kasaframe 0.1.3 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/NOTICE +298 -0
  2. package/README.md +16 -3
  3. package/docs/AGENTS.md +1 -1
  4. package/package.json +1 -1
  5. package/packages/adapters/src/project.ts +4 -0
  6. package/packages/adapters/src/texture.ts +94 -0
  7. package/packages/cli/src/cells.ts +227 -0
  8. package/packages/cli/src/commands/doctor.ts +15 -2
  9. package/packages/cli/src/commands/fonts.ts +118 -0
  10. package/packages/cli/src/commands/make.ts +77 -9
  11. package/packages/cli/src/commands/new.ts +2 -2
  12. package/packages/cli/src/commands/theme.ts +141 -10
  13. package/packages/cli/src/commands/update.ts +66 -0
  14. package/packages/cli/src/fonts.ts +405 -0
  15. package/packages/cli/src/kf.ts +5 -0
  16. package/packages/cli/src/lock.ts +8 -6
  17. package/packages/cli/src/pick.ts +110 -0
  18. package/packages/cli/src/update.ts +250 -0
  19. package/packages/cli/src/vary.ts +124 -0
  20. package/packages/core/src/index.ts +1 -1
  21. package/packages/core/src/project.ts +15 -0
  22. package/packages/director/src/assemble.ts +6 -3
  23. package/packages/motion/src/moves/menu.ts +2 -1
  24. package/packages/patterns/src/kit.ts +3 -2
  25. package/packages/plan/src/asks.ts +25 -16
  26. package/packages/plan/src/index.ts +2 -2
  27. package/packages/plan/src/plan.ts +4 -2
  28. package/packages/plan/src/themes.ts +71 -9
  29. package/packages/plan/src/types.ts +3 -0
  30. package/packages/themes/kit/THEME-MAKE.md +2 -1
  31. package/packages/themes/kit/fonts/display.json +3517 -0
  32. package/packages/themes/kit/fonts/sans.json +5155 -0
  33. package/packages/themes/kit/fonts/serif.json +5229 -0
  34. package/packages/themes/kit/fonts.json +907 -0
  35. package/packages/themes/package.json +8 -1
  36. package/packages/themes/src/color.ts +152 -0
  37. package/packages/themes/src/fontfile.ts +183 -0
  38. package/packages/themes/src/fonts.ts +296 -0
  39. package/packages/themes/src/fx.ts +4 -2
  40. package/packages/themes/src/index.ts +75 -3
  41. package/packages/themes/src/look.ts +249 -0
  42. package/packages/themes/src/name.ts +9 -0
  43. package/packages/themes/src/palette.ts +194 -0
  44. package/packages/themes/src/slotkit.ts +14 -1
  45. package/packages/themes/src/slots.ts +17 -2
  46. package/packages/themes/src/types.ts +89 -0
  47. package/packages/themes/src/vary.ts +291 -0
  48. package/presets/kawaii-pastel.json +2 -2
  49. package/skills/kasaframe/SKILL.md +1 -0
  50. package/themes/blueprint/THEME.md +64 -0
  51. package/themes/blueprint/effects.ts +570 -0
  52. package/themes/blueprint/sample/beats.json +1005 -0
  53. package/themes/blueprint/sample/index.html +11 -0
  54. package/themes/blueprint/sample/kf.json +59 -0
  55. package/themes/blueprint/sample/lib/facts.ts +29 -0
  56. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  57. package/themes/blueprint/sample/main.ts +9 -0
  58. package/themes/blueprint/sample/scenes/end.ts +91 -0
  59. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  60. package/themes/blueprint/sample/scenes/models.ts +117 -0
  61. package/themes/blueprint/sample/scenes/price.ts +94 -0
  62. package/themes/blueprint/sample/style.json +114 -0
  63. package/themes/blueprint/slots.ts +88 -0
  64. package/themes/blueprint/still.png +0 -0
  65. package/themes/blueprint/style.json +114 -0
  66. package/themes/blueprint/theme.json +139 -0
  67. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  68. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  69. package/themes/blueprint/variants/deep-rose.json +117 -0
  70. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  71. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  72. package/themes/blueprint/variants/navy-coral.json +128 -0
  73. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  74. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  75. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  76. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  77. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  78. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  79. package/themes/blueprint/variants/navy-orange.json +118 -0
  80. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  81. package/themes/blueprint/variants/navy-rose.json +127 -0
  82. package/themes/cartography/THEME.md +61 -0
  83. package/themes/cartography/effects.ts +845 -0
  84. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  85. package/themes/cartography/sample/beats.json +1005 -0
  86. package/themes/cartography/sample/index.html +11 -0
  87. package/themes/cartography/sample/kf.json +59 -0
  88. package/themes/cartography/sample/lib/facts.ts +29 -0
  89. package/themes/cartography/sample/lib/map.ts +39 -0
  90. package/themes/cartography/sample/main.ts +9 -0
  91. package/themes/cartography/sample/scenes/end.ts +56 -0
  92. package/themes/cartography/sample/scenes/gather.ts +46 -0
  93. package/themes/cartography/sample/scenes/models.ts +43 -0
  94. package/themes/cartography/sample/scenes/price.ts +73 -0
  95. package/themes/cartography/sample/style.json +103 -0
  96. package/themes/cartography/slots.ts +87 -0
  97. package/themes/cartography/still.png +0 -0
  98. package/themes/cartography/style.json +103 -0
  99. package/themes/cartography/theme.json +162 -0
  100. package/themes/cartography/variants/blush-amber.json +128 -0
  101. package/themes/cartography/variants/blush-indigo.json +128 -0
  102. package/themes/cartography/variants/blush-pink.json +136 -0
  103. package/themes/cartography/variants/chalk-plum.json +137 -0
  104. package/themes/cartography/variants/chalk-sky.json +100 -0
  105. package/themes/cartography/variants/cocoa-amber.json +128 -0
  106. package/themes/cartography/variants/deep-plum.json +125 -0
  107. package/themes/cartography/variants/dusk-coral.json +128 -0
  108. package/themes/cartography/variants/forest-lime.json +131 -0
  109. package/themes/cartography/variants/frost-teal.json +128 -0
  110. package/themes/cartography/variants/navy-green.json +131 -0
  111. package/themes/cartography/variants/navy-indigo.json +138 -0
  112. package/themes/cartography/variants/navy-sky.json +100 -0
  113. package/themes/cartography/variants/sage-green.json +127 -0
  114. package/themes/cartography/variants/wine-teal.json +128 -0
  115. package/themes/circuit-board/THEME.md +61 -0
  116. package/themes/circuit-board/effects.ts +576 -0
  117. package/themes/circuit-board/pcb.ts +103 -0
  118. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  119. package/themes/circuit-board/sample/beats.json +1005 -0
  120. package/themes/circuit-board/sample/index.html +11 -0
  121. package/themes/circuit-board/sample/kf.json +59 -0
  122. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  123. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  124. package/themes/circuit-board/sample/main.ts +9 -0
  125. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  126. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  127. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  128. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  129. package/themes/circuit-board/sample/style.json +104 -0
  130. package/themes/circuit-board/slots.ts +108 -0
  131. package/themes/circuit-board/still.png +0 -0
  132. package/themes/circuit-board/style.json +104 -0
  133. package/themes/circuit-board/theme.json +151 -0
  134. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  135. package/themes/circuit-board/variants/deep-gold.json +123 -0
  136. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  137. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  138. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  139. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  140. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  141. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  142. package/themes/circuit-board/variants/forest-gold.json +128 -0
  143. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  144. package/themes/circuit-board/variants/navy-gold.json +101 -0
  145. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  146. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  147. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  148. package/themes/circuit-board/variants/wine-gold.json +128 -0
  149. package/themes/clay-toy/THEME.md +73 -0
  150. package/themes/clay-toy/effects.ts +643 -0
  151. package/themes/clay-toy/glyphs.ts +32 -0
  152. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  153. package/themes/clay-toy/sample/beats.json +1005 -0
  154. package/themes/clay-toy/sample/index.html +11 -0
  155. package/themes/clay-toy/sample/kf.json +59 -0
  156. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  157. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  158. package/themes/clay-toy/sample/main.ts +9 -0
  159. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  160. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  161. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  162. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  163. package/themes/clay-toy/sample/style.json +101 -0
  164. package/themes/clay-toy/slots.ts +132 -0
  165. package/themes/clay-toy/still.png +0 -0
  166. package/themes/clay-toy/style.json +101 -0
  167. package/themes/clay-toy/theme.json +148 -0
  168. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  169. package/themes/clay-toy/variants/blush-coral.json +123 -0
  170. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  171. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  172. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  173. package/themes/clay-toy/variants/frost-orange.json +125 -0
  174. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  175. package/themes/clay-toy/variants/frost-sky.json +121 -0
  176. package/themes/clay-toy/variants/frost-teal.json +120 -0
  177. package/themes/clay-toy/variants/lilac-green.json +120 -0
  178. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  179. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  180. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  181. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  182. package/themes/clay-toy/variants/sand-amber.json +125 -0
  183. package/themes/conveyor-factory/THEME.md +71 -0
  184. package/themes/conveyor-factory/effects.ts +744 -0
  185. package/themes/conveyor-factory/sample/assets/og/logo.svg +12 -0
  186. package/themes/conveyor-factory/sample/beats.json +1005 -0
  187. package/themes/conveyor-factory/sample/index.html +11 -0
  188. package/themes/conveyor-factory/sample/kf.json +59 -0
  189. package/themes/conveyor-factory/sample/lib/factory.ts +48 -0
  190. package/themes/conveyor-factory/sample/lib/facts.ts +29 -0
  191. package/themes/conveyor-factory/sample/main.ts +9 -0
  192. package/themes/conveyor-factory/sample/scenes/end.ts +44 -0
  193. package/themes/conveyor-factory/sample/scenes/gather.ts +47 -0
  194. package/themes/conveyor-factory/sample/scenes/models.ts +91 -0
  195. package/themes/conveyor-factory/sample/scenes/price.ts +77 -0
  196. package/themes/conveyor-factory/sample/style.json +107 -0
  197. package/themes/conveyor-factory/slots.ts +121 -0
  198. package/themes/conveyor-factory/still.png +0 -0
  199. package/themes/conveyor-factory/style.json +107 -0
  200. package/themes/conveyor-factory/theme.json +144 -0
  201. package/themes/conveyor-factory/variants/cocoa-gold.json +125 -0
  202. package/themes/conveyor-factory/variants/dusk-gold.json +135 -0
  203. package/themes/conveyor-factory/variants/forest-gold.json +135 -0
  204. package/themes/conveyor-factory/variants/navy-amber.json +93 -0
  205. package/themes/conveyor-factory/variants/navy-gold.json +120 -0
  206. package/themes/conveyor-factory/variants/slate-amber-2.json +120 -0
  207. package/themes/conveyor-factory/variants/slate-amber-grain.json +125 -0
  208. package/themes/conveyor-factory/variants/slate-amber-suit.json +120 -0
  209. package/themes/conveyor-factory/variants/slate-amber.json +125 -0
  210. package/themes/conveyor-factory/variants/slate-gold-bold.json +120 -0
  211. package/themes/conveyor-factory/variants/slate-gold.json +120 -0
  212. package/themes/data-journal/THEME.md +74 -0
  213. package/themes/data-journal/effects.ts +570 -0
  214. package/themes/data-journal/sample/assets/og/logo.svg +12 -0
  215. package/themes/data-journal/sample/beats.json +1005 -0
  216. package/themes/data-journal/sample/index.html +11 -0
  217. package/themes/data-journal/sample/kf.json +59 -0
  218. package/themes/data-journal/sample/lib/facts.ts +29 -0
  219. package/themes/data-journal/sample/lib/page.ts +25 -0
  220. package/themes/data-journal/sample/main.ts +9 -0
  221. package/themes/data-journal/sample/scenes/end.ts +69 -0
  222. package/themes/data-journal/sample/scenes/gather.ts +58 -0
  223. package/themes/data-journal/sample/scenes/models.ts +51 -0
  224. package/themes/data-journal/sample/scenes/price.ts +73 -0
  225. package/themes/data-journal/sample/style.json +114 -0
  226. package/themes/data-journal/slots.ts +119 -0
  227. package/themes/data-journal/still.png +0 -0
  228. package/themes/data-journal/style.json +114 -0
  229. package/themes/data-journal/theme.json +142 -0
  230. package/themes/data-journal/variants/blush-green.json +129 -0
  231. package/themes/data-journal/variants/chalk-magenta.json +138 -0
  232. package/themes/data-journal/variants/cocoa-amber.json +140 -0
  233. package/themes/data-journal/variants/cocoa-sky.json +130 -0
  234. package/themes/data-journal/variants/deep-coral.json +135 -0
  235. package/themes/data-journal/variants/dusk-plum.json +132 -0
  236. package/themes/data-journal/variants/forest-green.json +138 -0
  237. package/themes/data-journal/variants/frost-indigo.json +141 -0
  238. package/themes/data-journal/variants/lilac-amber.json +141 -0
  239. package/themes/data-journal/variants/navy-indigo.json +131 -0
  240. package/themes/data-journal/variants/navy-lime.json +128 -0
  241. package/themes/data-journal/variants/snow-sky.json +125 -0
  242. package/themes/data-journal/variants/wine-indigo.json +129 -0
  243. package/themes/data-journal/variants/wine-magenta.json +138 -0
  244. package/themes/data-journal/variants/wine-teal.json +97 -0
  245. package/themes/debug-hud/sample/style.json +1 -1
  246. package/themes/debug-hud/style.json +1 -1
  247. package/themes/debug-hud/theme.json +57 -0
  248. package/themes/debug-hud/variants/cocoa-gold.json +113 -0
  249. package/themes/debug-hud/variants/cocoa-teal.json +119 -0
  250. package/themes/debug-hud/variants/deep-cyan.json +85 -0
  251. package/themes/debug-hud/variants/deep-teal-scan.json +118 -0
  252. package/themes/debug-hud/variants/deep-teal.json +112 -0
  253. package/themes/debug-hud/variants/dusk-plum.json +116 -0
  254. package/themes/debug-hud/variants/dusk-violet.json +112 -0
  255. package/themes/debug-hud/variants/forest-amber.json +86 -0
  256. package/themes/debug-hud/variants/forest-lime.json +117 -0
  257. package/themes/debug-hud/variants/forest-magenta.json +111 -0
  258. package/themes/debug-hud/variants/navy-jade.json +79 -0
  259. package/themes/debug-hud/variants/slate-green.json +112 -0
  260. package/themes/debug-hud/variants/wine-gold.json +119 -0
  261. package/themes/debug-hud/variants/wine-jade.json +83 -0
  262. package/themes/debug-hud/variants/wine-sky.json +112 -0
  263. package/themes/depth-flight/THEME.md +54 -0
  264. package/themes/depth-flight/effects.ts +396 -0
  265. package/themes/depth-flight/sample/assets/og/logo.svg +12 -0
  266. package/themes/depth-flight/sample/beats.json +1005 -0
  267. package/themes/depth-flight/sample/index.html +11 -0
  268. package/themes/depth-flight/sample/kf.json +59 -0
  269. package/themes/depth-flight/sample/lib/facts.ts +29 -0
  270. package/themes/depth-flight/sample/lib/fly.ts +15 -0
  271. package/themes/depth-flight/sample/main.ts +9 -0
  272. package/themes/depth-flight/sample/scenes/end.ts +51 -0
  273. package/themes/depth-flight/sample/scenes/gather.ts +40 -0
  274. package/themes/depth-flight/sample/scenes/models.ts +75 -0
  275. package/themes/depth-flight/sample/scenes/price.ts +50 -0
  276. package/themes/depth-flight/sample/style.json +94 -0
  277. package/themes/depth-flight/slots.ts +196 -0
  278. package/themes/depth-flight/still.png +0 -0
  279. package/themes/depth-flight/style.json +94 -0
  280. package/themes/depth-flight/theme.json +121 -0
  281. package/themes/depth-flight/variants/cocoa-cyan.json +121 -0
  282. package/themes/depth-flight/variants/cocoa-indigo.json +121 -0
  283. package/themes/depth-flight/variants/cocoa-violet.json +122 -0
  284. package/themes/depth-flight/variants/deep-sky.json +126 -0
  285. package/themes/depth-flight/variants/dusk-violet-bold.json +117 -0
  286. package/themes/depth-flight/variants/dusk-violet.json +132 -0
  287. package/themes/depth-flight/variants/forest-blue.json +116 -0
  288. package/themes/depth-flight/variants/forest-cyan.json +122 -0
  289. package/themes/depth-flight/variants/navy-sky-grain.json +122 -0
  290. package/themes/depth-flight/variants/navy-sky.json +116 -0
  291. package/themes/depth-flight/variants/night-teal.json +116 -0
  292. package/themes/depth-flight/variants/slate-cyan.json +127 -0
  293. package/themes/depth-flight/variants/slate-indigo.json +116 -0
  294. package/themes/depth-flight/variants/slate-sky.json +94 -0
  295. package/themes/depth-flight/variants/slate-violet.json +121 -0
  296. package/themes/film-reel/THEME.md +60 -0
  297. package/themes/film-reel/effects.ts +477 -0
  298. package/themes/film-reel/sample/assets/og/logo.svg +12 -0
  299. package/themes/film-reel/sample/beats.json +1005 -0
  300. package/themes/film-reel/sample/index.html +11 -0
  301. package/themes/film-reel/sample/kf.json +59 -0
  302. package/themes/film-reel/sample/lib/facts.ts +29 -0
  303. package/themes/film-reel/sample/lib/reel.ts +9 -0
  304. package/themes/film-reel/sample/main.ts +9 -0
  305. package/themes/film-reel/sample/scenes/end.ts +31 -0
  306. package/themes/film-reel/sample/scenes/gather.ts +40 -0
  307. package/themes/film-reel/sample/scenes/models.ts +37 -0
  308. package/themes/film-reel/sample/scenes/price.ts +63 -0
  309. package/themes/film-reel/sample/style.json +103 -0
  310. package/themes/film-reel/slots.ts +75 -0
  311. package/themes/film-reel/still.png +0 -0
  312. package/themes/film-reel/style.json +103 -0
  313. package/themes/film-reel/theme.json +144 -0
  314. package/themes/film-reel/variants/chalk-amber.json +124 -0
  315. package/themes/film-reel/variants/chalk-pink.json +123 -0
  316. package/themes/film-reel/variants/cream-violet.json +121 -0
  317. package/themes/film-reel/variants/frost-blue.json +126 -0
  318. package/themes/film-reel/variants/frost-green.json +123 -0
  319. package/themes/film-reel/variants/frost-indigo.json +121 -0
  320. package/themes/film-reel/variants/frost-jade.json +120 -0
  321. package/themes/film-reel/variants/frost-plum.json +120 -0
  322. package/themes/film-reel/variants/frost-teal.json +93 -0
  323. package/themes/film-reel/variants/lilac-gold.json +120 -0
  324. package/themes/film-reel/variants/lilac-jade.json +123 -0
  325. package/themes/film-reel/variants/lilac-magenta.json +125 -0
  326. package/themes/film-reel/variants/lilac-violet.json +122 -0
  327. package/themes/film-reel/variants/sand-cyan.json +124 -0
  328. package/themes/film-reel/variants/sand-lime.json +96 -0
  329. package/themes/glass-light/THEME.md +55 -0
  330. package/themes/glass-light/effects.ts +433 -0
  331. package/themes/glass-light/sample/assets/og/logo.svg +12 -0
  332. package/themes/glass-light/sample/beats.json +1005 -0
  333. package/themes/glass-light/sample/index.html +11 -0
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  971. package/themes/water-works/variants/chalk-cyan.json +123 -0
  972. package/themes/water-works/variants/chalk-gold-mono.json +122 -0
  973. package/themes/water-works/variants/chalk-gold.json +123 -0
  974. package/themes/water-works/variants/chalk-green.json +123 -0
  975. package/themes/water-works/variants/frost-indigo.json +123 -0
  976. package/themes/water-works/variants/frost-rose.json +132 -0
  977. package/themes/water-works/variants/lilac-violet-mono.json +124 -0
  978. package/themes/water-works/variants/lilac-violet.json +133 -0
  979. package/themes/water-works/variants/sage-amber.json +133 -0
  980. package/themes/water-works/variants/sage-green.json +133 -0
  981. package/themes/water-works/variants/sand-amber.json +123 -0
  982. package/themes/water-works/variants/sand-plum.json +121 -0
  983. package/themes/whiteboard/THEME.md +78 -0
  984. package/themes/whiteboard/effects.ts +561 -0
  985. package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
  986. package/themes/whiteboard/sample/beats.json +1005 -0
  987. package/themes/whiteboard/sample/index.html +11 -0
  988. package/themes/whiteboard/sample/kf.json +59 -0
  989. package/themes/whiteboard/sample/lib/board.ts +93 -0
  990. package/themes/whiteboard/sample/lib/facts.ts +29 -0
  991. package/themes/whiteboard/sample/main.ts +9 -0
  992. package/themes/whiteboard/sample/scenes/end.ts +59 -0
  993. package/themes/whiteboard/sample/scenes/gather.ts +50 -0
  994. package/themes/whiteboard/sample/scenes/models.ts +56 -0
  995. package/themes/whiteboard/sample/scenes/price.ts +79 -0
  996. package/themes/whiteboard/sample/style.json +106 -0
  997. package/themes/whiteboard/slots.ts +152 -0
  998. package/themes/whiteboard/still.png +0 -0
  999. package/themes/whiteboard/style.json +106 -0
  1000. package/themes/whiteboard/theme.json +145 -0
  1001. package/themes/whiteboard/variants/chalk-coral-do.json +126 -0
  1002. package/themes/whiteboard/variants/chalk-coral.json +132 -0
  1003. package/themes/whiteboard/variants/cream-lime.json +131 -0
  1004. package/themes/whiteboard/variants/cream-plum.json +103 -0
  1005. package/themes/whiteboard/variants/frost-teal-do.json +127 -0
  1006. package/themes/whiteboard/variants/frost-teal.json +127 -0
  1007. package/themes/whiteboard/variants/lilac-indigo.json +132 -0
  1008. package/themes/whiteboard/variants/lilac-jade.json +103 -0
  1009. package/themes/whiteboard/variants/sage-green.json +130 -0
  1010. package/themes/whiteboard/variants/sage-plum.json +126 -0
  1011. package/themes/whiteboard/variants/snow-amber.json +99 -0
  1012. package/themes/whiteboard/variants/snow-cyan.json +132 -0
  1013. package/themes/whiteboard/variants/snow-green.json +126 -0
  1014. package/themes/whiteboard/variants/snow-magenta.json +126 -0
  1015. package/themes/whiteboard/variants/snow-plum.json +130 -0
  1016. /package/themes/{og-measure/sample/assets/brand/og-logo-full.svg → blueprint/sample/assets/og/logo.svg} +0 -0
@@ -0,0 +1,609 @@
1
+ import { clamp, ease, rand, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
2
+ import { dropBurst, type DropBurstState } from "@kasaframe/motion";
3
+ import { stage3d, textPlane, THREE, type Stage3D } from "@kasaframe/themes/stage3d";
4
+
5
+ export type { SceneCtx };
6
+
7
+ export type V3 = [number, number, number];
8
+ type Rig = (t: number) => void;
9
+
10
+ const color = (ctx: SceneCtx, k: string): THREE.Color => new THREE.Color(ctx.style.colors[k] ?? k);
11
+ const css = (ctx: SceneCtx, k: string): string => ctx.style.colors[k] ?? k;
12
+ // 기계 부품이 「텅」 하고 서는 한 손 — 살짝 넘쳤다 앉는다
13
+ const pop = (t: number, at: number, dur = 0.3): number => (t < at ? 0 : ease.outBack(clamp((t - at) / dur)));
14
+ const std = (c: THREE.Color, rough = 0.55, metal = 0): THREE.MeshStandardMaterial => new THREE.MeshStandardMaterial({ color: c, roughness: rough, metalness: metal });
15
+ const shade = <T extends THREE.Object3D>(m: T, cast = true): T => {
16
+ m.castShadow = cast;
17
+ m.receiveShadow = true;
18
+ return m;
19
+ };
20
+
21
+ export interface HallKey {
22
+ t: number;
23
+ /** 보는 곳 */
24
+ look: V3;
25
+ /** 보는 곳에서 카메라까지 */
26
+ dist: number;
27
+ /** 왼쪽(음수)·오른쪽에서 보는 각(라디안). 기본 -0.16 */
28
+ yaw?: number;
29
+ /** 위에서 내려다보는 각. 기본 0.2 */
30
+ pitch?: number;
31
+ ease?: EaseName;
32
+ }
33
+
34
+ export interface HallShot {
35
+ from: number;
36
+ to: number;
37
+ /** 키 사이는 움직이고 키에서 선다 — 드러낼 것에 다가갈 때만 키를 둘 이상 둔다 */
38
+ keys: HallKey[];
39
+ }
40
+
41
+ function keyAt(t: number, keys: HallKey[]): Required<Omit<HallKey, "t" | "ease">> {
42
+ const ks = [...keys].sort((a, b) => a.t - b.t);
43
+ const v = (k: HallKey) => ({ look: k.look, dist: k.dist, yaw: k.yaw ?? -0.16, pitch: k.pitch ?? 0.2 });
44
+ if (t <= ks[0].t) return v(ks[0]);
45
+ for (let i = 1; i < ks.length; i++) {
46
+ if (t >= ks[i].t) continue;
47
+ const [a, b] = [v(ks[i - 1]), v(ks[i])];
48
+ const u = toEase(ks[i].ease ?? "inOutCubic")((t - ks[i - 1].t) / Math.max(1e-6, ks[i].t - ks[i - 1].t));
49
+ return { look: [0, 1, 2].map((j) => a.look[j] + (b.look[j] - a.look[j]) * u) as V3, dist: a.dist + (b.dist - a.dist) * u, yaw: a.yaw + (b.yaw - a.yaw) * u, pitch: a.pitch + (b.pitch - a.pitch) * u };
50
+ }
51
+ return v(ks[ks.length - 1]);
52
+ }
53
+
54
+ let tileTex: THREE.CanvasTexture | null = null;
55
+ function tiles(ctx: SceneCtx): THREE.CanvasTexture {
56
+ if (tileTex) return tileTex;
57
+ const c = document.createElement("canvas");
58
+ c.width = c.height = 256;
59
+ const g = c.getContext("2d")!;
60
+ g.fillStyle = css(ctx, "bg");
61
+ g.fillRect(0, 0, 256, 256);
62
+ // 유약 타일 줄눈 — 한 장에 타일 넷
63
+ g.strokeStyle = css(ctx, "tile");
64
+ g.lineWidth = 6;
65
+ for (const p of [0, 128, 256]) {
66
+ g.beginPath();
67
+ g.moveTo(p, 0);
68
+ g.lineTo(p, 256);
69
+ g.moveTo(0, p);
70
+ g.lineTo(256, p);
71
+ g.stroke();
72
+ }
73
+ tileTex = new THREE.CanvasTexture(c);
74
+ tileTex.colorSpace = THREE.SRGBColorSpace;
75
+ tileTex.wrapS = tileTex.wrapT = THREE.RepeatWrapping;
76
+ return tileTex;
77
+ }
78
+
79
+ /**
80
+ * 펌프장 무대 — 청자 타일 벽 앞 관 선반을 정면 약간 위에서 본다(망원에 가까운 렌즈). 따뜻한 빛 한 방향, 그림자 하나.
81
+ * 컷마다 다른 선반(세트)을 보고, 카메라는 키를 둘 때만(드러낼 것에 다가가기) 움직인다
82
+ */
83
+ export function pumpHall(el: HTMLElement, o: { ctx: SceneCtx; shots: HallShot[]; fov?: number; dado?: boolean }): ((t: number) => void) & Stage3D {
84
+ const { ctx } = o;
85
+ const shots = [...o.shots].sort((a, b) => a.from - b.from);
86
+ const shotAt = (t: number) => shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
87
+ const stage = stage3d(el, {
88
+ ctx,
89
+ camera: "perspective",
90
+ fov: o.fov ?? 30,
91
+ env: true,
92
+ exposure: 0.92,
93
+ shot(t, cam) {
94
+ const k = keyAt(t, shotAt(t).keys);
95
+ const look = new THREE.Vector3(...k.look);
96
+ const dir = new THREE.Vector3(Math.sin(k.yaw) * Math.cos(k.pitch), Math.sin(k.pitch), Math.cos(k.yaw) * Math.cos(k.pitch));
97
+ cam.position.copy(look).addScaledVector(dir, k.dist);
98
+ cam.lookAt(look);
99
+ },
100
+ });
101
+ const { scene } = stage;
102
+ const span = 400;
103
+ const wallTex = tiles(ctx).clone();
104
+ wallTex.needsUpdate = true;
105
+ wallTex.repeat.set(span / 1.6, 30 / 1.6);
106
+ const wall = shade(new THREE.Mesh(new THREE.PlaneGeometry(span, 30), new THREE.MeshStandardMaterial({ map: wallTex, roughness: 0.45 })), false);
107
+ wall.position.set(span / 2 - 30, 8, -1.8);
108
+ scene.add(wall);
109
+ // 허리 띠 — 짙은 초록 줄 하나가 벽을 가로지른다
110
+ const dado = shade(new THREE.Mesh(new THREE.BoxGeometry(span, 0.16, 0.06), std(color(ctx, "pipeDeep"), 0.6)), false);
111
+ dado.position.set(span / 2 - 30, -1.35, -1.76);
112
+ if (o.dado !== false) scene.add(dado);
113
+ const floor = shade(new THREE.Mesh(new THREE.PlaneGeometry(span, 30), std(color(ctx, "floor"), 0.9)), false);
114
+ floor.rotation.x = -Math.PI / 2;
115
+ floor.position.set(span / 2 - 30, -3.2, 10);
116
+ scene.add(floor);
117
+ scene.add(new THREE.HemisphereLight(0xfff6e8, color(ctx, "floor"), 1.0));
118
+ const sun = new THREE.DirectionalLight(0xffe2b8, 2.2);
119
+ sun.castShadow = true;
120
+ sun.shadow.mapSize.set(1024, 1024);
121
+ Object.assign(sun.shadow.camera as THREE.OrthographicCamera, { left: -14, right: 14, top: 12, bottom: -12, near: 1, far: 60 });
122
+ sun.shadow.bias = -0.0006;
123
+ scene.add(sun, sun.target);
124
+ const follow = (t: number) => {
125
+ const [x, y, z] = shotAt(t).keys[0].look;
126
+ sun.position.set(x - 7, y + 12, z + 12);
127
+ sun.target.position.set(x, y, z);
128
+ sun.target.updateMatrixWorld();
129
+ (sun.shadow.camera as THREE.OrthographicCamera).updateProjectionMatrix();
130
+ };
131
+ return Object.assign((t: number) => {
132
+ follow(t);
133
+ stage.paint(t);
134
+ }, stage);
135
+ }
136
+
137
+ // 직각으로 꺾이는 관 길 — 모서리는 반지름 bend 의 엘보로 굽힌다
138
+ function pipeCurve(points: V3[], bend: number): THREE.CurvePath<THREE.Vector3> {
139
+ const P = points.map((p) => new THREE.Vector3(...p));
140
+ const path = new THREE.CurvePath<THREE.Vector3>();
141
+ let start = P[0].clone();
142
+ for (let i = 1; i < P.length; i++) {
143
+ const a = P[i];
144
+ if (i < P.length - 1) {
145
+ const din = a.clone().sub(P[i - 1]).normalize();
146
+ const dout = P[i + 1].clone().sub(a).normalize();
147
+ const r = Math.min(bend, a.distanceTo(P[i - 1]) / 2, a.distanceTo(P[i + 1]) / 2);
148
+ const p1 = a.clone().addScaledVector(din, -r);
149
+ const p2 = a.clone().addScaledVector(dout, r);
150
+ path.add(new THREE.LineCurve3(start, p1));
151
+ path.add(new THREE.QuadraticBezierCurve3(p1, a.clone(), p2));
152
+ start = p2;
153
+ } else path.add(new THREE.LineCurve3(start, a.clone()));
154
+ }
155
+ return path;
156
+ }
157
+
158
+ let flowTex: THREE.CanvasTexture | null = null;
159
+ // 관 속 물 — 늘 차 있는 옅은 물에 밝은 물덩이가 줄지어 있다(한 바퀴 = 덩이 하나)
160
+ function flowTexture(ctx: SceneCtx): THREE.CanvasTexture {
161
+ if (flowTex) return flowTex;
162
+ const c = document.createElement("canvas");
163
+ c.width = 128;
164
+ c.height = 8;
165
+ const g = c.getContext("2d")!;
166
+ const grad = g.createLinearGradient(0, 0, 128, 0);
167
+ const w = css(ctx, "water");
168
+ grad.addColorStop(0, w);
169
+ grad.addColorStop(0.35, "#ffffff");
170
+ grad.addColorStop(0.55, w);
171
+ grad.addColorStop(1, w);
172
+ g.fillStyle = grad;
173
+ g.fillRect(0, 0, 128, 8);
174
+ flowTex = new THREE.CanvasTexture(c);
175
+ flowTex.colorSpace = THREE.SRGBColorSpace;
176
+ flowTex.wrapS = THREE.RepeatWrapping;
177
+ return flowTex;
178
+ }
179
+
180
+ /** 흐른 거리 — 빠르기가 시각마다 바뀌어도(밸브) 같은 t 면 같은 값. 1/60초 마다 더한다 */
181
+ function travelled(flow: number | ((t: number) => number), t: number): number {
182
+ if (t <= 0) return 0;
183
+ if (typeof flow === "number") return flow * t;
184
+ let s = 0;
185
+ const dt = 1 / 60;
186
+ for (let u = 0; u < t; u += dt) s += flow(u) * Math.min(dt, t - u);
187
+ return s;
188
+ }
189
+
190
+ export interface PipeOpts {
191
+ ctx: SceneCtx;
192
+ /** 관이 지나는 점 — 직각으로 꺾으면 엘보가 붙는다 */
193
+ points: V3[];
194
+ /** 관 반지름 = 한도. 기본 0.26 */
195
+ r?: number;
196
+ /** 관 색(colors 키). 기본 pipe */
197
+ color?: string;
198
+ /** 관을 놓는 시각 — 앞에서부터 이어진다. 없으면 처음부터 있다 */
199
+ at?: number;
200
+ dur?: number;
201
+ /** 물 빠르기(단위/초) = 처리량. 함수면 시각마다(밸브가 바꾼다). 0 이면 고인 물 */
202
+ flow?: number | ((t: number) => number);
203
+ /** 물덩이 사이(단위). 기본 1.1 */
204
+ gap?: number;
205
+ /** 물머리가 들어오는 시각 — 물이 관을 따라 앞으로 나아간다(지연). 없으면 처음부터 차 있다 */
206
+ fillAt?: number;
207
+ fillSpeed?: number;
208
+ /** 관에 찬 물 몫(0..1, 들머리부터) — 주면 fillAt 대신. 밸브가 열린 갈래만 물이 차오른다 */
209
+ fill?: (t: number) => number;
210
+ /** 엘보 반지름. 기본 r × 2.4 */
211
+ bend?: number;
212
+ }
213
+
214
+ /**
215
+ * 관 = 요청이 지나는 길. 초록이 비치는 투명 관 속을 물덩이가 같은 빠르기로 줄지어 간다(유량 = 처리량), 관 굵기 = 한도.
216
+ * at 에 관이 앞에서부터 이어지고, fillAt 에 물머리가 관을 따라 나아간다(끝에 닿는 시간 = 지연)
217
+ */
218
+ export function pipeRun(stage: Stage3D, o: PipeOpts): Rig {
219
+ const { ctx } = o;
220
+ const r = o.r ?? 0.26;
221
+ const curve = pipeCurve(o.points, o.bend ?? r * 2.4);
222
+ const len = curve.getLength();
223
+ const tub = Math.max(8, Math.ceil(len * 10));
224
+ const radial = 16;
225
+ const shellMat = new THREE.MeshStandardMaterial({ color: color(ctx, o.color ?? "pipe"), roughness: 0.18, metalness: 0, transparent: true, opacity: 0.42, depthWrite: false });
226
+ const shell = new THREE.Mesh(new THREE.TubeGeometry(curve, tub, r, radial, false), shellMat);
227
+ shell.renderOrder = 2;
228
+ const tex = flowTexture(ctx).clone();
229
+ tex.needsUpdate = true;
230
+ const gap = o.gap ?? 1.1;
231
+ tex.repeat.set(len / gap, 1);
232
+ const core = new THREE.Mesh(new THREE.TubeGeometry(curve, tub, r * 0.66, 12, false), new THREE.MeshBasicMaterial({ map: tex, toneMapped: false }));
233
+ core.renderOrder = 1;
234
+ stage.scene.add(core, shell);
235
+ // 이음 테 — 꺾이는 곳과 두 끝에 넓은 플랜지(불투명 페인트)
236
+ const collarGeo = new THREE.CylinderGeometry(r * 1.38, r * 1.38, r * 0.55, 20);
237
+ const collarMat = std(color(ctx, o.color ?? "pipe"), 0.5, 0.1);
238
+ const stops: number[] = [0];
239
+ let acc = 0;
240
+ for (const c of curve.curves) {
241
+ acc += c.getLength();
242
+ stops.push(acc / len);
243
+ }
244
+ const collars = [...new Set(stops.map((s) => Math.round(s * 1000) / 1000))].map((u) => {
245
+ const m = shade(new THREE.Mesh(collarGeo, collarMat));
246
+ const p = curve.getPointAt(clamp(u));
247
+ const tan = curve.getTangentAt(clamp(u));
248
+ m.position.copy(p);
249
+ m.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), tan);
250
+ stage.scene.add(m);
251
+ return { m, u };
252
+ });
253
+ const shellCount = (shell.geometry.index?.count ?? 0) / tub;
254
+ const coreCount = (core.geometry.index?.count ?? 0) / tub;
255
+ return (t) => {
256
+ const lay = o.at === undefined ? 1 : clamp((t - o.at) / (o.dur ?? Math.max(0.2, len / 14)));
257
+ const fill = o.fill ? clamp(o.fill(t)) : o.fillAt === undefined ? 1 : clamp(((t - o.fillAt) * (o.fillSpeed ?? 8)) / len);
258
+ const n = Math.ceil(lay * tub);
259
+ shell.visible = n > 0;
260
+ shell.geometry.setDrawRange(0, n * shellCount);
261
+ const m = Math.min(n, Math.ceil(fill * tub));
262
+ core.visible = m > 0;
263
+ core.geometry.setDrawRange(0, m * coreCount);
264
+ for (const c of collars) c.m.visible = lay >= c.u - 1e-3 && lay > 0;
265
+ // 물은 관 끝 쪽으로 — 텍스처를 거슬러 민다
266
+ tex.offset.x = -travelled(o.flow ?? 2.4, t) / gap;
267
+ };
268
+ }
269
+
270
+ /**
271
+ * 밸브 — 관 위에 선 빨간 바퀴. open(t) 이 0..1(닫힘..열림)이고 바퀴가 그만큼 돌며 줄기가 올라온다.
272
+ * 모델 고르기는 그 갈래 밸브를 열고 나머지를 닫는 것, 값 줄이기는 조이는 것
273
+ */
274
+ export function valve(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; size?: number; at?: number; open: (t: number) => number; axis?: "x" | "z"; vertical?: boolean }): Rig {
275
+ const { ctx } = o;
276
+ const s = o.size ?? 1;
277
+ const g = new THREE.Group();
278
+ g.position.set(...o.pos);
279
+ // 세로관이면 바퀴가 보는 쪽을 향하게 눕힌다 — 관 방향(로컬 z)이 위아래가 된다
280
+ const axis = o.vertical ? "z" : o.axis;
281
+ if (o.vertical) g.rotation.x = Math.PI / 2;
282
+ const pipeMat = std(color(ctx, "pipe"), 0.45, 0.1);
283
+ const body = shade(new THREE.Mesh(new THREE.SphereGeometry(0.42 * s, 20, 14), pipeMat));
284
+ g.add(body);
285
+ for (const side of [-1, 1]) {
286
+ const fl = shade(new THREE.Mesh(new THREE.CylinderGeometry(0.4 * s, 0.4 * s, 0.14 * s, 20), pipeMat));
287
+ fl.rotation.z = axis === "z" ? 0 : Math.PI / 2;
288
+ if (axis === "z") fl.rotation.x = Math.PI / 2;
289
+ fl.position.set(axis === "z" ? 0 : side * 0.44 * s, 0, axis === "z" ? side * 0.44 * s : 0);
290
+ g.add(fl);
291
+ }
292
+ const steel = std(color(ctx, "steel"), 0.25, 0.85);
293
+ const bonnet = shade(new THREE.Mesh(new THREE.CylinderGeometry(0.17 * s, 0.22 * s, 0.4 * s, 16), pipeMat));
294
+ bonnet.position.y = 0.5 * s;
295
+ g.add(bonnet);
296
+ const stem = shade(new THREE.Mesh(new THREE.CylinderGeometry(0.05 * s, 0.05 * s, 0.6 * s, 10), steel));
297
+ stem.position.y = 0.8 * s;
298
+ g.add(stem);
299
+ const wheel = new THREE.Group();
300
+ const red = std(color(ctx, "accent"), 0.4, 0.05);
301
+ wheel.add(shade(new THREE.Mesh(new THREE.TorusGeometry(0.42 * s, 0.055 * s, 10, 36), red)));
302
+ for (let k = 0; k < 4; k++) {
303
+ const spoke = shade(new THREE.Mesh(new THREE.BoxGeometry(0.84 * s, 0.05 * s, 0.05 * s), red));
304
+ spoke.rotation.z = (k * Math.PI) / 4;
305
+ wheel.add(spoke);
306
+ }
307
+ wheel.add(shade(new THREE.Mesh(new THREE.CylinderGeometry(0.09 * s, 0.09 * s, 0.1 * s, 12).rotateX(Math.PI / 2), red)));
308
+ wheel.rotation.x = -Math.PI / 2;
309
+ const wheelHolder = new THREE.Group();
310
+ wheelHolder.add(wheel);
311
+ g.add(wheelHolder);
312
+ stage.scene.add(g);
313
+ return (t) => {
314
+ const k = o.at === undefined ? 1 : pop(t, o.at);
315
+ g.visible = k > 0;
316
+ g.scale.setScalar(Math.max(1e-3, k));
317
+ const op = clamp(o.open(t));
318
+ wheelHolder.position.y = (1.05 + 0.18 * op) * s;
319
+ wheelHolder.rotation.y = -op * Math.PI * 3;
320
+ };
321
+ }
322
+
323
+ function dialTexture(ctx: SceneCtx, o: { ticks: string[]; band?: [number, number]; sweep: number; unit?: string }): THREE.CanvasTexture {
324
+ const S = 512;
325
+ const c = document.createElement("canvas");
326
+ c.width = c.height = S;
327
+ const g = c.getContext("2d")!;
328
+ const cx = S / 2;
329
+ g.fillStyle = css(ctx, "dial");
330
+ g.beginPath();
331
+ g.arc(cx, cx, S / 2, 0, Math.PI * 2);
332
+ g.fill();
333
+ // 한 바퀴 계기(하루 시계)는 0 이 맨 위, 나머지는 아래가 비게 가운데를 위로
334
+ const base = o.sweep >= 360 ? 0 : 0.5;
335
+ const at = (u: number) => ((-90 + (u - base) * o.sweep) * Math.PI) / 180;
336
+ if (o.band) {
337
+ g.strokeStyle = css(ctx, "success");
338
+ g.lineWidth = 34;
339
+ g.beginPath();
340
+ g.arc(cx, cx, S * 0.39, at(o.band[0]), at(o.band[1]));
341
+ g.stroke();
342
+ }
343
+ const n = o.ticks.length - 1;
344
+ g.strokeStyle = css(ctx, "ink");
345
+ for (let i = 0; i <= n * 5; i++) {
346
+ const a = at(i / (n * 5));
347
+ const major = i % 5 === 0;
348
+ g.lineWidth = major ? 7 : 3;
349
+ g.beginPath();
350
+ g.moveTo(cx + Math.cos(a) * S * 0.46, cx + Math.sin(a) * S * 0.46);
351
+ g.lineTo(cx + Math.cos(a) * S * (major ? 0.36 : 0.41), cx + Math.sin(a) * S * (major ? 0.36 : 0.41));
352
+ g.stroke();
353
+ }
354
+ g.fillStyle = css(ctx, "ink");
355
+ g.textAlign = "center";
356
+ g.textBaseline = "middle";
357
+ const fs = Math.round(S * (o.ticks.some((x) => x.length > 3) ? 0.065 : 0.085));
358
+ g.font = `700 ${fs}px ${ctx.style.fonts.mono}`;
359
+ o.ticks.forEach((tx, i) => {
360
+ const a = at(i / n);
361
+ g.fillText(tx, cx + Math.cos(a) * S * 0.27, cx + Math.sin(a) * S * 0.27);
362
+ });
363
+ if (o.unit) {
364
+ g.font = `800 ${Math.round(S * 0.075)}px ${ctx.style.fonts.display}`;
365
+ g.fillText(o.unit, cx, cx + S * (o.sweep >= 360 ? 0.13 : 0.25));
366
+ }
367
+ const tex = new THREE.CanvasTexture(c);
368
+ tex.colorSpace = THREE.SRGBColorSpace;
369
+ tex.anisotropy = 4;
370
+ return tex;
371
+ }
372
+
373
+ /**
374
+ * 수압계 — 놋쇠 테 안 미색 눈금판, 빨간 바늘이 value(t)(0..1) 로 가서 한 번 넘쳤다 선다. 초록 띠(band)가 좋은 구간.
375
+ * sweep 360 이면 하루 시계(바늘이 시간을 돈다)
376
+ */
377
+ export function gauge(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; size?: number; at?: number; value: (t: number) => number; ticks?: string[]; band?: [number, number]; unit?: string; sweep?: number; stem?: number }): Rig {
378
+ const { ctx } = o;
379
+ const s = o.size ?? 1;
380
+ const sweep = o.sweep ?? 270;
381
+ const g = new THREE.Group();
382
+ g.position.set(...o.pos);
383
+ const brass = std(color(ctx, "brass"), 0.3, 0.8);
384
+ const rim = shade(new THREE.Mesh(new THREE.TorusGeometry(s, 0.09 * s, 12, 48), brass));
385
+ g.add(rim);
386
+ const back = shade(new THREE.Mesh(new THREE.CylinderGeometry(s, s, 0.22 * s, 40).rotateX(Math.PI / 2), brass));
387
+ back.position.z = -0.12 * s;
388
+ g.add(back);
389
+ const face = new THREE.Mesh(new THREE.CircleGeometry(s * 0.98, 48), new THREE.MeshStandardMaterial({ map: dialTexture(ctx, { ticks: o.ticks ?? ["0", "1", "2", "3", "4"], band: o.band, sweep, unit: o.unit }), roughness: 0.6 }));
390
+ face.position.z = 0.005;
391
+ g.add(face);
392
+ const needle = new THREE.Group();
393
+ const red = std(color(ctx, "accent"), 0.4, 0.05);
394
+ const blade = shade(new THREE.Mesh(new THREE.BoxGeometry(0.06 * s, 0.86 * s, 0.03 * s), red));
395
+ blade.position.y = 0.3 * s;
396
+ needle.add(blade, shade(new THREE.Mesh(new THREE.CylinderGeometry(0.1 * s, 0.1 * s, 0.06 * s, 16).rotateX(Math.PI / 2), red)));
397
+ needle.position.z = 0.06 * s;
398
+ g.add(needle);
399
+ if (o.stem) {
400
+ const st = shade(new THREE.Mesh(new THREE.CylinderGeometry(0.1 * s, 0.1 * s, o.stem, 12), brass));
401
+ st.position.y = -s - o.stem / 2;
402
+ g.add(st);
403
+ }
404
+ stage.scene.add(g);
405
+ return (t) => {
406
+ const k = o.at === undefined ? 1 : pop(t, o.at);
407
+ g.visible = k > 0;
408
+ g.scale.setScalar(Math.max(1e-3, k));
409
+ const v = o.value(t);
410
+ needle.rotation.z = -((v - (sweep >= 360 ? 0 : 0.5)) * sweep * Math.PI) / 180;
411
+ };
412
+ }
413
+
414
+ /** 바늘이 값으로 가서 한 번 넘쳤다 서는 곡선 — gauge 의 value 에 쓴다 */
415
+ export function needle(t: number, o: { at: number; from?: number; to: number; dur?: number }): number {
416
+ const from = o.from ?? 0;
417
+ if (t <= o.at) return from;
418
+ return from + (o.to - from) * ease.outBack(clamp((t - o.at) / (o.dur ?? 0.45)));
419
+ }
420
+
421
+ /**
422
+ * 탱크 = 공급자. 강철 테 두른 투명 통 속 수위가 level(t)(0..1) 로 차오른다 — 수위가 그 회사의 값(모델 수)
423
+ */
424
+ export function tank(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; r?: number; h?: number; at?: number; level: (t: number) => number }): Rig {
425
+ const { ctx } = o;
426
+ const r = o.r ?? 0.7;
427
+ const h = o.h ?? 3;
428
+ const g = new THREE.Group();
429
+ g.position.set(...o.pos);
430
+ const steel = std(color(ctx, "steel"), 0.22, 0.85);
431
+ const glass = new THREE.Mesh(new THREE.CylinderGeometry(r, r, h, 32, 1, true), new THREE.MeshStandardMaterial({ color: color(ctx, "surface"), roughness: 0.1, transparent: true, opacity: 0.28, depthWrite: false, side: THREE.DoubleSide }));
432
+ glass.position.y = h / 2;
433
+ glass.renderOrder = 2;
434
+ const water = new THREE.Mesh(new THREE.CylinderGeometry(r * 0.94, r * 0.94, 1, 32), new THREE.MeshStandardMaterial({ color: color(ctx, "water"), roughness: 0.15, transparent: true, opacity: 0.88 }));
435
+ water.renderOrder = 1;
436
+ g.add(water, glass);
437
+ for (const y of [0, h]) {
438
+ const band = shade(new THREE.Mesh(new THREE.CylinderGeometry(r * 1.06, r * 1.06, 0.16, 32), steel));
439
+ band.position.y = y;
440
+ g.add(band);
441
+ }
442
+ const cap = shade(new THREE.Mesh(new THREE.SphereGeometry(r * 1.02, 28, 12, 0, Math.PI * 2, 0, Math.PI / 2), steel));
443
+ cap.scale.y = 0.45;
444
+ cap.position.y = h;
445
+ g.add(cap);
446
+ const base = shade(new THREE.Mesh(new THREE.CylinderGeometry(r * 1.15, r * 1.25, 0.3, 32), std(color(ctx, "brass"), 0.35, 0.7)));
447
+ base.position.y = -0.15;
448
+ g.add(base);
449
+ stage.scene.add(g);
450
+ return (t) => {
451
+ const k = o.at === undefined ? 1 : pop(t, o.at, 0.34);
452
+ g.visible = k > 0;
453
+ g.scale.set(Math.max(1e-3, Math.min(1, k)), Math.max(1e-3, k), Math.max(1e-3, Math.min(1, k)));
454
+ const lv = Math.max(0.002, clamp(o.level(t)) * (h - 0.1));
455
+ water.scale.y = lv;
456
+ water.position.y = lv / 2 + 0.05;
457
+ };
458
+ }
459
+
460
+ export interface PlateOpts {
461
+ ctx: SceneCtx;
462
+ text: string | ((t: number) => string);
463
+ pos: V3;
464
+ /** 글 한 줄 높이(세계 단위) */
465
+ height: number;
466
+ at?: number;
467
+ until?: number;
468
+ font?: "display" | "sans" | "mono";
469
+ /** plate 미색 이름판 · brass 놋쇠판 · counter 검은 계수기(흰 숫자) */
470
+ look?: "plate" | "brass" | "counter";
471
+ align?: "left" | "center" | "right";
472
+ }
473
+
474
+ /**
475
+ * 이름판·계수기 — 판에 굵은 글자, at 에 아래에서 「텅」 하고 선다. 글이 바뀌면 판이 한 번 넘어가며(넘김판) 새 글이 선다
476
+ */
477
+ export function nameplate(stage: Stage3D, o: PlateOpts): Rig {
478
+ const { ctx } = o;
479
+ const look = o.look ?? "plate";
480
+ const plate = look === "counter" ? css(ctx, "ink") : look === "brass" ? css(ctx, "brass") : css(ctx, "surface");
481
+ const ink = look === "counter" ? css(ctx, "surface") : css(ctx, "ink");
482
+ const holder = new THREE.Group();
483
+ holder.position.set(...o.pos);
484
+ stage.scene.add(holder);
485
+ const meshes = new Map<string, THREE.Mesh>();
486
+ const make = (text: string) => {
487
+ let m = meshes.get(text);
488
+ if (!m) {
489
+ const f = o.font ?? "display";
490
+ m = textPlane({ text, family: ctx.style.fonts[f], weight: f === "display" ? 850 : 700, color: ink, height: o.height, plate, pad: 40, align: o.align });
491
+ (m.material as THREE.MeshBasicMaterial).transparent = false;
492
+ (m.material as THREE.MeshBasicMaterial).depthWrite = true;
493
+ shade(m, true);
494
+ m.visible = false;
495
+ holder.add(m);
496
+ meshes.set(text, m);
497
+ }
498
+ return m;
499
+ };
500
+ const textAt = typeof o.text === "function" ? o.text : () => o.text as string;
501
+ make(textAt(0));
502
+ return (t) => {
503
+ const on = (o.at === undefined || t >= o.at) && (o.until === undefined || t < o.until);
504
+ const now = textAt(t);
505
+ for (const [k, m] of meshes) m.visible = on && k === now;
506
+ if (!on) return;
507
+ const m = make(now);
508
+ m.visible = true;
509
+ const k = o.at === undefined ? 1 : pop(t, o.at);
510
+ // 글이 막 바뀌었으면 넘김판처럼 한 번 넘어온다
511
+ let flip = 0;
512
+ for (let d = 1 / 60; d < 0.14; d += 1 / 60)
513
+ if (textAt(t - d) !== now) {
514
+ flip = 1 - d / 0.14;
515
+ break;
516
+ }
517
+ holder.scale.set(1, Math.max(1e-3, k), 1);
518
+ holder.rotation.x = -flip * Math.PI * 0.5;
519
+ };
520
+ }
521
+
522
+ /**
523
+ * 드롭 — 밸브가 한꺼번에 열려 수압이 터진다: 물보라 알갱이가 사방으로 튀고 파문 고리 셋이 벽을 따라 번진다.
524
+ * 흔들림·한 번 튐을 돌려준다(shake 는 무대 DOM 에, punch 는 주인공에)
525
+ */
526
+ export function surge(stage: Stage3D, o: { ctx: SceneCtx; drop?: number; pos: V3; count?: number; seed?: string | number }): (t: number) => DropBurstState {
527
+ const { ctx } = o;
528
+ const at = ctx.beats.drop(o.drop ?? 0);
529
+ const n = o.count ?? 60;
530
+ const seed = o.seed ?? `${ctx.id}:surge`;
531
+ const drops = new THREE.InstancedMesh(new THREE.SphereGeometry(0.09, 8, 6), new THREE.MeshStandardMaterial({ color: color(ctx, "water"), roughness: 0.1 }), n);
532
+ drops.castShadow = true;
533
+ stage.scene.add(drops);
534
+ const vel = Array.from({ length: n }, (_, i) => {
535
+ const a = rand(seed, i) * Math.PI * 2;
536
+ const sp = 4 + rand(seed, i + 100) * 6;
537
+ return new THREE.Vector3(Math.cos(a) * sp, Math.abs(Math.sin(a)) * sp * 0.9 + 2, 1.5 + rand(seed, i + 200) * 3);
538
+ });
539
+ const rings = [0, 1, 2].map(() => {
540
+ const m = new THREE.Mesh(new THREE.TorusGeometry(1, 0.05, 8, 64), new THREE.MeshBasicMaterial({ color: color(ctx, "water"), transparent: true, depthWrite: false, toneMapped: false }));
541
+ m.position.set(...o.pos);
542
+ m.position.z += 0.05;
543
+ stage.scene.add(m);
544
+ return m;
545
+ });
546
+ const m4 = new THREE.Matrix4();
547
+ return (t) => {
548
+ const s = dropBurst(t, { beats: ctx.beats, drop: o.drop ?? 0, rules: ctx.style.motion, scene: ctx.id, source: "surge" });
549
+ const k = t - at;
550
+ const live = k >= 0 && k < 1.1;
551
+ drops.visible = live;
552
+ if (live) {
553
+ vel.forEach((v, i) => {
554
+ const p = new THREE.Vector3(o.pos[0] + v.x * k, o.pos[1] + v.y * k - 4.9 * k * k, o.pos[2] + v.z * k);
555
+ const sc = Math.max(0.01, 1 - k / 1.1);
556
+ m4.makeScale(sc, sc, sc).setPosition(p);
557
+ drops.setMatrixAt(i, m4);
558
+ });
559
+ drops.instanceMatrix.needsUpdate = true;
560
+ }
561
+ rings.forEach((m, j) => {
562
+ const p = clamp((k - j * 0.1) / 0.7);
563
+ m.visible = k >= j * 0.1 && p < 1;
564
+ if (!m.visible) return;
565
+ m.scale.setScalar(0.3 + ease.outCubic(p) * 9);
566
+ (m.material as THREE.MeshBasicMaterial).opacity = 1 - p;
567
+ });
568
+ return s;
569
+ };
570
+ }
571
+
572
+ /**
573
+ * 끝 카드 — 놋쇠 테·모서리 나사의 미색 이름판(DOM, 검사가 읽는다). 아래에서 「텅」 하고 서고, 로고 → 제목 → 주소 차례로 박힌다
574
+ */
575
+ export function brassCard(el: HTMLElement, o: { ctx: SceneCtx; rect: { x: number; y: number; w: number; h: number }; logo?: string; title: string; sub?: string; at: number; subAt?: number }): (t: number) => void {
576
+ const { ctx, rect: r } = o;
577
+ const doc = el.ownerDocument;
578
+ const card = doc.createElement("div");
579
+ card.style.cssText = `position:absolute;left:${r.x}px;top:${r.y}px;width:${r.w}px;height:${r.h}px;box-sizing:border-box;border-radius:14px;background:${css(ctx, "surface")};border:10px solid ${css(ctx, "brass")};box-shadow:0 14px 0 rgba(28, 37, 34, 0.25);transform-origin:50% 100%;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:26px`;
580
+ for (const [x, y] of [[14, 14], [r.w - 46, 14], [14, r.h - 46], [r.w - 46, r.h - 46]]) {
581
+ const s = doc.createElement("div");
582
+ s.style.cssText = `position:absolute;left:${x}px;top:${y}px;width:12px;height:12px;border-radius:50%;background:${css(ctx, "brass")}`;
583
+ card.append(s);
584
+ }
585
+ const logo = doc.createElement("div");
586
+ logo.style.cssText = `width:${Math.round(r.w * 0.36)}px;color:${css(ctx, "pipe")}`;
587
+ if (o.logo) logo.innerHTML = o.logo.replace(/ width="\d+" height="\d+"/, ' width="100%" style="display:block"');
588
+ const title = doc.createElement("div");
589
+ title.style.cssText = `font:850 ${Math.round(r.h * 0.17)}px ${ctx.style.fonts.display};letter-spacing:-0.02em;color:${css(ctx, "ink")};white-space:pre;line-height:1`;
590
+ const sub = doc.createElement("div");
591
+ sub.style.cssText = `font:700 ${Math.round(r.h * 0.065)}px ${ctx.style.fonts.mono};color:${css(ctx, "accentText")};white-space:pre;line-height:1`;
592
+ card.append(logo, title, sub);
593
+ el.append(card);
594
+ const type = (node: HTMLElement, text: string, at: number) => {
595
+ const n = Math.max(0, Math.min(text.length, Math.floor((at < 0 ? 0 : at) / 0.022) + (at >= 0 ? 1 : 0)));
596
+ node.textContent = text.slice(0, n);
597
+ node.style.visibility = at >= 0 ? "visible" : "hidden";
598
+ };
599
+ return (t) => {
600
+ const k = t - o.at;
601
+ card.style.display = k < 0 ? "none" : "flex";
602
+ if (k < 0) return;
603
+ card.style.transform = `scaleY(${ease.outBack(clamp(k / 0.3)).toFixed(4)})`;
604
+ logo.style.visibility = k >= 0.1 ? "visible" : "hidden";
605
+ logo.style.transform = k >= 0.1 ? `scale(${ease.outBack(clamp((k - 0.1) / 0.3)).toFixed(4)})` : "";
606
+ type(title, o.title, k - 0.3);
607
+ type(sub, o.sub ?? "", t - (o.subAt ?? o.at + 0.8));
608
+ };
609
+ }
@@ -0,0 +1,12 @@
1
+ <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1140 650" width="1140" height="650" fill="none" role="img" aria-label="OpenGateway">
2
+ <title>OpenGateway</title>
3
+ <g id="logo" stroke="currentColor" fill="currentColor">
4
+ <rect id="node-in" x="36" y="36" width="420" height="578" rx="89" fill="none" stroke-width="72"/>
5
+ <rect id="bar-in" x="72" y="272" width="277" height="106" stroke="none"/>
6
+ <path id="node-out" d="M684 213 L684 125 A89 89 0 0 1 773 36 L1015 36 A89 89 0 0 1 1104 125 L1104 525 A89 89 0 0 1 1015 614 L773 614 A89 89 0 0 1 684 525 L684 436" fill="none" stroke-width="72" stroke-linecap="butt"/>
7
+ <g id="arrow">
8
+ <rect id="arrow-shaft" x="420" y="272" width="394" height="106" stroke="none"/>
9
+ <path id="arrow-head" d="M833 220 L970 325 L833 430 Z" stroke-width="38" stroke-linejoin="round"/>
10
+ </g>
11
+ </g>
12
+ </svg>