melonjs 10.2.2 → 10.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +2907 -3383
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3620 -4528
  5. package/dist/melonjs.module.js +3210 -3331
  6. package/package.json +19 -19
  7. package/src/audio/audio.js +30 -31
  8. package/src/camera/camera2d.js +47 -58
  9. package/src/entity/draggable.js +11 -21
  10. package/src/entity/droptarget.js +12 -22
  11. package/src/entity/entity.js +32 -38
  12. package/src/game.js +21 -22
  13. package/src/{shapes → geometries}/ellipse.js +40 -47
  14. package/src/{shapes → geometries}/line.js +9 -12
  15. package/src/{shapes → geometries}/poly.js +100 -53
  16. package/src/{shapes → geometries}/rectangle.js +42 -45
  17. package/src/index.js +9 -20
  18. package/src/input/gamepad.js +11 -10
  19. package/src/input/input.js +2 -3
  20. package/src/input/keyboard.js +113 -113
  21. package/src/input/pointer.js +61 -29
  22. package/src/input/pointerevent.js +92 -29
  23. package/src/lang/deprecated.js +44 -14
  24. package/src/level/level.js +23 -24
  25. package/src/level/tiled/TMXGroup.js +7 -9
  26. package/src/level/tiled/TMXLayer.js +30 -33
  27. package/src/level/tiled/TMXObject.js +59 -53
  28. package/src/level/tiled/TMXTile.js +18 -19
  29. package/src/level/tiled/TMXTileMap.js +38 -46
  30. package/src/level/tiled/TMXTileset.js +12 -16
  31. package/src/level/tiled/TMXTilesetGroup.js +9 -10
  32. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -9
  33. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -9
  34. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -6
  35. package/src/level/tiled/renderer/TMXRenderer.js +24 -26
  36. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -5
  37. package/src/loader/loader.js +17 -16
  38. package/src/loader/loadingscreen.js +8 -10
  39. package/src/math/color.js +47 -67
  40. package/src/math/math.js +15 -16
  41. package/src/math/matrix2.js +53 -59
  42. package/src/math/matrix3.js +56 -63
  43. package/src/math/observable_vector2.js +87 -77
  44. package/src/math/observable_vector3.js +97 -80
  45. package/src/math/vector2.js +107 -97
  46. package/src/math/vector3.js +116 -100
  47. package/src/particles/emitter.js +66 -76
  48. package/src/particles/particle.js +4 -6
  49. package/src/particles/particlecontainer.js +2 -4
  50. package/src/physics/body.js +47 -146
  51. package/src/physics/bounds.js +48 -50
  52. package/src/physics/collision.js +13 -14
  53. package/src/physics/detector.js +14 -14
  54. package/src/physics/quadtree.js +18 -21
  55. package/src/physics/sat.js +30 -30
  56. package/src/physics/world.js +24 -29
  57. package/src/plugin/plugin.js +11 -15
  58. package/src/renderable/GUI.js +41 -47
  59. package/src/renderable/collectable.js +5 -10
  60. package/src/renderable/colorlayer.js +10 -15
  61. package/src/renderable/container.js +87 -73
  62. package/src/renderable/imagelayer.js +25 -32
  63. package/src/renderable/nineslicesprite.js +41 -42
  64. package/src/renderable/renderable.js +113 -124
  65. package/src/renderable/sprite.js +62 -69
  66. package/src/renderable/trigger.js +26 -32
  67. package/src/state/stage.js +13 -18
  68. package/src/state/state.js +26 -27
  69. package/src/system/device.js +76 -133
  70. package/src/system/event.js +81 -70
  71. package/src/system/pooling.js +11 -12
  72. package/src/system/save.js +3 -4
  73. package/src/system/timer.js +19 -20
  74. package/src/text/bitmaptext.js +57 -55
  75. package/src/text/bitmaptextdata.js +10 -11
  76. package/src/text/glyph.js +3 -0
  77. package/src/text/text.js +49 -55
  78. package/src/tweens/easing.js +1 -1
  79. package/src/tweens/interpolation.js +1 -1
  80. package/src/tweens/tween.js +44 -46
  81. package/src/utils/agent.js +3 -4
  82. package/src/utils/array.js +4 -5
  83. package/src/utils/file.js +3 -4
  84. package/src/utils/function.js +4 -5
  85. package/src/utils/string.js +7 -9
  86. package/src/utils/utils.js +4 -5
  87. package/src/video/canvas/canvas_renderer.js +60 -62
  88. package/src/video/renderer.js +53 -58
  89. package/src/video/texture.js +98 -112
  90. package/src/video/texture_cache.js +4 -6
  91. package/src/video/video.js +16 -17
  92. package/src/video/webgl/buffer/vertex.js +2 -2
  93. package/src/video/webgl/glshader.js +37 -39
  94. package/src/video/webgl/webgl_compositor.js +128 -110
  95. package/src/video/webgl/webgl_renderer.js +126 -106
@@ -7,11 +7,7 @@ import { degToRad } from "./../../../math/math.js";
7
7
  /**
8
8
  * @classdesc
9
9
  * a Staggered Map Renderder
10
- * @class TMXStaggeredRenderer
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- * @memberOf me
12
- * @extends me.TMXHexagonalRenderer
13
- * @constructor
14
- * @param {me.TMXTileMap} map the TMX map
10
+ * @augments TMXHexagonalRenderer
15
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  */
16
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  class TMXStaggeredRenderer extends TMXHexagonalRenderer {
17
13
 
@@ -294,7 +294,6 @@ function preloadJavascript(data, onload, onerror) {
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  /**
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  * a small class to manage loading of stuff and manage resources
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  * @namespace loader
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- * @memberOf me
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  */
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  var loader = {
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@@ -313,7 +312,7 @@ var loader = {
313
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  * @public
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  * @function
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  * @name onload
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- * @memberOf me.loader
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+ * @memberof loader
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  * @example
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  * // set a callback when everything is loaded
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  * me.loader.onload = this.loaded.bind(this);
@@ -327,7 +326,7 @@ var loader = {
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  * @public
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  * @function
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  * @name onProgress
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- * @memberOf me.loader
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+ * @memberof loader
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  * @example
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  * // set a callback for progress notification
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  * me.loader.onProgress = this.updateProgress.bind(this);
@@ -343,7 +342,7 @@ var loader = {
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  * @type {string}
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  * @name crossOrigin
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  * @default undefined
346
- * @memberOf me.loader
345
+ * @memberof loader
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  * @see https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes
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  * @example
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  * // allow for cross-origin texture loading in WebGL
@@ -361,7 +360,7 @@ var loader = {
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  * @type {boolean}
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  * @name withCredentials
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  * @default false
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- * @memberOf me.loader
363
+ * @memberof loader
365
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  * @see https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials
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  * @example
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  * // enable withCredentials
@@ -411,7 +410,7 @@ var loader = {
411
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  * change the default baseURL for the given asset type.<br>
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  * (this will prepend the asset URL and must finish with a '/')
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  * @name setBaseURL
414
- * @memberOf me.loader
413
+ * @memberof loader
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  * @public
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  * @function
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  * @param {string} type "*", "audio", binary", "image", "json", "js", "tmx", "tsx"
@@ -442,7 +441,7 @@ var loader = {
442
441
  /**
443
442
  * set all the specified game resources to be preloaded.
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  * @name preload
445
- * @memberOf me.loader
444
+ * @memberof loader
446
445
  * @public
447
446
  * @function
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  * @param {object[]} res
@@ -450,7 +449,7 @@ var loader = {
450
449
  * @param {string} res.type "audio", binary", "image", "json","js", "tmx", "tsx", "fontface"
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450
  * @param {string} res.src path and/or file name of the resource (for audio assets only the path is required)
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  * @param {boolean} [res.stream] Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
453
- * @param {Function} [onload=me.loader.onload] function to be called when all resources are loaded
452
+ * @param {Function} [onload=loader.onload] function to be called when all resources are loaded
454
453
  * @param {boolean} [switchToLoadState=true] automatically switch to the loading screen
455
454
  * @example
456
455
  * game_resources = [
@@ -507,7 +506,7 @@ var loader = {
507
506
  /**
508
507
  * Load a single resource (to be used if you need to load additional resource during the game)
509
508
  * @name load
510
- * @memberOf me.loader
509
+ * @memberof loader
511
510
  * @public
512
511
  * @function
513
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  * @param {object} res
@@ -577,12 +576,14 @@ var loader = {
577
576
  /**
578
577
  * unload specified resource to free memory
579
578
  * @name unload
580
- * @memberOf me.loader
579
+ * @memberof loader
581
580
  * @public
582
581
  * @function
583
582
  * @param {object} res
583
+ * @param {string} res.name internal name of the resource
584
+ * @param {string} res.type "audio", binary", "image", "json", "tmx", "tsx"
584
585
  * @returns {boolean} true if unloaded
585
- * @example me.loader.unload({name: "avatar", type:"image", src: "data/avatar.png"});
586
+ * @example me.loader.unload({name: "avatar", type:"image"});
586
587
  */
587
588
  unload(res) {
588
589
  switch (res.type) {
@@ -637,7 +638,7 @@ var loader = {
637
638
  /**
638
639
  * unload all resources to free memory
639
640
  * @name unloadAll
640
- * @memberOf me.loader
641
+ * @memberof loader
641
642
  * @public
642
643
  * @function
643
644
  * @example me.loader.unloadAll();
@@ -692,7 +693,7 @@ var loader = {
692
693
  /**
693
694
  * return the specified TMX/TSX object
694
695
  * @name getTMX
695
- * @memberOf me.loader
696
+ * @memberof loader
696
697
  * @public
697
698
  * @function
698
699
  * @param {string} elt name of the tmx/tsx element ("map1");
@@ -710,7 +711,7 @@ var loader = {
710
711
  /**
711
712
  * return the specified Binary object
712
713
  * @name getBinary
713
- * @memberOf me.loader
714
+ * @memberof loader
714
715
  * @public
715
716
  * @function
716
717
  * @param {string} elt name of the binary object ("ymTrack");
@@ -728,7 +729,7 @@ var loader = {
728
729
  /**
729
730
  * return the specified Image Object
730
731
  * @name getImage
731
- * @memberOf me.loader
732
+ * @memberof loader
732
733
  * @public
733
734
  * @function
734
735
  * @param {string} image name of the Image element ("tileset-platformer");
@@ -747,7 +748,7 @@ var loader = {
747
748
  /**
748
749
  * return the specified JSON Object
749
750
  * @name getJSON
750
- * @memberOf me.loader
751
+ * @memberof loader
751
752
  * @public
752
753
  * @function
753
754
  * @param {string} elt name of the json file to load
@@ -4,7 +4,6 @@ import * as event from "./../system/event.js";
4
4
  import {nextPowerOfTwo} from "./../math/math.js";
5
5
  import pool from "./../system/pooling.js";
6
6
  import Renderable from "./../renderable/renderable.js";
7
- import ColorLayer from "./../renderable/colorlayer.js";
8
7
  import Stage from "./../state/stage.js";
9
8
 
10
9
 
@@ -71,9 +70,10 @@ class IconLogo extends Renderable {
71
70
  super(x, y, 100, 85);
72
71
 
73
72
  this.iconCanvas = createCanvas(
74
- nextPowerOfTwo(this.width),
75
- nextPowerOfTwo(this.height),
76
- false);
73
+ renderer.WebGLVersion > 1 ? this.width : nextPowerOfTwo(this.width),
74
+ renderer.WebGLVersion > 1 ? this.height : nextPowerOfTwo(this.height),
75
+ false
76
+ );
77
77
 
78
78
  var context = renderer.getContext2d(this.iconCanvas);
79
79
 
@@ -117,9 +117,7 @@ class IconLogo extends Renderable {
117
117
 
118
118
  /**
119
119
  * a default loading screen
120
- * @memberOf me
121
120
  * @ignore
122
- * @constructor
123
121
  */
124
122
  class DefaultLoadingScreen extends Stage {
125
123
  /**
@@ -129,8 +127,8 @@ class DefaultLoadingScreen extends Stage {
129
127
  onResetEvent() {
130
128
  var barHeight = 8;
131
129
 
132
- // clear the background
133
- world.addChild(new ColorLayer("background", "#202020"), 0);
130
+ // set a background color
131
+ world.backgroundColor.parseCSS("#202020");
134
132
 
135
133
  // progress bar
136
134
  world.addChild(new ProgressBar(
@@ -156,7 +154,7 @@ class DefaultLoadingScreen extends Stage {
156
154
  textAlign: "left",
157
155
  textBaseline : "top",
158
156
  text: "melon",
159
- offScreenCanvas: true
157
+ offScreenCanvas: renderer.WebGLVersion >= 1
160
158
  }
161
159
  );
162
160
  logo1.anchorPoint.set(0, 0);
@@ -171,7 +169,7 @@ class DefaultLoadingScreen extends Stage {
171
169
  textBaseline : "top",
172
170
  bold: true,
173
171
  text: "JS",
174
- offScreenCanvas: true
172
+ offScreenCanvas: renderer.WebGLVersion >= 1
175
173
  }
176
174
  );
177
175
  logo2.anchorPoint.set(0, 0);
package/src/math/color.js CHANGED
@@ -172,18 +172,16 @@ var cssToRGB = new Map();
172
172
  /**
173
173
  * @classdesc
174
174
  * A color manipulation object.
175
- * @class Color
176
- * @memberOf me
177
- * @constructor
178
- * @param {number|Float32Array} [r=0] red component or array of color components
179
- * @param {number} [g=0] green component
180
- * @param {number} [b=0] blue component
181
- * @param {number} [alpha=1.0] alpha value
182
175
  */
183
176
  class Color {
184
-
185
- constructor(...args) {
186
- this.onResetEvent(...args);
177
+ /**
178
+ * @param {number} [r=0] red component or array of color components
179
+ * @param {number} [g=0] green component
180
+ * @param {number} [b=0] blue component
181
+ * @param {number} [alpha=1.0] alpha value
182
+ */
183
+ constructor(r = 0, g = 0, b = 0, alpha = 1.0) {
184
+ this.onResetEvent(r, g, b, alpha);
187
185
  }
188
186
 
189
187
  /**
@@ -204,11 +202,8 @@ class Color {
204
202
  /**
205
203
  * Color Red Component [0 .. 255]
206
204
  * @type {number}
207
- * @name r
208
- * @readonly
209
- * @memberOf me.Color
205
+ * @memberof Color
210
206
  */
211
-
212
207
  get r() {
213
208
  return ~~(this.glArray[0] * 255);
214
209
  }
@@ -221,11 +216,8 @@ class Color {
221
216
  /**
222
217
  * Color Green Component [0 .. 255]
223
218
  * @type {number}
224
- * @name g
225
- * @readonly
226
- * @memberOf me.Color
219
+ * @memberof Color
227
220
  */
228
-
229
221
  get g() {
230
222
  return ~~(this.glArray[1] * 255);
231
223
  }
@@ -238,15 +230,11 @@ class Color {
238
230
  /**
239
231
  * Color Blue Component [0 .. 255]
240
232
  * @type {number}
241
- * @name b
242
- * @readonly
243
- * @memberOf me.Color
233
+ * @memberof Color
244
234
  */
245
-
246
235
  get b() {
247
236
  return ~~(this.glArray[2] * 255);
248
237
  }
249
-
250
238
  set b(value) {
251
239
  this.glArray[2] = clamp(~~value || 0, 0, 255) / 255.0;
252
240
  }
@@ -254,11 +242,8 @@ class Color {
254
242
  /**
255
243
  * Color Alpha Component [0.0 .. 1.0]
256
244
  * @type {number}
257
- * @name alpha
258
- * @readonly
259
- * @memberOf me.Color
245
+ * @memberof Color
260
246
  */
261
-
262
247
  get alpha() {
263
248
  return this.glArray[3];
264
249
  }
@@ -271,20 +256,15 @@ class Color {
271
256
  /**
272
257
  * Set this color to the specified value.
273
258
  * @name setColor
274
- * @memberOf me.Color
259
+ * @memberof Color
275
260
  * @function
276
261
  * @param {number} r red component [0 .. 255]
277
262
  * @param {number} g green component [0 .. 255]
278
263
  * @param {number} b blue component [0 .. 255]
279
264
  * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
280
- * @returns {me.Color} Reference to this object for method chaining
265
+ * @returns {Color} Reference to this object for method chaining
281
266
  */
282
267
  setColor(r, g, b, alpha = 1.0) {
283
- // Private initialization: copy Color value directly
284
- if (r instanceof Color) {
285
- this.glArray.set(r.glArray);
286
- return r;
287
- }
288
268
  this.r = r;
289
269
  this.g = g;
290
270
  this.b = b;
@@ -295,21 +275,21 @@ class Color {
295
275
  /**
296
276
  * Create a new copy of this color object.
297
277
  * @name clone
298
- * @memberOf me.Color
278
+ * @memberof Color
299
279
  * @function
300
- * @returns {me.Color} Reference to the newly cloned object
280
+ * @returns {Color} Reference to the newly cloned object
301
281
  */
302
282
  clone() {
303
- return pool.pull("Color", this);
283
+ return pool.pull("Color").copy(this);
304
284
  }
305
285
 
306
286
  /**
307
287
  * Copy a color object or CSS color into this one.
308
288
  * @name copy
309
- * @memberOf me.Color
289
+ * @memberof Color
310
290
  * @function
311
- * @param {me.Color|string} color
312
- * @returns {me.Color} Reference to this object for method chaining
291
+ * @param {Color|string} color
292
+ * @returns {Color} Reference to this object for method chaining
313
293
  */
314
294
  copy(color) {
315
295
  if (color instanceof Color) {
@@ -323,10 +303,10 @@ class Color {
323
303
  /**
324
304
  * Blend this color with the given one using addition.
325
305
  * @name add
326
- * @memberOf me.Color
306
+ * @memberof Color
327
307
  * @function
328
- * @param {me.Color} color
329
- * @returns {me.Color} Reference to this object for method chaining
308
+ * @param {Color} color
309
+ * @returns {Color} Reference to this object for method chaining
330
310
  */
331
311
  add(color) {
332
312
  this.glArray[0] = clamp(this.glArray[0] + color.glArray[0], 0, 1);
@@ -340,10 +320,10 @@ class Color {
340
320
  /**
341
321
  * Darken this color value by 0..1
342
322
  * @name darken
343
- * @memberOf me.Color
323
+ * @memberof Color
344
324
  * @function
345
325
  * @param {number} scale
346
- * @returns {me.Color} Reference to this object for method chaining
326
+ * @returns {Color} Reference to this object for method chaining
347
327
  */
348
328
  darken(scale) {
349
329
  scale = clamp(scale, 0, 1);
@@ -357,11 +337,11 @@ class Color {
357
337
  /**
358
338
  * Linearly interpolate between this color and the given one.
359
339
  * @name lerp
360
- * @memberOf me.Color
340
+ * @memberof Color
361
341
  * @function
362
- * @param {me.Color} color
342
+ * @param {Color} color
363
343
  * @param {number} alpha with alpha = 0 being this color, and alpha = 1 being the given one.
364
- * @returns {me.Color} Reference to this object for method chaining
344
+ * @returns {Color} Reference to this object for method chaining
365
345
  */
366
346
  lerp(color, alpha) {
367
347
  alpha = clamp(alpha, 0, 1);
@@ -375,10 +355,10 @@ class Color {
375
355
  /**
376
356
  * Lighten this color value by 0..1
377
357
  * @name lighten
378
- * @memberOf me.Color
358
+ * @memberof Color
379
359
  * @function
380
360
  * @param {number} scale
381
- * @returns {me.Color} Reference to this object for method chaining
361
+ * @returns {Color} Reference to this object for method chaining
382
362
  */
383
363
  lighten(scale) {
384
364
  scale = clamp(scale, 0, 1);
@@ -392,11 +372,11 @@ class Color {
392
372
  /**
393
373
  * Generate random r,g,b values for this color object
394
374
  * @name random
395
- * @memberOf me.Color
375
+ * @memberof Color
396
376
  * @function
397
377
  * @param {number} [min=0] minimum value for the random range
398
378
  * @param {number} [max=255] maxmium value for the random range
399
- * @returns {me.Color} Reference to this object for method chaining
379
+ * @returns {Color} Reference to this object for method chaining
400
380
  */
401
381
  random(min = 0, max = 255) {
402
382
  if (min < 0) {
@@ -418,9 +398,9 @@ class Color {
418
398
  * Return true if the r,g,b,a values of this color are equal with the
419
399
  * given one.
420
400
  * @name equals
421
- * @memberOf me.Color
401
+ * @memberof Color
422
402
  * @function
423
- * @param {me.Color} color
403
+ * @param {Color} color
424
404
  * @returns {boolean}
425
405
  */
426
406
  equals(color) {
@@ -436,10 +416,10 @@ class Color {
436
416
  * Parse a CSS color string and set this color to the corresponding
437
417
  * r,g,b values
438
418
  * @name parseCSS
439
- * @memberOf me.Color
419
+ * @memberof Color
440
420
  * @function
441
421
  * @param {string} cssColor
442
- * @returns {me.Color} Reference to this object for method chaining
422
+ * @returns {Color} Reference to this object for method chaining
443
423
  */
444
424
  parseCSS(cssColor) {
445
425
  // TODO : Memoize this function by caching its input
@@ -454,10 +434,10 @@ class Color {
454
434
  /**
455
435
  * Parse an RGB or RGBA CSS color string
456
436
  * @name parseRGB
457
- * @memberOf me.Color
437
+ * @memberof Color
458
438
  * @function
459
439
  * @param {string} rgbColor
460
- * @returns {me.Color} Reference to this object for method chaining
440
+ * @returns {Color} Reference to this object for method chaining
461
441
  */
462
442
  parseRGB(rgbColor) {
463
443
  // TODO : Memoize this function by caching its input
@@ -474,11 +454,11 @@ class Color {
474
454
  * Parse a Hex color ("#RGB", "#RGBA" or "#RRGGBB", "#RRGGBBAA" format) and set this color to
475
455
  * the corresponding r,g,b,a values
476
456
  * @name parseHex
477
- * @memberOf me.Color
457
+ * @memberof Color
478
458
  * @function
479
459
  * @param {string} hexColor
480
460
  * @param {boolean} [argb = false] true if format is #ARGB, or #AARRGGBB (as opposed to #RGBA or #RGGBBAA)
481
- * @returns {me.Color} Reference to this object for method chaining
461
+ * @returns {Color} Reference to this object for method chaining
482
462
  */
483
463
  parseHex(hexColor, argb = false) {
484
464
  // TODO : Memoize this function by caching its input
@@ -534,10 +514,10 @@ class Color {
534
514
  /**
535
515
  * Pack this color into a Uint32 ARGB representation
536
516
  * @name toUint32
537
- * @memberOf me.Color
517
+ * @memberof Color
538
518
  * @function
539
519
  * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
540
- * @returns {Uint32}
520
+ * @returns {number}
541
521
  */
542
522
  toUint32(alpha = this.alpha) {
543
523
  var ur = this.r & 0xff;
@@ -551,7 +531,7 @@ class Color {
551
531
  /**
552
532
  * return an array representation of this object
553
533
  * @name toArray
554
- * @memberOf me.Color
534
+ * @memberof Color
555
535
  * @function
556
536
  * @returns {Float32Array}
557
537
  */
@@ -563,7 +543,7 @@ class Color {
563
543
  /**
564
544
  * Get the color in "#RRGGBB" format
565
545
  * @name toHex
566
- * @memberOf me.Color
546
+ * @memberof Color
567
547
  * @function
568
548
  * @returns {string}
569
549
  */
@@ -577,7 +557,7 @@ class Color {
577
557
  /**
578
558
  * Get the color in "#RRGGBBAA" format
579
559
  * @name toHex8
580
- * @memberOf me.Color
560
+ * @memberof Color
581
561
  * @function
582
562
  * @returns {string}
583
563
  */
@@ -591,7 +571,7 @@ class Color {
591
571
  /**
592
572
  * Get the color in "rgb(R,G,B)" format
593
573
  * @name toRGB
594
- * @memberOf me.Color
574
+ * @memberof Color
595
575
  * @function
596
576
  * @returns {string}
597
577
  */
@@ -609,7 +589,7 @@ class Color {
609
589
  /**
610
590
  * Get the color in "rgba(R,G,B,A)" format
611
591
  * @name toRGBA
612
- * @memberOf me.Color
592
+ * @memberof Color
613
593
  * @function
614
594
  * @returns {string}
615
595
  */
package/src/math/math.js CHANGED
@@ -1,7 +1,6 @@
1
1
  /**
2
2
  * a collection of math utility functions
3
3
  * @namespace Math
4
- * @memberOf me
5
4
  */
6
5
 
7
6
  /**
@@ -9,7 +8,7 @@
9
8
  * @public
10
9
  * @type {number}
11
10
  * @name DEG_TO_RAD
12
- * @memberOf me.Math
11
+ * @memberof Math
13
12
  */
14
13
  export const DEG_TO_RAD = Math.PI / 180.0;
15
14
 
@@ -18,7 +17,7 @@ export const DEG_TO_RAD = Math.PI / 180.0;
18
17
  * @public
19
18
  * @type {number}
20
19
  * @name RAD_TO_DEG
21
- * @memberOf me.Math
20
+ * @memberof Math
22
21
  */
23
22
  export const RAD_TO_DEG = 180.0 / Math.PI;
24
23
 
@@ -27,7 +26,7 @@ export const RAD_TO_DEG = 180.0 / Math.PI;
27
26
  * @public
28
27
  * @type {number}
29
28
  * @name TAU
30
- * @memberOf me.Math
29
+ * @memberof Math
31
30
  */
32
31
  export const TAU = Math.PI * 2;
33
32
 
@@ -36,7 +35,7 @@ export const TAU = Math.PI * 2;
36
35
  * @public
37
36
  * @type {number}
38
37
  * @name ETA
39
- * @memberOf me.Math
38
+ * @memberof Math
40
39
  */
41
40
  export const ETA = Math.PI * 0.5;
42
41
 
@@ -45,7 +44,7 @@ export const ETA = Math.PI * 0.5;
45
44
  * @public
46
45
  * @type {number}
47
46
  * @name EPSILON
48
- * @memberOf me.Math
47
+ * @memberof Math
49
48
  */
50
49
  export const EPSILON = 0.000001;
51
50
 
@@ -53,7 +52,7 @@ export const EPSILON = 0.000001;
53
52
  * returns true if the given value is a power of two
54
53
  * @public
55
54
  * @function
56
- * @memberOf me.Math
55
+ * @memberof Math
57
56
  * @name isPowerOfTwo
58
57
  * @param {number} val
59
58
  * @returns {boolean}
@@ -66,7 +65,7 @@ export function isPowerOfTwo(val) {
66
65
  * returns the next power of two for the given value
67
66
  * @public
68
67
  * @function
69
- * @memberOf me.Math
68
+ * @memberof Math
70
69
  * @name nextPowerOfTwo
71
70
  * @param {number} val
72
71
  * @returns {boolean}
@@ -86,7 +85,7 @@ export function nextPowerOfTwo(val) {
86
85
  * Converts an angle in degrees to an angle in radians
87
86
  * @public
88
87
  * @function
89
- * @memberOf me.Math
88
+ * @memberof Math
90
89
  * @name degToRad
91
90
  * @param {number} angle angle in degrees
92
91
  * @returns {number} corresponding angle in radians
@@ -102,7 +101,7 @@ export function degToRad(angle) {
102
101
  * Converts an angle in radians to an angle in degrees.
103
102
  * @public
104
103
  * @function
105
- * @memberOf me.Math
104
+ * @memberof Math
106
105
  * @name radToDeg
107
106
  * @param {number} radians angle in radians
108
107
  * @returns {number} corresponding angle in degrees
@@ -118,7 +117,7 @@ export function radToDeg(radians) {
118
117
  * clamp the given value
119
118
  * @public
120
119
  * @function
121
- * @memberOf me.Math
120
+ * @memberof Math
122
121
  * @name clamp
123
122
  * @param {number} val the value to clamp
124
123
  * @param {number} low lower limit
@@ -133,7 +132,7 @@ export function clamp(val, low, high) {
133
132
  * return a random integer between min (included) and max (excluded)
134
133
  * @public
135
134
  * @function
136
- * @memberOf me.Math
135
+ * @memberof Math
137
136
  * @name random
138
137
  * @param {number} min minimum value.
139
138
  * @param {number} max maximum value.
@@ -150,7 +149,7 @@ export function random(min, max) {
150
149
  * return a random float between min, max (exclusive)
151
150
  * @public
152
151
  * @function
153
- * @memberOf me.Math
152
+ * @memberof Math
154
153
  * @name randomFloat
155
154
  * @param {number} min minimum value.
156
155
  * @param {number} max maximum value.
@@ -167,7 +166,7 @@ export function randomFloat(min, max) {
167
166
  * return a weighted random between min, max (exclusive)
168
167
  * @public
169
168
  * @function
170
- * @memberOf me.Math
169
+ * @memberof Math
171
170
  * @name weightedRandom
172
171
  * @param {number} min minimum value.
173
172
  * @param {number} max maximum value.
@@ -184,7 +183,7 @@ export function weightedRandom(min, max) {
184
183
  * round a value to the specified number of digit
185
184
  * @public
186
185
  * @function
187
- * @memberOf me.Math
186
+ * @memberof Math
188
187
  * @name round
189
188
  * @param {number} num value to be rounded.
190
189
  * @param {number} [dec=0] number of decimal digit to be rounded to.
@@ -203,7 +202,7 @@ export function round(num, dec = 0) {
203
202
  * check if the given value is close to the expected one
204
203
  * @public
205
204
  * @function
206
- * @memberOf me.Math
205
+ * @memberof Math
207
206
  * @name toBeCloseTo
208
207
  * @param {number} expected value to be compared with.
209
208
  * @param {number} actual actual value to compare