littlejsengine 1.1.2 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +55 -0
  2. package/build.bat +2 -1
  3. package/engine/engine.all.js +1320 -930
  4. package/engine/engine.all.min.js +1 -1
  5. package/engine/engine.all.release.js +965 -601
  6. package/engine/engine.js +71 -60
  7. package/engine/engineAudio.js +80 -22
  8. package/engine/engineBuild.bat +2 -2
  9. package/engine/engineDebug.js +65 -36
  10. package/engine/engineDraw.js +71 -56
  11. package/engine/engineInput.js +178 -28
  12. package/engine/engineMedals.js +66 -58
  13. package/engine/engineObject.js +86 -71
  14. package/engine/engineParticles.js +101 -63
  15. package/engine/engineRelease.js +4 -1
  16. package/engine/engineSettings.js +62 -53
  17. package/engine/engineTileLayer.js +99 -83
  18. package/engine/engineUtilities.js +95 -59
  19. package/engine/engineWebGL.js +53 -48
  20. package/examples/breakout/game.js +1 -1
  21. package/examples/breakout/gameObjects.js +2 -2
  22. package/examples/breakout/index.html +7 -5
  23. package/examples/platformer/game.js +7 -4
  24. package/examples/platformer/gameEffects.js +8 -11
  25. package/examples/platformer/gameLevel.js +15 -8
  26. package/examples/platformer/gameObjects.js +2 -2
  27. package/examples/platformer/gamePlayer.js +6 -6
  28. package/examples/platformer/index.html +10 -8
  29. package/examples/puzzle/game.js +3 -3
  30. package/examples/puzzle/index.html +6 -4
  31. package/examples/stress/index.html +7 -5
  32. package/game.js +10 -10
  33. package/index.html +17 -15
  34. package/package.json +4 -7
  35. package/tiles.png +0 -0
  36. package/LittleJS.zip +0 -0
  37. package/docs/Audio.html +0 -2264
  38. package/docs/Color.html +0 -2506
  39. package/docs/Debug.html +0 -2929
  40. package/docs/Draw.html +0 -3854
  41. package/docs/EngineObject.html +0 -2506
  42. package/docs/Input.html +0 -2478
  43. package/docs/Medal.html +0 -992
  44. package/docs/Medals.html +0 -624
  45. package/docs/Music.html +0 -569
  46. package/docs/Newgrounds.html +0 -1384
  47. package/docs/Particle.html +0 -567
  48. package/docs/ParticleEmitter.html +0 -1537
  49. package/docs/Random.html +0 -1770
  50. package/docs/Settings.html +0 -2885
  51. package/docs/Sound.html +0 -998
  52. package/docs/TileLayer.html +0 -3211
  53. package/docs/TileLayerData.html +0 -569
  54. package/docs/Timer.html +0 -1168
  55. package/docs/Utilities.html +0 -3266
  56. package/docs/Vector2.html +0 -3956
  57. package/docs/WebGL.html +0 -1842
  58. package/docs/engine.js.html +0 -428
  59. package/docs/engineAudio.js.html +0 -567
  60. package/docs/engineDebug.js.html +0 -721
  61. package/docs/engineDraw.js.html +0 -409
  62. package/docs/engineInput.js.html +0 -397
  63. package/docs/engineMedals.js.html +0 -445
  64. package/docs/engineObject.js.html +0 -492
  65. package/docs/engineParticles.js.html +0 -399
  66. package/docs/engineSettings.js.html +0 -358
  67. package/docs/engineTileLayer.js.html +0 -482
  68. package/docs/engineUtilities.js.html +0 -600
  69. package/docs/engineWebGL.js.html +0 -507
  70. package/docs/fonts/MavenPro-Regular.ttf +0 -0
  71. package/docs/fonts/Montserrat-Regular.ttf +0 -0
  72. package/docs/fonts/Muli-Black.ttf +0 -0
  73. package/docs/fonts/OFL-hind.txt +0 -93
  74. package/docs/fonts/OFL-montserrat.txt +0 -93
  75. package/docs/global.html +0 -1635
  76. package/docs/index.html +0 -243
  77. package/docs/scripts/fix-code-block.js +0 -53
  78. package/docs/scripts/fix-navbar.js +0 -25
  79. package/docs/scripts/linenumber.js +0 -25
  80. package/docs/scripts/misc.js +0 -217
  81. package/docs/scripts/resize.js +0 -85
  82. package/docs/scripts/search.js +0 -83
  83. package/docs/scripts/third-party/Apache-License-2.0.txt +0 -202
  84. package/docs/scripts/third-party/fuse.js +0 -9
  85. package/docs/scripts/third-party/lang-css.js +0 -2
  86. package/docs/scripts/third-party/prettify.js +0 -28
  87. package/docs/static/favicon.png +0 -0
  88. package/docs/styles/clean-jsdoc-theme-base.css +0 -393
  89. package/docs/styles/clean-jsdoc-theme-dark.css +0 -324
  90. package/docs/styles/clean-jsdoc-theme-light.css +0 -319
  91. package/docs/styles/reset.css +0 -346
  92. package/docs/styles/third-party/ionicons.min.css +0 -11
  93. package/docs/styles/third-party/prettify-jsdoc.css +0 -111
  94. package/docs/styles/third-party/prettify-tomorrow.css +0 -5
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- <!DOCTYPE html>
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- <html lang="en">
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-
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- <head>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, initial-scale=1.0">
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-
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- <!-- Adding favicon -->
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-
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- <link rel="icon" href="./static/favicon.png" />
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-
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-
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- <!-- Adding meta -->
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-
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- <!-- Adding external script-->
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- <!-- Adding external style-->
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-
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-
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- <!-- Adding scripts-->
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-
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- <!-- Adding style-->
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-
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- <!-- Adding overlay script-->
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-
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- <!-- Adding overlay style-->
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-
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-
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-
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- <title>
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- engineWebGL.js
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- </title>
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-
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- <!--[if lt IE 9]>
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- <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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- <![endif]-->
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- <link type="text/css" rel="stylesheet" href="styles/third-party/ionicons.min.css">
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- <link type="text/css" rel="stylesheet" href="styles/third-party/prettify-tomorrow.css">
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- <link type="text/css" rel="stylesheet" href="styles/reset.css">
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- <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-base.css">
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- <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-dark.css">
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-
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- <svg aria-hidden="true" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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- style="display:none">
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- <defs>
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- <symbol id="copy-icon" viewbox="0 0 488.3 488.3">
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- <g>
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- <path
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- d="M314.25,85.4h-227c-21.3,0-38.6,17.3-38.6,38.6v325.7c0,21.3,17.3,38.6,38.6,38.6h227c21.3,0,38.6-17.3,38.6-38.6V124 C352.75,102.7,335.45,85.4,314.25,85.4z M325.75,449.6c0,6.4-5.2,11.6-11.6,11.6h-227c-6.4,0-11.6-5.2-11.6-11.6V124 c0-6.4,5.2-11.6,11.6-11.6h227c6.4,0,11.6,5.2,11.6,11.6V449.6z" />
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- <symbol id="down-icon" viewBox="0 0 16 16">
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- <path
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- fill-rule="evenodd"
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- clip-rule="evenodd"
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- d="M12.7803 6.21967C13.0732 6.51256 13.0732 6.98744 12.7803 7.28033L8.53033 11.5303C8.23744 11.8232 7.76256 11.8232 7.46967 11.5303L3.21967 7.28033C2.92678 6.98744 2.92678 6.51256 3.21967 6.21967C3.51256 5.92678 3.98744 5.92678 4.28033 6.21967L8 9.93934L11.7197 6.21967C12.0126 5.92678 12.4874 5.92678 12.7803 6.21967Z"
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- </svg>
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- </head>
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-
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- <body>
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-
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- <nav class="navbar" id="navbar">
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- <div class="navbar-heading" id="navbar-heading"><a href="index.html"><h2 class="navbar-heading-text">LittleJS - The Tiny JavaScript Game Engine That Can!</h2></a></div><div class="search-box" id="search-box"><div class="search-box-input-container"><input class="search-box-input" type="text" placeholder="Search..." id="search-box-input" /><svg class="search-icon" alt="search-icon"><use xlink:href="#search-icon"></use></svg></div><div class="search-item-container" id="search-item-container"><ul class="search-item-ul" id="search-item-ul"></ul></div></div><div class="sidebar-main-content" id="sidebar-main-content"><div class="accordion collapsed" id="540523" > <h3 class="accordion-heading">Classes<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=8248353><div class="accordion-heading child"><a href="Color.html">Color</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Color.html#add">add</a></li><li data-type='method'><a href="Color.html#clamp">clamp</a></li><li data-type='method'><a href="Color.html#copy">copy</a></li><li data-type='method'><a href="Color.html#divide">divide</a></li><li data-type='method'><a href="Color.html#lerp">lerp</a></li><li data-type='method'><a href="Color.html#multiply">multiply</a></li><li data-type='method'><a href="Color.html#mutate">mutate</a></li><li data-type='method'><a href="Color.html#rgba">rgba</a></li><li data-type='method'><a href="Color.html#rgbaInt">rgbaInt</a></li><li data-type='method'><a href="Color.html#scale">scale</a></li><li data-type='method'><a href="Color.html#setHSLA">setHSLA</a></li><li data-type='method'><a href="Color.html#subtract">subtract</a></li></ul></li><li class="accordion collapsed child" id=7012587><div class="accordion-heading child"><a href="EngineObject.html">EngineObject</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="EngineObject.html#addChild">addChild</a></li><li data-type='method'><a href="EngineObject.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="EngineObject.html#applyForce">applyForce</a></li><li data-type='method'><a href="EngineObject.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="EngineObject.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="EngineObject.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="EngineObject.html#destroy">destroy</a></li><li data-type='method'><a href="EngineObject.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="EngineObject.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="EngineObject.html#removeChild">removeChild</a></li><li data-type='method'><a href="EngineObject.html#render">render</a></li><li data-type='method'><a href="EngineObject.html#setCollision">setCollision</a></li><li data-type='method'><a href="EngineObject.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=1700789><div class="accordion-heading child"><a href="Medal.html">Medal</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medal.html#render">render</a></li><li data-type='method'><a href="Medal.html#renderIcon">renderIcon</a></li><li data-type='method'><a href="Medal.html#unlock">unlock</a></li></ul></li><li class="accordion collapsed child" id=8089268><div class="accordion-heading child"><a href="Music.html">Music</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Music.html#play">play</a></li></ul></li><li class="accordion collapsed child" id=4766582><div class="accordion-heading child"><a href="Newgrounds.html">Newgrounds</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Newgrounds.html#call">call</a></li><li data-type='method'><a href="Newgrounds.html#getScores">getScores</a></li><li data-type='method'><a href="Newgrounds.html#logView">logView</a></li><li data-type='method'><a href="Newgrounds.html#postScore">postScore</a></li><li data-type='method'><a href="Newgrounds.html#unlockMedal">unlockMedal</a></li></ul></li><li class="accordion collapsed child" id=6250424><div class="accordion-heading child"><a href="Particle.html">Particle</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Particle.html#render">render</a></li></ul></li><li class="accordion collapsed child" id=7561663><div class="accordion-heading child"><a href="ParticleEmitter.html">ParticleEmitter</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="ParticleEmitter.html#emitParticle">emitParticle</a></li><li data-type='method'><a href="ParticleEmitter.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=6303578><div class="accordion-heading child"><a href="Sound.html">Sound</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Sound.html#play">play</a></li><li data-type='method'><a href="Sound.html#playNote">playNote</a></li></ul></li><li class="accordion collapsed child" id=3741597><div class="accordion-heading child"><a href="TileLayer.html">TileLayer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayer.html#.getTileCollisionData">getTileCollisionData</a></li><li data-type='method'><a href="TileLayer.html#.initTileCollision">initTileCollision</a></li><li data-type='method'><a href="TileLayer.html#.setTileCollisionData">setTileCollisionData</a></li><li data-type='method'><a href="TileLayer.html#.tileCollisionRaycast">tileCollisionRaycast</a></li><li data-type='method'><a href="TileLayer.html#.tileCollisionTest">tileCollisionTest</a></li><li data-type='method'><a href="TileLayer.html#destroy">destroy</a></li><li data-type='method'><a href="TileLayer.html#drawAllTileData">drawAllTileData</a></li><li data-type='method'><a href="TileLayer.html#drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="TileLayer.html#drawRect">drawRect</a></li><li data-type='method'><a href="TileLayer.html#drawTile">drawTile</a></li><li data-type='method'><a href="TileLayer.html#drawTileData">drawTileData</a></li><li data-type='method'><a href="TileLayer.html#getData">getData</a></li><li data-type='method'><a href="TileLayer.html#redraw">redraw</a></li><li data-type='method'><a href="TileLayer.html#redrawEnd">redrawEnd</a></li><li data-type='method'><a href="TileLayer.html#redrawStart">redrawStart</a></li><li data-type='method'><a href="TileLayer.html#setData">setData</a></li></ul></li><li class="accordion collapsed child" id=3051435><div class="accordion-heading child"><a href="TileLayerData.html">TileLayerData</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayerData.html#clear">clear</a></li></ul></li><li class="accordion collapsed child" id=2107764><div class="accordion-heading child"><a href="Timer.html">Timer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Timer.html#active">active</a></li><li data-type='method'><a href="Timer.html#elapsed">elapsed</a></li><li data-type='method'><a href="Timer.html#get">get</a></li><li data-type='method'><a href="Timer.html#getPercent">getPercent</a></li><li data-type='method'><a href="Timer.html#isSet">isSet</a></li><li data-type='method'><a href="Timer.html#set">set</a></li><li data-type='method'><a href="Timer.html#unset">unset</a></li></ul></li><li class="accordion collapsed child" id=576602><div class="accordion-heading child"><a href="Vector2.html">Vector2</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Vector2.html#add">add</a></li><li data-type='method'><a href="Vector2.html#angle">angle</a></li><li data-type='method'><a href="Vector2.html#area">area</a></li><li data-type='method'><a href="Vector2.html#arrayCheck">arrayCheck</a></li><li data-type='method'><a href="Vector2.html#clampLength">clampLength</a></li><li data-type='method'><a href="Vector2.html#copy">copy</a></li><li data-type='method'><a href="Vector2.html#cross">cross</a></li><li data-type='method'><a href="Vector2.html#direction">direction</a></li><li data-type='method'><a href="Vector2.html#distance">distance</a></li><li data-type='method'><a href="Vector2.html#distanceSquared">distanceSquared</a></li><li data-type='method'><a href="Vector2.html#divide">divide</a></li><li data-type='method'><a href="Vector2.html#dot">dot</a></li><li data-type='method'><a href="Vector2.html#flip">flip</a></li><li data-type='method'><a href="Vector2.html#floor">floor</a></li><li data-type='method'><a href="Vector2.html#invert">invert</a></li><li data-type='method'><a href="Vector2.html#length">length</a></li><li data-type='method'><a href="Vector2.html#lengthSquared">lengthSquared</a></li><li data-type='method'><a href="Vector2.html#lerp">lerp</a></li><li data-type='method'><a href="Vector2.html#multiply">multiply</a></li><li data-type='method'><a href="Vector2.html#normalize">normalize</a></li><li data-type='method'><a href="Vector2.html#rotate">rotate</a></li><li data-type='method'><a href="Vector2.html#scale">scale</a></li><li data-type='method'><a href="Vector2.html#setAngle">setAngle</a></li><li data-type='method'><a href="Vector2.html#subtract">subtract</a></li></ul></li></ul> </div><div class="accordion collapsed" id="917139" > <h3 class="accordion-heading">Namespaces<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=8875598><div class="accordion-heading child"><a href="Audio.html">Audio</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Audio.html#.getNoteFrequency">getNoteFrequency</a></li><li data-type='method'><a href="Audio.html#.playAudioFile">playAudioFile</a></li><li data-type='method'><a href="Audio.html#.playSamples">playSamples</a></li><li data-type='method'><a href="Audio.html#.speak">speak</a></li><li data-type='method'><a href="Audio.html#.stopSpeech">stopSpeech</a></li><li data-type='method'><a href="Audio.html#.zzfx">zzfx</a></li><li data-type='method'><a href="Audio.html#.zzfxG">zzfxG</a></li><li data-type='method'><a href="Audio.html#.zzfxM">zzfxM</a></li></ul></li><li class="accordion collapsed child" id=822126><div class="accordion-heading child"><a href="Debug.html">Debug</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Debug.html#.debugAABB">debugAABB</a></li><li data-type='method'><a href="Debug.html#.debugCircle">debugCircle</a></li><li data-type='method'><a href="Debug.html#.debugClear">debugClear</a></li><li data-type='method'><a href="Debug.html#.debugLine">debugLine</a></li><li data-type='method'><a href="Debug.html#.debugPoint">debugPoint</a></li><li data-type='method'><a href="Debug.html#.debugRect">debugRect</a></li><li data-type='method'><a href="Debug.html#.debugSaveCanvas">debugSaveCanvas</a></li><li data-type='method'><a href="Debug.html#.debugText">debugText</a></li></ul></li><li class="accordion collapsed child" id=1368174><div class="accordion-heading child"><a href="Draw.html">Draw</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Draw.html#.drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="Draw.html#.drawLine">drawLine</a></li><li data-type='method'><a href="Draw.html#.drawRect">drawRect</a></li><li data-type='method'><a href="Draw.html#.drawRectScreenSpace">drawRectScreenSpace</a></li><li data-type='method'><a href="Draw.html#.drawText">drawText</a></li><li data-type='method'><a href="Draw.html#.drawTile">drawTile</a></li><li data-type='method'><a href="Draw.html#.drawTileScreenSpace">drawTileScreenSpace</a></li><li data-type='method'><a href="Draw.html#.isFullscreen">isFullscreen</a></li><li data-type='method'><a href="Draw.html#.screenToWorld">screenToWorld</a></li><li data-type='method'><a href="Draw.html#.setBlendMode">setBlendMode</a></li><li data-type='method'><a href="Draw.html#.toggleFullscreen">toggleFullscreen</a></li><li data-type='method'><a href="Draw.html#.worldToScreen">worldToScreen</a></li></ul></li><li class="accordion collapsed child" id=3585023><div class="accordion-heading child"><a href="Input.html">Input</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Input.html#.clearInput">clearInput</a></li><li data-type='method'><a href="Input.html#.gamepadIsDown">gamepadIsDown</a></li><li data-type='method'><a href="Input.html#.gamepadStick">gamepadStick</a></li><li data-type='method'><a href="Input.html#.gamepadWasPressed">gamepadWasPressed</a></li><li data-type='method'><a href="Input.html#.gamepadWasReleased">gamepadWasReleased</a></li><li data-type='method'><a href="Input.html#.keyIsDown">keyIsDown</a></li><li data-type='method'><a href="Input.html#.keyWasPressed">keyWasPressed</a></li><li data-type='method'><a href="Input.html#.keyWasReleased">keyWasReleased</a></li></ul></li><li class="accordion collapsed child" id=4831683><div class="accordion-heading child"><a href="Medals.html">Medals</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medals.html#.medalsInit">medalsInit</a></li></ul></li><li class="accordion collapsed child" id=7850872><div class="accordion-heading child"><a href="Random.html">Random</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Random.html#.rand">rand</a></li><li data-type='method'><a href="Random.html#.randColor">randColor</a></li><li data-type='method'><a href="Random.html#.randInCircle">randInCircle</a></li><li data-type='method'><a href="Random.html#.randInt">randInt</a></li><li data-type='method'><a href="Random.html#.randSeeded">randSeeded</a></li><li data-type='method'><a href="Random.html#.randSign">randSign</a></li><li data-type='method'><a href="Random.html#.randVector">randVector</a></li></ul></li><li class="accordion-list" id=""><a href="Settings.html">Settings</a></li><li class="accordion collapsed child" id=1173220><div class="accordion-heading child"><a href="Utilities.html">Utilities</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Utilities.html#.abs">abs</a></li><li data-type='method'><a href="Utilities.html#.clamp">clamp</a></li><li data-type='method'><a href="Utilities.html#.formatTime">formatTime</a></li><li data-type='method'><a href="Utilities.html#.isOverlapping">isOverlapping</a></li><li data-type='method'><a href="Utilities.html#.lerp">lerp</a></li><li data-type='method'><a href="Utilities.html#.max">max</a></li><li data-type='method'><a href="Utilities.html#.min">min</a></li><li data-type='method'><a href="Utilities.html#.mod">mod</a></li><li data-type='method'><a href="Utilities.html#.nearestPowerOfTwo">nearestPowerOfTwo</a></li><li data-type='method'><a href="Utilities.html#.percent">percent</a></li><li data-type='method'><a href="Utilities.html#.sign">sign</a></li><li data-type='method'><a href="Utilities.html#.smoothStep">smoothStep</a></li><li data-type='method'><a href="Utilities.html#.vec2">vec2</a></li><li data-type='method'><a href="Utilities.html#.wave">wave</a></li></ul></li><li class="accordion collapsed child" id=6243735><div class="accordion-heading child"><a href="WebGL.html">WebGL</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="WebGL.html#.glCompileShader">glCompileShader</a></li><li data-type='method'><a href="WebGL.html#.glCopyToContext">glCopyToContext</a></li><li data-type='method'><a href="WebGL.html#.glCreateBuffer">glCreateBuffer</a></li><li data-type='method'><a href="WebGL.html#.glCreateProgram">glCreateProgram</a></li><li data-type='method'><a href="WebGL.html#.glCreateTexture">glCreateTexture</a></li><li data-type='method'><a href="WebGL.html#.glFlush">glFlush</a></li><li data-type='method'><a href="WebGL.html#.glSetBlendMode">glSetBlendMode</a></li><li data-type='method'><a href="WebGL.html#.glSetTexture">glSetTexture</a></li></ul></li></ul> </div><div class="accordion collapsed" id="3154152" > <h3 class="accordion-heading">Global<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion-list" id=""><a href="global.html#engineCollideObjects">engineCollideObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineInit">engineInit</a></li><li class="accordion-list" id=""><a href="global.html#engineName">engineName</a></li><li class="accordion-list" id=""><a href="global.html#engineObjects">engineObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsCallback">engineObjectsCallback</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsDestroy">engineObjectsDestroy</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsUpdate">engineObjectsUpdate</a></li><li class="accordion-list" id=""><a href="global.html#engineVersion">engineVersion</a></li><li class="accordion-list" id=""><a href="global.html#FPS">FPS</a></li><li class="accordion-list" id=""><a href="global.html#frame">frame</a></li><li class="accordion-list" id=""><a href="global.html#paused">paused</a></li><li class="accordion-list" id=""><a href="global.html#time">time</a></li><li class="accordion-list" id=""><a href="global.html#timeDelta">timeDelta</a></li><li class="accordion-list" id=""><a href="global.html#timeReal">timeReal</a></li></ul> </div></div>
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- <div id="main" class="main-content">
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- <h1 id='page-title' class="page-title">
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- engineWebGL.js
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- </h1>
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- <section>
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- <article>
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- <pre class="prettyprint source linenums"><code>/**
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- * LittleJS WebGL Interface
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- * &lt;br> - All webgl used by the engine is wrapped up here
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- * &lt;br> - Can be disabled with glEnable to revert to 2D canvas rendering
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- * &lt;br> - Batches sprite rendering on GPU for incredibly fast performance
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- * &lt;br> - Sprite transform math is done in the shader where possible
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- * &lt;br> - For normal stuff you won't need to call any functions in this file
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- * &lt;br> - For advanced stuff there are helper functions to create shaders, textures, etc
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- * @namespace WebGL
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- */
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-
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- 'use strict';
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-
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- /** The WebGL canvas which appears above the main canvas and below the overlay canvas
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- * @type {HTMLCanvasElement}
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- * @memberof WebGL */
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- let glCanvas;
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-
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- /** 2d context for glCanvas
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- * @type {WebGLRenderingContext}
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- * @memberof WebGL */
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- let glContext;
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-
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- /** Main tile sheet texture automatically loaded by engine
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- * @type {WebGLTexture}
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- * @memberof WebGL */
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- let glTileTexture;
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-
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- // WebGL internal variables not exposed to documentation
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- let glActiveTexture, glShader, glPositionData, glColorData, glBatchCount, glDirty, glAdditive;
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-
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- ///////////////////////////////////////////////////////////////////////////////
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-
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- // Init WebGL, called automatically by the engine
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- function glInit()
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- {
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- if (!glEnable) return;
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-
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- // create the canvas and tile texture
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- glCanvas = document.createElement('canvas');
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- glContext = glCanvas.getContext('webgl', {antialias:!pixelated});
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- glTileTexture = glCreateTexture(tileImage);
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-
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- if (glOverlay)
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- {
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- // firefox is much faster without copying the gl buffer so we just overlay it with some tradeoffs
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- document.body.appendChild(glCanvas);
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- glCanvas.style = mainCanvas.style.cssText;
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- }
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-
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- // setup vertex and fragment shaders
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- glShader = glCreateProgram(
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- 'precision lowp float;'+ // use lowp for better performance
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- 'uniform mat4 m;'+ // transform matrix
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- 'attribute float a;'+ // angle
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- 'attribute vec2 p,s,t;'+ // position, size, uv
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- 'attribute vec4 c,b;'+ // color, additiveColor
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- 'varying vec2 v;'+ // return uv
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- 'varying vec4 d,e;'+ // return color, additiveColor
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- 'void main(){'+ // shader entry point
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- 'gl_Position=m*vec4((s*cos(a)-vec2(-s.y,s)*sin(a))*.5+p,1,1);'+// transform position
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- 'v=t;d=c;e=b;'+ // pass stuff to fragment shader
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- '}' // end of shader
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- ,
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- 'precision lowp float;'+ // use lowp for better performance
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- 'varying vec2 v;'+ // uv
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- 'varying vec4 d,e;'+ // color, additiveColor
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- 'uniform sampler2D j;'+ // texture
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- 'void main(){'+ // shader entry point
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- 'gl_FragColor=texture2D(j,v)*d+e;'+ // modulate texture by color plus additive
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- '}' // end of shader
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- );
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-
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- // init buffers
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- const glVertexData = new ArrayBuffer(gl_MAX_BATCH * gl_VERTICES_PER_QUAD * gl_VERTEX_BYTE_STRIDE);
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- glCreateBuffer(gl_ARRAY_BUFFER, glVertexData.byteLength, gl_DYNAMIC_DRAW);
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- glPositionData = new Float32Array(glVertexData);
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- glColorData = new Uint32Array(glVertexData);
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-
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- // setup the vertex data array
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- const initVertexAttribArray = (name, type, typeSize, size, normalize=0)=>
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- {
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- const location = glContext.getAttribLocation(glShader, name);
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- glContext.enableVertexAttribArray(location);
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- glContext.vertexAttribPointer(location, size, type, normalize, gl_VERTEX_BYTE_STRIDE, offset);
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- offset += size*typeSize;
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- }
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- let offset = glDirty = glBatchCount = 0;
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- initVertexAttribArray('a', gl_FLOAT, 4, 1); // angle
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- initVertexAttribArray('p', gl_FLOAT, 4, 2); // position
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- initVertexAttribArray('s', gl_FLOAT, 4, 2); // size
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- initVertexAttribArray('t', gl_FLOAT, 4, 2); // texture coords
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- initVertexAttribArray('c', gl_UNSIGNED_BYTE, 1, 4, 1); // color
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- initVertexAttribArray('b', gl_UNSIGNED_BYTE, 1, 4, 1); // additiveColor
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- }
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-
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- /** Set the WebGl blend mode, normally you should call setBlendMode instead
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- * @param {Boolean} [additive=0]
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- * @memberof WebGL */
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- function glSetBlendMode(additive)
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- {
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- if (!glEnable) return;
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-
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- if (additive != glAdditive)
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- glFlush();
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-
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- // setup blending
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- glAdditive = additive;
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- const destBlend = additive ? gl_ONE : gl_ONE_MINUS_SRC_ALPHA;
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- glContext.blendFuncSeparate(gl_SRC_ALPHA, destBlend, gl_ONE, destBlend);
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- glContext.enable(gl_BLEND);
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- }
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-
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- /** Set the WebGl texture, not normally necessary unless multiple tile sheets are used
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- * &lt;br> - This may also flush the gl buffer resulting in more draw calls and worse performance
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- * @param {WebGLTexture} [texture=glTileTexture]
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- * @memberof WebGL */
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- function glSetTexture(texture=glTileTexture)
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- {
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- if (!glEnable) return;
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-
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- if (texture != glActiveTexture)
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- glFlush();
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-
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- glContext.bindTexture(gl_TEXTURE_2D, glActiveTexture = texture);
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- }
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-
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- /** Compile WebGL shader of the given type, will throw errors if in debug mode
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- * @param {String} source
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- * @param type
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- * @return {WebGLShader}
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- * @memberof WebGL */
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- function glCompileShader(source, type)
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- {
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- if (!glEnable) return;
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-
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- // build the shader
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- const shader = glContext.createShader(type);
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- glContext.shaderSource(shader, source);
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- glContext.compileShader(shader);
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-
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- // check for errors
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- if (debug &amp;&amp; !glContext.getShaderParameter(shader, gl_COMPILE_STATUS))
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- throw glContext.getShaderInfoLog(shader);
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- return shader;
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- }
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-
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- /** Create WebGL program with given shaders
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- * @param {WebGLShader} vsSource
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- * @param {WebGLShader} fsSource
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- * @return {WebGLProgram}
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- * @memberof WebGL */
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- function glCreateProgram(vsSource, fsSource)
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- {
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- if (!glEnable) return;
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-
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- // build the program
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- const program = glContext.createProgram();
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- glContext.attachShader(program, glCompileShader(vsSource, gl_VERTEX_SHADER));
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- glContext.attachShader(program, glCompileShader(fsSource, gl_FRAGMENT_SHADER));
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- glContext.linkProgram(program);
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-
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- // check for errors
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- if (debug &amp;&amp; !glContext.getProgramParameter(program, gl_LINK_STATUS))
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- throw glContext.getProgramInfoLog(program);
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- return program;
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- }
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-
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- /** Create WebGL buffer
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- * @param bufferType
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- * @param size
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- * @param usage
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- * @return {WebGLBuffer}
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- * @memberof WebGL */
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- function glCreateBuffer(bufferType, size, usage)
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- {
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- if (!glEnable) return;
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-
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- // build the buffer
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- const buffer = glContext.createBuffer();
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- glContext.bindBuffer(bufferType, buffer);
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- glContext.bufferData(bufferType, size, usage);
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- return buffer;
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- }
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-
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- /** Create WebGL texture from an image
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- * @param {Image} image
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- * @return {WebGLTexture}
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- * @memberof WebGL */
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- function glCreateTexture(image)
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- {
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- if (!glEnable) return;
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-
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- // build the texture
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- const texture = glContext.createTexture();
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- glContext.bindTexture(gl_TEXTURE_2D, texture);
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- glContext.texImage2D(gl_TEXTURE_2D, 0, gl_RGBA, gl_RGBA, gl_UNSIGNED_BYTE, image);
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-
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- // use point filtering for pixelated rendering
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- glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, pixelated ? gl_NEAREST : gl_LINEAR);
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- glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, pixelated ? gl_NEAREST : gl_LINEAR);
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- glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_S, gl_CLAMP_TO_EDGE);
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- glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_T, gl_CLAMP_TO_EDGE);
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- return texture;
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- }
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-
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- // called automatically by engine before render
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- function glPreRender(width, height)
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- {
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- if (!glEnable) return;
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-
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- // clear and set to same size as main canvas
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- glCanvas.width = width;
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- glCanvas.height = height;
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- glContext.viewport(0, 0, width, height);
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-
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- // set up the shader
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- glContext.bindTexture(gl_TEXTURE_2D, glActiveTexture = glTileTexture);
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- glContext.useProgram(glShader);
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- glSetBlendMode();
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-
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- // build the transform matrix
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- const sx = 2 * cameraScale / width;
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- const sy = 2 * cameraScale / height;
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- glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader, 'm'), 0,
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- new Float32Array([
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- sx, 0, 0, 0,
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- 0, sy, 0, 0,
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- 1, 1, -1, 1,
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- -1-sx*cameraPos.x, -1-sy*cameraPos.y, 0, 0
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- ])
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- );
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- }
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-
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- /** Draw all sprites and clear out the buffer, called automatically by the system whenever necessary
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- * @memberof WebGL */
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- function glFlush()
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- {
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- if (!glEnable || !glBatchCount) return;
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-
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- // draw all the sprites in the batch and reset the buffer
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- glContext.bufferSubData(gl_ARRAY_BUFFER, 0,
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- glPositionData.subarray(0, glBatchCount * gl_VERTICES_PER_QUAD * gl_INDICIES_PER_VERT));
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- glContext.drawArrays(gl_TRIANGLES, 0, glBatchCount * gl_VERTICES_PER_QUAD);
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- glBatchCount = 0;
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- }
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-
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- /** Draw any sprites still in the buffer, copy to main canvas and clear
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- * @param {CanvasRenderingContext2D} context
363
- * @param {Boolean} [forceDraw=0]
364
- * @memberof WebGL */
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- function glCopyToContext(context, forceDraw)
366
- {
367
- if (!glEnable || !glDirty) return;
368
-
369
- glFlush();
370
- if (!glOverlay || forceDraw)
371
- {
372
- // do not draw/clear in overlay mode because the canvas is visible
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- context.drawImage(glCanvas, 0, glAdditive = glDirty = 0);
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- glContext.clear(gl_COLOR_BUFFER_BIT);
375
- }
376
- }
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-
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- // Draw a sprite with the given parameters, used internally by draw functions
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- function glDraw(x, y, sizeX, sizeY, angle=0, uv0X=0, uv0Y=0, uv1X=1, uv1Y=1, rgba=0xffffffff, rgbaAdditive=0x00000000)
380
- {
381
- if (!glEnable) return;
382
-
383
- // flush if there is no room for more verts
384
- if (glBatchCount == gl_MAX_BATCH)
385
- glFlush();
386
-
387
- // setup 2 triangles to form a quad
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- let offset = glBatchCount++ * gl_VERTICES_PER_QUAD * gl_INDICIES_PER_VERT;
389
- glDirty = 1;
390
-
391
- // vertex 0
392
- glPositionData[offset++] = angle;
393
- glPositionData[offset++] = x; glPositionData[offset++] = y;
394
- glPositionData[offset++] = -sizeX; glPositionData[offset++] = -sizeY;
395
- glPositionData[offset++] = uv0X; glPositionData[offset++] = uv1Y;
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- glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
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-
398
- // vertex 1
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- glPositionData[offset++] = angle;
400
- glPositionData[offset++] = x; glPositionData[offset++] = y;
401
- glPositionData[offset++] = sizeX; glPositionData[offset++] = sizeY;
402
- glPositionData[offset++] = uv1X; glPositionData[offset++] = uv0Y;
403
- glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
404
-
405
- // vertex 2
406
- glPositionData[offset++] = angle;
407
- glPositionData[offset++] = x; glPositionData[offset++] = y;
408
- glPositionData[offset++] = -sizeX; glPositionData[offset++] = sizeY;
409
- glPositionData[offset++] = uv0X; glPositionData[offset++] = uv0Y;
410
- glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
411
-
412
- // vertex 0
413
- glPositionData[offset++] = angle;
414
- glPositionData[offset++] = x; glPositionData[offset++] = y;
415
- glPositionData[offset++] = -sizeX; glPositionData[offset++] = -sizeY;
416
- glPositionData[offset++] = uv0X; glPositionData[offset++] = uv1Y;
417
- glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
418
-
419
- // vertex 3
420
- glPositionData[offset++] = angle;
421
- glPositionData[offset++] = x; glPositionData[offset++] = y;
422
- glPositionData[offset++] = sizeX; glPositionData[offset++] = -sizeY;
423
- glPositionData[offset++] = uv1X; glPositionData[offset++] = uv1Y;
424
- glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
425
-
426
- // vertex 1
427
- glPositionData[offset++] = angle;
428
- glPositionData[offset++] = x; glPositionData[offset++] = y;
429
- glPositionData[offset++] = sizeX; glPositionData[offset++] = sizeY;
430
- glPositionData[offset++] = uv1X; glPositionData[offset++] = uv0Y;
431
- glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
432
- }
433
-
434
- ///////////////////////////////////////////////////////////////////////////////
435
- // store gl constants as integers so their name doesn't use space in minifed
436
- const
437
- gl_ONE = 1,
438
- gl_TRIANGLES = 4,
439
- gl_SRC_ALPHA = 770,
440
- gl_ONE_MINUS_SRC_ALPHA = 771,
441
- gl_BLEND = 3042,
442
- gl_TEXTURE_2D = 3553,
443
- gl_UNSIGNED_BYTE = 5121,
444
- gl_FLOAT = 5126,
445
- gl_RGBA = 6408,
446
- gl_NEAREST = 9728,
447
- gl_LINEAR = 9729,
448
- gl_TEXTURE_MAG_FILTER = 10240,
449
- gl_TEXTURE_MIN_FILTER = 10241,
450
- gl_TEXTURE_WRAP_S = 10242,
451
- gl_TEXTURE_WRAP_T = 10243,
452
- gl_COLOR_BUFFER_BIT = 16384,
453
- gl_CLAMP_TO_EDGE = 33071,
454
- gl_ARRAY_BUFFER = 34962,
455
- gl_DYNAMIC_DRAW = 35048,
456
- gl_FRAGMENT_SHADER = 35632,
457
- gl_VERTEX_SHADER = 35633,
458
- gl_COMPILE_STATUS = 35713,
459
- gl_LINK_STATUS = 35714,
460
-
461
- // constants for batch rendering
462
- gl_VERTICES_PER_QUAD = 6,
463
- gl_INDICIES_PER_VERT = 9,
464
- gl_MAX_BATCH = 1&lt;&lt;16,
465
- gl_VERTEX_BYTE_STRIDE = 4 + (4 * 2) * 3 + (4) * 2; // float + vec2 * 3 + (char * 4) * 2</code></pre>
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undefined</a>"},{"title":"TileLayer.tileCollisionTest","link":"<a href=\"TileLayer.html#.tileCollisionTest\">TileLayer.tileCollisionTest &rtrif; undefined</a>"},{"title":"TileLayer#destroy","link":"<a href=\"TileLayer.html#destroy\">TileLayer &rtrif; destroy</a>"},{"title":"TileLayer#drawAllTileData","link":"<a href=\"TileLayer.html#drawAllTileData\">TileLayer &rtrif; drawAllTileData</a>"},{"title":"TileLayer#drawCanvas2D","link":"<a href=\"TileLayer.html#drawCanvas2D\">TileLayer &rtrif; drawCanvas2D</a>"},{"title":"TileLayer#drawRect","link":"<a href=\"TileLayer.html#drawRect\">TileLayer &rtrif; drawRect</a>"},{"title":"TileLayer#drawTile","link":"<a href=\"TileLayer.html#drawTile\">TileLayer &rtrif; drawTile</a>"},{"title":"TileLayer#drawTileData","link":"<a href=\"TileLayer.html#drawTileData\">TileLayer &rtrif; drawTileData</a>"},{"title":"TileLayer#getData","link":"<a href=\"TileLayer.html#getData\">TileLayer &rtrif; getData</a>"},{"title":"TileLayer#redraw","link":"<a href=\"TileLayer.html#redraw\">TileLayer &rtrif; 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distance</a>"},{"title":"Vector2#distanceSquared","link":"<a href=\"Vector2.html#distanceSquared\">Vector2 &rtrif; distanceSquared</a>"},{"title":"Vector2#divide","link":"<a href=\"Vector2.html#divide\">Vector2 &rtrif; divide</a>"},{"title":"Vector2#dot","link":"<a href=\"Vector2.html#dot\">Vector2 &rtrif; dot</a>"},{"title":"Vector2#flip","link":"<a href=\"Vector2.html#flip\">Vector2 &rtrif; flip</a>"},{"title":"Vector2#floor","link":"<a href=\"Vector2.html#floor\">Vector2 &rtrif; floor</a>"},{"title":"Vector2#invert","link":"<a href=\"Vector2.html#invert\">Vector2 &rtrif; invert</a>"},{"title":"Vector2#length","link":"<a href=\"Vector2.html#length\">Vector2 &rtrif; length</a>"},{"title":"Vector2#lengthSquared","link":"<a href=\"Vector2.html#lengthSquared\">Vector2 &rtrif; lengthSquared</a>"},{"title":"Vector2#lerp","link":"<a href=\"Vector2.html#lerp\">Vector2 &rtrif; lerp</a>"},{"title":"Vector2#multiply","link":"<a href=\"Vector2.html#multiply\">Vector2 &rtrif; multiply</a>"},{"title":"Vector2#normalize","link":"<a href=\"Vector2.html#normalize\">Vector2 &rtrif; normalize</a>"},{"title":"Vector2#rotate","link":"<a href=\"Vector2.html#rotate\">Vector2 &rtrif; rotate</a>"},{"title":"Vector2#scale","link":"<a href=\"Vector2.html#scale\">Vector2 &rtrif; scale</a>"},{"title":"Vector2#setAngle","link":"<a href=\"Vector2.html#setAngle\">Vector2 &rtrif; setAngle</a>"},{"title":"Vector2#subtract","link":"<a href=\"Vector2.html#subtract\">Vector2 &rtrif; subtract</a>"},{"title":"Audio","link":"<a href=\"Audio.html\">Audio</a>"},{"title":"Audio.getNoteFrequency","link":"<a href=\"Audio.html#.getNoteFrequency\">Audio.getNoteFrequency &rtrif; undefined</a>"},{"title":"Audio.playAudioFile","link":"<a href=\"Audio.html#.playAudioFile\">Audio.playAudioFile &rtrif; undefined</a>"},{"title":"Audio.playSamples","link":"<a href=\"Audio.html#.playSamples\">Audio.playSamples &rtrif; undefined</a>"},{"title":"Audio.speak","link":"<a href=\"Audio.html#.speak\">Audio.speak &rtrif; undefined</a>"},{"title":"Audio.stopSpeech","link":"<a href=\"Audio.html#.stopSpeech\">Audio.stopSpeech &rtrif; undefined</a>"},{"title":"Audio.zzfx","link":"<a href=\"Audio.html#.zzfx\">Audio.zzfx &rtrif; undefined</a>"},{"title":"Audio.zzfxG","link":"<a href=\"Audio.html#.zzfxG\">Audio.zzfxG &rtrif; undefined</a>"},{"title":"Audio.zzfxM","link":"<a href=\"Audio.html#.zzfxM\">Audio.zzfxM &rtrif; undefined</a>"},{"title":"Debug","link":"<a href=\"Debug.html\">Debug</a>"},{"title":"Debug.debugAABB","link":"<a href=\"Debug.html#.debugAABB\">Debug.debugAABB &rtrif; undefined</a>"},{"title":"Debug.debugCircle","link":"<a href=\"Debug.html#.debugCircle\">Debug.debugCircle &rtrif; undefined</a>"},{"title":"Debug.debugClear","link":"<a href=\"Debug.html#.debugClear\">Debug.debugClear &rtrif; undefined</a>"},{"title":"Debug.debugLine","link":"<a href=\"Debug.html#.debugLine\">Debug.debugLine &rtrif; undefined</a>"},{"title":"Debug.debugPoint","link":"<a href=\"Debug.html#.debugPoint\">Debug.debugPoint &rtrif; undefined</a>"},{"title":"Debug.debugRect","link":"<a href=\"Debug.html#.debugRect\">Debug.debugRect &rtrif; undefined</a>"},{"title":"Debug.debugSaveCanvas","link":"<a href=\"Debug.html#.debugSaveCanvas\">Debug.debugSaveCanvas &rtrif; undefined</a>"},{"title":"Debug.debugText","link":"<a href=\"Debug.html#.debugText\">Debug.debugText &rtrif; undefined</a>"},{"title":"Draw","link":"<a href=\"Draw.html\">Draw</a>"},{"title":"Draw.drawCanvas2D","link":"<a href=\"Draw.html#.drawCanvas2D\">Draw.drawCanvas2D &rtrif; undefined</a>"},{"title":"Draw.drawLine","link":"<a href=\"Draw.html#.drawLine\">Draw.drawLine &rtrif; undefined</a>"},{"title":"Draw.drawRect","link":"<a href=\"Draw.html#.drawRect\">Draw.drawRect &rtrif; undefined</a>"},{"title":"Draw.drawRectScreenSpace","link":"<a href=\"Draw.html#.drawRectScreenSpace\">Draw.drawRectScreenSpace &rtrif; undefined</a>"},{"title":"Draw.drawText","link":"<a href=\"Draw.html#.drawText\">Draw.drawText &rtrif; undefined</a>"},{"title":"Draw.drawTile","link":"<a href=\"Draw.html#.drawTile\">Draw.drawTile &rtrif; undefined</a>"},{"title":"Draw.drawTileScreenSpace","link":"<a href=\"Draw.html#.drawTileScreenSpace\">Draw.drawTileScreenSpace &rtrif; undefined</a>"},{"title":"Draw.isFullscreen","link":"<a href=\"Draw.html#.isFullscreen\">Draw.isFullscreen &rtrif; undefined</a>"},{"title":"Draw.screenToWorld","link":"<a href=\"Draw.html#.screenToWorld\">Draw.screenToWorld &rtrif; undefined</a>"},{"title":"Draw.setBlendMode","link":"<a href=\"Draw.html#.setBlendMode\">Draw.setBlendMode &rtrif; undefined</a>"},{"title":"Draw.toggleFullscreen","link":"<a href=\"Draw.html#.toggleFullscreen\">Draw.toggleFullscreen &rtrif; undefined</a>"},{"title":"Draw.worldToScreen","link":"<a href=\"Draw.html#.worldToScreen\">Draw.worldToScreen &rtrif; undefined</a>"},{"title":"Input","link":"<a href=\"Input.html\">Input</a>"},{"title":"Input.clearInput","link":"<a href=\"Input.html#.clearInput\">Input.clearInput &rtrif; undefined</a>"},{"title":"Input.gamepadIsDown","link":"<a href=\"Input.html#.gamepadIsDown\">Input.gamepadIsDown &rtrif; undefined</a>"},{"title":"Input.gamepadStick","link":"<a href=\"Input.html#.gamepadStick\">Input.gamepadStick &rtrif; undefined</a>"},{"title":"Input.gamepadWasPressed","link":"<a href=\"Input.html#.gamepadWasPressed\">Input.gamepadWasPressed &rtrif; undefined</a>"},{"title":"Input.gamepadWasReleased","link":"<a href=\"Input.html#.gamepadWasReleased\">Input.gamepadWasReleased &rtrif; undefined</a>"},{"title":"Input.keyIsDown","link":"<a href=\"Input.html#.keyIsDown\">Input.keyIsDown &rtrif; undefined</a>"},{"title":"Input.keyWasPressed","link":"<a href=\"Input.html#.keyWasPressed\">Input.keyWasPressed &rtrif; undefined</a>"},{"title":"Input.keyWasReleased","link":"<a href=\"Input.html#.keyWasReleased\">Input.keyWasReleased &rtrif; undefined</a>"},{"title":"Medals","link":"<a href=\"Medals.html\">Medals</a>"},{"title":"Medals.medalsInit","link":"<a href=\"Medals.html#.medalsInit\">Medals.medalsInit &rtrif; undefined</a>"},{"title":"Random","link":"<a href=\"Random.html\">Random</a>"},{"title":"Random.rand","link":"<a href=\"Random.html#.rand\">Random.rand &rtrif; undefined</a>"},{"title":"Random.randColor","link":"<a href=\"Random.html#.randColor\">Random.randColor &rtrif; undefined</a>"},{"title":"Random.randInCircle","link":"<a href=\"Random.html#.randInCircle\">Random.randInCircle &rtrif; undefined</a>"},{"title":"Random.randInt","link":"<a href=\"Random.html#.randInt\">Random.randInt &rtrif; undefined</a>"},{"title":"Random.randSeeded","link":"<a href=\"Random.html#.randSeeded\">Random.randSeeded &rtrif; undefined</a>"},{"title":"Random.randSign","link":"<a href=\"Random.html#.randSign\">Random.randSign &rtrif; undefined</a>"},{"title":"Random.randVector","link":"<a href=\"Random.html#.randVector\">Random.randVector &rtrif; undefined</a>"},{"title":"Settings","link":"<a href=\"Settings.html\">Settings</a>"},{"title":"Utilities","link":"<a href=\"Utilities.html\">Utilities</a>"},{"title":"Utilities.abs","link":"<a href=\"Utilities.html#.abs\">Utilities.abs &rtrif; undefined</a>"},{"title":"Utilities.clamp","link":"<a href=\"Utilities.html#.clamp\">Utilities.clamp &rtrif; undefined</a>"},{"title":"Utilities.formatTime","link":"<a href=\"Utilities.html#.formatTime\">Utilities.formatTime &rtrif; undefined</a>"},{"title":"Utilities.isOverlapping","link":"<a href=\"Utilities.html#.isOverlapping\">Utilities.isOverlapping &rtrif; undefined</a>"},{"title":"Utilities.lerp","link":"<a href=\"Utilities.html#.lerp\">Utilities.lerp &rtrif; undefined</a>"},{"title":"Utilities.max","link":"<a href=\"Utilities.html#.max\">Utilities.max &rtrif; undefined</a>"},{"title":"Utilities.min","link":"<a href=\"Utilities.html#.min\">Utilities.min &rtrif; undefined</a>"},{"title":"Utilities.mod","link":"<a href=\"Utilities.html#.mod\">Utilities.mod &rtrif; undefined</a>"},{"title":"Utilities.nearestPowerOfTwo","link":"<a href=\"Utilities.html#.nearestPowerOfTwo\">Utilities.nearestPowerOfTwo &rtrif; undefined</a>"},{"title":"Utilities.percent","link":"<a href=\"Utilities.html#.percent\">Utilities.percent &rtrif; undefined</a>"},{"title":"Utilities.sign","link":"<a href=\"Utilities.html#.sign\">Utilities.sign &rtrif; undefined</a>"},{"title":"Utilities.smoothStep","link":"<a href=\"Utilities.html#.smoothStep\">Utilities.smoothStep &rtrif; undefined</a>"},{"title":"Utilities.vec2","link":"<a href=\"Utilities.html#.vec2\">Utilities.vec2 &rtrif; undefined</a>"},{"title":"Utilities.wave","link":"<a href=\"Utilities.html#.wave\">Utilities.wave &rtrif; undefined</a>"},{"title":"WebGL","link":"<a href=\"WebGL.html\">WebGL</a>"},{"title":"WebGL.glCompileShader","link":"<a href=\"WebGL.html#.glCompileShader\">WebGL.glCompileShader &rtrif; undefined</a>"},{"title":"WebGL.glCopyToContext","link":"<a href=\"WebGL.html#.glCopyToContext\">WebGL.glCopyToContext &rtrif; undefined</a>"},{"title":"WebGL.glCreateBuffer","link":"<a href=\"WebGL.html#.glCreateBuffer\">WebGL.glCreateBuffer &rtrif; undefined</a>"},{"title":"WebGL.glCreateProgram","link":"<a href=\"WebGL.html#.glCreateProgram\">WebGL.glCreateProgram &rtrif; undefined</a>"},{"title":"WebGL.glCreateTexture","link":"<a href=\"WebGL.html#.glCreateTexture\">WebGL.glCreateTexture &rtrif; undefined</a>"},{"title":"WebGL.glFlush","link":"<a href=\"WebGL.html#.glFlush\">WebGL.glFlush &rtrif; undefined</a>"},{"title":"WebGL.glSetBlendMode","link":"<a href=\"WebGL.html#.glSetBlendMode\">WebGL.glSetBlendMode &rtrif; undefined</a>"},{"title":"WebGL.glSetTexture","link":"<a href=\"WebGL.html#.glSetTexture\">WebGL.glSetTexture &rtrif; undefined</a>"},{"title":"engineCollideObjects","link":"<a href=\"global.html#engineCollideObjects\">engineCollideObjects</a>"},{"title":"engineInit","link":"<a href=\"global.html#engineInit\">engineInit</a>"},{"title":"engineName","link":"<a href=\"global.html#engineName\">engineName</a>"},{"title":"engineObjects","link":"<a href=\"global.html#engineObjects\">engineObjects</a>"},{"title":"engineObjectsCallback","link":"<a href=\"global.html#engineObjectsCallback\">engineObjectsCallback</a>"},{"title":"engineObjectsDestroy","link":"<a href=\"global.html#engineObjectsDestroy\">engineObjectsDestroy</a>"},{"title":"engineObjectsUpdate","link":"<a href=\"global.html#engineObjectsUpdate\">engineObjectsUpdate</a>"},{"title":"engineVersion","link":"<a href=\"global.html#engineVersion\">engineVersion</a>"},{"title":"FPS","link":"<a href=\"global.html#FPS\">FPS</a>"},{"title":"frame","link":"<a href=\"global.html#frame\">frame</a>"},{"title":"paused","link":"<a href=\"global.html#paused\">paused</a>"},{"title":"time","link":"<a href=\"global.html#time\">time</a>"},{"title":"timeDelta","link":"<a href=\"global.html#timeDelta\">timeDelta</a>"},{"title":"timeReal","link":"<a href=\"global.html#timeReal\">timeReal</a>"}];
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