koffi 2.1.1 → 2.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (311) hide show
  1. package/ChangeLog.md +6 -0
  2. package/build/qemu/2.1.2/koffi_darwin_arm64.tar.gz +0 -0
  3. package/build/qemu/2.1.2/koffi_darwin_x64.tar.gz +0 -0
  4. package/build/qemu/2.1.2/koffi_freebsd_arm64.tar.gz +0 -0
  5. package/build/qemu/2.1.2/koffi_freebsd_ia32.tar.gz +0 -0
  6. package/build/qemu/2.1.2/koffi_freebsd_x64.tar.gz +0 -0
  7. package/build/qemu/2.1.2/koffi_linux_arm32hf.tar.gz +0 -0
  8. package/build/qemu/2.1.2/koffi_linux_arm64.tar.gz +0 -0
  9. package/build/qemu/2.1.2/koffi_linux_ia32.tar.gz +0 -0
  10. package/build/qemu/2.1.2/koffi_linux_riscv64hf64.tar.gz +0 -0
  11. package/build/qemu/2.1.2/koffi_linux_x64.tar.gz +0 -0
  12. package/build/qemu/2.1.2/koffi_openbsd_ia32.tar.gz +0 -0
  13. package/build/qemu/2.1.2/koffi_openbsd_x64.tar.gz +0 -0
  14. package/build/qemu/2.1.2/koffi_win32_arm64.tar.gz +0 -0
  15. package/build/qemu/2.1.2/koffi_win32_ia32.tar.gz +0 -0
  16. package/build/qemu/2.1.2/koffi_win32_x64.tar.gz +0 -0
  17. package/doc/templates/badges.html +3 -0
  18. package/package.json +2 -2
  19. package/src/abi_arm64.cc +35 -1
  20. package/src/abi_x64_win.cc +2 -8
  21. package/src/abi_x86.cc +1 -7
  22. package/src/ffi.hh +1 -1
  23. package/src/util.hh +6 -0
  24. package/test/raylib.js +37 -5
  25. package/vendor/libcc/libcc.cc +430 -196
  26. package/vendor/libcc/libcc.hh +1417 -1283
  27. package/vendor/raylib/BINDINGS.md +87 -70
  28. package/vendor/raylib/CHANGELOG +263 -50
  29. package/vendor/raylib/CMakeLists.txt +12 -0
  30. package/vendor/raylib/CMakeOptions.txt +8 -1
  31. package/vendor/raylib/CONVENTIONS.md +2 -3
  32. package/vendor/raylib/FAQ.md +137 -0
  33. package/vendor/raylib/HISTORY.md +62 -29
  34. package/vendor/raylib/LICENSE +1 -1
  35. package/vendor/raylib/README.md +22 -17
  36. package/vendor/raylib/ROADMAP.md +8 -7
  37. package/vendor/raylib/cmake/CompileDefinitions.cmake +19 -15
  38. package/vendor/raylib/cmake/GlfwImport.cmake +2 -0
  39. package/vendor/raylib/cmake/LibraryConfigurations.cmake +22 -16
  40. package/vendor/raylib/cmake/raylib-config.cmake +52 -49
  41. package/vendor/raylib/examples/CMakeLists.txt +14 -9
  42. package/vendor/raylib/examples/Makefile +112 -125
  43. package/vendor/raylib/examples/Makefile.Android +1 -1
  44. package/vendor/raylib/examples/Makefile.Web +145 -158
  45. package/vendor/raylib/examples/README.md +141 -141
  46. package/vendor/raylib/examples/audio/audio_module_playing.c +9 -4
  47. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +8 -3
  48. package/vendor/raylib/examples/audio/audio_music_stream.c +16 -11
  49. package/vendor/raylib/examples/audio/audio_raw_stream.c +57 -9
  50. package/vendor/raylib/examples/audio/audio_sound_loading.c +8 -3
  51. package/vendor/raylib/examples/audio/audio_stream_effects.c +179 -0
  52. package/vendor/raylib/examples/audio/audio_stream_effects.png +0 -0
  53. package/vendor/raylib/examples/build.zig +17 -6
  54. package/vendor/raylib/examples/core/core_2d_camera.c +8 -4
  55. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.c +105 -0
  56. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.png +0 -0
  57. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +11 -6
  58. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +9 -4
  59. package/vendor/raylib/examples/core/core_3d_camera_free.c +9 -4
  60. package/vendor/raylib/examples/core/core_3d_camera_mode.c +8 -3
  61. package/vendor/raylib/examples/core/core_3d_picking.c +9 -4
  62. package/vendor/raylib/examples/core/core_basic_screen_manager.c +9 -7
  63. package/vendor/raylib/examples/core/core_basic_window.c +8 -3
  64. package/vendor/raylib/examples/core/core_basic_window_web.c +13 -11
  65. package/vendor/raylib/examples/core/core_custom_frame_control.c +9 -4
  66. package/vendor/raylib/examples/core/core_custom_logging.c +12 -8
  67. package/vendor/raylib/examples/core/core_drop_files.c +20 -12
  68. package/vendor/raylib/examples/core/core_input_gamepad.c +20 -15
  69. package/vendor/raylib/examples/core/core_input_gestures.c +19 -15
  70. package/vendor/raylib/examples/core/core_input_keys.c +8 -3
  71. package/vendor/raylib/examples/core/core_input_mouse.c +8 -3
  72. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +8 -3
  73. package/vendor/raylib/examples/core/core_input_multitouch.c +8 -3
  74. package/vendor/raylib/examples/core/core_loading_thread.c +10 -6
  75. package/vendor/raylib/examples/core/core_random_values.c +8 -3
  76. package/vendor/raylib/examples/core/core_scissor_test.c +8 -3
  77. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +9 -4
  78. package/vendor/raylib/examples/core/core_split_screen.c +8 -3
  79. package/vendor/raylib/examples/core/core_storage_values.c +109 -3
  80. package/vendor/raylib/examples/core/core_vr_simulator.c +15 -7
  81. package/vendor/raylib/examples/core/core_window_flags.c +8 -3
  82. package/vendor/raylib/examples/core/core_window_letterbox.c +13 -18
  83. package/vendor/raylib/examples/core/core_window_should_close.c +77 -0
  84. package/vendor/raylib/examples/core/core_window_should_close.png +0 -0
  85. package/vendor/raylib/examples/core/core_world_screen.c +9 -4
  86. package/vendor/raylib/examples/examples_template.c +8 -3
  87. package/vendor/raylib/examples/models/models_animation.c +11 -7
  88. package/vendor/raylib/examples/models/models_billboard.c +9 -4
  89. package/vendor/raylib/examples/models/models_box_collisions.c +8 -3
  90. package/vendor/raylib/examples/models/models_cubicmap.c +9 -4
  91. package/vendor/raylib/examples/models/models_first_person_maze.c +9 -4
  92. package/vendor/raylib/examples/models/models_geometric_shapes.c +8 -3
  93. package/vendor/raylib/examples/models/models_heightmap.c +9 -4
  94. package/vendor/raylib/examples/models/models_loading.c +21 -17
  95. package/vendor/raylib/examples/models/models_loading_gltf.c +15 -41
  96. package/vendor/raylib/examples/models/models_loading_vox.c +9 -4
  97. package/vendor/raylib/examples/models/models_mesh_generation.c +71 -58
  98. package/vendor/raylib/examples/models/models_mesh_picking.c +25 -7
  99. package/vendor/raylib/examples/models/models_orthographic_projection.c +8 -5
  100. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +6 -4
  101. package/vendor/raylib/examples/models/models_skybox.c +16 -12
  102. package/vendor/raylib/examples/models/models_waving_cubes.c +9 -4
  103. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +12 -7
  104. package/vendor/raylib/examples/models/resources/LICENSE.md +9 -10
  105. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +2 -23
  106. package/vendor/raylib/examples/models/resources/models/gltf/{raylib_32x32.glb → raylib_logo_3d.glb} +0 -0
  107. package/vendor/raylib/examples/models/resources/models/gltf/robot.blend +0 -0
  108. package/vendor/raylib/examples/models/resources/models/gltf/robot.glb +0 -0
  109. package/vendor/raylib/examples/others/easings_testbed.c +10 -8
  110. package/vendor/raylib/examples/others/easings_testbed.png +0 -0
  111. package/vendor/raylib/examples/others/embedded_files_loading.c +10 -5
  112. package/vendor/raylib/examples/others/embedded_files_loading.png +0 -0
  113. package/vendor/raylib/examples/others/raylib_opengl_interop.c +10 -6
  114. package/vendor/raylib/{src/extras/easings.h → examples/others/reasings.h} +38 -38
  115. package/vendor/raylib/examples/others/rlgl_compute_shader.c +21 -20
  116. package/vendor/raylib/examples/others/rlgl_compute_shader.png +0 -0
  117. package/vendor/raylib/examples/others/rlgl_standalone.c +4 -4
  118. package/vendor/raylib/examples/others/rlgl_standalone.png +0 -0
  119. package/vendor/raylib/examples/raylib_compile_execute.bat +2 -2
  120. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/lighting.fs +1 -1
  121. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/{base_lighting_instanced.vs → lighting_instancing.vs} +2 -2
  122. package/vendor/raylib/examples/shaders/rlights.h +14 -27
  123. package/vendor/raylib/examples/shaders/shaders_basic_lighting.c +24 -26
  124. package/vendor/raylib/examples/shaders/shaders_custom_uniform.c +10 -5
  125. package/vendor/raylib/examples/shaders/shaders_eratosthenes.c +13 -8
  126. package/vendor/raylib/examples/shaders/shaders_fog.c +8 -12
  127. package/vendor/raylib/examples/shaders/shaders_hot_reloading.c +10 -5
  128. package/vendor/raylib/examples/shaders/shaders_julia_set.c +9 -4
  129. package/vendor/raylib/examples/shaders/shaders_mesh_instancing.c +45 -119
  130. package/vendor/raylib/examples/shaders/shaders_model_shader.c +10 -5
  131. package/vendor/raylib/examples/shaders/shaders_multi_sample2d.c +8 -3
  132. package/vendor/raylib/examples/shaders/shaders_palette_switch.c +8 -3
  133. package/vendor/raylib/examples/shaders/shaders_postprocessing.c +9 -4
  134. package/vendor/raylib/examples/shaders/shaders_raymarching.c +14 -11
  135. package/vendor/raylib/examples/shaders/shaders_shapes_textures.c +8 -3
  136. package/vendor/raylib/examples/shaders/shaders_simple_mask.c +10 -5
  137. package/vendor/raylib/examples/shaders/shaders_spotlight.c +10 -6
  138. package/vendor/raylib/examples/shaders/shaders_texture_drawing.c +9 -4
  139. package/vendor/raylib/examples/shaders/shaders_texture_outline.c +8 -3
  140. package/vendor/raylib/examples/shaders/shaders_texture_waves.c +8 -3
  141. package/vendor/raylib/{src/extras → examples/shapes}/raygui.h +1290 -1141
  142. package/vendor/raylib/examples/{others/easings.h → shapes/reasings.h} +40 -40
  143. package/vendor/raylib/examples/shapes/shapes_basic_shapes.c +8 -3
  144. package/vendor/raylib/examples/shapes/shapes_bouncing_ball.c +8 -3
  145. package/vendor/raylib/examples/shapes/shapes_collision_area.c +10 -4
  146. package/vendor/raylib/examples/shapes/shapes_colors_palette.c +8 -3
  147. package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.c +9 -4
  148. package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.c +9 -4
  149. package/vendor/raylib/examples/shapes/shapes_draw_ring.c +10 -6
  150. package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.c +9 -4
  151. package/vendor/raylib/examples/shapes/shapes_easings_box_anim.c +9 -4
  152. package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.c +9 -4
  153. package/vendor/raylib/examples/shapes/shapes_following_eyes.c +8 -3
  154. package/vendor/raylib/examples/shapes/shapes_lines_bezier.c +8 -3
  155. package/vendor/raylib/examples/shapes/shapes_logo_raylib.c +8 -3
  156. package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.c +8 -3
  157. package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.c +14 -5
  158. package/vendor/raylib/examples/shapes/shapes_top_down_lights.c +355 -0
  159. package/vendor/raylib/examples/shapes/shapes_top_down_lights.png +0 -0
  160. package/vendor/raylib/examples/text/resources/DotGothic16-Regular.ttf +0 -0
  161. package/vendor/raylib/examples/text/resources/DotGothic16-Regular_OFL.txt +93 -0
  162. package/vendor/raylib/examples/text/resources/LICENSE.md +1 -1
  163. package/vendor/raylib/examples/text/text_codepoints_loading.c +138 -0
  164. package/vendor/raylib/examples/text/text_codepoints_loading.png +0 -0
  165. package/vendor/raylib/examples/text/text_draw_3d.c +42 -33
  166. package/vendor/raylib/examples/text/text_font_filters.c +14 -11
  167. package/vendor/raylib/examples/text/text_font_loading.c +9 -4
  168. package/vendor/raylib/examples/text/text_font_sdf.c +9 -4
  169. package/vendor/raylib/examples/text/text_font_spritefont.c +12 -6
  170. package/vendor/raylib/examples/text/text_format_text.c +8 -3
  171. package/vendor/raylib/examples/text/text_input_box.c +8 -3
  172. package/vendor/raylib/examples/text/text_raylib_fonts.c +9 -4
  173. package/vendor/raylib/examples/text/text_rectangle_bounds.c +9 -5
  174. package/vendor/raylib/examples/text/text_unicode.c +9 -7
  175. package/vendor/raylib/examples/text/text_writing_anim.c +8 -3
  176. package/vendor/raylib/examples/textures/resources/scarfy_run.gif +0 -0
  177. package/vendor/raylib/examples/textures/textures_background_scrolling.c +8 -3
  178. package/vendor/raylib/examples/textures/textures_blend_modes.c +8 -3
  179. package/vendor/raylib/examples/textures/textures_bunnymark.c +8 -3
  180. package/vendor/raylib/examples/textures/textures_draw_tiled.c +14 -10
  181. package/vendor/raylib/examples/textures/textures_fog_of_war.c +154 -0
  182. package/vendor/raylib/examples/textures/textures_fog_of_war.png +0 -0
  183. package/vendor/raylib/examples/textures/textures_gif_player.c +121 -0
  184. package/vendor/raylib/examples/textures/textures_gif_player.png +0 -0
  185. package/vendor/raylib/examples/textures/textures_image_drawing.c +8 -3
  186. package/vendor/raylib/examples/textures/textures_image_generation.c +8 -3
  187. package/vendor/raylib/examples/textures/textures_image_loading.c +8 -3
  188. package/vendor/raylib/examples/textures/textures_image_processing.c +8 -3
  189. package/vendor/raylib/examples/textures/textures_image_text.c +8 -3
  190. package/vendor/raylib/examples/textures/textures_logo_raylib.c +8 -3
  191. package/vendor/raylib/examples/textures/textures_mouse_painting.c +9 -4
  192. package/vendor/raylib/examples/textures/textures_npatch_drawing.c +8 -3
  193. package/vendor/raylib/examples/textures/textures_particles_blending.c +8 -3
  194. package/vendor/raylib/examples/textures/textures_polygon.c +9 -5
  195. package/vendor/raylib/examples/textures/textures_raw_data.c +8 -3
  196. package/vendor/raylib/examples/textures/{textures_rectangle.c → textures_sprite_anim.c} +11 -5
  197. package/vendor/raylib/examples/textures/{textures_rectangle.png → textures_sprite_anim.png} +0 -0
  198. package/vendor/raylib/examples/textures/textures_sprite_button.c +8 -3
  199. package/vendor/raylib/examples/textures/textures_sprite_explosion.c +8 -3
  200. package/vendor/raylib/examples/textures/textures_srcrec_dstrec.c +8 -3
  201. package/vendor/raylib/examples/textures/textures_to_image.c +8 -3
  202. package/vendor/raylib/parser/LICENSE +1 -1
  203. package/vendor/raylib/parser/Makefile +28 -0
  204. package/vendor/raylib/parser/README.md +49 -5
  205. package/vendor/raylib/parser/output/raylib_api.json +10717 -0
  206. package/vendor/raylib/parser/output/raylib_api.lua +7435 -0
  207. package/vendor/raylib/parser/{raylib_api.txt → output/raylib_api.txt} +1371 -824
  208. package/vendor/raylib/parser/{raylib_api.xml → output/raylib_api.xml} +827 -595
  209. package/vendor/raylib/parser/raylib_parser.c +1174 -196
  210. package/vendor/raylib/projects/4coder/Makefile +2 -4
  211. package/vendor/raylib/projects/4coder/main.c +0 -1
  212. package/vendor/raylib/projects/CMake/CMakeLists.txt +13 -16
  213. package/vendor/raylib/projects/CMake/README.md +27 -0
  214. package/vendor/raylib/projects/CMake/core_basic_window.c +52 -31
  215. package/vendor/raylib/projects/CodeBlocks/README.md +4 -4
  216. package/vendor/raylib/projects/Geany/core_basic_window.c +1 -1
  217. package/vendor/raylib/projects/Notepad++/c_raylib.xml +168 -128
  218. package/vendor/raylib/projects/Notepad++/npes_saved_tcc.txt +0 -0
  219. package/vendor/raylib/projects/Notepad++/npes_saved_w64devkit.txt +0 -0
  220. package/vendor/raylib/projects/Notepad++/npes_saved_zig.txt +0 -0
  221. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +168 -84
  222. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +67 -51
  223. package/vendor/raylib/projects/README.md +1 -1
  224. package/vendor/raylib/projects/VSCode/.vscode/c_cpp_properties.json +1 -1
  225. package/vendor/raylib/projects/VSCode/Makefile +8 -11
  226. package/vendor/raylib/projects/VSCode/main.c +53 -26
  227. package/vendor/raylib/projects/VSCode/resources/LICENSE +1 -0
  228. package/vendor/raylib/projects/scripts/build-linux.sh +6 -6
  229. package/vendor/raylib/projects/scripts/build-osx.sh +6 -6
  230. package/vendor/raylib/projects/scripts/build-rpi.sh +6 -6
  231. package/vendor/raylib/projects/scripts/build-windows.bat +2 -2
  232. package/vendor/raylib/src/CMakeLists.txt +6 -7
  233. package/vendor/raylib/src/Makefile +209 -103
  234. package/vendor/raylib/src/build.zig +56 -20
  235. package/vendor/raylib/src/config.h +32 -27
  236. package/vendor/raylib/src/external/cgltf.h +342 -104
  237. package/vendor/raylib/src/external/dr_wav.h +487 -225
  238. package/vendor/raylib/src/external/glfw/src/posix_time.c +1 -3
  239. package/vendor/raylib/src/external/glfw/src/wl_init.c +1 -3
  240. package/vendor/raylib/src/external/jar_xm.h +2 -1
  241. package/vendor/raylib/src/external/miniaudio.h +62251 -42061
  242. package/vendor/raylib/src/external/qoi.h +671 -0
  243. package/vendor/raylib/src/external/stb_vorbis.h +1 -1
  244. package/vendor/raylib/src/external/vox_loader.h +30 -25
  245. package/vendor/raylib/src/minshell.html +82 -0
  246. package/vendor/raylib/src/raudio.c +359 -201
  247. package/vendor/raylib/src/raylib.dll.rc +5 -5
  248. package/vendor/raylib/src/raylib.dll.rc.data +0 -0
  249. package/vendor/raylib/src/raylib.h +95 -63
  250. package/vendor/raylib/src/raylib.rc +5 -5
  251. package/vendor/raylib/src/raylib.rc.data +0 -0
  252. package/vendor/raylib/src/raymath.h +391 -133
  253. package/vendor/raylib/src/rcamera.h +32 -41
  254. package/vendor/raylib/src/rcore.c +775 -471
  255. package/vendor/raylib/src/rgestures.h +5 -5
  256. package/vendor/raylib/src/rglfw.c +3 -3
  257. package/vendor/raylib/src/rlgl.h +184 -144
  258. package/vendor/raylib/src/rmodels.c +207 -144
  259. package/vendor/raylib/src/rshapes.c +105 -47
  260. package/vendor/raylib/src/rtext.c +255 -38
  261. package/vendor/raylib/src/rtextures.c +167 -71
  262. package/vendor/raylib/src/shell.html +63 -63
  263. package/vendor/raylib/src/utils.c +49 -3
  264. package/vendor/raylib/src/utils.h +3 -3
  265. package/build/qemu/2.1.1/koffi_darwin_arm64.tar.gz +0 -0
  266. package/build/qemu/2.1.1/koffi_darwin_x64.tar.gz +0 -0
  267. package/build/qemu/2.1.1/koffi_freebsd_arm64.tar.gz +0 -0
  268. package/build/qemu/2.1.1/koffi_freebsd_ia32.tar.gz +0 -0
  269. package/build/qemu/2.1.1/koffi_freebsd_x64.tar.gz +0 -0
  270. package/build/qemu/2.1.1/koffi_linux_arm32hf.tar.gz +0 -0
  271. package/build/qemu/2.1.1/koffi_linux_arm64.tar.gz +0 -0
  272. package/build/qemu/2.1.1/koffi_linux_ia32.tar.gz +0 -0
  273. package/build/qemu/2.1.1/koffi_linux_riscv64hf64.tar.gz +0 -0
  274. package/build/qemu/2.1.1/koffi_linux_x64.tar.gz +0 -0
  275. package/build/qemu/2.1.1/koffi_openbsd_ia32.tar.gz +0 -0
  276. package/build/qemu/2.1.1/koffi_openbsd_x64.tar.gz +0 -0
  277. package/build/qemu/2.1.1/koffi_win32_arm64.tar.gz +0 -0
  278. package/build/qemu/2.1.1/koffi_win32_ia32.tar.gz +0 -0
  279. package/build/qemu/2.1.1/koffi_win32_x64.tar.gz +0 -0
  280. package/vendor/raylib/CONTRIBUTORS.md +0 -63
  281. package/vendor/raylib/SPONSORS.md +0 -68
  282. package/vendor/raylib/examples/core/core_quat_conversion.c +0 -132
  283. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  284. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  285. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +0 -118
  286. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  287. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  288. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  289. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  290. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  291. package/vendor/raylib/examples/models/rlights.h +0 -183
  292. package/vendor/raylib/examples/others/raudio_standalone.c +0 -152
  293. package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
  294. package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
  295. package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
  296. package/vendor/raylib/examples/physics/physics_demo.c +0 -128
  297. package/vendor/raylib/examples/physics/physics_demo.png +0 -0
  298. package/vendor/raylib/examples/physics/physics_friction.c +0 -142
  299. package/vendor/raylib/examples/physics/physics_friction.png +0 -0
  300. package/vendor/raylib/examples/physics/physics_movement.c +0 -128
  301. package/vendor/raylib/examples/physics/physics_movement.png +0 -0
  302. package/vendor/raylib/examples/physics/physics_restitution.c +0 -129
  303. package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
  304. package/vendor/raylib/examples/physics/physics_shatter.c +0 -111
  305. package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
  306. package/vendor/raylib/parser/raylib_api.json +0 -6668
  307. package/vendor/raylib/projects/VS2019/raylib/raylib.rc +0 -0
  308. package/vendor/raylib/projects/VS2019/raylib/resource.h +0 -14
  309. package/vendor/raylib/src/extras/physac.h +0 -1977
  310. package/vendor/raylib/src/extras/rmem.h +0 -751
  311. package/vendor/raylib/src/raudio.h +0 -198
@@ -1,132 +0,0 @@
1
- /*******************************************************************************************
2
- *
3
- * raylib [core] example - quat conversions
4
- *
5
- * Generally you should really stick to eulers OR quats...
6
- * This tests that various conversions are equivalent.
7
- *
8
- * This example has been created using raylib 3.5 (www.raylib.com)
9
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
10
- *
11
- * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
12
- *
13
- * Copyright (c) 2020-2021 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
14
- *
15
- ********************************************************************************************/
16
-
17
- #include "raylib.h"
18
-
19
- #include "raymath.h"
20
-
21
- int main(void)
22
- {
23
- // Initialization
24
- //--------------------------------------------------------------------------------------
25
- const int screenWidth = 800;
26
- const int screenHeight = 450;
27
-
28
- InitWindow(screenWidth, screenHeight, "raylib [core] example - quat conversions");
29
-
30
- Camera3D camera = { 0 };
31
- camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
32
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
33
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
34
- camera.fovy = 45.0f; // Camera field-of-view Y
35
- camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
36
-
37
- // Load a cylinder model for testing
38
- Model model = LoadModelFromMesh(GenMeshCylinder(0.2f, 1.0f, 32));
39
-
40
- // Generic quaternion for operations
41
- Quaternion q1 = { 0 };
42
-
43
- // Transform matrices required to draw 4 cylinders
44
- Matrix m1 = { 0 };
45
- Matrix m2 = { 0 };
46
- Matrix m3 = { 0 };
47
- Matrix m4 = { 0 };
48
-
49
- // Generic vectors for rotations
50
- Vector3 v1 = { 0 };
51
- Vector3 v2 = { 0 };
52
-
53
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
54
- //--------------------------------------------------------------------------------------
55
-
56
- // Main game loop
57
- while (!WindowShouldClose()) // Detect window close button or ESC key
58
- {
59
- // Update
60
- //--------------------------------------------------------------------------------------
61
- if (v2.x < 0) v2.x += PI*2;
62
- if (v2.y < 0) v2.y += PI*2;
63
- if (v2.z < 0) v2.z += PI*2;
64
-
65
- if (!IsKeyDown(KEY_SPACE))
66
- {
67
- v1.x += 0.01f;
68
- v1.y += 0.03f;
69
- v1.z += 0.05f;
70
- }
71
-
72
- if (v1.x > PI*2) v1.x -= PI*2;
73
- if (v1.y > PI*2) v1.y -= PI*2;
74
- if (v1.z > PI*2) v1.z -= PI*2;
75
-
76
- q1 = QuaternionFromEuler(v1.x, v1.y, v1.z);
77
- m1 = MatrixRotateZYX(v1);
78
- m2 = QuaternionToMatrix(q1);
79
-
80
- q1 = QuaternionFromMatrix(m1);
81
- m3 = QuaternionToMatrix(q1);
82
-
83
- v2 = QuaternionToEuler(q1); // Angles returned in radians
84
-
85
- m4 = MatrixRotateZYX(v2);
86
- //--------------------------------------------------------------------------------------
87
-
88
- // Draw
89
- //----------------------------------------------------------------------------------
90
- BeginDrawing();
91
-
92
- ClearBackground(RAYWHITE);
93
-
94
- BeginMode3D(camera);
95
-
96
- model.transform = m1;
97
- DrawModel(model, (Vector3){ -1, 0, 0 }, 1.0f, RED);
98
-
99
- model.transform = m2;
100
- DrawModel(model, (Vector3){ 1, 0, 0 }, 1.0f, RED);
101
-
102
- model.transform = m3;
103
- DrawModel(model, (Vector3){ 0, 0, 0 }, 1.0f, RED);
104
-
105
- model.transform = m4;
106
- DrawModel(model, (Vector3){ 0, 0, -1 }, 1.0f, RED);
107
-
108
- DrawGrid(10, 1.0f);
109
-
110
- EndMode3D();
111
-
112
- DrawText(TextFormat("%2.3f", v1.x), 20, 20, 20, (v1.x == v2.x)? GREEN: BLACK);
113
- DrawText(TextFormat("%2.3f", v1.y), 20, 40, 20, (v1.y == v2.y)? GREEN: BLACK);
114
- DrawText(TextFormat("%2.3f", v1.z), 20, 60, 20, (v1.z == v2.z)? GREEN: BLACK);
115
-
116
- DrawText(TextFormat("%2.3f", v2.x), 200, 20, 20, (v1.x == v2.x)? GREEN: BLACK);
117
- DrawText(TextFormat("%2.3f", v2.y), 200, 40, 20, (v1.y == v2.y)? GREEN: BLACK);
118
- DrawText(TextFormat("%2.3f", v2.z), 200, 60, 20, (v1.z == v2.z)? GREEN: BLACK);
119
-
120
- EndDrawing();
121
- //----------------------------------------------------------------------------------
122
- }
123
-
124
- // De-Initialization
125
- //--------------------------------------------------------------------------------------
126
- UnloadModel(model); // Unload model data (mesh and materials)
127
-
128
- CloseWindow(); // Close window and OpenGL context
129
- //--------------------------------------------------------------------------------------
130
-
131
- return 0;
132
- }
@@ -1,118 +0,0 @@
1
- {
2
- "scene" : 0,
3
- "scenes" : [
4
- {
5
- "nodes" : [ 0 ]
6
- }
7
- ],
8
-
9
- "nodes" : [
10
- {
11
- "mesh" : 0,
12
- "rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
13
- }
14
- ],
15
-
16
- "meshes" : [
17
- {
18
- "primitives" : [ {
19
- "attributes" : {
20
- "POSITION" : 1
21
- },
22
- "indices" : 0
23
- } ]
24
- }
25
- ],
26
-
27
- "animations": [
28
- {
29
- "samplers" : [
30
- {
31
- "input" : 2,
32
- "interpolation" : "LINEAR",
33
- "output" : 3
34
- }
35
- ],
36
- "channels" : [ {
37
- "sampler" : 0,
38
- "target" : {
39
- "node" : 0,
40
- "path" : "rotation"
41
- }
42
- } ]
43
- }
44
- ],
45
-
46
- "buffers" : [
47
- {
48
- "uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=",
49
- "byteLength" : 44
50
- },
51
- {
52
- "uri" : "data:application/octet-stream;base64,AAAAAAAAgD4AAAA/AABAPwAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAPT9ND/0/TS/AAAAAAAAAAAAAAAAAACAPw==",
53
- "byteLength" : 100
54
- }
55
- ],
56
- "bufferViews" : [
57
- {
58
- "buffer" : 0,
59
- "byteOffset" : 0,
60
- "byteLength" : 6,
61
- "target" : 34963
62
- },
63
- {
64
- "buffer" : 0,
65
- "byteOffset" : 8,
66
- "byteLength" : 36,
67
- "target" : 34962
68
- },
69
- {
70
- "buffer" : 1,
71
- "byteOffset" : 0,
72
- "byteLength" : 100
73
- }
74
- ],
75
- "accessors" : [
76
- {
77
- "bufferView" : 0,
78
- "byteOffset" : 0,
79
- "componentType" : 5123,
80
- "count" : 3,
81
- "type" : "SCALAR",
82
- "max" : [ 2 ],
83
- "min" : [ 0 ]
84
- },
85
- {
86
- "bufferView" : 1,
87
- "byteOffset" : 0,
88
- "componentType" : 5126,
89
- "count" : 3,
90
- "type" : "VEC3",
91
- "max" : [ 1.0, 1.0, 0.0 ],
92
- "min" : [ 0.0, 0.0, 0.0 ]
93
- },
94
- {
95
- "bufferView" : 2,
96
- "byteOffset" : 0,
97
- "componentType" : 5126,
98
- "count" : 5,
99
- "type" : "SCALAR",
100
- "max" : [ 1.0 ],
101
- "min" : [ 0.0 ]
102
- },
103
- {
104
- "bufferView" : 2,
105
- "byteOffset" : 20,
106
- "componentType" : 5126,
107
- "count" : 5,
108
- "type" : "VEC4",
109
- "max" : [ 0.0, 0.0, 1.0, 1.0 ],
110
- "min" : [ 0.0, 0.0, 0.0, -0.707 ]
111
- }
112
- ],
113
-
114
- "asset" : {
115
- "version" : "2.0"
116
- }
117
-
118
- }
@@ -1,183 +0,0 @@
1
- /**********************************************************************************************
2
- *
3
- * raylib.lights - Some useful functions to deal with lights data
4
- *
5
- * CONFIGURATION:
6
- *
7
- * #define RLIGHTS_IMPLEMENTATION
8
- * Generates the implementation of the library into the included file.
9
- * If not defined, the library is in header only mode and can be included in other headers
10
- * or source files without problems. But only ONE file should hold the implementation.
11
- *
12
- * LICENSE: zlib/libpng
13
- *
14
- * Copyright (c) 2017-2020 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
15
- *
16
- * This software is provided "as-is", without any express or implied warranty. In no event
17
- * will the authors be held liable for any damages arising from the use of this software.
18
- *
19
- * Permission is granted to anyone to use this software for any purpose, including commercial
20
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
21
- *
22
- * 1. The origin of this software must not be misrepresented; you must not claim that you
23
- * wrote the original software. If you use this software in a product, an acknowledgment
24
- * in the product documentation would be appreciated but is not required.
25
- *
26
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
27
- * as being the original software.
28
- *
29
- * 3. This notice may not be removed or altered from any source distribution.
30
- *
31
- **********************************************************************************************/
32
-
33
- #ifndef RLIGHTS_H
34
- #define RLIGHTS_H
35
-
36
- //----------------------------------------------------------------------------------
37
- // Defines and Macros
38
- //----------------------------------------------------------------------------------
39
- #define MAX_LIGHTS 4 // Max dynamic lights supported by shader
40
-
41
- //----------------------------------------------------------------------------------
42
- // Types and Structures Definition
43
- //----------------------------------------------------------------------------------
44
-
45
- // Light data
46
- typedef struct {
47
- int type;
48
- Vector3 position;
49
- Vector3 target;
50
- Color color;
51
- bool enabled;
52
-
53
- // Shader locations
54
- int enabledLoc;
55
- int typeLoc;
56
- int posLoc;
57
- int targetLoc;
58
- int colorLoc;
59
- } Light;
60
-
61
- // Light type
62
- typedef enum {
63
- LIGHT_DIRECTIONAL,
64
- LIGHT_POINT
65
- } LightType;
66
-
67
- #ifdef __cplusplus
68
- extern "C" { // Prevents name mangling of functions
69
- #endif
70
-
71
- //----------------------------------------------------------------------------------
72
- // Module Functions Declaration
73
- //----------------------------------------------------------------------------------
74
- Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Create a light and get shader locations
75
- void UpdateLightValues(Shader shader, Light light); // Send light properties to shader
76
-
77
- #ifdef __cplusplus
78
- }
79
- #endif
80
-
81
- #endif // RLIGHTS_H
82
-
83
-
84
- /***********************************************************************************
85
- *
86
- * RLIGHTS IMPLEMENTATION
87
- *
88
- ************************************************************************************/
89
-
90
- #if defined(RLIGHTS_IMPLEMENTATION)
91
-
92
- #include "raylib.h"
93
-
94
- //----------------------------------------------------------------------------------
95
- // Defines and Macros
96
- //----------------------------------------------------------------------------------
97
- // ...
98
-
99
- //----------------------------------------------------------------------------------
100
- // Types and Structures Definition
101
- //----------------------------------------------------------------------------------
102
- // ...
103
-
104
- //----------------------------------------------------------------------------------
105
- // Global Variables Definition
106
- //----------------------------------------------------------------------------------
107
- static int lightsCount = 0; // Current amount of created lights
108
-
109
- //----------------------------------------------------------------------------------
110
- // Module specific Functions Declaration
111
- //----------------------------------------------------------------------------------
112
- // ...
113
-
114
- //----------------------------------------------------------------------------------
115
- // Module Functions Definition
116
- //----------------------------------------------------------------------------------
117
-
118
- // Create a light and get shader locations
119
- Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader)
120
- {
121
- Light light = { 0 };
122
-
123
- if (lightsCount < MAX_LIGHTS)
124
- {
125
- light.enabled = true;
126
- light.type = type;
127
- light.position = position;
128
- light.target = target;
129
- light.color = color;
130
-
131
- // TODO: Below code doesn't look good to me,
132
- // it assumes a specific shader naming and structure
133
- // Probably this implementation could be improved
134
- char enabledName[32] = "lights[x].enabled\0";
135
- char typeName[32] = "lights[x].type\0";
136
- char posName[32] = "lights[x].position\0";
137
- char targetName[32] = "lights[x].target\0";
138
- char colorName[32] = "lights[x].color\0";
139
-
140
- // Set location name [x] depending on lights count
141
- enabledName[7] = '0' + lightsCount;
142
- typeName[7] = '0' + lightsCount;
143
- posName[7] = '0' + lightsCount;
144
- targetName[7] = '0' + lightsCount;
145
- colorName[7] = '0' + lightsCount;
146
-
147
- light.enabledLoc = GetShaderLocation(shader, enabledName);
148
- light.typeLoc = GetShaderLocation(shader, typeName);
149
- light.posLoc = GetShaderLocation(shader, posName);
150
- light.targetLoc = GetShaderLocation(shader, targetName);
151
- light.colorLoc = GetShaderLocation(shader, colorName);
152
-
153
- UpdateLightValues(shader, light);
154
-
155
- lightsCount++;
156
- }
157
-
158
- return light;
159
- }
160
-
161
- // Send light properties to shader
162
- // NOTE: Light shader locations should be available
163
- void UpdateLightValues(Shader shader, Light light)
164
- {
165
- // Send to shader light enabled state and type
166
- SetShaderValue(shader, light.enabledLoc, &light.enabled, SHADER_UNIFORM_INT);
167
- SetShaderValue(shader, light.typeLoc, &light.type, SHADER_UNIFORM_INT);
168
-
169
- // Send to shader light position values
170
- float position[3] = { light.position.x, light.position.y, light.position.z };
171
- SetShaderValue(shader, light.posLoc, position, SHADER_UNIFORM_VEC3);
172
-
173
- // Send to shader light target position values
174
- float target[3] = { light.target.x, light.target.y, light.target.z };
175
- SetShaderValue(shader, light.targetLoc, target, SHADER_UNIFORM_VEC3);
176
-
177
- // Send to shader light color values
178
- float color[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255,
179
- (float)light.color.b/(float)255, (float)light.color.a/(float)255 };
180
- SetShaderValue(shader, light.colorLoc, color, SHADER_UNIFORM_VEC4);
181
- }
182
-
183
- #endif // RLIGHTS_IMPLEMENTATION
@@ -1,152 +0,0 @@
1
- /*******************************************************************************************
2
- *
3
- * raylib [audio] example - Using raudio module as standalone module
4
- *
5
- * NOTE: This example does not require any graphic device, it can run directly on console.
6
- *
7
- * DEPENDENCIES:
8
- * miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio)
9
- * stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
10
- * dr_wav.h - WAV audio file loading (https://github.com/mackron/dr_libs)
11
- * dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
12
- * dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
13
- * jar_xm.h - XM module file loading
14
- * jar_mod.h - MOD audio file loading
15
- *
16
- * COMPILATION:
17
- * gcc -o raudio_standalone.exe raudio_standalone.c ..\..\src\raudio.c /
18
- * -I..\..\src -I..\..\src\external -L. -Wall -std=c99 -DRAUDIO_STANDALONE /
19
- * -DSUPPORT_FILEFORMAT_WAV -DSUPPORT_FILEFORMAT_OGG -DSUPPORT_FILEFORMAT_MP3
20
- *
21
- * LICENSE: zlib/libpng
22
- *
23
- * This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
24
- * BSD-like license that allows static linking with closed source software:
25
- *
26
- * Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
27
- *
28
- * This software is provided "as-is", without any express or implied warranty. In no event
29
- * will the authors be held liable for any damages arising from the use of this software.
30
- *
31
- * Permission is granted to anyone to use this software for any purpose, including commercial
32
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
33
- *
34
- * 1. The origin of this software must not be misrepresented; you must not claim that you
35
- * wrote the original software. If you use this software in a product, an acknowledgment
36
- * in the product documentation would be appreciated but is not required.
37
- *
38
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
39
- * as being the original software.
40
- *
41
- * 3. This notice may not be removed or altered from any source distribution.
42
- *
43
- ********************************************************************************************/
44
-
45
- #include "raudio.h" // raylib audio library
46
-
47
- #include <stdio.h> // Required for: printf()
48
-
49
- #if defined(_WIN32)
50
- #include <conio.h> // Windows only, no stardard library
51
- #else
52
- // Required for kbhit() function in non-Windows platforms
53
- #include <stdio.h>
54
- #include <termios.h>
55
- #include <unistd.h>
56
- #include <fcntl.h>
57
- #endif
58
-
59
- #define KEY_ESCAPE 27
60
-
61
- //----------------------------------------------------------------------------------
62
- // Module Functions Declaration
63
- //----------------------------------------------------------------------------------
64
- #if !defined(_WIN32)
65
- static int kbhit(void); // Check if a key has been pressed
66
- static char getch(); // Get pressed character
67
- #else
68
- #define kbhit _kbhit
69
- #define getch _getch
70
- #endif
71
-
72
- //------------------------------------------------------------------------------------
73
- // Program main entry point
74
- //------------------------------------------------------------------------------------
75
- int main(int argc, char *argv[])
76
- {
77
- // Initialization
78
- //--------------------------------------------------------------------------------------
79
- static unsigned char key = 0;
80
-
81
- InitAudioDevice();
82
-
83
- Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
84
- Sound fxOgg = LoadSound("resources/audio/target.ogg"); // Load OGG audio file
85
-
86
- Music music = LoadMusicStream("resources/audio/country.mp3");
87
- PlayMusicStream(music);
88
-
89
- printf("\nPress s or d to play sounds, ESC to stop...\n");
90
- //--------------------------------------------------------------------------------------
91
-
92
- // Main loop
93
- while (key != KEY_ESCAPE)
94
- {
95
- if (kbhit()) key = getch();
96
-
97
- if ((key == 's') || (key == 'S')) PlaySound(fxWav);
98
- if ((key == 'd') || (key == 'D')) PlaySound(fxOgg);
99
-
100
- key = 0;
101
-
102
- UpdateMusicStream(music);
103
- }
104
-
105
- // De-Initialization
106
- //--------------------------------------------------------------------------------------
107
- UnloadSound(fxWav); // Unload sound data
108
- UnloadSound(fxOgg); // Unload sound data
109
-
110
- UnloadMusicStream(music); // Unload music stream data
111
-
112
- CloseAudioDevice();
113
- //--------------------------------------------------------------------------------------
114
-
115
- return 0;
116
- }
117
-
118
- //----------------------------------------------------------------------------------
119
- // Module Functions Definition
120
- //----------------------------------------------------------------------------------
121
- #if !defined(_WIN32)
122
- // Check if a key has been pressed
123
- static int kbhit(void)
124
- {
125
- struct termios oldt, newt;
126
- int ch;
127
- int oldf;
128
-
129
- tcgetattr(STDIN_FILENO, &oldt);
130
- newt = oldt;
131
- newt.c_lflag &= ~(ICANON | ECHO);
132
- tcsetattr(STDIN_FILENO, TCSANOW, &newt);
133
- oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
134
- fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
135
-
136
- ch = getchar();
137
-
138
- tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
139
- fcntl(STDIN_FILENO, F_SETFL, oldf);
140
-
141
- if (ch != EOF)
142
- {
143
- ungetc(ch, stdin);
144
- return 1;
145
- }
146
-
147
- return 0;
148
- }
149
-
150
- // Get pressed character
151
- static char getch() { return getchar(); }
152
- #endif