kasaframe 0.1.3 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/NOTICE +298 -0
  2. package/README.md +16 -3
  3. package/docs/AGENTS.md +1 -1
  4. package/package.json +1 -1
  5. package/packages/adapters/src/project.ts +4 -0
  6. package/packages/adapters/src/texture.ts +94 -0
  7. package/packages/cli/src/cells.ts +227 -0
  8. package/packages/cli/src/commands/doctor.ts +15 -2
  9. package/packages/cli/src/commands/fonts.ts +118 -0
  10. package/packages/cli/src/commands/make.ts +77 -9
  11. package/packages/cli/src/commands/new.ts +2 -2
  12. package/packages/cli/src/commands/theme.ts +141 -10
  13. package/packages/cli/src/commands/update.ts +66 -0
  14. package/packages/cli/src/fonts.ts +405 -0
  15. package/packages/cli/src/kf.ts +5 -0
  16. package/packages/cli/src/lock.ts +8 -6
  17. package/packages/cli/src/pick.ts +110 -0
  18. package/packages/cli/src/update.ts +250 -0
  19. package/packages/cli/src/vary.ts +124 -0
  20. package/packages/core/src/index.ts +1 -1
  21. package/packages/core/src/project.ts +15 -0
  22. package/packages/director/src/assemble.ts +6 -3
  23. package/packages/motion/src/moves/menu.ts +2 -1
  24. package/packages/patterns/src/kit.ts +3 -2
  25. package/packages/plan/src/asks.ts +25 -16
  26. package/packages/plan/src/index.ts +2 -2
  27. package/packages/plan/src/plan.ts +4 -2
  28. package/packages/plan/src/themes.ts +71 -9
  29. package/packages/plan/src/types.ts +3 -0
  30. package/packages/themes/kit/THEME-MAKE.md +2 -1
  31. package/packages/themes/kit/fonts/display.json +3517 -0
  32. package/packages/themes/kit/fonts/sans.json +5155 -0
  33. package/packages/themes/kit/fonts/serif.json +5229 -0
  34. package/packages/themes/kit/fonts.json +907 -0
  35. package/packages/themes/package.json +8 -1
  36. package/packages/themes/src/color.ts +152 -0
  37. package/packages/themes/src/fontfile.ts +183 -0
  38. package/packages/themes/src/fonts.ts +296 -0
  39. package/packages/themes/src/fx.ts +4 -2
  40. package/packages/themes/src/index.ts +75 -3
  41. package/packages/themes/src/look.ts +249 -0
  42. package/packages/themes/src/name.ts +9 -0
  43. package/packages/themes/src/palette.ts +194 -0
  44. package/packages/themes/src/slotkit.ts +14 -1
  45. package/packages/themes/src/slots.ts +17 -2
  46. package/packages/themes/src/types.ts +89 -0
  47. package/packages/themes/src/vary.ts +291 -0
  48. package/presets/kawaii-pastel.json +2 -2
  49. package/skills/kasaframe/SKILL.md +1 -0
  50. package/themes/blueprint/THEME.md +64 -0
  51. package/themes/blueprint/effects.ts +570 -0
  52. package/themes/blueprint/sample/beats.json +1005 -0
  53. package/themes/blueprint/sample/index.html +11 -0
  54. package/themes/blueprint/sample/kf.json +59 -0
  55. package/themes/blueprint/sample/lib/facts.ts +29 -0
  56. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  57. package/themes/blueprint/sample/main.ts +9 -0
  58. package/themes/blueprint/sample/scenes/end.ts +91 -0
  59. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  60. package/themes/blueprint/sample/scenes/models.ts +117 -0
  61. package/themes/blueprint/sample/scenes/price.ts +94 -0
  62. package/themes/blueprint/sample/style.json +114 -0
  63. package/themes/blueprint/slots.ts +88 -0
  64. package/themes/blueprint/still.png +0 -0
  65. package/themes/blueprint/style.json +114 -0
  66. package/themes/blueprint/theme.json +139 -0
  67. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  68. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  69. package/themes/blueprint/variants/deep-rose.json +117 -0
  70. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  71. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  72. package/themes/blueprint/variants/navy-coral.json +128 -0
  73. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  74. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  75. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  76. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  77. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  78. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  79. package/themes/blueprint/variants/navy-orange.json +118 -0
  80. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  81. package/themes/blueprint/variants/navy-rose.json +127 -0
  82. package/themes/cartography/THEME.md +61 -0
  83. package/themes/cartography/effects.ts +845 -0
  84. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  85. package/themes/cartography/sample/beats.json +1005 -0
  86. package/themes/cartography/sample/index.html +11 -0
  87. package/themes/cartography/sample/kf.json +59 -0
  88. package/themes/cartography/sample/lib/facts.ts +29 -0
  89. package/themes/cartography/sample/lib/map.ts +39 -0
  90. package/themes/cartography/sample/main.ts +9 -0
  91. package/themes/cartography/sample/scenes/end.ts +56 -0
  92. package/themes/cartography/sample/scenes/gather.ts +46 -0
  93. package/themes/cartography/sample/scenes/models.ts +43 -0
  94. package/themes/cartography/sample/scenes/price.ts +73 -0
  95. package/themes/cartography/sample/style.json +103 -0
  96. package/themes/cartography/slots.ts +87 -0
  97. package/themes/cartography/still.png +0 -0
  98. package/themes/cartography/style.json +103 -0
  99. package/themes/cartography/theme.json +162 -0
  100. package/themes/cartography/variants/blush-amber.json +128 -0
  101. package/themes/cartography/variants/blush-indigo.json +128 -0
  102. package/themes/cartography/variants/blush-pink.json +136 -0
  103. package/themes/cartography/variants/chalk-plum.json +137 -0
  104. package/themes/cartography/variants/chalk-sky.json +100 -0
  105. package/themes/cartography/variants/cocoa-amber.json +128 -0
  106. package/themes/cartography/variants/deep-plum.json +125 -0
  107. package/themes/cartography/variants/dusk-coral.json +128 -0
  108. package/themes/cartography/variants/forest-lime.json +131 -0
  109. package/themes/cartography/variants/frost-teal.json +128 -0
  110. package/themes/cartography/variants/navy-green.json +131 -0
  111. package/themes/cartography/variants/navy-indigo.json +138 -0
  112. package/themes/cartography/variants/navy-sky.json +100 -0
  113. package/themes/cartography/variants/sage-green.json +127 -0
  114. package/themes/cartography/variants/wine-teal.json +128 -0
  115. package/themes/circuit-board/THEME.md +61 -0
  116. package/themes/circuit-board/effects.ts +576 -0
  117. package/themes/circuit-board/pcb.ts +103 -0
  118. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  119. package/themes/circuit-board/sample/beats.json +1005 -0
  120. package/themes/circuit-board/sample/index.html +11 -0
  121. package/themes/circuit-board/sample/kf.json +59 -0
  122. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  123. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  124. package/themes/circuit-board/sample/main.ts +9 -0
  125. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  126. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  127. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  128. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  129. package/themes/circuit-board/sample/style.json +104 -0
  130. package/themes/circuit-board/slots.ts +108 -0
  131. package/themes/circuit-board/still.png +0 -0
  132. package/themes/circuit-board/style.json +104 -0
  133. package/themes/circuit-board/theme.json +151 -0
  134. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  135. package/themes/circuit-board/variants/deep-gold.json +123 -0
  136. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  137. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  138. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  139. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  140. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  141. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  142. package/themes/circuit-board/variants/forest-gold.json +128 -0
  143. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  144. package/themes/circuit-board/variants/navy-gold.json +101 -0
  145. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  146. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  147. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  148. package/themes/circuit-board/variants/wine-gold.json +128 -0
  149. package/themes/clay-toy/THEME.md +73 -0
  150. package/themes/clay-toy/effects.ts +643 -0
  151. package/themes/clay-toy/glyphs.ts +32 -0
  152. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  153. package/themes/clay-toy/sample/beats.json +1005 -0
  154. package/themes/clay-toy/sample/index.html +11 -0
  155. package/themes/clay-toy/sample/kf.json +59 -0
  156. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  157. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  158. package/themes/clay-toy/sample/main.ts +9 -0
  159. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  160. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  161. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  162. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  163. package/themes/clay-toy/sample/style.json +101 -0
  164. package/themes/clay-toy/slots.ts +132 -0
  165. package/themes/clay-toy/still.png +0 -0
  166. package/themes/clay-toy/style.json +101 -0
  167. package/themes/clay-toy/theme.json +148 -0
  168. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  169. package/themes/clay-toy/variants/blush-coral.json +123 -0
  170. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  171. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  172. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  173. package/themes/clay-toy/variants/frost-orange.json +125 -0
  174. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  175. package/themes/clay-toy/variants/frost-sky.json +121 -0
  176. package/themes/clay-toy/variants/frost-teal.json +120 -0
  177. package/themes/clay-toy/variants/lilac-green.json +120 -0
  178. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  179. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  180. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  181. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  182. package/themes/clay-toy/variants/sand-amber.json +125 -0
  183. package/themes/conveyor-factory/THEME.md +71 -0
  184. package/themes/conveyor-factory/effects.ts +744 -0
  185. package/themes/conveyor-factory/sample/assets/og/logo.svg +12 -0
  186. package/themes/conveyor-factory/sample/beats.json +1005 -0
  187. package/themes/conveyor-factory/sample/index.html +11 -0
  188. package/themes/conveyor-factory/sample/kf.json +59 -0
  189. package/themes/conveyor-factory/sample/lib/factory.ts +48 -0
  190. package/themes/conveyor-factory/sample/lib/facts.ts +29 -0
  191. package/themes/conveyor-factory/sample/main.ts +9 -0
  192. package/themes/conveyor-factory/sample/scenes/end.ts +44 -0
  193. package/themes/conveyor-factory/sample/scenes/gather.ts +47 -0
  194. package/themes/conveyor-factory/sample/scenes/models.ts +91 -0
  195. package/themes/conveyor-factory/sample/scenes/price.ts +77 -0
  196. package/themes/conveyor-factory/sample/style.json +107 -0
  197. package/themes/conveyor-factory/slots.ts +121 -0
  198. package/themes/conveyor-factory/still.png +0 -0
  199. package/themes/conveyor-factory/style.json +107 -0
  200. package/themes/conveyor-factory/theme.json +144 -0
  201. package/themes/conveyor-factory/variants/cocoa-gold.json +125 -0
  202. package/themes/conveyor-factory/variants/dusk-gold.json +135 -0
  203. package/themes/conveyor-factory/variants/forest-gold.json +135 -0
  204. package/themes/conveyor-factory/variants/navy-amber.json +93 -0
  205. package/themes/conveyor-factory/variants/navy-gold.json +120 -0
  206. package/themes/conveyor-factory/variants/slate-amber-2.json +120 -0
  207. package/themes/conveyor-factory/variants/slate-amber-grain.json +125 -0
  208. package/themes/conveyor-factory/variants/slate-amber-suit.json +120 -0
  209. package/themes/conveyor-factory/variants/slate-amber.json +125 -0
  210. package/themes/conveyor-factory/variants/slate-gold-bold.json +120 -0
  211. package/themes/conveyor-factory/variants/slate-gold.json +120 -0
  212. package/themes/data-journal/THEME.md +74 -0
  213. package/themes/data-journal/effects.ts +570 -0
  214. package/themes/data-journal/sample/assets/og/logo.svg +12 -0
  215. package/themes/data-journal/sample/beats.json +1005 -0
  216. package/themes/data-journal/sample/index.html +11 -0
  217. package/themes/data-journal/sample/kf.json +59 -0
  218. package/themes/data-journal/sample/lib/facts.ts +29 -0
  219. package/themes/data-journal/sample/lib/page.ts +25 -0
  220. package/themes/data-journal/sample/main.ts +9 -0
  221. package/themes/data-journal/sample/scenes/end.ts +69 -0
  222. package/themes/data-journal/sample/scenes/gather.ts +58 -0
  223. package/themes/data-journal/sample/scenes/models.ts +51 -0
  224. package/themes/data-journal/sample/scenes/price.ts +73 -0
  225. package/themes/data-journal/sample/style.json +114 -0
  226. package/themes/data-journal/slots.ts +119 -0
  227. package/themes/data-journal/still.png +0 -0
  228. package/themes/data-journal/style.json +114 -0
  229. package/themes/data-journal/theme.json +142 -0
  230. package/themes/data-journal/variants/blush-green.json +129 -0
  231. package/themes/data-journal/variants/chalk-magenta.json +138 -0
  232. package/themes/data-journal/variants/cocoa-amber.json +140 -0
  233. package/themes/data-journal/variants/cocoa-sky.json +130 -0
  234. package/themes/data-journal/variants/deep-coral.json +135 -0
  235. package/themes/data-journal/variants/dusk-plum.json +132 -0
  236. package/themes/data-journal/variants/forest-green.json +138 -0
  237. package/themes/data-journal/variants/frost-indigo.json +141 -0
  238. package/themes/data-journal/variants/lilac-amber.json +141 -0
  239. package/themes/data-journal/variants/navy-indigo.json +131 -0
  240. package/themes/data-journal/variants/navy-lime.json +128 -0
  241. package/themes/data-journal/variants/snow-sky.json +125 -0
  242. package/themes/data-journal/variants/wine-indigo.json +129 -0
  243. package/themes/data-journal/variants/wine-magenta.json +138 -0
  244. package/themes/data-journal/variants/wine-teal.json +97 -0
  245. package/themes/debug-hud/sample/style.json +1 -1
  246. package/themes/debug-hud/style.json +1 -1
  247. package/themes/debug-hud/theme.json +57 -0
  248. package/themes/debug-hud/variants/cocoa-gold.json +113 -0
  249. package/themes/debug-hud/variants/cocoa-teal.json +119 -0
  250. package/themes/debug-hud/variants/deep-cyan.json +85 -0
  251. package/themes/debug-hud/variants/deep-teal-scan.json +118 -0
  252. package/themes/debug-hud/variants/deep-teal.json +112 -0
  253. package/themes/debug-hud/variants/dusk-plum.json +116 -0
  254. package/themes/debug-hud/variants/dusk-violet.json +112 -0
  255. package/themes/debug-hud/variants/forest-amber.json +86 -0
  256. package/themes/debug-hud/variants/forest-lime.json +117 -0
  257. package/themes/debug-hud/variants/forest-magenta.json +111 -0
  258. package/themes/debug-hud/variants/navy-jade.json +79 -0
  259. package/themes/debug-hud/variants/slate-green.json +112 -0
  260. package/themes/debug-hud/variants/wine-gold.json +119 -0
  261. package/themes/debug-hud/variants/wine-jade.json +83 -0
  262. package/themes/debug-hud/variants/wine-sky.json +112 -0
  263. package/themes/depth-flight/THEME.md +54 -0
  264. package/themes/depth-flight/effects.ts +396 -0
  265. package/themes/depth-flight/sample/assets/og/logo.svg +12 -0
  266. package/themes/depth-flight/sample/beats.json +1005 -0
  267. package/themes/depth-flight/sample/index.html +11 -0
  268. package/themes/depth-flight/sample/kf.json +59 -0
  269. package/themes/depth-flight/sample/lib/facts.ts +29 -0
  270. package/themes/depth-flight/sample/lib/fly.ts +15 -0
  271. package/themes/depth-flight/sample/main.ts +9 -0
  272. package/themes/depth-flight/sample/scenes/end.ts +51 -0
  273. package/themes/depth-flight/sample/scenes/gather.ts +40 -0
  274. package/themes/depth-flight/sample/scenes/models.ts +75 -0
  275. package/themes/depth-flight/sample/scenes/price.ts +50 -0
  276. package/themes/depth-flight/sample/style.json +94 -0
  277. package/themes/depth-flight/slots.ts +196 -0
  278. package/themes/depth-flight/still.png +0 -0
  279. package/themes/depth-flight/style.json +94 -0
  280. package/themes/depth-flight/theme.json +121 -0
  281. package/themes/depth-flight/variants/cocoa-cyan.json +121 -0
  282. package/themes/depth-flight/variants/cocoa-indigo.json +121 -0
  283. package/themes/depth-flight/variants/cocoa-violet.json +122 -0
  284. package/themes/depth-flight/variants/deep-sky.json +126 -0
  285. package/themes/depth-flight/variants/dusk-violet-bold.json +117 -0
  286. package/themes/depth-flight/variants/dusk-violet.json +132 -0
  287. package/themes/depth-flight/variants/forest-blue.json +116 -0
  288. package/themes/depth-flight/variants/forest-cyan.json +122 -0
  289. package/themes/depth-flight/variants/navy-sky-grain.json +122 -0
  290. package/themes/depth-flight/variants/navy-sky.json +116 -0
  291. package/themes/depth-flight/variants/night-teal.json +116 -0
  292. package/themes/depth-flight/variants/slate-cyan.json +127 -0
  293. package/themes/depth-flight/variants/slate-indigo.json +116 -0
  294. package/themes/depth-flight/variants/slate-sky.json +94 -0
  295. package/themes/depth-flight/variants/slate-violet.json +121 -0
  296. package/themes/film-reel/THEME.md +60 -0
  297. package/themes/film-reel/effects.ts +477 -0
  298. package/themes/film-reel/sample/assets/og/logo.svg +12 -0
  299. package/themes/film-reel/sample/beats.json +1005 -0
  300. package/themes/film-reel/sample/index.html +11 -0
  301. package/themes/film-reel/sample/kf.json +59 -0
  302. package/themes/film-reel/sample/lib/facts.ts +29 -0
  303. package/themes/film-reel/sample/lib/reel.ts +9 -0
  304. package/themes/film-reel/sample/main.ts +9 -0
  305. package/themes/film-reel/sample/scenes/end.ts +31 -0
  306. package/themes/film-reel/sample/scenes/gather.ts +40 -0
  307. package/themes/film-reel/sample/scenes/models.ts +37 -0
  308. package/themes/film-reel/sample/scenes/price.ts +63 -0
  309. package/themes/film-reel/sample/style.json +103 -0
  310. package/themes/film-reel/slots.ts +75 -0
  311. package/themes/film-reel/still.png +0 -0
  312. package/themes/film-reel/style.json +103 -0
  313. package/themes/film-reel/theme.json +144 -0
  314. package/themes/film-reel/variants/chalk-amber.json +124 -0
  315. package/themes/film-reel/variants/chalk-pink.json +123 -0
  316. package/themes/film-reel/variants/cream-violet.json +121 -0
  317. package/themes/film-reel/variants/frost-blue.json +126 -0
  318. package/themes/film-reel/variants/frost-green.json +123 -0
  319. package/themes/film-reel/variants/frost-indigo.json +121 -0
  320. package/themes/film-reel/variants/frost-jade.json +120 -0
  321. package/themes/film-reel/variants/frost-plum.json +120 -0
  322. package/themes/film-reel/variants/frost-teal.json +93 -0
  323. package/themes/film-reel/variants/lilac-gold.json +120 -0
  324. package/themes/film-reel/variants/lilac-jade.json +123 -0
  325. package/themes/film-reel/variants/lilac-magenta.json +125 -0
  326. package/themes/film-reel/variants/lilac-violet.json +122 -0
  327. package/themes/film-reel/variants/sand-cyan.json +124 -0
  328. package/themes/film-reel/variants/sand-lime.json +96 -0
  329. package/themes/glass-light/THEME.md +55 -0
  330. package/themes/glass-light/effects.ts +433 -0
  331. package/themes/glass-light/sample/assets/og/logo.svg +12 -0
  332. package/themes/glass-light/sample/beats.json +1005 -0
  333. package/themes/glass-light/sample/index.html +11 -0
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  971. package/themes/water-works/variants/chalk-cyan.json +123 -0
  972. package/themes/water-works/variants/chalk-gold-mono.json +122 -0
  973. package/themes/water-works/variants/chalk-gold.json +123 -0
  974. package/themes/water-works/variants/chalk-green.json +123 -0
  975. package/themes/water-works/variants/frost-indigo.json +123 -0
  976. package/themes/water-works/variants/frost-rose.json +132 -0
  977. package/themes/water-works/variants/lilac-violet-mono.json +124 -0
  978. package/themes/water-works/variants/lilac-violet.json +133 -0
  979. package/themes/water-works/variants/sage-amber.json +133 -0
  980. package/themes/water-works/variants/sage-green.json +133 -0
  981. package/themes/water-works/variants/sand-amber.json +123 -0
  982. package/themes/water-works/variants/sand-plum.json +121 -0
  983. package/themes/whiteboard/THEME.md +78 -0
  984. package/themes/whiteboard/effects.ts +561 -0
  985. package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
  986. package/themes/whiteboard/sample/beats.json +1005 -0
  987. package/themes/whiteboard/sample/index.html +11 -0
  988. package/themes/whiteboard/sample/kf.json +59 -0
  989. package/themes/whiteboard/sample/lib/board.ts +93 -0
  990. package/themes/whiteboard/sample/lib/facts.ts +29 -0
  991. package/themes/whiteboard/sample/main.ts +9 -0
  992. package/themes/whiteboard/sample/scenes/end.ts +59 -0
  993. package/themes/whiteboard/sample/scenes/gather.ts +50 -0
  994. package/themes/whiteboard/sample/scenes/models.ts +56 -0
  995. package/themes/whiteboard/sample/scenes/price.ts +79 -0
  996. package/themes/whiteboard/sample/style.json +106 -0
  997. package/themes/whiteboard/slots.ts +152 -0
  998. package/themes/whiteboard/still.png +0 -0
  999. package/themes/whiteboard/style.json +106 -0
  1000. package/themes/whiteboard/theme.json +145 -0
  1001. package/themes/whiteboard/variants/chalk-coral-do.json +126 -0
  1002. package/themes/whiteboard/variants/chalk-coral.json +132 -0
  1003. package/themes/whiteboard/variants/cream-lime.json +131 -0
  1004. package/themes/whiteboard/variants/cream-plum.json +103 -0
  1005. package/themes/whiteboard/variants/frost-teal-do.json +127 -0
  1006. package/themes/whiteboard/variants/frost-teal.json +127 -0
  1007. package/themes/whiteboard/variants/lilac-indigo.json +132 -0
  1008. package/themes/whiteboard/variants/lilac-jade.json +103 -0
  1009. package/themes/whiteboard/variants/sage-green.json +130 -0
  1010. package/themes/whiteboard/variants/sage-plum.json +126 -0
  1011. package/themes/whiteboard/variants/snow-amber.json +99 -0
  1012. package/themes/whiteboard/variants/snow-cyan.json +132 -0
  1013. package/themes/whiteboard/variants/snow-green.json +126 -0
  1014. package/themes/whiteboard/variants/snow-magenta.json +126 -0
  1015. package/themes/whiteboard/variants/snow-plum.json +130 -0
  1016. /package/themes/{og-measure/sample/assets/brand/og-logo-full.svg → blueprint/sample/assets/og/logo.svg} +0 -0
@@ -0,0 +1,791 @@
1
+ // 테마 manga-panel 전용 효과 — 정보가 만화 한 쪽의 칸으로 나뉘어 그려지고, 결정타에 집중선이 터진다.
2
+ // 같은 t 면 같은 화면, 난수는 rand(seed, i) 로만. 집중선·효과선은 애니처럼 몇 장마다 다시 그려 끓는다(초당 12장).
3
+ import { applyStyle, clamp, rand, randRange, type SceneCtx, type Style } from "@kasaframe/core";
4
+ import { dropBurst, type DropBurstState } from "@kasaframe/motion";
5
+
6
+ export type { SceneCtx };
7
+
8
+ // 0.1초 넘게 같은 그림이면 멈춘 화면이라 끓는 선은 초당 12장(0.083초) — 만화 선이 애니처럼 두 장마다 다시 그려진다
9
+ const FPS = 12;
10
+ const SVG = "http://www.w3.org/2000/svg";
11
+
12
+ type Pt = [number, number];
13
+ type Area = [x: number, y: number, w: number, h: number];
14
+
15
+ const color = (ctx: SceneCtx, key: string): string => ctx.style.colors[key] ?? key;
16
+ const frameOf = (t: number, fps = FPS): number => Math.floor(t * fps + 1e-6);
17
+
18
+ function div(parent: HTMLElement, css: string): HTMLDivElement {
19
+ const d = document.createElement("div");
20
+ d.style.cssText = `position:absolute;pointer-events:none;${css}`;
21
+ parent.append(d);
22
+ return d;
23
+ }
24
+
25
+ function svgEl<K extends keyof SVGElementTagNameMap>(parent: Element, tag: K, attrs: Record<string, string | number>): SVGElementTagNameMap[K] {
26
+ const e = document.createElementNS(SVG, tag);
27
+ for (const [k, v] of Object.entries(attrs)) e.setAttribute(k, String(v));
28
+ parent.append(e);
29
+ return e;
30
+ }
31
+
32
+ const areas = new WeakMap<CanvasRenderingContext2D, Area>();
33
+
34
+ // 그리는 자리만큼만 캔버스를 잡고 화면 좌표를 그대로 쓴다 — 쪽마다 칸마다 선 층이 생겨 화면 전체 캔버스면 메모리를 먹는다
35
+ function canvas(el: HTMLElement, area: Area): CanvasRenderingContext2D {
36
+ const [x, y, w, h] = area.map((v, i) => (i < 2 ? Math.floor(v) : Math.ceil(v))) as Area;
37
+ const c = document.createElement("canvas");
38
+ c.width = Math.max(1, w);
39
+ c.height = Math.max(1, h);
40
+ c.style.cssText = `position:absolute;left:${x}px;top:${y}px;width:${w}px;height:${h}px;pointer-events:none;`;
41
+ el.append(c);
42
+ const g = c.getContext("2d")!;
43
+ g.translate(-x, -y);
44
+ areas.set(g, [x, y, w, h]);
45
+ return g;
46
+ }
47
+
48
+ const clear = (g: CanvasRenderingContext2D): void => {
49
+ const [x, y, w, h] = areas.get(g)!;
50
+ g.clearRect(x, y, w, h);
51
+ };
52
+
53
+ const bbox = (pts: readonly Pt[]): Area => {
54
+ const xs = pts.map((p) => p[0]);
55
+ const ys = pts.map((p) => p[1]);
56
+ return [Math.min(...xs), Math.min(...ys), Math.max(...xs) - Math.min(...xs), Math.max(...ys) - Math.min(...ys)];
57
+ };
58
+
59
+ const clipPoly = (g: CanvasRenderingContext2D, poly?: readonly Pt[]): void => {
60
+ if (!poly) return;
61
+ g.beginPath();
62
+ poly.forEach((p, i) => (i ? g.lineTo(p[0], p[1]) : g.moveTo(p[0], p[1])));
63
+ g.closePath();
64
+ g.clip();
65
+ };
66
+
67
+ /** t 를 초당 12장으로 끊는다 — 선이 두 장마다 다시 그려지는 박자. 손으로 짠 움직임도 이걸 거치면 만화 PV 처럼 끊긴다 */
68
+ export function onTwos(t: number, fps = FPS): number {
69
+ return frameOf(t, fps) / fps;
70
+ }
71
+
72
+ export interface PanelRow {
73
+ /** 줄 높이 비 */
74
+ h: number;
75
+ /** 줄 안 칸 폭 비 — 오른쪽 위부터 읽으니 순서는 오른쪽 칸이 먼저 */
76
+ cols: number[];
77
+ /** 칸 사이 세로 홈이 기우는 정도(px, 위 끝과 아래 끝의 차) — 기운 칸은 긴장 */
78
+ slant?: number;
79
+ /** 이 줄 아래 가로 홈이 기우는 정도(px, 왼쪽 끝과 오른쪽 끝의 차) */
80
+ tilt?: number;
81
+ }
82
+
83
+ export interface PanelBox {
84
+ /** 화면 좌표 꼭짓점(시계 방향) */
85
+ poly: Pt[];
86
+ x: number;
87
+ y: number;
88
+ w: number;
89
+ h: number;
90
+ }
91
+
92
+ export interface PanelPageOpts {
93
+ ctx: SceneCtx;
94
+ /** 쪽 자리 — 기본 안전 영역 */
95
+ area?: Area;
96
+ /** 줄과 칸 비로 나누기. quads 를 주면 그걸 그대로(읽는 순서대로) */
97
+ rows?: PanelRow[];
98
+ quads?: Pt[][];
99
+ /** [줄 사이, 옆 칸 사이] 홈 px — 홈 폭은 시간이다(넓으면 그만큼 시간이 흘렀다) */
100
+ gutter?: [number, number];
101
+ /** 칸이 열리는 시각 — 칸마다(읽는 순서) 또는 함수 */
102
+ at: number[] | ((i: number) => number);
103
+ /** 이 시각부터 쪽 전체를 숨긴다(다음 쪽으로 컷) */
104
+ until?: number;
105
+ /** 칸 테두리 먹 굵기 px */
106
+ border?: number;
107
+ /** 칸 안을 짓는다 — cell 은 칸 바운딩 상자 크기의 div(칸 꼴로 잘림), 좌표는 상자 안 px */
108
+ build?(cell: HTMLElement, i: number, box: PanelBox): void;
109
+ /** 칸 바탕 — surface(흰 칸)·bg·accent 따위 style 색 이름이나 색 */
110
+ fill?: string | ((i: number) => string);
111
+ }
112
+
113
+ function layoutRows(area: Area, rows: PanelRow[], gutter: [number, number]): Pt[][] {
114
+ const [ax, ay, aw, ah] = area;
115
+ const [gy, gx] = gutter;
116
+ const sumH = rows.reduce((a, r) => a + r.h, 0);
117
+ const free = ah - gy * (rows.length - 1);
118
+ // 줄 경계는 y(x) = 가운데 y + tilt·(0.5 - (x-ax)/aw) — 홈 반쪽씩 위아래 칸이 물러선다
119
+ const mids: number[] = [];
120
+ let acc = ay;
121
+ rows.forEach((r, i) => {
122
+ acc += (free * r.h) / sumH;
123
+ if (i < rows.length - 1) {
124
+ mids.push(acc + gy / 2);
125
+ acc += gy;
126
+ }
127
+ });
128
+ const edgeY = (k: number, x: number, side: 1 | -1): number => {
129
+ if (k < 0) return ay;
130
+ if (k >= mids.length) return ay + ah;
131
+ return mids[k] + (rows[k].tilt ?? 0) * (0.5 - (x - ax) / aw) + (side * gy) / 2;
132
+ };
133
+ const out: Pt[][] = [];
134
+ rows.forEach((r, ri) => {
135
+ const sumW = r.cols.reduce((a, b) => a + b, 0);
136
+ const freeW = aw - gx * (r.cols.length - 1);
137
+ const xs: number[] = [ax];
138
+ let cx = ax;
139
+ r.cols.forEach((c, ci) => {
140
+ cx += (freeW * c) / sumW;
141
+ xs.push(cx);
142
+ if (ci < r.cols.length - 1) {
143
+ cx += gx;
144
+ xs.push(cx);
145
+ }
146
+ });
147
+ const s = r.slant ?? 0;
148
+ const cells: Pt[][] = [];
149
+ for (let ci = 0; ci < r.cols.length; ci++) {
150
+ const l = xs[ci * 2];
151
+ const rr = xs[ci * 2 + 1];
152
+ // 바깥 가장자리는 곧게, 안쪽 세로 홈만 기운다
153
+ const lt = ci === 0 ? l : l + s / 2;
154
+ const lb = ci === 0 ? l : l - s / 2;
155
+ const rt = ci === r.cols.length - 1 ? rr : rr + s / 2;
156
+ const rb = ci === r.cols.length - 1 ? rr : rr - s / 2;
157
+ cells.push([
158
+ [lt, edgeY(ri - 1, lt, 1)],
159
+ [rt, edgeY(ri - 1, rt, 1)],
160
+ [rb, edgeY(ri, rb, -1)],
161
+ [lb, edgeY(ri, lb, -1)],
162
+ ]);
163
+ }
164
+ // 오른쪽 위부터 읽는다
165
+ out.push(...cells.reverse());
166
+ });
167
+ return out;
168
+ }
169
+
170
+ /**
171
+ * 칸 나누기 — 쪽을 칸으로 나누고, 칸마다 펜이 테두리를 한 바퀴 긋고 나면 칸이 쾅 열린다(오른쪽 위부터).
172
+ * 칸 크기가 무게, 홈 폭이 시간, 기운 칸이 긴장. 칸 안 내용은 build 로
173
+ */
174
+ export function panelPage(el: HTMLElement, o: PanelPageOpts): (t: number) => void {
175
+ const { ctx } = o;
176
+ const s = ctx.safe;
177
+ const area: Area = o.area ?? [s.left, s.top, ctx.meta.width - s.left - s.right, ctx.meta.height - s.top - s.bottom];
178
+ const quads = o.quads ?? layoutRows(area, o.rows ?? [{ h: 1, cols: [1] }], o.gutter ?? [40, 18]);
179
+ const bw = o.border ?? 7;
180
+ const page = div(el, "inset:0");
181
+ const atOf = (i: number) => (typeof o.at === "function" ? o.at(i) : (o.at[i] ?? o.at[o.at.length - 1] ?? 0));
182
+ const panels = quads.map((poly, i) => {
183
+ const [x, y, w, h] = bbox(poly);
184
+ const box: PanelBox = { poly, x, y, w, h };
185
+ const wrap = div(page, `left:${x}px;top:${y}px;width:${w}px;height:${h}px;display:none;transform-origin:50% 50%`);
186
+ const fillKey = typeof o.fill === "function" ? o.fill(i) : (o.fill ?? "surface");
187
+ const clip = poly.map(([px, py]) => `${(px - x).toFixed(1)}px ${(py - y).toFixed(1)}px`).join(",");
188
+ const cell = div(wrap, `inset:0;overflow:hidden;clip-path:polygon(${clip});background:${color(ctx, fillKey)}`);
189
+ o.build?.(cell, i, box);
190
+ const pad = bw;
191
+ const sv = svgEl(wrap, "svg", { width: w + pad * 2, height: h + pad * 2, viewBox: `${x - pad} ${y - pad} ${w + pad * 2} ${h + pad * 2}` });
192
+ sv.style.cssText = `position:absolute;left:${-pad}px;top:${-pad}px;overflow:visible;pointer-events:none`;
193
+ const edge = svgEl(sv, "polygon", {
194
+ points: poly.map((p) => p.join(",")).join(" "),
195
+ fill: "none",
196
+ stroke: color(ctx, "ink"),
197
+ "stroke-width": bw,
198
+ "stroke-linejoin": "miter",
199
+ pathLength: 1,
200
+ "stroke-dasharray": "1 1",
201
+ });
202
+ // 화면 끝까지 뚫은 칸(타치키리)은 테두리가 화면 밖이라 긋는 동안이 빈 화면으로만 보인다 — 바로 연다
203
+ const bleed = x <= 0 && y <= 0 && x + w >= ctx.meta.width && y + h >= ctx.meta.height;
204
+ return { wrap, cell, edge, at: atOf(i), pen: bleed ? 0 : 0.125 };
205
+ });
206
+ return (t) => {
207
+ const gone = o.until !== undefined && t >= o.until;
208
+ page.style.display = gone ? "none" : "block";
209
+ if (gone) return;
210
+ for (const p of panels) {
211
+ const on = t >= p.at;
212
+ p.wrap.style.display = on ? "block" : "none";
213
+ if (!on) continue;
214
+ // 펜이 한 바퀴 긋는 0.125초(24장 끊김) 동안 칸 안은 비어 있다가, 다 그으면 칸이 한 번 부풀며 열린다
215
+ const ink = p.pen ? clamp(onTwos(t - p.at, 24) / p.pen) : 1;
216
+ p.edge.setAttribute("stroke-dashoffset", String(1 - ink));
217
+ p.cell.style.visibility = ink >= 1 ? "visible" : "hidden";
218
+ const k = frameOf(t - p.at - p.pen);
219
+ p.wrap.style.transform = k === 0 ? "scale(1.035)" : k === 1 ? "scale(0.992)" : "none";
220
+ }
221
+ };
222
+ }
223
+
224
+ export interface FocusLinesOpts {
225
+ ctx: SceneCtx;
226
+ /** 모이는 점 */
227
+ cx: number;
228
+ cy: number;
229
+ /** 비워 둘 가운데 타원 반지름 */
230
+ rx: number;
231
+ ry: number;
232
+ /** 그리는 자리(기본 화면 전체)와 칸 꼴로 자르기 */
233
+ area?: Area;
234
+ clip?: Pt[];
235
+ at?: number;
236
+ until?: number;
237
+ /** 선 수 */
238
+ count?: number;
239
+ /** 0..1 선 길이·굵기 — 박마다 바꾸면 집중이 조였다 풀린다 */
240
+ strength?: number | ((t: number) => number);
241
+ /** 선이 가장자리에서 가운데로 쏘아 들어오는 시간 */
242
+ burst?: number;
243
+ ink?: string;
244
+ seed?: string | number;
245
+ }
246
+
247
+ /**
248
+ * 집중선 — 가장자리에서 한 점으로 모이는 먹 선. 가운데 타원은 비워 그 안의 숫자·이름이 빛나 보인다.
249
+ * 초당 12번 다시 그려 끓는다. at 에 가장자리에서 쏘아 들어온다
250
+ */
251
+ export function focusLines(el: HTMLElement, o: FocusLinesOpts): (t: number) => void {
252
+ const { ctx } = o;
253
+ const area = o.area ?? [0, 0, ctx.meta.width, ctx.meta.height];
254
+ const g = canvas(el, area);
255
+ const [ax, ay, aw, ah] = area;
256
+ const far = Math.max(...[[ax, ay], [ax + aw, ay], [ax, ay + ah], [ax + aw, ay + ah]].map(([x, y]) => Math.hypot((x - o.cx) / o.rx, (y - o.cy) / o.ry)));
257
+ const n = o.count ?? 150;
258
+ const at = o.at ?? 0;
259
+ const seed = o.seed ?? "focus";
260
+ const fill = color(ctx, o.ink ?? "ink");
261
+ return (t) => {
262
+ clear(g);
263
+ if (t < at || (o.until !== undefined && t >= o.until)) return;
264
+ const f = frameOf(t);
265
+ const str = clamp(typeof o.strength === "function" ? o.strength(t) : (o.strength ?? 1));
266
+ const shoot = o.burst ? clamp(onTwos(t - at, 24) / o.burst) : 1;
267
+ g.save();
268
+ clipPoly(g, o.clip);
269
+ g.fillStyle = fill;
270
+ g.beginPath();
271
+ for (let i = 0; i < n; i++) {
272
+ const a = ((i + rand(`${seed}:${f}`, i * 3)) / n) * Math.PI * 2;
273
+ // 선 끝은 타원 밖 1.05–1.9 배 사이 — 길고 짧은 선이 섞여야 손으로 그은 집중선이다
274
+ const inner = 1.05 + (1 - str * 0.75) * 0.9 + rand(`${seed}:${f}`, i * 3 + 1) * 0.85;
275
+ const reach = far + 0.2 - (far + 0.2 - inner) * shoot;
276
+ const wide = (0.004 + rand(`${seed}:${f}`, i * 3 + 2) * 0.012) * (0.5 + str * 0.5);
277
+ const c = Math.cos(a);
278
+ const sn = Math.sin(a);
279
+ const tipX = o.cx + c * o.rx * reach;
280
+ const tipY = o.cy + sn * o.ry * reach;
281
+ const outR = far + 0.3;
282
+ g.moveTo(tipX, tipY);
283
+ g.lineTo(o.cx + Math.cos(a - wide) * o.rx * outR, o.cy + Math.sin(a - wide) * o.ry * outR);
284
+ g.lineTo(o.cx + Math.cos(a + wide) * o.rx * outR, o.cy + Math.sin(a + wide) * o.ry * outR);
285
+ g.closePath();
286
+ }
287
+ g.fill();
288
+ g.restore();
289
+ };
290
+ }
291
+
292
+ export interface SpeedLinesOpts {
293
+ ctx: SceneCtx;
294
+ area: Area;
295
+ clip?: Pt[];
296
+ /** 흐르는 방향(도) — 0 = 오른쪽으로 */
297
+ angle?: number;
298
+ /** 처리량 — 초당 지나가는 선 수에 비례. 밀도·속도가 함께 오른다 */
299
+ rate?: number | ((t: number) => number);
300
+ at?: number;
301
+ until?: number;
302
+ ink?: string;
303
+ seed?: string | number;
304
+ }
305
+
306
+ /** 효과선 — 평행한 먹 선이 한 방향으로 흐른다. rate 가 처리량(높을수록 선이 빽빽하고 길다). 초당 12번 다시 그려 끓는다 */
307
+ export function speedLines(el: HTMLElement, o: SpeedLinesOpts): (t: number) => void {
308
+ const { ctx } = o;
309
+ const g = canvas(el, o.area);
310
+ const [ax, ay, aw, ah] = o.area;
311
+ const a = ((o.angle ?? 0) * Math.PI) / 180;
312
+ const ux = Math.cos(a);
313
+ const uy = Math.sin(a);
314
+ const span = Math.abs(aw * uy) + Math.abs(ah * ux);
315
+ const len = Math.abs(aw * ux) + Math.abs(ah * uy);
316
+ const cx = ax + aw / 2;
317
+ const cy = ay + ah / 2;
318
+ const seed = o.seed ?? "speed";
319
+ const fill = color(ctx, o.ink ?? "ink");
320
+ const at = o.at ?? 0;
321
+ return (t) => {
322
+ clear(g);
323
+ if (t < at || (o.until !== undefined && t >= o.until)) return;
324
+ const f = frameOf(t);
325
+ const rate = Math.max(0, typeof o.rate === "function" ? o.rate(t) : (o.rate ?? 1));
326
+ const n = Math.round(18 + rate * 46);
327
+ g.save();
328
+ clipPoly(g, o.clip);
329
+ g.fillStyle = fill;
330
+ g.beginPath();
331
+ for (let i = 0; i < n; i++) {
332
+ const r1 = rand(`${seed}:${f}`, i * 4);
333
+ const r2 = rand(`${seed}:${f}`, i * 4 + 1);
334
+ const r3 = rand(`${seed}:${f}`, i * 4 + 2);
335
+ const off = (r1 - 0.5) * span;
336
+ const L = len * (0.18 + 0.5 * Math.min(1, rate) * r2);
337
+ const along = (r3 - 0.5) * (len + L);
338
+ const w = 1.2 + rand(`${seed}:${f}`, i * 4 + 3) * 3.2;
339
+ const mx = cx + ux * along - uy * off;
340
+ const my = cy + uy * along + ux * off;
341
+ // 양끝이 뾰족한 선 — 펜을 빠르게 그어 뺀 모양
342
+ g.moveTo(mx - (ux * L) / 2, my - (uy * L) / 2);
343
+ g.lineTo(mx - uy * w, my + ux * w);
344
+ g.lineTo(mx + (ux * L) / 2, my + (uy * L) / 2);
345
+ g.lineTo(mx + uy * w, my - ux * w);
346
+ g.closePath();
347
+ }
348
+ g.fill();
349
+ g.restore();
350
+ };
351
+ }
352
+
353
+ export type BalloonKind = "round" | "electric" | "blast" | "thought" | "box" | "flash";
354
+
355
+ export interface BalloonOpts {
356
+ ctx: SceneCtx;
357
+ /** round 말 · electric 기계(모델) 목소리 · blast 외침(장애) · thought 생각(캐시) · box 설명 · flash 충격 */
358
+ kind?: BalloonKind;
359
+ x: number;
360
+ y: number;
361
+ w: number;
362
+ h: number;
363
+ text: string;
364
+ size?: number;
365
+ font?: "sans" | "display" | "mono";
366
+ /** 꼬리 끝(말하는 쪽) */
367
+ tail?: Pt;
368
+ at: number;
369
+ until?: number;
370
+ seed?: string | number;
371
+ ink?: string;
372
+ }
373
+
374
+ function balloonPath(kind: BalloonKind, w: number, h: number, seed: string | number): string {
375
+ const rx = w / 2;
376
+ const ry = h / 2;
377
+ if (kind === "box") return `M${-rx},${-ry}H${rx}V${ry}H${-rx}Z`;
378
+ if (kind === "electric") {
379
+ // 꺾인 다각형 — 전화·스피커·기계에서 나오는 목소리 풍선
380
+ const n = 6;
381
+ const pts = Array.from({ length: n }, (_, i) => {
382
+ const a = ((i + randRange(seed, i, -0.18, 0.18)) / n) * Math.PI * 2 - Math.PI / 2;
383
+ const r = randRange(seed, i + 10, 1.02, 1.12);
384
+ return `${(Math.cos(a) * rx * r).toFixed(1)},${(Math.sin(a) * ry * r).toFixed(1)}`;
385
+ });
386
+ return `M${pts.join("L")}Z`;
387
+ }
388
+ if (kind === "blast") {
389
+ const n = 18;
390
+ const pts = Array.from({ length: n * 2 }, (_, i) => {
391
+ const a = ((i + randRange(seed, i, -0.25, 0.25)) / (n * 2)) * Math.PI * 2;
392
+ const r = i % 2 ? randRange(seed, i + 40, 0.82, 0.9) : randRange(seed, i + 40, 1.08, 1.3);
393
+ return `${(Math.cos(a) * rx * r).toFixed(1)},${(Math.sin(a) * ry * r).toFixed(1)}`;
394
+ });
395
+ return `M${pts.join("L")}Z`;
396
+ }
397
+ if (kind === "thought") {
398
+ const n = 11;
399
+ let d = "";
400
+ for (let i = 0; i < n; i++) {
401
+ const a0 = (i / n) * Math.PI * 2;
402
+ const a1 = ((i + 1) / n) * Math.PI * 2;
403
+ const p0 = [Math.cos(a0) * rx * 0.94, Math.sin(a0) * ry * 0.94];
404
+ const p1 = [Math.cos(a1) * rx * 0.94, Math.sin(a1) * ry * 0.94];
405
+ const am = (a0 + a1) / 2;
406
+ const bulge = randRange(seed, i, 1.12, 1.22);
407
+ d += `${i ? "" : `M${p0[0].toFixed(1)},${p0[1].toFixed(1)}`}Q${(Math.cos(am) * rx * bulge).toFixed(1)},${(Math.sin(am) * ry * bulge).toFixed(1)} ${p1[0].toFixed(1)},${p1[1].toFixed(1)}`;
408
+ }
409
+ return `${d}Z`;
410
+ }
411
+ return `M${-rx},0A${rx},${ry} 0 1 0 ${rx},0A${rx},${ry} 0 1 0 ${-rx},0Z`;
412
+ }
413
+
414
+ function tailPath(kind: BalloonKind, rx: number, ry: number, tip: Pt, seed: string | number): string {
415
+ const a = Math.atan2(tip[1] / ry, tip[0] / rx);
416
+ const spread = kind === "blast" ? 0.12 : 0.22;
417
+ const b1: Pt = [Math.cos(a - spread) * rx * 0.86, Math.sin(a - spread) * ry * 0.86];
418
+ const b2: Pt = [Math.cos(a + spread) * rx * 0.86, Math.sin(a + spread) * ry * 0.86];
419
+ if (kind === "electric") {
420
+ // 번개처럼 한 번 꺾인 꼬리 — 사람 말이 아니라 기계 목소리
421
+ const m: Pt = [(b1[0] + b2[0]) / 2 * 0.4 + tip[0] * 0.6, (b1[1] + b2[1]) / 2 * 0.4 + tip[1] * 0.6];
422
+ const nx = -(tip[1] - m[1]);
423
+ const ny = tip[0] - m[0];
424
+ const k = 0.22 * (rand(seed, 99) > 0.5 ? 1 : -1);
425
+ const m1: Pt = [m[0] + nx * k, m[1] + ny * k];
426
+ const m2: Pt = [m[0] + nx * k * 0.35, m[1] + ny * k * 0.35];
427
+ return `M${b1.join(",")}L${m1.join(",")}L${tip.join(",")}L${m2.join(",")}L${b2.join(",")}Z`;
428
+ }
429
+ const c: Pt = [(b1[0] + b2[0]) / 2 * 0.5 + tip[0] * 0.5, (b1[1] + b2[1]) / 2 * 0.5 + tip[1] * 0.5];
430
+ const nx = -(tip[1] - c[1]) * 0.15;
431
+ const ny = (tip[0] - c[0]) * 0.15;
432
+ return `M${b1.join(",")}Q${c[0] + nx},${c[1] + ny} ${tip.join(",")}Q${c[0] - nx * 0.4},${c[1] - ny * 0.4} ${b2.join(",")}Z`;
433
+ }
434
+
435
+ /**
436
+ * 말풍선 — 요청은 둥근 풍선, 모델 응답은 꺾인 전자음 풍선, 장애는 가시 풍선, 캐시는 생각 풍선, 설명은 각진 상자.
437
+ * 박에 짓눌렸다 튀어 선다(세 장). 꼬리는 말하는 쪽을 짚는다
438
+ */
439
+ export function balloon(el: HTMLElement, o: BalloonOpts): (t: number) => void {
440
+ const { ctx } = o;
441
+ const kind = o.kind ?? "round";
442
+ const seed = o.seed ?? `${ctx.id}:${o.text}`;
443
+ const tip: Pt | null = o.tail && kind !== "box" && kind !== "flash" ? [o.tail[0] - o.x, o.tail[1] - o.y] : null;
444
+ const ext = Math.max(o.w, o.h) * (kind === "flash" ? 0.75 : kind === "blast" ? 0.72 : 0.62);
445
+ const minX = Math.min(-ext, tip ? tip[0] - 12 : 0);
446
+ const minY = Math.min(-ext, tip ? tip[1] - 12 : 0);
447
+ const maxX = Math.max(ext, tip ? tip[0] + 12 : 0);
448
+ const maxY = Math.max(ext, tip ? tip[1] + 12 : 0);
449
+ const host = div(el, `left:${o.x}px;top:${o.y}px;width:0;height:0;display:none`);
450
+ const sv = svgEl(host, "svg", { width: maxX - minX, height: maxY - minY, viewBox: `${minX} ${minY} ${maxX - minX} ${maxY - minY}` });
451
+ sv.style.cssText = `position:absolute;left:${minX}px;top:${minY}px;overflow:visible`;
452
+ const inkC = color(ctx, o.ink ?? "ink");
453
+ const paper = color(ctx, "surface");
454
+ const body = balloonPath(kind, o.w, o.h, seed);
455
+ if (kind === "flash") {
456
+ // 플래시 풍선 — 테두리 대신 둘레에서 바깥으로 뻗는 가는 가시
457
+ const n = 90;
458
+ let d = "";
459
+ for (let i = 0; i < n; i++) {
460
+ const a = (i / n) * Math.PI * 2;
461
+ const w = 0.012;
462
+ const r0 = 1.0;
463
+ const r1 = randRange(seed, i, 1.16, 1.36);
464
+ d += `M${Math.cos(a - w) * (o.w / 2) * r0},${Math.sin(a - w) * (o.h / 2) * r0}L${Math.cos(a) * (o.w / 2) * r1},${Math.sin(a) * (o.h / 2) * r1}L${Math.cos(a + w) * (o.w / 2) * r0},${Math.sin(a + w) * (o.h / 2) * r0}Z`;
465
+ }
466
+ svgEl(sv, "path", { d, fill: inkC });
467
+ svgEl(sv, "path", { d: body, fill: paper });
468
+ } else {
469
+ const tail = tip ? tailPath(kind, o.w / 2, o.h / 2, tip, seed) : "";
470
+ // 테두리를 먼저 굵게 긋고 흰 면을 그 위에 덮는다 — 꼬리와 몸이 이음매 없이 한 풍선이 된다
471
+ const sw = kind === "box" ? 5 : 4.5;
472
+ svgEl(sv, "path", { d: body + tail, fill: "none", stroke: inkC, "stroke-width": sw * 2, "stroke-linejoin": "round" });
473
+ if (kind === "thought" && tip) {
474
+ for (let k = 1; k <= 2; k++) {
475
+ const p = 1 + k * 0.32;
476
+ const cxp = tip[0] * (0.55 + k * 0.18);
477
+ const cyp = tip[1] * (0.55 + k * 0.18);
478
+ svgEl(sv, "ellipse", { cx: cxp, cy: cyp, rx: 26 / p, ry: 18 / p, fill: paper, stroke: inkC, "stroke-width": 4 });
479
+ }
480
+ }
481
+ svgEl(sv, "path", { d: body + (kind === "thought" ? "" : tail), fill: paper });
482
+ }
483
+ const size = o.size ?? 48;
484
+ const label = div(host, `left:${-o.w * 0.42}px;top:${-o.h / 2}px;width:${o.w * 0.84}px;height:${o.h}px;display:flex;align-items:center;justify-content:center;text-align:center;font-family:${ctx.style.fonts[o.font ?? "sans"]};font-size:${size}px;line-height:1.08;color:${inkC};white-space:pre-line;word-break:keep-all;overflow-wrap:anywhere`);
485
+ label.textContent = o.text;
486
+ return (t) => {
487
+ const on = t >= o.at && (o.until === undefined || t < o.until);
488
+ host.style.display = on ? "block" : "none";
489
+ if (!on) return;
490
+ const k = frameOf(t - o.at);
491
+ // 짓눌림 → 튐 → 앉음, 초당 12장
492
+ const s = k === 0 ? [1.18, 0.62] : k === 1 ? [0.94, 1.1] : k === 2 ? [1.02, 0.98] : [1, 1];
493
+ host.style.transform = `scale(${s[0]}, ${s[1]})`;
494
+ };
495
+ }
496
+
497
+ export interface SfxOpts {
498
+ ctx: SceneCtx;
499
+ /** 실제 숫자·주소·모델 ID·짧은 낱말만 — 뜻 없는 소리 글자를 지어내지 않는다 */
500
+ text: string;
501
+ x: number;
502
+ y: number;
503
+ size: number;
504
+ rotate?: number;
505
+ skew?: number;
506
+ at: number;
507
+ /** 글자 사이 간격(초) — 0 이면 한 번에 쾅 */
508
+ stagger?: number;
509
+ until?: number;
510
+ /** 글자 색 — ink(검은 글자 흰 테두리)·accent(붉은 별색) */
511
+ ink?: string;
512
+ /** 흰 테두리 px */
513
+ outline?: number;
514
+ seed?: string | number;
515
+ }
516
+
517
+ /**
518
+ * 효과음 글자 — 숫자·낱말이 흰 테두리 굵은 글자로 한 자씩 쾅 찍힌다(크게 → 눌림 → 앉음). 앉은 뒤에도 손글씨처럼 초당 12번 1px 끓는다.
519
+ * 글자마다 조금씩 기울어 손으로 쓴 효과음 꼴
520
+ */
521
+ export function sfx(el: HTMLElement, o: SfxOpts): (t: number) => void {
522
+ const { ctx } = o;
523
+ const seed = o.seed ?? `${ctx.id}:sfx:${o.text}`;
524
+ const out = o.outline ?? Math.max(6, Math.round(o.size * 0.075));
525
+ const inkC = color(ctx, o.ink ?? "ink");
526
+ const edge = color(ctx, "ink");
527
+ const ring = Math.max(3, Math.round(out * 0.45));
528
+ const host = div(
529
+ el,
530
+ `left:${o.x}px;top:${o.y}px;transform:translate(-50%,-50%) rotate(${o.rotate ?? -4}deg) skewX(${o.skew ?? -8}deg);white-space:nowrap;font-family:${ctx.style.fonts.display};font-size:${o.size}px;line-height:1;letter-spacing:-0.02em;color:${inkC};-webkit-text-stroke:${out}px ${color(ctx, "surface")};paint-order:stroke fill;filter:drop-shadow(${ring}px 0 0 ${edge}) drop-shadow(-${ring}px 0 0 ${edge}) drop-shadow(0 ${ring}px 0 ${edge}) drop-shadow(0 -${ring}px 0 ${edge});display:none`,
531
+ );
532
+ host.style.position = "absolute";
533
+ const chars = Array.from(o.text).map((ch, i) => {
534
+ const s = document.createElement("span");
535
+ s.textContent = ch;
536
+ s.style.cssText = `display:inline-block;transform-origin:50% 70%;white-space:pre`;
537
+ host.append(s);
538
+ return { s, rot: randRange(seed, i, -7, 7), dy: randRange(seed, i + 50, -0.06, 0.06) * o.size };
539
+ });
540
+ const stagger = o.stagger ?? 1 / 24;
541
+ return (t) => {
542
+ const on = t >= o.at && (o.until === undefined || t < o.until);
543
+ host.style.display = on ? "block" : "none";
544
+ if (!on) return;
545
+ const f = frameOf(t);
546
+ chars.forEach((c, i) => {
547
+ const a = o.at + i * stagger;
548
+ if (t < a) {
549
+ c.s.style.visibility = "hidden";
550
+ return;
551
+ }
552
+ c.s.style.visibility = "visible";
553
+ const k = frameOf(t - a);
554
+ const sc = k === 0 ? 1.7 : k === 1 ? 0.9 : 1;
555
+ const jx = k >= 2 ? randRange(`${seed}:b`, f * 31 + i, -1, 1) : 0;
556
+ const jy = k >= 2 ? randRange(`${seed}:b`, f * 31 + i + 13, -1, 1) : 0;
557
+ c.s.style.transform = `translate(${jx.toFixed(1)}px, ${(c.dy + jy).toFixed(1)}px) rotate(${c.rot.toFixed(1)}deg) scale(${sc})`;
558
+ });
559
+ };
560
+ }
561
+
562
+ export interface ScreentoneOpts {
563
+ ctx: SceneCtx;
564
+ /** 톤을 붙일 꼴(화면 좌표) */
565
+ poly: Pt[];
566
+ /** 망점 간격 px */
567
+ pitch?: number;
568
+ /** 0..1 먹 양 — 수거나 (u, v) => 수(상자 안 0..1). 계조는 점 크기로만 */
569
+ value?: number | ((u: number, v: number) => number);
570
+ /** dots 망점 · lines 평행선 */
571
+ pattern?: "dots" | "lines";
572
+ angle?: number;
573
+ at?: number;
574
+ until?: number;
575
+ ink?: string;
576
+ }
577
+
578
+ /** 스크린톤 — 칼로 오려 붙인 망점 톤. 회색은 이것으로만 낸다. at 에 칼이 대각선으로 한 번 지나가며 붙는다 */
579
+ export function screentone(el: HTMLElement, o: ScreentoneOpts): (t: number) => void {
580
+ const { ctx } = o;
581
+ const [bx, by, bw, bh] = bbox(o.poly);
582
+ const g = canvas(el, [bx - 2, by - 2, bw + 4, bh + 4]);
583
+ const pitch = o.pitch ?? 10;
584
+ const a = ((o.angle ?? 45) * Math.PI) / 180;
585
+ const val = (u: number, v: number) => clamp(typeof o.value === "function" ? o.value(u, v) : (o.value ?? 0.3));
586
+ const fill = color(ctx, o.ink ?? "ink");
587
+ const cx = bx + bw / 2;
588
+ const cy = by + bh / 2;
589
+ const half = Math.hypot(bw, bh) / 2;
590
+ const n = Math.ceil(half / pitch) + 1;
591
+ const pts: [number, number, number][] = [];
592
+ for (let j = -n; j <= n; j++) {
593
+ for (let i = -n; i <= n; i++) {
594
+ const x = cx + Math.cos(a) * i * pitch - Math.sin(a) * j * pitch;
595
+ const y = cy + Math.sin(a) * i * pitch + Math.cos(a) * j * pitch;
596
+ if (x < bx - pitch || x > bx + bw + pitch || y < by - pitch || y > by + bh + pitch) continue;
597
+ pts.push([x, y, val((x - bx) / bw, (y - by) / bh)]);
598
+ }
599
+ }
600
+ const at = o.at ?? 0;
601
+ let drawn = -1;
602
+ return (t) => {
603
+ const on = t >= at && (o.until === undefined || t < o.until);
604
+ // 칼이 지나가는 0.125초 — 24장으로 끊어 대각선 경계가 나아간다
605
+ const p = on ? clamp(onTwos(t - at, 24) / 0.125) : -1;
606
+ if (p === drawn) return;
607
+ drawn = p;
608
+ clear(g);
609
+ if (!on) return;
610
+ g.save();
611
+ clipPoly(g, o.poly);
612
+ g.beginPath();
613
+ const reach = bx + (bw + bh) * p;
614
+ g.moveTo(bx - 4, by - 4);
615
+ g.lineTo(reach + 4, by - 4);
616
+ g.lineTo(reach - bh - 4, by + bh + 4);
617
+ g.lineTo(bx - 4, by + bh + 4);
618
+ g.closePath();
619
+ g.clip();
620
+ g.fillStyle = fill;
621
+ g.strokeStyle = fill;
622
+ if (o.pattern === "lines") {
623
+ g.lineWidth = pitch * 0.5 * val(0.5, 0.5);
624
+ g.beginPath();
625
+ for (let j = -n; j <= n; j++) {
626
+ const x0 = cx - Math.sin(a) * j * pitch;
627
+ const y0 = cy + Math.cos(a) * j * pitch;
628
+ g.moveTo(x0 - Math.cos(a) * half * 1.5, y0 - Math.sin(a) * half * 1.5);
629
+ g.lineTo(x0 + Math.cos(a) * half * 1.5, y0 + Math.sin(a) * half * 1.5);
630
+ }
631
+ g.stroke();
632
+ } else {
633
+ g.beginPath();
634
+ for (const [x, y, v] of pts) {
635
+ const r = pitch * 0.56 * Math.sqrt(v);
636
+ if (r < 0.35) continue;
637
+ g.moveTo(x + r, y);
638
+ g.arc(x, y, r, 0, Math.PI * 2);
639
+ }
640
+ g.fill();
641
+ }
642
+ g.restore();
643
+ };
644
+ }
645
+
646
+ export interface PenStrokeOpts {
647
+ ctx: SceneCtx;
648
+ points: readonly Pt[];
649
+ at: number;
650
+ dur?: number;
651
+ until?: number;
652
+ /** 가운데 굵기 px — 들어가고 빠질 때 가늘다(G펜 필압) */
653
+ width?: number;
654
+ ink?: string;
655
+ /** 다 그은 뒤 선 끝에 화살촉 */
656
+ arrow?: boolean;
657
+ }
658
+
659
+ /** G펜 선 — 들어가고 빠질 때 가늘고 가운데가 굵은 먹 선이 펜 속도로 그어진다. 취소선·바늘·연결선에 */
660
+ export function penStroke(el: HTMLElement, o: PenStrokeOpts): (t: number) => void {
661
+ const { ctx } = o;
662
+ const [bx, by, bw, bh] = bbox(o.points as Pt[]);
663
+ const W = o.width ?? 10;
664
+ const g = canvas(el, [bx - W * 3, by - W * 3, bw + W * 6, bh + W * 6]);
665
+ const segs = o.points.slice(1).map((q, i) => Math.hypot(q[0] - o.points[i][0], q[1] - o.points[i][1]));
666
+ const total = segs.reduce((a, b) => a + b, 0) || 1;
667
+ // 길이 1.5px 마다 점 — 점마다 필압으로 굵기를 정해 원을 찍는다
668
+ const samples: [number, number, number][] = [];
669
+ segs.forEach((L, i) => {
670
+ const [x0, y0] = o.points[i];
671
+ const [x1, y1] = o.points[i + 1];
672
+ const steps = Math.max(1, Math.ceil(L / 1.5));
673
+ for (let k = 0; k < steps; k++) {
674
+ const u = k / steps;
675
+ const done = (segs.slice(0, i).reduce((a, b) => a + b, 0) + L * u) / total;
676
+ samples.push([x0 + (x1 - x0) * u, y0 + (y1 - y0) * u, done]);
677
+ }
678
+ });
679
+ samples.push([o.points.at(-1)![0], o.points.at(-1)![1], 1]);
680
+ const fill = color(ctx, o.ink ?? "ink");
681
+ const dur = o.dur ?? 0.25;
682
+ return (t) => {
683
+ clear(g);
684
+ if (t < o.at || (o.until !== undefined && t >= o.until)) return;
685
+ const p = clamp(onTwos(t - o.at, 24) / dur);
686
+ g.fillStyle = fill;
687
+ g.beginPath();
688
+ for (const [x, y, d] of samples) {
689
+ if (d > p) break;
690
+ const press = Math.sin(Math.PI * clamp(d * 0.92 + 0.04));
691
+ const r = (W / 2) * (0.25 + 0.75 * press);
692
+ g.moveTo(x + r, y);
693
+ g.arc(x, y, r, 0, Math.PI * 2);
694
+ }
695
+ g.fill();
696
+ if (o.arrow && p >= 1 && o.points.length >= 2) {
697
+ const [x1, y1] = o.points.at(-1)!;
698
+ const [x0, y0] = o.points.at(-2)!;
699
+ const a = Math.atan2(y1 - y0, x1 - x0);
700
+ const L = W * 3.2;
701
+ g.beginPath();
702
+ g.moveTo(x1 + Math.cos(a) * W, y1 + Math.sin(a) * W);
703
+ g.lineTo(x1 - Math.cos(a - 0.45) * L, y1 - Math.sin(a - 0.45) * L);
704
+ g.lineTo(x1 - Math.cos(a + 0.45) * L, y1 - Math.sin(a + 0.45) * L);
705
+ g.closePath();
706
+ g.fill();
707
+ }
708
+ };
709
+ }
710
+
711
+ /**
712
+ * 임팩트 프레임 — 드롭(결정타)에 화면이 두 장 흑백 반전되고, 주인공 둘레로 검은 가시(베타 플래시)가 터졌다 걷힌다.
713
+ * 반환한 흔들림은 칸 틀에, punch 는 주인공에
714
+ */
715
+ export function impactFrame(el: HTMLElement, o: { ctx: SceneCtx; drop?: number; origin?: Pt; rx?: number; ry?: number }): (t: number) => DropBurstState {
716
+ const { ctx } = o;
717
+ const W = ctx.meta.width;
718
+ const H = ctx.meta.height;
719
+ const [ox, oy] = o.origin ?? [W / 2, H / 2];
720
+ const rx = o.rx ?? W * 0.3;
721
+ const ry = o.ry ?? H * 0.3;
722
+ const g = canvas(el, [0, 0, W, H]);
723
+ const invert = div(el, `inset:0;background:#fff;mix-blend-mode:difference;display:none`);
724
+ const inkC = color(ctx, "ink");
725
+ const drop = o.drop ?? 0;
726
+ const at = ctx.beats.drop(drop);
727
+ return (t) => {
728
+ const s = dropBurst(t, { beats: ctx.beats, drop, rules: ctx.style.motion, scene: ctx.id, source: "impactFrame" });
729
+ const local = t - at;
730
+ // 반전은 두 장(초당 12장) — 섬광 횟수 규칙 안에서 한 번
731
+ invert.style.display = local >= 0 && frameOf(local) < 2 ? "block" : "none";
732
+ clear(g);
733
+ if (local >= 0 && local < 0.5) {
734
+ const f = frameOf(local);
735
+ const k = 1 - clamp(onTwos(local) / 0.5);
736
+ const n = 70;
737
+ const far = Math.hypot(W, H);
738
+ g.fillStyle = inkC;
739
+ g.beginPath();
740
+ for (let i = 0; i < n; i++) {
741
+ const a = ((i + rand(`impact:${f}`, i)) / n) * Math.PI * 2;
742
+ const inner = 1 + (1 - k) * 0.9 + rand(`impact:${f}`, i + 200) * 0.35;
743
+ const w = 0.03 + rand(`impact:${f}`, i + 400) * 0.03;
744
+ g.moveTo(ox + Math.cos(a) * rx * inner, oy + Math.sin(a) * ry * inner);
745
+ g.lineTo(ox + Math.cos(a - w) * far, oy + Math.sin(a - w) * far);
746
+ g.lineTo(ox + Math.cos(a + w) * far, oy + Math.sin(a + w) * far);
747
+ g.closePath();
748
+ }
749
+ g.fill();
750
+ }
751
+ return s;
752
+ };
753
+ }
754
+
755
+ /** 쪽 넘김 — 장면 끝에 새 원고지 한 장이 넘어와 앞 쪽을 덮는다. 접힌 자리에 망점 그림자 띠. 다음 장면은 빈 쪽에서 칸을 긋기 시작한다 */
756
+ export function pageTurn(el: HTMLElement, o: { ctx: SceneCtx; at: number; dur?: number; from?: "right" | "left" }): (t: number) => void {
757
+ const { ctx } = o;
758
+ const W = ctx.meta.width;
759
+ const H = ctx.meta.height;
760
+ const sheet = div(el, `left:-60px;top:-60px;width:${W + 120}px;height:${H + 120}px;background:${color(ctx, "bg")};display:none`);
761
+ const fold = document.createElement("canvas");
762
+ fold.width = 90;
763
+ fold.height = H + 120;
764
+ const fromLeft = o.from === "left";
765
+ fold.style.cssText = `position:absolute;top:0;${fromLeft ? "right:-90px" : "left:-90px"};width:90px;height:${H + 120}px`;
766
+ sheet.append(fold);
767
+ const fg = fold.getContext("2d")!;
768
+ fg.fillStyle = color(ctx, "ink");
769
+ for (let y = 0; y < H + 120; y += 9) {
770
+ for (let x = 4; x < 90; x += 9) {
771
+ const v = fromLeft ? x / 90 : 1 - x / 90;
772
+ const r = 4.6 * Math.sqrt(v * 0.55);
773
+ fg.moveTo(x + r, y + ((x / 9) % 2) * 4.5);
774
+ fg.arc(x, y + ((x / 9) % 2) * 4.5, r, 0, Math.PI * 2);
775
+ }
776
+ }
777
+ fg.fill();
778
+ div(sheet, `top:0;${fromLeft ? "right:0" : "left:0"};width:6px;height:100%;background:${color(ctx, "ink")}`);
779
+ const dur = o.dur ?? 0.3;
780
+ return (t) => {
781
+ if (t < o.at) {
782
+ sheet.style.display = "none";
783
+ return;
784
+ }
785
+ sheet.style.display = "block";
786
+ const p = clamp(onTwos(t - o.at, 24) / dur);
787
+ const e = 1 - (1 - p) ** 3;
788
+ const off = (1 - e) * (W + 220);
789
+ applyStyle(sheet, { x: fromLeft ? -off : off, skewX: (1 - e) * (fromLeft ? 6 : -6) } as Style);
790
+ };
791
+ }