kasaframe 0.1.3 → 0.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE +298 -0
- package/README.md +16 -3
- package/docs/AGENTS.md +1 -1
- package/package.json +1 -1
- package/packages/adapters/src/project.ts +4 -0
- package/packages/adapters/src/texture.ts +94 -0
- package/packages/cli/src/cells.ts +227 -0
- package/packages/cli/src/commands/doctor.ts +15 -2
- package/packages/cli/src/commands/fonts.ts +118 -0
- package/packages/cli/src/commands/make.ts +77 -9
- package/packages/cli/src/commands/new.ts +2 -2
- package/packages/cli/src/commands/theme.ts +141 -10
- package/packages/cli/src/commands/update.ts +66 -0
- package/packages/cli/src/fonts.ts +405 -0
- package/packages/cli/src/kf.ts +5 -0
- package/packages/cli/src/lock.ts +8 -6
- package/packages/cli/src/pick.ts +110 -0
- package/packages/cli/src/update.ts +250 -0
- package/packages/cli/src/vary.ts +124 -0
- package/packages/core/src/index.ts +1 -1
- package/packages/core/src/project.ts +15 -0
- package/packages/director/src/assemble.ts +6 -3
- package/packages/motion/src/moves/menu.ts +2 -1
- package/packages/patterns/src/kit.ts +3 -2
- package/packages/plan/src/asks.ts +25 -16
- package/packages/plan/src/index.ts +2 -2
- package/packages/plan/src/plan.ts +4 -2
- package/packages/plan/src/themes.ts +71 -9
- package/packages/plan/src/types.ts +3 -0
- package/packages/themes/kit/THEME-MAKE.md +2 -1
- package/packages/themes/kit/fonts/display.json +3517 -0
- package/packages/themes/kit/fonts/sans.json +5155 -0
- package/packages/themes/kit/fonts/serif.json +5229 -0
- package/packages/themes/kit/fonts.json +907 -0
- package/packages/themes/package.json +8 -1
- package/packages/themes/src/color.ts +152 -0
- package/packages/themes/src/fontfile.ts +183 -0
- package/packages/themes/src/fonts.ts +296 -0
- package/packages/themes/src/fx.ts +4 -2
- package/packages/themes/src/index.ts +75 -3
- package/packages/themes/src/look.ts +249 -0
- package/packages/themes/src/name.ts +9 -0
- package/packages/themes/src/palette.ts +194 -0
- package/packages/themes/src/slotkit.ts +14 -1
- package/packages/themes/src/slots.ts +17 -2
- package/packages/themes/src/types.ts +89 -0
- package/packages/themes/src/vary.ts +291 -0
- package/presets/kawaii-pastel.json +2 -2
- package/skills/kasaframe/SKILL.md +1 -0
- package/themes/blueprint/THEME.md +64 -0
- package/themes/blueprint/effects.ts +570 -0
- package/themes/blueprint/sample/beats.json +1005 -0
- package/themes/blueprint/sample/index.html +11 -0
- package/themes/blueprint/sample/kf.json +59 -0
- package/themes/blueprint/sample/lib/facts.ts +29 -0
- package/themes/blueprint/sample/lib/sheet.ts +55 -0
- package/themes/blueprint/sample/main.ts +9 -0
- package/themes/blueprint/sample/scenes/end.ts +91 -0
- package/themes/blueprint/sample/scenes/gather.ts +75 -0
- package/themes/blueprint/sample/scenes/models.ts +117 -0
- package/themes/blueprint/sample/scenes/price.ts +94 -0
- package/themes/blueprint/sample/style.json +114 -0
- package/themes/blueprint/slots.ts +88 -0
- package/themes/blueprint/still.png +0 -0
- package/themes/blueprint/style.json +114 -0
- package/themes/blueprint/theme.json +139 -0
- package/themes/blueprint/variants/deep-rose-2.json +90 -0
- package/themes/blueprint/variants/deep-rose-suit.json +117 -0
- package/themes/blueprint/variants/deep-rose.json +117 -0
- package/themes/blueprint/variants/navy-coral-2.json +118 -0
- package/themes/blueprint/variants/navy-coral-suit.json +118 -0
- package/themes/blueprint/variants/navy-coral.json +128 -0
- package/themes/blueprint/variants/navy-orange-2.json +118 -0
- package/themes/blueprint/variants/navy-orange-3.json +91 -0
- package/themes/blueprint/variants/navy-orange-4.json +128 -0
- package/themes/blueprint/variants/navy-orange-mono.json +128 -0
- package/themes/blueprint/variants/navy-orange-plex.json +128 -0
- package/themes/blueprint/variants/navy-orange-suit.json +118 -0
- package/themes/blueprint/variants/navy-orange.json +118 -0
- package/themes/blueprint/variants/navy-rose-plex.json +127 -0
- package/themes/blueprint/variants/navy-rose.json +127 -0
- package/themes/cartography/THEME.md +61 -0
- package/themes/cartography/effects.ts +845 -0
- package/themes/cartography/sample/assets/og/logo.svg +12 -0
- package/themes/cartography/sample/beats.json +1005 -0
- package/themes/cartography/sample/index.html +11 -0
- package/themes/cartography/sample/kf.json +59 -0
- package/themes/cartography/sample/lib/facts.ts +29 -0
- package/themes/cartography/sample/lib/map.ts +39 -0
- package/themes/cartography/sample/main.ts +9 -0
- package/themes/cartography/sample/scenes/end.ts +56 -0
- package/themes/cartography/sample/scenes/gather.ts +46 -0
- package/themes/cartography/sample/scenes/models.ts +43 -0
- package/themes/cartography/sample/scenes/price.ts +73 -0
- package/themes/cartography/sample/style.json +103 -0
- package/themes/cartography/slots.ts +87 -0
- package/themes/cartography/still.png +0 -0
- package/themes/cartography/style.json +103 -0
- package/themes/cartography/theme.json +162 -0
- package/themes/cartography/variants/blush-amber.json +128 -0
- package/themes/cartography/variants/blush-indigo.json +128 -0
- package/themes/cartography/variants/blush-pink.json +136 -0
- package/themes/cartography/variants/chalk-plum.json +137 -0
- package/themes/cartography/variants/chalk-sky.json +100 -0
- package/themes/cartography/variants/cocoa-amber.json +128 -0
- package/themes/cartography/variants/deep-plum.json +125 -0
- package/themes/cartography/variants/dusk-coral.json +128 -0
- package/themes/cartography/variants/forest-lime.json +131 -0
- package/themes/cartography/variants/frost-teal.json +128 -0
- package/themes/cartography/variants/navy-green.json +131 -0
- package/themes/cartography/variants/navy-indigo.json +138 -0
- package/themes/cartography/variants/navy-sky.json +100 -0
- package/themes/cartography/variants/sage-green.json +127 -0
- package/themes/cartography/variants/wine-teal.json +128 -0
- package/themes/circuit-board/THEME.md +61 -0
- package/themes/circuit-board/effects.ts +576 -0
- package/themes/circuit-board/pcb.ts +103 -0
- package/themes/circuit-board/sample/assets/og/logo.svg +12 -0
- package/themes/circuit-board/sample/beats.json +1005 -0
- package/themes/circuit-board/sample/index.html +11 -0
- package/themes/circuit-board/sample/kf.json +59 -0
- package/themes/circuit-board/sample/lib/facts.ts +29 -0
- package/themes/circuit-board/sample/lib/kit.ts +45 -0
- package/themes/circuit-board/sample/main.ts +9 -0
- package/themes/circuit-board/sample/scenes/end.ts +102 -0
- package/themes/circuit-board/sample/scenes/gather.ts +76 -0
- package/themes/circuit-board/sample/scenes/models.ts +101 -0
- package/themes/circuit-board/sample/scenes/price.ts +109 -0
- package/themes/circuit-board/sample/style.json +104 -0
- package/themes/circuit-board/slots.ts +108 -0
- package/themes/circuit-board/still.png +0 -0
- package/themes/circuit-board/style.json +104 -0
- package/themes/circuit-board/theme.json +151 -0
- package/themes/circuit-board/variants/deep-gold-plex.json +133 -0
- package/themes/circuit-board/variants/deep-gold.json +123 -0
- package/themes/circuit-board/variants/dusk-gold-grain.json +138 -0
- package/themes/circuit-board/variants/dusk-gold-pretendard.json +118 -0
- package/themes/circuit-board/variants/dusk-gold.json +97 -0
- package/themes/circuit-board/variants/forest-gold-2.json +96 -0
- package/themes/circuit-board/variants/forest-gold-grain.json +129 -0
- package/themes/circuit-board/variants/forest-gold-mono.json +124 -0
- package/themes/circuit-board/variants/forest-gold.json +128 -0
- package/themes/circuit-board/variants/navy-gold-grain.json +124 -0
- package/themes/circuit-board/variants/navy-gold.json +101 -0
- package/themes/circuit-board/variants/wine-gold-grain.json +128 -0
- package/themes/circuit-board/variants/wine-gold-plex.json +133 -0
- package/themes/circuit-board/variants/wine-gold-pretendard.json +118 -0
- package/themes/circuit-board/variants/wine-gold.json +128 -0
- package/themes/clay-toy/THEME.md +73 -0
- package/themes/clay-toy/effects.ts +643 -0
- package/themes/clay-toy/glyphs.ts +32 -0
- package/themes/clay-toy/sample/assets/og/logo.svg +12 -0
- package/themes/clay-toy/sample/beats.json +1005 -0
- package/themes/clay-toy/sample/index.html +11 -0
- package/themes/clay-toy/sample/kf.json +59 -0
- package/themes/clay-toy/sample/lib/clay.ts +20 -0
- package/themes/clay-toy/sample/lib/facts.ts +29 -0
- package/themes/clay-toy/sample/main.ts +9 -0
- package/themes/clay-toy/sample/scenes/end.ts +81 -0
- package/themes/clay-toy/sample/scenes/gather.ts +53 -0
- package/themes/clay-toy/sample/scenes/models.ts +77 -0
- package/themes/clay-toy/sample/scenes/price.ts +91 -0
- package/themes/clay-toy/sample/style.json +101 -0
- package/themes/clay-toy/slots.ts +132 -0
- package/themes/clay-toy/still.png +0 -0
- package/themes/clay-toy/style.json +101 -0
- package/themes/clay-toy/theme.json +148 -0
- package/themes/clay-toy/variants/blush-coral-grain.json +126 -0
- package/themes/clay-toy/variants/blush-coral.json +123 -0
- package/themes/clay-toy/variants/chalk-indigo.json +97 -0
- package/themes/clay-toy/variants/chalk-jade.json +125 -0
- package/themes/clay-toy/variants/chalk-teal.json +120 -0
- package/themes/clay-toy/variants/frost-orange.json +125 -0
- package/themes/clay-toy/variants/frost-sky-grain.json +126 -0
- package/themes/clay-toy/variants/frost-sky.json +121 -0
- package/themes/clay-toy/variants/frost-teal.json +120 -0
- package/themes/clay-toy/variants/lilac-green.json +120 -0
- package/themes/clay-toy/variants/lilac-plum-round.json +120 -0
- package/themes/clay-toy/variants/lilac-plum.json +124 -0
- package/themes/clay-toy/variants/sage-indigo.json +125 -0
- package/themes/clay-toy/variants/sage-magenta.json +119 -0
- package/themes/clay-toy/variants/sand-amber.json +125 -0
- package/themes/conveyor-factory/THEME.md +71 -0
- package/themes/conveyor-factory/effects.ts +744 -0
- package/themes/conveyor-factory/sample/assets/og/logo.svg +12 -0
- package/themes/conveyor-factory/sample/beats.json +1005 -0
- package/themes/conveyor-factory/sample/index.html +11 -0
- package/themes/conveyor-factory/sample/kf.json +59 -0
- package/themes/conveyor-factory/sample/lib/factory.ts +48 -0
- package/themes/conveyor-factory/sample/lib/facts.ts +29 -0
- package/themes/conveyor-factory/sample/main.ts +9 -0
- package/themes/conveyor-factory/sample/scenes/end.ts +44 -0
- package/themes/conveyor-factory/sample/scenes/gather.ts +47 -0
- package/themes/conveyor-factory/sample/scenes/models.ts +91 -0
- package/themes/conveyor-factory/sample/scenes/price.ts +77 -0
- package/themes/conveyor-factory/sample/style.json +107 -0
- package/themes/conveyor-factory/slots.ts +121 -0
- package/themes/conveyor-factory/still.png +0 -0
- package/themes/conveyor-factory/style.json +107 -0
- package/themes/conveyor-factory/theme.json +144 -0
- package/themes/conveyor-factory/variants/cocoa-gold.json +125 -0
- package/themes/conveyor-factory/variants/dusk-gold.json +135 -0
- package/themes/conveyor-factory/variants/forest-gold.json +135 -0
- package/themes/conveyor-factory/variants/navy-amber.json +93 -0
- package/themes/conveyor-factory/variants/navy-gold.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber-2.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber-grain.json +125 -0
- package/themes/conveyor-factory/variants/slate-amber-suit.json +120 -0
- package/themes/conveyor-factory/variants/slate-amber.json +125 -0
- package/themes/conveyor-factory/variants/slate-gold-bold.json +120 -0
- package/themes/conveyor-factory/variants/slate-gold.json +120 -0
- package/themes/data-journal/THEME.md +74 -0
- package/themes/data-journal/effects.ts +570 -0
- package/themes/data-journal/sample/assets/og/logo.svg +12 -0
- package/themes/data-journal/sample/beats.json +1005 -0
- package/themes/data-journal/sample/index.html +11 -0
- package/themes/data-journal/sample/kf.json +59 -0
- package/themes/data-journal/sample/lib/facts.ts +29 -0
- package/themes/data-journal/sample/lib/page.ts +25 -0
- package/themes/data-journal/sample/main.ts +9 -0
- package/themes/data-journal/sample/scenes/end.ts +69 -0
- package/themes/data-journal/sample/scenes/gather.ts +58 -0
- package/themes/data-journal/sample/scenes/models.ts +51 -0
- package/themes/data-journal/sample/scenes/price.ts +73 -0
- package/themes/data-journal/sample/style.json +114 -0
- package/themes/data-journal/slots.ts +119 -0
- package/themes/data-journal/still.png +0 -0
- package/themes/data-journal/style.json +114 -0
- package/themes/data-journal/theme.json +142 -0
- package/themes/data-journal/variants/blush-green.json +129 -0
- package/themes/data-journal/variants/chalk-magenta.json +138 -0
- package/themes/data-journal/variants/cocoa-amber.json +140 -0
- package/themes/data-journal/variants/cocoa-sky.json +130 -0
- package/themes/data-journal/variants/deep-coral.json +135 -0
- package/themes/data-journal/variants/dusk-plum.json +132 -0
- package/themes/data-journal/variants/forest-green.json +138 -0
- package/themes/data-journal/variants/frost-indigo.json +141 -0
- package/themes/data-journal/variants/lilac-amber.json +141 -0
- package/themes/data-journal/variants/navy-indigo.json +131 -0
- package/themes/data-journal/variants/navy-lime.json +128 -0
- package/themes/data-journal/variants/snow-sky.json +125 -0
- package/themes/data-journal/variants/wine-indigo.json +129 -0
- package/themes/data-journal/variants/wine-magenta.json +138 -0
- package/themes/data-journal/variants/wine-teal.json +97 -0
- package/themes/debug-hud/sample/style.json +1 -1
- package/themes/debug-hud/style.json +1 -1
- package/themes/debug-hud/theme.json +57 -0
- package/themes/debug-hud/variants/cocoa-gold.json +113 -0
- package/themes/debug-hud/variants/cocoa-teal.json +119 -0
- package/themes/debug-hud/variants/deep-cyan.json +85 -0
- package/themes/debug-hud/variants/deep-teal-scan.json +118 -0
- package/themes/debug-hud/variants/deep-teal.json +112 -0
- package/themes/debug-hud/variants/dusk-plum.json +116 -0
- package/themes/debug-hud/variants/dusk-violet.json +112 -0
- package/themes/debug-hud/variants/forest-amber.json +86 -0
- package/themes/debug-hud/variants/forest-lime.json +117 -0
- package/themes/debug-hud/variants/forest-magenta.json +111 -0
- package/themes/debug-hud/variants/navy-jade.json +79 -0
- package/themes/debug-hud/variants/slate-green.json +112 -0
- package/themes/debug-hud/variants/wine-gold.json +119 -0
- package/themes/debug-hud/variants/wine-jade.json +83 -0
- package/themes/debug-hud/variants/wine-sky.json +112 -0
- package/themes/depth-flight/THEME.md +54 -0
- package/themes/depth-flight/effects.ts +396 -0
- package/themes/depth-flight/sample/assets/og/logo.svg +12 -0
- package/themes/depth-flight/sample/beats.json +1005 -0
- package/themes/depth-flight/sample/index.html +11 -0
- package/themes/depth-flight/sample/kf.json +59 -0
- package/themes/depth-flight/sample/lib/facts.ts +29 -0
- package/themes/depth-flight/sample/lib/fly.ts +15 -0
- package/themes/depth-flight/sample/main.ts +9 -0
- package/themes/depth-flight/sample/scenes/end.ts +51 -0
- package/themes/depth-flight/sample/scenes/gather.ts +40 -0
- package/themes/depth-flight/sample/scenes/models.ts +75 -0
- package/themes/depth-flight/sample/scenes/price.ts +50 -0
- package/themes/depth-flight/sample/style.json +94 -0
- package/themes/depth-flight/slots.ts +196 -0
- package/themes/depth-flight/still.png +0 -0
- package/themes/depth-flight/style.json +94 -0
- package/themes/depth-flight/theme.json +121 -0
- package/themes/depth-flight/variants/cocoa-cyan.json +121 -0
- package/themes/depth-flight/variants/cocoa-indigo.json +121 -0
- package/themes/depth-flight/variants/cocoa-violet.json +122 -0
- package/themes/depth-flight/variants/deep-sky.json +126 -0
- package/themes/depth-flight/variants/dusk-violet-bold.json +117 -0
- package/themes/depth-flight/variants/dusk-violet.json +132 -0
- package/themes/depth-flight/variants/forest-blue.json +116 -0
- package/themes/depth-flight/variants/forest-cyan.json +122 -0
- package/themes/depth-flight/variants/navy-sky-grain.json +122 -0
- package/themes/depth-flight/variants/navy-sky.json +116 -0
- package/themes/depth-flight/variants/night-teal.json +116 -0
- package/themes/depth-flight/variants/slate-cyan.json +127 -0
- package/themes/depth-flight/variants/slate-indigo.json +116 -0
- package/themes/depth-flight/variants/slate-sky.json +94 -0
- package/themes/depth-flight/variants/slate-violet.json +121 -0
- package/themes/film-reel/THEME.md +60 -0
- package/themes/film-reel/effects.ts +477 -0
- package/themes/film-reel/sample/assets/og/logo.svg +12 -0
- package/themes/film-reel/sample/beats.json +1005 -0
- package/themes/film-reel/sample/index.html +11 -0
- package/themes/film-reel/sample/kf.json +59 -0
- package/themes/film-reel/sample/lib/facts.ts +29 -0
- package/themes/film-reel/sample/lib/reel.ts +9 -0
- package/themes/film-reel/sample/main.ts +9 -0
- package/themes/film-reel/sample/scenes/end.ts +31 -0
- package/themes/film-reel/sample/scenes/gather.ts +40 -0
- package/themes/film-reel/sample/scenes/models.ts +37 -0
- package/themes/film-reel/sample/scenes/price.ts +63 -0
- package/themes/film-reel/sample/style.json +103 -0
- package/themes/film-reel/slots.ts +75 -0
- package/themes/film-reel/still.png +0 -0
- package/themes/film-reel/style.json +103 -0
- package/themes/film-reel/theme.json +144 -0
- package/themes/film-reel/variants/chalk-amber.json +124 -0
- package/themes/film-reel/variants/chalk-pink.json +123 -0
- package/themes/film-reel/variants/cream-violet.json +121 -0
- package/themes/film-reel/variants/frost-blue.json +126 -0
- package/themes/film-reel/variants/frost-green.json +123 -0
- package/themes/film-reel/variants/frost-indigo.json +121 -0
- package/themes/film-reel/variants/frost-jade.json +120 -0
- package/themes/film-reel/variants/frost-plum.json +120 -0
- package/themes/film-reel/variants/frost-teal.json +93 -0
- package/themes/film-reel/variants/lilac-gold.json +120 -0
- package/themes/film-reel/variants/lilac-jade.json +123 -0
- package/themes/film-reel/variants/lilac-magenta.json +125 -0
- package/themes/film-reel/variants/lilac-violet.json +122 -0
- package/themes/film-reel/variants/sand-cyan.json +124 -0
- package/themes/film-reel/variants/sand-lime.json +96 -0
- package/themes/glass-light/THEME.md +55 -0
- package/themes/glass-light/effects.ts +433 -0
- package/themes/glass-light/sample/assets/og/logo.svg +12 -0
- package/themes/glass-light/sample/beats.json +1005 -0
- package/themes/glass-light/sample/index.html +11 -0
- package/themes/glass-light/sample/kf.json +59 -0
- package/themes/glass-light/sample/lib/facts.ts +29 -0
- package/themes/glass-light/sample/lib/glass.ts +81 -0
- package/themes/glass-light/sample/main.ts +9 -0
- package/themes/glass-light/sample/scenes/end.ts +43 -0
- package/themes/glass-light/sample/scenes/gather.ts +38 -0
- package/themes/glass-light/sample/scenes/models.ts +46 -0
- package/themes/glass-light/sample/scenes/price.ts +46 -0
- package/themes/glass-light/sample/style.json +94 -0
- package/themes/glass-light/slots.ts +198 -0
- package/themes/glass-light/still.png +0 -0
- package/themes/glass-light/style.json +94 -0
- package/themes/glass-light/theme.json +121 -0
- package/themes/glass-light/variants/blush-coral.json +116 -0
- package/themes/glass-light/variants/blush-orange.json +115 -0
- package/themes/glass-light/variants/blush-pink.json +119 -0
- package/themes/glass-light/variants/blush-plum.json +115 -0
- package/themes/glass-light/variants/blush-teal.json +115 -0
- package/themes/glass-light/variants/cream-blue.json +125 -0
- package/themes/glass-light/variants/cream-pink.json +87 -0
- package/themes/glass-light/variants/cream-violet.json +119 -0
- package/themes/glass-light/variants/frost-green.json +115 -0
- package/themes/glass-light/variants/frost-sky-suit.json +115 -0
- package/themes/glass-light/variants/frost-sky.json +121 -0
- package/themes/glass-light/variants/lilac-gold.json +126 -0
- package/themes/glass-light/variants/lilac-plum.json +114 -0
- package/themes/glass-light/variants/sage-green.json +119 -0
- package/themes/glass-light/variants/sage-rose.json +114 -0
- package/themes/ink-wash/THEME.md +59 -0
- package/themes/ink-wash/effects.ts +574 -0
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- package/themes/orbit-system/variants/wine-amber.json +127 -0
- package/themes/orbit-system/variants/wine-coral.json +123 -0
- package/themes/orbit-system/variants/wine-magenta.json +126 -0
- package/themes/origami-fold/THEME.md +74 -0
- package/themes/origami-fold/effects.ts +535 -0
- package/themes/origami-fold/sample/assets/og/logo.svg +12 -0
- package/themes/origami-fold/sample/beats.json +1005 -0
- package/themes/origami-fold/sample/index.html +11 -0
- package/themes/origami-fold/sample/kf.json +59 -0
- package/themes/origami-fold/sample/lib/facts.ts +29 -0
- package/themes/origami-fold/sample/lib/fold.ts +53 -0
- package/themes/origami-fold/sample/main.ts +9 -0
- package/themes/origami-fold/sample/scenes/end.ts +51 -0
- package/themes/origami-fold/sample/scenes/gather.ts +37 -0
- package/themes/origami-fold/sample/scenes/models.ts +46 -0
- package/themes/origami-fold/sample/scenes/price.ts +54 -0
- package/themes/origami-fold/sample/style.json +108 -0
- package/themes/origami-fold/slots.ts +176 -0
- package/themes/origami-fold/still.png +0 -0
- package/themes/origami-fold/style.json +108 -0
- package/themes/origami-fold/theme.json +125 -0
- package/themes/origami-fold/variants/deep-amber-sunflower.json +122 -0
- package/themes/origami-fold/variants/deep-amber.json +122 -0
- package/themes/origami-fold/variants/deep-orange.json +128 -0
- package/themes/origami-fold/variants/forest-coral.json +127 -0
- package/themes/origami-fold/variants/forest-pink.json +123 -0
- package/themes/origami-fold/variants/forest-rose.json +100 -0
- package/themes/origami-fold/variants/frost-amber-grain.json +127 -0
- package/themes/origami-fold/variants/frost-amber-paper.json +128 -0
- package/themes/origami-fold/variants/frost-amber.json +95 -0
- package/themes/origami-fold/variants/sage-coral-grain.json +100 -0
- package/themes/origami-fold/variants/sage-coral-sunflower.json +122 -0
- package/themes/origami-fold/variants/sage-coral.json +128 -0
- package/themes/origami-fold/variants/sage-pink-grain.json +127 -0
- package/themes/origami-fold/variants/sage-pink-round.json +124 -0
- package/themes/origami-fold/variants/sage-pink.json +127 -0
- package/themes/paper-cutout/THEME.md +63 -0
- package/themes/paper-cutout/effects.ts +609 -0
- package/themes/paper-cutout/sample/assets/og/logo.svg +12 -0
- package/themes/paper-cutout/sample/beats.json +1005 -0
- package/themes/paper-cutout/sample/index.html +11 -0
- package/themes/paper-cutout/sample/kf.json +59 -0
- package/themes/paper-cutout/sample/lib/facts.ts +29 -0
- package/themes/paper-cutout/sample/lib/paper.ts +91 -0
- package/themes/paper-cutout/sample/main.ts +9 -0
- package/themes/paper-cutout/sample/scenes/end.ts +54 -0
- package/themes/paper-cutout/sample/scenes/gather.ts +63 -0
- package/themes/paper-cutout/sample/scenes/models.ts +93 -0
- package/themes/paper-cutout/sample/scenes/price.ts +100 -0
- package/themes/paper-cutout/sample/style.json +104 -0
- package/themes/paper-cutout/slots.ts +87 -0
- package/themes/paper-cutout/still.png +0 -0
- package/themes/paper-cutout/style.json +104 -0
- package/themes/paper-cutout/theme.json +146 -0
- package/themes/paper-cutout/variants/blush-coral.json +122 -0
- package/themes/paper-cutout/variants/blush-violet.json +122 -0
- package/themes/paper-cutout/variants/chalk-teal.json +122 -0
- package/themes/paper-cutout/variants/cream-gold.json +122 -0
- package/themes/paper-cutout/variants/frost-blue.json +123 -0
- package/themes/paper-cutout/variants/frost-lime.json +121 -0
- package/themes/paper-cutout/variants/frost-plum.json +122 -0
- package/themes/paper-cutout/variants/lilac-blue.json +123 -0
- package/themes/paper-cutout/variants/lilac-gold.json +122 -0
- package/themes/paper-cutout/variants/sage-cyan.json +122 -0
- package/themes/paper-cutout/variants/sage-green.json +122 -0
- package/themes/paper-cutout/variants/sage-pink.json +122 -0
- package/themes/paper-cutout/variants/sand-blue.json +123 -0
- package/themes/paper-cutout/variants/sand-green.json +121 -0
- package/themes/paper-cutout/variants/sand-plum.json +120 -0
- package/themes/pixel-quest/THEME.md +57 -0
- package/themes/pixel-quest/effects.ts +491 -0
- package/themes/pixel-quest/kit.ts +232 -0
- package/themes/pixel-quest/sample/assets/og/logo.svg +12 -0
- package/themes/pixel-quest/sample/beats.json +1005 -0
- package/themes/pixel-quest/sample/index.html +11 -0
- package/themes/pixel-quest/sample/kf.json +59 -0
- package/themes/pixel-quest/sample/lib/facts.ts +29 -0
- package/themes/pixel-quest/sample/lib/game.ts +71 -0
- package/themes/pixel-quest/sample/lib/logo.ts +51 -0
- package/themes/pixel-quest/sample/main.ts +9 -0
- package/themes/pixel-quest/sample/scenes/end.ts +75 -0
- package/themes/pixel-quest/sample/scenes/gather.ts +65 -0
- package/themes/pixel-quest/sample/scenes/models.ts +104 -0
- package/themes/pixel-quest/sample/scenes/price.ts +118 -0
- package/themes/pixel-quest/sample/style.json +115 -0
- package/themes/pixel-quest/slots.ts +94 -0
- package/themes/pixel-quest/still.png +0 -0
- package/themes/pixel-quest/style.json +115 -0
- package/themes/pixel-quest/theme.json +144 -0
- package/themes/pixel-quest/variants/navy-gold-2.json +98 -0
- package/themes/pixel-quest/variants/navy-gold-3.json +127 -0
- package/themes/pixel-quest/variants/navy-gold-4.json +95 -0
- package/themes/pixel-quest/variants/navy-gold-pixel.json +132 -0
- package/themes/pixel-quest/variants/navy-gold-scan.json +99 -0
- package/themes/pixel-quest/variants/navy-gold.json +131 -0
- package/themes/pixel-quest/variants/navy-lime-2.json +93 -0
- package/themes/pixel-quest/variants/navy-lime-3.json +124 -0
- package/themes/pixel-quest/variants/navy-lime-pixel.json +126 -0
- package/themes/pixel-quest/variants/navy-lime-scan.json +97 -0
- package/themes/pixel-quest/variants/navy-lime.json +130 -0
- package/themes/receipt/THEME.md +72 -0
- package/themes/receipt/effects.ts +257 -0
- package/themes/receipt/sample/assets/og/logo.svg +12 -0
- package/themes/receipt/sample/beats.json +1005 -0
- package/themes/receipt/sample/index.html +11 -0
- package/themes/receipt/sample/kf.json +59 -0
- package/themes/receipt/sample/lib/facts.ts +29 -0
- package/themes/receipt/sample/lib/sheet.ts +52 -0
- package/themes/receipt/sample/main.ts +9 -0
- package/themes/receipt/sample/scenes/end.ts +44 -0
- package/themes/receipt/sample/scenes/gather.ts +57 -0
- package/themes/receipt/sample/scenes/models.ts +48 -0
- package/themes/receipt/sample/scenes/price.ts +64 -0
- package/themes/receipt/sample/style.json +104 -0
- package/themes/receipt/slots.ts +89 -0
- package/themes/receipt/still.png +0 -0
- package/themes/receipt/style.json +104 -0
- package/themes/receipt/theme.json +133 -0
- package/themes/receipt/variants/blush-coral.json +89 -0
- package/themes/receipt/variants/sand-coral-2.json +89 -0
- package/themes/receipt/variants/sand-coral-3.json +89 -0
- package/themes/receipt/variants/sand-coral-4.json +90 -0
- package/themes/receipt/variants/sand-coral-5.json +89 -0
- package/themes/receipt/variants/sand-coral-6.json +88 -0
- package/themes/receipt/variants/sand-coral-7.json +88 -0
- package/themes/receipt/variants/sand-coral-8.json +89 -0
- package/themes/receipt/variants/sand-coral-9.json +89 -0
- package/themes/receipt/variants/sand-coral.json +88 -0
- package/themes/receipt/variants/sand-orange-2.json +89 -0
- package/themes/receipt/variants/sand-orange-3.json +90 -0
- package/themes/receipt/variants/sand-orange-4.json +89 -0
- package/themes/receipt/variants/sand-orange-5.json +89 -0
- package/themes/receipt/variants/sand-orange.json +89 -0
- package/themes/riso-zine/sample/style.json +2 -2
- package/themes/riso-zine/style.json +2 -2
- package/themes/riso-zine/theme.json +68 -0
- package/themes/riso-zine/variants/blush-coral.json +120 -0
- package/themes/riso-zine/variants/blush-gold.json +120 -0
- package/themes/riso-zine/variants/blush-pink.json +115 -0
- package/themes/riso-zine/variants/chalk-cyan.json +120 -0
- package/themes/riso-zine/variants/chalk-lime.json +119 -0
- package/themes/riso-zine/variants/cream-amber.json +89 -0
- package/themes/riso-zine/variants/frost-blue.json +119 -0
- package/themes/riso-zine/variants/frost-coral.json +118 -0
- package/themes/riso-zine/variants/frost-cyan.json +120 -0
- package/themes/riso-zine/variants/frost-green.json +120 -0
- package/themes/riso-zine/variants/lilac-plum.json +118 -0
- package/themes/riso-zine/variants/lilac-violet.json +123 -0
- package/themes/riso-zine/variants/sage-green.json +119 -0
- package/themes/riso-zine/variants/sand-jade.json +120 -0
- package/themes/riso-zine/variants/sand-plum.json +113 -0
- package/themes/server-hall/THEME.md +58 -0
- package/themes/server-hall/effects.ts +455 -0
- package/themes/server-hall/kit.ts +138 -0
- package/themes/server-hall/sample/assets/og/logo.svg +12 -0
- package/themes/server-hall/sample/beats.json +1005 -0
- package/themes/server-hall/sample/index.html +11 -0
- package/themes/server-hall/sample/kf.json +59 -0
- package/themes/server-hall/sample/lib/facts.ts +29 -0
- package/themes/server-hall/sample/lib/hall.ts +81 -0
- package/themes/server-hall/sample/main.ts +9 -0
- package/themes/server-hall/sample/scenes/end.ts +57 -0
- package/themes/server-hall/sample/scenes/gather.ts +38 -0
- package/themes/server-hall/sample/scenes/models.ts +49 -0
- package/themes/server-hall/sample/scenes/price.ts +65 -0
- package/themes/server-hall/sample/style.json +107 -0
- package/themes/server-hall/slots.ts +106 -0
- package/themes/server-hall/still.png +0 -0
- package/themes/server-hall/style.json +107 -0
- package/themes/server-hall/theme.json +145 -0
- package/themes/server-hall/variants/navy-indigo.json +140 -0
- package/themes/server-hall/variants/night-indigo.json +120 -0
- package/themes/server-hall/variants/wine-plum.json +130 -0
- package/themes/server-hall/variants/wine-violet.json +103 -0
- package/themes/subway-map/THEME.md +64 -0
- package/themes/subway-map/effects.ts +662 -0
- package/themes/subway-map/sample/assets/og/logo.svg +12 -0
- package/themes/subway-map/sample/beats.json +1005 -0
- package/themes/subway-map/sample/index.html +11 -0
- package/themes/subway-map/sample/kf.json +59 -0
- package/themes/subway-map/sample/lib/facts.ts +29 -0
- package/themes/subway-map/sample/lib/map.ts +58 -0
- package/themes/subway-map/sample/main.ts +9 -0
- package/themes/subway-map/sample/scenes/end.ts +94 -0
- package/themes/subway-map/sample/scenes/gather.ts +64 -0
- package/themes/subway-map/sample/scenes/models.ts +117 -0
- package/themes/subway-map/sample/scenes/price.ts +119 -0
- package/themes/subway-map/sample/style.json +108 -0
- package/themes/subway-map/slots.ts +66 -0
- package/themes/subway-map/still.png +0 -0
- package/themes/subway-map/style.json +108 -0
- package/themes/subway-map/theme.json +163 -0
- package/themes/subway-map/variants/blush-jade.json +131 -0
- package/themes/subway-map/variants/chalk-jade.json +141 -0
- package/themes/subway-map/variants/deep-green.json +131 -0
- package/themes/subway-map/variants/deep-teal.json +132 -0
- package/themes/subway-map/variants/dusk-teal-bold.json +132 -0
- package/themes/subway-map/variants/dusk-teal.json +105 -0
- package/themes/subway-map/variants/forest-green.json +141 -0
- package/themes/subway-map/variants/forest-jade.json +131 -0
- package/themes/subway-map/variants/frost-jade.json +131 -0
- package/themes/subway-map/variants/frost-teal.json +137 -0
- package/themes/subway-map/variants/sage-teal.json +132 -0
- package/themes/subway-map/variants/slate-green.json +136 -0
- package/themes/subway-map/variants/slate-jade.json +131 -0
- package/themes/subway-map/variants/snow-jade.json +136 -0
- package/themes/subway-map/variants/wine-green.json +104 -0
- package/themes/swiss-poster/THEME.md +59 -0
- package/themes/swiss-poster/effects.ts +339 -0
- package/themes/swiss-poster/grid.ts +35 -0
- package/themes/swiss-poster/sample/assets/og/logo.svg +12 -0
- package/themes/swiss-poster/sample/beats.json +1005 -0
- package/themes/swiss-poster/sample/index.html +11 -0
- package/themes/swiss-poster/sample/kf.json +59 -0
- package/themes/swiss-poster/sample/lib/facts.ts +29 -0
- package/themes/swiss-poster/sample/lib/poster.ts +36 -0
- package/themes/swiss-poster/sample/main.ts +9 -0
- package/themes/swiss-poster/sample/scenes/end.ts +70 -0
- package/themes/swiss-poster/sample/scenes/gather.ts +68 -0
- package/themes/swiss-poster/sample/scenes/models.ts +63 -0
- package/themes/swiss-poster/sample/scenes/price.ts +74 -0
- package/themes/swiss-poster/sample/style.json +100 -0
- package/themes/swiss-poster/slots.ts +69 -0
- package/themes/swiss-poster/still.png +0 -0
- package/themes/swiss-poster/style.json +100 -0
- package/themes/swiss-poster/theme.json +133 -0
- package/themes/swiss-poster/variants/blush-green.json +116 -0
- package/themes/swiss-poster/variants/chalk-plum.json +121 -0
- package/themes/swiss-poster/variants/chalk-sky.json +90 -0
- package/themes/swiss-poster/variants/cocoa-cyan.json +117 -0
- package/themes/swiss-poster/variants/dusk-coral.json +89 -0
- package/themes/swiss-poster/variants/dusk-magenta.json +117 -0
- package/themes/swiss-poster/variants/forest-amber.json +127 -0
- package/themes/swiss-poster/variants/forest-blue.json +118 -0
- package/themes/swiss-poster/variants/forest-jade.json +89 -0
- package/themes/swiss-poster/variants/frost-gold.json +128 -0
- package/themes/swiss-poster/variants/frost-indigo.json +117 -0
- package/themes/swiss-poster/variants/sand-magenta.json +126 -0
- package/themes/swiss-poster/variants/slate-orange.json +122 -0
- package/themes/swiss-poster/variants/slate-pink.json +126 -0
- package/themes/swiss-poster/variants/slate-violet.json +89 -0
- package/themes/water-works/THEME.md +61 -0
- package/themes/water-works/effects.ts +609 -0
- package/themes/water-works/sample/assets/og/logo.svg +12 -0
- package/themes/water-works/sample/beats.json +1005 -0
- package/themes/water-works/sample/index.html +11 -0
- package/themes/water-works/sample/kf.json +59 -0
- package/themes/water-works/sample/lib/facts.ts +29 -0
- package/themes/water-works/sample/lib/hall.ts +22 -0
- package/themes/water-works/sample/main.ts +9 -0
- package/themes/water-works/sample/scenes/end.ts +55 -0
- package/themes/water-works/sample/scenes/gather.ts +42 -0
- package/themes/water-works/sample/scenes/models.ts +51 -0
- package/themes/water-works/sample/scenes/price.ts +66 -0
- package/themes/water-works/sample/style.json +105 -0
- package/themes/water-works/slots.ts +140 -0
- package/themes/water-works/still.png +0 -0
- package/themes/water-works/style.json +105 -0
- package/themes/water-works/theme.json +140 -0
- package/themes/water-works/variants/blush-rose.json +123 -0
- package/themes/water-works/variants/chalk-blue.json +124 -0
- package/themes/water-works/variants/chalk-cyan-2.json +96 -0
- package/themes/water-works/variants/chalk-cyan.json +123 -0
- package/themes/water-works/variants/chalk-gold-mono.json +122 -0
- package/themes/water-works/variants/chalk-gold.json +123 -0
- package/themes/water-works/variants/chalk-green.json +123 -0
- package/themes/water-works/variants/frost-indigo.json +123 -0
- package/themes/water-works/variants/frost-rose.json +132 -0
- package/themes/water-works/variants/lilac-violet-mono.json +124 -0
- package/themes/water-works/variants/lilac-violet.json +133 -0
- package/themes/water-works/variants/sage-amber.json +133 -0
- package/themes/water-works/variants/sage-green.json +133 -0
- package/themes/water-works/variants/sand-amber.json +123 -0
- package/themes/water-works/variants/sand-plum.json +121 -0
- package/themes/whiteboard/THEME.md +78 -0
- package/themes/whiteboard/effects.ts +561 -0
- package/themes/whiteboard/sample/assets/og/logo.svg +12 -0
- package/themes/whiteboard/sample/beats.json +1005 -0
- package/themes/whiteboard/sample/index.html +11 -0
- package/themes/whiteboard/sample/kf.json +59 -0
- package/themes/whiteboard/sample/lib/board.ts +93 -0
- package/themes/whiteboard/sample/lib/facts.ts +29 -0
- package/themes/whiteboard/sample/main.ts +9 -0
- package/themes/whiteboard/sample/scenes/end.ts +59 -0
- package/themes/whiteboard/sample/scenes/gather.ts +50 -0
- package/themes/whiteboard/sample/scenes/models.ts +56 -0
- package/themes/whiteboard/sample/scenes/price.ts +79 -0
- package/themes/whiteboard/sample/style.json +106 -0
- package/themes/whiteboard/slots.ts +152 -0
- package/themes/whiteboard/still.png +0 -0
- package/themes/whiteboard/style.json +106 -0
- package/themes/whiteboard/theme.json +145 -0
- package/themes/whiteboard/variants/chalk-coral-do.json +126 -0
- package/themes/whiteboard/variants/chalk-coral.json +132 -0
- package/themes/whiteboard/variants/cream-lime.json +131 -0
- package/themes/whiteboard/variants/cream-plum.json +103 -0
- package/themes/whiteboard/variants/frost-teal-do.json +127 -0
- package/themes/whiteboard/variants/frost-teal.json +127 -0
- package/themes/whiteboard/variants/lilac-indigo.json +132 -0
- package/themes/whiteboard/variants/lilac-jade.json +103 -0
- package/themes/whiteboard/variants/sage-green.json +130 -0
- package/themes/whiteboard/variants/sage-plum.json +126 -0
- package/themes/whiteboard/variants/snow-amber.json +99 -0
- package/themes/whiteboard/variants/snow-cyan.json +132 -0
- package/themes/whiteboard/variants/snow-green.json +126 -0
- package/themes/whiteboard/variants/snow-magenta.json +126 -0
- package/themes/whiteboard/variants/snow-plum.json +130 -0
- /package/themes/{og-measure/sample/assets/brand/og-logo-full.svg → blueprint/sample/assets/og/logo.svg} +0 -0
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import { clamp, ease, toEase, type EaseName, type SceneCtx } from "@kasaframe/core";
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const steelMat = (ctx: SceneCtx) => new THREE.MeshStandardMaterial({ color: col(ctx, "steel"), metalness: 0.9, roughness: 0.22 });
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function swarm(ctx: SceneCtx, r: number, n: number, colors: readonly string[]): THREE.InstancedMesh {
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// 장치가 「톡」 놓이는 손 — 살짝 넘쳤다 앉는다
|
|
26
|
+
const pop = (t: number, at: number, dur = 0.3) => (t < at ? 0 : ease.outBack(clamp((t - at) / dur)));
|
|
27
|
+
const G = 9;
|
|
28
|
+
// 구슬 반지름 — 레일 두 가닥(간격 0.26) 위에 얹히면 가운데가 레일 선보다 이만큼 뜬다
|
|
29
|
+
const R = 0.2;
|
|
30
|
+
const LIFT = 0.19;
|
|
31
|
+
const HIDE = new THREE.Matrix4().makeScale(0, 0, 0);
|
|
32
|
+
|
|
33
|
+
// ── 무대 ─────────────────────────────────────────────────────────────
|
|
34
|
+
|
|
35
|
+
export interface MarbleKey {
|
|
36
|
+
t: number;
|
|
37
|
+
/** 벽 위 보는 곳(x, y) */
|
|
38
|
+
look: [number, number];
|
|
39
|
+
/** 벽에서 카메라까지 — 작을수록 다가간다 */
|
|
40
|
+
dist?: number;
|
|
41
|
+
/** 앞 키에서 이 키로 오는 이징. 기본 inOutCubic */
|
|
42
|
+
ease?: EaseName;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
export interface MarbleShot {
|
|
46
|
+
from: number;
|
|
47
|
+
to: number;
|
|
48
|
+
/** 키 사이만 움직이고 키에서 선다 — 다가가기·물러나기·구슬 따라가기처럼 까닭이 있을 때만 */
|
|
49
|
+
keys: MarbleKey[];
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
function camAt(t: number, keys: MarbleKey[]): { x: number; y: number; d: number } {
|
|
53
|
+
const ks = [...keys].sort((a, b) => a.t - b.t);
|
|
54
|
+
const v = (k: MarbleKey) => ({ x: k.look[0], y: k.look[1], d: k.dist ?? 22 });
|
|
55
|
+
if (t <= ks[0].t) return v(ks[0]);
|
|
56
|
+
for (let i = 1; i < ks.length; i++) {
|
|
57
|
+
if (t >= ks[i].t) continue;
|
|
58
|
+
const [a, b] = [v(ks[i - 1]), v(ks[i])];
|
|
59
|
+
const u = toEase(ks[i].ease ?? "inOutCubic")((t - ks[i - 1].t) / Math.max(1e-6, ks[i].t - ks[i - 1].t));
|
|
60
|
+
return { x: a.x + (b.x - a.x) * u, y: a.y + (b.y - a.y) * u, d: a.d + (b.d - a.d) * u };
|
|
61
|
+
}
|
|
62
|
+
return v(ks[ks.length - 1]);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* 구슬 조형 무대 — 호두나무 벽 한 장, 위쪽 키라이트 하나(레일·구슬 그림자가 벽에 떨어진다), 강철이 비칠 방 빛.
|
|
67
|
+
* 컷마다 벽의 다른 자리(세트)를 보고, 카메라는 키로만 다가가고 물러난다
|
|
68
|
+
*/
|
|
69
|
+
export function marbleStage(el: HTMLElement, o: { ctx: SceneCtx; shots: MarbleShot[] }): ((t: number) => void) & Stage3D {
|
|
70
|
+
const { ctx } = o;
|
|
71
|
+
const shots = [...o.shots].sort((a, b) => a.from - b.from);
|
|
72
|
+
const shotAt = (t: number) => shots.find((x) => t >= x.from && t < x.to) ?? shots[shots.length - 1];
|
|
73
|
+
const stage = stage3d(el, {
|
|
74
|
+
ctx,
|
|
75
|
+
camera: "perspective",
|
|
76
|
+
fov: 32,
|
|
77
|
+
env: true,
|
|
78
|
+
exposure: 1.05,
|
|
79
|
+
background: ctx.style.colors.bg,
|
|
80
|
+
shot(t, cam) {
|
|
81
|
+
const k = camAt(t, shotAt(t).keys);
|
|
82
|
+
cam.position.set(k.x + 1.2, k.y + 1.6, k.d);
|
|
83
|
+
cam.lookAt(k.x, k.y, 0.4);
|
|
84
|
+
},
|
|
85
|
+
});
|
|
86
|
+
// 키라이트를 받으면 벽이 밝아진다 — 찍힌 벽이 바탕색 쯤 되게 어둡게 칠해 두면 구슬이 벽에서 또렷이 떠오른다
|
|
87
|
+
const wall = new THREE.Mesh(new THREE.PlaneGeometry(600, 80), new THREE.MeshStandardMaterial({ color: col(ctx, "bg").multiplyScalar(0.62), roughness: 0.92, metalness: 0 }));
|
|
88
|
+
wall.position.set(200, 0, 0);
|
|
89
|
+
wall.receiveShadow = true;
|
|
90
|
+
stage.scene.add(wall);
|
|
91
|
+
stage.scene.add(new THREE.HemisphereLight(0xfff1dc, 0x3a2a1e, 0.55));
|
|
92
|
+
const key = new THREE.DirectionalLight(0xffe2b8, 2.4);
|
|
93
|
+
key.castShadow = true;
|
|
94
|
+
key.shadow.mapSize.set(1024, 1024);
|
|
95
|
+
Object.assign(key.shadow.camera as THREE.OrthographicCamera, { left: -15, right: 15, top: 10, bottom: -10, near: 1, far: 60 });
|
|
96
|
+
key.shadow.bias = -0.0006;
|
|
97
|
+
stage.scene.add(key, key.target);
|
|
98
|
+
return Object.assign((t: number) => {
|
|
99
|
+
const [x, y] = shotAt(t).keys[0].look;
|
|
100
|
+
key.position.set(x - 7, y + 12, 16);
|
|
101
|
+
key.target.position.set(x, y, 0);
|
|
102
|
+
key.target.updateMatrixWorld();
|
|
103
|
+
stage.paint(t);
|
|
104
|
+
}, stage);
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
// ── 레일과 구슬 ─────────────────────────────────────────────────────────
|
|
108
|
+
|
|
109
|
+
interface Track {
|
|
110
|
+
curve: THREE.CatmullRomCurve3;
|
|
111
|
+
pts: THREE.Vector3[];
|
|
112
|
+
s: number[];
|
|
113
|
+
total: number;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
function track(points: readonly V3[], closed = false): Track {
|
|
117
|
+
const curve = new THREE.CatmullRomCurve3(points.map((p) => new THREE.Vector3(...p)), closed, "centripetal");
|
|
118
|
+
const n = Math.max(60, Math.ceil(curve.getLength() / 0.05));
|
|
119
|
+
const pts = curve.getSpacedPoints(n);
|
|
120
|
+
const s = [0];
|
|
121
|
+
for (let i = 1; i < pts.length; i++) s.push(s[i - 1] + pts[i].distanceTo(pts[i - 1]));
|
|
122
|
+
return { curve, pts, s, total: s[s.length - 1] };
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
function pointAt(tr: Track, len: number, out = new THREE.Vector3()): THREE.Vector3 {
|
|
126
|
+
const x = clamp(len, 0, tr.total);
|
|
127
|
+
let lo = 0;
|
|
128
|
+
let hi = tr.s.length - 1;
|
|
129
|
+
while (hi - lo > 1) {
|
|
130
|
+
const m = (lo + hi) >> 1;
|
|
131
|
+
if (tr.s[m] <= x) lo = m;
|
|
132
|
+
else hi = m;
|
|
133
|
+
}
|
|
134
|
+
const k = (x - tr.s[lo]) / (tr.s[hi] - tr.s[lo] || 1);
|
|
135
|
+
return out.copy(tr.pts[lo]).lerp(tr.pts[hi], k);
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
export interface RailOpts {
|
|
139
|
+
ctx: SceneCtx;
|
|
140
|
+
/** 레일 가운데 선의 꼭짓점 — 벽에서 z 만큼 나와 있다. 순 수직은 피한다(두 가닥이 겹친다) */
|
|
141
|
+
points: readonly V3[];
|
|
142
|
+
at?: number;
|
|
143
|
+
/** 놓이는 시간 — 처음 점부터 자란다 */
|
|
144
|
+
dur?: number;
|
|
145
|
+
/** 두 가닥 사이 */
|
|
146
|
+
gauge?: number;
|
|
147
|
+
/** 벽에 물리는 받침대 */
|
|
148
|
+
brackets?: boolean;
|
|
149
|
+
/** 고리 — 끝이 처음으로 매끈하게 이어진다(처음 점을 끝에 다시 넣지 않는다) */
|
|
150
|
+
closed?: boolean;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
/** 레일 — 강철 두 가닥이 처음 점부터 끝까지 놓여 가고, 받침대가 벽에 물린다. 구슬은 그 위를 구른다 */
|
|
154
|
+
export function rail(stage: Stage3D, o: RailOpts): (t: number) => void {
|
|
155
|
+
const { ctx } = o;
|
|
156
|
+
const tr = track(o.points, o.closed);
|
|
157
|
+
const gauge = o.gauge ?? 0.26;
|
|
158
|
+
const m = steelMat(ctx);
|
|
159
|
+
const segs = Math.max(24, Math.ceil(tr.total * 10));
|
|
160
|
+
const tubes = [-1, 1].map((side) => {
|
|
161
|
+
// 두 가닥은 진행 방향과 위(y)에 모두 수직인 쪽으로 벌린다 — 벽을 따라 놓인 레일이면 앞뒤(z)
|
|
162
|
+
const off = tr.pts.map((p, i) => {
|
|
163
|
+
const a = tr.pts[Math.max(0, i - 1)];
|
|
164
|
+
const b = tr.pts[Math.min(tr.pts.length - 1, i + 1)];
|
|
165
|
+
const tan = b.clone().sub(a).normalize();
|
|
166
|
+
const side3 = new THREE.Vector3().crossVectors(tan, new THREE.Vector3(0, 1, 0));
|
|
167
|
+
if (side3.lengthSq() < 1e-6) side3.set(0, 0, 1);
|
|
168
|
+
return p.clone().addScaledVector(side3.normalize(), (side * gauge) / 2);
|
|
169
|
+
});
|
|
170
|
+
const geo = new THREE.TubeGeometry(new THREE.CatmullRomCurve3(off, o.closed), segs, 0.035, 6, o.closed);
|
|
171
|
+
const mesh = shade(new THREE.Mesh(geo, m));
|
|
172
|
+
stage.scene.add(mesh);
|
|
173
|
+
return mesh;
|
|
174
|
+
});
|
|
175
|
+
const brackets: { mesh: THREE.Mesh; k: number }[] = [];
|
|
176
|
+
if (o.brackets !== false) {
|
|
177
|
+
const bm = brassMat(ctx);
|
|
178
|
+
for (let d = 0.6; d < tr.total - 0.3; d += 1.5) {
|
|
179
|
+
const p = pointAt(tr, d);
|
|
180
|
+
if (p.z < 0.15) continue;
|
|
181
|
+
const g = new THREE.CylinderGeometry(0.035, 0.035, p.z, 6);
|
|
182
|
+
g.rotateX(Math.PI / 2);
|
|
183
|
+
const mesh = shade(new THREE.Mesh(g, bm));
|
|
184
|
+
mesh.position.set(p.x, p.y - 0.05, p.z / 2);
|
|
185
|
+
stage.scene.add(mesh);
|
|
186
|
+
brackets.push({ mesh, k: d / tr.total });
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
const at = o.at ?? -1;
|
|
190
|
+
const dur = o.dur ?? 0.4;
|
|
191
|
+
return (t) => {
|
|
192
|
+
const p = t < at ? 0 : ease.inOutCubic(clamp((t - at) / dur));
|
|
193
|
+
for (const mesh of tubes) {
|
|
194
|
+
const idx = mesh.geometry.index!.count;
|
|
195
|
+
mesh.visible = p > 0;
|
|
196
|
+
mesh.geometry.setDrawRange(0, Math.floor((p * idx) / 6) * 6);
|
|
197
|
+
}
|
|
198
|
+
for (const b of brackets) b.mesh.visible = p >= b.k;
|
|
199
|
+
};
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
export interface MarblesOpts {
|
|
203
|
+
ctx: SceneCtx;
|
|
204
|
+
/** 레일과 같은 꼭짓점 */
|
|
205
|
+
points: readonly V3[];
|
|
206
|
+
/** count 개를 every 초마다(또는 times 에) 처음 점에서 굴린다 */
|
|
207
|
+
at?: number;
|
|
208
|
+
count?: number;
|
|
209
|
+
every?: number;
|
|
210
|
+
times?: readonly number[];
|
|
211
|
+
/** 구슬 색 — style.colors 키(marble1–9)나 색. 배열이면 차례로 */
|
|
212
|
+
colors?: string | readonly string[];
|
|
213
|
+
/** 처음 빠르기 */
|
|
214
|
+
v0?: number;
|
|
215
|
+
/** 끝에 닿은 뒤 — hide 사라진다 · stay 끝에 선다 · loop 처음부터 다시 */
|
|
216
|
+
end?: "hide" | "stay" | "loop";
|
|
217
|
+
until?: number;
|
|
218
|
+
/** 구슬 반지름 */
|
|
219
|
+
radius?: number;
|
|
220
|
+
/** 레일과 같게 — 고리면 끝에서 처음으로 이어 돈다 */
|
|
221
|
+
closed?: boolean;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
/**
|
|
225
|
+
* 구슬 = 요청 — 레일을 따라 구른다. 내리막에서 빨라지고 오르막·평지에서 느려진다(에너지 보존, 아주 서지는 않는다).
|
|
226
|
+
* 돌려준 함수의 arrivals 에 구슬마다 끝에 닿는 시각
|
|
227
|
+
*/
|
|
228
|
+
export function marbles(stage: Stage3D, o: MarblesOpts): ((t: number) => void) & { arrivals: number[]; ride: number } {
|
|
229
|
+
const { ctx } = o;
|
|
230
|
+
const tr = track(o.points, o.closed);
|
|
231
|
+
const y0 = tr.pts[0].y;
|
|
232
|
+
const v0 = o.v0 ?? 1.4;
|
|
233
|
+
// 길이마다 지나는 시각 — 에너지 보존 빠르기를 적분
|
|
234
|
+
const tAt = [0];
|
|
235
|
+
for (let i = 1; i < tr.pts.length; i++) {
|
|
236
|
+
const v = (y: number) => Math.max(1.1, Math.sqrt(v0 * v0 + 2 * G * (y0 - y)));
|
|
237
|
+
const vm = (v(tr.pts[i - 1].y) + v(tr.pts[i].y)) / 2;
|
|
238
|
+
tAt.push(tAt[i - 1] + (tr.s[i] - tr.s[i - 1]) / vm);
|
|
239
|
+
}
|
|
240
|
+
const ride = tAt[tAt.length - 1];
|
|
241
|
+
const lenAt = (tau: number): number => {
|
|
242
|
+
let lo = 0;
|
|
243
|
+
let hi = tAt.length - 1;
|
|
244
|
+
while (hi - lo > 1) {
|
|
245
|
+
const m = (lo + hi) >> 1;
|
|
246
|
+
if (tAt[m] <= tau) lo = m;
|
|
247
|
+
else hi = m;
|
|
248
|
+
}
|
|
249
|
+
const k = (tau - tAt[lo]) / (tAt[hi] - tAt[lo] || 1);
|
|
250
|
+
return tr.s[lo] + (tr.s[hi] - tr.s[lo]) * k;
|
|
251
|
+
};
|
|
252
|
+
const times = o.times ?? Array.from({ length: o.count ?? 1 }, (_, k) => (o.at ?? 0) + k * (o.every ?? 0.5));
|
|
253
|
+
const cols = typeof o.colors === "string" || !o.colors ? [o.colors ?? "marble1"] : o.colors;
|
|
254
|
+
const rad = o.radius ?? R;
|
|
255
|
+
const lift = LIFT + (rad - R);
|
|
256
|
+
const mesh = swarm(ctx, rad, times.length, cols);
|
|
257
|
+
stage.scene.add(mesh);
|
|
258
|
+
const m4 = new THREE.Matrix4();
|
|
259
|
+
const p = new THREE.Vector3();
|
|
260
|
+
const until = o.until ?? Infinity;
|
|
261
|
+
const end = o.end ?? "hide";
|
|
262
|
+
const paint = (t: number) => {
|
|
263
|
+
times.forEach((T, k) => {
|
|
264
|
+
let tau = t - T;
|
|
265
|
+
if (tau < 0 || t >= until || (end === "hide" && tau > ride)) return mesh.setMatrixAt(k, HIDE);
|
|
266
|
+
if (end === "loop") tau %= ride;
|
|
267
|
+
pointAt(tr, lenAt(Math.min(tau, ride)), p);
|
|
268
|
+
mesh.setMatrixAt(k, m4.makeTranslation(p.x, p.y + lift, p.z));
|
|
269
|
+
});
|
|
270
|
+
mesh.instanceMatrix.needsUpdate = true;
|
|
271
|
+
};
|
|
272
|
+
return Object.assign(paint, { arrivals: times.map((T) => T + ride), ride });
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
// ── 장치 ─────────────────────────────────────────────────────────────
|
|
276
|
+
|
|
277
|
+
/**
|
|
278
|
+
* 깔때기 = 한 주소 — 여러 레일에서 온 구슬이 테두리로 들어와 소용돌이를 돌며(안쪽일수록 빨리) 가운데 구멍으로 빠진다.
|
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279
|
+
* feeds 마다 [들어오는 시각, 색, 들어오는 각(라디안)]. 돌려준 함수의 exits 에 구멍으로 빠지는 시각
|
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280
|
+
*/
|
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281
|
+
export function funnel(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; radius?: number; at?: number; feeds: readonly { time: number; color: string; angle?: number }[]; spin?: number }): ((t: number) => void) & { exits: number[] } {
|
|
282
|
+
const { ctx } = o;
|
|
283
|
+
const Rr = o.radius ?? 2.4;
|
|
284
|
+
const hole = 0.3;
|
|
285
|
+
const H = 1.6;
|
|
286
|
+
const prof = (r: number) => H * (1 - (hole / r) ** 0.9);
|
|
287
|
+
const profile = Array.from({ length: 24 }, (_, i) => {
|
|
288
|
+
const r = hole + ((Rr - hole) * i) / 23;
|
|
289
|
+
return new THREE.Vector2(r, prof(r));
|
|
290
|
+
});
|
|
291
|
+
const group = new THREE.Group();
|
|
292
|
+
const bowl = shade(new THREE.Mesh(new THREE.LatheGeometry(profile, 40), new THREE.MeshStandardMaterial({ color: 0x17120e, metalness: 0.35, roughness: 0.16, side: THREE.DoubleSide })));
|
|
293
|
+
const rim = shade(new THREE.Mesh(new THREE.TorusGeometry(Rr, 0.06, 6, 48), brassMat(ctx)));
|
|
294
|
+
rim.rotation.x = Math.PI / 2;
|
|
295
|
+
rim.position.y = prof(Rr);
|
|
296
|
+
group.add(bowl, rim);
|
|
297
|
+
group.position.set(...o.pos);
|
|
298
|
+
stage.scene.add(group);
|
|
299
|
+
const spin = o.spin ?? 1.5;
|
|
300
|
+
// 한 바퀴 길 — 반지름이 줄수록 각속도 ∝ r^-1.5 (각운동량), 미리 적분해 둔다
|
|
301
|
+
const N = 90;
|
|
302
|
+
const path = [{ r: Rr - 0.25, a: 0 }];
|
|
303
|
+
for (let i = 1; i <= N; i++) {
|
|
304
|
+
const u = i / N;
|
|
305
|
+
const r = hole + (Rr - 0.25 - hole) * (1 - u) ** 1.3;
|
|
306
|
+
path.push({ r, a: path[i - 1].a + (spin / N) * 2.2 * r ** -1.5 });
|
|
307
|
+
}
|
|
308
|
+
const fall = 0.28;
|
|
309
|
+
const mesh = swarm(ctx, R, o.feeds.length, o.feeds.map((f) => f.color));
|
|
310
|
+
stage.scene.add(mesh);
|
|
311
|
+
const m4 = new THREE.Matrix4();
|
|
312
|
+
const at = o.at ?? -1;
|
|
313
|
+
const paint = (t: number) => {
|
|
314
|
+
group.scale.setScalar(Math.max(0.001, pop(t, at, 0.36)));
|
|
315
|
+
o.feeds.forEach((f, k) => {
|
|
316
|
+
const tau = t - f.time;
|
|
317
|
+
if (tau < 0 || tau > spin + fall) return mesh.setMatrixAt(k, HIDE);
|
|
318
|
+
let x: number;
|
|
319
|
+
let y: number;
|
|
320
|
+
let z: number;
|
|
321
|
+
if (tau <= spin) {
|
|
322
|
+
const i = Math.min(N - 1, Math.floor((tau / spin) * N));
|
|
323
|
+
const w = (tau / spin) * N - i;
|
|
324
|
+
const r = path[i].r + (path[i + 1].r - path[i].r) * w;
|
|
325
|
+
const a = (f.angle ?? 0) - (path[i].a + (path[i + 1].a - path[i].a) * w);
|
|
326
|
+
x = Math.cos(a) * r;
|
|
327
|
+
z = Math.sin(a) * r;
|
|
328
|
+
y = prof(Math.max(hole, r)) + R;
|
|
329
|
+
} else {
|
|
330
|
+
const d = tau - spin;
|
|
331
|
+
x = 0;
|
|
332
|
+
z = 0;
|
|
333
|
+
y = R - 0.5 * G * d * d - 1.2 * d;
|
|
334
|
+
}
|
|
335
|
+
mesh.setMatrixAt(k, m4.makeTranslation(o.pos[0] + x, o.pos[1] + y, o.pos[2] + z));
|
|
336
|
+
});
|
|
337
|
+
mesh.instanceMatrix.needsUpdate = true;
|
|
338
|
+
};
|
|
339
|
+
return Object.assign(paint, { exits: o.feeds.map((f) => f.time + spin + fall * 0.6) });
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
/**
|
|
343
|
+
* 갈림판 = 라우팅 — 갈림길 위 놋쇠 판이 flips 시각마다 넘어가 다른 레일을 겨눈다(겨눈 쪽으로 구슬이 간다). 폴백은 판이 다른 쪽으로 넘어가는 것.
|
|
344
|
+
* aims 를 주면 n 번째로 넘어간 뒤 aims[n] 도(갈래가 여럿일 때), 없으면 ±angle 을 오간다
|
|
345
|
+
*/
|
|
346
|
+
export function flipper(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; at?: number; flips: readonly number[]; angle?: number; aims?: readonly number[]; length?: number }): (t: number) => void {
|
|
347
|
+
const { ctx } = o;
|
|
348
|
+
const len = o.length ?? 1.2;
|
|
349
|
+
const group = new THREE.Group();
|
|
350
|
+
const paddle = new THREE.BoxGeometry(len, 0.08, 0.5);
|
|
351
|
+
paddle.translate(len / 2, 0, 0);
|
|
352
|
+
const arm = shade(new THREE.Mesh(paddle, brassMat(ctx)));
|
|
353
|
+
const pin = shade(new THREE.Mesh(new THREE.CylinderGeometry(0.09, 0.09, 0.62, 12).rotateX(Math.PI / 2), steelMat(ctx)));
|
|
354
|
+
group.add(arm, pin);
|
|
355
|
+
group.position.set(...o.pos);
|
|
356
|
+
stage.scene.add(group);
|
|
357
|
+
const A = ((o.angle ?? 28) * Math.PI) / 180;
|
|
358
|
+
const flips = [...o.flips].sort((a, b) => a - b);
|
|
359
|
+
const at = o.at ?? -1;
|
|
360
|
+
return (t) => {
|
|
361
|
+
group.scale.setScalar(Math.max(0.001, pop(t, at)));
|
|
362
|
+
const n = flips.filter((f) => f <= t).length;
|
|
363
|
+
const aim = (i: number) => (o.aims ? (o.aims[Math.max(0, i) % o.aims.length] * Math.PI) / 180 : i % 2 ? A : -A);
|
|
364
|
+
const last = n ? flips[n - 1] : -1e9;
|
|
365
|
+
const k = ease.outBack(clamp((t - last) / 0.14));
|
|
366
|
+
arm.rotation.z = n ? aim(n - 1) + (aim(n) - aim(n - 1)) * k : aim(0);
|
|
367
|
+
};
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
export interface TubeItem {
|
|
371
|
+
x: number;
|
|
372
|
+
count: number;
|
|
373
|
+
color: string;
|
|
374
|
+
/** 첫 구슬을 놓는 시각과 간격 */
|
|
375
|
+
at: number;
|
|
376
|
+
every?: number;
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
/**
|
|
380
|
+
* 투명 관 = 쌓인 수 — 관 위에서 구슬이 하나씩 떨어져 쌓인다. 높이가 곧 수(관끼리 같은 높이라 막대그래프처럼 읽힌다).
|
|
381
|
+
* 돌려준 함수의 landed(i, t) 는 i 번 관에 t 까지 앉은 구슬 수
|
|
382
|
+
*/
|
|
383
|
+
export function tubes(stage: Stage3D, o: { ctx: SceneCtx; items: readonly TubeItem[]; base: number; z?: number; height?: number }): ((t: number) => void) & { landed(i: number, t: number): number } {
|
|
384
|
+
const { ctx } = o;
|
|
385
|
+
const z = o.z ?? 0.6;
|
|
386
|
+
const r = 0.12;
|
|
387
|
+
const d = r * 2;
|
|
388
|
+
const H = o.height ?? Math.max(...o.items.map((it) => it.count)) * d + 0.3;
|
|
389
|
+
const glass = new THREE.MeshStandardMaterial({ color: 0xffffff, transparent: true, opacity: 0.14, roughness: 0.05, metalness: 0, depthWrite: false, side: THREE.DoubleSide });
|
|
390
|
+
const bm = brassMat(ctx);
|
|
391
|
+
for (const it of o.items) {
|
|
392
|
+
const tube = new THREE.Mesh(new THREE.CylinderGeometry(r * 1.35, r * 1.35, H, 16, 1, true), glass);
|
|
393
|
+
tube.position.set(it.x, o.base + H / 2, z);
|
|
394
|
+
const foot = shade(new THREE.Mesh(new THREE.CylinderGeometry(r * 1.7, r * 1.7, 0.1, 16), bm));
|
|
395
|
+
foot.position.set(it.x, o.base - 0.05, z);
|
|
396
|
+
stage.scene.add(tube, foot);
|
|
397
|
+
}
|
|
398
|
+
// 관 안 급수구에서 쌓일 자리 바로 위로 떨어진다 — 관 꼭대기에서 떨어뜨리면 한 마디 안에 다 못 앉는다
|
|
399
|
+
const g = G * 2.5;
|
|
400
|
+
const all: { i: number; x: number; T: number; y1: number; y0: number; fall: number }[] = [];
|
|
401
|
+
o.items.forEach((it, i) => {
|
|
402
|
+
for (let k = 0; k < it.count; k++) {
|
|
403
|
+
const y1 = o.base + r + k * d;
|
|
404
|
+
const y0 = Math.min(o.base + H, y1 + 3);
|
|
405
|
+
all.push({ i, x: it.x, T: it.at + k * (it.every ?? 0.03), y1, y0, fall: Math.sqrt((2 * (y0 - y1)) / g) });
|
|
406
|
+
}
|
|
407
|
+
});
|
|
408
|
+
const mesh = swarm(ctx, r, all.length, all.map((m) => o.items[m.i].color));
|
|
409
|
+
stage.scene.add(mesh);
|
|
410
|
+
const m4 = new THREE.Matrix4();
|
|
411
|
+
const paint = (t: number) => {
|
|
412
|
+
all.forEach((m, k) => {
|
|
413
|
+
const tau = t - m.T;
|
|
414
|
+
if (tau < 0) return mesh.setMatrixAt(k, HIDE);
|
|
415
|
+
const y = tau >= m.fall ? m.y1 : m.y0 - 0.5 * g * tau * tau;
|
|
416
|
+
mesh.setMatrixAt(k, m4.makeTranslation(m.x, y, z));
|
|
417
|
+
});
|
|
418
|
+
mesh.instanceMatrix.needsUpdate = true;
|
|
419
|
+
};
|
|
420
|
+
return Object.assign(paint, { landed: (i: number, t: number) => all.filter((m) => m.i === i && t - m.T >= m.fall).length });
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
// ── 명판 ─────────────────────────────────────────────────────────────
|
|
424
|
+
|
|
425
|
+
type Text = string | ((t: number) => string);
|
|
426
|
+
|
|
427
|
+
/** 놋쇠 판 한 장을 캔버스에 — 둥근 판·짙은 테두리·나사 넷, 글은 새긴 듯 짙게(아래 1px 빛) */
|
|
428
|
+
function brassPlate(ctx: SceneCtx, sample: string, font: "sans" | "display" | "mono", px = 140) {
|
|
429
|
+
const fam = ctx.style.fonts[font];
|
|
430
|
+
const f = `${font === "mono" ? 500 : 700} ${px}px ${fam}`;
|
|
431
|
+
const probe = document.createElement("canvas").getContext("2d")!;
|
|
432
|
+
probe.font = f;
|
|
433
|
+
const cw = Math.ceil(probe.measureText(sample).width + px * 1.3);
|
|
434
|
+
const ch = Math.ceil(px * 1.6);
|
|
435
|
+
const c = document.createElement("canvas");
|
|
436
|
+
c.width = cw;
|
|
437
|
+
c.height = ch;
|
|
438
|
+
const tex = new THREE.CanvasTexture(c);
|
|
439
|
+
tex.colorSpace = THREE.SRGBColorSpace;
|
|
440
|
+
tex.anisotropy = 4;
|
|
441
|
+
const draw = (s: string) => {
|
|
442
|
+
const g = c.getContext("2d")!;
|
|
443
|
+
g.clearRect(0, 0, cw, ch);
|
|
444
|
+
g.fillStyle = ctx.style.colors.brass;
|
|
445
|
+
g.beginPath();
|
|
446
|
+
g.roundRect(0, 0, cw, ch, px * 0.16);
|
|
447
|
+
g.fill();
|
|
448
|
+
g.lineWidth = px * 0.06;
|
|
449
|
+
g.strokeStyle = ctx.style.colors.engrave;
|
|
450
|
+
g.globalAlpha = 0.55;
|
|
451
|
+
g.beginPath();
|
|
452
|
+
g.roundRect(px * 0.12, px * 0.12, cw - px * 0.24, ch - px * 0.24, px * 0.1);
|
|
453
|
+
g.stroke();
|
|
454
|
+
g.globalAlpha = 1;
|
|
455
|
+
g.fillStyle = ctx.style.colors.engrave;
|
|
456
|
+
for (const [x, y] of [[px * 0.3, px * 0.3], [cw - px * 0.3, px * 0.3], [px * 0.3, ch - px * 0.3], [cw - px * 0.3, ch - px * 0.3]]) {
|
|
457
|
+
g.beginPath();
|
|
458
|
+
g.arc(x, y, px * 0.06, 0, Math.PI * 2);
|
|
459
|
+
g.fill();
|
|
460
|
+
}
|
|
461
|
+
g.font = f;
|
|
462
|
+
g.textAlign = "center";
|
|
463
|
+
g.textBaseline = "middle";
|
|
464
|
+
g.fillStyle = "rgba(255,240,200,0.55)";
|
|
465
|
+
g.fillText(s, cw / 2, ch / 2 + px * 0.06 + 2);
|
|
466
|
+
g.fillStyle = ctx.style.colors.engrave;
|
|
467
|
+
g.fillText(s, cw / 2, ch / 2 + px * 0.06);
|
|
468
|
+
tex.needsUpdate = true;
|
|
469
|
+
};
|
|
470
|
+
return { tex, draw, aspect: cw / ch };
|
|
471
|
+
}
|
|
472
|
+
|
|
473
|
+
/**
|
|
474
|
+
* 명판 — 벽에 놋쇠 판이 톡 붙고 글이 새겨져 있다(조형 옆 명판). text 가 함수면 그 t 의 글로 다시 새긴다.
|
|
475
|
+
* 화면 글은 모두 명판에
|
|
476
|
+
*/
|
|
477
|
+
export function plaque(stage: Stage3D, o: { ctx: SceneCtx; text: Text; pos: V3; height?: number; at?: number; until?: number; font?: "sans" | "display" | "mono"; anchor?: "center" | "left" | "right" }): (t: number) => void {
|
|
478
|
+
const { ctx } = o;
|
|
479
|
+
const h = o.height ?? 0.7;
|
|
480
|
+
const sample = typeof o.text === "function" ? [0, 1e9].map((x) => (o.text as (t: number) => string)(x)).sort((a, b) => b.length - a.length)[0] : o.text;
|
|
481
|
+
const plate = brassPlate(ctx, sample, o.font ?? "display");
|
|
482
|
+
const w = h * plate.aspect;
|
|
483
|
+
const geo = new THREE.PlaneGeometry(w, h);
|
|
484
|
+
if (o.anchor === "left") geo.translate(w / 2, 0, 0);
|
|
485
|
+
if (o.anchor === "right") geo.translate(-w / 2, 0, 0);
|
|
486
|
+
const mesh = new THREE.Mesh(geo, new THREE.MeshStandardMaterial({ map: plate.tex, metalness: 0.35, roughness: 0.45, transparent: true }));
|
|
487
|
+
mesh.castShadow = true;
|
|
488
|
+
mesh.position.set(...o.pos);
|
|
489
|
+
stage.scene.add(mesh);
|
|
490
|
+
if (typeof o.text === "string") plate.draw(o.text);
|
|
491
|
+
const at = o.at ?? -1;
|
|
492
|
+
const until = o.until ?? Infinity;
|
|
493
|
+
return (t) => {
|
|
494
|
+
const k = pop(t, at);
|
|
495
|
+
mesh.visible = k > 0 && t < until;
|
|
496
|
+
mesh.scale.setScalar(Math.max(0.001, k));
|
|
497
|
+
if (typeof o.text === "function") plate.draw(o.text(t));
|
|
498
|
+
};
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
/**
|
|
502
|
+
* 관문 = 비용 — 레일을 앞뒤로 걸친 놋쇠 문(기둥 둘·들보)이 서고, 들보 앞판에 지나는 값이 새겨져 있다. 구슬은 기둥 사이로 지난다.
|
|
503
|
+
* 값이 바뀌는 순간(changes) 문이 한 번 내려앉았다 선다. price 가 함수면 그 t 의 값
|
|
504
|
+
*/
|
|
505
|
+
export function tollGate(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; price: Text; at?: number; changes?: readonly number[]; height?: number }): (t: number) => void {
|
|
506
|
+
const { ctx } = o;
|
|
507
|
+
const h = o.height ?? 1.2;
|
|
508
|
+
const group = new THREE.Group();
|
|
509
|
+
const bm = brassMat(ctx);
|
|
510
|
+
for (const z of [-0.42, 0.42]) {
|
|
511
|
+
const post = shade(new THREE.Mesh(new THREE.BoxGeometry(0.12, h, 0.12), bm));
|
|
512
|
+
post.position.set(0, h / 2 - 0.2, z);
|
|
513
|
+
group.add(post);
|
|
514
|
+
}
|
|
515
|
+
const beam = shade(new THREE.Mesh(new THREE.BoxGeometry(0.2, 0.16, 1.0), bm));
|
|
516
|
+
beam.position.y = h - 0.2;
|
|
517
|
+
group.add(beam);
|
|
518
|
+
const sample = typeof o.price === "function" ? [0, 1e9].map((x) => (o.price as (t: number) => string)(x)).sort((a, b) => b.length - a.length)[0] : o.price;
|
|
519
|
+
const plate = brassPlate(ctx, sample, "mono");
|
|
520
|
+
const ph = 0.6;
|
|
521
|
+
const sign = new THREE.Mesh(new THREE.PlaneGeometry(ph * plate.aspect, ph), new THREE.MeshStandardMaterial({ map: plate.tex, metalness: 0.35, roughness: 0.45, transparent: true }));
|
|
522
|
+
sign.castShadow = true;
|
|
523
|
+
sign.position.set(0, h + 0.2, 0.52);
|
|
524
|
+
group.add(sign);
|
|
525
|
+
group.position.set(...o.pos);
|
|
526
|
+
stage.scene.add(group);
|
|
527
|
+
if (typeof o.price === "string") plate.draw(o.price);
|
|
528
|
+
const at = o.at ?? -1;
|
|
529
|
+
const changes = o.changes ?? [];
|
|
530
|
+
return (t) => {
|
|
531
|
+
group.scale.setScalar(Math.max(0.001, pop(t, at)));
|
|
532
|
+
if (typeof o.price === "function") plate.draw(o.price(t));
|
|
533
|
+
const last = changes.filter((c) => c <= t).pop();
|
|
534
|
+
const k = last === undefined ? 1 : clamp((t - last) / 0.3);
|
|
535
|
+
group.position.y = o.pos[1] - (last === undefined ? 0 : Math.sin(k * Math.PI) * 0.18);
|
|
536
|
+
};
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
/**
|
|
540
|
+
* 하루 = 시계 고리 — 벽에 둥근 고리 레일과 24 시 놋쇠 못(00 이 위, 시계 방향). windowAt 에 한 시간대(00–10) 고리가 다른 운임 색으로 켜지고,
|
|
541
|
+
* 구슬(요청)이 고리를 쉬지 않고 돈다
|
|
542
|
+
*/
|
|
543
|
+
export function clockWheel(stage: Stage3D, o: { ctx: SceneCtx; pos: V3; radius?: number; at?: number; window?: [number, number]; windowAt?: number; turn?: number; count?: number; color?: string }): (t: number) => void {
|
|
544
|
+
const { ctx } = o;
|
|
545
|
+
const Rr = o.radius ?? 2.8;
|
|
546
|
+
const group = new THREE.Group();
|
|
547
|
+
const ring = shade(new THREE.Mesh(new THREE.TorusGeometry(Rr, 0.05, 6, 96), steelMat(ctx)));
|
|
548
|
+
const ring2 = shade(new THREE.Mesh(new THREE.TorusGeometry(Rr, 0.05, 6, 96), steelMat(ctx)));
|
|
549
|
+
ring.position.z = 0.13;
|
|
550
|
+
ring2.position.z = -0.13;
|
|
551
|
+
group.add(ring, ring2);
|
|
552
|
+
const bm = brassMat(ctx);
|
|
553
|
+
// 시각 h 의 자리 — 00 이 위, 시계 방향
|
|
554
|
+
const ang = (h: number) => Math.PI / 2 - (h / 24) * Math.PI * 2;
|
|
555
|
+
for (let h = 0; h < 24; h++) {
|
|
556
|
+
const big = h % 6 === 0;
|
|
557
|
+
const peg = shade(new THREE.Mesh(new THREE.CylinderGeometry(big ? 0.09 : 0.05, big ? 0.09 : 0.05, 0.5, 8).rotateX(Math.PI / 2), bm));
|
|
558
|
+
const rr = Rr + (big ? 0.42 : 0.3);
|
|
559
|
+
peg.position.set(Math.cos(ang(h)) * rr, Math.sin(ang(h)) * rr, -0.1);
|
|
560
|
+
group.add(peg);
|
|
561
|
+
}
|
|
562
|
+
for (const h of [0, 6, 12, 18]) {
|
|
563
|
+
const label = textPlane({ text: String(h).padStart(2, "0"), family: ctx.style.fonts.mono, weight: 500, color: ctx.style.colors.ink, height: 0.5 });
|
|
564
|
+
label.position.set(Math.cos(ang(h)) * (Rr + 1.0), Math.sin(ang(h)) * (Rr + 1.0), 0.2);
|
|
565
|
+
group.add(label);
|
|
566
|
+
}
|
|
567
|
+
const [h0, h1] = o.window ?? [0, 10];
|
|
568
|
+
const arc = new THREE.Mesh(
|
|
569
|
+
new THREE.TorusGeometry(Rr, 0.11, 8, 64, ((h1 - h0) / 24) * Math.PI * 2),
|
|
570
|
+
new THREE.MeshStandardMaterial({ color: col(ctx, o.color ?? "success"), emissive: col(ctx, o.color ?? "success"), emissiveIntensity: 0.55, roughness: 0.4 }),
|
|
571
|
+
);
|
|
572
|
+
arc.rotation.z = ang(h1);
|
|
573
|
+
arc.scale.set(1, 1, 3.2);
|
|
574
|
+
group.add(arc);
|
|
575
|
+
group.position.set(...o.pos);
|
|
576
|
+
stage.scene.add(group);
|
|
577
|
+
const n = o.count ?? 4;
|
|
578
|
+
const mesh = swarm(ctx, R, n, Array.from({ length: 9 }, (_, k) => `marble${k + 1}`));
|
|
579
|
+
stage.scene.add(mesh);
|
|
580
|
+
const m4 = new THREE.Matrix4();
|
|
581
|
+
const at = o.at ?? -1;
|
|
582
|
+
const turn = o.turn ?? 4;
|
|
583
|
+
const wAt = o.windowAt ?? at;
|
|
584
|
+
return (t) => {
|
|
585
|
+
group.scale.setScalar(Math.max(0.001, pop(t, at, 0.4)));
|
|
586
|
+
arc.visible = t >= wAt;
|
|
587
|
+
arc.scale.setScalar(t >= wAt ? 1 + 0.25 * (1 - ease.outCubic(clamp((t - wAt) / 0.3))) : 1);
|
|
588
|
+
arc.scale.z = 3.2;
|
|
589
|
+
for (let k = 0; k < n; k++) {
|
|
590
|
+
if (t < at + 0.3) {
|
|
591
|
+
mesh.setMatrixAt(k, HIDE);
|
|
592
|
+
continue;
|
|
593
|
+
}
|
|
594
|
+
const h = ((((t - at) / turn) * 24 + (k * 24) / n) % 24 + 24) % 24;
|
|
595
|
+
const a = ang(h);
|
|
596
|
+
mesh.setMatrixAt(k, m4.makeTranslation(o.pos[0] + Math.cos(a) * (Rr - 0.02), o.pos[1] + Math.sin(a) * (Rr - 0.02), o.pos[2] + 0.02));
|
|
597
|
+
}
|
|
598
|
+
mesh.instanceMatrix.needsUpdate = true;
|
|
599
|
+
};
|
|
600
|
+
}
|
|
601
|
+
|
|
602
|
+
/**
|
|
603
|
+
* 드롭 = 방출 문 — 넓은 경사판 꼭대기에 모아 둔 구슬 더미를 문이 막고 있다가, 드롭 순간 문이 젖혀지고 구슬이 한꺼번에 쏟아져 내려
|
|
604
|
+
* 아래 받침에 깔린다. 섬광·흔들림(dropBurst)은 카메라에. fill 을 주면 그 사이 구슬이 위에서 하나씩 떨어져 더미가 차오른다(드롭 앞 모아 올리기)
|
|
605
|
+
*/
|
|
606
|
+
export function releaseGate(stage: Stage3D, o: { ctx: SceneCtx; drop?: number; top: V3; bottom: V3; count: number; colors?: readonly string[]; width?: number; fill?: [number, number] }): (t: number) => void {
|
|
607
|
+
const { ctx } = o;
|
|
608
|
+
const D = ctx.beats.drop(o.drop ?? 0);
|
|
609
|
+
const top = new THREE.Vector3(...o.top);
|
|
610
|
+
const bottom = new THREE.Vector3(...o.bottom);
|
|
611
|
+
const dir = bottom.clone().sub(top);
|
|
612
|
+
const L = dir.length();
|
|
613
|
+
dir.normalize();
|
|
614
|
+
const width = o.width ?? 2.2;
|
|
615
|
+
const board = shade(new THREE.Mesh(new THREE.BoxGeometry(L + 0.6, 0.08, width), new THREE.MeshStandardMaterial({ color: col(ctx, "raised"), roughness: 0.8 })));
|
|
616
|
+
board.position.copy(top).add(bottom).multiplyScalar(0.5).add(new THREE.Vector3(0, -0.15, 0));
|
|
617
|
+
board.rotation.z = Math.atan2(dir.y, dir.x);
|
|
618
|
+
const gate = shade(new THREE.Mesh(new THREE.BoxGeometry(0.1, 0.9, width), brassMat(ctx)));
|
|
619
|
+
// 문은 위 경첩에 매달려 있다가 내리막 쪽으로 젖혀진다
|
|
620
|
+
const pivot = new THREE.Group();
|
|
621
|
+
pivot.position.copy(top).addScaledVector(dir, 0.35).add(new THREE.Vector3(0, 0.9, 0));
|
|
622
|
+
gate.position.y = -0.45;
|
|
623
|
+
pivot.add(gate);
|
|
624
|
+
stage.scene.add(board, pivot);
|
|
625
|
+
const cols = Math.ceil(Math.sqrt(o.count * 1.6));
|
|
626
|
+
const rows = Math.ceil(o.count / cols);
|
|
627
|
+
const lane = (width - 0.3) / rows;
|
|
628
|
+
// 더미 자리(문 뒤 위쪽으로 쌓임) → 받침 자리(경사 끝에서 펼쳐짐)
|
|
629
|
+
const items = Array.from({ length: o.count }, (_, i) => {
|
|
630
|
+
const c = i % cols;
|
|
631
|
+
const r = Math.floor(i / cols);
|
|
632
|
+
const z = -width / 2 + 0.15 + (r + 0.5) * lane;
|
|
633
|
+
const pile = top.clone().addScaledVector(dir, -c * 0.17).add(new THREE.Vector3(0, (c % 3) * 0.12, z));
|
|
634
|
+
const land = bottom.clone().add(new THREE.Vector3(0.35 + (c / cols) * 2.6, 0, z));
|
|
635
|
+
return { pile, land, delay: c * 0.012 + r * 0.008 };
|
|
636
|
+
});
|
|
637
|
+
const mesh = swarm(ctx, 0.13, o.count, o.colors ?? ["marble1"]);
|
|
638
|
+
stage.scene.add(mesh);
|
|
639
|
+
const flash = document.createElement("div");
|
|
640
|
+
flash.style.cssText = `position:absolute;inset:0;background:${ctx.style.colors.ink};opacity:0;pointer-events:none;`;
|
|
641
|
+
stage.el.append(flash);
|
|
642
|
+
// 문이 열리면 1 초 안에 다 쏟아지게 — 실제 경사보다 가파르게 민다(드롭은 한 박의 사건이다)
|
|
643
|
+
const a = 2.6 * G * Math.max(0.2, -dir.y);
|
|
644
|
+
const m4 = new THREE.Matrix4();
|
|
645
|
+
const p = new THREE.Vector3();
|
|
646
|
+
return (t) => {
|
|
647
|
+
const s = dropBurst(t, { beats: ctx.beats, drop: o.drop ?? 0, rules: ctx.style.motion, scene: ctx.id, source: "releaseGate" });
|
|
648
|
+
flash.style.opacity = (s.flash * 0.6).toFixed(3);
|
|
649
|
+
stage.camera.position.x += (s.shake.x ?? 0) * 0.02;
|
|
650
|
+
stage.camera.position.y += (s.shake.y ?? 0) * 0.02;
|
|
651
|
+
pivot.rotation.z = t < D ? 0 : 1.4 * ease.outBack(clamp((t - D) / 0.22));
|
|
652
|
+
items.forEach((it, i) => {
|
|
653
|
+
const tau = t - D - it.delay;
|
|
654
|
+
if (tau <= 0) {
|
|
655
|
+
if (!o.fill) return mesh.setMatrixAt(i, m4.makeTranslation(it.pile.x, it.pile.y, it.pile.z));
|
|
656
|
+
const app = o.fill[0] + (i / o.count) * (o.fill[1] - o.fill[0]);
|
|
657
|
+
if (t < app) return mesh.setMatrixAt(i, HIDE);
|
|
658
|
+
const k = ease.inCubic(clamp((t - app) / 0.18));
|
|
659
|
+
return mesh.setMatrixAt(i, m4.makeTranslation(it.pile.x, it.pile.y + 2.2 * (1 - k), it.pile.z));
|
|
660
|
+
}
|
|
661
|
+
const run = 6 * tau + 0.5 * a * tau * tau;
|
|
662
|
+
const along = run + it.pile.clone().sub(top).dot(dir);
|
|
663
|
+
if (along < L) {
|
|
664
|
+
p.copy(top).addScaledVector(dir, along);
|
|
665
|
+
p.z = it.pile.z;
|
|
666
|
+
p.y += Math.max(0, it.pile.y - top.y) * (1 - clamp(run / 0.6));
|
|
667
|
+
} else {
|
|
668
|
+
const left = L - it.pile.clone().sub(top).dot(dir);
|
|
669
|
+
const tEnd = (-6 + Math.sqrt(36 + 2 * a * left)) / a;
|
|
670
|
+
const k = clamp((tau - tEnd) / 0.35);
|
|
671
|
+
p.copy(bottom).lerp(it.land, ease.outCubic(k));
|
|
672
|
+
p.y += Math.sin(k * Math.PI) * 0.35 * (1 - k);
|
|
673
|
+
}
|
|
674
|
+
mesh.setMatrixAt(i, m4.makeTranslation(p.x, p.y, p.z));
|
|
675
|
+
});
|
|
676
|
+
mesh.instanceMatrix.needsUpdate = true;
|
|
677
|
+
};
|
|
678
|
+
}
|