melonjs 10.2.2 → 10.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +2907 -3383
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3620 -4528
  5. package/dist/melonjs.module.js +3210 -3331
  6. package/package.json +19 -19
  7. package/src/audio/audio.js +30 -31
  8. package/src/camera/camera2d.js +47 -58
  9. package/src/entity/draggable.js +11 -21
  10. package/src/entity/droptarget.js +12 -22
  11. package/src/entity/entity.js +32 -38
  12. package/src/game.js +21 -22
  13. package/src/{shapes → geometries}/ellipse.js +40 -47
  14. package/src/{shapes → geometries}/line.js +9 -12
  15. package/src/{shapes → geometries}/poly.js +100 -53
  16. package/src/{shapes → geometries}/rectangle.js +42 -45
  17. package/src/index.js +9 -20
  18. package/src/input/gamepad.js +11 -10
  19. package/src/input/input.js +2 -3
  20. package/src/input/keyboard.js +113 -113
  21. package/src/input/pointer.js +61 -29
  22. package/src/input/pointerevent.js +92 -29
  23. package/src/lang/deprecated.js +44 -14
  24. package/src/level/level.js +23 -24
  25. package/src/level/tiled/TMXGroup.js +7 -9
  26. package/src/level/tiled/TMXLayer.js +30 -33
  27. package/src/level/tiled/TMXObject.js +59 -53
  28. package/src/level/tiled/TMXTile.js +18 -19
  29. package/src/level/tiled/TMXTileMap.js +38 -46
  30. package/src/level/tiled/TMXTileset.js +12 -16
  31. package/src/level/tiled/TMXTilesetGroup.js +9 -10
  32. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -9
  33. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -9
  34. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -6
  35. package/src/level/tiled/renderer/TMXRenderer.js +24 -26
  36. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -5
  37. package/src/loader/loader.js +17 -16
  38. package/src/loader/loadingscreen.js +8 -10
  39. package/src/math/color.js +47 -67
  40. package/src/math/math.js +15 -16
  41. package/src/math/matrix2.js +53 -59
  42. package/src/math/matrix3.js +56 -63
  43. package/src/math/observable_vector2.js +87 -77
  44. package/src/math/observable_vector3.js +97 -80
  45. package/src/math/vector2.js +107 -97
  46. package/src/math/vector3.js +116 -100
  47. package/src/particles/emitter.js +66 -76
  48. package/src/particles/particle.js +4 -6
  49. package/src/particles/particlecontainer.js +2 -4
  50. package/src/physics/body.js +47 -146
  51. package/src/physics/bounds.js +48 -50
  52. package/src/physics/collision.js +13 -14
  53. package/src/physics/detector.js +14 -14
  54. package/src/physics/quadtree.js +18 -21
  55. package/src/physics/sat.js +30 -30
  56. package/src/physics/world.js +24 -29
  57. package/src/plugin/plugin.js +11 -15
  58. package/src/renderable/GUI.js +41 -47
  59. package/src/renderable/collectable.js +5 -10
  60. package/src/renderable/colorlayer.js +10 -15
  61. package/src/renderable/container.js +87 -73
  62. package/src/renderable/imagelayer.js +25 -32
  63. package/src/renderable/nineslicesprite.js +41 -42
  64. package/src/renderable/renderable.js +113 -124
  65. package/src/renderable/sprite.js +62 -69
  66. package/src/renderable/trigger.js +26 -32
  67. package/src/state/stage.js +13 -18
  68. package/src/state/state.js +26 -27
  69. package/src/system/device.js +76 -133
  70. package/src/system/event.js +81 -70
  71. package/src/system/pooling.js +11 -12
  72. package/src/system/save.js +3 -4
  73. package/src/system/timer.js +19 -20
  74. package/src/text/bitmaptext.js +57 -55
  75. package/src/text/bitmaptextdata.js +10 -11
  76. package/src/text/glyph.js +3 -0
  77. package/src/text/text.js +49 -55
  78. package/src/tweens/easing.js +1 -1
  79. package/src/tweens/interpolation.js +1 -1
  80. package/src/tweens/tween.js +44 -46
  81. package/src/utils/agent.js +3 -4
  82. package/src/utils/array.js +4 -5
  83. package/src/utils/file.js +3 -4
  84. package/src/utils/function.js +4 -5
  85. package/src/utils/string.js +7 -9
  86. package/src/utils/utils.js +4 -5
  87. package/src/video/canvas/canvas_renderer.js +60 -62
  88. package/src/video/renderer.js +53 -58
  89. package/src/video/texture.js +98 -112
  90. package/src/video/texture_cache.js +4 -6
  91. package/src/video/video.js +16 -17
  92. package/src/video/webgl/buffer/vertex.js +2 -2
  93. package/src/video/webgl/glshader.js +37 -39
  94. package/src/video/webgl/webgl_compositor.js +128 -110
  95. package/src/video/webgl/webgl_renderer.js +126 -106
@@ -4,18 +4,15 @@ import pool from "./../system/pooling.js";
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  /**
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  * @classdesc
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  * a generic 3D Vector Object
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- * @class Vector3d
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- * @memberOf me
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- * @constructor
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- * @param {number} [x=0] x value of the vector
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- * @param {number} [y=0] y value of the vector
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- * @param {number} [z=0] z value of the vector
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  */
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-
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  class Vector3d {
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-
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- constructor(...args) {
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- this.onResetEvent(...args);
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+ /**
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+ * @param {number} [x=0] x value of the vector
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+ * @param {number} [y=0] y value of the vector
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+ * @param {number} [z=0] z value of the vector
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+ */
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+ constructor(x = 0, y = 0, z = 0) {
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+ this.onResetEvent(x, y, z);
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  }
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  /**
@@ -42,12 +39,12 @@ class Vector3d {
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  /**
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  * set the Vector x and y properties to the given values<br>
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  * @name set
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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  * @param {number} x
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  * @param {number} y
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  * @param {number} [z=0]
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  set(x, y, z) {
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  if (x !== +x || y !== +y || (typeof z !== "undefined" && z !== +z)) {
@@ -61,7 +58,7 @@ class Vector3d {
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  * @public
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  * @type {number}
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  * @name x
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  */
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  //this.x = x;
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@@ -70,7 +67,7 @@ class Vector3d {
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  * @public
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  * @type {number}
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  * @name y
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  */
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  //this.y = y;
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@@ -79,7 +76,7 @@ class Vector3d {
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  * @public
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  * @type {number}
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  * @name z
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  */
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  //this.z = z;
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@@ -89,9 +86,9 @@ class Vector3d {
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  /**
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  * set the Vector x and y properties to 0
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  * @name setZero
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  setZero() {
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  return this.set(0, 0, 0);
@@ -100,10 +97,10 @@ class Vector3d {
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  /**
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  * set the Vector x and y properties using the passed vector
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  * @name setV
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @param {me.Vector2d|me.Vector3d} v
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @param {Vector2d|Vector3d} v
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  setV(v) {
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  return this._set(v.x, v.y, v.z);
@@ -112,10 +109,10 @@ class Vector3d {
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  /**
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  * Add the passed vector to this vector
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  * @name add
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @param {me.Vector2d|me.Vector3d} v
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @param {Vector2d|Vector3d} v
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  add(v) {
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  return this._set(this.x + v.x, this.y + v.y, this.z + (v.z || 0));
@@ -124,10 +121,10 @@ class Vector3d {
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  /**
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  * Substract the passed vector to this vector
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  * @name sub
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @param {me.Vector2d|me.Vector3d} v
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @param {Vector2d|Vector3d} v
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  sub(v) {
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  return this._set(this.x - v.x, this.y - v.y, this.z - (v.z || 0));
@@ -136,12 +133,12 @@ class Vector3d {
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  /**
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  * Multiply this vector values by the given scalar
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  * @name scale
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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  * @param {number} x
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  * @param {number} [y=x]
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  * @param {number} [z=1]
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  scale(x, y, z) {
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  y = (typeof (y) !== "undefined" ? y : x);
@@ -151,10 +148,10 @@ class Vector3d {
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  /**
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  * Multiply this vector values by the passed vector
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  * @name scaleV
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @param {me.Vector2d|me.Vector3d} v
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @param {Vector2d|Vector3d} v
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  scaleV(v) {
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  return this.scale(v.x, v.y, v.z);
@@ -163,9 +160,9 @@ class Vector3d {
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  /**
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  * Convert this vector into isometric coordinate space
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  * @name toIso
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  toIso() {
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  return this._set(this.x - this.y, (this.x + this.y) * 0.5, this.z);
@@ -174,9 +171,9 @@ class Vector3d {
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  /**
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  * Convert this vector into 2d coordinate space
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  * @name to2d
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  to2d() {
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  return this._set(this.y + this.x / 2, this.y - this.x / 2, this.z);
@@ -185,10 +182,10 @@ class Vector3d {
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  /**
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  * Divide this vector values by the passed value
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  * @name div
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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  * @param {number} n the value to divide the vector by
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  div(n) {
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  return this._set(this.x / n, this.y / n, this.z / n);
@@ -197,9 +194,9 @@ class Vector3d {
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  /**
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  * Update this vector values to absolute values
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  * @name abs
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  abs() {
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  return this._set((this.x < 0) ? -this.x : this.x, (this.y < 0) ? -this.y : this.y, (this.z < 0) ? -this.z : this.z);
@@ -208,11 +205,11 @@ class Vector3d {
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  /**
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  * Clamp the vector value within the specified value range
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  * @name clamp
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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  * @param {number} low
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  * @param {number} high
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- * @returns {me.Vector3d} new me.Vector3d
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+ * @returns {Vector3d} new me.Vector3d
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  */
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  clamp(low, high) {
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  return new Vector3d(clamp(this.x, low, high), clamp(this.y, low, high), clamp(this.z, low, high));
@@ -221,11 +218,11 @@ class Vector3d {
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  /**
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  * Clamp this vector value within the specified value range
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  * @name clampSelf
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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  * @param {number} low
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  * @param {number} high
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  clampSelf(low, high) {
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  return this._set(clamp(this.x, low, high), clamp(this.y, low, high), clamp(this.z, low, high));
@@ -234,10 +231,10 @@ class Vector3d {
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  /**
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  * Update this vector with the minimum value between this and the passed vector
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  * @name minV
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @param {me.Vector2d|me.Vector3d} v
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @param {Vector2d|Vector3d} v
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  minV(v) {
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  var _vz = v.z || 0;
@@ -247,10 +244,10 @@ class Vector3d {
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  /**
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  * Update this vector with the maximum value between this and the passed vector
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  * @name maxV
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @param {me.Vector2d|me.Vector3d} v
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @param {Vector2d|Vector3d} v
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  maxV(v) {
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  var _vz = v.z || 0;
@@ -260,9 +257,9 @@ class Vector3d {
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  /**
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  * Floor the vector values
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  * @name floor
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} new me.Vector3d
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+ * @returns {Vector3d} new me.Vector3d
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  */
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  floor() {
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  return new Vector3d(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z));
@@ -271,9 +268,9 @@ class Vector3d {
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  /**
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  * Floor this vector values
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  * @name floorSelf
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  floorSelf() {
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  return this._set(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z));
@@ -282,9 +279,9 @@ class Vector3d {
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  /**
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  * Ceil the vector values
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  * @name ceil
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} new me.Vector3d
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+ * @returns {Vector3d} new me.Vector3d
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  */
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  ceil() {
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  return new Vector3d(Math.ceil(this.x), Math.ceil(this.y), Math.ceil(this.z));
@@ -293,9 +290,9 @@ class Vector3d {
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  /**
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  * Ceil this vector values
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  * @name ceilSelf
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  ceilSelf() {
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  return this._set(Math.ceil(this.x), Math.ceil(this.y), Math.ceil(this.z));
@@ -304,9 +301,9 @@ class Vector3d {
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  /**
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  * Negate the vector values
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  * @name negate
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} new me.Vector3d
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+ * @returns {Vector3d} new me.Vector3d
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  */
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  negate() {
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  return new Vector3d(-this.x, -this.y, -this.z);
@@ -315,9 +312,9 @@ class Vector3d {
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  /**
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  * Negate this vector values
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  * @name negateSelf
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  negateSelf() {
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  return this._set(-this.x, -this.y, -this.z);
@@ -326,10 +323,10 @@ class Vector3d {
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  /**
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  * Copy the components of the given vector into this one
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  * @name copy
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @param {me.Vector2d|me.Vector3d} v
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @param {Vector2d|Vector3d} v
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+ * @returns {Vector3d} Reference to this object for method chaining
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  */
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  copy(v) {
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  return this._set(v.x, v.y, v.z || 0);
@@ -338,15 +335,15 @@ class Vector3d {
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  /**
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  * return true if the two vectors are the same
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  * @name equals
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @param {me.Vector2d|me.Vector3d} v
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+ * @param {Vector2d|Vector3d} v
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  * @returns {boolean}
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  */
346
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  /**
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  * return true if this vector is equal to the given values
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  * @name equals
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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  * @param {number} x
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  * @param {number} y
@@ -377,9 +374,9 @@ class Vector3d {
377
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  /**
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  * normalize this vector (scale the vector so that its magnitude is 1)
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  * @name normalize
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- * @memberOf me.Vector3d
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+ * @memberof Vector3d
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  * @function
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- * @returns {me.Vector3d} Reference to this object for method chaining
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+ * @returns {Vector3d} Reference to this object for method chaining
383
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  */
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  normalize() {
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  return this.div(this.length() || 1);
@@ -389,9 +386,9 @@ class Vector3d {
389
386
  * change this vector to be perpendicular to what it was before.<br>
390
387
  * (Effectively rotates it 90 degrees in a clockwise direction around the z axis)
391
388
  * @name perp
392
- * @memberOf me.Vector3d
389
+ * @memberof Vector3d
393
390
  * @function
394
- * @returns {me.Vector3d} Reference to this object for method chaining
391
+ * @returns {Vector3d} Reference to this object for method chaining
395
392
  */
396
393
  perp() {
397
394
  return this._set(this.y, -this.x, this.z);
@@ -400,11 +397,11 @@ class Vector3d {
400
397
  /**
401
398
  * Rotate this vector (counter-clockwise) by the specified angle (in radians) around the z axis
402
399
  * @name rotate
403
- * @memberOf me.Vector3d
400
+ * @memberof Vector3d
404
401
  * @function
405
402
  * @param {number} angle The angle to rotate (in radians)
406
- * @param {me.Vector2d|me.ObservableVector2d} [v] an optional point to rotate around (on the same z axis)
407
- * @returns {me.Vector3d} Reference to this object for method chaining
403
+ * @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around (on the same z axis)
404
+ * @returns {Vector3d} Reference to this object for method chaining
408
405
  */
409
406
  rotate(angle, v) {
410
407
  var cx = 0;
@@ -427,31 +424,50 @@ class Vector3d {
427
424
 
428
425
  /**
429
426
  * return the dot product of this vector and the passed one
430
- * @name dotProduct
431
- * @memberOf me.Vector3d
427
+ * @name dot
428
+ * @memberof Vector3d
432
429
  * @function
433
- * @param {me.Vector2d|me.Vector3d} v
430
+ * @param {Vector2d|Vector3d} v
434
431
  * @returns {number} The dot product.
435
432
  */
436
- dotProduct(v) {
433
+ dot(v) {
437
434
  return this.x * v.x + this.y * v.y + this.z * (typeof(v.z) !== "undefined" ? v.z : this.z);
438
435
  }
439
436
 
437
+ /**
438
+ * calculate the cross product of this vector and the passed one
439
+ * @name cross
440
+ * @memberof Vector3d
441
+ * @function
442
+ * @param {Vector3d} v
443
+ * @returns {Vector3d} Reference to this object for method chaining
444
+ */
445
+ cross(v) {
446
+ var ax = this.x, ay = this.y, az = this.z;
447
+ var bx = v.x, by = v.y, bz = v.z;
448
+
449
+ this.x = ay * bz - az * by;
450
+ this.y = az * bx - ax * bz;
451
+ this.z = ax * by - ay * bx;
452
+
453
+ return this;
454
+ }
455
+
440
456
  /**
441
457
  * return the square length of this vector
442
458
  * @name length2
443
- * @memberOf me.Vector3d
459
+ * @memberof Vector3d
444
460
  * @function
445
461
  * @returns {number} The length^2 of this vector.
446
462
  */
447
463
  length2() {
448
- return this.dotProduct(this);
464
+ return this.dot(this);
449
465
  }
450
466
 
451
467
  /**
452
468
  * return the length (magnitude) of this vector
453
469
  * @name length
454
- * @memberOf me.Vector3d
470
+ * @memberof Vector3d
455
471
  * @function
456
472
  * @returns {number} the length of this vector
457
473
  */
@@ -462,11 +478,11 @@ class Vector3d {
462
478
  /**
463
479
  * Linearly interpolate between this vector and the given one.
464
480
  * @name lerp
465
- * @memberOf me.Vector3d
481
+ * @memberof Vector3d
466
482
  * @function
467
- * @param {me.Vector3d} v
483
+ * @param {Vector3d} v
468
484
  * @param {number} alpha distance along the line (alpha = 0 will be this vector, and alpha = 1 will be the given one).
469
- * @returns {me.Vector3d} Reference to this object for method chaining
485
+ * @returns {Vector3d} Reference to this object for method chaining
470
486
  */
471
487
  lerp(v, alpha) {
472
488
  this.x += ( v.x - this.x ) * alpha;
@@ -478,9 +494,9 @@ class Vector3d {
478
494
  /**
479
495
  * return the distance between this vector and the passed one
480
496
  * @name distance
481
- * @memberOf me.Vector3d
497
+ * @memberof Vector3d
482
498
  * @function
483
- * @param {me.Vector2d|me.Vector3d} v
499
+ * @param {Vector2d|Vector3d} v
484
500
  * @returns {number}
485
501
  */
486
502
  distance(v) {
@@ -493,25 +509,25 @@ class Vector3d {
493
509
  /**
494
510
  * return the angle between this vector and the passed one
495
511
  * @name angle
496
- * @memberOf me.Vector3d
512
+ * @memberof Vector3d
497
513
  * @function
498
- * @param {me.Vector2d|me.Vector3d} v
514
+ * @param {Vector2d|Vector3d} v
499
515
  * @returns {number} angle in radians
500
516
  */
501
517
  angle(v) {
502
- return Math.acos(clamp(this.dotProduct(v) / (this.length() * v.length()), -1, 1));
518
+ return Math.acos(clamp(this.dot(v) / (this.length() * v.length()), -1, 1));
503
519
  }
504
520
 
505
521
  /**
506
522
  * project this vector on to another vector.
507
523
  * @name project
508
- * @memberOf me.Vector3d
524
+ * @memberof Vector3d
509
525
  * @function
510
- * @param {me.Vector2d|me.Vector3d} v The vector to project onto.
511
- * @returns {me.Vector3d} Reference to this object for method chaining
526
+ * @param {Vector2d|Vector3d} v The vector to project onto.
527
+ * @returns {Vector3d} Reference to this object for method chaining
512
528
  */
513
529
  project(v) {
514
- var ratio = this.dotProduct(v) / v.length2();
530
+ var ratio = this.dot(v) / v.length2();
515
531
  return this.scale(ratio, ratio, ratio);
516
532
  }
517
533
 
@@ -519,22 +535,22 @@ class Vector3d {
519
535
  * Project this vector onto a vector of unit length.<br>
520
536
  * This is slightly more efficient than `project` when dealing with unit vectors.
521
537
  * @name projectN
522
- * @memberOf me.Vector3d
538
+ * @memberof Vector3d
523
539
  * @function
524
- * @param {me.Vector2d|me.Vector3d} v The unit vector to project onto.
525
- * @returns {me.Vector3d} Reference to this object for method chaining
540
+ * @param {Vector2d|Vector3d} v The unit vector to project onto.
541
+ * @returns {Vector3d} Reference to this object for method chaining
526
542
  */
527
543
  projectN(v) {
528
- var ratio = this.dotProduct(v) / v.length2();
544
+ var ratio = this.dot(v) / v.length2();
529
545
  return this.scale(ratio, ratio, ratio);
530
546
  }
531
547
 
532
548
  /**
533
549
  * return a clone copy of this vector
534
550
  * @name clone
535
- * @memberOf me.Vector3d
551
+ * @memberof Vector3d
536
552
  * @function
537
- * @returns {me.Vector3d} new me.Vector3d
553
+ * @returns {Vector3d} new me.Vector3d
538
554
  */
539
555
  clone() {
540
556
  return pool.pull("Vector3d", this.x, this.y, this.z);
@@ -543,7 +559,7 @@ class Vector3d {
543
559
  /**
544
560
  * convert the object to a string representation
545
561
  * @name toString
546
- * @memberOf me.Vector3d
562
+ * @memberof Vector3d
547
563
  * @function
548
564
  * @returns {string}
549
565
  */