livepilot 1.10.7 → 1.10.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +126 -0
- package/README.md +11 -9
- package/bin/livepilot.js +146 -28
- package/installer/install.js +117 -11
- package/m4l_device/LivePilot_Analyzer.amxd +0 -0
- package/m4l_device/livepilot_bridge.js +1 -1
- package/mcp_server/__init__.py +1 -1
- package/mcp_server/atlas/__init__.py +39 -7
- package/mcp_server/atlas/tools.py +56 -15
- package/mcp_server/composer/layer_planner.py +27 -0
- package/mcp_server/composer/prompt_parser.py +15 -6
- package/mcp_server/connection.py +11 -3
- package/mcp_server/corpus/__init__.py +14 -4
- package/mcp_server/m4l_bridge.py +48 -7
- package/mcp_server/runtime/execution_router.py +16 -2
- package/mcp_server/runtime/remote_commands.py +6 -0
- package/mcp_server/sample_engine/models.py +22 -3
- package/mcp_server/semantic_moves/__init__.py +1 -0
- package/mcp_server/semantic_moves/compiler.py +9 -1
- package/mcp_server/semantic_moves/device_creation_compilers.py +47 -0
- package/mcp_server/semantic_moves/mix_compilers.py +170 -0
- package/mcp_server/semantic_moves/mix_moves.py +1 -1
- package/mcp_server/semantic_moves/models.py +5 -0
- package/mcp_server/semantic_moves/tools.py +15 -4
- package/mcp_server/server.py +7 -3
- package/mcp_server/services/singletons.py +68 -0
- package/mcp_server/splice_client/client.py +29 -8
- package/mcp_server/tools/analyzer.py +7 -6
- package/mcp_server/tools/clips.py +1 -1
- package/mcp_server/tools/midi_io.py +10 -0
- package/mcp_server/tools/tracks.py +1 -1
- package/mcp_server/tools/transport.py +1 -1
- package/mcp_server/translation_engine/tools.py +8 -4
- package/package.json +25 -3
- package/remote_script/LivePilot/__init__.py +29 -9
- package/remote_script/LivePilot/arrangement.py +12 -2
- package/remote_script/LivePilot/browser.py +16 -6
- package/remote_script/LivePilot/devices.py +10 -5
- package/remote_script/LivePilot/notes.py +13 -2
- package/remote_script/LivePilot/server.py +51 -13
- package/remote_script/LivePilot/version_detect.py +7 -4
- package/server.json +20 -0
- package/.claude-plugin/marketplace.json +0 -21
- package/.mcp.json.disabled +0 -9
- package/.mcpbignore +0 -60
- package/AGENTS.md +0 -46
- package/BUGS.md +0 -1570
- package/CODE_OF_CONDUCT.md +0 -27
- package/CONTRIBUTING.md +0 -131
- package/SECURITY.md +0 -48
- package/livepilot/.Codex-plugin/plugin.json +0 -8
- package/livepilot/.claude-plugin/plugin.json +0 -8
- package/livepilot/agents/livepilot-producer/AGENT.md +0 -313
- package/livepilot/commands/arrange.md +0 -47
- package/livepilot/commands/beat.md +0 -77
- package/livepilot/commands/evaluate.md +0 -49
- package/livepilot/commands/memory.md +0 -22
- package/livepilot/commands/mix.md +0 -44
- package/livepilot/commands/perform.md +0 -42
- package/livepilot/commands/session.md +0 -13
- package/livepilot/commands/sounddesign.md +0 -43
- package/livepilot/skills/livepilot-arrangement/SKILL.md +0 -155
- package/livepilot/skills/livepilot-composition-engine/SKILL.md +0 -107
- package/livepilot/skills/livepilot-composition-engine/references/form-patterns.md +0 -97
- package/livepilot/skills/livepilot-composition-engine/references/transition-archetypes.md +0 -102
- package/livepilot/skills/livepilot-core/SKILL.md +0 -184
- package/livepilot/skills/livepilot-core/references/ableton-workflow-patterns.md +0 -831
- package/livepilot/skills/livepilot-core/references/automation-atlas.md +0 -272
- package/livepilot/skills/livepilot-core/references/device-atlas/00-index.md +0 -110
- package/livepilot/skills/livepilot-core/references/device-atlas/distortion-and-character.md +0 -687
- package/livepilot/skills/livepilot-core/references/device-atlas/drums-and-percussion.md +0 -753
- package/livepilot/skills/livepilot-core/references/device-atlas/dynamics-and-punch.md +0 -525
- package/livepilot/skills/livepilot-core/references/device-atlas/eq-and-filtering.md +0 -402
- package/livepilot/skills/livepilot-core/references/device-atlas/midi-tools.md +0 -963
- package/livepilot/skills/livepilot-core/references/device-atlas/movement-and-modulation.md +0 -874
- package/livepilot/skills/livepilot-core/references/device-atlas/space-and-depth.md +0 -571
- package/livepilot/skills/livepilot-core/references/device-atlas/spectral-and-weird.md +0 -714
- package/livepilot/skills/livepilot-core/references/device-atlas/synths-native.md +0 -953
- package/livepilot/skills/livepilot-core/references/device-knowledge/00-index.md +0 -34
- package/livepilot/skills/livepilot-core/references/device-knowledge/automation-as-music.md +0 -204
- package/livepilot/skills/livepilot-core/references/device-knowledge/chains-genre.md +0 -173
- package/livepilot/skills/livepilot-core/references/device-knowledge/creative-thinking.md +0 -211
- package/livepilot/skills/livepilot-core/references/device-knowledge/effects-distortion.md +0 -188
- package/livepilot/skills/livepilot-core/references/device-knowledge/effects-space.md +0 -162
- package/livepilot/skills/livepilot-core/references/device-knowledge/effects-spectral.md +0 -229
- package/livepilot/skills/livepilot-core/references/device-knowledge/instruments-synths.md +0 -243
- package/livepilot/skills/livepilot-core/references/m4l-devices.md +0 -352
- package/livepilot/skills/livepilot-core/references/memory-guide.md +0 -107
- package/livepilot/skills/livepilot-core/references/midi-recipes.md +0 -402
- package/livepilot/skills/livepilot-core/references/mixing-patterns.md +0 -578
- package/livepilot/skills/livepilot-core/references/overview.md +0 -290
- package/livepilot/skills/livepilot-core/references/sample-manipulation.md +0 -724
- package/livepilot/skills/livepilot-core/references/sound-design-deep.md +0 -140
- package/livepilot/skills/livepilot-core/references/sound-design.md +0 -393
- package/livepilot/skills/livepilot-devices/SKILL.md +0 -169
- package/livepilot/skills/livepilot-evaluation/SKILL.md +0 -156
- package/livepilot/skills/livepilot-evaluation/references/capability-modes.md +0 -118
- package/livepilot/skills/livepilot-evaluation/references/evaluation-contracts.md +0 -121
- package/livepilot/skills/livepilot-evaluation/references/memory-promotion.md +0 -110
- package/livepilot/skills/livepilot-mix-engine/SKILL.md +0 -123
- package/livepilot/skills/livepilot-mix-engine/references/mix-critics.md +0 -143
- package/livepilot/skills/livepilot-mix-engine/references/mix-moves.md +0 -105
- package/livepilot/skills/livepilot-mixing/SKILL.md +0 -157
- package/livepilot/skills/livepilot-notes/SKILL.md +0 -130
- package/livepilot/skills/livepilot-performance-engine/SKILL.md +0 -122
- package/livepilot/skills/livepilot-performance-engine/references/performance-safety.md +0 -98
- package/livepilot/skills/livepilot-release/SKILL.md +0 -130
- package/livepilot/skills/livepilot-sample-engine/SKILL.md +0 -105
- package/livepilot/skills/livepilot-sample-engine/references/sample-critics.md +0 -87
- package/livepilot/skills/livepilot-sample-engine/references/sample-philosophy.md +0 -51
- package/livepilot/skills/livepilot-sample-engine/references/sample-techniques.md +0 -131
- package/livepilot/skills/livepilot-sound-design-engine/SKILL.md +0 -168
- package/livepilot/skills/livepilot-sound-design-engine/references/patch-model.md +0 -119
- package/livepilot/skills/livepilot-sound-design-engine/references/sound-design-critics.md +0 -118
- package/livepilot/skills/livepilot-wonder/SKILL.md +0 -79
- package/m4l_device/LivePilot_Analyzer.amxd.pre-presentation-backup +0 -0
- package/m4l_device/LivePilot_Analyzer.maxpat +0 -2705
- package/m4l_device/LivePilot_Analyzer.maxproj +0 -53
- package/manifest.json +0 -91
- package/mcp_server/splice_client/protos/app_pb2.pyi +0 -1153
- package/scripts/generate_tool_catalog.py +0 -106
- package/scripts/sync_metadata.py +0 -349
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# Sample Technique Catalog — 29 Recipes
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## Category 1: Rhythmic Sampling
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### slice_and_sequence (Surgeon)
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Classic MPC workflow: load loop, slice on transients, sequence with MIDI.
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**Material:** drum_loop, full_mix | **Steps:** load -> slice -> get slices -> create clip -> add notes
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### vocal_chop_rhythm (Alchemist)
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Chop vocal into syllable-length slices, trigger as staccato rhythm. Burial-inspired.
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**Material:** vocal | **Steps:** load -> slice by region -> MIDI staccato -> Auto Filter
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### micro_chop (Alchemist)
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1/32 slices, varied velocity, slight timing offsets. J Dilla micro-timing.
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**Material:** any loop | **Steps:** load -> manual slice -> dense 1/32 MIDI
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### stab_isolation (Surgeon)
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Isolate single chord stab, crop, retrigger rhythmically. DJ Premier style.
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**Material:** full_mix, instrument_loop | **Steps:** load -> classic mode -> crop -> MIDI
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### euclidean_slice_trigger (Alchemist)
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Map Simpler slices to Euclidean rhythm for polyrhythmic texture.
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**Material:** drum_loop, vocal, instrument_loop | **Steps:** load -> slice -> Euclidean pattern
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## Category 2: Textural Transformation
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### extreme_stretch (Alchemist)
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Paulstretch-style: Texture warp at 10-50x, reverb wash. Stars of the Lid territory.
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**Material:** any | **Steps:** load -> warp 64 beats -> Reverb 60-80% wet
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### drum_to_pad (Alchemist)
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Reverse + extreme stretch + reverb = drum hit becomes ambient pad.
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**Material:** drum_loop, one_shot | **Steps:** load -> reverse -> stretch -> Reverb
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### reverse_layer (Alchemist)
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Reversed sample as pre-echo swell or ghostly texture.
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**Material:** vocal, instrument_loop, one_shot | **Steps:** load -> reverse -> Delay
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### granular_scatter (Alchemist)
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Grain Delay as granular engine — scatter grains for cloud textures. Amon Tobin.
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**Material:** vocal, instrument_loop, texture | **Steps:** load -> Grain Delay -> Reverb
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### spectral_freeze (Alchemist)
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Crop to tiny region (50-200ms), extreme stretch = spectral freeze drone.
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**Material:** vocal, instrument_loop, full_mix | **Steps:** load -> crop -> stretch 64 beats
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### tail_harvest (Alchemist)
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Resample only the reverb/delay tail as independent texture.
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**Material:** any | **Steps:** load -> Reverb 100% wet -> level for subtle layer
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## Category 3: Melodic/Harmonic
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### key_matched_layer (Surgeon)
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Transpose to song key, EQ carve, blend behind existing elements.
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**Material:** instrument_loop | **Steps:** load -> transpose -> EQ -> volume -6 to -10dB
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### vocal_harmony_stack (Surgeon)
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Pitch-shifted vocal layers — Bon Iver Prismizer approach.
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**Material:** vocal | **Steps:** load -> duplicate -> transpose +3/+5/+7 -> blend
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### counterpoint_from_chops (Alchemist)
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Create countermelody from rearranged melodic fragments. Four Tet.
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**Material:** instrument_loop, vocal, full_mix | **Steps:** load -> slice by beat -> program melody
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### chord_stab_extraction (Surgeon)
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Isolate chord from full mix, crop, retrigger. Classic house/disco.
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**Material:** full_mix, instrument_loop | **Steps:** load -> slice -> crop -> rhythmic pattern
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## Category 4: Drum Enhancement
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### break_layering (Surgeon)
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Layer drum break under programmed drums. High-pass to avoid kick clash.
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**Material:** drum_loop | **Steps:** load -> warp 16 beats -> EQ HP 200-400Hz -> volume -10 to -15dB
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### ghost_note_texture (Alchemist)
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Heavy filter + low volume = barely audible ghost-note layer.
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**Material:** drum_loop | **Steps:** load -> Auto Filter BP 1-4kHz -> volume -18 to -24dB
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### transient_replacement (Surgeon)
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Layer one-shot transient over existing drums for punch.
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**Material:** one_shot | **Steps:** load -> classic mode -> MIDI on kick/snare hits
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### shuffle_extract (Alchemist)
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Extract groove timing from loop via slice positions, apply to MIDI.
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**Material:** drum_loop | **Steps:** load -> slice by transient -> read positions
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## Category 5: Vocal Processing
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### syllable_instrument (Alchemist)
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Each syllable = playable note. Vocal becomes a melodic instrument.
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**Material:** vocal | **Steps:** load -> slice by region -> program melody across slices
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### formant_shift_character (Alchemist)
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Shift formants for alien/robotic character. Transpose +/-12st.
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**Material:** vocal | **Steps:** load -> transpose -> Corpus for resonant body
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### vocal_freeze_drone (Alchemist)
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Sustain one vowel as ambient pad. Crop tiny region, extreme stretch.
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**Material:** vocal | **Steps:** load -> crop 100-300ms -> stretch 64 beats -> Chorus -> Reverb
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### phone_recording_texture (Alchemist)
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Burial signature: pitch down, lo-pass, ghost-level volume.
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**Material:** vocal, foley | **Steps:** load -> pitch -5 to -12 -> LP 800Hz -> volume -20 to -30dB
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## Category 6: Resampling Chains
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### serial_resample (Alchemist)
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Multi-pass destruction: Saturator + Grain Delay + Reverb, freeze, flatten, repeat.
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**Material:** any | **Steps:** load -> Saturator -> Grain Delay -> Reverb -> freeze -> flatten
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### parallel_resample (Alchemist)
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Duplicate, process one copy destructively, blend wet/dry.
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**Material:** any | **Steps:** load -> duplicate -> process duplicate -> blend -6 to -12dB
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### freeze_flatten_rechop (Alchemist)
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Freeze processed material, flatten to audio, re-slice the result. Recursive.
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**Material:** any | **Steps:** freeze -> flatten -> re-load into Simpler -> slice again
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## Category 7: Creative Constraints
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### one_sample_challenge (Alchemist)
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Build entire beat from one sample: kick, snare, hat, bass, pad all from slices.
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**Material:** any | **Steps:** load -> slice -> program full beat across slice pitches
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### found_sound_only (Alchemist)
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Non-musical field recordings as sole source material. Musique concrete.
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**Material:** foley | **Steps:** load -> slice -> EQ to isolate musical frequencies
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### reverse_engineering (Both)
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Recreate a reference track's texture by sampling and transforming similar elements.
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**Material:** full_mix | **Steps:** load -> slice by beat -> analyze structure
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---
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name: livepilot-sound-design-engine
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description: This skill should be used when the user asks to "design a sound", "analyze a patch", "fix a static sound", "add modulation", "check my timbre", "improve a synth patch", or wants critic-driven sound design feedback and iterative patch refinement.
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---
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# Sound Design Engine — Critic-Driven Patch Refinement
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The sound design engine analyzes synth patches, identifies timbral weaknesses, and iteratively refines them through a measured critic loop. Every change is evaluated against the before state.
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## The Sound Design Critic Loop
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### Step 1 — Build Patch Model
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Call `get_patch_model(track_index)` to build a PatchModel for the target track. The PatchModel maps every device on the track into typed blocks (oscillator, filter, envelope, lfo, saturation, spatial, effect) and classifies each as `controllable` or `opaque`.
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Read the response carefully:
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- `blocks`: ordered list of processing blocks with types and parameter names
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- `controllable_params`: parameters you can modify via `set_device_parameter`
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- `opaque_blocks`: third-party plugins where parameters may not map cleanly
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- `modulation_sources`: detected LFOs, envelopes, and macro mappings
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- `signal_flow`: how blocks connect (serial, parallel, or rack chains)
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See `references/patch-model.md` for the full PatchModel structure and native device block map.
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### Step 2 — Analyze
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Call `analyze_sound_design(track_index)` to run all sound design critics against the patch. The response contains an `issues` array with `critic`, `severity`, `block`, and `evidence`.
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Five critics run during analysis. See `references/sound-design-critics.md` for thresholds:
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- **static_timbre** — sound does not evolve over time, no movement
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- **no_modulation_sources** — no LFOs, envelopes, or automation detected
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- **modulation_flatness** — modulation exists but ranges are too narrow to hear
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- **missing_filter** — raw oscillator output with no spectral shaping
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- **spectral_imbalance** — too much energy in one frequency region, or gaps
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### Step 3 — Plan
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Pick the highest-severity issue. Call `plan_sound_design_move(track_index)` with the issue. The planner returns a single intervention:
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- `move_type`: one of the move vocabulary entries
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- `target_device`: device index on the track
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- `target_parameter`: parameter name or index
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- `target_value`: the new value
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45
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- `rationale`: why this move addresses the issue
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46
|
-
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47
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Move vocabulary:
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48
|
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- **modulation_injection** — add or increase LFO/envelope depth on a parameter
|
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49
|
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- **filter_shaping** — adjust cutoff, resonance, or filter type
|
|
50
|
-
- **parameter_automation** — create clip automation for time-varying timbral change
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51
|
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- **oscillator_tuning** — adjust pitch, detune, waveform, or unison settings
|
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52
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-
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53
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### Step 4 — Capture Before
|
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54
|
-
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55
|
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1. Call `get_device_parameters(track_index, device_index)` — save current parameter state
|
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56
|
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2. Call `get_master_spectrum` — save spectral snapshot (if analyzer available)
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57
|
-
|
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58
|
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### Step 5 — Execute
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59
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-
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60
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Apply the planned move using the appropriate tool:
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61
|
-
|
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62
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- `set_device_parameter` for direct parameter changes (filter cutoff, LFO rate, oscillator shape)
|
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63
|
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- `toggle_device` for enabling/disabling processing blocks
|
|
64
|
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- `batch_set_parameters` when the move requires coordinated changes (e.g., LFO depth + rate together)
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|
65
|
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- `set_clip_automation` for parameter automation moves
|
|
66
|
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- `find_and_load_device` when the fix requires adding a new device (e.g., adding an Auto Filter)
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67
|
-
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68
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Execute one move at a time. Verify before continuing.
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69
|
-
|
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70
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### Step 6 — Capture After
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|
-
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72
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Repeat the same measurements:
|
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73
|
-
|
|
74
|
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1. Call `get_device_parameters(track_index, device_index)` — confirm the change took effect
|
|
75
|
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2. Call `get_master_spectrum` — save post-change spectral snapshot
|
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76
|
-
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77
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### Step 7 — Evaluate
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78
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-
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79
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Call `evaluate_move(goal_vector, before_snapshot, after_snapshot)` where `goal_vector` is the compiled goal from Step 1 and snapshots contain `{spectrum: {...}, rms: float, peak: float}`. Read:
|
|
80
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-
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81
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- `keep_change` (bool): whether the change improved the sound
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82
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- `score` (0.0-1.0): quality improvement magnitude
|
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83
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- `timbral_delta`: what changed spectrally
|
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|
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- `explanation`: human-readable summary
|
|
85
|
-
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|
86
|
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### Step 8 — Keep or Undo
|
|
87
|
-
|
|
88
|
-
If `keep_change` is `false`, call `undo()`. Explain what was tried and why it did not improve the sound.
|
|
89
|
-
|
|
90
|
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If `keep_change` is `true`, report the improvement. If score > 0.7, consider calling `memory_learn(name="...", type="device_chain", qualities={"summary": "..."}, payload={...})` to save the technique.
|
|
91
|
-
|
|
92
|
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### Step 9 — Repeat
|
|
93
|
-
|
|
94
|
-
Return to Step 2. Re-analyze after each kept change. The critic list updates as issues are resolved. Continue until the user is satisfied or no high-severity issues remain.
|
|
95
|
-
|
|
96
|
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## Working with Opaque Plugins
|
|
97
|
-
|
|
98
|
-
Third-party AU/VST plugins may report as `opaque` in the PatchModel:
|
|
99
|
-
|
|
100
|
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1. Check `get_plugin_parameters(track_index, device_index)` — some plugins expose parameters through the host
|
|
101
|
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2. If `parameter_count <= 1`, the plugin is dead or unresponsive. Call `delete_device` and suggest a native alternative
|
|
102
|
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3. If parameters are available but unnamed (Parameter 1, Parameter 2...), try `map_plugin_parameter` to identify them by ear
|
|
103
|
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4. Report opaque status to the user — sound design critics cannot fully analyze what they cannot inspect
|
|
104
|
-
|
|
105
|
-
## Quick Sound Design Checks
|
|
106
|
-
|
|
107
|
-
- **"What's wrong with this sound?"** — Call `get_sound_design_issues(track_index)` for a diagnostic without executing fixes
|
|
108
|
-
- **"Show me the patch"** — Call `get_patch_model(track_index)` then `walk_device_tree(track_index)` for full device chain visibility
|
|
109
|
-
- **"What can I automate?"** — Read the `controllable_params` list from the PatchModel response
|
|
110
|
-
|
|
111
|
-
## Native Device Strengths
|
|
112
|
-
|
|
113
|
-
When adding processing blocks, prefer native Ableton devices for controllability:
|
|
114
|
-
|
|
115
|
-
- **Wavetable** — complex oscillator section with built-in modulation matrix
|
|
116
|
-
- **Operator** — FM synthesis with per-operator envelopes and LFO
|
|
117
|
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- **Analog** — subtractive with two filters and two LFOs
|
|
118
|
-
- **Auto Filter** — standalone filter with envelope follower and LFO
|
|
119
|
-
- **Corpus** — resonant body modeling for physical character
|
|
120
|
-
- **Erosion** — high-frequency noise and distortion artifacts
|
|
121
|
-
- **Saturator** — waveshaping with multiple curve types
|
|
122
|
-
|
|
123
|
-
Always `search_browser` before loading — never guess device names.
|
|
124
|
-
|
|
125
|
-
## Deep Sound Design Reference
|
|
126
|
-
|
|
127
|
-
Consult `references/sound-design-deep.md` for advanced techniques when working on creative requests. Key principles:
|
|
128
|
-
|
|
129
|
-
### Making Sounds Breathe
|
|
130
|
-
Every static sound can become alive with modulation below conscious perception:
|
|
131
|
-
- **Filter breathing:** LFO at 0.1-0.5 Hz on filter cutoff, 5-15% depth
|
|
132
|
-
- **Oscillator drift:** ±1-3 cent detune with very slow LFO (0.05-0.2 Hz)
|
|
133
|
-
- **Amplitude micro-variation:** Perlin/brownian noise on volume, ±1-3 dB
|
|
134
|
-
- **Rule:** If the listener can hear the modulation, it's too much. The best modulation is felt, not heard.
|
|
135
|
-
|
|
136
|
-
### Space as Composition
|
|
137
|
-
Reverb and delay are not decorations — in dub/minimal they ARE the composition:
|
|
138
|
-
- **Dub chord:** Short stab → long delay (70-80% feedback) + filter on the delay return
|
|
139
|
-
- **Delay throws:** Momentary send spikes (0→70% for half a beat) — the echo IS the event
|
|
140
|
-
- **Sidechain reverb:** Dry drums trigger sidechain compression on reverb returns — the room pulses
|
|
141
|
-
- **Feedback modulation:** Delay feedback at 75-85% + modulate delay time ±5-10% for warped echoes
|
|
142
|
-
|
|
143
|
-
### Creative Sidechain (Beyond Pump)
|
|
144
|
-
Sidechain compression is a modulation source, not just a mix tool:
|
|
145
|
-
- **Sidechain filter:** Envelope follower from kick modulates pad filter cutoff — pad brightens between kicks
|
|
146
|
-
- **Ghost sidechain:** Muted kick as sidechain source for textures — phantom groove on non-rhythmic elements
|
|
147
|
-
- **Multiband sidechain:** Only duck sub frequencies from pad — shimmer stays, sub clears for kick
|
|
148
|
-
|
|
149
|
-
### Effects as Instruments
|
|
150
|
-
- **Self-oscillating filter:** Push resonance until it rings, play notes by changing cutoff
|
|
151
|
-
- **Feedback loops:** Route output back to input through effects + compressor to control
|
|
152
|
-
- **Convolution as synthesis:** Load non-IR files (speech, drum break) into convolution reverb — imprints spectral character
|
|
153
|
-
- **Granular reverb:** Very short reverb (0.1-0.3s) high diffusion on percussion — smears transient into tonal cloud
|
|
154
|
-
|
|
155
|
-
### The Frequency Dance
|
|
156
|
-
At any moment, each frequency band should have one primary element. When one opens up, another pulls back:
|
|
157
|
-
- Chord filter opens into highs → pull hi-hat back
|
|
158
|
-
- Bass drops → kick shortens
|
|
159
|
-
- Reverb tail fills → dry elements duck
|
|
160
|
-
This is mix engineering as composition.
|
|
161
|
-
|
|
162
|
-
### When to Apply These
|
|
163
|
-
- User says "make it breathe" or "it sounds static" → micro-modulation
|
|
164
|
-
- User says "more space" or "deeper" → dub techniques (delay throws, reverb composition)
|
|
165
|
-
- User says "more groove" or "make it pump" → creative sidechain
|
|
166
|
-
- User says "more texture" or "more complex" → textural layering
|
|
167
|
-
- User says "surprise me" or "WTF moment" → brief textural disruption (2-8 beats max)
|
|
168
|
-
- User says "warmer" or "more analog" → oscillator drift + subtle saturation + filter breathing
|
|
@@ -1,119 +0,0 @@
|
|
|
1
|
-
# Patch Model Reference
|
|
2
|
-
|
|
3
|
-
The PatchModel is returned by `get_patch_model(track_index)` and represents the complete signal processing structure of a track's device chain.
|
|
4
|
-
|
|
5
|
-
## PatchModel Structure
|
|
6
|
-
|
|
7
|
-
```json
|
|
8
|
-
{
|
|
9
|
-
"track_index": 0,
|
|
10
|
-
"track_name": "Lead Synth",
|
|
11
|
-
"blocks": [
|
|
12
|
-
{
|
|
13
|
-
"device_index": 0,
|
|
14
|
-
"device_name": "Wavetable",
|
|
15
|
-
"block_type": "oscillator",
|
|
16
|
-
"controllable": true,
|
|
17
|
-
"parameters": ["Osc 1 Pos", "Osc 1 Gain", "Sub Gain", ...],
|
|
18
|
-
"sub_blocks": [
|
|
19
|
-
{ "block_type": "filter", "parameters": ["Filter Freq", "Filter Res", ...] },
|
|
20
|
-
{ "block_type": "lfo", "parameters": ["LFO 1 Rate", "LFO 1 Amount", ...] },
|
|
21
|
-
{ "block_type": "envelope", "parameters": ["Amp Attack", "Amp Decay", ...] }
|
|
22
|
-
]
|
|
23
|
-
},
|
|
24
|
-
{
|
|
25
|
-
"device_index": 1,
|
|
26
|
-
"device_name": "Auto Filter",
|
|
27
|
-
"block_type": "filter",
|
|
28
|
-
"controllable": true,
|
|
29
|
-
"parameters": ["Frequency", "Resonance", "Env. Modulation", ...]
|
|
30
|
-
}
|
|
31
|
-
],
|
|
32
|
-
"controllable_params": [...],
|
|
33
|
-
"opaque_blocks": [],
|
|
34
|
-
"modulation_sources": [
|
|
35
|
-
{ "type": "lfo", "device_index": 0, "rate": "0.5 Hz", "targets": ["Filter Freq"] }
|
|
36
|
-
],
|
|
37
|
-
"signal_flow": "serial"
|
|
38
|
-
}
|
|
39
|
-
```
|
|
40
|
-
|
|
41
|
-
## Block Types
|
|
42
|
-
|
|
43
|
-
### oscillator
|
|
44
|
-
Sound source generators. Found in synth instruments (Wavetable, Operator, Analog, Drift, Simpler, Sampler).
|
|
45
|
-
|
|
46
|
-
Key parameters: waveform/position, pitch/tune/detune, unison voices/spread, sub oscillator level, FM amount/ratio.
|
|
47
|
-
|
|
48
|
-
### filter
|
|
49
|
-
Spectral shaping. Found as sub-blocks inside instruments or as standalone devices (Auto Filter, EQ Eight).
|
|
50
|
-
|
|
51
|
-
Key parameters: cutoff frequency, resonance, filter type (LP/HP/BP/Notch), slope (12/24 dB), envelope modulation amount, drive.
|
|
52
|
-
|
|
53
|
-
### envelope
|
|
54
|
-
Time-shaping contour generators. Usually ADSR controlling amplitude or filter cutoff.
|
|
55
|
-
|
|
56
|
-
Key parameters: attack, decay, sustain, release. Some instruments offer additional envelopes with arbitrary targets.
|
|
57
|
-
|
|
58
|
-
### lfo
|
|
59
|
-
Low-frequency oscillators for cyclic modulation.
|
|
60
|
-
|
|
61
|
-
Key parameters: rate (Hz or synced), waveform (sine, triangle, square, saw, random), amount/depth, target parameter, phase, offset.
|
|
62
|
-
|
|
63
|
-
### saturation
|
|
64
|
-
Waveshaping, distortion, and harmonic generation.
|
|
65
|
-
|
|
66
|
-
Devices: Saturator, Overdrive, Pedal, Amp, Erosion, Dynamic Tube. Key parameters: drive, tone, type/curve, dry/wet.
|
|
67
|
-
|
|
68
|
-
### spatial
|
|
69
|
-
Stereo field and space processing.
|
|
70
|
-
|
|
71
|
-
Devices: Reverb, Delay, Chorus, Phaser, Flanger, Echo, Hybrid Reverb. Key parameters: decay/time, pre-delay, size, damping, dry/wet, feedback.
|
|
72
|
-
|
|
73
|
-
### effect
|
|
74
|
-
Catch-all for utility and dynamics processing.
|
|
75
|
-
|
|
76
|
-
Devices: Compressor, Glue Compressor, Limiter, Gate, Utility, Tuner, Spectrum. Key parameters vary by device.
|
|
77
|
-
|
|
78
|
-
## Controllable vs Opaque
|
|
79
|
-
|
|
80
|
-
- **Controllable**: native Ableton devices and well-behaved plugins where `get_device_parameters` returns named, ranged parameters. All LivePilot set/get parameter tools work reliably.
|
|
81
|
-
- **Opaque**: third-party AU/VST plugins where parameter inspection fails or returns generic names (Parameter 1, Parameter 2). The sound design engine can detect the block exists but cannot reason about individual parameters.
|
|
82
|
-
|
|
83
|
-
Check `parameter_count` on opaque blocks. If <= 1, the plugin failed to load — delete it and replace with a native alternative.
|
|
84
|
-
|
|
85
|
-
## Native Device Block Map
|
|
86
|
-
|
|
87
|
-
Quick reference for which block types each native device provides:
|
|
88
|
-
|
|
89
|
-
| Device | Primary Block | Sub-blocks |
|
|
90
|
-
|--------|--------------|------------|
|
|
91
|
-
| Wavetable | oscillator | filter, lfo, envelope |
|
|
92
|
-
| Operator | oscillator | filter, lfo, envelope |
|
|
93
|
-
| Analog | oscillator | filter, lfo, envelope |
|
|
94
|
-
| Drift | oscillator | filter, lfo, envelope |
|
|
95
|
-
| Simpler | oscillator | filter, lfo, envelope |
|
|
96
|
-
| Sampler | oscillator | filter, lfo, envelope |
|
|
97
|
-
| Auto Filter | filter | lfo, envelope |
|
|
98
|
-
| EQ Eight | filter | — |
|
|
99
|
-
| Compressor | effect | envelope (sidechain) |
|
|
100
|
-
| Glue Compressor | effect | — |
|
|
101
|
-
| Saturator | saturation | — |
|
|
102
|
-
| Overdrive | saturation | — |
|
|
103
|
-
| Pedal | saturation | — |
|
|
104
|
-
| Reverb | spatial | — |
|
|
105
|
-
| Delay | spatial | filter |
|
|
106
|
-
| Echo | spatial | filter, lfo |
|
|
107
|
-
| Chorus-Ensemble | spatial | — |
|
|
108
|
-
| Phaser-Flanger | spatial | lfo |
|
|
109
|
-
| Hybrid Reverb | spatial | — |
|
|
110
|
-
| Corpus | spatial | — |
|
|
111
|
-
| Utility | effect | — |
|
|
112
|
-
|
|
113
|
-
## Rack Detection
|
|
114
|
-
|
|
115
|
-
If a track contains an Instrument Rack or Audio Effect Rack, the PatchModel reports:
|
|
116
|
-
|
|
117
|
-
- `signal_flow`: "parallel" (rack chains run in parallel)
|
|
118
|
-
- Each chain appears as a nested block list
|
|
119
|
-
- Use `get_rack_chains(track_index, device_index)` for per-chain detail
|
|
@@ -1,118 +0,0 @@
|
|
|
1
|
-
# Sound Design Critics Reference
|
|
2
|
-
|
|
3
|
-
Each critic runs during `analyze_sound_design(track_index)` and produces an issue object with `critic`, `severity` (0.0-1.0), `block`, and `evidence`.
|
|
4
|
-
|
|
5
|
-
## static_timbre
|
|
6
|
-
|
|
7
|
-
Detects sounds that do not evolve over time. A static timbre lacks movement, making it sound flat and lifeless in a mix.
|
|
8
|
-
|
|
9
|
-
**Thresholds:**
|
|
10
|
-
- severity >= 0.7: No detectable spectral change over a 4-bar window. Crest factor of spectral flux < 0.5 dB
|
|
11
|
-
- severity >= 0.4: Minimal change (spectral flux < 1.5 dB). Some subtle movement present
|
|
12
|
-
- severity < 0.4: Adequate movement detected, likely intentional sustain character
|
|
13
|
-
|
|
14
|
-
**Evidence format:**
|
|
15
|
-
```json
|
|
16
|
-
{
|
|
17
|
-
"spectral_flux_db": 0.3,
|
|
18
|
-
"analysis_window_bars": 4,
|
|
19
|
-
"brightest_moment_db": -8.2,
|
|
20
|
-
"dullest_moment_db": -8.5
|
|
21
|
-
}
|
|
22
|
-
```
|
|
23
|
-
|
|
24
|
-
**Typical fix:** modulation_injection — add LFO to filter cutoff (rate 0.1-2 Hz, depth 20-40%).
|
|
25
|
-
|
|
26
|
-
## no_modulation_sources
|
|
27
|
-
|
|
28
|
-
Detects patches with zero modulation sources: no LFOs, no envelopes beyond amp/filter ADSR, no automation, no macro mappings.
|
|
29
|
-
|
|
30
|
-
**Thresholds:**
|
|
31
|
-
- severity >= 0.7: Zero modulation sources on a melodic/pad/lead instrument
|
|
32
|
-
- severity >= 0.4: No modulation on a bass or rhythmic element (some genres keep bass static intentionally)
|
|
33
|
-
- severity < 0.4: Drum hits and one-shots (modulation not expected)
|
|
34
|
-
|
|
35
|
-
**Evidence format:**
|
|
36
|
-
```json
|
|
37
|
-
{
|
|
38
|
-
"lfo_count": 0,
|
|
39
|
-
"envelope_count": 1,
|
|
40
|
-
"automation_lanes": 0,
|
|
41
|
-
"macro_mappings": 0,
|
|
42
|
-
"instrument_type": "pad"
|
|
43
|
-
}
|
|
44
|
-
```
|
|
45
|
-
|
|
46
|
-
**Typical fix:** modulation_injection — enable device LFO if available, or add Auto Filter with LFO. For pads, map LFO to filter cutoff and/or oscillator pitch (subtle detune).
|
|
47
|
-
|
|
48
|
-
## modulation_flatness
|
|
49
|
-
|
|
50
|
-
Detects modulation sources that exist but operate with such narrow ranges they produce no audible effect.
|
|
51
|
-
|
|
52
|
-
**Thresholds:**
|
|
53
|
-
- severity >= 0.7: Modulation depth < 5% of parameter range on all targets
|
|
54
|
-
- severity >= 0.4: Modulation depth 5-15% — present but barely perceptible
|
|
55
|
-
- severity < 0.4: Depth > 15%, audible modulation
|
|
56
|
-
|
|
57
|
-
**Evidence format:**
|
|
58
|
-
```json
|
|
59
|
-
{
|
|
60
|
-
"modulation_source": "LFO 1",
|
|
61
|
-
"target_parameter": "Filter Cutoff",
|
|
62
|
-
"depth_percent": 3.2,
|
|
63
|
-
"parameter_range": [20, 20000],
|
|
64
|
-
"effective_range": [850, 920]
|
|
65
|
-
}
|
|
66
|
-
```
|
|
67
|
-
|
|
68
|
-
**Typical fix:** Increase modulation depth to 20-40% for filter targets, 5-15% for pitch targets, 10-30% for amplitude targets.
|
|
69
|
-
|
|
70
|
-
## missing_filter
|
|
71
|
-
|
|
72
|
-
Detects raw oscillator output with no filter or spectral shaping in the signal path. Unfiltered signals often sound harsh and sit poorly in a mix.
|
|
73
|
-
|
|
74
|
-
**Thresholds:**
|
|
75
|
-
- severity >= 0.7: No filter device in the signal chain, and the source is a harmonically rich waveform (saw, square, FM)
|
|
76
|
-
- severity >= 0.4: Filter present but fully open (cutoff at maximum, no resonance)
|
|
77
|
-
- severity < 0.4: Filter active and shaping the spectrum
|
|
78
|
-
|
|
79
|
-
**Evidence format:**
|
|
80
|
-
```json
|
|
81
|
-
{
|
|
82
|
-
"has_filter": false,
|
|
83
|
-
"source_waveform": "sawtooth",
|
|
84
|
-
"harmonic_content": "rich",
|
|
85
|
-
"device_chain": ["Wavetable"]
|
|
86
|
-
}
|
|
87
|
-
```
|
|
88
|
-
|
|
89
|
-
**Typical fix:** filter_shaping — add Auto Filter (low-pass, cutoff around 2-5 kHz, resonance 20-40%) or enable the instrument's built-in filter.
|
|
90
|
-
|
|
91
|
-
## spectral_imbalance
|
|
92
|
-
|
|
93
|
-
Detects patches with too much energy concentrated in one frequency region, or significant spectral gaps.
|
|
94
|
-
|
|
95
|
-
**Thresholds:**
|
|
96
|
-
- severity >= 0.7: Single band > 12 dB above the mean, or a gap > 12 dB below
|
|
97
|
-
- severity >= 0.4: Imbalance 6-12 dB in one or more regions
|
|
98
|
-
- severity < 0.4: Balanced spectrum appropriate for the instrument role
|
|
99
|
-
|
|
100
|
-
**Evidence format:**
|
|
101
|
-
```json
|
|
102
|
-
{
|
|
103
|
-
"peak_band": "high_mid",
|
|
104
|
-
"peak_deviation_db": 14.2,
|
|
105
|
-
"gap_band": "low_mid",
|
|
106
|
-
"gap_deviation_db": -8.5,
|
|
107
|
-
"band_levels_db": {
|
|
108
|
-
"sub": -22.0,
|
|
109
|
-
"low": -14.5,
|
|
110
|
-
"low_mid": -20.1,
|
|
111
|
-
"mid": -11.6,
|
|
112
|
-
"high_mid": -2.4,
|
|
113
|
-
"high": -8.9
|
|
114
|
-
}
|
|
115
|
-
}
|
|
116
|
-
```
|
|
117
|
-
|
|
118
|
-
**Typical fix:** filter_shaping to tame the peak (EQ cut or filter sweep), or oscillator_tuning to fill the gap (add sub oscillator, adjust waveform).
|
|
@@ -1,79 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: livepilot-wonder
|
|
3
|
-
description: >
|
|
4
|
-
This skill should be used when the user asks to "surprise me",
|
|
5
|
-
"make it magical", "I'm stuck", "give me options", "take it somewhere",
|
|
6
|
-
or when stuckness confidence is high. Provides the Wonder Mode
|
|
7
|
-
stuck-rescue workflow with honest variant labeling and preview-first UX.
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
# Wonder Mode — Stuck-Rescue Workflow
|
|
11
|
-
|
|
12
|
-
Wonder Mode is a **preview-first stuck-rescue workflow**. It diagnoses
|
|
13
|
-
why a session is stuck, generates genuinely distinct executable options,
|
|
14
|
-
and lets the user preview, compare, and commit.
|
|
15
|
-
|
|
16
|
-
## When to Trigger
|
|
17
|
-
|
|
18
|
-
- User says "I'm stuck", "surprise me", "make it magical", "give me options"
|
|
19
|
-
- `detect_stuckness` confidence > 0.5
|
|
20
|
-
- 3+ consecutive undos in action ledger
|
|
21
|
-
- Multiple plausible next moves with no clear winner
|
|
22
|
-
|
|
23
|
-
## When NOT to Trigger
|
|
24
|
-
|
|
25
|
-
- Exact operational requests ("set track 3 volume to -6dB")
|
|
26
|
-
- Narrow deterministic edits ("quantize this clip")
|
|
27
|
-
- Performance-safe-only context (unless explicitly requested)
|
|
28
|
-
|
|
29
|
-
## The Workflow
|
|
30
|
-
|
|
31
|
-
1. `enter_wonder_mode` — get diagnosis + 1-3 variants
|
|
32
|
-
2. Explain the diagnosis in **musical language**, not tool language
|
|
33
|
-
3. Present variants honestly:
|
|
34
|
-
- Executable variants: can be previewed and committed
|
|
35
|
-
- Analytical variants (`analytical_only: true`): directional ideas only
|
|
36
|
-
4. `create_preview_set` with `wonder_session_id` for executable variants
|
|
37
|
-
5. `render_preview_variant` for each executable variant
|
|
38
|
-
6. `compare_preview_variants` — present recommendation with reasons
|
|
39
|
-
7. User chooses:
|
|
40
|
-
- `commit_preview_variant` — applies the variant, records outcome
|
|
41
|
-
- `discard_wonder_session` — rejects all, keeps creative thread open
|
|
42
|
-
|
|
43
|
-
## Honesty Rules
|
|
44
|
-
|
|
45
|
-
- **Never describe an analytical variant as previewable**
|
|
46
|
-
- **Never fabricate distinctness** by relabeling the same move
|
|
47
|
-
- **Fewer than 3 variants is correct** when fewer distinct moves exist
|
|
48
|
-
- 1 executable + 2 analytical is an honest, useful result
|
|
49
|
-
- The `variant_count_actual` field tells you how many are real
|
|
50
|
-
|
|
51
|
-
## Presenting Results
|
|
52
|
-
|
|
53
|
-
For each variant, explain:
|
|
54
|
-
- What it changes (in musical terms)
|
|
55
|
-
- What it preserves (sacred elements)
|
|
56
|
-
- Why it matters for this specific session
|
|
57
|
-
- Whether it's executable or analytical-only
|
|
58
|
-
|
|
59
|
-
For the recommendation, explain:
|
|
60
|
-
- Why this one over the others
|
|
61
|
-
- What risk it introduces
|
|
62
|
-
- What sacred elements it preserves
|
|
63
|
-
|
|
64
|
-
## Creative Intelligence (consult before generating variants)
|
|
65
|
-
|
|
66
|
-
Wonder Mode should produce musically interesting results, not just technically correct ones. Before generating or applying any variant:
|
|
67
|
-
|
|
68
|
-
1. Read `references/device-knowledge/automation-as-music.md` for automation shapes and macro gestures
|
|
69
|
-
2. Read `references/device-knowledge/creative-thinking.md` for emotional-to-technical mapping
|
|
70
|
-
3. Read `references/device-knowledge/chains-genre.md` if the session has a genre identity
|
|
71
|
-
|
|
72
|
-
When reviewing Wonder variants, aim for musical depth:
|
|
73
|
-
- **Filter arcs** — evolving filter across sections adds movement
|
|
74
|
-
- **Space arcs** — reverb/delay sends breathing with density
|
|
75
|
-
- **Micro-modulation** — subtle LFOs on sustained sounds
|
|
76
|
-
- **Macro gestures** — coordinated multi-parameter moves at transitions
|
|
77
|
-
|
|
78
|
-
Note: these are agent-level guidelines, not enforced by the Wonder engine.
|
|
79
|
-
The engine generates variants from semantic moves; the agent adds musical polish.
|
|
Binary file
|