koffi 2.1.1 → 2.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ChangeLog.md +6 -0
- package/build/qemu/2.1.2/koffi_darwin_arm64.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_darwin_x64.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_freebsd_arm64.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_freebsd_ia32.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_freebsd_x64.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_linux_arm32hf.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_linux_arm64.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_linux_ia32.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_linux_riscv64hf64.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_linux_x64.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_openbsd_ia32.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_openbsd_x64.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_win32_arm64.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_win32_ia32.tar.gz +0 -0
- package/build/qemu/2.1.2/koffi_win32_x64.tar.gz +0 -0
- package/doc/templates/badges.html +3 -0
- package/package.json +2 -2
- package/src/abi_arm64.cc +35 -1
- package/src/abi_x64_win.cc +2 -8
- package/src/abi_x86.cc +1 -7
- package/src/ffi.hh +1 -1
- package/src/util.hh +6 -0
- package/test/raylib.js +37 -5
- package/vendor/libcc/libcc.cc +430 -196
- package/vendor/libcc/libcc.hh +1417 -1283
- package/vendor/raylib/BINDINGS.md +87 -70
- package/vendor/raylib/CHANGELOG +263 -50
- package/vendor/raylib/CMakeLists.txt +12 -0
- package/vendor/raylib/CMakeOptions.txt +8 -1
- package/vendor/raylib/CONVENTIONS.md +2 -3
- package/vendor/raylib/FAQ.md +137 -0
- package/vendor/raylib/HISTORY.md +62 -29
- package/vendor/raylib/LICENSE +1 -1
- package/vendor/raylib/README.md +22 -17
- package/vendor/raylib/ROADMAP.md +8 -7
- package/vendor/raylib/cmake/CompileDefinitions.cmake +19 -15
- package/vendor/raylib/cmake/GlfwImport.cmake +2 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +22 -16
- package/vendor/raylib/cmake/raylib-config.cmake +52 -49
- package/vendor/raylib/examples/CMakeLists.txt +14 -9
- package/vendor/raylib/examples/Makefile +112 -125
- package/vendor/raylib/examples/Makefile.Android +1 -1
- package/vendor/raylib/examples/Makefile.Web +145 -158
- package/vendor/raylib/examples/README.md +141 -141
- package/vendor/raylib/examples/audio/audio_module_playing.c +9 -4
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +8 -3
- package/vendor/raylib/examples/audio/audio_music_stream.c +16 -11
- package/vendor/raylib/examples/audio/audio_raw_stream.c +57 -9
- package/vendor/raylib/examples/audio/audio_sound_loading.c +8 -3
- package/vendor/raylib/examples/audio/audio_stream_effects.c +179 -0
- package/vendor/raylib/examples/audio/audio_stream_effects.png +0 -0
- package/vendor/raylib/examples/build.zig +17 -6
- package/vendor/raylib/examples/core/core_2d_camera.c +8 -4
- package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.c +105 -0
- package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +11 -6
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +9 -4
- package/vendor/raylib/examples/core/core_3d_camera_free.c +9 -4
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +8 -3
- package/vendor/raylib/examples/core/core_3d_picking.c +9 -4
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +9 -7
- package/vendor/raylib/examples/core/core_basic_window.c +8 -3
- package/vendor/raylib/examples/core/core_basic_window_web.c +13 -11
- package/vendor/raylib/examples/core/core_custom_frame_control.c +9 -4
- package/vendor/raylib/examples/core/core_custom_logging.c +12 -8
- package/vendor/raylib/examples/core/core_drop_files.c +20 -12
- package/vendor/raylib/examples/core/core_input_gamepad.c +20 -15
- package/vendor/raylib/examples/core/core_input_gestures.c +19 -15
- package/vendor/raylib/examples/core/core_input_keys.c +8 -3
- package/vendor/raylib/examples/core/core_input_mouse.c +8 -3
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +8 -3
- package/vendor/raylib/examples/core/core_input_multitouch.c +8 -3
- package/vendor/raylib/examples/core/core_loading_thread.c +10 -6
- package/vendor/raylib/examples/core/core_random_values.c +8 -3
- package/vendor/raylib/examples/core/core_scissor_test.c +8 -3
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +9 -4
- package/vendor/raylib/examples/core/core_split_screen.c +8 -3
- package/vendor/raylib/examples/core/core_storage_values.c +109 -3
- package/vendor/raylib/examples/core/core_vr_simulator.c +15 -7
- package/vendor/raylib/examples/core/core_window_flags.c +8 -3
- package/vendor/raylib/examples/core/core_window_letterbox.c +13 -18
- package/vendor/raylib/examples/core/core_window_should_close.c +77 -0
- package/vendor/raylib/examples/core/core_window_should_close.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +9 -4
- package/vendor/raylib/examples/examples_template.c +8 -3
- package/vendor/raylib/examples/models/models_animation.c +11 -7
- package/vendor/raylib/examples/models/models_billboard.c +9 -4
- package/vendor/raylib/examples/models/models_box_collisions.c +8 -3
- package/vendor/raylib/examples/models/models_cubicmap.c +9 -4
- package/vendor/raylib/examples/models/models_first_person_maze.c +9 -4
- package/vendor/raylib/examples/models/models_geometric_shapes.c +8 -3
- package/vendor/raylib/examples/models/models_heightmap.c +9 -4
- package/vendor/raylib/examples/models/models_loading.c +21 -17
- package/vendor/raylib/examples/models/models_loading_gltf.c +15 -41
- package/vendor/raylib/examples/models/models_loading_vox.c +9 -4
- package/vendor/raylib/examples/models/models_mesh_generation.c +71 -58
- package/vendor/raylib/examples/models/models_mesh_picking.c +25 -7
- package/vendor/raylib/examples/models/models_orthographic_projection.c +8 -5
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +6 -4
- package/vendor/raylib/examples/models/models_skybox.c +16 -12
- package/vendor/raylib/examples/models/models_waving_cubes.c +9 -4
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +12 -7
- package/vendor/raylib/examples/models/resources/LICENSE.md +9 -10
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +2 -23
- package/vendor/raylib/examples/models/resources/models/gltf/{raylib_32x32.glb → raylib_logo_3d.glb} +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/robot.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/robot.glb +0 -0
- package/vendor/raylib/examples/others/easings_testbed.c +10 -8
- package/vendor/raylib/examples/others/easings_testbed.png +0 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +10 -5
- package/vendor/raylib/examples/others/embedded_files_loading.png +0 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +10 -6
- package/vendor/raylib/{src/extras/easings.h → examples/others/reasings.h} +38 -38
- package/vendor/raylib/examples/others/rlgl_compute_shader.c +21 -20
- package/vendor/raylib/examples/others/rlgl_compute_shader.png +0 -0
- package/vendor/raylib/examples/others/rlgl_standalone.c +4 -4
- package/vendor/raylib/examples/others/rlgl_standalone.png +0 -0
- package/vendor/raylib/examples/raylib_compile_execute.bat +2 -2
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/lighting.fs +1 -1
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/{base_lighting_instanced.vs → lighting_instancing.vs} +2 -2
- package/vendor/raylib/examples/shaders/rlights.h +14 -27
- package/vendor/raylib/examples/shaders/shaders_basic_lighting.c +24 -26
- package/vendor/raylib/examples/shaders/shaders_custom_uniform.c +10 -5
- package/vendor/raylib/examples/shaders/shaders_eratosthenes.c +13 -8
- package/vendor/raylib/examples/shaders/shaders_fog.c +8 -12
- package/vendor/raylib/examples/shaders/shaders_hot_reloading.c +10 -5
- package/vendor/raylib/examples/shaders/shaders_julia_set.c +9 -4
- package/vendor/raylib/examples/shaders/shaders_mesh_instancing.c +45 -119
- package/vendor/raylib/examples/shaders/shaders_model_shader.c +10 -5
- package/vendor/raylib/examples/shaders/shaders_multi_sample2d.c +8 -3
- package/vendor/raylib/examples/shaders/shaders_palette_switch.c +8 -3
- package/vendor/raylib/examples/shaders/shaders_postprocessing.c +9 -4
- package/vendor/raylib/examples/shaders/shaders_raymarching.c +14 -11
- package/vendor/raylib/examples/shaders/shaders_shapes_textures.c +8 -3
- package/vendor/raylib/examples/shaders/shaders_simple_mask.c +10 -5
- package/vendor/raylib/examples/shaders/shaders_spotlight.c +10 -6
- package/vendor/raylib/examples/shaders/shaders_texture_drawing.c +9 -4
- package/vendor/raylib/examples/shaders/shaders_texture_outline.c +8 -3
- package/vendor/raylib/examples/shaders/shaders_texture_waves.c +8 -3
- package/vendor/raylib/{src/extras → examples/shapes}/raygui.h +1290 -1141
- package/vendor/raylib/examples/{others/easings.h → shapes/reasings.h} +40 -40
- package/vendor/raylib/examples/shapes/shapes_basic_shapes.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_bouncing_ball.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_collision_area.c +10 -4
- package/vendor/raylib/examples/shapes/shapes_colors_palette.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_draw_ring.c +10 -6
- package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_easings_box_anim.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_following_eyes.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_lines_bezier.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_logo_raylib.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.c +14 -5
- package/vendor/raylib/examples/shapes/shapes_top_down_lights.c +355 -0
- package/vendor/raylib/examples/shapes/shapes_top_down_lights.png +0 -0
- package/vendor/raylib/examples/text/resources/DotGothic16-Regular.ttf +0 -0
- package/vendor/raylib/examples/text/resources/DotGothic16-Regular_OFL.txt +93 -0
- package/vendor/raylib/examples/text/resources/LICENSE.md +1 -1
- package/vendor/raylib/examples/text/text_codepoints_loading.c +138 -0
- package/vendor/raylib/examples/text/text_codepoints_loading.png +0 -0
- package/vendor/raylib/examples/text/text_draw_3d.c +42 -33
- package/vendor/raylib/examples/text/text_font_filters.c +14 -11
- package/vendor/raylib/examples/text/text_font_loading.c +9 -4
- package/vendor/raylib/examples/text/text_font_sdf.c +9 -4
- package/vendor/raylib/examples/text/text_font_spritefont.c +12 -6
- package/vendor/raylib/examples/text/text_format_text.c +8 -3
- package/vendor/raylib/examples/text/text_input_box.c +8 -3
- package/vendor/raylib/examples/text/text_raylib_fonts.c +9 -4
- package/vendor/raylib/examples/text/text_rectangle_bounds.c +9 -5
- package/vendor/raylib/examples/text/text_unicode.c +9 -7
- package/vendor/raylib/examples/text/text_writing_anim.c +8 -3
- package/vendor/raylib/examples/textures/resources/scarfy_run.gif +0 -0
- package/vendor/raylib/examples/textures/textures_background_scrolling.c +8 -3
- package/vendor/raylib/examples/textures/textures_blend_modes.c +8 -3
- package/vendor/raylib/examples/textures/textures_bunnymark.c +8 -3
- package/vendor/raylib/examples/textures/textures_draw_tiled.c +14 -10
- package/vendor/raylib/examples/textures/textures_fog_of_war.c +154 -0
- package/vendor/raylib/examples/textures/textures_fog_of_war.png +0 -0
- package/vendor/raylib/examples/textures/textures_gif_player.c +121 -0
- package/vendor/raylib/examples/textures/textures_gif_player.png +0 -0
- package/vendor/raylib/examples/textures/textures_image_drawing.c +8 -3
- package/vendor/raylib/examples/textures/textures_image_generation.c +8 -3
- package/vendor/raylib/examples/textures/textures_image_loading.c +8 -3
- package/vendor/raylib/examples/textures/textures_image_processing.c +8 -3
- package/vendor/raylib/examples/textures/textures_image_text.c +8 -3
- package/vendor/raylib/examples/textures/textures_logo_raylib.c +8 -3
- package/vendor/raylib/examples/textures/textures_mouse_painting.c +9 -4
- package/vendor/raylib/examples/textures/textures_npatch_drawing.c +8 -3
- package/vendor/raylib/examples/textures/textures_particles_blending.c +8 -3
- package/vendor/raylib/examples/textures/textures_polygon.c +9 -5
- package/vendor/raylib/examples/textures/textures_raw_data.c +8 -3
- package/vendor/raylib/examples/textures/{textures_rectangle.c → textures_sprite_anim.c} +11 -5
- package/vendor/raylib/examples/textures/{textures_rectangle.png → textures_sprite_anim.png} +0 -0
- package/vendor/raylib/examples/textures/textures_sprite_button.c +8 -3
- package/vendor/raylib/examples/textures/textures_sprite_explosion.c +8 -3
- package/vendor/raylib/examples/textures/textures_srcrec_dstrec.c +8 -3
- package/vendor/raylib/examples/textures/textures_to_image.c +8 -3
- package/vendor/raylib/parser/LICENSE +1 -1
- package/vendor/raylib/parser/Makefile +28 -0
- package/vendor/raylib/parser/README.md +49 -5
- package/vendor/raylib/parser/output/raylib_api.json +10717 -0
- package/vendor/raylib/parser/output/raylib_api.lua +7435 -0
- package/vendor/raylib/parser/{raylib_api.txt → output/raylib_api.txt} +1371 -824
- package/vendor/raylib/parser/{raylib_api.xml → output/raylib_api.xml} +827 -595
- package/vendor/raylib/parser/raylib_parser.c +1174 -196
- package/vendor/raylib/projects/4coder/Makefile +2 -4
- package/vendor/raylib/projects/4coder/main.c +0 -1
- package/vendor/raylib/projects/CMake/CMakeLists.txt +13 -16
- package/vendor/raylib/projects/CMake/README.md +27 -0
- package/vendor/raylib/projects/CMake/core_basic_window.c +52 -31
- package/vendor/raylib/projects/CodeBlocks/README.md +4 -4
- package/vendor/raylib/projects/Geany/core_basic_window.c +1 -1
- package/vendor/raylib/projects/Notepad++/c_raylib.xml +168 -128
- package/vendor/raylib/projects/Notepad++/npes_saved_tcc.txt +0 -0
- package/vendor/raylib/projects/Notepad++/npes_saved_w64devkit.txt +0 -0
- package/vendor/raylib/projects/Notepad++/npes_saved_zig.txt +0 -0
- package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +168 -84
- package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +67 -51
- package/vendor/raylib/projects/README.md +1 -1
- package/vendor/raylib/projects/VSCode/.vscode/c_cpp_properties.json +1 -1
- package/vendor/raylib/projects/VSCode/Makefile +8 -11
- package/vendor/raylib/projects/VSCode/main.c +53 -26
- package/vendor/raylib/projects/VSCode/resources/LICENSE +1 -0
- package/vendor/raylib/projects/scripts/build-linux.sh +6 -6
- package/vendor/raylib/projects/scripts/build-osx.sh +6 -6
- package/vendor/raylib/projects/scripts/build-rpi.sh +6 -6
- package/vendor/raylib/projects/scripts/build-windows.bat +2 -2
- package/vendor/raylib/src/CMakeLists.txt +6 -7
- package/vendor/raylib/src/Makefile +209 -103
- package/vendor/raylib/src/build.zig +56 -20
- package/vendor/raylib/src/config.h +32 -27
- package/vendor/raylib/src/external/cgltf.h +342 -104
- package/vendor/raylib/src/external/dr_wav.h +487 -225
- package/vendor/raylib/src/external/glfw/src/posix_time.c +1 -3
- package/vendor/raylib/src/external/glfw/src/wl_init.c +1 -3
- package/vendor/raylib/src/external/jar_xm.h +2 -1
- package/vendor/raylib/src/external/miniaudio.h +62251 -42061
- package/vendor/raylib/src/external/qoi.h +671 -0
- package/vendor/raylib/src/external/stb_vorbis.h +1 -1
- package/vendor/raylib/src/external/vox_loader.h +30 -25
- package/vendor/raylib/src/minshell.html +82 -0
- package/vendor/raylib/src/raudio.c +359 -201
- package/vendor/raylib/src/raylib.dll.rc +5 -5
- package/vendor/raylib/src/raylib.dll.rc.data +0 -0
- package/vendor/raylib/src/raylib.h +95 -63
- package/vendor/raylib/src/raylib.rc +5 -5
- package/vendor/raylib/src/raylib.rc.data +0 -0
- package/vendor/raylib/src/raymath.h +391 -133
- package/vendor/raylib/src/rcamera.h +32 -41
- package/vendor/raylib/src/rcore.c +775 -471
- package/vendor/raylib/src/rgestures.h +5 -5
- package/vendor/raylib/src/rglfw.c +3 -3
- package/vendor/raylib/src/rlgl.h +184 -144
- package/vendor/raylib/src/rmodels.c +207 -144
- package/vendor/raylib/src/rshapes.c +105 -47
- package/vendor/raylib/src/rtext.c +255 -38
- package/vendor/raylib/src/rtextures.c +167 -71
- package/vendor/raylib/src/shell.html +63 -63
- package/vendor/raylib/src/utils.c +49 -3
- package/vendor/raylib/src/utils.h +3 -3
- package/build/qemu/2.1.1/koffi_darwin_arm64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_darwin_x64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_freebsd_arm64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_freebsd_ia32.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_freebsd_x64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_arm32hf.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_arm64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_ia32.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_riscv64hf64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_x64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_openbsd_ia32.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_openbsd_x64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_win32_arm64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_win32_ia32.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_win32_x64.tar.gz +0 -0
- package/vendor/raylib/CONTRIBUTORS.md +0 -63
- package/vendor/raylib/SPONSORS.md +0 -68
- package/vendor/raylib/examples/core/core_quat_conversion.c +0 -132
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +0 -118
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/rlights.h +0 -183
- package/vendor/raylib/examples/others/raudio_standalone.c +0 -152
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/physics/physics_demo.c +0 -128
- package/vendor/raylib/examples/physics/physics_demo.png +0 -0
- package/vendor/raylib/examples/physics/physics_friction.c +0 -142
- package/vendor/raylib/examples/physics/physics_friction.png +0 -0
- package/vendor/raylib/examples/physics/physics_movement.c +0 -128
- package/vendor/raylib/examples/physics/physics_movement.png +0 -0
- package/vendor/raylib/examples/physics/physics_restitution.c +0 -129
- package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
- package/vendor/raylib/examples/physics/physics_shatter.c +0 -111
- package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
- package/vendor/raylib/parser/raylib_api.json +0 -6668
- package/vendor/raylib/projects/VS2019/raylib/raylib.rc +0 -0
- package/vendor/raylib/projects/VS2019/raylib/resource.h +0 -14
- package/vendor/raylib/src/extras/physac.h +0 -1977
- package/vendor/raylib/src/extras/rmem.h +0 -751
- package/vendor/raylib/src/raudio.h +0 -198
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/*******************************************************************************************
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*
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* raylib [text] example - Draw
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* raylib [text] example - Draw 3d
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* Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
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* NOTE: Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
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* where the texture coodinates of each quad map to the texture coordinates of the glyphs
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* inside the font texture.
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* A more efficient approach, i believe, would be to render the text in a render texture and
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* map that texture to a plane and render that, or maybe a shader but my method allows more
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* flexibility...for example to change position of each letter individually to make somethink
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* like a wavy text effect.
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*
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*
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* Special thanks to:
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* @Nighten for the DrawTextStyle() code https://github.com/NightenDushi/Raylib_DrawTextStyle
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* Chris Camacho (codifies - http://bedroomcoders.co.uk/) for the alpha discard shader
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*
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*
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* Example originally created with raylib 3.5, last time updated with raylib 4.0
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*
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (
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* Copyright (c) 2021-2022 Vlad Adrian (@demizdor)
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*
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********************************************************************************************/
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@@ -47,7 +50,7 @@ bool SHOW_TEXT_BOUNDRY = false;
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//--------------------------------------------------------------------------------------
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// Configuration structure for waving the text
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typedef struct {
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typedef struct WaveTextConfig {
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Vector3 waveRange;
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Vector3 waveSpeed;
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Vector3 waveOffset;
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// Module Functions Declaration
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//--------------------------------------------------------------------------------------
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// Draw a codepoint in 3D space
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void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint);
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static void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint);
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// Draw a 2D text in 3D space
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void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint);
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static void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint);
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// Measure a text in 3D. For some reason `MeasureTextEx()` just doesn't seem to work so i had to use this instead.
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Vector3 MeasureText3D(Font font, const char*
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static Vector3 MeasureText3D(Font font, const char *text, float fontSize, float fontSpacing, float lineSpacing);
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// Draw a 2D text in 3D space and wave the parts that start with `~~` and end with `~~`.
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// This is a modified version of the original code by @Nighten found here https://github.com/NightenDushi/Raylib_DrawTextStyle
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void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig*
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static void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig *config, float time, Color tint);
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// Measure a text in 3D ignoring the `~~` chars.
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Vector3 MeasureTextWave3D(Font font, const char*
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static Vector3 MeasureTextWave3D(Font font, const char *text, float fontSize, float fontSpacing, float lineSpacing);
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// Generates a nice color with a random hue
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Color GenerateRandomColor(float s, float v);
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static Color GenerateRandomColor(float s, float v);
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//------------------------------------------------------------------------------------
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// Program main entry point
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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// Handle font files dropped
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if (IsFileDropped())
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{
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char **droppedFiles = GetDroppedFiles(&count);
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FilePathList droppedFiles = LoadDroppedFiles();
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// NOTE: We only support first ttf file dropped
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if (IsFileExtension(droppedFiles[0], ".ttf"))
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if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
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{
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UnloadFont(font);
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font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
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font = LoadFontEx(droppedFiles.paths[0], fontSize, 0, 0);
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}
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else if (IsFileExtension(droppedFiles[0], ".fnt"))
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else if (IsFileExtension(droppedFiles.paths[0], ".fnt"))
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{
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UnloadFont(font);
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font = LoadFont(droppedFiles[0]);
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font = LoadFont(droppedFiles.paths[0]);
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fontSize = font.baseSize;
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}
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UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
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}
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// Handle Events
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// Measure 3D text so we can center it
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tbox = MeasureTextWave3D(font, text, fontSize, fontSpacing, lineSpacing);
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UpdateCamera(&camera); // Update camera
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quads = 0; // Reset quad counter
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time += GetFrameTime(); // Update timer needed by `DrawTextWave3D()`
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//----------------------------------------------------------------------------------
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// Module Functions Definitions
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//--------------------------------------------------------------------------------------
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// Draw codepoint at specified position in 3D space
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void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint)
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static void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint)
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{
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// Character index position in sprite font
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// NOTE: In case a codepoint is not available in the font, index returned points to '?'
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}
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}
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// Draw a 2D text in 3D space
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static void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint)
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int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
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}
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// Measure a text in 3D. For some reason `MeasureTextEx()` just doesn't seem to work so i had to use this instead.
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static Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing)
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int len = TextLength(text);
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int tempLen = 0; // Used to count longer text line num chars
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return vec;
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}
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// Draw a 2D text in 3D space and wave the parts that start with `~~` and end with `~~`.
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// This is a modified version of the original code by @Nighten found here https://github.com/NightenDushi/Raylib_DrawTextStyle
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static void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig* config, float time, Color tint)
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int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
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// Measure a text in 3D ignoring the `~~` chars.
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static Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing)
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// Generates a nice color with a random hue
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static Color GenerateRandomColor(float s, float v)
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const float Phi = 0.618033988749895f; // Golden ratio conjugate
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* raylib [text] example - Font filters
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* After font loading, font texture atlas filter could be configured for a softer
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* NOTE: After font loading, font texture atlas filter could be configured for a softer
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* display of the font when scaling it to different sizes, that way, it's not required
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* to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
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* Example originally created with raylib 1.3, last time updated with raylib 4.2
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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// Initialization
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// Load a dropped TTF file dynamically (at current fontSize)
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if (IsFileDropped())
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char **droppedFiles = GetDroppedFiles(&count);
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FilePathList droppedFiles = LoadDroppedFiles();
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// NOTE: We only support first ttf file dropped
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if (IsFileExtension(droppedFiles[0], ".ttf"))
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if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
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UnloadFont(font);
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font = LoadFontEx(droppedFiles[0], (int)fontSize, 0, 0);
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ClearDroppedFiles();
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font = LoadFontEx(droppedFiles.paths[0], (int)fontSize, 0, 0);
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UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
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//----------------------------------------------------------------------------------
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// De-Initialization
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//--------------------------------------------------------------------------------------
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ClearDroppedFiles(); // Clear internal buffers
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UnloadFont(font); // Font unloading
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CloseWindow(); // Close window and OpenGL context
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* raylib [text] example - Font loading
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* raylib can load fonts from multiple file formats:
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* NOTE: raylib can load fonts from multiple input file formats:
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* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
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* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
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* Characters in image must follow some spacing and order rules
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*
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.4, last time updated with raylib 3.0
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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/*******************************************************************************************
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*
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* raylib [text] example -
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* raylib [text] example - Font SDF loading
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include <stdlib.h>
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Initialization
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* raylib [text] example - Sprite font loading
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* NOTE: Sprite fonts should be generated following this conventions:
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*
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* - Characters must be ordered starting with character 32 (Space)
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* - Every character must be contained within the same Rectangle height
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* - Every character and every line must be separated by the same distance (margin/padding)
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* - Rectangles must be defined by a MAGENTA color background
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Binary file
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* Example originally created with raylib 3.5, last time updated with raylib 3.5
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* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria (@raysan5)
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*
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// Initialization
|
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* raylib [textures] example - Bunnymark
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4
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*
|
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6
|
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
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|
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* Example originally created with raylib 1.6, last time updated with raylib 2.5
|
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*
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|
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
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|
+
* BSD-like license that allows static linking with closed source software
|
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|
+
*
|
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|
+
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
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|
*
|
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|
********************************************************************************************/
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@@ -25,6 +27,9 @@ typedef struct Bunny {
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Color color;
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|
} Bunny;
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//------------------------------------------------------------------------------------
|
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|
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|
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//------------------------------------------------------------------------------------
|
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33
|
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|
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34
|
{
|
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35
|
// Initialization
|