littlejsengine 1.1.2 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +55 -0
  2. package/build.bat +2 -1
  3. package/engine/engine.all.js +1320 -930
  4. package/engine/engine.all.min.js +1 -1
  5. package/engine/engine.all.release.js +965 -601
  6. package/engine/engine.js +71 -60
  7. package/engine/engineAudio.js +80 -22
  8. package/engine/engineBuild.bat +2 -2
  9. package/engine/engineDebug.js +65 -36
  10. package/engine/engineDraw.js +71 -56
  11. package/engine/engineInput.js +178 -28
  12. package/engine/engineMedals.js +66 -58
  13. package/engine/engineObject.js +86 -71
  14. package/engine/engineParticles.js +101 -63
  15. package/engine/engineRelease.js +4 -1
  16. package/engine/engineSettings.js +62 -53
  17. package/engine/engineTileLayer.js +99 -83
  18. package/engine/engineUtilities.js +95 -59
  19. package/engine/engineWebGL.js +53 -48
  20. package/examples/breakout/game.js +1 -1
  21. package/examples/breakout/gameObjects.js +2 -2
  22. package/examples/breakout/index.html +7 -5
  23. package/examples/platformer/game.js +7 -4
  24. package/examples/platformer/gameEffects.js +8 -11
  25. package/examples/platformer/gameLevel.js +15 -8
  26. package/examples/platformer/gameObjects.js +2 -2
  27. package/examples/platformer/gamePlayer.js +6 -6
  28. package/examples/platformer/index.html +10 -8
  29. package/examples/puzzle/game.js +3 -3
  30. package/examples/puzzle/index.html +6 -4
  31. package/examples/stress/index.html +7 -5
  32. package/game.js +10 -10
  33. package/index.html +17 -15
  34. package/package.json +4 -7
  35. package/tiles.png +0 -0
  36. package/LittleJS.zip +0 -0
  37. package/docs/Audio.html +0 -2264
  38. package/docs/Color.html +0 -2506
  39. package/docs/Debug.html +0 -2929
  40. package/docs/Draw.html +0 -3854
  41. package/docs/EngineObject.html +0 -2506
  42. package/docs/Input.html +0 -2478
  43. package/docs/Medal.html +0 -992
  44. package/docs/Medals.html +0 -624
  45. package/docs/Music.html +0 -569
  46. package/docs/Newgrounds.html +0 -1384
  47. package/docs/Particle.html +0 -567
  48. package/docs/ParticleEmitter.html +0 -1537
  49. package/docs/Random.html +0 -1770
  50. package/docs/Settings.html +0 -2885
  51. package/docs/Sound.html +0 -998
  52. package/docs/TileLayer.html +0 -3211
  53. package/docs/TileLayerData.html +0 -569
  54. package/docs/Timer.html +0 -1168
  55. package/docs/Utilities.html +0 -3266
  56. package/docs/Vector2.html +0 -3956
  57. package/docs/WebGL.html +0 -1842
  58. package/docs/engine.js.html +0 -428
  59. package/docs/engineAudio.js.html +0 -567
  60. package/docs/engineDebug.js.html +0 -721
  61. package/docs/engineDraw.js.html +0 -409
  62. package/docs/engineInput.js.html +0 -397
  63. package/docs/engineMedals.js.html +0 -445
  64. package/docs/engineObject.js.html +0 -492
  65. package/docs/engineParticles.js.html +0 -399
  66. package/docs/engineSettings.js.html +0 -358
  67. package/docs/engineTileLayer.js.html +0 -482
  68. package/docs/engineUtilities.js.html +0 -600
  69. package/docs/engineWebGL.js.html +0 -507
  70. package/docs/fonts/MavenPro-Regular.ttf +0 -0
  71. package/docs/fonts/Montserrat-Regular.ttf +0 -0
  72. package/docs/fonts/Muli-Black.ttf +0 -0
  73. package/docs/fonts/OFL-hind.txt +0 -93
  74. package/docs/fonts/OFL-montserrat.txt +0 -93
  75. package/docs/global.html +0 -1635
  76. package/docs/index.html +0 -243
  77. package/docs/scripts/fix-code-block.js +0 -53
  78. package/docs/scripts/fix-navbar.js +0 -25
  79. package/docs/scripts/linenumber.js +0 -25
  80. package/docs/scripts/misc.js +0 -217
  81. package/docs/scripts/resize.js +0 -85
  82. package/docs/scripts/search.js +0 -83
  83. package/docs/scripts/third-party/Apache-License-2.0.txt +0 -202
  84. package/docs/scripts/third-party/fuse.js +0 -9
  85. package/docs/scripts/third-party/lang-css.js +0 -2
  86. package/docs/scripts/third-party/prettify.js +0 -28
  87. package/docs/static/favicon.png +0 -0
  88. package/docs/styles/clean-jsdoc-theme-base.css +0 -393
  89. package/docs/styles/clean-jsdoc-theme-dark.css +0 -324
  90. package/docs/styles/clean-jsdoc-theme-light.css +0 -319
  91. package/docs/styles/reset.css +0 -346
  92. package/docs/styles/third-party/ionicons.min.css +0 -11
  93. package/docs/styles/third-party/prettify-jsdoc.css +0 -111
  94. package/docs/styles/third-party/prettify-tomorrow.css +0 -5
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- <!DOCTYPE html>
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- <html lang="en">
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-
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- <head>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, initial-scale=1.0">
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-
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- <!-- Adding favicon -->
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-
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- <link rel="icon" href="./static/favicon.png" />
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-
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- <!-- Adding meta -->
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-
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- <!-- Adding external script-->
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- <!-- Adding external style-->
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-
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-
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- <!-- Adding scripts-->
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-
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- <!-- Adding style-->
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-
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- <!-- Adding overlay script-->
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-
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-
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- <!-- Adding overlay style-->
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-
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-
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-
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- <title>
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- engineDebug.js
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- </title>
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-
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- <!--[if lt IE 9]>
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- <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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- <![endif]-->
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- <link type="text/css" rel="stylesheet" href="styles/third-party/ionicons.min.css">
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- <link type="text/css" rel="stylesheet" href="styles/third-party/prettify-tomorrow.css">
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- <link type="text/css" rel="stylesheet" href="styles/reset.css">
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- <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-base.css">
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- <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-dark.css">
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-
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- <svg aria-hidden="true" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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- style="display:none">
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- <defs>
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- <symbol id="copy-icon" viewbox="0 0 488.3 488.3">
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- <g>
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- <path
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- d="M314.25,85.4h-227c-21.3,0-38.6,17.3-38.6,38.6v325.7c0,21.3,17.3,38.6,38.6,38.6h227c21.3,0,38.6-17.3,38.6-38.6V124 C352.75,102.7,335.45,85.4,314.25,85.4z M325.75,449.6c0,6.4-5.2,11.6-11.6,11.6h-227c-6.4,0-11.6-5.2-11.6-11.6V124 c0-6.4,5.2-11.6,11.6-11.6h227c6.4,0,11.6,5.2,11.6,11.6V449.6z" />
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- d="M225.474,0C101.151,0,0,101.151,0,225.474c0,124.33,101.151,225.474,225.474,225.474 c124.33,0,225.474-101.144,225.474-225.474C450.948,101.151,349.804,0,225.474,0z M225.474,409.323 c-101.373,0-183.848-82.475-183.848-183.848S124.101,41.626,225.474,41.626s183.848,82.475,183.848,183.848 S326.847,409.323,225.474,409.323z" />
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- d="M505.902,476.472L386.574,357.144c-8.131-8.131-21.299-8.131-29.43,0c-8.131,8.124-8.131,21.306,0,29.43l119.328,119.328 c4.065,4.065,9.387,6.098,14.715,6.098c5.321,0,10.649-2.033,14.715-6.098C514.033,497.778,514.033,484.596,505.902,476.472z" />
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- <symbol id="down-icon" viewBox="0 0 16 16">
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- <path
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- fill-rule="evenodd"
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- clip-rule="evenodd"
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- d="M12.7803 6.21967C13.0732 6.51256 13.0732 6.98744 12.7803 7.28033L8.53033 11.5303C8.23744 11.8232 7.76256 11.8232 7.46967 11.5303L3.21967 7.28033C2.92678 6.98744 2.92678 6.51256 3.21967 6.21967C3.51256 5.92678 3.98744 5.92678 4.28033 6.21967L8 9.93934L11.7197 6.21967C12.0126 5.92678 12.4874 5.92678 12.7803 6.21967Z"
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- >
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- </svg>
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- </head>
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-
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- <body>
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-
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- <nav class="navbar" id="navbar">
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- <div class="navbar-heading" id="navbar-heading"><a href="index.html"><h2 class="navbar-heading-text">LittleJS - The Tiny JavaScript Game Engine That Can!</h2></a></div><div class="search-box" id="search-box"><div class="search-box-input-container"><input class="search-box-input" type="text" placeholder="Search..." id="search-box-input" /><svg class="search-icon" alt="search-icon"><use xlink:href="#search-icon"></use></svg></div><div class="search-item-container" id="search-item-container"><ul class="search-item-ul" id="search-item-ul"></ul></div></div><div class="sidebar-main-content" id="sidebar-main-content"><div class="accordion collapsed" id="540523" > <h3 class="accordion-heading">Classes<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=8248353><div class="accordion-heading child"><a href="Color.html">Color</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Color.html#add">add</a></li><li data-type='method'><a href="Color.html#clamp">clamp</a></li><li data-type='method'><a href="Color.html#copy">copy</a></li><li data-type='method'><a href="Color.html#divide">divide</a></li><li data-type='method'><a href="Color.html#lerp">lerp</a></li><li data-type='method'><a href="Color.html#multiply">multiply</a></li><li data-type='method'><a href="Color.html#mutate">mutate</a></li><li data-type='method'><a href="Color.html#rgba">rgba</a></li><li data-type='method'><a href="Color.html#rgbaInt">rgbaInt</a></li><li data-type='method'><a href="Color.html#scale">scale</a></li><li data-type='method'><a href="Color.html#setHSLA">setHSLA</a></li><li data-type='method'><a href="Color.html#subtract">subtract</a></li></ul></li><li class="accordion collapsed child" id=7012587><div class="accordion-heading child"><a href="EngineObject.html">EngineObject</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="EngineObject.html#addChild">addChild</a></li><li data-type='method'><a href="EngineObject.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="EngineObject.html#applyForce">applyForce</a></li><li data-type='method'><a href="EngineObject.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="EngineObject.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="EngineObject.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="EngineObject.html#destroy">destroy</a></li><li data-type='method'><a href="EngineObject.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="EngineObject.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="EngineObject.html#removeChild">removeChild</a></li><li data-type='method'><a href="EngineObject.html#render">render</a></li><li data-type='method'><a href="EngineObject.html#setCollision">setCollision</a></li><li data-type='method'><a href="EngineObject.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=1700789><div class="accordion-heading child"><a href="Medal.html">Medal</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medal.html#render">render</a></li><li data-type='method'><a href="Medal.html#renderIcon">renderIcon</a></li><li data-type='method'><a href="Medal.html#unlock">unlock</a></li></ul></li><li class="accordion collapsed child" id=8089268><div class="accordion-heading child"><a href="Music.html">Music</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Music.html#play">play</a></li></ul></li><li class="accordion collapsed child" id=4766582><div class="accordion-heading child"><a href="Newgrounds.html">Newgrounds</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Newgrounds.html#call">call</a></li><li data-type='method'><a href="Newgrounds.html#getScores">getScores</a></li><li data-type='method'><a href="Newgrounds.html#logView">logView</a></li><li data-type='method'><a href="Newgrounds.html#postScore">postScore</a></li><li data-type='method'><a href="Newgrounds.html#unlockMedal">unlockMedal</a></li></ul></li><li class="accordion collapsed child" id=6250424><div class="accordion-heading child"><a href="Particle.html">Particle</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Particle.html#render">render</a></li></ul></li><li class="accordion collapsed child" id=7561663><div class="accordion-heading child"><a href="ParticleEmitter.html">ParticleEmitter</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="ParticleEmitter.html#emitParticle">emitParticle</a></li><li data-type='method'><a href="ParticleEmitter.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=6303578><div class="accordion-heading child"><a href="Sound.html">Sound</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Sound.html#play">play</a></li><li data-type='method'><a href="Sound.html#playNote">playNote</a></li></ul></li><li class="accordion collapsed child" id=3741597><div class="accordion-heading child"><a href="TileLayer.html">TileLayer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayer.html#.getTileCollisionData">getTileCollisionData</a></li><li data-type='method'><a href="TileLayer.html#.initTileCollision">initTileCollision</a></li><li data-type='method'><a href="TileLayer.html#.setTileCollisionData">setTileCollisionData</a></li><li data-type='method'><a href="TileLayer.html#.tileCollisionRaycast">tileCollisionRaycast</a></li><li data-type='method'><a href="TileLayer.html#.tileCollisionTest">tileCollisionTest</a></li><li data-type='method'><a href="TileLayer.html#destroy">destroy</a></li><li data-type='method'><a href="TileLayer.html#drawAllTileData">drawAllTileData</a></li><li data-type='method'><a href="TileLayer.html#drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="TileLayer.html#drawRect">drawRect</a></li><li data-type='method'><a href="TileLayer.html#drawTile">drawTile</a></li><li data-type='method'><a href="TileLayer.html#drawTileData">drawTileData</a></li><li data-type='method'><a href="TileLayer.html#getData">getData</a></li><li data-type='method'><a href="TileLayer.html#redraw">redraw</a></li><li data-type='method'><a href="TileLayer.html#redrawEnd">redrawEnd</a></li><li data-type='method'><a href="TileLayer.html#redrawStart">redrawStart</a></li><li data-type='method'><a href="TileLayer.html#setData">setData</a></li></ul></li><li class="accordion collapsed child" id=3051435><div class="accordion-heading child"><a href="TileLayerData.html">TileLayerData</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayerData.html#clear">clear</a></li></ul></li><li class="accordion collapsed child" id=2107764><div class="accordion-heading child"><a href="Timer.html">Timer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Timer.html#active">active</a></li><li data-type='method'><a href="Timer.html#elapsed">elapsed</a></li><li data-type='method'><a href="Timer.html#get">get</a></li><li data-type='method'><a href="Timer.html#getPercent">getPercent</a></li><li data-type='method'><a href="Timer.html#isSet">isSet</a></li><li data-type='method'><a href="Timer.html#set">set</a></li><li data-type='method'><a href="Timer.html#unset">unset</a></li></ul></li><li class="accordion collapsed child" id=576602><div class="accordion-heading child"><a href="Vector2.html">Vector2</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Vector2.html#add">add</a></li><li data-type='method'><a href="Vector2.html#angle">angle</a></li><li data-type='method'><a href="Vector2.html#area">area</a></li><li data-type='method'><a href="Vector2.html#arrayCheck">arrayCheck</a></li><li data-type='method'><a href="Vector2.html#clampLength">clampLength</a></li><li data-type='method'><a href="Vector2.html#copy">copy</a></li><li data-type='method'><a href="Vector2.html#cross">cross</a></li><li data-type='method'><a href="Vector2.html#direction">direction</a></li><li data-type='method'><a href="Vector2.html#distance">distance</a></li><li data-type='method'><a href="Vector2.html#distanceSquared">distanceSquared</a></li><li data-type='method'><a href="Vector2.html#divide">divide</a></li><li data-type='method'><a href="Vector2.html#dot">dot</a></li><li data-type='method'><a href="Vector2.html#flip">flip</a></li><li data-type='method'><a href="Vector2.html#floor">floor</a></li><li data-type='method'><a href="Vector2.html#invert">invert</a></li><li data-type='method'><a href="Vector2.html#length">length</a></li><li data-type='method'><a href="Vector2.html#lengthSquared">lengthSquared</a></li><li data-type='method'><a href="Vector2.html#lerp">lerp</a></li><li data-type='method'><a href="Vector2.html#multiply">multiply</a></li><li data-type='method'><a href="Vector2.html#normalize">normalize</a></li><li data-type='method'><a href="Vector2.html#rotate">rotate</a></li><li data-type='method'><a href="Vector2.html#scale">scale</a></li><li data-type='method'><a href="Vector2.html#setAngle">setAngle</a></li><li data-type='method'><a href="Vector2.html#subtract">subtract</a></li></ul></li></ul> </div><div class="accordion collapsed" id="917139" > <h3 class="accordion-heading">Namespaces<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=8875598><div class="accordion-heading child"><a href="Audio.html">Audio</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Audio.html#.getNoteFrequency">getNoteFrequency</a></li><li data-type='method'><a href="Audio.html#.playAudioFile">playAudioFile</a></li><li data-type='method'><a href="Audio.html#.playSamples">playSamples</a></li><li data-type='method'><a href="Audio.html#.speak">speak</a></li><li data-type='method'><a href="Audio.html#.stopSpeech">stopSpeech</a></li><li data-type='method'><a href="Audio.html#.zzfx">zzfx</a></li><li data-type='method'><a href="Audio.html#.zzfxG">zzfxG</a></li><li data-type='method'><a href="Audio.html#.zzfxM">zzfxM</a></li></ul></li><li class="accordion collapsed child" id=822126><div class="accordion-heading child"><a href="Debug.html">Debug</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Debug.html#.debugAABB">debugAABB</a></li><li data-type='method'><a href="Debug.html#.debugCircle">debugCircle</a></li><li data-type='method'><a href="Debug.html#.debugClear">debugClear</a></li><li data-type='method'><a href="Debug.html#.debugLine">debugLine</a></li><li data-type='method'><a href="Debug.html#.debugPoint">debugPoint</a></li><li data-type='method'><a href="Debug.html#.debugRect">debugRect</a></li><li data-type='method'><a href="Debug.html#.debugSaveCanvas">debugSaveCanvas</a></li><li data-type='method'><a href="Debug.html#.debugText">debugText</a></li></ul></li><li class="accordion collapsed child" id=1368174><div class="accordion-heading child"><a href="Draw.html">Draw</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Draw.html#.drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="Draw.html#.drawLine">drawLine</a></li><li data-type='method'><a href="Draw.html#.drawRect">drawRect</a></li><li data-type='method'><a href="Draw.html#.drawRectScreenSpace">drawRectScreenSpace</a></li><li data-type='method'><a href="Draw.html#.drawText">drawText</a></li><li data-type='method'><a href="Draw.html#.drawTile">drawTile</a></li><li data-type='method'><a href="Draw.html#.drawTileScreenSpace">drawTileScreenSpace</a></li><li data-type='method'><a href="Draw.html#.isFullscreen">isFullscreen</a></li><li data-type='method'><a href="Draw.html#.screenToWorld">screenToWorld</a></li><li data-type='method'><a href="Draw.html#.setBlendMode">setBlendMode</a></li><li data-type='method'><a href="Draw.html#.toggleFullscreen">toggleFullscreen</a></li><li data-type='method'><a href="Draw.html#.worldToScreen">worldToScreen</a></li></ul></li><li class="accordion collapsed child" id=3585023><div class="accordion-heading child"><a href="Input.html">Input</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Input.html#.clearInput">clearInput</a></li><li data-type='method'><a href="Input.html#.gamepadIsDown">gamepadIsDown</a></li><li data-type='method'><a href="Input.html#.gamepadStick">gamepadStick</a></li><li data-type='method'><a href="Input.html#.gamepadWasPressed">gamepadWasPressed</a></li><li data-type='method'><a href="Input.html#.gamepadWasReleased">gamepadWasReleased</a></li><li data-type='method'><a href="Input.html#.keyIsDown">keyIsDown</a></li><li data-type='method'><a href="Input.html#.keyWasPressed">keyWasPressed</a></li><li data-type='method'><a href="Input.html#.keyWasReleased">keyWasReleased</a></li></ul></li><li class="accordion collapsed child" id=4831683><div class="accordion-heading child"><a href="Medals.html">Medals</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medals.html#.medalsInit">medalsInit</a></li></ul></li><li class="accordion collapsed child" id=7850872><div class="accordion-heading child"><a href="Random.html">Random</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Random.html#.rand">rand</a></li><li data-type='method'><a href="Random.html#.randColor">randColor</a></li><li data-type='method'><a href="Random.html#.randInCircle">randInCircle</a></li><li data-type='method'><a href="Random.html#.randInt">randInt</a></li><li data-type='method'><a href="Random.html#.randSeeded">randSeeded</a></li><li data-type='method'><a href="Random.html#.randSign">randSign</a></li><li data-type='method'><a href="Random.html#.randVector">randVector</a></li></ul></li><li class="accordion-list" id=""><a href="Settings.html">Settings</a></li><li class="accordion collapsed child" id=1173220><div class="accordion-heading child"><a href="Utilities.html">Utilities</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Utilities.html#.abs">abs</a></li><li data-type='method'><a href="Utilities.html#.clamp">clamp</a></li><li data-type='method'><a href="Utilities.html#.formatTime">formatTime</a></li><li data-type='method'><a href="Utilities.html#.isOverlapping">isOverlapping</a></li><li data-type='method'><a href="Utilities.html#.lerp">lerp</a></li><li data-type='method'><a href="Utilities.html#.max">max</a></li><li data-type='method'><a href="Utilities.html#.min">min</a></li><li data-type='method'><a href="Utilities.html#.mod">mod</a></li><li data-type='method'><a href="Utilities.html#.nearestPowerOfTwo">nearestPowerOfTwo</a></li><li data-type='method'><a href="Utilities.html#.percent">percent</a></li><li data-type='method'><a href="Utilities.html#.sign">sign</a></li><li data-type='method'><a href="Utilities.html#.smoothStep">smoothStep</a></li><li data-type='method'><a href="Utilities.html#.vec2">vec2</a></li><li data-type='method'><a href="Utilities.html#.wave">wave</a></li></ul></li><li class="accordion collapsed child" id=6243735><div class="accordion-heading child"><a href="WebGL.html">WebGL</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="WebGL.html#.glCompileShader">glCompileShader</a></li><li data-type='method'><a href="WebGL.html#.glCopyToContext">glCopyToContext</a></li><li data-type='method'><a href="WebGL.html#.glCreateBuffer">glCreateBuffer</a></li><li data-type='method'><a href="WebGL.html#.glCreateProgram">glCreateProgram</a></li><li data-type='method'><a href="WebGL.html#.glCreateTexture">glCreateTexture</a></li><li data-type='method'><a href="WebGL.html#.glFlush">glFlush</a></li><li data-type='method'><a href="WebGL.html#.glSetBlendMode">glSetBlendMode</a></li><li data-type='method'><a href="WebGL.html#.glSetTexture">glSetTexture</a></li></ul></li></ul> </div><div class="accordion collapsed" id="3154152" > <h3 class="accordion-heading">Global<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion-list" id=""><a href="global.html#engineCollideObjects">engineCollideObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineInit">engineInit</a></li><li class="accordion-list" id=""><a href="global.html#engineName">engineName</a></li><li class="accordion-list" id=""><a href="global.html#engineObjects">engineObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsCallback">engineObjectsCallback</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsDestroy">engineObjectsDestroy</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsUpdate">engineObjectsUpdate</a></li><li class="accordion-list" id=""><a href="global.html#engineVersion">engineVersion</a></li><li class="accordion-list" id=""><a href="global.html#FPS">FPS</a></li><li class="accordion-list" id=""><a href="global.html#frame">frame</a></li><li class="accordion-list" id=""><a href="global.html#paused">paused</a></li><li class="accordion-list" id=""><a href="global.html#time">time</a></li><li class="accordion-list" id=""><a href="global.html#timeDelta">timeDelta</a></li><li class="accordion-list" id=""><a href="global.html#timeReal">timeReal</a></li></ul> </div></div>
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- </nav>
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- <div class="navbar-ham" id="navbar-ham">
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- <div>
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- <div class="first"></div>
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- <div class="second"></div>
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- </div>
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- </div>
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- <div id="main" class="main-content">
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-
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- <h1 id='page-title' class="page-title">
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- engineDebug.js
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- </h1>
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- <section>
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- <article>
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- <pre class="prettyprint source linenums"><code>/**
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- * LittleJS Medal System
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- * &lt;br> - Debug overlay with mouse pick
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- * &lt;br> - Debug primitive rendering
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- * &lt;br> - Save screenshots to disk
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- * @namespace Debug
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- */
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-
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- 'use strict';
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-
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- /** True if debug is enabled
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- * @default
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- * @memberof Debug */
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- const debug = 1;
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-
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- /** True if asserts are enaled
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- * @default
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- * @memberof Debug */
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- const enableAsserts = 1;
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-
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- /** Size to render debug points by default
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- * @default
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- * @memberof Debug */
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- const debugPointSize = .5;
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-
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- /** True if watermark with FPS should be down
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- * @default
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- * @memberof Debug */
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- let showWatermark = 1;
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-
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- /** True if god mode is enabled, handle this however you want
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- * @default
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- * @memberof Debug */
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- let godMode = 0;
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-
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- // Engine internal variables not exposed to documentation
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- let debugPrimitives = [], debugOverlay = 0, debugPhysics = 0, debugRaycast = 0,
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- debugParticles = 0, debugGamepads = 0, debugMedals = 0, debugTakeScreenshot, downloadLink;
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-
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- ///////////////////////////////////////////////////////////////////////////////
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- // Debug helper functions
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-
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- /** Asserts if the experssion is false, does not do anything in release builds
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- * @param {Boolean} assertion
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- * @param {Object} output
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- * @memberof Debug */
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- const ASSERT = enableAsserts ? (...assert)=> console.assert(...assert) : ()=>{};
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-
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- /** Draw a debug rectangle in world space
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- * @param {Vector2} pos
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- * @param {Vector2} [size=new Vector2()]
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- * @param {String} [color='#fff']
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- * @param {Number} [time=0]
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- * @param {Number} [angle=0]
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- * @param {Boolean} [fill=0]
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- * @memberof Debug */
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- const debugRect = (pos, size=vec2(), color='#fff', time=0, angle=0, fill=0)=>
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- {
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- ASSERT(typeof color == 'string'); // pass in regular html strings as colors
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- debugPrimitives.push({pos, size:vec2(size), color, time:new Timer(time), angle, fill});
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- }
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-
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- /** Draw a debug circle in world space
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- * @param {Vector2} pos
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- * @param {Number} [radius=0]
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- * @param {String} [color='#fff']
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- * @param {Number} [time=0]
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- * @param {Boolean} [fill=0]
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- * @memberof Debug */
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- const debugCircle = (pos, radius=0, color='#fff', time=0, fill=0)=>
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- {
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- ASSERT(typeof color == 'string'); // pass in regular html strings as colors
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- debugPrimitives.push({pos, size:radius, color, time:new Timer(time), angle:0, fill});
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- }
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-
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- /** Draw a debug point in world space
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- * @param {Vector2} pos
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- * @param {String} [color='#fff']
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- * @param {Number} [time=0]
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- * @param {Number} [angle=0]
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- * @memberof Debug */
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- const debugPoint = (pos, color, time, angle)=> debugRect(pos, 0, color, time, angle);
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-
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- /** Draw a debug line in world space
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- * @param {Vector2} posA
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- * @param {Vector2} posB
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- * @param {String} [color='#fff']
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- * @param {Number} [thickness=.1]
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- * @param {Number} [time=0]
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- * @memberof Debug */
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- const debugLine = (posA, posB, color, thickness=.1, time)=>
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- {
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- const halfDelta = vec2((posB.x - posA.x)/2, (posB.y - posA.y)/2);
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- const size = vec2(thickness, halfDelta.length()*2);
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- debugRect(posA.add(halfDelta), size, color, time, halfDelta.angle(), 1);
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- }
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-
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- /** Draw a debug axis aligned bounding box in world space
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- * @param {Vector2} posA
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- * @param {Vector2} sizeA
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- * @param {Vector2} posB
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- * @param {Vector2} sizeB
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- * @param {String} [color='#fff']
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- * @memberof Debug */
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- const debugAABB = (pA, sA, pB, sB, color)=>
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- {
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- const minPos = vec2(min(pA.x - sA.x/2, pB.x - sB.x/2), min(pA.y - sA.y/2, pB.y - sB.y/2));
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- const maxPos = vec2(max(pA.x + sA.x/2, pB.x + sB.x/2), max(pA.y + sA.y/2, pB.y + sB.y/2));
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- debugRect(minPos.lerp(maxPos,.5), maxPos.subtract(minPos), color);
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- }
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-
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- /** Draw a debug axis aligned bounding box in world space
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- * @param {String} text
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- * @param {Vector2} pos
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- * @param {Number} [size=1]
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- * @param {String} [color='#fff']
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- * @param {Number} [time=0]
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- * @param {Number} [angle=0]
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- * @param {String} [font='monospace']
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- * @memberof Debug */
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- const debugText = (text, pos, size=1, color='#fff', time=0, angle=0, font='monospace')=>
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- {
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- ASSERT(typeof color == 'string'); // pass in regular html strings as colors
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- debugPrimitives.push({text, pos, size, color, time:new Timer(time), angle, font});
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- }
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-
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- /** Clear all debug primitives in the list
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- * @memberof Debug */
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- const debugClear = ()=> debugPrimitives = [];
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-
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- /** Save a canvas to disk
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- * @param {HTMLCanvasElement} canvas
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- * @param {String} [filename]
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- * @memberof Debug */
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- const debugSaveCanvas = (canvas, filename = engineName + '.png') =>
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- {
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- downloadLink.download = 'screenshot.png';
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- downloadLink.href = canvas.toDataURL('image/png').replace('image/png','image/octet-stream');
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- downloadLink.click();
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- }
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-
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- ///////////////////////////////////////////////////////////////////////////////
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- // Engine debug function (called automatically)
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-
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- const debugInit = ()=>
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- {
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- // create link for saving screenshots
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- document.body.appendChild(downloadLink = document.createElement('a'));
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- downloadLink.style.display = 'none';
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- }
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-
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- const debugUpdate = ()=>
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- {
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- if (!debug)
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- return;
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-
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- if (keyWasPressed(192)) // ~
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- debugOverlay = !debugOverlay;
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- if (keyWasPressed(49)) // 1
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- debugPhysics = !debugPhysics, debugParticles = 0;
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- if (keyWasPressed(50)) // 2
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- debugParticles = !debugParticles, debugPhysics = 0;
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- if (keyWasPressed(51)) // 3
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- godMode = !godMode;
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- if (keyWasPressed(53)) // 5
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- debugTakeScreenshot = 1;
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- //if (keyWasPressed(54)) // 6
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- // debugToggleParticleEditor();
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- if (keyWasPressed(55)) // 7
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- debugGamepads = !debugGamepads;
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- //if (keyWasPressed(56)) // 8
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- //if (keyWasPressed(57)) // 9
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- if (keyWasPressed(48)) // 0
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- showWatermark = !showWatermark;
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- }
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-
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- const debugRender = ()=>
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- {
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- glCopyToContext(mainContext);
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-
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- if (debugTakeScreenshot)
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- {
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- // composite canvas
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- glCopyToContext(mainContext, 1);
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- mainContext.drawImage(overlayCanvas, 0, 0);
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- overlayCanvas.width |= 0;
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-
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- debugSaveCanvas(mainCanvas);
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- debugTakeScreenshot = 0;
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- }
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-
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- if (debugGamepads &amp;&amp; gamepadsEnable &amp;&amp; navigator.getGamepads)
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- {
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- // poll gamepads
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- const gamepads = navigator.getGamepads();
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- for (let i = gamepads.length; i--;)
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- {
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- const gamepad = gamepads[i];
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- if (gamepad)
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- {
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- // gamepad debug display
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- const stickScale = 1;
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- const buttonScale = .2;
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- const centerPos = cameraPos;
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- const sticks = stickData[i];
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- for (let j = sticks.length; j--;)
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- {
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- const drawPos = centerPos.add(vec2(j*stickScale*2,i*stickScale*3));
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- const stickPos = drawPos.add(sticks[j].scale(stickScale));
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- debugCircle(drawPos, stickScale, '#fff7',0,1);
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- debugLine(drawPos, stickPos, '#f00');
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- debugPoint(stickPos, '#f00');
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- }
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- for (let j = gamepad.buttons.length; j--;)
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- {
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- const drawPos = centerPos.add(vec2(j*buttonScale*2, i*stickScale*3-stickScale-buttonScale));
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- const pressed = gamepad.buttons[j].pressed;
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- debugCircle(drawPos, buttonScale, pressed ? '#f00' : '#fff7', 0, 1);
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- debugText(j, drawPos, .2);
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- }
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- }
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- }
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- }
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-
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- if (debugOverlay)
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- {
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- for (const o of engineObjects)
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- {
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- if (o.canvas)
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- continue; // skip tile layers
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-
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- const size = o.size.copy();
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- size.x = max(size.x, .2);
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- size.y = max(size.y, .2);
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-
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- const color = new Color(
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- o.collideTiles?1:0,
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- o.collideSolidObjects?1:0,
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- o.isSolid?1:0,
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- o.parent ? .2 : .5);
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-
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- // show object info
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- drawRect(o.pos, size, color);
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- drawRect(o.pos, size.scale(.8), o.parent ? new Color(1,1,1,.5) : new Color(0,0,0,.8));
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- o.parent &amp;&amp; drawLine(o.pos, o.parent.pos, .1, new Color(0,0,1,.5));
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- }
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-
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- // mouse pick
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- let bestDistance = Infinity, bestObject;
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- for (const o of engineObjects)
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- {
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- const distance = mousePos.distanceSquared(o.pos);
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- if (distance &lt; bestDistance)
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- {
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- bestDistance = distance;
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- bestObject = o
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- }
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- }
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-
373
- if (bestObject)
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- {
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- const saveContext = mainContext;
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- mainContext = overlayContext
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- const raycastHitPos = tileCollisionRaycast(bestObject.pos, mousePos);
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- raycastHitPos &amp;&amp; drawRect(raycastHitPos.floor().add(vec2(.5)), vec2(1), new Color(0,1,1,.3));
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- drawRect(mousePos.floor().add(vec2(.5)), vec2(1), new Color(0,0,1,.5));
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- drawLine(mousePos, bestObject.pos, .1, !raycastHitPos ? new Color(0,1,0,.5) : new Color(1,0,0,.5));
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-
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- let pos = mousePos.copy(), height = vec2(0,.5);
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- const printVec2 = (v)=> '(' + (v.x>0?' ':'') + (v.x).toFixed(2) + ',' + (v.y>0?' ':'') + (v.y).toFixed(2) + ')';
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- const args = [.5, new Color, .05, undefined, undefined, 'monospace'];
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-
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- drawText('pos = ' + printVec2(bestObject.pos)
387
- + (bestObject.angle>0?' ':' ') + (bestObject.angle*180/PI).toFixed(1) + '°',
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- pos = pos.add(height), ...args);
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- drawText('vel = ' + printVec2(bestObject.velocity), pos = pos.add(height), ...args);
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- drawText('size = ' + printVec2(bestObject.size), pos = pos.add(height), ...args);
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- drawText('collision = ' + getTileCollisionData(mousePos), pos = mousePos.subtract(height), ...args);
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- mainContext = saveContext;
393
- }
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-
395
- glCopyToContext(mainContext);
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- }
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-
398
- {
399
- // render debug rects
400
- overlayContext.lineWidth = 1;
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- const pointSize = debugPointSize * cameraScale;
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- debugPrimitives.forEach(p=>
403
- {
404
- // create canvas transform from world space to screen space
405
- const pos = worldToScreen(p.pos);
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-
407
- overlayContext.save();
408
- overlayContext.lineWidth = 2;
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- overlayContext.translate(pos.x|0, pos.y|0);
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- overlayContext.rotate(p.angle);
411
- overlayContext.fillStyle = overlayContext.strokeStyle = p.color;
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-
413
- if (p.text != undefined)
414
- {
415
- overlayContext.font = p.size*cameraScale + 'px '+ p.font;
416
- overlayContext.textAlign = 'center';
417
- overlayContext.textBaseline = 'middle';
418
- overlayContext.fillText(p.text, 0, 0);
419
- }
420
- else if (p.size == 0 || p.size.x === 0 &amp;&amp; p.size.y === 0 )
421
- {
422
- // point
423
- overlayContext.fillRect(-pointSize/2, -1, pointSize, 3);
424
- overlayContext.fillRect(-1, -pointSize/2, 3, pointSize);
425
- }
426
- else if (p.size.x != undefined)
427
- {
428
- // rect
429
- const w = p.size.x*cameraScale|0, h = p.size.y*cameraScale|0;
430
- p.fill &amp;&amp; overlayContext.fillRect(-w/2|0, -h/2|0, w, h);
431
- overlayContext.strokeRect(-w/2|0, -h/2|0, w, h);
432
- }
433
- else
434
- {
435
- // circle
436
- overlayContext.beginPath();
437
- overlayContext.arc(0, 0, p.size*cameraScale, 0, 9);
438
- p.fill &amp;&amp; overlayContext.fill();
439
- overlayContext.stroke();
440
- }
441
-
442
- overlayContext.restore();
443
- });
444
-
445
- overlayContext.fillStyle = overlayContext.strokeStyle = '#fff';
446
- }
447
-
448
- {
449
- let x = 9, y = -20, h = 30;
450
- overlayContext.fillStyle = '#fff';
451
- overlayContext.textAlign = 'left';
452
- overlayContext.textBaseline = 'top';
453
- overlayContext.font = '28px monospace';
454
- overlayContext.shadowColor = '#000';
455
- overlayContext.shadowBlur = 9;
456
-
457
- if (debugOverlay)
458
- {
459
- overlayContext.fillText(engineName, x, y += h);
460
- overlayContext.fillText('Objects: ' + engineObjects.length, x, y += h);
461
- overlayContext.fillText('Time: ' + formatTime(time), x, y += h);
462
- overlayContext.fillText('---------', x, y += h);
463
- overlayContext.fillStyle = '#f00';
464
- overlayContext.fillText('~: Debug Overlay', x, y += h);
465
- overlayContext.fillStyle = debugPhysics ? '#f00' : '#fff';
466
- overlayContext.fillText('1: Debug Physics', x, y += h);
467
- overlayContext.fillStyle = debugParticles ? '#f00' : '#fff';
468
- overlayContext.fillText('2: Debug Particles', x, y += h);
469
- overlayContext.fillStyle = godMode ? '#f00' : '#fff';
470
- overlayContext.fillText('3: God Mode', x, y += h);
471
- overlayContext.fillStyle = '#fff';
472
- overlayContext.fillText('5: Save Screenshot', x, y += h);
473
- //overlayContext.fillStyle = debugParticleEditor ? '#f00' : '#fff';
474
- //overlayContext.fillText('6: Particle Editor', x, y += h);
475
- overlayContext.fillStyle = debugGamepads ? '#f00' : '#fff';
476
- overlayContext.fillText('7: Debug Gamepads', x, y += h);
477
- }
478
- else
479
- {
480
- overlayContext.fillText(debugPhysics ? 'Debug Physics' : '', x, y += h);
481
- overlayContext.fillText(debugParticles ? 'Debug Particles' : '', x, y += h);
482
- overlayContext.fillText(godMode ? 'God Mode' : '', x, y += h);
483
- overlayContext.fillText(debugGamepads ? 'Debug Gamepads' : '', x, y += h);
484
- }
485
-
486
- overlayContext.shadowBlur = 0;
487
- }
488
-
489
- debugPrimitives = debugPrimitives.filter(r=>r.time.get()&lt;0);
490
- }
491
-
492
- ///////////////////////////////////////////////////////////////////////////////
493
- // particle system editor (work in progress)
494
- let debugParticleEditor = 0, debugParticleSystem, debugParticleSystemDiv, particleSystemCode;
495
-
496
- const debugToggleParticleEditor = ()=>
497
- {
498
- debugParticleEditor = !debugParticleEditor;
499
-
500
- if (debugParticleEditor)
501
- {
502
- if (!debugParticleSystem || debugParticleSystem.destroyed)
503
- debugParticleSystem = new ParticleEmitter(cameraPos);
504
- }
505
- else if (debugParticleSystem &amp;&amp; !debugParticleSystem.destroyed)
506
- debugParticleSystem.destroy();
507
-
508
-
509
- const colorToHex = (color)=>
510
- {
511
- const componentToHex = (c)=>
512
- {
513
- const hex = (c*255|0).toString(16);
514
- return hex.length == 1 ? '0' + hex : hex;
515
- }
516
-
517
- return '#' + componentToHex(color.r) + componentToHex(color.g) + componentToHex(color.b);
518
- }
519
- const hexToColor = (hex)=>
520
- {
521
- return new Color(
522
- parseInt(hex.substr(1,2), 16)/255,
523
- parseInt(hex.substr(3,2), 16)/255,
524
- parseInt(hex.substr(5,2), 16)/255)
525
- }
526
-
527
- if (!debugParticleSystemDiv)
528
- {
529
- const div = debugParticleSystemDiv = document.createElement('div');
530
- div.innerHTML = '&lt;big>&lt;b>Particle Editor';
531
- div.style = 'position:absolute;top:10;left:10;color:#fff';
532
- document.body.appendChild(div);
533
-
534
- for ( const setting of debugParticleSettings)
535
- {
536
- const input = setting[2] = document.createElement('input');
537
- const name = setting[0];
538
- const type = setting[1];
539
- if (type)
540
- {
541
- if (type == 'color')
542
- {
543
- input.type = type;
544
- const color = debugParticleSystem[name];
545
- input.value = colorToHex(color);
546
- }
547
- else if (type == 'alpha' &amp;&amp; name == 'colorStartAlpha')
548
- input.value = debugParticleSystem.colorStartA.a;
549
- else if (type == 'alpha' &amp;&amp; name == 'colorEndAlpha')
550
- input.value = debugParticleSystem.colorEndA.a;
551
- else if (name == 'tileSizeX')
552
- input.value = debugParticleSystem.tileSize.x;
553
- else if (name == 'tileSizeY')
554
- input.value = debugParticleSystem.tileSize.y;
555
- }
556
- else
557
- input.value = debugParticleSystem[name] || '0';
558
-
559
- input.oninput = (e)=>
560
- {
561
- const inputFloat = parseFloat(input.value) || 0;
562
- if (type)
563
- {
564
- if (type == 'color')
565
- {
566
- const color = hexToColor(input.value);
567
- debugParticleSystem[name].r = color.r;
568
- debugParticleSystem[name].g = color.g;
569
- debugParticleSystem[name].b = color.b;
570
- }
571
- else if (type == 'alpha' &amp;&amp; name == 'colorStartAlpha')
572
- {
573
- debugParticleSystem.colorStartA.a = clamp(inputFloat);
574
- debugParticleSystem.colorStartB.a = clamp(inputFloat);
575
- }
576
- else if (type == 'alpha' &amp;&amp; name == 'colorEndAlpha')
577
- {
578
- debugParticleSystem.colorEndA.a = clamp(inputFloat);
579
- debugParticleSystem.colorEndB.a = clamp(inputFloat);
580
- }
581
- else if (name == 'tileSizeX')
582
- {
583
- debugParticleSystem.tileSize = vec2(parseInt(input.value), debugParticleSystem.tileSize.y);
584
- }
585
- else if (name == 'tileSizeY')
586
- {
587
- debugParticleSystem.tileSize.y = vec2(debugParticleSystem.tileSize.x, parseInt(input.value));
588
- }
589
- }
590
- else
591
- debugParticleSystem[name] = inputFloat;
592
-
593
- updateCode();
594
- }
595
- div.appendChild(document.createElement('br'));
596
- div.appendChild(input);
597
- div.appendChild(document.createTextNode(' ' + name));
598
- }
599
-
600
- div.appendChild(document.createElement('br'));
601
- div.appendChild(document.createElement('br'));
602
- div.appendChild(particleSystemCode = document.createElement('input'));
603
- particleSystemCode.disabled = true;
604
- div.appendChild(document.createTextNode(' code'));
605
-
606
- div.appendChild(document.createElement('br'));
607
- const button = document.createElement('button')
608
- div.appendChild(button);
609
- button.innerHTML = 'Copy To Clipboard';
610
-
611
- button.onclick = (e)=> navigator.clipboard.writeText(particleSystemCode.value);
612
-
613
- const updateCode = ()=>
614
- {
615
- let code = '';
616
- let count = 0;
617
- for ( const setting of debugParticleSettings)
618
- {
619
- const name = setting[0];
620
- const type = setting[1];
621
- let value;
622
- if (name == 'tileSizeX' || type == 'alpha')
623
- continue;
624
-
625
- if (count++)
626
- code += ', ';
627
-
628
- if (name == 'tileSizeY')
629
- {
630
- value = `vec2(${debugParticleSystem.tileSize.x},${debugParticleSystem.tileSize.y})`;
631
- }
632
- else if (type == 'color')
633
- {
634
- const c = debugParticleSystem[name];
635
- value = `new Color(${c.r},${c.g},${c.b},${c.a})`;
636
- }
637
- else
638
- value = debugParticleSystem[name];
639
- code += value;
640
- }
641
-
642
- particleSystemCode.value = '...[' + code + ']';
643
- }
644
- updateCode();
645
- }
646
- debugParticleSystemDiv.style.display = debugParticleEditor ? '' : 'none'
647
- }
648
-
649
- const debugParticleSettings =
650
- [
651
- ['emitSize'],
652
- ['emitTime'],
653
- ['emitRate'],
654
- ['emitConeAngle'],
655
- ['tileIndex'],
656
- ['tileSizeX', 'tileSize'],
657
- ['tileSizeY', 'tileSize'],
658
- ['colorStartA', 'color'],
659
- ['colorStartB', 'color'],
660
- ['colorStartAlpha', 'alpha'],
661
- ['colorEndA', 'color'],
662
- ['colorEndB', 'color'],
663
- ['colorEndAlpha', 'alpha'],
664
- ['particleTime'],
665
- ['sizeStart'],
666
- ['sizeEnd'],
667
- ['speed'],
668
- ['angleSpeed'],
669
- ['damping'],
670
- ['angleDamping'],
671
- ['gravityScale'],
672
- ['particleConeAngle'],
673
- ['fadeRate'],
674
- ['randomness'],
675
- ['collideTiles'],
676
- ['additive'],
677
- ['randomColorComponents'],
678
- ['renderOrder'],
679
- ];</code></pre>
680
- </article>
681
- </section>
682
-
683
-
684
-
685
-
686
- </div>
687
-
688
- <footer class="footer" id="footer">
689
- <a href=https://github.com/KilledByAPixel/LittleJS>LittleJS - MIT License - Copyright 2021 Frank Force</a>
690
- </footer>
691
-
692
- <script src="scripts/third-party/prettify.js"></script>
693
- <script src="scripts/third-party/lang-css.js"></script>
694
- <script type="text/javascript" src="scripts/misc.js"></script>
695
-
696
- <script>prettyPrint();</script>
697
- <script src="scripts/linenumber.js"></script>
698
- <script src="scripts/fix-code-block.js"></script>
699
- <script src="scripts/fix-navbar.js"></script>
700
-
701
- <script src="scripts/search.js"></script>
702
- <script src="scripts/third-party/fuse.js"></script>
703
- <script>
704
- var list = [{"title":"Color","link":"<a href=\"Color.html\">Color</a>"},{"title":"Color#add","link":"<a href=\"Color.html#add\">Color &rtrif; add</a>"},{"title":"Color#clamp","link":"<a href=\"Color.html#clamp\">Color &rtrif; clamp</a>"},{"title":"Color#copy","link":"<a href=\"Color.html#copy\">Color &rtrif; copy</a>"},{"title":"Color#divide","link":"<a href=\"Color.html#divide\">Color &rtrif; divide</a>"},{"title":"Color#lerp","link":"<a href=\"Color.html#lerp\">Color &rtrif; lerp</a>"},{"title":"Color#multiply","link":"<a href=\"Color.html#multiply\">Color &rtrif; multiply</a>"},{"title":"Color#mutate","link":"<a href=\"Color.html#mutate\">Color &rtrif; mutate</a>"},{"title":"Color#rgba","link":"<a href=\"Color.html#rgba\">Color &rtrif; rgba</a>"},{"title":"Color#rgbaInt","link":"<a href=\"Color.html#rgbaInt\">Color &rtrif; rgbaInt</a>"},{"title":"Color#scale","link":"<a href=\"Color.html#scale\">Color &rtrif; scale</a>"},{"title":"Color#setHSLA","link":"<a href=\"Color.html#setHSLA\">Color &rtrif; setHSLA</a>"},{"title":"Color#subtract","link":"<a href=\"Color.html#subtract\">Color &rtrif; subtract</a>"},{"title":"EngineObject","link":"<a href=\"EngineObject.html\">EngineObject</a>"},{"title":"EngineObject#addChild","link":"<a href=\"EngineObject.html#addChild\">EngineObject &rtrif; addChild</a>"},{"title":"EngineObject#applyAcceleration","link":"<a href=\"EngineObject.html#applyAcceleration\">EngineObject &rtrif; applyAcceleration</a>"},{"title":"EngineObject#applyForce","link":"<a href=\"EngineObject.html#applyForce\">EngineObject &rtrif; applyForce</a>"},{"title":"EngineObject#collideWithObject","link":"<a href=\"EngineObject.html#collideWithObject\">EngineObject &rtrif; collideWithObject</a>"},{"title":"EngineObject#collideWithTile","link":"<a href=\"EngineObject.html#collideWithTile\">EngineObject &rtrif; collideWithTile</a>"},{"title":"EngineObject#collideWithTileRaycast","link":"<a href=\"EngineObject.html#collideWithTileRaycast\">EngineObject &rtrif; collideWithTileRaycast</a>"},{"title":"EngineObject#destroy","link":"<a href=\"EngineObject.html#destroy\">EngineObject &rtrif; destroy</a>"},{"title":"EngineObject#getAliveTime","link":"<a href=\"EngineObject.html#getAliveTime\">EngineObject &rtrif; getAliveTime</a>"},{"title":"EngineObject#getMirrorSign","link":"<a href=\"EngineObject.html#getMirrorSign\">EngineObject &rtrif; getMirrorSign</a>"},{"title":"EngineObject#removeChild","link":"<a href=\"EngineObject.html#removeChild\">EngineObject &rtrif; removeChild</a>"},{"title":"EngineObject#render","link":"<a href=\"EngineObject.html#render\">EngineObject &rtrif; render</a>"},{"title":"EngineObject#setCollision","link":"<a href=\"EngineObject.html#setCollision\">EngineObject &rtrif; setCollision</a>"},{"title":"EngineObject#update","link":"<a href=\"EngineObject.html#update\">EngineObject &rtrif; update</a>"},{"title":"Medal","link":"<a href=\"Medal.html\">Medal</a>"},{"title":"Medal#render","link":"<a href=\"Medal.html#render\">Medal &rtrif; render</a>"},{"title":"Medal#renderIcon","link":"<a href=\"Medal.html#renderIcon\">Medal &rtrif; renderIcon</a>"},{"title":"Medal#unlock","link":"<a href=\"Medal.html#unlock\">Medal &rtrif; unlock</a>"},{"title":"Music","link":"<a href=\"Music.html\">Music</a>"},{"title":"Music#play","link":"<a href=\"Music.html#play\">Music &rtrif; play</a>"},{"title":"Newgrounds","link":"<a href=\"Newgrounds.html\">Newgrounds</a>"},{"title":"Newgrounds#call","link":"<a href=\"Newgrounds.html#call\">Newgrounds &rtrif; call</a>"},{"title":"Newgrounds#getScores","link":"<a href=\"Newgrounds.html#getScores\">Newgrounds &rtrif; getScores</a>"},{"title":"Newgrounds#logView","link":"<a href=\"Newgrounds.html#logView\">Newgrounds &rtrif; logView</a>"},{"title":"Newgrounds#postScore","link":"<a href=\"Newgrounds.html#postScore\">Newgrounds &rtrif; postScore</a>"},{"title":"Newgrounds#unlockMedal","link":"<a href=\"Newgrounds.html#unlockMedal\">Newgrounds &rtrif; unlockMedal</a>"},{"title":"Particle","link":"<a href=\"Particle.html\">Particle</a>"},{"title":"Particle#render","link":"<a href=\"Particle.html#render\">Particle &rtrif; render</a>"},{"title":"ParticleEmitter","link":"<a href=\"ParticleEmitter.html\">ParticleEmitter</a>"},{"title":"ParticleEmitter#emitParticle","link":"<a href=\"ParticleEmitter.html#emitParticle\">ParticleEmitter &rtrif; emitParticle</a>"},{"title":"ParticleEmitter#update","link":"<a href=\"ParticleEmitter.html#update\">ParticleEmitter &rtrif; update</a>"},{"title":"Sound","link":"<a href=\"Sound.html\">Sound</a>"},{"title":"Sound#play","link":"<a href=\"Sound.html#play\">Sound &rtrif; play</a>"},{"title":"Sound#playNote","link":"<a href=\"Sound.html#playNote\">Sound &rtrif; playNote</a>"},{"title":"TileLayer","link":"<a href=\"TileLayer.html\">TileLayer</a>"},{"title":"TileLayer.getTileCollisionData","link":"<a href=\"TileLayer.html#.getTileCollisionData\">TileLayer.getTileCollisionData &rtrif; undefined</a>"},{"title":"TileLayer.initTileCollision","link":"<a href=\"TileLayer.html#.initTileCollision\">TileLayer.initTileCollision &rtrif; undefined</a>"},{"title":"TileLayer.setTileCollisionData","link":"<a href=\"TileLayer.html#.setTileCollisionData\">TileLayer.setTileCollisionData &rtrif; undefined</a>"},{"title":"TileLayer.tileCollisionRaycast","link":"<a href=\"TileLayer.html#.tileCollisionRaycast\">TileLayer.tileCollisionRaycast &rtrif; undefined</a>"},{"title":"TileLayer.tileCollisionTest","link":"<a href=\"TileLayer.html#.tileCollisionTest\">TileLayer.tileCollisionTest &rtrif; undefined</a>"},{"title":"TileLayer#destroy","link":"<a href=\"TileLayer.html#destroy\">TileLayer &rtrif; destroy</a>"},{"title":"TileLayer#drawAllTileData","link":"<a href=\"TileLayer.html#drawAllTileData\">TileLayer &rtrif; drawAllTileData</a>"},{"title":"TileLayer#drawCanvas2D","link":"<a href=\"TileLayer.html#drawCanvas2D\">TileLayer &rtrif; drawCanvas2D</a>"},{"title":"TileLayer#drawRect","link":"<a href=\"TileLayer.html#drawRect\">TileLayer &rtrif; drawRect</a>"},{"title":"TileLayer#drawTile","link":"<a href=\"TileLayer.html#drawTile\">TileLayer &rtrif; drawTile</a>"},{"title":"TileLayer#drawTileData","link":"<a href=\"TileLayer.html#drawTileData\">TileLayer &rtrif; drawTileData</a>"},{"title":"TileLayer#getData","link":"<a href=\"TileLayer.html#getData\">TileLayer &rtrif; getData</a>"},{"title":"TileLayer#redraw","link":"<a href=\"TileLayer.html#redraw\">TileLayer &rtrif; redraw</a>"},{"title":"TileLayer#redrawEnd","link":"<a href=\"TileLayer.html#redrawEnd\">TileLayer &rtrif; redrawEnd</a>"},{"title":"TileLayer#redrawStart","link":"<a href=\"TileLayer.html#redrawStart\">TileLayer &rtrif; redrawStart</a>"},{"title":"TileLayer#setData","link":"<a href=\"TileLayer.html#setData\">TileLayer &rtrif; setData</a>"},{"title":"TileLayerData","link":"<a href=\"TileLayerData.html\">TileLayerData</a>"},{"title":"TileLayerData#clear","link":"<a href=\"TileLayerData.html#clear\">TileLayerData &rtrif; clear</a>"},{"title":"Timer","link":"<a href=\"Timer.html\">Timer</a>"},{"title":"Timer#active","link":"<a href=\"Timer.html#active\">Timer &rtrif; active</a>"},{"title":"Timer#elapsed","link":"<a href=\"Timer.html#elapsed\">Timer &rtrif; elapsed</a>"},{"title":"Timer#get","link":"<a href=\"Timer.html#get\">Timer &rtrif; get</a>"},{"title":"Timer#getPercent","link":"<a href=\"Timer.html#getPercent\">Timer &rtrif; getPercent</a>"},{"title":"Timer#isSet","link":"<a href=\"Timer.html#isSet\">Timer &rtrif; isSet</a>"},{"title":"Timer#set","link":"<a href=\"Timer.html#set\">Timer &rtrif; set</a>"},{"title":"Timer#unset","link":"<a href=\"Timer.html#unset\">Timer &rtrif; unset</a>"},{"title":"Vector2","link":"<a href=\"Vector2.html\">Vector2</a>"},{"title":"Vector2#add","link":"<a href=\"Vector2.html#add\">Vector2 &rtrif; add</a>"},{"title":"Vector2#angle","link":"<a href=\"Vector2.html#angle\">Vector2 &rtrif; angle</a>"},{"title":"Vector2#area","link":"<a href=\"Vector2.html#area\">Vector2 &rtrif; area</a>"},{"title":"Vector2#arrayCheck","link":"<a href=\"Vector2.html#arrayCheck\">Vector2 &rtrif; arrayCheck</a>"},{"title":"Vector2#clampLength","link":"<a href=\"Vector2.html#clampLength\">Vector2 &rtrif; clampLength</a>"},{"title":"Vector2#copy","link":"<a href=\"Vector2.html#copy\">Vector2 &rtrif; copy</a>"},{"title":"Vector2#cross","link":"<a href=\"Vector2.html#cross\">Vector2 &rtrif; cross</a>"},{"title":"Vector2#direction","link":"<a href=\"Vector2.html#direction\">Vector2 &rtrif; direction</a>"},{"title":"Vector2#distance","link":"<a href=\"Vector2.html#distance\">Vector2 &rtrif; distance</a>"},{"title":"Vector2#distanceSquared","link":"<a href=\"Vector2.html#distanceSquared\">Vector2 &rtrif; distanceSquared</a>"},{"title":"Vector2#divide","link":"<a href=\"Vector2.html#divide\">Vector2 &rtrif; divide</a>"},{"title":"Vector2#dot","link":"<a href=\"Vector2.html#dot\">Vector2 &rtrif; dot</a>"},{"title":"Vector2#flip","link":"<a href=\"Vector2.html#flip\">Vector2 &rtrif; flip</a>"},{"title":"Vector2#floor","link":"<a href=\"Vector2.html#floor\">Vector2 &rtrif; floor</a>"},{"title":"Vector2#invert","link":"<a href=\"Vector2.html#invert\">Vector2 &rtrif; invert</a>"},{"title":"Vector2#length","link":"<a href=\"Vector2.html#length\">Vector2 &rtrif; length</a>"},{"title":"Vector2#lengthSquared","link":"<a href=\"Vector2.html#lengthSquared\">Vector2 &rtrif; lengthSquared</a>"},{"title":"Vector2#lerp","link":"<a href=\"Vector2.html#lerp\">Vector2 &rtrif; lerp</a>"},{"title":"Vector2#multiply","link":"<a href=\"Vector2.html#multiply\">Vector2 &rtrif; multiply</a>"},{"title":"Vector2#normalize","link":"<a href=\"Vector2.html#normalize\">Vector2 &rtrif; normalize</a>"},{"title":"Vector2#rotate","link":"<a href=\"Vector2.html#rotate\">Vector2 &rtrif; rotate</a>"},{"title":"Vector2#scale","link":"<a href=\"Vector2.html#scale\">Vector2 &rtrif; scale</a>"},{"title":"Vector2#setAngle","link":"<a href=\"Vector2.html#setAngle\">Vector2 &rtrif; setAngle</a>"},{"title":"Vector2#subtract","link":"<a href=\"Vector2.html#subtract\">Vector2 &rtrif; subtract</a>"},{"title":"Audio","link":"<a href=\"Audio.html\">Audio</a>"},{"title":"Audio.getNoteFrequency","link":"<a href=\"Audio.html#.getNoteFrequency\">Audio.getNoteFrequency &rtrif; undefined</a>"},{"title":"Audio.playAudioFile","link":"<a href=\"Audio.html#.playAudioFile\">Audio.playAudioFile &rtrif; undefined</a>"},{"title":"Audio.playSamples","link":"<a href=\"Audio.html#.playSamples\">Audio.playSamples &rtrif; undefined</a>"},{"title":"Audio.speak","link":"<a href=\"Audio.html#.speak\">Audio.speak &rtrif; undefined</a>"},{"title":"Audio.stopSpeech","link":"<a href=\"Audio.html#.stopSpeech\">Audio.stopSpeech &rtrif; undefined</a>"},{"title":"Audio.zzfx","link":"<a href=\"Audio.html#.zzfx\">Audio.zzfx &rtrif; undefined</a>"},{"title":"Audio.zzfxG","link":"<a href=\"Audio.html#.zzfxG\">Audio.zzfxG &rtrif; undefined</a>"},{"title":"Audio.zzfxM","link":"<a href=\"Audio.html#.zzfxM\">Audio.zzfxM &rtrif; undefined</a>"},{"title":"Debug","link":"<a href=\"Debug.html\">Debug</a>"},{"title":"Debug.debugAABB","link":"<a href=\"Debug.html#.debugAABB\">Debug.debugAABB &rtrif; undefined</a>"},{"title":"Debug.debugCircle","link":"<a href=\"Debug.html#.debugCircle\">Debug.debugCircle &rtrif; undefined</a>"},{"title":"Debug.debugClear","link":"<a href=\"Debug.html#.debugClear\">Debug.debugClear &rtrif; undefined</a>"},{"title":"Debug.debugLine","link":"<a href=\"Debug.html#.debugLine\">Debug.debugLine &rtrif; undefined</a>"},{"title":"Debug.debugPoint","link":"<a href=\"Debug.html#.debugPoint\">Debug.debugPoint &rtrif; undefined</a>"},{"title":"Debug.debugRect","link":"<a href=\"Debug.html#.debugRect\">Debug.debugRect &rtrif; undefined</a>"},{"title":"Debug.debugSaveCanvas","link":"<a href=\"Debug.html#.debugSaveCanvas\">Debug.debugSaveCanvas &rtrif; undefined</a>"},{"title":"Debug.debugText","link":"<a href=\"Debug.html#.debugText\">Debug.debugText &rtrif; undefined</a>"},{"title":"Draw","link":"<a href=\"Draw.html\">Draw</a>"},{"title":"Draw.drawCanvas2D","link":"<a href=\"Draw.html#.drawCanvas2D\">Draw.drawCanvas2D &rtrif; undefined</a>"},{"title":"Draw.drawLine","link":"<a href=\"Draw.html#.drawLine\">Draw.drawLine &rtrif; undefined</a>"},{"title":"Draw.drawRect","link":"<a href=\"Draw.html#.drawRect\">Draw.drawRect &rtrif; undefined</a>"},{"title":"Draw.drawRectScreenSpace","link":"<a href=\"Draw.html#.drawRectScreenSpace\">Draw.drawRectScreenSpace &rtrif; undefined</a>"},{"title":"Draw.drawText","link":"<a href=\"Draw.html#.drawText\">Draw.drawText &rtrif; undefined</a>"},{"title":"Draw.drawTile","link":"<a href=\"Draw.html#.drawTile\">Draw.drawTile &rtrif; undefined</a>"},{"title":"Draw.drawTileScreenSpace","link":"<a href=\"Draw.html#.drawTileScreenSpace\">Draw.drawTileScreenSpace &rtrif; undefined</a>"},{"title":"Draw.isFullscreen","link":"<a href=\"Draw.html#.isFullscreen\">Draw.isFullscreen &rtrif; undefined</a>"},{"title":"Draw.screenToWorld","link":"<a href=\"Draw.html#.screenToWorld\">Draw.screenToWorld &rtrif; undefined</a>"},{"title":"Draw.setBlendMode","link":"<a href=\"Draw.html#.setBlendMode\">Draw.setBlendMode &rtrif; undefined</a>"},{"title":"Draw.toggleFullscreen","link":"<a href=\"Draw.html#.toggleFullscreen\">Draw.toggleFullscreen &rtrif; undefined</a>"},{"title":"Draw.worldToScreen","link":"<a href=\"Draw.html#.worldToScreen\">Draw.worldToScreen &rtrif; undefined</a>"},{"title":"Input","link":"<a href=\"Input.html\">Input</a>"},{"title":"Input.clearInput","link":"<a href=\"Input.html#.clearInput\">Input.clearInput &rtrif; undefined</a>"},{"title":"Input.gamepadIsDown","link":"<a href=\"Input.html#.gamepadIsDown\">Input.gamepadIsDown &rtrif; undefined</a>"},{"title":"Input.gamepadStick","link":"<a href=\"Input.html#.gamepadStick\">Input.gamepadStick &rtrif; undefined</a>"},{"title":"Input.gamepadWasPressed","link":"<a href=\"Input.html#.gamepadWasPressed\">Input.gamepadWasPressed &rtrif; undefined</a>"},{"title":"Input.gamepadWasReleased","link":"<a href=\"Input.html#.gamepadWasReleased\">Input.gamepadWasReleased &rtrif; undefined</a>"},{"title":"Input.keyIsDown","link":"<a href=\"Input.html#.keyIsDown\">Input.keyIsDown &rtrif; undefined</a>"},{"title":"Input.keyWasPressed","link":"<a href=\"Input.html#.keyWasPressed\">Input.keyWasPressed &rtrif; undefined</a>"},{"title":"Input.keyWasReleased","link":"<a href=\"Input.html#.keyWasReleased\">Input.keyWasReleased &rtrif; undefined</a>"},{"title":"Medals","link":"<a href=\"Medals.html\">Medals</a>"},{"title":"Medals.medalsInit","link":"<a href=\"Medals.html#.medalsInit\">Medals.medalsInit &rtrif; undefined</a>"},{"title":"Random","link":"<a href=\"Random.html\">Random</a>"},{"title":"Random.rand","link":"<a href=\"Random.html#.rand\">Random.rand &rtrif; undefined</a>"},{"title":"Random.randColor","link":"<a href=\"Random.html#.randColor\">Random.randColor &rtrif; undefined</a>"},{"title":"Random.randInCircle","link":"<a href=\"Random.html#.randInCircle\">Random.randInCircle &rtrif; undefined</a>"},{"title":"Random.randInt","link":"<a href=\"Random.html#.randInt\">Random.randInt &rtrif; undefined</a>"},{"title":"Random.randSeeded","link":"<a href=\"Random.html#.randSeeded\">Random.randSeeded &rtrif; undefined</a>"},{"title":"Random.randSign","link":"<a href=\"Random.html#.randSign\">Random.randSign &rtrif; undefined</a>"},{"title":"Random.randVector","link":"<a href=\"Random.html#.randVector\">Random.randVector &rtrif; undefined</a>"},{"title":"Settings","link":"<a href=\"Settings.html\">Settings</a>"},{"title":"Utilities","link":"<a href=\"Utilities.html\">Utilities</a>"},{"title":"Utilities.abs","link":"<a href=\"Utilities.html#.abs\">Utilities.abs &rtrif; undefined</a>"},{"title":"Utilities.clamp","link":"<a href=\"Utilities.html#.clamp\">Utilities.clamp &rtrif; undefined</a>"},{"title":"Utilities.formatTime","link":"<a href=\"Utilities.html#.formatTime\">Utilities.formatTime &rtrif; undefined</a>"},{"title":"Utilities.isOverlapping","link":"<a href=\"Utilities.html#.isOverlapping\">Utilities.isOverlapping &rtrif; undefined</a>"},{"title":"Utilities.lerp","link":"<a href=\"Utilities.html#.lerp\">Utilities.lerp &rtrif; undefined</a>"},{"title":"Utilities.max","link":"<a href=\"Utilities.html#.max\">Utilities.max &rtrif; undefined</a>"},{"title":"Utilities.min","link":"<a href=\"Utilities.html#.min\">Utilities.min &rtrif; undefined</a>"},{"title":"Utilities.mod","link":"<a href=\"Utilities.html#.mod\">Utilities.mod &rtrif; undefined</a>"},{"title":"Utilities.nearestPowerOfTwo","link":"<a href=\"Utilities.html#.nearestPowerOfTwo\">Utilities.nearestPowerOfTwo &rtrif; undefined</a>"},{"title":"Utilities.percent","link":"<a href=\"Utilities.html#.percent\">Utilities.percent &rtrif; undefined</a>"},{"title":"Utilities.sign","link":"<a href=\"Utilities.html#.sign\">Utilities.sign &rtrif; undefined</a>"},{"title":"Utilities.smoothStep","link":"<a href=\"Utilities.html#.smoothStep\">Utilities.smoothStep &rtrif; undefined</a>"},{"title":"Utilities.vec2","link":"<a href=\"Utilities.html#.vec2\">Utilities.vec2 &rtrif; undefined</a>"},{"title":"Utilities.wave","link":"<a href=\"Utilities.html#.wave\">Utilities.wave &rtrif; undefined</a>"},{"title":"WebGL","link":"<a href=\"WebGL.html\">WebGL</a>"},{"title":"WebGL.glCompileShader","link":"<a href=\"WebGL.html#.glCompileShader\">WebGL.glCompileShader &rtrif; undefined</a>"},{"title":"WebGL.glCopyToContext","link":"<a href=\"WebGL.html#.glCopyToContext\">WebGL.glCopyToContext &rtrif; undefined</a>"},{"title":"WebGL.glCreateBuffer","link":"<a href=\"WebGL.html#.glCreateBuffer\">WebGL.glCreateBuffer &rtrif; undefined</a>"},{"title":"WebGL.glCreateProgram","link":"<a href=\"WebGL.html#.glCreateProgram\">WebGL.glCreateProgram &rtrif; undefined</a>"},{"title":"WebGL.glCreateTexture","link":"<a href=\"WebGL.html#.glCreateTexture\">WebGL.glCreateTexture &rtrif; undefined</a>"},{"title":"WebGL.glFlush","link":"<a href=\"WebGL.html#.glFlush\">WebGL.glFlush &rtrif; undefined</a>"},{"title":"WebGL.glSetBlendMode","link":"<a href=\"WebGL.html#.glSetBlendMode\">WebGL.glSetBlendMode &rtrif; undefined</a>"},{"title":"WebGL.glSetTexture","link":"<a href=\"WebGL.html#.glSetTexture\">WebGL.glSetTexture &rtrif; undefined</a>"},{"title":"engineCollideObjects","link":"<a href=\"global.html#engineCollideObjects\">engineCollideObjects</a>"},{"title":"engineInit","link":"<a href=\"global.html#engineInit\">engineInit</a>"},{"title":"engineName","link":"<a href=\"global.html#engineName\">engineName</a>"},{"title":"engineObjects","link":"<a href=\"global.html#engineObjects\">engineObjects</a>"},{"title":"engineObjectsCallback","link":"<a href=\"global.html#engineObjectsCallback\">engineObjectsCallback</a>"},{"title":"engineObjectsDestroy","link":"<a href=\"global.html#engineObjectsDestroy\">engineObjectsDestroy</a>"},{"title":"engineObjectsUpdate","link":"<a href=\"global.html#engineObjectsUpdate\">engineObjectsUpdate</a>"},{"title":"engineVersion","link":"<a href=\"global.html#engineVersion\">engineVersion</a>"},{"title":"FPS","link":"<a href=\"global.html#FPS\">FPS</a>"},{"title":"frame","link":"<a href=\"global.html#frame\">frame</a>"},{"title":"paused","link":"<a href=\"global.html#paused\">paused</a>"},{"title":"time","link":"<a href=\"global.html#time\">time</a>"},{"title":"timeDelta","link":"<a href=\"global.html#timeDelta\">timeDelta</a>"},{"title":"timeReal","link":"<a href=\"global.html#timeReal\">timeReal</a>"}];
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