isaacscript-common 87.5.0 → 87.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (684) hide show
  1. package/README.md +1 -1
  2. package/dist/callbackClasses.d.ts +7 -6
  3. package/dist/callbackClasses.d.ts.map +1 -1
  4. package/dist/callbackClasses.js +17 -15
  5. package/dist/callbackClasses.lua +163 -300
  6. package/dist/callbacks.d.ts +118 -117
  7. package/dist/callbacks.d.ts.map +1 -1
  8. package/dist/callbacks.js +19 -9
  9. package/dist/callbacks.lua +1 -0
  10. package/dist/classes/DefaultMap.d.ts +5 -1
  11. package/dist/classes/DefaultMap.d.ts.map +1 -1
  12. package/dist/classes/ModFeature.js +3 -3
  13. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  14. package/dist/classes/ModUpgraded.js +4 -6
  15. package/dist/classes/callbacks/InputActionFilter.d.ts +2 -2
  16. package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -1
  17. package/dist/classes/callbacks/InputActionFilter.js +3 -3
  18. package/dist/classes/callbacks/InputActionPlayer.d.ts +2 -2
  19. package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
  20. package/dist/classes/callbacks/InputActionPlayer.js +6 -6
  21. package/dist/classes/callbacks/PostBoneSwing.js +2 -2
  22. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts +2 -2
  23. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  24. package/dist/classes/callbacks/PostCollectibleEmpty.js +3 -5
  25. package/dist/classes/callbacks/PostCursedTeleport.js +5 -5
  26. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -4
  27. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  28. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts +2 -3
  29. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  30. package/dist/classes/callbacks/PostDiceRoomActivated.js +2 -2
  31. package/dist/classes/callbacks/PostEntityRemoveFilter.d.ts +9 -0
  32. package/dist/classes/callbacks/PostEntityRemoveFilter.d.ts.map +1 -0
  33. package/dist/classes/callbacks/PostEntityRemoveFilter.js +21 -0
  34. package/dist/classes/callbacks/PostEntityRemoveFilter.lua +23 -0
  35. package/dist/classes/callbacks/PostGridEntityCollision.d.ts +2 -4
  36. package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  37. package/dist/classes/callbacks/PostGridEntityCollision.js +10 -10
  38. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts +2 -4
  39. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  40. package/dist/classes/callbacks/PostGridEntityCustomCollision.js +8 -8
  41. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts +2 -3
  42. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  43. package/dist/classes/callbacks/PostGridEntityCustomRemove.js +2 -2
  44. package/dist/classes/callbacks/PostGridEntityRemove.d.ts +2 -2
  45. package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  46. package/dist/classes/callbacks/PostGridEntityRemove.js +3 -3
  47. package/dist/classes/callbacks/PostItemDischarge.d.ts +2 -2
  48. package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  49. package/dist/classes/callbacks/PostItemDischarge.js +5 -8
  50. package/dist/classes/callbacks/PostKeyboardChanged.d.ts +2 -1
  51. package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  52. package/dist/classes/callbacks/PostKeyboardChanged.js +2 -2
  53. package/dist/classes/callbacks/PostNewRoomEarly.js +3 -3
  54. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
  55. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  56. package/dist/classes/callbacks/PostPickupSelectionFilter.js +4 -3
  57. package/dist/classes/callbacks/PostPlayerChangeHealth.js +2 -2
  58. package/dist/classes/callbacks/PostPlayerChangeType.js +1 -1
  59. package/dist/classes/callbacks/PostPurchase.d.ts +2 -4
  60. package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -1
  61. package/dist/classes/callbacks/PostPurchase.js +9 -9
  62. package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  63. package/dist/classes/callbacks/PostTransformation.d.ts +2 -2
  64. package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -1
  65. package/dist/classes/callbacks/PostTransformation.js +1 -3
  66. package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  67. package/dist/classes/callbacks/PostTrinketBreak.js +1 -3
  68. package/dist/classes/callbacks/PostUsePillFilter.js +2 -2
  69. package/dist/classes/callbacks/PreBerserkDeath.js +4 -4
  70. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts +2 -2
  71. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
  72. package/dist/classes/callbacks/PreEntitySpawnFilter.js +3 -3
  73. package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  74. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts +2 -2
  75. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
  76. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.js +5 -5
  77. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  78. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  79. package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  80. package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
  81. package/dist/classes/features/callbackLogic/EsauJrDetection.js +2 -2
  82. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  83. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +9 -11
  84. package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.js +4 -4
  85. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +4 -4
  86. package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.js +2 -2
  87. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +0 -1
  88. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  89. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +4 -4
  90. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  91. package/dist/classes/features/other/CustomPickups.js +1 -0
  92. package/dist/classes/features/other/CustomStages.js +19 -9
  93. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  94. package/dist/classes/features/other/CustomTrapdoors.js +44 -38
  95. package/dist/classes/features/other/CustomTrapdoors.lua +14 -7
  96. package/dist/classes/features/other/DebugDisplay.d.ts +0 -18
  97. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  98. package/dist/classes/features/other/DeployJSONRoom.d.ts +0 -2
  99. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  100. package/dist/classes/features/other/DeployJSONRoom.js +6 -4
  101. package/dist/classes/features/other/DisableInputs.js +3 -3
  102. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +1 -1
  103. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  104. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +14 -10
  105. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  106. package/dist/classes/features/other/ExtraConsoleCommands.js +31 -17
  107. package/dist/classes/features/other/ExtraConsoleCommands.lua +2 -1
  108. package/dist/classes/features/other/FlyingDetection.d.ts +0 -1
  109. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  110. package/dist/classes/features/other/ForgottenSwitch.d.ts +0 -1
  111. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  112. package/dist/classes/features/other/ModdedElementDetection.js +4 -4
  113. package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
  114. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  115. package/dist/classes/features/other/ModdedElementSets.js +3 -3
  116. package/dist/classes/features/other/NoSirenSteal.js +4 -4
  117. package/dist/classes/features/other/PickupIndexCreation.d.ts +0 -1
  118. package/dist/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  119. package/dist/classes/features/other/PickupIndexCreation.js +7 -8
  120. package/dist/classes/features/other/PickupIndexCreation.lua +10 -10
  121. package/dist/classes/features/other/PonyDetection.d.ts +0 -1
  122. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  123. package/dist/classes/features/other/PonyDetection.js +2 -2
  124. package/dist/classes/features/other/PressInput.js +2 -2
  125. package/dist/classes/features/other/PreventChildEntities.d.ts +0 -1
  126. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  127. package/dist/classes/features/other/PreventChildEntities.js +4 -4
  128. package/dist/classes/features/other/RoomClearFrame.d.ts +0 -1
  129. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  130. package/dist/classes/features/other/RoomHistory.d.ts +0 -1
  131. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  132. package/dist/classes/features/other/RoomHistory.js +5 -5
  133. package/dist/classes/features/other/RunInNFrames.js +2 -2
  134. package/dist/classes/features/other/SaveDataManager.js +3 -3
  135. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +0 -4
  136. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  137. package/dist/classes/features/other/StageHistory.js +2 -2
  138. package/dist/classes/features/other/StartAmbush.js +2 -2
  139. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +0 -1
  140. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  141. package/dist/classes/features/other/TaintedLazarusPlayers.js +2 -2
  142. package/dist/classes/features/other/customStages/backdrop.js +2 -3
  143. package/dist/classes/features/other/customStages/constants.d.ts.map +1 -1
  144. package/dist/classes/features/other/customStages/gridEntities.d.ts +0 -1
  145. package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
  146. package/dist/classes/features/other/customStages/gridEntities.js +9 -10
  147. package/dist/classes/features/other/customStages/shadows.js +1 -2
  148. package/dist/classes/features/other/customStages/streakText.js +7 -8
  149. package/dist/classes/features/other/customStages/utils.d.ts +0 -2
  150. package/dist/classes/features/other/customStages/utils.d.ts.map +1 -1
  151. package/dist/classes/features/other/customStages/utils.js +2 -3
  152. package/dist/classes/features/other/customStages/v.d.ts.map +1 -1
  153. package/dist/classes/features/other/customStages/versusScreen.js +2 -3
  154. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts +0 -1
  155. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts.map +1 -1
  156. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts +0 -1
  157. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts.map +1 -1
  158. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts +0 -1
  159. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts.map +1 -1
  160. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts +0 -1
  161. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts.map +1 -1
  162. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts +0 -1
  163. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts.map +1 -1
  164. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts +0 -1
  165. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts.map +1 -1
  166. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts +0 -1
  167. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts.map +1 -1
  168. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts +0 -1
  169. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts.map +1 -1
  170. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts +0 -1
  171. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts.map +1 -1
  172. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +0 -1
  173. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  174. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts +0 -1
  175. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts.map +1 -1
  176. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts +0 -1
  177. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts.map +1 -1
  178. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts +0 -1
  179. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts.map +1 -1
  180. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts +0 -1
  181. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts.map +1 -1
  182. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts +0 -1
  183. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts.map +1 -1
  184. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts +0 -1
  185. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts.map +1 -1
  186. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts +0 -1
  187. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts.map +1 -1
  188. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts +0 -1
  189. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts.map +1 -1
  190. package/dist/classes/features/other/debugDisplay/utils.d.ts +0 -2
  191. package/dist/classes/features/other/debugDisplay/utils.d.ts.map +1 -1
  192. package/dist/classes/features/other/debugDisplay/utils.js +2 -3
  193. package/dist/classes/features/other/extraConsoleCommands/commands.js +155 -158
  194. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +8 -9
  195. package/dist/classes/features/other/saveDataManager/constants.d.ts.map +1 -1
  196. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts +0 -1
  197. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts.map +1 -1
  198. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +4 -5
  199. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts +0 -2
  200. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
  201. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +5 -2
  202. package/dist/classes/features/other/saveDataManager/loadFromDisk.lua +3 -0
  203. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts +0 -1
  204. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  205. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +3 -4
  206. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts +0 -2
  207. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
  208. package/dist/classes/features/other/saveDataManager/saveToDisk.js +1 -2
  209. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  210. package/dist/core/cachedClasses.d.ts +0 -5
  211. package/dist/core/cachedClasses.d.ts.map +1 -1
  212. package/dist/core/constants.js +1 -1
  213. package/dist/core/constantsVanilla.js +4 -4
  214. package/dist/core/upgradeMod.d.ts +0 -2
  215. package/dist/core/upgradeMod.d.ts.map +1 -1
  216. package/dist/core/upgradeMod.js +1 -2
  217. package/dist/decorators.js +2 -2
  218. package/dist/enums/ModCallbackCustom.d.ts +134 -117
  219. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  220. package/dist/enums/ModCallbackCustom.js +134 -117
  221. package/dist/enums/ModCallbackCustom.lua +119 -117
  222. package/dist/enums/private/GridEntityTypeCustom.d.ts.map +1 -1
  223. package/dist/features.js +1 -2
  224. package/dist/functions/ambush.js +1 -2
  225. package/dist/functions/array.d.ts +5 -8
  226. package/dist/functions/array.d.ts.map +1 -1
  227. package/dist/functions/array.js +55 -55
  228. package/dist/functions/array.lua +2 -2
  229. package/dist/functions/arrayLua.d.ts +1 -1
  230. package/dist/functions/arrayLua.d.ts.map +1 -1
  231. package/dist/functions/arrayLua.js +7 -8
  232. package/dist/functions/benchmark.d.ts +0 -1
  233. package/dist/functions/benchmark.d.ts.map +1 -1
  234. package/dist/functions/benchmark.js +1 -2
  235. package/dist/functions/bitSet128.d.ts +0 -1
  236. package/dist/functions/bitSet128.d.ts.map +1 -1
  237. package/dist/functions/bitSet128.js +5 -6
  238. package/dist/functions/bitwise.d.ts +0 -4
  239. package/dist/functions/bitwise.d.ts.map +1 -1
  240. package/dist/functions/bitwise.js +7 -8
  241. package/dist/functions/bitwise.lua +3 -3
  242. package/dist/functions/bombs.d.ts +0 -1
  243. package/dist/functions/bombs.d.ts.map +1 -1
  244. package/dist/functions/bombs.js +1 -2
  245. package/dist/functions/bosses.d.ts.map +1 -1
  246. package/dist/functions/bosses.js +19 -19
  247. package/dist/functions/cards.js +16 -17
  248. package/dist/functions/challenges.js +9 -10
  249. package/dist/functions/characters.js +17 -18
  250. package/dist/functions/charge.d.ts.map +1 -1
  251. package/dist/functions/charge.js +12 -13
  252. package/dist/functions/charge.lua +1 -1
  253. package/dist/functions/chargeBar.d.ts +0 -2
  254. package/dist/functions/chargeBar.d.ts.map +1 -1
  255. package/dist/functions/chargeBar.js +2 -3
  256. package/dist/functions/collectibleTag.js +2 -3
  257. package/dist/functions/collectibles.js +39 -40
  258. package/dist/functions/color.d.ts +0 -1
  259. package/dist/functions/color.d.ts.map +1 -1
  260. package/dist/functions/color.js +7 -8
  261. package/dist/functions/console.js +2 -3
  262. package/dist/functions/curses.js +2 -3
  263. package/dist/functions/debugFunctions.d.ts +0 -1
  264. package/dist/functions/debugFunctions.d.ts.map +1 -1
  265. package/dist/functions/debugFunctions.js +5 -6
  266. package/dist/functions/decorators.d.ts +4 -4
  267. package/dist/functions/decorators.d.ts.map +1 -1
  268. package/dist/functions/decorators.js +4 -5
  269. package/dist/functions/deepCopy.d.ts +0 -1
  270. package/dist/functions/deepCopy.d.ts.map +1 -1
  271. package/dist/functions/deepCopy.js +7 -10
  272. package/dist/functions/deepCopy.lua +0 -2
  273. package/dist/functions/deepCopyTests.js +5 -6
  274. package/dist/functions/dimensions.js +2 -3
  275. package/dist/functions/direction.js +6 -7
  276. package/dist/functions/doors.d.ts.map +1 -1
  277. package/dist/functions/doors.js +56 -52
  278. package/dist/functions/easing.js +32 -33
  279. package/dist/functions/effects.d.ts +0 -2
  280. package/dist/functions/effects.d.ts.map +1 -1
  281. package/dist/functions/effects.js +2 -2
  282. package/dist/functions/emptyRoom.js +7 -8
  283. package/dist/functions/entities.d.ts +0 -1
  284. package/dist/functions/entities.d.ts.map +1 -1
  285. package/dist/functions/entities.js +36 -38
  286. package/dist/functions/entitiesSpecific.js +40 -41
  287. package/dist/functions/entityTypes.d.ts +0 -1
  288. package/dist/functions/entityTypes.d.ts.map +1 -1
  289. package/dist/functions/entityTypes.js +1 -2
  290. package/dist/functions/enums.d.ts +1 -6
  291. package/dist/functions/enums.d.ts.map +1 -1
  292. package/dist/functions/enums.js +12 -13
  293. package/dist/functions/external.js +2 -3
  294. package/dist/functions/familiars.js +8 -9
  295. package/dist/functions/flag.d.ts +1 -1
  296. package/dist/functions/flag.d.ts.map +1 -1
  297. package/dist/functions/flag.js +9 -10
  298. package/dist/functions/frames.d.ts +0 -1
  299. package/dist/functions/frames.d.ts.map +1 -1
  300. package/dist/functions/frames.js +18 -19
  301. package/dist/functions/globals.d.ts +0 -1
  302. package/dist/functions/globals.d.ts.map +1 -1
  303. package/dist/functions/globals.js +23 -15
  304. package/dist/functions/gridEntities.d.ts.map +1 -1
  305. package/dist/functions/gridEntities.js +68 -62
  306. package/dist/functions/gridEntitiesSpecific.js +40 -41
  307. package/dist/functions/gridIndex.js +1 -2
  308. package/dist/functions/hash.js +1 -2
  309. package/dist/functions/hex.d.ts +0 -2
  310. package/dist/functions/hex.d.ts.map +1 -1
  311. package/dist/functions/hex.js +2 -3
  312. package/dist/functions/input.js +21 -21
  313. package/dist/functions/isaacAPIClass.d.ts +0 -20
  314. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  315. package/dist/functions/isaacAPIClass.js +25 -26
  316. package/dist/functions/itemPool.js +7 -8
  317. package/dist/functions/jsonHelpers.d.ts +4 -5
  318. package/dist/functions/jsonHelpers.d.ts.map +1 -1
  319. package/dist/functions/jsonHelpers.js +23 -14
  320. package/dist/functions/jsonHelpers.lua +4 -4
  321. package/dist/functions/jsonRoom.js +5 -6
  322. package/dist/functions/kColor.d.ts +0 -1
  323. package/dist/functions/kColor.d.ts.map +1 -1
  324. package/dist/functions/kColor.js +7 -8
  325. package/dist/functions/language.js +1 -2
  326. package/dist/functions/level.js +7 -8
  327. package/dist/functions/levelGrid.d.ts.map +1 -1
  328. package/dist/functions/levelGrid.js +33 -38
  329. package/dist/functions/log.js +4 -5
  330. package/dist/functions/logEntities.d.ts.map +1 -1
  331. package/dist/functions/logEntities.js +19 -17
  332. package/dist/functions/logMisc.d.ts +1 -2
  333. package/dist/functions/logMisc.d.ts.map +1 -1
  334. package/dist/functions/logMisc.js +35 -48
  335. package/dist/functions/logMisc.lua +3 -3
  336. package/dist/functions/map.d.ts +0 -2
  337. package/dist/functions/map.d.ts.map +1 -1
  338. package/dist/functions/map.js +12 -13
  339. package/dist/functions/math.js +17 -18
  340. package/dist/functions/merge.d.ts +0 -1
  341. package/dist/functions/merge.d.ts.map +1 -1
  342. package/dist/functions/merge.js +2 -3
  343. package/dist/functions/mergeTests.js +1 -2
  344. package/dist/functions/minimap.d.ts.map +1 -1
  345. package/dist/functions/minimap.js +12 -17
  346. package/dist/functions/modFeatures.js +1 -2
  347. package/dist/functions/newArray.d.ts +0 -1
  348. package/dist/functions/newArray.d.ts.map +1 -1
  349. package/dist/functions/newArray.js +2 -3
  350. package/dist/functions/nextStage.d.ts.map +1 -1
  351. package/dist/functions/nextStage.js +16 -13
  352. package/dist/functions/npcDataStructures.d.ts +0 -2
  353. package/dist/functions/npcDataStructures.d.ts.map +1 -1
  354. package/dist/functions/npcDataStructures.js +14 -15
  355. package/dist/functions/npcs.d.ts.map +1 -1
  356. package/dist/functions/npcs.js +19 -17
  357. package/dist/functions/pickupVariants.d.ts +0 -1
  358. package/dist/functions/pickupVariants.d.ts.map +1 -1
  359. package/dist/functions/pickupVariants.js +17 -18
  360. package/dist/functions/pickups.js +14 -15
  361. package/dist/functions/pickupsSpecific.js +40 -41
  362. package/dist/functions/pills.js +18 -19
  363. package/dist/functions/playerCenter.d.ts +0 -1
  364. package/dist/functions/playerCenter.d.ts.map +1 -1
  365. package/dist/functions/playerCenter.js +1 -2
  366. package/dist/functions/playerCollectibles.d.ts.map +1 -1
  367. package/dist/functions/playerCollectibles.js +21 -24
  368. package/dist/functions/playerCollectibles.lua +9 -9
  369. package/dist/functions/playerDataStructures.d.ts +0 -1
  370. package/dist/functions/playerDataStructures.d.ts.map +1 -1
  371. package/dist/functions/playerDataStructures.js +14 -15
  372. package/dist/functions/playerEffects.js +5 -6
  373. package/dist/functions/playerHealth.d.ts +0 -2
  374. package/dist/functions/playerHealth.d.ts.map +1 -1
  375. package/dist/functions/playerHealth.js +28 -29
  376. package/dist/functions/playerHealth.lua +26 -26
  377. package/dist/functions/playerIndex.d.ts +0 -3
  378. package/dist/functions/playerIndex.d.ts.map +1 -1
  379. package/dist/functions/playerIndex.js +12 -13
  380. package/dist/functions/playerTrinkets.js +10 -11
  381. package/dist/functions/players.js +41 -42
  382. package/dist/functions/pocketItems.js +10 -11
  383. package/dist/functions/positionVelocity.d.ts +0 -4
  384. package/dist/functions/positionVelocity.d.ts.map +1 -1
  385. package/dist/functions/positionVelocity.js +11 -20
  386. package/dist/functions/positionVelocity.lua +4 -4
  387. package/dist/functions/pressurePlate.js +1 -2
  388. package/dist/functions/projectiles.js +2 -3
  389. package/dist/functions/random.d.ts +0 -3
  390. package/dist/functions/random.d.ts.map +1 -1
  391. package/dist/functions/random.js +3 -4
  392. package/dist/functions/readOnly.d.ts +0 -4
  393. package/dist/functions/readOnly.d.ts.map +1 -1
  394. package/dist/functions/readOnly.js +3 -4
  395. package/dist/functions/render.d.ts +0 -3
  396. package/dist/functions/render.d.ts.map +1 -1
  397. package/dist/functions/render.js +3 -4
  398. package/dist/functions/revive.d.ts +0 -3
  399. package/dist/functions/revive.d.ts.map +1 -1
  400. package/dist/functions/revive.js +20 -21
  401. package/dist/functions/rng.d.ts +0 -1
  402. package/dist/functions/rng.d.ts.map +1 -1
  403. package/dist/functions/rng.js +15 -15
  404. package/dist/functions/rockAlt.d.ts +0 -1
  405. package/dist/functions/rockAlt.d.ts.map +1 -1
  406. package/dist/functions/rockAlt.js +2 -3
  407. package/dist/functions/roomData.d.ts.map +1 -1
  408. package/dist/functions/roomData.js +15 -18
  409. package/dist/functions/roomGrid.js +8 -9
  410. package/dist/functions/roomShape.js +14 -15
  411. package/dist/functions/roomShapeWalls.js +2 -3
  412. package/dist/functions/roomTransition.js +2 -3
  413. package/dist/functions/rooms.d.ts +1 -2
  414. package/dist/functions/rooms.d.ts.map +1 -1
  415. package/dist/functions/rooms.js +116 -105
  416. package/dist/functions/rooms.lua +3 -4
  417. package/dist/functions/run.js +8 -9
  418. package/dist/functions/seeds.d.ts +0 -1
  419. package/dist/functions/seeds.d.ts.map +1 -1
  420. package/dist/functions/seeds.js +2 -3
  421. package/dist/functions/serialization.js +5 -6
  422. package/dist/functions/set.d.ts +0 -2
  423. package/dist/functions/set.d.ts.map +1 -1
  424. package/dist/functions/set.js +22 -23
  425. package/dist/functions/slots.js +2 -3
  426. package/dist/functions/sort.d.ts.map +1 -1
  427. package/dist/functions/sort.js +8 -9
  428. package/dist/functions/sound.d.ts.map +1 -1
  429. package/dist/functions/sound.js +4 -9
  430. package/dist/functions/spawnCollectible.d.ts.map +1 -1
  431. package/dist/functions/spawnCollectible.js +7 -10
  432. package/dist/functions/sprites.d.ts +0 -3
  433. package/dist/functions/sprites.d.ts.map +1 -1
  434. package/dist/functions/sprites.js +6 -7
  435. package/dist/functions/stage.d.ts.map +1 -1
  436. package/dist/functions/stage.js +60 -69
  437. package/dist/functions/stage.lua +5 -5
  438. package/dist/functions/stats.js +4 -5
  439. package/dist/functions/storyBosses.js +2 -3
  440. package/dist/functions/string.d.ts +0 -1
  441. package/dist/functions/string.d.ts.map +1 -1
  442. package/dist/functions/string.js +18 -19
  443. package/dist/functions/table.d.ts +0 -1
  444. package/dist/functions/table.d.ts.map +1 -1
  445. package/dist/functions/table.js +8 -9
  446. package/dist/functions/tears.js +8 -9
  447. package/dist/functions/transformations.js +5 -6
  448. package/dist/functions/trinketGive.js +9 -10
  449. package/dist/functions/trinkets.d.ts.map +1 -1
  450. package/dist/functions/trinkets.js +14 -17
  451. package/dist/functions/tstlClass.d.ts +2 -3
  452. package/dist/functions/tstlClass.d.ts.map +1 -1
  453. package/dist/functions/tstlClass.js +9 -10
  454. package/dist/functions/tstlClass.lua +2 -2
  455. package/dist/functions/types.d.ts +15 -17
  456. package/dist/functions/types.d.ts.map +1 -1
  457. package/dist/functions/types.js +41 -42
  458. package/dist/functions/types.lua +14 -14
  459. package/dist/functions/ui.d.ts +0 -3
  460. package/dist/functions/ui.d.ts.map +1 -1
  461. package/dist/functions/ui.js +13 -14
  462. package/dist/functions/utils.d.ts +0 -1
  463. package/dist/functions/utils.d.ts.map +1 -1
  464. package/dist/functions/utils.js +11 -12
  465. package/dist/functions/vector.d.ts +0 -1
  466. package/dist/functions/vector.d.ts.map +1 -1
  467. package/dist/functions/vector.js +11 -12
  468. package/dist/functions/versusScreen.js +4 -5
  469. package/dist/functions/weighted.d.ts +0 -3
  470. package/dist/functions/weighted.d.ts.map +1 -1
  471. package/dist/functions/weighted.js +2 -3
  472. package/dist/index.d.ts +58 -58
  473. package/dist/index.d.ts.map +1 -1
  474. package/dist/index.js +4 -58
  475. package/dist/index.lua +18 -18
  476. package/dist/index.rollup.d.ts +222 -181
  477. package/dist/indexLua.d.ts +58 -58
  478. package/dist/indexLua.d.ts.map +1 -1
  479. package/dist/indexLua.js +4 -58
  480. package/dist/indexLua.lua +18 -18
  481. package/dist/interfaces/ChargeBarSprites.d.ts +0 -2
  482. package/dist/interfaces/ChargeBarSprites.d.ts.map +1 -1
  483. package/dist/interfaces/Corner.d.ts +0 -2
  484. package/dist/interfaces/Corner.d.ts.map +1 -1
  485. package/dist/interfaces/SaveData.d.ts +0 -1
  486. package/dist/interfaces/SaveData.d.ts.map +1 -1
  487. package/dist/interfaces/TSTLClassMetatable.d.ts +0 -4
  488. package/dist/interfaces/TSTLClassMetatable.d.ts.map +1 -1
  489. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts +6 -0
  490. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
  491. package/dist/interfaces/private/ModUpgradedInterface.d.ts +0 -1
  492. package/dist/interfaces/private/ModUpgradedInterface.d.ts.map +1 -1
  493. package/dist/isaacscript-common.lua +786 -871
  494. package/dist/lib/jsonLua.js +34 -34
  495. package/dist/lualib_bundle.lua +49 -38
  496. package/dist/objects/LRoomShapeToRectangles.js +1 -1
  497. package/dist/objects/colors.d.ts +0 -1
  498. package/dist/objects/colors.d.ts.map +1 -1
  499. package/dist/objects/directionToVector.d.ts +0 -1
  500. package/dist/objects/directionToVector.d.ts.map +1 -1
  501. package/dist/objects/doorSlotFlagToDoorSlot.d.ts +9 -2
  502. package/dist/objects/doorSlotFlagToDoorSlot.d.ts.map +1 -1
  503. package/dist/objects/doorSlotToDoorSlotFlag.d.ts +0 -1
  504. package/dist/objects/doorSlotToDoorSlotFlag.d.ts.map +1 -1
  505. package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +17 -7
  506. package/dist/objects/kColors.d.ts +0 -1
  507. package/dist/objects/kColors.d.ts.map +1 -1
  508. package/dist/objects/roomShapeToBottomRightPosition.d.ts +0 -1
  509. package/dist/objects/roomShapeToBottomRightPosition.d.ts.map +1 -1
  510. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +1 -1
  511. package/dist/objects/roomShapeToTopLeftPosition.d.ts +0 -1
  512. package/dist/objects/roomShapeToTopLeftPosition.d.ts.map +1 -1
  513. package/dist/objects/versusScreenBackgroundColors.d.ts +0 -1
  514. package/dist/objects/versusScreenBackgroundColors.d.ts.map +1 -1
  515. package/dist/objects/versusScreenDirtSpotColors.d.ts +0 -1
  516. package/dist/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
  517. package/dist/patchErrorFunctions.js +1 -2
  518. package/dist/serialization.js +1 -2
  519. package/dist/shaderCrashFix.d.ts +0 -1
  520. package/dist/shaderCrashFix.d.ts.map +1 -1
  521. package/dist/shaderCrashFix.js +1 -2
  522. package/dist/shouldFire.d.ts.map +1 -1
  523. package/dist/shouldFire.js +83 -86
  524. package/dist/tsdoc-metadata.json +1 -1
  525. package/dist/types/AddSubtract.d.ts +10 -2
  526. package/dist/types/AddSubtract.d.ts.map +1 -1
  527. package/dist/types/AnyEntity.d.ts +0 -11
  528. package/dist/types/AnyEntity.d.ts.map +1 -1
  529. package/dist/types/AnyGridEntity.d.ts +0 -8
  530. package/dist/types/AnyGridEntity.d.ts.map +1 -1
  531. package/dist/types/Increment.d.ts.map +1 -1
  532. package/dist/types/PickingUpItem.d.ts +10 -3
  533. package/dist/types/PickingUpItem.d.ts.map +1 -1
  534. package/dist/types/PickingUpItem.js +15 -9
  535. package/dist/types/PickingUpItem.lua +8 -3
  536. package/dist/types/PickupIndex.d.ts +0 -1
  537. package/dist/types/PickupIndex.d.ts.map +1 -1
  538. package/dist/types/PlayerIndex.d.ts +0 -1
  539. package/dist/types/PlayerIndex.d.ts.map +1 -1
  540. package/dist/types/ReadonlyMap.d.ts.map +1 -1
  541. package/dist/types/ReadonlySet.d.ts.map +1 -1
  542. package/dist/types/TSTLClass.d.ts +0 -1
  543. package/dist/types/TSTLClass.d.ts.map +1 -1
  544. package/dist/types/TupleWithLengthBetween.js +2 -2
  545. package/dist/types/TupleWithMaxLength.js +2 -2
  546. package/dist/types/WeightedArray.d.ts +0 -1
  547. package/dist/types/WeightedArray.d.ts.map +1 -1
  548. package/package.json +9 -2
  549. package/src/callbackClasses.ts +7 -6
  550. package/src/callbacks.ts +1 -0
  551. package/src/classes/DefaultMap.ts +5 -2
  552. package/src/classes/ModFeature.ts +3 -3
  553. package/src/classes/ModUpgraded.ts +4 -6
  554. package/src/classes/callbacks/InputActionFilter.ts +3 -3
  555. package/src/classes/callbacks/InputActionPlayer.ts +6 -6
  556. package/src/classes/callbacks/PostBoneSwing.ts +2 -2
  557. package/src/classes/callbacks/PostCollectibleEmpty.ts +3 -5
  558. package/src/classes/callbacks/PostCursedTeleport.ts +5 -5
  559. package/src/classes/callbacks/PostDiceRoomActivated.ts +2 -2
  560. package/src/classes/callbacks/PostEntityRemoveFilter.ts +22 -0
  561. package/src/classes/callbacks/PostGridEntityCollision.ts +10 -10
  562. package/src/classes/callbacks/PostGridEntityCustomCollision.ts +8 -8
  563. package/src/classes/callbacks/PostGridEntityCustomRemove.ts +2 -2
  564. package/src/classes/callbacks/PostGridEntityRemove.ts +3 -3
  565. package/src/classes/callbacks/PostItemDischarge.ts +5 -8
  566. package/src/classes/callbacks/PostKeyboardChanged.ts +2 -2
  567. package/src/classes/callbacks/PostNPCStateChanged.ts +1 -1
  568. package/src/classes/callbacks/PostNewRoomEarly.ts +3 -3
  569. package/src/classes/callbacks/PostPickupSelectionFilter.ts +4 -3
  570. package/src/classes/callbacks/PostPlayerChangeHealth.ts +2 -2
  571. package/src/classes/callbacks/PostPlayerChangeType.ts +1 -1
  572. package/src/classes/callbacks/PostPurchase.ts +9 -9
  573. package/src/classes/callbacks/PostTransformation.ts +1 -3
  574. package/src/classes/callbacks/PostTrinketBreak.ts +1 -3
  575. package/src/classes/callbacks/PostUsePillFilter.ts +2 -2
  576. package/src/classes/callbacks/PreBerserkDeath.ts +4 -4
  577. package/src/classes/callbacks/PreEntitySpawnFilter.ts +3 -3
  578. package/src/classes/callbacks/PreRoomEntitySpawnFilter.ts +5 -5
  579. package/src/classes/features/callbackLogic/CustomGridEntities.ts +1 -1
  580. package/src/classes/features/callbackLogic/EsauJrDetection.ts +2 -2
  581. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +9 -11
  582. package/src/classes/features/callbackLogic/GridEntityUpdateDetection.ts +4 -4
  583. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +4 -4
  584. package/src/classes/features/callbackLogic/PlayerCollectibleDetection.ts +2 -2
  585. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +4 -4
  586. package/src/classes/features/other/CustomPickups.ts +1 -0
  587. package/src/classes/features/other/CustomStages.ts +2 -2
  588. package/src/classes/features/other/CustomTrapdoors.ts +46 -39
  589. package/src/classes/features/other/DeployJSONRoom.ts +6 -4
  590. package/src/classes/features/other/DisableInputs.ts +3 -3
  591. package/src/classes/features/other/EdenStartingStatsHealth.ts +3 -1
  592. package/src/classes/features/other/ExtraConsoleCommands.ts +14 -10
  593. package/src/classes/features/other/ModdedElementDetection.ts +4 -4
  594. package/src/classes/features/other/ModdedElementSets.ts +5 -5
  595. package/src/classes/features/other/NoSirenSteal.ts +4 -4
  596. package/src/classes/features/other/PickupIndexCreation.ts +7 -8
  597. package/src/classes/features/other/PonyDetection.ts +2 -2
  598. package/src/classes/features/other/PressInput.ts +2 -2
  599. package/src/classes/features/other/PreventChildEntities.ts +4 -4
  600. package/src/classes/features/other/RoomHistory.ts +5 -5
  601. package/src/classes/features/other/RunInNFrames.ts +2 -2
  602. package/src/classes/features/other/SaveDataManager.ts +3 -3
  603. package/src/classes/features/other/StageHistory.ts +2 -2
  604. package/src/classes/features/other/StartAmbush.ts +2 -2
  605. package/src/classes/features/other/TaintedLazarusPlayers.ts +2 -2
  606. package/src/classes/features/other/customStages/backdrop.ts +1 -1
  607. package/src/classes/features/other/customStages/gridEntities.ts +4 -4
  608. package/src/classes/features/other/customStages/streakText.ts +4 -4
  609. package/src/classes/features/other/extraConsoleCommands/commands.ts +15 -15
  610. package/src/classes/features/other/saveDataManager/glowingHourGlass.ts +4 -2
  611. package/src/classes/features/other/saveDataManager/loadFromDisk.ts +5 -0
  612. package/src/core/constants.ts +1 -1
  613. package/src/core/constantsVanilla.ts +4 -4
  614. package/src/enums/ModCallbackCustom.ts +18 -0
  615. package/src/functions/array.ts +33 -29
  616. package/src/functions/arrayLua.ts +1 -1
  617. package/src/functions/bosses.ts +4 -3
  618. package/src/functions/charge.ts +3 -4
  619. package/src/functions/collectibles.ts +2 -2
  620. package/src/functions/decorators.ts +6 -9
  621. package/src/functions/deepCopy.ts +6 -10
  622. package/src/functions/deepCopyTests.ts +4 -4
  623. package/src/functions/doors.ts +8 -3
  624. package/src/functions/easing.ts +2 -2
  625. package/src/functions/emptyRoom.ts +5 -5
  626. package/src/functions/entities.ts +11 -12
  627. package/src/functions/enums.ts +4 -4
  628. package/src/functions/familiars.ts +2 -2
  629. package/src/functions/flag.ts +3 -3
  630. package/src/functions/globals.ts +2 -3
  631. package/src/functions/gridEntities.ts +30 -24
  632. package/src/functions/gridEntitiesSpecific.ts +2 -2
  633. package/src/functions/isaacAPIClass.ts +2 -2
  634. package/src/functions/jsonHelpers.ts +7 -5
  635. package/src/functions/level.ts +3 -3
  636. package/src/functions/levelGrid.ts +9 -12
  637. package/src/functions/logEntities.ts +11 -8
  638. package/src/functions/logMisc.ts +9 -20
  639. package/src/functions/map.ts +4 -4
  640. package/src/functions/math.ts +4 -4
  641. package/src/functions/merge.ts +1 -1
  642. package/src/functions/minimap.ts +2 -6
  643. package/src/functions/newArray.ts +1 -1
  644. package/src/functions/nextStage.ts +14 -10
  645. package/src/functions/npcDataStructures.ts +5 -5
  646. package/src/functions/npcs.ts +13 -10
  647. package/src/functions/pickupVariants.ts +6 -6
  648. package/src/functions/playerCollectibles.ts +3 -5
  649. package/src/functions/playerDataStructures.ts +5 -5
  650. package/src/functions/playerHealth.ts +8 -8
  651. package/src/functions/playerIndex.ts +3 -3
  652. package/src/functions/players.ts +4 -4
  653. package/src/functions/pocketItems.ts +2 -2
  654. package/src/functions/positionVelocity.ts +4 -12
  655. package/src/functions/revive.ts +15 -15
  656. package/src/functions/rng.ts +4 -3
  657. package/src/functions/roomData.ts +1 -3
  658. package/src/functions/roomGrid.ts +2 -2
  659. package/src/functions/rooms.ts +55 -42
  660. package/src/functions/set.ts +8 -8
  661. package/src/functions/sort.ts +4 -4
  662. package/src/functions/sound.ts +2 -7
  663. package/src/functions/spawnCollectible.ts +4 -6
  664. package/src/functions/stage.ts +20 -30
  665. package/src/functions/string.ts +6 -6
  666. package/src/functions/tears.ts +2 -2
  667. package/src/functions/trinketGive.ts +4 -4
  668. package/src/functions/trinkets.ts +1 -3
  669. package/src/functions/tstlClass.ts +2 -2
  670. package/src/functions/types.ts +19 -19
  671. package/src/index.ts +58 -58
  672. package/src/interfaces/SaveData.ts +2 -1
  673. package/src/interfaces/private/AddCallbackParametersCustom.ts +7 -0
  674. package/src/lib/jsonLua.js +34 -34
  675. package/src/objects/LRoomShapeToRectangles.ts +1 -1
  676. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +1 -1
  677. package/src/shouldFire.ts +55 -57
  678. package/src/types/AddSubtract.ts +10 -2
  679. package/src/types/HasFunction.ts +1 -1
  680. package/src/types/Immutable.ts +1 -1
  681. package/src/types/Increment.ts +2 -2
  682. package/src/types/PickingUpItem.ts +10 -3
  683. package/src/types/TupleWithLengthBetween.ts +2 -2
  684. package/src/types/TupleWithMaxLength.ts +2 -2
@@ -395,6 +395,23 @@ var ModCallbackCustom;
395
395
  * ```
396
396
  */
397
397
  ModCallbackCustom[ModCallbackCustom["POST_ENTITY_KILL_FILTER"] = 23] = "POST_ENTITY_KILL_FILTER";
398
+ /**
399
+ * The exact same thing as the vanilla `POST_ENTITY_REMOVE` callback, except this callback allows
400
+ * you to specify extra arguments for additional filtration.
401
+ *
402
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
403
+ * - You can provide an optional third argument that will make the callback only fire if it
404
+ * matches the `EntityType` provided.
405
+ * - You can provide an optional fourth argument that will make the callback only fire if it
406
+ * matches the variant provided.
407
+ * - You can provide an optional fifth argument that will make the callback only fire if it
408
+ * matches the sub-type provided.
409
+ *
410
+ * ```ts
411
+ * function postEntityRemoveFilter(entity: Entity): void {}
412
+ * ```
413
+ */
414
+ ModCallbackCustom[ModCallbackCustom["POST_ENTITY_REMOVE_FILTER"] = 24] = "POST_ENTITY_REMOVE_FILTER";
398
415
  /**
399
416
  * Fires one `POST_UPDATE` frame after the player has used the Esau Jr. item. (The player is not
400
417
  * updated to the new character until a game frame has passed.)
@@ -403,7 +420,7 @@ var ModCallbackCustom;
403
420
  * function postEsauJr(player: EntityPlayer): void {}
404
421
  * ```
405
422
  */
406
- ModCallbackCustom[ModCallbackCustom["POST_ESAU_JR"] = 24] = "POST_ESAU_JR";
423
+ ModCallbackCustom[ModCallbackCustom["POST_ESAU_JR"] = 25] = "POST_ESAU_JR";
407
424
  /**
408
425
  * The exact same thing as the vanilla `POST_FAMILIAR_INIT` callback, except this callback allows
409
426
  * you to specify extra arguments for additional filtration.
@@ -418,7 +435,7 @@ var ModCallbackCustom;
418
435
  * function postFamiliarInitFilter(familiar: EntityFamiliar): void {}
419
436
  * ```
420
437
  */
421
- ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_INIT_FILTER"] = 25] = "POST_FAMILIAR_INIT_FILTER";
438
+ ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_INIT_FILTER"] = 26] = "POST_FAMILIAR_INIT_FILTER";
422
439
  /**
423
440
  * Fires on the first `FAMILIAR_UPDATE` frame for each familiar.
424
441
  *
@@ -435,7 +452,7 @@ var ModCallbackCustom;
435
452
  * function postFamiliarInitLate(familiar: EntityFamiliar): void {}
436
453
  * ```
437
454
  */
438
- ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_INIT_LATE"] = 26] = "POST_FAMILIAR_INIT_LATE";
455
+ ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_INIT_LATE"] = 27] = "POST_FAMILIAR_INIT_LATE";
439
456
  /**
440
457
  * The exact same thing as the vanilla `POST_FAMILIAR_RENDER` callback, except this callback
441
458
  * allows you to specify extra arguments for additional filtration.
@@ -450,7 +467,7 @@ var ModCallbackCustom;
450
467
  * function postFamiliarRenderFilter(familiar: EntityFamiliar, renderOffset: Vector): void {}
451
468
  * ```
452
469
  */
453
- ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_RENDER_FILTER"] = 27] = "POST_FAMILIAR_RENDER_FILTER";
470
+ ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_RENDER_FILTER"] = 28] = "POST_FAMILIAR_RENDER_FILTER";
454
471
  /**
455
472
  * Fires from the `POST_FAMILIAR_UPDATE` callback when a familiar's state has changed from what it
456
473
  * was on the previous frame. (In this context, "state" refers to the `EntityFamiliar.State`
@@ -470,7 +487,7 @@ var ModCallbackCustom;
470
487
  * ): void {}
471
488
  * ```
472
489
  */
473
- ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_STATE_CHANGED"] = 28] = "POST_FAMILIAR_STATE_CHANGED";
490
+ ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_STATE_CHANGED"] = 29] = "POST_FAMILIAR_STATE_CHANGED";
474
491
  /**
475
492
  * The exact same thing as the vanilla `POST_FAMILIAR_UPDATE` callback, except this callback
476
493
  * allows you to specify extra arguments for additional filtration.
@@ -485,7 +502,7 @@ var ModCallbackCustom;
485
502
  * function postFamiliarUpdateFilter(familiar: EntityFamiliar): void {}
486
503
  * ```
487
504
  */
488
- ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_UPDATE_FILTER"] = 29] = "POST_FAMILIAR_UPDATE_FILTER";
505
+ ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_UPDATE_FILTER"] = 30] = "POST_FAMILIAR_UPDATE_FILTER";
489
506
  /**
490
507
  * Fires one `POST_UPDATE` frame after the player has first used the Esau Jr. item. (The player is
491
508
  * not updated to the new character until a game frame has passed.)
@@ -497,7 +514,7 @@ var ModCallbackCustom;
497
514
  * function postFirstEsauJr(player: EntityPlayer): void {}
498
515
  * ```
499
516
  */
500
- ModCallbackCustom[ModCallbackCustom["POST_FIRST_ESAU_JR"] = 30] = "POST_FIRST_ESAU_JR";
517
+ ModCallbackCustom[ModCallbackCustom["POST_FIRST_ESAU_JR"] = 31] = "POST_FIRST_ESAU_JR";
501
518
  /**
502
519
  * Fires after the player has used the Flip item for the first time. Unlike the vanilla `USE_ITEM`
503
520
  * callback, this callback will return the player object for the new Lazarus (not the one who used
@@ -510,7 +527,7 @@ var ModCallbackCustom;
510
527
  * function postFirstFlip(newLazarus: EntityPlayer, oldLazarus: EntityPlayer): void {}
511
528
  * ```
512
529
  */
513
- ModCallbackCustom[ModCallbackCustom["POST_FIRST_FLIP"] = 31] = "POST_FIRST_FLIP";
530
+ ModCallbackCustom[ModCallbackCustom["POST_FIRST_FLIP"] = 32] = "POST_FIRST_FLIP";
514
531
  /**
515
532
  * Fires after the player has used the Flip item. Unlike the vanilla `USE_ITEM` callback, this
516
533
  * callback will return the player object for the new Lazarus (not the one who used the Flip
@@ -523,7 +540,7 @@ var ModCallbackCustom;
523
540
  * function postFlip(newLazarus: EntityPlayer, oldLazarus: EntityPlayer): void {}
524
541
  * ```
525
542
  */
526
- ModCallbackCustom[ModCallbackCustom["POST_FLIP"] = 32] = "POST_FLIP";
543
+ ModCallbackCustom[ModCallbackCustom["POST_FLIP"] = 33] = "POST_FLIP";
527
544
  /**
528
545
  * The exact same thing as the vanilla `POST_GAME_END` callback, except this callback allows you
529
546
  * to specify extra arguments for additional filtration.
@@ -536,7 +553,7 @@ var ModCallbackCustom;
536
553
  * function postGameEndFilter(isGameOver: boolean): void {}
537
554
  * ```
538
555
  */
539
- ModCallbackCustom[ModCallbackCustom["POST_GAME_END_FILTER"] = 33] = "POST_GAME_END_FILTER";
556
+ ModCallbackCustom[ModCallbackCustom["POST_GAME_END_FILTER"] = 34] = "POST_GAME_END_FILTER";
540
557
  /**
541
558
  * Similar to the vanilla callback of the same name, but fires in the correct order with respect
542
559
  * to the `POST_NEW_LEVEL` and the `POST_NEW_ROOM` callbacks:
@@ -555,7 +572,7 @@ var ModCallbackCustom;
555
572
  * function postGameStartedReordered(isContinued: boolean): void {}
556
573
  * ```
557
574
  */
558
- ModCallbackCustom[ModCallbackCustom["POST_GAME_STARTED_REORDERED"] = 34] = "POST_GAME_STARTED_REORDERED";
575
+ ModCallbackCustom[ModCallbackCustom["POST_GAME_STARTED_REORDERED"] = 35] = "POST_GAME_STARTED_REORDERED";
559
576
  /**
560
577
  * Similar to the `POST_GAME_STARTED_REORDERED` callback, but fires after all of the subscribed
561
578
  * callbacks have finished firing. Thus, you can use this callback to do perform things after a
@@ -574,7 +591,7 @@ var ModCallbackCustom;
574
591
  * function postGameStartedReorderedLast(isContinued: boolean): void {}
575
592
  * ```
576
593
  */
577
- ModCallbackCustom[ModCallbackCustom["POST_GAME_STARTED_REORDERED_LAST"] = 35] = "POST_GAME_STARTED_REORDERED_LAST";
594
+ ModCallbackCustom[ModCallbackCustom["POST_GAME_STARTED_REORDERED_LAST"] = 36] = "POST_GAME_STARTED_REORDERED_LAST";
578
595
  /**
579
596
  * Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
580
597
  *
@@ -582,7 +599,7 @@ var ModCallbackCustom;
582
599
  * function postGreedModeWave(oldWave: int, newWave: int): void {}
583
600
  * ```
584
601
  */
585
- ModCallbackCustom[ModCallbackCustom["POST_GREED_MODE_WAVE"] = 36] = "POST_GREED_MODE_WAVE";
602
+ ModCallbackCustom[ModCallbackCustom["POST_GREED_MODE_WAVE"] = 37] = "POST_GREED_MODE_WAVE";
586
603
  /**
587
604
  * Fires from the `POST_UPDATE` callback when a grid entity changes to a state that corresponds to
588
605
  * the broken state for the respective grid entity type. (For example, this will fire for a
@@ -601,7 +618,7 @@ var ModCallbackCustom;
601
618
  * function postGridEntityBroken(gridEntity: GridEntity): void {}
602
619
  * ```
603
620
  */
604
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_BROKEN"] = 37] = "POST_GRID_ENTITY_BROKEN";
621
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_BROKEN"] = 38] = "POST_GRID_ENTITY_BROKEN";
605
622
  /**
606
623
  * Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity. (After
607
624
  * this, the callback will not continue to fire. It will only fire again once the entity moves out
@@ -629,7 +646,7 @@ var ModCallbackCustom;
629
646
  * ): void {}
630
647
  * ```
631
648
  */
632
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_COLLISION"] = 38] = "POST_GRID_ENTITY_COLLISION";
649
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_COLLISION"] = 39] = "POST_GRID_ENTITY_COLLISION";
633
650
  /**
634
651
  * The same as the `POST_GRID_ENTITY_BROKEN` callback, but only fires for grid entities created
635
652
  * with the `spawnCustomGridEntity` helper function.
@@ -646,7 +663,7 @@ var ModCallbackCustom;
646
663
  * ): void {}
647
664
  * ```
648
665
  */
649
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_BROKEN"] = 39] = "POST_GRID_ENTITY_CUSTOM_BROKEN";
666
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_BROKEN"] = 40] = "POST_GRID_ENTITY_CUSTOM_BROKEN";
650
667
  /**
651
668
  * The same as the `POST_GRID_ENTITY_COLLISION` callback, but only fires for grid entities created
652
669
  * with the `spawnCustomGridEntity` helper function.
@@ -670,7 +687,7 @@ var ModCallbackCustom;
670
687
  * ): void {}
671
688
  * ```
672
689
  */
673
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_COLLISION"] = 40] = "POST_GRID_ENTITY_CUSTOM_COLLISION";
690
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_COLLISION"] = 41] = "POST_GRID_ENTITY_CUSTOM_COLLISION";
674
691
  /**
675
692
  * The same as the `POST_GRID_ENTITY_INIT` callback, but only fires for grid entities created with
676
693
  * the `spawnCustomGridEntity` helper function.
@@ -687,7 +704,7 @@ var ModCallbackCustom;
687
704
  * ): void {}
688
705
  * ```
689
706
  */
690
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_INIT"] = 41] = "POST_GRID_ENTITY_CUSTOM_INIT";
707
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_INIT"] = 42] = "POST_GRID_ENTITY_CUSTOM_INIT";
691
708
  /**
692
709
  * The same as the `POST_GRID_ENTITY_REMOVE` callback, but only fires for grid entities created
693
710
  * with the `spawnCustomGridEntity` helper function.
@@ -704,7 +721,7 @@ var ModCallbackCustom;
704
721
  * ): void {}
705
722
  * ```
706
723
  */
707
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_REMOVE"] = 42] = "POST_GRID_ENTITY_CUSTOM_REMOVE";
724
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_REMOVE"] = 43] = "POST_GRID_ENTITY_CUSTOM_REMOVE";
708
725
  /**
709
726
  * The same as the `POST_GRID_ENTITY_RENDER` callback, but only fires for grid entities created
710
727
  * with the `spawnCustomGridEntity` helper function.
@@ -721,7 +738,7 @@ var ModCallbackCustom;
721
738
  * ): void {}
722
739
  * ```
723
740
  */
724
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_RENDER"] = 43] = "POST_GRID_ENTITY_CUSTOM_RENDER";
741
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_RENDER"] = 44] = "POST_GRID_ENTITY_CUSTOM_RENDER";
725
742
  /**
726
743
  * The same as the `POST_GRID_ENTITY_STATE_CHANGED` callback, but only fires for grid entities
727
744
  * created with the `spawnCustomGridEntity` helper function.
@@ -740,7 +757,7 @@ var ModCallbackCustom;
740
757
  * ): void {}
741
758
  * ```
742
759
  */
743
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_STATE_CHANGED"] = 44] = "POST_GRID_ENTITY_CUSTOM_STATE_CHANGED";
760
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_STATE_CHANGED"] = 45] = "POST_GRID_ENTITY_CUSTOM_STATE_CHANGED";
744
761
  /**
745
762
  * The same as the `POST_GRID_ENTITY_UPDATE` callback, but only fires for grid entities created
746
763
  * with the `spawnCustomGridEntity` helper function.
@@ -757,7 +774,7 @@ var ModCallbackCustom;
757
774
  * ): void {}
758
775
  * ```
759
776
  */
760
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_UPDATE"] = 45] = "POST_GRID_ENTITY_CUSTOM_UPDATE";
777
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_CUSTOM_UPDATE"] = 46] = "POST_GRID_ENTITY_CUSTOM_UPDATE";
761
778
  /**
762
779
  * Fires when a new grid entity is initialized. Specifically, this is either:
763
780
  *
@@ -779,7 +796,7 @@ var ModCallbackCustom;
779
796
  * function postGridEntityInit(gridEntity: GridEntity): void {}
780
797
  * ```
781
798
  */
782
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_INIT"] = 46] = "POST_GRID_ENTITY_INIT";
799
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_INIT"] = 47] = "POST_GRID_ENTITY_INIT";
783
800
  /**
784
801
  * Fires from the `POST_UPDATE` callback when a new grid entity is removed. Specifically, this on
785
802
  * the frame after it no longer exists (where it did exist a frame ago).
@@ -804,7 +821,7 @@ var ModCallbackCustom;
804
821
  * ): void {}
805
822
  * ```
806
823
  */
807
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_REMOVE"] = 47] = "POST_GRID_ENTITY_REMOVE";
824
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_REMOVE"] = 48] = "POST_GRID_ENTITY_REMOVE";
808
825
  /**
809
826
  * Fires from the `POST_RENDER` callback on every frame that a grid entity exists.
810
827
  *
@@ -821,7 +838,7 @@ var ModCallbackCustom;
821
838
  * function postGridEntityRender(gridEntity: GridEntity): void {}
822
839
  * ```
823
840
  */
824
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_RENDER"] = 48] = "POST_GRID_ENTITY_RENDER";
841
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_RENDER"] = 49] = "POST_GRID_ENTITY_RENDER";
825
842
  /**
826
843
  * Fires from the `POST_UPDATE` callback when a grid entity changes its state. (In this context,
827
844
  * "state" refers to the `GridEntity.State` field.)
@@ -843,7 +860,7 @@ var ModCallbackCustom;
843
860
  * ): void {}
844
861
  * ```
845
862
  */
846
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_STATE_CHANGED"] = 49] = "POST_GRID_ENTITY_STATE_CHANGED";
863
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_STATE_CHANGED"] = 50] = "POST_GRID_ENTITY_STATE_CHANGED";
847
864
  /**
848
865
  * Fires from the `POST_UPDATE` callback on every frame that a grid entity exists.
849
866
  *
@@ -860,7 +877,7 @@ var ModCallbackCustom;
860
877
  * function postGridEntityUpdate(gridEntity: GridEntity): void {}
861
878
  * ```
862
879
  */
863
- ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_UPDATE"] = 50] = "POST_GRID_ENTITY_UPDATE";
880
+ ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_UPDATE"] = 51] = "POST_GRID_ENTITY_UPDATE";
864
881
  /**
865
882
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when the player loses a Holy Mantle
866
883
  * temporary collectible effect.
@@ -883,7 +900,7 @@ var ModCallbackCustom;
883
900
  * ): void {}
884
901
  * ```
885
902
  */
886
- ModCallbackCustom[ModCallbackCustom["POST_HOLY_MANTLE_REMOVED"] = 51] = "POST_HOLY_MANTLE_REMOVED";
903
+ ModCallbackCustom[ModCallbackCustom["POST_HOLY_MANTLE_REMOVED"] = 52] = "POST_HOLY_MANTLE_REMOVED";
887
904
  /**
888
905
  * Fires from `POST_PEFFECT_UPDATE_REORDERED` callback when the player loses charge on their
889
906
  * active collectible item, implying that the item was just used.
@@ -906,7 +923,7 @@ var ModCallbackCustom;
906
923
  * ): void {}
907
924
  * ```
908
925
  */
909
- ModCallbackCustom[ModCallbackCustom["POST_ITEM_DISCHARGE"] = 52] = "POST_ITEM_DISCHARGE";
926
+ ModCallbackCustom[ModCallbackCustom["POST_ITEM_DISCHARGE"] = 53] = "POST_ITEM_DISCHARGE";
910
927
  /**
911
928
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when an item is no longer queued (i.e.
912
929
  * when the animation of the player holding the item above their head is finished and the item is
@@ -927,7 +944,7 @@ var ModCallbackCustom;
927
944
  * ): void {}
928
945
  * ```
929
946
  */
930
- ModCallbackCustom[ModCallbackCustom["POST_ITEM_PICKUP"] = 53] = "POST_ITEM_PICKUP";
947
+ ModCallbackCustom[ModCallbackCustom["POST_ITEM_PICKUP"] = 54] = "POST_ITEM_PICKUP";
931
948
  /**
932
949
  * Fires on the first `POST_RENDER` frame after a key on the keyboard has been pressed or
933
950
  * released. (In other words, the callback only fires when the "pressed" status is different than
@@ -943,7 +960,7 @@ var ModCallbackCustom;
943
960
  * function postKeyboardChanged(keyboard: Keyboard, pressed: boolean): void {}
944
961
  * ```
945
962
  */
946
- ModCallbackCustom[ModCallbackCustom["POST_KEYBOARD_CHANGED"] = 54] = "POST_KEYBOARD_CHANGED";
963
+ ModCallbackCustom[ModCallbackCustom["POST_KEYBOARD_CHANGED"] = 55] = "POST_KEYBOARD_CHANGED";
947
964
  /**
948
965
  * The exact same thing as the vanilla `POST_KNIFE_INIT` callback, except this callback allows you
949
966
  * to specify extra arguments for additional filtration.
@@ -958,7 +975,7 @@ var ModCallbackCustom;
958
975
  * function postKnifeInitFilter(knife: EntityKnife): void {}
959
976
  * ```
960
977
  */
961
- ModCallbackCustom[ModCallbackCustom["POST_KNIFE_INIT_FILTER"] = 55] = "POST_KNIFE_INIT_FILTER";
978
+ ModCallbackCustom[ModCallbackCustom["POST_KNIFE_INIT_FILTER"] = 56] = "POST_KNIFE_INIT_FILTER";
962
979
  /**
963
980
  * Fires on the first `POST_KNIFE_UPDATE` frame for each knife.
964
981
  *
@@ -975,7 +992,7 @@ var ModCallbackCustom;
975
992
  * function postKnifeInitLate(knife: EntityKnife): void {}
976
993
  * ```
977
994
  */
978
- ModCallbackCustom[ModCallbackCustom["POST_KNIFE_INIT_LATE"] = 56] = "POST_KNIFE_INIT_LATE";
995
+ ModCallbackCustom[ModCallbackCustom["POST_KNIFE_INIT_LATE"] = 57] = "POST_KNIFE_INIT_LATE";
979
996
  /**
980
997
  * The exact same thing as the vanilla `POST_KNIFE_RENDER` callback, except this callback allows
981
998
  * you to specify extra arguments for additional filtration.
@@ -990,7 +1007,7 @@ var ModCallbackCustom;
990
1007
  * function postKnifeRenderFilter(knife: EntityKnife, renderOffset: Vector): void {}
991
1008
  * ```
992
1009
  */
993
- ModCallbackCustom[ModCallbackCustom["POST_KNIFE_RENDER_FILTER"] = 57] = "POST_KNIFE_RENDER_FILTER";
1010
+ ModCallbackCustom[ModCallbackCustom["POST_KNIFE_RENDER_FILTER"] = 58] = "POST_KNIFE_RENDER_FILTER";
994
1011
  /**
995
1012
  * The exact same thing as the vanilla `POST_KNIFE_UPDATE` callback, except this callback allows
996
1013
  * you to specify extra arguments for additional filtration.
@@ -1005,7 +1022,7 @@ var ModCallbackCustom;
1005
1022
  * function postKnifeUpdateFilter(knife: EntityKnife): void {}
1006
1023
  * ```
1007
1024
  */
1008
- ModCallbackCustom[ModCallbackCustom["POST_KNIFE_UPDATE_FILTER"] = 58] = "POST_KNIFE_UPDATE_FILTER";
1025
+ ModCallbackCustom[ModCallbackCustom["POST_KNIFE_UPDATE_FILTER"] = 59] = "POST_KNIFE_UPDATE_FILTER";
1009
1026
  /**
1010
1027
  * The exact same thing as the vanilla `POST_LASER_INIT` callback, except this callback allows you
1011
1028
  * to specify extra arguments for additional filtration.
@@ -1020,7 +1037,7 @@ var ModCallbackCustom;
1020
1037
  * function postLaserInitFilter(laser: EntityLaser): void {}
1021
1038
  * ```
1022
1039
  */
1023
- ModCallbackCustom[ModCallbackCustom["POST_LASER_INIT_FILTER"] = 59] = "POST_LASER_INIT_FILTER";
1040
+ ModCallbackCustom[ModCallbackCustom["POST_LASER_INIT_FILTER"] = 60] = "POST_LASER_INIT_FILTER";
1024
1041
  /**
1025
1042
  * Fires on the first `POST_LASER_UPDATE` frame for each laser.
1026
1043
  *
@@ -1037,7 +1054,7 @@ var ModCallbackCustom;
1037
1054
  * function postLaserInitLate(laser: EntityLaser): void {}
1038
1055
  * ```
1039
1056
  */
1040
- ModCallbackCustom[ModCallbackCustom["POST_LASER_INIT_LATE"] = 60] = "POST_LASER_INIT_LATE";
1057
+ ModCallbackCustom[ModCallbackCustom["POST_LASER_INIT_LATE"] = 61] = "POST_LASER_INIT_LATE";
1041
1058
  /**
1042
1059
  * The exact same thing as the vanilla `POST_LASER_RENDER` callback, except this callback allows
1043
1060
  * you to specify extra arguments for additional filtration.
@@ -1052,7 +1069,7 @@ var ModCallbackCustom;
1052
1069
  * function postLaserRenderFilter(laser: EntityLaser, renderOffset: Vector): void {}
1053
1070
  * ```
1054
1071
  */
1055
- ModCallbackCustom[ModCallbackCustom["POST_LASER_RENDER_FILTER"] = 61] = "POST_LASER_RENDER_FILTER";
1072
+ ModCallbackCustom[ModCallbackCustom["POST_LASER_RENDER_FILTER"] = 62] = "POST_LASER_RENDER_FILTER";
1056
1073
  /**
1057
1074
  * The exact same thing as the vanilla `POST_LASER_UPDATE` callback, except this callback allows
1058
1075
  * you to specify extra arguments for additional filtration.
@@ -1067,7 +1084,7 @@ var ModCallbackCustom;
1067
1084
  * function postLaserUpdateFilter(laser: EntityLaser): void {}
1068
1085
  * ```
1069
1086
  */
1070
- ModCallbackCustom[ModCallbackCustom["POST_LASER_UPDATE_FILTER"] = 62] = "POST_LASER_UPDATE_FILTER";
1087
+ ModCallbackCustom[ModCallbackCustom["POST_LASER_UPDATE_FILTER"] = 63] = "POST_LASER_UPDATE_FILTER";
1071
1088
  /**
1072
1089
  * The same as the vanilla callback of the same name, but fires in the correct order with respect
1073
1090
  * to the `POST_GAME_STARTED` and the `POST_NEW_ROOM` callbacks:
@@ -1097,7 +1114,7 @@ var ModCallbackCustom;
1097
1114
  * function postNewLevelReordered(stage: LevelStage, stageType: StageType): void {}
1098
1115
  * ```
1099
1116
  */
1100
- ModCallbackCustom[ModCallbackCustom["POST_NEW_LEVEL_REORDERED"] = 63] = "POST_NEW_LEVEL_REORDERED";
1117
+ ModCallbackCustom[ModCallbackCustom["POST_NEW_LEVEL_REORDERED"] = 64] = "POST_NEW_LEVEL_REORDERED";
1101
1118
  /**
1102
1119
  * Fires on the first `POST_NEW_ROOM` or `PRE_ENTITY_SPAWN` callback where being in a new room is
1103
1120
  * detected. This is useful because the vanilla `POST_NEW_ROOM` callback fires only after entities
@@ -1114,7 +1131,7 @@ var ModCallbackCustom;
1114
1131
  * function postNewRoomEarly(roomType: RoomType): void {}
1115
1132
  * ```
1116
1133
  */
1117
- ModCallbackCustom[ModCallbackCustom["POST_NEW_ROOM_EARLY"] = 64] = "POST_NEW_ROOM_EARLY";
1134
+ ModCallbackCustom[ModCallbackCustom["POST_NEW_ROOM_EARLY"] = 65] = "POST_NEW_ROOM_EARLY";
1118
1135
  /**
1119
1136
  * The same as the vanilla callback of the same name, but fires in the correct order with respect
1120
1137
  * to the `POST_GAME_STARTED` and the `POST_NEW_LEVEL` callbacks:
@@ -1137,7 +1154,7 @@ var ModCallbackCustom;
1137
1154
  * function postNewRoomReordered(roomType: RoomType): void {}
1138
1155
  * ```
1139
1156
  */
1140
- ModCallbackCustom[ModCallbackCustom["POST_NEW_ROOM_REORDERED"] = 65] = "POST_NEW_ROOM_REORDERED";
1157
+ ModCallbackCustom[ModCallbackCustom["POST_NEW_ROOM_REORDERED"] = 66] = "POST_NEW_ROOM_REORDERED";
1141
1158
  /**
1142
1159
  * The exact same thing as the vanilla `POST_NPC_DEATH` callback, except this callback allows you
1143
1160
  * to specify extra arguments for additional filtration.
@@ -1154,7 +1171,7 @@ var ModCallbackCustom;
1154
1171
  * function postNPCDeathFilter(npc: EntityNPC): void {}
1155
1172
  * ```
1156
1173
  */
1157
- ModCallbackCustom[ModCallbackCustom["POST_NPC_DEATH_FILTER"] = 66] = "POST_NPC_DEATH_FILTER";
1174
+ ModCallbackCustom[ModCallbackCustom["POST_NPC_DEATH_FILTER"] = 67] = "POST_NPC_DEATH_FILTER";
1158
1175
  /**
1159
1176
  * The exact same thing as the vanilla `POST_NPC_INIT` callback, except this callback allows you
1160
1177
  * to specify extra arguments for additional filtration.
@@ -1171,7 +1188,7 @@ var ModCallbackCustom;
1171
1188
  * function postNPCInitFilter(npc: EntityNPC): void {}
1172
1189
  * ```
1173
1190
  */
1174
- ModCallbackCustom[ModCallbackCustom["POST_NPC_INIT_FILTER"] = 67] = "POST_NPC_INIT_FILTER";
1191
+ ModCallbackCustom[ModCallbackCustom["POST_NPC_INIT_FILTER"] = 68] = "POST_NPC_INIT_FILTER";
1175
1192
  /**
1176
1193
  * Fires on the first `NPC_UPDATE` frame for each NPC.
1177
1194
  *
@@ -1190,7 +1207,7 @@ var ModCallbackCustom;
1190
1207
  * function postNPCInitLate(npc: EntityNPC): void {}
1191
1208
  * ```
1192
1209
  */
1193
- ModCallbackCustom[ModCallbackCustom["POST_NPC_INIT_LATE"] = 68] = "POST_NPC_INIT_LATE";
1210
+ ModCallbackCustom[ModCallbackCustom["POST_NPC_INIT_LATE"] = 69] = "POST_NPC_INIT_LATE";
1194
1211
  /**
1195
1212
  * The exact same thing as the vanilla `POST_NPC_RENDER` callback, except this callback allows you
1196
1213
  * to specify extra arguments for additional filtration.
@@ -1207,7 +1224,7 @@ var ModCallbackCustom;
1207
1224
  * function postNPCRenderFilter(npc: EntityNPC, renderOffset: Vector): void {}
1208
1225
  * ```
1209
1226
  */
1210
- ModCallbackCustom[ModCallbackCustom["POST_NPC_RENDER_FILTER"] = 69] = "POST_NPC_RENDER_FILTER";
1227
+ ModCallbackCustom[ModCallbackCustom["POST_NPC_RENDER_FILTER"] = 70] = "POST_NPC_RENDER_FILTER";
1211
1228
  /**
1212
1229
  * Fires from the `POST_NPC_UPDATE` callback when an NPC's state has changed from what it was on
1213
1230
  * the previous frame. (In this context, "state" refers to the `EntityNPC.State` field.)
@@ -1228,7 +1245,7 @@ var ModCallbackCustom;
1228
1245
  * ): void {}
1229
1246
  * ```
1230
1247
  */
1231
- ModCallbackCustom[ModCallbackCustom["POST_NPC_STATE_CHANGED"] = 70] = "POST_NPC_STATE_CHANGED";
1248
+ ModCallbackCustom[ModCallbackCustom["POST_NPC_STATE_CHANGED"] = 71] = "POST_NPC_STATE_CHANGED";
1232
1249
  /**
1233
1250
  * The exact same thing as the vanilla `POST_NPC_UPDATE` callback, except this callback allows you
1234
1251
  * to specify extra arguments for additional filtration.
@@ -1245,7 +1262,7 @@ var ModCallbackCustom;
1245
1262
  * function postNPCUpdateFilter(npc: EntityNPC): void {}
1246
1263
  * ```
1247
1264
  */
1248
- ModCallbackCustom[ModCallbackCustom["POST_NPC_UPDATE_FILTER"] = 71] = "POST_NPC_UPDATE_FILTER";
1265
+ ModCallbackCustom[ModCallbackCustom["POST_NPC_UPDATE_FILTER"] = 72] = "POST_NPC_UPDATE_FILTER";
1249
1266
  /**
1250
1267
  * Similar to the vanilla callback of the same name, but fires after the
1251
1268
  * `POST_GAME_STARTED_REORDERED` callback fires (if the player is being updated on the 0th game
@@ -1270,7 +1287,7 @@ var ModCallbackCustom;
1270
1287
  * function postPEffectUpdateReordered(player: EntityPlayer): void {}
1271
1288
  * ```
1272
1289
  */
1273
- ModCallbackCustom[ModCallbackCustom["POST_PEFFECT_UPDATE_REORDERED"] = 72] = "POST_PEFFECT_UPDATE_REORDERED";
1290
+ ModCallbackCustom[ModCallbackCustom["POST_PEFFECT_UPDATE_REORDERED"] = 73] = "POST_PEFFECT_UPDATE_REORDERED";
1274
1291
  /**
1275
1292
  * Fires from the `POST_PICKUP_UPDATE` callback when a pickup has a different variant or sub-type
1276
1293
  * than what it was on the previous frame.
@@ -1291,7 +1308,7 @@ var ModCallbackCustom;
1291
1308
  * ): void {}
1292
1309
  * ```
1293
1310
  */
1294
- ModCallbackCustom[ModCallbackCustom["POST_PICKUP_CHANGED"] = 73] = "POST_PICKUP_CHANGED";
1311
+ ModCallbackCustom[ModCallbackCustom["POST_PICKUP_CHANGED"] = 74] = "POST_PICKUP_CHANGED";
1295
1312
  /**
1296
1313
  * Fires on the first `POST_RENDER` frame that a pickup plays the "Collect" animation.
1297
1314
  *
@@ -1310,7 +1327,7 @@ var ModCallbackCustom;
1310
1327
  * function postPickupCollect(pickup: EntityPickup, player: EntityPlayer): void {}
1311
1328
  * ```
1312
1329
  */
1313
- ModCallbackCustom[ModCallbackCustom["POST_PICKUP_COLLECT"] = 74] = "POST_PICKUP_COLLECT";
1330
+ ModCallbackCustom[ModCallbackCustom["POST_PICKUP_COLLECT"] = 75] = "POST_PICKUP_COLLECT";
1314
1331
  /**
1315
1332
  * The exact same thing as the vanilla `POST_PICKUP_INIT` callback, except this callback allows
1316
1333
  * you to specify extra arguments for additional filtration.
@@ -1325,7 +1342,7 @@ var ModCallbackCustom;
1325
1342
  * function postPickupInitFilter(pickup: EntityPickup): void {}
1326
1343
  * ```
1327
1344
  */
1328
- ModCallbackCustom[ModCallbackCustom["POST_PICKUP_INIT_FILTER"] = 75] = "POST_PICKUP_INIT_FILTER";
1345
+ ModCallbackCustom[ModCallbackCustom["POST_PICKUP_INIT_FILTER"] = 76] = "POST_PICKUP_INIT_FILTER";
1329
1346
  /**
1330
1347
  * Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
1331
1348
  * respective pickup on the run.
@@ -1343,7 +1360,7 @@ var ModCallbackCustom;
1343
1360
  * function postPickupInitFirst(pickup: EntityPickup): void {}
1344
1361
  * ```
1345
1362
  */
1346
- ModCallbackCustom[ModCallbackCustom["POST_PICKUP_INIT_FIRST"] = 76] = "POST_PICKUP_INIT_FIRST";
1363
+ ModCallbackCustom[ModCallbackCustom["POST_PICKUP_INIT_FIRST"] = 77] = "POST_PICKUP_INIT_FIRST";
1347
1364
  /**
1348
1365
  * Fires on the first `POST_PICKUP_UPDATE` frame for each pickup.
1349
1366
  *
@@ -1360,7 +1377,7 @@ var ModCallbackCustom;
1360
1377
  * function postPickupInitLate(pickup: EntityPickup): void {}
1361
1378
  * ```
1362
1379
  */
1363
- ModCallbackCustom[ModCallbackCustom["POST_PICKUP_INIT_LATE"] = 77] = "POST_PICKUP_INIT_LATE";
1380
+ ModCallbackCustom[ModCallbackCustom["POST_PICKUP_INIT_LATE"] = 78] = "POST_PICKUP_INIT_LATE";
1364
1381
  /**
1365
1382
  * The exact same thing as the vanilla `POST_PICKUP_RENDER` callback, except this callback allows
1366
1383
  * you to specify extra arguments for additional filtration.
@@ -1375,7 +1392,7 @@ var ModCallbackCustom;
1375
1392
  * function postPickupRenderFilter(pickup: EntityPickup, renderOffset: Vector): void {}
1376
1393
  * ```
1377
1394
  */
1378
- ModCallbackCustom[ModCallbackCustom["POST_PICKUP_RENDER_FILTER"] = 78] = "POST_PICKUP_RENDER_FILTER";
1395
+ ModCallbackCustom[ModCallbackCustom["POST_PICKUP_RENDER_FILTER"] = 79] = "POST_PICKUP_RENDER_FILTER";
1379
1396
  /**
1380
1397
  * The exact same thing as the vanilla `POST_PICKUP_SELECTION` callback, except this callback
1381
1398
  * allows you to specify extra arguments for additional filtration.
@@ -1394,7 +1411,7 @@ var ModCallbackCustom;
1394
1411
  * ): [pickupVariant: PickupVariant, subType: int] | undefined {}
1395
1412
  * ```
1396
1413
  */
1397
- ModCallbackCustom[ModCallbackCustom["POST_PICKUP_SELECTION_FILTER"] = 79] = "POST_PICKUP_SELECTION_FILTER";
1414
+ ModCallbackCustom[ModCallbackCustom["POST_PICKUP_SELECTION_FILTER"] = 80] = "POST_PICKUP_SELECTION_FILTER";
1398
1415
  /**
1399
1416
  * Fires from the `POST_PICKUP_UPDATE` callback when a pickup's state has changed from what it was
1400
1417
  * on the previous frame. (In this context, "state" refers to the `EntityPickup.State` field.)
@@ -1413,7 +1430,7 @@ var ModCallbackCustom;
1413
1430
  * ): void {}
1414
1431
  * ```
1415
1432
  */
1416
- ModCallbackCustom[ModCallbackCustom["POST_PICKUP_STATE_CHANGED"] = 80] = "POST_PICKUP_STATE_CHANGED";
1433
+ ModCallbackCustom[ModCallbackCustom["POST_PICKUP_STATE_CHANGED"] = 81] = "POST_PICKUP_STATE_CHANGED";
1417
1434
  /**
1418
1435
  * The exact same thing as the vanilla `POST_PICKUP_UPDATE` callback, except this callback allows
1419
1436
  * you to specify extra arguments for additional filtration.
@@ -1428,7 +1445,7 @@ var ModCallbackCustom;
1428
1445
  * function postPickupUpdateFilter(pickup: EntityPickup): void {}
1429
1446
  * ```
1430
1447
  */
1431
- ModCallbackCustom[ModCallbackCustom["POST_PICKUP_UPDATE_FILTER"] = 81] = "POST_PICKUP_UPDATE_FILTER";
1448
+ ModCallbackCustom[ModCallbackCustom["POST_PICKUP_UPDATE_FILTER"] = 82] = "POST_PICKUP_UPDATE_FILTER";
1432
1449
  /**
1433
1450
  * Fires from the `POST_RENDER` callback on every frame that a pit exists.
1434
1451
  *
@@ -1440,7 +1457,7 @@ var ModCallbackCustom;
1440
1457
  * function postPitRender(pit: GridEntityPit): void {}
1441
1458
  * ```
1442
1459
  */
1443
- ModCallbackCustom[ModCallbackCustom["POST_PIT_RENDER"] = 82] = "POST_PIT_RENDER";
1460
+ ModCallbackCustom[ModCallbackCustom["POST_PIT_RENDER"] = 83] = "POST_PIT_RENDER";
1444
1461
  /**
1445
1462
  * Fires from the `POST_UPDATE` callback on every frame that a pit exists.
1446
1463
  *
@@ -1452,7 +1469,7 @@ var ModCallbackCustom;
1452
1469
  * function postPitUpdate(pit: GridEntityPit): void {}
1453
1470
  * ```
1454
1471
  */
1455
- ModCallbackCustom[ModCallbackCustom["POST_PIT_UPDATE"] = 83] = "POST_PIT_UPDATE";
1472
+ ModCallbackCustom[ModCallbackCustom["POST_PIT_UPDATE"] = 84] = "POST_PIT_UPDATE";
1456
1473
  /**
1457
1474
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player's health (i.e. hearts) is
1458
1475
  * different than what it was on the previous frame. For more information, see the `PlayerHealth`
@@ -1474,7 +1491,7 @@ var ModCallbackCustom;
1474
1491
  * ): void {}
1475
1492
  * ```
1476
1493
  */
1477
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_CHANGE_HEALTH"] = 84] = "POST_PLAYER_CHANGE_HEALTH";
1494
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_CHANGE_HEALTH"] = 85] = "POST_PLAYER_CHANGE_HEALTH";
1478
1495
  /**
1479
1496
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when one of the player's stats change
1480
1497
  * from what they were on the previous frame.
@@ -1504,7 +1521,7 @@ var ModCallbackCustom;
1504
1521
  * ) => void {}
1505
1522
  * ```
1506
1523
  */
1507
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_CHANGE_STAT"] = 85] = "POST_PLAYER_CHANGE_STAT";
1524
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_CHANGE_STAT"] = 86] = "POST_PLAYER_CHANGE_STAT";
1508
1525
  /**
1509
1526
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player entity changes its player
1510
1527
  * type
@@ -1527,7 +1544,7 @@ var ModCallbackCustom;
1527
1544
  * ): void {}
1528
1545
  * ```
1529
1546
  */
1530
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_CHANGE_TYPE"] = 86] = "POST_PLAYER_CHANGE_TYPE";
1547
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_CHANGE_TYPE"] = 87] = "POST_PLAYER_CHANGE_TYPE";
1531
1548
  /**
1532
1549
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player's collectible count is
1533
1550
  * higher than what it was on the previous frame, or when the active items change, or when the
@@ -1544,7 +1561,7 @@ var ModCallbackCustom;
1544
1561
  * ): void {}
1545
1562
  * ```
1546
1563
  */
1547
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_COLLECTIBLE_ADDED"] = 87] = "POST_PLAYER_COLLECTIBLE_ADDED";
1564
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_COLLECTIBLE_ADDED"] = 88] = "POST_PLAYER_COLLECTIBLE_ADDED";
1548
1565
  /**
1549
1566
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player's collectible count is
1550
1567
  * lower than what it was on the previous frame, or when the active items change, or when the
@@ -1561,7 +1578,7 @@ var ModCallbackCustom;
1561
1578
  * ): void {}
1562
1579
  * ```
1563
1580
  */
1564
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_COLLECTIBLE_REMOVED"] = 88] = "POST_PLAYER_COLLECTIBLE_REMOVED";
1581
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_COLLECTIBLE_REMOVED"] = 89] = "POST_PLAYER_COLLECTIBLE_REMOVED";
1565
1582
  /**
1566
1583
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. You can optionally
1567
1584
  * return false to prevent the fatal damage.
@@ -1579,7 +1596,7 @@ var ModCallbackCustom;
1579
1596
  * function postPlayerFatalDamage(player: EntityPlayer): boolean | undefined {}
1580
1597
  * ```
1581
1598
  */
1582
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_FATAL_DAMAGE"] = 89] = "POST_PLAYER_FATAL_DAMAGE";
1599
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_FATAL_DAMAGE"] = 90] = "POST_PLAYER_FATAL_DAMAGE";
1583
1600
  /**
1584
1601
  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player, similar to the
1585
1602
  * `POST_PLAYER_INIT_LATE` callback, with two changes:
@@ -1601,7 +1618,7 @@ var ModCallbackCustom;
1601
1618
  * function postPlayerInitFirst(player: EntityPlayer): void {}
1602
1619
  * ```
1603
1620
  */
1604
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_INIT_FIRST"] = 90] = "POST_PLAYER_INIT_FIRST";
1621
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_INIT_FIRST"] = 91] = "POST_PLAYER_INIT_FIRST";
1605
1622
  /**
1606
1623
  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player.
1607
1624
  *
@@ -1621,7 +1638,7 @@ var ModCallbackCustom;
1621
1638
  * function postPlayerInitLate(pickup: EntityPickup): void {}
1622
1639
  * ```
1623
1640
  */
1624
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_INIT_LATE"] = 91] = "POST_PLAYER_INIT_LATE";
1641
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_INIT_LATE"] = 92] = "POST_PLAYER_INIT_LATE";
1625
1642
  /**
1626
1643
  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
1627
1644
  * callback fires (if the player is spawning on the 0th game frame of the run).
@@ -1645,7 +1662,7 @@ var ModCallbackCustom;
1645
1662
  * function postPlayerRenderReordered(player: EntityPlayer, renderOffset: Vector): void {}
1646
1663
  * ```
1647
1664
  */
1648
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_RENDER_REORDERED"] = 92] = "POST_PLAYER_RENDER_REORDERED";
1665
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_RENDER_REORDERED"] = 93] = "POST_PLAYER_RENDER_REORDERED";
1649
1666
  /**
1650
1667
  * Similar to the vanilla callback of the same name, but fires after the
1651
1668
  * `POST_GAME_STARTED_REORDERED` callback fires (if the player is being updated on the 0th game
@@ -1670,7 +1687,7 @@ var ModCallbackCustom;
1670
1687
  * function postPlayerUpdateReordered(player: EntityPlayer): void {}
1671
1688
  * ```
1672
1689
  */
1673
- ModCallbackCustom[ModCallbackCustom["POST_PLAYER_UPDATE_REORDERED"] = 93] = "POST_PLAYER_UPDATE_REORDERED";
1690
+ ModCallbackCustom[ModCallbackCustom["POST_PLAYER_UPDATE_REORDERED"] = 94] = "POST_PLAYER_UPDATE_REORDERED";
1674
1691
  /**
1675
1692
  * Fires from the `POST_RENDER` callback on every frame that a poop exists.
1676
1693
  *
@@ -1682,7 +1699,7 @@ var ModCallbackCustom;
1682
1699
  * function postPoopRender(poop: GridEntityPoop): void {}
1683
1700
  * ```
1684
1701
  */
1685
- ModCallbackCustom[ModCallbackCustom["POST_POOP_RENDER"] = 94] = "POST_POOP_RENDER";
1702
+ ModCallbackCustom[ModCallbackCustom["POST_POOP_RENDER"] = 95] = "POST_POOP_RENDER";
1686
1703
  /**
1687
1704
  * Fires from the `POST_UPDATE` callback on every frame that a poop exists.
1688
1705
  *
@@ -1694,7 +1711,7 @@ var ModCallbackCustom;
1694
1711
  * function postPoopUpdate(poop: GridEntityPoop): void {}
1695
1712
  * ```
1696
1713
  */
1697
- ModCallbackCustom[ModCallbackCustom["POST_POOP_UPDATE"] = 95] = "POST_POOP_UPDATE";
1714
+ ModCallbackCustom[ModCallbackCustom["POST_POOP_UPDATE"] = 96] = "POST_POOP_UPDATE";
1698
1715
  /**
1699
1716
  * Fires from the `POST_RENDER` callback on every frame that a pressure plate exists.
1700
1717
  *
@@ -1706,7 +1723,7 @@ var ModCallbackCustom;
1706
1723
  * function postPressurePlateRender(pressurePlate: GridEntityPressurePlate): void {}
1707
1724
  * ```
1708
1725
  */
1709
- ModCallbackCustom[ModCallbackCustom["POST_PRESSURE_PLATE_RENDER"] = 96] = "POST_PRESSURE_PLATE_RENDER";
1726
+ ModCallbackCustom[ModCallbackCustom["POST_PRESSURE_PLATE_RENDER"] = 97] = "POST_PRESSURE_PLATE_RENDER";
1710
1727
  /**
1711
1728
  * Fires from the `POST_UPDATE` callback on every frame that a pressure plate exists.
1712
1729
  *
@@ -1718,7 +1735,7 @@ var ModCallbackCustom;
1718
1735
  * function postPressurePlateUpdate(pressurePlate: GridEntityPressurePlate): void {}
1719
1736
  * ```
1720
1737
  */
1721
- ModCallbackCustom[ModCallbackCustom["POST_PRESSURE_PLATE_UPDATE"] = 97] = "POST_PRESSURE_PLATE_UPDATE";
1738
+ ModCallbackCustom[ModCallbackCustom["POST_PRESSURE_PLATE_UPDATE"] = 98] = "POST_PRESSURE_PLATE_UPDATE";
1722
1739
  /**
1723
1740
  * The exact same thing as the vanilla `POST_PROJECTILE_INIT` callback, except this callback
1724
1741
  * allows you to specify extra arguments for additional filtration.
@@ -1733,7 +1750,7 @@ var ModCallbackCustom;
1733
1750
  * function postProjectileInitFilter(projectile: EntityProjectile): void {}
1734
1751
  * ```
1735
1752
  */
1736
- ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_INIT_FILTER"] = 98] = "POST_PROJECTILE_INIT_FILTER";
1753
+ ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_INIT_FILTER"] = 99] = "POST_PROJECTILE_INIT_FILTER";
1737
1754
  /**
1738
1755
  * Fires on the first `POST_PROJECTILE_UPDATE` frame for each projectile.
1739
1756
  *
@@ -1750,7 +1767,7 @@ var ModCallbackCustom;
1750
1767
  * function postProjectileInitLate(projectile: EntityProjectile): void {}
1751
1768
  * ```
1752
1769
  */
1753
- ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_INIT_LATE"] = 99] = "POST_PROJECTILE_INIT_LATE";
1770
+ ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_INIT_LATE"] = 100] = "POST_PROJECTILE_INIT_LATE";
1754
1771
  /**
1755
1772
  * Fires when the provided projectile is removed after colliding with an entity or grid entity.
1756
1773
  *
@@ -1764,7 +1781,7 @@ var ModCallbackCustom;
1764
1781
  * function postProjectileKill(projectile: EntityProjectile): void {}
1765
1782
  * ```
1766
1783
  */
1767
- ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_KILL"] = 100] = "POST_PROJECTILE_KILL";
1784
+ ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_KILL"] = 101] = "POST_PROJECTILE_KILL";
1768
1785
  /**
1769
1786
  * The exact same thing as the vanilla `POST_PROJECTILE_RENDER` callback, except this callback
1770
1787
  * allows you to specify extra arguments for additional filtration.
@@ -1779,7 +1796,7 @@ var ModCallbackCustom;
1779
1796
  * function postProjectileRenderFilter(projectile: EntityProjectile, renderOffset: Vector): void {}
1780
1797
  * ```
1781
1798
  */
1782
- ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_RENDER_FILTER"] = 101] = "POST_PROJECTILE_RENDER_FILTER";
1799
+ ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_RENDER_FILTER"] = 102] = "POST_PROJECTILE_RENDER_FILTER";
1783
1800
  /**
1784
1801
  * The exact same thing as the vanilla `POST_PROJECTILE_INIT` callback, except this callback
1785
1802
  * allows you to specify extra arguments for additional filtration.
@@ -1794,7 +1811,7 @@ var ModCallbackCustom;
1794
1811
  * function postProjectileUpdateFilter(projectile: EntityProjectile): void {}
1795
1812
  * ```
1796
1813
  */
1797
- ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_UPDATE_FILTER"] = 102] = "POST_PROJECTILE_UPDATE_FILTER";
1814
+ ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_UPDATE_FILTER"] = 103] = "POST_PROJECTILE_UPDATE_FILTER";
1798
1815
  /**
1799
1816
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player first picks up a new
1800
1817
  * item. The pickup returned in the callback is assumed to be the first pickup that no longer
@@ -1810,7 +1827,7 @@ var ModCallbackCustom;
1810
1827
  * function postPurchase(player: EntityPlayer, pickup: EntityPickup): void {}
1811
1828
  * ```
1812
1829
  */
1813
- ModCallbackCustom[ModCallbackCustom["POST_PURCHASE"] = 103] = "POST_PURCHASE";
1830
+ ModCallbackCustom[ModCallbackCustom["POST_PURCHASE"] = 104] = "POST_PURCHASE";
1814
1831
  /**
1815
1832
  * Fires from the `POST_RENDER` callback on every frame that a rock exists.
1816
1833
  *
@@ -1824,7 +1841,7 @@ var ModCallbackCustom;
1824
1841
  * function postRockRender(rock: GridEntityRock): void {}
1825
1842
  * ```
1826
1843
  */
1827
- ModCallbackCustom[ModCallbackCustom["POST_ROCK_RENDER"] = 104] = "POST_ROCK_RENDER";
1844
+ ModCallbackCustom[ModCallbackCustom["POST_ROCK_RENDER"] = 105] = "POST_ROCK_RENDER";
1828
1845
  /**
1829
1846
  * Fires from the `POST_UPDATE` callback on every frame that a rock exists.
1830
1847
  *
@@ -1838,7 +1855,7 @@ var ModCallbackCustom;
1838
1855
  * function postRockUpdate(rock: GridEntityRock): void {}
1839
1856
  * ```
1840
1857
  */
1841
- ModCallbackCustom[ModCallbackCustom["POST_ROCK_UPDATE"] = 105] = "POST_ROCK_UPDATE";
1858
+ ModCallbackCustom[ModCallbackCustom["POST_ROCK_UPDATE"] = 106] = "POST_ROCK_UPDATE";
1842
1859
  /**
1843
1860
  * Fires from the `POST_UPDATE` callback when the clear state of a room changes (as according to
1844
1861
  * the `Room.IsClear` method).
@@ -1855,7 +1872,7 @@ var ModCallbackCustom;
1855
1872
  * function postRoomClearChanged(roomClear: boolean): void {}
1856
1873
  * ```
1857
1874
  */
1858
- ModCallbackCustom[ModCallbackCustom["POST_ROOM_CLEAR_CHANGED"] = 106] = "POST_ROOM_CLEAR_CHANGED";
1875
+ ModCallbackCustom[ModCallbackCustom["POST_ROOM_CLEAR_CHANGED"] = 107] = "POST_ROOM_CLEAR_CHANGED";
1859
1876
  /**
1860
1877
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes damage from spikes in a Sacrifice
1861
1878
  * Room.
@@ -1870,7 +1887,7 @@ var ModCallbackCustom;
1870
1887
  * function postSacrifice(player: EntityPlayer, numSacrifices: int): void {}
1871
1888
  * ```
1872
1889
  */
1873
- ModCallbackCustom[ModCallbackCustom["POST_SACRIFICE"] = 107] = "POST_SACRIFICE";
1890
+ ModCallbackCustom[ModCallbackCustom["POST_SACRIFICE"] = 108] = "POST_SACRIFICE";
1874
1891
  /**
1875
1892
  * Fires from the `POST_RENDER` callback when a slot entity's animation changes.
1876
1893
  *
@@ -1888,7 +1905,7 @@ var ModCallbackCustom;
1888
1905
  * ): void {}
1889
1906
  * ```
1890
1907
  */
1891
- ModCallbackCustom[ModCallbackCustom["POST_SLOT_ANIMATION_CHANGED"] = 108] = "POST_SLOT_ANIMATION_CHANGED";
1908
+ ModCallbackCustom[ModCallbackCustom["POST_SLOT_ANIMATION_CHANGED"] = 109] = "POST_SLOT_ANIMATION_CHANGED";
1892
1909
  /**
1893
1910
  * Fires from the `PRE_PLAYER_COLLISION` callback when when a player collides with a slot entity.
1894
1911
  * (It will not fire if any other type of entity collides with the slot entity.)
@@ -1912,7 +1929,7 @@ var ModCallbackCustom;
1912
1929
  * ): void {}
1913
1930
  * ```
1914
1931
  */
1915
- ModCallbackCustom[ModCallbackCustom["POST_SLOT_COLLISION"] = 109] = "POST_SLOT_COLLISION";
1932
+ ModCallbackCustom[ModCallbackCustom["POST_SLOT_COLLISION"] = 110] = "POST_SLOT_COLLISION";
1916
1933
  /**
1917
1934
  * Fires from the `POST_SLOT_UPDATE` or the `POST_ENTITY_REMOVE` callback when a slot machine is
1918
1935
  * destroyed or a beggar is removed.
@@ -1954,7 +1971,7 @@ var ModCallbackCustom;
1954
1971
  * function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
1955
1972
  * ```
1956
1973
  */
1957
- ModCallbackCustom[ModCallbackCustom["POST_SLOT_DESTROYED"] = 110] = "POST_SLOT_DESTROYED";
1974
+ ModCallbackCustom[ModCallbackCustom["POST_SLOT_DESTROYED"] = 111] = "POST_SLOT_DESTROYED";
1958
1975
  /**
1959
1976
  * Fires when a new slot entity is initialized. Specifically, this is either:
1960
1977
  *
@@ -1973,7 +1990,7 @@ var ModCallbackCustom;
1973
1990
  * function postSlotInit(slot: Entity): void {}
1974
1991
  * ```
1975
1992
  */
1976
- ModCallbackCustom[ModCallbackCustom["POST_SLOT_INIT"] = 111] = "POST_SLOT_INIT";
1993
+ ModCallbackCustom[ModCallbackCustom["POST_SLOT_INIT"] = 112] = "POST_SLOT_INIT";
1977
1994
  /**
1978
1995
  * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
1979
1996
  *
@@ -1987,7 +2004,7 @@ var ModCallbackCustom;
1987
2004
  * function postSlotRender(slot: Entity): void {}
1988
2005
  * ```
1989
2006
  */
1990
- ModCallbackCustom[ModCallbackCustom["POST_SLOT_RENDER"] = 112] = "POST_SLOT_RENDER";
2007
+ ModCallbackCustom[ModCallbackCustom["POST_SLOT_RENDER"] = 113] = "POST_SLOT_RENDER";
1991
2008
  /**
1992
2009
  * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
1993
2010
  *
@@ -2001,7 +2018,7 @@ var ModCallbackCustom;
2001
2018
  * function postSlotUpdate(slot: Entity): void {}
2002
2019
  * ```
2003
2020
  */
2004
- ModCallbackCustom[ModCallbackCustom["POST_SLOT_UPDATE"] = 113] = "POST_SLOT_UPDATE";
2021
+ ModCallbackCustom[ModCallbackCustom["POST_SLOT_UPDATE"] = 114] = "POST_SLOT_UPDATE";
2005
2022
  /**
2006
2023
  * Fires from the `POST_RENDER` callback on every frame that spikes exist.
2007
2024
  *
@@ -2013,7 +2030,7 @@ var ModCallbackCustom;
2013
2030
  * function postSpikesRender(spikes: GridEntitySpikes): void {}
2014
2031
  * ```
2015
2032
  */
2016
- ModCallbackCustom[ModCallbackCustom["POST_SPIKES_RENDER"] = 114] = "POST_SPIKES_RENDER";
2033
+ ModCallbackCustom[ModCallbackCustom["POST_SPIKES_RENDER"] = 115] = "POST_SPIKES_RENDER";
2017
2034
  /**
2018
2035
  * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
2019
2036
  *
@@ -2025,7 +2042,7 @@ var ModCallbackCustom;
2025
2042
  * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
2026
2043
  * ```
2027
2044
  */
2028
- ModCallbackCustom[ModCallbackCustom["POST_SPIKES_UPDATE"] = 115] = "POST_SPIKES_UPDATE";
2045
+ ModCallbackCustom[ModCallbackCustom["POST_SPIKES_UPDATE"] = 116] = "POST_SPIKES_UPDATE";
2029
2046
  /**
2030
2047
  * The exact same thing as the vanilla `POST_TEAR_INIT` callback, except this callback allows you
2031
2048
  * to specify extra arguments for additional filtration.
@@ -2040,7 +2057,7 @@ var ModCallbackCustom;
2040
2057
  * function postTearInitFilter(tear: EntityTear): void {}
2041
2058
  * ```
2042
2059
  */
2043
- ModCallbackCustom[ModCallbackCustom["POST_TEAR_INIT_FILTER"] = 116] = "POST_TEAR_INIT_FILTER";
2060
+ ModCallbackCustom[ModCallbackCustom["POST_TEAR_INIT_FILTER"] = 117] = "POST_TEAR_INIT_FILTER";
2044
2061
  /**
2045
2062
  * Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
2046
2063
  * `EntityTear.FrameCount` is equal to 0).
@@ -2058,7 +2075,7 @@ var ModCallbackCustom;
2058
2075
  * function postTearInitLate(tear: EntityTear): void {}
2059
2076
  * ```
2060
2077
  */
2061
- ModCallbackCustom[ModCallbackCustom["POST_TEAR_INIT_LATE"] = 117] = "POST_TEAR_INIT_LATE";
2078
+ ModCallbackCustom[ModCallbackCustom["POST_TEAR_INIT_LATE"] = 118] = "POST_TEAR_INIT_LATE";
2062
2079
  /**
2063
2080
  * Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
2064
2081
  * `EntityTear.FrameCount` is equal to 1).
@@ -2075,7 +2092,7 @@ var ModCallbackCustom;
2075
2092
  * function postTearInitVeryLate(tear: EntityTear): void {}
2076
2093
  * ```
2077
2094
  */
2078
- ModCallbackCustom[ModCallbackCustom["POST_TEAR_INIT_VERY_LATE"] = 118] = "POST_TEAR_INIT_VERY_LATE";
2095
+ ModCallbackCustom[ModCallbackCustom["POST_TEAR_INIT_VERY_LATE"] = 119] = "POST_TEAR_INIT_VERY_LATE";
2079
2096
  /**
2080
2097
  * Fires when the provided tear is removed after colliding with an entity or grid entity.
2081
2098
  *
@@ -2089,7 +2106,7 @@ var ModCallbackCustom;
2089
2106
  * function postTearKill(tear: EntityTear): void {}
2090
2107
  * ```
2091
2108
  */
2092
- ModCallbackCustom[ModCallbackCustom["POST_TEAR_KILL"] = 119] = "POST_TEAR_KILL";
2109
+ ModCallbackCustom[ModCallbackCustom["POST_TEAR_KILL"] = 120] = "POST_TEAR_KILL";
2093
2110
  /**
2094
2111
  * The exact same thing as the vanilla `POST_TEAR_RENDER` callback, except this callback allows
2095
2112
  * you to specify extra arguments for additional filtration.
@@ -2104,7 +2121,7 @@ var ModCallbackCustom;
2104
2121
  * function postTearRenderFilter(tear: EntityTear, renderOffset: Vector): void {}
2105
2122
  * ```
2106
2123
  */
2107
- ModCallbackCustom[ModCallbackCustom["POST_TEAR_RENDER_FILTER"] = 120] = "POST_TEAR_RENDER_FILTER";
2124
+ ModCallbackCustom[ModCallbackCustom["POST_TEAR_RENDER_FILTER"] = 121] = "POST_TEAR_RENDER_FILTER";
2108
2125
  /**
2109
2126
  * The exact same thing as the vanilla `POST_TEAR_INIT` callback, except this callback allows you
2110
2127
  * to specify extra arguments for additional filtration.
@@ -2119,7 +2136,7 @@ var ModCallbackCustom;
2119
2136
  * function postTearUpdateFilter(tear: EntityTear): void {}
2120
2137
  * ```
2121
2138
  */
2122
- ModCallbackCustom[ModCallbackCustom["POST_TEAR_UPDATE_FILTER"] = 121] = "POST_TEAR_UPDATE_FILTER";
2139
+ ModCallbackCustom[ModCallbackCustom["POST_TEAR_UPDATE_FILTER"] = 122] = "POST_TEAR_UPDATE_FILTER";
2123
2140
  /**
2124
2141
  * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
2125
2142
  *
@@ -2131,7 +2148,7 @@ var ModCallbackCustom;
2131
2148
  * function postTNTRender(tnt: GridEntityTNT): void {}
2132
2149
  * ```
2133
2150
  */
2134
- ModCallbackCustom[ModCallbackCustom["POST_TNT_RENDER"] = 122] = "POST_TNT_RENDER";
2151
+ ModCallbackCustom[ModCallbackCustom["POST_TNT_RENDER"] = 123] = "POST_TNT_RENDER";
2135
2152
  /**
2136
2153
  * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
2137
2154
  *
@@ -2143,7 +2160,7 @@ var ModCallbackCustom;
2143
2160
  * function postTNTUpdate(tnt: GridEntityTNT): void {}
2144
2161
  * ```
2145
2162
  */
2146
- ModCallbackCustom[ModCallbackCustom["POST_TNT_UPDATE"] = 123] = "POST_TNT_UPDATE";
2163
+ ModCallbackCustom[ModCallbackCustom["POST_TNT_UPDATE"] = 124] = "POST_TNT_UPDATE";
2147
2164
  /**
2148
2165
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when a player gains or loses a new
2149
2166
  * transformation.
@@ -2162,7 +2179,7 @@ var ModCallbackCustom;
2162
2179
  * ): void {}
2163
2180
  * ```
2164
2181
  */
2165
- ModCallbackCustom[ModCallbackCustom["POST_TRANSFORMATION"] = 124] = "POST_TRANSFORMATION";
2182
+ ModCallbackCustom[ModCallbackCustom["POST_TRANSFORMATION"] = 125] = "POST_TRANSFORMATION";
2166
2183
  /**
2167
2184
  * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
2168
2185
  *
@@ -2177,7 +2194,7 @@ var ModCallbackCustom;
2177
2194
  * ): void {}
2178
2195
  * ```
2179
2196
  */
2180
- ModCallbackCustom[ModCallbackCustom["POST_TRINKET_BREAK"] = 125] = "POST_TRINKET_BREAK";
2197
+ ModCallbackCustom[ModCallbackCustom["POST_TRINKET_BREAK"] = 126] = "POST_TRINKET_BREAK";
2181
2198
  /**
2182
2199
  * The same thing as the vanilla `POST_USE_PILL` callback, except this callback passes the
2183
2200
  * `PillColor` of the used pill as the final argument. It allows you to filter by the `PillColor`.
@@ -2200,7 +2217,7 @@ var ModCallbackCustom;
2200
2217
  * ): void {}
2201
2218
  * ```
2202
2219
  */
2203
- ModCallbackCustom[ModCallbackCustom["POST_USE_PILL_FILTER"] = 126] = "POST_USE_PILL_FILTER";
2220
+ ModCallbackCustom[ModCallbackCustom["POST_USE_PILL_FILTER"] = 127] = "POST_USE_PILL_FILTER";
2204
2221
  /**
2205
2222
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback on the frame before a Berserk effect
2206
2223
  * ends when the player is predicted to die (e.g. they currently have no health left or they took
@@ -2216,7 +2233,7 @@ var ModCallbackCustom;
2216
2233
  * function preBerserkDeath(player: EntityPlayer): void {}
2217
2234
  * ```
2218
2235
  */
2219
- ModCallbackCustom[ModCallbackCustom["PRE_BERSERK_DEATH"] = 127] = "PRE_BERSERK_DEATH";
2236
+ ModCallbackCustom[ModCallbackCustom["PRE_BERSERK_DEATH"] = 128] = "PRE_BERSERK_DEATH";
2220
2237
  /**
2221
2238
  * The exact same thing as the vanilla `PRE_BOMB_COLLISION` callback, except this callback allows
2222
2239
  * you to specify extra arguments for additional filtration.
@@ -2235,7 +2252,7 @@ var ModCallbackCustom;
2235
2252
  * ): void {}
2236
2253
  * ```
2237
2254
  */
2238
- ModCallbackCustom[ModCallbackCustom["PRE_BOMB_COLLISION_FILTER"] = 128] = "PRE_BOMB_COLLISION_FILTER";
2255
+ ModCallbackCustom[ModCallbackCustom["PRE_BOMB_COLLISION_FILTER"] = 129] = "PRE_BOMB_COLLISION_FILTER";
2239
2256
  /**
2240
2257
  * Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
2241
2258
  * to initiate a custom revival, return an integer that corresponds to the item or type of revival
@@ -2254,7 +2271,7 @@ var ModCallbackCustom;
2254
2271
  * function preCustomRevive(player: EntityPlayer): int | undefined {}
2255
2272
  * ```
2256
2273
  */
2257
- ModCallbackCustom[ModCallbackCustom["PRE_CUSTOM_REVIVE"] = 129] = "PRE_CUSTOM_REVIVE";
2274
+ ModCallbackCustom[ModCallbackCustom["PRE_CUSTOM_REVIVE"] = 130] = "PRE_CUSTOM_REVIVE";
2258
2275
  /**
2259
2276
  * The exact same thing as the vanilla `PRE_ENTITY_SPAWN` callback, except this callback allows
2260
2277
  * you to specify extra arguments for additional filtration.
@@ -2279,7 +2296,7 @@ var ModCallbackCustom;
2279
2296
  * ): [entityType: EntityType, variant: int, subType: int, initSeed: Seed] | undefined {}
2280
2297
  * ```
2281
2298
  */
2282
- ModCallbackCustom[ModCallbackCustom["PRE_ENTITY_SPAWN_FILTER"] = 130] = "PRE_ENTITY_SPAWN_FILTER";
2299
+ ModCallbackCustom[ModCallbackCustom["PRE_ENTITY_SPAWN_FILTER"] = 131] = "PRE_ENTITY_SPAWN_FILTER";
2283
2300
  /**
2284
2301
  * The exact same thing as the vanilla `PRE_FAMILIAR_COLLISION` callback, except this callback
2285
2302
  * allows you to specify extra arguments for additional filtration.
@@ -2298,7 +2315,7 @@ var ModCallbackCustom;
2298
2315
  * ): void {}
2299
2316
  * ```
2300
2317
  */
2301
- ModCallbackCustom[ModCallbackCustom["PRE_FAMILIAR_COLLISION_FILTER"] = 131] = "PRE_FAMILIAR_COLLISION_FILTER";
2318
+ ModCallbackCustom[ModCallbackCustom["PRE_FAMILIAR_COLLISION_FILTER"] = 132] = "PRE_FAMILIAR_COLLISION_FILTER";
2302
2319
  /**
2303
2320
  * Fires from the `PRE_PICKUP_COLLISION` callback when a player touches a collectible pedestal and
2304
2321
  * meets all of the conditions to pick it up.
@@ -2318,7 +2335,7 @@ var ModCallbackCustom;
2318
2335
  * function preGetPedestal(player: EntityPlayer, collectible: EntityPickupCollectible): void {}
2319
2336
  * ```
2320
2337
  */
2321
- ModCallbackCustom[ModCallbackCustom["PRE_GET_PEDESTAL"] = 132] = "PRE_GET_PEDESTAL";
2338
+ ModCallbackCustom[ModCallbackCustom["PRE_GET_PEDESTAL"] = 133] = "PRE_GET_PEDESTAL";
2322
2339
  /**
2323
2340
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when an item becomes queued (i.e. when
2324
2341
  * the player begins to hold the item above their head). You can optionally return false if you
@@ -2339,7 +2356,7 @@ var ModCallbackCustom;
2339
2356
  * ): boolean | undefined {}
2340
2357
  * ```
2341
2358
  */
2342
- ModCallbackCustom[ModCallbackCustom["PRE_ITEM_PICKUP"] = 133] = "PRE_ITEM_PICKUP";
2359
+ ModCallbackCustom[ModCallbackCustom["PRE_ITEM_PICKUP"] = 134] = "PRE_ITEM_PICKUP";
2343
2360
  /**
2344
2361
  * The exact same thing as the vanilla `PRE_KNIFE_COLLISION` callback, except this callback allows
2345
2362
  * you to specify extra arguments for additional filtration.
@@ -2358,7 +2375,7 @@ var ModCallbackCustom;
2358
2375
  * ): void {}
2359
2376
  * ```
2360
2377
  */
2361
- ModCallbackCustom[ModCallbackCustom["PRE_KNIFE_COLLISION_FILTER"] = 134] = "PRE_KNIFE_COLLISION_FILTER";
2378
+ ModCallbackCustom[ModCallbackCustom["PRE_KNIFE_COLLISION_FILTER"] = 135] = "PRE_KNIFE_COLLISION_FILTER";
2362
2379
  /**
2363
2380
  * Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
2364
2381
  * player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
@@ -2372,7 +2389,7 @@ var ModCallbackCustom;
2372
2389
  * function preNewLevel(player: EntityPlayer): void {}
2373
2390
  * ```
2374
2391
  */
2375
- ModCallbackCustom[ModCallbackCustom["PRE_NEW_LEVEL"] = 135] = "PRE_NEW_LEVEL";
2392
+ ModCallbackCustom[ModCallbackCustom["PRE_NEW_LEVEL"] = 136] = "PRE_NEW_LEVEL";
2376
2393
  /**
2377
2394
  * The exact same thing as the vanilla `PRE_NPC_COLLISION` callback, except this callback allows
2378
2395
  * you to specify extra arguments for additional filtration.
@@ -2393,7 +2410,7 @@ var ModCallbackCustom;
2393
2410
  * ): boolean | undefined {}
2394
2411
  * ```
2395
2412
  */
2396
- ModCallbackCustom[ModCallbackCustom["PRE_NPC_COLLISION_FILTER"] = 136] = "PRE_NPC_COLLISION_FILTER";
2413
+ ModCallbackCustom[ModCallbackCustom["PRE_NPC_COLLISION_FILTER"] = 137] = "PRE_NPC_COLLISION_FILTER";
2397
2414
  /**
2398
2415
  * The exact same thing as the vanilla `PRE_NPC_UPDATE` callback, except this callback allows you
2399
2416
  * to specify extra arguments for additional filtration.
@@ -2410,7 +2427,7 @@ var ModCallbackCustom;
2410
2427
  * function preNPCUpdateFilter(entity: Entity): boolean | undefined {}
2411
2428
  * ```
2412
2429
  */
2413
- ModCallbackCustom[ModCallbackCustom["PRE_NPC_UPDATE_FILTER"] = 137] = "PRE_NPC_UPDATE_FILTER";
2430
+ ModCallbackCustom[ModCallbackCustom["PRE_NPC_UPDATE_FILTER"] = 138] = "PRE_NPC_UPDATE_FILTER";
2414
2431
  /**
2415
2432
  * The exact same thing as the vanilla `PRE_PROJECTILE_COLLISION` callback, except this callback
2416
2433
  * allows you to specify extra arguments for additional filtration.
@@ -2429,7 +2446,7 @@ var ModCallbackCustom;
2429
2446
  * ): void {}
2430
2447
  * ```
2431
2448
  */
2432
- ModCallbackCustom[ModCallbackCustom["PRE_PROJECTILE_COLLISION_FILTER"] = 138] = "PRE_PROJECTILE_COLLISION_FILTER";
2449
+ ModCallbackCustom[ModCallbackCustom["PRE_PROJECTILE_COLLISION_FILTER"] = 139] = "PRE_PROJECTILE_COLLISION_FILTER";
2433
2450
  /**
2434
2451
  * The exact same thing as the vanilla `PRE_ROOM_ENTITY_SPAWN` callback, except this callback
2435
2452
  * allows you to specify extra arguments for additional filtration.
@@ -2455,7 +2472,7 @@ var ModCallbackCustom;
2455
2472
  * ): [type: EntityType | GridEntityXMLType, variant: int, subType: int] | undefined {}
2456
2473
  * ```
2457
2474
  */
2458
- ModCallbackCustom[ModCallbackCustom["PRE_ROOM_ENTITY_SPAWN_FILTER"] = 139] = "PRE_ROOM_ENTITY_SPAWN_FILTER";
2475
+ ModCallbackCustom[ModCallbackCustom["PRE_ROOM_ENTITY_SPAWN_FILTER"] = 140] = "PRE_ROOM_ENTITY_SPAWN_FILTER";
2459
2476
  /**
2460
2477
  * The exact same thing as the vanilla `PRE_TEAR_COLLISION` callback, except this callback allows
2461
2478
  * you to specify extra arguments for additional filtration.
@@ -2474,5 +2491,5 @@ var ModCallbackCustom;
2474
2491
  * ): void {}
2475
2492
  * ```
2476
2493
  */
2477
- ModCallbackCustom[ModCallbackCustom["PRE_TEAR_COLLISION_FILTER"] = 140] = "PRE_TEAR_COLLISION_FILTER";
2494
+ ModCallbackCustom[ModCallbackCustom["PRE_TEAR_COLLISION_FILTER"] = 141] = "PRE_TEAR_COLLISION_FILTER";
2478
2495
  })(ModCallbackCustom || (exports.ModCallbackCustom = ModCallbackCustom = {}));