littlejsengine 1.1.2 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +55 -0
  2. package/build.bat +2 -1
  3. package/engine/engine.all.js +1320 -930
  4. package/engine/engine.all.min.js +1 -1
  5. package/engine/engine.all.release.js +965 -601
  6. package/engine/engine.js +71 -60
  7. package/engine/engineAudio.js +80 -22
  8. package/engine/engineBuild.bat +2 -2
  9. package/engine/engineDebug.js +65 -36
  10. package/engine/engineDraw.js +71 -56
  11. package/engine/engineInput.js +178 -28
  12. package/engine/engineMedals.js +66 -58
  13. package/engine/engineObject.js +86 -71
  14. package/engine/engineParticles.js +101 -63
  15. package/engine/engineRelease.js +4 -1
  16. package/engine/engineSettings.js +62 -53
  17. package/engine/engineTileLayer.js +99 -83
  18. package/engine/engineUtilities.js +95 -59
  19. package/engine/engineWebGL.js +53 -48
  20. package/examples/breakout/game.js +1 -1
  21. package/examples/breakout/gameObjects.js +2 -2
  22. package/examples/breakout/index.html +7 -5
  23. package/examples/platformer/game.js +7 -4
  24. package/examples/platformer/gameEffects.js +8 -11
  25. package/examples/platformer/gameLevel.js +15 -8
  26. package/examples/platformer/gameObjects.js +2 -2
  27. package/examples/platformer/gamePlayer.js +6 -6
  28. package/examples/platformer/index.html +10 -8
  29. package/examples/puzzle/game.js +3 -3
  30. package/examples/puzzle/index.html +6 -4
  31. package/examples/stress/index.html +7 -5
  32. package/game.js +10 -10
  33. package/index.html +17 -15
  34. package/package.json +4 -7
  35. package/tiles.png +0 -0
  36. package/LittleJS.zip +0 -0
  37. package/docs/Audio.html +0 -2264
  38. package/docs/Color.html +0 -2506
  39. package/docs/Debug.html +0 -2929
  40. package/docs/Draw.html +0 -3854
  41. package/docs/EngineObject.html +0 -2506
  42. package/docs/Input.html +0 -2478
  43. package/docs/Medal.html +0 -992
  44. package/docs/Medals.html +0 -624
  45. package/docs/Music.html +0 -569
  46. package/docs/Newgrounds.html +0 -1384
  47. package/docs/Particle.html +0 -567
  48. package/docs/ParticleEmitter.html +0 -1537
  49. package/docs/Random.html +0 -1770
  50. package/docs/Settings.html +0 -2885
  51. package/docs/Sound.html +0 -998
  52. package/docs/TileLayer.html +0 -3211
  53. package/docs/TileLayerData.html +0 -569
  54. package/docs/Timer.html +0 -1168
  55. package/docs/Utilities.html +0 -3266
  56. package/docs/Vector2.html +0 -3956
  57. package/docs/WebGL.html +0 -1842
  58. package/docs/engine.js.html +0 -428
  59. package/docs/engineAudio.js.html +0 -567
  60. package/docs/engineDebug.js.html +0 -721
  61. package/docs/engineDraw.js.html +0 -409
  62. package/docs/engineInput.js.html +0 -397
  63. package/docs/engineMedals.js.html +0 -445
  64. package/docs/engineObject.js.html +0 -492
  65. package/docs/engineParticles.js.html +0 -399
  66. package/docs/engineSettings.js.html +0 -358
  67. package/docs/engineTileLayer.js.html +0 -482
  68. package/docs/engineUtilities.js.html +0 -600
  69. package/docs/engineWebGL.js.html +0 -507
  70. package/docs/fonts/MavenPro-Regular.ttf +0 -0
  71. package/docs/fonts/Montserrat-Regular.ttf +0 -0
  72. package/docs/fonts/Muli-Black.ttf +0 -0
  73. package/docs/fonts/OFL-hind.txt +0 -93
  74. package/docs/fonts/OFL-montserrat.txt +0 -93
  75. package/docs/global.html +0 -1635
  76. package/docs/index.html +0 -243
  77. package/docs/scripts/fix-code-block.js +0 -53
  78. package/docs/scripts/fix-navbar.js +0 -25
  79. package/docs/scripts/linenumber.js +0 -25
  80. package/docs/scripts/misc.js +0 -217
  81. package/docs/scripts/resize.js +0 -85
  82. package/docs/scripts/search.js +0 -83
  83. package/docs/scripts/third-party/Apache-License-2.0.txt +0 -202
  84. package/docs/scripts/third-party/fuse.js +0 -9
  85. package/docs/scripts/third-party/lang-css.js +0 -2
  86. package/docs/scripts/third-party/prettify.js +0 -28
  87. package/docs/static/favicon.png +0 -0
  88. package/docs/styles/clean-jsdoc-theme-base.css +0 -393
  89. package/docs/styles/clean-jsdoc-theme-dark.css +0 -324
  90. package/docs/styles/clean-jsdoc-theme-light.css +0 -319
  91. package/docs/styles/reset.css +0 -346
  92. package/docs/styles/third-party/ionicons.min.css +0 -11
  93. package/docs/styles/third-party/prettify-jsdoc.css +0 -111
  94. package/docs/styles/third-party/prettify-tomorrow.css +0 -5
package/README.md ADDED
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+ # ![LittleJS Logo](favicon.png) LittleJS - The Tiny JavaScript Game Engine That Can
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+
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+ ## All aboard!
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+ LittleJS is a super lightweight JavaScript game engine with a fast hybrid rendering system. It provides everything necessary to make amazing games, including rendering, physics, particles, sound effects, music, input handling, and debug tools. LittleJS is designed to be extremely small yet powerful enough for a variety of applications, from game jams to commercial releases. The code is very well documented with a variety of examples to get you started. Choo-Choo! 🚂
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+
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+ ## [LittleJS Documentation](https://killedbyapixel.github.io/LittleJS/docs) - [LittleJS Trailer](https://youtu.be/chuBzGjv7Ms) - [LittleJS Trello](https://trello.com/b/E9zf1Xak/littlejs)
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+ ![LittleJS Screenshot](examples/screenshot.jpg)
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+
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+ ## Example Projects
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+
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+ ### [Hello World](https://killedbyapixel.github.io/LittleJS/) - Clean project with only a few things to get you started
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+ ### [Puzzle Game](https://killedbyapixel.github.io/LittleJS/examples/puzzle) - Match 3 puzzle game with HD rendering and high score tracking
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+ ### [Platformer](https://killedbyapixel.github.io/LittleJS/examples/platformer) - Platformer/shooter with procedural generation and destruction
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+ ### [Breakout](https://killedbyapixel.github.io/LittleJS/examples/breakout) - Breakout game with mouse/touch or gamepad control
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+ ### [Stress Test](https://killedbyapixel.github.io/LittleJS/examples/stress) - Max sprite/object test and music system demo
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+
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+ ## Features
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+
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+ - Very small footprint with no dependencies
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+ - Can render 10,000+ objects at 60fps, often many times more
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+ - Object oriented system with base class engine object
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+ - Fast 2D physics and collision handling for axis aligned boxes
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+ - Positional audio effects with [zzfx](https://killedbyapixel.github.io/ZzFX/) and music with [zzfxm](https://keithclark.github.io/ZzFXM/), mp3s, or wavs
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+ - Input processing system with keyboard, mouse, gamepad, and touch support
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+ - Engine helper functions and classes like Vector2, Color, and Timer
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+ - Tile layer cached rendering and collision system for level data
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+ - Particle effects system (particle editor/designer in progress)
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+ - Medal system tracks and displays achievements with Newgrounds and OS13k integration
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+ - Several easy to understand example projects you can build on
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+ - All example projects are compatible with mobile devices
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+ - Debug tools and debug rendering system
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+ - [Full documentation](https://killedbyapixel.github.io/LittleJS/docs) automatically generated from the source code block tags with [JSDoc](https://github.com/jsdoc/jsdoc)
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+ - Build system automatically combines everything, minifies, and removes unused code
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+ - For size coding competitions like [js13kGames](https://js13kgames.com/), starter project builds to a 7KB zip with [Roadroller](https://github.com/lifthrasiir/roadroller)
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+ - Easily build a Windows executable with [electron](https://www.electronjs.org/) for distribution on platforms like Steam
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+ - Open Source with the [MIT license](https://github.com/KilledByAPixel/LittleJS/blob/main/LICENSE) so it can be used to make commercial games
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+
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+ ## Builds
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+ To easily include LittleJS in your game, you can use one of the 3 pre-built js files. These are also built automatically by the build scripts..
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+ - [engine.all.js](https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engine.all.js) - The full game engine with debug mode available
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+ - [engine.all.release.js](https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engine.all.release.js) - The engine optimized for release builds
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+ - [engine.all.min.js](https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engine.all.min.js) - The engine in release mode and minified
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+
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+ The hello world example includes a batch file [build.bat](https://github.com/KilledByAPixel/LittleJS/blob/main/build.bat) that compresses everything into a tiny zip file using Google Closure, UglifyJS, Roadroller, and ECT.
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+ ## Games Made With LittleJS
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+ - [Space Huggers](https://github.com/KilledByAPixel/SpaceHuggers) - A more developed version of the platformer example
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+ - Send me your games!
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+
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+ ![LittleJS Logo](favicon.png)
package/build.bat CHANGED
@@ -57,7 +57,8 @@ if %ERRORLEVEL% NEQ 0 (
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  exit /b %ERRORLEVEL%
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  )
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- rem build the html
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+ rem build the html, you can add html header and footers here
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+ rem type ..\header.html >> index.html
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  echo ^<body^>^<meta charset=utf-8^>^<script^> >> index.html
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  type roadroller_%BUILD_FILENAME% >> index.html
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  echo ^</script^> >> index.html