koffi 2.1.1 → 2.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (311) hide show
  1. package/ChangeLog.md +6 -0
  2. package/build/qemu/2.1.2/koffi_darwin_arm64.tar.gz +0 -0
  3. package/build/qemu/2.1.2/koffi_darwin_x64.tar.gz +0 -0
  4. package/build/qemu/2.1.2/koffi_freebsd_arm64.tar.gz +0 -0
  5. package/build/qemu/2.1.2/koffi_freebsd_ia32.tar.gz +0 -0
  6. package/build/qemu/2.1.2/koffi_freebsd_x64.tar.gz +0 -0
  7. package/build/qemu/2.1.2/koffi_linux_arm32hf.tar.gz +0 -0
  8. package/build/qemu/2.1.2/koffi_linux_arm64.tar.gz +0 -0
  9. package/build/qemu/2.1.2/koffi_linux_ia32.tar.gz +0 -0
  10. package/build/qemu/2.1.2/koffi_linux_riscv64hf64.tar.gz +0 -0
  11. package/build/qemu/2.1.2/koffi_linux_x64.tar.gz +0 -0
  12. package/build/qemu/2.1.2/koffi_openbsd_ia32.tar.gz +0 -0
  13. package/build/qemu/2.1.2/koffi_openbsd_x64.tar.gz +0 -0
  14. package/build/qemu/2.1.2/koffi_win32_arm64.tar.gz +0 -0
  15. package/build/qemu/2.1.2/koffi_win32_ia32.tar.gz +0 -0
  16. package/build/qemu/2.1.2/koffi_win32_x64.tar.gz +0 -0
  17. package/doc/templates/badges.html +3 -0
  18. package/package.json +2 -2
  19. package/src/abi_arm64.cc +35 -1
  20. package/src/abi_x64_win.cc +2 -8
  21. package/src/abi_x86.cc +1 -7
  22. package/src/ffi.hh +1 -1
  23. package/src/util.hh +6 -0
  24. package/test/raylib.js +37 -5
  25. package/vendor/libcc/libcc.cc +430 -196
  26. package/vendor/libcc/libcc.hh +1417 -1283
  27. package/vendor/raylib/BINDINGS.md +87 -70
  28. package/vendor/raylib/CHANGELOG +263 -50
  29. package/vendor/raylib/CMakeLists.txt +12 -0
  30. package/vendor/raylib/CMakeOptions.txt +8 -1
  31. package/vendor/raylib/CONVENTIONS.md +2 -3
  32. package/vendor/raylib/FAQ.md +137 -0
  33. package/vendor/raylib/HISTORY.md +62 -29
  34. package/vendor/raylib/LICENSE +1 -1
  35. package/vendor/raylib/README.md +22 -17
  36. package/vendor/raylib/ROADMAP.md +8 -7
  37. package/vendor/raylib/cmake/CompileDefinitions.cmake +19 -15
  38. package/vendor/raylib/cmake/GlfwImport.cmake +2 -0
  39. package/vendor/raylib/cmake/LibraryConfigurations.cmake +22 -16
  40. package/vendor/raylib/cmake/raylib-config.cmake +52 -49
  41. package/vendor/raylib/examples/CMakeLists.txt +14 -9
  42. package/vendor/raylib/examples/Makefile +112 -125
  43. package/vendor/raylib/examples/Makefile.Android +1 -1
  44. package/vendor/raylib/examples/Makefile.Web +145 -158
  45. package/vendor/raylib/examples/README.md +141 -141
  46. package/vendor/raylib/examples/audio/audio_module_playing.c +9 -4
  47. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +8 -3
  48. package/vendor/raylib/examples/audio/audio_music_stream.c +16 -11
  49. package/vendor/raylib/examples/audio/audio_raw_stream.c +57 -9
  50. package/vendor/raylib/examples/audio/audio_sound_loading.c +8 -3
  51. package/vendor/raylib/examples/audio/audio_stream_effects.c +179 -0
  52. package/vendor/raylib/examples/audio/audio_stream_effects.png +0 -0
  53. package/vendor/raylib/examples/build.zig +17 -6
  54. package/vendor/raylib/examples/core/core_2d_camera.c +8 -4
  55. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.c +105 -0
  56. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.png +0 -0
  57. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +11 -6
  58. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +9 -4
  59. package/vendor/raylib/examples/core/core_3d_camera_free.c +9 -4
  60. package/vendor/raylib/examples/core/core_3d_camera_mode.c +8 -3
  61. package/vendor/raylib/examples/core/core_3d_picking.c +9 -4
  62. package/vendor/raylib/examples/core/core_basic_screen_manager.c +9 -7
  63. package/vendor/raylib/examples/core/core_basic_window.c +8 -3
  64. package/vendor/raylib/examples/core/core_basic_window_web.c +13 -11
  65. package/vendor/raylib/examples/core/core_custom_frame_control.c +9 -4
  66. package/vendor/raylib/examples/core/core_custom_logging.c +12 -8
  67. package/vendor/raylib/examples/core/core_drop_files.c +20 -12
  68. package/vendor/raylib/examples/core/core_input_gamepad.c +20 -15
  69. package/vendor/raylib/examples/core/core_input_gestures.c +19 -15
  70. package/vendor/raylib/examples/core/core_input_keys.c +8 -3
  71. package/vendor/raylib/examples/core/core_input_mouse.c +8 -3
  72. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +8 -3
  73. package/vendor/raylib/examples/core/core_input_multitouch.c +8 -3
  74. package/vendor/raylib/examples/core/core_loading_thread.c +10 -6
  75. package/vendor/raylib/examples/core/core_random_values.c +8 -3
  76. package/vendor/raylib/examples/core/core_scissor_test.c +8 -3
  77. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +9 -4
  78. package/vendor/raylib/examples/core/core_split_screen.c +8 -3
  79. package/vendor/raylib/examples/core/core_storage_values.c +109 -3
  80. package/vendor/raylib/examples/core/core_vr_simulator.c +15 -7
  81. package/vendor/raylib/examples/core/core_window_flags.c +8 -3
  82. package/vendor/raylib/examples/core/core_window_letterbox.c +13 -18
  83. package/vendor/raylib/examples/core/core_window_should_close.c +77 -0
  84. package/vendor/raylib/examples/core/core_window_should_close.png +0 -0
  85. package/vendor/raylib/examples/core/core_world_screen.c +9 -4
  86. package/vendor/raylib/examples/examples_template.c +8 -3
  87. package/vendor/raylib/examples/models/models_animation.c +11 -7
  88. package/vendor/raylib/examples/models/models_billboard.c +9 -4
  89. package/vendor/raylib/examples/models/models_box_collisions.c +8 -3
  90. package/vendor/raylib/examples/models/models_cubicmap.c +9 -4
  91. package/vendor/raylib/examples/models/models_first_person_maze.c +9 -4
  92. package/vendor/raylib/examples/models/models_geometric_shapes.c +8 -3
  93. package/vendor/raylib/examples/models/models_heightmap.c +9 -4
  94. package/vendor/raylib/examples/models/models_loading.c +21 -17
  95. package/vendor/raylib/examples/models/models_loading_gltf.c +15 -41
  96. package/vendor/raylib/examples/models/models_loading_vox.c +9 -4
  97. package/vendor/raylib/examples/models/models_mesh_generation.c +71 -58
  98. package/vendor/raylib/examples/models/models_mesh_picking.c +25 -7
  99. package/vendor/raylib/examples/models/models_orthographic_projection.c +8 -5
  100. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +6 -4
  101. package/vendor/raylib/examples/models/models_skybox.c +16 -12
  102. package/vendor/raylib/examples/models/models_waving_cubes.c +9 -4
  103. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +12 -7
  104. package/vendor/raylib/examples/models/resources/LICENSE.md +9 -10
  105. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +2 -23
  106. package/vendor/raylib/examples/models/resources/models/gltf/{raylib_32x32.glb → raylib_logo_3d.glb} +0 -0
  107. package/vendor/raylib/examples/models/resources/models/gltf/robot.blend +0 -0
  108. package/vendor/raylib/examples/models/resources/models/gltf/robot.glb +0 -0
  109. package/vendor/raylib/examples/others/easings_testbed.c +10 -8
  110. package/vendor/raylib/examples/others/easings_testbed.png +0 -0
  111. package/vendor/raylib/examples/others/embedded_files_loading.c +10 -5
  112. package/vendor/raylib/examples/others/embedded_files_loading.png +0 -0
  113. package/vendor/raylib/examples/others/raylib_opengl_interop.c +10 -6
  114. package/vendor/raylib/{src/extras/easings.h → examples/others/reasings.h} +38 -38
  115. package/vendor/raylib/examples/others/rlgl_compute_shader.c +21 -20
  116. package/vendor/raylib/examples/others/rlgl_compute_shader.png +0 -0
  117. package/vendor/raylib/examples/others/rlgl_standalone.c +4 -4
  118. package/vendor/raylib/examples/others/rlgl_standalone.png +0 -0
  119. package/vendor/raylib/examples/raylib_compile_execute.bat +2 -2
  120. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/lighting.fs +1 -1
  121. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/{base_lighting_instanced.vs → lighting_instancing.vs} +2 -2
  122. package/vendor/raylib/examples/shaders/rlights.h +14 -27
  123. package/vendor/raylib/examples/shaders/shaders_basic_lighting.c +24 -26
  124. package/vendor/raylib/examples/shaders/shaders_custom_uniform.c +10 -5
  125. package/vendor/raylib/examples/shaders/shaders_eratosthenes.c +13 -8
  126. package/vendor/raylib/examples/shaders/shaders_fog.c +8 -12
  127. package/vendor/raylib/examples/shaders/shaders_hot_reloading.c +10 -5
  128. package/vendor/raylib/examples/shaders/shaders_julia_set.c +9 -4
  129. package/vendor/raylib/examples/shaders/shaders_mesh_instancing.c +45 -119
  130. package/vendor/raylib/examples/shaders/shaders_model_shader.c +10 -5
  131. package/vendor/raylib/examples/shaders/shaders_multi_sample2d.c +8 -3
  132. package/vendor/raylib/examples/shaders/shaders_palette_switch.c +8 -3
  133. package/vendor/raylib/examples/shaders/shaders_postprocessing.c +9 -4
  134. package/vendor/raylib/examples/shaders/shaders_raymarching.c +14 -11
  135. package/vendor/raylib/examples/shaders/shaders_shapes_textures.c +8 -3
  136. package/vendor/raylib/examples/shaders/shaders_simple_mask.c +10 -5
  137. package/vendor/raylib/examples/shaders/shaders_spotlight.c +10 -6
  138. package/vendor/raylib/examples/shaders/shaders_texture_drawing.c +9 -4
  139. package/vendor/raylib/examples/shaders/shaders_texture_outline.c +8 -3
  140. package/vendor/raylib/examples/shaders/shaders_texture_waves.c +8 -3
  141. package/vendor/raylib/{src/extras → examples/shapes}/raygui.h +1290 -1141
  142. package/vendor/raylib/examples/{others/easings.h → shapes/reasings.h} +40 -40
  143. package/vendor/raylib/examples/shapes/shapes_basic_shapes.c +8 -3
  144. package/vendor/raylib/examples/shapes/shapes_bouncing_ball.c +8 -3
  145. package/vendor/raylib/examples/shapes/shapes_collision_area.c +10 -4
  146. package/vendor/raylib/examples/shapes/shapes_colors_palette.c +8 -3
  147. package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.c +9 -4
  148. package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.c +9 -4
  149. package/vendor/raylib/examples/shapes/shapes_draw_ring.c +10 -6
  150. package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.c +9 -4
  151. package/vendor/raylib/examples/shapes/shapes_easings_box_anim.c +9 -4
  152. package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.c +9 -4
  153. package/vendor/raylib/examples/shapes/shapes_following_eyes.c +8 -3
  154. package/vendor/raylib/examples/shapes/shapes_lines_bezier.c +8 -3
  155. package/vendor/raylib/examples/shapes/shapes_logo_raylib.c +8 -3
  156. package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.c +8 -3
  157. package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.c +14 -5
  158. package/vendor/raylib/examples/shapes/shapes_top_down_lights.c +355 -0
  159. package/vendor/raylib/examples/shapes/shapes_top_down_lights.png +0 -0
  160. package/vendor/raylib/examples/text/resources/DotGothic16-Regular.ttf +0 -0
  161. package/vendor/raylib/examples/text/resources/DotGothic16-Regular_OFL.txt +93 -0
  162. package/vendor/raylib/examples/text/resources/LICENSE.md +1 -1
  163. package/vendor/raylib/examples/text/text_codepoints_loading.c +138 -0
  164. package/vendor/raylib/examples/text/text_codepoints_loading.png +0 -0
  165. package/vendor/raylib/examples/text/text_draw_3d.c +42 -33
  166. package/vendor/raylib/examples/text/text_font_filters.c +14 -11
  167. package/vendor/raylib/examples/text/text_font_loading.c +9 -4
  168. package/vendor/raylib/examples/text/text_font_sdf.c +9 -4
  169. package/vendor/raylib/examples/text/text_font_spritefont.c +12 -6
  170. package/vendor/raylib/examples/text/text_format_text.c +8 -3
  171. package/vendor/raylib/examples/text/text_input_box.c +8 -3
  172. package/vendor/raylib/examples/text/text_raylib_fonts.c +9 -4
  173. package/vendor/raylib/examples/text/text_rectangle_bounds.c +9 -5
  174. package/vendor/raylib/examples/text/text_unicode.c +9 -7
  175. package/vendor/raylib/examples/text/text_writing_anim.c +8 -3
  176. package/vendor/raylib/examples/textures/resources/scarfy_run.gif +0 -0
  177. package/vendor/raylib/examples/textures/textures_background_scrolling.c +8 -3
  178. package/vendor/raylib/examples/textures/textures_blend_modes.c +8 -3
  179. package/vendor/raylib/examples/textures/textures_bunnymark.c +8 -3
  180. package/vendor/raylib/examples/textures/textures_draw_tiled.c +14 -10
  181. package/vendor/raylib/examples/textures/textures_fog_of_war.c +154 -0
  182. package/vendor/raylib/examples/textures/textures_fog_of_war.png +0 -0
  183. package/vendor/raylib/examples/textures/textures_gif_player.c +121 -0
  184. package/vendor/raylib/examples/textures/textures_gif_player.png +0 -0
  185. package/vendor/raylib/examples/textures/textures_image_drawing.c +8 -3
  186. package/vendor/raylib/examples/textures/textures_image_generation.c +8 -3
  187. package/vendor/raylib/examples/textures/textures_image_loading.c +8 -3
  188. package/vendor/raylib/examples/textures/textures_image_processing.c +8 -3
  189. package/vendor/raylib/examples/textures/textures_image_text.c +8 -3
  190. package/vendor/raylib/examples/textures/textures_logo_raylib.c +8 -3
  191. package/vendor/raylib/examples/textures/textures_mouse_painting.c +9 -4
  192. package/vendor/raylib/examples/textures/textures_npatch_drawing.c +8 -3
  193. package/vendor/raylib/examples/textures/textures_particles_blending.c +8 -3
  194. package/vendor/raylib/examples/textures/textures_polygon.c +9 -5
  195. package/vendor/raylib/examples/textures/textures_raw_data.c +8 -3
  196. package/vendor/raylib/examples/textures/{textures_rectangle.c → textures_sprite_anim.c} +11 -5
  197. package/vendor/raylib/examples/textures/{textures_rectangle.png → textures_sprite_anim.png} +0 -0
  198. package/vendor/raylib/examples/textures/textures_sprite_button.c +8 -3
  199. package/vendor/raylib/examples/textures/textures_sprite_explosion.c +8 -3
  200. package/vendor/raylib/examples/textures/textures_srcrec_dstrec.c +8 -3
  201. package/vendor/raylib/examples/textures/textures_to_image.c +8 -3
  202. package/vendor/raylib/parser/LICENSE +1 -1
  203. package/vendor/raylib/parser/Makefile +28 -0
  204. package/vendor/raylib/parser/README.md +49 -5
  205. package/vendor/raylib/parser/output/raylib_api.json +10717 -0
  206. package/vendor/raylib/parser/output/raylib_api.lua +7435 -0
  207. package/vendor/raylib/parser/{raylib_api.txt → output/raylib_api.txt} +1371 -824
  208. package/vendor/raylib/parser/{raylib_api.xml → output/raylib_api.xml} +827 -595
  209. package/vendor/raylib/parser/raylib_parser.c +1174 -196
  210. package/vendor/raylib/projects/4coder/Makefile +2 -4
  211. package/vendor/raylib/projects/4coder/main.c +0 -1
  212. package/vendor/raylib/projects/CMake/CMakeLists.txt +13 -16
  213. package/vendor/raylib/projects/CMake/README.md +27 -0
  214. package/vendor/raylib/projects/CMake/core_basic_window.c +52 -31
  215. package/vendor/raylib/projects/CodeBlocks/README.md +4 -4
  216. package/vendor/raylib/projects/Geany/core_basic_window.c +1 -1
  217. package/vendor/raylib/projects/Notepad++/c_raylib.xml +168 -128
  218. package/vendor/raylib/projects/Notepad++/npes_saved_tcc.txt +0 -0
  219. package/vendor/raylib/projects/Notepad++/npes_saved_w64devkit.txt +0 -0
  220. package/vendor/raylib/projects/Notepad++/npes_saved_zig.txt +0 -0
  221. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +168 -84
  222. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +67 -51
  223. package/vendor/raylib/projects/README.md +1 -1
  224. package/vendor/raylib/projects/VSCode/.vscode/c_cpp_properties.json +1 -1
  225. package/vendor/raylib/projects/VSCode/Makefile +8 -11
  226. package/vendor/raylib/projects/VSCode/main.c +53 -26
  227. package/vendor/raylib/projects/VSCode/resources/LICENSE +1 -0
  228. package/vendor/raylib/projects/scripts/build-linux.sh +6 -6
  229. package/vendor/raylib/projects/scripts/build-osx.sh +6 -6
  230. package/vendor/raylib/projects/scripts/build-rpi.sh +6 -6
  231. package/vendor/raylib/projects/scripts/build-windows.bat +2 -2
  232. package/vendor/raylib/src/CMakeLists.txt +6 -7
  233. package/vendor/raylib/src/Makefile +209 -103
  234. package/vendor/raylib/src/build.zig +56 -20
  235. package/vendor/raylib/src/config.h +32 -27
  236. package/vendor/raylib/src/external/cgltf.h +342 -104
  237. package/vendor/raylib/src/external/dr_wav.h +487 -225
  238. package/vendor/raylib/src/external/glfw/src/posix_time.c +1 -3
  239. package/vendor/raylib/src/external/glfw/src/wl_init.c +1 -3
  240. package/vendor/raylib/src/external/jar_xm.h +2 -1
  241. package/vendor/raylib/src/external/miniaudio.h +62251 -42061
  242. package/vendor/raylib/src/external/qoi.h +671 -0
  243. package/vendor/raylib/src/external/stb_vorbis.h +1 -1
  244. package/vendor/raylib/src/external/vox_loader.h +30 -25
  245. package/vendor/raylib/src/minshell.html +82 -0
  246. package/vendor/raylib/src/raudio.c +359 -201
  247. package/vendor/raylib/src/raylib.dll.rc +5 -5
  248. package/vendor/raylib/src/raylib.dll.rc.data +0 -0
  249. package/vendor/raylib/src/raylib.h +95 -63
  250. package/vendor/raylib/src/raylib.rc +5 -5
  251. package/vendor/raylib/src/raylib.rc.data +0 -0
  252. package/vendor/raylib/src/raymath.h +391 -133
  253. package/vendor/raylib/src/rcamera.h +32 -41
  254. package/vendor/raylib/src/rcore.c +775 -471
  255. package/vendor/raylib/src/rgestures.h +5 -5
  256. package/vendor/raylib/src/rglfw.c +3 -3
  257. package/vendor/raylib/src/rlgl.h +184 -144
  258. package/vendor/raylib/src/rmodels.c +207 -144
  259. package/vendor/raylib/src/rshapes.c +105 -47
  260. package/vendor/raylib/src/rtext.c +255 -38
  261. package/vendor/raylib/src/rtextures.c +167 -71
  262. package/vendor/raylib/src/shell.html +63 -63
  263. package/vendor/raylib/src/utils.c +49 -3
  264. package/vendor/raylib/src/utils.h +3 -3
  265. package/build/qemu/2.1.1/koffi_darwin_arm64.tar.gz +0 -0
  266. package/build/qemu/2.1.1/koffi_darwin_x64.tar.gz +0 -0
  267. package/build/qemu/2.1.1/koffi_freebsd_arm64.tar.gz +0 -0
  268. package/build/qemu/2.1.1/koffi_freebsd_ia32.tar.gz +0 -0
  269. package/build/qemu/2.1.1/koffi_freebsd_x64.tar.gz +0 -0
  270. package/build/qemu/2.1.1/koffi_linux_arm32hf.tar.gz +0 -0
  271. package/build/qemu/2.1.1/koffi_linux_arm64.tar.gz +0 -0
  272. package/build/qemu/2.1.1/koffi_linux_ia32.tar.gz +0 -0
  273. package/build/qemu/2.1.1/koffi_linux_riscv64hf64.tar.gz +0 -0
  274. package/build/qemu/2.1.1/koffi_linux_x64.tar.gz +0 -0
  275. package/build/qemu/2.1.1/koffi_openbsd_ia32.tar.gz +0 -0
  276. package/build/qemu/2.1.1/koffi_openbsd_x64.tar.gz +0 -0
  277. package/build/qemu/2.1.1/koffi_win32_arm64.tar.gz +0 -0
  278. package/build/qemu/2.1.1/koffi_win32_ia32.tar.gz +0 -0
  279. package/build/qemu/2.1.1/koffi_win32_x64.tar.gz +0 -0
  280. package/vendor/raylib/CONTRIBUTORS.md +0 -63
  281. package/vendor/raylib/SPONSORS.md +0 -68
  282. package/vendor/raylib/examples/core/core_quat_conversion.c +0 -132
  283. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  284. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  285. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +0 -118
  286. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  287. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  288. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  289. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  290. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  291. package/vendor/raylib/examples/models/rlights.h +0 -183
  292. package/vendor/raylib/examples/others/raudio_standalone.c +0 -152
  293. package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
  294. package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
  295. package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
  296. package/vendor/raylib/examples/physics/physics_demo.c +0 -128
  297. package/vendor/raylib/examples/physics/physics_demo.png +0 -0
  298. package/vendor/raylib/examples/physics/physics_friction.c +0 -142
  299. package/vendor/raylib/examples/physics/physics_friction.png +0 -0
  300. package/vendor/raylib/examples/physics/physics_movement.c +0 -128
  301. package/vendor/raylib/examples/physics/physics_movement.png +0 -0
  302. package/vendor/raylib/examples/physics/physics_restitution.c +0 -129
  303. package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
  304. package/vendor/raylib/examples/physics/physics_shatter.c +0 -111
  305. package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
  306. package/vendor/raylib/parser/raylib_api.json +0 -6668
  307. package/vendor/raylib/projects/VS2019/raylib/raylib.rc +0 -0
  308. package/vendor/raylib/projects/VS2019/raylib/resource.h +0 -14
  309. package/vendor/raylib/src/extras/physac.h +0 -1977
  310. package/vendor/raylib/src/extras/rmem.h +0 -751
  311. package/vendor/raylib/src/raudio.h +0 -198
@@ -1,13 +1,15 @@
1
1
  /*******************************************************************************************
2
2
  *
3
- * raylib [shaders] example - mesh instancing
3
+ * raylib [shaders] example - Mesh instancing
4
4
  *
5
- * This example has been created using raylib 3.7 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 3.7, last time updated with raylib 4.2
7
6
  *
8
7
  * Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
9
8
  *
10
- * Copyright (c) 2020-2021 @seanpringle, Max (@moliad) and Ramon Santamaria (@raysan5)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2020-2022 @seanpringle, Max (@moliad) and Ramon Santamaria (@raysan5)
11
13
  *
12
14
  ********************************************************************************************/
13
15
 
@@ -18,8 +20,7 @@
18
20
  #define RLIGHTS_IMPLEMENTATION
19
21
  #include "rlights.h"
20
22
 
21
- #include <stdlib.h>
22
- #include <math.h>
23
+ #include <stdlib.h> // Required for: calloc(), free()
23
24
 
24
25
  #if defined(PLATFORM_DESKTOP)
25
26
  #define GLSL_VERSION 330
@@ -38,18 +39,9 @@ int main(void)
38
39
  //--------------------------------------------------------------------------------------
39
40
  const int screenWidth = 800;
40
41
  const int screenHeight = 450;
41
- const int fps = 60;
42
42
 
43
- SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
44
43
  InitWindow(screenWidth, screenHeight, "raylib [shaders] example - mesh instancing");
45
44
 
46
- int speed = 30; // Speed of jump animation
47
- int groups = 2; // Count of separate groups jumping around
48
- float amp = 10; // Maximum amplitude of jump
49
- float variance = 0.8f; // Global variance in jump height
50
- float loop = 0.0f; // Individual cube's computed loop timer
51
- float x = 0.0f, y = 0.0f, z = 0.0f; // Used for various 3D coordinate & vector ops
52
-
53
45
  // Define the camera to look into our 3d world
54
46
  Camera camera = { 0 };
55
47
  camera.position = (Vector3){ -125.0f, 125.0f, -125.0f };
@@ -58,113 +50,66 @@ int main(void)
58
50
  camera.fovy = 45.0f;
59
51
  camera.projection = CAMERA_PERSPECTIVE;
60
52
 
53
+ // Define mesh to be instanced
61
54
  Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
62
55
 
63
- Matrix *rotations = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Rotation state of instances
64
- Matrix *rotationsInc = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Per-frame rotation animation of instances
65
- Matrix *translations = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Locations of instances
56
+ // Define transforms to be uploaded to GPU for instances
57
+ Matrix *transforms = (Matrix *)RL_CALLOC(MAX_INSTANCES, sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl
66
58
 
67
- // Scatter random cubes around
59
+ // Translate and rotate cubes randomly
68
60
  for (int i = 0; i < MAX_INSTANCES; i++)
69
61
  {
70
- x = (float)GetRandomValue(-50, 50);
71
- y = (float)GetRandomValue(-50, 50);
72
- z = (float)GetRandomValue(-50, 50);
73
- translations[i] = MatrixTranslate(x, y, z);
74
-
75
- x = (float)GetRandomValue(0, 360);
76
- y = (float)GetRandomValue(0, 360);
77
- z = (float)GetRandomValue(0, 360);
78
- Vector3 axis = Vector3Normalize((Vector3){ x, y, z });
62
+ Matrix translation = MatrixTranslate((float)GetRandomValue(-50, 50), (float)GetRandomValue(-50, 50), (float)GetRandomValue(-50, 50));
63
+ Vector3 axis = Vector3Normalize((Vector3){ (float)GetRandomValue(0, 360), (float)GetRandomValue(0, 360), (float)GetRandomValue(0, 360) });
79
64
  float angle = (float)GetRandomValue(0, 10)*DEG2RAD;
80
-
81
- rotationsInc[i] = MatrixRotate(axis, angle);
82
- rotations[i] = MatrixIdentity();
65
+ Matrix rotation = MatrixRotate(axis, angle);
66
+
67
+ transforms[i] = MatrixMultiply(rotation, translation);
83
68
  }
84
69
 
85
- Matrix *transforms = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl
86
-
87
- Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
70
+ // Load lighting shader
71
+ Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting_instancing.vs", GLSL_VERSION),
88
72
  TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
89
-
90
- // Get some shader loactions
73
+ // Get shader locations
91
74
  shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp");
92
75
  shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
93
76
  shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader, "instanceTransform");
94
77
 
95
- // Ambient light level
78
+ // Set shader value: ambient light level
96
79
  int ambientLoc = GetShaderLocation(shader, "ambient");
97
80
  SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4);
98
81
 
82
+ // Create one light
99
83
  CreateLight(LIGHT_DIRECTIONAL, (Vector3){ 50.0f, 50.0f, 0.0f }, Vector3Zero(), WHITE, shader);
100
84
 
101
85
  // NOTE: We are assigning the intancing shader to material.shader
102
86
  // to be used on mesh drawing with DrawMeshInstanced()
103
- Material material = LoadMaterialDefault();
104
- material.shader = shader;
105
- material.maps[MATERIAL_MAP_DIFFUSE].color = RED;
87
+ Material matInstances = LoadMaterialDefault();
88
+ matInstances.shader = shader;
89
+ matInstances.maps[MATERIAL_MAP_DIFFUSE].color = RED;
106
90
 
107
- SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
91
+ // Load default material (using raylib intenral default shader) for non-instanced mesh drawing
92
+ // WARNING: Default shader enables vertex color attribute BUT GenMeshCube() does not generate vertex colors, so,
93
+ // when drawing the color attribute is disabled and a default color value is provided as input for thevertex attribute
94
+ Material matDefault = LoadMaterialDefault();
95
+ matDefault.maps[MATERIAL_MAP_DIFFUSE].color = BLUE;
108
96
 
109
- int textPositionY = 300;
110
- int framesCounter = 0; // Simple frames counter to manage animation
97
+ // Set an orbital camera mode
98
+ SetCameraMode(camera, CAMERA_ORBITAL);
111
99
 
112
- SetTargetFPS(fps); // Set our game to run at 60 frames-per-second
100
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
113
101
  //--------------------------------------------------------------------------------------
114
102
 
115
103
  // Main game loop
116
104
  while (!WindowShouldClose()) // Detect window close button or ESC key
117
105
  {
118
-
119
106
  // Update
120
107
  //----------------------------------------------------------------------------------
121
- textPositionY = 300;
122
- framesCounter++;
123
-
124
- if (IsKeyDown(KEY_UP)) amp += 0.5f;
125
- if (IsKeyDown(KEY_DOWN)) amp = (amp <= 1)? 1.0f : (amp - 1.0f);
126
- if (IsKeyDown(KEY_LEFT)) variance = (variance <= 0.0f)? 0.0f : (variance - 0.01f);
127
- if (IsKeyDown(KEY_RIGHT)) variance = (variance >= 1.0f)? 1.0f : (variance + 0.01f);
128
- if (IsKeyDown(KEY_ONE)) groups = 1;
129
- if (IsKeyDown(KEY_TWO)) groups = 2;
130
- if (IsKeyDown(KEY_THREE)) groups = 3;
131
- if (IsKeyDown(KEY_FOUR)) groups = 4;
132
- if (IsKeyDown(KEY_FIVE)) groups = 5;
133
- if (IsKeyDown(KEY_SIX)) groups = 6;
134
- if (IsKeyDown(KEY_SEVEN)) groups = 7;
135
- if (IsKeyDown(KEY_EIGHT)) groups = 8;
136
- if (IsKeyDown(KEY_NINE)) groups = 9;
137
- if (IsKeyDown(KEY_W)) { groups = 7; amp = 25; speed = 18; variance = 0.70f; }
138
-
139
- if (IsKeyDown(KEY_EQUAL)) speed = (speed <= (fps*0.25f))? (int)(fps*0.25f) : (int)(speed*0.95f);
140
- if (IsKeyDown(KEY_KP_ADD)) speed = (speed <= (fps*0.25f))? (int)(fps*0.25f) : (int)(speed*0.95f);
141
-
142
- if (IsKeyDown(KEY_MINUS)) speed = (int)fmaxf(speed*1.02f, speed + 1);
143
- if (IsKeyDown(KEY_KP_SUBTRACT)) speed = (int)fmaxf(speed*1.02f, speed + 1);
108
+ UpdateCamera(&camera);
144
109
 
145
110
  // Update the light shader with the camera view position
146
111
  float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
147
112
  SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3);
148
-
149
- // Apply per-instance transformations
150
- for (int i = 0; i < MAX_INSTANCES; i++)
151
- {
152
- rotations[i] = MatrixMultiply(rotations[i], rotationsInc[i]);
153
- transforms[i] = MatrixMultiply(rotations[i], translations[i]);
154
-
155
- // Get the animation cycle's framesCounter for this instance
156
- loop = (float)((framesCounter + (int)(((float)(i%groups)/groups)*speed))%speed)/speed;
157
-
158
- // Calculate the y according to loop cycle
159
- y = (sinf(loop*PI*2))*amp*((1 - variance) + (variance*(float)(i%(groups*10))/(groups*10)));
160
-
161
- // Clamp to floor
162
- y = (y < 0)? 0.0f : y;
163
-
164
- transforms[i] = MatrixMultiply(transforms[i], MatrixTranslate(0.0f, y, 0.0f));
165
- }
166
-
167
- UpdateCamera(&camera);
168
113
  //----------------------------------------------------------------------------------
169
114
 
170
115
  // Draw
@@ -174,40 +119,19 @@ int main(void)
174
119
  ClearBackground(RAYWHITE);
175
120
 
176
121
  BeginMode3D(camera);
177
- //DrawMesh(cube, material, MatrixIdentity());
178
- DrawMeshInstanced(cube, material, transforms, MAX_INSTANCES);
179
- EndMode3D();
180
-
181
- DrawText("A CUBE OF DANCING CUBES!", 490, 10, 20, MAROON);
182
- DrawText("PRESS KEYS:", 10, textPositionY, 20, BLACK);
183
-
184
- DrawText("1 - 9", 10, textPositionY += 25, 10, BLACK);
185
- DrawText(": Number of groups", 50, textPositionY , 10, BLACK);
186
- DrawText(TextFormat(": %d", groups), 160, textPositionY , 10, BLACK);
187
122
 
188
- DrawText("UP", 10, textPositionY += 15, 10, BLACK);
189
- DrawText(": increase amplitude", 50, textPositionY, 10, BLACK);
190
- DrawText(TextFormat(": %.2f", amp), 160, textPositionY , 10, BLACK);
123
+ // Draw cube mesh with default material (BLUE)
124
+ DrawMesh(cube, matDefault, MatrixTranslate(-10.0f, 0.0f, 0.0f));
191
125
 
192
- DrawText("DOWN", 10, textPositionY += 15, 10, BLACK);
193
- DrawText(": decrease amplitude", 50, textPositionY, 10, BLACK);
126
+ // Draw meshes instanced using material containing instancing shader (RED + lighting),
127
+ // transforms[] for the instances should be provided, they are dynamically
128
+ // updated in GPU every frame, so we can animate the different mesh instances
129
+ DrawMeshInstanced(cube, matInstances, transforms, MAX_INSTANCES);
194
130
 
195
- DrawText("LEFT", 10, textPositionY += 15, 10, BLACK);
196
- DrawText(": decrease variance", 50, textPositionY, 10, BLACK);
197
- DrawText(TextFormat(": %.2f", variance), 160, textPositionY , 10, BLACK);
131
+ // Draw cube mesh with default material (BLUE)
132
+ DrawMesh(cube, matDefault, MatrixTranslate(10.0f, 0.0f, 0.0f));
198
133
 
199
- DrawText("RIGHT", 10, textPositionY += 15, 10, BLACK);
200
- DrawText(": increase variance", 50, textPositionY, 10, BLACK);
201
-
202
- DrawText("+/=", 10, textPositionY += 15, 10, BLACK);
203
- DrawText(": increase speed", 50, textPositionY, 10, BLACK);
204
- DrawText(TextFormat(": %d = %f loops/sec", speed, ((float)fps / speed)), 160, textPositionY , 10, BLACK);
205
-
206
- DrawText("-", 10, textPositionY += 15, 10, BLACK);
207
- DrawText(": decrease speed", 50, textPositionY, 10, BLACK);
208
-
209
- DrawText("W", 10, textPositionY += 15, 10, BLACK);
210
- DrawText(": Wild setup!", 50, textPositionY, 10, BLACK);
134
+ EndMode3D();
211
135
 
212
136
  DrawFPS(10, 10);
213
137
 
@@ -217,7 +141,9 @@ int main(void)
217
141
 
218
142
  // De-Initialization
219
143
  //--------------------------------------------------------------------------------------
220
- CloseWindow(); // Close window and OpenGL context
144
+ RL_FREE(transforms); // Free transforms
145
+
146
+ CloseWindow(); // Close window and OpenGL context
221
147
  //--------------------------------------------------------------------------------------
222
148
 
223
149
  return 0;
@@ -1,6 +1,6 @@
1
1
  /*******************************************************************************************
2
2
  *
3
- * raylib [shaders] example - Apply a shader to a 3d model
3
+ * raylib [shaders] example - Model shader
4
4
  *
5
5
  * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
6
6
  * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
@@ -9,10 +9,12 @@
9
9
  * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
10
10
  * raylib comes with shaders ready for both versions, check raylib/shaders install folder
11
11
  *
12
- * This example has been created using raylib 1.3 (www.raylib.com)
13
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
12
+ * Example originally created with raylib 1.3, last time updated with raylib 3.7
14
13
  *
15
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
14
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
15
+ * BSD-like license that allows static linking with closed source software
16
+ *
17
+ * Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
16
18
  *
17
19
  ********************************************************************************************/
18
20
 
@@ -24,6 +26,9 @@
24
26
  #define GLSL_VERSION 100
25
27
  #endif
26
28
 
29
+ //------------------------------------------------------------------------------------
30
+ // Program main entry point
31
+ //------------------------------------------------------------------------------------
27
32
  int main(void)
28
33
  {
29
34
  // Initialization
@@ -65,7 +70,7 @@ int main(void)
65
70
  {
66
71
  // Update
67
72
  //----------------------------------------------------------------------------------
68
- UpdateCamera(&camera); // Update camera
73
+ UpdateCamera(&camera);
69
74
  //----------------------------------------------------------------------------------
70
75
 
71
76
  // Draw
@@ -9,10 +9,12 @@
9
9
  * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
10
10
  * raylib comes with shaders ready for both versions, check raylib/shaders install folder
11
11
  *
12
- * This example has been created using raylib 3.5 (www.raylib.com)
13
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
12
+ * Example originally created with raylib 3.5, last time updated with raylib 3.5
14
13
  *
15
- * Copyright (c) 2020 Ramon Santamaria (@raysan5)
14
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
15
+ * BSD-like license that allows static linking with closed source software
16
+ *
17
+ * Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
16
18
  *
17
19
  ********************************************************************************************/
18
20
 
@@ -24,6 +26,9 @@
24
26
  #define GLSL_VERSION 100
25
27
  #endif
26
28
 
29
+ //------------------------------------------------------------------------------------
30
+ // Program main entry point
31
+ //------------------------------------------------------------------------------------
27
32
  int main(void)
28
33
  {
29
34
  // Initialization
@@ -9,12 +9,14 @@
9
9
  * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
10
10
  * raylib comes with shaders ready for both versions, check raylib/shaders install folder
11
11
  *
12
- * This example has been created using raylib 2.3 (www.raylib.com)
13
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
12
+ * Example originally created with raylib 2.5, last time updated with raylib 3.7
14
13
  *
15
14
  * Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
16
15
  *
17
- * Copyright (c) 2019 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5)
16
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
17
+ * BSD-like license that allows static linking with closed source software
18
+ *
19
+ * Copyright (c) 2019-2022 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5)
18
20
  *
19
21
  ********************************************************************************************/
20
22
 
@@ -69,6 +71,9 @@ static const char *paletteText[] = {
69
71
  "RKBV (2-strip film)"
70
72
  };
71
73
 
74
+ //------------------------------------------------------------------------------------
75
+ // Program main entry point
76
+ //------------------------------------------------------------------------------------
72
77
  int main(void)
73
78
  {
74
79
  // Initialization
@@ -9,10 +9,12 @@
9
9
  * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
10
10
  * raylib comes with shaders ready for both versions, check raylib/shaders install folder
11
11
  *
12
- * This example has been created using raylib 1.3 (www.raylib.com)
13
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
12
+ * Example originally created with raylib 1.3, last time updated with raylib 4.0
14
13
  *
15
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
14
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
15
+ * BSD-like license that allows static linking with closed source software
16
+ *
17
+ * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
16
18
  *
17
19
  ********************************************************************************************/
18
20
 
@@ -58,6 +60,9 @@ static const char *postproShaderText[] = {
58
60
  //"FXAA"
59
61
  };
60
62
 
63
+ //------------------------------------------------------------------------------------
64
+ // Program main entry point
65
+ //------------------------------------------------------------------------------------
61
66
  int main(void)
62
67
  {
63
68
  // Initialization
@@ -113,7 +118,7 @@ int main(void)
113
118
  {
114
119
  // Update
115
120
  //----------------------------------------------------------------------------------
116
- UpdateCamera(&camera); // Update camera
121
+ UpdateCamera(&camera);
117
122
 
118
123
  if (IsKeyPressed(KEY_RIGHT)) currentShader++;
119
124
  else if (IsKeyPressed(KEY_LEFT)) currentShader--;
@@ -5,10 +5,12 @@
5
5
  * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
6
6
  * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
7
7
  *
8
- * This example has been created using raylib 2.0 (www.raylib.com)
9
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
8
+ * Example originally created with raylib 2.0, last time updated with raylib 4.2
10
9
  *
11
- * Copyright (c) 2018 Ramon Santamaria (@raysan5)
10
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
11
+ * BSD-like license that allows static linking with closed source software
12
+ *
13
+ * Copyright (c) 2018-2022 Ramon Santamaria (@raysan5)
12
14
  *
13
15
  ********************************************************************************************/
14
16
 
@@ -20,12 +22,15 @@
20
22
  #define GLSL_VERSION 100
21
23
  #endif
22
24
 
25
+ //------------------------------------------------------------------------------------
26
+ // Program main entry point
27
+ //------------------------------------------------------------------------------------
23
28
  int main(void)
24
29
  {
25
30
  // Initialization
26
31
  //--------------------------------------------------------------------------------------
27
- int screenWidth = 800;
28
- int screenHeight = 450;
32
+ const int screenWidth = 800;
33
+ const int screenHeight = 450;
29
34
 
30
35
  SetConfigFlags(FLAG_WINDOW_RESIZABLE);
31
36
  InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching shapes");
@@ -61,7 +66,7 @@ int main(void)
61
66
  {
62
67
  // Update
63
68
  //----------------------------------------------------------------------------------
64
- UpdateCamera(&camera); // Update camera
69
+ UpdateCamera(&camera);
65
70
 
66
71
  float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
67
72
  float cameraTarget[3] = { camera.target.x, camera.target.y, camera.target.z };
@@ -77,9 +82,7 @@ int main(void)
77
82
  // Check if screen is resized
78
83
  if (IsWindowResized())
79
84
  {
80
- screenWidth = GetScreenWidth();
81
- screenHeight = GetScreenHeight();
82
- float resolution[2] = { (float)screenWidth, (float)screenHeight };
85
+ float resolution[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
83
86
  SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
84
87
  }
85
88
  //----------------------------------------------------------------------------------
@@ -93,10 +96,10 @@ int main(void)
93
96
  // We only draw a white full-screen rectangle,
94
97
  // frame is generated in shader using raymarching
95
98
  BeginShaderMode(shader);
96
- DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
99
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), WHITE);
97
100
  EndShaderMode();
98
101
 
99
- DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", screenWidth - 280, screenHeight - 20, 10, BLACK);
102
+ DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", GetScreenWidth() - 280, GetScreenHeight() - 20, 10, BLACK);
100
103
 
101
104
  EndDrawing();
102
105
  //----------------------------------------------------------------------------------
@@ -9,10 +9,12 @@
9
9
  * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
10
10
  * raylib comes with shaders ready for both versions, check raylib/shaders install folder
11
11
  *
12
- * This example has been created using raylib 1.7 (www.raylib.com)
13
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
12
+ * Example originally created with raylib 1.7, last time updated with raylib 3.7
14
13
  *
15
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
14
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
15
+ * BSD-like license that allows static linking with closed source software
16
+ *
17
+ * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
16
18
  *
17
19
  ********************************************************************************************/
18
20
 
@@ -24,6 +26,9 @@
24
26
  #define GLSL_VERSION 100
25
27
  #endif
26
28
 
29
+ //------------------------------------------------------------------------------------
30
+ // Program main entry point
31
+ //------------------------------------------------------------------------------------
27
32
  int main(void)
28
33
  {
29
34
  // Initialization
@@ -2,12 +2,14 @@
2
2
  *
3
3
  * raylib [shaders] example - Simple shader mask
4
4
  *
5
- * This example has been created using raylib 2.5 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.5, last time updated with raylib 3.7
7
6
  *
8
7
  * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
9
8
  *
10
- * Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
11
13
  *
12
14
  ********************************************************************************************
13
15
  *
@@ -27,6 +29,9 @@
27
29
  #define GLSL_VERSION 100
28
30
  #endif
29
31
 
32
+ //------------------------------------------------------------------------------------
33
+ // Program main entry point
34
+ //------------------------------------------------------------------------------------
30
35
  int main(void)
31
36
  {
32
37
  // Initialization
@@ -88,6 +93,8 @@ int main(void)
88
93
  {
89
94
  // Update
90
95
  //----------------------------------------------------------------------------------
96
+ UpdateCamera(&camera);
97
+
91
98
  framesCounter++;
92
99
  rotation.x += 0.01f;
93
100
  rotation.y += 0.005f;
@@ -98,8 +105,6 @@ int main(void)
98
105
 
99
106
  // Rotate one of the models
100
107
  model1.transform = MatrixRotateXYZ(rotation);
101
-
102
- UpdateCamera(&camera);
103
108
  //----------------------------------------------------------------------------------
104
109
 
105
110
  // Draw
@@ -2,17 +2,18 @@
2
2
  *
3
3
  * raylib [shaders] example - Simple shader mask
4
4
  *
5
- * This example has been created using raylib 2.5 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.5, last time updated with raylib 3.7
7
6
  *
8
- * Example contributed by Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/)
9
- * and reviewed by Ramon Santamaria (@raysan5)
7
+ * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
10
8
  *
11
- * Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
12
13
  *
13
14
  ********************************************************************************************
14
15
  *
15
- * The shader makes alpha holes in the forground to give the apearance of a top
16
+ * The shader makes alpha holes in the forground to give the appearance of a top
16
17
  * down look at a spotlight casting a pool of light...
17
18
  *
18
19
  * The right hand side of the screen there is just enough light to see whats
@@ -64,6 +65,9 @@ typedef struct Star {
64
65
  void UpdateStar(Star *s);
65
66
  void ResetStar(Star *s);
66
67
 
68
+ //------------------------------------------------------------------------------------
69
+ // Program main entry point
70
+ //------------------------------------------------------------------------------------
67
71
  int main(void)
68
72
  {
69
73
  // Initialization
@@ -2,14 +2,16 @@
2
2
  *
3
3
  * raylib [textures] example - Texture drawing
4
4
  *
5
- * This example illustrates how to draw on a blank texture using a shader
5
+ * NOTE: This example illustrates how to draw into a blank texture using a shader
6
6
  *
7
- * This example has been created using raylib 2.0 (www.raylib.com)
8
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ * Example originally created with raylib 2.0, last time updated with raylib 3.7
9
8
  *
10
9
  * Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5)
11
10
  *
12
- * Copyright (c) 2019 Michał Ciesielski and Ramon Santamaria (@raysan5)
11
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
12
+ * BSD-like license that allows static linking with closed source software
13
+ *
14
+ * Copyright (c) 2019-2022 Michał Ciesielski and Ramon Santamaria (@raysan5)
13
15
  *
14
16
  ********************************************************************************************/
15
17
 
@@ -21,6 +23,9 @@
21
23
  #define GLSL_VERSION 100
22
24
  #endif
23
25
 
26
+ //------------------------------------------------------------------------------------
27
+ // Program main entry point
28
+ //------------------------------------------------------------------------------------
24
29
  int main(void)
25
30
  {
26
31
  // Initialization
@@ -5,12 +5,14 @@
5
5
  * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
6
6
  * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
7
7
  *
8
- * This example has been created using raylib 3.8 (www.raylib.com)
9
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
8
+ * Example originally created with raylib 4.0, last time updated with raylib 4.0
10
9
  *
11
10
  * Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5)
12
11
  *
13
- * Copyright (c) 2021 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5)
12
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
13
+ * BSD-like license that allows static linking with closed source software
14
+ *
15
+ * Copyright (c) 2021-2022 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5)
14
16
  *
15
17
  ********************************************************************************************/
16
18
 
@@ -22,6 +24,9 @@
22
24
  #define GLSL_VERSION 100
23
25
  #endif
24
26
 
27
+ //------------------------------------------------------------------------------------
28
+ // Program main entry point
29
+ //------------------------------------------------------------------------------------
25
30
  int main(void)
26
31
  {
27
32
  // Initialization
@@ -9,12 +9,14 @@
9
9
  * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
10
10
  * raylib comes with shaders ready for both versions, check raylib/shaders install folder
11
11
  *
12
- * This example has been created using raylib 2.5 (www.raylib.com)
13
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
12
+ * Example originally created with raylib 2.5, last time updated with raylib 3.7
14
13
  *
15
14
  * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
16
15
  *
17
- * Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
16
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
17
+ * BSD-like license that allows static linking with closed source software
18
+ *
19
+ * Copyright (c) 2019-2022 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
18
20
  *
19
21
  ********************************************************************************************/
20
22
 
@@ -26,6 +28,9 @@
26
28
  #define GLSL_VERSION 100
27
29
  #endif
28
30
 
31
+ //------------------------------------------------------------------------------------
32
+ // Program main entry point
33
+ //------------------------------------------------------------------------------------
29
34
  int main(void)
30
35
  {
31
36
  // Initialization