isaacscript-common 84.0.1 → 84.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (569) hide show
  1. package/dist/arrays/cachedEnumValues.js +33 -0
  2. package/dist/callbackClasses.js +289 -0
  3. package/dist/callbacks.js +181 -0
  4. package/dist/classes/DefaultMap.js +171 -0
  5. package/dist/classes/ModFeature.js +244 -0
  6. package/dist/classes/ModUpgraded.js +324 -0
  7. package/dist/classes/callbacks/EntityTakeDmgFilter.js +19 -0
  8. package/dist/classes/callbacks/EntityTakeDmgPlayer.js +29 -0
  9. package/dist/classes/callbacks/InputActionFilter.js +24 -0
  10. package/dist/classes/callbacks/InputActionPlayer.js +37 -0
  11. package/dist/classes/callbacks/PostAmbushFinished.js +40 -0
  12. package/dist/classes/callbacks/PostAmbushStarted.js +40 -0
  13. package/dist/classes/callbacks/PostBombExploded.js +24 -0
  14. package/dist/classes/callbacks/PostBombInitFilter.js +21 -0
  15. package/dist/classes/callbacks/PostBombInitLate.js +31 -0
  16. package/dist/classes/callbacks/PostBombRenderFilter.js +21 -0
  17. package/dist/classes/callbacks/PostBombUpdateFilter.js +21 -0
  18. package/dist/classes/callbacks/PostBoneSwing.js +53 -0
  19. package/dist/classes/callbacks/PostCollectibleEmpty.js +50 -0
  20. package/dist/classes/callbacks/PostCursedTeleport.js +119 -0
  21. package/dist/classes/callbacks/PostCustomRevive.js +17 -0
  22. package/dist/classes/callbacks/PostDiceRoomActivated.js +50 -0
  23. package/dist/classes/callbacks/PostDoorRender.js +24 -0
  24. package/dist/classes/callbacks/PostDoorUpdate.js +24 -0
  25. package/dist/classes/callbacks/PostEffectInitFilter.js +21 -0
  26. package/dist/classes/callbacks/PostEffectInitLate.js +31 -0
  27. package/dist/classes/callbacks/PostEffectRenderFilter.js +21 -0
  28. package/dist/classes/callbacks/PostEffectStateChanged.js +34 -0
  29. package/dist/classes/callbacks/PostEffectUpdateFilter.js +21 -0
  30. package/dist/classes/callbacks/PostEntityKillFilter.js +21 -0
  31. package/dist/classes/callbacks/PostEsauJr.js +12 -0
  32. package/dist/classes/callbacks/PostFamiliarInitFilter.js +21 -0
  33. package/dist/classes/callbacks/PostFamiliarInitLate.js +31 -0
  34. package/dist/classes/callbacks/PostFamiliarRenderFilter.js +21 -0
  35. package/dist/classes/callbacks/PostFamiliarStateChanged.js +34 -0
  36. package/dist/classes/callbacks/PostFamiliarUpdateFilter.js +21 -0
  37. package/dist/classes/callbacks/PostFirstEsauJr.js +12 -0
  38. package/dist/classes/callbacks/PostFirstFlip.js +12 -0
  39. package/dist/classes/callbacks/PostFlip.js +12 -0
  40. package/dist/classes/callbacks/PostGameEndFilter.js +21 -0
  41. package/dist/classes/callbacks/PostGameStartedReordered.js +14 -0
  42. package/dist/classes/callbacks/PostGameStartedReorderedLast.js +14 -0
  43. package/dist/classes/callbacks/PostGreedModeWave.js +35 -0
  44. package/dist/classes/callbacks/PostGridEntityBroken.js +14 -0
  45. package/dist/classes/callbacks/PostGridEntityCollision.js +28 -0
  46. package/dist/classes/callbacks/PostGridEntityCustomBroken.js +14 -0
  47. package/dist/classes/callbacks/PostGridEntityCustomCollision.js +24 -0
  48. package/dist/classes/callbacks/PostGridEntityCustomInit.js +14 -0
  49. package/dist/classes/callbacks/PostGridEntityCustomRemove.js +18 -0
  50. package/dist/classes/callbacks/PostGridEntityCustomRender.js +14 -0
  51. package/dist/classes/callbacks/PostGridEntityCustomStateChanged.js +14 -0
  52. package/dist/classes/callbacks/PostGridEntityCustomUpdate.js +14 -0
  53. package/dist/classes/callbacks/PostGridEntityInit.js +14 -0
  54. package/dist/classes/callbacks/PostGridEntityRemove.js +19 -0
  55. package/dist/classes/callbacks/PostGridEntityRender.js +14 -0
  56. package/dist/classes/callbacks/PostGridEntityStateChanged.js +14 -0
  57. package/dist/classes/callbacks/PostGridEntityUpdate.js +14 -0
  58. package/dist/classes/callbacks/PostHolyMantleRemoved.js +43 -0
  59. package/dist/classes/callbacks/PostItemDischarge.js +122 -0
  60. package/dist/classes/callbacks/PostItemPickup.js +14 -0
  61. package/dist/classes/callbacks/PostKeyboardChanged.js +46 -0
  62. package/dist/classes/callbacks/PostKnifeInitFilter.js +21 -0
  63. package/dist/classes/callbacks/PostKnifeInitLate.js +31 -0
  64. package/dist/classes/callbacks/PostKnifeRenderFilter.js +21 -0
  65. package/dist/classes/callbacks/PostKnifeUpdateFilter.js +21 -0
  66. package/dist/classes/callbacks/PostLaserInitFilter.js +21 -0
  67. package/dist/classes/callbacks/PostLaserInitLate.js +31 -0
  68. package/dist/classes/callbacks/PostLaserRenderFilter.js +21 -0
  69. package/dist/classes/callbacks/PostLaserUpdateFilter.js +21 -0
  70. package/dist/classes/callbacks/PostNPCDeathFilter.js +21 -0
  71. package/dist/classes/callbacks/PostNPCInitFilter.js +21 -0
  72. package/dist/classes/callbacks/PostNPCInitLate.js +31 -0
  73. package/dist/classes/callbacks/PostNPCRenderFilter.js +21 -0
  74. package/dist/classes/callbacks/PostNPCStateChanged.js +34 -0
  75. package/dist/classes/callbacks/PostNPCUpdateFilter.js +21 -0
  76. package/dist/classes/callbacks/PostNewLevelReordered.js +14 -0
  77. package/dist/classes/callbacks/PostNewRoomEarly.js +74 -0
  78. package/dist/classes/callbacks/PostNewRoomReordered.js +14 -0
  79. package/dist/classes/callbacks/PostPEffectUpdateReordered.js +14 -0
  80. package/dist/classes/callbacks/PostPickupChanged.js +14 -0
  81. package/dist/classes/callbacks/PostPickupCollect.js +38 -0
  82. package/dist/classes/callbacks/PostPickupInitFilter.js +21 -0
  83. package/dist/classes/callbacks/PostPickupInitFirst.js +33 -0
  84. package/dist/classes/callbacks/PostPickupInitLate.js +31 -0
  85. package/dist/classes/callbacks/PostPickupRenderFilter.js +21 -0
  86. package/dist/classes/callbacks/PostPickupSelectionFilter.js +29 -0
  87. package/dist/classes/callbacks/PostPickupStateChanged.js +34 -0
  88. package/dist/classes/callbacks/PostPickupUpdateFilter.js +21 -0
  89. package/dist/classes/callbacks/PostPitRender.js +24 -0
  90. package/dist/classes/callbacks/PostPitUpdate.js +24 -0
  91. package/dist/classes/callbacks/PostPlayerChangeHealth.js +47 -0
  92. package/dist/classes/callbacks/PostPlayerChangeStat.js +79 -0
  93. package/dist/classes/callbacks/PostPlayerChangeType.js +36 -0
  94. package/dist/classes/callbacks/PostPlayerCollectibleAdded.js +14 -0
  95. package/dist/classes/callbacks/PostPlayerCollectibleRemoved.js +14 -0
  96. package/dist/classes/callbacks/PostPlayerFatalDamage.js +83 -0
  97. package/dist/classes/callbacks/PostPlayerInitFirst.js +41 -0
  98. package/dist/classes/callbacks/PostPlayerInitLate.js +33 -0
  99. package/dist/classes/callbacks/PostPlayerRenderReordered.js +14 -0
  100. package/dist/classes/callbacks/PostPlayerUpdateReordered.js +14 -0
  101. package/dist/classes/callbacks/PostPoopRender.js +24 -0
  102. package/dist/classes/callbacks/PostPoopUpdate.js +24 -0
  103. package/dist/classes/callbacks/PostPressurePlateRender.js +24 -0
  104. package/dist/classes/callbacks/PostPressurePlateUpdate.js +24 -0
  105. package/dist/classes/callbacks/PostProjectileInitFilter.js +21 -0
  106. package/dist/classes/callbacks/PostProjectileInitLate.js +31 -0
  107. package/dist/classes/callbacks/PostProjectileKill.js +52 -0
  108. package/dist/classes/callbacks/PostProjectileRenderFilter.js +21 -0
  109. package/dist/classes/callbacks/PostProjectileUpdateFilter.js +21 -0
  110. package/dist/classes/callbacks/PostPurchase.js +90 -0
  111. package/dist/classes/callbacks/PostRockRender.js +24 -0
  112. package/dist/classes/callbacks/PostRockUpdate.js +24 -0
  113. package/dist/classes/callbacks/PostRoomClearChanged.js +46 -0
  114. package/dist/classes/callbacks/PostSacrifice.js +36 -0
  115. package/dist/classes/callbacks/PostSlotAnimationChanged.js +14 -0
  116. package/dist/classes/callbacks/PostSlotCollision.js +25 -0
  117. package/dist/classes/callbacks/PostSlotDestroyed.js +14 -0
  118. package/dist/classes/callbacks/PostSlotInit.js +14 -0
  119. package/dist/classes/callbacks/PostSlotRender.js +14 -0
  120. package/dist/classes/callbacks/PostSlotUpdate.js +14 -0
  121. package/dist/classes/callbacks/PostSpikesRender.js +24 -0
  122. package/dist/classes/callbacks/PostSpikesUpdate.js +24 -0
  123. package/dist/classes/callbacks/PostTNTRender.js +24 -0
  124. package/dist/classes/callbacks/PostTNTUpdate.js +24 -0
  125. package/dist/classes/callbacks/PostTearInitFilter.js +21 -0
  126. package/dist/classes/callbacks/PostTearInitLate.js +31 -0
  127. package/dist/classes/callbacks/PostTearInitVeryLate.js +35 -0
  128. package/dist/classes/callbacks/PostTearKill.js +52 -0
  129. package/dist/classes/callbacks/PostTearRenderFilter.js +21 -0
  130. package/dist/classes/callbacks/PostTearUpdateFilter.js +21 -0
  131. package/dist/classes/callbacks/PostTransformation.js +47 -0
  132. package/dist/classes/callbacks/PostTrinketBreak.js +70 -0
  133. package/dist/classes/callbacks/PostUsePillFilter.js +76 -0
  134. package/dist/classes/callbacks/PreBerserkDeath.js +41 -0
  135. package/dist/classes/callbacks/PreBombCollisionFilter.js +19 -0
  136. package/dist/classes/callbacks/PreCustomRevive.js +14 -0
  137. package/dist/classes/callbacks/PreEntitySpawnFilter.js +24 -0
  138. package/dist/classes/callbacks/PreFamiliarCollisionFilter.js +19 -0
  139. package/dist/classes/callbacks/PreGetPedestal.js +46 -0
  140. package/dist/classes/callbacks/PreItemPickup.js +14 -0
  141. package/dist/classes/callbacks/PreKnifeCollisionFilter.js +19 -0
  142. package/dist/classes/callbacks/PreNPCCollisionFilter.js +19 -0
  143. package/dist/classes/callbacks/PreNPCUpdateFilter.js +19 -0
  144. package/dist/classes/callbacks/PreNewLevel.js +51 -0
  145. package/dist/classes/callbacks/PreProjectileCollisionFilter.js +19 -0
  146. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.js +26 -0
  147. package/dist/classes/callbacks/PreTearCollisionFilter.js +19 -0
  148. package/dist/classes/features/callbackLogic/CustomGridEntities.js +359 -0
  149. package/dist/classes/features/callbackLogic/CustomRevive.js +170 -0
  150. package/dist/classes/features/callbackLogic/EsauJrDetection.js +70 -0
  151. package/dist/classes/features/callbackLogic/FlipDetection.js +61 -0
  152. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +220 -0
  153. package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.js +62 -0
  154. package/dist/classes/features/callbackLogic/GridEntityRenderDetection.js +35 -0
  155. package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.js +147 -0
  156. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +68 -0
  157. package/dist/classes/features/callbackLogic/PickupChangeDetection.js +43 -0
  158. package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.js +193 -0
  159. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +109 -0
  160. package/dist/classes/features/callbackLogic/SlotDestroyedDetection.js +95 -0
  161. package/dist/classes/features/callbackLogic/SlotRenderDetection.js +48 -0
  162. package/dist/classes/features/callbackLogic/SlotUpdateDetection.js +52 -0
  163. package/dist/classes/features/other/CharacterHealthConversion.js +112 -0
  164. package/dist/classes/features/other/CharacterStats.js +68 -0
  165. package/dist/classes/features/other/CollectibleItemPoolType.js +75 -0
  166. package/dist/classes/features/other/CustomHotkeys.js +144 -0
  167. package/dist/classes/features/other/CustomItemPools.js +128 -0
  168. package/dist/classes/features/other/CustomPickups.js +118 -0
  169. package/dist/classes/features/other/CustomStages.js +471 -0
  170. package/dist/classes/features/other/CustomTrapdoors.js +596 -0
  171. package/dist/classes/features/other/DebugDisplay.js +699 -0
  172. package/dist/classes/features/other/DeployJSONRoom.js +301 -0
  173. package/dist/classes/features/other/DisableAllSound.js +90 -0
  174. package/dist/classes/features/other/DisableInputs.js +249 -0
  175. package/dist/classes/features/other/EdenStartingStatsHealth.js +197 -0
  176. package/dist/classes/features/other/ExtraConsoleCommands.js +292 -0
  177. package/dist/classes/features/other/FadeInRemover.js +67 -0
  178. package/dist/classes/features/other/FastReset.js +88 -0
  179. package/dist/classes/features/other/FlyingDetection.js +64 -0
  180. package/dist/classes/features/other/ForgottenSwitch.js +43 -0
  181. package/dist/classes/features/other/ItemPoolDetection.js +187 -0
  182. package/dist/classes/features/other/ModdedElementDetection.js +399 -0
  183. package/dist/classes/features/other/ModdedElementSets.js +1251 -0
  184. package/dist/classes/features/other/NoSirenSteal.js +88 -0
  185. package/dist/classes/features/other/Pause.js +197 -0
  186. package/dist/classes/features/other/PersistentEntities.js +168 -0
  187. package/dist/classes/features/other/PickupIndexCreation.js +229 -0
  188. package/dist/classes/features/other/PlayerCollectibleTracking.js +102 -0
  189. package/dist/classes/features/other/PonyDetection.js +86 -0
  190. package/dist/classes/features/other/PressInput.js +71 -0
  191. package/dist/classes/features/other/PreventChildEntities.js +60 -0
  192. package/dist/classes/features/other/PreventGridEntityRespawn.js +159 -0
  193. package/dist/classes/features/other/RerunDetection.js +69 -0
  194. package/dist/classes/features/other/RoomClearFrame.js +94 -0
  195. package/dist/classes/features/other/RoomHistory.js +196 -0
  196. package/dist/classes/features/other/RunInNFrames.js +323 -0
  197. package/dist/classes/features/other/RunNextRoom.js +53 -0
  198. package/dist/classes/features/other/RunNextRun.js +60 -0
  199. package/dist/classes/features/other/SaveDataManager.js +383 -0
  200. package/dist/classes/features/other/SpawnRockAltRewards.js +469 -0
  201. package/dist/classes/features/other/StageHistory.js +244 -0
  202. package/dist/classes/features/other/StartAmbush.js +62 -0
  203. package/dist/classes/features/other/TaintedLazarusPlayers.js +115 -0
  204. package/dist/classes/features/other/UnlockAchievementsDetection.js +60 -0
  205. package/dist/classes/features/other/customStages/backdrop.js +195 -0
  206. package/dist/classes/features/other/customStages/constants.js +19 -0
  207. package/dist/classes/features/other/customStages/gridEntities.js +177 -0
  208. package/dist/classes/features/other/customStages/shadows.js +67 -0
  209. package/dist/classes/features/other/customStages/streakText.js +222 -0
  210. package/dist/classes/features/other/customStages/utils.js +65 -0
  211. package/dist/classes/features/other/customStages/v.js +27 -0
  212. package/dist/classes/features/other/customStages/versusScreen.js +227 -0
  213. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.js +23 -0
  214. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.js +22 -0
  215. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.js +23 -0
  216. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.js +23 -0
  217. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.js +23 -0
  218. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.js +23 -0
  219. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.js +23 -0
  220. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.js +23 -0
  221. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.js +22 -0
  222. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.js +25 -0
  223. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.js +22 -0
  224. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.js +25 -0
  225. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.js +23 -0
  226. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.js +22 -0
  227. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.js +22 -0
  228. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.js +22 -0
  229. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.js +22 -0
  230. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.js +23 -0
  231. package/dist/classes/features/other/debugDisplay/utils.js +13 -0
  232. package/dist/classes/features/other/extraConsoleCommands/commands.js +1598 -0
  233. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +135 -0
  234. package/dist/classes/features/other/extraConsoleCommands/v.js +30 -0
  235. package/dist/classes/features/other/saveDataManager/constants.js +4 -0
  236. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +106 -0
  237. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +69 -0
  238. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +69 -0
  239. package/dist/classes/features/other/saveDataManager/saveToDisk.js +46 -0
  240. package/dist/classes/private/CustomCallback.js +59 -0
  241. package/dist/classes/private/Feature.js +39 -0
  242. package/dist/core/cachedClasses.js +61 -0
  243. package/dist/core/constants.js +289 -0
  244. package/dist/core/constantsFirstLast.js +98 -0
  245. package/dist/core/constantsVanilla.js +131 -0
  246. package/dist/core/upgradeMod.js +71 -0
  247. package/dist/customStageMetadata.json +1 -0
  248. package/dist/data/itempools.json +16625 -0
  249. package/dist/decorators.js +21 -0
  250. package/dist/enums/AmbushType.js +9 -0
  251. package/dist/enums/CornerType.js +11 -0
  252. package/dist/enums/HealthType.js +20 -0
  253. package/dist/enums/ISCFeature.js +65 -0
  254. package/dist/enums/LadderSubTypeCustom.js +20 -0
  255. package/dist/enums/ModCallbackCustom.js +2477 -0
  256. package/dist/enums/MysteriousPaperEffect.js +16 -0
  257. package/dist/enums/PlayerStat.js +37 -0
  258. package/dist/enums/PocketItemType.js +13 -0
  259. package/dist/enums/RockAltType.js +23 -0
  260. package/dist/enums/SaveDataKey.js +14 -0
  261. package/dist/enums/SerializationType.js +10 -0
  262. package/dist/enums/SlotDestructionType.js +22 -0
  263. package/dist/enums/private/GridEntityTypeCustom.js +10 -0
  264. package/dist/enums/private/SerializationBrand.js +42 -0
  265. package/dist/enums/private/StageTravelState.js +13 -0
  266. package/dist/enums/private/TrapdoorAnimation.js +9 -0
  267. package/dist/enums/private/UIStreakAnimation.js +10 -0
  268. package/dist/features.js +150 -0
  269. package/dist/functions/ambush.js +26 -0
  270. package/dist/functions/array.js +586 -0
  271. package/dist/functions/arrayLua.js +81 -0
  272. package/dist/functions/benchmark.js +36 -0
  273. package/dist/functions/bitSet128.js +64 -0
  274. package/dist/functions/bitwise.js +82 -0
  275. package/dist/functions/bombs.js +14 -0
  276. package/dist/functions/bosses.js +238 -0
  277. package/dist/functions/cards.js +164 -0
  278. package/dist/functions/challenges.js +117 -0
  279. package/dist/functions/characters.js +182 -0
  280. package/dist/functions/charge.js +251 -0
  281. package/dist/functions/chargeBar.js +54 -0
  282. package/dist/functions/collectibleTag.js +24 -0
  283. package/dist/functions/collectibles.js +581 -0
  284. package/dist/functions/color.js +88 -0
  285. package/dist/functions/console.js +18 -0
  286. package/dist/functions/curses.js +37 -0
  287. package/dist/functions/debugFunctions.js +108 -0
  288. package/dist/functions/decorators.js +113 -0
  289. package/dist/functions/deepCopy.js +406 -0
  290. package/dist/functions/deepCopyTests.js +361 -0
  291. package/dist/functions/dimensions.js +30 -0
  292. package/dist/functions/direction.js +78 -0
  293. package/dist/functions/doors.js +524 -0
  294. package/dist/functions/easing.js +327 -0
  295. package/dist/functions/effects.js +14 -0
  296. package/dist/functions/emptyRoom.js +79 -0
  297. package/dist/functions/entities.js +529 -0
  298. package/dist/functions/entitiesSpecific.js +582 -0
  299. package/dist/functions/entityTypes.js +9 -0
  300. package/dist/functions/enums.js +244 -0
  301. package/dist/functions/external.js +59 -0
  302. package/dist/functions/familiars.js +136 -0
  303. package/dist/functions/flag.js +146 -0
  304. package/dist/functions/frames.js +166 -0
  305. package/dist/functions/globals.js +291 -0
  306. package/dist/functions/gridEntities.js +990 -0
  307. package/dist/functions/gridEntitiesSpecific.js +456 -0
  308. package/dist/functions/gridIndex.js +35 -0
  309. package/dist/functions/hash.js +75 -0
  310. package/dist/functions/hex.js +57 -0
  311. package/dist/functions/input.js +185 -0
  312. package/dist/functions/isaacAPIClass.js +157 -0
  313. package/dist/functions/itemPool.js +118 -0
  314. package/dist/functions/jsonHelpers.js +73 -0
  315. package/dist/functions/jsonRoom.js +184 -0
  316. package/dist/functions/kColor.js +89 -0
  317. package/dist/functions/language.js +16 -0
  318. package/dist/functions/level.js +66 -0
  319. package/dist/functions/levelGrid.js +497 -0
  320. package/dist/functions/log.js +86 -0
  321. package/dist/functions/logEntities.js +308 -0
  322. package/dist/functions/logMisc.js +510 -0
  323. package/dist/functions/map.js +121 -0
  324. package/dist/functions/math.js +149 -0
  325. package/dist/functions/merge.js +159 -0
  326. package/dist/functions/mergeTests.js +313 -0
  327. package/dist/functions/minimap.js +204 -0
  328. package/dist/functions/modFeatures.js +39 -0
  329. package/dist/functions/newArray.js +30 -0
  330. package/dist/functions/nextStage.js +169 -0
  331. package/dist/functions/npcDataStructures.js +146 -0
  332. package/dist/functions/npcs.js +132 -0
  333. package/dist/functions/pickupVariants.js +63 -0
  334. package/dist/functions/pickups.js +168 -0
  335. package/dist/functions/pickupsSpecific.js +376 -0
  336. package/dist/functions/pills.js +200 -0
  337. package/dist/functions/playerCenter.js +53 -0
  338. package/dist/functions/playerCollectibles.js +300 -0
  339. package/dist/functions/playerDataStructures.js +145 -0
  340. package/dist/functions/playerEffects.js +63 -0
  341. package/dist/functions/playerHealth.js +604 -0
  342. package/dist/functions/playerIndex.js +186 -0
  343. package/dist/functions/playerTrinkets.js +149 -0
  344. package/dist/functions/players.js +471 -0
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  347. package/dist/functions/pressurePlate.js +26 -0
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  390. package/dist/index.rollup.d.ts +2 -0
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@@ -0,0 +1,186 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.isFoundSoul = exports.isChildPlayer = exports.getSubPlayerParent = exports.getPlayers = exports.getPlayerIndexVanilla = exports.getPlayerIndex = exports.getPlayerFromIndex = exports.getOtherPlayers = exports.getAllPlayers = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const cachedClasses_1 = require("../core/cachedClasses");
6
+ const ReadonlySet_1 = require("../types/ReadonlySet");
7
+ const DEFAULT_COLLECTIBLE_TYPE = isaac_typescript_definitions_1.CollectibleType.SAD_ONION;
8
+ const EXCLUDED_CHARACTERS = new ReadonlySet_1.ReadonlySet([
9
+ isaac_typescript_definitions_1.PlayerType.ESAU,
10
+ isaac_typescript_definitions_1.PlayerType.SOUL_B, // 40
11
+ ]);
12
+ /**
13
+ * Helper function to get every player with no restrictions, by using `Game.GetNumPlayers` and
14
+ * `Isaac.GetPlayer`.
15
+ *
16
+ * This function is almost never what you want to use. For most purposes, use the `getPlayers`
17
+ * helper function instead to get a filtered list of players.
18
+ */
19
+ function getAllPlayers() {
20
+ const numPlayers = cachedClasses_1.game.GetNumPlayers();
21
+ const players = [];
22
+ for (let i = 0; i < numPlayers; i++) {
23
+ const player = Isaac.GetPlayer(i);
24
+ players.push(player);
25
+ }
26
+ return players;
27
+ }
28
+ exports.getAllPlayers = getAllPlayers;
29
+ /**
30
+ * Helper function to get all of the other players in the room besides the one provided. (This
31
+ * includes "child" players.)
32
+ */
33
+ function getOtherPlayers(player) {
34
+ const playerPtrHash = GetPtrHash(player);
35
+ const players = getAllPlayers();
36
+ return players.filter((otherPlayer) => GetPtrHash(otherPlayer) !== playerPtrHash);
37
+ }
38
+ exports.getOtherPlayers = getOtherPlayers;
39
+ /**
40
+ * Helper function to get the corresponding `EntityPlayer` object that corresponds to a
41
+ * `PlayerIndex`.
42
+ */
43
+ function getPlayerFromIndex(playerIndex) {
44
+ const players = getAllPlayers();
45
+ return players.find((player) => getPlayerIndex(player) === playerIndex);
46
+ }
47
+ exports.getPlayerFromIndex = getPlayerFromIndex;
48
+ /**
49
+ * Mods often have to track variables relating to the player. In naive mods, information will only
50
+ * be stored about the first player. However, in order to be robust, mods must handle up to 4
51
+ * players playing at the same time. This means that information must be stored on a map data
52
+ * structure. Finding a good index for these types of map data structures is difficult:
53
+ *
54
+ * - We cannot use the index from `Isaac.GetPlayer(i)` since this fails in the case where there are
55
+ * two players and the first player leaves the run.
56
+ * - We cannot use `EntityPlayer.ControllerIndex` as an index because it fails in the case of Jacob
57
+ * & Esau or Tainted Forgotten. It also fails in the case of a player changing their controls
58
+ * mid-run.
59
+ * - We cannot use `EntityPlayer.GetData().index` because it does not persist across saving and
60
+ * continuing.
61
+ * - We cannot use `GetPtrHash()` as an index because it does not persist across exiting and
62
+ * relaunching the game.
63
+ * - We cannot use `EntityPlayer.InitSeed` because it is not consistent with additional players
64
+ * beyond the first.
65
+ *
66
+ * Instead, we use the `EntityPlayer.GetCollectibleRNG` method with an arbitrary value of Sad Onion
67
+ * (1). This works even if the player does not have any Sad Onions.
68
+ *
69
+ * Note that by default, this returns the same index for both The Forgotten and The Soul. (Even
70
+ * though they are technically different characters, they share the same inventory and `InitSeed`.)
71
+ * If this is not desired, pass true for the `differentiateForgottenAndSoul` argument, and the RNG
72
+ * of Spoon Bender (3) will be used for The Soul.
73
+ *
74
+ * Also note that this index does not work in the `POST_PLAYER_INIT` function for players 2 through
75
+ * 4. With that said, in almost all cases, you should be lazy-initializing your data structures in
76
+ * other callbacks, so this should not be an issue.
77
+ */
78
+ function getPlayerIndex(player, differentiateForgottenAndSoul = false) {
79
+ // Sub-players use separate RNG values for some reason, so we need to always use the main player:
80
+ // https://github.com/Meowlala/RepentanceAPIIssueTracker/issues/443
81
+ // We can safely ignore the player's character because regardless of whether the main player ends
82
+ // up being The Forgotten or The Soul, the collectible RNG values will be the same. The
83
+ // `EntityPlayer.IsSubPlayer` method can return true for Dead Tainted Lazarus during the
84
+ // `POST_PLAYER_INIT` callback, but since we fall back to the player in the case of
85
+ // "getSubPlayerParent" returning undefined, we do not need to explicitly check for this case.
86
+ let playerToUse = player;
87
+ const isSubPlayer = player.IsSubPlayer();
88
+ if (isSubPlayer) {
89
+ const subPlayer = player;
90
+ // The "getSubPlayerParent" function will return undefined in the situation where we are on Dead
91
+ // Tainted Lazarus in the `POST_PLAYER_INIT` callback.
92
+ const playerParent = getSubPlayerParent(subPlayer);
93
+ if (playerParent !== undefined) {
94
+ playerToUse = playerParent;
95
+ }
96
+ }
97
+ const collectibleType = getPlayerIndexCollectibleType(player, differentiateForgottenAndSoul);
98
+ const collectibleRNG = playerToUse.GetCollectibleRNG(collectibleType);
99
+ const seed = collectibleRNG.GetSeed();
100
+ return seed;
101
+ }
102
+ exports.getPlayerIndex = getPlayerIndex;
103
+ function getPlayerIndexCollectibleType(player, differentiateForgottenAndSoul) {
104
+ const character = player.GetPlayerType();
105
+ if (character === isaac_typescript_definitions_1.PlayerType.SOUL) {
106
+ return differentiateForgottenAndSoul
107
+ ? isaac_typescript_definitions_1.CollectibleType.INNER_EYE
108
+ : DEFAULT_COLLECTIBLE_TYPE;
109
+ }
110
+ return DEFAULT_COLLECTIBLE_TYPE;
111
+ }
112
+ /**
113
+ * Helper function to return the index of this player with respect to the output of the
114
+ * `Isaac.GetPlayer` method.
115
+ *
116
+ * Note that if you storing information about a player in a data structure, you never want to use
117
+ * this index; use the `getPlayerIndex` function instead.
118
+ */
119
+ function getPlayerIndexVanilla(playerToFind) {
120
+ const numPlayers = cachedClasses_1.game.GetNumPlayers();
121
+ const playerToFindHash = GetPtrHash(playerToFind);
122
+ for (let i = 0; i < numPlayers; i++) {
123
+ const player = Isaac.GetPlayer(i);
124
+ const playerHash = GetPtrHash(player);
125
+ if (playerHash === playerToFindHash) {
126
+ return i;
127
+ }
128
+ }
129
+ return undefined;
130
+ }
131
+ exports.getPlayerIndexVanilla = getPlayerIndexVanilla;
132
+ /**
133
+ * This function always excludes players with a non-undefined parent, since they are not real
134
+ * players (e.g. the Strawman Keeper).
135
+ *
136
+ * If this is not desired, use the `getAllPlayers` helper function instead.
137
+ *
138
+ * @param performCharacterExclusions Whether to exclude characters that are not directly controlled
139
+ * by the player (i.e. Esau & Tainted Soul). Default is false.
140
+ */
141
+ function getPlayers(performCharacterExclusions = false) {
142
+ const players = getAllPlayers();
143
+ const nonChildPlayers = players.filter((player) => !isChildPlayer(player));
144
+ const nonChildPlayersFiltered = nonChildPlayers.filter((player) => {
145
+ const character = player.GetPlayerType();
146
+ return !EXCLUDED_CHARACTERS.has(character);
147
+ });
148
+ return performCharacterExclusions ? nonChildPlayersFiltered : nonChildPlayers;
149
+ }
150
+ exports.getPlayers = getPlayers;
151
+ /**
152
+ * Helper function to get a parent `EntityPlayer` object for a given `EntitySubPlayer` object. This
153
+ * is useful because calling the `EntityPlayer.GetSubPlayer` method on a sub-player object will
154
+ * return undefined.
155
+ */
156
+ function getSubPlayerParent(subPlayer) {
157
+ const subPlayerPtrHash = GetPtrHash(subPlayer);
158
+ const players = getPlayers();
159
+ return players.find((player) => {
160
+ const thisPlayerSubPlayer = player.GetSubPlayer();
161
+ if (thisPlayerSubPlayer === undefined) {
162
+ return false;
163
+ }
164
+ const thisPlayerSubPlayerPtrHash = GetPtrHash(thisPlayerSubPlayer);
165
+ return thisPlayerSubPlayerPtrHash === subPlayerPtrHash;
166
+ });
167
+ }
168
+ exports.getSubPlayerParent = getSubPlayerParent;
169
+ /**
170
+ * Helper function to detect if a particular player is a "child" player, meaning that they have a
171
+ * non-undefined `EntityPlayer.Parent` field. (For example, the Strawman Keeper.)
172
+ */
173
+ function isChildPlayer(player) {
174
+ return player.Parent !== undefined;
175
+ }
176
+ exports.isChildPlayer = isChildPlayer;
177
+ /**
178
+ * Helper function to detect if a particular player is the Found Soul player provided by the
179
+ * trinket.
180
+ */
181
+ function isFoundSoul(player) {
182
+ return (isChildPlayer(player) &&
183
+ player.Variant === isaac_typescript_definitions_1.PlayerVariant.COOP_BABY &&
184
+ player.SubType === isaac_typescript_definitions_1.BabySubType.FOUND_SOUL);
185
+ }
186
+ exports.isFoundSoul = isFoundSoul;
@@ -0,0 +1,149 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.removeTrinketCostume = exports.removeAllPlayerTrinkets = exports.hasTrinket = exports.hasOpenTrinketSlot = exports.hasAnyTrinket = exports.getPlayersWithTrinket = exports.getPlayerTrinkets = exports.getOpenTrinketSlot = exports.anyPlayerHasTrinket = exports.addTrinketCostume = void 0;
4
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
+ const cachedEnumValues_1 = require("../arrays/cachedEnumValues");
6
+ const cachedClasses_1 = require("../core/cachedClasses");
7
+ const playerIndex_1 = require("./playerIndex");
8
+ const players_1 = require("./players");
9
+ function addTrinketCostume(player, trinketType) {
10
+ const itemConfigTrinket = cachedClasses_1.itemConfig.GetTrinket(trinketType);
11
+ if (itemConfigTrinket === undefined) {
12
+ return;
13
+ }
14
+ player.AddCostume(itemConfigTrinket, false);
15
+ }
16
+ exports.addTrinketCostume = addTrinketCostume;
17
+ /**
18
+ * Helper function to check to see if any player has a particular trinket.
19
+ *
20
+ * @param trinketType The trinket type to check for.
21
+ * @param ignoreModifiers If set to true, only counts trinkets the player actually holds and ignores
22
+ * effects granted by other items. Default is false.
23
+ */
24
+ function anyPlayerHasTrinket(trinketType, ignoreModifiers) {
25
+ const players = (0, playerIndex_1.getAllPlayers)();
26
+ return players.some((player) => player.HasTrinket(trinketType, ignoreModifiers));
27
+ }
28
+ exports.anyPlayerHasTrinket = anyPlayerHasTrinket;
29
+ /**
30
+ * Returns the slot number corresponding to where a trinket can be safely inserted.
31
+ *
32
+ * For example:
33
+ *
34
+ * ```ts
35
+ * const player = Isaac.GetPlayer();
36
+ * const trinketSlot = getOpenTrinketSlotNum(player);
37
+ * if (trinketSlot !== undefined) {
38
+ * // They have one or more open trinket slots
39
+ * player.AddTrinket(TrinketType.SWALLOWED_PENNY);
40
+ * }
41
+ * ```
42
+ */
43
+ function getOpenTrinketSlot(player) {
44
+ const maxTrinkets = player.GetMaxTrinkets();
45
+ const trinketType1 = player.GetTrinket(isaac_typescript_definitions_1.TrinketSlot.SLOT_1);
46
+ const trinketType2 = player.GetTrinket(isaac_typescript_definitions_1.TrinketSlot.SLOT_2);
47
+ if (maxTrinkets === 1) {
48
+ return trinketType1 === isaac_typescript_definitions_1.TrinketType.NULL ? 0 : undefined;
49
+ }
50
+ if (maxTrinkets === 2) {
51
+ if (trinketType1 === isaac_typescript_definitions_1.TrinketType.NULL) {
52
+ return 0;
53
+ }
54
+ return trinketType2 === isaac_typescript_definitions_1.TrinketType.NULL ? 1 : undefined;
55
+ }
56
+ error(`The player has an unknown number of trinket slots: ${maxTrinkets}`);
57
+ }
58
+ exports.getOpenTrinketSlot = getOpenTrinketSlot;
59
+ /**
60
+ * Helper function to get all of the trinkets that the player is currently holding. This will not
61
+ * include any smelted trinkets.
62
+ */
63
+ function getPlayerTrinkets(player) {
64
+ const trinketTypes = [];
65
+ for (const trinketSlot of cachedEnumValues_1.TRINKET_SLOT_VALUES) {
66
+ const trinketType = player.GetTrinket(trinketSlot);
67
+ if (trinketType !== isaac_typescript_definitions_1.TrinketType.NULL) {
68
+ trinketTypes.push(trinketType);
69
+ }
70
+ }
71
+ return trinketTypes;
72
+ }
73
+ exports.getPlayerTrinkets = getPlayerTrinkets;
74
+ /**
75
+ * Helper function to get only the players that have a certain trinket.
76
+ *
77
+ * This function is variadic, meaning that you can supply as many trinket types as you want to check
78
+ * for. It only returns the players that have all of the trinkets.
79
+ */
80
+ function getPlayersWithTrinket(...trinketTypes) {
81
+ const players = (0, playerIndex_1.getPlayers)();
82
+ return players.filter((player) => trinketTypes.every((trinketType) => player.HasTrinket(trinketType)));
83
+ }
84
+ exports.getPlayersWithTrinket = getPlayersWithTrinket;
85
+ /** Helper function to check to see if the player is holding one or more trinkets. */
86
+ function hasAnyTrinket(player) {
87
+ const playerTrinketTypes = cachedEnumValues_1.TRINKET_SLOT_VALUES.map((trinketSlot) => player.GetTrinket(trinketSlot));
88
+ return playerTrinketTypes.some((trinketType) => trinketType !== isaac_typescript_definitions_1.TrinketType.NULL);
89
+ }
90
+ exports.hasAnyTrinket = hasAnyTrinket;
91
+ /**
92
+ * Returns whether the player can hold an additional trinket, beyond what they are currently
93
+ * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
94
+ *
95
+ * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
96
+ * items. (Only Tainted Forgotten can pick up items.)
97
+ */
98
+ function hasOpenTrinketSlot(player) {
99
+ if ((0, players_1.isCharacter)(player, isaac_typescript_definitions_1.PlayerType.SOUL_B)) {
100
+ return false;
101
+ }
102
+ const openTrinketSlot = getOpenTrinketSlot(player);
103
+ return openTrinketSlot !== undefined;
104
+ }
105
+ exports.hasOpenTrinketSlot = hasOpenTrinketSlot;
106
+ /**
107
+ * Helper function to check to see if a player has one or more trinkets.
108
+ *
109
+ * This function is variadic, meaning that you can supply as many trinket types as you want to check
110
+ * for. Returns true if the player has any of the supplied trinket types.
111
+ *
112
+ * This function always passes `false` to the `ignoreModifiers` argument.
113
+ */
114
+ function hasTrinket(player, ...trinketTypes) {
115
+ return trinketTypes.some((trinketType) => player.HasTrinket(trinketType));
116
+ }
117
+ exports.hasTrinket = hasTrinket;
118
+ /**
119
+ * Helper function to remove all of the held trinkets from a player.
120
+ *
121
+ * This will not remove any smelted trinkets, unless the player happens to also be holding a trinket
122
+ * that they have smelted. (In that case, both the held and the smelted trinket will be removed.)
123
+ */
124
+ function removeAllPlayerTrinkets(player) {
125
+ for (const trinketSlot of cachedEnumValues_1.TRINKET_SLOT_VALUES) {
126
+ const trinketType = player.GetTrinket(trinketSlot);
127
+ if (trinketType === isaac_typescript_definitions_1.TrinketType.NULL) {
128
+ continue;
129
+ }
130
+ let alreadyHasTrinket;
131
+ do {
132
+ player.TryRemoveTrinket(trinketType);
133
+ alreadyHasTrinket = player.HasTrinket(trinketType);
134
+ } while (alreadyHasTrinket);
135
+ }
136
+ }
137
+ exports.removeAllPlayerTrinkets = removeAllPlayerTrinkets;
138
+ /**
139
+ * Helper function to remove a trinket costume from a player. Use this helper function to avoid
140
+ * having to request the trinket from the item config.
141
+ */
142
+ function removeTrinketCostume(player, trinketType) {
143
+ const itemConfigTrinket = cachedClasses_1.itemConfig.GetTrinket(trinketType);
144
+ if (itemConfigTrinket === undefined) {
145
+ return;
146
+ }
147
+ player.RemoveCostume(itemConfigTrinket);
148
+ }
149
+ exports.removeTrinketCostume = removeTrinketCostume;