melonjs 10.2.2 → 10.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +2907 -3383
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3620 -4528
  5. package/dist/melonjs.module.js +3210 -3331
  6. package/package.json +19 -19
  7. package/src/audio/audio.js +30 -31
  8. package/src/camera/camera2d.js +47 -58
  9. package/src/entity/draggable.js +11 -21
  10. package/src/entity/droptarget.js +12 -22
  11. package/src/entity/entity.js +32 -38
  12. package/src/game.js +21 -22
  13. package/src/{shapes → geometries}/ellipse.js +40 -47
  14. package/src/{shapes → geometries}/line.js +9 -12
  15. package/src/{shapes → geometries}/poly.js +100 -53
  16. package/src/{shapes → geometries}/rectangle.js +42 -45
  17. package/src/index.js +9 -20
  18. package/src/input/gamepad.js +11 -10
  19. package/src/input/input.js +2 -3
  20. package/src/input/keyboard.js +113 -113
  21. package/src/input/pointer.js +61 -29
  22. package/src/input/pointerevent.js +92 -29
  23. package/src/lang/deprecated.js +44 -14
  24. package/src/level/level.js +23 -24
  25. package/src/level/tiled/TMXGroup.js +7 -9
  26. package/src/level/tiled/TMXLayer.js +30 -33
  27. package/src/level/tiled/TMXObject.js +59 -53
  28. package/src/level/tiled/TMXTile.js +18 -19
  29. package/src/level/tiled/TMXTileMap.js +38 -46
  30. package/src/level/tiled/TMXTileset.js +12 -16
  31. package/src/level/tiled/TMXTilesetGroup.js +9 -10
  32. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -9
  33. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -9
  34. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -6
  35. package/src/level/tiled/renderer/TMXRenderer.js +24 -26
  36. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -5
  37. package/src/loader/loader.js +17 -16
  38. package/src/loader/loadingscreen.js +8 -10
  39. package/src/math/color.js +47 -67
  40. package/src/math/math.js +15 -16
  41. package/src/math/matrix2.js +53 -59
  42. package/src/math/matrix3.js +56 -63
  43. package/src/math/observable_vector2.js +87 -77
  44. package/src/math/observable_vector3.js +97 -80
  45. package/src/math/vector2.js +107 -97
  46. package/src/math/vector3.js +116 -100
  47. package/src/particles/emitter.js +66 -76
  48. package/src/particles/particle.js +4 -6
  49. package/src/particles/particlecontainer.js +2 -4
  50. package/src/physics/body.js +47 -146
  51. package/src/physics/bounds.js +48 -50
  52. package/src/physics/collision.js +13 -14
  53. package/src/physics/detector.js +14 -14
  54. package/src/physics/quadtree.js +18 -21
  55. package/src/physics/sat.js +30 -30
  56. package/src/physics/world.js +24 -29
  57. package/src/plugin/plugin.js +11 -15
  58. package/src/renderable/GUI.js +41 -47
  59. package/src/renderable/collectable.js +5 -10
  60. package/src/renderable/colorlayer.js +10 -15
  61. package/src/renderable/container.js +87 -73
  62. package/src/renderable/imagelayer.js +25 -32
  63. package/src/renderable/nineslicesprite.js +41 -42
  64. package/src/renderable/renderable.js +113 -124
  65. package/src/renderable/sprite.js +62 -69
  66. package/src/renderable/trigger.js +26 -32
  67. package/src/state/stage.js +13 -18
  68. package/src/state/state.js +26 -27
  69. package/src/system/device.js +76 -133
  70. package/src/system/event.js +81 -70
  71. package/src/system/pooling.js +11 -12
  72. package/src/system/save.js +3 -4
  73. package/src/system/timer.js +19 -20
  74. package/src/text/bitmaptext.js +57 -55
  75. package/src/text/bitmaptextdata.js +10 -11
  76. package/src/text/glyph.js +3 -0
  77. package/src/text/text.js +49 -55
  78. package/src/tweens/easing.js +1 -1
  79. package/src/tweens/interpolation.js +1 -1
  80. package/src/tweens/tween.js +44 -46
  81. package/src/utils/agent.js +3 -4
  82. package/src/utils/array.js +4 -5
  83. package/src/utils/file.js +3 -4
  84. package/src/utils/function.js +4 -5
  85. package/src/utils/string.js +7 -9
  86. package/src/utils/utils.js +4 -5
  87. package/src/video/canvas/canvas_renderer.js +60 -62
  88. package/src/video/renderer.js +53 -58
  89. package/src/video/texture.js +98 -112
  90. package/src/video/texture_cache.js +4 -6
  91. package/src/video/video.js +16 -17
  92. package/src/video/webgl/buffer/vertex.js +2 -2
  93. package/src/video/webgl/glshader.js +37 -39
  94. package/src/video/webgl/webgl_compositor.js +128 -110
  95. package/src/video/webgl/webgl_renderer.js +126 -106
@@ -4,7 +4,7 @@ import Matrix2d from "./../../math/matrix2.js";
4
4
  import WebGLCompositor from "./webgl_compositor.js";
5
5
  import Renderer from "./../renderer.js";
6
6
  import TextureCache from "./../texture_cache.js";
7
- import {Texture, createAtlas } from "./../texture.js";
7
+ import { TextureAtlas, createAtlas } from "./../texture.js";
8
8
  import { createCanvas, renderer } from "./../video.js";
9
9
  import * as event from "./../../system/event.js";
10
10
  import pool from "./../../system/pooling.js";
@@ -14,27 +14,25 @@ import { isPowerOfTwo, nextPowerOfTwo, TAU } from "./../../math/math.js";
14
14
  /**
15
15
  * @classdesc
16
16
  * a WebGL renderer object
17
- * @class WebGLRenderer
18
- * @extends me.Renderer
19
- * @memberOf me
20
- * @constructor
21
- * @param {object} options The renderer parameters
22
- * @param {number} options.width The width of the canvas without scaling
23
- * @param {number} options.height The height of the canvas without scaling
24
- * @param {HTMLCanvasElement} [options.canvas] The html canvas to draw to on screen
25
- * @param {boolean} [options.doubleBuffering=false] Whether to enable double buffering
26
- * @param {boolean} [options.antiAlias=false] Whether to enable anti-aliasing
27
- * @param {boolean} [options.failIfMajorPerformanceCaveat=true] If true, the renderer will switch to CANVAS mode if the performances of a WebGL context would be dramatically lower than that of a native application making equivalent OpenGL calls.
28
- * @param {boolean} [options.transparent=false] Whether to enable transparency on the canvas (performance hit when enabled)
29
- * @param {boolean} [options.subPixel=false] Whether to enable subpixel renderering (performance hit when enabled)
30
- * @param {boolean} [options.preferWebGL1=false] if true the renderer will only use WebGL 1
31
- * @param {string} [options.powerPreference="default"] a hint to the user agent indicating what configuration of GPU is suitable for the WebGL context ("default", "high-performance", "low-power"). To be noted that Safari and Chrome (since version 80) both default to "low-power" to save battery life and improve the user experience on these dual-GPU machines.
32
- * @param {number} [options.zoomX=width] The actual width of the canvas with scaling applied
33
- * @param {number} [options.zoomY=height] The actual height of the canvas with scaling applied
34
- * @param {me.WebGLCompositor} [options.compositor] A class that implements the compositor API
17
+ * @augments Renderer
35
18
  */
36
19
  class WebGLRenderer extends Renderer {
37
-
20
+ /**
21
+ * @param {object} options The renderer parameters
22
+ * @param {number} options.width The width of the canvas without scaling
23
+ * @param {number} options.height The height of the canvas without scaling
24
+ * @param {HTMLCanvasElement} [options.canvas] The html canvas to draw to on screen
25
+ * @param {boolean} [options.doubleBuffering=false] Whether to enable double buffering
26
+ * @param {boolean} [options.antiAlias=false] Whether to enable anti-aliasing
27
+ * @param {boolean} [options.failIfMajorPerformanceCaveat=true] If true, the renderer will switch to CANVAS mode if the performances of a WebGL context would be dramatically lower than that of a native application making equivalent OpenGL calls.
28
+ * @param {boolean} [options.transparent=false] Whether to enable transparency on the canvas (performance hit when enabled)
29
+ * @param {boolean} [options.subPixel=false] Whether to enable subpixel renderering (performance hit when enabled)
30
+ * @param {boolean} [options.preferWebGL1=false] if true the renderer will only use WebGL 1
31
+ * @param {string} [options.powerPreference="default"] a hint to the user agent indicating what configuration of GPU is suitable for the WebGL context ("default", "high-performance", "low-power"). To be noted that Safari and Chrome (since version 80) both default to "low-power" to save battery life and improve the user experience on these dual-GPU machines.
32
+ * @param {number} [options.zoomX=width] The actual width of the canvas with scaling applied
33
+ * @param {number} [options.zoomY=height] The actual height of the canvas with scaling applied
34
+ * @param {WebGLCompositor} [options.compositor] A class that implements the compositor API
35
+ */
38
36
  constructor(options) {
39
37
 
40
38
  // parent contructor
@@ -43,7 +41,7 @@ class WebGLRenderer extends Renderer {
43
41
  /**
44
42
  * The WebGL version used by this renderer (1 or 2)
45
43
  * @name WebGLVersion
46
- * @memberOf me.WebGLRenderer
44
+ * @memberof WebGLRenderer
47
45
  * @type {number}
48
46
  * @default 1
49
47
  * @readonly
@@ -53,7 +51,7 @@ class WebGLRenderer extends Renderer {
53
51
  /**
54
52
  * The vendor string of the underlying graphics driver.
55
53
  * @name GPUVendor
56
- * @memberOf me.WebGLRenderer
54
+ * @memberof WebGLRenderer
57
55
  * @type {string}
58
56
  * @default null
59
57
  * @readonly
@@ -63,7 +61,7 @@ class WebGLRenderer extends Renderer {
63
61
  /**
64
62
  * The renderer string of the underlying graphics driver.
65
63
  * @name GPURenderer
66
- * @memberOf me.WebGLRenderer
64
+ * @memberof WebGLRenderer
67
65
  * @type {string}
68
66
  * @default null
69
67
  * @readonly
@@ -73,7 +71,7 @@ class WebGLRenderer extends Renderer {
73
71
  /**
74
72
  * The WebGL context
75
73
  * @name gl
76
- * @memberOf me.WebGLRenderer
74
+ * @memberof WebGLRenderer
77
75
  * type {WebGLRenderingContext}
78
76
  */
79
77
  this.context = this.gl = this.getContextGL(this.getScreenCanvas(), options.transparent);
@@ -81,7 +79,7 @@ class WebGLRenderer extends Renderer {
81
79
  /**
82
80
  * Maximum number of texture unit supported under the current context
83
81
  * @name maxTextures
84
- * @memberOf me.WebGLRenderer
82
+ * @memberof WebGLRenderer
85
83
  * @type {number}
86
84
  * @readonly
87
85
  */
@@ -115,22 +113,31 @@ class WebGLRenderer extends Renderer {
115
113
  /**
116
114
  * The current transformation matrix used for transformations on the overall scene
117
115
  * @name currentTransform
118
- * @type {me.Matrix2d}
119
- * @memberOf me.WebGLRenderer#
116
+ * @type {Matrix2d}
117
+ * @memberof WebGLRenderer#
120
118
  */
121
119
  this.currentTransform = new Matrix2d();
122
120
 
123
121
  /**
124
122
  * The current compositor used by the renderer
125
123
  * @name currentCompositor
126
- * @type {me.WebGLCompositor}
127
- * @memberOf me.WebGLRenderer#
124
+ * @type {WebGLCompositor}
125
+ * @memberof WebGLRenderer#
128
126
  */
129
127
  this.currentCompositor = null;
130
128
 
131
- // Create a compositor
132
- var Compositor = this.settings.compositor || WebGLCompositor;
133
- this.setCompositor(new Compositor(this));
129
+ /**
130
+ * The list of active compositors
131
+ * @name compositors
132
+ * @type {Map}
133
+ * @memberof WebGLRenderer#
134
+ */
135
+ this.compositors = new Map();
136
+
137
+ // Create a default compositor
138
+ var compositor = new (this.settings.compositor || WebGLCompositor)(this);
139
+ this.compositors.set("default", compositor);
140
+ this.setCompositor(compositor);
134
141
 
135
142
 
136
143
  // default WebGL state(s)
@@ -172,17 +179,21 @@ class WebGLRenderer extends Renderer {
172
179
  /**
173
180
  * Reset context state
174
181
  * @name reset
175
- * @memberOf me.WebGLRenderer.prototype
182
+ * @memberof WebGLRenderer.prototype
176
183
  * @function
177
184
  */
178
185
  reset() {
179
186
  super.reset();
180
- if (this.isContextValid === false) {
181
- // on context lost/restore
182
- this.currentCompositor.init(this);
183
- } else {
184
- this.currentCompositor.reset();
185
- }
187
+
188
+ this.compositors.forEach((compositor) => {
189
+ if (this.isContextValid === false) {
190
+ // on context lost/restore
191
+ compositor.init(this);
192
+ } else {
193
+ compositor.reset();
194
+ }
195
+ });
196
+
186
197
  this.gl.disable(this.gl.SCISSOR_TEST);
187
198
  if (typeof this.fontContext2D !== "undefined" ) {
188
199
  this.createFontTexture(this.cache);
@@ -191,25 +202,37 @@ class WebGLRenderer extends Renderer {
191
202
  }
192
203
 
193
204
  /**
194
- * assign a compositor to this renderer
205
+ * set the active compositor for this renderer
195
206
  * @name setCompositor
196
207
  * @function
197
- * @param {WebGLCompositor} compositor a compositor instance
198
- * @memberOf me.WebGLRenderer.prototype
208
+ * @param {WebGLCompositor|string} compositor a compositor name or instance
209
+ * @memberof WebGLRenderer.prototype
199
210
  * @function
200
211
  */
201
- setCompositor(compositor) {
202
- if (this.currentCompositor !== null && this.currentCompositor !== compositor) {
203
- // flush the current compositor
204
- this.currentCompositor.flush();
212
+ setCompositor(compositor = "default") {
213
+
214
+ if (typeof compositor === "string") {
215
+ compositor = this.compositors.get(compositor);
216
+ }
217
+
218
+ if (typeof compositor === "undefined") {
219
+ throw new Error("Invalid WebGL Compositor");
220
+ }
221
+
222
+ if (this.currentCompositor !== compositor) {
223
+ if (this.currentCompositor !== null) {
224
+ // flush the current compositor
225
+ this.currentCompositor.flush();
226
+ }
227
+ // set given one as current
228
+ this.currentCompositor = compositor;
205
229
  }
206
- this.currentCompositor = compositor;
207
230
  }
208
231
 
209
232
  /**
210
233
  * Reset the gl transform to identity
211
234
  * @name resetTransform
212
- * @memberOf me.WebGLRenderer.prototype
235
+ * @memberof WebGLRenderer.prototype
213
236
  * @function
214
237
  */
215
238
  resetTransform() {
@@ -244,7 +267,7 @@ class WebGLRenderer extends Renderer {
244
267
  /**
245
268
  * @ignore
246
269
  */
247
- this.fontTexture = new Texture(createAtlas(canvas.width, canvas.height, "fontTexture"), image, cache);
270
+ this.fontTexture = new TextureAtlas(createAtlas(canvas.width, canvas.height, "fontTexture"), image, cache);
248
271
  this.currentCompositor.uploadTexture(this.fontTexture, 0, 0, 0);
249
272
 
250
273
  } else {
@@ -256,12 +279,12 @@ class WebGLRenderer extends Renderer {
256
279
  /**
257
280
  * Create a pattern with the specified repetition
258
281
  * @name createPattern
259
- * @memberOf me.WebGLRenderer.prototype
282
+ * @memberof WebGLRenderer.prototype
260
283
  * @function
261
284
  * @param {Image} image Source image
262
285
  * @param {string} repeat Define how the pattern should be repeated
263
- * @returns {me.Renderer.Texture}
264
- * @see me.ImageLayer#repeat
286
+ * @returns {TextureAtlas}
287
+ * @see ImageLayer#repeat
265
288
  * @example
266
289
  * var tileable = renderer.createPattern(image, "repeat");
267
290
  * var horizontal = renderer.createPattern(image, "repeat-x");
@@ -278,7 +301,7 @@ class WebGLRenderer extends Renderer {
278
301
  );
279
302
  }
280
303
 
281
- var texture = new Texture(createAtlas(image.width, image.height, "pattern", repeat), image);
304
+ var texture = new TextureAtlas(createAtlas(image.width, image.height, "pattern", repeat), image);
282
305
 
283
306
  // FIXME: Remove old cache entry and texture when changing the repeat mode
284
307
  this.currentCompositor.uploadTexture(texture);
@@ -289,7 +312,7 @@ class WebGLRenderer extends Renderer {
289
312
  /**
290
313
  * Flush the compositor to the frame buffer
291
314
  * @name flush
292
- * @memberOf me.WebGLRenderer.prototype
315
+ * @memberof WebGLRenderer.prototype
293
316
  * @function
294
317
  */
295
318
  flush() {
@@ -299,23 +322,22 @@ class WebGLRenderer extends Renderer {
299
322
  /**
300
323
  * Clears the gl context with the given color.
301
324
  * @name clearColor
302
- * @memberOf me.WebGLRenderer.prototype
325
+ * @memberof WebGLRenderer.prototype
303
326
  * @function
304
- * @param {me.Color|string} color CSS color.
327
+ * @param {Color|string} [color="#000000"] CSS color.
305
328
  * @param {boolean} [opaque=false] Allow transparency [default] or clear the surface completely [true]
306
329
  */
307
- clearColor(color, opaque) {
330
+ clearColor(color = "#000000", opaque = false) {
308
331
  var glArray;
309
332
 
310
- this.save();
311
-
312
333
  if (color instanceof Color) {
313
334
  glArray = color.toArray();
314
335
  } else {
336
+ var _color = pool.pull("me.Color");
315
337
  // reuse temporary the renderer default color object
316
- glArray = this.getColor().parseCSS(color).toArray();
338
+ glArray = _color.parseCSS(color).toArray();
339
+ pool.push(_color);
317
340
  }
318
-
319
341
  // clear gl context with the specified color
320
342
  this.currentCompositor.clearColor(glArray[0], glArray[1], glArray[2], (opaque === true) ? 1.0 : glArray[3]);
321
343
  this.currentCompositor.clear();
@@ -323,13 +345,12 @@ class WebGLRenderer extends Renderer {
323
345
  // restore default clear Color black
324
346
  this.currentCompositor.clearColor(0.0, 0.0, 0.0, 0.0);
325
347
 
326
- this.restore();
327
348
  }
328
349
 
329
350
  /**
330
351
  * Erase the pixels in the given rectangular area by setting them to transparent black (rgba(0,0,0,0)).
331
352
  * @name clearRect
332
- * @memberOf me.WebGLRenderer.prototype
353
+ * @memberof WebGLRenderer.prototype
333
354
  * @function
334
355
  * @param {number} x x axis of the coordinate for the rectangle starting point.
335
356
  * @param {number} y y axis of the coordinate for the rectangle starting point.
@@ -337,11 +358,10 @@ class WebGLRenderer extends Renderer {
337
358
  * @param {number} height The rectangle's height.
338
359
  */
339
360
  clearRect(x, y, width, height) {
340
- var color = this.currentColor.clone();
341
- this.currentColor.copy("#000000");
342
- this.fillRect(x, y, width, height);
343
- this.currentColor.copy(color);
344
- pool.push(color);
361
+ this.save();
362
+ this.clipRect(x, y, width, height);
363
+ this.clearColor();
364
+ this.restore();
345
365
  }
346
366
 
347
367
  /**
@@ -380,7 +400,7 @@ class WebGLRenderer extends Renderer {
380
400
  /**
381
401
  * Draw an image to the gl context
382
402
  * @name drawImage
383
- * @memberOf me.WebGLRenderer.prototype
403
+ * @memberof WebGLRenderer.prototype
384
404
  * @function
385
405
  * @param {Image} image An element to draw into the context. The specification permits any canvas image source (CanvasImageSource), specifically, a CSSImageValue, an HTMLImageElement, an SVGImageElement, an HTMLVideoElement, an HTMLCanvasElement, an ImageBitmap, or an OffscreenCanvas.
386
406
  * @param {number} sx The X coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.
@@ -433,14 +453,14 @@ class WebGLRenderer extends Renderer {
433
453
  /**
434
454
  * Draw a pattern within the given rectangle.
435
455
  * @name drawPattern
436
- * @memberOf me.WebGLRenderer.prototype
456
+ * @memberof WebGLRenderer.prototype
437
457
  * @function
438
- * @param {me.Renderer.Texture} pattern Pattern object
458
+ * @param {TextureAtlas} pattern Pattern object
439
459
  * @param {number} x
440
460
  * @param {number} y
441
461
  * @param {number} width
442
462
  * @param {number} height
443
- * @see me.WebGLRenderer#createPattern
463
+ * @see WebGLRenderer#createPattern
444
464
  */
445
465
  drawPattern(pattern, x, y, width, height) {
446
466
  var uvs = pattern.getUVs("0,0," + width + "," + height);
@@ -451,7 +471,7 @@ class WebGLRenderer extends Renderer {
451
471
  /**
452
472
  * return a reference to the screen canvas corresponding WebGL Context
453
473
  * @name getScreenContext
454
- * @memberOf me.WebGLRenderer.prototype
474
+ * @memberof WebGLRenderer.prototype
455
475
  * @function
456
476
  * @returns {WebGLRenderingContext}
457
477
  */
@@ -462,7 +482,7 @@ class WebGLRenderer extends Renderer {
462
482
  /**
463
483
  * Returns the WebGL Context object of the given Canvas
464
484
  * @name getContextGL
465
- * @memberOf me.WebGLRenderer.prototype
485
+ * @memberof WebGLRenderer.prototype
466
486
  * @function
467
487
  * @param {HTMLCanvasElement} canvas
468
488
  * @param {boolean} [transparent=true] use false to disable transparency
@@ -520,7 +540,7 @@ class WebGLRenderer extends Renderer {
520
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  * Returns the WebGLContext instance for the renderer
521
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  * return a reference to the system 2d Context
522
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  * @name getContext
523
- * @memberOf me.WebGLRenderer.prototype
543
+ * @memberof WebGLRenderer.prototype
524
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  * @function
525
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  * @returns {WebGLRenderingContext}
526
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  */
@@ -531,7 +551,7 @@ class WebGLRenderer extends Renderer {
531
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  /**
532
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  * set a blend mode for the given context
533
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  * @name setBlendMode
534
- * @memberOf me.WebGLRenderer.prototype
554
+ * @memberof WebGLRenderer.prototype
535
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  * @function
536
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  * @param {string} [mode="normal"] blend mode : "normal", "multiply"
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  * @param {WebGLRenderingContext} [gl]
@@ -571,7 +591,7 @@ class WebGLRenderer extends Renderer {
571
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  /**
572
592
  * restores the canvas context
573
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  * @name restore
574
- * @memberOf me.WebGLRenderer.prototype
594
+ * @memberof WebGLRenderer.prototype
575
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  * @function
576
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  */
577
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  restore() {
@@ -605,7 +625,7 @@ class WebGLRenderer extends Renderer {
605
625
  /**
606
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  * saves the canvas context
607
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  * @name save
608
- * @memberOf me.WebGLRenderer.prototype
628
+ * @memberof WebGLRenderer.prototype
609
629
  * @function
610
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  */
611
631
  save() {
@@ -621,7 +641,7 @@ class WebGLRenderer extends Renderer {
621
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  /**
622
642
  * rotates the uniform matrix
623
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  * @name rotate
624
- * @memberOf me.WebGLRenderer.prototype
644
+ * @memberof WebGLRenderer.prototype
625
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  * @function
626
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  * @param {number} angle in radians
627
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  */
@@ -632,7 +652,7 @@ class WebGLRenderer extends Renderer {
632
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  /**
633
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  * scales the uniform matrix
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  * @name scale
635
- * @memberOf me.WebGLRenderer.prototype
655
+ * @memberof WebGLRenderer.prototype
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  * @function
637
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  * @param {number} x
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  * @param {number} y
@@ -653,7 +673,7 @@ class WebGLRenderer extends Renderer {
653
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  /**
654
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  * Set the global alpha
655
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  * @name setGlobalAlpha
656
- * @memberOf me.WebGLRenderer.prototype
676
+ * @memberof WebGLRenderer.prototype
657
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  * @function
658
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  * @param {number} alpha 0.0 to 1.0 values accepted.
659
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  */
@@ -665,9 +685,9 @@ class WebGLRenderer extends Renderer {
665
685
  * Set the current fill & stroke style color.
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  * By default, or upon reset, the value is set to #000000.
667
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  * @name setColor
668
- * @memberOf me.WebGLRenderer.prototype
688
+ * @memberof WebGLRenderer.prototype
669
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  * @function
670
- * @param {me.Color|string} color css color string.
690
+ * @param {Color|string} color css color string.
671
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  */
672
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  setColor(color) {
673
693
  var alpha = this.currentColor.alpha;
@@ -678,7 +698,7 @@ class WebGLRenderer extends Renderer {
678
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  /**
679
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  * Set the line width
680
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  * @name setLineWidth
681
- * @memberOf me.WebGLRenderer.prototype
701
+ * @memberof WebGLRenderer.prototype
682
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  * @function
683
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  * @param {number} width Line width
684
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  */
@@ -689,7 +709,7 @@ class WebGLRenderer extends Renderer {
689
709
  /**
690
710
  * Stroke an arc at the specified coordinates with given radius, start and end points
691
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  * @name strokeArc
692
- * @memberOf me.WebGLRenderer.prototype
712
+ * @memberof WebGLRenderer.prototype
693
713
  * @function
694
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  * @param {number} x arc center point x-axis
695
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  * @param {number} y arc center point y-axis
@@ -733,7 +753,7 @@ class WebGLRenderer extends Renderer {
733
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  /**
734
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  * Fill an arc at the specified coordinates with given radius, start and end points
735
755
  * @name fillArc
736
- * @memberOf me.WebGLRenderer.prototype
756
+ * @memberof WebGLRenderer.prototype
737
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  * @function
738
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  * @param {number} x arc center point x-axis
739
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  * @param {number} y arc center point y-axis
@@ -776,7 +796,7 @@ class WebGLRenderer extends Renderer {
776
796
  /**
777
797
  * Stroke an ellipse at the specified coordinates with given radius
778
798
  * @name strokeEllipse
779
- * @memberOf me.WebGLRenderer.prototype
799
+ * @memberof WebGLRenderer.prototype
780
800
  * @function
781
801
  * @param {number} x ellipse center point x-axis
782
802
  * @param {number} y ellipse center point y-axis
@@ -813,7 +833,7 @@ class WebGLRenderer extends Renderer {
813
833
  /**
814
834
  * Fill an ellipse at the specified coordinates with given radius
815
835
  * @name fillEllipse
816
- * @memberOf me.WebGLRenderer.prototype
836
+ * @memberof WebGLRenderer.prototype
817
837
  * @function
818
838
  * @param {number} x ellipse center point x-axis
819
839
  * @param {number} y ellipse center point y-axis
@@ -848,7 +868,7 @@ class WebGLRenderer extends Renderer {
848
868
  /**
849
869
  * Stroke a line of the given two points
850
870
  * @name strokeLine
851
- * @memberOf me.WebGLRenderer.prototype
871
+ * @memberof WebGLRenderer.prototype
852
872
  * @function
853
873
  * @param {number} startX the start x coordinate
854
874
  * @param {number} startY the start y coordinate
@@ -868,7 +888,7 @@ class WebGLRenderer extends Renderer {
868
888
  /**
869
889
  * Fill a line of the given two points
870
890
  * @name fillLine
871
- * @memberOf me.WebGLRenderer.prototype
891
+ * @memberof WebGLRenderer.prototype
872
892
  * @function
873
893
  * @param {number} startX the start x coordinate
874
894
  * @param {number} startY the start y coordinate
@@ -882,9 +902,9 @@ class WebGLRenderer extends Renderer {
882
902
  /**
883
903
  * Stroke a me.Polygon on the screen with a specified color
884
904
  * @name strokePolygon
885
- * @memberOf me.WebGLRenderer.prototype
905
+ * @memberof WebGLRenderer.prototype
886
906
  * @function
887
- * @param {me.Polygon} poly the shape to draw
907
+ * @param {Polygon} poly the shape to draw
888
908
  * @param {boolean} [fill=false] also fill the shape with the current color if true
889
909
  */
890
910
  strokePolygon(poly, fill = false) {
@@ -912,9 +932,9 @@ class WebGLRenderer extends Renderer {
912
932
  /**
913
933
  * Fill a me.Polygon on the screen
914
934
  * @name fillPolygon
915
- * @memberOf me.WebGLRenderer.prototype
935
+ * @memberof WebGLRenderer.prototype
916
936
  * @function
917
- * @param {me.Polygon} poly the shape to draw
937
+ * @param {Polygon} poly the shape to draw
918
938
  */
919
939
  fillPolygon(poly) {
920
940
  var points = poly.points;
@@ -940,7 +960,7 @@ class WebGLRenderer extends Renderer {
940
960
  /**
941
961
  * Draw a stroke rectangle at the specified coordinates
942
962
  * @name strokeRect
943
- * @memberOf me.WebGLRenderer.prototype
963
+ * @memberof WebGLRenderer.prototype
944
964
  * @function
945
965
  * @param {number} x
946
966
  * @param {number} y
@@ -968,7 +988,7 @@ class WebGLRenderer extends Renderer {
968
988
  /**
969
989
  * Draw a filled rectangle at the specified coordinates
970
990
  * @name fillRect
971
- * @memberOf me.WebGLRenderer.prototype
991
+ * @memberof WebGLRenderer.prototype
972
992
  * @function
973
993
  * @param {number} x
974
994
  * @param {number} y
@@ -992,9 +1012,9 @@ class WebGLRenderer extends Renderer {
992
1012
  * Reset (overrides) the renderer transformation matrix to the
993
1013
  * identity one, and then apply the given transformation matrix.
994
1014
  * @name setTransform
995
- * @memberOf me.WebGLRenderer.prototype
1015
+ * @memberof WebGLRenderer.prototype
996
1016
  * @function
997
- * @param {me.Matrix2d} mat2d Matrix to transform by
1017
+ * @param {Matrix2d} mat2d Matrix to transform by
998
1018
  */
999
1019
  setTransform(mat2d) {
1000
1020
  this.resetTransform();
@@ -1004,9 +1024,9 @@ class WebGLRenderer extends Renderer {
1004
1024
  /**
1005
1025
  * Multiply given matrix into the renderer tranformation matrix
1006
1026
  * @name transform
1007
- * @memberOf me.WebGLRenderer.prototype
1027
+ * @memberof WebGLRenderer.prototype
1008
1028
  * @function
1009
- * @param {me.Matrix2d} mat2d Matrix to transform by
1029
+ * @param {Matrix2d} mat2d Matrix to transform by
1010
1030
  */
1011
1031
  transform(mat2d) {
1012
1032
  var currentTransform = this.currentTransform;
@@ -1022,7 +1042,7 @@ class WebGLRenderer extends Renderer {
1022
1042
  /**
1023
1043
  * Translates the uniform matrix by the given coordinates
1024
1044
  * @name translate
1025
- * @memberOf me.WebGLRenderer.prototype
1045
+ * @memberof WebGLRenderer.prototype
1026
1046
  * @function
1027
1047
  * @param {number} x
1028
1048
  * @param {number} y
@@ -1045,7 +1065,7 @@ class WebGLRenderer extends Renderer {
1045
1065
  * and restore it (with the restore() method) any time in the future.
1046
1066
  * (<u>this is an experimental feature !</u>)
1047
1067
  * @name clipRect
1048
- * @memberOf me.WebGLRenderer.prototype
1068
+ * @memberof WebGLRenderer.prototype
1049
1069
  * @function
1050
1070
  * @param {number} x
1051
1071
  * @param {number} y
@@ -1093,9 +1113,9 @@ class WebGLRenderer extends Renderer {
1093
1113
  * So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
1094
1114
  * Mask are not preserved through renderer context save and restore.
1095
1115
  * @name setMask
1096
- * @memberOf me.WebGLRenderer.prototype
1116
+ * @memberof WebGLRenderer.prototype
1097
1117
  * @function
1098
- * @param {me.Rect|me.Polygon|me.Line|me.Ellipse} [mask] the shape defining the mask to be applied
1118
+ * @param {Rect|Polygon|Line|Ellipse} [mask] the shape defining the mask to be applied
1099
1119
  */
1100
1120
  setMask(mask) {
1101
1121
  var gl = this.gl;
@@ -1124,8 +1144,8 @@ class WebGLRenderer extends Renderer {
1124
1144
  /**
1125
1145
  * disable (remove) the rendering mask set through setMask.
1126
1146
  * @name clearMask
1127
- * @see me.WebGLRenderer#setMask
1128
- * @memberOf me.WebGLRenderer.prototype
1147
+ * @see WebGLRenderer#setMask
1148
+ * @memberof WebGLRenderer.prototype
1129
1149
  * @function
1130
1150
  */
1131
1151
  clearMask() {