isaacscript-common 84.0.1 → 84.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (569) hide show
  1. package/dist/arrays/cachedEnumValues.js +33 -0
  2. package/dist/callbackClasses.js +289 -0
  3. package/dist/callbacks.js +181 -0
  4. package/dist/classes/DefaultMap.js +171 -0
  5. package/dist/classes/ModFeature.js +244 -0
  6. package/dist/classes/ModUpgraded.js +324 -0
  7. package/dist/classes/callbacks/EntityTakeDmgFilter.js +19 -0
  8. package/dist/classes/callbacks/EntityTakeDmgPlayer.js +29 -0
  9. package/dist/classes/callbacks/InputActionFilter.js +24 -0
  10. package/dist/classes/callbacks/InputActionPlayer.js +37 -0
  11. package/dist/classes/callbacks/PostAmbushFinished.js +40 -0
  12. package/dist/classes/callbacks/PostAmbushStarted.js +40 -0
  13. package/dist/classes/callbacks/PostBombExploded.js +24 -0
  14. package/dist/classes/callbacks/PostBombInitFilter.js +21 -0
  15. package/dist/classes/callbacks/PostBombInitLate.js +31 -0
  16. package/dist/classes/callbacks/PostBombRenderFilter.js +21 -0
  17. package/dist/classes/callbacks/PostBombUpdateFilter.js +21 -0
  18. package/dist/classes/callbacks/PostBoneSwing.js +53 -0
  19. package/dist/classes/callbacks/PostCollectibleEmpty.js +50 -0
  20. package/dist/classes/callbacks/PostCursedTeleport.js +119 -0
  21. package/dist/classes/callbacks/PostCustomRevive.js +17 -0
  22. package/dist/classes/callbacks/PostDiceRoomActivated.js +50 -0
  23. package/dist/classes/callbacks/PostDoorRender.js +24 -0
  24. package/dist/classes/callbacks/PostDoorUpdate.js +24 -0
  25. package/dist/classes/callbacks/PostEffectInitFilter.js +21 -0
  26. package/dist/classes/callbacks/PostEffectInitLate.js +31 -0
  27. package/dist/classes/callbacks/PostEffectRenderFilter.js +21 -0
  28. package/dist/classes/callbacks/PostEffectStateChanged.js +34 -0
  29. package/dist/classes/callbacks/PostEffectUpdateFilter.js +21 -0
  30. package/dist/classes/callbacks/PostEntityKillFilter.js +21 -0
  31. package/dist/classes/callbacks/PostEsauJr.js +12 -0
  32. package/dist/classes/callbacks/PostFamiliarInitFilter.js +21 -0
  33. package/dist/classes/callbacks/PostFamiliarInitLate.js +31 -0
  34. package/dist/classes/callbacks/PostFamiliarRenderFilter.js +21 -0
  35. package/dist/classes/callbacks/PostFamiliarStateChanged.js +34 -0
  36. package/dist/classes/callbacks/PostFamiliarUpdateFilter.js +21 -0
  37. package/dist/classes/callbacks/PostFirstEsauJr.js +12 -0
  38. package/dist/classes/callbacks/PostFirstFlip.js +12 -0
  39. package/dist/classes/callbacks/PostFlip.js +12 -0
  40. package/dist/classes/callbacks/PostGameEndFilter.js +21 -0
  41. package/dist/classes/callbacks/PostGameStartedReordered.js +14 -0
  42. package/dist/classes/callbacks/PostGameStartedReorderedLast.js +14 -0
  43. package/dist/classes/callbacks/PostGreedModeWave.js +35 -0
  44. package/dist/classes/callbacks/PostGridEntityBroken.js +14 -0
  45. package/dist/classes/callbacks/PostGridEntityCollision.js +28 -0
  46. package/dist/classes/callbacks/PostGridEntityCustomBroken.js +14 -0
  47. package/dist/classes/callbacks/PostGridEntityCustomCollision.js +24 -0
  48. package/dist/classes/callbacks/PostGridEntityCustomInit.js +14 -0
  49. package/dist/classes/callbacks/PostGridEntityCustomRemove.js +18 -0
  50. package/dist/classes/callbacks/PostGridEntityCustomRender.js +14 -0
  51. package/dist/classes/callbacks/PostGridEntityCustomStateChanged.js +14 -0
  52. package/dist/classes/callbacks/PostGridEntityCustomUpdate.js +14 -0
  53. package/dist/classes/callbacks/PostGridEntityInit.js +14 -0
  54. package/dist/classes/callbacks/PostGridEntityRemove.js +19 -0
  55. package/dist/classes/callbacks/PostGridEntityRender.js +14 -0
  56. package/dist/classes/callbacks/PostGridEntityStateChanged.js +14 -0
  57. package/dist/classes/callbacks/PostGridEntityUpdate.js +14 -0
  58. package/dist/classes/callbacks/PostHolyMantleRemoved.js +43 -0
  59. package/dist/classes/callbacks/PostItemDischarge.js +122 -0
  60. package/dist/classes/callbacks/PostItemPickup.js +14 -0
  61. package/dist/classes/callbacks/PostKeyboardChanged.js +46 -0
  62. package/dist/classes/callbacks/PostKnifeInitFilter.js +21 -0
  63. package/dist/classes/callbacks/PostKnifeInitLate.js +31 -0
  64. package/dist/classes/callbacks/PostKnifeRenderFilter.js +21 -0
  65. package/dist/classes/callbacks/PostKnifeUpdateFilter.js +21 -0
  66. package/dist/classes/callbacks/PostLaserInitFilter.js +21 -0
  67. package/dist/classes/callbacks/PostLaserInitLate.js +31 -0
  68. package/dist/classes/callbacks/PostLaserRenderFilter.js +21 -0
  69. package/dist/classes/callbacks/PostLaserUpdateFilter.js +21 -0
  70. package/dist/classes/callbacks/PostNPCDeathFilter.js +21 -0
  71. package/dist/classes/callbacks/PostNPCInitFilter.js +21 -0
  72. package/dist/classes/callbacks/PostNPCInitLate.js +31 -0
  73. package/dist/classes/callbacks/PostNPCRenderFilter.js +21 -0
  74. package/dist/classes/callbacks/PostNPCStateChanged.js +34 -0
  75. package/dist/classes/callbacks/PostNPCUpdateFilter.js +21 -0
  76. package/dist/classes/callbacks/PostNewLevelReordered.js +14 -0
  77. package/dist/classes/callbacks/PostNewRoomEarly.js +74 -0
  78. package/dist/classes/callbacks/PostNewRoomReordered.js +14 -0
  79. package/dist/classes/callbacks/PostPEffectUpdateReordered.js +14 -0
  80. package/dist/classes/callbacks/PostPickupChanged.js +14 -0
  81. package/dist/classes/callbacks/PostPickupCollect.js +38 -0
  82. package/dist/classes/callbacks/PostPickupInitFilter.js +21 -0
  83. package/dist/classes/callbacks/PostPickupInitFirst.js +33 -0
  84. package/dist/classes/callbacks/PostPickupInitLate.js +31 -0
  85. package/dist/classes/callbacks/PostPickupRenderFilter.js +21 -0
  86. package/dist/classes/callbacks/PostPickupSelectionFilter.js +29 -0
  87. package/dist/classes/callbacks/PostPickupStateChanged.js +34 -0
  88. package/dist/classes/callbacks/PostPickupUpdateFilter.js +21 -0
  89. package/dist/classes/callbacks/PostPitRender.js +24 -0
  90. package/dist/classes/callbacks/PostPitUpdate.js +24 -0
  91. package/dist/classes/callbacks/PostPlayerChangeHealth.js +47 -0
  92. package/dist/classes/callbacks/PostPlayerChangeStat.js +79 -0
  93. package/dist/classes/callbacks/PostPlayerChangeType.js +36 -0
  94. package/dist/classes/callbacks/PostPlayerCollectibleAdded.js +14 -0
  95. package/dist/classes/callbacks/PostPlayerCollectibleRemoved.js +14 -0
  96. package/dist/classes/callbacks/PostPlayerFatalDamage.js +83 -0
  97. package/dist/classes/callbacks/PostPlayerInitFirst.js +41 -0
  98. package/dist/classes/callbacks/PostPlayerInitLate.js +33 -0
  99. package/dist/classes/callbacks/PostPlayerRenderReordered.js +14 -0
  100. package/dist/classes/callbacks/PostPlayerUpdateReordered.js +14 -0
  101. package/dist/classes/callbacks/PostPoopRender.js +24 -0
  102. package/dist/classes/callbacks/PostPoopUpdate.js +24 -0
  103. package/dist/classes/callbacks/PostPressurePlateRender.js +24 -0
  104. package/dist/classes/callbacks/PostPressurePlateUpdate.js +24 -0
  105. package/dist/classes/callbacks/PostProjectileInitFilter.js +21 -0
  106. package/dist/classes/callbacks/PostProjectileInitLate.js +31 -0
  107. package/dist/classes/callbacks/PostProjectileKill.js +52 -0
  108. package/dist/classes/callbacks/PostProjectileRenderFilter.js +21 -0
  109. package/dist/classes/callbacks/PostProjectileUpdateFilter.js +21 -0
  110. package/dist/classes/callbacks/PostPurchase.js +90 -0
  111. package/dist/classes/callbacks/PostRockRender.js +24 -0
  112. package/dist/classes/callbacks/PostRockUpdate.js +24 -0
  113. package/dist/classes/callbacks/PostRoomClearChanged.js +46 -0
  114. package/dist/classes/callbacks/PostSacrifice.js +36 -0
  115. package/dist/classes/callbacks/PostSlotAnimationChanged.js +14 -0
  116. package/dist/classes/callbacks/PostSlotCollision.js +25 -0
  117. package/dist/classes/callbacks/PostSlotDestroyed.js +14 -0
  118. package/dist/classes/callbacks/PostSlotInit.js +14 -0
  119. package/dist/classes/callbacks/PostSlotRender.js +14 -0
  120. package/dist/classes/callbacks/PostSlotUpdate.js +14 -0
  121. package/dist/classes/callbacks/PostSpikesRender.js +24 -0
  122. package/dist/classes/callbacks/PostSpikesUpdate.js +24 -0
  123. package/dist/classes/callbacks/PostTNTRender.js +24 -0
  124. package/dist/classes/callbacks/PostTNTUpdate.js +24 -0
  125. package/dist/classes/callbacks/PostTearInitFilter.js +21 -0
  126. package/dist/classes/callbacks/PostTearInitLate.js +31 -0
  127. package/dist/classes/callbacks/PostTearInitVeryLate.js +35 -0
  128. package/dist/classes/callbacks/PostTearKill.js +52 -0
  129. package/dist/classes/callbacks/PostTearRenderFilter.js +21 -0
  130. package/dist/classes/callbacks/PostTearUpdateFilter.js +21 -0
  131. package/dist/classes/callbacks/PostTransformation.js +47 -0
  132. package/dist/classes/callbacks/PostTrinketBreak.js +70 -0
  133. package/dist/classes/callbacks/PostUsePillFilter.js +76 -0
  134. package/dist/classes/callbacks/PreBerserkDeath.js +41 -0
  135. package/dist/classes/callbacks/PreBombCollisionFilter.js +19 -0
  136. package/dist/classes/callbacks/PreCustomRevive.js +14 -0
  137. package/dist/classes/callbacks/PreEntitySpawnFilter.js +24 -0
  138. package/dist/classes/callbacks/PreFamiliarCollisionFilter.js +19 -0
  139. package/dist/classes/callbacks/PreGetPedestal.js +46 -0
  140. package/dist/classes/callbacks/PreItemPickup.js +14 -0
  141. package/dist/classes/callbacks/PreKnifeCollisionFilter.js +19 -0
  142. package/dist/classes/callbacks/PreNPCCollisionFilter.js +19 -0
  143. package/dist/classes/callbacks/PreNPCUpdateFilter.js +19 -0
  144. package/dist/classes/callbacks/PreNewLevel.js +51 -0
  145. package/dist/classes/callbacks/PreProjectileCollisionFilter.js +19 -0
  146. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.js +26 -0
  147. package/dist/classes/callbacks/PreTearCollisionFilter.js +19 -0
  148. package/dist/classes/features/callbackLogic/CustomGridEntities.js +359 -0
  149. package/dist/classes/features/callbackLogic/CustomRevive.js +170 -0
  150. package/dist/classes/features/callbackLogic/EsauJrDetection.js +70 -0
  151. package/dist/classes/features/callbackLogic/FlipDetection.js +61 -0
  152. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +220 -0
  153. package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.js +62 -0
  154. package/dist/classes/features/callbackLogic/GridEntityRenderDetection.js +35 -0
  155. package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.js +147 -0
  156. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +68 -0
  157. package/dist/classes/features/callbackLogic/PickupChangeDetection.js +43 -0
  158. package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.js +193 -0
  159. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +109 -0
  160. package/dist/classes/features/callbackLogic/SlotDestroyedDetection.js +95 -0
  161. package/dist/classes/features/callbackLogic/SlotRenderDetection.js +48 -0
  162. package/dist/classes/features/callbackLogic/SlotUpdateDetection.js +52 -0
  163. package/dist/classes/features/other/CharacterHealthConversion.js +112 -0
  164. package/dist/classes/features/other/CharacterStats.js +68 -0
  165. package/dist/classes/features/other/CollectibleItemPoolType.js +75 -0
  166. package/dist/classes/features/other/CustomHotkeys.js +144 -0
  167. package/dist/classes/features/other/CustomItemPools.js +128 -0
  168. package/dist/classes/features/other/CustomPickups.js +118 -0
  169. package/dist/classes/features/other/CustomStages.js +471 -0
  170. package/dist/classes/features/other/CustomTrapdoors.js +596 -0
  171. package/dist/classes/features/other/DebugDisplay.js +699 -0
  172. package/dist/classes/features/other/DeployJSONRoom.js +301 -0
  173. package/dist/classes/features/other/DisableAllSound.js +90 -0
  174. package/dist/classes/features/other/DisableInputs.js +249 -0
  175. package/dist/classes/features/other/EdenStartingStatsHealth.js +197 -0
  176. package/dist/classes/features/other/ExtraConsoleCommands.js +292 -0
  177. package/dist/classes/features/other/FadeInRemover.js +67 -0
  178. package/dist/classes/features/other/FastReset.js +88 -0
  179. package/dist/classes/features/other/FlyingDetection.js +64 -0
  180. package/dist/classes/features/other/ForgottenSwitch.js +43 -0
  181. package/dist/classes/features/other/ItemPoolDetection.js +187 -0
  182. package/dist/classes/features/other/ModdedElementDetection.js +399 -0
  183. package/dist/classes/features/other/ModdedElementSets.js +1251 -0
  184. package/dist/classes/features/other/NoSirenSteal.js +88 -0
  185. package/dist/classes/features/other/Pause.js +197 -0
  186. package/dist/classes/features/other/PersistentEntities.js +168 -0
  187. package/dist/classes/features/other/PickupIndexCreation.js +229 -0
  188. package/dist/classes/features/other/PlayerCollectibleTracking.js +102 -0
  189. package/dist/classes/features/other/PonyDetection.js +86 -0
  190. package/dist/classes/features/other/PressInput.js +71 -0
  191. package/dist/classes/features/other/PreventChildEntities.js +60 -0
  192. package/dist/classes/features/other/PreventGridEntityRespawn.js +159 -0
  193. package/dist/classes/features/other/RerunDetection.js +69 -0
  194. package/dist/classes/features/other/RoomClearFrame.js +94 -0
  195. package/dist/classes/features/other/RoomHistory.js +196 -0
  196. package/dist/classes/features/other/RunInNFrames.js +323 -0
  197. package/dist/classes/features/other/RunNextRoom.js +53 -0
  198. package/dist/classes/features/other/RunNextRun.js +60 -0
  199. package/dist/classes/features/other/SaveDataManager.js +383 -0
  200. package/dist/classes/features/other/SpawnRockAltRewards.js +469 -0
  201. package/dist/classes/features/other/StageHistory.js +244 -0
  202. package/dist/classes/features/other/StartAmbush.js +62 -0
  203. package/dist/classes/features/other/TaintedLazarusPlayers.js +115 -0
  204. package/dist/classes/features/other/UnlockAchievementsDetection.js +60 -0
  205. package/dist/classes/features/other/customStages/backdrop.js +195 -0
  206. package/dist/classes/features/other/customStages/constants.js +19 -0
  207. package/dist/classes/features/other/customStages/gridEntities.js +177 -0
  208. package/dist/classes/features/other/customStages/shadows.js +67 -0
  209. package/dist/classes/features/other/customStages/streakText.js +222 -0
  210. package/dist/classes/features/other/customStages/utils.js +65 -0
  211. package/dist/classes/features/other/customStages/v.js +27 -0
  212. package/dist/classes/features/other/customStages/versusScreen.js +227 -0
  213. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.js +23 -0
  214. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.js +22 -0
  215. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.js +23 -0
  216. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.js +23 -0
  217. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.js +23 -0
  218. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.js +23 -0
  219. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.js +23 -0
  220. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.js +23 -0
  221. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.js +22 -0
  222. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.js +25 -0
  223. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.js +22 -0
  224. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.js +25 -0
  225. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.js +23 -0
  226. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.js +22 -0
  227. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.js +22 -0
  228. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.js +22 -0
  229. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.js +22 -0
  230. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.js +23 -0
  231. package/dist/classes/features/other/debugDisplay/utils.js +13 -0
  232. package/dist/classes/features/other/extraConsoleCommands/commands.js +1598 -0
  233. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +135 -0
  234. package/dist/classes/features/other/extraConsoleCommands/v.js +30 -0
  235. package/dist/classes/features/other/saveDataManager/constants.js +4 -0
  236. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +106 -0
  237. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +69 -0
  238. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +69 -0
  239. package/dist/classes/features/other/saveDataManager/saveToDisk.js +46 -0
  240. package/dist/classes/private/CustomCallback.js +59 -0
  241. package/dist/classes/private/Feature.js +39 -0
  242. package/dist/core/cachedClasses.js +61 -0
  243. package/dist/core/constants.js +289 -0
  244. package/dist/core/constantsFirstLast.js +98 -0
  245. package/dist/core/constantsVanilla.js +131 -0
  246. package/dist/core/upgradeMod.js +71 -0
  247. package/dist/customStageMetadata.json +1 -0
  248. package/dist/data/itempools.json +16625 -0
  249. package/dist/decorators.js +21 -0
  250. package/dist/enums/AmbushType.js +9 -0
  251. package/dist/enums/CornerType.js +11 -0
  252. package/dist/enums/HealthType.js +20 -0
  253. package/dist/enums/ISCFeature.js +65 -0
  254. package/dist/enums/LadderSubTypeCustom.js +20 -0
  255. package/dist/enums/ModCallbackCustom.js +2477 -0
  256. package/dist/enums/MysteriousPaperEffect.js +16 -0
  257. package/dist/enums/PlayerStat.js +37 -0
  258. package/dist/enums/PocketItemType.js +13 -0
  259. package/dist/enums/RockAltType.js +23 -0
  260. package/dist/enums/SaveDataKey.js +14 -0
  261. package/dist/enums/SerializationType.js +10 -0
  262. package/dist/enums/SlotDestructionType.js +22 -0
  263. package/dist/enums/private/GridEntityTypeCustom.js +10 -0
  264. package/dist/enums/private/SerializationBrand.js +42 -0
  265. package/dist/enums/private/StageTravelState.js +13 -0
  266. package/dist/enums/private/TrapdoorAnimation.js +9 -0
  267. package/dist/enums/private/UIStreakAnimation.js +10 -0
  268. package/dist/features.js +150 -0
  269. package/dist/functions/ambush.js +26 -0
  270. package/dist/functions/array.js +586 -0
  271. package/dist/functions/arrayLua.js +81 -0
  272. package/dist/functions/benchmark.js +36 -0
  273. package/dist/functions/bitSet128.js +64 -0
  274. package/dist/functions/bitwise.js +82 -0
  275. package/dist/functions/bombs.js +14 -0
  276. package/dist/functions/bosses.js +238 -0
  277. package/dist/functions/cards.js +164 -0
  278. package/dist/functions/challenges.js +117 -0
  279. package/dist/functions/characters.js +182 -0
  280. package/dist/functions/charge.js +251 -0
  281. package/dist/functions/chargeBar.js +54 -0
  282. package/dist/functions/collectibleTag.js +24 -0
  283. package/dist/functions/collectibles.js +581 -0
  284. package/dist/functions/color.js +88 -0
  285. package/dist/functions/console.js +18 -0
  286. package/dist/functions/curses.js +37 -0
  287. package/dist/functions/debugFunctions.js +108 -0
  288. package/dist/functions/decorators.js +113 -0
  289. package/dist/functions/deepCopy.js +406 -0
  290. package/dist/functions/deepCopyTests.js +361 -0
  291. package/dist/functions/dimensions.js +30 -0
  292. package/dist/functions/direction.js +78 -0
  293. package/dist/functions/doors.js +524 -0
  294. package/dist/functions/easing.js +327 -0
  295. package/dist/functions/effects.js +14 -0
  296. package/dist/functions/emptyRoom.js +79 -0
  297. package/dist/functions/entities.js +529 -0
  298. package/dist/functions/entitiesSpecific.js +582 -0
  299. package/dist/functions/entityTypes.js +9 -0
  300. package/dist/functions/enums.js +244 -0
  301. package/dist/functions/external.js +59 -0
  302. package/dist/functions/familiars.js +136 -0
  303. package/dist/functions/flag.js +146 -0
  304. package/dist/functions/frames.js +166 -0
  305. package/dist/functions/globals.js +291 -0
  306. package/dist/functions/gridEntities.js +990 -0
  307. package/dist/functions/gridEntitiesSpecific.js +456 -0
  308. package/dist/functions/gridIndex.js +35 -0
  309. package/dist/functions/hash.js +75 -0
  310. package/dist/functions/hex.js +57 -0
  311. package/dist/functions/input.js +185 -0
  312. package/dist/functions/isaacAPIClass.js +157 -0
  313. package/dist/functions/itemPool.js +118 -0
  314. package/dist/functions/jsonHelpers.js +73 -0
  315. package/dist/functions/jsonRoom.js +184 -0
  316. package/dist/functions/kColor.js +89 -0
  317. package/dist/functions/language.js +16 -0
  318. package/dist/functions/level.js +66 -0
  319. package/dist/functions/levelGrid.js +497 -0
  320. package/dist/functions/log.js +86 -0
  321. package/dist/functions/logEntities.js +308 -0
  322. package/dist/functions/logMisc.js +510 -0
  323. package/dist/functions/map.js +121 -0
  324. package/dist/functions/math.js +149 -0
  325. package/dist/functions/merge.js +159 -0
  326. package/dist/functions/mergeTests.js +313 -0
  327. package/dist/functions/minimap.js +204 -0
  328. package/dist/functions/modFeatures.js +39 -0
  329. package/dist/functions/newArray.js +30 -0
  330. package/dist/functions/nextStage.js +169 -0
  331. package/dist/functions/npcDataStructures.js +146 -0
  332. package/dist/functions/npcs.js +132 -0
  333. package/dist/functions/pickupVariants.js +63 -0
  334. package/dist/functions/pickups.js +168 -0
  335. package/dist/functions/pickupsSpecific.js +376 -0
  336. package/dist/functions/pills.js +200 -0
  337. package/dist/functions/playerCenter.js +53 -0
  338. package/dist/functions/playerCollectibles.js +300 -0
  339. package/dist/functions/playerDataStructures.js +145 -0
  340. package/dist/functions/playerEffects.js +63 -0
  341. package/dist/functions/playerHealth.js +604 -0
  342. package/dist/functions/playerIndex.js +186 -0
  343. package/dist/functions/playerTrinkets.js +149 -0
  344. package/dist/functions/players.js +471 -0
  345. package/dist/functions/pocketItems.js +165 -0
  346. package/dist/functions/positionVelocity.js +158 -0
  347. package/dist/functions/pressurePlate.js +26 -0
  348. package/dist/functions/projectiles.js +57 -0
  349. package/dist/functions/random.js +90 -0
  350. package/dist/functions/readOnly.js +33 -0
  351. package/dist/functions/render.js +36 -0
  352. package/dist/functions/revive.js +151 -0
  353. package/dist/functions/rng.js +140 -0
  354. package/dist/functions/rockAlt.js +50 -0
  355. package/dist/functions/roomData.js +155 -0
  356. package/dist/functions/roomGrid.js +97 -0
  357. package/dist/functions/roomShape.js +143 -0
  358. package/dist/functions/roomShapeWalls.js +187 -0
  359. package/dist/functions/roomTransition.js +43 -0
  360. package/dist/functions/rooms.js +782 -0
  361. package/dist/functions/run.js +121 -0
  362. package/dist/functions/seeds.js +22 -0
  363. package/dist/functions/serialization.js +98 -0
  364. package/dist/functions/set.js +215 -0
  365. package/dist/functions/slots.js +41 -0
  366. package/dist/functions/sort.js +158 -0
  367. package/dist/functions/sound.js +45 -0
  368. package/dist/functions/spawnCollectible.js +112 -0
  369. package/dist/functions/sprites.js +130 -0
  370. package/dist/functions/stage.js +540 -0
  371. package/dist/functions/stats.js +104 -0
  372. package/dist/functions/storyBosses.js +63 -0
  373. package/dist/functions/string.js +194 -0
  374. package/dist/functions/table.js +162 -0
  375. package/dist/functions/tears.js +128 -0
  376. package/dist/functions/transformations.js +89 -0
  377. package/dist/functions/trinketGive.js +145 -0
  378. package/dist/functions/trinkets.js +213 -0
  379. package/dist/functions/tstlClass.js +97 -0
  380. package/dist/functions/types.js +225 -0
  381. package/dist/functions/ui.js +148 -0
  382. package/dist/functions/utils.d.ts +2 -0
  383. package/dist/functions/utils.d.ts.map +1 -1
  384. package/dist/functions/utils.js +195 -0
  385. package/dist/functions/utils.lua +4 -1
  386. package/dist/functions/vector.js +150 -0
  387. package/dist/functions/versusScreen.js +58 -0
  388. package/dist/functions/weighted.js +57 -0
  389. package/dist/index.js +219 -0
  390. package/dist/index.rollup.d.ts +2 -0
  391. package/dist/indexLua.js +220 -0
  392. package/dist/interfaces/ChargeBarSprites.js +2 -0
  393. package/dist/interfaces/Corner.js +2 -0
  394. package/dist/interfaces/CustomStageTSConfig.js +2 -0
  395. package/dist/interfaces/GridEntityCustomData.js +2 -0
  396. package/dist/interfaces/JSONRoomsFile.js +2 -0
  397. package/dist/interfaces/PlayerHealth.js +2 -0
  398. package/dist/interfaces/PlayerStats.js +4 -0
  399. package/dist/interfaces/PocketItemDescription.js +2 -0
  400. package/dist/interfaces/RoomDescription.js +2 -0
  401. package/dist/interfaces/SaveData.js +98 -0
  402. package/dist/interfaces/StageHistoryEntry.js +2 -0
  403. package/dist/interfaces/TSTLClassMetatable.js +2 -0
  404. package/dist/interfaces/TrinketSituation.js +2 -0
  405. package/dist/interfaces/private/AddCallbackParametersCustom.js +4 -0
  406. package/dist/interfaces/private/CustomStage.js +2 -0
  407. package/dist/interfaces/private/CustomTrapdoorDescription.js +2 -0
  408. package/dist/interfaces/private/ModUpgradedInterface.js +2 -0
  409. package/dist/isaacscript-common.lua +5 -2
  410. package/dist/maps/PHDPillConversionsMap.js +23 -0
  411. package/dist/maps/cardNameToTypeMap.js +211 -0
  412. package/dist/maps/characterNameToTypeMap.js +91 -0
  413. package/dist/maps/collectibleNameToTypeMap.js +19 -0
  414. package/dist/maps/defaultPlayerStatMap.js +17 -0
  415. package/dist/maps/entityTypeVariantToBossIDMap.js +11 -0
  416. package/dist/maps/falsePHDPillConversionsMap.js +37 -0
  417. package/dist/maps/gridEntityTypeToBrokenStateMap.js +32 -0
  418. package/dist/maps/gridEntityXMLMap.js +133 -0
  419. package/dist/maps/itemPoolTypeToItemPoolName.js +38 -0
  420. package/dist/maps/keyboardToStringMap.js +71 -0
  421. package/dist/maps/pillNameToEffectMap.js +91 -0
  422. package/dist/maps/roomNameToTypeMap.js +43 -0
  423. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.js +17 -0
  424. package/dist/maps/transformationNameToPlayerFormMap.js +35 -0
  425. package/dist/maps/trinketNameToTypeMap.js +19 -0
  426. package/dist/objects/LRoomShapeToRectangles.js +43 -0
  427. package/dist/objects/backdropTypeToRockAltType.js +68 -0
  428. package/dist/objects/batteryNames.js +13 -0
  429. package/dist/objects/bombNames.js +17 -0
  430. package/dist/objects/bossIDToEntityTypeVariant.js +228 -0
  431. package/dist/objects/bossNamePNGFileNames.js +120 -0
  432. package/dist/objects/bossNames.js +119 -0
  433. package/dist/objects/bossPortraitPNGFileNames.js +123 -0
  434. package/dist/objects/cardDescriptions.js +106 -0
  435. package/dist/objects/cardNames.js +106 -0
  436. package/dist/objects/challengeBosses.js +60 -0
  437. package/dist/objects/challengeCharacters.js +58 -0
  438. package/dist/objects/challengeCollectibleTypes.js +255 -0
  439. package/dist/objects/challengeNames.js +54 -0
  440. package/dist/objects/challengeTrinketType.js +58 -0
  441. package/dist/objects/characterDamageMultipliers.js +49 -0
  442. package/dist/objects/characterNames.js +48 -0
  443. package/dist/objects/characterSpritePNGFileNames.js +50 -0
  444. package/dist/objects/characterStartingCollectibleTypes.js +105 -0
  445. package/dist/objects/characterStartingTrinketTypes.js +90 -0
  446. package/dist/objects/chestNames.js +20 -0
  447. package/dist/objects/coinNames.js +16 -0
  448. package/dist/objects/coinSubTypeToValue.js +15 -0
  449. package/dist/objects/collectibleDescriptions.js +742 -0
  450. package/dist/objects/collectibleNames.js +745 -0
  451. package/dist/objects/colors.js +26 -0
  452. package/dist/objects/directionNames.js +11 -0
  453. package/dist/objects/directionToDegrees.js +11 -0
  454. package/dist/objects/directionToMoveAction.js +11 -0
  455. package/dist/objects/directionToShootAction.js +11 -0
  456. package/dist/objects/directionToVector.js +13 -0
  457. package/dist/objects/doorSlotFlagToDoorSlot.js +15 -0
  458. package/dist/objects/doorSlotToDirection.js +15 -0
  459. package/dist/objects/doorSlotToDoorSlotFlag.js +15 -0
  460. package/dist/objects/gridEntityTypeToANM2Name.js +37 -0
  461. package/dist/objects/heartNames.js +21 -0
  462. package/dist/objects/isaacAPIClassTypeToBrand.js +12 -0
  463. package/dist/objects/isaacAPIClassTypeToFunctions.js +46 -0
  464. package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +57 -0
  465. package/dist/objects/kColors.js +27 -0
  466. package/dist/objects/keyNames.js +13 -0
  467. package/dist/objects/languageNames.js +13 -0
  468. package/dist/objects/oppositeDoorSlots.js +15 -0
  469. package/dist/objects/pillEffectClasses.js +57 -0
  470. package/dist/objects/pillEffectNames.js +57 -0
  471. package/dist/objects/pillEffectTypeToPillEffects.js +23 -0
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  473. package/dist/objects/playerNamePNGFileNames.js +57 -0
  474. package/dist/objects/playerPortraitPNGFileNames.js +54 -0
  475. package/dist/objects/roomShapeBounds.js +48 -0
  476. package/dist/objects/roomShapeCorners.js +330 -0
  477. package/dist/objects/roomShapeLayoutSizes.js +41 -0
  478. package/dist/objects/roomShapeToBottomRightPosition.js +25 -0
  479. package/dist/objects/roomShapeToDoorSlotCoordinates.js +111 -0
  480. package/dist/objects/roomShapeToDoorSlots.js +72 -0
  481. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +118 -0
  482. package/dist/objects/roomShapeToGridWidth.js +20 -0
  483. package/dist/objects/roomShapeToTopLeftPosition.js +26 -0
  484. package/dist/objects/roomShapeVolumes.js +32 -0
  485. package/dist/objects/roomTypeNames.js +35 -0
  486. package/dist/objects/roomTypeSpecialGotoPrefixes.js +35 -0
  487. package/dist/objects/sackNames.js +11 -0
  488. package/dist/objects/slotNames.js +26 -0
  489. package/dist/objects/stageIDNames.js +43 -0
  490. package/dist/objects/stageToMusic.js +91 -0
  491. package/dist/objects/stageToStageID.js +117 -0
  492. package/dist/objects/stageTypeSuffixes.js +14 -0
  493. package/dist/objects/transformationNames.js +20 -0
  494. package/dist/objects/trinketDescriptions.js +199 -0
  495. package/dist/objects/trinketNames.js +202 -0
  496. package/dist/objects/versusScreenBackgroundColors.js +46 -0
  497. package/dist/objects/versusScreenDirtSpotColors.js +46 -0
  498. package/dist/patchErrorFunctions.js +65 -0
  499. package/dist/serialization.js +21 -0
  500. package/dist/sets/LRoomShapesSet.js +11 -0
  501. package/dist/sets/bigRoomShapesSet.js +14 -0
  502. package/dist/sets/bossSets.js +465 -0
  503. package/dist/sets/charactersThatStartWithAnActiveItemSet.js +18 -0
  504. package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js +9 -0
  505. package/dist/sets/charactersWithFreeDevilDealsSet.js +6 -0
  506. package/dist/sets/charactersWithNoRedHeartsSet.js +19 -0
  507. package/dist/sets/charactersWithNoSoulHeartsSet.js +16 -0
  508. package/dist/sets/consoleCommandsSet.js +64 -0
  509. package/dist/sets/entitiesWithArmorSet.js +59 -0
  510. package/dist/sets/familiarsThatShootPlayerTearsSet.js +15 -0
  511. package/dist/sets/itemConfigCardTypesForCards.js +14 -0
  512. package/dist/sets/lostStyleCharactersSet.js +16 -0
  513. package/dist/sets/mineShaftRoomSubTypesSet.js +12 -0
  514. package/dist/sets/narrowRoomShapesSet.js +11 -0
  515. package/dist/sets/poopGridEntityXMLTypesSet.js +16 -0
  516. package/dist/sets/redHeartSubTypesSet.js +10 -0
  517. package/dist/sets/repentanceBossIDsSet.js +30 -0
  518. package/dist/sets/sinEntityTypesSet.js +14 -0
  519. package/dist/sets/singleUseActiveCollectibleTypesSet.js +15 -0
  520. package/dist/shaderCrashFix.js +24 -0
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  522. package/dist/types/AddSubtract.js +2 -0
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  543. package/dist/types/PickingUpItem.js +44 -0
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  554. package/dist/types/Tuple.js +2 -0
  555. package/dist/types/TupleKeys.js +2 -0
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  557. package/dist/types/TupleToUnion.js +2 -0
  558. package/dist/types/TupleWithLengthBetween.js +22 -0
  559. package/dist/types/TupleWithMaxLength.js +27 -0
  560. package/dist/types/UnionToIntersection.js +2 -0
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  564. package/dist/types/Writable.js +2 -0
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  566. package/dist/types/private/ModUpgradedWithFeatures.js +2 -0
  567. package/package.json +1 -1
  568. package/src/functions/utils.ts +4 -1
  569. package/src/lib/jsonLua.js +701 -0
@@ -0,0 +1,52 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PostTearKill = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ const v = {
8
+ room: {
9
+ firedSet: new Set(),
10
+ },
11
+ };
12
+ class PostTearKill extends CustomCallback_1.CustomCallback {
13
+ v = v;
14
+ constructor() {
15
+ super();
16
+ this.callbacksUsed = [
17
+ // 40
18
+ [isaac_typescript_definitions_1.ModCallback.POST_TEAR_UPDATE, this.postTearUpdate],
19
+ // 42
20
+ [isaac_typescript_definitions_1.ModCallback.PRE_TEAR_COLLISION, this.preTearCollision],
21
+ // 67
22
+ [isaac_typescript_definitions_1.ModCallback.POST_ENTITY_REMOVE, this.postEntityRemove],
23
+ ];
24
+ }
25
+ shouldFire = shouldFire_1.shouldFireTear;
26
+ // ModCallback.POST_PROJECTILE_UPDATE (40)
27
+ postTearUpdate = (tear) => {
28
+ const ptrHash = GetPtrHash(tear);
29
+ if (tear.CollidesWithGrid() || tear.IsDead()) {
30
+ v.room.firedSet.add(ptrHash);
31
+ }
32
+ };
33
+ // ModCallback.PRE_TEAR_COLLISION (42)
34
+ preTearCollision = (tear) => {
35
+ const ptrHash = GetPtrHash(tear);
36
+ v.room.firedSet.add(ptrHash);
37
+ return undefined;
38
+ };
39
+ // ModCallback.POST_ENTITY_REMOVE (67)
40
+ postEntityRemove = (entity) => {
41
+ const tear = entity.ToTear();
42
+ if (tear === undefined) {
43
+ return;
44
+ }
45
+ const ptrHash = GetPtrHash(tear);
46
+ if (v.room.firedSet.has(ptrHash)) {
47
+ v.room.firedSet.add(ptrHash);
48
+ this.fire(tear);
49
+ }
50
+ };
51
+ }
52
+ exports.PostTearKill = PostTearKill;
@@ -0,0 +1,21 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PostTearRenderFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PostTearRenderFilter extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 41
12
+ [isaac_typescript_definitions_1.ModCallback.POST_TEAR_RENDER, this.postTearRender],
13
+ ];
14
+ }
15
+ shouldFire = shouldFire_1.shouldFireTear;
16
+ // ModCallback.POST_TEAR_RENDER (41)
17
+ postTearRender = (tear, renderOffset) => {
18
+ this.fire(tear, renderOffset);
19
+ };
20
+ }
21
+ exports.PostTearRenderFilter = PostTearRenderFilter;
@@ -0,0 +1,21 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PostTearUpdateFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PostTearUpdateFilter extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 40
12
+ [isaac_typescript_definitions_1.ModCallback.POST_TEAR_UPDATE, this.postTearUpdate],
13
+ ];
14
+ }
15
+ shouldFire = shouldFire_1.shouldFireTear;
16
+ // ModCallback.POST_TEAR_UPDATE (40)
17
+ postTearUpdate = (tear) => {
18
+ this.fire(tear);
19
+ };
20
+ }
21
+ exports.PostTearUpdateFilter = PostTearUpdateFilter;
@@ -0,0 +1,47 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PostTransformation = void 0;
4
+ const cachedEnumValues_1 = require("../../arrays/cachedEnumValues");
5
+ const ModCallbackCustom_1 = require("../../enums/ModCallbackCustom");
6
+ const playerDataStructures_1 = require("../../functions/playerDataStructures");
7
+ const DefaultMap_1 = require("../DefaultMap");
8
+ const CustomCallback_1 = require("../private/CustomCallback");
9
+ const v = {
10
+ run: {
11
+ // We cannot use a nested `DefaultMap` here.
12
+ playersTransformationsMap: new DefaultMap_1.DefaultMap(() => new Map()),
13
+ },
14
+ };
15
+ class PostTransformation extends CustomCallback_1.CustomCallback {
16
+ v = v;
17
+ constructor() {
18
+ super();
19
+ this.customCallbacksUsed = [
20
+ [
21
+ ModCallbackCustom_1.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
22
+ this.postPEffectUpdateReordered,
23
+ ],
24
+ ];
25
+ }
26
+ shouldFire = (fireArgs, optionalArgs) => {
27
+ const [_player, playerForm] = fireArgs;
28
+ const [callbackPlayerForm] = optionalArgs;
29
+ return (callbackPlayerForm === undefined || callbackPlayerForm === playerForm);
30
+ };
31
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
32
+ postPEffectUpdateReordered = (player) => {
33
+ const playerTransformationsMap = (0, playerDataStructures_1.defaultMapGetPlayer)(v.run.playersTransformationsMap, player);
34
+ for (const playerForm of cachedEnumValues_1.PLAYER_FORM_VALUES) {
35
+ const hasForm = player.HasPlayerForm(playerForm);
36
+ let storedForm = playerTransformationsMap.get(playerForm);
37
+ if (storedForm === undefined) {
38
+ storedForm = false;
39
+ }
40
+ if (hasForm !== storedForm) {
41
+ playerTransformationsMap.set(playerForm, hasForm);
42
+ this.fire(player, playerForm, hasForm);
43
+ }
44
+ }
45
+ };
46
+ }
47
+ exports.PostTransformation = PostTransformation;
@@ -0,0 +1,70 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PostTrinketBreak = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const ModCallbackCustom_1 = require("../../enums/ModCallbackCustom");
6
+ const playerDataStructures_1 = require("../../functions/playerDataStructures");
7
+ const shouldFire_1 = require("../../shouldFire");
8
+ const DefaultMap_1 = require("../DefaultMap");
9
+ const CustomCallback_1 = require("../private/CustomCallback");
10
+ const TRINKETS_THAT_CAN_BREAK = [
11
+ isaac_typescript_definitions_1.TrinketType.WISH_BONE,
12
+ isaac_typescript_definitions_1.TrinketType.WALNUT,
13
+ ];
14
+ const v = {
15
+ run: {
16
+ // We cannot use a nested `DefaultMap` here.
17
+ playersTrinketMap: new DefaultMap_1.DefaultMap(() => new Map()),
18
+ },
19
+ };
20
+ class PostTrinketBreak extends CustomCallback_1.CustomCallback {
21
+ v = v;
22
+ constructor() {
23
+ super();
24
+ this.customCallbacksUsed = [
25
+ [ModCallbackCustom_1.ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER, this.entityTakeDmgPlayer],
26
+ [
27
+ ModCallbackCustom_1.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
28
+ this.postPEffectUpdateReordered,
29
+ ],
30
+ ];
31
+ }
32
+ shouldFire = shouldFire_1.shouldFireTrinketType;
33
+ // ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER
34
+ entityTakeDmgPlayer = (player, _amount, _damageFlags, _source, _countdownFrames) => {
35
+ const trinketMap = (0, playerDataStructures_1.defaultMapGetPlayer)(v.run.playersTrinketMap, player);
36
+ for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
37
+ const numTrinketsHeld = player.GetTrinketMultiplier(trinketType);
38
+ let oldNumTrinketsHeld = trinketMap.get(trinketType);
39
+ if (oldNumTrinketsHeld === undefined) {
40
+ oldNumTrinketsHeld = 0;
41
+ }
42
+ if (numTrinketsHeld >= oldNumTrinketsHeld) {
43
+ continue;
44
+ }
45
+ trinketMap.set(trinketType, numTrinketsHeld);
46
+ // Ensure that the trinket was not dropped on the ground.
47
+ const numTrinketsOnGround = Isaac.CountEntities(undefined, isaac_typescript_definitions_1.EntityType.PICKUP, isaac_typescript_definitions_1.PickupVariant.TRINKET, trinketType);
48
+ if (numTrinketsOnGround > 0) {
49
+ continue;
50
+ }
51
+ this.fire(player, trinketType);
52
+ }
53
+ return undefined;
54
+ };
55
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
56
+ postPEffectUpdateReordered = (player) => {
57
+ // On every frame, keep track of how many trinkets we have.
58
+ const trinketMap = (0, playerDataStructures_1.defaultMapGetPlayer)(v.run.playersTrinketMap, player);
59
+ for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
60
+ const numTrinkets = player.GetTrinketMultiplier(trinketType);
61
+ if (numTrinkets === 0) {
62
+ trinketMap.delete(trinketType);
63
+ }
64
+ else {
65
+ trinketMap.set(trinketType, numTrinkets);
66
+ }
67
+ }
68
+ };
69
+ }
70
+ exports.PostTrinketBreak = PostTrinketBreak;
@@ -0,0 +1,76 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PostUsePillFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const ModCallbackCustom_1 = require("../../enums/ModCallbackCustom");
6
+ const PocketItemType_1 = require("../../enums/PocketItemType");
7
+ const pills_1 = require("../../functions/pills");
8
+ const playerDataStructures_1 = require("../../functions/playerDataStructures");
9
+ const pocketItems_1 = require("../../functions/pocketItems");
10
+ const CustomCallback_1 = require("../private/CustomCallback");
11
+ const v = {
12
+ run: {
13
+ pillColorToPillEffect: new Map(),
14
+ playerPocketItems: new Map(),
15
+ },
16
+ };
17
+ /**
18
+ * The vanilla `POST_USE_PILL` callback does not pass the `PillColor` of the used pill. We can
19
+ * resolve pill effect to pill color by using the `ItemPool.GetPillEffect` method. However, this
20
+ * does not tell us whether the pill used was a horse pill. Thus, we must keep track of the pills
21
+ * that the player is holding on every frame to account for this.
22
+ *
23
+ * In some cases, pills can be used without a corresponding pocket item slot, like in the case of
24
+ * the reverse Temperance card. In this case, we fall back to looking up the color using the
25
+ * `ItemPool.GetPillEffect` method.
26
+ */
27
+ class PostUsePillFilter extends CustomCallback_1.CustomCallback {
28
+ v = v;
29
+ constructor() {
30
+ super();
31
+ this.callbacksUsed = [
32
+ // 10
33
+ [isaac_typescript_definitions_1.ModCallback.POST_USE_PILL, this.postUsePill],
34
+ ];
35
+ this.customCallbacksUsed = [
36
+ [
37
+ ModCallbackCustom_1.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
38
+ this.postPEffectUpdateReordered,
39
+ ],
40
+ ];
41
+ }
42
+ // ModCallback.POST_USE_PILL (10)
43
+ postUsePill = (pillEffect, player, useFlags) => {
44
+ const pillColor = this.getPillColorOfCurrentlyUsedPill(player, pillEffect);
45
+ this.fire(pillEffect, pillColor, player, useFlags);
46
+ };
47
+ getPillColorOfCurrentlyUsedPill(player, pillEffect) {
48
+ // First, check to see if the pocket items have changed in some way, which indicates that a real
49
+ // pill was used.
50
+ const oldPocketItems = (0, playerDataStructures_1.mapGetPlayer)(v.run.playerPocketItems, player);
51
+ if (oldPocketItems !== undefined) {
52
+ const pocketItems = (0, pocketItems_1.getPocketItems)(player);
53
+ if (!(0, pocketItems_1.pocketItemsEquals)(oldPocketItems, pocketItems)) {
54
+ const oldPocketItemSlot1 = oldPocketItems.find((pocketItem) => pocketItem.slot === isaac_typescript_definitions_1.PocketItemSlot.SLOT_1);
55
+ if (oldPocketItemSlot1 !== undefined &&
56
+ oldPocketItemSlot1.type === PocketItemType_1.PocketItemType.PILL) {
57
+ return oldPocketItemSlot1.subType;
58
+ }
59
+ }
60
+ }
61
+ // At this point, either the pocket items have not changed, or we were not able to find a pill
62
+ // in the old pocket items. The player might be using a reverse Temperance card, so we revert to
63
+ // assuming that a non-horse pill was used and look up the color using the
64
+ // `ItemPool.GetPillEffect` method.
65
+ return (0, pills_1.getPillColorFromEffect)(pillEffect);
66
+ }
67
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
68
+ postPEffectUpdateReordered = (player) => {
69
+ this.updateCurrentPocketItems(player);
70
+ };
71
+ updateCurrentPocketItems(player) {
72
+ const pocketItems = (0, pocketItems_1.getPocketItems)(player);
73
+ (0, playerDataStructures_1.mapSetPlayer)(v.run.playerPocketItems, player, pocketItems);
74
+ }
75
+ }
76
+ exports.PostUsePillFilter = PostUsePillFilter;
@@ -0,0 +1,41 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreBerserkDeath = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const ModCallbackCustom_1 = require("../../enums/ModCallbackCustom");
6
+ const playerIndex_1 = require("../../functions/playerIndex");
7
+ const players_1 = require("../../functions/players");
8
+ const revive_1 = require("../../functions/revive");
9
+ const shouldFire_1 = require("../../shouldFire");
10
+ const CustomCallback_1 = require("../private/CustomCallback");
11
+ class PreBerserkDeath extends CustomCallback_1.CustomCallback {
12
+ constructor() {
13
+ super();
14
+ this.customCallbacksUsed = [
15
+ [
16
+ ModCallbackCustom_1.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
17
+ this.postPEffectUpdateReordered,
18
+ ],
19
+ ];
20
+ }
21
+ shouldFire = shouldFire_1.shouldFirePlayer;
22
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
23
+ postPEffectUpdateReordered = (player) => {
24
+ // This callback should not trigger for the Strawman Keeper and other players that are "child"
25
+ // players.
26
+ if ((0, playerIndex_1.isChildPlayer)(player)) {
27
+ return;
28
+ }
29
+ const effects = player.GetEffects();
30
+ const berserkEffect = effects.GetCollectibleEffect(isaac_typescript_definitions_1.CollectibleType.BERSERK);
31
+ const numHitsRemaining = (0, players_1.getPlayerNumHitsRemaining)(player);
32
+ // If the Berserk effect will end on the next frame and we have no hearts left.
33
+ if (berserkEffect !== undefined &&
34
+ berserkEffect.Cooldown === 1 &&
35
+ numHitsRemaining === 0 &&
36
+ !(0, revive_1.willPlayerRevive)(player)) {
37
+ this.fire(player);
38
+ }
39
+ };
40
+ }
41
+ exports.PreBerserkDeath = PreBerserkDeath;
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreBombCollisionFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreBombCollisionFilter extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 60
12
+ [isaac_typescript_definitions_1.ModCallback.PRE_BOMB_COLLISION, this.preBombCollision],
13
+ ];
14
+ }
15
+ shouldFire = shouldFire_1.shouldFireBomb;
16
+ // ModCallback.PRE_BOMB_COLLISION (60)
17
+ preBombCollision = (bomb, collider, low) => this.fire(bomb, collider, low);
18
+ }
19
+ exports.PreBombCollisionFilter = PreBombCollisionFilter;
@@ -0,0 +1,14 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreCustomRevive = void 0;
4
+ const ISCFeature_1 = require("../../enums/ISCFeature");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreCustomRevive extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.featuresUsed = [ISCFeature_1.ISCFeature.CUSTOM_REVIVE];
11
+ }
12
+ shouldFire = shouldFire_1.shouldFirePlayer;
13
+ }
14
+ exports.PreCustomRevive = PreCustomRevive;
@@ -0,0 +1,24 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreEntitySpawnFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const CustomCallback_1 = require("../private/CustomCallback");
6
+ class PreEntitySpawnFilter extends CustomCallback_1.CustomCallback {
7
+ constructor() {
8
+ super();
9
+ this.callbacksUsed = [
10
+ // 24
11
+ [isaac_typescript_definitions_1.ModCallback.PRE_ENTITY_SPAWN, this.preEntitySpawn],
12
+ ];
13
+ }
14
+ shouldFire = (fireArgs, optionalArgs) => {
15
+ const [entityType, variant, subType] = fireArgs;
16
+ const [callbackEntityType, callbackVariant, callbackSubType] = optionalArgs;
17
+ return ((callbackEntityType === undefined || callbackEntityType === entityType) &&
18
+ (callbackVariant === undefined || callbackVariant === variant) &&
19
+ (callbackSubType === undefined || callbackSubType === subType));
20
+ };
21
+ // ModCallback.PRE_ENTITY_SPAWN (24)
22
+ preEntitySpawn = (entityType, variant, subType, position, velocity, spawner, initSeed) => this.fire(entityType, variant, subType, position, velocity, spawner, initSeed);
23
+ }
24
+ exports.PreEntitySpawnFilter = PreEntitySpawnFilter;
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreFamiliarCollisionFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreFamiliarCollisionFilter extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 26
12
+ [isaac_typescript_definitions_1.ModCallback.PRE_FAMILIAR_COLLISION, this.preFamiliarCollision],
13
+ ];
14
+ }
15
+ shouldFire = shouldFire_1.shouldFireFamiliar;
16
+ // ModCallback.PRE_FAMILIAR_COLLISION (26)
17
+ preFamiliarCollision = (familiar, collider, low) => this.fire(familiar, collider, low);
18
+ }
19
+ exports.PreFamiliarCollisionFilter = PreFamiliarCollisionFilter;
@@ -0,0 +1,46 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreGetPedestal = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreGetPedestal extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 38
12
+ [
13
+ isaac_typescript_definitions_1.ModCallback.PRE_PICKUP_COLLISION,
14
+ this.prePickupCollision,
15
+ [isaac_typescript_definitions_1.PickupVariant.COLLECTIBLE],
16
+ ],
17
+ ];
18
+ }
19
+ shouldFire = shouldFire_1.shouldFirePlayer;
20
+ // ModCallback.PRE_PICKUP_COLLISION (35)
21
+ prePickupCollision = (pickup, collider, _low) => {
22
+ const collectible = pickup;
23
+ if (collectible.SubType === isaac_typescript_definitions_1.CollectibleType.NULL) {
24
+ return undefined;
25
+ }
26
+ const player = collider.ToPlayer();
27
+ if (player === undefined) {
28
+ return undefined;
29
+ }
30
+ const numCoins = player.GetNumCoins();
31
+ if (collectible.Price > numCoins) {
32
+ return undefined;
33
+ }
34
+ // Collectibles have a special variable to prevent them from being picked up for a certain time.
35
+ // Players have special variable to prevent them from picking up a collectible for a certain
36
+ // time.
37
+ if (collectible.Wait > 0 || player.ItemHoldCooldown > 0) {
38
+ return undefined;
39
+ }
40
+ if (player.IsHoldingItem()) {
41
+ return undefined;
42
+ }
43
+ return this.fire(player, collectible);
44
+ };
45
+ }
46
+ exports.PreGetPedestal = PreGetPedestal;
@@ -0,0 +1,14 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreItemPickup = void 0;
4
+ const ISCFeature_1 = require("../../enums/ISCFeature");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreItemPickup extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.featuresUsed = [ISCFeature_1.ISCFeature.ITEM_PICKUP_DETECTION];
11
+ }
12
+ shouldFire = shouldFire_1.shouldFireItemPickup;
13
+ }
14
+ exports.PreItemPickup = PreItemPickup;
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreKnifeCollisionFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreKnifeCollisionFilter extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 53
12
+ [isaac_typescript_definitions_1.ModCallback.PRE_KNIFE_COLLISION, this.preKnifeCollision],
13
+ ];
14
+ }
15
+ shouldFire = shouldFire_1.shouldFireKnife;
16
+ // ModCallback.PRE_KNIFE_COLLISION (53)
17
+ preKnifeCollision = (knife, collider, low) => this.fire(knife, collider, low);
18
+ }
19
+ exports.PreKnifeCollisionFilter = PreKnifeCollisionFilter;
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreNPCCollisionFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreNPCCollisionFilter extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 30
12
+ [isaac_typescript_definitions_1.ModCallback.PRE_NPC_COLLISION, this.preNPCCollision],
13
+ ];
14
+ }
15
+ shouldFire = shouldFire_1.shouldFireNPC;
16
+ // ModCallback.PRE_NPC_COLLISION (30)
17
+ preNPCCollision = (npc, collider, low) => this.fire(npc, collider, low);
18
+ }
19
+ exports.PreNPCCollisionFilter = PreNPCCollisionFilter;
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreNPCUpdateFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreNPCUpdateFilter extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 69
12
+ [isaac_typescript_definitions_1.ModCallback.PRE_NPC_UPDATE, this.preNPCUpdate],
13
+ ];
14
+ }
15
+ shouldFire = shouldFire_1.shouldFireNPC;
16
+ // ModCallback.PRE_NPC_UPDATE (69)
17
+ preNPCUpdate = (npc) => this.fire(npc);
18
+ }
19
+ exports.PreNPCUpdateFilter = PreNPCUpdateFilter;
@@ -0,0 +1,51 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreNewLevel = void 0;
4
+ const ModCallbackCustom_1 = require("../../enums/ModCallbackCustom");
5
+ const sprites_1 = require("../../functions/sprites");
6
+ const stage_1 = require("../../functions/stage");
7
+ const ReadonlySet_1 = require("../../types/ReadonlySet");
8
+ const CustomCallback_1 = require("../private/CustomCallback");
9
+ const TRAVELING_TO_NEXT_FLOOR_ANIMATIONS = new ReadonlySet_1.ReadonlySet([
10
+ "Trapdoor",
11
+ "LightTravel",
12
+ ]);
13
+ const v = {
14
+ run: {
15
+ firedOnStage: null,
16
+ },
17
+ };
18
+ class PreNewLevel extends CustomCallback_1.CustomCallback {
19
+ v = v;
20
+ constructor() {
21
+ super();
22
+ this.customCallbacksUsed = [
23
+ [
24
+ ModCallbackCustom_1.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED,
25
+ this.postPlayerRenderReordered,
26
+ ],
27
+ ];
28
+ }
29
+ // ModCallbackCustom.POST_PLAYER_RENDER_REORDERED
30
+ postPlayerRenderReordered = (player) => {
31
+ const effectiveStage = (0, stage_1.getEffectiveStage)();
32
+ if (effectiveStage === v.run.firedOnStage) {
33
+ return;
34
+ }
35
+ const sprite = player.GetSprite();
36
+ const animation = sprite.GetAnimation();
37
+ if (!TRAVELING_TO_NEXT_FLOOR_ANIMATIONS.has(animation)) {
38
+ return;
39
+ }
40
+ // We can't use the `Sprite.IsFinished` method to detect when we are at the end of the animation
41
+ // because the player will stop rendering at that point. Thus, revert to checking for the final
42
+ // frame manually.
43
+ const frame = sprite.GetFrame();
44
+ const finalFrame = (0, sprites_1.getLastFrameOfAnimation)(sprite);
45
+ if (frame === finalFrame) {
46
+ v.run.firedOnStage = effectiveStage;
47
+ this.fire(player);
48
+ }
49
+ };
50
+ }
51
+ exports.PreNewLevel = PreNewLevel;
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreProjectileCollisionFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreProjectileCollisionFilter extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 46
12
+ [isaac_typescript_definitions_1.ModCallback.PRE_PROJECTILE_COLLISION, this.preProjectileCollision],
13
+ ];
14
+ }
15
+ shouldFire = shouldFire_1.shouldFireProjectile;
16
+ // ModCallback.PRE_PROJECTILE_COLLISION (46)
17
+ preProjectileCollision = (projectile, collider, low) => this.fire(projectile, collider, low);
18
+ }
19
+ exports.PreProjectileCollisionFilter = PreProjectileCollisionFilter;
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreRoomEntitySpawnFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const CustomCallback_1 = require("../private/CustomCallback");
6
+ class PreRoomEntitySpawnFilter extends CustomCallback_1.CustomCallback {
7
+ constructor() {
8
+ super();
9
+ this.callbacksUsed = [
10
+ // 71
11
+ [isaac_typescript_definitions_1.ModCallback.PRE_ROOM_ENTITY_SPAWN, this.preRoomEntitySpawn],
12
+ ];
13
+ }
14
+ shouldFire = (fireArgs, optionalArgs) => {
15
+ const [entityTypeOrGridEntityXMLType, variant, subType] = fireArgs;
16
+ const [callbackEntityTypeOrGridEntityXMLType, callbackVariant, callbackSubType,] = optionalArgs;
17
+ return ((callbackEntityTypeOrGridEntityXMLType === undefined ||
18
+ callbackEntityTypeOrGridEntityXMLType ===
19
+ entityTypeOrGridEntityXMLType) &&
20
+ (callbackVariant === undefined || callbackVariant === variant) &&
21
+ (callbackSubType === undefined || callbackSubType === subType));
22
+ };
23
+ // ModCallback.PRE_ROOM_ENTITY_SPAWN (71)
24
+ preRoomEntitySpawn = (entityTypeOrGridEntityXMLType, variant, subType, gridIndex, initSeed) => this.fire(entityTypeOrGridEntityXMLType, variant, subType, gridIndex, initSeed);
25
+ }
26
+ exports.PreRoomEntitySpawnFilter = PreRoomEntitySpawnFilter;
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreTearCollisionFilter = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const shouldFire_1 = require("../../shouldFire");
6
+ const CustomCallback_1 = require("../private/CustomCallback");
7
+ class PreTearCollisionFilter extends CustomCallback_1.CustomCallback {
8
+ constructor() {
9
+ super();
10
+ this.callbacksUsed = [
11
+ // 42
12
+ [isaac_typescript_definitions_1.ModCallback.PRE_TEAR_COLLISION, this.preTearCollision],
13
+ ];
14
+ }
15
+ shouldFire = shouldFire_1.shouldFireTear;
16
+ // ModCallback.PRE_TEAR_COLLISION (42)
17
+ preTearCollision = (tear, collider, low) => this.fire(tear, collider, low);
18
+ }
19
+ exports.PreTearCollisionFilter = PreTearCollisionFilter;