koffi 2.1.1 → 2.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (311) hide show
  1. package/ChangeLog.md +6 -0
  2. package/build/qemu/2.1.2/koffi_darwin_arm64.tar.gz +0 -0
  3. package/build/qemu/2.1.2/koffi_darwin_x64.tar.gz +0 -0
  4. package/build/qemu/2.1.2/koffi_freebsd_arm64.tar.gz +0 -0
  5. package/build/qemu/2.1.2/koffi_freebsd_ia32.tar.gz +0 -0
  6. package/build/qemu/2.1.2/koffi_freebsd_x64.tar.gz +0 -0
  7. package/build/qemu/2.1.2/koffi_linux_arm32hf.tar.gz +0 -0
  8. package/build/qemu/2.1.2/koffi_linux_arm64.tar.gz +0 -0
  9. package/build/qemu/2.1.2/koffi_linux_ia32.tar.gz +0 -0
  10. package/build/qemu/2.1.2/koffi_linux_riscv64hf64.tar.gz +0 -0
  11. package/build/qemu/2.1.2/koffi_linux_x64.tar.gz +0 -0
  12. package/build/qemu/2.1.2/koffi_openbsd_ia32.tar.gz +0 -0
  13. package/build/qemu/2.1.2/koffi_openbsd_x64.tar.gz +0 -0
  14. package/build/qemu/2.1.2/koffi_win32_arm64.tar.gz +0 -0
  15. package/build/qemu/2.1.2/koffi_win32_ia32.tar.gz +0 -0
  16. package/build/qemu/2.1.2/koffi_win32_x64.tar.gz +0 -0
  17. package/doc/templates/badges.html +3 -0
  18. package/package.json +2 -2
  19. package/src/abi_arm64.cc +35 -1
  20. package/src/abi_x64_win.cc +2 -8
  21. package/src/abi_x86.cc +1 -7
  22. package/src/ffi.hh +1 -1
  23. package/src/util.hh +6 -0
  24. package/test/raylib.js +37 -5
  25. package/vendor/libcc/libcc.cc +430 -196
  26. package/vendor/libcc/libcc.hh +1417 -1283
  27. package/vendor/raylib/BINDINGS.md +87 -70
  28. package/vendor/raylib/CHANGELOG +263 -50
  29. package/vendor/raylib/CMakeLists.txt +12 -0
  30. package/vendor/raylib/CMakeOptions.txt +8 -1
  31. package/vendor/raylib/CONVENTIONS.md +2 -3
  32. package/vendor/raylib/FAQ.md +137 -0
  33. package/vendor/raylib/HISTORY.md +62 -29
  34. package/vendor/raylib/LICENSE +1 -1
  35. package/vendor/raylib/README.md +22 -17
  36. package/vendor/raylib/ROADMAP.md +8 -7
  37. package/vendor/raylib/cmake/CompileDefinitions.cmake +19 -15
  38. package/vendor/raylib/cmake/GlfwImport.cmake +2 -0
  39. package/vendor/raylib/cmake/LibraryConfigurations.cmake +22 -16
  40. package/vendor/raylib/cmake/raylib-config.cmake +52 -49
  41. package/vendor/raylib/examples/CMakeLists.txt +14 -9
  42. package/vendor/raylib/examples/Makefile +112 -125
  43. package/vendor/raylib/examples/Makefile.Android +1 -1
  44. package/vendor/raylib/examples/Makefile.Web +145 -158
  45. package/vendor/raylib/examples/README.md +141 -141
  46. package/vendor/raylib/examples/audio/audio_module_playing.c +9 -4
  47. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +8 -3
  48. package/vendor/raylib/examples/audio/audio_music_stream.c +16 -11
  49. package/vendor/raylib/examples/audio/audio_raw_stream.c +57 -9
  50. package/vendor/raylib/examples/audio/audio_sound_loading.c +8 -3
  51. package/vendor/raylib/examples/audio/audio_stream_effects.c +179 -0
  52. package/vendor/raylib/examples/audio/audio_stream_effects.png +0 -0
  53. package/vendor/raylib/examples/build.zig +17 -6
  54. package/vendor/raylib/examples/core/core_2d_camera.c +8 -4
  55. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.c +105 -0
  56. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.png +0 -0
  57. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +11 -6
  58. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +9 -4
  59. package/vendor/raylib/examples/core/core_3d_camera_free.c +9 -4
  60. package/vendor/raylib/examples/core/core_3d_camera_mode.c +8 -3
  61. package/vendor/raylib/examples/core/core_3d_picking.c +9 -4
  62. package/vendor/raylib/examples/core/core_basic_screen_manager.c +9 -7
  63. package/vendor/raylib/examples/core/core_basic_window.c +8 -3
  64. package/vendor/raylib/examples/core/core_basic_window_web.c +13 -11
  65. package/vendor/raylib/examples/core/core_custom_frame_control.c +9 -4
  66. package/vendor/raylib/examples/core/core_custom_logging.c +12 -8
  67. package/vendor/raylib/examples/core/core_drop_files.c +20 -12
  68. package/vendor/raylib/examples/core/core_input_gamepad.c +20 -15
  69. package/vendor/raylib/examples/core/core_input_gestures.c +19 -15
  70. package/vendor/raylib/examples/core/core_input_keys.c +8 -3
  71. package/vendor/raylib/examples/core/core_input_mouse.c +8 -3
  72. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +8 -3
  73. package/vendor/raylib/examples/core/core_input_multitouch.c +8 -3
  74. package/vendor/raylib/examples/core/core_loading_thread.c +10 -6
  75. package/vendor/raylib/examples/core/core_random_values.c +8 -3
  76. package/vendor/raylib/examples/core/core_scissor_test.c +8 -3
  77. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +9 -4
  78. package/vendor/raylib/examples/core/core_split_screen.c +8 -3
  79. package/vendor/raylib/examples/core/core_storage_values.c +109 -3
  80. package/vendor/raylib/examples/core/core_vr_simulator.c +15 -7
  81. package/vendor/raylib/examples/core/core_window_flags.c +8 -3
  82. package/vendor/raylib/examples/core/core_window_letterbox.c +13 -18
  83. package/vendor/raylib/examples/core/core_window_should_close.c +77 -0
  84. package/vendor/raylib/examples/core/core_window_should_close.png +0 -0
  85. package/vendor/raylib/examples/core/core_world_screen.c +9 -4
  86. package/vendor/raylib/examples/examples_template.c +8 -3
  87. package/vendor/raylib/examples/models/models_animation.c +11 -7
  88. package/vendor/raylib/examples/models/models_billboard.c +9 -4
  89. package/vendor/raylib/examples/models/models_box_collisions.c +8 -3
  90. package/vendor/raylib/examples/models/models_cubicmap.c +9 -4
  91. package/vendor/raylib/examples/models/models_first_person_maze.c +9 -4
  92. package/vendor/raylib/examples/models/models_geometric_shapes.c +8 -3
  93. package/vendor/raylib/examples/models/models_heightmap.c +9 -4
  94. package/vendor/raylib/examples/models/models_loading.c +21 -17
  95. package/vendor/raylib/examples/models/models_loading_gltf.c +15 -41
  96. package/vendor/raylib/examples/models/models_loading_vox.c +9 -4
  97. package/vendor/raylib/examples/models/models_mesh_generation.c +71 -58
  98. package/vendor/raylib/examples/models/models_mesh_picking.c +25 -7
  99. package/vendor/raylib/examples/models/models_orthographic_projection.c +8 -5
  100. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +6 -4
  101. package/vendor/raylib/examples/models/models_skybox.c +16 -12
  102. package/vendor/raylib/examples/models/models_waving_cubes.c +9 -4
  103. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +12 -7
  104. package/vendor/raylib/examples/models/resources/LICENSE.md +9 -10
  105. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +2 -23
  106. package/vendor/raylib/examples/models/resources/models/gltf/{raylib_32x32.glb → raylib_logo_3d.glb} +0 -0
  107. package/vendor/raylib/examples/models/resources/models/gltf/robot.blend +0 -0
  108. package/vendor/raylib/examples/models/resources/models/gltf/robot.glb +0 -0
  109. package/vendor/raylib/examples/others/easings_testbed.c +10 -8
  110. package/vendor/raylib/examples/others/easings_testbed.png +0 -0
  111. package/vendor/raylib/examples/others/embedded_files_loading.c +10 -5
  112. package/vendor/raylib/examples/others/embedded_files_loading.png +0 -0
  113. package/vendor/raylib/examples/others/raylib_opengl_interop.c +10 -6
  114. package/vendor/raylib/{src/extras/easings.h → examples/others/reasings.h} +38 -38
  115. package/vendor/raylib/examples/others/rlgl_compute_shader.c +21 -20
  116. package/vendor/raylib/examples/others/rlgl_compute_shader.png +0 -0
  117. package/vendor/raylib/examples/others/rlgl_standalone.c +4 -4
  118. package/vendor/raylib/examples/others/rlgl_standalone.png +0 -0
  119. package/vendor/raylib/examples/raylib_compile_execute.bat +2 -2
  120. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/lighting.fs +1 -1
  121. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/{base_lighting_instanced.vs → lighting_instancing.vs} +2 -2
  122. package/vendor/raylib/examples/shaders/rlights.h +14 -27
  123. package/vendor/raylib/examples/shaders/shaders_basic_lighting.c +24 -26
  124. package/vendor/raylib/examples/shaders/shaders_custom_uniform.c +10 -5
  125. package/vendor/raylib/examples/shaders/shaders_eratosthenes.c +13 -8
  126. package/vendor/raylib/examples/shaders/shaders_fog.c +8 -12
  127. package/vendor/raylib/examples/shaders/shaders_hot_reloading.c +10 -5
  128. package/vendor/raylib/examples/shaders/shaders_julia_set.c +9 -4
  129. package/vendor/raylib/examples/shaders/shaders_mesh_instancing.c +45 -119
  130. package/vendor/raylib/examples/shaders/shaders_model_shader.c +10 -5
  131. package/vendor/raylib/examples/shaders/shaders_multi_sample2d.c +8 -3
  132. package/vendor/raylib/examples/shaders/shaders_palette_switch.c +8 -3
  133. package/vendor/raylib/examples/shaders/shaders_postprocessing.c +9 -4
  134. package/vendor/raylib/examples/shaders/shaders_raymarching.c +14 -11
  135. package/vendor/raylib/examples/shaders/shaders_shapes_textures.c +8 -3
  136. package/vendor/raylib/examples/shaders/shaders_simple_mask.c +10 -5
  137. package/vendor/raylib/examples/shaders/shaders_spotlight.c +10 -6
  138. package/vendor/raylib/examples/shaders/shaders_texture_drawing.c +9 -4
  139. package/vendor/raylib/examples/shaders/shaders_texture_outline.c +8 -3
  140. package/vendor/raylib/examples/shaders/shaders_texture_waves.c +8 -3
  141. package/vendor/raylib/{src/extras → examples/shapes}/raygui.h +1290 -1141
  142. package/vendor/raylib/examples/{others/easings.h → shapes/reasings.h} +40 -40
  143. package/vendor/raylib/examples/shapes/shapes_basic_shapes.c +8 -3
  144. package/vendor/raylib/examples/shapes/shapes_bouncing_ball.c +8 -3
  145. package/vendor/raylib/examples/shapes/shapes_collision_area.c +10 -4
  146. package/vendor/raylib/examples/shapes/shapes_colors_palette.c +8 -3
  147. package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.c +9 -4
  148. package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.c +9 -4
  149. package/vendor/raylib/examples/shapes/shapes_draw_ring.c +10 -6
  150. package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.c +9 -4
  151. package/vendor/raylib/examples/shapes/shapes_easings_box_anim.c +9 -4
  152. package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.c +9 -4
  153. package/vendor/raylib/examples/shapes/shapes_following_eyes.c +8 -3
  154. package/vendor/raylib/examples/shapes/shapes_lines_bezier.c +8 -3
  155. package/vendor/raylib/examples/shapes/shapes_logo_raylib.c +8 -3
  156. package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.c +8 -3
  157. package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.c +14 -5
  158. package/vendor/raylib/examples/shapes/shapes_top_down_lights.c +355 -0
  159. package/vendor/raylib/examples/shapes/shapes_top_down_lights.png +0 -0
  160. package/vendor/raylib/examples/text/resources/DotGothic16-Regular.ttf +0 -0
  161. package/vendor/raylib/examples/text/resources/DotGothic16-Regular_OFL.txt +93 -0
  162. package/vendor/raylib/examples/text/resources/LICENSE.md +1 -1
  163. package/vendor/raylib/examples/text/text_codepoints_loading.c +138 -0
  164. package/vendor/raylib/examples/text/text_codepoints_loading.png +0 -0
  165. package/vendor/raylib/examples/text/text_draw_3d.c +42 -33
  166. package/vendor/raylib/examples/text/text_font_filters.c +14 -11
  167. package/vendor/raylib/examples/text/text_font_loading.c +9 -4
  168. package/vendor/raylib/examples/text/text_font_sdf.c +9 -4
  169. package/vendor/raylib/examples/text/text_font_spritefont.c +12 -6
  170. package/vendor/raylib/examples/text/text_format_text.c +8 -3
  171. package/vendor/raylib/examples/text/text_input_box.c +8 -3
  172. package/vendor/raylib/examples/text/text_raylib_fonts.c +9 -4
  173. package/vendor/raylib/examples/text/text_rectangle_bounds.c +9 -5
  174. package/vendor/raylib/examples/text/text_unicode.c +9 -7
  175. package/vendor/raylib/examples/text/text_writing_anim.c +8 -3
  176. package/vendor/raylib/examples/textures/resources/scarfy_run.gif +0 -0
  177. package/vendor/raylib/examples/textures/textures_background_scrolling.c +8 -3
  178. package/vendor/raylib/examples/textures/textures_blend_modes.c +8 -3
  179. package/vendor/raylib/examples/textures/textures_bunnymark.c +8 -3
  180. package/vendor/raylib/examples/textures/textures_draw_tiled.c +14 -10
  181. package/vendor/raylib/examples/textures/textures_fog_of_war.c +154 -0
  182. package/vendor/raylib/examples/textures/textures_fog_of_war.png +0 -0
  183. package/vendor/raylib/examples/textures/textures_gif_player.c +121 -0
  184. package/vendor/raylib/examples/textures/textures_gif_player.png +0 -0
  185. package/vendor/raylib/examples/textures/textures_image_drawing.c +8 -3
  186. package/vendor/raylib/examples/textures/textures_image_generation.c +8 -3
  187. package/vendor/raylib/examples/textures/textures_image_loading.c +8 -3
  188. package/vendor/raylib/examples/textures/textures_image_processing.c +8 -3
  189. package/vendor/raylib/examples/textures/textures_image_text.c +8 -3
  190. package/vendor/raylib/examples/textures/textures_logo_raylib.c +8 -3
  191. package/vendor/raylib/examples/textures/textures_mouse_painting.c +9 -4
  192. package/vendor/raylib/examples/textures/textures_npatch_drawing.c +8 -3
  193. package/vendor/raylib/examples/textures/textures_particles_blending.c +8 -3
  194. package/vendor/raylib/examples/textures/textures_polygon.c +9 -5
  195. package/vendor/raylib/examples/textures/textures_raw_data.c +8 -3
  196. package/vendor/raylib/examples/textures/{textures_rectangle.c → textures_sprite_anim.c} +11 -5
  197. package/vendor/raylib/examples/textures/{textures_rectangle.png → textures_sprite_anim.png} +0 -0
  198. package/vendor/raylib/examples/textures/textures_sprite_button.c +8 -3
  199. package/vendor/raylib/examples/textures/textures_sprite_explosion.c +8 -3
  200. package/vendor/raylib/examples/textures/textures_srcrec_dstrec.c +8 -3
  201. package/vendor/raylib/examples/textures/textures_to_image.c +8 -3
  202. package/vendor/raylib/parser/LICENSE +1 -1
  203. package/vendor/raylib/parser/Makefile +28 -0
  204. package/vendor/raylib/parser/README.md +49 -5
  205. package/vendor/raylib/parser/output/raylib_api.json +10717 -0
  206. package/vendor/raylib/parser/output/raylib_api.lua +7435 -0
  207. package/vendor/raylib/parser/{raylib_api.txt → output/raylib_api.txt} +1371 -824
  208. package/vendor/raylib/parser/{raylib_api.xml → output/raylib_api.xml} +827 -595
  209. package/vendor/raylib/parser/raylib_parser.c +1174 -196
  210. package/vendor/raylib/projects/4coder/Makefile +2 -4
  211. package/vendor/raylib/projects/4coder/main.c +0 -1
  212. package/vendor/raylib/projects/CMake/CMakeLists.txt +13 -16
  213. package/vendor/raylib/projects/CMake/README.md +27 -0
  214. package/vendor/raylib/projects/CMake/core_basic_window.c +52 -31
  215. package/vendor/raylib/projects/CodeBlocks/README.md +4 -4
  216. package/vendor/raylib/projects/Geany/core_basic_window.c +1 -1
  217. package/vendor/raylib/projects/Notepad++/c_raylib.xml +168 -128
  218. package/vendor/raylib/projects/Notepad++/npes_saved_tcc.txt +0 -0
  219. package/vendor/raylib/projects/Notepad++/npes_saved_w64devkit.txt +0 -0
  220. package/vendor/raylib/projects/Notepad++/npes_saved_zig.txt +0 -0
  221. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +168 -84
  222. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +67 -51
  223. package/vendor/raylib/projects/README.md +1 -1
  224. package/vendor/raylib/projects/VSCode/.vscode/c_cpp_properties.json +1 -1
  225. package/vendor/raylib/projects/VSCode/Makefile +8 -11
  226. package/vendor/raylib/projects/VSCode/main.c +53 -26
  227. package/vendor/raylib/projects/VSCode/resources/LICENSE +1 -0
  228. package/vendor/raylib/projects/scripts/build-linux.sh +6 -6
  229. package/vendor/raylib/projects/scripts/build-osx.sh +6 -6
  230. package/vendor/raylib/projects/scripts/build-rpi.sh +6 -6
  231. package/vendor/raylib/projects/scripts/build-windows.bat +2 -2
  232. package/vendor/raylib/src/CMakeLists.txt +6 -7
  233. package/vendor/raylib/src/Makefile +209 -103
  234. package/vendor/raylib/src/build.zig +56 -20
  235. package/vendor/raylib/src/config.h +32 -27
  236. package/vendor/raylib/src/external/cgltf.h +342 -104
  237. package/vendor/raylib/src/external/dr_wav.h +487 -225
  238. package/vendor/raylib/src/external/glfw/src/posix_time.c +1 -3
  239. package/vendor/raylib/src/external/glfw/src/wl_init.c +1 -3
  240. package/vendor/raylib/src/external/jar_xm.h +2 -1
  241. package/vendor/raylib/src/external/miniaudio.h +62251 -42061
  242. package/vendor/raylib/src/external/qoi.h +671 -0
  243. package/vendor/raylib/src/external/stb_vorbis.h +1 -1
  244. package/vendor/raylib/src/external/vox_loader.h +30 -25
  245. package/vendor/raylib/src/minshell.html +82 -0
  246. package/vendor/raylib/src/raudio.c +359 -201
  247. package/vendor/raylib/src/raylib.dll.rc +5 -5
  248. package/vendor/raylib/src/raylib.dll.rc.data +0 -0
  249. package/vendor/raylib/src/raylib.h +95 -63
  250. package/vendor/raylib/src/raylib.rc +5 -5
  251. package/vendor/raylib/src/raylib.rc.data +0 -0
  252. package/vendor/raylib/src/raymath.h +391 -133
  253. package/vendor/raylib/src/rcamera.h +32 -41
  254. package/vendor/raylib/src/rcore.c +775 -471
  255. package/vendor/raylib/src/rgestures.h +5 -5
  256. package/vendor/raylib/src/rglfw.c +3 -3
  257. package/vendor/raylib/src/rlgl.h +184 -144
  258. package/vendor/raylib/src/rmodels.c +207 -144
  259. package/vendor/raylib/src/rshapes.c +105 -47
  260. package/vendor/raylib/src/rtext.c +255 -38
  261. package/vendor/raylib/src/rtextures.c +167 -71
  262. package/vendor/raylib/src/shell.html +63 -63
  263. package/vendor/raylib/src/utils.c +49 -3
  264. package/vendor/raylib/src/utils.h +3 -3
  265. package/build/qemu/2.1.1/koffi_darwin_arm64.tar.gz +0 -0
  266. package/build/qemu/2.1.1/koffi_darwin_x64.tar.gz +0 -0
  267. package/build/qemu/2.1.1/koffi_freebsd_arm64.tar.gz +0 -0
  268. package/build/qemu/2.1.1/koffi_freebsd_ia32.tar.gz +0 -0
  269. package/build/qemu/2.1.1/koffi_freebsd_x64.tar.gz +0 -0
  270. package/build/qemu/2.1.1/koffi_linux_arm32hf.tar.gz +0 -0
  271. package/build/qemu/2.1.1/koffi_linux_arm64.tar.gz +0 -0
  272. package/build/qemu/2.1.1/koffi_linux_ia32.tar.gz +0 -0
  273. package/build/qemu/2.1.1/koffi_linux_riscv64hf64.tar.gz +0 -0
  274. package/build/qemu/2.1.1/koffi_linux_x64.tar.gz +0 -0
  275. package/build/qemu/2.1.1/koffi_openbsd_ia32.tar.gz +0 -0
  276. package/build/qemu/2.1.1/koffi_openbsd_x64.tar.gz +0 -0
  277. package/build/qemu/2.1.1/koffi_win32_arm64.tar.gz +0 -0
  278. package/build/qemu/2.1.1/koffi_win32_ia32.tar.gz +0 -0
  279. package/build/qemu/2.1.1/koffi_win32_x64.tar.gz +0 -0
  280. package/vendor/raylib/CONTRIBUTORS.md +0 -63
  281. package/vendor/raylib/SPONSORS.md +0 -68
  282. package/vendor/raylib/examples/core/core_quat_conversion.c +0 -132
  283. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  284. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  285. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +0 -118
  286. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  287. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  288. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  289. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  290. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  291. package/vendor/raylib/examples/models/rlights.h +0 -183
  292. package/vendor/raylib/examples/others/raudio_standalone.c +0 -152
  293. package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
  294. package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
  295. package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
  296. package/vendor/raylib/examples/physics/physics_demo.c +0 -128
  297. package/vendor/raylib/examples/physics/physics_demo.png +0 -0
  298. package/vendor/raylib/examples/physics/physics_friction.c +0 -142
  299. package/vendor/raylib/examples/physics/physics_friction.png +0 -0
  300. package/vendor/raylib/examples/physics/physics_movement.c +0 -128
  301. package/vendor/raylib/examples/physics/physics_movement.png +0 -0
  302. package/vendor/raylib/examples/physics/physics_restitution.c +0 -129
  303. package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
  304. package/vendor/raylib/examples/physics/physics_shatter.c +0 -111
  305. package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
  306. package/vendor/raylib/parser/raylib_api.json +0 -6668
  307. package/vendor/raylib/projects/VS2019/raylib/raylib.rc +0 -0
  308. package/vendor/raylib/projects/VS2019/raylib/resource.h +0 -14
  309. package/vendor/raylib/src/extras/physac.h +0 -1977
  310. package/vendor/raylib/src/extras/rmem.h +0 -751
  311. package/vendor/raylib/src/raudio.h +0 -198
@@ -1,25 +1,28 @@
1
1
  /*******************************************************************************************
2
2
  *
3
- * raylib [text] example - Draw 2D text in 3D
3
+ * raylib [text] example - Draw 3d
4
4
  *
5
- * Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
5
+ * NOTE: Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
6
6
  * where the texture coodinates of each quad map to the texture coordinates of the glyphs
7
7
  * inside the font texture.
8
- * A more efficient approach, i believe, would be to render the text in a render texture and
9
- * map that texture to a plane and render that, or maybe a shader but my method allows more
10
- * flexibility...for example to change position of each letter individually to make somethink
11
- * like a wavy text effect.
8
+ *
9
+ * A more efficient approach, i believe, would be to render the text in a render texture and
10
+ * map that texture to a plane and render that, or maybe a shader but my method allows more
11
+ * flexibility...for example to change position of each letter individually to make somethink
12
+ * like a wavy text effect.
12
13
  *
13
- * Special thanks to:
14
+ * Special thanks to:
14
15
  * @Nighten for the DrawTextStyle() code https://github.com/NightenDushi/Raylib_DrawTextStyle
15
16
  * Chris Camacho (codifies - http://bedroomcoders.co.uk/) for the alpha discard shader
16
17
  *
17
- * This example has been created using raylib 3.5 (www.raylib.com)
18
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
18
+ * Example originally created with raylib 3.5, last time updated with raylib 4.0
19
+ *
20
+ * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
19
21
  *
20
- * Example contributed by Vlad Adrian (@Demizdor) and reviewed by Ramon Santamaria (@raysan5)
22
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
23
+ * BSD-like license that allows static linking with closed source software
21
24
  *
22
- * Copyright (C) 2021 Vlad Adrian (@Demizdor - https://github.com/Demizdor)
25
+ * Copyright (c) 2021-2022 Vlad Adrian (@demizdor)
23
26
  *
24
27
  ********************************************************************************************/
25
28
 
@@ -47,7 +50,7 @@ bool SHOW_TEXT_BOUNDRY = false;
47
50
  //--------------------------------------------------------------------------------------
48
51
 
49
52
  // Configuration structure for waving the text
50
- typedef struct {
53
+ typedef struct WaveTextConfig {
51
54
  Vector3 waveRange;
52
55
  Vector3 waveSpeed;
53
56
  Vector3 waveOffset;
@@ -57,19 +60,19 @@ typedef struct {
57
60
  // Module Functions Declaration
58
61
  //--------------------------------------------------------------------------------------
59
62
  // Draw a codepoint in 3D space
60
- void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint);
63
+ static void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint);
61
64
  // Draw a 2D text in 3D space
62
- void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint);
65
+ static void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint);
63
66
  // Measure a text in 3D. For some reason `MeasureTextEx()` just doesn't seem to work so i had to use this instead.
64
- Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing);
67
+ static Vector3 MeasureText3D(Font font, const char *text, float fontSize, float fontSpacing, float lineSpacing);
65
68
 
66
69
  // Draw a 2D text in 3D space and wave the parts that start with `~~` and end with `~~`.
67
70
  // This is a modified version of the original code by @Nighten found here https://github.com/NightenDushi/Raylib_DrawTextStyle
68
- void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig* config, float time, Color tint);
71
+ static void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig *config, float time, Color tint);
69
72
  // Measure a text in 3D ignoring the `~~` chars.
70
- Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing);
73
+ static Vector3 MeasureTextWave3D(Font font, const char *text, float fontSize, float fontSpacing, float lineSpacing);
71
74
  // Generates a nice color with a random hue
72
- Color GenerateRandomColor(float s, float v);
75
+ static Color GenerateRandomColor(float s, float v);
73
76
 
74
77
  //------------------------------------------------------------------------------------
75
78
  // Program main entry point
@@ -138,25 +141,27 @@ int main(void)
138
141
  {
139
142
  // Update
140
143
  //----------------------------------------------------------------------------------
144
+ UpdateCamera(&camera);
145
+
141
146
  // Handle font files dropped
142
147
  if (IsFileDropped())
143
148
  {
144
- int count = 0;
145
- char **droppedFiles = GetDroppedFiles(&count);
149
+ FilePathList droppedFiles = LoadDroppedFiles();
146
150
 
147
151
  // NOTE: We only support first ttf file dropped
148
- if (IsFileExtension(droppedFiles[0], ".ttf"))
152
+ if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
149
153
  {
150
154
  UnloadFont(font);
151
- font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
155
+ font = LoadFontEx(droppedFiles.paths[0], fontSize, 0, 0);
152
156
  }
153
- else if (IsFileExtension(droppedFiles[0], ".fnt"))
157
+ else if (IsFileExtension(droppedFiles.paths[0], ".fnt"))
154
158
  {
155
159
  UnloadFont(font);
156
- font = LoadFont(droppedFiles[0]);
160
+ font = LoadFont(droppedFiles.paths[0]);
157
161
  fontSize = font.baseSize;
158
162
  }
159
- ClearDroppedFiles();
163
+
164
+ UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
160
165
  }
161
166
 
162
167
  // Handle Events
@@ -262,7 +267,6 @@ int main(void)
262
267
  // Measure 3D text so we can center it
263
268
  tbox = MeasureTextWave3D(font, text, fontSize, fontSpacing, lineSpacing);
264
269
 
265
- UpdateCamera(&camera); // Update camera
266
270
  quads = 0; // Reset quad counter
267
271
  time += GetFrameTime(); // Update timer needed by `DrawTextWave3D()`
268
272
  //----------------------------------------------------------------------------------
@@ -445,7 +449,7 @@ int main(void)
445
449
  // Module Functions Definitions
446
450
  //--------------------------------------------------------------------------------------
447
451
  // Draw codepoint at specified position in 3D space
448
- void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint)
452
+ static void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint)
449
453
  {
450
454
  // Character index position in sprite font
451
455
  // NOTE: In case a codepoint is not available in the font, index returned points to '?'
@@ -511,7 +515,8 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
511
515
  }
512
516
  }
513
517
 
514
- void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint)
518
+ // Draw a 2D text in 3D space
519
+ static void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint)
515
520
  {
516
521
  int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
517
522
 
@@ -553,7 +558,8 @@ void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, f
553
558
  }
554
559
  }
555
560
 
556
- Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing)
561
+ // Measure a text in 3D. For some reason `MeasureTextEx()` just doesn't seem to work so i had to use this instead.
562
+ static Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing)
557
563
  {
558
564
  int len = TextLength(text);
559
565
  int tempLen = 0; // Used to count longer text line num chars
@@ -607,8 +613,9 @@ Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpa
607
613
  return vec;
608
614
  }
609
615
 
610
-
611
- void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig* config, float time, Color tint)
616
+ // Draw a 2D text in 3D space and wave the parts that start with `~~` and end with `~~`.
617
+ // This is a modified version of the original code by @Nighten found here https://github.com/NightenDushi/Raylib_DrawTextStyle
618
+ static void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig* config, float time, Color tint)
612
619
  {
613
620
  int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
614
621
 
@@ -669,7 +676,8 @@ void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSiz
669
676
  }
670
677
  }
671
678
 
672
- Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing)
679
+ // Measure a text in 3D ignoring the `~~` chars.
680
+ static Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing)
673
681
  {
674
682
  int len = TextLength(text);
675
683
  int tempLen = 0; // Used to count longer text line num chars
@@ -730,7 +738,8 @@ Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fon
730
738
  return vec;
731
739
  }
732
740
 
733
- Color GenerateRandomColor(float s, float v)
741
+ // Generates a nice color with a random hue
742
+ static Color GenerateRandomColor(float s, float v)
734
743
  {
735
744
  const float Phi = 0.618033988749895f; // Golden ratio conjugate
736
745
  float h = GetRandomValue(0, 360);
@@ -2,19 +2,24 @@
2
2
  *
3
3
  * raylib [text] example - Font filters
4
4
  *
5
- * After font loading, font texture atlas filter could be configured for a softer
5
+ * NOTE: After font loading, font texture atlas filter could be configured for a softer
6
6
  * display of the font when scaling it to different sizes, that way, it's not required
7
7
  * to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
8
8
  *
9
- * This example has been created using raylib 1.3.0 (www.raylib.com)
10
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
9
+ * Example originally created with raylib 1.3, last time updated with raylib 4.2
11
10
  *
12
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
11
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
12
+ * BSD-like license that allows static linking with closed source software
13
+ *
14
+ * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
13
15
  *
14
16
  ********************************************************************************************/
15
17
 
16
18
  #include "raylib.h"
17
19
 
20
+ //------------------------------------------------------------------------------------
21
+ // Program main entry point
22
+ //------------------------------------------------------------------------------------
18
23
  int main(void)
19
24
  {
20
25
  // Initialization
@@ -79,16 +84,16 @@ int main(void)
79
84
  // Load a dropped TTF file dynamically (at current fontSize)
80
85
  if (IsFileDropped())
81
86
  {
82
- int count = 0;
83
- char **droppedFiles = GetDroppedFiles(&count);
87
+ FilePathList droppedFiles = LoadDroppedFiles();
84
88
 
85
89
  // NOTE: We only support first ttf file dropped
86
- if (IsFileExtension(droppedFiles[0], ".ttf"))
90
+ if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
87
91
  {
88
92
  UnloadFont(font);
89
- font = LoadFontEx(droppedFiles[0], (int)fontSize, 0, 0);
90
- ClearDroppedFiles();
93
+ font = LoadFontEx(droppedFiles.paths[0], (int)fontSize, 0, 0);
91
94
  }
95
+
96
+ UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
92
97
  }
93
98
  //----------------------------------------------------------------------------------
94
99
 
@@ -123,8 +128,6 @@ int main(void)
123
128
 
124
129
  // De-Initialization
125
130
  //--------------------------------------------------------------------------------------
126
- ClearDroppedFiles(); // Clear internal buffers
127
-
128
131
  UnloadFont(font); // Font unloading
129
132
 
130
133
  CloseWindow(); // Close window and OpenGL context
@@ -2,7 +2,7 @@
2
2
  *
3
3
  * raylib [text] example - Font loading
4
4
  *
5
- * raylib can load fonts from multiple file formats:
5
+ * NOTE: raylib can load fonts from multiple input file formats:
6
6
  *
7
7
  * - TTF/OTF > Sprite font atlas is generated on loading, user can configure
8
8
  * some of the generation parameters (size, characters to include)
@@ -11,15 +11,20 @@
11
11
  * - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
12
12
  * Characters in image must follow some spacing and order rules
13
13
  *
14
- * This example has been created using raylib 2.6 (www.raylib.com)
15
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
14
+ * Example originally created with raylib 1.4, last time updated with raylib 3.0
16
15
  *
17
- * Copyright (c) 2016-2019 Ramon Santamaria (@raysan5)
16
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
17
+ * BSD-like license that allows static linking with closed source software
18
+ *
19
+ * Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
18
20
  *
19
21
  ********************************************************************************************/
20
22
 
21
23
  #include "raylib.h"
22
24
 
25
+ //------------------------------------------------------------------------------------
26
+ // Program main entry point
27
+ //------------------------------------------------------------------------------------
23
28
  int main(void)
24
29
  {
25
30
  // Initialization
@@ -1,11 +1,13 @@
1
1
  /*******************************************************************************************
2
2
  *
3
- * raylib [text] example - TTF loading and usage
3
+ * raylib [text] example - Font SDF loading
4
4
  *
5
- * This example has been created using raylib 1.3.0 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.3, last time updated with raylib 4.0
7
6
  *
8
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
@@ -19,6 +21,9 @@
19
21
 
20
22
  #include <stdlib.h>
21
23
 
24
+ //------------------------------------------------------------------------------------
25
+ // Program main entry point
26
+ //------------------------------------------------------------------------------------
22
27
  int main(void)
23
28
  {
24
29
  // Initialization
@@ -2,24 +2,30 @@
2
2
  *
3
3
  * raylib [text] example - Sprite font loading
4
4
  *
5
- * Loaded sprite fonts have been generated following XNA SpriteFont conventions:
5
+ * NOTE: Sprite fonts should be generated following this conventions:
6
+ *
6
7
  * - Characters must be ordered starting with character 32 (Space)
7
8
  * - Every character must be contained within the same Rectangle height
8
9
  * - Every character and every line must be separated by the same distance (margin/padding)
9
10
  * - Rectangles must be defined by a MAGENTA color background
10
11
  *
11
- * If following this constraints, a font can be provided just by an image,
12
- * this is quite handy to avoid additional information files (like BMFonts use).
12
+ * Following those constraints, a font can be provided just by an image,
13
+ * this is quite handy to avoid additional font descriptor files (like BMFonts use).
14
+ *
15
+ * Example originally created with raylib 1.0, last time updated with raylib 1.0
13
16
  *
14
- * This example has been created using raylib 1.0 (www.raylib.com)
15
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
17
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
18
+ * BSD-like license that allows static linking with closed source software
16
19
  *
17
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
20
+ * Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
18
21
  *
19
22
  ********************************************************************************************/
20
23
 
21
24
  #include "raylib.h"
22
25
 
26
+ //------------------------------------------------------------------------------------
27
+ // Program main entry point
28
+ //------------------------------------------------------------------------------------
23
29
  int main(void)
24
30
  {
25
31
  // Initialization
@@ -2,15 +2,20 @@
2
2
  *
3
3
  * raylib [text] example - Text formatting
4
4
  *
5
- * This example has been created using raylib 1.1 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.1, last time updated with raylib 3.0
7
6
  *
8
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
12
14
  #include "raylib.h"
13
15
 
16
+ //------------------------------------------------------------------------------------
17
+ // Program main entry point
18
+ //------------------------------------------------------------------------------------
14
19
  int main(void)
15
20
  {
16
21
  // Initialization
@@ -2,10 +2,12 @@
2
2
  *
3
3
  * raylib [text] example - Input Box
4
4
  *
5
- * This example has been created using raylib 3.5 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.7, last time updated with raylib 3.5
7
6
  *
8
- * Copyright (c) 2017 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
@@ -13,6 +15,9 @@
13
15
 
14
16
  #define MAX_INPUT_CHARS 9
15
17
 
18
+ //------------------------------------------------------------------------------------
19
+ // Program main entry point
20
+ //------------------------------------------------------------------------------------
16
21
  int main(void)
17
22
  {
18
23
  // Initialization
@@ -1,14 +1,16 @@
1
1
  /*******************************************************************************************
2
2
  *
3
- * raylib [text] example - raylib font loading and usage
3
+ * raylib [text] example - raylib fonts loading
4
4
  *
5
5
  * NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
6
6
  * To view details and credits for those fonts, check raylib license file
7
7
  *
8
- * This example has been created using raylib 1.7 (www.raylib.com)
9
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
8
+ * Example originally created with raylib 1.7, last time updated with raylib 3.7
10
9
  *
11
- * Copyright (c) 2017 Ramon Santamaria (@raysan5)
10
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
11
+ * BSD-like license that allows static linking with closed source software
12
+ *
13
+ * Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
12
14
  *
13
15
  ********************************************************************************************/
14
16
 
@@ -16,6 +18,9 @@
16
18
 
17
19
  #define MAX_FONTS 8
18
20
 
21
+ //------------------------------------------------------------------------------------
22
+ // Program main entry point
23
+ //------------------------------------------------------------------------------------
19
24
  int main(void)
20
25
  {
21
26
  // Initialization
@@ -1,13 +1,15 @@
1
1
  /*******************************************************************************************
2
2
  *
3
- * raylib [text] example - Draw text inside a rectangle
3
+ * raylib [text] example - Rectangle bounds
4
4
  *
5
- * This example has been created using raylib 2.3 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.5, last time updated with raylib 4.0
7
6
  *
8
7
  * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
9
8
  *
10
- * Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2018-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
11
13
  *
12
14
  ********************************************************************************************/
13
15
 
@@ -16,7 +18,9 @@
16
18
  static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
17
19
  static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
18
20
 
19
- // Main entry point
21
+ //------------------------------------------------------------------------------------
22
+ // Program main entry point
23
+ //------------------------------------------------------------------------------------
20
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  int main(void)
21
25
  {
22
26
  // Initialization
@@ -1,13 +1,15 @@
1
1
  /*******************************************************************************************
2
2
  *
3
- * raylib [text] example - Using unicode with raylib
3
+ * raylib [text] example - Unicode
4
4
  *
5
- * This example has been created using raylib 2.5 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.5, last time updated with raylib 4.0
7
6
  *
8
7
  * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
9
8
  *
10
- * Copyright (c) 2019 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2019-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
11
13
  *
12
14
  ********************************************************************************************/
13
15
 
@@ -148,9 +150,9 @@ struct {
148
150
 
149
151
  static int hovered = -1, selected = -1;
150
152
 
151
- //--------------------------------------------------------------------------------------
152
- // Main entry point
153
- //--------------------------------------------------------------------------------------
153
+ //------------------------------------------------------------------------------------
154
+ // Program main entry point
155
+ //------------------------------------------------------------------------------------
154
156
  int main(int argc, char **argv)
155
157
  {
156
158
  // Initialization
@@ -2,15 +2,20 @@
2
2
  *
3
3
  * raylib [text] example - Text Writing Animation
4
4
  *
5
- * This example has been created using raylib 2.3 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.4, last time updated with raylib 1.4
7
6
  *
8
- * Copyright (c) 2016 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
12
14
  #include "raylib.h"
13
15
 
16
+ //------------------------------------------------------------------------------------
17
+ // Program main entry point
18
+ //------------------------------------------------------------------------------------
14
19
  int main(void)
15
20
  {
16
21
  // Initialization
@@ -2,15 +2,20 @@
2
2
  *
3
3
  * raylib [textures] example - Background scrolling
4
4
  *
5
- * This example has been created using raylib 2.0 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.0, last time updated with raylib 2.5
7
6
  *
8
- * Copyright (c) 2019 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2019-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
12
14
  #include "raylib.h"
13
15
 
16
+ //------------------------------------------------------------------------------------
17
+ // Program main entry point
18
+ //------------------------------------------------------------------------------------
14
19
  int main(void)
15
20
  {
16
21
  // Initialization
@@ -4,17 +4,22 @@
4
4
  *
5
5
  * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
6
6
  *
7
- * This example has been created using raylib 3.5 (www.raylib.com)
8
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ * Example originally created with raylib 3.5, last time updated with raylib 3.5
9
8
  *
10
9
  * Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria (@raysan5)
11
10
  *
12
- * Copyright (c) 2020 Karlo Licudine (@accidentalrebel)
11
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
12
+ * BSD-like license that allows static linking with closed source software
13
+ *
14
+ * Copyright (c) 2020-2022 Karlo Licudine (@accidentalrebel)
13
15
  *
14
16
  ********************************************************************************************/
15
17
 
16
18
  #include "raylib.h"
17
19
 
20
+ //------------------------------------------------------------------------------------
21
+ // Program main entry point
22
+ //------------------------------------------------------------------------------------
18
23
  int main(void)
19
24
  {
20
25
  // Initialization
@@ -2,10 +2,12 @@
2
2
  *
3
3
  * raylib [textures] example - Bunnymark
4
4
  *
5
- * This example has been created using raylib 1.6 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.6, last time updated with raylib 2.5
7
6
  *
8
- * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
@@ -25,6 +27,9 @@ typedef struct Bunny {
25
27
  Color color;
26
28
  } Bunny;
27
29
 
30
+ //------------------------------------------------------------------------------------
31
+ // Program main entry point
32
+ //------------------------------------------------------------------------------------
28
33
  int main(void)
29
34
  {
30
35
  // Initialization