leaflet-city-mapper 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -13
- package/cucumber.mjs +4 -0
- package/dist/leaflet-city-mapper.js +1 -1
- package/dist/leaflet-city-mapper.js.map +4 -4
- package/dist/utils/CELL.js +2 -0
- package/dist/utils/CELL.js.map +7 -0
- package/dist/utils/addBridges.js +2 -0
- package/dist/utils/addBridges.js.map +7 -0
- package/dist/utils/addRasterTile.js +2 -0
- package/dist/utils/addRasterTile.js.map +7 -0
- package/dist/utils/along.js +2 -0
- package/dist/utils/along.js.map +7 -0
- package/dist/utils/atmosphere.js +2 -0
- package/dist/utils/atmosphere.js.map +7 -0
- package/dist/utils/attach.js +2 -0
- package/dist/utils/attach.js.map +7 -0
- package/dist/utils/bindSunlight.js +2 -0
- package/dist/utils/bindSunlight.js.map +7 -0
- package/dist/utils/box.js +2 -0
- package/dist/utils/box.js.map +7 -0
- package/dist/utils/bridgeElevation.js +2 -0
- package/dist/utils/bridgeElevation.js.map +7 -0
- package/dist/utils/build.js +2 -0
- package/dist/utils/build.js.map +7 -0
- package/dist/utils/cameraControls.js +2 -0
- package/dist/utils/cameraControls.js.map +7 -0
- package/dist/utils/channel.js +2 -0
- package/dist/utils/channel.js.map +7 -0
- package/dist/utils/collider.js +2 -0
- package/dist/utils/collider.js.map +7 -0
- package/dist/utils/colliders.js +2 -0
- package/dist/utils/colliders.js.map +7 -0
- package/dist/utils/computeBounds.js +2 -0
- package/dist/utils/computeBounds.js.map +7 -0
- package/dist/utils/conformModelToTerrain.js +2 -0
- package/dist/utils/conformModelToTerrain.js.map +7 -0
- package/dist/utils/createMesh.js +2 -0
- package/dist/utils/createMesh.js.map +7 -0
- package/dist/utils/createProgram.js +3 -0
- package/dist/utils/createProgram.js.map +7 -0
- package/dist/utils/decodeDirectory.js +2 -0
- package/dist/utils/decodeDirectory.js.map +7 -0
- package/dist/utils/decodeHeader.js +2 -0
- package/dist/utils/decodeHeader.js.map +7 -0
- package/dist/utils/decodeModel.js +2 -0
- package/dist/utils/decodeModel.js.map +7 -0
- package/dist/utils/decompress.js +2 -0
- package/dist/utils/decompress.js.map +7 -0
- package/dist/utils/destroyTexture.js +2 -0
- package/dist/utils/destroyTexture.js.map +7 -0
- package/dist/utils/disposeMesh.js +2 -0
- package/dist/utils/disposeMesh.js.map +7 -0
- package/dist/utils/drawGeometry.js +2 -0
- package/dist/utils/drawGeometry.js.map +7 -0
- package/dist/utils/elevationWGSL.js +24 -0
- package/dist/utils/elevationWGSL.js.map +7 -0
- package/dist/utils/emptyNode.js +2 -0
- package/dist/utils/emptyNode.js.map +7 -0
- package/dist/utils/endZoom.js +2 -0
- package/dist/utils/endZoom.js.map +7 -0
- package/dist/utils/findFeature.js +2 -0
- package/dist/utils/findFeature.js.map +7 -0
- package/dist/utils/geometry.js +0 -1
- package/dist/utils/geometry.js.map +4 -4
- package/dist/utils/getElevation.js +2 -0
- package/dist/utils/getElevation.js.map +7 -0
- package/dist/utils/getHeader.js +2 -0
- package/dist/utils/getHeader.js.map +7 -0
- package/dist/utils/getZxy.js +2 -0
- package/dist/utils/getZxy.js.map +7 -0
- package/dist/utils/glass.js +2 -0
- package/dist/utils/glass.js.map +7 -0
- package/dist/utils/headlight.js +2 -0
- package/dist/utils/headlight.js.map +7 -0
- package/dist/utils/hit.js +2 -0
- package/dist/utils/hit.js.map +7 -0
- package/dist/utils/horizontalPosition.js +2 -0
- package/dist/utils/horizontalPosition.js.map +7 -0
- package/dist/utils/horizontalRay.js +2 -0
- package/dist/utils/horizontalRay.js.map +7 -0
- package/dist/utils/hull.js +2 -0
- package/dist/utils/hull.js.map +7 -0
- package/dist/utils/initSunlight.js +2 -0
- package/dist/utils/initSunlight.js.map +7 -0
- package/dist/utils/initTerrain.js +2 -0
- package/dist/utils/initTerrain.js.map +7 -0
- package/dist/utils/initTraffic.js +40 -0
- package/dist/utils/initTraffic.js.map +7 -0
- package/dist/utils/initWalk.js +2 -0
- package/dist/utils/initWalk.js.map +7 -0
- package/dist/utils/intersectMeshes.js +2 -0
- package/dist/utils/intersectMeshes.js.map +7 -0
- package/dist/utils/isClockWise.js +2 -0
- package/dist/utils/isClockWise.js.map +7 -0
- package/dist/utils/lampPostGeometry.js +2 -0
- package/dist/utils/lampPostGeometry.js.map +7 -0
- package/dist/utils/lightGeometry.js +2 -0
- package/dist/utils/lightGeometry.js.map +7 -0
- package/dist/utils/lightGrid.js +2 -0
- package/dist/utils/lightGrid.js.map +7 -0
- package/dist/utils/limbs.js +2 -0
- package/dist/utils/limbs.js.map +7 -0
- package/dist/utils/loadModel.js +2 -0
- package/dist/utils/loadModel.js.map +7 -0
- package/dist/utils/loadSource.js +2 -0
- package/dist/utils/loadSource.js.map +7 -0
- package/dist/utils/loadTerrain.js +2 -0
- package/dist/utils/loadTerrain.js.map +7 -0
- package/dist/utils/mapCamera.js +2 -0
- package/dist/utils/mapCamera.js.map +7 -0
- package/dist/utils/{shaders.js → materialShaders.js} +16 -8
- package/dist/utils/materialShaders.js.map +7 -0
- package/dist/utils/mirror.js +2 -0
- package/dist/utils/mirror.js.map +7 -0
- package/dist/utils/moonPosition.js +2 -0
- package/dist/utils/moonPosition.js.map +7 -0
- package/dist/utils/moves.js +2 -0
- package/dist/utils/moves.js.map +7 -0
- package/dist/utils/nativeEvents.js +2 -0
- package/dist/utils/nativeEvents.js.map +7 -0
- package/dist/utils/nativeGeometry.js +2 -0
- package/dist/utils/nativeGeometry.js.map +7 -0
- package/dist/utils/nativeLayer.js +2 -0
- package/dist/utils/nativeLayer.js.map +7 -0
- package/dist/utils/nodeMatrix.js +2 -0
- package/dist/utils/nodeMatrix.js.map +7 -0
- package/dist/utils/onAdd3DLayer.js +2 -0
- package/dist/utils/onAdd3DLayer.js.map +7 -0
- package/dist/utils/onAddSun.js +2 -0
- package/dist/utils/onAddSun.js.map +7 -0
- package/dist/utils/onClick.js +2 -0
- package/dist/utils/onClick.js.map +7 -0
- package/dist/utils/onMapChange.js +2 -0
- package/dist/utils/onMapChange.js.map +7 -0
- package/dist/utils/onPMTileAdd.js +2 -0
- package/dist/utils/onPMTileAdd.js.map +7 -0
- package/dist/utils/onPMTileRemove.js +2 -0
- package/dist/utils/onPMTileRemove.js.map +7 -0
- package/dist/utils/onPointerLeave.js +2 -0
- package/dist/utils/onPointerLeave.js.map +7 -0
- package/dist/utils/onPointerMove.js +2 -0
- package/dist/utils/onPointerMove.js.map +7 -0
- package/dist/utils/onRemove3DLayer.js +2 -0
- package/dist/utils/onRemove3DLayer.js.map +7 -0
- package/dist/utils/onRemoveSun.js +2 -0
- package/dist/utils/onRemoveSun.js.map +7 -0
- package/dist/utils/onTerrainAdd.js +2 -0
- package/dist/utils/onTerrainAdd.js.map +7 -0
- package/dist/utils/onTerrainChange.js +2 -0
- package/dist/utils/onTerrainChange.js.map +7 -0
- package/dist/utils/onTerrainRemove.js +2 -0
- package/dist/utils/onTerrainRemove.js.map +7 -0
- package/dist/utils/onZoomAnim.js +2 -0
- package/dist/utils/onZoomAnim.js.map +7 -0
- package/dist/utils/paints.js +2 -0
- package/dist/utils/paints.js.map +7 -0
- package/dist/utils/parseColor.js +2 -0
- package/dist/utils/parseColor.js.map +7 -0
- package/dist/utils/parts.js +2 -0
- package/dist/utils/parts.js.map +7 -0
- package/dist/utils/projectCelestialBody.js +2 -0
- package/dist/utils/projectCelestialBody.js.map +7 -0
- package/dist/utils/pump.js +2 -0
- package/dist/utils/pump.js.map +7 -0
- package/dist/utils/rasterTiles.js +2 -0
- package/dist/utils/rasterTiles.js.map +7 -0
- package/dist/utils/raycast.js +2 -0
- package/dist/utils/raycast.js.map +7 -0
- package/dist/utils/read.js +2 -0
- package/dist/utils/read.js.map +7 -0
- package/dist/utils/readAccessor.js +2 -0
- package/dist/utils/readAccessor.js.map +7 -0
- package/dist/utils/releaseArea.js +2 -0
- package/dist/utils/releaseArea.js.map +7 -0
- package/dist/utils/removeRasterTile.js +2 -0
- package/dist/utils/removeRasterTile.js.map +7 -0
- package/dist/utils/render.js +15 -0
- package/dist/utils/render.js.map +7 -0
- package/dist/utils/renderSunlight.js +13 -0
- package/dist/utils/renderSunlight.js.map +7 -0
- package/dist/utils/renderers.js +2 -0
- package/dist/utils/renderers.js.map +7 -0
- package/dist/utils/resizeSunlight.js +2 -0
- package/dist/utils/resizeSunlight.js.map +7 -0
- package/dist/utils/roofCoverage.js +2 -0
- package/dist/utils/roofCoverage.js.map +7 -0
- package/dist/utils/routeGeometry.js +2 -0
- package/dist/utils/routeGeometry.js.map +7 -0
- package/dist/utils/scheduledTrips.js +2 -0
- package/dist/utils/scheduledTrips.js.map +7 -0
- package/dist/utils/setGeoJSONData.js +2 -0
- package/dist/utils/setGeoJSONData.js.map +7 -0
- package/dist/utils/setHighlight.js +2 -0
- package/dist/utils/setHighlight.js.map +7 -0
- package/dist/utils/setPMTileOpacity.js +2 -0
- package/dist/utils/setPMTileOpacity.js.map +7 -0
- package/dist/utils/setPMTileZIndex.js +2 -0
- package/dist/utils/setPMTileZIndex.js.map +7 -0
- package/dist/utils/setParent.js +2 -0
- package/dist/utils/setParent.js.map +7 -0
- package/dist/utils/setTerrainHeight.js +2 -0
- package/dist/utils/setTerrainHeight.js.map +7 -0
- package/dist/utils/setVertexColor.js +2 -0
- package/dist/utils/setVertexColor.js.map +7 -0
- package/dist/utils/showFeature.js +2 -0
- package/dist/utils/showFeature.js.map +7 -0
- package/dist/utils/sizes.js +2 -0
- package/dist/utils/sizes.js.map +7 -0
- package/dist/utils/skin.js +2 -0
- package/dist/utils/skin.js.map +7 -0
- package/dist/utils/solarPosition.js +2 -0
- package/dist/utils/solarPosition.js.map +7 -0
- package/dist/utils/sortMeshes.js +2 -0
- package/dist/utils/sortMeshes.js.map +7 -0
- package/dist/utils/speed.js +2 -0
- package/dist/utils/speed.js.map +7 -0
- package/dist/utils/startZoom.js +2 -0
- package/dist/utils/startZoom.js.map +7 -0
- package/dist/utils/taillight.js +2 -0
- package/dist/utils/taillight.js.map +7 -0
- package/dist/utils/terrainAtlas.js +2 -0
- package/dist/utils/terrainAtlas.js.map +7 -0
- package/dist/utils/terrainElevation.js +2 -0
- package/dist/utils/terrainElevation.js.map +7 -0
- package/dist/utils/terrainGrid.js +2 -0
- package/dist/utils/terrainGrid.js.map +7 -0
- package/dist/utils/textureSampler.js +2 -0
- package/dist/utils/textureSampler.js.map +7 -0
- package/dist/utils/tileId.js +2 -0
- package/dist/utils/tileId.js.map +7 -0
- package/dist/utils/toLanes.js +2 -0
- package/dist/utils/toLanes.js.map +7 -0
- package/dist/utils/toSRGB.js +2 -0
- package/dist/utils/toSRGB.js.map +7 -0
- package/dist/utils/tooltip.js +3 -0
- package/dist/utils/tooltip.js.map +7 -0
- package/dist/utils/traffic.js +1 -1
- package/dist/utils/traffic.js.map +3 -3
- package/dist/utils/traverse.js +2 -0
- package/dist/utils/traverse.js.map +7 -0
- package/dist/utils/treeGeometry.js +2 -0
- package/dist/utils/treeGeometry.js.map +7 -0
- package/dist/utils/triangulate.js +2 -0
- package/dist/utils/triangulate.js.map +7 -0
- package/dist/utils/tripsAt.js +2 -0
- package/dist/utils/tripsAt.js.map +7 -0
- package/dist/utils/types.js +2 -0
- package/dist/utils/types.js.map +7 -0
- package/dist/utils/underEntry.js +2 -0
- package/dist/utils/underEntry.js.map +7 -0
- package/dist/utils/update.js +2 -0
- package/dist/utils/update.js.map +7 -0
- package/dist/utils/updateArea.js +2 -0
- package/dist/utils/updateArea.js.map +7 -0
- package/dist/utils/updateCamera.js +2 -0
- package/dist/utils/updateCamera.js.map +7 -0
- package/dist/utils/updatePointLights.js +2 -0
- package/dist/utils/updatePointLights.js.map +7 -0
- package/dist/utils/updateWorldMatrix.js +2 -0
- package/dist/utils/updateWorldMatrix.js.map +7 -0
- package/dist/utils/vehicleOffsets.js +2 -0
- package/dist/utils/vehicleOffsets.js.map +7 -0
- package/dist/utils/vehicles.js +1 -1
- package/dist/utils/vehicles.js.map +3 -3
- package/dist/utils/vertexNormals.js +2 -0
- package/dist/utils/vertexNormals.js.map +7 -0
- package/dist/utils/walk.js +1 -1
- package/dist/utils/walk.js.map +3 -3
- package/dist/utils/white.js +2 -0
- package/dist/utils/white.js.map +7 -0
- package/dist/utils/worldLights.js +2 -0
- package/dist/utils/worldLights.js.map +7 -0
- package/dist/utils/wrap.js +2 -0
- package/dist/utils/wrap.js.map +7 -0
- package/package.json +2 -4
- package/src/index.js +365 -50
- package/src/utils/CELL.js +4 -0
- package/src/utils/addBridges.js +66 -0
- package/src/utils/addRasterTile.js +112 -0
- package/src/utils/along.js +9 -0
- package/src/utils/atmosphere.js +20 -0
- package/src/utils/attach.js +255 -0
- package/src/utils/bindSunlight.js +12 -0
- package/src/utils/box.js +1 -0
- package/src/utils/bridgeElevation.js +18 -0
- package/src/utils/build.js +20 -0
- package/src/utils/cameraControls.js +287 -0
- package/src/utils/channel.js +4 -0
- package/src/utils/collider.js +62 -0
- package/src/utils/colliders.js +2 -0
- package/src/utils/computeBounds.js +17 -0
- package/src/utils/conformModelToTerrain.js +69 -0
- package/src/utils/createMesh.js +31 -0
- package/src/utils/createProgram.js +92 -0
- package/src/utils/decodeDirectory.js +40 -0
- package/src/utils/decodeHeader.js +15 -0
- package/src/utils/decodeModel.js +43 -0
- package/src/utils/decompress.js +5 -0
- package/src/utils/destroyTexture.js +7 -0
- package/src/utils/disposeMesh.js +13 -0
- package/src/utils/drawGeometry.js +122 -0
- package/src/utils/elevationWGSL.js +27 -0
- package/src/utils/emptyNode.js +9 -0
- package/src/utils/endZoom.js +15 -0
- package/src/utils/findFeature.js +49 -0
- package/src/utils/geometry.js +0 -254
- package/src/utils/getElevation.js +10 -0
- package/src/utils/getHeader.js +9 -0
- package/src/utils/getZxy.js +76 -0
- package/src/utils/glass.js +1 -0
- package/src/utils/headlight.js +1 -0
- package/src/utils/hit.js +41 -0
- package/src/utils/horizontalPosition.js +16 -0
- package/src/utils/horizontalRay.js +12 -0
- package/src/utils/hull.js +1 -0
- package/src/utils/initSunlight.js +9 -0
- package/src/utils/initTerrain.js +19 -0
- package/src/utils/initTraffic.js +93 -0
- package/src/utils/initWalk.js +72 -0
- package/src/utils/{picking.js → intersectMeshes.js} +121 -119
- package/src/utils/isClockWise.js +12 -0
- package/src/utils/lampPostGeometry.js +26 -0
- package/src/utils/lightGeometry.js +22 -0
- package/src/utils/{lighting.js → lightGrid.js} +50 -51
- package/src/utils/limbs.js +9 -0
- package/src/{scene/model.js → utils/loadModel.js} +37 -24
- package/src/utils/loadSource.js +17 -0
- package/src/utils/loadTerrain.js +65 -0
- package/src/utils/mapCamera.js +432 -0
- package/src/utils/{shaders.js → materialShaders.js} +243 -237
- package/src/utils/mirror.js +6 -0
- package/src/utils/moonPosition.js +17 -0
- package/src/utils/moves.js +11 -0
- package/src/utils/nativeEvents.js +77 -0
- package/src/utils/nativeGeometry.js +131 -0
- package/src/utils/nativeLayer.js +317 -0
- package/src/utils/nodeMatrix.js +22 -0
- package/src/utils/onAdd3DLayer.js +31 -0
- package/src/utils/onAddSun.js +147 -0
- package/src/utils/onClick.js +13 -0
- package/src/utils/onMapChange.js +16 -0
- package/src/utils/onPMTileAdd.js +15 -0
- package/src/utils/onPMTileRemove.js +8 -0
- package/src/utils/onPointerLeave.js +11 -0
- package/src/utils/onPointerMove.js +15 -0
- package/src/utils/onRemove3DLayer.js +78 -0
- package/src/utils/onRemoveSun.js +3 -0
- package/src/utils/onTerrainAdd.js +18 -0
- package/src/utils/onTerrainChange.js +13 -0
- package/src/utils/onTerrainRemove.js +40 -0
- package/src/utils/onZoomAnim.js +14 -0
- package/src/utils/paints.js +10 -0
- package/src/utils/parseColor.js +42 -0
- package/src/utils/parts.js +16 -0
- package/src/utils/projectCelestialBody.js +13 -0
- package/src/{scene/sources.js → utils/pump.js} +59 -98
- package/src/utils/rasterTiles.js +285 -0
- package/src/utils/raycast.js +60 -0
- package/src/utils/read.js +29 -0
- package/src/utils/readAccessor.js +68 -0
- package/src/utils/releaseArea.js +34 -0
- package/src/utils/removeRasterTile.js +13 -0
- package/src/{scene → utils}/render.js +112 -173
- package/src/utils/renderSunlight.js +170 -0
- package/src/utils/renderers.js +2 -0
- package/src/utils/resizeSunlight.js +15 -0
- package/src/utils/roofCoverage.js +47 -0
- package/src/utils/routeGeometry.js +22 -0
- package/src/utils/scheduledTrips.js +29 -0
- package/src/utils/setGeoJSONData.js +11 -0
- package/src/utils/setHighlight.js +13 -0
- package/src/utils/setPMTileOpacity.js +7 -0
- package/src/utils/setPMTileZIndex.js +7 -0
- package/src/utils/setParent.js +7 -0
- package/src/utils/setTerrainHeight.js +10 -0
- package/src/utils/setVertexColor.js +14 -0
- package/src/utils/showFeature.js +27 -0
- package/src/utils/sizes.js +1 -0
- package/src/utils/skin.js +2 -0
- package/src/utils/solarPosition.js +17 -0
- package/src/utils/sortMeshes.js +12 -0
- package/src/utils/speed.js +3 -0
- package/src/utils/startZoom.js +5 -0
- package/src/utils/taillight.js +1 -0
- package/src/utils/terrainAtlas.js +21 -0
- package/src/utils/terrainElevation.js +20 -0
- package/src/utils/terrainGrid.js +23 -0
- package/src/utils/textureSampler.js +10 -0
- package/src/utils/tileId.js +18 -0
- package/src/utils/toLanes.js +7 -0
- package/src/utils/toSRGB.js +1 -0
- package/src/utils/tooltip.js +6 -0
- package/src/utils/traffic.js +310 -85
- package/src/utils/traverse.js +6 -0
- package/src/utils/treeGeometry.js +45 -0
- package/src/utils/triangulate.js +100 -0
- package/src/utils/tripsAt.js +16 -0
- package/src/utils/types.js +8 -0
- package/src/utils/{control.js → underEntry.js} +1 -2
- package/src/utils/update.js +18 -0
- package/src/utils/updateArea.js +40 -0
- package/src/utils/updateCamera.js +32 -0
- package/src/utils/updatePointLights.js +38 -0
- package/src/utils/updateWorldMatrix.js +47 -0
- package/src/utils/vehicleOffsets.js +8 -0
- package/src/utils/vehicles.js +65 -69
- package/src/utils/vertexNormals.js +30 -0
- package/src/utils/walk.js +181 -66
- package/src/utils/white.js +1 -0
- package/src/utils/worldLights.js +25 -0
- package/src/utils/wrap.js +1 -0
- package/dist/scene/gpu.js +0 -3
- package/dist/scene/gpu.js.map +0 -7
- package/dist/scene/lighting.js +0 -9
- package/dist/scene/lighting.js.map +0 -7
- package/dist/scene/model.js +0 -2
- package/dist/scene/model.js.map +0 -7
- package/dist/scene/picking.js +0 -2
- package/dist/scene/picking.js.map +0 -7
- package/dist/scene/pmtiles.js +0 -2
- package/dist/scene/pmtiles.js.map +0 -7
- package/dist/scene/render.js +0 -15
- package/dist/scene/render.js.map +0 -7
- package/dist/scene/sources.js +0 -2
- package/dist/scene/sources.js.map +0 -7
- package/dist/types/3d.js +0 -2
- package/dist/types/3d.js.map +0 -7
- package/dist/types/geojson.js +0 -2
- package/dist/types/geojson.js.map +0 -7
- package/dist/types/pmtiles.js +0 -2
- package/dist/types/pmtiles.js.map +0 -7
- package/dist/types/sunlight.js +0 -2
- package/dist/types/sunlight.js.map +0 -7
- package/dist/types/terrain.js +0 -24
- package/dist/types/terrain.js.map +0 -7
- package/dist/types/traffic.js +0 -41
- package/dist/types/traffic.js.map +0 -7
- package/dist/types/walk.js +0 -2
- package/dist/types/walk.js.map +0 -7
- package/dist/utils/control.js +0 -2
- package/dist/utils/control.js.map +0 -7
- package/dist/utils/lighting.js +0 -2
- package/dist/utils/lighting.js.map +0 -7
- package/dist/utils/model.js +0 -2
- package/dist/utils/model.js.map +0 -7
- package/dist/utils/picking.js +0 -2
- package/dist/utils/picking.js.map +0 -7
- package/dist/utils/pmtiles.js +0 -2
- package/dist/utils/pmtiles.js.map +0 -7
- package/dist/utils/scene.js +0 -2
- package/dist/utils/scene.js.map +0 -7
- package/dist/utils/shaders.js.map +0 -7
- package/dist/utils/sun.js +0 -2
- package/dist/utils/sun.js.map +0 -7
- package/dist/utils/terrain.js +0 -2
- package/dist/utils/terrain.js.map +0 -7
- package/src/scene/gpu.js +0 -438
- package/src/scene/lighting.js +0 -193
- package/src/scene/picking.js +0 -150
- package/src/scene/pmtiles.js +0 -94
- package/src/types/3d.js +0 -337
- package/src/types/geojson.js +0 -42
- package/src/types/pmtiles.js +0 -143
- package/src/types/sunlight.js +0 -142
- package/src/types/terrain.js +0 -331
- package/src/types/traffic.js +0 -356
- package/src/types/walk.js +0 -219
- package/src/utils/model.js +0 -178
- package/src/utils/pmtiles.js +0 -79
- package/src/utils/scene.js +0 -102
- package/src/utils/sun.js +0 -71
- package/src/utils/terrain.js +0 -78
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import { pump } from "./pump.js";
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import { releaseArea } from "./releaseArea.js";
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/** Cover the visible ground bounds and one bordering block, clipped to the archive. */
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export function updateArea(backend) {
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if (!backend._map || !backend._shared) return;
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if (backend._geojson) {
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if (!backend._areas.has('geojson')) {
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backend._areas.set('geojson', { request: new AbortController() });
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}
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pump(backend);
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return;
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}
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if (!backend.header) return;
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const z = backend.header.minZoom;
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const center = backend._map.project(backend._map.getCenter(), z).divideBy(256).floor();
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const bounds = backend._map.getBounds();
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const nw = backend._map.project(bounds.getNorthWest(), z).divideBy(256).floor();
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const se = backend._map.project(bounds.getSouthEast(), z).divideBy(256).floor();
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const archiveNW = backend._map.project([backend.header.maxLat, backend.header.minLon], z).divideBy(256).floor();
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const archiveSE = backend._map.project([backend.header.minLat, backend.header.maxLon], z).divideBy(256).floor();
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const wanted = new Map();
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for (let x = Math.max(0, nw.x - 1, archiveNW.x); x <= Math.min(2 ** z - 1, se.x + 1, archiveSE.x); x++) {
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for (let y = Math.max(0, nw.y - 1, archiveNW.y); y <= Math.min(2 ** z - 1, se.y + 1, archiveSE.y); y++) {
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wanted.set(`${x}/${y}`, { z, x, y });
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}
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}
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for (const [key, area] of backend._areas) {
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if (!wanted.has(key)) {
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releaseArea(backend, area);
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backend._areas.delete(key);
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}
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}
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// Load the nearest new blocks first without rebuilding retained geometry.
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for (const [key, coords] of [...wanted].sort(([, a], [, b]) => Math.hypot(a.x - center.x, a.y - center.y) - Math.hypot(b.x - center.x, b.y - center.y))) {
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if (!backend._areas.has(key)) backend._areas.set(key, { coords, request: new AbortController() });
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}
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pump(backend);
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}
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/** Orthonormal view basis plus perspective matrices, refreshed before projecting/drawing. */
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const cross = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
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export function updateCamera(camera) {
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const z = camera.position.map((v, i) => v - camera.target[i]);
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const zLength = Math.hypot(...z) || 1;
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for (let i = 0; i < 3; i++) {
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z[i] /= zLength;
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}
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const x = cross(camera.up, z), xLength = Math.hypot(...x) || 1;
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for (let i = 0; i < 3; i++) {
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x[i] /= xLength;
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}
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const y = cross(z, x);
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const view = new DOMMatrix([x[0], x[1], x[2], 0, y[0], y[1], y[2], 0, z[0], z[1], z[2], 0, ...camera.position, 1]).inverse().toFloat64Array();
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if (![...view].every(Number.isFinite)) {
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throw new Error('Singular 3D transform');
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}
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for (let i = 0; i < 16; i++) {
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camera.viewMatrix[i] = view[i];
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}
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const f = 1 / Math.tan(camera.fov * Math.PI / 360), n = camera.near, r = camera.far;
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const projection = [f / camera.aspect, 0, 0, 0, 0, f, 0, 0, 0, 0, r / (n - r), -1, 0, 0, r * n / (n - r), 0];
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for (let i = 0; i < 16; i++) {
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camera.projectionMatrix[i] = projection[i];
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}
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const projectionView = new DOMMatrix(camera.projectionMatrix).multiply(new DOMMatrix(camera.viewMatrix)).toFloat64Array();
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for (let i = 0; i < 16; i++) {
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camera.projectionViewMatrix[i] = projectionView[i];
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}
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}
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import { lightGrid } from './lightGrid.js';
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import { traverse } from './traverse.js';
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import { worldLights } from './worldLights.js';
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import { destroyTexture } from './destroyTexture.js';
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import { bindSunlight } from './bindSunlight.js';
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/** A cached spatial grid limits fragment lighting to nearby lamps, without dropping dense cells. */
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export function updatePointLights(backend) {
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const { device, sunlight: sun } = backend.renderer;
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const meshes = [];
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for (const layer of backend._layers) {
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if (!layer.options.nightLight || !layer.root.visible) continue;
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traverse(layer.root, mesh => {
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if (!mesh.visible) return true;
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if (mesh.extras?.lights) meshes.push(mesh);
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});
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}
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if (sun.lightMeshes?.length === meshes.length && meshes.every((mesh, i) => sun.lightMeshes[i].mesh === mesh &&
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sun.lightMeshes[i].lights === mesh.extras.lights && mesh.worldMatrix.every((v, j) => v === sun.lightMeshes[i].matrix[j]))) return;
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// Per mesh, world-space [x, y, z, radius, r, g, b, intensity] per light: re-packed only when its lights or matrix change.
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const packed = meshes.map(mesh => {
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const cache = mesh._worldLights, m = mesh.worldMatrix, lights = mesh.extras.lights;
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if (cache?.lights === lights && m.every((v, j) => v === cache.matrix[j])) return cache.data;
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25
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const values = worldLights(lights, m);
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mesh._worldLights = { lights, matrix: [...m], data: values };
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return values;
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});
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const { data, count } = lightGrid(packed, device.limits.maxStorageBufferBindingSize);
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if (sun.lights.size < data.byteLength) {
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destroyTexture(backend, sun.lights);
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sun.lights = device.createBuffer({ size: data.byteLength, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
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bindSunlight(backend);
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}
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device.queue.writeBuffer(sun.lights, 0, data);
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sun.lightCount = count;
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sun.lightMeshes = meshes.map(mesh => ({ mesh, lights: mesh.extras.lights, matrix: [...mesh.worldMatrix] }));
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}
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/** Compose parent*local matrices; a node.matrix overrides its position/rotation/scale. */
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export function updateWorldMatrix(node) {
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const parent = node.parent;
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5
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const parentVersion = parent?._worldMatrixVersion || 0;
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const matrixMode = Boolean(node.matrix);
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7
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let changed = node._worldParent !== parent || node._parentWorldVersion !== parentVersion ||
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node._worldMatrixMode !== matrixMode;
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if (node.matrix) {
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10
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const state = node._matrixState ||= new Float64Array(16);
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for (let i = 0; i < 16; i++) {
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if (state[i] !== node.matrix[i]) changed = true;
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state[i] = node.matrix[i];
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}
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} else {
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const state = node._transformState ||= new Float64Array(9);
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17
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for (let i = 0; i < 9; i++) {
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const value = i < 3 ? node.position[i] : i < 6 ? node.rotation[i - 3] : node.scale[i - 6];
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if (state[i] !== value) changed = true;
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state[i] = value;
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}
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}
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if (!changed) {
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for (const child of node.children) updateWorldMatrix(child);
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return;
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26
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}
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27
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let local;
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28
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if (node.matrix) local = node.matrix;
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else {
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30
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const degrees = 180 / Math.PI;
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const matrix = new DOMMatrix().translate(...node.position);
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// Node rotations use YXZ, as did the previous renderer.
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matrix.rotateAxisAngleSelf(0, 1, 0, node.rotation[1] * degrees);
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matrix.rotateAxisAngleSelf(1, 0, 0, node.rotation[0] * degrees);
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matrix.rotateAxisAngleSelf(0, 0, 1, node.rotation[2] * degrees);
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local = matrix.scale(...node.scale).toFloat64Array();
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}
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38
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const world = parent
|
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? new DOMMatrix(parent.worldMatrix).multiply(new DOMMatrix(local)).toFloat64Array()
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: local;
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41
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for (let i = 0; i < 16; i++) node.worldMatrix[i] = world[i];
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42
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node._worldParent = parent;
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43
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node._parentWorldVersion = parentVersion;
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44
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node._worldMatrixMode = matrixMode;
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45
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node._worldMatrixVersion = (node._worldMatrixVersion || 0) + 1;
|
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46
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for (const child of node.children) updateWorldMatrix(child);
|
|
47
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+
}
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@@ -0,0 +1,8 @@
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import { speed } from "./speed.js";
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/** Evenly spaced starting offsets (metres) for `flow` vehicles/h moving at `velocity` m/s on a `length` metres lane. */
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export function vehicleOffsets(length, flow, velocity = speed) {
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const count = Math.round(length * flow / 3600 / velocity);
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return Array.from({ length: count }, (_, i) => (i + 0.5) * length / count);
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}
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package/src/utils/vehicles.js
CHANGED
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export const vehicles = {
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67
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car: { side: 1.8, model: car, lights: [{ position: [0, 1.2, -6], radius: 10, color: [1, 0.94, 0.82], flux: 800 }] },
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68
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boat: { side: 0, model: boat, lights: [{ position: [0, 8, 4], radius: 30, color: [1, 0.8, 0.55], flux: 20000 }] },
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69
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};
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1
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import { hull } from "./hull.js";
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2
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import { box } from './box.js';
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3
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import { glass, tyre } from './glass.js';
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4
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import { mirror } from './mirror.js';
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import { white } from "./white.js";
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6
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import { paints } from './paints.js';
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7
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import { headlight } from './headlight.js';
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import { taillight } from './taillight.js';
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9
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10
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/**
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11
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* `side`: default offset (metres) to the right of the lane centreline. `model(i)` gives the prisms of the i-th vehicle.
|
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12
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* `lights`: night point lights in model space (see the night lighting grid), e.g. the pool cast by the headlights.
|
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13
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*/
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14
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export const vehicles = {
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15
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car: {
|
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16
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side: 1.8,
|
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17
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model: i => {
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18
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const paint = paints[i % paints.length];
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19
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return [
|
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20
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...mirror(0.7, 0.92, -1.68, -1.02, 0, 0.64, tyre),
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21
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...mirror(0.7, 0.92, 1.02, 1.68, 0, 0.64, tyre),
|
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22
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[[[-0.9, -1.95], [-0.72, -2.25], [0.72, -2.25], [0.9, -1.95], [0.9, 2.05], [0.76, 2.25], [-0.76, 2.25], [-0.9, 2.05]],
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|
23
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+
0.28, 0.82, paint],
|
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24
|
+
// Greenhouse: the windscreen leans back, the rear window less.
|
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25
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[box(-0.84, 0.84, -0.75, 1.6), 0.82, 1.38, glass, box(-0.7, 0.7, -0.05, 1.3)],
|
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26
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[box(-0.71, 0.71, -0.06, 1.31), 1.38, 1.46, paint],
|
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27
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...mirror(0.38, 0.8, -2.3, -2.16, 0.56, 0.76, headlight),
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28
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[box(-0.78, 0.78, 2.16, 2.3), 0.6, 0.76, taillight],
|
|
29
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+
];
|
|
30
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+
},
|
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31
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+
lights: [{
|
|
32
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+
position: [0, 1.2, -6],
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33
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+
radius: 10,
|
|
34
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color: [1, 0.94, 0.82],
|
|
35
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+
flux: 800
|
|
36
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+
}]
|
|
37
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+
},
|
|
38
|
+
// Panoramic river cruiser, about 60 × 11 m: glass saloon, open upper deck with benches, wheelhouse forward.
|
|
39
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+
boat: {
|
|
40
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+
side: 0,
|
|
41
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+
model: () => [
|
|
42
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+
[hull, 0, 0.8, [0.1, 0.16, 0.26]],
|
|
43
|
+
[hull, 0.8, 1.4, white],
|
|
44
|
+
[box(-5, 5, -18, 26), 1.4, 3.7, glass, box(-4.6, 4.6, -17.4, 25.6)],
|
|
45
|
+
...mirror(4.64, 4.74, -17, 25, 3.25, 3.45, [1.6, 1.25, 0.8]),
|
|
46
|
+
[box(-4.8, 4.8, -17.8, 25.8), 3.7, 3.9, white],
|
|
47
|
+
...Array.from({ length: 12 }, (_, i) => mirror(0.5, 3.8, -12 + i * 3, -11.3 + i * 3, 3.9, 4.4, [0.62, 0.1, 0.1])).flat(),
|
|
48
|
+
...mirror(4.65, 4.8, -13.6, 25.8, 3.9, 4.8, white),
|
|
49
|
+
[box(-4.8, 4.8, 25.65, 25.8), 3.9, 4.8, white],
|
|
50
|
+
[box(-2.2, 2.2, -17.6, -14), 3.9, 4.7, white],
|
|
51
|
+
[box(-2.2, 2.2, -17.6, -14), 4.7, 5.5, glass],
|
|
52
|
+
[box(-2.5, 2.5, -18, -13.6), 5.5, 5.7, white],
|
|
53
|
+
[box(-2.45, -2.2, -16.2, -15.8), 5, 5.3, [2, 0.15, 0.1]],
|
|
54
|
+
[box(2.2, 2.45, -16.2, -15.8), 5, 5.3, [0.1, 2, 0.4]],
|
|
55
|
+
[box(-0.1, 0.1, -15.9, -15.7), 5.7, 6.6, white],
|
|
56
|
+
[box(-0.15, 0.15, -15.95, -15.65), 6.6, 6.8, [2, 2, 1.9]],
|
|
57
|
+
],
|
|
58
|
+
lights: [{
|
|
59
|
+
position: [0, 8, 4],
|
|
60
|
+
radius: 30,
|
|
61
|
+
color: [1, 0.8, 0.55],
|
|
62
|
+
flux: 20000
|
|
63
|
+
}]
|
|
64
|
+
},
|
|
65
|
+
};
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/** Area-weighted vertex normals, for indexed or non-indexed triangles. */
|
|
2
|
+
|
|
3
|
+
export function vertexNormals(p, indices) {
|
|
4
|
+
// Accumulate area-weighted face normals for shared vertices, then normalize.
|
|
5
|
+
const normals = new Float32Array(p.length);
|
|
6
|
+
for (let i = 0; i < (indices?.length || p.length / 3); i += 3) {
|
|
7
|
+
const a = indices ? indices[i] : i,
|
|
8
|
+
b = indices ? indices[i + 1] : i + 1,
|
|
9
|
+
c = indices ? indices[i + 2] : i + 2;
|
|
10
|
+
const u = [0, 1, 2].map(j => p[b * 3 + j] - p[a * 3 + j]),
|
|
11
|
+
v = [0, 1, 2].map(j => p[c * 3 + j] - p[a * 3 + j]);
|
|
12
|
+
const n = [
|
|
13
|
+
u[1] * v[2] - u[2] * v[1],
|
|
14
|
+
u[2] * v[0] - u[0] * v[2],
|
|
15
|
+
u[0] * v[1] - u[1] * v[0]
|
|
16
|
+
];
|
|
17
|
+
for (const index of [a, b, c]) {
|
|
18
|
+
for (let j = 0; j < 3; j++) {
|
|
19
|
+
normals[index * 3 + j] += n[j];
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
for (let i = 0; i < normals.length; i += 3) {
|
|
24
|
+
const length = Math.hypot(...normals.subarray(i, i + 3)) || 1;
|
|
25
|
+
for (let j = 0; j < 3; j++) {
|
|
26
|
+
normals[i + j] /= length;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
return normals;
|
|
30
|
+
}
|
package/src/utils/walk.js
CHANGED
|
@@ -1,72 +1,187 @@
|
|
|
1
|
-
import
|
|
1
|
+
import * as createMesh from './createMesh.js';
|
|
2
|
+
import * as disposeMesh from './disposeMesh.js';
|
|
3
|
+
import * as update from './update.js';
|
|
4
|
+
import { build } from './build.js';
|
|
5
|
+
import { getElevation } from './getElevation.js';
|
|
6
|
+
import { hit } from './hit.js';
|
|
7
|
+
import { limbs } from './limbs.js';
|
|
8
|
+
import { moves } from './moves.js';
|
|
9
|
+
import { parts } from './parts.js';
|
|
10
|
+
import { wrap } from './wrap.js';
|
|
2
11
|
|
|
3
|
-
|
|
4
|
-
const
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
]
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
const
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
const
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
12
|
+
export function local() {
|
|
13
|
+
const { layer, state } = this;
|
|
14
|
+
const map = layer._map, crs = map.options.crs, origin = crs.project(layer.location);
|
|
15
|
+
const metres = Math.cos(layer.location.lat * Math.PI / 180);
|
|
16
|
+
const p = crs.project(state.latlng), terrain = map._terrain3D?._terrainReady && map._terrain3D;
|
|
17
|
+
const ground = (terrain && getElevation(terrain, state.latlng)) || 0;
|
|
18
|
+
return [(p.x - origin.x) * metres, ground - layer.root.position[1], -(p.y - origin.y) * metres];
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export function place() {
|
|
22
|
+
const [x, y, z] = local.call(this);
|
|
23
|
+
// Model forward is -z; a yaw of -heading turns it to the compass heading (x east, -z north).
|
|
24
|
+
const yaw = -this.state.heading, cos = Math.cos(yaw), sin = Math.sin(yaw);
|
|
25
|
+
for (let i = 0; i < limbs.length; i++) {
|
|
26
|
+
const [, px, py, sign] = limbs[i];
|
|
27
|
+
const mesh = this.meshes[i];
|
|
28
|
+
mesh.position[0] = x + px * cos; mesh.position[1] = y + py; mesh.position[2] = z - px * sin;
|
|
29
|
+
mesh.rotation[0] = sign * this.swing * Math.sin(this.state.phase);
|
|
30
|
+
mesh.rotation[1] = yaw;
|
|
31
|
+
}
|
|
32
|
+
update.update(this.layer);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
export function blocked(east, north, feet) {
|
|
36
|
+
const length = Math.hypot(east, north);
|
|
37
|
+
return length > 1e-6 && hit(this.layer, feet[0], feet[1], feet[2], east / length, -north / length, length + 0.3);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
export function step(now) {
|
|
41
|
+
const layer = this.layer, map = layer._map;
|
|
42
|
+
this.frame = requestAnimationFrame(this.step);
|
|
43
|
+
const dt = Math.min(0.1, (now - (this.last ?? now)) / 1000);
|
|
44
|
+
this.last = now;
|
|
45
|
+
if (!layer.renderer) return;
|
|
46
|
+
let changed = false;
|
|
47
|
+
if (!this.meshes) {
|
|
48
|
+
this.meshes = [];
|
|
49
|
+
for (const [part] of limbs) this.meshes.push(createMesh.createMesh(layer, build(parts[part])));
|
|
50
|
+
changed = true;
|
|
51
|
+
}
|
|
52
|
+
let forward = 0, turn = 0;
|
|
53
|
+
for (const key of this.keys) { forward += moves[key]?.[0] || 0; turn += moves[key]?.[1] || 0; }
|
|
54
|
+
forward = Math.sign(forward); turn = Math.sign(turn);
|
|
55
|
+
if (turn) { this.state.heading = wrap(this.state.heading + turn * 2.5 * dt); changed = true; }
|
|
56
|
+
if (forward) {
|
|
57
|
+
const metres = forward * this.speed * dt, { lat, lng } = this.state.latlng, { position, scale } = layer.root;
|
|
58
|
+
let east = Math.sin(this.state.heading) * metres, north = Math.cos(this.state.heading) * metres;
|
|
59
|
+
const feet = local.call(this);
|
|
60
|
+
for (let i = 0; i < feet.length; i++) feet[i] = position[i] + scale[i] * feet[i];
|
|
61
|
+
// World x is east, z south; keep 0.3 m from walls and slide along the one in the way.
|
|
62
|
+
const wall = blocked.call(this, east, north, feet);
|
|
63
|
+
if (wall) {
|
|
64
|
+
const into = east * wall[0] - north * wall[1];
|
|
65
|
+
east -= into * wall[0]; north += into * wall[1];
|
|
66
|
+
if (blocked.call(this, east, north, feet)) east = north = 0;
|
|
46
67
|
}
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
68
|
+
this.state.latlng = new L.LatLng(lat + north / 111320, lng + east / (111320 * Math.cos(lat * Math.PI / 180)));
|
|
69
|
+
this.state.phase += Math.hypot(east, north) / 1.6 * Math.PI;
|
|
70
|
+
changed = true;
|
|
71
|
+
}
|
|
72
|
+
if (forward || turn) {
|
|
73
|
+
// The camera (looking along -bearing) swings back behind the walker.
|
|
74
|
+
const bearing = map.getBearing() * Math.PI / 180, behind = wrap(-this.state.heading - bearing);
|
|
75
|
+
if (Math.abs(behind) > 1e-3) map._setPitchAndBearing(map.getPitch(), (bearing + behind * Math.min(1, dt * 4)) * 180 / Math.PI);
|
|
76
|
+
map.setView(this.state.latlng, map.getZoom(), { animate: false });
|
|
55
77
|
}
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
78
|
+
const target = forward ? 0.9 : 0;
|
|
79
|
+
if (Math.abs(this.swing - target) > 1e-3) { this.swing += (target - this.swing) * Math.min(1, dt * 10); changed = true; }
|
|
80
|
+
if (changed) place.call(this);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
export function onKey(event) {
|
|
84
|
+
// Text fields and sliders keep their keys; buttons and checkboxes don't.
|
|
85
|
+
if (event.target.closest?.('input:not([type=checkbox], [type=radio]), select, textarea, [contenteditable]') ||
|
|
86
|
+
event.ctrlKey || event.altKey || event.metaKey) return;
|
|
87
|
+
if (event.type === 'keydown' && event.code === 'Escape') { this.stop(); return; }
|
|
88
|
+
if (!moves[event.code]) return;
|
|
89
|
+
event.preventDefault();
|
|
90
|
+
if (event.type === 'keydown') this.keys.add(event.code); else this.keys.delete(event.code);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
export function onBlur() {
|
|
94
|
+
this.keys.clear();
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
export function onPointer(event) {
|
|
98
|
+
// Dragging only turns the camera around the walker: horizontal = bearing, vertical = pitch.
|
|
99
|
+
const map = this.layer._map;
|
|
100
|
+
if (event.type === 'pointerdown') {
|
|
101
|
+
if (event.button !== 0 || event.target.closest('.leaflet-control')) return;
|
|
102
|
+
this.drag = { x: event.clientX, y: event.clientY };
|
|
103
|
+
map.getContainer().setPointerCapture(event.pointerId);
|
|
104
|
+
} else if (this.drag && event.type === 'pointermove') {
|
|
105
|
+
map._setPitchAndBearing(Math.max(20, Math.min(85, map.getPitch() - (event.clientY - this.drag.y) * 0.2)),
|
|
106
|
+
map.getBearing() - (event.clientX - this.drag.x) * 0.25);
|
|
107
|
+
this.drag = { x: event.clientX, y: event.clientY };
|
|
108
|
+
} else this.drag = null;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
export function onTerrain() {
|
|
112
|
+
if (this.meshes) place.call(this);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
export function start() {
|
|
116
|
+
const map = this.layer._map;
|
|
117
|
+
if (this.saved || !map) return;
|
|
118
|
+
this.state.latlng = map.getCenter();
|
|
119
|
+
// Zoom whose camera distance (1.5 viewport heights, as in scene/render.js) is about `distance` metres behind the walker.
|
|
120
|
+
const pixelsPerMetre = map.getSize().y * 1.5 / this.distance;
|
|
121
|
+
const zoom = Math.min(map.getMaxZoom(), Math.log2(pixelsPerMetre * 40075016.68557849 * Math.cos(this.state.latlng.lat * Math.PI / 180) / 256));
|
|
122
|
+
const handlers = [];
|
|
123
|
+
for (const name of ['dragging', 'keyboard', 'doubleClickZoom', 'boxZoom']) {
|
|
124
|
+
if (map[name]?.enabled()) handlers.push(name);
|
|
125
|
+
}
|
|
126
|
+
this.saved = {
|
|
127
|
+
zoom: map.getZoom(), pitch: map.getPitch(), scrollWheelZoom: map.options.scrollWheelZoom, handlers
|
|
128
|
+
};
|
|
129
|
+
for (const name of this.saved.handlers) map[name].disable();
|
|
130
|
+
// Wheel zoom moves the camera closer or farther, keeping the walker centred.
|
|
131
|
+
map.options.scrollWheelZoom = this.saved.scrollWheelZoom && 'center';
|
|
132
|
+
this.state.heading = -map.getBearing() * Math.PI / 180;
|
|
133
|
+
map.setView(this.state.latlng, zoom, { animate: false });
|
|
134
|
+
map.setPitch(75);
|
|
135
|
+
L.DomEvent.on(document, 'keydown keyup', this.onKey);
|
|
136
|
+
L.DomEvent.on(window, 'blur', this.onBlur);
|
|
137
|
+
L.DomEvent.on(map.getContainer(), 'pointerdown pointermove pointerup pointercancel', this.onPointer);
|
|
138
|
+
map.on('terrainchange', this.onTerrain);
|
|
139
|
+
this.button.setAttribute('aria-pressed', 'true');
|
|
140
|
+
this.button.style.background = '#e4e4e4';
|
|
141
|
+
this.hint.style.display = '';
|
|
142
|
+
this.last = undefined;
|
|
143
|
+
this.frame = requestAnimationFrame(this.step);
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
export function stop() {
|
|
147
|
+
const map = this.layer._map;
|
|
148
|
+
cancelAnimationFrame(this.frame);
|
|
149
|
+
this.keys.clear(); this.drag = null;
|
|
150
|
+
L.DomEvent.off(document, 'keydown keyup', this.onKey);
|
|
151
|
+
L.DomEvent.off(window, 'blur', this.onBlur);
|
|
152
|
+
for (const mesh of this.meshes || []) disposeMesh.disposeMesh(this.layer, mesh);
|
|
153
|
+
this.meshes = null;
|
|
154
|
+
this.button.setAttribute('aria-pressed', 'false');
|
|
155
|
+
this.button.style.background = '#fff';
|
|
156
|
+
this.hint.style.display = 'none';
|
|
157
|
+
if (!map || !this.saved) return;
|
|
158
|
+
L.DomEvent.off(map.getContainer(), 'pointerdown pointermove pointerup pointercancel', this.onPointer);
|
|
159
|
+
map.off('terrainchange', this.onTerrain);
|
|
160
|
+
map.options.scrollWheelZoom = this.saved.scrollWheelZoom;
|
|
161
|
+
for (const name of this.saved.handlers) map[name].enable();
|
|
162
|
+
map.setView(this.state.latlng, this.saved.zoom, { animate: false });
|
|
163
|
+
map.setPitch(this.saved.pitch);
|
|
164
|
+
this.saved = null;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
export function toggle() {
|
|
168
|
+
if (this.saved) stop.call(this); else start.call(this);
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
export function controlOnAdd() {
|
|
172
|
+
return this.container;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
export function onReady() {
|
|
176
|
+
this.ready = true;
|
|
177
|
+
if (this.layer._map) this.control.addTo(this.layer._map);
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
export function onLayerAdd() {
|
|
181
|
+
if (this.ready) this.control.addTo(this.layer._map);
|
|
59
182
|
}
|
|
60
183
|
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
const fx = v[i + 6] - v[i], fy = v[i + 7] - v[i + 1], fz = v[i + 8] - v[i + 2];
|
|
65
|
-
const px = -dz * fy, py = dz * fx - dx * fz, pz = dx * fy, det = ex * px + ey * py + ez * pz;
|
|
66
|
-
if (Math.abs(det) < 1e-9) return -1;
|
|
67
|
-
const tx = ox - v[i], ty = oy - v[i + 1], tz = oz - v[i + 2], u = (tx * px + ty * py + tz * pz) / det;
|
|
68
|
-
if (u < 0 || u > 1) return -1;
|
|
69
|
-
const qx = ty * ez - tz * ey, qy = tz * ex - tx * ez, qz = tx * ey - ty * ex, w = (dx * qx + dz * qz) / det;
|
|
70
|
-
if (w < 0 || u + w > 1) return -1;
|
|
71
|
-
return (fx * qx + fy * qy + fz * qz) / det;
|
|
184
|
+
export function onLayerRemove() {
|
|
185
|
+
stop.call(this);
|
|
186
|
+
this.control.remove();
|
|
72
187
|
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export const white = [0.92, 0.93, 0.92];
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
|
|
2
|
+
/** World-space [x, y, z, radius, r, g, b, intensity] for one mesh's point lights. */
|
|
3
|
+
export function worldLights(lights, m) {
|
|
4
|
+
const values = new Float32Array(lights.length * 8);
|
|
5
|
+
lights.forEach(({
|
|
6
|
+
position: [x, y, z],
|
|
7
|
+
radius,
|
|
8
|
+
color,
|
|
9
|
+
flux
|
|
10
|
+
}, i) => {
|
|
11
|
+
const w = m[3] * x + m[7] * y + m[11] * z + m[15];
|
|
12
|
+
values.set(
|
|
13
|
+
[
|
|
14
|
+
(m[0] * x + m[4] * y + m[8] * z + m[12]) / w,
|
|
15
|
+
(m[1] * x + m[5] * y + m[9] * z + m[13]) / w,
|
|
16
|
+
(m[2] * x + m[6] * y + m[10] * z + m[14]) / w,
|
|
17
|
+
radius,
|
|
18
|
+
...color,
|
|
19
|
+
flux / (4 * Math.PI) * 0.03
|
|
20
|
+
],
|
|
21
|
+
i * 8
|
|
22
|
+
);
|
|
23
|
+
});
|
|
24
|
+
return values;
|
|
25
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export const wrap = angle => Math.atan2(Math.sin(angle), Math.cos(angle));
|