kasaframe 0.1.3 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1016) hide show
  1. package/NOTICE +298 -0
  2. package/README.md +16 -3
  3. package/docs/AGENTS.md +1 -1
  4. package/package.json +1 -1
  5. package/packages/adapters/src/project.ts +4 -0
  6. package/packages/adapters/src/texture.ts +94 -0
  7. package/packages/cli/src/cells.ts +227 -0
  8. package/packages/cli/src/commands/doctor.ts +15 -2
  9. package/packages/cli/src/commands/fonts.ts +118 -0
  10. package/packages/cli/src/commands/make.ts +77 -9
  11. package/packages/cli/src/commands/new.ts +2 -2
  12. package/packages/cli/src/commands/theme.ts +141 -10
  13. package/packages/cli/src/commands/update.ts +66 -0
  14. package/packages/cli/src/fonts.ts +405 -0
  15. package/packages/cli/src/kf.ts +5 -0
  16. package/packages/cli/src/lock.ts +8 -6
  17. package/packages/cli/src/pick.ts +110 -0
  18. package/packages/cli/src/update.ts +250 -0
  19. package/packages/cli/src/vary.ts +124 -0
  20. package/packages/core/src/index.ts +1 -1
  21. package/packages/core/src/project.ts +15 -0
  22. package/packages/director/src/assemble.ts +6 -3
  23. package/packages/motion/src/moves/menu.ts +2 -1
  24. package/packages/patterns/src/kit.ts +3 -2
  25. package/packages/plan/src/asks.ts +25 -16
  26. package/packages/plan/src/index.ts +2 -2
  27. package/packages/plan/src/plan.ts +4 -2
  28. package/packages/plan/src/themes.ts +71 -9
  29. package/packages/plan/src/types.ts +3 -0
  30. package/packages/themes/kit/THEME-MAKE.md +2 -1
  31. package/packages/themes/kit/fonts/display.json +3517 -0
  32. package/packages/themes/kit/fonts/sans.json +5155 -0
  33. package/packages/themes/kit/fonts/serif.json +5229 -0
  34. package/packages/themes/kit/fonts.json +907 -0
  35. package/packages/themes/package.json +8 -1
  36. package/packages/themes/src/color.ts +152 -0
  37. package/packages/themes/src/fontfile.ts +183 -0
  38. package/packages/themes/src/fonts.ts +296 -0
  39. package/packages/themes/src/fx.ts +4 -2
  40. package/packages/themes/src/index.ts +75 -3
  41. package/packages/themes/src/look.ts +249 -0
  42. package/packages/themes/src/name.ts +9 -0
  43. package/packages/themes/src/palette.ts +194 -0
  44. package/packages/themes/src/slotkit.ts +14 -1
  45. package/packages/themes/src/slots.ts +17 -2
  46. package/packages/themes/src/types.ts +89 -0
  47. package/packages/themes/src/vary.ts +291 -0
  48. package/presets/kawaii-pastel.json +2 -2
  49. package/skills/kasaframe/SKILL.md +1 -0
  50. package/themes/blueprint/THEME.md +64 -0
  51. package/themes/blueprint/effects.ts +570 -0
  52. package/themes/blueprint/sample/beats.json +1005 -0
  53. package/themes/blueprint/sample/index.html +11 -0
  54. package/themes/blueprint/sample/kf.json +59 -0
  55. package/themes/blueprint/sample/lib/facts.ts +29 -0
  56. package/themes/blueprint/sample/lib/sheet.ts +55 -0
  57. package/themes/blueprint/sample/main.ts +9 -0
  58. package/themes/blueprint/sample/scenes/end.ts +91 -0
  59. package/themes/blueprint/sample/scenes/gather.ts +75 -0
  60. package/themes/blueprint/sample/scenes/models.ts +117 -0
  61. package/themes/blueprint/sample/scenes/price.ts +94 -0
  62. package/themes/blueprint/sample/style.json +114 -0
  63. package/themes/blueprint/slots.ts +88 -0
  64. package/themes/blueprint/still.png +0 -0
  65. package/themes/blueprint/style.json +114 -0
  66. package/themes/blueprint/theme.json +139 -0
  67. package/themes/blueprint/variants/deep-rose-2.json +90 -0
  68. package/themes/blueprint/variants/deep-rose-suit.json +117 -0
  69. package/themes/blueprint/variants/deep-rose.json +117 -0
  70. package/themes/blueprint/variants/navy-coral-2.json +118 -0
  71. package/themes/blueprint/variants/navy-coral-suit.json +118 -0
  72. package/themes/blueprint/variants/navy-coral.json +128 -0
  73. package/themes/blueprint/variants/navy-orange-2.json +118 -0
  74. package/themes/blueprint/variants/navy-orange-3.json +91 -0
  75. package/themes/blueprint/variants/navy-orange-4.json +128 -0
  76. package/themes/blueprint/variants/navy-orange-mono.json +128 -0
  77. package/themes/blueprint/variants/navy-orange-plex.json +128 -0
  78. package/themes/blueprint/variants/navy-orange-suit.json +118 -0
  79. package/themes/blueprint/variants/navy-orange.json +118 -0
  80. package/themes/blueprint/variants/navy-rose-plex.json +127 -0
  81. package/themes/blueprint/variants/navy-rose.json +127 -0
  82. package/themes/cartography/THEME.md +61 -0
  83. package/themes/cartography/effects.ts +845 -0
  84. package/themes/cartography/sample/assets/og/logo.svg +12 -0
  85. package/themes/cartography/sample/beats.json +1005 -0
  86. package/themes/cartography/sample/index.html +11 -0
  87. package/themes/cartography/sample/kf.json +59 -0
  88. package/themes/cartography/sample/lib/facts.ts +29 -0
  89. package/themes/cartography/sample/lib/map.ts +39 -0
  90. package/themes/cartography/sample/main.ts +9 -0
  91. package/themes/cartography/sample/scenes/end.ts +56 -0
  92. package/themes/cartography/sample/scenes/gather.ts +46 -0
  93. package/themes/cartography/sample/scenes/models.ts +43 -0
  94. package/themes/cartography/sample/scenes/price.ts +73 -0
  95. package/themes/cartography/sample/style.json +103 -0
  96. package/themes/cartography/slots.ts +87 -0
  97. package/themes/cartography/still.png +0 -0
  98. package/themes/cartography/style.json +103 -0
  99. package/themes/cartography/theme.json +162 -0
  100. package/themes/cartography/variants/blush-amber.json +128 -0
  101. package/themes/cartography/variants/blush-indigo.json +128 -0
  102. package/themes/cartography/variants/blush-pink.json +136 -0
  103. package/themes/cartography/variants/chalk-plum.json +137 -0
  104. package/themes/cartography/variants/chalk-sky.json +100 -0
  105. package/themes/cartography/variants/cocoa-amber.json +128 -0
  106. package/themes/cartography/variants/deep-plum.json +125 -0
  107. package/themes/cartography/variants/dusk-coral.json +128 -0
  108. package/themes/cartography/variants/forest-lime.json +131 -0
  109. package/themes/cartography/variants/frost-teal.json +128 -0
  110. package/themes/cartography/variants/navy-green.json +131 -0
  111. package/themes/cartography/variants/navy-indigo.json +138 -0
  112. package/themes/cartography/variants/navy-sky.json +100 -0
  113. package/themes/cartography/variants/sage-green.json +127 -0
  114. package/themes/cartography/variants/wine-teal.json +128 -0
  115. package/themes/circuit-board/THEME.md +61 -0
  116. package/themes/circuit-board/effects.ts +576 -0
  117. package/themes/circuit-board/pcb.ts +103 -0
  118. package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
  119. package/themes/circuit-board/sample/beats.json +1005 -0
  120. package/themes/circuit-board/sample/index.html +11 -0
  121. package/themes/circuit-board/sample/kf.json +59 -0
  122. package/themes/circuit-board/sample/lib/facts.ts +29 -0
  123. package/themes/circuit-board/sample/lib/kit.ts +45 -0
  124. package/themes/circuit-board/sample/main.ts +9 -0
  125. package/themes/circuit-board/sample/scenes/end.ts +102 -0
  126. package/themes/circuit-board/sample/scenes/gather.ts +76 -0
  127. package/themes/circuit-board/sample/scenes/models.ts +101 -0
  128. package/themes/circuit-board/sample/scenes/price.ts +109 -0
  129. package/themes/circuit-board/sample/style.json +104 -0
  130. package/themes/circuit-board/slots.ts +108 -0
  131. package/themes/circuit-board/still.png +0 -0
  132. package/themes/circuit-board/style.json +104 -0
  133. package/themes/circuit-board/theme.json +151 -0
  134. package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
  135. package/themes/circuit-board/variants/deep-gold.json +123 -0
  136. package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
  137. package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
  138. package/themes/circuit-board/variants/dusk-gold.json +97 -0
  139. package/themes/circuit-board/variants/forest-gold-2.json +96 -0
  140. package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
  141. package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
  142. package/themes/circuit-board/variants/forest-gold.json +128 -0
  143. package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
  144. package/themes/circuit-board/variants/navy-gold.json +101 -0
  145. package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
  146. package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
  147. package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
  148. package/themes/circuit-board/variants/wine-gold.json +128 -0
  149. package/themes/clay-toy/THEME.md +73 -0
  150. package/themes/clay-toy/effects.ts +643 -0
  151. package/themes/clay-toy/glyphs.ts +32 -0
  152. package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
  153. package/themes/clay-toy/sample/beats.json +1005 -0
  154. package/themes/clay-toy/sample/index.html +11 -0
  155. package/themes/clay-toy/sample/kf.json +59 -0
  156. package/themes/clay-toy/sample/lib/clay.ts +20 -0
  157. package/themes/clay-toy/sample/lib/facts.ts +29 -0
  158. package/themes/clay-toy/sample/main.ts +9 -0
  159. package/themes/clay-toy/sample/scenes/end.ts +81 -0
  160. package/themes/clay-toy/sample/scenes/gather.ts +53 -0
  161. package/themes/clay-toy/sample/scenes/models.ts +77 -0
  162. package/themes/clay-toy/sample/scenes/price.ts +91 -0
  163. package/themes/clay-toy/sample/style.json +101 -0
  164. package/themes/clay-toy/slots.ts +132 -0
  165. package/themes/clay-toy/still.png +0 -0
  166. package/themes/clay-toy/style.json +101 -0
  167. package/themes/clay-toy/theme.json +148 -0
  168. package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
  169. package/themes/clay-toy/variants/blush-coral.json +123 -0
  170. package/themes/clay-toy/variants/chalk-indigo.json +97 -0
  171. package/themes/clay-toy/variants/chalk-jade.json +125 -0
  172. package/themes/clay-toy/variants/chalk-teal.json +120 -0
  173. package/themes/clay-toy/variants/frost-orange.json +125 -0
  174. package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
  175. package/themes/clay-toy/variants/frost-sky.json +121 -0
  176. package/themes/clay-toy/variants/frost-teal.json +120 -0
  177. package/themes/clay-toy/variants/lilac-green.json +120 -0
  178. package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
  179. package/themes/clay-toy/variants/lilac-plum.json +124 -0
  180. package/themes/clay-toy/variants/sage-indigo.json +125 -0
  181. package/themes/clay-toy/variants/sage-magenta.json +119 -0
  182. package/themes/clay-toy/variants/sand-amber.json +125 -0
  183. package/themes/conveyor-factory/THEME.md +71 -0
  184. package/themes/conveyor-factory/effects.ts +744 -0
  185. package/themes/conveyor-factory/sample/assets/og/logo.svg +12 -0
  186. package/themes/conveyor-factory/sample/beats.json +1005 -0
  187. package/themes/conveyor-factory/sample/index.html +11 -0
  188. package/themes/conveyor-factory/sample/kf.json +59 -0
  189. package/themes/conveyor-factory/sample/lib/factory.ts +48 -0
  190. package/themes/conveyor-factory/sample/lib/facts.ts +29 -0
  191. package/themes/conveyor-factory/sample/main.ts +9 -0
  192. package/themes/conveyor-factory/sample/scenes/end.ts +44 -0
  193. package/themes/conveyor-factory/sample/scenes/gather.ts +47 -0
  194. package/themes/conveyor-factory/sample/scenes/models.ts +91 -0
  195. package/themes/conveyor-factory/sample/scenes/price.ts +77 -0
  196. package/themes/conveyor-factory/sample/style.json +107 -0
  197. package/themes/conveyor-factory/slots.ts +121 -0
  198. package/themes/conveyor-factory/still.png +0 -0
  199. package/themes/conveyor-factory/style.json +107 -0
  200. package/themes/conveyor-factory/theme.json +144 -0
  201. package/themes/conveyor-factory/variants/cocoa-gold.json +125 -0
  202. package/themes/conveyor-factory/variants/dusk-gold.json +135 -0
  203. package/themes/conveyor-factory/variants/forest-gold.json +135 -0
  204. package/themes/conveyor-factory/variants/navy-amber.json +93 -0
  205. package/themes/conveyor-factory/variants/navy-gold.json +120 -0
  206. package/themes/conveyor-factory/variants/slate-amber-2.json +120 -0
  207. package/themes/conveyor-factory/variants/slate-amber-grain.json +125 -0
  208. package/themes/conveyor-factory/variants/slate-amber-suit.json +120 -0
  209. package/themes/conveyor-factory/variants/slate-amber.json +125 -0
  210. package/themes/conveyor-factory/variants/slate-gold-bold.json +120 -0
  211. package/themes/conveyor-factory/variants/slate-gold.json +120 -0
  212. package/themes/data-journal/THEME.md +74 -0
  213. package/themes/data-journal/effects.ts +570 -0
  214. package/themes/data-journal/sample/assets/og/logo.svg +12 -0
  215. package/themes/data-journal/sample/beats.json +1005 -0
  216. package/themes/data-journal/sample/index.html +11 -0
  217. package/themes/data-journal/sample/kf.json +59 -0
  218. package/themes/data-journal/sample/lib/facts.ts +29 -0
  219. package/themes/data-journal/sample/lib/page.ts +25 -0
  220. package/themes/data-journal/sample/main.ts +9 -0
  221. package/themes/data-journal/sample/scenes/end.ts +69 -0
  222. package/themes/data-journal/sample/scenes/gather.ts +58 -0
  223. package/themes/data-journal/sample/scenes/models.ts +51 -0
  224. package/themes/data-journal/sample/scenes/price.ts +73 -0
  225. package/themes/data-journal/sample/style.json +114 -0
  226. package/themes/data-journal/slots.ts +119 -0
  227. package/themes/data-journal/still.png +0 -0
  228. package/themes/data-journal/style.json +114 -0
  229. package/themes/data-journal/theme.json +142 -0
  230. package/themes/data-journal/variants/blush-green.json +129 -0
  231. package/themes/data-journal/variants/chalk-magenta.json +138 -0
  232. package/themes/data-journal/variants/cocoa-amber.json +140 -0
  233. package/themes/data-journal/variants/cocoa-sky.json +130 -0
  234. package/themes/data-journal/variants/deep-coral.json +135 -0
  235. package/themes/data-journal/variants/dusk-plum.json +132 -0
  236. package/themes/data-journal/variants/forest-green.json +138 -0
  237. package/themes/data-journal/variants/frost-indigo.json +141 -0
  238. package/themes/data-journal/variants/lilac-amber.json +141 -0
  239. package/themes/data-journal/variants/navy-indigo.json +131 -0
  240. package/themes/data-journal/variants/navy-lime.json +128 -0
  241. package/themes/data-journal/variants/snow-sky.json +125 -0
  242. package/themes/data-journal/variants/wine-indigo.json +129 -0
  243. package/themes/data-journal/variants/wine-magenta.json +138 -0
  244. package/themes/data-journal/variants/wine-teal.json +97 -0
  245. package/themes/debug-hud/sample/style.json +1 -1
  246. package/themes/debug-hud/style.json +1 -1
  247. package/themes/debug-hud/theme.json +57 -0
  248. package/themes/debug-hud/variants/cocoa-gold.json +113 -0
  249. package/themes/debug-hud/variants/cocoa-teal.json +119 -0
  250. package/themes/debug-hud/variants/deep-cyan.json +85 -0
  251. package/themes/debug-hud/variants/deep-teal-scan.json +118 -0
  252. package/themes/debug-hud/variants/deep-teal.json +112 -0
  253. package/themes/debug-hud/variants/dusk-plum.json +116 -0
  254. package/themes/debug-hud/variants/dusk-violet.json +112 -0
  255. package/themes/debug-hud/variants/forest-amber.json +86 -0
  256. package/themes/debug-hud/variants/forest-lime.json +117 -0
  257. package/themes/debug-hud/variants/forest-magenta.json +111 -0
  258. package/themes/debug-hud/variants/navy-jade.json +79 -0
  259. package/themes/debug-hud/variants/slate-green.json +112 -0
  260. package/themes/debug-hud/variants/wine-gold.json +119 -0
  261. package/themes/debug-hud/variants/wine-jade.json +83 -0
  262. package/themes/debug-hud/variants/wine-sky.json +112 -0
  263. package/themes/depth-flight/THEME.md +54 -0
  264. package/themes/depth-flight/effects.ts +396 -0
  265. package/themes/depth-flight/sample/assets/og/logo.svg +12 -0
  266. package/themes/depth-flight/sample/beats.json +1005 -0
  267. package/themes/depth-flight/sample/index.html +11 -0
  268. package/themes/depth-flight/sample/kf.json +59 -0
  269. package/themes/depth-flight/sample/lib/facts.ts +29 -0
  270. package/themes/depth-flight/sample/lib/fly.ts +15 -0
  271. package/themes/depth-flight/sample/main.ts +9 -0
  272. package/themes/depth-flight/sample/scenes/end.ts +51 -0
  273. package/themes/depth-flight/sample/scenes/gather.ts +40 -0
  274. package/themes/depth-flight/sample/scenes/models.ts +75 -0
  275. package/themes/depth-flight/sample/scenes/price.ts +50 -0
  276. package/themes/depth-flight/sample/style.json +94 -0
  277. package/themes/depth-flight/slots.ts +196 -0
  278. package/themes/depth-flight/still.png +0 -0
  279. package/themes/depth-flight/style.json +94 -0
  280. package/themes/depth-flight/theme.json +121 -0
  281. package/themes/depth-flight/variants/cocoa-cyan.json +121 -0
  282. package/themes/depth-flight/variants/cocoa-indigo.json +121 -0
  283. package/themes/depth-flight/variants/cocoa-violet.json +122 -0
  284. package/themes/depth-flight/variants/deep-sky.json +126 -0
  285. package/themes/depth-flight/variants/dusk-violet-bold.json +117 -0
  286. package/themes/depth-flight/variants/dusk-violet.json +132 -0
  287. package/themes/depth-flight/variants/forest-blue.json +116 -0
  288. package/themes/depth-flight/variants/forest-cyan.json +122 -0
  289. package/themes/depth-flight/variants/navy-sky-grain.json +122 -0
  290. package/themes/depth-flight/variants/navy-sky.json +116 -0
  291. package/themes/depth-flight/variants/night-teal.json +116 -0
  292. package/themes/depth-flight/variants/slate-cyan.json +127 -0
  293. package/themes/depth-flight/variants/slate-indigo.json +116 -0
  294. package/themes/depth-flight/variants/slate-sky.json +94 -0
  295. package/themes/depth-flight/variants/slate-violet.json +121 -0
  296. package/themes/film-reel/THEME.md +60 -0
  297. package/themes/film-reel/effects.ts +477 -0
  298. package/themes/film-reel/sample/assets/og/logo.svg +12 -0
  299. package/themes/film-reel/sample/beats.json +1005 -0
  300. package/themes/film-reel/sample/index.html +11 -0
  301. package/themes/film-reel/sample/kf.json +59 -0
  302. package/themes/film-reel/sample/lib/facts.ts +29 -0
  303. package/themes/film-reel/sample/lib/reel.ts +9 -0
  304. package/themes/film-reel/sample/main.ts +9 -0
  305. package/themes/film-reel/sample/scenes/end.ts +31 -0
  306. package/themes/film-reel/sample/scenes/gather.ts +40 -0
  307. package/themes/film-reel/sample/scenes/models.ts +37 -0
  308. package/themes/film-reel/sample/scenes/price.ts +63 -0
  309. package/themes/film-reel/sample/style.json +103 -0
  310. package/themes/film-reel/slots.ts +75 -0
  311. package/themes/film-reel/still.png +0 -0
  312. package/themes/film-reel/style.json +103 -0
  313. package/themes/film-reel/theme.json +144 -0
  314. package/themes/film-reel/variants/chalk-amber.json +124 -0
  315. package/themes/film-reel/variants/chalk-pink.json +123 -0
  316. package/themes/film-reel/variants/cream-violet.json +121 -0
  317. package/themes/film-reel/variants/frost-blue.json +126 -0
  318. package/themes/film-reel/variants/frost-green.json +123 -0
  319. package/themes/film-reel/variants/frost-indigo.json +121 -0
  320. package/themes/film-reel/variants/frost-jade.json +120 -0
  321. package/themes/film-reel/variants/frost-plum.json +120 -0
  322. package/themes/film-reel/variants/frost-teal.json +93 -0
  323. package/themes/film-reel/variants/lilac-gold.json +120 -0
  324. package/themes/film-reel/variants/lilac-jade.json +123 -0
  325. package/themes/film-reel/variants/lilac-magenta.json +125 -0
  326. package/themes/film-reel/variants/lilac-violet.json +122 -0
  327. package/themes/film-reel/variants/sand-cyan.json +124 -0
  328. package/themes/film-reel/variants/sand-lime.json +96 -0
  329. package/themes/glass-light/THEME.md +55 -0
  330. package/themes/glass-light/effects.ts +433 -0
  331. package/themes/glass-light/sample/assets/og/logo.svg +12 -0
  332. package/themes/glass-light/sample/beats.json +1005 -0
  333. package/themes/glass-light/sample/index.html +11 -0
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  971. package/themes/water-works/variants/chalk-cyan.json +123 -0
  972. package/themes/water-works/variants/chalk-gold-mono.json +122 -0
  973. package/themes/water-works/variants/chalk-gold.json +123 -0
  974. package/themes/water-works/variants/chalk-green.json +123 -0
  975. package/themes/water-works/variants/frost-indigo.json +123 -0
  976. package/themes/water-works/variants/frost-rose.json +132 -0
  977. package/themes/water-works/variants/lilac-violet-mono.json +124 -0
  978. package/themes/water-works/variants/lilac-violet.json +133 -0
  979. package/themes/water-works/variants/sage-amber.json +133 -0
  980. package/themes/water-works/variants/sage-green.json +133 -0
  981. package/themes/water-works/variants/sand-amber.json +123 -0
  982. package/themes/water-works/variants/sand-plum.json +121 -0
  983. package/themes/whiteboard/THEME.md +78 -0
  984. package/themes/whiteboard/effects.ts +561 -0
  985. package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
  986. package/themes/whiteboard/sample/beats.json +1005 -0
  987. package/themes/whiteboard/sample/index.html +11 -0
  988. package/themes/whiteboard/sample/kf.json +59 -0
  989. package/themes/whiteboard/sample/lib/board.ts +93 -0
  990. package/themes/whiteboard/sample/lib/facts.ts +29 -0
  991. package/themes/whiteboard/sample/main.ts +9 -0
  992. package/themes/whiteboard/sample/scenes/end.ts +59 -0
  993. package/themes/whiteboard/sample/scenes/gather.ts +50 -0
  994. package/themes/whiteboard/sample/scenes/models.ts +56 -0
  995. package/themes/whiteboard/sample/scenes/price.ts +79 -0
  996. package/themes/whiteboard/sample/style.json +106 -0
  997. package/themes/whiteboard/slots.ts +152 -0
  998. package/themes/whiteboard/still.png +0 -0
  999. package/themes/whiteboard/style.json +106 -0
  1000. package/themes/whiteboard/theme.json +145 -0
  1001. package/themes/whiteboard/variants/chalk-coral-do.json +126 -0
  1002. package/themes/whiteboard/variants/chalk-coral.json +132 -0
  1003. package/themes/whiteboard/variants/cream-lime.json +131 -0
  1004. package/themes/whiteboard/variants/cream-plum.json +103 -0
  1005. package/themes/whiteboard/variants/frost-teal-do.json +127 -0
  1006. package/themes/whiteboard/variants/frost-teal.json +127 -0
  1007. package/themes/whiteboard/variants/lilac-indigo.json +132 -0
  1008. package/themes/whiteboard/variants/lilac-jade.json +103 -0
  1009. package/themes/whiteboard/variants/sage-green.json +130 -0
  1010. package/themes/whiteboard/variants/sage-plum.json +126 -0
  1011. package/themes/whiteboard/variants/snow-amber.json +99 -0
  1012. package/themes/whiteboard/variants/snow-cyan.json +132 -0
  1013. package/themes/whiteboard/variants/snow-green.json +126 -0
  1014. package/themes/whiteboard/variants/snow-magenta.json +126 -0
  1015. package/themes/whiteboard/variants/snow-plum.json +130 -0
  1016. /package/themes/{og-measure/sample/assets/brand/og-logo-full.svg → blueprint/sample/assets/og/logo.svg} +0 -0
@@ -0,0 +1,11 @@
1
+ <!doctype html>
2
+ <html lang="ko">
3
+ <head>
4
+ <meta charset="utf-8" />
5
+ <title>server-hall 견본</title>
6
+ </head>
7
+ <body>
8
+ <div id="stage"></div>
9
+ <script type="module" src="./main.ts"></script>
10
+ </body>
11
+ </html>
@@ -0,0 +1,59 @@
1
+ {
2
+ "template": "promo",
3
+ "title": "server-hall · OpenGateway 소개 15초",
4
+ "theme": "server-hall",
5
+ "fps": 60,
6
+ "width": 1920,
7
+ "height": 1080,
8
+ "duration": 15,
9
+ "mode": "seek",
10
+ "style": "style.json",
11
+ "music": "assets/music/kawaii-friends-0400.mp3",
12
+ "beats": "beats.json",
13
+ "captions": "none",
14
+ "safeArea": {
15
+ "top": 60,
16
+ "bottom": 60,
17
+ "left": 80,
18
+ "right": 80
19
+ },
20
+ "text": {
21
+ "policy": "terms-only",
22
+ "maxOnScreen": 0,
23
+ "minPx": 0
24
+ },
25
+ "scenes": [
26
+ {
27
+ "id": "gather",
28
+ "from": 0,
29
+ "dur": 3.1169,
30
+ "file": "scenes/gather.ts",
31
+ "role": "hook",
32
+ "idea": "여러 회사 모델이 흩어져 있다 → 회사별 모델 수"
33
+ },
34
+ {
35
+ "id": "models",
36
+ "from": 3.1169,
37
+ "dur": 4.2191,
38
+ "file": "scenes/models.ts",
39
+ "role": "explain",
40
+ "idea": "한 주소(https://apis.opengateway.ai/v1) → 박마다 바뀌는 모델 ID 가 같은 주소로 → 드롭 앞 모아 올리기"
41
+ },
42
+ {
43
+ "id": "price",
44
+ "from": 7.336,
45
+ "dur": 4.2388,
46
+ "file": "scenes/price.ts",
47
+ "role": "drop",
48
+ "idea": "드롭에 가장 크게 102 · 한 주소 → 하루 시계에서 00–10시 창이 -90% → deepseek 가격"
49
+ },
50
+ {
51
+ "id": "end",
52
+ "from": 11.5748,
53
+ "dur": 3.4252,
54
+ "file": "scenes/end.ts",
55
+ "role": "end",
56
+ "idea": "첫 토큰 실측 셋 → 끝 카드(OG 로고 · opengateway.ai)"
57
+ }
58
+ ]
59
+ }
@@ -0,0 +1,29 @@
1
+ // OpenGateway 사실 — docs/briefs/og-intro-15s.md 에 적힌 것만. 숫자를 여기서 새로 만들지 않는다
2
+ export const OG = {
3
+ url: "https://apis.opengateway.ai/v1",
4
+ host: "apis.opengateway.ai/v1",
5
+ site: "opengateway.ai",
6
+ models: 102,
7
+ endpoints: ["/chat/completions", "/responses", "/messages", "/images/generations"],
8
+ providers: [
9
+ ["OpenAI", 41],
10
+ ["Anthropic", 15],
11
+ ["Google", 15],
12
+ ["Z.ai", 7],
13
+ ["xAI", 6],
14
+ ["Qwen", 5],
15
+ ["Moonshot", 4],
16
+ ["DeepSeek", 4],
17
+ ["MiniMax", 3],
18
+ ] as [string, number][],
19
+ ids: ["openai/gpt-6.1-sol", "anthropic/claude-opus-5-5", "google/gemini-3.5-flash-lite", "deepseek/deepseek-v4.1-flash-ultrafast", "z-ai/glm-5.3-flash-ultrafast"],
20
+ night: { from: 0, to: 10, tz: "KST" },
21
+ deepseek: { id: "deepseek-v4.1-flash-ultrafast", input: ["$0.30", "$0.03"], output: ["$1.20", "$0.12"], off: "-90%" },
22
+ glm: { id: "glm-5.3-flash-ultrafast", off: "-70%" },
23
+ ttft: [
24
+ ["gpt-5.4-nano", "612.5ms", 612.5],
25
+ ["gemini-3.5-flash-lite", "693.0ms", 693.0],
26
+ ["claude-haiku-5-5", "760.5ms", 760.5],
27
+ ] as [string, string, number][],
28
+ calls: "18번 합 $0.0004",
29
+ };
@@ -0,0 +1,81 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { THREE } from "@kasaframe/themes/stage3d";
3
+ import { cableTray, coreSwitch, hallStage, rackRow, type HallShot, type RackSpec } from "../../effects.ts";
4
+ import { hex, type V3 } from "../../kit.ts";
5
+ import { OG } from "./facts.ts";
6
+
7
+ // 홀 한 칸 — 통로는 -z 로 뻗고, 왼쪽 줄 랙은 +x 를, 오른쪽 줄은 -x 를 본다. 끝(z = SWITCH_Z)에 코어 스위치 하나
8
+ export const X = 1.7;
9
+ export const TRAY_Y = 3.0;
10
+ export const SWITCH_Z = -12;
11
+ export const SLOTS = 15;
12
+ export const zOf = (k: number): number => -1 - k * 0.66;
13
+
14
+ /** 회사 랙 자리 — 왼쪽·오른쪽 번갈아, 입구에서 두 칸 들어간 자리부터(통로 안에 선 카메라 앞에 오게) */
15
+ export const VENDOR_SLOT = OG.providers.map(([name], i) => ({ name, side: (i % 2 === 0 ? -1 : 1) as -1 | 1, k: 2 + Math.floor(i / 2) }));
16
+
17
+ export const beatsIn = (ctx: SceneCtx): number[] => ctx.beats.beats.filter((b) => b >= -1e-6 && b < ctx.dur - 1e-6);
18
+ export const cutsAt = (ctx: SceneCtx): number[] => [0, ...ctx.beats.bars.filter((b) => b > 0.6 && b < ctx.dur - 1e-6)];
19
+
20
+ export function rackSpecs(fill: (i: number, name: string) => RackSpec["fill"]): RackSpec[] {
21
+ const out: RackSpec[] = [];
22
+ for (const side of [-1, 1] as const)
23
+ for (let k = 0; k < SLOTS; k++) {
24
+ const v = VENDOR_SLOT.findIndex((s) => s.side === side && s.k === k);
25
+ const name = v >= 0 ? VENDOR_SLOT[v].name : undefined;
26
+ out.push({ pos: [side * X, 0, zOf(k)], face: side === -1 ? 1 : -1, name, fill: v >= 0 ? fill(v, name!) : undefined });
27
+ }
28
+ return out;
29
+ }
30
+
31
+ /** 스위치 윗면 — 트레이가 주소 판 뒤로 내려와 꽂힌다(판을 가로지르지 않게) */
32
+ const PORT: V3 = [0, 2.45, SWITCH_Z - 0.1];
33
+ const DROP_Z = SWITCH_Z + 0.2;
34
+
35
+ /** 요청 길 — 스위치에서 트레이를 따라 그 회사 랙 위까지, 랙 안으로 */
36
+ export const toRack = (v: number): V3[] => {
37
+ const s = VENDOR_SLOT[v];
38
+ const z = zOf(s.k);
39
+ return [PORT, [0, TRAY_Y, DROP_Z], [0, TRAY_Y, z], [s.side * X, TRAY_Y, z], [s.side * X, 2.2, z]];
40
+ };
41
+
42
+ /** 들어오는 요청 — from 에서 트레이를 따라 스위치로. 펄스 하나가 요청 하나 */
43
+ export const inbound = (x = 0, from = -0.8): V3[] => [[x, TRAY_Y, from], [x, TRAY_Y, DROP_Z], [x * 0.4, 2.45, SWITCH_Z - 0.1]];
44
+
45
+ /** 일정 간격의 시각 — from 부터 to 전까지 every 초마다 */
46
+ export const every = (from: number, to: number, step: number): number[] => Array.from({ length: Math.max(0, Math.ceil((to - from) / step)) }, (_, i) => from + i * step);
47
+
48
+ export const trays = (): V3[][] => [inbound(), ...VENDOR_SLOT.map((s) => [[0, TRAY_Y, zOf(s.k)], [s.side * X, TRAY_Y, zOf(s.k)]] as V3[])];
49
+
50
+ /** 홀 한 벌 — 무대·랙 줄·트레이·스위치. 장면마다 하나씩 짓는다(렌더러는 돌려 쓴다) */
51
+ export function hall(root: HTMLElement, ctx: SceneCtx, o: { shots: HallShot[]; fill: (i: number, name: string) => RackSpec["fill"]; wave?: { at: number; origin: V3 }; screen?: (t: number) => string; hits?: number[]; url?: string; names?: boolean; namesAt?: number; traysAt?: number }) {
52
+ const stage = hallStage(root, { ctx, shots: o.shots });
53
+ stage.add(rackRow(stage, { ctx, racks: rackSpecs(o.fill), wave: o.wave, names: o.names, at: o.namesAt }));
54
+ stage.add(cableTray(stage, { ctx, paths: trays(), at: o.traysAt }));
55
+ stage.add(coreSwitch(stage, { ctx, pos: [0, 0, SWITCH_Z], url: o.url ?? OG.url, screen: o.screen, hits: o.hits }));
56
+ return stage;
57
+ }
58
+
59
+ /** OG 로고를 캔버스에 — logo.svg 와 같은 도형(viewBox 1140×650). 그림을 불러오지 않아 첫 프레임부터 선다 */
60
+ export function logoTexture(ctx: SceneCtx, tone = "ink"): THREE.CanvasTexture {
61
+ const c = document.createElement("canvas");
62
+ c.width = 1140;
63
+ c.height = 650;
64
+ const g = c.getContext("2d")!;
65
+ g.strokeStyle = g.fillStyle = hex(ctx, tone);
66
+ g.lineWidth = 72;
67
+ g.beginPath();
68
+ g.roundRect(36, 36, 420, 578, 89);
69
+ g.stroke();
70
+ g.fillRect(72, 272, 277, 106);
71
+ g.stroke(new Path2D("M684 213 L684 125 A89 89 0 0 1 773 36 L1015 36 A89 89 0 0 1 1104 125 L1104 525 A89 89 0 0 1 1015 614 L773 614 A89 89 0 0 1 684 525 L684 436"));
72
+ g.fillRect(420, 272, 394, 106);
73
+ const head = new Path2D("M833 220 L970 325 L833 430 Z");
74
+ g.lineWidth = 38;
75
+ g.lineJoin = "round";
76
+ g.fill(head);
77
+ g.stroke(head);
78
+ const tex = new THREE.CanvasTexture(c);
79
+ tex.colorSpace = THREE.SRGBColorSpace;
80
+ return tex;
81
+ }
@@ -0,0 +1,9 @@
1
+ import { mountProject } from "@kasaframe/adapters";
2
+ import kf from "./kf.json";
3
+ import style from "./style.json";
4
+
5
+ // 장면 파일을 늘리거나 빼도 이 파일은 그대로 — 시간표는 kf.json 한 곳. 글꼴·색 변수는 mountProject 가 건다
6
+ const scenes = import.meta.glob("./scenes/*.ts", { eager: true });
7
+ const beats = Object.values(import.meta.glob("./beats.json", { eager: true, import: "default" }))[0] ?? null;
8
+
9
+ mountProject({ kf, scenes, beats, style, stage: document.getElementById("stage")! });
@@ -0,0 +1,57 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { THREE } from "@kasaframe/themes/stage3d";
3
+ import { cableTray, labelPlate, requestPulse } from "../../effects.ts";
4
+ import { OG } from "../lib/facts.ts";
5
+ import { beatsIn, cutsAt, every, hall, inbound, logoTexture } from "../lib/hall.ts";
6
+
7
+ // 지연 = 빛이 길을 지나는 시간. 첫 마디: 통로 옆에서 — 세 갈래 트레이를 모델 셋의 첫 요청이 실측 시간 그대로(612.5ms·693.0ms·760.5ms) 지나가고,
8
+ // 닿는 순간 시간이 켜진다. 18번 호출은 빛 열여덟. 둘째 마디: 끝 카드 — 통로 위 OG 로고와 주소, 요청 빛은 끝까지 스위치로 들어간다
9
+ const LANE_Y = [2.75, 2.3, 1.85];
10
+ const Z0 = -3.0;
11
+ const Z1 = -5.9;
12
+
13
+ export default {
14
+ build(root: HTMLElement, ctx: SceneCtx) {
15
+ const beats = beatsIn(ctx);
16
+ const b = (i: number) => beats[i] ?? i * 0.353;
17
+ const [, bar2] = cutsAt(ctx);
18
+ // 첫 박을 기다리지 않는다 — 세 줄기가 장면 처음부터 실측 시간 그대로 달린다
19
+ const go = 0.05;
20
+ const lanes = LANE_Y.map((y): [number, number, number][] => [[-0.3, y, Z0], [-0.3, y, Z1]]);
21
+ const flow = every(bar2 - 0.05, ctx.dur, 0.08);
22
+ const stage = hall(root, ctx, {
23
+ shots: [
24
+ { from: 0, to: bar2, keys: [{ t: 0, pos: [1.15, 2.2, -4.35], look: [-1.6, 2.25, -4.45], fov: 64 }, { t: bar2, pos: [1.15, 2.2, -4.55], look: [-1.6, 2.25, -4.45], fov: 64 }] },
25
+ { from: bar2, to: ctx.dur + 1, keys: [{ t: bar2, pos: [0, 1.7, 0.8], look: [0, 1.85, -5.5] }, { t: ctx.dur, pos: [0, 1.7, 0.0], look: [0, 1.85, -5.5] }] },
26
+ ],
27
+ fill: (i) => [[-10, OG.providers[i][1], 0.01]],
28
+ hits: flow.map((t) => t + 0.9),
29
+ // 옆에서 보는 경주 컷엔 줄 표지·천장 트레이가 화면을 가로지른다 — 끝 카드부터
30
+ namesAt: bar2,
31
+ traysAt: bar2,
32
+ });
33
+ stage.add(cableTray(stage, { ctx, paths: lanes.map((l) => l.map(([x, y, z]) => [x, y - 0.05, z] as [number, number, number])), until: bar2 }));
34
+ // 경주 — 세 갈래를 실측 시간 그대로
35
+ stage.add(requestPulse(stage, { ctx, path: (i) => lanes[i], times: [go, go, go], dur: (i) => OG.ttft[i][2] / 1000, tone: (i) => (i === 0 ? "success" : "accent"), size: 0.7 }));
36
+ OG.ttft.forEach(([id, ms, v], i) => {
37
+ stage.add(labelPlate(stage, { ctx, text: id, pos: [-0.3, LANE_Y[i] + 0.2, Z0 - 0.6], rotY: Math.PI / 2, height: 0.13, font: "mono", tone: "dim", at: 0, until: bar2, frame: false }));
38
+ stage.add(labelPlate(stage, { ctx, text: ms, pos: [-0.3, LANE_Y[i] + 0.22, Z1 + 0.45], rotY: Math.PI / 2, height: 0.24, tone: i === 0 ? "success" : "ink", at: go + v / 1000, until: bar2 }));
39
+ });
40
+ // 18번 호출 — 빛 열여덟이 가운데 갈래로
41
+ stage.add(requestPulse(stage, { ctx, path: lanes[2], times: Array.from({ length: 18 }, (_, i) => b(2) + i * 0.03), dur: 0.35, tone: "amber", size: 0.4, trail: 3 }));
42
+ stage.add(labelPlate(stage, { ctx, text: "OG 18번 · $0.0004", pos: [-0.3, 1.64, (Z0 + Z1) / 2], rotY: Math.PI / 2, height: 0.22, font: "mono", tone: "amber", at: b(3), until: bar2 }));
43
+
44
+ // 끝 카드 — 통로 위에 매단 로고와 주소
45
+ const logo = new THREE.Mesh(new THREE.PlaneGeometry(2.8, (2.8 * 650) / 1140), new THREE.MeshBasicMaterial({ map: logoTexture(ctx), transparent: true, toneMapped: false, depthWrite: false }));
46
+ logo.position.set(0, 2.15, -5.5);
47
+ // 빛 번짐(가산 점)보다 나중에 그린다 — 안 그러면 뒤의 요청 빛이 로고 위로 비친다
48
+ logo.renderOrder = 10;
49
+ stage.scene.add(logo);
50
+ stage.add((t) => {
51
+ logo.visible = t >= bar2;
52
+ });
53
+ stage.add(labelPlate(stage, { ctx, text: OG.site, pos: [0, 1.12, -5.5], height: 0.36, tone: "accentText", at: b(5), frame: false }));
54
+ stage.add(requestPulse(stage, { ctx, path: inbound(), times: flow, dur: 0.9 }));
55
+ return (t: number) => stage(t);
56
+ },
57
+ };
@@ -0,0 +1,38 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { labelPlate, requestPulse } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsIn, cutsAt, hall, inbound, VENDOR_SLOT, X, zOf } from "../lib/hall.ts";
5
+
6
+ // 회사 = 랙 한 대, 모델 = 켜진 서버 칸 하나. 첫 마디: 통로 입구에서 — 회사 랙이 하나씩 전원을 받아 모델 수만큼 칸이 아래부터 켜진다
7
+ // (OpenAI 랙은 42U 중 41칸). 둘째 마디: 통로 안으로 다가가 랙 위에 수가 켜지고, 넷째 박에 첫 요청 빛이 통로를 지나 끝의 스위치로
8
+ const RATE = 70;
9
+
10
+ export default {
11
+ build(root: HTMLElement, ctx: SceneCtx) {
12
+ const beats = beatsIn(ctx);
13
+ const b = (i: number) => beats[i] ?? i * 0.353;
14
+ const [, bar2] = cutsAt(ctx);
15
+ // 회사마다 앞 회사가 다 켜진 뒤 이어서 — 늘 어느 랙의 칸이 켜지는 중
16
+ const starts: number[] = [];
17
+ let acc = 0;
18
+ for (const [, n] of OG.providers) {
19
+ starts.push(acc);
20
+ acc += n / RATE + 0.03;
21
+ }
22
+ const stage = hall(root, ctx, {
23
+ shots: [
24
+ { from: 0, to: bar2, keys: [{ t: 0, pos: [0, 1.6, 1.9], look: [0, 1.3, -8], fov: 56 }, { t: bar2, pos: [0, 1.55, 0.5], look: [0, 1.3, -8], fov: 56, ease: "linear" }] },
25
+ { from: bar2, to: ctx.dur + 1, keys: [{ t: bar2, pos: [0.2, 1.45, -0.6], look: [0, 1.5, -8] }, { t: ctx.dur, pos: [0.2, 1.5, -1.4], look: [0, 1.5, -8] }] },
26
+ ],
27
+ fill: (i) => [[starts[i], OG.providers[i][1], OG.providers[i][1] / RATE]],
28
+ hits: [b(7) + 0.6],
29
+ });
30
+ OG.providers.forEach(([, n], i) => {
31
+ const s = VENDOR_SLOT[i];
32
+ stage.add(labelPlate(stage, { ctx, text: String(n), pos: [s.side * (X - 0.78), 2.36, zOf(s.k) + 0.32], height: 0.24, tone: "success", font: "display", at: b(4 + Math.floor(i / 3)) }));
33
+ });
34
+ // 첫 요청 — 입구에서 통로 위 트레이를 따라 끝의 스위치까지
35
+ stage.add(requestPulse(stage, { ctx, path: inbound(), times: [b(7)], dur: 0.6, size: 0.9 }));
36
+ return (t: number) => stage(t);
37
+ },
38
+ };
@@ -0,0 +1,49 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { cableTray, labelPlate, requestPulse } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsIn, cutsAt, every, hall, inbound, toRack } from "../lib/hall.ts";
5
+
6
+ // 한 주소 = 통로 끝 코어 스위치 하나. 첫 마디: 요청 빛이 끊이지 않고 트레이를 따라 스위치로 들어가고, 들어올 때마다 포트가 켜진다.
7
+ // 둘째 마디: 스위치 화면의 모델 ID 가 박마다 바뀌고, 그때마다 빛 하나가 같은 스위치에서 그 회사 랙으로 나간다.
8
+ // 셋째 마디: OpenAI·Anthropic 두 형식이 두 트레이로 같은 스위치에 — 박마다 더 촘촘히(드롭 앞 모아 올리기)
9
+ const VENDOR: Record<string, number> = { openai: 0, anthropic: 1, google: 2, "z-ai": 3, deepseek: 7 };
10
+ const FLOW = 0.9;
11
+
12
+ export default {
13
+ build(root: HTMLElement, ctx: SceneCtx) {
14
+ const beats = beatsIn(ctx);
15
+ const b = (i: number) => beats[i] ?? i * 0.353;
16
+ const [, barB, barC] = cutsAt(ctx);
17
+ const picks = [b(4), b(5), b(6), b(7), (b(7) + b(8)) / 2];
18
+ const idAt = (t: number) => OG.ids[Math.max(0, picks.filter((x) => x <= t).length - 1)];
19
+ // 두 형식 — 박마다 펄스가 2·4·6·8 개씩
20
+ const wave = (k: number, side: number) => Array.from({ length: 2 + 2 * k }, (_, i) => (b(8 + k) ?? barC) + (i * 0.33) / (2 + 2 * k) + side * 0.04);
21
+ const fmtTimes = [0, 1, 2, 3].flatMap((k) => [...wave(k, 0).map((t) => [t, 0]), ...wave(k, 1).map((t) => [t, 1])]) as [number, number][];
22
+ const inTimes = every(-0.6, barB, 0.09);
23
+ const hits = [...inTimes.map((t) => t + FLOW), ...picks, ...fmtTimes.map(([t]) => t + 0.7)];
24
+ const stage = hall(root, ctx, {
25
+ shots: [
26
+ { from: 0, to: barB, keys: [{ t: 0, pos: [0, 1.65, -5.6], look: [0, 1.9, -12] }, { t: barB, pos: [0, 1.6, -7.2], look: [0, 1.9, -12] }] },
27
+ { from: barB, to: barC, keys: [{ t: barB, pos: [0.6, 2.05, -9.0], look: [0, 2.15, -12] }, { t: barC, pos: [0.45, 2.0, -9.6], look: [0, 2.15, -12] }] },
28
+ { from: barC, to: ctx.dur + 1, keys: [{ t: barC, pos: [0, 1.75, -3.0], look: [0, 1.9, -12] }, { t: ctx.dur, pos: [0, 1.75, -4.2], look: [0, 1.9, -12] }] },
29
+ ],
30
+ fill: (i) => [[-10, OG.providers[i][1], 0.01]],
31
+ screen: idAt,
32
+ hits,
33
+ });
34
+ // 요청이 끊이지 않고 들어온다(첫 마디)
35
+ stage.add(requestPulse(stage, { ctx, path: inbound(), times: inTimes, dur: FLOW }));
36
+ // 고른 모델의 회사 랙으로 — 같은 스위치에서 나간다
37
+ stage.add(requestPulse(stage, { ctx, path: (i) => toRack(VENDOR[OG.ids[i].split("/")[0]]), times: picks, dur: 0.55, tone: "success", size: 0.7 }));
38
+ // 두 형식 — 왼쪽 트레이는 OpenAI(청록), 오른쪽은 Anthropic(호박)
39
+ const fmtPath = (side: number) => inbound(side ? 0.45 : -0.45, -5.4);
40
+ stage.add(cableTray(stage, { ctx, paths: [fmtPath(0), fmtPath(1)], at: barC }));
41
+ stage.add(requestPulse(stage, { ctx, path: (i) => fmtPath(fmtTimes[i][1]), times: fmtTimes.map(([t]) => t - 0.2), dur: 0.6, tone: (i) => (fmtTimes[i][1] ? "amber" : "accent") }));
42
+ const z = -5.8;
43
+ stage.add(labelPlate(stage, { ctx, text: "OpenAI", pos: [-0.6, 2.1, z], height: 0.3, tone: "accentText", at: barC }));
44
+ ["/chat/completions", "/responses", "/images/generations"].forEach((e, i) => stage.add(labelPlate(stage, { ctx, text: e, pos: [-0.6, 1.78 - i * 0.2, z], height: 0.15, font: "mono", at: b(8) + 0.08 * (i + 1) })));
45
+ stage.add(labelPlate(stage, { ctx, text: "Anthropic", pos: [0.6, 2.1, z], height: 0.3, tone: "amber", at: b(9) }));
46
+ stage.add(labelPlate(stage, { ctx, text: "/messages", pos: [0.6, 1.78, z], height: 0.15, font: "mono", at: b(9) + 0.08 }));
47
+ return (t: number) => stage(t);
48
+ },
49
+ };
@@ -0,0 +1,65 @@
1
+ import type { SceneCtx } from "@kasaframe/core";
2
+ import { hallLights, hourBoard, labelPlate, meterPanel, requestPulse, surge } from "../../effects.ts";
3
+ import { OG } from "../lib/facts.ts";
4
+ import { beatsIn, cutsAt, every, hall, inbound, SWITCH_Z, toRack } from "../lib/hall.ts";
5
+
6
+ // 드롭 = 서지. 스위치 앞에서 통로를 돌아보면 홀 전체 칸이 스위치에서 바깥으로 물결처럼 번쩍이고, 102 · 한 주소, 요청이 스위치에서 아홉 랙으로 나간다.
7
+ // 둘째 마디: 벽의 24칸 시간 판이 한 시간씩 켜지는 동안 통로 조명이 따라간다 — 00–10 시는 불이 꺼진 시간, 그 창이 -90%.
8
+ // 셋째 마디: 통로에 매단 계량기 — deepseek 값이 정가에서 밤값으로 굴러 내려간다
9
+ const RATE = 24 / 1.25;
10
+
11
+ export default {
12
+ build(root: HTMLElement, ctx: SceneCtx) {
13
+ const beats = beatsIn(ctx);
14
+ const b = (i: number) => beats[i] ?? i * 0.353;
15
+ const [, bar2, bar3] = cutsAt(ctx);
16
+ const out = every(0.05, bar2, 0.06);
17
+ const flow = every(bar2 - 0.6, ctx.dur, 0.12);
18
+ const stage = hall(root, ctx, {
19
+ shots: [
20
+ { from: 0, to: bar2, keys: [{ t: 0, pos: [0, 1.85, -10.2], look: [0, 1.4, 2], fov: 56 }, { t: bar2, pos: [0, 1.8, -9.6], look: [0, 1.4, 2], fov: 56 }] },
21
+ { from: bar2, to: bar3, keys: [{ t: bar2, pos: [0, 1.75, -1.7], look: [0, 2.15, -5.2] }, { t: bar3, pos: [0, 1.8, -2.4], look: [0, 2.15, -5.2] }] },
22
+ { from: bar3, to: ctx.dur + 1, keys: [{ t: bar3, pos: [0, 1.6, -0.6], look: [0, 1.5, -4] }, { t: ctx.dur, pos: [0, 1.6, -1.4], look: [0, 1.5, -4] }] },
23
+ ],
24
+ fill: (i) => [[-10, OG.providers[i][1], 0.01]],
25
+ wave: { at: 0, origin: [0, 1.2, SWITCH_Z] },
26
+ hits: flow.map((t) => t + 0.9),
27
+ // 스위치 앞에서 입구 쪽을 본다 — 랙 이름표는 등을 보여 뒤집혀 읽히니 이 장면엔 달지 않는다
28
+ names: false,
29
+ });
30
+ stage.add(surge(stage, { ctx, drop: 0, origin: [0, 1.4, SWITCH_Z + 0.6] }));
31
+ stage.add(requestPulse(stage, { ctx, path: (i) => toRack(i % 9), times: out, dur: 0.5, tone: "success", size: 0.6 }));
32
+ stage.add(labelPlate(stage, { ctx, text: String(OG.models), pos: [0, 2.05, -6.6], rotY: Math.PI, height: 0.95, tone: "accentText", at: 0, until: bar2, frame: false }));
33
+ stage.add(labelPlate(stage, { ctx, text: OG.host, pos: [0, 1.38, -6.6], rotY: Math.PI, height: 0.2, font: "mono", at: b(1), until: bar2 }));
34
+
35
+ // 하루 — 시간 판과 조명이 같은 시계를 따른다
36
+ const hourNow = (t: number) => Math.floor((t - bar2) * RATE + 1e-6);
37
+ stage.add(hourBoard(stage, { ctx, pos: [0, 2.35, -5.2], width: 2.0, at: bar2, until: bar3, rate: RATE, night: [OG.night.from, OG.night.to] }));
38
+ stage.add(
39
+ hallLights(stage, {
40
+ ctx,
41
+ rows: 10,
42
+ z0: -0.5,
43
+ z1: -11,
44
+ level: (t, i) => {
45
+ if (t < bar2 || t >= bar3) return 1;
46
+ const h = hourNow(t);
47
+ // 밤 창 동안 조명이 입구 쪽부터 한 줄씩 꺼졌다가 10시에 한꺼번에 켜진다
48
+ return h < OG.night.to ? (i <= h ? 0.08 : 1) : 1;
49
+ },
50
+ }),
51
+ );
52
+ stage.add(labelPlate(stage, { ctx, text: "KST 00:00–10:00", pos: [-0.6, 2.8, -5.2], height: 0.16, font: "mono", tone: "accentText", at: b(5), until: bar3 }));
53
+ stage.add(labelPlate(stage, { ctx, text: OG.deepseek.off, pos: [-0.6, 1.72, -5.2], height: 0.46, tone: "accentText", at: b(6), until: bar3, frame: false }));
54
+
55
+ // 계량기 — 정가 → 밤값
56
+ const money = (v: number) => `$${v.toFixed(2)}`;
57
+ stage.add(labelPlate(stage, { ctx, text: OG.deepseek.id, pos: [0, 2.32, -4], height: 0.2, font: "mono", tone: "ink", at: bar3 }));
58
+ stage.add(meterPanel(stage, { ctx, label: "입력", pos: [0, 1.84, -4], from: 0.3, to: 0.03, at: b(9), dur: 0.35, format: money, height: 0.34 }));
59
+ stage.add(meterPanel(stage, { ctx, label: "출력", pos: [0, 1.22, -4], from: 1.2, to: 0.12, at: b(10), dur: 0.35, format: money, height: 0.34 }));
60
+ stage.add(labelPlate(stage, { ctx, text: `${OG.deepseek.off} · ${OG.glm.id} ${OG.glm.off}`, pos: [0, 0.72, -4], height: 0.14, font: "mono", tone: "accentText", at: b(11) }));
61
+ // 들어오는 요청은 끊이지 않는다
62
+ stage.add(requestPulse(stage, { ctx, path: inbound(), times: flow, dur: 0.9 }));
63
+ return (t: number) => stage(t);
64
+ },
65
+ };
@@ -0,0 +1,107 @@
1
+ {
2
+ "name": "server-hall",
3
+ "label": "데이터센터 통로 — 요청이 빛으로 랙 사이를 지난다",
4
+ "scheme": "dark",
5
+ "colors": {
6
+ "bg": "#05070B",
7
+ "surface": "#0D1117",
8
+ "raised": "#161C25",
9
+ "line": "#2A3340",
10
+ "ink": "#E6F1FF",
11
+ "inkSoft": "#B8C6D8",
12
+ "dim": "#7C8A9C",
13
+ "accent": "#4FD1FF",
14
+ "accentSoft": "#14455A",
15
+ "accentText": "#7FDFFF",
16
+ "onAccent": "#05070B",
17
+ "success": "#3CFF8F",
18
+ "danger": "#FF5A4F",
19
+ "warning": "#FFB547",
20
+ "rack": "#1A2029",
21
+ "unit": "#1C222B",
22
+ "led": "#3CFF8F",
23
+ "ledOff": "#142019",
24
+ "tray": "#E3B21F",
25
+ "floor": "#161B22",
26
+ "tile": "#262D37",
27
+ "glow": "#CFF6FF",
28
+ "amber": "#FFB547",
29
+ "lamp": "#DDEBFF"
30
+ },
31
+ "fonts": {
32
+ "sans": "\"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
33
+ "display": "\"Barlow Condensed\", \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", sans-serif",
34
+ "mono": "\"JetBrains Mono\", ui-monospace, \"Pretendard Variable\", Pretendard, \"Noto Sans KR\", \"Apple SD Gothic Neo\", monospace",
35
+ "faces": [
36
+ {
37
+ "family": "Barlow Condensed",
38
+ "src": "https://cdn.jsdelivr.net/gh/google/fonts@bd8f81ddb5c74d5c8897b36ad88b440266245103/ofl/barlowcondensed/BarlowCondensed-SemiBold.ttf",
39
+ "weight": "400 900"
40
+ },
41
+ {
42
+ "family": "JetBrains Mono",
43
+ "src": "https://cdn.jsdelivr.net/npm/@fontsource-variable/jetbrains-mono@5.3.0/files/jetbrains-mono-latin-wght-normal.woff2",
44
+ "weight": "100 800"
45
+ },
46
+ {
47
+ "family": "Pretendard Variable",
48
+ "src": "https://cdn.jsdelivr.net/npm/pretendard@1.3.9/dist/web/variable/woff2/PretendardVariable.woff2",
49
+ "weight": "45 920"
50
+ }
51
+ ]
52
+ },
53
+ "type": {
54
+ "hero": 200,
55
+ "title": 88,
56
+ "body": 40,
57
+ "caption": 30,
58
+ "weightDisplay": 600,
59
+ "weightBody": 500,
60
+ "tracking": "0.01em"
61
+ },
62
+ "radius": {
63
+ "sm": 2,
64
+ "md": 4,
65
+ "lg": 6,
66
+ "pill": 999
67
+ },
68
+ "shadow": {
69
+ "soft": "0 0 0 1px #2A3340",
70
+ "lift": "0 0 0 1px #2A3340, 0 0 24px #4FD1FF33"
71
+ },
72
+ "motion": {
73
+ "beatPulse": "drops-only",
74
+ "shake": {
75
+ "on": [
76
+ "drop"
77
+ ],
78
+ "maxPerPhrase": 1,
79
+ "maxPx": 10
80
+ },
81
+ "cameraMove": "once-per-phrase",
82
+ "repeatSameMove": false,
83
+ "maxFreezeSec": 0.1,
84
+ "enter": "fade",
85
+ "ease": "inOutCubic",
86
+ "durations": {
87
+ "fast": 0.12,
88
+ "base": 0.3,
89
+ "slow": 0.6
90
+ }
91
+ },
92
+ "theme": {
93
+ "inks": [
94
+ "#05070B 어두운 홀 · #11151B 랙 · #161B22 타공 바닥",
95
+ "#3CFF8F 서버 LED(켜진 칸 = 모델) · #4FD1FF 요청 빛 · #FFB547 경고·두 번째 갈래",
96
+ "#E3B21F 머리 위 케이블 트레이 · #DDEBFF 통로 조명"
97
+ ],
98
+ "texture": "어둠 속 랙 정면의 1U 칸과 LED 점, 타공 바닥 타일, 안개로 깊어지는 통로. 빛은 LED·요청 펄스·조명줄만 내고 나머지는 어둡다",
99
+ "movement": "요청은 빛 펄스로 트레이를 따라 흘러 랙에 떨어지고, 닿으면 그 칸 LED 가 켜진다. 카메라는 통로를 따라 펄스를 좇거나 랙 앞에 다가갈 때만 움직이고 마디마다 다른 자리에 선다. 드롭은 홀 전체 LED 가 스위치에서 바깥으로 물결처럼 켜진다"
100
+ },
101
+ "notes": [
102
+ "랙 한 대 = 회사(공급자), 42U 중 켜진 칸 하나 = 모델 하나 — OpenAI 랙은 41칸이 켜진다.",
103
+ "통로 끝 코어 스위치 하나가 한 주소(게이트웨이) — 모든 트레이가 여기로 모인다.",
104
+ "구글 데이터센터 핫 아일(초록 LED·끝의 파랑)과 노란 광섬유 트레이에서.",
105
+ "헤드리스 SwiftShader — 랙 칸·LED 는 InstancedMesh, 그림자 없음, 빛 번짐은 가산 혼합 판으로."
106
+ ]
107
+ }
@@ -0,0 +1,106 @@
1
+ import { clamp, rand, type Style } from "@kasaframe/core";
2
+ import { dropBurst } from "@kasaframe/motion";
3
+ import { stillStage } from "@kasaframe/themes/stage3d";
4
+ import type { ThemeSlots } from "@kasaframe/themes/slots";
5
+ import { cssVar, layer, letters, partial, shownCount, traceCanvas } from "@kasaframe/themes/slotkit";
6
+ import { hallStage, rackRow, type RackSpec } from "./effects.ts";
7
+ import { powerOn } from "./kit.ts";
8
+
9
+ // 장면 문법 패턴이 테마 이름 없이 부르는 자리 — 데이터센터 통로의 결로. 3D 는 surface 하나(서 있는 통로를 한 번 그려 둔다), 나머지는 DOM·캔버스 2D
10
+ export const slots: ThemeSlots = {
11
+ // 어두운 통로를 정면에서 — 양쪽 랙의 칸이 드문드문 켜져 있다. 한 번 그리고 서 있다
12
+ surface(el, { ctx, seed }) {
13
+ const vertical = ctx.meta.height > ctx.meta.width;
14
+ const stage = hallStage(el, { ctx, shots: [{ from: -1, to: 1e9, keys: [{ t: 0, pos: [0, 1.5, vertical ? 3.4 : 2.2], look: [0, 1.35, -9], fov: vertical ? 62 : 50 }] }] });
15
+ const racks: RackSpec[] = [];
16
+ for (const side of [-1, 1] as const)
17
+ for (let k = 0; k < 15; k++) racks.push({ pos: [side * 1.7, 0, -1 - k * 0.66], face: side === -1 ? 1 : -1, fill: [[-10, Math.floor(rand(seed, k * 2 + (side + 1)) * 30), 0.01]] });
18
+ stage.add(rackRow(stage, { ctx, racks }));
19
+ return stillStage(stage, stage);
20
+ },
21
+
22
+ // 랙 문짝 판 — 어두운 면, 가는 테, 왼쪽 세로 LED 줄이 형광등처럼 깜빡이며 들어온다. 강조 판은 청록 테
23
+ panel(el, { at, tone }) {
24
+ const box = layer(el, `inset:0;background:var(--kf-surface);box-shadow:inset 0 0 0 2px ${tone === "accent" ? "var(--kf-accent)" : "var(--kf-line)"}`, true);
25
+ const strip = layer(box, "left:10px;top:12px;bottom:12px;width:6px;background:repeating-linear-gradient(to bottom, var(--kf-success) 0 6px, transparent 6px 14px)");
26
+ return (t) => {
27
+ const k = powerOn(t, at);
28
+ box.style.visibility = k > 0 ? "visible" : "hidden";
29
+ box.style.opacity = String(k);
30
+ strip.style.opacity = String(k >= 1 ? 1 : 0.3);
31
+ };
32
+ },
33
+
34
+ // 전원이 들어오듯 — 두 번 깜빡이고 켜진다
35
+ land(_el, { at }) {
36
+ return (t): Style => (t < at ? {} : { opacity: powerOn(t, at) });
37
+ },
38
+
39
+ // 글이 빛을 받아 한 자씩 켜진다 — 막 켜진 몇 자는 청록으로 번지고 곧 흰 글로 가라앉는다
40
+ write(el, { text, at, dur }) {
41
+ const spans = letters(el, text);
42
+ return (t) => {
43
+ const n = shownCount(spans.length, t, at, dur);
44
+ const done = t >= at + dur;
45
+ spans.forEach((s, i) => {
46
+ s.style.visibility = i < n ? "visible" : "hidden";
47
+ const hot = !done && i >= n - 3 && i < n;
48
+ s.style.textShadow = hot ? "0 0 14px var(--kf-accent)" : "";
49
+ s.style.color = hot ? "var(--kf-accent-text)" : "";
50
+ });
51
+ };
52
+ },
53
+
54
+ // 케이블 — 가는 선이 그어지고, 다 그은 뒤엔 요청 빛 둘이 선을 따라 계속 흐른다
55
+ trace(el, { points, at, dur, tone }) {
56
+ const { g, clear } = traceCanvas(el, points, 30);
57
+ const line = tone === "accent" ? cssVar(el, "accent", "#4FD1FF") : cssVar(el, "tray", cssVar(el, "warning", "#E3B21F"));
58
+ const glow = cssVar(el, "accent", "#4FD1FF");
59
+ return (t) => {
60
+ clear();
61
+ const p = clamp((t - at) / Math.max(0.05, dur));
62
+ if (p <= 0) return;
63
+ const pts = partial(points, p);
64
+ g.strokeStyle = line;
65
+ g.lineWidth = 4;
66
+ g.lineCap = "round";
67
+ g.beginPath();
68
+ g.moveTo(pts[0][0], pts[0][1]);
69
+ for (const q of pts.slice(1)) g.lineTo(q[0], q[1]);
70
+ g.stroke();
71
+ if (p < 1) return;
72
+ for (const off of [0, 0.5]) {
73
+ const k = ((t - at - dur) / 0.9 + off) % 1;
74
+ const [x, y] = partial(points, k).at(-1)!;
75
+ g.fillStyle = glow;
76
+ g.shadowColor = glow;
77
+ g.shadowBlur = 18;
78
+ g.beginPath();
79
+ g.arc(x, y, 7, 0, Math.PI * 2);
80
+ g.fill();
81
+ g.shadowBlur = 0;
82
+ }
83
+ };
84
+ },
85
+
86
+ // 서지 — 화면이 한 번 차갑게 번쩍이고, LED 줄 띠가 가운데에서 위아래로 훑고 지나간다
87
+ drop(el, { ctx, drop }) {
88
+ const flash = layer(el, "inset:0;background:var(--kf-accent);mix-blend-mode:screen;opacity:0");
89
+ const bands = [0, 1, 2, 3].map(() => layer(el, "left:0;right:0;height:10px;background:repeating-linear-gradient(90deg, var(--kf-success) 0 18px, transparent 18px 30px);display:none"));
90
+ return (t) => {
91
+ const s = dropBurst(t, { beats: ctx.beats, drop, rules: ctx.style.motion, scene: ctx.id, source: "surge" });
92
+ flash.style.opacity = String(Math.round(s.flash * 45) / 100);
93
+ const local = t - ctx.beats.drop(drop);
94
+ bands.forEach((b, i) => {
95
+ const live = local >= 0 && local < 0.6;
96
+ b.style.display = live ? "" : "none";
97
+ if (!live) return;
98
+ const k = local / 0.6;
99
+ const dir = i % 2 ? -1 : 1;
100
+ b.style.top = `${(50 + dir * (k * 55 + Math.floor(i / 2) * 6)).toFixed(2)}%`;
101
+ b.style.opacity = String(1 - k);
102
+ });
103
+ return s;
104
+ };
105
+ },
106
+ };
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