leaflet-city-mapper 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (472) hide show
  1. package/README.md +15 -13
  2. package/cucumber.mjs +4 -0
  3. package/dist/leaflet-city-mapper.js +1 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/dist/utils/CELL.js +2 -0
  6. package/dist/utils/CELL.js.map +7 -0
  7. package/dist/utils/addBridges.js +2 -0
  8. package/dist/utils/addBridges.js.map +7 -0
  9. package/dist/utils/addRasterTile.js +2 -0
  10. package/dist/utils/addRasterTile.js.map +7 -0
  11. package/dist/utils/along.js +2 -0
  12. package/dist/utils/along.js.map +7 -0
  13. package/dist/utils/atmosphere.js +2 -0
  14. package/dist/utils/atmosphere.js.map +7 -0
  15. package/dist/utils/attach.js +2 -0
  16. package/dist/utils/attach.js.map +7 -0
  17. package/dist/utils/bindSunlight.js +2 -0
  18. package/dist/utils/bindSunlight.js.map +7 -0
  19. package/dist/utils/box.js +2 -0
  20. package/dist/utils/box.js.map +7 -0
  21. package/dist/utils/bridgeElevation.js +2 -0
  22. package/dist/utils/bridgeElevation.js.map +7 -0
  23. package/dist/utils/build.js +2 -0
  24. package/dist/utils/build.js.map +7 -0
  25. package/dist/utils/cameraControls.js +2 -0
  26. package/dist/utils/cameraControls.js.map +7 -0
  27. package/dist/utils/channel.js +2 -0
  28. package/dist/utils/channel.js.map +7 -0
  29. package/dist/utils/collider.js +2 -0
  30. package/dist/utils/collider.js.map +7 -0
  31. package/dist/utils/colliders.js +2 -0
  32. package/dist/utils/colliders.js.map +7 -0
  33. package/dist/utils/computeBounds.js +2 -0
  34. package/dist/utils/computeBounds.js.map +7 -0
  35. package/dist/utils/conformModelToTerrain.js +2 -0
  36. package/dist/utils/conformModelToTerrain.js.map +7 -0
  37. package/dist/utils/createMesh.js +2 -0
  38. package/dist/utils/createMesh.js.map +7 -0
  39. package/dist/utils/createProgram.js +3 -0
  40. package/dist/utils/createProgram.js.map +7 -0
  41. package/dist/utils/decodeDirectory.js +2 -0
  42. package/dist/utils/decodeDirectory.js.map +7 -0
  43. package/dist/utils/decodeHeader.js +2 -0
  44. package/dist/utils/decodeHeader.js.map +7 -0
  45. package/dist/utils/decodeModel.js +2 -0
  46. package/dist/utils/decodeModel.js.map +7 -0
  47. package/dist/utils/decompress.js +2 -0
  48. package/dist/utils/decompress.js.map +7 -0
  49. package/dist/utils/destroyTexture.js +2 -0
  50. package/dist/utils/destroyTexture.js.map +7 -0
  51. package/dist/utils/disposeMesh.js +2 -0
  52. package/dist/utils/disposeMesh.js.map +7 -0
  53. package/dist/utils/drawGeometry.js +2 -0
  54. package/dist/utils/drawGeometry.js.map +7 -0
  55. package/dist/utils/elevationWGSL.js +24 -0
  56. package/dist/utils/elevationWGSL.js.map +7 -0
  57. package/dist/utils/emptyNode.js +2 -0
  58. package/dist/utils/emptyNode.js.map +7 -0
  59. package/dist/utils/endZoom.js +2 -0
  60. package/dist/utils/endZoom.js.map +7 -0
  61. package/dist/utils/findFeature.js +2 -0
  62. package/dist/utils/findFeature.js.map +7 -0
  63. package/dist/utils/geometry.js +0 -1
  64. package/dist/utils/geometry.js.map +4 -4
  65. package/dist/utils/getElevation.js +2 -0
  66. package/dist/utils/getElevation.js.map +7 -0
  67. package/dist/utils/getHeader.js +2 -0
  68. package/dist/utils/getHeader.js.map +7 -0
  69. package/dist/utils/getZxy.js +2 -0
  70. package/dist/utils/getZxy.js.map +7 -0
  71. package/dist/utils/glass.js +2 -0
  72. package/dist/utils/glass.js.map +7 -0
  73. package/dist/utils/headlight.js +2 -0
  74. package/dist/utils/headlight.js.map +7 -0
  75. package/dist/utils/hit.js +2 -0
  76. package/dist/utils/hit.js.map +7 -0
  77. package/dist/utils/horizontalPosition.js +2 -0
  78. package/dist/utils/horizontalPosition.js.map +7 -0
  79. package/dist/utils/horizontalRay.js +2 -0
  80. package/dist/utils/horizontalRay.js.map +7 -0
  81. package/dist/utils/hull.js +2 -0
  82. package/dist/utils/hull.js.map +7 -0
  83. package/dist/utils/initSunlight.js +2 -0
  84. package/dist/utils/initSunlight.js.map +7 -0
  85. package/dist/utils/initTerrain.js +2 -0
  86. package/dist/utils/initTerrain.js.map +7 -0
  87. package/dist/utils/initTraffic.js +40 -0
  88. package/dist/utils/initTraffic.js.map +7 -0
  89. package/dist/utils/initWalk.js +2 -0
  90. package/dist/utils/initWalk.js.map +7 -0
  91. package/dist/utils/intersectMeshes.js +2 -0
  92. package/dist/utils/intersectMeshes.js.map +7 -0
  93. package/dist/utils/isClockWise.js +2 -0
  94. package/dist/utils/isClockWise.js.map +7 -0
  95. package/dist/utils/lampPostGeometry.js +2 -0
  96. package/dist/utils/lampPostGeometry.js.map +7 -0
  97. package/dist/utils/lightGeometry.js +2 -0
  98. package/dist/utils/lightGeometry.js.map +7 -0
  99. package/dist/utils/lightGrid.js +2 -0
  100. package/dist/utils/lightGrid.js.map +7 -0
  101. package/dist/utils/limbs.js +2 -0
  102. package/dist/utils/limbs.js.map +7 -0
  103. package/dist/utils/loadModel.js +2 -0
  104. package/dist/utils/loadModel.js.map +7 -0
  105. package/dist/utils/loadSource.js +2 -0
  106. package/dist/utils/loadSource.js.map +7 -0
  107. package/dist/utils/loadTerrain.js +2 -0
  108. package/dist/utils/loadTerrain.js.map +7 -0
  109. package/dist/utils/mapCamera.js +2 -0
  110. package/dist/utils/mapCamera.js.map +7 -0
  111. package/dist/utils/{shaders.js → materialShaders.js} +16 -8
  112. package/dist/utils/materialShaders.js.map +7 -0
  113. package/dist/utils/mirror.js +2 -0
  114. package/dist/utils/mirror.js.map +7 -0
  115. package/dist/utils/moonPosition.js +2 -0
  116. package/dist/utils/moonPosition.js.map +7 -0
  117. package/dist/utils/moves.js +2 -0
  118. package/dist/utils/moves.js.map +7 -0
  119. package/dist/utils/nativeEvents.js +2 -0
  120. package/dist/utils/nativeEvents.js.map +7 -0
  121. package/dist/utils/nativeGeometry.js +2 -0
  122. package/dist/utils/nativeGeometry.js.map +7 -0
  123. package/dist/utils/nativeLayer.js +2 -0
  124. package/dist/utils/nativeLayer.js.map +7 -0
  125. package/dist/utils/nodeMatrix.js +2 -0
  126. package/dist/utils/nodeMatrix.js.map +7 -0
  127. package/dist/utils/onAdd3DLayer.js +2 -0
  128. package/dist/utils/onAdd3DLayer.js.map +7 -0
  129. package/dist/utils/onAddSun.js +2 -0
  130. package/dist/utils/onAddSun.js.map +7 -0
  131. package/dist/utils/onClick.js +2 -0
  132. package/dist/utils/onClick.js.map +7 -0
  133. package/dist/utils/onMapChange.js +2 -0
  134. package/dist/utils/onMapChange.js.map +7 -0
  135. package/dist/utils/onPMTileAdd.js +2 -0
  136. package/dist/utils/onPMTileAdd.js.map +7 -0
  137. package/dist/utils/onPMTileRemove.js +2 -0
  138. package/dist/utils/onPMTileRemove.js.map +7 -0
  139. package/dist/utils/onPointerLeave.js +2 -0
  140. package/dist/utils/onPointerLeave.js.map +7 -0
  141. package/dist/utils/onPointerMove.js +2 -0
  142. package/dist/utils/onPointerMove.js.map +7 -0
  143. package/dist/utils/onRemove3DLayer.js +2 -0
  144. package/dist/utils/onRemove3DLayer.js.map +7 -0
  145. package/dist/utils/onRemoveSun.js +2 -0
  146. package/dist/utils/onRemoveSun.js.map +7 -0
  147. package/dist/utils/onTerrainAdd.js +2 -0
  148. package/dist/utils/onTerrainAdd.js.map +7 -0
  149. package/dist/utils/onTerrainChange.js +2 -0
  150. package/dist/utils/onTerrainChange.js.map +7 -0
  151. package/dist/utils/onTerrainRemove.js +2 -0
  152. package/dist/utils/onTerrainRemove.js.map +7 -0
  153. package/dist/utils/onZoomAnim.js +2 -0
  154. package/dist/utils/onZoomAnim.js.map +7 -0
  155. package/dist/utils/paints.js +2 -0
  156. package/dist/utils/paints.js.map +7 -0
  157. package/dist/utils/parseColor.js +2 -0
  158. package/dist/utils/parseColor.js.map +7 -0
  159. package/dist/utils/parts.js +2 -0
  160. package/dist/utils/parts.js.map +7 -0
  161. package/dist/utils/projectCelestialBody.js +2 -0
  162. package/dist/utils/projectCelestialBody.js.map +7 -0
  163. package/dist/utils/pump.js +2 -0
  164. package/dist/utils/pump.js.map +7 -0
  165. package/dist/utils/rasterTiles.js +2 -0
  166. package/dist/utils/rasterTiles.js.map +7 -0
  167. package/dist/utils/raycast.js +2 -0
  168. package/dist/utils/raycast.js.map +7 -0
  169. package/dist/utils/read.js +2 -0
  170. package/dist/utils/read.js.map +7 -0
  171. package/dist/utils/readAccessor.js +2 -0
  172. package/dist/utils/readAccessor.js.map +7 -0
  173. package/dist/utils/releaseArea.js +2 -0
  174. package/dist/utils/releaseArea.js.map +7 -0
  175. package/dist/utils/removeRasterTile.js +2 -0
  176. package/dist/utils/removeRasterTile.js.map +7 -0
  177. package/dist/utils/render.js +15 -0
  178. package/dist/utils/render.js.map +7 -0
  179. package/dist/utils/renderSunlight.js +13 -0
  180. package/dist/utils/renderSunlight.js.map +7 -0
  181. package/dist/utils/renderers.js +2 -0
  182. package/dist/utils/renderers.js.map +7 -0
  183. package/dist/utils/resizeSunlight.js +2 -0
  184. package/dist/utils/resizeSunlight.js.map +7 -0
  185. package/dist/utils/roofCoverage.js +2 -0
  186. package/dist/utils/roofCoverage.js.map +7 -0
  187. package/dist/utils/routeGeometry.js +2 -0
  188. package/dist/utils/routeGeometry.js.map +7 -0
  189. package/dist/utils/scheduledTrips.js +2 -0
  190. package/dist/utils/scheduledTrips.js.map +7 -0
  191. package/dist/utils/setGeoJSONData.js +2 -0
  192. package/dist/utils/setGeoJSONData.js.map +7 -0
  193. package/dist/utils/setHighlight.js +2 -0
  194. package/dist/utils/setHighlight.js.map +7 -0
  195. package/dist/utils/setPMTileOpacity.js +2 -0
  196. package/dist/utils/setPMTileOpacity.js.map +7 -0
  197. package/dist/utils/setPMTileZIndex.js +2 -0
  198. package/dist/utils/setPMTileZIndex.js.map +7 -0
  199. package/dist/utils/setParent.js +2 -0
  200. package/dist/utils/setParent.js.map +7 -0
  201. package/dist/utils/setTerrainHeight.js +2 -0
  202. package/dist/utils/setTerrainHeight.js.map +7 -0
  203. package/dist/utils/setVertexColor.js +2 -0
  204. package/dist/utils/setVertexColor.js.map +7 -0
  205. package/dist/utils/showFeature.js +2 -0
  206. package/dist/utils/showFeature.js.map +7 -0
  207. package/dist/utils/sizes.js +2 -0
  208. package/dist/utils/sizes.js.map +7 -0
  209. package/dist/utils/skin.js +2 -0
  210. package/dist/utils/skin.js.map +7 -0
  211. package/dist/utils/solarPosition.js +2 -0
  212. package/dist/utils/solarPosition.js.map +7 -0
  213. package/dist/utils/sortMeshes.js +2 -0
  214. package/dist/utils/sortMeshes.js.map +7 -0
  215. package/dist/utils/speed.js +2 -0
  216. package/dist/utils/speed.js.map +7 -0
  217. package/dist/utils/startZoom.js +2 -0
  218. package/dist/utils/startZoom.js.map +7 -0
  219. package/dist/utils/taillight.js +2 -0
  220. package/dist/utils/taillight.js.map +7 -0
  221. package/dist/utils/terrainAtlas.js +2 -0
  222. package/dist/utils/terrainAtlas.js.map +7 -0
  223. package/dist/utils/terrainElevation.js +2 -0
  224. package/dist/utils/terrainElevation.js.map +7 -0
  225. package/dist/utils/terrainGrid.js +2 -0
  226. package/dist/utils/terrainGrid.js.map +7 -0
  227. package/dist/utils/textureSampler.js +2 -0
  228. package/dist/utils/textureSampler.js.map +7 -0
  229. package/dist/utils/tileId.js +2 -0
  230. package/dist/utils/tileId.js.map +7 -0
  231. package/dist/utils/toLanes.js +2 -0
  232. package/dist/utils/toLanes.js.map +7 -0
  233. package/dist/utils/toSRGB.js +2 -0
  234. package/dist/utils/toSRGB.js.map +7 -0
  235. package/dist/utils/tooltip.js +3 -0
  236. package/dist/utils/tooltip.js.map +7 -0
  237. package/dist/utils/traffic.js +1 -1
  238. package/dist/utils/traffic.js.map +3 -3
  239. package/dist/utils/traverse.js +2 -0
  240. package/dist/utils/traverse.js.map +7 -0
  241. package/dist/utils/treeGeometry.js +2 -0
  242. package/dist/utils/treeGeometry.js.map +7 -0
  243. package/dist/utils/triangulate.js +2 -0
  244. package/dist/utils/triangulate.js.map +7 -0
  245. package/dist/utils/tripsAt.js +2 -0
  246. package/dist/utils/tripsAt.js.map +7 -0
  247. package/dist/utils/types.js +2 -0
  248. package/dist/utils/types.js.map +7 -0
  249. package/dist/utils/underEntry.js +2 -0
  250. package/dist/utils/underEntry.js.map +7 -0
  251. package/dist/utils/update.js +2 -0
  252. package/dist/utils/update.js.map +7 -0
  253. package/dist/utils/updateArea.js +2 -0
  254. package/dist/utils/updateArea.js.map +7 -0
  255. package/dist/utils/updateCamera.js +2 -0
  256. package/dist/utils/updateCamera.js.map +7 -0
  257. package/dist/utils/updatePointLights.js +2 -0
  258. package/dist/utils/updatePointLights.js.map +7 -0
  259. package/dist/utils/updateWorldMatrix.js +2 -0
  260. package/dist/utils/updateWorldMatrix.js.map +7 -0
  261. package/dist/utils/vehicleOffsets.js +2 -0
  262. package/dist/utils/vehicleOffsets.js.map +7 -0
  263. package/dist/utils/vehicles.js +1 -1
  264. package/dist/utils/vehicles.js.map +3 -3
  265. package/dist/utils/vertexNormals.js +2 -0
  266. package/dist/utils/vertexNormals.js.map +7 -0
  267. package/dist/utils/walk.js +1 -1
  268. package/dist/utils/walk.js.map +3 -3
  269. package/dist/utils/white.js +2 -0
  270. package/dist/utils/white.js.map +7 -0
  271. package/dist/utils/worldLights.js +2 -0
  272. package/dist/utils/worldLights.js.map +7 -0
  273. package/dist/utils/wrap.js +2 -0
  274. package/dist/utils/wrap.js.map +7 -0
  275. package/package.json +2 -4
  276. package/src/index.js +365 -50
  277. package/src/utils/CELL.js +4 -0
  278. package/src/utils/addBridges.js +66 -0
  279. package/src/utils/addRasterTile.js +112 -0
  280. package/src/utils/along.js +9 -0
  281. package/src/utils/atmosphere.js +20 -0
  282. package/src/utils/attach.js +255 -0
  283. package/src/utils/bindSunlight.js +12 -0
  284. package/src/utils/box.js +1 -0
  285. package/src/utils/bridgeElevation.js +18 -0
  286. package/src/utils/build.js +20 -0
  287. package/src/utils/cameraControls.js +287 -0
  288. package/src/utils/channel.js +4 -0
  289. package/src/utils/collider.js +62 -0
  290. package/src/utils/colliders.js +2 -0
  291. package/src/utils/computeBounds.js +17 -0
  292. package/src/utils/conformModelToTerrain.js +69 -0
  293. package/src/utils/createMesh.js +31 -0
  294. package/src/utils/createProgram.js +92 -0
  295. package/src/utils/decodeDirectory.js +40 -0
  296. package/src/utils/decodeHeader.js +15 -0
  297. package/src/utils/decodeModel.js +43 -0
  298. package/src/utils/decompress.js +5 -0
  299. package/src/utils/destroyTexture.js +7 -0
  300. package/src/utils/disposeMesh.js +13 -0
  301. package/src/utils/drawGeometry.js +122 -0
  302. package/src/utils/elevationWGSL.js +27 -0
  303. package/src/utils/emptyNode.js +9 -0
  304. package/src/utils/endZoom.js +15 -0
  305. package/src/utils/findFeature.js +49 -0
  306. package/src/utils/geometry.js +0 -254
  307. package/src/utils/getElevation.js +10 -0
  308. package/src/utils/getHeader.js +9 -0
  309. package/src/utils/getZxy.js +76 -0
  310. package/src/utils/glass.js +1 -0
  311. package/src/utils/headlight.js +1 -0
  312. package/src/utils/hit.js +41 -0
  313. package/src/utils/horizontalPosition.js +16 -0
  314. package/src/utils/horizontalRay.js +12 -0
  315. package/src/utils/hull.js +1 -0
  316. package/src/utils/initSunlight.js +9 -0
  317. package/src/utils/initTerrain.js +19 -0
  318. package/src/utils/initTraffic.js +93 -0
  319. package/src/utils/initWalk.js +72 -0
  320. package/src/utils/{picking.js → intersectMeshes.js} +121 -119
  321. package/src/utils/isClockWise.js +12 -0
  322. package/src/utils/lampPostGeometry.js +26 -0
  323. package/src/utils/lightGeometry.js +22 -0
  324. package/src/utils/{lighting.js → lightGrid.js} +50 -51
  325. package/src/utils/limbs.js +9 -0
  326. package/src/{scene/model.js → utils/loadModel.js} +37 -24
  327. package/src/utils/loadSource.js +17 -0
  328. package/src/utils/loadTerrain.js +65 -0
  329. package/src/utils/mapCamera.js +432 -0
  330. package/src/utils/{shaders.js → materialShaders.js} +243 -237
  331. package/src/utils/mirror.js +6 -0
  332. package/src/utils/moonPosition.js +17 -0
  333. package/src/utils/moves.js +11 -0
  334. package/src/utils/nativeEvents.js +77 -0
  335. package/src/utils/nativeGeometry.js +131 -0
  336. package/src/utils/nativeLayer.js +317 -0
  337. package/src/utils/nodeMatrix.js +22 -0
  338. package/src/utils/onAdd3DLayer.js +31 -0
  339. package/src/utils/onAddSun.js +147 -0
  340. package/src/utils/onClick.js +13 -0
  341. package/src/utils/onMapChange.js +16 -0
  342. package/src/utils/onPMTileAdd.js +15 -0
  343. package/src/utils/onPMTileRemove.js +8 -0
  344. package/src/utils/onPointerLeave.js +11 -0
  345. package/src/utils/onPointerMove.js +15 -0
  346. package/src/utils/onRemove3DLayer.js +78 -0
  347. package/src/utils/onRemoveSun.js +3 -0
  348. package/src/utils/onTerrainAdd.js +18 -0
  349. package/src/utils/onTerrainChange.js +13 -0
  350. package/src/utils/onTerrainRemove.js +40 -0
  351. package/src/utils/onZoomAnim.js +14 -0
  352. package/src/utils/paints.js +10 -0
  353. package/src/utils/parseColor.js +42 -0
  354. package/src/utils/parts.js +16 -0
  355. package/src/utils/projectCelestialBody.js +13 -0
  356. package/src/{scene/sources.js → utils/pump.js} +59 -98
  357. package/src/utils/rasterTiles.js +285 -0
  358. package/src/utils/raycast.js +60 -0
  359. package/src/utils/read.js +29 -0
  360. package/src/utils/readAccessor.js +68 -0
  361. package/src/utils/releaseArea.js +34 -0
  362. package/src/utils/removeRasterTile.js +13 -0
  363. package/src/{scene → utils}/render.js +112 -173
  364. package/src/utils/renderSunlight.js +170 -0
  365. package/src/utils/renderers.js +2 -0
  366. package/src/utils/resizeSunlight.js +15 -0
  367. package/src/utils/roofCoverage.js +47 -0
  368. package/src/utils/routeGeometry.js +22 -0
  369. package/src/utils/scheduledTrips.js +29 -0
  370. package/src/utils/setGeoJSONData.js +11 -0
  371. package/src/utils/setHighlight.js +13 -0
  372. package/src/utils/setPMTileOpacity.js +7 -0
  373. package/src/utils/setPMTileZIndex.js +7 -0
  374. package/src/utils/setParent.js +7 -0
  375. package/src/utils/setTerrainHeight.js +10 -0
  376. package/src/utils/setVertexColor.js +14 -0
  377. package/src/utils/showFeature.js +27 -0
  378. package/src/utils/sizes.js +1 -0
  379. package/src/utils/skin.js +2 -0
  380. package/src/utils/solarPosition.js +17 -0
  381. package/src/utils/sortMeshes.js +12 -0
  382. package/src/utils/speed.js +3 -0
  383. package/src/utils/startZoom.js +5 -0
  384. package/src/utils/taillight.js +1 -0
  385. package/src/utils/terrainAtlas.js +21 -0
  386. package/src/utils/terrainElevation.js +20 -0
  387. package/src/utils/terrainGrid.js +23 -0
  388. package/src/utils/textureSampler.js +10 -0
  389. package/src/utils/tileId.js +18 -0
  390. package/src/utils/toLanes.js +7 -0
  391. package/src/utils/toSRGB.js +1 -0
  392. package/src/utils/tooltip.js +6 -0
  393. package/src/utils/traffic.js +310 -85
  394. package/src/utils/traverse.js +6 -0
  395. package/src/utils/treeGeometry.js +45 -0
  396. package/src/utils/triangulate.js +100 -0
  397. package/src/utils/tripsAt.js +16 -0
  398. package/src/utils/types.js +8 -0
  399. package/src/utils/{control.js → underEntry.js} +1 -2
  400. package/src/utils/update.js +18 -0
  401. package/src/utils/updateArea.js +40 -0
  402. package/src/utils/updateCamera.js +32 -0
  403. package/src/utils/updatePointLights.js +38 -0
  404. package/src/utils/updateWorldMatrix.js +47 -0
  405. package/src/utils/vehicleOffsets.js +8 -0
  406. package/src/utils/vehicles.js +65 -69
  407. package/src/utils/vertexNormals.js +30 -0
  408. package/src/utils/walk.js +181 -66
  409. package/src/utils/white.js +1 -0
  410. package/src/utils/worldLights.js +25 -0
  411. package/src/utils/wrap.js +1 -0
  412. package/dist/scene/gpu.js +0 -3
  413. package/dist/scene/gpu.js.map +0 -7
  414. package/dist/scene/lighting.js +0 -9
  415. package/dist/scene/lighting.js.map +0 -7
  416. package/dist/scene/model.js +0 -2
  417. package/dist/scene/model.js.map +0 -7
  418. package/dist/scene/picking.js +0 -2
  419. package/dist/scene/picking.js.map +0 -7
  420. package/dist/scene/pmtiles.js +0 -2
  421. package/dist/scene/pmtiles.js.map +0 -7
  422. package/dist/scene/render.js +0 -15
  423. package/dist/scene/render.js.map +0 -7
  424. package/dist/scene/sources.js +0 -2
  425. package/dist/scene/sources.js.map +0 -7
  426. package/dist/types/3d.js +0 -2
  427. package/dist/types/3d.js.map +0 -7
  428. package/dist/types/geojson.js +0 -2
  429. package/dist/types/geojson.js.map +0 -7
  430. package/dist/types/pmtiles.js +0 -2
  431. package/dist/types/pmtiles.js.map +0 -7
  432. package/dist/types/sunlight.js +0 -2
  433. package/dist/types/sunlight.js.map +0 -7
  434. package/dist/types/terrain.js +0 -24
  435. package/dist/types/terrain.js.map +0 -7
  436. package/dist/types/traffic.js +0 -41
  437. package/dist/types/traffic.js.map +0 -7
  438. package/dist/types/walk.js +0 -2
  439. package/dist/types/walk.js.map +0 -7
  440. package/dist/utils/control.js +0 -2
  441. package/dist/utils/control.js.map +0 -7
  442. package/dist/utils/lighting.js +0 -2
  443. package/dist/utils/lighting.js.map +0 -7
  444. package/dist/utils/model.js +0 -2
  445. package/dist/utils/model.js.map +0 -7
  446. package/dist/utils/picking.js +0 -2
  447. package/dist/utils/picking.js.map +0 -7
  448. package/dist/utils/pmtiles.js +0 -2
  449. package/dist/utils/pmtiles.js.map +0 -7
  450. package/dist/utils/scene.js +0 -2
  451. package/dist/utils/scene.js.map +0 -7
  452. package/dist/utils/shaders.js.map +0 -7
  453. package/dist/utils/sun.js +0 -2
  454. package/dist/utils/sun.js.map +0 -7
  455. package/dist/utils/terrain.js +0 -2
  456. package/dist/utils/terrain.js.map +0 -7
  457. package/src/scene/gpu.js +0 -438
  458. package/src/scene/lighting.js +0 -193
  459. package/src/scene/picking.js +0 -150
  460. package/src/scene/pmtiles.js +0 -94
  461. package/src/types/3d.js +0 -337
  462. package/src/types/geojson.js +0 -42
  463. package/src/types/pmtiles.js +0 -143
  464. package/src/types/sunlight.js +0 -142
  465. package/src/types/terrain.js +0 -331
  466. package/src/types/traffic.js +0 -356
  467. package/src/types/walk.js +0 -219
  468. package/src/utils/model.js +0 -178
  469. package/src/utils/pmtiles.js +0 -79
  470. package/src/utils/scene.js +0 -102
  471. package/src/utils/sun.js +0 -71
  472. package/src/utils/terrain.js +0 -78
@@ -0,0 +1,17 @@
1
+ /** Cache local AABB and center for ray picking and transparent mesh sorting. */
2
+
3
+ export function computeBounds(geometry) {
4
+ const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity], data = geometry.attributes.position.data;
5
+ for (let i = 0; i < data.length; i++) {
6
+ min[i % 3] = Math.min(min[i % 3], data[i]);
7
+ max[i % 3] = Math.max(max[i % 3], data[i]);
8
+ }
9
+ const center = min.map((v, i) => (v + max[i]) / 2);
10
+ let radius = 0;
11
+ for (let i = 0; i < data.length; i += 3) {
12
+ radius = Math.max(radius, Math.hypot(
13
+ data[i] - center[0], data[i + 1] - center[1], data[i + 2] - center[2]
14
+ ));
15
+ }
16
+ geometry.bounds = { min, max, center, radius };
17
+ }
@@ -0,0 +1,69 @@
1
+ import { computeBounds } from './computeBounds.js';
2
+ import { getElevation } from './getElevation.js';
3
+ import { update } from './update.js';
4
+ import { updateWorldMatrix } from './updateWorldMatrix.js';
5
+ import { vertexNormals } from './vertexNormals.js';
6
+
7
+ const HEIGHT = 8;
8
+
9
+ export function conformModelToTerrain(layer, terrain) {
10
+ if (!layer.model) return;
11
+ const meshes = [];
12
+ const visit = node => {
13
+ if (node.geometry?.attributes.position) meshes.push(node);
14
+ for (const child of node.children) visit(child);
15
+ };
16
+ visit(layer.model);
17
+ if (!terrain?._terrainReady || !layer.options.terrainConform) {
18
+ for (const mesh of meshes) {
19
+ const positions = mesh.geometry._terrainBasePositions;
20
+ if (!positions) continue;
21
+ const geometry = mesh.geometry, position = geometry.attributes.position;
22
+ position.data.set(positions);
23
+ mesh.device.queue.writeBuffer(position.buffer, 0, positions);
24
+ const normals = geometry._terrainBaseNormals;
25
+ if (normals) {
26
+ geometry.attributes.normal.data.set(normals);
27
+ mesh.device.queue.writeBuffer(geometry.attributes.normal.buffer, 0, normals);
28
+ }
29
+ computeBounds(geometry);
30
+ }
31
+ return;
32
+ }
33
+
34
+ updateWorldMatrix(layer.root);
35
+ const map = layer._map, crs = map.options.crs;
36
+ const origin = crs.project(layer._shared._sceneOrigin);
37
+ const metres = Math.cos(layer._shared._sceneOrigin.lat * Math.PI / 180);
38
+ const pixelScale = crs.scale(terrain._terrainZoom);
39
+
40
+ for (const mesh of meshes) {
41
+ const geometry = mesh.geometry, attribute = geometry.attributes.position;
42
+ geometry._terrainBasePositions ||= attribute.data.slice();
43
+ const normal = geometry.attributes.normal;
44
+ geometry._terrainBaseNormals ||= normal.data.slice();
45
+ attribute.data.set(geometry._terrainBasePositions);
46
+ const world = mesh.worldMatrix, inverse = new DOMMatrix(world).inverse().toFloat64Array();
47
+ for (let i = 0; i < attribute.data.length; i += 3) {
48
+ const x = attribute.data[i], y = attribute.data[i + 1], z = attribute.data[i + 2];
49
+ const worldY = world[1] * x + world[5] * y + world[9] * z + world[13];
50
+ const weight = Math.max(0, Math.min(1, 1 - (worldY - layer.root.position[1]) / HEIGHT));
51
+ if (!weight) continue;
52
+ const worldX = world[0] * x + world[4] * y + world[8] * z + world[12];
53
+ const worldZ = world[2] * x + world[6] * y + world[10] * z + world[14];
54
+ const point = crs.transformation.transform(new L.Point(
55
+ origin.x + worldX / metres, origin.y - worldZ / metres), pixelScale);
56
+ const elevation = getElevation(terrain, point);
57
+ if (!Number.isFinite(elevation)) continue;
58
+ const offset = (elevation - worldY) * weight;
59
+ attribute.data[i] += inverse[4] * offset;
60
+ attribute.data[i + 1] += inverse[5] * offset;
61
+ attribute.data[i + 2] += inverse[6] * offset;
62
+ }
63
+ mesh.device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
64
+ normal.data.set(vertexNormals(attribute.data, geometry.attributes.index?.data));
65
+ mesh.device.queue.writeBuffer(normal.buffer, 0, normal.data);
66
+ computeBounds(geometry);
67
+ }
68
+ update(layer);
69
+ }
@@ -0,0 +1,31 @@
1
+ import { emptyNode } from './emptyNode.js';
2
+ import { createProgram } from './createProgram.js';
3
+ import { setParent } from './setParent.js';
4
+ import { update } from './update.js';
5
+
6
+ /**
7
+ * Add a non-indexed, vertex-coloured mesh from flat vec3 arrays `{ position, normal, color }` in layer-local metres.
8
+ * `usage` adds GPUBufferUsage flags to the vertex buffers (e.g. STORAGE for compute passes).
9
+ * A supplied `program` shares compiled shaders and pipelines across compatible meshes.
10
+ */
11
+
12
+ export function createMesh(backend, data, material = {}, usage = 0, program) {
13
+ const { device } = backend.renderer, attributes = {};
14
+ for (const [name, values] of Object.entries(data)) {
15
+ const array = new Float32Array(values);
16
+ const size = name === 'uv' ? 2 : 3;
17
+ const buffer = device.createBuffer({ size: Math.max(4, array.byteLength), usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST | usage });
18
+ device.queue.writeBuffer(buffer, 0, array);
19
+ attributes[name] = { size, data: array, count: array.length / size, buffer };
20
+ }
21
+ const mesh = {
22
+ ...emptyNode(),
23
+ device,
24
+ geometry: { device, attributes, drawRange: { start: 0, count: attributes.position.count } },
25
+ program: program || createProgram(backend, { vertexColors: true, doubleSided: true, ...material }),
26
+ id: L.Layer._nextId++, renderOrder: 0, extras: {},
27
+ };
28
+ setParent(mesh, backend.root);
29
+ update(backend);
30
+ return mesh;
31
+ }
@@ -0,0 +1,92 @@
1
+ import { materialShaders } from './materialShaders.js';
2
+ import { elevationWGSL } from './elevationWGSL.js';
3
+
4
+
5
+ export function createProgram(backend, material = {}) {
6
+ const shaders = materialShaders(
7
+ material,
8
+ !!backend.options.nightSparkle,
9
+ material.terrain ? elevationWGSL : ''
10
+ );
11
+ const vertex = backend.renderer.device.createShaderModule({ code: shaders.vertex });
12
+ const fragment = backend.renderer.device.createShaderModule({ code: shaders.fragment });
13
+ Promise.all([
14
+ vertex.getCompilationInfo(),
15
+ fragment.getCompilationInfo()
16
+ ]).then(infos => {
17
+ const errors = infos.flatMap(info => info.messages).filter(message => message.type === 'error');
18
+ if (errors.length) {
19
+ backend.fire('error', {
20
+ error: new Error(`Unable to compile Layer3D WGSL: ${errors.map(error => error.message).join('\n')}`),
21
+ });
22
+ }
23
+ }).catch(error => backend.fire('error', { error }));
24
+ const vertexBuffers = [
25
+ { arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
26
+ { arrayStride: 12, attributes: [{ shaderLocation: 1, offset: 0, format: 'float32x3' }] },
27
+ material.vertexColors ? { arrayStride: 12, attributes: [{ shaderLocation: 2, offset: 0, format: 'float32x3' }] } : null,
28
+ shaders.textured ? { arrayStride: 8, attributes: [{ shaderLocation: 3, offset: 0, format: 'float32x2' }] } : null,
29
+ ];
30
+ const bindGroupEntries = [{
31
+ binding: 0,
32
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
33
+ buffer: { type: 'uniform', hasDynamicOffset: true },
34
+ }, {
35
+ binding: 1,
36
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
37
+ buffer: { type: 'uniform' },
38
+ }];
39
+ if (shaders.hasTerrain) {
40
+ bindGroupEntries.push({
41
+ binding: 2,
42
+ visibility: GPUShaderStage.VERTEX,
43
+ texture: { sampleType: 'unfilterable-float', viewDimension: '2d' },
44
+ });
45
+ }
46
+ for (const texture of shaders.bindings) {
47
+ bindGroupEntries.push({
48
+ binding: texture.texture,
49
+ visibility: GPUShaderStage.FRAGMENT,
50
+ texture: { sampleType: 'float', viewDimension: '2d' },
51
+ });
52
+ bindGroupEntries.push({
53
+ binding: texture.sampler,
54
+ visibility: GPUShaderStage.FRAGMENT,
55
+ sampler: { type: 'filtering' },
56
+ });
57
+ }
58
+ const bindGroupLayout = backend.renderer.device.createBindGroupLayout({ entries: bindGroupEntries });
59
+ const pipelineLayout = backend.renderer.device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout, backend.renderer.sunlight.layout] });
60
+ return {
61
+ device: backend.renderer.device,
62
+ vertex,
63
+ fragment,
64
+ bindings: shaders.bindings,
65
+ vertexBuffers,
66
+ bindGroupLayout,
67
+ pipelineLayout,
68
+ pipelineCache: new Map(),
69
+ cullMode: material.doubleSided ? 'none' : 'back',
70
+ transparent: material.alphaMode === 'BLEND',
71
+ depthWrite: material.depthWrite ?? material.alphaMode !== 'BLEND',
72
+ depthTest: material.depthTest !== false,
73
+ terrain: material.terrain,
74
+ nightLight: Boolean(material.nightLight),
75
+ nightSparkle: !!backend.options.nightSparkle,
76
+ uniforms: {
77
+ baseColor: { value: material.color || [1, 1, 1] },
78
+ metallic: { value: material.metallic ?? 0 },
79
+ roughness: { value: material.roughness ?? 0.85 },
80
+ opacity: { value: material.opacity ?? 1 },
81
+ alphaCutoff: { value: material.alphaCutoff ?? 0.5 },
82
+ occlusionStrength: { value: material.occlusionStrength ?? 1 },
83
+ emissive: { value: material.emissive || [0, 0, 0] },
84
+ ...(material.baseTexture ? { baseTexture: { value: material.baseTexture } } : {}),
85
+ ...(material.metalTexture ? { metalTexture: { value: material.metalTexture } } : {}),
86
+ ...(material.emissiveTexture ? { emissiveTexture: { value: material.emissiveTexture } } : {}),
87
+ ...(material.occlusionTexture ? { occlusionTexture: { value: material.occlusionTexture } } : {}),
88
+ ...(material.roofTexture ? { roofTexture: { value: null } } : {}),
89
+ },
90
+ _layerMaterial: material,
91
+ };
92
+ }
@@ -0,0 +1,40 @@
1
+ /** Decode delta/varint directory columns, rejecting malformed entries. */
2
+
3
+ export function decodeDirectory(data) {
4
+ const bytes = new Uint8Array(data);
5
+ let cursor = 0;
6
+ const varint = () => {
7
+ let value = 0;
8
+ for (let factor = 1; factor <= 2 ** 49; factor *= 128) {
9
+ if (cursor >= bytes.length) throw new Error('Truncated PMTiles directory');
10
+ const byte = bytes[cursor++];
11
+ value += (byte & 127) * factor;
12
+ if (!Number.isSafeInteger(value)) throw new Error('Invalid PMTiles directory integer');
13
+ if (byte < 128) return value;
14
+ }
15
+ throw new Error('Invalid PMTiles directory integer');
16
+ };
17
+ const count = varint();
18
+ if (count > (bytes.length - cursor) / 4) throw new Error('Invalid PMTiles directory count');
19
+ const entries = [];
20
+ let tileId = 0;
21
+ for (let i = 0; i < count; i++) {
22
+ tileId += varint();
23
+ if (!Number.isSafeInteger(tileId) || (i && tileId <= entries[i - 1].tileId)) {
24
+ throw new Error('Invalid PMTiles directory tile IDs');
25
+ }
26
+ entries.push({ tileId });
27
+ }
28
+ for (const entry of entries) entry.runLength = varint();
29
+ for (const entry of entries) {
30
+ entry.length = varint();
31
+ if (!entry.length) throw new Error('Invalid PMTiles directory length');
32
+ }
33
+ entries.forEach((entry, i) => {
34
+ const value = varint();
35
+ if (!value && !i) throw new Error('Invalid PMTiles directory offset');
36
+ entry.offset = value ? value - 1 : entries[i - 1].offset + entries[i - 1].length;
37
+ });
38
+ if (cursor !== bytes.length) throw new Error('Trailing PMTiles directory data');
39
+ return entries;
40
+ }
@@ -0,0 +1,15 @@
1
+ /** Decode the PMTiles v3 header. */
2
+
3
+ export function decodeHeader(data) {
4
+ if (data.byteLength < 127 || new TextDecoder().decode(new Uint8Array(data, 0, 7)) !== 'PMTiles' ||
5
+ new Uint8Array(data)[7] !== 3) throw new Error('Expected a PMTiles v3 archive');
6
+ const view = new DataView(data);
7
+ const header = {};
8
+ ['rootDirectoryOffset', 'rootDirectoryLength', 'jsonMetadataOffset', 'jsonMetadataLength', 'leafDirectoryOffset', 'leafDirectoryLength', 'tileDataOffset', 'tileDataLength', 'numAddressedTiles', 'numTileEntries', 'numTileContents'].forEach((name, i) => { header[name] = Number(view.getBigUint64(8 + i * 8, true)); });
9
+ ['clustered', 'internalCompression', 'tileCompression', 'tileType', 'minZoom', 'maxZoom'].forEach((name, i) => { header[name] = view.getUint8(96 + i); });
10
+ ['minLon', 'minLat', 'maxLon', 'maxLat'].forEach((name, i) => { header[name] = view.getInt32(102 + i * 4, true) / 1e7; });
11
+ header.centerZoom = view.getUint8(118);
12
+ header.centerLon = view.getInt32(119, true) / 1e7;
13
+ header.centerLat = view.getInt32(123, true) / 1e7;
14
+ return header;
15
+ }
@@ -0,0 +1,43 @@
1
+ /** Decode a static glTF JSON document or GLB v2 container. */
2
+
3
+ export function decodeModel(data) {
4
+ const view = new DataView(data), decoder = new TextDecoder();
5
+ let description;
6
+ if (view.getUint32(0, true) === 0x46546c67) {
7
+ // Decode GLB v2 chunks; unknown types are skipped.
8
+ if (view.getUint32(4, true) !== 2 || view.getUint32(8, true) !== data.byteLength) {
9
+ throw new Error('Invalid GLB header');
10
+ }
11
+ let binary;
12
+ for (let offset = 12; offset < data.byteLength;) {
13
+ if (offset + 8 > data.byteLength) {
14
+ throw new Error('Truncated GLB chunk');
15
+ }
16
+ const length = view.getUint32(offset, true), type = view.getUint32(offset + 4, true);
17
+ offset += 8;
18
+ if (offset + length > data.byteLength) {
19
+ throw new Error('Truncated GLB data');
20
+ }
21
+ const chunk = data.slice(offset, offset + length);
22
+ if (type === 0x4e4f534a) {
23
+ description = JSON.parse(decoder.decode(chunk));
24
+ }
25
+ if (type === 0x004e4942) {
26
+ binary = chunk;
27
+ }
28
+ offset += length;
29
+ }
30
+ if (!description) {
31
+ throw new Error('Missing GLB JSON');
32
+ }
33
+ if (binary) {
34
+ description.buffers[0].binary = binary;
35
+ }
36
+ } else {
37
+ description = JSON.parse(decoder.decode(data));
38
+ }
39
+ if (description.skins?.length || description.animations?.length || description.extensionsRequired?.length || description.meshes?.some(mesh => mesh.primitives.some(primitive => primitive.targets || (primitive.mode !== undefined && primitive.mode !== 4)))) {
40
+ throw new Error('Layer3D supports static triangle glTF models without required extensions');
41
+ }
42
+ return description;
43
+ }
@@ -0,0 +1,5 @@
1
+ export async function decompress(data, compression) {
2
+ if (compression === 1) return data;
3
+ if (compression !== 2) throw new Error(`Unsupported PMTiles compression: ${compression}`);
4
+ return new Response(new Blob([data]).stream().pipeThrough(new DecompressionStream('gzip'))).arrayBuffer();
5
+ }
@@ -0,0 +1,7 @@
1
+
2
+ export function destroyTexture(layer, texture) {
3
+ layer.renderer.device.queue.onSubmittedWorkDone().then(() => texture.destroy(), error => {
4
+ layer.fire('error', { error });
5
+ texture.destroy();
6
+ });
7
+ }
@@ -0,0 +1,13 @@
1
+ import { setParent } from './setParent.js';
2
+ import { update } from './update.js';
3
+
4
+ export function disposeMesh(backend, mesh) {
5
+ if (!mesh) {
6
+ return;
7
+ }
8
+ setParent(mesh, null);
9
+ update(backend);
10
+ for (const attribute of Object.values(mesh.geometry.attributes)) {
11
+ attribute.buffer.destroy();
12
+ }
13
+ }
@@ -0,0 +1,122 @@
1
+ /** Upload retained CPU data and draw one mesh in the active WebGPU render pass. */
2
+
3
+ export function drawGeometry(backend, mesh, pass, cullMode, frontFace) {
4
+ const { geometry, program } = mesh;
5
+ const device = backend.renderer.device;
6
+ const pipelineKey = `${cullMode}:${frontFace}`;
7
+ let pipeline = program.pipelineCache.get(pipelineKey);
8
+ if (!pipeline) {
9
+ pipeline = device.createRenderPipeline({
10
+ layout: program.pipelineLayout,
11
+ vertex: {
12
+ module: program.vertex,
13
+ entryPoint: 'vertexMain',
14
+ buffers: program.vertexBuffers,
15
+ },
16
+ fragment: {
17
+ module: program.fragment,
18
+ entryPoint: 'fragmentMain',
19
+ targets: [{
20
+ format: backend.renderer.format,
21
+ blend: program.transparent ? {
22
+ color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
23
+ alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
24
+ } : undefined,
25
+ writeMask: GPUColorWrite.ALL,
26
+ }],
27
+ },
28
+ primitive: { topology: 'triangle-list', cullMode, frontFace },
29
+ depthStencil: {
30
+ format: 'depth24plus',
31
+ depthWriteEnabled: program.depthWrite,
32
+ depthCompare: program.depthTest === false ? 'always' : 'less-equal',
33
+ },
34
+ });
35
+ program.pipelineCache.set(pipelineKey, pipeline);
36
+ }
37
+
38
+ const uniforms = program.uniforms;
39
+ const renderer = backend.renderer;
40
+ const offset = renderer.uniformSlot++ * 256;
41
+ const data = renderer.uniformData, base = offset / 4;
42
+ data.set(mesh.worldMatrix, base);
43
+ data.set(uniforms.baseColor.value, base + 16);
44
+ data[base + 19] = 1;
45
+ data[base + 20] = uniforms.metallic.value;
46
+ data[base + 21] = uniforms.roughness.value;
47
+ data[base + 22] = uniforms.opacity.value * (mesh.ground ? mesh._appearance ?? 1 : 1);
48
+ data[base + 23] = uniforms.alphaCutoff.value;
49
+ data.set(uniforms.emissive.value, base + 24);
50
+ data[base + 27] = uniforms.occlusionStrength.value;
51
+ data[base + 28] = mesh.terrain?.[0] ?? 0;
52
+ data[base + 29] = mesh.terrain?.[1] ?? 0;
53
+ data[base + 30] = mesh.terrain?.[2] ?? 0;
54
+ data[base + 31] = mesh.terrain?.[3] ?? 0;
55
+ data[base + 32] = mesh.highlight?.[0] ?? 0;
56
+ data[base + 33] = mesh.highlight?.[1] ?? 0;
57
+ data[base + 34] = program.nightSparkle ? data[55] : 0;
58
+ data[base + 35] = mesh.ground ? 1 : mesh._appearance ?? 1;
59
+
60
+ const textures = mesh._textures ||= [];
61
+ textures.length = 0;
62
+ for (const binding of program.bindings) {
63
+ const texture = uniforms[binding.name]?.value;
64
+ if (!texture) throw new Error(`Missing Layer3D texture: ${binding.name}`);
65
+ if (texture.uploaded !== texture.image) {
66
+ device.queue.copyExternalImageToTexture(
67
+ { source: texture.image, flipY: Boolean(texture.flipY) },
68
+ { texture: texture.texture },
69
+ [texture.image.width, texture.image.height]
70
+ );
71
+ texture.uploaded = texture.image;
72
+ }
73
+ textures.push(texture);
74
+ }
75
+ let bindingsChanged = !mesh.bindGroup || mesh.boundBuffer !== renderer.uniformBuffer ||
76
+ textures.length !== mesh.boundTextures.length;
77
+ for (let i = 0; !bindingsChanged && i < textures.length; i++) {
78
+ if (textures[i].texture !== mesh.boundTextures[i][0] ||
79
+ textures[i].sampler !== mesh.boundTextures[i][1]) bindingsChanged = true;
80
+ }
81
+ if (bindingsChanged) {
82
+ const entries = [
83
+ { binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
84
+ { binding: 1, resource: { buffer: renderer.uniformBuffer, size: 240 } },
85
+ ];
86
+ if (program.terrain) entries.push({ binding: 2, resource: program.terrain.texture.createView() });
87
+ mesh.boundBuffer = renderer.uniformBuffer;
88
+ const boundTextures = mesh.boundTextures ||= [];
89
+ boundTextures.length = textures.length;
90
+ for (let i = 0; i < textures.length; i++) {
91
+ const binding = program.bindings[i], texture = textures[i];
92
+ entries.push({ binding: binding.texture, resource: texture.texture.createView() });
93
+ entries.push({ binding: binding.sampler, resource: texture.sampler });
94
+ boundTextures[i] ||= [];
95
+ boundTextures[i][0] = texture.texture;
96
+ boundTextures[i][1] = texture.sampler;
97
+ }
98
+ mesh.bindGroup = device.createBindGroup({
99
+ layout: program.bindGroupLayout,
100
+ entries,
101
+ });
102
+ }
103
+ pass.setPipeline(pipeline);
104
+ pass.setBindGroup(0, mesh.bindGroup, [offset]);
105
+ pass.setVertexBuffer(0, geometry.attributes.position.buffer);
106
+ pass.setVertexBuffer(1, geometry.attributes.normal.buffer);
107
+ if (geometry.attributes.color) pass.setVertexBuffer(2, geometry.attributes.color.buffer);
108
+ if (geometry.attributes.uv) pass.setVertexBuffer(3, geometry.attributes.uv.buffer);
109
+ for (const attribute of Object.values(geometry.attributes)) {
110
+ if (!attribute.needsUpdate) continue;
111
+ device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
112
+ attribute.needsUpdate = false;
113
+ geometry.bounds = null;
114
+ }
115
+ const index = geometry.attributes.index;
116
+ if (index) {
117
+ pass.setIndexBuffer(index.buffer, index.indexFormat);
118
+ pass.drawIndexed(geometry.drawRange.count, 1, geometry.drawRange.start, 0, 0);
119
+ } else {
120
+ pass.draw(geometry.drawRange.count, 1, geometry.drawRange.start, 0);
121
+ }
122
+ }
@@ -0,0 +1,27 @@
1
+ /**
2
+ * WGSL twin of getElevation for the vertex shader: bilinear DEM pixels, or the first valid
3
+ * neighbour near no-data (stored as -1e9), else `base`. Expects `dem: texture_2d<f32>`.
4
+ */
5
+ export const elevationWGSL = `
6
+ fn demSample(pixel: vec2<i32>) -> f32 {
7
+ if (any(pixel < vec2<i32>(0)) || any(pixel >= vec2<i32>(textureDimensions(dem)))) { return -1e9; }
8
+ return textureLoad(dem, pixel, 0).r;
9
+ }
10
+ fn elevation(pixel: vec2<f32>, base: f32) -> f32 {
11
+ let p = pixel - vec2<f32>(0.5);
12
+ let f = fract(p);
13
+ let i = vec2<i32>(floor(p));
14
+ let v00 = demSample(i);
15
+ let v10 = demSample(i + vec2<i32>(1, 0));
16
+ let v01 = demSample(i + vec2<i32>(0, 1));
17
+ let v11 = demSample(i + vec2<i32>(1, 1));
18
+ if (v00 > -1000.0 && v10 > -1000.0 && v01 > -1000.0 && v11 > -1000.0) {
19
+ return mix(mix(v00, v10, f.x), mix(v01, v11, f.x), f.y);
20
+ }
21
+ if (v00 > -1000.0) { return v00; }
22
+ if (v10 > -1000.0) { return v10; }
23
+ if (v01 > -1000.0) { return v01; }
24
+ if (v11 > -1000.0) { return v11; }
25
+ return base;
26
+ }
27
+ `;
@@ -0,0 +1,9 @@
1
+ /** A fresh, empty scene-graph node. */
2
+ export const emptyNode = () => ({
3
+ position: [0, 0, 0],
4
+ rotation: [0, 0, 0],
5
+ scale: [1, 1, 1],
6
+ worldMatrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
7
+ children: [],
8
+ visible: true,
9
+ });
@@ -0,0 +1,15 @@
1
+ import { update } from "./update.js";
2
+
3
+ /** Stop using the outgoing level after zoomend; the next redraw uses current tiles. */
4
+
5
+ export function endZoom() {
6
+ const backend = this;
7
+ for (const animation of backend._zoomTransitions?.keys() || []) animation.finish();
8
+ backend._zoomTransitions = null;
9
+ backend._zoomView = null;
10
+ delete backend._map._cameraView;
11
+ backend._map.getContainer().classList.remove('leaflet-camera-zoom');
12
+ backend._map._updateCameraOverlays();
13
+ backend._zoomLevel = null;
14
+ update(backend);
15
+ }
@@ -0,0 +1,49 @@
1
+ import { raycast } from './raycast.js';
2
+
3
+ /**
4
+ * Translate a geometry hit into a configured model or batched source feature.
5
+ * Sorted half-open face ranges permit binary search without a feature per triangle.
6
+ * @returns {PickedFeature|null}
7
+ */
8
+
9
+ export function findFeature(backend, event) {
10
+ if (!backend.root || !backend.camera) {
11
+ return null;
12
+ }
13
+ for (const hit of raycast(backend, event, backend.root.children, Boolean(backend.model))) {
14
+ if (backend.model) {
15
+ let object = hit.object;
16
+ while (object && object !== backend.model) {
17
+ object = object.parent;
18
+ }
19
+ if (object === backend.model) {
20
+ return {
21
+ id: backend.model.id, properties: backend.model.extras,
22
+ model: backend.model, mesh: hit.object, point: hit.point
23
+ };
24
+ }
25
+ }
26
+ const ranges = hit.object.extras?.featureFaces;
27
+ if (!ranges) {
28
+ continue;
29
+ }
30
+ let low = 0,
31
+ high = ranges.length - 1;
32
+ while (low <= high) {
33
+ const middle = (low + high) >> 1;
34
+ const range = ranges[middle];
35
+ if (hit.faceIndex < range.faceStart) {
36
+ high = middle - 1;
37
+ } else if (hit.faceIndex >= range.faceEnd) {
38
+ low = middle + 1;
39
+ } else {
40
+ return {
41
+ ...range,
42
+ mesh: hit.object,
43
+ point: hit.point
44
+ };
45
+ }
46
+ }
47
+ }
48
+ return null;
49
+ }