livepilot 1.10.7 → 1.10.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +126 -0
- package/README.md +11 -9
- package/bin/livepilot.js +146 -28
- package/installer/install.js +117 -11
- package/m4l_device/LivePilot_Analyzer.amxd +0 -0
- package/m4l_device/livepilot_bridge.js +1 -1
- package/mcp_server/__init__.py +1 -1
- package/mcp_server/atlas/__init__.py +39 -7
- package/mcp_server/atlas/tools.py +56 -15
- package/mcp_server/composer/layer_planner.py +27 -0
- package/mcp_server/composer/prompt_parser.py +15 -6
- package/mcp_server/connection.py +11 -3
- package/mcp_server/corpus/__init__.py +14 -4
- package/mcp_server/m4l_bridge.py +48 -7
- package/mcp_server/runtime/execution_router.py +16 -2
- package/mcp_server/runtime/remote_commands.py +6 -0
- package/mcp_server/sample_engine/models.py +22 -3
- package/mcp_server/semantic_moves/__init__.py +1 -0
- package/mcp_server/semantic_moves/compiler.py +9 -1
- package/mcp_server/semantic_moves/device_creation_compilers.py +47 -0
- package/mcp_server/semantic_moves/mix_compilers.py +170 -0
- package/mcp_server/semantic_moves/mix_moves.py +1 -1
- package/mcp_server/semantic_moves/models.py +5 -0
- package/mcp_server/semantic_moves/tools.py +15 -4
- package/mcp_server/server.py +7 -3
- package/mcp_server/services/singletons.py +68 -0
- package/mcp_server/splice_client/client.py +29 -8
- package/mcp_server/tools/analyzer.py +7 -6
- package/mcp_server/tools/clips.py +1 -1
- package/mcp_server/tools/midi_io.py +10 -0
- package/mcp_server/tools/tracks.py +1 -1
- package/mcp_server/tools/transport.py +1 -1
- package/mcp_server/translation_engine/tools.py +8 -4
- package/package.json +25 -3
- package/remote_script/LivePilot/__init__.py +29 -9
- package/remote_script/LivePilot/arrangement.py +12 -2
- package/remote_script/LivePilot/browser.py +16 -6
- package/remote_script/LivePilot/devices.py +10 -5
- package/remote_script/LivePilot/notes.py +13 -2
- package/remote_script/LivePilot/server.py +51 -13
- package/remote_script/LivePilot/version_detect.py +7 -4
- package/server.json +20 -0
- package/.claude-plugin/marketplace.json +0 -21
- package/.mcp.json.disabled +0 -9
- package/.mcpbignore +0 -60
- package/AGENTS.md +0 -46
- package/BUGS.md +0 -1570
- package/CODE_OF_CONDUCT.md +0 -27
- package/CONTRIBUTING.md +0 -131
- package/SECURITY.md +0 -48
- package/livepilot/.Codex-plugin/plugin.json +0 -8
- package/livepilot/.claude-plugin/plugin.json +0 -8
- package/livepilot/agents/livepilot-producer/AGENT.md +0 -313
- package/livepilot/commands/arrange.md +0 -47
- package/livepilot/commands/beat.md +0 -77
- package/livepilot/commands/evaluate.md +0 -49
- package/livepilot/commands/memory.md +0 -22
- package/livepilot/commands/mix.md +0 -44
- package/livepilot/commands/perform.md +0 -42
- package/livepilot/commands/session.md +0 -13
- package/livepilot/commands/sounddesign.md +0 -43
- package/livepilot/skills/livepilot-arrangement/SKILL.md +0 -155
- package/livepilot/skills/livepilot-composition-engine/SKILL.md +0 -107
- package/livepilot/skills/livepilot-composition-engine/references/form-patterns.md +0 -97
- package/livepilot/skills/livepilot-composition-engine/references/transition-archetypes.md +0 -102
- package/livepilot/skills/livepilot-core/SKILL.md +0 -184
- package/livepilot/skills/livepilot-core/references/ableton-workflow-patterns.md +0 -831
- package/livepilot/skills/livepilot-core/references/automation-atlas.md +0 -272
- package/livepilot/skills/livepilot-core/references/device-atlas/00-index.md +0 -110
- package/livepilot/skills/livepilot-core/references/device-atlas/distortion-and-character.md +0 -687
- package/livepilot/skills/livepilot-core/references/device-atlas/drums-and-percussion.md +0 -753
- package/livepilot/skills/livepilot-core/references/device-atlas/dynamics-and-punch.md +0 -525
- package/livepilot/skills/livepilot-core/references/device-atlas/eq-and-filtering.md +0 -402
- package/livepilot/skills/livepilot-core/references/device-atlas/midi-tools.md +0 -963
- package/livepilot/skills/livepilot-core/references/device-atlas/movement-and-modulation.md +0 -874
- package/livepilot/skills/livepilot-core/references/device-atlas/space-and-depth.md +0 -571
- package/livepilot/skills/livepilot-core/references/device-atlas/spectral-and-weird.md +0 -714
- package/livepilot/skills/livepilot-core/references/device-atlas/synths-native.md +0 -953
- package/livepilot/skills/livepilot-core/references/device-knowledge/00-index.md +0 -34
- package/livepilot/skills/livepilot-core/references/device-knowledge/automation-as-music.md +0 -204
- package/livepilot/skills/livepilot-core/references/device-knowledge/chains-genre.md +0 -173
- package/livepilot/skills/livepilot-core/references/device-knowledge/creative-thinking.md +0 -211
- package/livepilot/skills/livepilot-core/references/device-knowledge/effects-distortion.md +0 -188
- package/livepilot/skills/livepilot-core/references/device-knowledge/effects-space.md +0 -162
- package/livepilot/skills/livepilot-core/references/device-knowledge/effects-spectral.md +0 -229
- package/livepilot/skills/livepilot-core/references/device-knowledge/instruments-synths.md +0 -243
- package/livepilot/skills/livepilot-core/references/m4l-devices.md +0 -352
- package/livepilot/skills/livepilot-core/references/memory-guide.md +0 -107
- package/livepilot/skills/livepilot-core/references/midi-recipes.md +0 -402
- package/livepilot/skills/livepilot-core/references/mixing-patterns.md +0 -578
- package/livepilot/skills/livepilot-core/references/overview.md +0 -290
- package/livepilot/skills/livepilot-core/references/sample-manipulation.md +0 -724
- package/livepilot/skills/livepilot-core/references/sound-design-deep.md +0 -140
- package/livepilot/skills/livepilot-core/references/sound-design.md +0 -393
- package/livepilot/skills/livepilot-devices/SKILL.md +0 -169
- package/livepilot/skills/livepilot-evaluation/SKILL.md +0 -156
- package/livepilot/skills/livepilot-evaluation/references/capability-modes.md +0 -118
- package/livepilot/skills/livepilot-evaluation/references/evaluation-contracts.md +0 -121
- package/livepilot/skills/livepilot-evaluation/references/memory-promotion.md +0 -110
- package/livepilot/skills/livepilot-mix-engine/SKILL.md +0 -123
- package/livepilot/skills/livepilot-mix-engine/references/mix-critics.md +0 -143
- package/livepilot/skills/livepilot-mix-engine/references/mix-moves.md +0 -105
- package/livepilot/skills/livepilot-mixing/SKILL.md +0 -157
- package/livepilot/skills/livepilot-notes/SKILL.md +0 -130
- package/livepilot/skills/livepilot-performance-engine/SKILL.md +0 -122
- package/livepilot/skills/livepilot-performance-engine/references/performance-safety.md +0 -98
- package/livepilot/skills/livepilot-release/SKILL.md +0 -130
- package/livepilot/skills/livepilot-sample-engine/SKILL.md +0 -105
- package/livepilot/skills/livepilot-sample-engine/references/sample-critics.md +0 -87
- package/livepilot/skills/livepilot-sample-engine/references/sample-philosophy.md +0 -51
- package/livepilot/skills/livepilot-sample-engine/references/sample-techniques.md +0 -131
- package/livepilot/skills/livepilot-sound-design-engine/SKILL.md +0 -168
- package/livepilot/skills/livepilot-sound-design-engine/references/patch-model.md +0 -119
- package/livepilot/skills/livepilot-sound-design-engine/references/sound-design-critics.md +0 -118
- package/livepilot/skills/livepilot-wonder/SKILL.md +0 -79
- package/m4l_device/LivePilot_Analyzer.amxd.pre-presentation-backup +0 -0
- package/m4l_device/LivePilot_Analyzer.maxpat +0 -2705
- package/m4l_device/LivePilot_Analyzer.maxproj +0 -53
- package/manifest.json +0 -91
- package/mcp_server/splice_client/protos/app_pb2.pyi +0 -1153
- package/scripts/generate_tool_catalog.py +0 -106
- package/scripts/sync_metadata.py +0 -349
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---
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name: evaluate
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description: Evaluate recent changes — run the full before/after evaluation loop and recommend keep or undo
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---
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Run the universal evaluation loop on recent production changes.
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1. **Check capability state** — `get_capability_state` to see what evaluation modes are available:
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- `normal` — full measured evaluation with analyzer data
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- `measured_degraded` — analyzer online but stale data
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- `judgment_only` — no analyzer, parameter-level heuristics only
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- `read_only` — session disconnected
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2. **Ensure analyzer** — if mode is `judgment_only`, try to get full perception:
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- `find_and_load_device(track_index=-1000, device_name="LivePilot_Analyzer")`
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- Wait 2s, then `get_master_spectrum` to test the bridge
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- If bridge disconnected: `reconnect_bridge`
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- If still unavailable: proceed with `judgment_only` but tell the user
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3. **Get the last move** — `get_last_move` to understand what was changed. If no recent move, `get_recent_actions` for history.
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4. **Ask what the goal was** — what were they trying to achieve? More clarity? Wider stereo? Punchier drums?
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5. **Compile the goal** — `compile_goal_vector(goal_description, mode="improve")`
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6. **Capture current state** — full perception snapshot:
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- `get_master_spectrum` + `get_master_rms` (if analyzer available)
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- `get_track_meters(include_stereo=true)` — verify all tracks producing audio
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- `get_mix_snapshot` — full volume/pan/send state
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- Optionally: `capture_audio` + `analyze_loudness` + `analyze_spectrum_offline` for ground truth
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7. **Undo the change** — `undo()` to restore the before state
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8. **Capture before state** — same reads as step 6
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9. **Redo the change** — `redo()` to restore the after state
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10. **Evaluate** — `evaluate_move(before_snapshot, after_snapshot, goal)` or use engine-specific:
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- Mix changes: `evaluate_mix_move`
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- Composition changes: `evaluate_composition_move`
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- Multi-dimensional: `evaluate_with_fabric`
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11. **Report results** — show: score (0-1), keep_change recommendation, goal_progress, collateral_damage, dimension changes
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12. **Act on recommendation:**
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- If `keep_change=true` — keep, suggest `memory_learn` if score > 0.7
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- If `keep_change=false` — `undo()`, explain why (collateral damage, goal regression)
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Use the livepilot-evaluation skill for the full evaluation loop details.
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---
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name: memory
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description: Browse, search, and manage your saved technique library
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---
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Show the user's technique memory library. Follow these steps:
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1. Call `memory_list(limit=20)` to get an overview of saved techniques
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2. Format as an organized list grouped by type:
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- **Beats** — beat_pattern techniques
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- **Device Chains** — device_chain techniques
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- **Mix Templates** — mix_template techniques
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- **Browser Pins** — browser_pin techniques
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- **Preferences** — preference techniques
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3. For each technique show: name, summary, rating (stars), favorite marker, tags
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4. Show total count and breakdown by type
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After presenting, ask if the user wants to:
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- **Search** — "search for [query]" → use memory_recall
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- **View details** — "show me [name]" → use memory_get
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- **Delete** — "delete [name]" → use memory_delete (confirm first)
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- **Rate** — "rate [name] 5 stars" → use memory_favorite
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---
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name: mix
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description: Mixing assistant — analyze and balance track levels, panning, and sends
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---
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Help the user mix their session using the V2 orchestration pipeline.
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## Orchestration Flow
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1. **Session kernel** — `get_session_kernel(request_text=<user's request>, mode="improve")` for the full turn snapshot
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2. **Route** — `route_request(<user's request>)` to get engine routes + semantic move recommendations
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3. **Ensure analyzer** — if `get_master_spectrum` errors, load it: `find_and_load_device(track_index=-1000, device_name="LivePilot_Analyzer")`. If bridge disconnected, try `reconnect_bridge`.
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## Analysis Phase
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4. **Quick status** — `get_mix_summary` for track count, dynamics, stereo, issues
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5. **Run critics** — `get_mix_issues` for problems. `get_masking_report` for frequency collisions.
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6. **Spectral check** — `get_master_spectrum` for 8-band balance. Genre targets:
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- Hip-hop: sub dominant, centroid 400-800 Hz
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- Electronic: balanced, centroid 800-1500 Hz
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- Ambient: mid-focused, low sub, centroid 500-1000 Hz
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## Decision Phase
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8. **Propose semantic moves** — `propose_next_best_move(request_text=<user's request>)` for ranked suggestions (e.g., `make_punchier`, `widen_stereo`, `tighten_low_end`)
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9. **Preview chosen move** — `preview_semantic_move(move_id)` to see the full compile plan before executing
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10. **Rank by taste** — if user has history, `rank_moves_by_taste(move_specs)` to personalize ordering
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## Execution Phase
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11. **Apply with approval** — `apply_semantic_move(move_id, mode="improve")` returns the compiled plan. Present it to the user: "I'd suggest: push Drums to 0.75, pull Pad to 0.25. Shall I do it?"
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12. **Verify after EVERY change** — read `value_string` in response, call `get_track_meters(include_stereo=true)`, check no track went silent
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13. **Capture + analyze** — `capture_audio` then `analyze_loudness` for LUFS/LRA, `analyze_spectrum_offline` for centroid/balance
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14. **Evaluate** — `evaluate_mix_move` with before/after snapshots. If `keep_change` is false, `undo` immediately.
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## Summary
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15. **Report** — "What I did / what improved / what I protected / what remains"
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16. **Session memory** — `add_session_memory` for notable decisions
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17. **Taste update** — successful moves update the TasteGraph automatically
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For deeper critic-driven iterative improvement, use the livepilot-mix-engine skill.
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For exploratory mode (try multiple ideas), use `create_experiment` + `run_experiment` + `compare_experiments`.
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---
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name: perform
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description: Performance mode — enter a safety-constrained live performance context with energy tracking and safe moves
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---
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Enter performance mode with safety constraints and energy tracking.
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## Orchestration Flow
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1. **Session kernel** — `get_session_kernel(request_text="live performance", mode="improve")`
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2. **Route** — `route_request("live performance")` → workflow_mode should be `performance_safe`
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3. **Performance state** — `get_performance_state` for current scene, energy level, and safe moves
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## Safety-First Rules
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- **NEVER** execute moves rated "high risk" during performance
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- **ALWAYS** use `get_performance_safe_moves` before ANY change
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- Only fire scenes, adjust volumes, and trigger safe effects
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- No device loading, track creation, or destructive operations
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## Performance Tools
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4. **Safe moves** — `get_performance_safe_moves` for available actions
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5. **Scene handoff** — `plan_scene_handoff` for safe transitions between scenes
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6. **Energy tracking** — monitor energy level across scene transitions
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7. **Semantic moves** — only performance-safe semantic moves:
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- `smooth_scene_handoff` — safe transition between scenes
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- Gesture templates: `pre_arrival_vacuum`, `re_entry_spotlight`
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## Live Dashboard
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8. **Monitor** — `get_track_meters(include_stereo=true)` for real-time levels
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9. **Spectrum** — `get_master_spectrum` for frequency balance during performance
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10. **Playing clips** — `get_playing_clips` to see what's active
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## Recovery
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11. **If something goes wrong** — `undo` immediately
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12. **Emergency** — `stop_all_clips` if audio goes haywire
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13. **Check safety** — `check_safety` to verify constraints are holding
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Keep the user informed of what's happening. Never make surprise changes during a live set.
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name: session
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description: Get a full overview of the current Ableton Live session
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---
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Get a comprehensive overview of the current Ableton Live session by calling `get_session_info`. Format the results as an organized report showing:
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1. **Transport** — tempo, time signature, playing state, loop settings
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2. **Tracks** — list all tracks with type, name, color, arm/mute/solo state
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3. **Scenes** — scene names and clip occupancy
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4. **Master** — master volume and devices
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After presenting the overview, ask if the user wants to dive deeper into any specific track, device, or area.
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---
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name: sounddesign
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description: Sound design workflow — load instruments and effects, shape parameters for a target sound
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---
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Guide the user through designing a sound using the V2 orchestration pipeline.
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## Orchestration Flow
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1. **Session kernel** — `get_session_kernel(request_text=<user's request>, mode="improve")`
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2. **Route** — `route_request(<user's request>)` for engine routes + semantic moves
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## Design Phase
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3. **Ask about target** — what character? (warm pad, aggressive bass, shimmering lead, etc.)
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4. **Choose instrument** — `search_browser` to find devices, `load_browser_item` to load
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5. **Verify health** — `get_device_info` to confirm plugin initialized. Read `value_string` from `get_device_parameters` to understand actual units.
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6. **Shape sound** — `set_device_parameter` or `batch_set_parameters`. **ALWAYS read `value_string` in response** to confirm Hz/dB/% values make sense.
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7. **Verify after every change** — `get_track_meters(include_stereo=true)` — if stereo drops to 0, the effect killed the signal.
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## Critic Phase
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8. **Run critics** — `analyze_sound_design(track_index)` for static timbre, missing modulation, spectral imbalance
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9. **Plan improvements** — `plan_sound_design_move(track_index)` for suggested changes
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10. **Patch model** — `get_patch_model(track_index)` to see chain structure and controllable blocks
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## Effects & Automation
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11. **Add effects** — load with `find_and_load_device(track_index, device_name)`. Verify health.
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12. **Organic movement** — `apply_automation_shape(curve_type="perlin")` for filter/send drift
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13. **Automation recipes** — `apply_automation_recipe` for breathing, vinyl_crackle, auto_pan. Verify after applying.
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## Evaluation
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14. **Perception check** — `get_master_spectrum` or `capture_audio` + `analyze_spectrum_offline`
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15. **Evaluate** — `evaluate_move(goal_vector, before_snapshot, after_snapshot)` to score improvement
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## Summary
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16. **Report** — "What I changed / what improved / what I protected"
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17. **Memory** — if score > 0.7, suggest `memory_learn` to save the technique
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For critic-driven iterative refinement, use the livepilot-sound-design-engine skill.
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---
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name: livepilot-arrangement
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description: This skill should be used when the user asks to "arrange", "structure a song", "add an intro", "build a verse", "create sections", "scene to arrangement", "cue points", "record to arrangement", or wants to organize song structure in Ableton Live.
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# Arrangement — Song Structure and Session Organization
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Organize clips into scenes, build arrangements on the timeline, navigate with cue points, and record performances in Ableton Live.
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## Session View vs Arrangement View
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Ableton has two complementary views:
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- **Session view** — a grid of clip slots organized by track (columns) and scene (rows). Clips loop independently. Fire scenes to trigger rows of clips simultaneously. Use for jamming, live performance, and building ideas.
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- **Arrangement view** — a linear timeline where clips play in sequence from left to right. Use for final song structure, recording automation, and export.
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Use `back_to_arranger` to switch from session playback to arrangement playback. When session clips are playing, they override arrangement content on their tracks.
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## Scene Workflow
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Scenes are horizontal rows in session view. Each scene can trigger all its clips at once.
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### Creating and Managing Scenes
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- `create_scene(index)` — insert a new scene at the given position
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- `set_scene_name(scene_index, name)` — name scenes after song sections: "Intro", "Verse 1", "Chorus", "Bridge", "Drop", "Outro"
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- `set_scene_color(scene_index, color_index)` — color-code sections (0-69 palette). Use consistent colors: green for verses, red for choruses, blue for bridges.
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- `set_scene_tempo(scene_index, tempo)` — set a per-scene tempo change (triggers when scene fires)
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- `duplicate_scene(scene_index)` — copy a scene for variations. Duplicate, rename, then modify clips in the copy.
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- `delete_scene(scene_index)` — remove a scene
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### Firing and Monitoring
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- `fire_scene(scene_index)` — launch all clips in a scene simultaneously
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- `fire_scene_clips(scene_index)` — launch only the clips that exist in a scene (skips empty slots)
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- `stop_all_clips` — stop everything in session view
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- `get_playing_clips` — see which clips are currently playing across all tracks
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### Scene Inspection
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- `get_scenes_info` — list all scenes with names, tempos, and colors
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- `get_scene_matrix` — see which clips exist in which slots across the entire session grid. Returns a track-by-scene matrix showing clip presence, names, and states.
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## Arrangement View
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Build linear song structures on the timeline.
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### Creating Arrangement Clips
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- `create_arrangement_clip(track_index, clip_slot_index, start_time, length)` — duplicate a session clip into Arrangement View at a specific beat position
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- `create_native_arrangement_clip(track_index, start_time, length)` — create arrangement clip with full automation envelope (12.1.10+)
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- `set_arrangement_clip_name(track_index, clip_index, name)` — name arrangement clips for clarity
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- `force_arrangement()` — force all tracks to play from arrangement (not session clips)
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### Arrangement Notes
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- `add_arrangement_notes(track_index, clip_index, notes)` — write MIDI notes into an arrangement clip
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- `get_arrangement_notes(track_index, clip_index)` — read notes from an arrangement clip
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- `remove_arrangement_notes(track_index, clip_index, start_time, duration, pitch_start, pitch_end)` — clear notes in a region
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- `remove_arrangement_notes_by_id(track_index, clip_index, note_ids)` — surgical deletion
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- `modify_arrangement_notes(track_index, clip_index, modifications)` — update existing notes by ID
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- `duplicate_arrangement_notes(track_index, clip_index, time_offset)` — copy notes forward
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- `transpose_arrangement_notes(track_index, clip_index, semitones, start_time, duration)` — pitch shift a region
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### Arrangement Clips Inspection
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- `get_arrangement_clips(track_index)` — list all clips on a track's arrangement timeline with positions, lengths, and names
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### Arrangement Automation
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- `set_arrangement_automation(track_index, parameter_name, points)` — write automation on the arrangement timeline. Points are `[{time, value}, ...]` pairs at absolute beat positions.
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## Navigation
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### Transport Position
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- `jump_to_time(beat_time)` — move the playback cursor to a specific beat position on the timeline
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- `start_playback` / `stop_playback` / `continue_playback` — basic transport control
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### Cue Points
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Cue points are markers on the arrangement timeline for quick navigation.
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- `toggle_cue_point` — add or remove a cue point at the current playback position
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- `get_cue_points` — list all cue points with their beat positions and names
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- `jump_to_cue(cue_index)` — jump to a specific cue point by index
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Use cue points to mark section boundaries: place one at beat 0 (Intro), beat 16 (Verse), beat 48 (Chorus), etc. This makes navigation fast during arrangement.
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## Recording
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### Live Recording
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- `start_recording` — begin recording into the arrangement or session (depends on which view is active and which tracks are armed)
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- `stop_recording` — stop recording
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- `capture_midi` — retroactive MIDI capture. Grabs whatever was played on armed MIDI tracks even if recording was not active. Live 12 keeps a buffer of recent MIDI input.
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### Recording Workflow
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1. Arm tracks with `set_track_arm(track_index, arm=true)`
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2. Optionally set input monitoring with `set_track_input_monitoring(track_index, mode)`
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3. `start_recording` — records into arrangement if in arrangement view, into session slots if in session view
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4. Play or trigger clips
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5. `stop_recording` — finalize the take
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For retroactive capture: if the user just played something without recording, call `capture_midi` immediately to grab it.
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## Section Analysis
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- `get_section_graph` — infer song structure from scene names and clip arrangement. Returns a graph of sections with their relationships, durations, and transitions.
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- `analyze_composition` — deeper structural analysis including phrase lengths, repetition patterns, and harmonic arcs
|
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- `get_phrase_grid` — see how phrases align across tracks
|
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-
|
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|
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Use `get_section_graph` to understand the current form before adding new sections. It helps identify what is missing (e.g., no bridge, no outro, chorus only appears once).
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116
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## Common Song Structures
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When building arrangements, use these as starting templates:
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120
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- **Pop:** Intro - Verse - Chorus - Verse - Chorus - Bridge - Chorus - Outro
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- **EDM/Dance:** Intro (16 bars) - Build - Drop (16) - Break (8) - Build - Drop (16) - Outro (8)
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- **Hip-hop:** Intro - Verse (16 bars) - Hook (8) - Verse (16) - Hook (8) - Bridge - Hook - Outro
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- **Lo-fi:** Intro (4) - A (8) - B (8) - A (8) - B variation (8) - Outro (4)
|
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125
|
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Adapt these to the user's needs. Use `plan_arrangement` from the planner domain for algorithmic structure suggestions, and `transform_section` to create variations of existing sections.
|
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|
-
|
|
127
|
-
## Section-Aware Sample Roles
|
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128
|
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|
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129
|
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`plan_arrangement` returns `sample_hints` per section — suggested roles for sample-based elements:
|
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|
|
131
|
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| Section | Default Hints |
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|
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|---------|--------------|
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|
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| Intro | `texture_bed`, `fill_one_shot` |
|
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|
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| Verse | `texture_bed`, `fill_one_shot` |
|
|
135
|
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| Build | `transition_fx`, `texture_bed` |
|
|
136
|
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| Chorus/Drop | `hook_sample`, `break_layer`, `fill_one_shot` |
|
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137
|
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| Bridge/Breakdown | `texture_bed`, `transition_fx` |
|
|
138
|
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| Outro | `texture_bed`, `fill_one_shot` |
|
|
139
|
-
|
|
140
|
-
Use `plan_sample_workflow(section_type=..., desired_role=...)` to generate concrete sample plans for each role. Use `plan_slice_workflow(intent=..., target_section=...)` for slice-based patterns.
|
|
141
|
-
|
|
142
|
-
## Composition Engine
|
|
143
|
-
|
|
144
|
-
For deeper compositional analysis beyond basic arrangement:
|
|
145
|
-
|
|
146
|
-
- `plan_gesture(type, parameters)` — plan a musical gesture (build, release, tension, resolution)
|
|
147
|
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- `apply_gesture_template(track_index, gesture)` — apply a gesture pattern to a track
|
|
148
|
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- `evaluate_composition_move(proposed_change)` — score a proposed structural change before making it
|
|
149
|
-
- `get_harmony_field(section)` — see the harmonic landscape of a section
|
|
150
|
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- `get_transition_analysis(from_section, to_section)` — analyze how two sections connect
|
|
151
|
-
|
|
152
|
-
## Reference
|
|
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|
-
|
|
154
|
-
Supporting references live in the `livepilot-core` skill's `references/` directory:
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|
155
|
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- `livepilot-core/references/ableton-workflow-patterns.md` — session/arrangement workflows, song structures by genre, follow actions, clip launch modes, export settings
|
|
@@ -1,107 +0,0 @@
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|
|
1
|
-
---
|
|
2
|
-
name: livepilot-composition-engine
|
|
3
|
-
description: This skill should be used when the user asks to "analyze song structure", "improve transitions", "check song flow", "plan an arrangement", "detect motifs", "transform a section", or wants compositional analysis, transition planning, and translation checking.
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Composition Engine — Structure, Transitions, and Form
|
|
7
|
-
|
|
8
|
-
The composition engine operates three sub-engines: compositional analysis (structure and motifs), transition planning (section-to-section flow), and translation checking (how the mix survives different playback systems). It also provides form-level tools for emotional arc and arrangement planning.
|
|
9
|
-
|
|
10
|
-
## Composition Sub-Engine
|
|
11
|
-
|
|
12
|
-
Analyze and transform the structural elements of a track.
|
|
13
|
-
|
|
14
|
-
### Analysis Flow
|
|
15
|
-
|
|
16
|
-
1. Call `analyze_composition` — runs a full structural pass returning sections, motifs, phrase grid, and form classification
|
|
17
|
-
2. Call `get_section_graph` — returns the section map: intro, verse, chorus, bridge, drop, breakdown, outro with bar ranges
|
|
18
|
-
3. Call `get_phrase_grid` — returns the rhythmic and melodic phrase boundaries within each section
|
|
19
|
-
4. Call `get_motif_graph` — returns detected melodic and rhythmic motifs with their occurrence locations and transformation history
|
|
20
|
-
|
|
21
|
-
### Transformation
|
|
22
|
-
|
|
23
|
-
Once you understand the structure:
|
|
24
|
-
|
|
25
|
-
- `transform_motif(motif_id, transformation)` — apply a transformation to a detected motif. Transformations include: inversion, retrograde, augmentation, diminution, transposition, fragmentation, sequence
|
|
26
|
-
- `transform_section(section_id, transformation)` — apply a structural transformation to an entire section. Transformations include: extend, compress, strip_down, build_up, reharmonize, rhythmic_variation
|
|
27
|
-
|
|
28
|
-
Always capture before state with `get_notes` or `get_arrangement_notes` before transforming. Evaluate the result with `evaluate_composition_move`.
|
|
29
|
-
|
|
30
|
-
### Motif Work
|
|
31
|
-
|
|
32
|
-
The motif graph tracks recurring melodic and rhythmic patterns:
|
|
33
|
-
|
|
34
|
-
- Each motif has an `id`, `pitches`, `rhythms`, `first_occurrence`, and `occurrences` list
|
|
35
|
-
- Related motifs are linked by transformation edges (e.g., motif_2 is an inversion of motif_1)
|
|
36
|
-
- Use the motif graph to ensure thematic coherence — transformations should derive from existing material
|
|
37
|
-
|
|
38
|
-
## Transition Sub-Engine
|
|
39
|
-
|
|
40
|
-
Plan and execute smooth transitions between sections.
|
|
41
|
-
|
|
42
|
-
### Transition Flow
|
|
43
|
-
|
|
44
|
-
1. `analyze_transition(from_section, to_section)` — examine the current transition between two sections. Returns energy delta, timbral shift, harmonic distance, and detected issues
|
|
45
|
-
2. `plan_transition(from_section, to_section)` — generate a transition plan based on detected issues. Returns an ordered list of moves (filter sweeps, risers, drum drops, fills, automation curves)
|
|
46
|
-
3. `score_transition(from_section, to_section)` — rate the current transition quality (0.0-1.0) with breakdown by energy, harmony, rhythm, and timbral continuity
|
|
47
|
-
4. Execute the planned moves using appropriate tools (`set_clip_automation`, `add_notes`, `set_device_parameter`, `apply_automation_shape`)
|
|
48
|
-
5. `evaluate_composition_move` — judge whether the transition improved
|
|
49
|
-
|
|
50
|
-
See `references/transition-archetypes.md` for common transition patterns and when to use each.
|
|
51
|
-
|
|
52
|
-
### Transition Principles
|
|
53
|
-
|
|
54
|
-
- Energy changes should be gradual unless a hard cut is intentional
|
|
55
|
-
- Harmonic transitions need a pivot chord or shared tone
|
|
56
|
-
- Rhythmic transitions benefit from a fill or break at the boundary
|
|
57
|
-
- Timbral shifts should start 1-2 bars before the section change
|
|
58
|
-
- The most effective transitions prepare the listener's ear before the change lands
|
|
59
|
-
|
|
60
|
-
## Translation Sub-Engine
|
|
61
|
-
|
|
62
|
-
Check how the mix translates across playback systems.
|
|
63
|
-
|
|
64
|
-
### Translation Flow
|
|
65
|
-
|
|
66
|
-
1. `check_translation` — run translation analysis on the current mix
|
|
67
|
-
2. `get_translation_issues` — return specific problems:
|
|
68
|
-
- **mono_collapse**: elements that disappear or phase-cancel in mono playback
|
|
69
|
-
- **spectral_consistency**: frequency balance shifts between monitoring contexts
|
|
70
|
-
- **low_end_translation**: bass content that may vanish on small speakers
|
|
71
|
-
- **loudness_consistency**: perceived loudness variation across systems
|
|
72
|
-
|
|
73
|
-
Translation issues feed back into the mix engine — a mono collapse issue becomes a stereo_width critic issue for the mix loop.
|
|
74
|
-
|
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## Form Sub-Engine
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High-level arrangement and emotional arc tools.
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### Form Flow
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1. `get_emotional_arc` — map the energy/intensity curve across the entire track, identifying peaks, valleys, and plateaus
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2. `plan_arrangement` — generate an arrangement plan based on the current form, suggesting section order, lengths, and energy targets
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3. `apply_gesture_template` — apply a predefined arrangement gesture (build, drop, breakdown, outro_fade, intro_build) to a bar range
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See `references/form-patterns.md` for common song forms and energy curves by genre.
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### Arrangement Principles
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- Every section should have a clear purpose: introduce, develop, contrast, resolve, release
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- The energy arc should have at least one clear peak — flat energy across the entire track lacks emotional impact
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- Contrast drives interest: loud/quiet, dense/sparse, bright/dark
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- Repetition builds familiarity but needs variation to avoid fatigue — transform on repeat, do not copy verbatim
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- Transitions are as important as sections — budget time for them in the arrangement
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## Combining Sub-Engines
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A typical compositional improvement session:
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1. `analyze_composition` to understand current structure
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2. `get_emotional_arc` to see the energy shape
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3. Identify the weakest section or transition
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4. Use the transition sub-engine to fix section boundaries
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5. Use motif transformations to add thematic development
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6. `check_translation` to verify the changes survive mono/small speakers
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7. `evaluate_composition_move` after each change
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Always work one change at a time. Verify and evaluate before moving to the next intervention.
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@@ -1,97 +0,0 @@
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# Form Patterns Reference
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Common song forms and energy curves used by `plan_arrangement` and `get_emotional_arc`.
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## Standard Forms
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### verse_chorus (Pop / Rock / R&B)
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```
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Intro (4-8 bars) -> Verse 1 (8-16) -> Pre-Chorus (4-8) -> Chorus 1 (8-16)
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-> Verse 2 (8-16) -> Pre-Chorus (4-8) -> Chorus 2 (8-16)
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-> Bridge (8) -> Final Chorus (8-16) -> Outro (4-8)
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```
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Energy curve: low -> medium -> high -> medium -> high -> peak -> fade
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### drop_form (EDM / House / Techno)
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```
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Intro (16-32 bars) -> Build 1 (8-16) -> Drop 1 (16-32)
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-> Breakdown (8-16) -> Build 2 (8-16) -> Drop 2 (16-32)
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-> Outro (8-16)
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```
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Energy curve: building -> peak -> valley -> building -> peak -> fade
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### through_composed (Ambient / Cinematic / Experimental)
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```
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Section A (variable) -> Section B (variable) -> Section C (variable) -> ...
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```
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No repeating sections. Energy curve follows the narrative arc. Each section introduces new material.
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### aaba (Jazz / Classic Pop)
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```
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A (8 bars) -> A (8) -> B (8) -> A (8)
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```
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Energy curve: establish -> reinforce -> contrast -> resolve
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### rondo (Classical-influenced / Progressive)
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```
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A -> B -> A -> C -> A -> D -> A
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```
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Recurring theme (A) alternates with contrasting episodes. Energy varies per episode.
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### loop_form (Hip-Hop / Trap / Lo-Fi)
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```
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Intro (4-8) -> Loop (4-8 bars, repeated throughout)
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Verse 1 over loop -> Hook over loop -> Verse 2 over loop -> Hook -> Outro
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```
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Energy modulation through vocal density and arrangement layering, not harmonic progression.
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## Energy Curve Targets
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The emotional arc maps energy on a 0.0-1.0 scale across the track duration.
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### Peak-Valley Model
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Most effective for dance and pop music:
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- At least one peak reaching 0.8-1.0
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- At least one valley dropping to 0.2-0.4
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- Energy delta between adjacent sections: 0.15-0.4
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- Gradual builds (4+ bars) feel more natural than instant jumps
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### Plateau Model
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For ambient, drone, and minimalist music:
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- Energy stays within a narrow band (0.3-0.6)
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- Changes are subtle: timbral, textural, not dynamic
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- Slow evolution over minutes, not bars
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64
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|
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65
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### Escalation Model
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For builds, film scoring, and progressive tracks:
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- Monotonically increasing energy from 0.1 to 1.0
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- Each section is louder, denser, or brighter than the previous
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- No significant drops until the final resolution
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71
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## Section Energy Targets by Genre
|
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|
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|
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73
|
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| Section | Pop | EDM | Hip-Hop | Ambient |
|
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|
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|---------|-----|-----|---------|---------|
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75
|
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| Intro | 0.2 | 0.3 | 0.3 | 0.2 |
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| Verse | 0.4 | 0.4 | 0.5 | 0.3 |
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| Pre-Chorus | 0.6 | 0.6 | — | — |
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| Chorus/Drop | 0.8 | 1.0 | 0.7 | 0.5 |
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| Bridge | 0.5 | — | 0.4 | 0.4 |
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80
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| Breakdown | — | 0.2 | — | 0.3 |
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|
81
|
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| Outro | 0.3 | 0.2 | 0.2 | 0.1 |
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82
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|
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83
|
-
## Section Length Guidelines
|
|
84
|
-
|
|
85
|
-
- **4 bars**: minimum for a recognizable section (short intros, transitions)
|
|
86
|
-
- **8 bars**: standard phrase length, feels complete for most sections
|
|
87
|
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- **16 bars**: full development, typical for verses and choruses in electronic music
|
|
88
|
-
- **32 bars**: extended development for drops, long builds, or ambient passages
|
|
89
|
-
- **Odd lengths** (6, 10, 12 bars): create subtle tension and asymmetry — use intentionally
|
|
90
|
-
|
|
91
|
-
## Arrangement Planning Rules
|
|
92
|
-
|
|
93
|
-
1. Start from the emotional peak and work backwards — place the climax first, then build toward it
|
|
94
|
-
2. Every section serves one of five functions: introduce, develop, contrast, climax, resolve
|
|
95
|
-
3. Do not repeat a section more than 3 times without significant variation
|
|
96
|
-
4. The first 30 seconds determine whether the listener stays — make them count
|
|
97
|
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5. Endings matter — an abrupt end can be intentional, but a trailing reverb wash is rarely wrong
|