leaflet-city-mapper 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (472) hide show
  1. package/README.md +15 -13
  2. package/cucumber.mjs +4 -0
  3. package/dist/leaflet-city-mapper.js +1 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/dist/utils/CELL.js +2 -0
  6. package/dist/utils/CELL.js.map +7 -0
  7. package/dist/utils/addBridges.js +2 -0
  8. package/dist/utils/addBridges.js.map +7 -0
  9. package/dist/utils/addRasterTile.js +2 -0
  10. package/dist/utils/addRasterTile.js.map +7 -0
  11. package/dist/utils/along.js +2 -0
  12. package/dist/utils/along.js.map +7 -0
  13. package/dist/utils/atmosphere.js +2 -0
  14. package/dist/utils/atmosphere.js.map +7 -0
  15. package/dist/utils/attach.js +2 -0
  16. package/dist/utils/attach.js.map +7 -0
  17. package/dist/utils/bindSunlight.js +2 -0
  18. package/dist/utils/bindSunlight.js.map +7 -0
  19. package/dist/utils/box.js +2 -0
  20. package/dist/utils/box.js.map +7 -0
  21. package/dist/utils/bridgeElevation.js +2 -0
  22. package/dist/utils/bridgeElevation.js.map +7 -0
  23. package/dist/utils/build.js +2 -0
  24. package/dist/utils/build.js.map +7 -0
  25. package/dist/utils/cameraControls.js +2 -0
  26. package/dist/utils/cameraControls.js.map +7 -0
  27. package/dist/utils/channel.js +2 -0
  28. package/dist/utils/channel.js.map +7 -0
  29. package/dist/utils/collider.js +2 -0
  30. package/dist/utils/collider.js.map +7 -0
  31. package/dist/utils/colliders.js +2 -0
  32. package/dist/utils/colliders.js.map +7 -0
  33. package/dist/utils/computeBounds.js +2 -0
  34. package/dist/utils/computeBounds.js.map +7 -0
  35. package/dist/utils/conformModelToTerrain.js +2 -0
  36. package/dist/utils/conformModelToTerrain.js.map +7 -0
  37. package/dist/utils/createMesh.js +2 -0
  38. package/dist/utils/createMesh.js.map +7 -0
  39. package/dist/utils/createProgram.js +3 -0
  40. package/dist/utils/createProgram.js.map +7 -0
  41. package/dist/utils/decodeDirectory.js +2 -0
  42. package/dist/utils/decodeDirectory.js.map +7 -0
  43. package/dist/utils/decodeHeader.js +2 -0
  44. package/dist/utils/decodeHeader.js.map +7 -0
  45. package/dist/utils/decodeModel.js +2 -0
  46. package/dist/utils/decodeModel.js.map +7 -0
  47. package/dist/utils/decompress.js +2 -0
  48. package/dist/utils/decompress.js.map +7 -0
  49. package/dist/utils/destroyTexture.js +2 -0
  50. package/dist/utils/destroyTexture.js.map +7 -0
  51. package/dist/utils/disposeMesh.js +2 -0
  52. package/dist/utils/disposeMesh.js.map +7 -0
  53. package/dist/utils/drawGeometry.js +2 -0
  54. package/dist/utils/drawGeometry.js.map +7 -0
  55. package/dist/utils/elevationWGSL.js +24 -0
  56. package/dist/utils/elevationWGSL.js.map +7 -0
  57. package/dist/utils/emptyNode.js +2 -0
  58. package/dist/utils/emptyNode.js.map +7 -0
  59. package/dist/utils/endZoom.js +2 -0
  60. package/dist/utils/endZoom.js.map +7 -0
  61. package/dist/utils/findFeature.js +2 -0
  62. package/dist/utils/findFeature.js.map +7 -0
  63. package/dist/utils/geometry.js +0 -1
  64. package/dist/utils/geometry.js.map +4 -4
  65. package/dist/utils/getElevation.js +2 -0
  66. package/dist/utils/getElevation.js.map +7 -0
  67. package/dist/utils/getHeader.js +2 -0
  68. package/dist/utils/getHeader.js.map +7 -0
  69. package/dist/utils/getZxy.js +2 -0
  70. package/dist/utils/getZxy.js.map +7 -0
  71. package/dist/utils/glass.js +2 -0
  72. package/dist/utils/glass.js.map +7 -0
  73. package/dist/utils/headlight.js +2 -0
  74. package/dist/utils/headlight.js.map +7 -0
  75. package/dist/utils/hit.js +2 -0
  76. package/dist/utils/hit.js.map +7 -0
  77. package/dist/utils/horizontalPosition.js +2 -0
  78. package/dist/utils/horizontalPosition.js.map +7 -0
  79. package/dist/utils/horizontalRay.js +2 -0
  80. package/dist/utils/horizontalRay.js.map +7 -0
  81. package/dist/utils/hull.js +2 -0
  82. package/dist/utils/hull.js.map +7 -0
  83. package/dist/utils/initSunlight.js +2 -0
  84. package/dist/utils/initSunlight.js.map +7 -0
  85. package/dist/utils/initTerrain.js +2 -0
  86. package/dist/utils/initTerrain.js.map +7 -0
  87. package/dist/utils/initTraffic.js +40 -0
  88. package/dist/utils/initTraffic.js.map +7 -0
  89. package/dist/utils/initWalk.js +2 -0
  90. package/dist/utils/initWalk.js.map +7 -0
  91. package/dist/utils/intersectMeshes.js +2 -0
  92. package/dist/utils/intersectMeshes.js.map +7 -0
  93. package/dist/utils/isClockWise.js +2 -0
  94. package/dist/utils/isClockWise.js.map +7 -0
  95. package/dist/utils/lampPostGeometry.js +2 -0
  96. package/dist/utils/lampPostGeometry.js.map +7 -0
  97. package/dist/utils/lightGeometry.js +2 -0
  98. package/dist/utils/lightGeometry.js.map +7 -0
  99. package/dist/utils/lightGrid.js +2 -0
  100. package/dist/utils/lightGrid.js.map +7 -0
  101. package/dist/utils/limbs.js +2 -0
  102. package/dist/utils/limbs.js.map +7 -0
  103. package/dist/utils/loadModel.js +2 -0
  104. package/dist/utils/loadModel.js.map +7 -0
  105. package/dist/utils/loadSource.js +2 -0
  106. package/dist/utils/loadSource.js.map +7 -0
  107. package/dist/utils/loadTerrain.js +2 -0
  108. package/dist/utils/loadTerrain.js.map +7 -0
  109. package/dist/utils/mapCamera.js +2 -0
  110. package/dist/utils/mapCamera.js.map +7 -0
  111. package/dist/utils/{shaders.js → materialShaders.js} +16 -8
  112. package/dist/utils/materialShaders.js.map +7 -0
  113. package/dist/utils/mirror.js +2 -0
  114. package/dist/utils/mirror.js.map +7 -0
  115. package/dist/utils/moonPosition.js +2 -0
  116. package/dist/utils/moonPosition.js.map +7 -0
  117. package/dist/utils/moves.js +2 -0
  118. package/dist/utils/moves.js.map +7 -0
  119. package/dist/utils/nativeEvents.js +2 -0
  120. package/dist/utils/nativeEvents.js.map +7 -0
  121. package/dist/utils/nativeGeometry.js +2 -0
  122. package/dist/utils/nativeGeometry.js.map +7 -0
  123. package/dist/utils/nativeLayer.js +2 -0
  124. package/dist/utils/nativeLayer.js.map +7 -0
  125. package/dist/utils/nodeMatrix.js +2 -0
  126. package/dist/utils/nodeMatrix.js.map +7 -0
  127. package/dist/utils/onAdd3DLayer.js +2 -0
  128. package/dist/utils/onAdd3DLayer.js.map +7 -0
  129. package/dist/utils/onAddSun.js +2 -0
  130. package/dist/utils/onAddSun.js.map +7 -0
  131. package/dist/utils/onClick.js +2 -0
  132. package/dist/utils/onClick.js.map +7 -0
  133. package/dist/utils/onMapChange.js +2 -0
  134. package/dist/utils/onMapChange.js.map +7 -0
  135. package/dist/utils/onPMTileAdd.js +2 -0
  136. package/dist/utils/onPMTileAdd.js.map +7 -0
  137. package/dist/utils/onPMTileRemove.js +2 -0
  138. package/dist/utils/onPMTileRemove.js.map +7 -0
  139. package/dist/utils/onPointerLeave.js +2 -0
  140. package/dist/utils/onPointerLeave.js.map +7 -0
  141. package/dist/utils/onPointerMove.js +2 -0
  142. package/dist/utils/onPointerMove.js.map +7 -0
  143. package/dist/utils/onRemove3DLayer.js +2 -0
  144. package/dist/utils/onRemove3DLayer.js.map +7 -0
  145. package/dist/utils/onRemoveSun.js +2 -0
  146. package/dist/utils/onRemoveSun.js.map +7 -0
  147. package/dist/utils/onTerrainAdd.js +2 -0
  148. package/dist/utils/onTerrainAdd.js.map +7 -0
  149. package/dist/utils/onTerrainChange.js +2 -0
  150. package/dist/utils/onTerrainChange.js.map +7 -0
  151. package/dist/utils/onTerrainRemove.js +2 -0
  152. package/dist/utils/onTerrainRemove.js.map +7 -0
  153. package/dist/utils/onZoomAnim.js +2 -0
  154. package/dist/utils/onZoomAnim.js.map +7 -0
  155. package/dist/utils/paints.js +2 -0
  156. package/dist/utils/paints.js.map +7 -0
  157. package/dist/utils/parseColor.js +2 -0
  158. package/dist/utils/parseColor.js.map +7 -0
  159. package/dist/utils/parts.js +2 -0
  160. package/dist/utils/parts.js.map +7 -0
  161. package/dist/utils/projectCelestialBody.js +2 -0
  162. package/dist/utils/projectCelestialBody.js.map +7 -0
  163. package/dist/utils/pump.js +2 -0
  164. package/dist/utils/pump.js.map +7 -0
  165. package/dist/utils/rasterTiles.js +2 -0
  166. package/dist/utils/rasterTiles.js.map +7 -0
  167. package/dist/utils/raycast.js +2 -0
  168. package/dist/utils/raycast.js.map +7 -0
  169. package/dist/utils/read.js +2 -0
  170. package/dist/utils/read.js.map +7 -0
  171. package/dist/utils/readAccessor.js +2 -0
  172. package/dist/utils/readAccessor.js.map +7 -0
  173. package/dist/utils/releaseArea.js +2 -0
  174. package/dist/utils/releaseArea.js.map +7 -0
  175. package/dist/utils/removeRasterTile.js +2 -0
  176. package/dist/utils/removeRasterTile.js.map +7 -0
  177. package/dist/utils/render.js +15 -0
  178. package/dist/utils/render.js.map +7 -0
  179. package/dist/utils/renderSunlight.js +13 -0
  180. package/dist/utils/renderSunlight.js.map +7 -0
  181. package/dist/utils/renderers.js +2 -0
  182. package/dist/utils/renderers.js.map +7 -0
  183. package/dist/utils/resizeSunlight.js +2 -0
  184. package/dist/utils/resizeSunlight.js.map +7 -0
  185. package/dist/utils/roofCoverage.js +2 -0
  186. package/dist/utils/roofCoverage.js.map +7 -0
  187. package/dist/utils/routeGeometry.js +2 -0
  188. package/dist/utils/routeGeometry.js.map +7 -0
  189. package/dist/utils/scheduledTrips.js +2 -0
  190. package/dist/utils/scheduledTrips.js.map +7 -0
  191. package/dist/utils/setGeoJSONData.js +2 -0
  192. package/dist/utils/setGeoJSONData.js.map +7 -0
  193. package/dist/utils/setHighlight.js +2 -0
  194. package/dist/utils/setHighlight.js.map +7 -0
  195. package/dist/utils/setPMTileOpacity.js +2 -0
  196. package/dist/utils/setPMTileOpacity.js.map +7 -0
  197. package/dist/utils/setPMTileZIndex.js +2 -0
  198. package/dist/utils/setPMTileZIndex.js.map +7 -0
  199. package/dist/utils/setParent.js +2 -0
  200. package/dist/utils/setParent.js.map +7 -0
  201. package/dist/utils/setTerrainHeight.js +2 -0
  202. package/dist/utils/setTerrainHeight.js.map +7 -0
  203. package/dist/utils/setVertexColor.js +2 -0
  204. package/dist/utils/setVertexColor.js.map +7 -0
  205. package/dist/utils/showFeature.js +2 -0
  206. package/dist/utils/showFeature.js.map +7 -0
  207. package/dist/utils/sizes.js +2 -0
  208. package/dist/utils/sizes.js.map +7 -0
  209. package/dist/utils/skin.js +2 -0
  210. package/dist/utils/skin.js.map +7 -0
  211. package/dist/utils/solarPosition.js +2 -0
  212. package/dist/utils/solarPosition.js.map +7 -0
  213. package/dist/utils/sortMeshes.js +2 -0
  214. package/dist/utils/sortMeshes.js.map +7 -0
  215. package/dist/utils/speed.js +2 -0
  216. package/dist/utils/speed.js.map +7 -0
  217. package/dist/utils/startZoom.js +2 -0
  218. package/dist/utils/startZoom.js.map +7 -0
  219. package/dist/utils/taillight.js +2 -0
  220. package/dist/utils/taillight.js.map +7 -0
  221. package/dist/utils/terrainAtlas.js +2 -0
  222. package/dist/utils/terrainAtlas.js.map +7 -0
  223. package/dist/utils/terrainElevation.js +2 -0
  224. package/dist/utils/terrainElevation.js.map +7 -0
  225. package/dist/utils/terrainGrid.js +2 -0
  226. package/dist/utils/terrainGrid.js.map +7 -0
  227. package/dist/utils/textureSampler.js +2 -0
  228. package/dist/utils/textureSampler.js.map +7 -0
  229. package/dist/utils/tileId.js +2 -0
  230. package/dist/utils/tileId.js.map +7 -0
  231. package/dist/utils/toLanes.js +2 -0
  232. package/dist/utils/toLanes.js.map +7 -0
  233. package/dist/utils/toSRGB.js +2 -0
  234. package/dist/utils/toSRGB.js.map +7 -0
  235. package/dist/utils/tooltip.js +3 -0
  236. package/dist/utils/tooltip.js.map +7 -0
  237. package/dist/utils/traffic.js +1 -1
  238. package/dist/utils/traffic.js.map +3 -3
  239. package/dist/utils/traverse.js +2 -0
  240. package/dist/utils/traverse.js.map +7 -0
  241. package/dist/utils/treeGeometry.js +2 -0
  242. package/dist/utils/treeGeometry.js.map +7 -0
  243. package/dist/utils/triangulate.js +2 -0
  244. package/dist/utils/triangulate.js.map +7 -0
  245. package/dist/utils/tripsAt.js +2 -0
  246. package/dist/utils/tripsAt.js.map +7 -0
  247. package/dist/utils/types.js +2 -0
  248. package/dist/utils/types.js.map +7 -0
  249. package/dist/utils/underEntry.js +2 -0
  250. package/dist/utils/underEntry.js.map +7 -0
  251. package/dist/utils/update.js +2 -0
  252. package/dist/utils/update.js.map +7 -0
  253. package/dist/utils/updateArea.js +2 -0
  254. package/dist/utils/updateArea.js.map +7 -0
  255. package/dist/utils/updateCamera.js +2 -0
  256. package/dist/utils/updateCamera.js.map +7 -0
  257. package/dist/utils/updatePointLights.js +2 -0
  258. package/dist/utils/updatePointLights.js.map +7 -0
  259. package/dist/utils/updateWorldMatrix.js +2 -0
  260. package/dist/utils/updateWorldMatrix.js.map +7 -0
  261. package/dist/utils/vehicleOffsets.js +2 -0
  262. package/dist/utils/vehicleOffsets.js.map +7 -0
  263. package/dist/utils/vehicles.js +1 -1
  264. package/dist/utils/vehicles.js.map +3 -3
  265. package/dist/utils/vertexNormals.js +2 -0
  266. package/dist/utils/vertexNormals.js.map +7 -0
  267. package/dist/utils/walk.js +1 -1
  268. package/dist/utils/walk.js.map +3 -3
  269. package/dist/utils/white.js +2 -0
  270. package/dist/utils/white.js.map +7 -0
  271. package/dist/utils/worldLights.js +2 -0
  272. package/dist/utils/worldLights.js.map +7 -0
  273. package/dist/utils/wrap.js +2 -0
  274. package/dist/utils/wrap.js.map +7 -0
  275. package/package.json +2 -4
  276. package/src/index.js +365 -50
  277. package/src/utils/CELL.js +4 -0
  278. package/src/utils/addBridges.js +66 -0
  279. package/src/utils/addRasterTile.js +112 -0
  280. package/src/utils/along.js +9 -0
  281. package/src/utils/atmosphere.js +20 -0
  282. package/src/utils/attach.js +255 -0
  283. package/src/utils/bindSunlight.js +12 -0
  284. package/src/utils/box.js +1 -0
  285. package/src/utils/bridgeElevation.js +18 -0
  286. package/src/utils/build.js +20 -0
  287. package/src/utils/cameraControls.js +287 -0
  288. package/src/utils/channel.js +4 -0
  289. package/src/utils/collider.js +62 -0
  290. package/src/utils/colliders.js +2 -0
  291. package/src/utils/computeBounds.js +17 -0
  292. package/src/utils/conformModelToTerrain.js +69 -0
  293. package/src/utils/createMesh.js +31 -0
  294. package/src/utils/createProgram.js +92 -0
  295. package/src/utils/decodeDirectory.js +40 -0
  296. package/src/utils/decodeHeader.js +15 -0
  297. package/src/utils/decodeModel.js +43 -0
  298. package/src/utils/decompress.js +5 -0
  299. package/src/utils/destroyTexture.js +7 -0
  300. package/src/utils/disposeMesh.js +13 -0
  301. package/src/utils/drawGeometry.js +122 -0
  302. package/src/utils/elevationWGSL.js +27 -0
  303. package/src/utils/emptyNode.js +9 -0
  304. package/src/utils/endZoom.js +15 -0
  305. package/src/utils/findFeature.js +49 -0
  306. package/src/utils/geometry.js +0 -254
  307. package/src/utils/getElevation.js +10 -0
  308. package/src/utils/getHeader.js +9 -0
  309. package/src/utils/getZxy.js +76 -0
  310. package/src/utils/glass.js +1 -0
  311. package/src/utils/headlight.js +1 -0
  312. package/src/utils/hit.js +41 -0
  313. package/src/utils/horizontalPosition.js +16 -0
  314. package/src/utils/horizontalRay.js +12 -0
  315. package/src/utils/hull.js +1 -0
  316. package/src/utils/initSunlight.js +9 -0
  317. package/src/utils/initTerrain.js +19 -0
  318. package/src/utils/initTraffic.js +93 -0
  319. package/src/utils/initWalk.js +72 -0
  320. package/src/utils/{picking.js → intersectMeshes.js} +121 -119
  321. package/src/utils/isClockWise.js +12 -0
  322. package/src/utils/lampPostGeometry.js +26 -0
  323. package/src/utils/lightGeometry.js +22 -0
  324. package/src/utils/{lighting.js → lightGrid.js} +50 -51
  325. package/src/utils/limbs.js +9 -0
  326. package/src/{scene/model.js → utils/loadModel.js} +37 -24
  327. package/src/utils/loadSource.js +17 -0
  328. package/src/utils/loadTerrain.js +65 -0
  329. package/src/utils/mapCamera.js +432 -0
  330. package/src/utils/{shaders.js → materialShaders.js} +243 -237
  331. package/src/utils/mirror.js +6 -0
  332. package/src/utils/moonPosition.js +17 -0
  333. package/src/utils/moves.js +11 -0
  334. package/src/utils/nativeEvents.js +77 -0
  335. package/src/utils/nativeGeometry.js +131 -0
  336. package/src/utils/nativeLayer.js +317 -0
  337. package/src/utils/nodeMatrix.js +22 -0
  338. package/src/utils/onAdd3DLayer.js +31 -0
  339. package/src/utils/onAddSun.js +147 -0
  340. package/src/utils/onClick.js +13 -0
  341. package/src/utils/onMapChange.js +16 -0
  342. package/src/utils/onPMTileAdd.js +15 -0
  343. package/src/utils/onPMTileRemove.js +8 -0
  344. package/src/utils/onPointerLeave.js +11 -0
  345. package/src/utils/onPointerMove.js +15 -0
  346. package/src/utils/onRemove3DLayer.js +78 -0
  347. package/src/utils/onRemoveSun.js +3 -0
  348. package/src/utils/onTerrainAdd.js +18 -0
  349. package/src/utils/onTerrainChange.js +13 -0
  350. package/src/utils/onTerrainRemove.js +40 -0
  351. package/src/utils/onZoomAnim.js +14 -0
  352. package/src/utils/paints.js +10 -0
  353. package/src/utils/parseColor.js +42 -0
  354. package/src/utils/parts.js +16 -0
  355. package/src/utils/projectCelestialBody.js +13 -0
  356. package/src/{scene/sources.js → utils/pump.js} +59 -98
  357. package/src/utils/rasterTiles.js +285 -0
  358. package/src/utils/raycast.js +60 -0
  359. package/src/utils/read.js +29 -0
  360. package/src/utils/readAccessor.js +68 -0
  361. package/src/utils/releaseArea.js +34 -0
  362. package/src/utils/removeRasterTile.js +13 -0
  363. package/src/{scene → utils}/render.js +112 -173
  364. package/src/utils/renderSunlight.js +170 -0
  365. package/src/utils/renderers.js +2 -0
  366. package/src/utils/resizeSunlight.js +15 -0
  367. package/src/utils/roofCoverage.js +47 -0
  368. package/src/utils/routeGeometry.js +22 -0
  369. package/src/utils/scheduledTrips.js +29 -0
  370. package/src/utils/setGeoJSONData.js +11 -0
  371. package/src/utils/setHighlight.js +13 -0
  372. package/src/utils/setPMTileOpacity.js +7 -0
  373. package/src/utils/setPMTileZIndex.js +7 -0
  374. package/src/utils/setParent.js +7 -0
  375. package/src/utils/setTerrainHeight.js +10 -0
  376. package/src/utils/setVertexColor.js +14 -0
  377. package/src/utils/showFeature.js +27 -0
  378. package/src/utils/sizes.js +1 -0
  379. package/src/utils/skin.js +2 -0
  380. package/src/utils/solarPosition.js +17 -0
  381. package/src/utils/sortMeshes.js +12 -0
  382. package/src/utils/speed.js +3 -0
  383. package/src/utils/startZoom.js +5 -0
  384. package/src/utils/taillight.js +1 -0
  385. package/src/utils/terrainAtlas.js +21 -0
  386. package/src/utils/terrainElevation.js +20 -0
  387. package/src/utils/terrainGrid.js +23 -0
  388. package/src/utils/textureSampler.js +10 -0
  389. package/src/utils/tileId.js +18 -0
  390. package/src/utils/toLanes.js +7 -0
  391. package/src/utils/toSRGB.js +1 -0
  392. package/src/utils/tooltip.js +6 -0
  393. package/src/utils/traffic.js +310 -85
  394. package/src/utils/traverse.js +6 -0
  395. package/src/utils/treeGeometry.js +45 -0
  396. package/src/utils/triangulate.js +100 -0
  397. package/src/utils/tripsAt.js +16 -0
  398. package/src/utils/types.js +8 -0
  399. package/src/utils/{control.js → underEntry.js} +1 -2
  400. package/src/utils/update.js +18 -0
  401. package/src/utils/updateArea.js +40 -0
  402. package/src/utils/updateCamera.js +32 -0
  403. package/src/utils/updatePointLights.js +38 -0
  404. package/src/utils/updateWorldMatrix.js +47 -0
  405. package/src/utils/vehicleOffsets.js +8 -0
  406. package/src/utils/vehicles.js +65 -69
  407. package/src/utils/vertexNormals.js +30 -0
  408. package/src/utils/walk.js +181 -66
  409. package/src/utils/white.js +1 -0
  410. package/src/utils/worldLights.js +25 -0
  411. package/src/utils/wrap.js +1 -0
  412. package/dist/scene/gpu.js +0 -3
  413. package/dist/scene/gpu.js.map +0 -7
  414. package/dist/scene/lighting.js +0 -9
  415. package/dist/scene/lighting.js.map +0 -7
  416. package/dist/scene/model.js +0 -2
  417. package/dist/scene/model.js.map +0 -7
  418. package/dist/scene/picking.js +0 -2
  419. package/dist/scene/picking.js.map +0 -7
  420. package/dist/scene/pmtiles.js +0 -2
  421. package/dist/scene/pmtiles.js.map +0 -7
  422. package/dist/scene/render.js +0 -15
  423. package/dist/scene/render.js.map +0 -7
  424. package/dist/scene/sources.js +0 -2
  425. package/dist/scene/sources.js.map +0 -7
  426. package/dist/types/3d.js +0 -2
  427. package/dist/types/3d.js.map +0 -7
  428. package/dist/types/geojson.js +0 -2
  429. package/dist/types/geojson.js.map +0 -7
  430. package/dist/types/pmtiles.js +0 -2
  431. package/dist/types/pmtiles.js.map +0 -7
  432. package/dist/types/sunlight.js +0 -2
  433. package/dist/types/sunlight.js.map +0 -7
  434. package/dist/types/terrain.js +0 -24
  435. package/dist/types/terrain.js.map +0 -7
  436. package/dist/types/traffic.js +0 -41
  437. package/dist/types/traffic.js.map +0 -7
  438. package/dist/types/walk.js +0 -2
  439. package/dist/types/walk.js.map +0 -7
  440. package/dist/utils/control.js +0 -2
  441. package/dist/utils/control.js.map +0 -7
  442. package/dist/utils/lighting.js +0 -2
  443. package/dist/utils/lighting.js.map +0 -7
  444. package/dist/utils/model.js +0 -2
  445. package/dist/utils/model.js.map +0 -7
  446. package/dist/utils/picking.js +0 -2
  447. package/dist/utils/picking.js.map +0 -7
  448. package/dist/utils/pmtiles.js +0 -2
  449. package/dist/utils/pmtiles.js.map +0 -7
  450. package/dist/utils/scene.js +0 -2
  451. package/dist/utils/scene.js.map +0 -7
  452. package/dist/utils/shaders.js.map +0 -7
  453. package/dist/utils/sun.js +0 -2
  454. package/dist/utils/sun.js.map +0 -7
  455. package/dist/utils/terrain.js +0 -2
  456. package/dist/utils/terrain.js.map +0 -7
  457. package/src/scene/gpu.js +0 -438
  458. package/src/scene/lighting.js +0 -193
  459. package/src/scene/picking.js +0 -150
  460. package/src/scene/pmtiles.js +0 -94
  461. package/src/types/3d.js +0 -337
  462. package/src/types/geojson.js +0 -42
  463. package/src/types/pmtiles.js +0 -143
  464. package/src/types/sunlight.js +0 -142
  465. package/src/types/terrain.js +0 -331
  466. package/src/types/traffic.js +0 -356
  467. package/src/types/walk.js +0 -219
  468. package/src/utils/model.js +0 -178
  469. package/src/utils/pmtiles.js +0 -79
  470. package/src/utils/scene.js +0 -102
  471. package/src/utils/sun.js +0 -71
  472. package/src/utils/terrain.js +0 -78
@@ -1,237 +1,243 @@
1
- /** Material WGSL and texture bindings, without a GPU device or Leaflet layer. */
2
- export function materialShaders(material = {}, sparkle = false, elevationWGSL = '') {
3
- const hasBase = Boolean(material.baseTexture);
4
- const hasMetal = Boolean(material.metalTexture);
5
- const hasEmissive = Boolean(material.emissiveTexture);
6
- const hasOcclusion = Boolean(material.occlusionTexture);
7
- const hasRoof = Boolean(material.roofTexture);
8
- const hasTerrain = Boolean(material.terrain);
9
- const textured = hasBase || hasMetal || hasEmissive || hasOcclusion || material.nightLight;
10
- const vertex = `
11
- struct Mesh {
12
- worldMatrix: mat4x4<f32>,
13
- baseColor: vec4<f32>,
14
- material: vec4<f32>,
15
- emissive: vec4<f32>,
16
- terrain: vec4<f32>,
17
- highlight: vec4<f32>,
18
- };
19
- struct Frame {
20
- viewMatrix: mat4x4<f32>,
21
- projectionMatrix: mat4x4<f32>,
22
- roofMatrix: mat4x4<f32>,
23
- lightDirection: vec4<f32>,
24
- skyDirection: vec4<f32>,
25
- atmosphereTint: vec4<f32>,
26
- };
27
- @group(0) @binding(0) var<uniform> u: Mesh;
28
- @group(0) @binding(1) var<uniform> frame: Frame;
29
- struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
30
- @group(1) @binding(0) var<uniform> solar: Solar;
31
- ${hasTerrain ? `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
32
- struct VertexInput {
33
- @location(0) position: vec3<f32>,
34
- @location(1) normal: vec3<f32>,
35
- ${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
36
- ${textured ? '@location(3) uv: vec2<f32>,' : ''}
37
- };
38
- struct VertexOutput {
39
- @builtin(position) position: vec4<f32>,
40
- @location(0) color: vec3<f32>,
41
- @location(1) normal: vec3<f32>,
42
- @location(2) viewPosition: vec3<f32>,
43
- @location(6) shadowPosition: vec4<f32>,
44
- @location(7) worldPosition: vec3<f32>,
45
- ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
46
- ${textured ? '@location(3) uv: vec2<f32>,' : ''}
47
- ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
48
- };
49
- @vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
50
- var output: VertexOutput;
51
- var position = input.position;
52
- ${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
53
- let highlighted = f32(vertexIndex) >= u.highlight.x && f32(vertexIndex) < u.highlight.y;
54
- output.color = ${material.vertexColors
55
- ? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
56
- : 'u.baseColor.rgb'};
57
- // Inverse-transpose from cofactors; the camera view matrix is orthonormal.
58
- let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
59
- let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
60
- cross(m[0], m[1]) * input.normal.z) / determinant(m);
61
- output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
62
- let world = u.worldMatrix * vec4<f32>(position, 1.0);
63
- output.shadowPosition = solar.matrix * world;
64
- output.worldPosition = world.xyz / world.w;
65
- ${sparkle ? 'output.localPosition = input.position;' : ''}
66
- let viewPosition = frame.viewMatrix * world;
67
- output.viewPosition = viewPosition.xyz;
68
- ${textured ? 'output.uv = input.uv;' : ''}
69
- ${hasRoof ? `
70
- output.roofUv = (frame.roofMatrix * world).xz;
71
- output.roof = select(0.0, 1.0, input.normal.y >= 0.5 && !highlighted);
72
- ` : ''}
73
- output.position = frame.projectionMatrix * viewPosition;
74
- return output;
75
- }
76
- `;
77
- const bindings = [];
78
- let binding = 3;
79
- const textureBinding = (name, enabled) => {
80
- if (!enabled) return '';
81
- bindings.push({ name, texture: binding, sampler: binding + 1 });
82
- const current = binding;
83
- binding += 2;
84
- return `@group(0) @binding(${current}) var ${name}: texture_2d<f32>;
85
- @group(0) @binding(${current + 1}) var ${name}Sampler: sampler;`;
86
- };
87
- const baseBinding = textureBinding('baseTexture', hasBase);
88
- const metalBinding = textureBinding('metalTexture', hasMetal);
89
- const emissiveBinding = textureBinding('emissiveTexture', hasEmissive);
90
- const occlusionBinding = textureBinding('occlusionTexture', hasOcclusion);
91
- const roofBinding = textureBinding('roofTexture', hasRoof);
92
- const fragment = `
93
- struct Mesh {
94
- worldMatrix: mat4x4<f32>,
95
- baseColor: vec4<f32>,
96
- material: vec4<f32>,
97
- emissive: vec4<f32>,
98
- terrain: vec4<f32>,
99
- highlight: vec4<f32>,
100
- };
101
- struct Frame {
102
- viewMatrix: mat4x4<f32>,
103
- projectionMatrix: mat4x4<f32>,
104
- roofMatrix: mat4x4<f32>,
105
- lightDirection: vec4<f32>,
106
- skyDirection: vec4<f32>,
107
- atmosphereTint: vec4<f32>,
108
- };
109
- struct Solar {
110
- matrix: mat4x4<f32>,
111
- params: vec4<f32>,
112
- };
113
- @group(0) @binding(0) var<uniform> u: Mesh;
114
- @group(0) @binding(1) var<uniform> frame: Frame;
115
- @group(1) @binding(0) var<uniform> solar: Solar;
116
- @group(1) @binding(1) var shadowTexture: texture_depth_2d;
117
- @group(1) @binding(2) var shadowSampler: sampler_comparison;
118
- @group(1) @binding(3) var<storage, read> lightGrid: array<vec4<f32>>;
119
- ${baseBinding}${metalBinding}${emissiveBinding}${occlusionBinding}${roofBinding}
120
- struct FragmentInput {
121
- @location(0) color: vec3<f32>,
122
- @location(1) normal: vec3<f32>,
123
- @location(2) viewPosition: vec3<f32>,
124
- @location(6) shadowPosition: vec4<f32>,
125
- @location(7) worldPosition: vec3<f32>,
126
- ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
127
- ${textured ? '@location(3) uv: vec2<f32>,' : ''}
128
- ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
129
- };
130
- const PI: f32 = 3.14159265;
131
- fn toLinear(c: vec3<f32>) -> vec3<f32> {
132
- return select(c / 12.92, pow((c + vec3<f32>(0.055)) / 1.055, vec3<f32>(2.4)), c >= vec3<f32>(0.04045));
133
- }
134
- fn toSRGB(c: vec3<f32>) -> vec3<f32> {
135
- return select(c * 12.92, 1.055 * pow(max(c, vec3<f32>(0.0)), vec3<f32>(1.0 / 2.4)) - vec3<f32>(0.055), c >= vec3<f32>(0.0031308));
136
- }
137
- fn sunVisibility(position: vec4<f32>) -> f32 {
138
- let p = position.xyz / position.w;
139
- let uv = vec2<f32>(p.x * 0.5 + 0.5, 0.5 - p.y * 0.5);
140
- if (solar.params.x < 0.5 || any(uv < vec2<f32>(0.0)) || any(uv > vec2<f32>(1.0)) || p.z < 0.0 || p.z > 1.0) {
141
- return 1.0;
142
- }
143
- return textureSampleCompareLevel(shadowTexture, shadowSampler, uv, p.z - 0.0003);
144
- }
145
- fn localLighting(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
146
- if (frame.skyDirection.w <= 0.0 || lightGrid[0].w < 1.0) { return vec3<f32>(0.0); }
147
- let cell = vec2<i32>(floor((position.xz - lightGrid[0].xy) / lightGrid[0].z));
148
- if (any(cell < vec2<i32>(0)) || cell.x >= i32(lightGrid[0].w) || cell.y >= i32(lightGrid[1].x)) {
149
- return vec3<f32>(0.0);
150
- }
151
- let header = lightGrid[2u + u32(cell.y) * u32(lightGrid[0].w) + u32(cell.x)];
152
- var light = vec3<f32>(0.0);
153
- for (var i = 0u; i < u32(header.y); i++) {
154
- let source = lightGrid[u32(header.x) + i * 2u];
155
- let colour = lightGrid[u32(header.x) + i * 2u + 1u];
156
- let delta = source.xyz - position;
157
- let distance2 = max(dot(delta, delta), 1.0);
158
- let falloff = max(0.0, 1.0 - distance2 / (source.w * source.w));
159
- let lambert = max(0.0, dot(normal, delta / sqrt(distance2)));
160
- light += toLinear(colour.rgb) * colour.w * lambert * falloff * falloff / distance2;
161
- }
162
- return light * frame.skyDirection.w;
163
- }
164
- @fragment fn fragmentMain(input: FragmentInput, @builtin(front_facing) frontFacing: bool) -> @location(0) vec4<f32> {
165
- ${material.nightLight ? `
166
- if (input.uv.x <= 2.0) {
167
- let radial = max(0.0, 1.0 - dot(input.uv, input.uv));
168
- let alpha = radial * radial * frame.skyDirection.w * 0.65;
169
- if (alpha < 0.005) { discard; }
170
- return vec4<f32>(input.color, alpha);
171
- }
172
- ` : ''}
173
- let sunlight = sunVisibility(input.shadowPosition);
174
- let worldNormal = normalize(transpose(mat3x3<f32>(frame.viewMatrix[0].xyz, frame.viewMatrix[1].xyz, frame.viewMatrix[2].xyz)) * normalize(input.normal)) * select(-1.0, 1.0, frontFacing);
175
- let artificial = localLighting(input.worldPosition, worldNormal);
176
- ${material.unlit ? `
177
- let rasterTexel = textureSample(baseTexture, baseTextureSampler, input.uv);
178
- return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
179
- ` : `
180
- var normal = normalize(input.normal) * select(-1.0, 1.0, frontFacing);
181
- let texel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
182
- let alpha = u.material.z * texel.a;
183
- ${material.alphaMode === 'MASK' ? 'if (alpha < u.material.w) { discard; }' : ''}
184
- ${material.alphaMode === 'BLEND' ? 'if (alpha < 0.01) { discard; }' : ''}
185
- var base = ${material.vertexColors ? 'toLinear(min(input.color, vec3<f32>(1.0)))' : 'input.color'} *
186
- ${material.baseTexture?.srgb ? 'texel.rgb' : 'toLinear(texel.rgb)'};
187
- ${hasRoof ? `
188
- if (input.roof > 0.5 && all(input.roofUv >= vec2<f32>(0.0)) &&
189
- all(input.roofUv <= vec2<f32>(1.0))) {
190
- let roof = textureSampleLevel(roofTexture, roofTextureSampler, input.roofUv, 0.0);
191
- base = mix(base, toLinear(roof.rgb), roof.a);
192
- }
193
- ` : ''}
194
- let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
195
- let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
196
- let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
197
- let view = normalize(-input.viewPosition);
198
- let halfVector = normalize(view + frame.lightDirection.xyz);
199
- let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
200
- let nv = max(dot(normal, view), 0.001);
201
- let nh = max(dot(normal, halfVector), 0.0);
202
- let vh = max(dot(view, halfVector), 0.0);
203
- let a2 = pow(rough, 4.0);
204
- let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
205
- let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
206
- let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
207
- let visibility = 0.5 / max(gv + gl, 0.0001);
208
- let f0 = mix(vec3<f32>(0.04), base, metal);
209
- let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
210
- let specular = d * visibility * fresnel;
211
- let diffuse = (1.0 - metal) * base / PI;
212
- let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
213
- let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
214
- let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
215
- ${sparkle ? `
216
- let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
217
- let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
218
- ` : ''}
219
- // Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
220
- let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
221
- ? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${
222
- hasEmissive
223
- ? material.emissiveTexture.srgb
224
- ? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
225
- : 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
226
- : 'vec3<f32>(1.0)'
227
- };
228
- var color = ambient * base * (1.0 - metal) * ao +
229
- (diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
230
- ${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
231
- color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
232
- return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
233
- `}
234
- }
235
- `;
236
- return { vertex, fragment, bindings, textured, hasTerrain };
237
- }
1
+ /** Material WGSL and texture bindings, without a GPU device or Leaflet layer. */
2
+ export function materialShaders(material = {}, sparkle = false, elevationWGSL = '') {
3
+ const hasBase = Boolean(material.baseTexture);
4
+ const hasMetal = Boolean(material.metalTexture);
5
+ const hasEmissive = Boolean(material.emissiveTexture);
6
+ const hasOcclusion = Boolean(material.occlusionTexture);
7
+ const hasRoof = Boolean(material.roofTexture);
8
+ const hasTerrain = Boolean(material.terrain);
9
+ const textured = hasBase || hasMetal || hasEmissive || hasOcclusion || material.nightLight;
10
+ const vertex = `
11
+ struct Mesh {
12
+ worldMatrix: mat4x4<f32>,
13
+ baseColor: vec4<f32>,
14
+ material: vec4<f32>,
15
+ emissive: vec4<f32>,
16
+ terrain: vec4<f32>,
17
+ highlight: vec4<f32>,
18
+ };
19
+ struct Frame {
20
+ viewMatrix: mat4x4<f32>,
21
+ projectionMatrix: mat4x4<f32>,
22
+ roofMatrix: mat4x4<f32>,
23
+ lightDirection: vec4<f32>,
24
+ skyDirection: vec4<f32>,
25
+ atmosphereTint: vec4<f32>,
26
+ };
27
+ @group(0) @binding(0) var<uniform> u: Mesh;
28
+ @group(0) @binding(1) var<uniform> frame: Frame;
29
+ struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
30
+ @group(1) @binding(0) var<uniform> solar: Solar;
31
+ ${hasTerrain ? `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
32
+ struct VertexInput {
33
+ @location(0) position: vec3<f32>,
34
+ @location(1) normal: vec3<f32>,
35
+ ${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
36
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
37
+ };
38
+ struct VertexOutput {
39
+ @builtin(position) position: vec4<f32>,
40
+ @location(0) color: vec3<f32>,
41
+ @location(1) normal: vec3<f32>,
42
+ @location(2) viewPosition: vec3<f32>,
43
+ @location(6) shadowPosition: vec4<f32>,
44
+ @location(7) worldPosition: vec3<f32>,
45
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
46
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
47
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
48
+ };
49
+ @vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
50
+ var output: VertexOutput;
51
+ var position = input.position;
52
+ ${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
53
+ let highlighted = f32(vertexIndex) >= u.highlight.x && f32(vertexIndex) < u.highlight.y;
54
+ output.color = ${material.vertexColors
55
+ ? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
56
+ : 'u.baseColor.rgb'};
57
+ // Inverse-transpose from cofactors; the camera view matrix is orthonormal.
58
+ let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
59
+ let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
60
+ cross(m[0], m[1]) * input.normal.z) / determinant(m);
61
+ output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
62
+ let world = u.worldMatrix * vec4<f32>(position, 1.0);
63
+ output.shadowPosition = solar.matrix * world;
64
+ output.worldPosition = world.xyz / world.w;
65
+ ${sparkle ? 'output.localPosition = input.position;' : ''}
66
+ let viewPosition = frame.viewMatrix * world;
67
+ output.viewPosition = viewPosition.xyz;
68
+ ${textured ? 'output.uv = input.uv;' : ''}
69
+ ${hasRoof ? `
70
+ output.roofUv = (frame.roofMatrix * world).xz;
71
+ output.roof = select(0.0, 1.0, input.normal.y >= 0.5 && !highlighted);
72
+ ` : ''}
73
+ output.position = frame.projectionMatrix * viewPosition;
74
+ return output;
75
+ }
76
+ `;
77
+ const bindings = [];
78
+ let binding = 3;
79
+ const textureBinding = (name, enabled) => {
80
+ if (!enabled) return '';
81
+ bindings.push({ name, texture: binding, sampler: binding + 1 });
82
+ const current = binding;
83
+ binding += 2;
84
+ return `@group(0) @binding(${current}) var ${name}: texture_2d<f32>;
85
+ @group(0) @binding(${current + 1}) var ${name}Sampler: sampler;`;
86
+ };
87
+ const baseBinding = textureBinding('baseTexture', hasBase);
88
+ const metalBinding = textureBinding('metalTexture', hasMetal);
89
+ const emissiveBinding = textureBinding('emissiveTexture', hasEmissive);
90
+ const occlusionBinding = textureBinding('occlusionTexture', hasOcclusion);
91
+ const roofBinding = textureBinding('roofTexture', hasRoof);
92
+ const fragment = `
93
+ struct Mesh {
94
+ worldMatrix: mat4x4<f32>,
95
+ baseColor: vec4<f32>,
96
+ material: vec4<f32>,
97
+ emissive: vec4<f32>,
98
+ terrain: vec4<f32>,
99
+ highlight: vec4<f32>,
100
+ };
101
+ struct Frame {
102
+ viewMatrix: mat4x4<f32>,
103
+ projectionMatrix: mat4x4<f32>,
104
+ roofMatrix: mat4x4<f32>,
105
+ lightDirection: vec4<f32>,
106
+ skyDirection: vec4<f32>,
107
+ atmosphereTint: vec4<f32>,
108
+ };
109
+ struct Solar {
110
+ matrix: mat4x4<f32>,
111
+ params: vec4<f32>,
112
+ };
113
+ @group(0) @binding(0) var<uniform> u: Mesh;
114
+ @group(0) @binding(1) var<uniform> frame: Frame;
115
+ @group(1) @binding(0) var<uniform> solar: Solar;
116
+ @group(1) @binding(1) var shadowTexture: texture_depth_2d;
117
+ @group(1) @binding(2) var shadowSampler: sampler_comparison;
118
+ @group(1) @binding(3) var<storage, read> lightGrid: array<vec4<f32>>;
119
+ ${baseBinding}${metalBinding}${emissiveBinding}${occlusionBinding}${roofBinding}
120
+ struct FragmentInput {
121
+ @builtin(position) position: vec4<f32>,
122
+ @location(0) color: vec3<f32>,
123
+ @location(1) normal: vec3<f32>,
124
+ @location(2) viewPosition: vec3<f32>,
125
+ @location(6) shadowPosition: vec4<f32>,
126
+ @location(7) worldPosition: vec3<f32>,
127
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
128
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
129
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
130
+ };
131
+ const PI: f32 = 3.14159265;
132
+ fn toLinear(c: vec3<f32>) -> vec3<f32> {
133
+ return select(c / 12.92, pow((c + vec3<f32>(0.055)) / 1.055, vec3<f32>(2.4)), c >= vec3<f32>(0.04045));
134
+ }
135
+ fn toSRGB(c: vec3<f32>) -> vec3<f32> {
136
+ return select(c * 12.92, 1.055 * pow(max(c, vec3<f32>(0.0)), vec3<f32>(1.0 / 2.4)) - vec3<f32>(0.055), c >= vec3<f32>(0.0031308));
137
+ }
138
+ fn sunVisibility(position: vec4<f32>) -> f32 {
139
+ let p = position.xyz / position.w;
140
+ let uv = vec2<f32>(p.x * 0.5 + 0.5, 0.5 - p.y * 0.5);
141
+ if (solar.params.x < 0.5 || any(uv < vec2<f32>(0.0)) || any(uv > vec2<f32>(1.0)) || p.z < 0.0 || p.z > 1.0) {
142
+ return 1.0;
143
+ }
144
+ return textureSampleCompareLevel(shadowTexture, shadowSampler, uv, p.z - 0.0003);
145
+ }
146
+ fn localLighting(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
147
+ if (frame.skyDirection.w <= 0.0 || lightGrid[0].w < 1.0) { return vec3<f32>(0.0); }
148
+ let cell = vec2<i32>(floor((position.xz - lightGrid[0].xy) / lightGrid[0].z));
149
+ if (any(cell < vec2<i32>(0)) || cell.x >= i32(lightGrid[0].w) || cell.y >= i32(lightGrid[1].x)) {
150
+ return vec3<f32>(0.0);
151
+ }
152
+ let header = lightGrid[2u + u32(cell.y) * u32(lightGrid[0].w) + u32(cell.x)];
153
+ var light = vec3<f32>(0.0);
154
+ for (var i = 0u; i < u32(header.y); i++) {
155
+ let source = lightGrid[u32(header.x) + i * 2u];
156
+ let colour = lightGrid[u32(header.x) + i * 2u + 1u];
157
+ let delta = source.xyz - position;
158
+ let distance2 = max(dot(delta, delta), 1.0);
159
+ let falloff = max(0.0, 1.0 - distance2 / (source.w * source.w));
160
+ let lambert = max(0.0, dot(normal, delta / sqrt(distance2)));
161
+ light += toLinear(colour.rgb) * colour.w * lambert * falloff * falloff / distance2;
162
+ }
163
+ return light * frame.skyDirection.w;
164
+ }
165
+ fn appearance(position: vec2<f32>) {
166
+ // Screen-door dissolve keeps opaque depth writes and avoids sorting whole buildings as glass.
167
+ let noise = fract(52.9829189 * fract(dot(floor(position), vec2<f32>(0.06711056, 0.00583715))));
168
+ if (u.highlight.w < 1.0 && noise >= u.highlight.w) { discard; }
169
+ }
170
+ @fragment fn fragmentMain(input: FragmentInput, @builtin(front_facing) frontFacing: bool) -> @location(0) vec4<f32> {
171
+ ${material.nightLight ? `
172
+ if (input.uv.x <= 2.0) {
173
+ let radial = max(0.0, 1.0 - dot(input.uv, input.uv));
174
+ let alpha = radial * radial * frame.skyDirection.w * 0.65;
175
+ if (alpha < 0.005) { discard; }
176
+ appearance(input.position.xy);
177
+ return vec4<f32>(input.color, alpha);
178
+ }
179
+ ` : ''}
180
+ let sunlight = sunVisibility(input.shadowPosition);
181
+ let worldNormal = normalize(transpose(mat3x3<f32>(frame.viewMatrix[0].xyz, frame.viewMatrix[1].xyz, frame.viewMatrix[2].xyz)) * normalize(input.normal)) * select(-1.0, 1.0, frontFacing);
182
+ let artificial = localLighting(input.worldPosition, worldNormal);
183
+ ${material.unlit ? `
184
+ let rasterTexel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(input.color, 1.0)'};
185
+ return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
186
+ ` : `
187
+ var normal = normalize(input.normal) * select(-1.0, 1.0, frontFacing);
188
+ let texel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
189
+ let alpha = u.material.z * texel.a;
190
+ ${material.alphaMode === 'MASK' ? 'if (alpha < u.material.w) { discard; }' : ''}
191
+ ${material.alphaMode === 'BLEND' ? 'if (alpha < 0.01) { discard; }' : ''}
192
+ var base = ${material.vertexColors ? 'toLinear(min(input.color, vec3<f32>(1.0)))' : 'input.color'} *
193
+ ${material.baseTexture?.srgb ? 'texel.rgb' : 'toLinear(texel.rgb)'};
194
+ ${hasRoof ? `
195
+ if (input.roof > 0.5 && all(input.roofUv >= vec2<f32>(0.0)) &&
196
+ all(input.roofUv <= vec2<f32>(1.0))) {
197
+ let roof = textureSampleLevel(roofTexture, roofTextureSampler, input.roofUv, 0.0);
198
+ base = mix(base, toLinear(roof.rgb), roof.a);
199
+ }
200
+ ` : ''}
201
+ let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
202
+ let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
203
+ let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
204
+ let view = normalize(-input.viewPosition);
205
+ let halfVector = normalize(view + frame.lightDirection.xyz);
206
+ let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
207
+ let nv = max(dot(normal, view), 0.001);
208
+ let nh = max(dot(normal, halfVector), 0.0);
209
+ let vh = max(dot(view, halfVector), 0.0);
210
+ let a2 = pow(rough, 4.0);
211
+ let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
212
+ let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
213
+ let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
214
+ let visibility = 0.5 / max(gv + gl, 0.0001);
215
+ let f0 = mix(vec3<f32>(0.04), base, metal);
216
+ let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
217
+ let specular = d * visibility * fresnel;
218
+ let diffuse = (1.0 - metal) * base / PI;
219
+ let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
220
+ let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
221
+ let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
222
+ ${sparkle ? `
223
+ let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
224
+ let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
225
+ ` : ''}
226
+ // Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
227
+ let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
228
+ ? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${hasEmissive
229
+ ? material.emissiveTexture.srgb
230
+ ? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
231
+ : 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
232
+ : 'vec3<f32>(1.0)'};
233
+ var color = ambient * base * (1.0 - metal) * ao +
234
+ (diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
235
+ ${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
236
+ color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
237
+ appearance(input.position.xy);
238
+ return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
239
+ `}
240
+ }
241
+ `;
242
+ return { vertex, fragment, bindings, textured, hasTerrain };
243
+ }
@@ -0,0 +1,6 @@
1
+ import { box } from "./box.js";
2
+
3
+ export const mirror = (x0, x1, z0, z1, ...rest) => [
4
+ [box(x0, x1, z0, z1), ...rest],
5
+ [box(-x1, -x0, z0, z1), ...rest]
6
+ ];
@@ -0,0 +1,17 @@
1
+ import { solarPosition } from "./solarPosition.js";
2
+ import { horizontalPosition } from "./horizontalPosition.js";
3
+
4
+ // Low-precision geocentric lunar orbit; no parallax or atmospheric refraction.
5
+
6
+ export function moonPosition(date, lat, lng) {
7
+ solarPosition(date, lat, lng);
8
+ const rad = Math.PI / 180, d = new Date(date).getTime() / 86400000 - 10957.5;
9
+ const anomaly = (134.963 + 13.064993 * d) * rad;
10
+ const longitude = (218.316 + 13.176396 * d + 6.289 * Math.sin(anomaly)) * rad;
11
+ const latitude = 5.128 * Math.sin((93.272 + 13.229350 * d) * rad) * rad;
12
+ const obliquity = 23.4397 * rad;
13
+ const x = Math.cos(latitude) * Math.cos(longitude);
14
+ const y = Math.cos(latitude) * Math.sin(longitude) * Math.cos(obliquity) - Math.sin(latitude) * Math.sin(obliquity);
15
+ const z = Math.cos(latitude) * Math.sin(longitude) * Math.sin(obliquity) + Math.sin(latitude) * Math.cos(obliquity);
16
+ return horizontalPosition(d, lat, lng, Math.atan2(y, x), Math.asin(z));
17
+ }
@@ -0,0 +1,11 @@
1
+ // W/S (↑/↓) run forward/back along the heading, A/D (←/→) turn: [forward, turn].
2
+ export const moves = {
3
+ KeyW: [1, 0],
4
+ ArrowUp: [1, 0],
5
+ KeyS: [-1, 0],
6
+ ArrowDown: [-1, 0],
7
+ KeyD: [0, 1],
8
+ ArrowRight: [0, 1],
9
+ KeyA: [0, -1],
10
+ ArrowLeft: [0, -1]
11
+ };
@@ -0,0 +1,77 @@
1
+ import { raycast } from './raycast.js';
2
+
3
+ const maps = new WeakMap();
4
+
5
+ /** One GPU hit test per map event, rather than one invisible SVG path per feature. */
6
+ export function nativeEvents(state) {
7
+ const { map } = state;
8
+ let context = maps.get(map);
9
+ if (!context) {
10
+ context = { states: new Set(), hovered: null };
11
+ const pointer = L.version.startsWith('2');
12
+ const move = pointer ? 'pointermove' : 'mousemove', out = pointer ? 'pointerout' : 'mouseout';
13
+ const over = pointer ? 'pointerover' : 'mouseover';
14
+ const descriptor = Object.getOwnPropertyDescriptor(map, '_fireDOMEvent');
15
+ const fireDOMEvent = map._fireDOMEvent;
16
+ const handle = function (event, type = event.type, targets) {
17
+ const owner = L.Layer._renderers.get(map);
18
+ if (!owner?.renderer || targets || !['click', 'preclick', 'dblclick', 'contextmenu',
19
+ 'mousedown', 'mouseup', 'mousemove', 'mouseover', 'mouseout',
20
+ 'pointerdown', 'pointerup', 'pointermove', 'pointerover', 'pointerout'].includes(type)) {
21
+ return fireDOMEvent.call(this, event, type, targets);
22
+ }
23
+ const target = event.target;
24
+ const dom = target instanceof Element &&
25
+ target.closest('.leaflet-marker-icon,.leaflet-popup,.leaflet-tooltip,.leaflet-control');
26
+ if (dom && context.hovered && (type === move || type === out)) {
27
+ fireDOMEvent.call(map, event, out, [context.hovered]);
28
+ context.hovered = null;
29
+ map.getContainer().style.cursor = '';
30
+ }
31
+ if (dom || type === move && (map.dragging?.moving() || map._animatingZoom)) {
32
+ return fireDOMEvent.call(this, event, type, targets);
33
+ }
34
+ const meshes = [];
35
+ if (type !== out) {
36
+ for (const candidate of context.states) {
37
+ const { source } = candidate;
38
+ if (source instanceof L.Marker || source.options.interactive === false ||
39
+ !(source instanceof L.Path) && !source.options.interactive) continue;
40
+ meshes.push(...candidate.meshes.values());
41
+ }
42
+ }
43
+ const hits = meshes.length ? raycast(owner, event, meshes, false) : [];
44
+ hits.sort((a, b) => b.object.renderOrder - a.object.renderOrder || a.distance - b.distance);
45
+ let source = hits[0]?.object._nativeSource || null;
46
+ if ((type === 'click' || type === 'preclick') && source && map._draggableMoved(source)) source = null;
47
+ if (type === move || type === out) {
48
+ if (context.hovered !== source) {
49
+ if (context.hovered) fireDOMEvent.call(map, event, out, [context.hovered]);
50
+ context.hovered = source;
51
+ if (source) fireDOMEvent.call(map, event, over, [source]);
52
+ map.getContainer().style.cursor = source ? 'pointer' : '';
53
+ }
54
+ }
55
+ return fireDOMEvent.call(this, event, type, source ? [source] : undefined);
56
+ };
57
+ context.handle = handle;
58
+ context.restore = () => {
59
+ if (map._fireDOMEvent !== handle) return;
60
+ if (descriptor) Object.defineProperty(map, '_fireDOMEvent', descriptor);
61
+ else delete map._fireDOMEvent;
62
+ };
63
+ maps.set(map, context);
64
+ map._fireDOMEvent = handle;
65
+ }
66
+ context.states.add(state);
67
+ return () => {
68
+ context.states.delete(state);
69
+ if (context.hovered === state.source) {
70
+ context.hovered = null;
71
+ map.getContainer().style.cursor = '';
72
+ }
73
+ if (context.states.size) return;
74
+ context.restore();
75
+ maps.delete(map);
76
+ };
77
+ }