
558
551
  * @function
559
552
  * @param {number} x a number representing the abscissa of the vector.
560
553
  * @param {number} [y=x] a number representing the ordinate of the vector.
561
554
  * @param {number} [z=0] a number representing the depth of the vector
562
- * @returns {me.Matrix3d} Reference to this object for method chaining
555
+ * @returns {Matrix3d} Reference to this object for method chaining
563
556
  */
564
557
  /**
565
558
  * translate the matrix by a vector on the horizontal and vertical axis
566
559
  * @name translateV
567
- * @memberOf me.Matrix3d
560
+ * @memberof Matrix3d
568
561
  * @function
569
- * @param {me.Vector2d|me.Vector3d} v the vector to translate the matrix by
570
- * @returns {me.Matrix3d} Reference to this object for method chaining
562
+ * @param {Vector2d|Vector3d} v the vector to translate the matrix by
563
+ * @returns {Matrix3d} Reference to this object for method chaining
571
564
  */
572
565
  translate() {
573
566
  var a = this.val;
@@ -596,7 +589,7 @@ class Matrix3d {
596
589
  /**
597
590
  * returns true if the matrix is an identity matrix.
598
591
  * @name isIdentity
599
- * @memberOf me.Matrix3d
592
+ * @memberof Matrix3d
600
593
  * @function
601
594
  * @returns {boolean}
602
595
  */
@@ -626,9 +619,9 @@ class Matrix3d {
626
619
  /**
627
620
  * return true if the two matrices are identical
628
621
  * @name equals
629
- * @memberOf me.Matrix3d
622
+ * @memberof Matrix3d
630
623
  * @function
631
- * @param {me.Matrix3d} m the other matrix
624
+ * @param {Matrix3d} m the other matrix
632
625
  * @returns {boolean} true if both are equals
633
626
  */
634
627
  equals(m) {
@@ -658,9 +651,9 @@ class Matrix3d {
658
651
  /**
659
652
  * Clone the Matrix
660
653
  * @name clone
661
- * @memberOf me.Matrix3d
654
+ * @memberof Matrix3d
662
655
  * @function
663
- * @returns {me.Matrix3d}
656
+ * @returns {Matrix3d}
664
657
  */
665
658
  clone() {
666
659
  return pool.pull("Matrix3d", this);
@@ -669,7 +662,7 @@ class Matrix3d {
669
662
  /**
670
663
  * return an array representation of this Matrix
671
664
  * @name toArray
672
- * @memberOf me.Matrix3d
665
+ * @memberof Matrix3d
673
666
  * @function
674
667
  * @returns {Float32Array}
675
668
  */
@@ -680,7 +673,7 @@ class Matrix3d {
680
673
  /**
681
674
  * convert the object to a string representation
682
675
  * @name toString
683
- * @memberOf me.Matrix3d
676
+ * @memberof Matrix3d
684
677
  * @function
685
678
  * @returns {string}
686
679
  */